[Accepted]Yamanaka Inozu

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Trucro
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[Accepted]Yamanaka Inozu

Post by Trucro » Sun Jun 25, 2017 4:59 pm

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Yamanaka, Inozu
General Information[/b]

Age: 24

Gender: Male

Height: 5'10

Weight: 160


Physical Features:
  • Face/head: Inozu has a very simple face, which some people find very appealing. He has very pale skin, just as most Yamanaka do, and blue eyes. His hair is always a bit out of shape and uneven, and it is a light orange color.
  • Body: Inozu is skinny, but not tall enough to be lanky. More than that, he has some muscle mass, just less than one might expect for someone with such physical strength. This build makes him particularly valuable as a hidden ninja, as he doesn't necessarily stand out in a crowd.
  • Notable Features: Inozu doesn't have too many notable features beyond the normal, Yamanaka Clan ones. His training and missions have left scars across his body, but he generally covers them up under his clothes.
Clothing/Accessories: Although Inozu left the village a long time ago, he still wears very similar clothing. He wears the traditional blue sweatpants, sweatshirt, and sandals although he has lost the vest and headband. Beneath that, he wears the traditional Yamanaka chanmail; a particularly light armor that is easy to travel around with, but provides little real protection. He wears a pouch around his waist, and two smaller ones around either leg. Oftentimes, on longer trips, he will carry a small, brown backpack with him.


Picture: Picture


Personality:
  • General: Inozu is a very intelligent person, and has been for a long time. Growing up, he was always told about how great he was, which gave him a rather self-centered and self-righteous personality (he has a minor "god complex"). With his self-centeredness, in recent years, comes self-pity. All of the bad things that happens to him he blames on others, whether accurate or not. He is often very dismissive of others, which is ironic as he claims his dream is to help others.
  • Hopes/Dreams: Inozu would claim his dream is to help others, but the truth is, at the moment, he is lost. He is not sure what his real hopes and dreams are; he simply wishes to be free of the guilt of being surrounded by those in Konohagakure.
  • Fears: His most immediate fear is his inescapable pain. Having lost many of those closest to him, and feeling responsible for the deaths of those and others, he is looking for a way to be comfortable once again. Beyond that, he fears being powerless. The two fears are not totally separate, as being unable to escape internal pain makes him feel powerless as well.
  • Combat Mentality: Inozu is a very calculating individual. Unless he has teammates, he generally prefers to initiate an attack on unsuspecting opponents. If forced into combat, however, he is capable of fighting face to face. In both scenarios, Inozu runs through scenarios in his head before beginning an assault, planning several steps in advance with potential alternatives. The result is a very complex and thought-out battle plan that only someone like himself could follow without losing track.

Battle Information Village: Konohagakure No Sato

Rank: A-Rank Missing Ninja
Ninjutsu Specialist:
Ninjutsu Specialist
Having devoted their lives to mastering the arts of Ninjutsu, this shinobi is classified as a Ninjutsu Specialist. Ninjutsu specialist are able to devote a total of 10 concentrations to Ninjutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, Inozu is able to utilize Ninjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Ninjutsu, Speed, and 2 of Control and Instinct
  • Ninjutsu: 25
  • Taijutsu: 25
  • Genjutsu: 25
  • Stamina: 20
  • Control: 30
  • Strength: 15
  • Speed: 25
  • Instinct: 35
Equipment: 15 kunai in a pouch around his waist

15 shuriken in a smaller pouch around either leg (30 total)

3 meters of wire kept in his back pouch

5 smoke bombs kept in his back pouch

10 paper bombs kept in his back pouch

5 blank scrolls kept in a backpack he sometimes carries (6'' wide, with about 2' of paper on each roll)


Companions: (0/1)
Affinity: Raiton
Abilities and Concentrations
Abilities
First Ability----------
Second Ability---------
Third Ability-------------
Concentrations
Ninjutsu
Concentration:
The Yamanaka have created a secret series of ninjutsu techniques that allows the user to seize control, manipulate, and erase information from a targets conscious mind by overwhelming it with their own. This is most commonly used to take control of the target, allowing the Yamanaka to gain a situational advantage in battle. It can also be used to read the mind of a target, and create mental blocks in their thinking process. Requires 1 Ninjutsu Concentration, 2 above average Control, and 1 above average Instinct. While supplemental techniques can be of any rank, techniques that involve the manipulation of consciousness must be at least D-rank. Additional guidelines:
  • A Yamanaka cannot perform any jutsu their opponent knows, even while in possession of their body.
  • A Yamanaka can perform their own jutsu while in possession of an opponent, provided the opponent's body is compatible with the technique. (Example: A Yamanaka with Katon ninjutsu can perform said jutsu through their opponent if the opponent has the Katon concentration). The only exception to this is Yamanaka Clan techniques, which can be performed regardless of the opponent they are possessing. This drains from the Yamanaka's chakra pool, not the opponents.
  • A Yamanaka cannot do anything that would explicitly damage an opponent under their control, such as stabbing themselves with a Kunai, without damaging their real bodies as well.
  • A Yamanaka does not have inherent access to a possessed target's memories or thoughts, and must use a separate technique to gather such information.
Any jutsu that requires the full use of the user's consciousness will cause the body to go limp, while any jutsu that uses a piece of the consciousness will elicit an Instinct debuff based on rank:
  • D-rank: -3 Instinct for the duration of the technique.
  • C-rank: -5 Instinct
  • B-rank: -10 Instinct
  • A-rank: -20 Instinct
  • S-rank: -25 Instinct
The effectiveness of Yamanaka techniques are dependent on the Control and Instinct stats of the target:
The formula for this calculation is: (Control+Instinct)/2 versus the opponents (Control+Instinct)/2.
If the user's average is higher than the opponents average, their technique will be successful.
Advanced Channeling:
Advanced Channeling
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Ninjutsu Specialist, and have picked Control as one of their specialized stats.


