Basic Ninpou |
D - Ranked
*Ninjutsu • Chakra Burst
D-Rank Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.
*Ninjutsu • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user causes a thin 3x3 meter flat barrier to form directly in front of them at a speed of 5. This barrier can take a hit of up to 5 strength before shattering, otherwise it lasts for 3 posts.
C - Ranked
*Ninjutsu • Multiple Chakra Kai
C-Rank Ninjutsu
Despite requiring both hands and more time than Basic Jutsu • Chakra Kai, Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.
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D - Ranked
*Raiton • Shock Double
D-ranked Raiton Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of Raiton chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death (which also applies the raiton passive effect). The clone will only last for 3 posts. Taijutsu: 2 Stamina: 1 Strength: 1 Speed: 2
*Raiton • Bright Bolt
D-ranked Raiton Ninjutsu
Jutsu After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at a speed of 6, striking with a strength of 4.
*Raiton • Static Shroud
D-ranked Raiton Ninjutsu
After performing the correct hand seals the user covers their body in a layer of visible static which crackles around them for 4 posts. Anything which comes within 6 inches of their body will be repelled with a force of 5 strength and have the Raiton Shocking effect applied.
*Raiton • Conductor
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.
*Raiton • Stun Gun
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at 5 speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.
Raiton • Shock Talon
D-Rank Raiton Ninjutsu
Hayasu will perform the needed hand seals and a kunai made of Raiton will form in his hand. Hayasu will be able to generate up to 5 of these kunai that last 3 posts before the technique dissipates. They are able to be thrown based on the user’s strength, with a durability of 5.
Raiton • Sphere Shot
D-Rank Raiton Ninjutsu
Making the neccessary seals then holding it to charge, the user concentrates his chakra into an orb six inches in diameter, and forming it into a Lightning ball, before finally throwing it at his opponent as if it was an electrically charged baseball. It hits with a force of 5 strength and lasts for three posts or until impact for up to 10 meters away.
Raiton • Minor Armament
D-Rank Raiton Ninjutsu
Similar to it's Raiton counterpart, Hayasu generates a length of arching Raiton in the shape of a small blade after prepping the neccessary hand seals, up to the size of a standard steel kunai, from the middle of his hand after performing the necessary hand seals. This 'blade' of Lightning can strike with up to 5 strength. If this blade isn’t used or destroyed, it stays for up to 3 posts.
Raiton • Storm Tears
D-Rank Raiton Ninjutsu
After performing the correct hand seals Hayasu will form a shuriken of Raiton approximately 6 centimeters in diameter in their hand with a strength of 5 and durability of 5. When kai'd, this shuriken explodes with a force equal to one explosive tag. If not consumed, this technique lasts for three posts.
C - Ranked
*Raiton • Sky Spear
C-ranked Raiton Ninjutsu
After performing the correct hand seals, the user will create a two meter long rod of lightning in their hand. They are then able to launch it at 15 speed in a single direction. Upon contact the spear will explode with the force of a single explosive tag and apply the Raiton shocking effect. If it has not been launched by the end of the second post it will dissipate.
*Raiton • Galvanic Zone
C-ranked Raiton Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 20m diameter. The user's Raiton techniques will travel 5 points faster when they travel through this zone for 3 posts. This technique ends the moment the user leaves this area. They also return to normal speed upon leaving the area. This technique does not apply the shocking effect.
*Raiton • Jamming Pulse
C-ranked Raiton Jutsu
After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at 10 speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 5 points for 3 posts by electrically interfering with the brain's nervous signals.
Raiton • Enhanced Raiton Clone
C-Rank Raiton Ninjutsu
fter Hayasu does the needed hand seals, Hayasu creates an enhanced version of the standard Raiton Clone. The clone lacks substance and the ability to interact with its environment and are destroyed after coming into contact with any energized or physical object. As these clones have no free will, they are unable to do more than mimic the user's movements. However, unlike normal clones, these are filled with Raiton chakra, and will shock on contract. The clone has the following stats and lasts for 5 posts:
Taijutsu: 5
Stamina: 7
Strength: 5
Speed: 10
Raiton • Gorilla Fist
C-Rank Raiton Ninjutsu
Prepping the proper hand seals, Hayasu charges his fist with Raiton allowing him to throw a single punch that protrudes a spike of Raiton on impact with the force of 10 strength outward from his fist. The spike that protrudes is created at 10 speed, with the spike reaching up to one meter. The fist can be channeled for up to two posts.
