[Accepted]Natsuki Takeo; Jounin

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Izanagi
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[Accepted]Natsuki Takeo; Jounin

Post by Izanagi » Sat Jan 30, 2016 2:57 pm

Username: Izanagi
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Coupon: [x1 Wordless Training for Mamoru]
Companions: (2/5) Kurou, Mamoru
Natsuki Takeo
"Adapt and Survive."



[/center]
  • Age: 29
  • Gender: Male
  • Height: 5'11"
  • Weight: 185 lbs
  • Hair: Takeo’s hair flows in locks of deep chestnut brown. During the winter months he allows his hair to grow out in a messy fashion, the thick locks often falling down to eye level and strands covering his ears. His hair, though sturdy and containing a healthy sheen can also readily take on a wild and dirty appearance when he is in the bush, coupled with a beard he can easily take on the image of a fierce and primal warrior.

    During the Summer however Takeo will opt to cut his hair short, maintaining a tidy and more professional hair style. Rather than letting his bangs fall down to his eyes he will cut them to about a quarter inch in length and keep them spiked up and out of his face. It is with this hair style that the man’s eyes are the most prominent and thus he is typically regarded as more handsome, at least by women who prefer a more clean-cut appearance. This stark difference in hair style also makes the man appear much younger, especially so if he happens to be clean-shaven. Knowing this however, he will often retain some degree of stubble in order to retain some semblance of ruggedness to his visage.
  • Eyes: Typically the first thing one will notice about Takeo is his eyes. Their deep shade of azure presents a naturally piercing quality betraying the intelligent and analytical mind that resides behind them. There is an adage that the eyes are the window to the soul and for Takeo this certainly brings truth. They can change readily. In the face of battle they are serious and intense; which display a man not to be trifled with. And then in moments of reflection his eyes become deep pools of thought as he becomes immersed in the hardships of his shinobi career. Lastly, his eyes can gleam with competitiveness or shine in the likeness of sunlight refracting off water on occasions where he expresses his more playful demeanor.
  • Physical Features: Moving along, the man’s face is built in a way that expresses a sense of manliness throughout the structure of his jaw line and yet retains a semblance of softness all throughout his cheeks and nose. His skin is typically free of acne or any other such blemishes though it is not uncommon for it to reflect a degree of dirtiness and grit on occasions where he has spent time in the wilderness. Introduce several days’ worth of stubble however and suddenly the man adopts a grittier and more hardened appearance. This is the countenance which is predominately seen throughout the year, allowing him to easily transition from a caring and light-hearted face to the image of a skilled and hardened warrior. The final stage of facial growth which Takeo sports is that of a thick but shortly cropped beard. This is the style most commonly seen during lengthy missions or throughout the winter months. This simple addition of thicker facial hair grants him the appearance of a man in his 30’s. It fully portrays the primal hunter and warrior which belies within him.

    His more finite features; his nose, ears and mouth are all well-proportioned and handsome albeit they are relatively small compared to the features of other people. This further serves to coax the focal point of his face towards his eyes. His nose and ears are built flawlessly, rounded at the tips to create an impression of softness which balances out seamlessly with the more rugged habit of maintaining facial hair. His lips, though small and somewhat thin are adept at kissing though as per his reclusive demeanor they do not open carelessly. The corners however coupled with his eyes make up his most expressive features; namely his trademark smirks, which accompany acts of facetiousness, charm, and competitiveness. Lastly between his two front teeth is a slight gap which on rare occasions supports a sort of boyish and playful charm.

    Finally there is the man’s body. Takeo when cloaked or dressed in loose clothing appears of a relatively average stature and build. The truth is however that he is exceptionally fit. The man maintains a physique that would rival that of a competitive bodybuilder. The amount of fat throughout his body is practically nonexistent and while not obscenely bulky Takeo’s muscles are large and exceptionally well defined. Beneath his flak jacket and black muscle shirt lays a rock-hard chest accompanied by abs and oblique’s chiseled with deep valleys of definition, so much so that even a master stone mason would be hard pressed to replicate. His arms are composed of densely packed muscle and every square inch of his skin is firm and taunt, his shoulders especially contain deep ridges of definition and rock hard muscle. His biceps when flexed readily take on the likeness of a bulging grapefruit as if it was implanted beneath his skin. Every aspect of his body is tight and powerful with no looseness of skin or any degree of visible fat to speak of.

    His physical prowess however is marred by an array of battle wounds. His most recent scar is a sword wound situated over his solar plexus with a corresponding mark a mere 2 inches from his spine. He also sports a long slashing scar that runs 10 inches long on a diagonal angle along his left side. Similarly two kunai cuts cross over each other in a lopsided “X” on his right shoulder. On the back side of his left shoulder blade is scar tissue from a puncture wound that didn’t quite penetrate through the body and on the right side of his upper back is a spider web-like network of burn scars, a handful of other small burn scars spatter his chest and stomach where it seems as if something molten had been dripped onto him. Lastly is a 6 inch long ridged scar along his left thigh, just below the hip as well as another small slash mark across his right calf. As of yet his face has remained unscathed though his hands possess several small scars as well as being moderately calloused around the knuckles and the base of his fingers as one would expect of an athlete and a martial artist.
  • Clothing/Accessories: Takeo dons several attires depending on the situation and the time of year. Currently his most common outfit is the simple black pants and either a tight black or navy blue long sleeve shirt which accentuate his defined arms, worn under the standard green flak jacket of Konoha shinobi. Completing the outfit he wears black fingerless gloves backed with a metal plate engraved with the leaf symbol. This is the outfit that he wears when instructing his students or when on duty around the village and when on standard missions. Though seldom seen the man also wears a chain necklace with a titanium ring with the words: Mizu No Kokorro attached to it

    His second outfit is one which he commonly wears during the summer months or when training. It consists of simple half blue-half black shorts and a navy blue muscle shirt, designed to keep sweat off of his body. Often when wearing a muscle shirt and training in Taijutsu he will wrap his hands and forearms in order to prevent abrasions and other injuries to his hands.

    Takeo’s final outfit is his favorite yet also the one he is most seldom seen wearing. There are a few variations though they all revolve around his brown hooded cloak. The cloaks is meant to obscure his figure and provide some sense of anonymity when travelling outside of Fire country, though beneath the cloak his garb is distinct and recognizable. He retains his black pants though instead of a flak jacket opts to wear a black haori with a brown trim, the right arm sleeveless and often left bare though occasionally wearing wrappings around his hands, forearms and legs. Depending on the weather he may wear either sandals or boots though he always wears his black, metal backed gloves and brown forearm guards. Lastly his scrolls are worn on a leather belt with several slots allotted for just that, even being capable of storing a large scroll across the man’s lower back if he should ever have the need.
  • Forehead Protector: The Fangless Hound opts to wear his hitai-ate on the standard location; across his forehead. He wears the piece of steel proudly, though the village insignia is often obscured by his bangs when his hair is allowed to grow out. The fabric the metal plate is attached to is an airy yet sturdy black material, the excess in which hangs down the back of his head just past his shoulders.
  • Personality: Takeo is generally a reclusive individual and as such is quite taciturn. It’s not that he dislikes people he is simply wary of those he is encountering for the first time. As such he will often simply stand back and observe everyone and everything when introduced into an unfamiliar environment. When engaged in conversation or when addressed however he always remains polite and courteous. He can even be fun, outgoing and facetious if he is around people he is comfortable with, though aside from around women there are few people on such a list; currently only his closest friends, his family and Yoru; one of his students. When it comes to women Takeo is confident and respectful. He will rarely go out of his way to introduce himself, instead he prefers to test the waters and remain casual. Often Takeo finds himself most attracted to women whom are up front and come to him though he does of course also enjoy the ‘hunt’ of winning a woman over, allowing him to work his charm and drown women in his esoteric blue eyes and handsome features.

    Despite usually being reserved there are several topics that he has strong feelings towards and as such will gladly engage in conversation about. These topics consist of information/discussion pertaining to animals, the environment and martial arts. Despite being well versed in many subjects he refrains from saying anything he is unsure about, for fear of being wrong. He uses his intelligent and tactical mind both in social situations; evaluating his responses before speaking, and during combat, ensuring that any response be it verbal or physical is well thought out and precise.

    Beneath the surface Takeo has several prominent traits. Firstly he can be incredibly stubborn and strong willed if he sets his mind to something. He despises losing at anything he takes pride about, namely any sort of display of physical prowess, though he has been known to engage in intellectual debates to prove himself knowledgeable. In the case of physical competitions Takeo will rarely if ever back down from the challenge. The catch is that he won’t rise to the challenge of something that he doesn’t feel he can win. Secondly due to his upbringing among Inuzuka he thoroughly enjoys sparring and rough-housing, often throwing a kick or punches at a friend when he is excited to see them, when he’s saying goodbye or just for the hell of it though in recent years he has grown mindful of his immense power and takes great care to hold back his strength and control any outbursts. Lastly, as one would expect of someone with his physical prowess Takeo thoroughly enjoys exercise and maintains a strict high protein, low fat diet.

    On missions Takeo is excellent at both following orders and providing them, though his extensive leadership experiences has often caused even superiors to defer to him for insight. As always he remains calm under pressure and thrives in battle, his strategic mind constantly preparing him for various scenarios. This allows him to readily adapt and survive countless dangerous situations. Unlike many Leaf shinobi however Takeo isn’t one to readily sacrifice his life for the sake of the mission. Instead his primary objective is always to keep himself and his teammates alive, ruling that a mission with casualties on his team is a failed one and valuing their lives on par and often even above his own. As such Takeo prefers to work with people he knows well, finding comfort in knowing that they would do the same for him. In recent years Takeo has taken to operating as a part of a two man team with the Bannin Yoru, whom he had trained since Genin and as such developed a near flawless degree of teamwork with. Moreover, when people get this close to Takeo he trusts them, perhaps naively, unquestionably. He is capable of making hard decisions however and sacrificing people that endanger those closest to him or individuals who would jeopardize the mission or the safety of Konoha.

  • Rank: Jounin
  • Village: Konohagakure no Sato
  • Stats: (0/50)

    Ninjutsu: 40
    Taijutsu: 35
    Genjutsu: 25
    Stamina: 35
    Control: 35
    Strength: 40
    Speed: 38
    Instinct: 40
  • Equipment:

    - 30 inch Chakra Sensitive Wakizashi (22 inch blade) sheathed across his back with the handle facing his right shoulder.
    - 14 inch Chakra Sensitive Dagger/short sword with a 10 inch blade (sheathed across lower back, handle on the right side)
    - 10 inch serrated combat knife with a 6 inch blade (sheathed vertically on left thigh)
    - 2 metal forearm arm guards, each with a kunai hidden in the underside.
    - 2 leather shoulder guards



    Flak jacket: (When applicable)
    -2 blank scrolls
    -A pen

    Hip pouch:
    -5 kunai with exploding tags tied to the rings
    -5 additional exploding tags
    -3 smoke grenades
    -2 flash bombs
    -Small survival kit including cotton, a flint, powdered rations, a compass, bandages, a small vial of pure alcohol and a flask of water.

    Thigh holster (left thigh):
    -5 kunai knives

    Thigh holster (right thigh):
    - 5 kunai knives
  • Chakra Affinity: Doton
  • Second Chakra Affinity: Suiton
  • Tertiary Chakra Affinity: Katon
    Abilities and Concentrations
Abilities
First Ability
Quote:
Companion Master
This character specializes in the organization of others, and has committed part of their time in coordinating themselves with pets, spirits, or henchmen in combat. This gives the user of this ability four[4] companions, each companion is separate from the other and can be any type of companion. There is no limit to ranks for companions.
Second Ability---------
Third Ability-------------
Concentrations
Ninjutsu 5/8
Doton Affinity:
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Suiton Affinity:
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the suiton affinity. Suiton has an enveloping effect.
Katon Affinity:
A character with this concentration is able to utilize katon and can make and use any custom or archived jutsu that require the katon affinity. Katon has an ignition effect.
Iijutsu:
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Sensor:
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Taijutsu 6/7
Upper Body:
The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
Lower Body:
The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
Stealth:
The fundamental skill of [Stealth] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.



Genjutsu
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.


History Takeo had a relatively normal childhood for a Konoha shinobi. His father, Natsuki Isamu was a hard- working and honorable Jounin who excelled in Taijutsu and tracking. His mother Takami on the other hand was a stubborn woman who had only limited shinobi training. At the age of 13, shortly after graduating the academy her mother died. She had never known her father though it was rumored that he was a member of the Inuzuka clan. Her father never claimed her however and as such she was adopted into a family. It happened to be that her adopted parents were members of the Inuzuka clan, though they were forbidden to teach her the jutsu of the clan. Regardless Takami no longer had the drive to be a ninja, instead she found a new love; dogs. She retired as a mere Genin and began to take up training dogs, helping out at an Inuzuka owned vetinary clinic until she was old enough to be hired full time. She met her husband many years later, his pet, a golden eagle was injured and the two met and the clinic and found themselves drawn to one another. She was attracted by the allure of a life that she had been forced to leave behind and he was drawn to her compassion towards animals and her very direct and honest attitude. Eventually Takami started her own dog training business, though she occasionally dealt with other animals. Most that passed through the household were civilian pets though she occasionally came into contact with ninken.

From a young age Takeo became familiar with animals and the outdoors, often going on hunting and camping trips with his father and even Ayame his younger sister whenever his dad had days off duty. He was taught to respect his prey and to only take what was necessary in order to preserve the wild-life. From a young age Takeo greatly admired his father for his strong convictions and his exceptional skills. Enrolling in the ninja academy at the age of 8 came as a natural decision. Takeo mostly kept to himself throughout the academy, always being courteous and responsive when spoken to but never really doing anything to stand out. His mind was often in the clouds, thinking about hunting trips and wishing he could spend his days in the wilderness. Although schoolwork was never difficult for him Takeo often failed to complete assignments and would sleep through class, more due to lack of motivation than anything else. Much of his free time was spent in the outdoors, learning about animals, the environment and survival rather than doing homework. Hard pressed by his parents the boy eventually put in more effort and proved his aptitude, scoring highly on any test that he actually bothered to study for. Ultimately his academic grades were average, his shuriken throwing slightly sub-par and his taijutsu and stamina slightly below average due to his small stature. After passing the final tests on the first attempt Takeo graduated the academy on schedule, just a few months before his 13th birthday.