Taijutsu
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.


Genjutsu
Sight Initiation:
This user has learned to use visual cues to initiate genjutsu. Allowing them to perform actions, or draw the eyes to something to capture their targets in a genjutsu.
Sound Initiation:
This user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.
Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.

Jutsu
NinjutsuShow
NinpouShow
Quote:
*[Ninjutsu • Hidden Needles]
D-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 3 feet of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at a speed of 6 and strength of 4. The senbon can be shot up to 7 meters away.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

*[Ninjutsu • Wall]
D-Ranked Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.

*[Ninjutsu • Sensory Deprivation: Sight]
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their eyes. This chakra will act as though it were solid, rendering the user blind until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

*[Ninjutsu • Binding]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at a speed of 10 for up to 15 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to a strength of 10. After 4 posts the chakra will run out and the bind will break.

*[Ninjutsu • Advanced Transformation Technique]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

*[Ninjutsu • Barrier]
C-Ranked Ninjutsu
After performing the correct hand seals the user forms a 10m3 barrier around a target up to 10m away from their position. The barrier forms at a speed of 12, has a strength of 8, and lasts 4 posts before fading away.

*[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.
Conscious ControlShow
Quote:
~Absent Mind, Rigid Body
E-ranked Ninjutsu
As the Yamanaka's consciousness leaves their body, they'll force chakra throughout their body in order to make it rigid, preventing it from falling over while their mind is absent. This drains a negligible amount of chakra every post due to being such a low ranked technique.

~Conciousness Return
E-Ranked Ninjutsu
A staple technique to the Yamanaka Clan, by channeling a small amount of chakra the Yamanaka can expel their consciousness from anything or anyone that it currently inhabits, returning all pieces of their consciousness to their body over the course of a full post.

~Stow Away Mind
D-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects their consciousness at a target in at a speed of 5 and a range of 10 meters. The Yamanaka does not attempt to take over the target's body, instead they sit in the background experiencing everything that the target does, causing the target to feel a strange presence while affected. This jutsu only functions properly if the target has a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. Since this does not take control over the target's body, the Yamanaka will not receive any damage that the target receives. Lasts for 4 posts, during which the user's body goes limp.

~Thought Insertion
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka sends a portion of their consciousness out at a speed of 5 and a range of 10 meters. If it makes contact with the target, the Yamanaka can insert a single thought into the target's head. Things such as "this is a bad idea", "Don't go in there" and "attack this." The target will be unable to discern where the thought appeared from if they have a (Control+Instinct)/2 less than the user's (Control+Instinct)/2

~Memory Exchange
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka will place their hand upon the head of a willing target, and summon up one of their own memories to be transferred into the target's brain. They can only exchange one memory, and it is a one-way transfer as the user can only transfer one memory and cannot receive any other memory. The target will only receive the visual experience of the memory, and will not feel the physical or mental effects of the memory. After the memory has been transferred the technique ends.

~Over Sensitivity
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka will shoot off a piece of their conscious that travels at a speed of 5 at their target. If successful the conscious will begin to overwork the target's senses, and overload it by working their senses double time making them hyper sensitive and susceptible to powerful lights, smells, temperatures, and etc. This technique endures for 3 posts while impending a -3 instinct penalty to the user as they focus overloading the target's conscious.

~Mind Body Change
C-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects their consciousness towards a target with a speed of 10 and a range of 15 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has a (Control+Instinct)/2 more than the user's (Control+Instinct)/2, they can overpower the intruder and force them out of their body. Control allows them to control basic movement. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 4 posts, during which the user's body goes limp.

~Mind Body Wander
C-Ranked Ninjutsu
After the necessary handseals, a Yamanaka will anchor their consciousness to an inanimate, chakra-less object. While anchored, the Yamanaka's consciousness must remain within three feet of that object and is capable of seeing and hearing what is going on around them. If said object moves, the Yamanaka will be forced to move with it up to a speed of 10 or take an entire post for the consciousness to find its way back to the body. Lasts for 5 posts, during which the user's body goes limp.

