[Accepted]Sheet Update!

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TyDie
Posts: 7396
Joined: Sat Apr 27, 2013 8:00 pm
Location: Manassas VA

[Accepted]Sheet Update!

Post by TyDie » Tue Mar 06, 2018 12:40 pm

Application: Kiyori Henrin

Change: Big ol' sheet update! No content changes, just some prettification! The accepting mod will have to edit my posts to replace the codes in my app.

Payment: Nada.
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

User avatar
TyDie
Posts: 7396
Joined: Sat Apr 27, 2013 8:00 pm
Location: Manassas VA

[Accepted]Sheet Update!

Post by TyDie » Tue Mar 06, 2018 12:40 pm

Username: Tydie
Points: 10/370
Companions: (1/1)
Prestige Perks: (3/3) - Connections, Accountant, Beast Master (Kyoko)
۸ [go2=GenInfoHeK]General Information[/go2] ۷ [go2=HistHeK]History[/go2] ۷ [go2=BatInfoHeK]Battle Information[/go2] ۷ [go2=AbilHeK]Abilities[/go2] ۷ [go2=ConcHeK]Concentrations[/go2] ۸ ۸ [go2=NinHeK]Ninjutsu[/go2] ۷ [go2=GenHeK]Genjutsu[/go2] ۷ [go2=TaiHeK]Taijutsu[/go2] ۷ [go2=OthHek]Other Jutsu[/go2] ۸ ۸ [go2=DasKyo]Dasu Kyoko[/go2] ۸
[anchor]GenInfoHeK[/anchor] Age: 21
Gender: Female
Height: 6'2 feet
Weight: 160 lbs.
Hair: Kiyori's hair is about 6 inches in length and is black in color. Usually she wears it with an off center part that covers her right eye, but is also known to wear it in a ponytail, especially when training or on missions.
Eyes: Due to the ~Dosatsugan - Full Activation Jutsu, Kiyori's eyes always have the signature two red circles of the Dosatsugan, as her doujutsu is permanently active.
Physical Features: Kiyori has a very lean frame that shows a lot of muscle, especially in her core, legs and arms; she has a 6 pack and very defined biceps and calves, as well as thin, compact thighs and rippled forearms. She still has a small waist with a decent backside, and due to her constant working out she has yet to develop a large bust, still sitting at almost B cups. Her skin is tan due to being out in the desert sun with very little clothing, and is riddled with scars from training, sparring and fighting. She is also covered head to toe in various forms of tribal tattoos, a result of the blessing she received that grants her power over light. Lastly, she has very tough looking feet, as she constantly walks around barefoot.
Clothing/Accessories: During missions or when training, Kiyori wears an outfit that allows her much freedom of movement. This outfit consists of a simple black sports bra, leaving her stomach exposed, and she wears a white pair of Adaba pants with a black stripe going down the sides. She has a black ninja pouch that she wears fastened to her right hip on a black belt, which also has two shuriken holsters attached to the front on either side of her pelvis. She wears no footwear as she feels it messes with her combat style and constricts her feet. When not on misions, Kiyori's outfits are usually short sleeved tops and short shorts to mitigate the desert heat, though she still never wears footwear. The only thing that is worn at all times, and one of her most prized possession, is a necklace made by her late girlfriend Emi Kouseki. It is a simple chain necklace with a ruby cut in the shape of a flame.
Forehead Protector: Kiyori wears her headband on her head like normal, but only while she's on a mission. The headband also has the symbol of the Scribes of the sand etched into the right side of it, and the symbol of the Henrin clan etched into the left side of it.
Personality: Kiyori has become much different in recent years as a result of the various changes that have taken place in her life, both physical and not. Her newfound take on the religion of Yuumagure have lead her to become more serious, as she believes that as one chosen by Her Light, she must be an exemplar of the religion, and all that it embodies. She has taken on a vegetarian lifestyle and abstains from drugs and alcohol at all times. However, there is one thing she has taken a different approach on, after her time in the ancient ruins that granted her her ability; She views the darkness not as unholy, but as a necessity.

She believes that Light is not there to completely destroy the darkness, but to coexist with it. Light cannot exist without dark, and vice versa, and so both must be used together to truly achieve proper worship of Yuumagure. This means that Kiyori has become much more okay with the prospect of death, underhanded methods, and other such tactics that she would have considered wrong in days gone by. She has realized the necessity of cruelty, of 'evil', provided that evil serves a more powerful good. She still abides by a personal moral code that involves abstaining from murder unless absolutely no other alternative exists, however she understand that in some circumstances, it is neccessary. As such, she won't try to stop someone else from doing the deed if she feels it must be done.

Her personality, as far as being bubbly and happy and generally a nice woman, is toned down heavily but still present. In her day to day, she'll still be more than happy to be alive and interact with people, and is just generally a joy to be around. But her ambitions have only grown with her newfound power; if she is personally chosen to escort and learn from the Kazekage himself, and she is blessed by the physical power of the sun, she believes there is only one natural step left to take. Kiyori aims to become the Kazekage, and lead the village further into the purity of Her Light... while also ensuring that the darkness always exists to protect that light.
[anchor]BatInfoHeK[/anchor] Rank: Jounin
Village: Sunagakure no Sato
Chakra Affinities: Doton, Fuuton, Katon, Sand

Stats: (0/50)
  • Ninjutsu: 25
  • Taijutsu: 25
  • Genjutsu: 10
  • Stamina: 23 (31-8)
  • Control: 30 (25+5)
  • Strength: 23
  • Speed: 23
  • Instinct: 25
  • Discipline: 20
Equipment:
  • 30 shuriken in holsters, 10 in each holster on the front of her belt
  • 10 exploding tags, located in the ninja pouch on her right hip
  • 5 smoke bombs, attached to the left side of her belt by pins, dangling off of her left hip
  • 30 kunai in pouch on right hip
Combat Style: Kiyori's skills in ninjutsu are now equal to her skills in hand to hand, as she is capable of devastating an area with widespread ninjutsu destruction or battling multiple opponents at once with nothing but her physical body. Her senses exceed the level of normal human capabilities, and she uses her wits and cunning to bring even the strongest of opponents down by focusing not on raw strength, but speed and precision. She is very resilient as a result of her newfound longevity and regeneration, and the blessing bestowed upon her gives her a vast array of techniques capable of overcoming most any opponent.
[anchor]AbilHeK[/anchor] [c][spoiler=Blessing of the Sun]After delving into an ancient temple and touching a long forgotten altar to the sun hidden in it's depths, Kiyori's chakra has been altered by the power that was stored within the alter for over a millennium. It reacted explosively with her own chakra and escaped into her, covering her body in tribal tattoos in the process. This gifted her with the powers of the sun itself, granting her Hiton, Sankaton and a 9th stat called 'discipline'. In addition, Kiyori's chakra has changed to a [color=gold]golden yellow[/color], and her personal light color is the same. The powers that she can draw on are directly related to the form she is in, and the forms she can enter are dependent on her Discipline stat as shown below:[list][*]Form 0: Stat boost - +5 control In her base form, Kiyori is covered by black tribal tattoos. While in this state, she gains a permanent +5 to her control, and can use Hiton jutsu of any rank. [*] Form 1: Stat boost - +7 Control In this form, Kiyori's tattoos will begin to glow a [color=#800000]Dark Red[/color], signifying the change in her abilities. In this form, she loses the ability to perform Hiton jutsu but gains the ability to perform Sankaton jutsu. [*]Form 2: Stat boost - +5 Ninjutsu, +9 Control In this form, Kiyori's tattoos will start to glow a [color=gold]golden yellow[/color], the same color as her chakra. In this state, Kiyori is capable of using both Hiton and Sankaton jutsu. [*]Form 2 Ascended: Stat Boost - +10 Ninjutsu, +10 Control There is no aesthetic change to Kiyori's final form: it looks exactly like her form 2 and functions exactly the same. However, being an ascended form, Kiyori can access this form immediately instead of going through form 1 to get to form 2. In addition, this form has higher stat boosts to coincide with the 9th 'discipline' stat.[/list] [spoiler=Stat Breakdown][list][*]1 Discipline - Form 0 active, able to use Hiton ninjutsu.[*]7 Discipline - Form 1 available, able to use Sankaton jutsu in form 1.[*]14 Discipline - Form 2 available, able to use both Hiton and Sankaton in form 2.[*]20 Discipline - Form 2 Ascended available.[/list][/spoiler][/spoiler][c][spoiler=Sun's Perseverance]In addition to the power of the sun itself, Kiyori has also been granted another boon; the power to persevere as the sun has for thousands of years. This manifests in the form of bodily regeneration, and onlookers who see Kiyori wounded will watch as light pours from her wounds while they begin to heal. This ability grants her regeneration based on the elemental body and regeneration rules and goes off of her control stat. This also prevents her death by any natural means such as disease or sickness, and prevents her from physically aging past the age of 24, causing her to always appear young and making her essentially immortal barring outside circumstances, most notably a violent end in combat. She is still decidedly human, and thus her body is still subject to the same physical weaknesses as a normal human, such as poisons and vital wounds. It also takes -5 stamina from her permanently for constantly being active.[/spoiler]
DosatsuganShow
The Eye of Insight, or Dosatsugan, is the doujutsu of the Henrin clan, to the point that they're regarded all over the lands for their abilities, being a very well revered doujutsu. While active, the Dosatsugan memorizes every little thing that it sees, from scenery, creatures, to certain movements very rapidly. Not only does the user have the ability to remember it, but they also possess the ability to recall any of it at a moment's notice. Any movement that is made, they can remember it and recall it, making them near experts at Taijutsu. Most abilities do need jutsu to follow it, however.