Immediately he was placed on a team with two classmates, both boys; Awai Masuru and Hidaka Koji under the tutelage of a 25 year old Jounin by the name of Senju Toshiaki. The group got along well and soon Takeo found himself in a friendly rivalry with Masaru, who became a close friend and a sort of role model for the boy. Often they would compete with each other in sparring and physical challenges and soon Takeo found himself filling out into quite the athlete. Masaru was still always bigger however, so while the other boy focused on more of an offensive style Takeo trained in counter strikes, throws and submissions in order to compensate. Meanwhile their other teammate, Koji, spent most of his time either indoors reading or being taught Fuuinjutsu and Medical Ninjutsu from their Sensei. After a year of doing D-rank missions and a handful of C-Ranks Toshiaki decided to teach the boys about elemental Ninjutsu. As it turned out, each had a different affinity: Takeo Doton, Masaru Katon, and Koji Fuuton. Takeo and Masaru readily took to their chakra natures, Masuru especially since he was already proficient in Hiton. Immediately the two of them devised ways to incorporate elemental jutsu into their Taijutsu which further served to separate their styles. Koji however just learned a few basic techniques and then returned his focus to his previous areas of dedication. After another year the squad had grown confident in their abilities; Toshiaki was a fairly harsh and cunning sensei and worked the boys hard until he finally decided that they were ready to take the Chunin exam.

Toshiaki wasn’t content with the village’s testing system however, a week before their scheduled exam he challenged the confident young boys to a survival test to which the team eagerly accepted. They would have to survive a week in the forest of death and then face the Chunin examiner a few hours afterward. The idea was to test their unity as well as their ability to survive in a hostile environment and overcome an opponent forced to rely on teamwork due to their imminent fatigue. It was a sound idea though ultimately the team only made it mid-way through the 4th day. Koji had been bitten by a venomous snake and as such the team decided unanimously to withdraw early, utilizing a signal flare to declare their forfeit and mark their location for rescue. Though they hadn’t passed the survival aspect Toshiaki was proud of his students for the teamwork they displayed and the level of survival skills they did show; he had been watching them the whole time of course, using his abilities to remain unseen. He managed to quickly concoct an antidote and a few days later the team faced the Chunin. Their opponent was far more skilled than they had anticipated, they had the misfortune of facing a genjutsu user who had quickly overwhelmed both Takeo and Koji. Masaru however due to his doujutsu managed to resist the genjutsu and utilize an impressive array of skills, managing to both defend his teammates and defeat the Chunin. As expected he was promoted while the others were not.

This left Takeo in the leadership position, it also created an opening in the team roster, one that was filled by Takeo's younger sister. After 2 more years of training under the guidance of a new Sensei; a swordsman by the name of Teruin Hayashi, the squad was finally ready to take the test again. This time around, now far more experienced and faced with a different examiner all three genin passed after easily defeating the Chunin with an excellent team effort. Although Takeo was proud of his sister he was also slightly embarrassed that even being two years older than her they both attained the rank of Chunin at the same time.

For the next two years Takeo was placed in leadership of an all Chunin team, unfortunately Masaru had become a leader on his team and they relied on him to heavily to have him transferred and Koji had taken a job at the hospital. Takeo’s new team consisted of a friend from the academy; a weapons specialist by the name of Maruyama Akinori, a Katon user named Imai Eiji, and his own sister; Natsuki Ayame. Ultimately the squad was incredibly Taijutsu focused, being extremely deadly at a close range but also proficient from mid-range. They worked well together, their abilities naturally meshing together. Although the siblings didn’t always get along Takeo was glad to be there to always watch out for Ayame and keep her safe (She was always the more reckless of the two). Soon Takeo had become good friends with Akinori whereas Ayame found herself attracted to Eiji whom slowly began to reciprocate her affection.

They performed several C and B-rank missions at first and gradually began to take on the occasional A-rank mission. Neither Ayame or Eiji were very strategic, both preferring to fight in tandem with their Katon enhanced Taijutsu though under Takeo’s leadership they learned to fall in line and obey his commands, Akinori on the other hand was more composed though had more of a soldier mentality than that of a leader. It was late summer when the team was assigned to a particularly risky A-ranked mission. Water country pirates had been capturing Fire country citizens to sell as slaves, it was unknown exactly how powerful they were though they had overwhelmed several villages over the last few months and had taken nearly all as prisoners so it clear that they had a large fleet. Their orders were to eliminate the slavers and rescue as many prisoners as possible. The squad managed to track down the pirates, though by the time they arrived the ships had already been packed and they were mere hours away from being ready to depart. They managed to eliminate the patrols and board the largest vessel without detection. Once inside however they were forced to split up, Takeo’s Doton empathy was useless inside the vessel and none of his comrades had any sensory ability. Takeo and Akinori each formed a shadow clone, before branching off to clear out the living quarters, while Akinori’s clone stayed back to cover the exit and Takeo’s accompanied Ayame and Eiji to the cargo bay. Both sides found resistance and battled through numerous pirates and mercenaries, several with shinobi training. By the time the enemies had been defeated they were all exhausted, Takeo’s clone had instructed Eiji to go free the prisoners though unknown to the squad there were hidden explosive tags which detonated when he approached, Eiji was burned horribly and died several minutes later as the team assembled around him, several prisoners were killed from the explosions as well though many survived and were rescued.

The team disbanded shortly afterwards. Takeo felt guilty because of Eji’s death and even Ayame in her grief blamed her brother. After taking some time to mourn Takeo managed to convince his sister to retire from active duty, he couldn’t risk losing her too. She was stubborn enough to consider doing the exact opposite instead but ultimately she conceded and managed to find a position as an apprentice instructor at the academy. Takeo on the other hand spent the next year taking on random missions with various teams and sometimes with Akinori though never becoming a permanent member. It was during this time that word began to spread of his exceptional tracking abilities and the remarkably low injury reports of his team members. Soon, mostly among the Inuzuka a nickname for him had emerged: The Fangless Hound; the name recognized him as being equal to the clans own trackers despite not being of the clan himself. The fangless part was also a partial reference to his skill in being able to capture his enemies rather than killing them.

Though Takeo didn’t lack any killing intent he often looked for the path of least resistance and became known for his careful planning and extreme caution. He was promoted to special Jounin at the age of 20 and chosen to be a part of a Jounin level recon/intelligence gathering team. His teammates were Aburame Jun, 23; a genjutsu and interrogation specialist, Nara Kiyoshi, 18; another skilled in genjutsu and clan techniques, and woman, Hyuuga Harumi, 22; a medical ninja and skilled martial artist who served as the team captain. For 3 years he worked on this team, growing quite close to the members and developing a strong bond with each of them, there was even a brief romance between himself and Harumi. A conflict with a missing ninja from Kumogakure however left him with several broken ribs and a large gash in his side. He had been Takeo’s target and foolishly he had assumed the ninja to be captured in his combination attack of binding chains and the earth dome prison technique, he escaped however and nearly killed Kiyoshi in a blindingly fast raiton enhanced charge, luckily however Takeo was fast enough to intercept the attack, though not completely. Both Takeo and Kiyoshi had to be rushed back to Konoha, each severely injured, luckily Harumi was able to stabilize the two of them and with the assistance of Jun carry them back to the village for further treatment. They each spent several weeks in the hospital in which time Takeo came to learn of Harumi’s affections for Kiyoshi. The revelation was heartbreaking and caused a rift in the team leading Takeo into deciding to leave the group.

After recovering Takeo decided to take on a Genin team for a change of pace. Having students of his own was refreshing and soon he found himself bonding with them, one in particular however stood out, a 16 year old boy by the name of Aizawa Yoru. Though at first he considered Yoru the least promising of his students he soon realized upon numerous training sessions with the boy that Yoru held by far the most potential of them all, namely to his drive for success. Takeo too discovered that there was far more depth to the boy than the brash fool he presented himself as. Soon Takeo found himself considering Yoru akin to a little brother and nearly a year after taking him on a as a student Yoru had grown to be one of the most elite Genin in the village, promptly attaining the rank of Chunin on his first try. During this time Takeo had also made friends and friendly rivals with various other sensei’s as well as embarking on several solo missions and briefly dating another girl of the Hyuuga clan. Incidentally, this same girl, Hanako had formed a bond with Yoru unbeknownst to either of the men they had each taken interest in the same woman. It was several months before the two realized their predicament which incited a furious sense of betrayal in Yoru, though rather than walking away out of guilt once again this time Takeo chose to overcome the obstacle that stood between the two of them and repair their bonds.

Shortly after, a solo B-rank mission brought the man particular recognition by the Konoha council. Originally meant to scout for bandit activities Takeo found himself in the midst of a bandit camp. Fueled by the stories of his students capture by slavers as a child Takeo made the decision to attempt to liberate the slaves. In a series of brutal and ruthless combat maneuvers and top-notch tactics he killed nearly 20 armed men single-handedly, freed the slaves and captured their leader, who as it turned out was involved in a nation-wide slave ring. In addition Takeo received aid from a pack of wolves that he liberated whom assisted him in eliminating over a dozen archers and armed warriors. It seemed that the wolves tied into a powerful family of chakra-wielding beasts. In repayment for the debt the pack’s leader Kurou allowed Takeo to form a summoning contract with him, so that the two would be bound together and able to be called upon when needed.

Once Takeo returned to the village, and after agreeing to train another Genin team as well as forming his own elite squad the man was called in by the council and promoted to Jounin. Promptly Takeo increased his own training, expanding his abilities and increasing his knowledge of genjutsu with the aid of Kurou. The two also began training together regularly so that they would be better prepared to work together in the event that the wolf was truly needed. It was around this same time that Takeo’s first student Yoru achieved the rank of Jounin as well. Together and with the accompaniment of a Special Jounin named Awai Haru the squad performed several A-rank missions together, quickly becoming recognized as one of Konoha’s most elite shinobi forces. One such mission involved Takeo being personally chosen by the spirits of the forests of Fire country in order to defend the land against an evil spirit. Named the Champion of Fire country Takeo lead his squad against the demon, slaying several beasts conjured out of rock and lava and eventually vanquishing the demon and severing its hold on its host body with a power imbued to him by the spirits.

The team returned to Konoha celebrated as heroes as their fame began to grow drastically. Not long after Takeo’s second team of genin; Awai Minoru and Hyuuga Makoto were promoted to Chunin. While he had trained them and prepared them for the exam Takeo was unfortunately deployed on a long term mission into Frost Country during the time of their test. He had been tasked with an A-ranked mission that he was to address single-handedly. A large group of outlaws and rogue samurai had taken arms against the countries government, forming the beginning stages of a rebellion and gathering forces. Retaliation efforts had been made though their base had never been discovered as it seemed as though they had hired nukenin to their cause whom proved to be adept at concealing their presence in the vast and frozen tundra’s. After nearly 6 months Takeo managed to not only locate their base of operations but lead the Frost country military against their forces, eliminating them in a long series of battles and skirmishes. During this time Takeo had also found other allies; a mountain of a powerful species of warrior bears that wished to defend their land and the treasures of their home against the outlaws. Proving himself to their leader Takeo managed to gain the respect and the cooperation of Mamoru whom by the end of the fighting agreed to form a summoning contract with the Jounin so that they could fight alongside one another for many years to come.

By the time Takeo had journeyed back home to Konoha much had changed. Both of his students had passed their exam though Mino had been chosen as the host of the genma Aturasu; Warden of Konoha and lord of the fusion elements. It also seemed that Yoru had developed a bond with his newest students, connected by their shared Sensei and as such had volunteered as one of Mino’s guardians, alongside Makoto. The weight of the decision was not lost on Takeo though he had faith in his shining student to harness the beasts power and utilize the burden as a blessing to gain respect among his clansmen and the village as a whole. Both Mino and Makoto showed remarkable talent, nearly as much as Yoru had shown at their age. Unfortunately however this optimism was short lived.

Within the next 6 months came an event that shattered the ideal of safety and relative peace that Konoha had come to know. Two missing ninja, the legendary Fushinkou Yaku of Kirigakure and the notorious Enma the crow sage attacked the village. The pair of S-ranked fugitives made short work of the village defenses, quickly leaving destruction in their wake and storming the Hyuuga compound. The strongest shinobi of the village rallied together under the leadership of the Hokage; Nara Tousha and prepared to clash with the rogue shinobi. Both Takeo and Yoru, as well as the Bannin Kawa were among the group. Even Takeo’s former Sensei Hayashi had rallied with them. Though despite this the Hyuuga clan leader was killed, the Hokage grievously injured and the others left writhing in pain trapped in one of Enma’s most powerful genjutsu. Several of the lesser shinobi had been killed as the faceless man known as Yaku sliced off limbs in a barely perceivable blur of speed. And moments later the men had made their escape.

Following the attack the citizens of Konoha rallied together to repair the village and tend to the wounded. Tousha announced his abdication from the role of Hokage and it seemed that it would likely fall upon the shoulders of Kawa to take up the mantle. Several shinobi were promoted for their acts of value and strength throughout the course of the attack. Yoru himself was promoted to Bannin in the months that followed and it seemed that Takeo would not be far behind. Though despite his rigorous training, undeniable strength and overwhelming devotion to the village Takeo remained a Jounin still. Despite this he kept his mind focused and his actions dedicated. In a series of events shrouded in mystery Mino had lost control of the genma in the weeks following the attack, rendering the boy in a coma.