~Forced Thought
C-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects a portion of their consciousness with a speed of 10 and a range of 15 meters. If this makes contact, the Yamanaka can force the target to conjure thoughts based on a single subject or memory. If the user tries to force the target to think of something they have no knowledge of, the jutsu will have no effect. Only works on the target if they have a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. Lasts for 5 posts, eliciting a -5 Instinct for the duration.

~Mind Reading
C-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects a portion of their consciousness with a speed of 10 and a range of 15 meters. If this makes contact, the Yamanaka can read the target's conscious thoughts. While typically this technique can only be used to learn the target's current thoughts, when used in conjunction with ~Forced Thought, this technique can serve as a valuable interrogation method. Only works if the target has a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. Lasts for 5 posts, eliciting a -5 Instinct for the duration.

~Mind Transfer
B-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of 20 and a range of 20 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has a (Control+Instinct)/2 more than the user's (Control+Instinct)/2 they will be able to fight off the Yamanaka's control. Control allows them to control movement, speech, and jutsu control based off the restrictions of the Yamanaka. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 6 posts, during which the user's body goes limp.


~Memory Rip
B-Ranked Ninjutsu
After performing the necessary hand seals, the Yamanaka places their hand upon the target's head as they pull a memory from the target to visualize and experience. From here the Yamanaka copies the memory for themselves being able to recall it at anytime as if it were their own. However the Yamanaka may be resisted if the target has a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. This will cause a painful disconnection for the Yamanaka as they are yanked out of the target's consciousness.

~Mind Takeover
A-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of 25 and a range of 25 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has a (Control+Instinct)/2 more than the user's (Control+Instinct)/2 they will be able to fight off the Yamanaka's control. Control allows them to control movement, speech, jutsu control based off the restrictions of the Yamanaka, and the ability to see memories. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 8 posts, during which the user's body goes limp.

TaijutsuShow
Kusyngobu StyleShow
Kusyngobu Style:
Kusyngobu Style is a taijutsu style created by ninja in Konohagakure. The style focuses on the use of kunai knives, although daggers can also be used. The user of Kusyngobu utilizes their speed over their other abilities, incentivizing quick, well aimed attacks over or powerful ones. The result is a rather quick, elegant looking battle style largely because of the roundabout manner of attack.

Requires: [Sword Weapons], [Acrobatics] and [Deft Hands] concentrations
Quote:
Kusyngobu Style • Flipped
D-Rank Taijutsu Discipline
The user of this discipline has spent significant time training with kunai knives. They have become particularly adept at using their kunai in close range, holding the knives with the blades towards the bottom of their hand.

Kusyngobu Style • Double-Dice
D-Rank Taijutsu Maneuver
This technique was created to quickly end a battle. First the user moves to block an incoming strike with one of their kunai. Having successfully blocked the attack, they quickly step forward in an attack with their other hand. The goal for the user of this maneuver is to never stop their motion.

Kusyngobu Style • Dual Handed
D-Rank Taijutsu Discipline
The user of this technique has spent hours training with kunai knives. After a lot of time working with these knives, the user of this technique has become equally proficient in combat using either hand, allowing them a more dynamic style of attack than many others.
Dokeshi StyleShow
Dokeshi Style:
Dokeshi Style is a style of fighting that dates back hundreds of years. It originated among Court Jesters who lived in the courts of the great emperors of the past. One of these emperors had demanded that every person on their staff be prepared as bodyguards, and a single Jester was tasked with creating a style for all the court jesters to come. The Jester invented a style based on court jesters general talents, which were speed, flexibility, and slight of hand. Those who use this style move very quickly to both dodge and attack. Derived from movements created for entertainment purposes, users of this style often appear graceful, as if preforming for the very people they are fighting. They can be equally deadly, however, as their entertainingly sporadic movement makes their moves difficult to predict, and even more difficult to counter.

Prerequisites: Acrobatics and Deft Hands concentrations
Jutsu:

Dokeshi Style • Now You Don't
D-Ranked Taijutsu Stance
Users of this technique have practiced moving quickly on their feet, allowing them to move in unpredictable ways. Swaying back and forth, the user of this technique remains on the ball of their feet as the shuffle to either side. The user's swaying makes it difficult to predict which direction the user will move in next. This is generally used to dodge an opponent's attack, or make an unpredictable approach.

Dokeshi Style • Dart
C-Ranked Taijutsu Stance
Users of this technique have practiced moving quickly not just on their feet, but on their hands as well. The user of this technique will begin by pushing off the ground with their feet, quickly spinning in the air to land on their hands. They remain in this position for only a moment, speedily springing off the ground back to their feet. This technique can be very valuable in moving around opponent's attacks, or just for adding distance between them and their opponent.

