[Accepted]More Stats and Jutsu for Kasai

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Zao
Posts: 4089
Joined: Sun Aug 17, 2014 8:00 pm

[Accepted]More Stats and Jutsu for Kasai

Post by Zao » Sat Mar 03, 2018 5:54 pm

Application: Kasai
Change: Adding Trained Ninpou and Suiton Technique. Adding some stat trainings, +2 to Ninjutsu, +1 Control, and +4 to Genjutsu.
Payment: Threads below.


Ninjutsu +1
Ninjutsu +1
Control +1
Genjutsu +4
Chakra Rope
Hidden Needles
Chakra Burst
Boomerang Projectile
Tracking Device
Grouping Chakra Kai
Basic Body Reinforcement
Binding
Multiple Chakra Kai
Advanced Boomerang Projectile
Improved Chakra Burst
Shadow Clone
Intermediate Body Reinforcement
Underworld Guardian Spikes
Shadow Clone Explosion
Advanced Shadow Clone
Water Whip
Dense Cannon
Vision Modifier
Vision Impairment
Slippery Catch
Water Vortex
JutsuShow
NinpouShow

Chakra Rope
D-Ranked Ninjutsu
A supplementary technique used to create a rope of chakra, this technique begins with a short set of hand seals. Once these have been completed, the user will hold their arms apart and form the rope between them at a speed of five. The rope can be variable lengths to a max of four meters in length. It is highly resistant to cutting by any normal object and can resist weak strength techniques up to 5 strength quite well. The rope, while resilient, does not provide any defense and finds its use in tying up people or animals, as rope usually does. The rope lasts for three posts.

*[Ninjutsu • Hidden Needles]
D-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into their mouths and into up to five senbon within 3 feet of their position. The senbon will be summoned from their persons or nearby into the user's mouth, where they will be spit out aided by chakra at a speed of 6 and strength of 4. The senbon can be shot up to 7 meters away.

*[Ninjutsu • Chakra Burst]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

Boomerang Projectile
D-Ranked Ninjutsu
Typically used on projectile weapons with a less than stellar range of use, the user of this technique is able to have his/her weapons act like a boomerang through use of chakra. After completing a short set of hand seals, the user will imbue their weapon with chakra before throwing it. The weapon will move at a speed dependent on the user's strength, and once it reaches its peak distance, the chakra will slowly disperse, bringing it back around toward the user at 1/4 of the original speed than it was thrown. If the user does not catch the weapon, it will travel five yards past its starting point before stopping. Weapons included in this technique can be no larger than kunai.

*[Ninjutsu • Tracking Device]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

Grouping Chakra Kai
D-Ranked Ninjutsu
Prerequisite: Chakra Kai
By utilizing the fundamentals of Chakra Kai, this jutsu allows the user to activate multiple seals at a single time rather than needing to cast multiple uses of Chakra Kai. This can only be used on the same seal, meaning the user can't activate three different seals, but they can activate up to three seals created by the same technique. This technique's range is up to 20 + (Control/3) meters away.

Basic Bodily Reinforcement
C-Ranked Ninjutsu
A technique typically used by those with disciplined bodies and fair strength, Basic Bodily Reinforcement further extends the use of the user's muscles using chakra. After channeling chakra throughout the musculature, the user is able to resist taijutsu and blunt attacks from weaponry at up to 10 strength for three (3) posts.

*[Ninjutsu • Binding]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at a speed of 10 for up to 15 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to a strength of 10. After 4 posts the chakra will run out and the bind will break.

*[Ninjutsu • Multiple Chakra Kai]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[Basic Jutsu • Chakra Kai], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

Advanced Boomerang Projectile
C-Ranked Ninjutsu
The user of this technique is able to have his/her weapons act like a boomerang through use of chakra. After completing a short set of hand seals, the user will imbue their weapon with chakra before throwing it. The weapon will move at a speed dependent on the user's strength, and once it reaches its peak distance, the chakra will slowly disperse, causing the weapon to arch\back around toward the user at half the speed at which it was thrown. If the user does not catch the weapon, it will travel for 15 yards past its starting point before stopping. Weapons included in this technique can be as large as a fuuma shuriken.

Improved Chakra Burst
C-Ranked Nintaijutsu
A technique utilizing raw chakra, the Improved Chakra Burst technique creates additional concussive force when striking. After channeling chakra into their fist, the user will attempt to make contact with the opponent. In the event that the strike is successful, the impact, beyond just being a normal punch gains the concussive strength of an C-Rank explosion.

*[Ninjutsu • Shadow Clone Technique]
B-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.

Intermediate Bodily Reinforcement
B-Ranked Ninjutsu
A technique typically used by those with disciplined bodies and fair strength, Intermediate Bodily Reinforcement further extends the use of the user's muscles using chakra. After channeling chakra throughout the body's muscles, the user is able to resist taijutsu and blunt attacks from weaponry up to a strength of twenty for three (3) posts.

*[Ninjutsu • Underworld Guardian Spikes]
B-Ranked Ninjutsu
After performing the correct hand seals the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this at a speed of 20, and when done, will have formed thick layers of rigid hair to protect the user from attacks of 20 and less strength. Upon completely cocooning the user, the hair disconnects from the user's hair, leaving it at it's original length. The hair of the cocoon is chakra infused, providing immunity to electricity, this lasts for up to four posts.