It was in the months following this event that Takeo met Hyuuga Aina, a young woman whom had been close to Mino and sharing in their concern over the young man the two bonded and became close friends. Aina had incidentally been the woman whom had been taken hostage by Yaku in order to facilitate the murder of the Hyuuga leader and as such she had her own share of hardships which Takeo felt compelled to ease. Over the course of the next year the two had even become intimate on one occasion. Not more than a month later incidentally enough Mino awoke from his coma and was allowed to be reinstated as a shinobi. However the boy was drastically changed and in no state to slip back into his former life. Takeo, Yoru and Makoto were able to meet with him though shortly afterwards he slipped into seclusion. This left Takeo and Aina in a rather awkward place in their relationship and ultimately they decided to devote their time to their individual training. Before long Aina had become immensely powerful, even beginning to rival the level of Takeo and Yoru and as such she was granted the rank of Bannin.

By this point Takeo was beginning to wonder what it was that was holding the council back from promoting him. He was every bit as skilled as a Bannin and arguably more tactical and a better leader than any of the three current Bannin; Kawa, Yoru, and Aina. Despite this he supported Kawa’s pursuit of the role of Hokage; he had performed a handful of missions with the man and had come to respect his skill and come to think of him as a friend. Undoubtedly though the process into his inauguration was taking far longer than usual, a year had passed without anyone to fill the seat of Hokage and even with a willing and capable candidate the council had yet to even begin the official tests or so it seemed. At the insistence of Yoru Takeo decided to begin taking a more active role in village leadership, scouting the villages top prospects and organizing funds and resources for an organization of an elite task force which would come to be known as Anbu.

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
Hyuuga Takeshi - Konoha Special Jounin; Anbu
Jouchaku Shigeko - Kiri Genin; HHD

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Izanagi
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[Accepted]Natsuki Takeo; Jounin

Post by Izanagi » Sat Jan 30, 2016 3:22 pm

ToryuShow
Toryu Kenjutsu:
Toryu Kenjutsu is a sword style originating from the Land of Pebbles that focuses on not just performing kenjutsu but also weaving close quarters style taijutsu into the bladework. Toryu's specialty is not only learning to capably slash a sword with one hand but also learning to use the hands, joints, legs and even the head to make frighteningly dangerous close quarters fighters. An inelegant style, it is commonly associated with the more 'rough' samurai but in truth it's reliance on two opposing impulses and control of the body makes it one of the more difficult Kenjutsu styles to learn. While usable with most blades, experienced fighters often prefer wakizashi, ninjato and even tanto daggers instead of katana for increased mobility. Requires: [Upper Body], [Sword] Concentrations
*[Toryu • Close Quarters]
D- Ranked Kenjutsu Stance
Prerequisite: 5 Taijutsu
The signature stance of the style, Close Quarters teaches users of this style how to rapidly change the angle, position and even grip of their weapon without moving their hand from it's signature position at the user's waist for maximum versatility. Users of this style often assume a one foot forward, one back, slightly swayed stance to free up movement as well at the expense of leaving their center open.

*[Toryu • Guard Break]
D-Ranked Kenjutsu Maneuver
Prerequisite: 5 Strength
After rushing in on a foe and initiating an attack the user waits for the opponent to guard, either with arm or weapon, before quickly lashing out with their hand or pommel of their blade and attempting to smash the guarding hand or arm aside with a wrist smash. The pain as well as damage can interrupt the guard of opponents, leaving them wide open for the initial attack to hit.

*[Toryu • Limb Lock]
D-Ranked Kenjutsu Maneuver
Prerequisite: *[Toryu • Close Quarters] , 5 Taijutsu
A dangerous close quarters 'option closer', the Toryu user will sweep in close and try to slam their foot down on an opponent's as well as quickly sweep their arm around the opponent's to lock their elbow with the user's own. This technique is usually utilized for setting up blows or blocking off the weapons of dual-wielding foes and it forces the opponent to break out of the move before counter-attacking.

*[Toryu • Lunging Feint]
D-Ranked Kenjutsu Maneuver
Prerequisite: 5 Speed
A basic technique of the style wherein the user moves in for a basic lunge-thrust with their weapon, only to turn in mid thrust and attempt to sweep their leg under the opponent's own. This tends to be useful as a basic feint and can usually knock down those with less strength than the user who get caught by it.

*[Toryu • Sweep Cutter]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Taijutsu
During close quarters or after engaging a foe via a rush, the user quickly forces themselves back as they divert body weight downwards typically causing a quick and controllable slide under the opponent's field of control, usually between the legs or to the side. During this slide the user attempts slashes, stabs or even hooks or drags the opponent down with them to open up for more techniques or just deal considerable damage.

*[Toryu • Subversion Grappling]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Taijutsu
One of the more utilized techniques in the arsenal of the style, it involves the shifting of offense and defense, specifically utilizing the sword as a defensive weapon and the hand as the main weapon; by blocking far off the center of the clash (to the side, above, below), the user opens up an opposing swordsman or weapon specialist to punches, quick closes and even more complicated maneuvers simply by forcing their sword back for a moment. The downside of course is it lessens the overall effectiveness of the sword.

*[Toryu • Grappling Counter]
B-Ranked Kenjutsu Maneuver
Prerequisite: 25 Strength
Utilized defensively at a rushing opponent or offensively during other movements, the core of this technique is to open up the opponent by first driving the arm towards them under or over their guard and then, at the moment of impact, turning the body in such a way that so as to face them sideways and stabbing your weapon into their back during this momentary opening. The one-two combo of this technique is that the arm bar sends them hurtling back directly into the now oncoming blade, causing far more damage than either hit alone.

*[Toryu • Reversal Grappling]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Speed, 25 Taijutsu
A tricky technique which requires an opponent to step close to the user voluntarily either for an attack or for a grapple/counter of their own. By using the forward momentum of the opponent and dropping down to one knee, the user is able to grab the wrist of the opponent and use their grip to force the foe over their head, slamming them headfirst into the ground and leaving them open for a further attack.

*[Toryu • Dirty Assault]
B-Ranked Kenjutsu Maneuver
Prerequisite: 15 Instinct, 25 Speed, 25 Taijutsu
Using their surroundings to their advantage with a bit of quick thinking, the user will charge at their opponent from a distance. Then, Just before getting within range to attack the opponent, the user will dig the toe of their shoe or foot into the dirt and kick up a large cloud of dirt to obscure the opponent’s vision and as a result, the user’s position. If no dirt is available, such as being inside, the user should instead use a bit of dirt on their person, though this is less effective as the cloud would be much smaller and is instead meant to simply blind the opponent. The user will then make a quick dash to either side of the opponent and reach for their arm, giving them a quick jerk to set them off balance and bring them closer before delivering a quick slash to the opponent’s jugular.

*[Toryu • Earthshaker]
A-Ranked Kenjutsu Maneuver
Prerequisite: 35 Strength
A devastating dash attack known for its ability to cause tremors in the earth, the user will take a brief moment to ready themselves, digging their foot into the ground and building up power in their leg. Then in a burst of movement, the user will kick off into a dash so hard that the force they put into the earth actually causes the ground to rumble with tremors radiating out to 15 meters, causing anyone with a Taijutsu stat 10 or more underneath the user’s strength to struggle with standing or moving even at a walking pace. This makes the perfect cover for the Toryu user to charge into battle headfirst as it makes it more difficult for those who aren’t taijutsu practitioners to retaliate against their advance.
Way of the HunterShow
Techniques of this style revolve around the disciplines of a true hunter and man of the forests. Takeo has learned the basis of this style from his father though has developed many of his own variations through growing up around Inuzuka and having hunting and tracking become a prominent way of life. Techniques include variations of tracking skills, sensory enhancement and stealth as well as the fundamental skills of living off the land. Requires [Stealth] and [Perception] concentrations.

Silent Footsteps
D-Ranked Taijutsu Discipline
A fundamental skill in a hunter’s repertoire, Takeo has learned to move at a walking pace without his steps making any discernable sounds. Even in thick foliage he can identify and navigate around fragile twigs and dry leaves and step on vegetation in a way as to not make a sound.

Lurking in the Shadows
C-Ranked Taijutsu Discipline
This pseudo-camouflage technique doesn’t grant any form of true invisibility, simply it dictates Takeo’s ability to approach and stalk his targets unseen. Much like the animals of the forest he can seem to disappear simply by stepping into the foliage, knowing exactly how to navigate any natural or artificial cover that may present itself without exposing himself to visual identification save for the most perceptive of targets.

Hunters Path
C-Ranked Taijutsu Discipline
Prerequisite: 15 Instinct
Takeo has spent many years learning how to track animals and man alike in a variety of environments. He can easily pick up on most trails, observing and analyzing footprints, scuff marks, broken branches and the like. Unless heavily marred by environmental factors Takeo can follow the physical sign of a trail even if it is several days or weeks old. In some rare instances where tracks have been preserved remarkably well this timeline can even extend to months.

Pursuit
C-Rank Taijutsu Discipline
Prerequisite: 15 Taijutsu
Utilizing the tactics of free-running Takeo is able to utilize his speed to the utmost efficiency. He can run at his full pace, seeming to flow over, around, and through practically any obstacles without losing any speed or momentum. This type of movement is incredibly useful, not only when pursuing a target, but also when fleeing. Most commonly this technique is used in natural or forested areas, giving Takeo a distinct advantage over other shinobi, though he can adapt this technique to suit other terrain such as urban environments as well.

Keen Ears
C-Ranked Taijutsu Discipline
Takeo’s sharp senses allow him to pick up on slight sounds within a 15 meter radius of himself. This can range from the sound of a weapon being drawn, a projectile in flight or subtle footsteps and sounds of moderately heavy breathing. In terms of eavesdropping he can discern a conversation at such a range as if he were standing next to the person whom is speaking.

Fangless Hound
B-Ranked Taijutsu Discipline
Growing up surrounded by Inuzuka Takeo has developed a nose keen enough to rival their own. He can pick up on faint scents that average shinobi wouldn’t even notice to the point where he can distinguish the individual body scents of people as well as determine specific species of animals even by just a strand of hair. The passive range of this ability is about 30 meters though if he has picked up on a trail he can continue to follow it to its source assuming there are still scent particles in the air or physical remnants of a trail.
Krav MagaShow
Krav maga is an eclectic style that combines aspects of kick-boxing, jiu-jitsu and wrestling and applies them to realistic fight training. It is known for its versatility in real world situations and it’s extremely efficient and brutal counter-attacks. The philosophy emphasizes threat neutralization, simultaneous defensive and offensive maneuvers, and aggression. Students of this style aim to finish a fight as quickly as possible, aiming attacks at the most vulnerable points of the body, often causing serious injury.

Ideas in Krav Maga include:
•Counter attacking as soon as possible (or attacking pre-emptively).
•Targeting attacks to the body's most vulnerable points, such as: the eyes, neck/throat, face, solar plexus, groin, ribs, knee, foot, fingers, etc.
•Maximum effectiveness and efficiency in order to neutralize the opponent as quickly as possible.
•Maintaining awareness of surroundings while dealing with the threat in order to look for escape routes, further attackers, objects that could be used to defend or help attack, and so on.
•Mental readiness for enduring hostage/capture situations while always looking for an opportunity to escape and neutralize threats.
Requires: [Upper Body][Lower Body][Perception]

Throw
D-Ranked Taijutsu Maneuver
This simple technique requires control of one of the opponents arms, then by placing himself in front of the opponent Takeo uses the leverage gained by the trapped arm to lift the opponent onto his back and flip them over his shoulder, causing them to slam into the ground. Often Takeo secures his other hand somewhere on the opponent’s body in order to prevent them from side-stepping or sliding off of his back during the throw. Throughout the throw Takeo keeps the trapped arm secure allowing him to easily follow up the move with an arm bar. This whole process has been drilled so many times that it literally takes less than a second to perform. If the opponent is stronger than the user they can resist this technique.

Redirect
D-Ranked Taijutsu Maneuver
A basic skill for the Krav maga style, Redirect is used mostly against stabbing attacks or straight on punches, though it can be employed against other types of attacks if need be, albeit with less expected success depending on the situation. When an attack comes close to the user, he will bring his arm across his body, aiming to connect his palm with the side of the attack, usually a wrist or the shaft of a spear or something of the like. Unless the opponent's strength is higher than the user's strength, the attack will be directed to the side, often opening the opponent up to attack.

Weapon Block
D-Ranked Taijutsu Maneuver
A technique used most often against weapon users, Weapon Block is used to prevent a slashing attack before it happens. When the opponent moves to slash with a weapon, the user will lunge forward, aiming to quickly grab and stop the movement of the wrist. This allows the user to simultaneously block the attack and open the opponent up to a counter-strike. Of course this depends on the user having a higher speed than the opponent.

Blunt object counter
D-Ranked Taijutsu Maneuver
This technique is used in response to a two-handed swinging attack with any sort of bat-like object. In order to be effective Takeo’s Speed and Taijutsu must be 5 points higher than that of his opponent. When his opponent makes a swinging motion to his midsection Takeo will step in and turn towards the attack and brace the attack in a cupping motion with both arms, ending so that his arms are wrapped around the pole and the opponents arms. From their Takeo uses the opponent’s momentum to turn and throw them onto their back.

Foot Hook
D-rank Taijutsu Maneuver
This handy, technique is also quite simple in nature. Essentially it is a proficiency Takeo has developed to be able to hook tables, chairs, branches etc... with his feet. This serves a variety of purposes, namely to quickly pull objects towards himself, throwing them between himself and his opponent or knocking them over for defensive purposes and also used to help stabilize himself or serve other simple purposes.

