[Accepted]Additional Jutsu

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Shikon
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[Accepted]Additional Jutsu

Post by Shikon » Wed Apr 19, 2017 7:41 am

Application: Satsui, Aikou
Change: Addition Jutsu (See Below )
Payment: 32 points

New Jutsu:

Taijutsu:

*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By releasing two projectiles back to back the user attempts to create a decoy for the second. The first projectile is often larger or of equal size and the second is slightly behind and below it, usually attempting to hide in the first’s shadow. This masks the attack to some degree. However, perceptive opponents who have an instinct greater than the user’s taijutsu may be able to see through the charade, provided they have means to do so.

*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
Having advanced in their arts the practitioner is able to launch projectiles from inconceivable positions. No matter what position their body is in they’re capable of releasing attacks without any detriment to their aim. In addition, rapid adjustments such as dodging or spinning has no effect on their aim.

-----
Shado-Ken; Stealthy Hand:
This is a style of melee combat that focuses on very precise and fast strikes at the sacrifice of power. It is also very favored by shinobi who have a very high taijutsu ability and wish to maintain a fight at very close range. Over all it boosts their own speed at a cost of their strength and concentration. Those who have mastered this style can unleash fast series of punches and blows to debilitate their target, and also defend themselves with superior taijutsu expertise.
Required Taijutsu Concentration:
Deft Hands
Upper Body
Perception

Flowing Hand (Tan-Fut Sao)
D-Rank: Taijutsu Maneuver
Prerequisite:
The user sets their arms in various trained but flowing positions called "Sao" in which they maintain an angle for their opponents strikes to catch and deflect away on. A user of this technique will block and deflect a punch or kick aimed at them with this technique, deflecting off an angle away from themselves and thus greatly lessening the damage from a strike, but not completely negating it, as the user will still take some minor damage, depending on strength. This maneuver is successful if the user's {Strength+Speed}/2 is greater then their target's {strength+speed}/2.

Hooking Hand (Fook Sao)
D-Rank: Taijutsu Maneuver
Prerequisite:
Extending their hand forward with the hand curled and the finger tips together, similar to a bird's beak, the user blocks and strikes in one fluid motion. With the position of the wrist and forearm, the user creates a "tunnel" to catch an opponent's wrist and trapping the opponent's limb. They will then strike out at their opponent's open side with their hand with quick speed. The opponent may resist the trapping of their limb if their strength is higher than the user's. It is otherwise released at the end of the manuever.

Shadowed Punch
D-Rank: Taijutsu Maneuver
Prerequisite:
Most used strike in the Stealthy Hand style. After a block/parry, or whenever the user feels and opening, they will punch straight out from their center-line at the target. The punch travels the shortest distance to the target, straight forward, making it very fast. It is not as powerful as other punches, but it has no wind up and does not telegraph itself to the opponent and thus hard to react to. When striking this way the user's attack moves at +3 speed, but has -3 strength.

Phasing Hand
D-Rank: Taijutsu Maneuver
Prerequisite:
Once the the user notices the threat of an oncoming weapon, they will extended their open hand and slap the flat side of the blade with their palm. This pushes the weapon aside, deflecting the oncoming attack. This is done in a very quick, well timed motion, allowing the user to protect their hand from harm. The user is successful should their {Taijutsu+Instinct}/2 be equal to or higher than the [strength+speed]/2 of their Target.

Faint Palm
D-Rank: Taijutsu Maneuver
Prerequisite:
Used as a means to catch the opponent by surprise and daze their target. The user will perform a quick feint, and then strike with their open palm, slamming it into their opponent's diaphragm. This is done in attempt to knock the wind out of their opponent, giving an opening to press an attack. This can be resisted if the target's Strength is higher than the user's.

Sliding Shadow
C-Rank: Taijutsu Maneuver
Prerequisite:
This technique is used to easily get into the opponents close guard, but also position themselves on either side or even behind their opponent in a very quick flowing motion. They will slide forward up to ten feet, ducking under, or parrying any blows until their reach their desired position. Once there they are primed to strike and assault their target with a new advantage. If successful, the target is in a compromised defensive situation, as the user is in such close proximity at such an advantageous position.

