Wushu:A close quarter combat created by Hotaru, using the mind more than the body. A style about staying in harmony and releasing short burst of strikes to over come your foes. A style more focuses on defending and attacking the targets weak points when they think they have their advantage. Using Hotaru's Taijutsu to overcome stronger foes by attacking weakspots like knees, groin, blocks and other moves to prove that brain wins over brawn.
Req: Upper body, Lower body, Deft hands, Perseption, Acrobatics. D-Rank [Wushu • Know Your Enemy]
D-Rank Discipline Taijutsu
Pre-Requirements: 10 Instinct, 10 Taijutsu.
Having extensive experience and knowledge in martial arts and the anatomy, both through first-hand experience and theory, the user has managed to obtain and maintain great overall knowledge of the human body and its workings. This knowledge allows them easily to identify and target weak points, such as the backs of joints, organs, nose, jaw, etc.
[Wushu • Know Your Limits]
D-Rank Discipline Taijutsu
Pre-Requirements: Know Your Enemy, Subtle Movements.
Having extensive knowledge over the human body's limitations, the user has managed to achieve great skill in the art of analyzing how well their own or their opponent's bodies may respond to a given situation, in terms of body length, size, ability, speed, strength. With this technique, one would be aware of how an opponent could respond in battle, such as a situation where the user has the opponent in a choke hold and the opponent may bend their legs to kick back. Although the user must see the targets movement.
[Wushu • Know The First Step]
D-Rank Discipline Taijutsu
Pre-Requirements: Know Your Enemy, Know Your Limits, 10 Taijutsu, 10 Instinct.
Hotaru can use her Instinct to anticipate and react to attacks to literally kick attacks from the air, as her feet are precise enough to meet other people's punches or kicks as they fly. Using her feet, she aims kicks at her opponents hands or feet when they attack, aiming to attempt to throw the attacks off or stop them completely. This can be kept up as long as Hotaru can see the attacks coming, But is only able to be used effectively against someone with opponents that aren't too strong, as she is flexible and fast enough with her feet to keep up with most attack chains but too much power will eventually overcome her.
[Wushu • Double]
D-Rank Maneuver Taijutsu
Pre-Requirements: 10 Taijutsu
An easy maneuver where the user rotates their body, using their speed to swing their arms up and punch their opponent at great speed. The user is able to do this while standing still and while running. This technique is used with Know How series to create maximum damage with minimum exertion.
[Wushu • Know How to Rebound; Kip up]
D-rank Maneuver Taijutsu
Pre-Requirements: 10 Taijutsu.
This is an easy technique that allows the user to dodge incoming attacks by lying down on the ground then jumping up. The user rolls back to the ball on the neck before pushing up with their core and arms in a half moon circle. If performed correctly the user should be pushed back up to a standing position in no time.
[Wushu • Maximize Kick]
D-Rank Maneuver Taijutsu
Pre-Requirements: Know Your Limits, 10 Taijutsu.
This is an easy technique that allows the user to maximize their attack with use of their speed and planting. Once the user is at high speed they jump forward and perform a half handspring, then aims to kick their target on the stomach.
C-Rank
[Wushu • Know How to One-Two]
C-Rank Stance Taijutsu
Pre-Requirements: Know Your Limits, 15 Taijutsu, 15 Instinct.
With their high level in the art of manipulating and using their body and also high reflexes and strategizing ability, the user has mastered their ability of avoiding quick strikes that come on short notice, finding little to no challenge in side-stepping punches, jumping over kicks, leaning back, among others. The user understands that fights have a tempo and is able to adapt him or herself into said tempo in order to dodge effectively.
[Wushu • Know Your Arsenal]
C-Rank Discipline Taijutsu
Pre-Requirements: Know How to One-Two
The user, after many hours of practice, repetition and conditioning their body and mind, have obtained a high degree of muscle memory.They can shoot off any of their techniques practically at any time when not under special circumstances. They may also respond faster to and almost predict an enemy attack from a slight movement simply due to their understanding and comprehension of the anatomy and Taijutsu itself. This means they may have a chance at counter-attack a target with a lot more efficiency, using only the knowledge of their bodies, meaning it'll be a Tai vs Strength situation, not a Strength vs Strength situation.
