[Accepted]Just a name change

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Zangy
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[Accepted]Just a name change

Post by Zangy » Sat May 06, 2017 11:07 am

Application: viewtopic.php?&t=6206042/1/
Change: Basic name change. Codes are in the next two posts.
Payment: Nada
CodingsShow
Oohazure: [color=#AFAD00][b]""[/b][/color]
Yumegokochi: [center][color=#79CDCD][font=Georgia][big][[sub][/sub]][/big][/font][/color][/center]
Okuure Daisuke: [b][color=#BA7CBC]""[/color][/b]
Kouseki Kazouchi: [b][color=#007D4F]""[/color][/b]

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Zangy
Posts: 29087
Joined: Sun Nov 23, 2008 7:00 pm
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[Accepted]Just a name change

Post by Zangy » Sat May 06, 2017 11:07 am

Username: Zangy
Points: 7/142
VP: 33
Okure, Daisuke
the Trickster's Son

[Light only exists to cast a shadow.]

General Information Age: 26
Gender: Male
Height: 6'3''
Weight: --
Physical Features:
  • Face/head: Taking very little from his father Daisuke has very little in the way of obscure features. Brown hair meeting brown eyes leaves a rather average man. His hair is always kept short, more as a way of not having to deal with it than anything else.
  • Body: To a quick glance, Daisuke is nothing out of the ordinary, even in terms of his body. Scrawny in almost every way, the ninja is not intimidating. However, due to some experiments and his own elemental body, Daisuke's entire body is made out of a misty type of poison, called [Bargaining]. While mostly held under check, this gives Daisuke a near weightless body, with the exception of his [Core].
Clothing/Accessories: Wanting to downplay his own abilities, Daisuke dresses rather blandly and not as one of his stature normally would. Keeping to browns, grays and other such colors, his wardrobe is almost specifically picked out to cause the least noticeable being possible. However, due to his poison body, he always keeps a bandana over his mouth, to limit the amount of poison that is spread to those around him. Additionally, he tends to wear a jacket over his normal clothing, allowing him to utilize it in defensive actions, making sure that his secret isn't released as easily. He always wears his forehead protector on his upper left arm.
PictureShow
Personality:
  • General: A big ball of emotions, Daisuke has many differing and sometimes conflicting ideals. Being born to the Hachidaime Mizukage lead to him having great access to all that Water Country had to offer. Kyuuri, being the trickster that he was, was rather hands off approach on his son, leading Daisuke to learn to rely only on himself. From that, he tends to keep a lot of secrets, making his use of an elemental body a secret from all that he can keep it from.
  • Hopes/Dreams: A bit of an underdog complex, Daisuke feels like he should be the one to defeat his father, as cliche as it is. Because of this, he constantly studies and improves his abilities, hoping to one day kill the Mizukage.
  • Fears: As any with an elemental body, Daisuke fears for the destruction of his core, keeping it safe whenever possible.
  • Combat Mentality: Like most Kirigakure ninja, Daisuke always wants to keep battles as short as possible, ignoring any chance for a target to escape without any lasting wounds. As a tactic from his father, though, he does have a goal of laying traps for targets, letting them set up their own grave.
History
Historical AccountsShow
Born to one of the strongest ninja of Kirigakure no Sato, Okure Kyuuri of House Shiimu, Daisuke had his life set out for him on a golden road. Born second, Daisuke was originally a twin, with an older brother named Jubaku. The two grew up rather spoiled, ignoring the blights and needs of those less well off than them. With just their father, though, this lead to them mainly being taken care of by differing caretakers of the village. This let them absorb the 'perfected' culture of the village, seeing it in the most grand light. Because of such, even the bare knowledge of the slums was outside of their grasp, as they kept to their own lives.

Being the Mizukage, Kyuuri kept a rather hands off approach to the boys' ninja abilities, believing that if they weren't strong enough to survive on their own, then they wouldn't be fit to be sons of the Mizukage. This, however, lead to the two feeling as if they were ignored by their father. After enrolling into the academy, the two boys found that they didn't inherent the amazing abilities of their father, failing at every step.

Of course, to the two boys, that was unacceptable. Looking for any way to complete their genin training the easy way, the two turned to poisons. Looking towards a recently passed chuunin as inspiration, they worked and worked on developing different kinds of poisons to use. Getting funding from their father, they swiftly worked on their taijutsu abilities to deliver poisons to the best of their abilities, debilitating their enemies in any way possible.

The two boys continued growing and utilizing more and more poisons as they climbed through the ranks. While, for the most part, their genin lives were rather unexciting. Learning that they gained almost none of their father's prowess in the arts of ninjutsu, they focused even harder on their poisons. When it came for the chuunin exams, Kyuuri thought that he would personally put his sons to the test. Pitting the twins against one another, they battled on and on, knowing that any nick or slash would be the end the fight immediately. Due to the nature, medics were constantly on watch, making sure that any slip up would immediately be caught.

Eventually, Jubaku landed the first actual blow, injecting his poison into Daisuke's torso. Attempting to keep fighting, the poison progressed throughout his body, as he eventually landed a blow on Jubaku. In a twisted sort of irony, both of the genin fell as the fight was called a draw. Daisuke's faster acting poison, allowed for them to both end at the same time. As the medical ninja tried to cure both of the genin, it seemed as the slower acting poison of Jubaku's was able to do much more permanent damage to his brother. Unable to fully cure him, Daisuke was left paralyzed from the waist down, effectively ending his life as a ninja.

At least, that would've been the case, if it hadn't been for Piku and Risu, two of Okane Kyuuri's kappa summons. Taking Daisuke to the Land of Kappa, they worked their ninjutsu and fuuinjutsu abilities, using Daisuke's knowledge and supply of poisons as the basis for their contract. Kyuuri, as the original signer of the contract, was required to swim down to the bottom of the Great Cucumber Lake and find a suitable gem to fit Daisuke's soul. While relatively new at the time, Kyuuri trusted his summons to not do anything to harm the boy, at least, while he was gone. Delving deep into the water, he took a great while picking and choosing from a giant crystal that was near identical to Kyuuri's own blessed crystal. The kappa went hard at work, manipulating the boy, requiring Kyuuri to leave as they worked their magic, forbidding him from returning for three months.