Dokeshi Style • Let The Show Begin!
C-Ranked Taijutsu Stance
The user of this technique has practiced moving around with great speed. Preparing themselves for such movements, they use this stance. Bending their knees slightly, they alternate leaning on either foot, which are about shoulder with apart, with the front foot is about 10 centimeters ahead of the back one. The user's arms are slightly outstretched, but with a bit of bend in them, held up just below shoulder level. The user leaves their hands open in preparation for avoiding their enemy's attacks. Once the opponent begins to attack, the user will dart and dodge, almost in a dance like fashion as they wait for an opening. They will be able to successfully navigate away from their opponent's attacks as long as the user's (speed + instinct)/2 is equal to or greater than the speed of the attack.

Dokeshi Style • Backflip
C-Ranked Taijutsu Maneuver
The user of this technique has learned to incorporate back flips into their repertoire. Generally this move is used to gain distance from the opponent. The user will push off the ground and tuck their legs as they fly backwards, landing on their feet. This move has the potential to move the user backwards up to 4 meters, but the user can choose to land closer.



GenjutsuShow
Jutsu:
*[Genjutsu • Smell Of The Deceased]
D-Ranked Illusion Genjutsu
An illusionary jutsu that, after performing the necessary hand seals, causes the target to begin to smell rotting flesh and decaying bodies. The jutsu can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is, and begins once the victim witnesses the user perform the hand seals. The smell of the dead can also cause some mental stress on the target. This genjutsu lasts for three (3) posts.


*[Genjutsu • Paranoid]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then point indiscriminately. Should the target see the pointing motion, they'll be captured in this genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it.


*[Genjutsu • Boom!]
D-Ranked Illusion Genjutsu
The user will do a series of hand seals, then within the next post, snap their fingers. Anyone who hears the snapping will hear an explosion in the distance behind them. This works as an effective distraction, or a scare tactic, if properly utilized.

*[Genjutsu • Pins and Needles]
D-Ranked Illusion Genjutsu
After performing the hand seals and pricking the opponent with some sort of small weapon (usually senbon), the opponent feels their arms and legs fall asleep. It feels as if the blood flow to these appendages has basically stopped, making their movements a tad sluggish and just all around uncomfortable. This jutsu doesn’t really hinder a person, but it makes everything they do feel off. For those who are attuned to the way their body feels during battle, it can be extremely distracting. Lasts 3 posts.

[Genjutsu • What was That?]
D-Ranked Illusion Genjutsu
The user of this technique first must weave several hand seals. The target, having seen these hand seals, will immediately see the image of a kunai knife flying from behind the user and land on the ground a meter or so away from them. The goal of the technique is to confuse the enemy. The image disappears after 3 posts.


*[Genjutsu • Demonic Illusion • Hell Viewing]
C-Ranked Illusion Genjutsu
This is a genjutsu technique that causes its target to see a horrifying vision. The ninja will perform some hand seals and make eye contact with the target. Once cast, the world will appear normal to the target until they see the illusion. The illusion is at the discretion of the user. However, they can only make a stationary image, or a visual loop, not a controllable visual illusion. Examples would be a decapitated head on a table, or one of their friends running in circles on fire. This illusions may only last up to 4 posts, or until the user ends the jutsu themselves. As a note, this only effects sight.

*[Genjutsu • Burning to Death]
C-Ranked Illusion Genjutsu
This is a genjutsu technique which can be used in quite a few ways. The user forms a hand seal, and as long as the opponent(s) see it, then the genjutsu will begin. The user and the opponent(s) will both light on fire and start to burn, from the feet up to the head, in the opponent's mind. The opponent will normally start to panic and try to get rid of the fire, especially since they feel as if they were in actual pain. This genjutsu lasts for 4 posts and will not appear to be able to be extinguished, no matter what the victim does. The illusion is very static, in the sense that it doesn't change with the environment, it merely creates an illusory flame and pain.

*[Genjutsu • Reverse Hypnosis]
C-Ranked Status Genjutsu
This is a three post genjutsu. To start the genjutsu, the ninja does the hand seals that are needed and then places a hand on the target. Until the genjutsu ends the target is able to remember a lot more about their past and has a lighter barrier over their consciousness making it easier for them to spill information. This doesn’t weaken their will, however, meaning if they are aware it’s a genjutsu, they are more than capable of using Kai.

*[Genjutsu • Dull Pain]
C-Ranked Status Genjutsu
The user does the needed hand seals, and then locks eyes with the target to trap the target in the genjutsu. For the next 10 posts, any pain that the target feels as if nothing really happened, effectively lessening all pain and nerve responses. The target would still be damaged, but any damage done to them would feel as though it hadn't happened, and as such they will usually overestimate their own stamina.