Shadow Clone Explosion
A-Ranked Ninjutsu
Prerequisite: Shadow Clone Technique
After the Shadow Clone Technique has been activated, the user is able to perform this jutsu. After performing a set of hand seals, the user will detonate a single shadow clone with the force of an A-Rank explosion. This technique must be reused for each clone the user wishes to detonate.

*[Ninjutsu • Advanced Shadow Clone Technique]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
SuitonShow
Water Whip
D-Rank Suiton Ninjutsu
Water Whip is a technique that utilizes water to create a seven foot long whip. To do this, they must perform the needed seals and concentrate chakra in their hands. By placing them together and pulling them apart, the user will be able to form the whip at a speed of three, where the grip is simply a sphere of water that encases one of the user’s hands. The hand it surrounds is up to the user, but it cannot switch after the technique has been cast. If anything enters the water that is around the user’s hand, the whip will lose its form and splash onto the ground. The whip is about one inch in diameter and functions as a regular whip, delivering as much pain as a leather whip would. However, the whip is a little more durable, with a strength seven. The whip lasts for up to four posts.

Dense Cannon
D-Rank Suiton Ninjutsu
Replacing speed for power, this technique creates a dense ball of water meant to cause heavy blunt damage. Once the seals are formed for this technique, the user will create a ball of water from within their body and will expel it through their mouth. The ball sits at about two feet in diameter. It will travel at a speed and strength of five.

Umbrella Defense
D-Rank Suiton Ninjutsu
After performing a set of seals, the user will be able to create a solid, yet watery defense. Once the seals are performed, the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form into an umbrella shape that is concave to the user and about two meters in diameter making it useful for deflecting things off to either side. This defense can be formed in any direction the user can spit, up to two meters away. Forming at a speed of four and a strength of six, it lasts for two posts before falling to the ground.

Vision Modifier
D-Rank Suiton Ninjutsu
Meant as a supplementary technique, the user will use water as a medium to enhance their vision. After performing the needed seals, the user will create a circular shape with their hand. They will then generate chakra to create a film of water that expands in the void created by their hands and will increase the distance one can see comfortably, depending on the user’s control stat. The user is also able to use this as a magnifying lens, in the sense that they are able to adjust the distance to meet their wanted field of vision. This technique lasts for three posts before dissipating.
  • Control Stat – 5 – Able to see distances up to thirty feet as if they were at twenty feet.
  • Control Stat – 10 – Able to see distances up to one hundred feet as if they were at twenty feet.
  • Control Stat – 20 – Able to see distances up to two hundred feet as if they were at twenty feet.
  • Control Stat – 30+ – Able to see distances up to five hundred feet as if they were at twenty feet.
Visual Impairment
D-Rank Suiton Ninjutsu
A fairly tricky technique to pull off, the user will form a string of seals and create a small ball of water within their dominant hand. This ball of water is only about three inches in radius and stays solid until contact is made with it. Should this technique strike a target in the head, the water will cover the eyes so that the victim’s vision is blurred. The impediment is equal to as if they were underwater. This ball can either be thrown or applied by force, but should it hit anything other than the head, it will simply fall to the ground. The ball stays solid for two posts, and should it hit the target, will stay on their face for three posts unless pulled off. Any target with a strength of five or higher can easily pull the water off their face.

Slippery Catch Technique
D-Rank Suiton Ninjutsu
After performing a string of seals, the user will coat their body in Suiton chakra. What this technique does is give their whole body a slippery feel to it. This may aid in escaping binds, grappling techniques and may even deflect weak physical blows. This technique lasts for three posts and can only affect the user.

Water Vortex Trap
C-Rank Suiton Ninjutsu
Prerequisite: The intended target must be on top of water
This technique is meant to immobilize and capture a target without dealing any type of fatal blow. After performing the required seals, the user will churn chakra in a body of water. The water will then engulf the target at a speed of ten trapping them in a vortex about two meters in diameter. The trap vortex has a strength of ten and can last up to five posts.


CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







User avatar
Niro
Tsuchikage
Tsuchikage
Posts: 9872
Joined: Fri Dec 11, 2009 7:00 pm

[Accepted]More Stats and Jutsu for Kasai

Post by Niro » Sun Mar 04, 2018 8:25 am

Umbrella Defense <-What can this defend against? What speed does it form at?

#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

User avatar
Zao
Posts: 4089
Joined: Sun Aug 17, 2014 8:00 pm

[Accepted]More Stats and Jutsu for Kasai

Post by Zao » Sun Mar 04, 2018 10:36 am

Edited.
CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







User avatar
Niro
Tsuchikage
Tsuchikage
Posts: 9872
Joined: Fri Dec 11, 2009 7:00 pm

[Accepted]More Stats and Jutsu for Kasai

Post by Niro » Sun Mar 04, 2018 12:08 pm

1/2
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

User avatar
Yura
Posts: 4616
Joined: Wed Dec 24, 2008 7:00 pm

[Accepted]More Stats and Jutsu for Kasai

Post by Yura » Mon Mar 05, 2018 4:31 pm

Accepted

This application has been accepted. Congratulations! Any necessary changes will be handled by the moderating team.
CharactersShow
NameRankVillageTeamColor
SadakoGeninIwagakureTeam 13[color=#90D2D8]
Enkouten, MitsuoBanninIwagakureTeam 18|Jousai[color=#ff2200]
Retired CharactersShow
NameRankVillageTeamColor
Nara, ShikariBanninKonohagakureMamorinuku[color=#fb8a00]
Takara, MorikoGeninIwagakure[color=#ffeb66]
Inji, AyakoC-RankWaterfall[color=#8080ff]

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