Toss and Catch
D-Rank Taijutsu Maneuver
After many hours of honing this skill Takeo has come to a point where he is able to throw up to two objects he’s holding up into the air and then forms seals or perform a brief fight sequence before catching the item or weapon again. As long as Takeo doesn’t move more than 15 feet from his position he can accurately predict where the item will land and catch it in time. The height of the thrown item varies depending on how much time is needed to execute the maneuver. Of course if his opponents prove especially resilient or if he is forced to drastically alter his planned movements then this technique can be interrupted.

The Art of Rolling
D-Rank Taijutsu Maneuver
A fundamental skill for Takeo’s more deadly and unpredictable maneuvers, through rigorous practice a user can perfect the skill of rolling, serving a variety of purposes. This particular style of rolling focusses on fast paced combat, used offensively or defensively the user can seamlessly drop low into a roll, forwards, backwards or sideways from a standing or running start or even in response to being forcefully shoved backwards. Naturally due to the high amounts of force the user must be adept at dispersing the impact of the roll, this is done by dropping into a squat, then distributing the impact momentarily at the knee then across each shoulder in quick succession.

Elbow strikes
D-rank Taijutsu Maneuver
A vicious close range tactic, Takeo has incorporated the use of his elbows to deadly efficiency. Once in close range Takeo can lash out with elbow strikes from a multitude of angles at a rapid pace. Due to the ferocity of the strikes and the density of the elbow it is quite common to cause deep cuts to the face and if Takeo's strength 5 or more higher than his opponents it is possible to crack an opponent’s jaw or break their nose. These strikes are especially deadly if the opponent has been brought into a clinch and have either their head or arm trapped. Of course the user risks damaging their elbows if a particularly dense surface is struck.

Knee strikes
D-rank Taijutsu Maneuver
A simple yet devastating method of attacking. Typically used when in some sort of clinch Takeo will unleash a vicious assault of knee strikes, attacking the stomach, kidneys, groan, or face in varying combinations. Depending on where the opponent is struck if Takeo’s strength is 5 or more higher than his opponents these strikes are quite capable of cracking ribs or even doing moderate internal damage. Of course the user risks damaging their knees if a particularly dense surface is struck.

Colliding worlds
C-Rank Taijutsu Maneuver
When in close range Takeo will cup either an opponent’s head or control them under their arm, he will then spin and turn their body in a wheel like fashion, hurtling them towards a wall or additional opponents will devastating force. Often this technique is used against charging opponents, utilizing their own momentum against them, however this can be used against a stationary target as well though in such a case the opponent can resist if their strength is equal to or greater than Takeo’s.

Disarming Kick
C-Rank Taijutsu Maneuver
Typically Takeo will only resort to this style of disarming if he is facing multiple opponents and his arms are preoccupied. Leaning slightly he will lash out his leg, aiming to make contact with the opponents wrist to knock an object or weapon out of their grip; the weapon will be thrown from their grip if their Taijutsu + Strength/2 is 5 or more less than Takeo’s strength. Takeo has mastered this skill to allow him to strike from virtually any angle or direction, leaning appropriately and balancing to compensate.

Situational Awareness
C-rank Taijutsu Discipline
Prerequisite: 20 Instinct
Takeo has developed a keen sense of awareness of his environment. His innate attention to detail allows him to memorize the layout of an area or building as well as having a knack for identifying the entrances and exits as well as the positions of any other people in the area and even important details about that person. This grants the man almost a sixth sense in combat situations and his constant readiness allows him to more easily detect and escape from ambushes.

Disarm
C-Rank Taijutsu Maneuver
This method of disarming is performed after countering a stabbing or slashing motion. This technique allows Takeo to disarm any single handed weapon an opponent is holding (most effective with kunai or other small knives.) This is often done in coordination with the Weapon Block or Redirect move. When the opponents arm is already under pressure or redirected Takeo can either perform a wrist lock causing them to drop their weapon or simply force his hand along their palm, replacing their grip on the weapon with his own. This technique is only effective if Takeo’s strength is greater than the opponents Taijutsu+Strength/2. If the stat difference is 10 or more in Takeo’s favor then this will also result in the opponent’s wrist being broken and requiring medical attention to use effectively.

Iron Grip
B-Rank Taijutsu Maneuver
Having trained his forearms and grip strength to remarkable levels Takeo is capable of grasping opponents in unyielding holds. So long as his strength is at least 5 higher than his opponents Taijutsu+Strength/2 they will be unable to break free of his grasp through traditional means. This technique serves as a basic set-up for many of his strike combinations.

Untouchable
A-Rank Taijutsu Stance
Prerequisite: 30 Taijutsu, 30 Instinct
Due to his acute understanding of close quarters fighting Takeo has honed his evasiveness. As long as his Taijutsu + Speed/2 stat is greater than the opponents speed by at least 5 Takeo is able to easily predict his opponents strikes and as such greatly increase his ability to evade or respond accordingly so long as he is able to perceive them coming. This is most commonly used when Takeo is surrounded by groups of lower-level opponents, allowing him to constantly move, ducking, tilting and side-stepping in his efforts to move out of the path of incoming attacks. Even in close quarters Takeo has learned to use this skill in tandem with the terrain, constantly moving around obstacles or other opponents to limit the number of strikes coming at him and make attacking him more difficult.

One Man Army
A-Rank Taijutsu Stance
Prerequisite: 30 Taijutsu
One of the fundamental skills in Krav Maga is one’s ability to fight multiple opponents simultaneously. As a master of the art Takeo is often able to effectively fight off a number of opponents equal to his Taijutsu stat without breaking his composure or pacing. Utilizing his array of brutal and efficient counter attacks and expert levels of situational awareness Takeo can typically overwhelm even large groups of armed or unarmed opponents with the goal of not spending more than 5 seconds on each target. Of course this is only a feasible achievement so long as each of his opponents have Taijutsu, Speed and Strength stats that are each 10 less than his respective stats. Even then his rhythm is always subject to interruption from particularly skilled opponents.

I Will Not Break
S-Rank Taijutsu Discipline
Prerequisite: 40 Instinct
Through years of rigorous training Takeo has fortified his mind and body against the horrors of torture and interrogation. He has trained himself to be able to resist all manners of physical and mental prodding, pain and anguish. While he still feels the strain and a great deal of the pain inflicted by such techniques the experience is mitigated somewhat and his mental fortitude allows him to channel the suffering to fuel his will to resist. In order to achieve this zen state of mind Takeo must be immobile for one full post while he focusses on enduring the trials to come. While this can be done in the face of pain Takeo is unable to actively fight in combat while in such a state of mind and even afterwards will be extremely drained as if suffering from a -15 to Stamina. This technique can last for a maximum of 10 posts.

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
Hyuuga Takeshi - Konoha Special Jounin; Anbu
Jouchaku Shigeko - Kiri Genin; HHD

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Izanagi
Posts: 4030
Joined: Thu Feb 14, 2013 7:00 pm

[Accepted]Natsuki Takeo; Jounin

Post by Izanagi » Sat Jan 30, 2016 3:34 pm

Non-Elemental NinjutsuShow
[Ninjutsu • Hidden dagger]
D-Ranked Ninjutsu
After Channeling into his hand or sleeve Takeo can summon a kunai or other small weapon from within 3 feet of his position. The weapon will be summoned from their persons or nearby into the user's hand/sleeve to be used in combat.

[Ninjutsu • Rotate]
D-Ranked Ninjutsu
By channeling chakra into the palm of his hand or foot Takeo is able to envelop a small weapon or object that he is holding and cause it to hover up to 3 inches away from his skin. He can then cause the object to rotate at a speed of 3 with a strength of 7. This technique is primarily a parlor trick of sorts though it has some practical applications as well.

[Ninjutsu • Stick]
D-Ranked Ninjutsu
Displaying a sense of keen chakra control Takeo is able to channel chakra into any area of his body and cause a small-moderately sized weapon or object to cling to his skin or clothing with a strength of 5. While this doesn’t possess any combat merit it is a useful technique carrying items in instances where discretion is necessary.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Sensory Deprivation: Hearing]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, Sensory Deprivation: Hearing requires the user to channel chakra into the ears. This chakra will act as though it were solid, rendering the user deaf until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of two (2) posts before it can be used again.

*[Ninjutsu • Sensory Deprivation: Sight]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

[Ninjutsu • Launch]
C-Ranked Ninjutsu
After imbuing a small weapon with chakra Takeo can cause it to hover slightly and then launch as a projectile in a linear direction with a speed of 8 and a strength of 12. This can only be applied to objects either on his person or within 3 feet of his position.

*[Ninjutsu • Binding]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at a speed of 10 for up to 15 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to a strength of 10. After 4 posts the chakra will run out and the bind will break.

*[Ninjutsu • Advanced Transformation Technique]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.


*Ninjutsu • Spiritualism Technique]
C-Ranked Ninjutsu
The base technique for summoning, the Spiritualism Technique allows users to bring forth their summons to fight on their behalf. Once an agreement has been made between the user and their summon, they will be able to use this technique to call upon it at any time unless stated otherwise. The chakra used for this technique varies, as it is dependent on the size and rank of what is being summoned. Once it has been summoned, the user will experience a constant drain on their chakra for as long as the summon is in place. This drain is also dependent on the size and rank of the summon.

*Combination Transformation Technique
C-Ranked Ninjutsu
Prerequisite: Both users must possess this technique
An advanced form of the Transformation Technique, this variation requires two people to use. After each has activated this technique, they will combine to create a single transformation with an appearance of their choosing. While in this form, they are able to use the physical characteristics of what they have turned into. The transformation can be no larger than two people. With two chakra pools contributing to this technique, it is not quite as strenuous to uphold as a single person transformation, but it still drains from the users' chakra pools. This technique lasts for a post amount determined by the average between both users' stamina stats.

*[Ninjutsu • Rattrap]
B-Ranked Ninjutsu
After performing the correct hand seals the user will imbue an item with their chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, shocking their body and overwhelming them. For those with less than 20 strength they will find themselves immobile for the next 5 posts. If the target that touches the object has 20 or higher strength, they will find themselves unaffected.

*[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.

Wild Lion's Mane Technique
B-Ranked Ninjutsu
An advanced ninjutsu technique, Wild Lion's Mane Technique utilizes one's hair in order to subdue foes. After forming the necessary hand seals, the user will lengthen their hair at a speed of 25 to a maximum of 20 feet. This hair can entangle the foe, subduing them as it wraps around their bodies with a strength of 15. If the user manages to trap the opponent within their hair, the strands will change structurally into spikes, impaling whatever has been caught. This technique lasts for two 2 posts.

Rasengan
A-Ranked Ninjutsu
One of the few ninjutsu without hand seals, the Rasengan relies on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, and rotating sphere of chakra in the palm of their hand. Using pure chakra, it creates a spinning ball of chakra that hits at a strength of 25, and can send opponents spiraling off in the distance. However, the Rasengan must stay in the user's hand, otherwise it will dissipate.

*[Ninjutsu • Advanced Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
1-15 Control: 1/5
16-25: 2/5
26-35: 3/5
36+: 4/5
SensoryShow
*[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisites: Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 yards. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

*[Sensory Style • Fast Approach]
C-rank Ninjutsu
Prerequisite: Using a Empathy Sensory jutsu
Having activated their sensory jutsu, the user will lift one hand from their medium and do a series of seals, holding the final seal. While holding this seal, the speed of the waves will increase significantly, allowing them to “see movement”, giving a more clear image of how things are happening. However, the user cannot move at all while sustaining this technique.

*[Sensory Style • Evaluation]
C-rank Ninjutsu
Prerequisites: Beyond Senses
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Stamina, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

*[Sensory Style • [Target Lock]
C-rank Ninjutsu
Prerequisites: Beyond Senses
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

*[Sensory Style • Flare]
C-rank Ninjutsu
Prerequisites: Beyond Senses
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.

*[Sensory Style • Broad Sense]
B-Rank Ninjutsu
Prerequisites: *[Beyond Senses], Ninjutsu/Control/Instinct stats of 20
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 yards. A general sense of the direction and number of chakra sources can be determined at about 50 yards. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control and Instinct, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

*[Sensory Style • Heart Sense]
A-rank Ninjutsu
Doing a series of hand seals, the user will close their eyes and focus on chakra sources within a 10m range of their vicinity. Chakra is intimately linked with a person's mental state, and this technique makes use of that link to evaluate a person's emotions. The user is able to determine the general status of a person, should they be happy, sad, annoyed, but more importantly, can evaluate things like killing intent, and can be used to detect lies in people with Control less than 20.
IijutsuShow
*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Paralysis Removal]
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.

*[Iijutsu • Secret Healing Injury Destruction]
A-Ranked Ninjutsu
An advanced technique that requires both quick reflexes and prediction, the *[Iijutsu • Secret Healing Injury Destruction]technique is highly formidable due to its effects. In the event that the user is aware that they will be hit in a specific place, s/he may attempt to focus chakra into that area before the strike connects. If successful, any damage to the damaged area will immediately begin to regenerate, be it a bruise, small fracture, or a small-to-moderate cut. These wounds can take up to one (1) post to heal fully depending on their size and severity, where fractures and moderate wounds would take the entire post. However, during this regeneration process, users are not rendered immobile and can continue to fight while their wounds regenerate. This technique can only be used a maximum of three (3) times per thread.
GenjutsuShow
*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
An illusionary jutsu that, after performing the necessary hand seals, causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is, and begins once the victim witnesses the user perform the hand seals. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.

*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

Forest of Nightmares
D-Rank Illusion Genjutsu
This jutsu is activated by witnessing Takeo form the seals for it. Upon completion surrounding trees and shrubbery suddenly seem to grow larger and more dense, branches protrude more ominously and the forest canopy begins to close in, blocking out much of the sky and creating a more threatening atmosphere. At first this jutsu seems very much like a senju technique albeit everything about the forest appears slightly darker and more sinister than normal. This darkness doesn't impede one's normal visual range. Lasts 3 posts.