Raiton • Static Bullet
C-Rank Raiton Ninjutsu
Prerequisite: 15 Ninjutsu
By channeling chakra into his finger-tip and continuing to do so, Hayasu will fire a single shot of Raiton from his index finger. The shot is 1 foot in diameter and 1 meter long, and leaves a 2-inch diameter trail of Raiton as it travels, the trail decaying after a post. The Raiton bolt travels for up to 20m at a speed of 10 and strength of 10
Raiton • Greater Armament
C-Rank Ninjutsu
Prerequisite: 15 Ninjutsu
By channeling Raiton into a weapon he is holding, Hayasu will cover it in a hue of Raiton at a speed of 10, extending the weapon's range by 1.5m while not adding anything to its weight. This causes the weapon to also gain an edge as sharp as an average sword. This applies the Raiton passive at a strength of 20 on contact with an opponent. Lasts 5 posts or until cancelled. The blade has a durability strength of 10.
B - Ranked
*Raiton • Thunderous Lightning Cannon
B-ranked Raiton Ninjutsu
After performing the correct hand seals, a beam of lightning will erupt from the user's hand. The lightning will travel 50m at 20 speed and explode with the force of 4 explosive tags on contact, while applying the Raiton shocking effect throughout the explosion's area.
Raiton • Howler Monkey's Roar
B – Rank Raiton Ninjutsu
The user will first perform the correct hand seals, and then fire a cone of Raiton which begins at 5m wide closest to them and then 30m wide at the furthest point. The cone extends 40m from the user's body at a speed of 20. This cascade of Raiton roars tremendously loud, and strikes all caught within 15 meters for 20 strength and may stun an opponent at.
Raiton • Lariat
B – Rank Raiton Nintaijutsu Manuever
Requires above Average Speed
Hayasu charges up Raiton throughout his arms after priming hand signs, rushing forward as fast as possible. The Raiton chakra is infused into his arms, and Hayasu attempts to essentially clothesline them. Assuming it hits, the opponent is hit with the user's strength plus four explosive tags worth of force.
A - Ranked
Raiton • Shade Shuriken Cloud
A-Rank Raiton Ninjutsu
Prerequisite: 30 Ninjutsu
Grabbing hold of a shuriken, Hayasu will channel Raiton into it then toss it towards a target within 3 posts. Upon kai'ing the projectile, it will rapidly duplicate until it forms a densely packed 30 meter diameter cloud of that object, made completely of Raiton Shuriken. The cloned projectiles will propel forward from the origin shuriken at a speed of 25 simultaneously. Each Shuriken can go no further then a hundred yards or for two posts before totally dissipating. The shuriken double every 1.5 seconds until reaching 50.
Raiton • Raijin's Sacred Blade
A-Rank Raiton Ninjutsu
Hayasu forms the necessary seals to create a full sized of arching Raiton. The Scythe forms at the speed of 20 with a durability of 30 and forms into a two handed greatsword equal to six foot in size. If this blade isn’t used or destroyed, it stays for up to 5 posts. The strength of the weapon varies by user, but generally sits at 25 strength 25 durability.
S - Ranked
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D - Ranked
C - Ranked
B - Ranked
A - Ranked
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D - Ranked
Senjutsu Technique - Sage Barrier Technique
D - Rank Senjutsu Ninjutsu
The user forms the necessary hand seals, creating a basic rectangular shield approximately 1m of nature based chakra directly onto the arm of the user. The chakra functions like a normal chakra barrier, however, it’s utilized with nature chakra. The barrier is formed at a speed of 5 and a strength of 5.
Senjutsu Technique - Plant Ward Technique
D - Rank Senjutsu Ninjutsu
The user can take a plant of any size and inject nature chakra, allowing it to function as a ward (sentry based). Should anything disturb it through vibrations from movement, the ward flares up and emits a high pitched frequency that anyone within the 25 meters can hear.