During this time, Jubaku continued training as Daisuke was recovering, eventually reaching full chuunin status. Whenever Kyuuri was finally able to return, Daisuke was almost as good as new, or so it appeared. The kappa explained what they did, sealing the boy's body and soul, effectively, into the crystal, as an elemental body. At first, Kyuuri was confused on what element that Daisuke was able to use, seeing as his ninjutsu ability was one of the worst in the village, for all the currently active genin. Piku then explained how they utilized his poisons and created a new type of element: Dokuton, the poison release. Using the poisons that the boy had used to form his new body, they utilized his natural affinities of Fuuton and Suiton to mesh together, making the new element. Surprised at their ingenuity, Kyuuri thanked the kappa, as they waved him off, saying that they would ask for their price at a later date.

With his new abilities, Daisuke, with Kyuuri's advice, hide the fact of obtaining an elemental body, just playing it off as learning and completing Dokuton, because of a freak accident with the poisons that were injected into his body, keeping the Land of Kappa a secret. Easily able to obtain chuunin rank, he continued on, completing missions, learning how to use Dokuton, and crafting new and better poisons.

Once Basuta was fit to be Kage, the kappa then called in their debt, requiring Kyuuri to return to the Cucumber Lake and help them with differing tasks. While Kyuuri was gone, Daisuke worked even harder, thinking that once he became strong enough, he would be able to go to the Land of Kappa and learn more about his arts. With Basuta's mysterious disappearance, Kyuuri was called back once more, for only a small period of time, only to be replaced again, as the Kappa called him back, only loaning out his power for a tiny amount of time.

Seeing how much stronger that Kyuuri had become, this pushed Daisuke even harder, becoming a jounin in very little time, mastering his elemental body.

Battle Information Village: Kirigakure no Sato
Rank: Jounin

Stats: (0/50)
  • Ninjutsu+: 35
  • Taijutsu-: 25
  • Genjutsu-: 10
  • Stamina+: 30
  • Control+: 38
  • Strength-: 15
  • Speed+: 30
  • Instinct-: 17
Equipment:
CoreShow
Being a Shiimu, Daisuke takes his religious practices fairly seriously. Because of such, Daisuke used a combination of necklace and weight to be his core. To those viewing it, the necklace portion always is above his clothing, glowing a light blue in its rectangular prism shape. However, this is only part of the full core. For the back of the necklace is another, larger crystal prism (4 inches cubed) that is very hard to damage, requiring hits greater than his [Stamina] to break. This is normally kept inside of his mist body, letting it be a counterweight to the blessed jewel to keep him safe from Oni.
PoisonsShow
[Denial]
D-Ranked Injection Poison
A rather simple poison used by Daisuke. Denial takes the form of an injection-based light green liquid poison that must reach a target's blood before taking effect. Once doing so, the poison lightens the mind of the target, lessening their reaction time. Additionally, it makes it harder for the targets to realize that they have actually been poisoned, making it harder for them to focus on multiple things at once.
  • Onset Time: 3 posts after introduction
  • Run Time: 4 posts
  • Effect: -3 Instinct per application
[Taste]
D-Ranked Inhaled Poison
An airborne poison, [Taste] is a lilac gas has a pleasant smell of freshly brewed tea. Whenever exposed to the air, it expands outward up to 1 meter in each direction and lasts in the air for 2 posts before dissipates into the rest of the surrounding air. Once inhaled, this poison takes a near immediate effect. Making the tongue a bit numb, the poison dillutes any sensations that the target's tongue has, preventing them from tasting anything and making their speech slightly slurred, but still understandable.
  • Onset Time: 1 post after introduction
  • Run Time: 4 posts
  • Effect: Nullify sense of taste and slurred words.
[Anger]
C-Ranked Inhaled Poison
An airborne poison, [Anger] can be used in a variety of ways. When exposed to air, [Anger] expands outward, normally reaching 3 meters in diameter and lasts for 3 posts and looks like a light red mist. Once inhaled, it has an almost immediate effect, causing victims to become irrationally angry at whatever they can see, hear, or experience. Because of this, the victims do see a temporary bonus to their physical power, at the cost of their subtlety. Normally this manifests as their bodies not being as fancy with their movements, as attacks come at a rather straightforward manner.
  • Onset Time: 1 post after introduction
  • Run Time: 6 posts
  • Effect: +6 Strength, -6 Taijutsu
[Smell]
C-Ranked Abrasion Poison
A rather strange light blue poison that can be introduced into the bloodstream through any sort of cut or through getting it into the target's bloodstream. Once the poison takes effect, the target's nose will start to produce an excess of mucus, preventing them from smelling anything besides their own nose, while also making it slightly harder for them to breathe normally, resulting in a stamina drop for the duration, if they do anything that would require heavy breathing.
  • Onset Time: 2 posts after introduction
  • Run Time: 6 posts
  • Effect: -1 Stamina, if the target exerts themselves and loss of smelling capabilities
[Bargaining]
B-Ranked Inhaled Poison
Daisuke's most used poison, [Bargaining] is actually the main poison that he utilizes as his [Elemental Body]. While the main body of the liquid poison is a light blue color, the vapors of the poison are the main ways to succumb to the poison. The colorless vapors themselves tend to extend out to a total of 5 meters from the main body of gas, yet smell slightly of fresh rainwater. Inhalation of the vapors causes an intense feeling of trust of all those around them, while slowly deadening their body's ability to react.
  • Onset Time: Immediate
  • Run Time: 4 posts from last dosage
  • Effect: -2 speed per post, while inhaling the vapors and increased trust in those around them.
[Hear]
B-Ranked Abrasion Poison
A red liquid poison that can be applied to any abrasion or be swallowed, this poison is a slow and steady poison, taking a bit longer to take effect compared to Daisuke's other poisons. Once the target has been introduced to the abilities of the poison, their ear drums start to falter, preventing them from hearing anything besides the blood flow of their nearby veins and arteries. Once the poison has run its coarse, the target will have a massive build up of earwax in their ears, making it hard to hear anything at all. Additionally, the poison offsets the target's sense of balance, for the duration, causing a loss in aiming, balance, and any direct and dexterous movements.
  • Onset Time: 4 posts
  • Run Time: 6 posts
  • Effect: Deafness and -3 Taijutsu
[Depression]
A-Ranked Inhalation Poison
An inhalation based poison utilized by Daisuke that aims to destabilize opponents. This dark blue gaseous poison, after the initial onset period, the target will find it harder and harder to move and keep going on. After the secondary onset time, the target will fall asleep. While able to be awoken from this state, it takes a great deal to finally rouse them (around three posts of activity), they will still suffer from the speed loss.
  • Onset Time: 2 posts/4 posts
  • Run Time: 10 posts
  • Effect: -5 speed/sleep
[See]
A-Ranked Injected/Consumed Poison
A rather specialized poison crafted by Daisuke that is a clear liquid that reeks of bleach. Whenever consumed by a target or introduced to their bloodstream, it starts to cause an immense amount of stress towards their eyes, with a build up of blood gathering around the optic nerves. Over the duration, their eyesight becomes cloudier and cloudier until the final run time, in which their blood vessels burst, resulting in permanent blindness unless fixed through Iijutsu. The amount of stress in that region for the onset time causes their body to react much slower.
  • Onset Time: 3 posts
  • Run Time: 4 post
  • Effect: Blindness and -6 Instinct for the onset time
[Acceptance]
S-Ranked Injection Poison
Daisuke's deadliest poison, it has the added benefit of being hard to detect, due to the long onset period and the lack of symptoms and clear color, with an exception of a light maple smell. Being a clear liquid that can coat nearly anything sharp, it is introduced to the victim through any sort of cut or abrasion to the victim. The poison then starts to spread, doing very little at all to almost anyone that notices. Keen opponents can notice that something is off, however, as their limbs become colder to the touch. The more effort that they exert seems to speed this process up, notifying them that something is wrong. Reaching the heart through the onset period, the poison then causes the target to have a violent heart attack as it causes the blood in the heart to harden into a jello-like substance, normally causing immediate death. If known and removed before the onset period, death can be avoided, though this is very hard to accomplish.
  • Onset Time: 5 posts
  • Run Time: 1 post
  • Effect: Violent heart attack
Companions: (0/1)
Affinity: Suiton and Fuuton
Specialist: Ninjutsu: Elemental Specialist
Having devoted their lives to mastering the Elemental affinities, Daisuke is classified as an Elemental Ninjutsu Specialist. Elemental specialist are able to devote a total of 10 concentrations to elemental concentrations, unlike most people who are capped at 8. The user is not able to access any specializations that are marked for Ninjutsu Specialist, but instead, can now pick up concentrations marked for Elemental Specialists. Additionally, their two additional concentrations MUST be used for elements. They cannot use them for ninpou styles. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, Daisuke is able to utilize Ninjutsu concentrations reserved for specialists, but cannot utilize non-elemental ninjutsu specializations. Additionally they are able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be [Ninjutsu], [Speed], and 2 of [Control] and [Stamina].
Abilities and Concentrations
Abilities
Poison BodyAfter achieving unparalleled mastery of ninjutsu, Daisuke is able to become one with poison. After undergoing the grueling process of sealing themselves into an object they were able to gather poison around themselves to recreate their bodies. This object must be inside or at least constantly within physical contact with their artificial body. This means that their bodies take on the properties of poison at almost all times. Any damage sustained by the body is able to be recovered by gathering more of the same element, and is incapable of bleeding. While this gives Daisuke a form of almost invulnerability, if the object that holds their true self is damaged it spells out almost certain death.