Should the Henrin engage in prolonged use of their Dosatsugan, they need to be prepared they are capable of enduring such a a task as it can be quite strenuous. While utilizing the Dosatsun, the Henrin is capable of maintaining it for a time equal to their Stamina/4 rounded down to a minimum of one post. Once the Henrin reaches the limits of their use, their doujutsu will enter a cooldown for approximately half the time it was active(minimum of 1 post). Should a Henrin attempt activation during this cooldown time, they will find their efforts met with physical pain from their eyes. Duration is based off total posts where the Dosatsugan has been activated, meaning users can turn it on and off to have a shorter cooldown.

[anchor]ConcHeK[/anchor] [spoiler=Ninjutsu: 5/6][quote=Doton]A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.[/quote][quote=Fuuton]A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.[/quote][quote=Sand Style]A character with this concentration is able to utilize Sand, an extension composed of Fuuton and Doton, and can make and use any custom or archived jutsu that require Sand. Sand style has a grinding effect. You must be a current or former Sunagakure shinobi, and have both Fuuton and Doton to utilize this concentration.[/quote][quote=Iijutsu]This concentration allows for the user to use chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.[/quote][quote=Katon]A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the katon affinity. Katon has an ignition effect.[/quote][/spoiler][spoiler=Genjutsu: 0/3].[/spoiler][spoiler=Taijutsu: 6/6][quote=Upper Body]The fundamental skill of the [Upper Body] indicates the user’s proficiency with using their arms, chest and head in various ways to facilitate their use of related Taijutsu.[/quote][quote=Lower Body]The fundamental skill of [Lower Body] indicates the user’s proficiency in using their legs and feet in many different ways to facilitate their use of related Taijutsu.[/quote][quote=Acrobatics]The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.[/quote][quote=Deft Hands]The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.[/quote][quote=Perception]The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.[/quote][quote=Medicine]The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.[/quote][/spoiler]

[anchor]HistHeK[/anchor] Kiyori was born on a windswept night to a normal family of the Henrin clan. Her Father and mother were both Jounin before their retirement, when they decided to create a family of their own. To the Henrin, this mean a rather large amount of kids, and for her family it was an even spread of 6 boys and 6 girls, with her being the youngest of the bunch. Growing up in such a large family was sometimes difficult, especially when it came to training, as they had to train in groups and with each other most of the time, leading to sibling rivalries in the family with the exception of her. She never really had a competitive attitude, congratulating her sisters and brothers for a job well done when they bested her.

Around the time she turned 5 she began learning how to use her Doujutsu, and the Dosatsugan was a magical thing to her as she used it for just about everything important to the young girl, starting with studying basic scrolls and books and memorizing the books that her family told her would be important to the Ninja Academy. Finally, after studying book after book and learning the basics of taijutsu from her family, she was enrolled in the academy at the age of 8. During the years of the Academy, Kiyori realized just how shy she truly was, as she found it difficult to make any sort of effort to make friends.She excelled in her studies and her training throughout the academy, but when it came to being social she had barely any friends, and most of them came to her first. Still the academy was laughably easy for the young girl given her years of study and her taijutsu prowess, her only true weakness was her nin and genjutsu capabilities. Still, her abilities as a Henrin were recognized, and she was passed through the academy at the age of 13.

Her genin years were spent working together with Tenjirou, Shigekuni, a skilled shinobi who came seeking her out one day to form a team. Together, they worked with the Scribes of the Sand, an organization created by Kazekage Hito himself, to help further the knowledge and power of their great village. When not working within the Library of the Scribes as an archivist, using her doujutsu to catalog and memorize book after scroll of information, she was out on missions for the scribes, forging relations with some of the oldest nomadic groups of Wind Country and discovering hidden scrolls that detailed long forgotten techniques. When she was finally ready for her exam, she was put up against a Gentai assassin named Senji, Garado, who used his genjutsu to obscure himself and get the drop on her. Luckily, through quick thinking and use of Doton ninjutsu, she was able to get the upper hand on him and take him down, promoting herself to Chuunin at the age of 16.

As a chuunin, Kiyori’s ninjutsu abilities greatly improved; the way she saw it, her Taijutsu was already incredible, and her ninjutsu was lacking, so she devoted most of her time towards improving her ninjutsu capabilities. Eventually, she found that she had an aptitude for Sand Style due to her having both of the affinities necessary to use it. Her missions during these years took a more diplomatic toll, as she was called out time and again to the nomadic tribes of Wind Country as an ambassador, not only aiding them in creating more powerful ties with Sunagakure but protecting them from anyone who might aim to cause them ill will. Her skills with her doujutsu improved as well, and through consistent use she continued to archive many of the Scribes library’s texts. Slowly but surely, the girl was becoming a living, breathing well of knowledge, able to recall almost anything through the use of her doujutsu and the right memory cue. As a result of all of this hard work, the council allowed Kiyori to ascend to Special jounin at the age of 19.

A few years after her ascension to the ranks of special jounin, tragedy struck Suna's ally Konoha in the form of an orchestrated attack by none other than Henkou; Yaku Fushinkou and Enma, two of the most powerful and infamous missing ninja, attacked the leaf village, desecrating it and almost burning it to the ground. Upon hearing of this, Kiyori immediately requested and was granted the authority to lead a squad of ninja to Konoha to assist them with their rebuild, helping them in any and all ways they could. There she met her two friends, Aina Hyuuga and Takeo Natsuki, and she forged a strong bond with the shinobi of Konoha during her time assisting them. After their time was up, Kiyori sent her squad ahead of her with a letter to Suna's council, stating that she would return a few weeks later as she had stayed behind to help forge stronger diplomatic ties with Konoha.

Weeks later, Kiyori was on her way back to Suna when the unthinkable happened. On her way back to Suna, she was blown way off course by a violent sand storm, and ended up falling beneath the sands into a dank, dark cave. As she fearfully explored these depths, she discovered an ancient temple dedicated to Yuumagure, the worship of the sun popularized in Suna. She spent almost a month in that hellhole, doing all she could to survive while also learning more and more of what ancient Yuumagure worship entailed. During this time, search parties were sent out, and Fujitsuna, Arata found himself in the same situation as her when he fell through the sands in another cave in.

The two ninja then faced off against unspeakable, dark horrors, the likes of which Yuumagure's teaching warn explicitally against. It was only after surpassing the most brutal of trials and tribulations that they uncovered the truth of the ruins; they were erected to protect an ancient altar to the sun, over which a dark Coyote spirit named Kogasha was protector and servant. The revalation stunned her, as it was taught in Yuumagure that darkness, and nocturnal creatures, were unholy. Yet here was an ancient spirit of a nocturnal coyote that stood as a bastion against the other creatures of the dark that might taint the light of the ceremonial room. Then, Kogasha claimed that Kiyori was chosen, and almost as if she was in a trance, she moved towards and touched the altar.

Her body was then baptized by holy light, and when she emerged, she was covered head to toe in thick tattoos of a tribal design. She could also manipulate light itself as a release, a talent of the Awai clan in Konoha. Shortly after, she passed out and made her way back to Suna with a nearly-husked Arata, who now bore host to the very coyote spirit that had bestowed this power unto Kiyori. The spirit desired to stay with, and protect the light, and thus bound itself to Arata as her protector. After explaining all that transpired to the council and to Kazekage Hito, Kiyori was later promoted to the rank of Jounin at the age of 21 by the Kazekage in private, and now she seeks to return to Konoha to explain the situation and show them her newfound power so that she might better learn what it means to be blessed by Her Light.
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

User avatar
TyDie
Posts: 7396
Joined: Sat Apr 27, 2013 8:00 pm
Location: Manassas VA

[Accepted]Sheet Update!