[Wushu • Roundhouse]
C-Rank Maneuver Taijutsu
Pre-Requirements: 15 Taijutsu
An easy maneuver where the user is able to jump up and rotate their bodies, using their speed to swing their leg up and kick their opponent in the jaw. The user is able to do this while standing still and while running. This technique is used with Know How series to create maximum damage with minimum exertion.
[Wushu • Know Your Defense]
C-Rank Stance Taijutsu
Pre-Requirements: Know Your Enemy; Know Your Limits
Having attained a high level of Taijutsu, Taijutsu theory and reflexes themselves, the user is able to counter-attack the heaviest of blows without having to use impressive force themselves. Applying the use of angles, positioning, anatomy knowledge and overall Taijutsu knowledge itself, the user is able to block or deflect heavy blows without having to use force.
[Wushu • Know Your Techniques; One Hand]
C-Rank Discipline Taijutsu
Pre-Requirements: Know The First Step, 5 Wushu techs, 20 Taijutsu, 20 Instinct, 25 Speed.
This is where the Wushu starts to shine, this fighting technique is for seasoned Wushu users as it can pose a threat to an inexperienced user. First of all the user trains to fight with one hand, this mentality forces the user to slow down his/her tempo. The user focuses on precision(+6 Taijutsu) but comes with the cost of not being able to perform any Ninjutsu nor Genjutsu until using two hands.
B-Rank
[Wushu • Ying Yang]
B-Ranked Discipline Taijutsu
Through hard training and battling different Taijutsu styles, the user has learned to observe the targets combat style and determine what concentration the target has used after 4 posts of combat. This is a hard feat to pull off unless the user has full focus on the target and is a precursor discipline for grander Wushu techniques.
[Wushu • Know How to Counter]
B-Rank Maneuver Taijutsu
Pre-Requirements: Know How to One-Two, 25 Taijutsu, 25 Instinct.
With their high level in the art of manipulating and using their body and also high reflexes and strategizing ability, the user has mastered their ability of avoiding quick strikes that come on short notice, finding little to no challenge in side-stepping punches, jumping over kicks, leaning back, among others. The user understands that fights have a tempo and is able to adapt him or herself into said tempo in order to dodge effectively but instead of fully dodging the attacks the user is able to perform a quick counter, using the targets momentum against them. Often aiming for the solar plexus, an area that can cause damage and sustaining pain, (-3 Taijutsu, -3 Strength) for 5 posts.
[Wushu • Know Your Techniques; Two Hands]
B-Rank Discipline Taijutsu
Pre-Requirements: Know Your Techniques, 25 Taijutsu, 25 Instinct.
This technique is the be used if the user can't defeat their opponent via one handed mode, forcing the user to get serious and fight for real, with the knowledge of the body the user is able to focus their mind and uncap an adrenaline charge once they are forced to cancel One Hand in which the technique has to be active for at least 3. This adrenaline boosts the user (3+ Taijutsu) and their strength (+6), although during this boost the user slows down a bit (-3 Speed) and loses their ability remain in perfect harmony (-3 Instinct, -3 Control).
[Wushu • The Step Down]
B-Rank Maneuver Taijutsu
The user kicks the target on the inside of their hip with one leg then swings around to kick the outside of the knee with the other before delivering a side step thrust kick to the center of the target just as they lose balance. The user is able to do this while standing still and while running. This technique is used with Know How series to create maximum damage with minimum exertion.
A-Rank
[Wushu • Dragon Rush]
A-Rank Maneuver Taijutsu
Pre-Requirements: Double, The Step Down
This is a special combo attack utilizing a flurry of attacks to daze and confuse the target. The user delivers a 5 punch and 5 kick combo ending with a thrust kick to send the targets back. The user opens up with a flurry of punches on the upper body and ends them with kicks to the targets lower body before stepping in to thrust kick them. This technique is used with Know How series to create maximum damage with minimum exertion. |