Takes one Ability Slot.
Requires 15 or more Control
Second Ability--
Third Ability--
Concentrations
Ninjutsu
  1. Venenumkinesis - After achieving notable mastery over Dokuton, the user has developed an expert control over it. Without needing the use of hand seals or an existing technique, the user can shape and direct any existing body of the element of their mastery.
  2. Suiton Affinity -- A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the suiton affinity. Suiton has an enveloping effect.
  3. Fuuton Affinity -
    A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
  4. Mist Release - A character with this concentration is able to utilize Mist, an extension composed of Fuuton and Suiton, and can make and use any custom or archived jutsu that require Mist. Mist has an encroaching effect. You must be a former or present Kiri shinobi and have both Suiton and Fuuton to utilize this concentration.
  5. Dokuton - Poison Release - Not a true elemental release on its own, Dokujutsu is an elemental extension of Suiton for liquid based poisons and Fuuton for gas based posions, letting the user utilize poison based jutsu. Dokujutsu have a poisoning effect, being toxic and harmful towards most living things. The different poisons that are able to be used depend on the jutsu's ninjutsu stat prerequisite.
    • 1-9 Ninjutsu - D Ranked Poisons
    • 10-19 Ninjutsu - C Ranked Poisons
    • 20-24 Ninjutsu - B Ranked Poisons
    • 25-34 Ninjutsu - A Ranked Poisons
    • 35 or higher Ninjutsu - S Ranked Poisons
  6. -
  7. -
  8. -
Taijutsu
  1. Deft Hands - The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
  2. Upper Body - The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.
  3. Perception - The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
  4. Lower Body
    - The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.
  5. Acrobatics - The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Genjutsu
  1. -
  2. -
  3. -

[/spoiler]
CodingsShow
Oohazure: [color=#AFAD00][b]""[/b][/color]
Yumegokochi: [center][color=#79CDCD][font=Georgia][big][[sub][/sub]][/big][/font][/color][/center]
Okuure Daisuke: [b][color=#BA7CBC]""[/color][/b]
Kouseki Kazouchi: [b][color=#007D4F]""[/color][/b]

User avatar
Zangy
Posts: 29087
Joined: Sun Nov 23, 2008 7:00 pm
Contact:

[Accepted]Just a name change

Post by Zangy » Sat May 06, 2017 11:08 am

Jutsu
Dokuton NinjutsuShow
D-Ranked Dokuton [color=#BA7CBC][b]Dokuton • Minor Kappa Pellet[/b][/color]
D-Ranked Ninjutsu
After doing the needed hand seals, the user gathers breath, then breaths out a small projectile of liquid poison. This projectile travels at a speed of 8 and hits with a strength of 2, traveling up to 15 meters away.

[color=#BA7CBC][b]Dokuton • Minor Kappa Blast[/b][/color]
D-Ranked Ninjutsu
After doing the needed hand seals, the user gathers breath, then breaths out a small projectile of a gaseous poison. This projectile travels at a speed of 5 up to 15 meters away and explodes outward in a burst of gas that covers 1 meter cubed, with a tags worth of force.

[color=#BA7CBC][b]Dokuton • Transmute Minor Poison[/b][/color]
D-Ranked Ninjutsu
After doing the needed hand seals, Daisuke channels chakra through his body, editing the type of poison that is currently making up his body into a D ranked poison. Even after the hand seals are completed, this takes a full post to finish the conversion.