Post by TyDie » Tue Mar 06, 2018 12:41 pm

[anchor]TaiHek[/anchor] [c][spoiler=Ryuusei Ken Taijutsu][quote=Ryuusei Ken]The Falling Star Fist, or Ryuusei Ken, is the primary Taijutsu fighting style of the Henrin Clan, A style that revolves around agile movement and barraging opponents with physical attacks. When they prepare to use this style they will adopt what appears to be a rather solitary stance where they have one leg shifted in front of them, knee bent with their hips and upper body twist to accommodate the shift in position, this creates a more relaxed and flexible leg stance. While assuming this stance they will their forward arm raise up to chest level, extended out in front of them with the elbow slightly bent to position their palm facing down and their fingers in a relaxed position. Their other arm will be raised as well, but with their elbow more prominent bend as their hand is close to their chest, palm facing forward with the fingers similarly relaxed. Capable of engaging in a highly mobile style of fighting using dodges, rolls, and flips, the clan member is able to utilize acrobatic moves as parts of their attacks. While not above simple running, the style itself primarily uses tumbling as a means of maneuvering around opponents in close quarters while delivering strikes to their opponents. Requires [Upper Body], [Lower Body], and [Acrobatics] concentrations[/quote][quote=D Ranked][b]~Ryuusei Ken – Heavenly Impact[/b] D-Ranked Taijutsu Discipline This is more of a base technique, rather than a specific one, but, while using kicks and punches, the user waits for exactly the right moment, then, in a flash of movement, strikes with all of their power. If the average of the opponents Taijutsu and Instinct stats is lower than the users Speed, the strike itself appears as if no movement was made. [b]~Ryuusei Ken – Shooting Star[/b] D-Ranked Taijutsu Maneuver This attack is a simple in nature, while being approached by the opponent, the clan member will hop up. During the hop they will bring up their back leg into a snap kick aimed at the opponent's head, shifting to their other leg as they land. [b]~Ryuusei Ken – Arcing Star[/b] D-Ranked Taijutsu Maneuver While engaging an opponent in close quarters combat and making use of their Taijutsu skills and doujutsu, the Henrin will hop up while performing a back flip. Extending their leg, they will aim this flip kick towards an opponents chin in the hopes of injuring them. [b]~Ryuusei Ken – Rising Star[/b] D-Ranked Taijutsu Maneuver Tumbling forward into a roll, the Henrin will roll along the ground toward their opponent before putting their hands against the ground and launching themselves into an upward kick aimed at the opponents head. The user usually uses this to close the gap between themselves and their opponent, using the kick to try and launch them into the air if their they have more strength than their opponent. [b]~Ryuusei Ken – Split Star[/b] D-Ranked Taijutsu Maneuver The attack is a simple two-handed pushing motion palm strike delivered from around the level of the Henrin's abdomen. The simplicity of the technique masks the substantial power behind it as they thrust both palms into their opponent in an attempt to knock them back in an attempt to unbalance them. [b]~Ryuusei Ken – Skipping Star[/b] D-Ranked Taijutsu Maneuver From their stance, the clan member will lunge forward their opponent in a leaping stride. As the make this leaping stride, they will attempt to lunge into them, fist-first, in an attempt to smash into them with all their might while closing the gap between them quickly. [b]~Ryuusei Ken – Grounded Star[/b] D-Ranked Taijutsu Maneuver Going into a roll after launching themselves forward, the clan member will tumble toward their opponent before righting themselves into a kneeling position that ends with a crouching punch toward the opponents lower body. [b]~Ryuusei Ken – Spinning Star[/b] D-Ranked Taijutsu Maneuver The user of this technique will quickly somersault forward with one of their legs outstretched, aiming to slam it down into the opponent as they come down. Aiming for the head and shoulders, the Henrin will attempt to injure their opponent in the hopes of hindering their arm movements or disorienting them briefly. [b]Ryuusei Ken - Constant Motion[/b] D-Ranked Taijutsu Stance Prerequisite: 10 Taijutsu Kiyori will begin swinging her legs back and forth, maintaining a wide legged pose to keep a constant state of motion going. She rocks her upper body about while positioning her legs and pivoting on her feet to allow her to keep a constant momentum going as she bounces about the battlefield. This method of movement has two purposes. The first is to prevent her from being a still and easy target by rolling and flipping about the area, both by rotating on her hands and flipping through the air. The other is to allow her to throw her momentum based power kicks from unexpected positions in an attempt to catch her opponents off guard. [b]Ryuusei Ken - Throat Kick[/b] D-Ranked Taijutsu Maneuver Kiyori will quickly launch her foot straight upwards and jam it into her opponent's throat in a straight kick. A powerful enough blow is capable of causing damage to the throat, and can possibly collapse the wind pipe. Those who take a direct hit or are caught off guard will be prevented from breathing for a short time. [b]Ryuusei Ken - Axe Hook[/b] D-Ranked Taijutsu Maneuver This kick comes from rather high above Kiyori's head, as the girl will stretch her foot up and over her opponent's shoulder, delivering a strong heel kick to the back of her opponent's shoulder. This technique sets Kiyori up to easily lock her opponent's arm with her leg using the Leg Grip Technique. [b]Ryuusei Ken - Joint Strikes[/b] D-Ranked Taijutsu Maneuver Using her knowledge of the human body and her doujutsu's ability to land precise blows, Kiyori will begin focusing on attacking the joints of her opponent with her strikes, trying to kick their knees, elbows, wrists, shoulders and hips; Anywhere the body is jointed at is a target for her strikes. [b]Ryuusei Ken - Kick Grip[/b] D-Ranked Taijutsu Maneuver Prerequisite: Leg Grip One of the fastest ways for Kiyori to establish a hold on someone, She quickly lifts her leg up in a kick to the side of her opponents face. As they reel from the blow, she bring her leg backwards along the same path of movement, gripping the enemy's head with her leg before bringing them to the ground as she lands on her knees.[/quote][quote=C Ranked][b]~Ryuusei Ken – Stardust[/b] C-Ranked Taijutsu Discipline Prerequisite: Dosatsugan active Since the clan member has the ability to remember exactly where they hit, they are able to utilize their Taijutsu skills to their maximum ability. Rather than putting their full power into each hit, they purposefully tone down their own hits, making their moves also just ‘barely’ miss, while in fact they are hitting with an incredible accuracy along with using the maximum power possible for the style. In doing so, each actual hit barely feels like anything at all, until the ‘final’ hit. This will make it seem like a whole lot more power was in the actual hit, due to the previous damage, while also causing a massive pain throughout the target’s body. [b]~Ryuusei Ken – Shredding Comet[/b] C-Ranked Taijutsu Maneuver Prerequisite: [b]~Ryuusei Ken – Stardust[/b] Shifting toward their opponent, the Henrin will begin forward-stepping toward their opponent while performing a series of open palm slashes. Usually performing three to five of these in a row to make use of Snapshot in an attempt to injure their opponents to the best of their ability. [b]~Ryuusei Ken – Soaring Comet[/b] C-Ranked Taijutsu Maneuver Prerequisite: [b]~Ryuusei Ken – Stardust[/b] An advanced form of Rising Star, the clan member will roll to close the gap between them and their opponent before forming an upward flying dropkick to try and knock their opponent up into the air. However, this technique can go further if the Henrin is able to land the first hit. They are able to perform a series of pedaling motions to kick the opponent multiple times. [b]~Ryuusei Ken – Orbiting Comet[/b] C-Ranked Taijutsu Maneuver A repositioning move within Ryuusei Ken, the Henrin will attempt to lunge toward their opponent and grab them by the shoulders. Should they prove successful in this grapple, they can use their opponent as leverage and flip over them, landing on the other side of them. This can be used to position the clan member behind their opponent for either further Close Quarters Combat, or to place them in harms way should a projectile attack be inbound. [b]~Ryuusei Ken – Forceful Comet[/b] C-Ranked Taijutsu Maneuver Prerequisite: ~Ryuusei Ken – Stardust Leaping upward, the Henrin will kick while performing a series of spinning motions. They will kick with every full rotation they perform(up to four kicks), usually using this move to counter an opponent that is coming at them from the air or to attempt a flurry of blows against an opponent trying to back away from them on the ground by leaping forward instead of upwards. [b]~Ryuusei Ken – Slamming Comet[/b] C-Ranked Taijutsu Maneuver The attack is a simple, yet strong, forward-stepping straight side kick. Usually the user will close the gap with some rapid movements before planting one foot firmly on the ground to give way to the attack. Raising the leg they will kick with, the user will thrust it forward towards the opponents stomach or lower back. [b]Ryuusei Ken - Handstand stance[/b] C-Ranked Taijutsu Stance Prerequisite: 15 Taijutsu Kiyori has developed the ability to use her hands as though they were her feet, flipping upside down and walking on her hands at her normal speed. She is perfectly capable of doing all the things she could normally do on her feet, such as stand on one hand and push herself into a jump off of her hands. This stance is primarily for enabling her to use more of her kicking techniques, as it frees up her legs to function more like arms for striking purposes. [b]Ryuusei Ken - Redirect Force[/b] C-Ranked Taijutsu Maneuver Prerequisite: 15 Taijutsu, 15 Instinct, Dousatsugan Active Kiyori can use her ability to anticipate and react to attacks to literally kick and smack attacks from the air, as her aim is precise enough to meet other people's punches or kicks as they fly. Using her hands and feet, she aims blows at her opponents limbs when they attack, aiming to throw the attacks off or stop them completely. This can be kept up as long as Kiyori can see the attacks coming, but can be overcome by someone with as much as 3 more strength than, as she is flexible and fast enough to keep up with most attack chains but too much power will eventually overcome her. [b]Ryuusei Ken - Rising Thrust Kick[/b] C rank Taijutsu Maneuver Prerequisite: Handstand Stance While Kiyori balances on her hands, she is capable of generating more power with her feet by using her hands to spring into the attack. What results is an upwards foot thrust capable of launching an opponent skyward easily as well as causing considerable damage. This technique can be followed up easily, as the opponent is left in a rather vulnerable aerial position. [b]Ryuusei Ken - Leg Grip[/b] C rank Taijutsu Maneuver Kiyori has trained herself to use the inside of her legs, behind the knee, as a sort of lock. If she can catch a limb or even her opponent's head with the inside of her leg, she can quickly grip it with full strength, allowing her to hold onto it with ease. Those with less strength than Kiyori will find themselves unable to escape her grasp through normal means. [b]Ryuusei Ken - Crescent Kick[/b] C rank Taijutsu Maneuver This technique is meant to launch opponents into the air for follow up techniques, Similar to Leaf Shadow Dance. Once within range, Kiyori will perform a powerful vertical kick, carrying a kick from the floor all the way above her her head. The kick is specifically aimed for the chin or chest of her opponent, and carries enough force to knock foes into the air by Kiyori's strength x 4 feet, after which Kiyori will proceed to follow her opponent into the air to follow up with other techniques.[/quote][quote=B Ranked][b]~Ryuusei Ken – Skyward Meteor[/b] B-Ranked Taijutsu Maneuver Prerequisite: ~Ryuusei Ken – Stardust Rolling forward to close the gap between them and their opponent, the Henrin will push themselves into an upward kick with both legs to knock their opponent into the air. Should they succeeded, they can attempt to perform a flurry of kicks as they travel up with opponent before finishing with two forward high kicks to the face that would send the opponent hurtling away. [b]~Ryuusei Ken – Meteor Hammer[/b] B-Ranked Taijutsu Maneuver Prerequisite: ~Ryuusei Ken – Stardust, ~Ryuusei Ken – Shredding Comet, 23 Instinct Adopting a grounded stance, the Henrin will dash forward before thrusting a palm at their opponents solar plexus to knock the wind out of them. If this connects, the Henrin will perform an upward palm strike toward their jaw before following up with a series of open palm slashes before jumping into a spin and bringing both arms down toward the opponents shoulders, aiming for their clavicles in an attempt to injure them greatly or in the hopes of breaking their collar bones. [b]~Ryuusei Ken – Breakthrough Meteor[/b] B-Ranked Taijutsu Discipline After years of training in their style and developing their skills in acrobatic movement, the Henrin mind is capable of looking for gaps or openings in an opponents offense or defense. Even the slightest of shift in stance would give way to a Henrin's eye to detail in dismantling and exploiting any openings in an opponents guard. These openings can be anything from a place to land a blow to a space where they can slip between the gaps through their acrobatics.[/quote][quote=A Ranked][b]Ryuusei Ken - Meteor Shower[/b] A-Rank Taijutsu Maneuver Kiyori begins this incredible feat of aerial combat by launching her target into the air through either the [b]Leaf Shadow Dance[/b] or a technique of similar design. After doing so, Kiyori will follow her target into the air and hit them with all her strength, launching them away from her but keeping them airborne. She will then use her strength to boost herself off of the air beneath her feet, launching her in the same direction as her opponent to catch up with them. Once she does so, she will proceed to hit them in another direction before repeating the same step of dashing to catch them once more. This will continue for a multitude of hits, twelve in all, before she launches them high into the air. Finally, to conclude this assault, she will begin to frontflip multiple times with incredible speed before delivering a powerful heel drop to the back of the target's skull, sending them down to collide with the earth while she makes her own safe landing.[/quote][/spoiler][c][spoiler=Mantis Style Taijutsu][quote=Mantis Style]A style of Kiyori's own invention, she was inspired after observing her Konoha ally Aina Hyuuga's demonstration of the infamous Jyuuken style. As such, this style focuses less on the strength of her body and more on her speed, precision and knowledge of anatomy. Using this style, Kiyori will use the fundamental strengths of Jyuuken, but without chakra. Instead, she will aim for pressure points and areas of weakness to cripple her foes with minimal effort; Eyes, nose, throat, armpits and certain organs such as the kidneys and liver are just a few of the areas that make good targets for this style. Prerequisites: [b][Upper Body], [Deft hands] and [Medicine][/b] Concentrations[/quote][quote=C Ranked][b]Mantis Grip[/b] C-Ranked Taijutsu Maneuver Kiyori will reach out with her thumb, index and middle fingers, aiming to grab her opponent by a vital and painful area before digging in with her finger strength. Common targets are the trapezius muscles, under the armpit, wrists and the pressure point between the thumb and index fingers. Not only does latching on to these areas cause great pain in her opponent, it is also capable of crippling their movement should they prove unable to escape her grip. A target attempting to escape this grip requires more Taijutsu than Kiyori to escape. [b]Mantis Jab[/b] C-Ranked Taijutsu Discipline Based on the fundamental attacks of Jyuuken, when engaged in a hand to hand fight, Kiyori will jab at her opponent using her index and middle fingers instead of a fully clenched fist. This method of striking carries all of the same strength of a normal punch in it, but instead of being spread out over the area of a fist, the damage is condensed into the small area that the fingers connect with. This causes intense pain within smaller areas as opposed to the normal pain of a punch. This manner of striking, when combined with the accuracy from Mantis Sight, enable's Kiyori to deal incredible damage to an opponent with only a few well placed strikes to key areas.[/quote][quote=A Ranked][b]Mantis Instinct[/b] A Rank Taijutsu Discipline Through intense study and internalization of various medical texts, as well as rigorous training and experience putting the knowledge into practice, Kiyori has become a master of human anatomy. As a result, she is able to locate practically any point within a human body, regardless of variances in shape or size. This knowledge extends to chakra systems, nervous systems, vascular systems, organs, pressure points and anything else. Much of this knowledge extends into the biology of non-human species as well, though with less precision. This discipline, combined with the accuracy of the Mantis style, can turn even the simplest of attacks into a fatal blow. [b]Mantis Torment[/b] A Rank Taijutsu Maneuver Prerequisite: Mantis Instinct, Mantis Jab Kiyori begins this precision-based assault with a single Mantis Strike aimed at a pressure point on the target's chest. Should the initial strike make contact, the opponent will find themselves momentarily stunned, allowing Kiyori to begin a relentless barrage of Mantis strikes against the target. Each strike is carefully and precisely placed with skill and speed instead of pure strength, striking at pressure points beneath the skin with masterful accuracy. While the target is stunned for this assault, they feel little to no pain from the resulting barrage of attacks, though each strike serves to further cripple their body and allow her to continue her attack. To conclude the onslaught, Kiyori will deliver a final strike aimed at the center of the target's forehead. This strike causes all of the other strikes to 'activate' at once, crippling the target with pain and rendering them fully paralyzed for 2 posts unless their Stamina is greater than Kiyori's (Taijutsu+Instinct)/2.[/quote][/spoiler]
General TaijutsuShow
D Ranked:
Ambidexterity
D - Ranked Taijutsu
Requires: Upper Body
After extensive practice and training the character has gained equal strength and skill between their two hands. This allows them to perform any action with either hand at exactly the same skill level and strength.