Phantom Stalker
D-Rank Illusion Genjutsu
After forming seals this genjutsu is activated when the target hears Takeo whistle. Every time the target looks behind them they will glimpse a dark figure hiding in the bushes or standing behind a tree, watching and seeming to follow them, a moment after glimpsing this figure however it will seem to hide itself, mysteriously vanishing from sight. Lasts 3 posts.

*[Genjutsu • Reverse Hypnosis]
C-Ranked Status Genjutsu
This is a three post genjutsu. To start the genjutsu, the ninja does the hand seals that are needed and then places a hand on the target. Until the genjutsu ends the target is able to remember a lot more about their past and has a lighter barrier over their consciousness making it easier for them to spill information. This doesn’t weaken their will, however, meaning if they are aware it’s a genjutsu, they are more than capable of using Kai.

*[Genjutsu • Doubt]
C-Ranked Status Genjutsu
The user will do a series of hand seals, then whistle, initiating the genjutsu in anyone who hears the whistle. For the next three posts, the victims of this technique will feel tinges of doubt when listening to other people talk. While the doubt isn't strong, it creates a slight feeling that can be used to dissuade them from following instructions of other people if utilized properly.

*[Genjutsu • Dull Pain]
C-Ranked Status Genjutsu
The user does the needed hand seals, and then locks eyes with the target to trap the target in the genjutsu. For the next 10 posts, any pain that the target feels as if nothing really happened, effectively lessening all pain and nerve responses. The target would still be damaged, but any damage done to them would feel as though it hadn't happened, and as such they will usually overestimate their own stamina.

*[Genjutsu • Sensitivity]
B-Ranked Illusion Genjutsu
After performing the needed hand seals, the user must make eye contact with the opponent. When this is achieved, the genjutsu activates and all of the victim's senses become 1.5 times more sensitive for 4 posts. This leads to much more pain in combat(ex: Blinding jutsu would be much more effective, sound jutsu, etc.).

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
Hyuuga Takeshi - Konoha Special Jounin; Anbu
Jouchaku Shigeko - Kiri Genin; HHD

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Izanagi
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[Accepted]Natsuki Takeo; Jounin

Post by Izanagi » Sat Jan 30, 2016 3:40 pm

DotonShow
[Earth Element • New Earth]
D-Ranked Ninjutsu
By channeling chakra into the earth Takeo is able to remove any footprints or otherwise lightly marred areas of earth within a 10ft radius of himself, blending the earth in with its surroundings. If used in a streamlined manner this technique can be used passively in order to erase his tracks as they are made making following the man’s trail incredibly difficult by traditional means.

[Earth Element • Dirt Spray]
D-Rank Doton Ninjutsu
This useful and underhanded technique allows Takeo to form a loose ball of dirt in his hand that he can fired off towards an opponent in a concentrated spray at a speed of 8 and a strength of 2. The cloud of dirt can travel a maximum of five meters and will linger in the air for one post creating a 1 meter radius cloud of dust that can obscure vision.

[Earth Element • Architecture]
D-Rank Doton Ninjutsu
Prerequisite: Approaching Quake
After utilizing his sensory abilities to gain a sense of the battlefields nearby structures Takeo will place his hand against the ground and flow his chakra into the area before him. This allows him to create a three dimensional model no more than a 1x1 meter large of the chosen terrain, including buildings, hills, ravines or anything else grounded and in direct contact with the earth. This technique is especially useful for planning field operations, giving comrades a visual of the layout in order to plan tactics. In order to accurately recreate the layout Takeo must first use the Approaching Quake technique, though he can form more basic depictions from memory if necessary. With the addition of a half seal Takeo can cause the structure to once more assimilate with the earth as to hide the evidence of his strategic planning.

[Earth Element • Pebble Control]
D-Ranked Ninjutsu
After channeling chakra into the earth Takeo can control up to 5 small rocks, no more than 2 inches in diameter. Then with hand gestures alone he can launch them as a group at an opponent at a speed of 9 with an impact strength of 1. Takeo has limited control over the launch of the rocks, being able to send them in an arc or change their direction one time. They can be sent a maximum distance of ten meters and can only be controlled from within a 10 meter radius from himself.

[Earth Element • Earth Clone]
D-Rank Ninjutsu
After forming the needed hand seals and flooding the ground around them with chakra, the user will cause a clone to materialize out of the ground. The clone is made of rock, and is quite strong and durable, but can only move within a quarter mile of the user. The clone is only able to use taijutsu attacks, and has the following stats: 2 Taijutsu, 3 Stamina, 4 Strength, and 3 Speed.

Earth Element: Mud Glob
D-Ranked Ninjutsu
After forming hand seals Takeo builds up chakra in his mouth and spits it out as a head sized glob of mud. The mud travels at a speed of 7 and is used primarily as an attempt to blind an opponent or otherwise distract them. The mud contains some sticky properties upon impact making it possible to pin a limb against a wall or a foot to the ground. The mud can easily be washed away by water jutsu or shaken off by someone with a strength of 3 or higher.

Earth Element• Earth Key
D-Rank Ninjutsu
After channeling chakra a golf ball sized chunk of earth will rise up from the ground, then by focusing on the dirt/mud as it is pressed against a lock, Takeo can mold the substance and channel it into the opening of the lock, effectively forming a key specific to the lock. Once the form is established the key will harden to the likeness of stone and be able to be used and kept like a regular key.

[Earth Element • False Tracks]
C-Rank Ninjutsu
This useful jutsu of misdirection allows Takeo to create or alter tracks by channeling his chakra into the earth. These tracks can range from various animal prints to scuff and tread marks made by shoes, ultimately appearing as if they occurred naturally though if a tracker is skilled enough and has over 20 Instinct they can notice the slight discrepancies in the earth. Moreover these tracks can only be created within 30ft of Takeo’s position.

[Earth Element • Earth Flow]
C-Ranked Ninjutsu
This simple jutsu only requires the channeling of chakra and contact with the earth within a 15m radius of the designated section of earth. The affected earth can only be at a maximum of 5 feet by 3 feet and 1 foot deep. By flowing chakra intro the ground Takeo can cause this section of earth to shift suddenly at a speed of 8 with a pulling strength of 12 in an attempt to knock an opponent off balance or put strain on their knee or ankle.

Earth Element• Trench Creation
C-Rank Ninjutsu
After forming the necessary hand seals Takeo will flowing chakra into the earth through his feet. He can then create trenches up to 3 feet wide and 5ft deep, the trenches are created at a speed of 10 and are restricted to simple formations, such as squares and slight arcing turns. This technique can only create trenches within a distance of a 10 meter radius around the user.

[Earth Element • Stone Lodging Destruction]
C-Rank Ninjutsu
This technique allows the ninja to control nearby stone and rock to a limited extent after performing a set of seals. By placing their hand on natural rocks or rocks created by their own chakra, the user can cause the rock(s) to crumble into pieces about three feet in width. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. The place where the user touches doesn’t necessarily designate where the rock breaks, as the range of this technique extends up to five meters away from where the user touched the rock, and effects a square area of 6x6 meters.

[Earth Element • Grasping Ribbons]
C-Ranked Ninjutsu
After forming a few hand seals up to three ribbons of earth will jut out of the ground at a speed of 5 in an attempt to wrap around an opponent`s feet or wrists. These ribbons are a maximum of ten feet long, one foot wide and two inches thick. These ribbons can also retract in order to pull objects or opponents closer to the ground. A strength of 15 is required in order to break free of these grasps. This technique can only be used within a 10 meter radius of Takeo.

*[Sensory Style • Approaching Tremor]
C-rank Doton Ninjutsu
The user will do a series of hand seals and place their hands to the ground. Releasing waves of chakra out of their hands. These waves of chakra will bounce back to the user after traveling out 25 yards on the ground. As the chakra returns to the user it will evoke an image in the users head of the immediate area around them, anything touching the ground and anything up to 5 feet underground. These are still images, not moving images, but can give the user a good idea of what is happening if they aren’t able to see otherwise.

[Earth Element • Mole Hiding]
C-Rank Ninjutsu
After forming the needed hand seals and flooding the earth below them with chakra, the user will dig into the ground. The user can then dig through the earth with the use of chakra. In the first post, the user may only move into the earth. In the following posts, the user can travel underground, up to ten feet deep for up to 4 posts before needing to recast the jutsu. The maximum distance the user can travel is 30 meters per use. The earth can only be moved at a maximum speed of 10, limiting the user’s speed at which they can travel through the ground. Using this technique does however create a tunnel of sorts, allowing the user to create a series of tunnels for various purposes.

[Earth Element • Earth Spike Creation]
C-Rank Ninjutsu
After forming the needed hand seals, the user will raise solid stone spikes from the ground. The user can summon up to six spikes, five feet in height and a foot in width, within ten meters of him or her which can then target one location, forming as a group to strike a target from multiple angles. If these spikes were to be raised beneath an opponent, it could cause serious, even fatal injuries. This technique is more often used to obstruct the user's opponents, and even to harm them while they are distracted. The speed at which the spikes rise from the ground is 15 and they strike with an impact of 5.

Earth Release: Crashing Mud Wave
C-Ranked Ninjutsu
After forming the necessary hand seals Takeo spews a large stream of mud from his mouth. When aimed at a 45 degree angle this stream expands into a sheet like wave of mud approximately 5ft across 15ft long and two feet thick. The real danger of this technique however is not the impact it is in the fact that the mud is extremely thick and even has a sort of adhesive quality which significantly impedes the movements of anyone it hits. The mud only travels at a speed of 6 but impacts and restricts movement with a strength of 14.

[Earth Element • Hidden Tracks]
C-Ranked Ninjutsu
By focusing his chakra into the earth Takeo can raise even the faintest of tracks and scuffs in order to make a clear path to follow. Even if a ninja has used chakra to prevent their footprints, this jutsu will react with faint chakra remnants in order to show their path of travel, however this is only possible if used within an hour after the ground has been exposed to the enemies chakra otherwise the chakra trail will have dispersed. The drawback of this technique is that it only works on soil, due to being a reaction of Takeo's earth natured chakra affinity and empathetic sensory ability.

Earth Style • Wolf’s Maw
B-rank Ninjutsu
Takeo will form hand seals and then strike the ground with his foot, causing a large wolf head made of stone to rise up from the ground within 15 meters at a speed of 25. The mouth acts as a tunnel into the ground, allowing the user to redirect large projectiles in the ground through its ‘throat’, or come up below an opponent, biting its mouth closed to trap them. The head itself is 5m long 2m wide and 3m tall and the throat continues for 10 meters underground. Though not its intent the stone head can impact, bite and trap with a strength of 15.

[Earth Element • Earth Dome Prison]
B-Rank Ninjutsu
After forming a short series of hand seals Takeo slams his hands on the ground causing the earth to form at a speed of 14 into a large dome; 10m in diameter, 5m high and 1m thick. Imbued with chakra throughout the dome and the floor beneath, an opponent cannot simply tunnel their way out with earth style. So long as Takeo remains immobile and keeps in contact with the dome he can supply additional chakra in order to make any necessary repairs. A Strength of 26 is required in order to break out of the dome via blunt force.

*[Sensory Style • Approaching Quake]
B-rank Doton Ninjutsu
The user will do a series of hand seals and place their hands to the ground. Releasing waves of chakra out of their hands. These waves of chakra will bounce back to the user after traveling out 50 yards on the ground. As the chakra returns to the user it will evoke an image in the users head of the immediate area around them, anything touching the ground and anything up to 5 feet underground. These are still images, not moving images, but can give the user a good idea of what is happening if they aren’t able to see otherwise.

Earth Element• Secret Passage
B-Rank Ninjutsu
After forming the needed hand seals Takeo must either press his hand against some sort of earthen wall or flow his chakra through the ground from within a distance of 15 metres, then as long as there isn’t any foreign chakra circulating through the wall Takeo is able to create a door, complete with hinges and a handle. When used on an unusually thick walls the area behind the door will hollow out, creating a passage with a second door on the other side. Of course the larger the passage the longer the jutsu takes to complete and the more chakra is used. With an additional hand seal the entrance will close behind him, returning to its previous state. The passageway forms at a speed of 20.

Earth Element• Mud Wolves
B-Rank Ninjutsu
After forming hand seals and releasing chakra into the ground Takeo molds his chakra into the surrounding earth in order to create a very realistic looking wolf composed of mud. The wolf is average in size with dark “fur” and eyes, it’s capable of growling, howling and even smelling its prey to some extent, ultimately acting very much like a real wolf with the exception that when killed it will crumble away in clumps of mud and dirt.
Taijutsu: 5
Stamina: 10
Speed: 15
Strength: 15

Earth Element• Chains of Imprisonment
B-Rank Ninjutsu
This powerful restraining jutsu requires that Takeo be within 20ft of the target, after forming the necessary seals five lengths of stone chain-links with jut out of the ground at a speed of 18. Unlike most jutsu of this fashion the chains are not directly controlled by Takeo and thus do not require additional concentration. Rather they are aimed at a target and then they rapidly move to immobilize the target, automatically looping around arms, legs, waist and neck. The chains extend as long as necessary to ensnare the victim depending on their height and girth; because this is not a controlled jutsu however they cannot pursue a target if the initial grasping has been avoided. Typically this technique is used in order to restrain a target overnight or to secure someone before interrogation. A strength of 22 is required to break free.

Earth Element • Boulder Blast
B-Rank Ninjutsu
After forming the necessary hand signs Takeo will stomp on the ground, causing a large 4ft diameter boulder to rise up from the ground and launch itself in a linear trajectory. The boulder moves at a speed of 8 and a strength of 12 and can travel a maximum distance of 50ft. With an additional hand seal Takeo can detonate the boulder, causing it to explode with a force of 10, effectively creating a 10x10x10 meter blast area of deadly shrapnel.