Circular Hand (Huen Sao)
C-Rank: Taijutsu Stance
Prerequisite:
With an open hand, the user intercepts their opponents strike very similar to the use of the flowing hand technique. The user then rotates their hand inward at the wrist, completing a circle. This dissipates the power of the opponents strike as it blocks it. This is an effective parry to a taijutsu strike, or quick series of blows. The user can deflect an attack if the user's {Strength+Speed}/2 is greater then their target's {strength+speed}/2(-3).

Somber Hand
C-Rank: Taijutsu Maneuver
Prerequisite: Phasing Hand
Used to turn an opponent's weapon against them. When the opponent strikes out with a weapon, they slap the flat of the blade with their palm protecting their body and hand from harm. They will continue pushing the weapon in an arc and forcing it back at their opponent. This redirects the attack of the opponent back at them. This can be resisted should the opponent's strength be equal to or higher than the user's {Taijutsu+Strength}/2.

Rolling Shadow
B-Rank: Taijutsu Maneuver
Prerequisite: Shadowed Punch
Used once the user is in close proximity to the target and they have a sufficient opening. The user will strike with a series of straight punches at the user's torso, stomach and head. Although the user strikes quickly, they take focus to aim and strike deliberately at key joints and muscle groups. The user will unleash this volley of punches with their Speed +6, but the devoted offensive assault takes their concentration and focus, making them have a -6 instinct during the maneuver, as the concentrate specifically on their target at cost of awareness of their surroundings. Regardless, the user batters and bombards their opponent with a lightning fast flurry of strikes, pummeling that side of their body in a fast pace barrage.




NOCODES:
SpoilerShow


[b]*[color=blueviolet][Flawless Aim Style • Hidden Shot][/color][/b]
C-Rank Taijutsu Maneuver
By releasing two projectiles back to back the user attempts to create a decoy for the second. The first projectile is often larger or of equal size and the second is slightly behind and below it, usually attempting to hide in the first’s shadow. This masks the attack to some degree. However, perceptive opponents who have an instinct greater than the user’s taijutsu may be able to see through the charade, provided they have means to do so.

[b]*[color=blueviolet][Flawless Aim Style • Uncanny Shot][/color][/b]
B-Rank Taijutsu Discipline
Having advanced in their arts the practitioner is able to launch projectiles from inconceivable positions. No matter what position their body is in they’re capable of releasing attacks without any detriment to their aim. In addition, rapid adjustments such as dodging or spinning has no effect on their aim.

-----

[quote=Shado-Ken; Stealthy Hand]
This is a style of melee combat that focuses on very precise and fast strikes at the sacrifice of power. It is also very favored by shinobi who have a very high taijutsu ability and wish to maintain a fight at very close range. Over all it boosts their own speed at a cost of their strength and concentration. Those who have mastered this style can unleash fast series of punches and blows to debilitate their target, and also defend themselves with superior taijutsu expertise.
[b]Required Taijutsu Concentration:[/b]
[i]Deft Hands[/i]
[i]Upper Body[/i]
[i]Perception[/i][/quote]

[color=#B5E2BF]Flowing Hand (Tan-Fut Sao)[/color]
D-Rank: Taijutsu Stance
Prerequisite:
The user sets their arms in various trained but flowing positions called "Sao" in which they maintain an angle for their opponents strikes to catch and deflect away on. A user of this technique will block and deflect a punch or kick aimed at them with this technique, deflecting off an angle away from themselves and thus greatly lessening the damage from a strike, but not completely negating it, as the user will still take some minor damage, depending on strength. This maneuver is successful if the user's {Strength+Speed}/2 is greater then their target's {strength+speed}/2.

[color=#B5E2BF]Hooking Hand (Fook Sao)[/color]
D-Rank: Taijutsu Maneuver
Prerequisite:
Extending their hand forward with the hand curled and the finger tips together, similar to a bird's beak, the user blocks and strikes in one fluid motion. With the position of the wrist and forearm, the user creates a "tunnel" to catch an opponent's wrist and trapping the opponent's limb. They will then strike out at their opponent's open side with their hand with quick speed. The opponent may resist the trapping of their limb if their Strength is higher than the user's. It is otherwise released at the end of the manuever.