[color=#BA7CBC][b]Dokuton • Fade into the Person[/b][/color]
D-Ranked Ninjutsu
After doing the needed hand seals, Daisuke creates a Dokuton chakra shell around his body, forming at a speed of 1 and having a strength of 1. This chakra shell completely covers his body, no matter what type of poison that he currently is made up of, preventing anyone that touches him from getting affected by the poison. As a very low-impact technique, this lasts for an entire thread unless broken sooner.

[color=#BA7CBC][b]Dokuton • [/color][color=#9BC4E2]Disperse[/b][/color]
D-Ranked Ninjutsu
After doing the needed hand seals, Daisuke channels chakra into his mist, causing it to immediately disperse.
C-Ranked Dokuton [color=#BA7CBC][b]Dokuton • Kappa Pellet[/b][/color]
C-Ranked Ninjutsu
After doing the needed hand seals, the user gathers breath, then breaths out a projectile of liquid poison. This projectile travels at a speed of 15 and hits with a strength of 5, traveling up to 20 meters away.

[color=#BA7CBC][b]Dokuton • Kappa Blast[/b][/color]
C-Ranked Ninjutsu
After doing the needed hand seals, the user gathers breath, then breaths out a projectile of a gaseous poison. This projectile travels at a speed of 10 up to 20 meters away and explodes outward in a burst of gas that covers 2 meters cubed, with two tags worth of force.

[color=#BA7CBC][b]Dokuton • Fade into the Group[/b][/color]
C-Ranked Ninjutsu
After doing the needed hand seals, Daisuke creates a Dokuton chakra shell around his body, forming at a speed of 1 and having a strength of 4. This chakra shell completely covers his body, no matter what type of poison that he currently is made up of. However, it does allow aromas and vapors through, but still preventing those that touch from being affected by his poisons. Those that breath in vapors, if the poison transmits through vapors, will succumb to the poison. As a very low-impact technique, this lasts for an entire thread unless broken sooner.

[color=#BA7CBC][b]Dokuton • [/color][color=#9BC4E2]Corrupted Mist Technique[/b][/color]
C-Ranked Ninjutsu
A slight alteration of the normal Kirigakure no Jutsu technique created by Daisuke. After forming the required hand seals, Daisuke creates a blanket of poisonous mist which covers the area around him. The mist extends to 20 meters from the user's original position, but can reach up to 50 meters if they spend the whole post concentrating on it, during which time he cannot move or cast other techniques. The mist limits the visibility of those inside to 8 meters in any direction. The technique lasts for 10 posts..

[color=#BA7CBC][b]Dokuton • Transmute Poison[/b][/color]
C-Ranked Ninjutsu
After doing the needed hand seals, Daisuke channels chakra through his body, editing the type of poison that is currently making up his body into a C ranked poison. Even after the hand seals are completed, this takes a full post to finish the conversion.

[color=#BA7CBC][b]Dokuton • [/color][color=#9BC4E2]Twisted Clone[/b][/color]
C-Ranked Ninjutsu
After doing the needed hand seals, Daisuke materializes and creates a clone of himself. When destroyed, it explodes into a poof of [color=#BA7CBC][b]Dokuton • [/color][color=#9BC4E2]Corrupted Mist Technique[/b][/color]. The poison mist will release and burst outward from the clone. This acts as a good container and transportation for the poison mist jutsu. The clone can only use taijutsu. This clone has the following stats: 3 Taijutsu, 3 Stamina, 1 Strength, 5 Speed. The clone exists for a maximum of 3 posts before detonating automatically.
B-Ranked Dokuton [color=#BA7CBC][b]Dokuton • Major Kappa Pellet[/b][/color]
B-Ranked Ninjutsu
After doing the needed hand seals, the user gathers breath, then breaths out a projectile of liquid poison. This projectile travels at a speed of 30 and hits with a strength of 10, traveling up to 25 meters away.

[color=#BA7CBC][b]Dokuton • Major Kappa Blast[/b][/color]
B-Ranked Ninjutsu
After doing the needed hand seals, the user gathers breath, then breaths out a projectile of a gaseous poison. This projectile travels at a speed of 20 up to 25 meters away and explodes outward in a burst of gas that covers 8 meters cubed, with 4 tags worth of force.

[color=#BA7CBC][b]Dokuton • Fade into the Crowd[/b][/color]
B-Ranked Ninjutsu
After doing the needed hand seals, Daisuke creates a Dokuton chakra shell around his body, forming at a speed of 1 and having a strength of 9. This chakra shell completely covers his body, no matter what type of poison that he currently is made up of. However, the chakra shell is very thin, allowing for an osmosis of sorts to take place for those that touch Daisuke, making it possible to poison people through touch. As a very low-impact technique, this lasts for an entire thread unless broken sooner.

[color=#BA7CBC][b]Dokuton • [/color][color=#9BC4E2]Rain of Acid[/b][/color]
B-Ranked Ninjutsu
After doing the needed hand seals, Daisuke throws his hand downwards. From the top of the mist could, liquid poison will rapidly condense, forming into golf ball sized pebbles that will rain down with 35 speed with 5 strength throughout the area of the mist for one post. Through the use of the jutsu, Daisuke is able to turn a gaseous poison into a liquid one as it starts to rain down.

[color=#BA7CBC][b]Dokuton • [/color][color=#9BC4E2]Thicken the Broth[/b][/color]
B-Ranked Ninjutsu
While inside the mist, Daisuke will perform the correct hand seals, and clasp his hands to initiate the ninjutsu. In response the whole mist will become outstandingly thick with poison. The opponent and anyone inside the mist will be able to move normally, but their breathing space will be limited and choked with poison. This causes them to lose 1 point of stamina for every post they spend in the mist. This jutsu lasts for 9 posts.

[color=#BA7CBC][b]Dokuton • [/color][color=#9BC4E2]Condense on All[/b][/color]
B-Ranked Ninjutsu
After finishing the needed hand seals, Daisuke will focus on a 3 meter cubed area of mist. The mist will then become extremely dense, weighing down with with 20 strength. Anyone caught within this area with less than 20 strength will be unable to move, and anything with more than 20 strength passing through the area will have their speed reduced by 6.

[color=#BA7CBC][b]Dokuton • Protection[/b][/color]
B-Ranked Ninjutsu
After doing the needed hand seals, Daisuke causes the poison around his core to solidify, causing it to increase its durability by 20. This lasts as long as Daisuke holds the final seal, making him unable to use any other ninjutsu.