*[Genjutsu • Fear]
B-Ranked Status Genjutsu
The user will do a series of hand seals, then wink at their target. Should the target see them wink, they'll be caught in the genjutsu. For the next 4 posts, the target will have a sense of fear originating from the user and things they do. If the user takes a step forward, the target will be more inclined to take a step back, threats will have a higher efficacy, and they'll be more inclined to simply do what they can to avoid having to fight the user.

*[Genjutsu • Scatter and Run]
B-Ranked Illusion Genjutsu
If the genjutsu user ever needs to run, this is the ideal technique to use. The target simply has to see them take their first step to run after the user has performed the hand seals. If the target saw the first step to run, the genjutsu caster will suddenly split into 90 "clones." This will allow the genjutsu caster to run away amidst the confusion, as the mass of clones run in every single direction at a speed of 20. Of course, touching one of these "clones" will cause them to disperse in a cloud of smoke, but they will do everything in their power to avoid making contact. If the clones aren't touched, the jutsu lasts for up to 6 posts.

*[Genjutsu • Journey into Black Darkness]
A-Ranked Illusion Genjutsu
This is a genjutsu technique that is activated after the user performs the needed hand seals and makes eye contact with the target. Once caught, the ninja's opponent becomes enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat. This lasts for 5 posts.

History
Historical AccountsShow
Early Life and Genin YearsShow
Inozu was born into a close, small Yamanaka family. His father was a Chunin working in the intelligence division in the village, and his mother was a surprisingly little-known Jounin. From a young age, it was clear that Inozu was going to be a ninja. Inozu began playing with wooden kunai from the time he could walk, and he began training when he was only four years old. When he was eight, he joined the academy. Inozu had only one other family member joining the Academy at the same time, so he was showered with attention at the Blooming Festival. Inozu was well fed, well treated, and well trained. Besides that, he was brilliant. The Yamanaka valued intelligence above all else, and Inozu's intelligence brought him accolades throughout the clan. He seemed to conquer every intellectual challenge, win every chess game, read every book.

His intelligence served him well in his Academy years, placing him in the top of the class. He hung out generally with the other top students, winning him praise from the teachers and jeers from many of his peers. Inozu would always think of his time at the Academy with great nostalgia. It was where he met his closest friend, Iesyu Mikara. Iesyu was also top of the class, like Inozu, and the two of them got along very well. It wasn't until they were split into two separate Genin squads that they realized how close the two of them had been.

Inozu's Genin years were also rather enjoyable. He was teamed up with Suziki Atte, and Tokuna Mizaha, neither of whom had Inozu ever spoken to before they were paired up. Fortunately, the group got along very well. It was their Jounin, Hiramei Awai, that Inozu didn't like. He seemed to always be preoccupied with his own goals, and more than once the Jounin left his squad to work on some other "more important" mission. This made training a bit difficult, which forced him to rely on his Clan for much of his Genin training.

Similarly, Inozu's Genin experience was rather mundane compared to the rest of his life. His time at the Academy and before was very impressive, but while he was a Genin, he accomplished very little. His training went acceptably well with the Clan, but his missions were generally rather easy, and his squad struggled with anything particularly challenging. Inozu blamed this mostly on Hiramei, but it was more likely that his fellow Genin were at fault. While they were all good friends, the other Genin were not stellar ninja. On missions, they would rather play around than focus on their work, and their lack of focus cost them an extra year as Genin.
Chunin YearsShow
For this reason, the Chunin Exams were also tough. Suziki and Tokuna fought surprisingly well when compared to their normal behavior, but still, fighting a much more experienced Chunin was rough. In the end, it was Inozu's jutsu that captured the Chunin, ending the match. Of the group, only Inozu was raised to Chunin that year.

Without the rest of his squad, Inozu had to be paired with a new squad. Luckily, this squad was far better. Made up of Choyabu Akimichi (the leader), Kojima Waku, and his old friend from the Academy, Iesyu Mikara. Their first few missions were simple message delivery to ninja encamped on Hidaki Mountain, gathering information on mercenaries traveling south. The missions were boring, but working with the team was much better. While Inozu originally preferred the people in his old Genin team, it was clear that carrying out missions with this squad would be far easier.

Having established their reliability, Inozu's squad began to be assigned more challenging missions. They were sent to hunt down bandits in Tea Country, a mission that took a total of two months. It was the longest time Inozu had ever been outside Fire Country, and he loved it. He pushed Choyabu to accept more foreign missions, but leaving the country was not one of the Akimichi's goals, as he had always wanted to be Hokage, and wanted more missions closer to home. As such, the squad's next mission was working as a bodyguard for a lesser noble. Inozu was disappointed, and the guarding went on without incident, but took several weeks. Two more bodyguarding missions followed, enraging Inozu further and further.