Cartwheel
D-Ranked Taijutsu
Prerequisite: Acrobatics
By applying an otherwise basic movement to combat, users are able to close distance between themselves and their opponent using a cartwheel before striking. Being as simple as it sounds, users will cartwheel toward opponents before bringing their feet down on top of them with the momentum gained from the cartwheel. This technique can be used in rapid succession to close more distance.

Tumble
D-Rank Taijutsu Maneuver
Prerequisite: [Acrobatics]
As part of her extensive training in the ways of Ryuusei Ken, Kiyori has become an expert in rolling and tumbling along the ground. She can do this from practically any position, allowing her to disperse kinetic energy safely with rolls so as not to damage herself with a hard landing. She can also use this skill to approach an enemy by rolling towards them quickly, closing a gap in an unconventional but effective manner.

Aerial cartwheel
D-ranked Taijutsu
Prerequisite: Acrobatics
Kiyori can perform an aerial acrobatic cartwheel using only power generated by her legs. Usually she assists the motion using momentum gained through her style of fighting, but she is capable of performing the technique without such buildup if need be. This can be effective for delivering certain strikes, or just used as a dodge or feint, as her legs are still capable of connecting with a decent amount of force during this motion.
C Ranked:
Leaf Shadow Dance
C-Ranked Taijutsu
Prerequisite: Lower Body
A technique focused on putting the opponent in a vulnerable position in the air, it begins with the user quickly placing themselves below the target. Once in position, the user will use a swift high kick to launch their target into the air. The user will then jump into the air to "shadow" the target with the target's back to their chest. This technique is a set up for the Lion Combo technique.

Lion Combo
C-Ranked Taijutsu
Prerequisite: Leaf Shadow Dance, Upper Body, Lower Body
To initiate this technique, the user must first use Leaf Shadow Dance in order to put the opponent in a vulnerable aerial position. While shadowing his opponent, the user will attempt to strike them from an angle at which they are vulnerable. If the user is unable to make a clean strike, s/he will strike anyway as a feint, to draw his target's attention and defense to one area. The user can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the user will deftly rotate his/her body around to deliver a full force kick to their chest.
B Ranked:
Izuna Drop
B-Ranked Taijutsu
Prerequisite: Leaf Shadow Dance, Upper Body
To initiate this technique, the user must first use Leaf Shadow Dance in order to put the opponent in a vulnerable aerial position. While shadowing their opponent, the user will attempt to grap the enemy by the mid section, holding their arms while bringing them down, slamming them head first into the ground in a 720 degree upside-down spinning piledriver. If the opponent has more strength than the user, they can break out before the technique has a chance to happen.