Dokuton • Transmute Major Poison
B-Ranked Ninjutsu
After doing the needed hand seals, Daisuke channels chakra through his body, editing the type of poison that is currently making up his body into a B ranked poison. Even after the hand seals are completed, this takes a full post to finish the conversion.

Dokuton • Treasury Ball
B-Ranked Ninjutsu
After doing the needed hand seals, Daisuke gathers Dokuton chakra in his mouth before barfing it up in front of him, creating a .5 meter diameter ball of poison in front of him. Each post that this 10 strength ball exists, it will spew out one of Daisuke's poisons, in either liquid or gaseous form, up to 20 cubic meters of poison, filled with Daisuke's chakra. This lasts for up to 4 posts.
A-Ranked Dokuton [color=#BA7CBC][b]Dokuton • Venenumkinesis[/b][/color]
A-Ranked Ninjutsu
Having achieved notable mastery of Dokuton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

[color=#BA7CBC][b]Dokuton • Supreme Kappa Pellet[/b][/color]
A-Ranked Ninjutsu
After doing the needed hand seals, the user gathers breath, then breaths out a projectile of liquid poison. This projectile travels at a speed of 40 and hits with a strength of 10, traveling up to 30 meters away.

[color=#BA7CBC][b]Dokuton • Supreme Kappa Blast[/b][/color]
A-Ranked Ninjutsu
After doing the needed hand seals, the user gathers breath, then breaths out a projectile of a gaseous poison. This projectile travels at a speed of 25 and explodes outward in a burst of gas that covers 16 meters cubed, with 8 tags worth of force.

[color=#BA7CBC][b]Dokuton • [/color][color=#9BC4E2]Two Deaths[/b][/color]
A-Ranked Ninjutsu
This technique may only be used on one who has spent 2 or more posts within one of the user's mist jutsu. After performing the required hand seals, the user will severely thicken the area around the target, which will reduce their speed by -3. If the target remains within the jutsu for a post after that, the poisonous mist that they are breathing in will coalesce into water in their lungs. This affects people depending on their stamina.
1-5 Stamina: They drown unless aided within 4 posts.
5-15 Stamina: They are incapacitated within 2 posts and knocked unconscious.
15+ Stamina: They experience pain and irritation in their lungs due to the water's presence, similar to being stabbed in the chest, but they were able to expel it quickly. Causing a -9 in stamina.

[color=#BA7CBC][b]Dokuton • [/color][color=#9BC4E2]Corrupted Clone[/b][/color]
A-Ranked Ninjutsu
After doing the needed hand seals, Daisuke materializes and creates a clone of himself. When destroyed, it explodes into a poof of [color=#BA7CBC][b]Dokuton • [/color][color=#9BC4E2]Corrupted Mist Technique[/b][/color]. The poison mist will release and burst outward from the clone. This acts as a good container and transportation for the poison mist jutsu. The clone can only use taijutsu. This clone has the following stats: 7 Taijutsu, 10 Stamina, 10 Strength, 18 Speed. The clone exists for a maximum of 10 posts before detonating automatically, unless commanded to sooner.

Dokuton • Transmute Supreme Poison
A-Ranked Ninjutsu
After doing the needed hand seals, Daisuke channels chakra through his body, editing the type of poison that is currently making up his body into an A ranked poison. Even after the hand seals are completed, this takes a full post to finish the conversion.
S-Ranked Dokuton [color=#BA7CBC][b]Dokuton • Perfect Kappa Pellet[/b][/color]
S-Ranked Ninjutsu
After doing the needed hand seals, the user gathers breath, then breaths out a projectile of liquid poison. This projectile travels at a speed of 50 and hits with a strength of 20, traveling up to 50 meters away.

[color=#BA7CBC][b]Dokuton • Perfect Kappa Blast[/b][/color]
S-Ranked Ninjutsu
After doing the needed hand seals, the user gathers breath, then breaths out a small projectile of a gaseous poison. This projectile travels at a speed of 35 traveling up to 50 meters away and explodes outward in a burst of gas that covers 32 meters cubed, with 16 tags worth of force.

[color=#BA7CBC][b]Dokuton • [/color][color=#9BC4E2]Perfected and Corrupted Mist[/b][/color]
S-Ranked Ninjutsu
After forming the required hand seals, Daisuke creates a blanket of poisonous mist which covers the area around him. The mist covers a 75 meters cubed area. The mist limits the visibility of those inside to 1/2 meter in any direction, and completely dampens scents, making it impossible to smell anything without advanced smelling techniques, and limiting advanced smelling and scent control techniques to 2 meters. Additionally sound is dampened to the point where nothing can be heard without advanced hearing techniques. Those using advanced hearing techniques won't be able to hear anything that's not within 4 meters of them. Additionally, the mist is saturated in chakra, which makes it impossible for sensors outside the mist to sense who is in it, and those within it to sense outside of it. This lasts for 10 posts.

Dokuton • Transmute Perfect Poison
S-Ranked Ninjutsu
After doing the needed hand seals, Daisuke channels chakra through his body, editing the type of poison that is currently making up his body into an S ranked poison. Even after the hand seals are completed, this takes a full post to finish the conversion.
Mist NinjutsuShow
D-Ranked Mist [color=#9BC4E2][b]*Hidden Mist Techniquev2[/b][/color]
D-Ranked Ninjutsu
Prerequisite: Kiri-nin
Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist Ninja. After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist extends to 20 meters from the user's original position, but can reach up to 50 meters if they spend the whole post concentrating on it, during which time they cannot move or cast other techniques. The mist limits the visibility of those inside to 8 meters in any direction. This technique lasts a number of posts equal to the user's stamina.

[color=#9BC4E2][b]*Hidden Mist Technique[/b][/color]
D-Ranked Ninjutsu
Prerequisite: Kiri-nin
Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist Ninja. After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers 20x20x20m area. The mist limits the visibility of those inside to 4 meters in any direction. This technique lasts a number of posts equal to 1/2 the user's stamina.

[color=lightgreen][b]*Moving Mist Technique[/b][/color]
D-Ranked Ninjutsu
After performing the correct hand seals, the user will cause the mist to shift and move in whatever direction they please. This mist moves at 5 speed, and while casting this technique the user cannot move or cast other techniques.