However, a stroke of luck brought Inozu and his squad back into Tea Country. The squad received a mission protecting the Head of Foreign Relations on a trip to the south. The mission was not uneventful; a rogue ninja named Yakuma had a vendetta against the Councilman. An extended battle left Choyabu wounded, and after returning to the village, Inozu led his squad back to Tea Country to hunt down Yakuma. Another squad had joined them, in the search, but it was Inozu's squad that first found the rogue. They managed to capture Yakuma successfully, and return him to Konohagakure. A week after Inozu returned, he was raised to the rank of Special Jounin.
NextShow
Choyabu was less than thrilled with Inozu's promotion, and the fact that Inozu was made permanent squad leader. One night, he confronted Inozu, drunk, but Inozu was able to stop any confrontation through his jutsu. The next day, Inozu requested to be moved to a different squad. His request was granted, and he was placed on a higher ranked squad as a junior member. His squadmates, Saza Ikki and Ueda Chiho, were both Special Jounin, allowing them to take more challenging missions.

Their first mission was to recover a large sum of gold stolen from the village by a band of rogue ninja. Inozu's squad followed the fleeing ninja into Whirlpool Country. While there, the rogue ninja received support from the surrounding bandits. The result was several weeks of skirmishes breaking out across the country as they continued to pursue the thieves across the country. It was a difficult mission, but Inozu was very heartened by his new squadmates' professionality, and capability. Together, they successfully tracked, found, and killed the rogue ninja. Although they were only able to return a fraction of the stolen gold (much of it had been paid to bandits in an attempt to help their escape), Inozu was happy with the result.

In an attempt by the village to prevent similar incidents, Inozu's next mission was to root out a ring of thieves in Whirlpool Country. Back into dangerous territory, Inozu's squad successfully fended off attacks from bandits and rogue ninja as they gathered information on the countries criminals. The mission took several months, and Inozu sustained an injury the week before he returned. He spent a month recovering in the village, which he really enjoyed as a break from his work. He met with his old friend, Iesyu, and his old squadmates, drinking and eating and playing.

Of course, his sabbatical had to end sometime, and it wasn't long before Inozu was sent back out on another mission. This time, his squad was sent to Rice Country. The village had received information that another attack was planned on the Head of Foreign Relations, and Inozu's squad was sent to guard him, and defeat the attackers. Inozu originally guarded a body double, but the attack didn't come as they traveled into the country. Instead, the Head of Foreign Relations was attacked as he met with a foreign dignitary. The result was a much more dangerous situation where Saza's fire-style jutsu were unusable. The battle ended up destroying part of one of the farming villages in Rice Country, killing a dozen villagers, before the attackers were finally themselves killed.

As Inozu returned home, he felt extremely guilty in failing to protect the local villagers. When he arrived home, he was surprised by the congratulations he received. Those in his clan and village hadn't thought his mission a failure for resulting in the deaths of many civilians. Rather, he was seen as a success for defeating another group of attackers.

Inozu didn't have much time to wallow in his guilt, however, as the next day he was sent out again. The rogue ninja, Yakuma, and a few others had managed to break out of prison while he was away in Rice Country. His old squad, still led by Choyabu, had been sent after them because they had originally captured Yakuma. That was nearly a week ago, and the village had heard nothing from Choyabu's squad. Inozu and his squad, along with one other, were sent to capture or kill Yakuma and the other escapees, and figure out what had become of Choyabu, Kojima and Iesyu. The group tracked Yakuma and the others into Whirlpool Country. There, they found Yakuma and his allies, and a drawn out chase and battle ensued. After three days of skirmish and pursuit, Yakuma and the others were killed, as was his teammate Uedo Chiha, and another ninja named Daito from the other squad. Only Choyabu's body was ever found, and it was returned to the village.

Fall and Rise...Show
Inozu was destroyed by his friends' deaths, particularly Iesyu and Choyabu. He had never really gotten along with Choyabu, but he always respected him. And Iesyu had been Inozu's oldest friend. The losses together with one of his current squadmates were enormous, and Inozu was having trouble handling them.

Inozu didn't have much time to recover from his long fight and his friends' deaths when he arrived home. His squad was paired with a new member, Yoichi Namiyo, and was sent back to Tea Country to find a gang of bandits that attacked a caravan moving south to one of the ports. It was a quick mission, as the bandits had been significantly overestimated. They were only children, really, younger than Inozu himself. The mission was to kill the bandits, and Inozu, who was in a dark place from the death of his friends, was willing to do it. It was Yoichi who stopped him, and instead several of the group were brought back to Konohagakure in exchange for the lives of the rest.

Inozu and Yoichi quickly became good friends. On their next mission, they were sent to a village in the northern Fire Country to find the cause of a string of murders plaguing the village. After two weeks of investigation, Inozu discovered a spirit living in the nearby forest that was attacking the citizens. After a short, violent confrontation, Yoichi managed to convince the spirit to stop attacking the villagers. The group arrived back in the village safe, and having been successful.