Senjutsu Technique - Purification
D - Rank Senjutsu Ninjutsu
Utilizing natural chakra, the Sage can purify the contents of liquids to their most pristine state, as well as stall tainted blood of poison given enough time (though it cannot totally cleanse, only slow). Due to the concentration required, this cannot be used effectively in combat nor on any poisons of similar rank or below.
Senjutsu Technique - Thunderclap
D - Rank Senjutsu Ninjutsu
The user charges natural chakra into his palms before slamming them together. While this jutsu does not cause physical damage, the sound created can be as loud as thunder, booming and catching opponents off guard, causing a ringing sensation in the ears, or used as a signal for silence. The ringing lasts for 2 posts, weaking by half after the first, with a range of 5 meters for optimal effect.
Senjutsu Technique - Sage Eye Technique
D - Rank Senjutsu Ninjutsu
This allows the user to see in total darkness through night vision, up to 20 meters as long as the jutsu is fueled by chakra.
C - Ranked
Senjutsu Technique - One with Nature
C - Rank Senjutsu Ninjutsu
The user has trained into Sage form and thus has unlocked the ability to sense natural occurrences. The user when concentrating can lead themselves to water supplies, comprehend animal emotions (Such as pain without needing to speak to them), and also see slight but generally unnoticeable changes in weather such as participation drops, dryness, or early signs of natural disasters.
Senjutsu Technique - Sage Healing Technique
C - Rank Senjutsu Ninjutsu
Utilizing natural chakra, the Sage is able to passively heal and block small wounds inflicted onto their body. This cannot be effectively used in combat and cannot heal higher then the chakra rank utilized by the jutsu. Fatal injuries, deep wounds, or grievous injuries cannot be healed without serious concentration and over the period of several days.
Senjutsu Technique - Gate of the Great God
C - Rank Senjutsu Ninjutsu
The user manifests a select number of massive red torii (approximately 20 by 10 feet in height) that fall down from above, in order to pin an intended target between the gate and the ground. The size and strength of these torii is such that they can even be used to immobilize opponents. These torii are quite versatile and can be used in several different ways. The gates have a durability of 15 strength per gate, and fall at a speed of 5 per torii gate, up to a limit of 3 per jutsu for up to 3 posts before disappearing. The range of jutsu extends out to approximately 25 meters.
Senjutsu Technique - Minor Jutsu Enhancement
C - Rank Senjutsu Ninjutsu
The user manifests Senjutsu Chakra into their Jutsu. Any ninjutsu affected by this bonus chakra adding +5 to it's strength at the cost of draining their Senjutsu Chakra Supply. This bonus cannot be used for anything but a same ranked jutsu, and can only be used for offensive based attacks.
B - Ranked
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Senjutsu Technique - Sage Extension
B - Rank Senjutsu Ninjutsu
The user has gained control over extensive use of natural chakra. So long as the user can concentrate, the user charges his fists with Senjutsu, allowing him to extend punches and kicks approximately six inches out. This allows a user to catch opponents off guard while simultaneously allowing them to fight elemental chakra with his hands instead of solely jutsu. However, this jutsu does not enhance the strength or speed of their hits.
Senjutsu Technique - Sage Great Barrier Technique
B - Rank Senjutsu Ninjutsu
The user forms the necessary hand seals, creating a basic rectangular shield approximately 1m of nature based chakra directly onto the arm of the user. The chakra functions like a normal chakra barrier, however, it’s utilized with nature chakra. The barrier is formed at a speed of 10 and a strength of 20.
Senjutsu Technique - Moderate Jutsu Enhancement
B - Rank Senjutsu Ninjutsu
The user manifests Senjutsu Chakra into their Jutsu. Any ninjutsu affected by this bonus chakra adding +10 to it's strength at the cost of draining their Senjutsu Chakra Supply. This bonus cannot be used for anything but a same ranked jutsu, and can only be used for offensive based attacks.