[color=lightgreen][b]*Mist Anchor[/b][/color]
D-ranked Ninjutsu
After performing the correct hand seals, the user slowly moves their hand down, stabilizing the mist in the area. D-rank fuuton jutsu will still work in the mist, but will no longer displace it, allowing the mist jutsu to be maintained easier. Additionally, the duration of the mist will be extended by 2 posts.
C-Ranked Mist [color=#9BC4E2][b]*Shrouding Mist Technique[/b][/color]
C-rank Ninjutsu
Prerequisite: Hidden Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers 30x30x30m area. The mist limits the visibility of those inside to 3 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. This technique lasts a number of posts equal to the user's 1/2 stamina.

[color=#9BC4E2][b]*Thick Mist[/b][/color]
C-rank Ninjutsu
While inside the mist, the user will perform the correct seals and clasp their hands to initiate the jutsu. The water will increase and substantially grow in thickness. This will make anything that enters or is within the mist experience -3 speed so long as they are inside it. This technique lasts 4 posts.
B-Ranked Mist A-Ranked Mist S-Ranked Mist
Fuuton NinjutsuShow
D-Ranked Fuuton [color=#lightgreen][b]Fuuton • Air Cushion[/b][/color]
D-Ranked Fuuton Jutsu
After forming a short string of hand seals, air will compact itself into a 4 meter radius cushion of sorts that is used to soften a fall from a great height. This won't prevent all damage, but it will prevent major injury. This can be used up to twenty meters away, and lasts until the end of the post it is utilized in, and does not carry the Fuuton passive.

[color=#lightgreen][b]Fuuton • Harvesting Air[/b][/color]
D-Ranked Fuuton Jutsu
After doing the needed hand seals, Daisuke utilizes the lack of density of his Dokuton body, by gathering Fuuton chakra under his feet. With a sudden burst of movement, Daisuke jumps into the air, releasing the burst of Fuuton chakra while jumping, causing him to gain double the amount of 'air time' that would normally occur, while also allowing him to jump farther.

[color=#lightgreen][b]Fuuton • Change the Scene[/b][/color]
D-Ranked Fuuton Jutsu
After doing the needed hand seals, Daisuke causes a burst of Fuuton chakra to burst from one of his hands, as tiny amounts are released from the rest of his body, that doesn't apply the Fuuton passive. While not enough to sustain flight in any way possible, this burst of wind does allow him to effectively change his direction while he is in the air, due to his lightweight body.

*[color=#lightgreen][b]Fuuton • Enhanced Launch[/b][/color]
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at 3 extra speed. The user also has 3 less Taijutsu until they once again touch the ground. Those with less than 5 Taijutsu (after deduction) will stumble and fall when trying to land. The Fuuton passive is not applied in this technique.

[color=#lightgreen][b]Fuuton • Boom Fist[/b][/color]
D-Ranked Fuuton Jutsu
After doing the needed hand seals, Daisuke gathers Fuuton chakra around his hands. For the next 4 posts, if Daisuke gets close enough to hit with his hands, the fuuton chakra will burst off, cutting the surrounding area with a strength of 5, as the burst travels forward at a speed of 5.
C-Ranked Fuuton [color=#lightgreen][b]Fuuton • Gust of Wind[/b][/color]
C-Ranked Fuuton Jutsu
After doing the needed hand seals, Daisuke channels Fuuton chakra into his arms and legs and spins around, releasing the chakra in sporadic bursts, creating a burst of chakra from his body. In doing so, the chakra flies out at without carrying the Fuuton passive nor dealing damage. While not strong in of itself, the true power of this technique is the distance it can reach and its ability to remove particulates, such as fogs, mists, smoke and other such things, for 50 meters per post, as long as he continues channeling and as long as they aren't from a higher ranked jutsu.

[color=#lightgreen][b]Fuuton • Wings of Mercury[/b][/color]
C-Ranked Fuuton Jutsu
After doing the needed hand seals, Daisuke forms a mass of Fuuton chakra around himself, while also creating small cyclones of wind around his legs. For five posts, this increases Daisuke's [Speed] by 6, while lowering his [Taijutsu] by 3, and also making it so he is unable to hear anything, due to the wind's circulation. This does not apply Fuuton's passive.

[color=#lightgreen][b]Fuuton • Purifying Gasp[/b][/color]
C-Ranked Fuuton Jutsu
After doing the needed hand seals, Daisuke inhales deeply, as he channels Fuuton into his mouth. As he does so, he inhales airborne gasses into his body, using the Fuuton chakra to purify the gas, removing harmful airborne dangers, releasing the now-purified air through his body in a comforting breeze. With each use of this jutsu, he is able to absorb and purify up to 15 cubic meters of gas.

*[color=#lightgreen][b]Fuuton • Wind Clone[/b][/color]
C-Ranked Fuuton Jutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will be able to act entirely independently of the user for 5 posts before dissipating, with physical capabilities equal to the stats listed below. This clone applies the fuuton passive to enemies it touches.
  • Taijutsu: 6
  • Stamina: 6
  • Strength: 5
  • Speed: 8
[color=#lightgreen][b]Fuuton • To the Sky![/b][/color]
C-Ranked Fuuton Jutsu
After performing the necessary hand seals, Daisuke places one of his hands onto the ground, forcing Fuuton into the ground around him. In a 20 meter radius around him, a big rush of air blasts upward, sending anyone or thing with a strength of less than 10 flying into the air at a speed of 10. Things that aren't bolted down can also be flung in this manner.
B-Ranked Fuuton [color=#lightgreen][b]Fuuton • Bring Down the Mighty[/b][/color]
B-Ranked Fuuton Jutsu
After doing the needed hand seals, Daisuke places one of his hands on the ground, creating a zone of air around him, that spreads out at a speed of 15 and strength of 25, for as long as Daisuke channels chakra into the ground. Anyone hit by the wind that has a strength less than 25 will be knocked down and suffer from the cuts from the fuuton chakra. Those that are flying, however, are effected even more, however, as those that aren't able to stabilize themselves (Control or Taijutsu stat of 24 or less, depending on how they are flying) lose control of their flying for as long as Daisuke continues to channel chakra, and for two posts after.