Inozu, Saza and Yoichi's next trip was to Waterfall Country once more, where they attempted to track a rogue ninja who had eluded the village for many years. They were unsuccessful, but the trip itself did succeed in bringing the squad closer together, and the few fights they had with local ruffians helped them learn to work as a team. Their next mission was a simple one; guarding another noble on a trip to Tea Country. It brought many good memories back to Inozu. With no incidents to speak over, Inozu's squad returned to the village once more.

Saza, who had been the leader of the squad for a long time, was not very fond of Yoichi. It became more and more clear as the group spent time together, but Yoichi's unabashedly kind nature rubbed him the wrong way. Saza began floating the idea to find a new teammate, but Inozu protected Yoichi, and Saza eventually dropped it.
...And Fall AgainShow

As soon as the squad returned home from Tea Country, they were immediately sent out again. The rogue ninja they had failed to capture in Whirlpool Country was seen in Fire Country, and many ninja were sent in pursuit. It was Inozu's squad who found him once more, this time in Waterfall Country. The rogue ninja was confronted in a forest, but managed to bring the battle to a nearby village. Yoichi stopped the squad's assault in an effort to protect the people of the village. This led to an opening in which the rogue ninja attacked. Yoichi was killed, and only Saza and Inozu together were able to finally bring down the rogue ninja. There were ten villager casualties.

Inozu was crushed once again, and he returned home triumphant. Of course he felt anything but. The village felt empty without Yoichi, Iesyu, and Choyabu. His closest friends and favorite people were gone, and he felt as though he was trapped in some wheel, going through the same thing again and again and again. This time, Inozu took some time off, and more than just to heal.

After a month of wallowing, he felt no better. He felt as though he needed to do something to pull himself out of his rut, but nothing worked. His friends and family couldn't help, as much as he wished they could. Instead, he finally chose to take a leave of absence. Of course, he could not just up and leave. He took a mission to one of the northernmost villages to investigate several murders. Instead, Inozu left Fire Country, returning to the village in Waterfall Country, named Dachiyama. There, he set up a house for himself, deciding to live as far away from Konohagakure as possible.
Since ThenShow

In order to ease his conscience and payback the village, he began doing odd jobs for them. It wasn't long before he became a well known member of the town, and he made many friends within the village. After a few weeks, he began to feel better. Whatever weight was pulling him down wasn't entirely lifted, but it seemed much more manageable. He was able to keep working, and the villagers were very thankful for his skills.

One day, about two months after he had moved to Dachiyama, a group of bandits showed up. They threatened several villagers and began to steal from the local tavern. The villagers looked to Inozu for help, and he came running. He killed each of the bandits, saving the village from their wrath. Inozu, realizing the vulnerability of the village, decided he would be its protector. In the name of Yoichi, he has been protecting the villagers of Dachiyama ever since.
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Akiro Jouchaku; Jounin; Kirigakure No Sato #007AA5

Ryuu Genkouyoushi; Jounin; Iwagakure No Sato

Mako Notaramu; Jounin; Sunagakure No Sato

Inozu Yamanaka A-Rank; Missing Nin #AF2626

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[Accepted]Yamanaka Inozu

Post by Willoria » Thu Jun 29, 2017 11:42 pm

You have a broken bold tag after Rank.

A broken end quote in your advanced channeling title line.

Question, if the knife style originates out of suna, how did your character learn it? As an aside as well, ochiba is currently being revamped by Rain and Lacarix, you might be interested in that as your kunai style sounds extremely similar. (Not saying you have to wait for it, just saying you may be interested in it)

Now you don't and Dart sound more like Stances to me.

Let the show begin - "front and back feet". They have four feet? I think you mean front of their feet and back of their feet, aka ball of the foot and heel of the foot.

Backflip - How are they landing? Rolling up to their feet? Landing on their feet?

Toss - Phrasing is hard to follow. At first it sounds like they're diving forward on their belly but then they're somehow grabbing and throwing the opponent?
The Tales of the Aes Sedai Fukusha Reina - Iwagakure No Sato - Jounin - #EF2B2D Atsushi Cho - Tea Country - D Rank Samurai - #A34402 Hanzo - Sunagakure No Sato - Genin - #35C4AF

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[Accepted]Yamanaka Inozu

Post by Trucro » Fri Jun 30, 2017 11:22 am

Aes Sedai:
Fri Jun 30, 2017 4:42 am
You have a broken bold tag after Rank.

A broken end quote in your advanced channeling title line.

Question, if the knife style originates out of suna, how did your character learn it? As an aside as well, ochiba is currently being revamped by Rain and Lacarix, you might be interested in that as your kunai style sounds extremely similar. (Not saying you have to wait for it, just saying you may be interested in it)

Now you don't and Dart sound more like Stances to me.

Let the show begin - "front and back feet". They have four feet? I think you mean front of their feet and back of their feet, aka ball of the foot and heel of the foot.