A - Ranked
Senjutsu Technique - Giant Gates of the Great God
A - Rank Senjutsu Ninjutsu
The user manifests a select number of massive, hardened red torii (approximately 20 by 10 feet in height) that fall down from above, in order to pin an intended target between the gate and the ground. The size and strength of these torii is such that they can even be used to immobilize opponents. These torii are quite versatile and can be used in several different ways. The gates have a durability of 35 strength per one, and fall at a speed of 15 for a maximum of three gates, up to a limit of 3 per jutsu for up to 5 posts before disappearing.
Senjutsu Technique - Major Jutsu Enhancement
A - Rank Senjutsu Ninjutsu
The user manifests Senjutsu Chakra into their Jutsu. Any ninjutsu affected by this bonus chakra adding +15 to it's strength at the cost of draining their Senjutsu Chakra Supply. This bonus cannot be used for anything but a same ranked jutsu, and can only be used for offensive based attacks.
S - Ranked
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D - Ranked
Maneuvers
Drunken Monkey: Dancing Monkey Feint
D-Rank - Taijutsu Maneuver
The user aims for a kick or punch at the opponent before purposely overextending into a spin or roll. The user angles another kick or punch as they spin, or moves out of the way as they roll against the ground.
Drunken Monkey: Monkey Mojito Hook
D-Rank - Taijutsu Maneuver
The user, bent at the knees, intercepts an opponents fist or jab at the forearm, grabbing it and twisting it to deflect it away from the user's body before slamming their wrist straight at the opponent's ear. The user must be at least 1 points higher in strength for this move to work.
Drunken Monkey: Liquid Courage Rush
D-Rank - Taijutsu Stance
The user appears highly intoxicated and fumbles around, when in reality, they are gauging their opponent and devaluing their own ability as the opponent perceives them.
Drunken Monkey: Banana Boomerang Bazooka
D-Rank - Taijutsu Maneuver
The user rushes forward and aims a feint at the opponent, but instead, spins away in the opposite direction creating a counter kick with a high amount of torque at the opponent. Every point of strength sends the opponent back on hit 1 meter.
Drunken Monkey: Shiny Monkey Distraction Technique
D -Rank - Taijutsu Stance
The user does comedic poses, spins, and general idiocracy in an attempt to keep their opponent confused, taunted, or distracted. The benefit to this is to be able to catch an opponent off guard should they attack head on, or to prepare a strategy under the guise of nothing going on at all.
Drunken Monkey: Lazy Ape
D -Rank - Taijutsu Stance
The user simply flops to the ground and pretends to either be asleep, or outright ignoring an opponent in an attempt to anger or cause them to preemptively attack without considering the consequence of it being a trap or designed to anger them. However, laying on the ground puts them in a much more vulnerable position, and can backfire if the user underestimates their opponent.
Drunken Monkey: Squirrel Monkey Climbing Technique
D -Rank - Taijutsu Discipline
The user has trained with the apes of Kaisaru jungle, and as a result has grown extremely adept at climbing various terrains and trees. The user is able to traverse obstacles with minimal effort and at normal speeds for the cost of a -3 penalty to Taijutsu.
C - Ranked
Drunken Monkey: Ape Attitude Adjustment
C - Rank - Taijutsu Maneuver
The user uses this as a counter to their own arm being grabbed. The user quickly twists their arm upward and grasps their opponent's wrist. The user then spins around towards their opponent, sliding his leg around the back of the opponent's knee whilst simultaneously slamming their wrist on the back of the opponent's head. The user then hold's tightly onto the joint locked arm, rolling over the opponent, to force both users are crouched position. Finally, the user applies tremendous pressure to the forearm to make the opponent submit or face joint injury.
Drunken Monkey: Twisted Monkey Cannon
C - Rank - Taijutsu Maneuver
Used to exit a fight or evade an attack, the user performs a front flip motion, landing onto their palms in a hand-stand before instantly flinging themselves forward into the air in a somersault motion. Shortly before reaching their target, they unwind their body performing a heel drop on the target. The original springing motion allows the user to accelerate forward at an alarming rate and mixed with their spinning, their body gains a powerful amount of momentum before coming down and releasing it onto the target. If the target has less strength than the user the move is usually powerful enough to slam them down into the ground.