[color=#B5E2BF]Shadowed Punch[/color]
D-Rank: Taijutsu Maneuver
Prerequisite:
Most used strike in the Stealthy Hand style. After a block/parry, or whenever the user feels and opening, they will punch straight out from their center-line at the target. The punch travels the shortest distance to the target, straight forward, making it very fast. It is not as powerful as other punches, but it has no wind up and does not telegraph itself to the opponent and thus hard to react to. When striking this way the user's attack moves at +3 speed, but has -3 strength.

[color=#B5E2BF]Phasing Hand[/color]
D-Rank: Taijutsu Maneuver
Prerequisite:
Once the the user notices the threat of an oncoming weapon, they will extended their open hand and slap the flat side of the blade with their palm. This pushes the weapon aside, deflecting the oncoming attack. This is done in a very quick, well timed motion, allowing the user to protect their hand from harm. The user is successful should their {Taijutsu+Instinct}/2 be equal to or higher than the [strength+speed]/2 of their Target.

[color=#B5E2BF]Faint Palm[/color]
D-Rank: Taijutsu Maneuver
Prerequisite:
Used as a means to catch the opponent by surprise and daze their target. The user will perform a quick feint, and then strike with their open palm, slamming it into their opponent's diaphragm. This is done in attempt to knock the wind out of their opponent, giving an opening to press an attack. This can be resisted if the target's Strength is higher than the user's Strength.

[color=#B5E2BF]Sliding Shadow[/color]
C-Rank: Taijutsu Maneuver
Prerequisite:
This technique is used to easily get into the opponents close guard, but also position themselves on either side or even behind their opponent in a very quick flowing motion. They will slide forward up to ten feet, ducking under, or parrying any blows until their reach their desired position. Once there they are primed to strike and assault their target with a new advantage. If successful, the target is in a compromised defensive situation, as the user is in such close proximity at such an advantageous position.

[color=#B5E2BF]Circular Hand (Huen Sao)[/color]
C-Rank: Taijutsu Stance
Prerequisite:
With an open hand, the user intercepts their opponents strike very similar to the use of the flowing hand technique. The user then rotates their hand inward at the wrist, completing a circle. This dissipates the power of the opponents strike as it blocks it. This is an effective parry to a taijutsu strike, or quick series of blows. The user can deflect an attack if the user's {Strength+Speed}/2 is greater then their target's {strength+speed}/2(-3).

[color=#B5E2BF]Somber Hand[/color]
C-Rank: Taijutsu Maneuver
Prerequisite: Phasing Hand
Used to turn an opponent's weapon against them. When the opponent strikes out with a weapon, they slap the flat of the blade with their palm protecting their body and hand from harm. They will continue pushing the weapon in an arc and forcing it back at their opponent. This redirects the attack of the opponent back at them. This can be resisted should the opponent's strength be equal to or higher than the user's {Taijutsu+Strength}/2.

[color=#B5E2BF]Rolling Shadow[/color]
B-Rank: Taijutsu Maneuver
Prerequisite: Shadowed Punch
Used once the user is in close proximity to the target and they have a sufficient opening. The user will strike with a series of straight punches at the user's torso, stomach and head. Although the user strikes quickly, they take focus to aim and strike deliberately at key joints and muscle groups. The user will unleash this volley of punches with their Speed +6, but the devoted offensive assault takes their concentration and focus, making them have a -6 instinct during the maneuver, as the concentrate specifically on their target at cost of awareness of their surroundings. Regardless, the user batters and bombards their opponent with a lightning fast flurry of strikes, pummeling that side of their body in a fast pace barrage.


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Kabu
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[Accepted]Additional Jutsu

Post by Kabu » Wed Apr 19, 2017 1:05 pm

Shado-Ken; Stealthy Hand <- This style should most definitely require the perception concentration

Flowing Hand (Tan-Fut Sao) <- Maneuver

Hooking Hand (Fook Sao) <- Should probably be their strength vs the user's own

Faint Palm <- Seems more like a strength check

Sliding Shadow <- This makes no sense to be giving a debuff, as they can still fully counter you if they have the means to do so.