Energy Dispersal
B-Rank Taijutsu Maneuver
Prerequisite: [Acrobatics]
Taking the art of tumbling to an almost inhuman level, Kiyori is capable of rolling or tumbling to reduce the damage of even the most lethal of falls to mere bruises or scrapes. By landing in a very specific way and tucking straight into a series of rolls, Kiyori can disperse the Kinetic energy through her body safely, allowing her to survive falls from any height or speed. This is of course reliant on her being capable of seeing where she is landing, and being physically capable of rolling along the surface in question long enough to disperse the kinetic energy she built up during her fall. Outside sources of force can also make this technique unsuccessful, such as being thrown to the ground with excessive force or being unable to maneuver herself properly due to restraints.
A Ranked:
Keen Ears
A-Rank Taijutsu Discipline
Prerequisite: [Perception]
After spending an extended period of time submerged in total darkness, Kiyori has trained herself to rely on her ears when necessary, instead of her eyes. As a result, even the faintest of sounds can be picked up by her advanced hearing. Obviously loud or jarring sounds can be heard as far as 200 meters away, while normal volume sounds such as speech or footsteps can be heard as far as 20 meters away and quieter sounds such as whispers or the whistling of wind can be heard up to 10 meters away. This allows her to pinpoint the location of a target that she can hear without seeing them, and tell where they're moving and what direction they're going in based on the direction of the sounds.