Drunken Monkey: Assault And Monkkery
C - Rank - Taijutsu Maneuver
Must have greater tai then opponent
If the user anticipates a punch, extending their forearm to deflect it to the side, grasping it at the elbow. The user then takes their free hand, slams it into their opponent's groin, then lurches forward to place their bicep under the opponents arm that was used to punch. They then take their wrist from the arm locking their opponent's at the bicep/shoulder and slams their wrist behind the opponent's head. The user then follows by locking the arm used to hit their opponent around the opponent's head to keep it lowered before finishing the opponent with a flurry of knees to the opponent's chest and stomach.
Drunken Monkey: Strength of the Chimp
C -Rank - Taijutsu Stance
The user tenses their muscles and keeps more control of their movements, allowing for more precise striking and adding better control of their strength into each blow, but they lose the unpredictability of the style. (+4 Strength +2 Taijutsu, / -3 Ninjutsu , -3 Control during the duration, up to five posts)
Drunken Monkey: Dance of the Tarsier
C -Rank - Taijutsu Stance
The user fights in a very loose stance, mistakable for a monkey, or a drunk, or both. By keeping their body loose, they can react to incoming damage by moving with the incoming force as well as tense their muscles, minimizing damage. This works to lessen damage moderately if the users tai is higher than the opponents speed, allowing them to react as each strike comes in. This does not work with sharp or bladed objects. ( +3 Taijutsu, +3 Speed / -3 Ninjutsu , -3 Control during the duration, up to five posts)
Drunken Monkey: Orangutan Climbing Technique
C -Rank - Taijutsu Discipline
The user has trained with the apes of Kaisaru jungle, and as a result has all but mastered the art of at climbing various terrains and trees. The user is able to spring from obstacles to obstacles or run on all fours in almost complete silence, up to 75% of his maximum speed. However, as with it's lesser Squirrel Monkey variant, the user has a harder time doing defensive postures or prepping jutsu.
B - Ranked
Drunken Monkey: Monkey Spring Technique
B-Rank Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, immobilizing themselves and moving into a crouched position. The user then looks for a destination before bracing. At the end of the post they will release all of this pent up energy with extreme force, leaping at a velocity of 1.5x their speed a number of yards equal to their strength through the air either in an arch or straight up. If their strength is high enough this can punch through obstacles on their path and create extreme damage to opponents who are hit by it. If used from the air, the user can use the momentum from falling and aim a punch or kick that may cause a small shockwave. Often used as an opening attack and cannot be done more than twice per thread.
Drunken Monkey: Strength of the Gorilla
B -Rank - Taijutsu Stance
Requires 25 Taijutsu
The user tenses their muscles and keeps more control of their movements, allowing for more precise striking and adding better control of their strength into each blow, but they lose the unpredictability of the style. The user has complete control over their own body’s strength and can adjust it accordingly for adding power into their strikes. This is an improvement against Strength of the Chimp, as the user has gained almost complete mastery of their movements, wasting almost no effort at every strike. (+7 Strength, +3 Tai / -5 Ninjutsu, -5 Control for the duration, up to 7 posts.)
Drunken Monkey: Troop Dominance
B -Rank - Taijutsu Manuever
Requires 25 Strength
The user attempts to grapple his opponent, grabbing his arms by their hands and pushing to overpower them. If successful, the user forces the bones to crumble into themselves, severely crushing and splintering the various bones inside of a standard humanoid arm. The user must have 10 more strength than the victim for this a effect to work.