Rolling Shadow <- This is doing way too much. You can either boost yourself or debuff the opponent, not both.
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Shinsen Kyoko - #99840A
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Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
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Karagata yamada - #CE1126, Makura Ayame - #7251BC
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Shikon
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[Accepted]Additional Jutsu

Post by Shikon » Wed Apr 19, 2017 6:34 pm

Shado-Ken; Stealthy Hand <- This style should most definitely require the perception concentration

---Fair Enough, edited

Flowing Hand (Tan-Fut Sao) <- Maneuver

-- Edited

Hooking Hand (Fook Sao) <- Should probably be their strength vs the user's own

--- It's a deflection/pin combo. Those are skill and technique applications in martial arts, not a strength attempt. You don't just try to brute force a pin and hold by sheer strength, you'll look like an fool and it would almost never work in the first place.

Faint Palm <- Seems more like a strength check

--- Again, not everything in martial fighting that is a strike or pin is just brute strength. Their is skill and knowledge involved. Knowing WHERE to hit, and HOW to hit ( like just below the rib cage in an upward directionality from a lowered stance ) isnt always just down to who lifted more weights.

Sliding Shadow <- This makes no sense to be giving a debuff, as they can still fully counter you if they have the means to do so.

--- edited

Rolling Shadow <- This is doing way too much. You can either boost yourself or debuff the opponent, not both.

--- edited

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Kabu
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[Accepted]Additional Jutsu

Post by Kabu » Thu Apr 20, 2017 7:19 pm

Hooking Hand (Fook Sao) <- Double checked and this definitely should be the target's strength vs the user's own

Faint Palm <- Double checked on this too and the stat check should be the target's [strength+stamina]/2. Also, the stun for 1 post should be dropped and left up to responsible rp as even if they don't entirely match the stat requirements, depending on the individual they could still resist it to some degree.

As an addendum, all grapple techniques require a strength check as stats are exponential, and if someone is strong enough they could most definitely brute force their way out of the technique.
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Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
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Shikon
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[Accepted]Additional Jutsu

Post by Shikon » Thu Apr 20, 2017 9:31 pm

Edits made-

Would that work?

I understand your press for having it be an opposed strength check. Experience in learning close combat, and pins/grapples/submissions lets me know it's not entirely up to who is stronger though. There is leverage, joint manipulation, and pressure holds of varying degrees that go into moves like this. If your making an attempt to simply hold someone's arm down, you won't get anywhere. Placing force on the wrist/elbow/shoulder, whatever it may be makes even a stronger opponent unable to effectively just bust-a-flex out of a hold.

This is all from training i've received, both from work, and from classes i've taken here. Try to take what i'm saying with an open mind here.

If you are absolutely adamant about your position though, well so be it, just let me know and I will edit it again. :)

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Kabu
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[Accepted]Additional Jutsu

Post by Kabu » Wed Apr 26, 2017 7:15 am

I'm going to have to insist on the strength checks yes. It is most definitely possible to break out of a hold with brute force assuming that you're strong enough, especially considering that these are essentially superhumans that we're talking about.
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Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
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Shikon
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[Accepted]Additional Jutsu

Post by Shikon » Wed Apr 26, 2017 8:19 am

All done.

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Kabu
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[Accepted]Additional Jutsu

Post by Kabu » Wed Apr 26, 2017 8:57 am

1/2
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Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
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Zangy
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[Accepted]Additional Jutsu

Post by Zangy » Fri May 05, 2017 12:02 pm


Flowing Hand (Tan-Fut Sao) <- Do note that this doesn't deflect all the damage, as some offset damage will occur. Not as much, but still some, depending on strength.

Dark Palm <- Needs the medicine concentration.

Phasing Hand < Strength should be in this equation.

Somber Hand <- Random quote at the end.

Rolling Shadow <- Make sure to note tunnel vision/etc.
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Kouseki Kazouchi: [b][color=#007D4F]""[/color][/b]

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Shikon
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[Accepted]Additional Jutsu

Post by Shikon » Sat May 06, 2017 4:41 pm

Made all edits you asked for except one.