[Earth Element • Dividing Earth]
B-Rank Ninjutsu
After forming the necessary hand seals Takeo will stomp his foot causing a designated area of earth to crack and split open. The fissure can be created from a distance of 15 meters away and extends for a maximum of 15m, separating to a width of up to 8 meters and a depth of 10 meters The earth separates at a speed of 15 with a splitting strength of 25, making it quite capable of dropping people into the ravine and being especially useful for destroying or damaging structures and obstacles.

[Earth Element • Earth Rampart]
A-Rank Ninjutsu
After forming the necessary seals Takeo will stomp on the ground causing a large rampart of earth to rise up at a speed of 15. The wall created is up to 70 feet wide, 70 feet high and 15 feet thick, often serving as a vantage point to stand upon as well as a defense with a strength of 35. Due its sheer size this jutsu is particularly chakra intensive.

Earth Element • Earth Core shift
A-Rank Ninjutsu
After forming a set of hand seals Takeo can either raise or lower a large section of earth. The section must be a rudimentary shape such as a square or circle with the maximum dimensions of 15m by 15m. The earth moves at a speed of 25 and when lowered from under an opponent will leave them temporarily suspended in the air if their Taijutsu stat is 20 or less, conversely if the earth is raised beneath an opponent, due to the sheer force one must have 25 strength or higher in order to move freely, whereas those with less than 20 strength will be unable to move for one post, often being forced to their knees. The maximum depth of this technique is 25m and Takeo must be within 10m of the affected earth in order to activate it.

Earth Element • Tomb of Impalement
A-Rank Ninjutsu
Prerequisite: 30 Ninjutsu, 30 Control
After forming a series of hand seals Takeo will either press his hand against a cave/dome wall or slam his foot into the ground in the case of a ravine or tunnel. The result is an immense amount of spikes jutting in from all directions on the trapped opponent. The spikes are variable in size depending on the scale of the area in effect and move at a speed of 30. The maximum area covered by this technique is 100ft with up to 50 spikes being able to be formed at up to 15 feet long and five feet thick each. Each spike impales with a strength of 30.

Earth Element • Earth Dragon Bullet
A-Rank Ninjutsu
After forming the needed hand seals and holding the final seal the user will form a large dragons head directly in front of them. So long as they hold the seal they will be able to rotate the head and fire up to 30 three-foot long stone spikes that pierce like lances at a speed of 30 and a strength of 10. While using this technique the user has to stay immobile and any movement will cancel the technique.

[Earth Element • Casket Of The Deep]
A-Rank Ninjutsu
After performing the needed seals Takeo will place his hand upon the ground causing two sides of a stone coffin to rise up from the ground at a speed of 30 on either side of an opponent before slamming shut. The coffin can be modeled as he sees fit and be formed large enough for whomever the target is though no larger than their particular specifications. The range of the technique is 15 meters and once ensnared the coffin will promptly drag them down to a maximum depth of 15 meters where if unable to escape the target will slowly suffocate. The coffin can resist up to 20 strength and can be brought to the surface and opened with an additional hand seal making it ideal for capture tactics as well as interrogation.

Earth Element • Multiple Chains of Imprisonment
A-Rank Ninjutsu
After forming the needed seals Takeo can create up to 15 stone chains, maximum 20 meters long from the ground within 10 meters of his position. The chains are fully controllable, allowing him to manipulate them independently of one another to serve a variety of purposes, most commonly being to capture multiple opponents at once. During the time he is manipulating the chains Takeo must maintain the snake hand seal and while he can move, he is quite limited to his motions and must remain focused on the jutsu. The Chains move at a speed of 14 and bind with a strength of 26, requiring the same amount in order to break free. The chains can be manipulated for up to 5 posts after which time they retain their tautness though no longer require concentration to maintain.

Earth Element • Titans Armor
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
After forming the necessary hand seals Takeo will imbue his body with the properties of Doton chakra. At this level he is able to refine his chakra to merge with his skin on a cellular level, creating a flexible though incredibly dense armor that spans his entire body save for his eyes, spreading across his body at a speed of 30. As a result his skin will become visibly darker and stone-like in appearance, becoming invulnerable to all but the most powerful piercing or slashing attacks. The defensive matrix can withstand attacks up to 50 strength while also increasing the damage dealt by Takeo’s strikes as the density of his skin becomes akin to that of a diamond, meaning with sufficient force anything of less density is able to be shattered and destroyed. This technique can last a maximum of 8 posts and requires a significant amount of chakra to maintain.
SuitonShow
Water Purifier
D-Rank Suiton Ninjutsu
After forming the needed hand seals, the user touches a body of water. Then, the water becomes purified of germs, bacteria, disease and other organic materials. In addition, the water becomes 'pure' which can be used for many different things. However, this does not eliminate foreign chakra from the water. This technique can purify up to five litres of water per post, and can be used for every point of stamina the user has, meaning that the user may simply purify five litres in one post, ten litres in two and so forth. While using this technique, the user must be constantly touching the water and cannot use any other techniques.

Quick Dry
D-rank Suiton Ninjutsu
After channeling his chakra Takeo is able to quickly dry himself of any water on his body or absorbed into his clothing so long as the water does not contain the chakra of another. Ultimately this drying method was inspired by watching dogs shake themselves dry and as such functions in a similar manner. The water will abruptly spray itself from his body in a ten foot radius around himself at a speed and strength of 5 each oftentimes catching others in the misting spray and as such momentarily obscuring vision to some extent.

Surge
D-Ranked Suiton Ninjutsu
This simple jutsu only requires the channeling of chakra and a quick, focused surge of chakra into an area of the designated area. This causes any water in a 5ft radius of the target to violently burst upward, this technique doesn’t do any actual damage since it is only the water surrounding the target that is raised and not the water they are standing on. The water rises at a speed of 9 and is meant to serve either as a distraction or to drench the opponent in water for supplementary purposes. If anything were to come in contact with the water as it was forced upward it would only be pushed with a strength of 1. The targeted area of water cannot be farther than 50ft away from Takeo.

Aquatic Rebreather
D-Rank Suiton Ninjutsu
Prerequisite: Control Stat of 10
After performing a string of seals, the user will focus their chakra into their own lungs. Any body of water that enters through there system will then be filtered by the user manipulating the water, removing the hydrogen mixing within the water itself. The body of water is then dissolved through their system leaving only the oxygen gas making it safe to breath. This can be used for a maximum amount of posts equal to the user’s stamina/5, rounded down.

* Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

Glide
C-Ranked Suiton Ninjutsu
This jutsu requires the channeling of chakra to be activated after which it allows Takeo to maneuver a 5x5 meter area of water along a surface at a speed of 10 as long as the water is within 15 metres of him. This technique is primarily used to manipulate Takeo’s syrup field jutsu after it has made contact with the ground. The water must remain in contact with the ground and when at full speed can only make arching turns, though when moved slowly Takeo has a more complete control over the direction and shape of the puddle.

Climb
C-Rank Suiton Ninjutsu
After maintaining the last seal of the syrup field jutsu or channeling chakra Takeo can manipulate the adhesive liquid to defy gravity to a limited extent, allowing it to move up an ensnared opponent’s body or weapons. This technique can also be used more strategically, allowing Takeo to maneuver his syrup field up the sides of walls or vertical surfaces or even onto a ceiling, allowing for a new dimension to his capturing tactics. If Takeo releases the seal or if his concentration is interrupted the substance will slowly drip away from the surface it is on. The substance moves at a speed of 10 and only a 5x5 meter area of water can be controlled at a time.

*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 7 meters and is standing atop a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least 10 strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses a stamina stat higher than 10, it would require three posts for them to pass out. Should the target possess a stamina stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

Lashes of the Deep
C-Rank Suiton Ninjutsu
After forming the needed hand seals and pouring chakra into a source of water, Takeo can form up to five whip-like tendrils of condensed water which can be manipulated to wrap and hold a single target. The tendrils move with a speed of 8 and a strength of 12. This technique may be held for up to five posts before reverting back to normal water. Takeo must be within 10m of the water and each tendril can only be a maximum of 5m long and 6 inches thick.

*[Sensory Style • Approaching Tides]
C-rank Suiton Ninjutsu
The user will do a series of hand seals and place their hands to a body of water. Releasing waves of chakra out of their hands. These waves of chakra will bounce back to the user after traveling out 25 yards on the surface of the water. As the chakra returns to the user it will evoke an image in the users head of the surface of the body of water, anything on the surface, and anything up to 5 feet under the surface of the water. These are still images, not moving images, but can give the user a good idea of what is happening if they aren’t able to see otherwise.

Violent Water Wave
C-Rank Suiton Ninjutsu
Forming the necessary hand seals Takeo will build up a large amount of chakra in his chest and expel it as a powerful stream of water. The stream is about three feet in diameter and can be as long as 10m though 5m is more typical. The stream travels at a speed of 5, impacting with a force of 15. The amount of water created can vary depending on how much chakra is used though it is often enough to carry weaker opponents off in a torrent of water or douse powerful flames.

Entrapping Syrup Field
B-Ranked Suiton Ninjutsu
The user forms a series of hand seals and then spits out high-viscosity, chakra infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. Once contact with the ground is made the large stream of water will spread out to cover a 15 meter diameter area. Being caught in the technique however can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, though only if they have not already come into contact with the substance. The stream travels and spreads out at a speed of 5 and requires 35 strength in order to break free of once trapped.

Into the Abyss
B-Rank Suiton Ninjutsu
In order for this jutsu to be effective both Takeo and his target must be standing on a large body of water, with the target being within 15m of the user. After completing a sequence of hand seals the water at the designated location will part away creating a 5m diameter gaping cylinder, the water parts(and later constricts) at a speed of 30 causing anyone who had been standing in that area to plummet into the 12m deep opening, the lining of the cylinder is condensed and coated with chakra and with the addition of a final seal the high pressure water will constrict, crushing anyone caught in the cylinder with a strength of 10.

*Suiton • Water Encampment Wall
B-Rank Ninjutsu
After performing the correct hand seals the user will expel a large amount of water from their body as a sweeping defense against hostile techniques. The water from the technique forms a cylinder around the user at a speed of 15, and flows around the user. It is approximately 7 meters around and 2 meter thick, leaving only the top unprotected. The wall has the ability to deflect things with a strength of 25, but even if something break through, the walls thick nature makes traversing through the water fully troublesome. The wall lasts up to three posts unless dispelled earlier by the user or destroyed.

Sticky Scattershot
B-Rank Suiton Ninjutsu
After forming seals Takeo will spit forth 5 spheres of water, roughly 2m in diameter and traveling at a speed of 10. After traveling 10-15 feet they will begin to spread out as they travel before expanding into separate circular sheets of sticky water, each 4m in diameter that can travel for an additional 10m coating and enveloping anything they come in contact with in their adhesive liquid. The syrup requires a strength of 25 in order to break free and significantly impedes movement, capable of sticking limbs and weapons to each other and pinning bodies and objects against walls or other surfaces.

Water Wave
B-Rank Suiton Ninjutsu
Takeo will first form seals and then stomp on the ground creating a large wave of water to appear. This technique also can be used with existing water for a reduced chakra cost. The wave is 6m high, 2m thick and 10m across and moves at a speed of 10 in a linear path. Unless met with sufficient resistance it will continue for 20 meters sweeping away most hostiles and ultimately crashing down with a strength of 30 on anything in its path as well as serving to flood the battlefield with water.

Grand Waterfall
A-Rank Suiton Ninjutsu
After forming a long string of hand seals the user will focus on an area within 25 meters causing a massive torrent of water to crash down from an elevated position with a strength of 35 and a speed of 15. The torrent of water continues to surge forth for 4 posts unless cancelled early and can quickly fill the battlefield with water. The maximum width of the waterfall is 15 meters.

Pressure Cutter
A-Rank Suiton Ninjutsu
Prerequisite: 30 Ninjutsu, 30 control
After forming the needed hand seals Takeo will fire a highly compressed one inch diameter stream of water from his mouth. The stream can travel up to 25m and moves at a speed of 25 with a cutting strength of 35. The water is so highly pressurized that is able to pierce and cut through stone and even steel with ease. This technique can be maintained for a maximum of two posts.

Oceanic Seamstress
A-Rank Suiton Ninjutsu
Prerequisite: 30 Ninjutsu, 30 Control
Requiring a large amount of water to be present Takeo will form a relatively lengthy series of hand seals. Upon completion a large orb of water will rise into the air. Holding the last seal Takeo can create up to 5 tendrils which shoot out of the orb in a linear direction at a speed of 40. The maximum range of this technique is 25 meters. The tendrils are extremely sharp and pierce with a strength of 20, fully capable of impaling a target or even piercing through an array of defenses.

*Suiton • Tidal Wave
S-Rank Ninjutsu
After performing the correct hand seals the user creates water from thin air and forms so much that it creates a tidal wave 30 meters wide and 5 meters tall. The wave will flow forward at a speed of 30 and with 40 strength, crashing into and destroying everything in its path for up to 30 meters before running out of power.
KatonShow
Katon • Warming Hands
E-Rank Ninjutsu
After concentrating Katon chakra into his palm Takeo’s hand will be enveloped in a thin veil of fire. The burning potential is miniscule, only singe-worthy and barely able to set anything alight though the warmth emanated is enough to soothe muscles or help dry wet clothing or simply help heat oneself through a cold night.

Katon • Finger Lighter
E-Rank Ninjutsu
Channeling Katon chakra to a finger-tip Takeo creates a small flame which can then be shot off at a speed of 2 for a maximum distance of 15 feet. The heat produced is so miniscule that at best the flame can light a candle or set fire to only extremely flammable substances such as cotton or gasoline. Conversely this flame can be maintained at the finger-tip for direct contact means of lighting a flammable substance.

Katon • Flickering Sparks
D-Rank Ninjutsu
After channeling Katon chakra through his chest and into his mouth Takeo will exhale, producing a breath of hundreds of minuscule Katon sparks. These sparks while only capable of minor first degree burns can easily set aflame combustible materials. The maximum range of this technique is 10ft and they travel at a speed of 5.