Drunken Monkey: Dance of the Gibbon
B -Rank - Taijutsu Stance
Requires 25 Taijutsu
The user fights in a very loose stance, mistakable for a monkey, or a drunk, or both. By keeping their body loose, they can react to incoming damage by moving with the incoming force as well as tense their muscles, minimizing damage. This works to lessen damage considerably if the users tai is higher than the opponents speed, allowing them to react as each strike comes in. This does not work with sharp or bladed objects (+5 Taijutsu, +5 Speed / -5 Ninjutsu , -5 Control during the duration, up to seven posts)
A - Ranked
Drunken Monkey: Gorilla Spinebreak
A-Rank Taijutsu Maneuver
Pre-requisite: 25 Strength
The user grabs opponent by the back of the neck, and lower spinal area (preferably their waistband or belt) and hoists them high above their head. The user then takes a knee forward bringing their opponent down on their back onto the user's knee attempting to break the opponent's back entirely. The spinal cord and rib cage from the back are both near obliterated, causing lacerations and severe agony, along with possible permanent damage or paralysis. This injury can be repaired through the use of surgery or very strong Iijutsu. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
Drunken Monkey: Silverback Tantrum
A-Rank Taijutsu Maneuver Pre-requisite: 30 Strength The user attempts to grab his opponent by the elbows, firmly gripping them and pulling with all of his might while driving their knee or leg into their back. If successful, the user pulls the opponent's arms out of their sockets and begins to beat their opponent down with them in a brutal show of strength and aggression. The user must have 10 strength or higher for pulling off one arm by itself, or 15 if attempting to pull both arms with both of his own.
S - Ranked
Drunken Monkey: Strength of the Apes
S -Rank - Taijutsu Stance
The user maximizes their muscles to their full potential and keeps more control of their movements, allowing for more precise striking and adding better control of their strength into each blow, but they lose the unpredictability of the style. The user has complete control over their own body’s strength and can adjust it accordingly for adding power into their strikes. This is an improvement against Strength of the Gorilla, as the user has gained complete mastery of their movements, wasting no effort at every strike. (+10 Strength, +5 Tai / -10 Ninjutsu, -5 Control for the duration, up to 7 posts.)
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NEW STUFF
The Great Apes of Kaisaru Jungle have had their respect given to Hayasu Juko of Kumogakure, while the Monkeys have given their approval in his comedic tactics. His perseverance, strength, and willingness to take on any challenge has given him the opportunity to sign the Great Ape contract, allowing him to summon/host up to four Kaisaru Primates, making him now one of the few humans ever privileged with the primal strength of Kaisaru to back himg. In addition to the summons,
the Great Monkey Sage bestowed Hayasu their secret Senjutsu techniques.
Senjutsu is a specialized field of techniques that allows the user to sense and then gather natural energy. Senjutsu practitioners learn to draw the energy of nature inside of them, blending it with their own chakra. This adds a new dimension of power to the practitioner's chakra, resulting in the creation of "senjutsu chakra".Those that can absorb or manipulate senjutsu chakra are known as Sages. Generally, Senjutsu chakra cannot be used by those untrained in Senjutsu. Those who can, enter a form called Sage Mode, allowing access to sage techniques for as long as the mode is active. Once activated, the user gains use of Natural Chakra, but is only useable once per thread due to how long it takes to recharge. Sage Form lasts for posts based on the user's stamina divided by 2, rounded down. Senjutsu chakra is neither stronger nor weaker then normal or elemental chakra, the only key difference is the method in both collecting and utilizing it.
Hayasu's sage form may is utilized if he holds the following requirements:
Above average in 3 of the following for the shinobi's overall rank: Ninjutsu, Taijutsu, Stamina, Control, or Instinct.
Minimum of 20 Control + Ninjutsu
Monkey Summoning Techniques
One Ability slot + 2 Concentrations (Senjutsu + Summons are required and 2 of either 1 Ninjutsu Concentration + 1 Taijutsu concentration.)
Sage Form lasts for the user's stamina divided by 3 in post count, rounded down. Additionally, due to the tax the Senjutsu chakra can have on the body, the user must have at least a quarter of their own chakra supply to enter Sage Form.
Katon
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Katon's effect is
ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.
Additionally, the strength of burns on organic material from katon jutsu is determined by the ninjutsu stat requirement.