"Dark Palm <- Needs the medicine concentration."
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
How does knowing how to apply a tourniquet, bandage a gash, treat someone for shock allow me to punch an elbow or a knee? Like, I'm pretty sure every ninja in the academy learns what joints and muscles are and its common sense to attack those. Just saying.

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Kabu
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[Accepted]Additional Jutsu

Post by Kabu » Sat May 06, 2017 4:43 pm

How does knowing how to apply a tourniquet, bandage a gash, treat someone for shock allow me to punch an elbow or a knee? Like, I'm pretty sure every ninja in the academy learns what joints and muscles are and its common sense to attack those. Just saying. <- They really don't. In order to strike those areas specifically you would indeed need the medicine concentration.
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Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
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Shikon
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[Accepted]Additional Jutsu

Post by Shikon » Sat May 06, 2017 8:16 pm

Fair enough.
I removed the jutsu from the line up. Should all be good now.

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Jinan B
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[Accepted]Additional Jutsu

Post by Jinan B » Tue May 09, 2017 2:16 am

Just a note that whichever mod would otherwise accept this might request a nocode of the entire post that's being editted (ie your entire app cause Aikou is only a one post character) so you might want to just post one up in case.

Circular Hand (Huen Sao)<-- If I understand this right the jutsu works if the user's (tai+speed)/2 is higher than the opponent's speed-3, but why would you be able to parry the attacks of a faster opponent with this?

Aside from that it looks good though
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Shikon
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[Accepted]Additional Jutsu

Post by Shikon » Tue May 09, 2017 7:52 am

Quote:
Just a note that whichever mod would otherwise accept this might request a nocode of the entire post that's being editted (ie your entire app cause Aikou is only a one post character) so you might want to just post one up in case.
That might be a problem, as I don't have the full nocode for the profile. :'(

Nvm, Valk was a hero and gave it to me. Should I add the Nocode to the Mod now, or just wait to see if someone asks for it?
Quote:
Circular Hand (Huen Sao)<-- If I understand this right the jutsu works if the user's (tai+speed)/2 is higher than the opponent's speed-3, but why would you be able to parry the attacks of a faster opponent with this?
The principle here is simple. The target needs to cover the full distance between yourself and them, the full meter or so in wish normal hand-to-hand takes place. Though, with this technique, the user will have their hands in front of them, and place their hand/arm in front of the attack at an angle to catch the person's strike. In essence, you perform a block/parry moving half the distance your target does making the attack, so even moving slower, you can catch/deflect the punch/kick.

In the most simple of terms. Imagine the two people's arms as swords and a punch as a thrust. If you angle your sword in front of you, covering your entire front field, you font need to know if they were thrusting at your neck or your stomach, either way you will catch their sword on yours and can then sweep it aside. This is what the technique does, it simply catches the opponent's arm across yours when you place it in the middle field. Even if they are faster than you, because you are creating a catch angle between them, you cover half the distance and still have a solid defense.

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Valkier
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[Accepted]Additional Jutsu

Post by Valkier » Sun May 14, 2017 3:20 am

Unfortunately, Circular Hand (Huen Sao) and Flowing Hand (Tan-Fut Sao) should also accommodate strength into their stat checks. While I understand the logic of them not being a direct strength contest, it still should be a factor; it's representative of the incoming attacks' momentum, so even if you're only diverting the blow, you'll need the ability to oppose that strength to some degree. I would suggest user's (str+spd)/2 equal or greater than attacker's (str+spd)/2.

Otherwise, I see no problems, you've got some good stuff here!
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Shikon
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[Accepted]Additional Jutsu

Post by Shikon » Sun May 14, 2017 3:34 am

Sounds good to me.

Edited as requested.

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Valkier
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[Accepted]Additional Jutsu

Post by Valkier » Sun May 14, 2017 4:57 am

1/2
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Zangy
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[Accepted]Additional Jutsu

Post by Zangy » Thu May 18, 2017 8:41 am

Accepted

This application has been accepted. Congratulations! Any necessary changes will be handled by the moderating team.
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