[anchor]NinHeK[/anchor] [spoiler=Ninpou (Non-Elemental Ninjutsu)][quote=D Ranked][b]Dousatsugan - Manual Shutdown[/b] D Rank Ninjutsu Prerequisite: [b]~Dousatsugan - Full Activation[/b] Despite what many may believe, there are times where the Henrin's Dousatsugan can be quite a nuisance. Due to these instances, Kiyori created a simple technique that allows her to temporarily turn off the Dousatsugan. By channeling a small amount of chakra through her eyes to inhibit the consistent flow of chakra, Kiyori can turn her Dousatsugan on or off at will. This doesn't refund the -3 stamina while the Dousatsugan is off, it only makes it so that if the Dousatsugan would be a detriment to the situation, Kiyori can opt to shut it off. [b]~Dosatsugan - Recall -Transcription[/b] D-Ranked Ninjutsu Prerequisite: [b]~Dosatsugan - Recall - Details[/b] While their eye is active and the user has access to writing materials, they will enter a trance like state while recalling a memory in full detail. The Henrin will proceed to transcribe anything they might have seen onto paper, this can be anything from a book they might have read to drawing a portrait of a person they might have seen. The process itself can take anywhere from a post to 5 posts depending on the complexity of the transcription they're performing [b]~Dosatsugan - Recall - Implantation[/b] D-Ranked Ninjutsu While the Dosatsugan is active, the Henrin will perform a series of hand seals before laying both their hands upon a persons head. They will then proceed to lock eyes with them as they implant a memory of their choosing into the target from their own mind. This memory implantation is temporary but it allows the Henrin to share information with another person more easily. While the person won't recall all the exact details like the Henrin would(unless they are a Henrin), they can interpret the majority of the information transmitted into their brain. This implanted memory will only last for 2 posts before it fades from the recipients mind. [b]~Dosatsugan – Rapid Recall[/b] D-Ranked Ninjutsu By quickly using their Doujutsu, the clan member can recall a small portion of any memory in a fraction of a second, in order to recall specific details such as clones, Genjutsu triggers, and the like. This takes almost no strain to perform, and as long as the Doujutsu was active at the time of the event, The clan member can recall the detail with pinpoint accuracy and speed [b]~Lingering Way - Trail of the Lesser Hand[/b] D-Ranked Ninjutsu After performing a series of hand seals, the Henrin is able to release chakra from their arms that creates a small chakra shell that mimics their arms exact movements. If the Henrin punches something, the Tracer will strike at it as well, creating a follow up hit. Primarily used with Tripod Style, these Tracers have the capability of following their arm movements with a speed of 4 and impacting with a strength of 3. Tracers are incapable of adding in hand seals and only seem to be useful in melee compact. These arm Tracers will last for a total of 4 posts before dissipating as they seem to passively exist within the Henrin's arms when not following their movements. [b]~Lingering Way - Trail of the Lesser Heel[/b] D-Ranked Ninjutsu After performing a series of hand seals, the Henrin is able to release chakra from their legs that creates a small chakra shell that mimics their legs exact movements. If the Henrin kicks something, the Tracer will strike at it as well, creating a follow up hit. Primarily used with Tripod Style, these Tracers have the capability of following their leg movements with a speed of 4 and impacting with a strength of 3. Tracers only seem to be useful in melee compact. These leg Tracers will last for a total of 4 posts before dissipating as they seem to passively exist within the Henrin's legs when not following their movements.[/quote][quote=C Ranked][b]~Dosatsugan - Recall - Scenery[/b] C-Ranked Ninjutsu By using their Dosatsugan to 'record' and look at a type of scenery, the clan member is able to recall the scenery, and, going above that, see the scenery in almost any angle. The reconstruction is done entirely by their eye, letting them 'see' in each different part of the area. However, there are limitations. This doesn't allow them to actually see through anything, but, the eye 'fills in' what isn't there. So, if someone is hiding by a bush, they would see a normal bush. This takes a full post to complete the picture, so other Dosatsugan jutsu cannot be used. [b]~Dosatsugan - Recall - Details[/b] C-Ranked Ninjutsu By seeing and recording any specific event, the clan member recalls the event, and then replays the event in their head, but in a more specific manner. In doing so, they are able to memorize the minutest detail, from number of buttons on a shirt to the number of pebbles on the ground. However, doing so takes a big strain on the user, making this unable to be used in battle, unless they have two full posts to concentrate on recalling the memorizes and pick out the details. [b]~Lingering Way – Trail of the Lesser Body[/b] C-Ranked Ninjutsu After performing the necessary hand seals, the Henrin will proceed to create a small chakra shell around their arms and legs. A multi-limb version, Lesser Body allows the Henrin to more readily utilize Tracers with Ryuusei Ken, the sole drawback being that these Tracers are only as strong as their D Rank counterparts. Like the other Tracer techniques, these will mimic the exact movements of the Henrin with a speed of 12 and strikes at things the Henrin strikes at, hitting them with a strength of 8. The Tracers are only usable in melee combat and the arms are unable to be used in the aid of hand seals. These arm Tracers will last for a total of 4 posts before dissipating as they seem to passively exist within the Henrin's arms and legs when not following their movements. [b]Dosatsugan - Technique Prediction[/b] C-Ranked Ninjtaiutsu Discipline Prerequisite: Active Dousatsugan, 15 Instinct Using the Dosatsugan's ability to follow and analyze their opponent, the clan member will watch carefully for any form of movement. Using this technique, the Henrin can react to an opponent's movement much faster and more precisely, allowing the member much more oppurtunity for a counter attack or dodge in encounters with her enemy. This level of the technique only allows for the Henrin to focus on a single enemy. [b]Dosatsugan - Pattern Recognition[/b] C-Ranked Nintaijutsu Discipline Prerequisite: Active Dousatsugan, 15 Instinct Using the memorization of their Dosatsugan, a Henrin can effectively memorize the way an opponent utilized a specific Taijutsu technique. Thereafter, should that opponent attempt to use the same technique while the Henrin has their eye open, they can almost instinctively react to it as they have memorized and figured out the technique the first time. Essentially, the same Taijutsu technique does not work on a Henrin twice.[/quote][quote=B Ranked][b]~Dosatsugan - Illusion Resistance[/b] B-Ranked Ninjutsu Prerequisite: ~Dosatsugan - Recall - Scenery, 23 Instinct This technique allows a Henrin who has memorized the surrounding area to point out even the most well hidden visual illusion genjutsu. They do this by focusing on the memory they have of their area and comparing it to what they see, and the overlay of information lets them spot even the smallest differences, thus rendering most visual illusions ineffective . This technique is only valid if the Henrin memorized their surroundings with ~Dosatsugan - Recall - Scenery, and only applies to illusion genjutsu created after the Henrin has memorized the area. This level of the technique can only identify B rank or lower visual illusions, as anything higher than B rank illusions are too well made to be discerned by this technique. [b]~Lingering Way – Trail of the Greater Heel[/b] B-Ranked Ninjutsu After they have completed the need hand seals, the Henrin will coat their legs in a chakra shell that mimics their movements completely. Striking at anything the Henrin attacks by copying their movement, the Tracer will follow their movements with a speed of 23, impacting like a follow up attack with a strength of 17. These Tracers will last for a total of 5 posts before dissipating, seeming to passively exist within the Henrin's legs when not mimicking their movements. [b]Dosatsugan - Tri-prediction[/b] B-Ranked Nintaijutsu Discipline Prerequisite: [b]Dosatsugan - Technique Prediction[/b], Active Dousatsugan, 25 Instinct Utilizing the same principle as the original on a larger scale, the Henrin will focus on a maximum of 3 opponents. This allows the member to follow and predict the movements of her enemies with incredible precision and speed, focusing on each of them with complete attention by darting their eyes from target to target to keep track.[/quote][quote=A Ranked][b]~Dosatsugan – Full Activation[/b] A-Ranked Ninjutsu Prerequisite: 25 Ninjutsu, 25 Control, 25 Instinct For those of the Henrin clan that choose to, they are able to go up a level with their doujutsu compared to other members of the clan. Because of this, their doujutsu is always active, causing a permanent 3 stamina that goes toward keeping the doujutsu active, recording anything and everything they see, becoming masters of their doujutsu. The stamina points are for powering the doujutsu, along with powering the storing process. [b]~Lingering Way – Trail of the Greater Body[/b] A-Ranked Ninjutsu Completing a set of hand seals, the Henrin will coat their arms and legs in chakra shells. These Tracers will mimic their arms and legs in combat, acting like follow up attacks should the Henrin manage to land a blow. These Tracesr work much like their counter parts, following the Henrin's movements with a speed of 27 and impacting into things with a strength of 23. Lasting for 5 posts, these Tracers exist within the Henrin's limbs when actively mimicking their movements.[/quote][/spoiler][spoiler=Doton Elemental Ninjutsu][quote=D Ranked]*[color=saddlebrown][b]Doton • Earthen Ninja Tools[/b][/color] [i]D-Rank Ninjutsu[/i] After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5. *[color=saddlebrown][b]Earth Style • Dirt Clone[/b][/color] D-Rank Ninjutsu After forming the needed hand seals, the user will form a clone made out of dirt. Due to being made out of dirt the clone isn't too resilient and breaks apart on contact, scattering it's dirt all over until it's body is completely destroyed. The clone cannot travel more than a quarter mile away from the user. It is also incapable of jutsu and has the following stats: 2 Taijutsu, 2 Stamina, 2 Strength, and 6 Speed. [color=saddlebrown][b]Doton • Dirt Cloud[/b][/color] [i]D-Rank Ninjutsu[/i] After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at a strength of 4 and speed of 6. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 3 meter radius. *[color=saddlebrown][b]Earth Style • Rising Boulder[/b][/color] D-Rank Ninjutsu After forming the needed hand seals the user will form a 1 meter diameter boulder in front of them, launching it off up to 5 meters away at a strength of 4 and speed of 6. [color=saddlebrown][b]Earth Style • Mole Hiding[/b][/color] D-Rank Ninjutsu After forming the needed hand seals and holding the final one the user will flood the earth below them with chakra. In the first post, the user may move down into the earth at a speed of 5. In the following posts, the user can travel underground at a speed of 5. They cannot go more than 7 meters beneath the surface however and can only use this technique for an amount of posts equal to their stamina 1/2, suffocating if they stay beneath the earth any longer. This technique does create a tunnel of sorts, allowing the user to create a series of tunnels for various purposes.[/quote][quote=C Ranked]*[color=saddlebrown][b]Doton • Tremors[/b][/color] [i]C-Rank Ninjutsu[/i] After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 10 meter radius, knocking down anyone standing on the ground with less than 10 taijutsu. Lasts as long as the last seal is held, for up to 3 posts. [color=saddlebrown][b]Earth Style • Half-dome[/b][/color] C-Rank Ninjutsu After forming the needed hand seals the user will form a stone half-dome defense up to 7 meters away from them at a speed of 5. The dome has a strength of 15, is 1.5 feet thick and has a radius of 5 meters. *[color=saddlebrown][b]Earth Style • Spike Shot[/b][/color] C-Rank Ninjutsu After forming the needed hand seals the user will form a stone spike directly in front of them roughly 1 meter long and 2 feet in diameter at it's thickest point. After forming this spike is launched off up to 7 meters away at a strength of 8 and speed of 12. [color=saddlebrown][b]Earth Style • Surprise Strike[/b][/color] C-Rank Ninjutsu Prerequisite: *[color=saddlebrown][b]Earth Style • Mole Hiding[/b][/color] After forming the needed hand seals and holding the last one the user will travel up to 10 meters beneath the ground in a straight line at a speed of 10 until they are beneath their target. The user will then release their seal launching them out of the ground at the same speed at their target.[/quote][quote=B Ranked]*[color=saddlebrown][b]Doton • Great Wall[/b][/color] [i]B-Rank Ninjutsu[/i] After performing the correct hand seals the user will form a monolithic solid stone wall up to 15 meters away from them at a speed of 20. The wall has a strength of 20 and is 7x7x2 meters large, curving moderately concave to the user. *[color=saddlebrown][b]Doton • Stone Maw[/b][/color] [i]B-Rank Ninjutsu[/i] After performing the correct hand seals the user will form a nondescript 2x1x2 meter jaw complete with a dense row of spiked teeth. They will then launch the head at a target for up to 15 meters traveling at a speed of 20. During the course of it's travel at any time the user can perform an additional hand seal, causing the jaw of spiked teeth to close shut, clamping and impaling whatever is within it at a strength of 20.[/quote][/spoiler][spoiler=Katon Elemental Ninjutsu][quote=D Ranked]*[color=orangered][b]Katon • Fireball[/b][/color] D-Rank Ninjutsu After performing the correct hand seals the user draws in a deep breath before exhaling out a 1/2 meter diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4. *[color=orangered][b]Katon • Torch[/b][/color] D-Rank Ninjutsu After performing the correct hand seals the user will exhale a small jet of flame directly in front of them. The ball lights up the surrounding area in a 5 meter radius and has a durability of 5. Unless destroyed, it will stay locked in it's location for 5 posts before fading. *[color=orangered][b]Katon • Flame Jet[/b][/color] D-Rank Ninjutsu After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed of 6 and pushes with a strength of 4. [color=orangered][b]Katon • Portable Torch[/b][/color] D-Rank Ninjutsu A variation of the Torch technique, Kiyori performs a series of hand seals and exhales a small jet of flame from her mouth. This flame condenses into a ball of flame that hovers above her head, lighting up a 5 meter area in all directions for 5 posts before fading away. The ball of flame will follow her around, allowing her to scout out dark areas.[/quote][quote=C Ranked]*[color=orangered][b]Katon • Great Fireball[/b][/color] C-Rank Ninjutsu After performing the correct hand seals, the user draws in a deep breath before exhaling a thin stream of flames up to 15 meters away at a speed of 10. Either at 15 meters, or if the stream makes impact with anything, the stream will erupt into a spherical C-Rank explosion, scattering flames all over the immediate area. *[color=orangered][b]Katon • Bomb Creation[/b][/color] C-Rank Ninjutsu By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a C-Rank explosion and scattering flames in the immediate area. *[color=orangered][b]Katon • Ripple[/b][/color] C-Rank Ninjutsu By channeling katon chakra into their body, the user will release a short, uncontrolled burst of flame outward from their body that travels just a few centimeters and lasts hardly a second. The short-lived burst of flame pushes outward with a strength of 10.[/quote][quote=B Ranked]*[color=orangered][b]Katon • Flame Armor[/b][/color] B-Rank Ninjutsu After the needed hand seals, the user will release an katon outward from their body rapidly as the fire twists around them. This fire forms a pseudo-defense against taijutsu because for the next three posts if anyone comes into contact with it they will receive severe second degree burns. Additionally, this technique can be used offensively for that reason. *[color=orangered][b]Katon • Flame Lash[/b][/color] [i]B-Rank Ninjutsu[/i] After performing the correct hand seals the user breathes out gently and sends a wire-thin line of flames at a target. The line can travel up to 20 meters from the user at a speed of 20. If it connects to a target the contact point has all of the chakra forced into it at once, releasing flames all over the target and igniting them with ease.[/quote][quote=A Ranked]*[color=orangered][b]Katon • Izanagi's Spear[/b][/color] [i]A-Rank Ninjutsu[/i] After performing the correct hand seals the user will form a condensed 5cm diameter, 3 meter long spear of fire in their hand then throw it at an opponent. At any time during the course of the spear's travel, the user may use Chakra Kai to activate the spear. This causes the spear to rapidly unwind and expand into a 10 meter long, 7 meter diameter whirlwind of fire at a speed of 30. On impact, the spear will then explode at A-Rank strength.[/quote][/spoiler][spoiler=Hiton Fusion Elemental Ninjutsu][quote=D Ranked][b][color=gold]Hiton • Sun Screen[/color][/b] D-Rank Ninjutsu Kiyori will begin by channeling chakra throughout her body, then extend her hands in front of her. She then forms a 3 meter wide, 2 meter high screen of Hiton chakra. This chakra is not hard and will let anything pass through it as normal, but anything that touches it will receives 1st degree burns as per the Hiton passive. In addition, anyone looking directly at it within 10 meters will be blinded as per the Hiton passive. This jutsu lasts for 3 posts. [b][color=gold]Hiton • Flare[/color][/b] D-Rank Ninjutsu Kiyori will channel chakra throughout her body before releasing this chakra in the form of a small burst of light from her body in all directions. This causes blindness as per the Hiton passive to anyone within 10 meters looking directly at her. This does not cause any form of burn however, and is meant solely to distract or debillitate an enemy. [b][color=gold]Hiton • Distress Signal[/color][/b] D-Rank Ninjutsu Kiyori will perform a series of hand seals before pointing her palm to the sky and firing off a small orb of Hiton chakra. This chakra will rise 100 meters into the sky and hover in place for 3 posts. It bears no burning damage nor the blinding passive of Hiton, but in ideal circumstances it can be seen clearly 2 miles away, making it great for signalling allies of her location. [b][color=gold]Hiton • Scorching Kunai[/color][/b] D-Rank Ninjutsu Kiyori will perform a series of hand seals before channeling chakra into her hands, creating a single Kunai made of light. This Kunai, upon impact or upon activation via Kai, will erupt with explosive force, causing burns and blinding anyone looking directly at the explosion within 10 meters of it as per the Hiton passive. This Kunai lasts for 3 posts before dissipating into nothing. [b][color=gold]Hiton • Light Infusion[/color][/b] D-Rank Ninjutsu Kiyori will perform a series of hand seals before channeling chakra into an object in her hands no greater than a softball in size. That object will then begin to glow brilliantly, providing light and allowing people to see 20 meters out in pitch darkness. This lasts for 4 posts, and any time during those 4 posts Kiyori may Kai the object, causing it to explode with the force of a single tag. Anyone who stares directly at the object during this time will be blinded as per the Hiton passive, and anyone caught within the explosion will receive burns. The object will not burn anyone until kai'd however, allowing someone to handle and carry it without fear of damage.[/quote][quote=C Ranked][b][color=gold]Hiton • Beacon of Light[/color][/b] C-rank Ninjutsu Kiyori will perform a series of hand seals before gathering chakra into one of her palms. This chakra will exist within her palm for 3 posts or until she touches a target, at which point that target will begin to vibrantly glow with light. This does not blind anyone looking at the target, nor does the target emit heat. However, the target shines so brilliantly that obscuring effects such as smoke, mist, or even invisibility techniques are rendered ineffective. Targets within obscuring particulates are 3 times more visible, while invisible targets are rendered visible due to the vibrant glow emanating from them. They will glow like this for 4 posts. [b][color=gold]Hiton • Will o Wisp[/color][/b] C-rank Ninjutsu Prerequisite: 11 Ninjutsu Kiyori will perform a series of hand seals before raising her hand to the sky, creating a 1 foot diameter orb of Hiton that hovers in the air. This orb can be controlled by Kiyori if she does nothing else, can move at a speed of 12, and explodes with the force of 2 exploding tags when it gets close to a target that isn't her or when it is Kai'd. It lasts for 4 posts, or until it explodes. Anyone near the explosion will be burned via the Hiton passive, and anyone within 20 meters who looks directly at it will be blinded. [b][color=gold]Hiton • Lesser Invisibility[/color][/b] C-Rank Ninjutsu Kiyori will perform a series of hand seals before placing her hand on an object, person or herself. She will then fill that target with chakra, causing all light to bend around the target and distorting them, rendering them somewhat invisible. If the target does not move, they are invisible. However, if they move at all, the distortion effect becomes muddled and they are easily visible until they stop moving again. This lasts for 4 posts. [b][color=gold]Hiton • Sunlight Orb[/color][/b] C-Rank Ninjutsu Prerequisite: 11 Ninjutsu Kiyori will perform a series of hand seals before placing her hands together as if holding an orb. She will then channel chakra into her hands, forming a solid, 1 foot diameter orb of Hiton chakra in her hands. This orb can then be thrown like a throwing weapon, and upon contact with a target it will cause burns as per the Hiton passive. Anyone looking directly at it within 20 meters will also be blinded as per the Hiton passive. This orb lasts for 3 posts, or until it impacts a solid surface, after which it will dissipate. [b][color=gold]Hiton • Solar Flare[/color][/b] C-Rank Ninjutsu Prerequisite: 11 Ninjutsu Kiyori will begin by channeling chakra throughout her body, creating a gold hue of chakra around her. She then releases this built up chakra in the form of a flash of light that causes momentary blindness to anyone looking at her within 20 meters of her. This does not cause any form of burn however, and is meant solely to distract or debillitate an enemy by robbing them of their sight.[/quote][quote=B Ranked][b][color=gold]Hiton • Searing Light[/color][/b] B-Rank Ninjutsu Prerequisite: 21 Ninjutsu Kiyori will perform a series of hand seals before pointing her palm towards a target in question. From her palm, a 1 meter diameter ray of pure light will emerge and fly towards it's intended target at 40 speed for a max range of 50 meters. It will deal little impact damage, hitting with only 2 strength, however it will engulf the body of anyone hit by the technique with light, burning their skin and blinding anyone looking directly at the beam within 30 meters as per the Hiton passive. [b][color=gold]Hiton • Starlight[/color][/b] B-Rank Ninjutsu Prerequisite: 21 Ninjutsu Kiyori will perform a series of hand seals before raising her hands to the sky to create hundreds of little orbs of light. These orbs will then hover in the air until activated via the Kai technique, at which point they will rush towards a 20 meter diameter location within 50 meters of their initial creation point. They do so with 30 speed and 12 strength, bombarding the area with scorching, blinding light. They last for 3 posts, or until used.[/quote][/spoiler]
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