[color=#lightgreen][b]Fuuton • Blessings of the Gale[/b][/color]
B-Ranked Fuuton Jutsu
After doing the needed hand seals, Daisuke shrouds either himself or a person that he is touching in a whirling cloak of howling wind that manifests at a speed of 5, but are able to redirect all incoming techniques that attempt to hit the person shrouded as if the winds had a strength of 25. Projectiles with less than 30 speed/strength, however, are able to be redirected through the winds and sent back in the direction that they came in. This lasts for up to 7 posts and only applies the fuuton passive to the outer sides of the gale, not the one inside.

[color=#lightgreen][b]Fuuton • Natural Serenity[/b][/color]
B-Ranked Fuuton Jutsu
After doing the needed hand seals, Daisuke causes Fuuton chakra to leak from his body, up to 70 meters away from him. This chakra calms the air, while also dispersing fog, dust, airborne poisons, and other such particulates. Additionally, the natural wind force in the area will be reduced in strength, becoming only a light breeze if it is 50 mph or lower. Finally, this also calms weather to a being a neutral atmosphere, cancelling out rains, snows, and other such things in the immediate area for up to eight posts, unless other higher ranked jutsu are enacted on the area.

[color=#lightgreen][b]Fuuton • Covering Scent[/b][/color]
B-Ranked Fuuton Jutsu
After doing the needed hand seals, Daisuke spins in a circle. In doing so, he creates a near-silent and non-harmful gust of wind that stays in the area for up to 8 posts. While harmless by itself, this gust of wind, which travels at a speed of 20, will erase and negate any scent given off that would not normally be in the area. As long as the gust in existence, it has a maximum range of 30 meters and constantly trails the user.

*[color=#lightgreen][b]Fuuton • Pressure Damage[/b][/color]
B-Ranked Fuuton Jutsu
After making the required hand seals, the user will focus chakra into their mouth. They will release the wind chakra as a large sphere with a 10m radius at 20 speed, which has a maximum range of 50m. Should the target be hit within the first 30m, the attack will inflict the maximum amount of damage, causing an explosive force equivalent to 4 explosive tags, spreading cutting winds capable of slicing close to the bone over the same area. Should they be struck in the last 20m, it will only apply 3 explosive tags worth of force and range.
A-Ranked Fuuton *[color=#lightgreen][b]Fuuton • Gentle Caress of Suffocation[/b][/color]
A-Ranked Fuuton Jutsu
Once the user has performed the required hand seals, it is recommended that they take a deep breath. This is because their fuuton chakra will visibly surge outward to cover an area of 30m in all directions around their person. While this does not create a vacuum or remove all the air, it does push specifically all of the oxygen out of the area and keeps it that way for 5 posts, though the duration can be extended if the final hand seal is held. Note that extending the duration will incur additional chakra costs. This technique causes all who remain within this area to lose 5 stamina per post that they do not escape it. If they reach 0 stamina, they will black out. The stamina regenerates at a rate of 5 per post that they are outside of this technique's effect.

[color=#lightgreen][b]Fuuton • Secret Blade, Dead Enemies[/b][/color]
A-Ranked Fuuton Jutsu
After doing the needed hand seals, Daisuke 'hardens' some of the air around him, creating jagged nearly invisible blades in various spots around him, but those with active sight enhancing jutsu are able to see these blades, clearly, however, or those with an [Instinct] stat of 25 or higher. The blades are covered in fuuton chakra, but are fairly small, making them hard to notice. The area in which the blades are manifested take up a total area of 30 meters cubed and last for 8 posts. Those that move through this area at a speed of 5 or less only get tiny knicks and cuts, as they can easily notice the blades, but those who move faster without noticing will feel the resistance of the blades cutting through them at a strength of 25, while the fuuton passive cuts as well. Additionally, these blades are able to be hidden especially well in different types of mists, making them an idea tool for killing unsuspecting victims.
S-Ranked Fuuton *[color=#lightgreen][b]Fuuton • Dragon's Deadly Descent[/b][/color]
S-Ranked Fuuton Jutsu
After performing the correct hand seals the user will create a serpentine dragon of wind approximately 20m long and 10m in diameter. This dragon will move at a speed of 35 according to the user's will for 3 posts. While it does not have a hard skin, anything which it passes over will be exposed to incredibly strong blades of wind constantly roaring within it, which strike rapidly with a strength of 35. These roaring blades of wind not only constantly sound like the intimidating roar of a dragon, but are sharp enough to cut through steel. The user cannot move while controlling the dragon, nor can they cast any other techniques. The dragon may only move up to 200 meters away from the user.
Koppojutsu TaijutsuShow
Koppojutsu Concentrations: Acrobatics, Deft Hands, Lower Body, and Upper Body
Taught to Daisuke by the Kappa of the Land of the Kappa, Koppojutsu is an ancient art that teaches how to attack a core threat directly. Simply put, this means that the user uses their knowledge of the body and their precise hits to attack an enemy's skeletal system, while also using the opponent's own body against them, furthering damage. Techniques are normally quick and efficient, maximizing pain, damage, and mental stress, while preserving the user's own energy, balance, and power. When performed properly, the user can cause the opponent to lose their ability to use their body properly due to the damage to their core structure, while also having difficulty thinking properly due to the high degree of pain caused by each attack. Any debuffs caused by Koppojutsu last until the end of the thread or whenever they are healed by a qualified medic.
D-Ranked Taijutsu [color=#56AA1C][b]Koppojutsu • Roll With It[/b][/color]
D-Ranked Taijutsu Maneuver
A very sly combat maneuver, starting with a roll towards or away from a target, the user extends a leg out, as they prop up at the end into a kick towards the target. Normally aiming at one of their limbs. If the attack hits, they suffer a -1 [Strength] from that limb for four posts.

[color=#56AA1C][b]Koppojutsu • Quick Strikes, Sudden Pain[/b][/color]
D-Ranked Taijutsu Maneuver
A rather simple strike, Daisuke uses a knuckle strike at different vital points, temporarily interrupting movement in that location, inflicting a -1 [Speed] to the body part hit for four posts.

[color=#56AA1C][b]Koppojutsu • Floating Hip[/b][/color]
D-Ranked Taijutsu Maneuver
Aiming to get his opponent onto the ground, Daisuke begins either grappling or being grappled by his target. Grabbing at one of his opponent's hands with his own, while simultaneously moving one of his legs between his opponent's, Daisuke will then pull one of his hands free and push it onto the opponent's chest, using his speed and shifting of weight to cause his opponent to flip. This mostly works on those with less [Strength] than his ([Speed]+[Strength])/2, to a max of 39, due to being able to resist the pivot point, along with weight being shifted. Those that fall suffer a -1 to their [Taijutsu] for two posts as they gather themselves for four posts.