Katon • Cauterization
D-Rank Ninjutsu
Prerequisite: Iijutsu
By channeling chakra to the tip of his finger Takeo is able to increase the potency of its flame, allowing him to seal and cleanse wounds through the use of fire. Wounds sealed in this manner cannot be any wider than half an inch and only superficial wounds will be mended completely as anything deeper than an inch will be unaffected.

Katon • Signal Flare
D-Rank Ninjutsu
After forming a brief set of hand seals Takeo will focus chakra to his hand and raise his arm in the air, firing off a 1ft long plume of fire that travels at a speed of 5. If aimed at the sky it will hover for a maximum of 4 posts, the maximum distance this flame can travel is 30 feet, though due to its concentration being on maintaining itself and producing its bright light it is unable to cause burns or set anything on fire. The light produced is noticeable from a great distance though not enough to blind anyone unless perhaps they were to stare directly at it on a dark night. In such a case it is capable of illuminating a 30ft radius in a soft red light.

Katon • Eyebrow Singeing
D-Rank Ninjutsu
Channeling Katon chakra into a bladed weapon the metal produce a thin aura of flame along the blade. When Takeo makes a strike with the weapon he can then release this small crescent of fire which then travels at a speed of 8 and impacts with a strength of 2, thus if aimed at the eyes it often forces the opponent to shut them, else risk damage. The maximum distance the fire can travel is 10ft.

Katon • Searing Vanguards
C-Rank Ninjutsu
Utilizing the properties of Katon and Chakra infusion Takeo can heat his armbraces while coating his skin in a protective layer of chakra, causing the metal to glow red-orange. The immense heat radiating from the guards are enough to burn through most flammable materials as well as cause second degree burns on contact with skin. Prolonged contact with weapons will also heat them, potentially damaging opponents weapons with repeated strikes. This technique can last for a maximum of 4 posts.

[Katon • Meteor Punch Technique]
C-Rank Nintaijutsu
After channeling chakra the user will flood their entire fist with Katon chakra. As they do this, their hand will be engulfed in searing hot flames that can cause up to second-degree burns on impact. They will then put all of their body weight and force into a single punch, but as they complete this initial attack the flames engulfing the user’s hand will explode violently forward. The blast is very limited in range however, only extending forward about six inches and if it's not used within a post of initiating the technique it will fizzle out, wasting chakra. The blast is equivalent to two exploding tags and is capable of burning through trees and has enough force to break concrete.

[Katon • Great Fireball Technique]
C-Rank Ninjutsu
After performing the needed hand seals, the user draws in a deep breath before emitting it in the form of a massive ball of flame with a radius of 5 meters. This flame can travel for up to 10 meters at a speed of 8 and a strength of 12. Once it has reached its maximum range the fireball will remain where it is for up to an additional 2 posts so long as the user maintains a half seal and remains stationary.

[Katon • Mythical Fire Phoenix Technique]
C-Rank Ninjutsu
After performing the needed hand seals, the user draws in a deep breath before emitting a spread of small fireballs, about the size of a basketball at a speed of 15 in a linear direction. The ninja can also hurl a projectile, which is covered in these same flames. To the opponent, the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Even if the flames are put out, the projectiles still converge on the target. The flames can travel up to thirty feet and impact with a strength of 5 each.

[Katon • Comet Punch Technique]
B-Rank Nintaijutsu
A technique much like its predecessor, the user instead concentrates a far more potent amount of chakra into their fist and rushes at an opponent quickly. When they punch, flames trail behind their fist giving this attack its name and when it connects it's both a powerful punch as well as an immediate release of flames in the fist. The flames travel in an updraft style, exploding with the force of four exploding tags directed outward from the user's fist. It also can cause first or second degree burns and the overall force of the punch is enough to blow a hole in concrete or uproot entire trees.

Katon • Apocolype
B-Rank Ninjutsu
After forming the appropriate sequence of hand seals Takeo will expel a large amount of chakra from his body, congregating at an elevation of 15 meters before forming into a massive ball of fire. From there he will form an additional seal causing the fire ball to split apart in a multitude of 10 smaller fireballs which rain down on everything within a 15 meter area at a speed of 20. Each smaller ball of fire is 2ft in diameter and will explode on contact with 2 strength worth of force, the explosion serving to fan and spread the flames upon contact, being highly flammable and setting ablaze nearly anything it comes in contact with.

Katon • Infernal Assault
B-Rank Ninjutsu
After forming the necessary hand seals Takeo will build up Katon chakra in his chest before expelling three 1m diameter balls of condensed fire which rotate around one another as they travel in a straight line towards their target at a speed of 10. Due to the highly condensed nature of the fire balls they act as solid spheres upon impacting their target with a strength of 30, capable of smashing through stone and causing second degree burns around the area of impact and readily setting ablaze anything struck by them.

Katon • Searing Blades
A-Rank Ninjutsu
Prerequisite: 30 Control
A deadly close quarter’s technique, Takeo has learned to harness the Katon element to its utmost efficiency. After the necessary hand seals Takeo will flatten his hands and gather chakra around them, similar to the chakra scalpel technique. From there an aura of fire will develop around his protected hands, the flames emerge highly condensed and elongated outwards from his hands culminating in 3ft in length and 1ft in width. The immense heat emanating from the blades ripples the air and can cause first degree burns from coming within 6 inches of the flames. Flesh, Trees, Stone and even Steel are easily cut through with minimal resistance. Direct contact yields in instant cauterization and third degree burns. This technique can be maintained for up to 5 posts.

Katon • The All Consuming Dragon Fire
A-Rank Ninjutsu
Prerequisite: 30 Ninjutsu
A devastating technique capable of decimating landscapes and suppressing powerful foes, the all-consuming dragon fire is initiated with a series of hand seals and a massive buildup of chakra, culminating in Takeo’s chest. Holding the final dragon hand seal Takeo will exhale a cone shaped stream of blazing fire. The stream extends 60ft in length, covering a 15ft wide area at the focal point of the flames. The heat from this attack is so intense that it can crack stone and reduce full trees to ashes. Any who is caught in the direct flames will suffer from intense 3rd degree burns. Takeo can maintain this technique for up to two posts and can turn his head to change the angle of the attack accordingly. During this time Takeo must hold the final seal and is limited to minimal body movement. The flames move at a speed of 35 and impact with a force of 25.

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
Hyuuga Takeshi - Konoha Special Jounin; Anbu
Jouchaku Shigeko - Kiri Genin; HHD

User avatar
Izanagi
Posts: 4030
Joined: Thu Feb 14, 2013 7:00 pm

[Accepted]Natsuki Takeo; Jounin

Post by Izanagi » Sat Jan 30, 2016 3:47 pm

Converted DBAA coupons into 21 points

Updated jutsu pyramids to new rules

Replaced several jutsu with same ranked techs.

Redeemed other jutsu and Used up all of Takeo’s CP and VP buying new jutsu as follows

minor additions to history and descriptions

re-arrangement of weapon placements. Added a wakizashi.

Increased age, height and weight slightly.

updated abilities and concentrations

Point tally: 3 points (flare), 7 points (Heart Sense), 2 points (stick), 1 point (replacing D with C), 1 point upgrade. 2 point doton upgrade. three A-rank doton, 21 points. One S-rank Doton, 10 points. , -2 (removed D-suiton), +2 (upgraded two D’s to C’s), -3 redeemed C-rank suiton. +4 C-A rank. Upgraded an A-S, 3 points. 3 points (C-rank). three B-rank toryu. 15 points. One A-rank. 7 points. two C-rank gen, one B-rank. 11 points. One B-rank Krav maga, One S-Rank. 15 points. C-rank tai. 3 points. D-rank tai. 2 points. Two C-rank tai. 6 points. One B-rank tai. 5 points. Two A-rank tai. 14 points.
= 135 points

CP was 96+21+18VP= 135

0 points left

Original App: viewtopic.php?&t=5084705/1/#new

288 stats as decided here: viewtopic.php?&t=5934487/2/

Natsuki Takeo Jounin - 8 stat trainings, 416 renown. :: 288

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
Hyuuga Takeshi - Konoha Special Jounin; Anbu
Jouchaku Shigeko - Kiri Genin; HHD

User avatar
7eleven
Posts: 6877
Joined: Wed Dec 24, 2008 7:00 pm

[Accepted]Natsuki Takeo; Jounin

Post by 7eleven » Sun Jan 31, 2016 1:35 pm

you've got quite a few broken images peppered throughout the app

"-5 blood supplement pills (Each replaces roughly 1L of blood and takes one full post, excluding the one they're taken on, in order to take affect)"

Did you pay for these? These would fall as a medicine under the poison system.

Iijutsu and Sensory are locked to the Ninjutsu Specialization, which I don't see on your app. Additionally, if you do take the Ninjutsu spec, you can only have 5 taijutsu concentrations. that's wrong, my bad

"Blunt object counter
D-Ranked Taijutsu Maneuver
This technique is used in response to a two-handed swinging attack with any sort of bat-like object. In order to be effective Takeo’s strength and speed cannot be less than 5 points of that of his opponent. When his opponent makes a swinging motion to his midsection Takeo will step in and turn towards the attack and brace the attack in a cupping motion with both arms, ending so that his arms are wrapped around the pole and the opponents arms. From their Takeo uses the opponent’s momentum to turn and throw them onto their back."

I feel like for a technique in which you out maneuver and overpower your opponent, having a requirement of 5 points less in speed and strength is strange. I'd say you'd need to be stronger and/or faster for this to work.

"Iron Grip
B-Rank Taijutsu Maneuver
Having trained his forearms and grip strength to remarkable levels Takeo is capable of grasping opponents in unyielding holds. So long as his strength is at least 5 higher than his opponents Taijutsu+Strength/2 they will be unable to break free of his grasp through traditional means. This technique serves as a basic set-up for many of his strike combinations."

this doesn't sound specific enough to be a maneuver. "grasping someone" doesn't really constitute a taijutsu

"Untouchable
A-Rank Taijutsu Stance
Prerequisite: 30 Taijutsu, 30 Instinct
Due to his acute understanding of close quarters fighting Takeo has honed his evasiveness. As long as his Taijutsu + Speed/2 stat is greater than the opponents speed by at least 5 Takeo is able to predict and avoid nearly all strikes aimed at him so long as he is able to perceive them coming. This is most commonly used when Takeo is surrounded by groups of lower-level opponents, allowing him to constantly move, ducking, tilting and side-stepping his way out of the path of incoming attacks. Even in close quarters Takeo has learned to use this skill in tandem with the terrain, constantly moving around obstacles or other opponents to limit the number of strikes coming at him and make attacking him more difficult."

this is worded in a really auto-dodgey way. These things need to be RP'd out, not just by having a jutsu that says "I can do dodge this." A technique that allows you to more accurately perceive movement is fine, but one that lets you auto-dodge based on that perception is not.

"One Man Army
A-Rank Taijutsu Stance
Prerequisite: 30 Taijutsu
One of the fundamental skills in Krav Maga is one’s ability to fight multiple opponents simultaneously. As a master of the art Takeo is able to effectively fight off a number of opponents equal to his Taijutsu stat without breaking his composure or pacing. Utilizing his array of brutal and efficient counter attacks and expert levels of situational awareness Takeo can typically overwhelm even large groups of armed or unarmed opponents with the goal of not spending more than 5 seconds on each target. Of course this is only a feasible achievement so long as each of his opponents have Taijutsu, Speed and Strength stats that are each 10 less than his respective stats. "

Same deal with this one. These things need to be RPd out, not just having a jutsu that says "my stats are higher so I can beat them in 5 seconds." There's a lot more going on in a fight than simply stats.

chakra kai is a basic jutsu now, no need to have it on your app

"[Earth Element • Architecture]
D-Rank Doton Ninjutsu
Prerequisite: Approaching Quake
After utilizing his sensory abilities to gain a sense of the battlefields nearby structures Takeo will place his hand against the ground and flow his chakra into the area before him. This allows him to create a three dimensional model no more than a 1x1 meter large of the chosen terrain, including buildings, hills, ravines or anything else grounded and in direct contact with the earth. This technique is especially useful for planning field operations, giving comrades a visual of the layout in order to plan tactics. In order to accurately recreate the layout Takeo must first use the Approaching Quake technique, though he can form more basic depictions from memory if necessary. With the addition of a half seal Takeo can cause the structure to once more assimilate with the earth as to hide the evidence of his strategic planning. "

this is hella neato, good job. However, you've got it worded as a channeling technique, which I'm not sure was intentional

"[Earth Element • Pebble Control]
D-Ranked Ninjutsu
After forming a single one handed seal Takeo can control up to 5 small rocks, no more than 2 inches in diameter. Then with hand gestures alone he can launch them as a group or individually at an opponent at a speed of 9 with an impact strength of 1. Takeo has limited control over the launch of the rocks, being able to send them in an arc or change their direction one time. They can be sent a maximum distance of ten meters."

You've got a range for how far they can be thrown, but you also need a range for how far away from you they can be controlled. Also, you can't just state that a jutsu requires 1 handseal. This jutsu would also fall under the multiple projectile rules, which D-ranks cannot be. So this jutsu would either need to make it so that the stones are controlled as a single unit, or ranked up

"Earth Element• Trench Creation
C-Rank Ninjutsu
This simple technique requires only the snake hand seal, a standard molding seal for the earth element. Flowing chakra into the earth through his feet Takeo can create trenches up to 3 feet wide and 5ft deep, the trenches are created at a speed of 10 and are restricted to simple formations, such as squares and slight arcing turns. This technique can only create trenches within a distance of a 10 meter radius around the user."

same deal on the single hand seal

"[Earth Element • Earth Spike Creation]
C-Rank Ninjutsu
After forming the needed hand seals, the user will raise solid stone spikes from the ground. The user can summon up to six spikes, five feet in height and a foot in width, within ten meters of him or her. If these spikes were to be raised beneath an opponent, it could cause serious, even fatal injuries. This technique is more often used to obstruct the user's opponents, and even to harm them while they are distracted. The speed at which the spikes rise from the ground is 15 and they strike with an impact of 5."

since these spikes are being created independently of one another, and not as a single unit, they're subject to the multiple projectile rules

"Earth Release: Crashing Mud Wave
C-Ranked Ninjutsu
After forming three quick seals Takeo spews a large stream of mud from his mouth. When aimed at a 45 degree angle this stream expands into a sheet like wave of mud approximately 5ft across 15ft long and two feet thick. The real danger of this technique however is not the impact it is in the fact that the mud is extremely thick and even has a sort of adhesive quality which significantly impedes the movements of anyone it hits. The mud only travels at a speed of 6 but impacts and restricts movement with a strength of 14."