User avatar
TyDie
Posts: 7396
Joined: Sat Apr 27, 2013 8:00 pm
Location: Manassas VA

[Accepted]Sheet Update!

Post by TyDie » Tue Mar 06, 2018 12:41 pm

Username: TyDie
Owner: Kiyori Henrin
Stat Trainings: 0/25
[anchor]DasKyo[/anchor]
ᵹ [go2=GenInfoHeKDK]General Information[/go2] ‖ [go2=BatInfoHeKDK]Battle Information[/go2] ‖ [go2=HistHeKDK]History[/go2] ᵹ
ᵹ [go2=AbilHeKDK]Abilities[/go2] ‖ [go2=ConcHeKDK]Concentrations[/go2] ᵹ
ᵹ [go2=NinHeKDK]Ninjutsu[/go2] ‖ [go2=GenHeKDK]Genjutsu[/go2] ‖ [go2=TaiHeKDK]Taijutsu[/go2] ‖ [go2=OthHeKDK]Other Jutsu[/go2] ᵹ

[anchor]GenInfoHeKDK[/anchor] Type: Henchman
Gender: Female
Age: 17
Height: 5'6
Weight: 100 lbs
Appearance:
  • Face/head: Kyoko, like many of her clan, has snow white hair and very pale skin despire living in the deserts of Sunagakure. Her hair is also quite long, hanging down to her midback when left to it's own devices. Her crystal blue eyes are known for their soft appearance, as she is generally seen with a smile on her face.
  • Body: Kyoko's skin is very pale, causing what skin she allows to show through to be almost blinding in the sun's light. As far as her physique is concerned, she is very frail and thin in appearance, with very little bust or hip to speak of. Her skin is generally unmarred, however she bears a small tattoo of the Dasu clan's symbol on her chest, just above her left breast. However this is rarely seen as her usual attire consists of a blue and white kimono. The Kimono is tied with a blue sash and the long, flowy sleeves bear patterns reminiscent of clouds.
Personality:
  • General: Kyoko is generally an easygoing, laid back woman, appearing very cool and calm in most situations but not overly so. She is still expressive and knows how to properly show emotion, but an explosive reaction is almost unheard of from her. She is completely devout in her worship of Her Light, which is what lead her to serve under Kiyori in the first place. Kyoko believes that Kiyori's blessing is a sign that she is to lead the people of Suna to great glory, and as such, she wishes only to be close to Her Light by being with Kiyori and helping her along her path to greatness.

    However, unlike Kiyori, Kyoko is completely asexual, mostly due to the Dasu's tradition of infanticide, which she is strongly against. There is no romantic side of her whatsoever, as she lives her life completely devout to Yuumagure and all of it's tenets. To her, this includes abstaining from base instinctual things such as sex. However, she does feel a strong love for her friends and family, one that is more spiritual then instinctual. Overall, the woman is hard to read at times, but to those that know her well enough, Kyoko is one of the most loving and supportive people they will ever meet.
  • Hopes/Dreams: To one day be part of Her Light, To serve the light within Kiyori.
  • Fears: Darkness, Being Buried (alive or dead)
  • Combat Mentality: Kyoko is almost entirely a support ninja, using Iijutsu and sensory to keep her host healthy and aware of their surroundings. Being as weak as she is in the physical department, she prefers to sit within a host as often as possible and protect them as best she can. When forced to fight on her own, her only method of defense is Chakra scalpel and genjutsu. As such, she tries to avoid fighting alone whenever possible, and shines much more brilliantly as a support specialist.

[anchor]BatInfoHeKDK[/anchor] Rank: A-Rank (Special Jounin)
Stats
  • Ninjutsu: 30
  • Taijutsu: 5
  • Genjutsu: 30
  • Stamina: 20
  • Control: 30
  • Strength: 10
  • Speed: 10
  • Instinct: 25
Equipment:
Parasitic Pendant - A pendant imbued with chakra that Kyoko wears at all times, this pendant was made specifically for a Dasu to be used in conjunction with their molecular fusion techniques. When a Dasu merges with a host, this pendant creates a mental link between host and parasite, allowing the Dasu and the host to share thoughts and senses. This only applies to basic senses, not sensory ninjutsu of any kind. It currently only functions when Kyoko is merged with Kiyori.
Elemental Affinities: Katon, Fuuton
[anchor]AbilHeKDK[/anchor]
Dasu Souma no Kou Due to their genetic abilities, clan members are able to break down the molecules of their own body and fuse with other living beings. the fusion is heavily dependent on their stamina. While fused, they take all damage that the host body takes, so if the host dies, there is a very high chance that the parasite will die. Due to the fusion, if one is affected by a genjutsu, the other is as well, as they both have interconnected chakra systems and bodies.