- 1-10 Ninjutsu Requirement : 1st Degree Burns
- 11-20 Ninjutsu Requirement: Second Degree Burns
- 21-35 Ninjutsu Requirement: Third Degree Burns
- 36+ Ninjutsu Requirement: Fourth Degree Burns
Requires One Ninjutsu Concentration Slot
Sage Release Ninjutsu
In addition to unlocking Senjutsu, while in Sage form the user masters the ability to sense Natural Chakra in all things, the Sage is able to sense presences as many meters as they have ranks in Control. They can view to much greater distances compared to a normal sensor, but their ability to differentiate between people starts to become muddled, meaning multiple people in close proximity will appear simply as a large chakra mass, without the users being able to distinguish how many people are there. By sitting down and meditating, they are able to start to sense further and further away. For each post of meditating, they are able to see one third of a mile out, up to a max of posts equal to 1/2 their control (rounded up). Additionally, Senjutsu allows the ability through training to manifest Natural Chakra, allowing the use of nature itself to heal, create barriers, or utilize the chakra as they would normally. Natural Chakra is taken from the surrounding environments, allowing manifestations of nature itself, such as thunder, plant life, or other common elements within mother nature.
Requires One Ninjutsu Concentration Slot
D - Ranked
Senjutsu Technique - Sage Barrier Technique
D - Rank Senjutsu Ninjutsu
The user forms the necessary hand seals, creating a basic shield approximately 1m of nature based chakra. The chakra functions like a normal chakra barrier, however, it’s utilized with nature chakra. The barrier is formed at a speed of 5 and a strength of 5.
Senjutsu Technique - Plant Spy Technique
D - Rank Senjutsu Ninjutsu
The user can take a plant of any size and inject nature chakra, allowing it to function as a ward should anything disturb it within 25 meters.
Senjutsu Technique - Purification
D - Rank Senjutsu Ninjutsu
Utilizing natural chakra, the Sage can purify the contents of liquids to their most pristine state, as well as stall tainted blood of poison given enough time (though it cannot totally cleanse, only slow). Due to the concentration required, this cannot be used effectively in combat and only works on poisons of a similar rank or below.
Senjutsu Technique - Thunderclap
D - Rank Senjutsu Ninjutsu
The user charges natural chakra into his palms before slamming them together, causing the natural chakra to ripple and boom. While this jutsu does not cause physical damage, the sound created can be as loud as thunder, booming and catching opponents off guard, causing a ringing sensation in the ears, or used as a signal for silence. The ringing lasts for 2 posts, weaking by half after the first, with a range of 5 meters for optimal effect.
Senjutsu Technique - Sage Eye Technique
D - Rank Senjutsu Ninjutsu
This allows the user to see in total darkness through night vision, up to 15 meters as long as the jutsu is fueled by chakra.
C - Ranked
Senjutsu Technique - One with Nature
C - Rank Senjutsu Ninjutsu
The user has trained into Sage form and thus has unlocked the ability to sense natural occurrences. The user when concentrating can lead themselves to water supplies, comprehend animal emotions (Such as pain without needing to speak to them), and also see slight but generally unnoticeable changes in weather such as participation drops, dryness, or early signs of natural disasters.
Senjutsu Technique - Sage Healing Technique
C - Rank Senjutsu Ninjutsu
Utilizing natural chakra, the Sage is able to passively heal and block small wounds inflicted onto their body. This cannot be effectively used in combat and cannot heal higher then the chakra rank utilized by the jutsu. Fatal injuries, deep wounds, or grievous injuries cannot be healed but may be slowed for a time, up to a day.
Senjutsu Technique - Gate of the Great God
C - Rank Senjutsu Ninjutsu
The user manifests a massive red torii (approximately 20 by 10 feet in height) that fall down from above, in order to pin an intended target between the gate and the ground. The size and strength of these torii is such that they can even be used to immobilize opponents. These torii are quite versatile and can be used in several different ways. The gates have a durability of 15 strength per gate, and fall at a speed of 5 per torii gate, up to a limit of 1 per jutsu for up to 3 posts before disappearing. The range of jutsu extends out to approximately 25 meters.
Senjutsu Technique - Minor Jutsu Enhancement
C - Rank Senjutsu Ninjutsu
The user manifests Senjutsu Chakra into their Jutsu. Any ninjutsu affected by this bonus chakra adding +5 to it's strength at the cost of draining their Senjutsu Chakra Supply. This bonus cannot be used for anything but a same ranked jutsu, and can only be used for offensive based attacks.
