Points: 0/0
General Information
Age: 13 Gender: Female Height: 5’2’’ Weight: 89 lbs Physical Features:
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Clothing/Accessories: Suzume often wears a simple pair of pants or shorts, depending on weather, that are a dark brown, almost black, in color. She also wears a black tank top that is rather fitting, showing off the curves that are only barely starting to show on the girl as she grows. She often wears an off the shoulders brown sweater over this, but no jewelry to speak of. Personality:
| Village: Iron Country Rank: C Rank Minor Country Stats: (0/50)
Affinity: Katon |
Abilities and Concentrations
Abilities | |
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First Ability | Brags’ Cloak |
Second Ability | Brags’ Form |
Third Ability | Brags’ Body |
Concentrations | |
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Ninjutsu | None |
Taijutsu | Sword Weapons The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu. Deft Hands The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways. Medicine The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu. Upper Body The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu. Lower Body The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu. |
Genjutsu | None |
Jutsu
Yoshin Kenjutsu:D-RankYoshin Kenjutsu is a style of sword techniques that originate from Waterfall Country. The style's method of attack is considerably different from normal sword techniques, as each one is actually focused more on intelligent strikes to the body at critical places. Nerves, muscles, organs, even joints, are all targets of Yoshin Style. Because of this, practioners typically use short blades such as wakizashi or kodachi, though katana users are not unheard of. The typical stance of the style is to hold your sword at chest level to make the typical jabbing motions of the style more accessible.
- Requires [Deft Hands], [Sword], and [Medicine]
*[Yoshin • Ambidexterity]
D-Ranked Taijutsu Discipline
Prerequisite: 5 Instinct
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize their preferred weaponry without any sort of issue. This extends to other methods of combat or simple everyday life as well.
*[Yoshin • Side Step]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Instinct
After stepping up beside the target or sidestepping an attack from the target, the user utilizes a quick striking method, drawing a very firm slash across the side, ribcage or arm of the target. The user slashes with the intent to both injure and startle the opponent, hoping to catch them off guard and disrupt the flow of their attacks. Unlike many other Yoshin techs that focus on shallow cuts that flare up in pain, this particular technique is meant to dig as deep as possible, many times slashing into bones to cause as much long term damage as possible.
*[Yoshin • Flinch]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Instinct
With a quick feint, the user quickly draws their sword up in an arc, aiming at a foe's eyes usually with intent to slash across their face and injure their eyes. The nature of the technique's movements make it easily read, prompting the target to avoid or dodge.
*[Yoshin • Finger Snap]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Instinct
Using a quick striking method, the user of this technique quickly draws a very firm slash towards the hands of the target aimed towards the fingers or palm. The user slashed with the intent to injure the gripping portions of the opponent's hand to knock weapons free with the slash, though the attack itself is shallow. Typically the technique is only useful as a quick disarm method and unsuitable for long term disarming.
*[Yoshin • Paper Slash]
D-Ranked Taijutsu Maneuver
Prerequisite: 5 Instinct
In this technique, the user switches from the typical critical blows to a more specialized 'swirl' pattern of slashing, which while much less effective in terms of damage, is useful in distraction. Wounds inflicted are patterned to flare up with pain when those muscle areas tighten, causing moves the opponent's make to recoil slightly on their bodies, the wounded areas acting as a detrimental pain in their actions.
C-Rank
*[Yoshin • Palm Offering]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Instinct
The user moves into a close fighting stance where he quickly calculates and delivers a series of deep cuts aimed at the opponent's hands. Due to the placement, these cuts interfere with the opponent's hand dexterity, covering sensitive areas between the fingers, knuckle joints, or even under fingernails if presented properly. This doesn't produce much damage, but it does lower the target's Taijutsu by 3 until the target receives medical attention for their wounds.
*[Yoshin • Forearm Disarm]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Instinct
The user will attempt to disarm a weapon in their opponent's hands by attacking the opponent's forearm with their blade. Whether by slashing or by stabbing, the damage this causes to the muscles and tendons in the forearm is usually enough to cause an opponent to drop whatever they are holding should the attack connect, while simultaneously lowering the target's strength by 3 due to the damage the muscles have sustained. This debuff lasts until the target receives medical attention to treat the wound.
*[Yoshin • Trip Up]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Instinct
Dropping down to one knee in front of a foe, the user performs a pair of quick slashes across the foe's shins. The user aims for a long nerve across the front of the shin to obstruct their movements. Striking the nerve can be detrimental to the opponent as the nerve is hard to 'miss', considering its size and the relative thin skin against the shin makes even grazes effective. Opponents struck by the effects of this technique suffer a spark of pain that drops the target's speed by 3, making it effective for retreating from a foe. This debuff lasts until the target receives medical attention to treat the wounds.
*[Yoshin • Tension Cutter]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Instinct
Focusing on a group of muscles along the opponent's torso, the user of this technique delivers a series of slashes while in movement. This produces a series of evenly spaced lines across the target's mid-section and sides. These cuts are not extremely damaging to the body, but the muscles targeted in that area aid in back and limb movement. Unable to fully draw power from their back or limbs, the target's Strength will reduce by 3 until proper medical attention is reached.