Handseals again. you can't specify the number of seals or the speed at which their done. hand seal length is determined by the rank of jutsu, speed by your ninjutsu stat

"[Earth Element • Earth Dome Prison]
B-Rank Ninjutsu
After forming a short series of hand seals Takeo slams his hands on the ground causing the earth to form at a speed of 14 into a large dome; 20ft in diameter, 15ft high and 3ft thick. Imbued with chakra throughout the dome and the floor beneath, an opponent cannot simply tunnel their way out with earth style. Moreover, due to the existing chakra within the walls, minor damage will be repaired automatically and nearly instantly. For more extensive damage however Takeo is required to keep in contact with the dome and supply additional chakra in order to make the repairs. A Strength of 26 is required in order to break out of the dome via blunt force. Takeo is able to maintain the regeneration aspect of the dome for up to 5 posts."

handseals again. Also, I don't think you can just apply auto-regenerative effects to Doton without balancing it somewhere else.

"Earth Element• Secret Passage
B-Rank Ninjutsu
After a short series of seals Takeo must press his hand against some sort of earthen wall, then as long as there isn’t any foreign chakra circulating through the wall Takeo is able to create a door, complete with hinges and a handle. When used on an unusually thick walls the area behind the door will hollow out, creating a passage with a second door on the other side. Of course the larger the passage the longer the jutsu takes to complete and the more chakra is used. With an additional hand seal the entrance will close behind him, returning to its previous state. The passageway forms at a speed of 20. "

handseals. I won't be pointing this out individually from here on, so make sure you fix all of the instances of this.

"Earth Element• Mud Wolves
B-Rank Ninjutsu
After forming a set of five hand seals Takeo molds his chakra into the surrounding earth in order to create a very realistic looking wolf composed of mud. The wolf is average in size with dark “fur” and eyes, it’s capable of growling, howling and even smelling its prey to some extent, ultimately acting very much like a real wolf with the exception that when killed it will crumble away in clumps of mud and dirt. By holding the final hand seal and remaining stationary Takeo can create up to five of these creatures, each one taking a full additional time to form and drawing additional chakra.
Taijutsu: 5
Stamina: 10
Speed: 15
Strength: 15"

you can't create 5 clones with full B-rank stats from a single B-rank jutsu
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Post by Izanagi » Sun Jan 31, 2016 2:57 pm

Removed the broken tags

The pills I've had on his app from when I first made him a couple years ago. Mods let me put it on at start-up at the time, if it's a big issue I can remove them, I've never actually had to use them and only really kept it for use on missions and such.

My bad, must have mis-worded that, meant that his stats have to be 5 higher. Fixed.

As for Iron Grip I don't know what else it would be classified as...it's definitely taijutsu since it is a technique involving the body, not a stance because it doesn't boost or change the way he fights at all. Maybe a discipline but that's a little iffy because it's not exactly a passive or situational affect seeing as how it is a direct action that he takes against another person.

Reworded to sound less like an auto-dodge and instead focus on his ability to more easily perceive attacks.

Makes sense, I can see where you're coming from with your concerns. Meant it as a technique for mission purposes against low level NPC's but tried to clarify a little that it's not a instant win or sure fire technique and obviously the exact situation and RP ability ultimately decides what happens.

Removed chakra kai

Thanks :) I like having situational mission based techniques! And yes it is meant to be a channeling technique

Added a range, clarified to state that they are launched as a group. Also I don't see why I can't state it uses a one handed seal. there are plenty of archived jutsu that do that and essentially it would just act in the same manner as channeling which Takeo has more than enough control for.

Again on the hand seal thing. It's just for flavor purposes and like you said the ninjutsu stat determined how fast techniques are done so the hand seals are a bit of a moot point don't you think? If it ever came down to a debate the number of seals wouldn't really matter since I could just as easily make it a channeling jutsu and it would be performed at the exact same speed. What matters is how long it takes to mold the chakra and create the affect of the technique which would be based on the relative difference in ninjutsu stats.

So yeah, going to leave it at that as far as the hand seal issue is concerned.

For the earth dome prison that was a previously accepted jutsu that I just modified the stats on according to the new rules so I think it should be fine? But if there is an actual protocol for how to go about that then I will change it accordingly.

And lastly for mud wolves it actually states in the jutsu that any additional wolf clones take the exact same amount of time to form and use up an extra B-rank worth of chakra each. The only difference is that they can be channeled into creation. It's just a way to not have to tediously repeat seals on a jutsu that he would normally use back to back. Again, just a matter of personal flavor and doesn't affect creation speed or anything else combat related in any way.

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Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
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Post by 7eleven » Sun Jan 31, 2016 3:05 pm

Sorry, but you're going to have to fix the handseal thing. As far as one handed-seals go, they simply don't work in this context, because seal lengths and speeds are determined by set values, so stating that it only requires a single seal is essentially routing around those rules.

As for the clones, again, I'm sorry, but that's how they work. If you want a clone jutsu that makes multiple clones, you'll need to rank it down accordingly.

The pills will need to be removed unless you pay for them through the poison system, as I mentioned.

Just because a jutsu was previously accepted doesn't mean it's still viable. Mistakes happen, and things have since changed.
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Post by Izanagi » Sun Jan 31, 2016 3:27 pm

So what you're telling me is that I can't have them use a half seal or a 'short series of seals' but I can have them use no hand seals at all and that's perfectly fine?

And again, I don't see the logic in not being able to create additional clones for the same creation speed and chakra cost...it's not one jutsu creating multiple clones, it's literally just using the same jutsu multiple times, there's no difference at all from just re-using the jutsu aside from the consecutive times being channeled.

If this is that big of an issue I can just make any one of these jutsu a channeling jutsu, all you're accomplishing is removing a little bit of personal flavor.

Removed the pills


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Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
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Post by Taiga » Sun Jan 31, 2016 3:29 pm

You can't write that you use one hand seals. Period. It's not a matter of flavour. It's a matter of A- that's not how hand seals work, B- That's a distinct advantage, Taijutsu wise to not have to focus/move your hands like crazy, and C. Because that is easily abused. Doesn't matter if we trust a member or not, we won't let them write something so easily abused in their thing.

That decision is final, (as I can give as a GM), so either add the proper wordage for seals or *shrug*

You don't get seals++


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Post by 7eleven » Sun Jan 31, 2016 4:08 pm

Also, you're welcome to make any of your jutsu channeling jutsu so long as you follow the appropriate rules and requirements.
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Post by Izanagi » Sun Jan 31, 2016 4:25 pm

*shrugs* alright, no worries. Doesn't make all that much difference I suppose. Went through all my jutsu and removed any reference of a specific number of seals, adjusted any of the single seal or half seal jutsu to be channeling and made mud wolves channeling and removed the last bit about multiple wolves.

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Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
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Post by Taiga » Sun Jan 31, 2016 4:29 pm

You'll need the channeling concentration.


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Post by Izanagi » Sun Jan 31, 2016 7:17 pm

I misunderstood the way basic channeling works. Makes more sense now that I read over it again and given this new insight I can see why having channeling aspects and one handed seals on certain jutsu didn't work with the system. Made my B-ranks use hand seals again and only kept channeling on a handful of very basic supplementary techniques as per the channeling rules so shouldn't have any need of the Advanced Channeling concentration now.

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Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
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Post by Nafan~ » Wed Feb 03, 2016 8:11 pm

please remove the * from your non archive jutsu. For example, combination transformation, wild lion's mane technique and rasengan in ninpou.

Call of the Wild
D-Rank Illusion Genjutsu
^ This is far too strong for a D-rank technique as it transforms multiple sounds. D-ranks should be simpler in nature.

[Earth Element • Earth Spike Creation]
C-Rank Ninjutsu
^ Since this is able to target multiple areas, and all six spikes to not rise in the same area, this technique is treated as a multiple projectile jutsu. This means its stats must reduce by 1 rank.

[Earth Element • Earth Dome Prison]
B-Rank Ninjutsu
^ The repairing wont be able to occur like this without Takeo constantly channelling chakra into the technique, therefore being able to move while he holds the hand seals.

Earth Element • Tomb of Impalement
A-Rank Ninjutsu
^ You can remove the bit about being able to control them in waves of 5, or send them down a rank for multiple projectile jutsu rules.

[Earth Element • Casket Of The Deep]
A-Rank Ninjutsu
^Change the 50ft to metric.

Earth Element • Advanced Chains of Imprisonment
A-Rank Ninjutsu
^ Down a rank from multi projectile rules.

Glide
C-Ranked Suiton Ninjutsu
^ Going to only move a certain area of water. Needs measurement/limit. Needs Takeo to remain immobile if he controls it at will at all times.

Climb
C-rank Suiton Jutsu
^ see above.

Lashes of the Deep
C-Rank Suiton Ninjutsu
^ Please measure in metric. This will be required to have stats down a rank due to multi-projectile rules.


Violent Water Wave
C-Rank Suiton Ninjutsu
^ Metric please. Just... metric everythin in ur suiton spoiler really.

Sticky Scattershot
B-Rank Suiton Ninjutsu
^ This needs to follow both new explosive and new multi projectile rules. So it's distrib stats will go down to C-rank and u need to trade stats in speed and str for the explosive radius.

Oceanic Seamstress
A-Rank Suiton Ninjutsu
^ Down a rank in distributable stats from multi projectile rules.

Katon • Cauterization
D-Rank Ninjutsu
^ This will require iijutsu.

[Katon • Mythical Fire Phoenix Technique]
C-Rank Ninjutsu
^ Multi projectile rules.

Katon • Apocolype
B-Rank Ninjutsu
^ typo?

Katon • Infernal Assault
B-Rank Ninjutsu
^ Multi Projectile. Also requires a range.

Please change all of your katon measurements to metric as well. unless they're like less than 3 ft.



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Post by Izanagi » Fri Feb 05, 2016 1:07 pm

Fixed

Replaced the genjutsu with a D-rank archive for now

Fixed to clarify that all spikes form at the same time and target the same area.

Fixed earth dome to state that he can only make repairs if remaining immobile and keeping in contact with the dome

Removed the additional method of controlling the spikes

Converted all jutsu to metric

As much as it pains me to do so I weakened the advanced(renamed multiple) chains of imprisonment significantly to use B-rank stats.

Added a 5m area limit to the control of the water for both techniques

fixed the tendrils to act as one unit

Removed the explosive aspect of sticky scattershot and fixed to have all projectiles fired together so shouldn't need to down-rank.

Really starting to hate how weak controlled multiple projectile jutsu are with these new rules, again fixed to make a single linear attack...

Added Iijutsu prereq

Clarified to note that they are launched as one attack and not consecutively

Again, doesn't factor into the multiple projectile rule because it is the same linear attack and not fired consecutively.





Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
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Post by Ace Trainer » Fri Feb 12, 2016 8:53 pm

Forest of Nightmares
D-Rank Illusion Genjutsu
This jutsu is activated by witnessing Takeo form the seals for it. Upon completion surrounding trees and shrubbery suddenly seem to grow larger and denser, branches protrude more ominously and the forest canopy begins to close in, blocking out much of the sky and thus creating a darker atmosphere. At first this jutsu seems very much like a senju technique albeit everything about the forest appears darker and more sinister than normal. Lasts 3 posts.

This feels really extensive for a D-rank

I started the elemental ones and they look good, but I'll come back in a minute to check again
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Post by Izanagi » Sun Feb 14, 2016 1:02 pm

The wording of that technique is mostly fluff, when you think about it, it's really not all that powerful...just affects one sense, causing a forested area to seem a little more menacing to perhaps intimidate a genin or small child, doesn't even impair vision by any noteworthy amount.

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
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Post by Kabu » Wed Feb 17, 2016 4:46 pm

[Katon • Comet Punch Technique] <- This would explode with however much strength a C rank can be afforded instead of 'four explosive tags'

Forest of Nightmares <- Not necessary but if you could lighten up the fluff that would be nice. I'm not saying fluff is bad but it can lead to confusion.
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Post by Izanagi » Fri Feb 19, 2016 4:49 pm

Quote:
Rank of ExplosionsSizeStrengthNumber of D-rank Tags

D-rank1x1x1m5 Strength1 Tag

C-rank2x2x2m10 Strength2 Tags

B-rank8x8x8m20 Strength4 Tags

A-rank16x16x16m25 Strength8 Tags

S-rank32x32x32m35 Strength16 Tags
Chart taken from the rules regarding explosive attacks of this nature. It's a B-rank jutsu therefore it has the force of 4 exploding tags.

Clarified the limitations of the Genjutsu

Realized I missed two Doton jutsu when converting feet to meters so fixed those.

Also changed the placement of a few of his weapons, didn't add anything, only changed the position.

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Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
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Post by Archives » Sun Feb 21, 2016 10:35 am

Yeah alright. As long as the six mile long history is okay with the OOCs.

1/2

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Post by 7eleven » Wed Feb 24, 2016 5:10 pm

OOC: history looks fine to me
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Post by NSRP » Fri Feb 26, 2016 4:45 am

Accepted

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