B - Ranked
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Senjutsu Technique - Sage Extension
B - Rank Senjutsu Ninjutsu
The user has gained control over extensive use of natural chakra. So long as the user can concentrate, the user charges his fists with Senjutsu, allowing him to extend punches and kicks approximately six inches out. This allows a user to catch opponents off guard while simultaneously allowing them to fight elemental chakra with his hands instead of solely jutsu. However, this jutsu does not enhance the strength or speed of their hits.
Senjutsu Technique - Sage Great Barrier Technique
B - Rank Senjutsu Ninjutsu
The user forms the necessary hand seals, creating a arm length shield approximately 5 m of nature based chakra. The chakra functions like a normal chakra barrier, however, it’s utilized with nature chakra. The barrier is formed at a speed of 15 and a strength of 25.
Senjutsu Technique - Moderate Jutsu Enhancement
B - Rank Senjutsu Ninjutsu
The user manifests Senjutsu Chakra into their Jutsu. Any ninjutsu affected by this bonus chakra adding +10 to it's strength at the cost of draining their Senjutsu Chakra Supply. This bonus cannot be used for anything but a same ranked jutsu, and can only be used for offensive based attacks.
A - Ranked
Senjutsu Technique - Giant Gates of the Great God
A - Rank Senjutsu Ninjutsu
The user manifests a select number of massive, hardened red torii (approximately 20 by 10 feet in height) that fall down from above, in order to pin an intended target between the gate and the ground. The size and strength of these torii is such that they can even be used to immobilize opponents. These torii are quite versatile and can be used in several different ways. The gates have a durability of 30 strength per one, and fall at a speed of 10 for a maximum of three gates, up to a limit of 3 per jutsu for up to 5 posts before disappearing. The range of jutsu extends out to approximately 25 meters.
Senjutsu Technique - Major Jutsu Enhancement
A - Rank Senjutsu Ninjutsu
The user manifests Senjutsu Chakra into their Jutsu. Any ninjutsu affected by this bonus chakra adding +15 to it's strength at the cost of draining their Senjutsu Chakra Supply. This bonus cannot be used for anything but a same ranked jutsu, and can only be used for offensive based attacks.
S - Ranked
Drunken Monkey: Troop Dominance
B -Rank - Taijutsu Manuever
Requires 25 Strength
The user attempts to grapple his opponent, grabbing his arms by their hands and pushing to overpower them. If successful, the user forces the bones to crumble into themselves, severely crushing and splintering the various bones inside of a standard humanoid arm. The user must have 10 more strength than the victim for this a effect to work.
A - Ranked
Drunken Monkey: Gorilla Spinebreak
A-Rank Taijutsu Maneuver
Pre-requisite: 25 Strength
The user grabs opponent by the back of the neck, and lower spinal area (preferably their waistband or belt) and hoists them high above their head. The user then takes a knee forward bringing their opponent down on their back onto the user's knee attempting to break the opponent's back entirely. The spinal cord and rib cage from the back are both near obliterated, causing lacerations and severe agony, along with possible permanent damage or paralysis. This injury can be repaired through the use of surgery or very strong Iijutsu. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
Drunken Monkey: Silverback Tantrum
A-Rank Taijutsu Maneuver Pre-requisite: 30 Strength The user attempts to grab his opponent by the elbows, firmly gripping them and pulling with all of his might while driving their knee or leg into their back. If successful, the user pulls the opponent's arms out of their sockets and begins to beat their opponent down with them in a brutal show of strength and aggression. The user must have 10 strength or higher for pulling off one arm by itself, or 15 if attempting to pull both arms with both of his own.
S - Ranked
Drunken Monkey: Strength of the Apes
S -Rank - Taijutsu Stance
Requires 35 Taijutsu
The user maximizes their muscles to their full potential and keeps more control of their movements, allowing for more precise striking and adding better control of their strength into each blow, but they lose the unpredictability of the style. The user has complete control over their own body’s strength and can adjust it accordingly for adding power into their strikes. This is an improvement against Strength of the Gorilla, as the user has gained complete mastery of their movements, wasting no effort at every strike. (+10 Strength, +5 Tai / -10 Ninjutsu, -5 Control for the duration, up to 7 posts.)
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