[color=#56AA1C][b]Koppojutsu • Halt[/b][/color]
D-Ranked Taijutsu Maneuver
Due to the harm of not using a weapon, Daisuke must always keep a look out on those trying to draw weapons on him. Using their own natural speed and skill as soon as they see the motion, Daisuke works on preventing an opposing sword from being drawn. By attacking the elbow, shoulder, or the hand that is drawing the sword with a powerful and fast blow, and, if executed correctly, prevents the weapon from being drawn and inflicts a -1 [Strength] on the corresponding body part for four posts.
C-Ranked Taijutsu [color=#56AA1C][b]Koppojutsu • Repelling the Afterglow of Ancients[/b][/color]
C-Ranked Taijutsu Maneuver
If attacked by a kick and Daisuke is able to react, he is able to utilize this technique to great effect. By briefly pushing the attack upwards, they are then able to use a hook arm to to catch the leg and quickly twist the heel and femur in the same motion. If successful, Daisuke then punches at the leg, causing it to dislocate if they have higher strength than Daisuke, or fracture if they have less strength than Daisuke. Either way, standing becomes difficult for the target afterward, as they suffer -3 [Taijutsu], due to their imbalance for four posts. Those that have 10 or more strength than Daisuke are unaffected by this technique.

[color=#56AA1C][b]Koppojutsu • Breaking Through To The Sky![/b][/color]
C-Ranked Taijutsu Maneuver
Usually a charge based attack, the user places their left palm next to their waist, as they use their right hand to either position themselves or to move any obstacle out of the way. With a very quick motion, they aim their palm upwards and twist it ever so slightly as they attempt to connect to the target's chin. If contact is made, not only will the target be sent flying up to X meters, where X is Daisuke's [Strength] minus their [Strength], to a minimum of 1, but the strike will also cause the jaw to grind up against their skull, positioning it so it can easily break. If the target has less [Strength-5] than Daisuke, then jaw will be shattered from the hit. Otherwise, it can fracture from the hit, if their [Strength] is less than Daisuke's.

[color=#56AA1C][b]Koppojutsu • Skull Crack[/b][/color]
C-Ranked Taijutsu Maneuver
A very fast and simple technique. Utilizing an open palm, Daisuke does a quick jab at the target's head, aiming to hit them on the forehead. If the technique connects, it disrupts their brain and causes them to suffer -3 [Instinct] for four posts. Repeated hits from this technique can cause a concussion.
B-Ranked Taijutsu [color=#56AA1C][b]Koppojutsu • Counterpunch[/b][/color]
B-Ranked Taijutsu Maneuver
Utilized to stop a punch, Daisuke grabs at the incoming arm and swiftly twists it into an uncomfortable position. With a quick step forward, he forces them to turn along with the shoulder's motion to avoid dislocation of their hand. However, this just plays into the trap, as Daisuke then uses his free hand to twist the captured arm's wrist to keep it in place, causing a massive amount of pain. If Daisuke has more [Strength-5] than the target, he can put pressure through both of his hands with a strike, breaking each joint in the opponent's arm, making it unusable. Otherwise, this causes a massive dislocation of the arm, inflicting a -6 [Strength] to their arm for four posts. Those that have 10 or more strength than Daisuke are unaffected by this technique.

[color=#56AA1C][b]Koppojutsu • Parry The Unclean[/b][/color]
B-Ranked Taijutsu Maneuver
Prerequisite: [Perception]
In a one on one fight, not fighting with a weapon is normally a death sentence. However, by using his own [Speed] in combat, Daisuke is able to hold his own, by aiming at two things: protection and disarming. By using his arms, he will use his own [Poison Body] to grab an incoming weapon hit, but, a second or two when the 'clash' would end, he dissipates his arm into pure poison, causing the weapon to phase through the poison, normally giving him an opening, as he then moves forward to grab at the opponent's wrist with his other hand. With a simple crushing motion, he is able to break the joints in the target's hand, if they have a lower [Strength] than Daisuke, will have all of the joins in their wrist and lower hand broken, while those with a higher/equal [Strength] will be only have their bones disjointed. Either way, this inflicts a -6 [Strength] on their hand, and greatly prohibits the use of that hand for jutsu for four posts. If they try to use the hand for any action, great pain will pulse through their body as the bones grind against their muscles. Those that have 10 or more strength than Daisuke are unaffected by this technique.
A-Ranked Taijutsu [color=#56AA1C][b]Koppojutsu • Steady Palm[/b][/color]
A-Ranked Taijutsu Maneuver
After giving himself a moment to focus, Daisuke gathers one of his palms next to his waist, while the other hand is stretched out as a guide. As soon as a target becomes open, he thrusts his arm forward, aiming to hit a target. If the open palm connects to an area, the initial hit seems to be absorbed by their flesh, the true strength of the technique comes through after a split second. The true force of the attack sends the force of the hit directly at the bones of the target. If Daisuke's [Strength] stat is greater than their [Strength-9] stat by 10 or more, then their bone will crack under the pressure of not only the hit, but the extra force being added. If Daisuke's [Strength] stat is greater than their [Strength-9] stat by 5 or more, the bone will fracture, causing other greater pressures on the bone to cause massive damage and risk shattering the bone. Otherwise, this will inflict a -9 [Strength] to the target.
S-Ranked Taijutsu
CodingsShow
Oohazure: [color=#AFAD00][b]""[/b][/color]
Yumegokochi: [center][color=#79CDCD][font=Georgia][big][[sub][/sub]][/big][/font][/color][/center]
Okuure Daisuke: [b][color=#BA7CBC]""[/color][/b]
Kouseki Kazouchi: [b][color=#007D4F]""[/color][/b]

User avatar
Kabu
Posts: 8001
Joined: Thu May 09, 2013 8:00 pm

[Accepted]Just a name change

Post by Kabu » Sat May 06, 2017 4:47 pm

I'm sure this could just be a 1/1 but just in case

1/2
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

User avatar
TyDie
Posts: 7394
Joined: Sat Apr 27, 2013 8:00 pm
Location: Manassas VA

[Accepted]Just a name change

Post by TyDie » Sat May 06, 2017 5:57 pm

Accepted

This application has been accepted. Congratulations! Any necessary changes will be handled by the moderating team.
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

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