Backflip - How are they landing? Rolling up to their feet? Landing on their feet?

Toss - Phrasing is hard to follow. At first it sounds like they're diving forward on their belly but then they're somehow grabbing and throwing the opponent?
All edited! Removed toss and added some Genjutsu instead
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Akiro Jouchaku; Jounin; Kirigakure No Sato #007AA5

Ryuu Genkouyoushi; Jounin; Iwagakure No Sato

Mako Notaramu; Jounin; Sunagakure No Sato

Inozu Yamanaka A-Rank; Missing Nin #AF2626

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[Accepted]Yamanaka Inozu

Post by Lacarix » Sat Jul 01, 2017 12:22 am

1/2

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[Accepted]Yamanaka Inozu

Post by Willoria » Mon Jul 03, 2017 5:32 pm

Won't take your 1/2 but you are over your jutsu total by 1 point.


Also your image for your character doesn't lead anywhere when I click it?
The Tales of the Aes Sedai Fukusha Reina - Iwagakure No Sato - Jounin - #EF2B2D Atsushi Cho - Tea Country - D Rank Samurai - #A34402 Hanzo - Sunagakure No Sato - Genin - #35C4AF

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[Accepted]Yamanaka Inozu

Post by Trucro » Mon Jul 03, 2017 5:50 pm

Aes Sedai:
Mon Jul 03, 2017 10:32 pm
Won't take your 1/2 but you are over your jutsu total by 1 point.


Also your image for your character doesn't lead anywhere when I click it?
Fixed both issues!

Ready for accepting! :)
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Akiro Jouchaku; Jounin; Kirigakure No Sato #007AA5

Ryuu Genkouyoushi; Jounin; Iwagakure No Sato

Mako Notaramu; Jounin; Sunagakure No Sato

Inozu Yamanaka A-Rank; Missing Nin #AF2626

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[Accepted]Yamanaka Inozu

Post by Willoria » Mon Jul 03, 2017 6:08 pm

Everything looks good, but I have asked the Konoha OOC to stop and take a look at the history to make sure all bases are covered. His means of going mn is something that he'll need to state is or isn't viable and I don't want to make that call without him seeing it.
The Tales of the Aes Sedai Fukusha Reina - Iwagakure No Sato - Jounin - #EF2B2D Atsushi Cho - Tea Country - D Rank Samurai - #A34402 Hanzo - Sunagakure No Sato - Genin - #35C4AF

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[Accepted]Yamanaka Inozu

Post by Director » Sat Jul 08, 2017 3:23 pm

Konoha would not just let him up and leave. Even Jounin are held to a strict policy of needing to let the council, and officials know where they are at, at all times. Only Bannin are allowed to freely leave the village as long as the council is made aware, and are required to at least be able to have the council get in contact with them.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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[Accepted]Yamanaka Inozu

Post by Trucro » Sat Jul 08, 2017 5:06 pm

DirectorPr:
Sat Jul 08, 2017 8:23 pm
Konoha would not just let him up and leave. Even Jounin are held to a strict policy of needing to let the council, and officials know where they are at, at all times. Only Bannin are allowed to freely leave the village as long as the council is made aware, and are required to at least be able to have the council get in contact with them.
Not sure if you're saying that he wouldn't be able to get permission from the council for a leave of absence to the village in Waterfall Country, or your saying that he would be able to get permission, it just needs to be mentioned that he requested permission from the council.

In any case, I edited the history so that he took a mission to the north of Fire Country before going rogue. Should be fine now.
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Akiro Jouchaku; Jounin; Kirigakure No Sato #007AA5

Ryuu Genkouyoushi; Jounin; Iwagakure No Sato

Mako Notaramu; Jounin; Sunagakure No Sato

Inozu Yamanaka A-Rank; Missing Nin #AF2626

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[Accepted]Yamanaka Inozu

Post by Director » Mon Jul 10, 2017 4:45 pm

The history should be fine.

Just one last thing, still won't take your 1/2.

Give me some dimensions on these scrolls, like how long, and how tall.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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[Accepted]Yamanaka Inozu

Post by Trucro » Mon Jul 10, 2017 5:09 pm

DirectorPr:
Mon Jul 10, 2017 9:45 pm
The history should be fine.

Just one last thing, still won't take your 1/2.

Give me some dimensions on these scrolls, like how long, and how tall.
Thanks! :)

Done!
CharactersShow

Akiro Jouchaku; Jounin; Kirigakure No Sato #007AA5

Ryuu Genkouyoushi; Jounin; Iwagakure No Sato

Mako Notaramu; Jounin; Sunagakure No Sato

Inozu Yamanaka A-Rank; Missing Nin #AF2626

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[Accepted]Yamanaka Inozu

Post by Director » Wed Jul 12, 2017 5:13 pm

Accepted

This application has been accepted. Congratulations! Any necessary changes will be handled by the moderating team.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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