*[Yoshin • Achilles Bane]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Instinct
Ducking low and hooking their blade around the back of an opponent's ankle, the user draws a critical slice against the ankle's tendon, instantly shooting jolts of pain up the user's body. The pain causes even the slightest step to send shocks of pain through the nerve. Targets afflicted by this technique will lose 3 Speed until proper medical attention is reached.
B-Rank
*[Yoshin • Nerve Destruction]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Instinct
By performing a series of well calculated and precisely aimed stabs or cuts at an opponent's body, the user aims to pierce or slash their blade into any nerve clusters they can properly target. Common targets for this technique are the front of the shoulders, underneath the armpits, the solar plexus, the forearms and the thighs. Striking any one of these areas can effectively result in incapacitation, temporary paralysis or total body shock by sending waves of intense pain through the nerves in the area. Generally speaking, a target with high pain tolerance can resist many of the effects this technique causes.
*[Yoshin • Mind Breaking]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Instinct
Unlike most of the Yoshin style, the user performs this technique with either a bare hand or the hilt of their sword. Users quickly smash their hand or object into the temple of the foe before retreating out of striking range. The placement of this blow sends a concussion throughout the entirety of the brain, causing dizziness and reduced focus. The target's Taijutsu drops by 4 and their instinct drops by 5 for 4 posts as the opponent tries to reorient themselves.
*[Yoshin • Joint Strike]
B-Ranked Taijutsu Maneuver
Prerequisite: 25 Instinct
Quickly moving in close to a foe, the user lunges at a weak point of a foe's joints, such as under the shoulders through the armpit, into the elbow from the crook inside the arms, or behind the knees, etc, and slams the tip of their sword through it in an attempt to obliterate the functioning tendons and cartilage of the joint with any bones it can. This technique is severely debilitating, requiring an Iijutsu user to repair the damage, in some cases rendering the limb below the joint inoperable if a clean hit is delivered.
Quote:D-RankBone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength and 5 Taijutsu
Requires Upper Body, Lower Body, and Medicine Concentrations
*Fault Line
D-Rank Taijutsu Maneuver
The user throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, the user strikes the opponents thigh. It would cause immense discomfort and a hairline fracture, and if the opponent continues to try to utilize the limb further straining it very badly could turn the hairline fracture into a full severe fracture. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
*Quaker
D-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone to create intense pain in their calf making them unable to stand or create immense pain on the damaged leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
*Stop Pointing
D-Rank Taijutsu Maneuver
Pre-Requisite: Deft Hands Concentration
This technique requires the user to get close and personal and grab the opponent and force them into an armbar. Once the opponent is forced into an armbar the user must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
*Drunk Goggles
D-Rank Taijutsu Maneuver
The user claps their opponent's ear with the palm of their hand swinging wide to gather as much force as possible before smashing it causing bleeding and a ringing sensation in the opponent's ear. This also cause an influx of pressure in their ear canal making the opponent off balance. It will create a painful ringing, unbalance, and hamper their hearing. This causes the victim to experience a -1 taijutsu debuff. The effects of this jutsu last for 3 posts. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
*Right in the Sniffer
D-Rank Taijutsu Maneuver
The user positions themselves in a fighting stance and performs a quick jab with their dominating hand striking their opponent's nose attempting to break the cartilage causing immense pain and hampering their sense of smell as it fills with blood. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
C-Rank
*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The user sidesteps to whichever side their opponent throws a punch from and grasps their striking arm with their corresponding arm, and then the user raises their free arm high into the air locking it into an elbow striking angle before bringing it down with all their might striking the opponent's radius bone breaking it into two creating a clean break. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
*Look Over There
C-Rank Taijutsu Maneuver
The user throws a right or left hook twisting on the ball of their foot to add some extra force slamming their fist into the side of their opponents face around the orbit socket. Once making contact the blow will cause bleeding and swelling in the opponent's afflicted eye causing them to go temporarily blind until they receive medical attention. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
*Pelvis Grinder
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user grabs the opponent by the shoulders and attempts to knee them in their pelvis with all their force using the hard part of their knee causing a fracture inhibiting the opponent from sprinting or running, and causing them to stand at a funny angle inhibiting their ability to stand in a well fighting position. It also causes the opponent to be off their balance as they attempt to relieve the pain by putting more pressure into their knees. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
History Suzume was born in a rather small community, and immediately left at a dojo that was well known for helping out and keeping orphans when no one else could. Who her parents are is unknown, and where they are is unknown as well. The only thing that’s known is that her mother was a redhead who seemed to be completely task oriented. She stayed at the dojo when she took ill and was found to be pregnant, shortly after going into labor. But after she had the child she took no interest in her, even leaving her there in the middle of the night, never to be seen again.
Suzume was raised at the dojo, spending time with other orphans as ‘siblings’ and learning what she could of Yoshin, as well as the hand to hand style of Bone Breaker. She began her studies by the age of five, and spent her morning chores in the gardens of the dojo, helping to raise the very food she and the others ate. She seems to spend her days in quiet, living at the dojo still and learning something new every day. Though sometimes picked on by the boys at the dojo, she’s known for always getting her revenge and so its often only newer residents who get dumb enough to pick on her anymore. Yet like many young samurai before her, she has a curiosity that she feels is calling her to travel, and to learn.