[anchor]ConcHeKDK[/anchor] [c][spoiler=Genjutsu Concentrations: 3/4][quote=Sound Initiation]The user has learn to use sound cues to initiate genjutsu. Allowing them to create sounds and sustain sounds to capture their targets in a genjutsu.[/quote][quote=Sensor Initiation]The user has learned to use their chakra's presence to initiate genjutsu. Allowing them to initiate genjutsu in people who notice them with sensory techniques.[/quote][quote=Warp Genjutsu]The user has learned to combine the basics of Status and Illusion genjutsu, allowing them to use single techniques to create sensory illusions, as well as status changes on their target.[/quote][/spoiler]
Ninjutsu Concentrations: 4/4Show
Katon:
Katon Affinity
A character with the concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ingition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the ninjutsu stat requirement.
  • 1-10 Ninjutsu Requirement : 1st Degree Burns
  • 11-20 Ninjutsu Requirement: Second Degree Burns
  • 21-35 Ninjutsu Requirement: Third Degree Burns
  • 36+ Ninjutsu Requirement: Fourth Degree Burns
Fuuton Affinity:
Fuuton Affinity
A character with the concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. this gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/3rd the strength of the technique rounded down unless otherwise stated. this means if someone punched a 19 strength fuuton wall, they would get cuts on their hand applied with 6 strength. this also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. this includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of the sixth sense.

[anchor]NinHeKDK[/anchor] [spoiler=Dasu Ninjutsu][quote=D Ranked]~[color=indianred][b][Molecular Fusion: Preferred][/b][/color] D-Ranked Ninjutsu Breaking down their molecules, the clan member will fuse with their preferred host after doing the needed hand seals, over the course of a full post. ~[color=indianred][b][Molecular Fusion: Direct Connection][/b][/color] D-Ranked Ninjutsu By channeling chakra into their host's ears, the Dasu is able to 'speak' to them, without any sound being created.[/quote][quote=C Ranked]~[color=indianred][b][Molecular Fusion: Effortless Preferred][/b][/color] C-Ranked Ninjutsu After doing the needed hand seals, the user will near instantly meld with their preferred host without much effort.[/quote][quote=B Ranked]~[color=indianred][b][Molecular Fusion: Willing][/b][/color] B-Ranked Ninjutsu By breaking down their molecules, the clan member can fuse with a willing host, after doing the needed hand seals, taking a full post. the process takes a full post to complete in either separating or fusing. The willing host must open their body up to the clan member.[/quote][/spoiler][spoiler=Iijutsu (Medical Ninjutsu)][quote=D Ranked][b]*[color=#008b5e][Iijutsu • Oxygen Flow][/color][/b] D-Ranked Ninjutsu Simple in its form yet highly effective in practice, the [i]*[color=#008b5e][Iijutsu • Oxygen Flow][/color][/i] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. The technique takes the entirety of one post to perform. [b]*[color=#008b5e][Iijutsu • Blood Clot Technique][/color][/b] D-Ranked Ninjutsu This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into her/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that the technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although the technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed. [b]*[color=#008b5e][Iijutsu • Skin Separation][/color][/b] D-Ranked Ninjutsu Typically used to make the autopsy process smoother, the [i]*[color=#008b5e][Iijutsu • Skin Separation][/color][/i] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into her/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After the layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature. [b]*[color=#008b5e][Iijutsu • Chakra Stitching][/color][/b] D-Ranked Ninjutsu When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place her/her index finger at the base of the patient's wound. Once this is done, the user will lift her/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. The technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.[/quote][quote=C Ranked][b]*[color=#008b5e][Iijutsu • Numbing][/color][/b] C-Ranked Ninjutsu This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. The numbing begins where the user has placed her/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading. [b]*[color=#008b5e][Iijutsu • Medical Diagnosis Technique][/color][/b] C-Ranked Ninjutsu [b]Prerequisite:[/b] 5 Iijutsu Perhaps one of the most important Iijutsu techniques to date, the [i]*[color=#008b5e][Iijutsu • Medical Diagnosis Technique][/color][/i] allows its users to probe another's body in search for medical answers. After focusing chakra into her/her hands, the user will begin to channel it into the patient's body. Using their chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.[/quote][quote=B Ranked][b]*[color=#008b5e][Iijutsu • Skin Irritation][/color][/b] B-Ranked Ninjutsu One of the few offensive techniques found within the spectrum of Iijutsu, [i]*[color=#008b5e][Iijutsu • Skin Irritation][/color][/i] is utilized in close quarters by medical-nin. After focusing chakra into his/her hands, the user will wait until the opponent is close enough to make bodily contact. Once this happens, the user will attempt to touch the opponent on an open area of flesh. The moment contact is made, the chakra in the hand(s) that made contact will be forcibly channeled into the opponent's body and begin to irritate the skin. In the first post after making contact, large, itchy, red hives will erupt in the area of contact. During the second post after contact, they will spread throughout that entire limb or body part. In the final post of its spreading duration, it covers the entirety of the opponent's body and the itching lasts an additional three (3) posts after this is completed. Although the itching stops, the hives will remain tender (like a sunburn) until medical attention is received. [b]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/b] B-Ranked Ninjutsu Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the [i]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/i] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into her/her hands. Once charged with chakra, the user will attempt to place her/her hands on the target. If the user is able to connect the entirety of her/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by ther technique, as it only causes small to moderate [i]internal[/i] wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in theis technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.[/quote][/spoiler][spoiler=Sensory Ninjutsu][quote=C Ranked][b]*[Sensory Style • Beyond Senses][/b] [i]C-Rank Ninjutsu[/i] [i]Prerequisites:[/i] Ninjutsu/Control/Instinct stats of 10 The sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area. [b]*[Sensory Style • Evaluation][/b] [i]C-Rank Ninjutsu[/i] [i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b] The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Stamina, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however. [b]*[Sensory Style • [Target Lock][/b] [i]C-Rank Ninjutsu[/i] [i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b] The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.[/quote][/spoiler]

[anchor]GenHeKDK[/anchor] [spoiler=Illusion Genjutsu][quote=D Ranked][b][color=#CDC1C5][Genjutsu • Hot to the Touch][/color][/b] D-Ranked Illusion Genjutsu Kyoko will perform a series of handseals, then let out a whistle, activating the genjutsu in anyone who hears. For the next 3 posts, anytime the victim touches anything, the thing they touch will feel hot. Though not hot enough to burn them, it will be uncomfortable if they sustain contact. [b][color=#CDC1C5][Genjutsu • Boom!][/color][/b] D-Ranked Illusion Genjutsu Kyoko will perform a series of handseals, then within the next post, snap her fingers. Anyone who hears the snapping will hear an explosion 5 meters behind them. This works as an effective distraction, or a scare tactic, if properly utilized. [b][color=#CDC1C5][Genjutsu • Paranoid][/color][/b] D-Ranked Illusion Genjutsu Kyoko will perform a series of handseals, then clap her hands together. Should the target hear the clap, they'll be captured in the genjutsu. For the following 4 posts, the target will see a shadow in the corner of their eyes, constantly shifting out of view when they attempt to look at it. [b][color=#CDC1C5][Genjutsu • Descending Shadow][/color][/b] D-Ranked Illusion Genjutsu Kyoko will perform a series of handseals, then let out a quick whistle. Anyone who hears this will experience no change, however if they come within 2m of Kyoko in the next 3 posts they will see a shadow come from above them, as if someone is jumping to block out the sun, descending on them. The shadow lasts for only a brief moment then vanishes.[/quote][quote=C Ranked][b][color=#CDC1C5][Genjutsu • Shadowmeld][/color][/b] C-Ranked Illusion Genjutsu Kyoko will perform a series of handseals before snapping her fingers. Anyone who hears this snap will watch as her or her host slowly changes from a shadowy figure to simply vanishing from sight by the end of the post. For the next 4 posts Kyoko or her host cannot be seen by those afflicted, but they cannot move more than 1 meter from where they are standing without ending the genjutsu. They can still perform other movements without attracting notice from those caught by the illusion though, so long as they don't move out of the 1 meter area. [b][color=#CDC1C5][Genjutsu • Smokescreen][/color][/b] C-Ranked Illusion Genjutsu Kyoko will perform a series of handseals before clapping her hands together, and anyone who hears her clap will be caught within the genjutsu. Those afflicted will see a large cloud of black smoke emanate from her or her host's position, filling 25x25x25 meters of space with thick smoke. Those who see and are affected by the smoke cannot see through it more than 4 meters. Being an illusion, the smoke will not be moved or dispersed by anything other then escaping the technique via kai or pain. the genjutsu lasts for 4 posts. [b][color=#CDC1C5][Genjutsu • Flash][/color][/b] C-Ranked Illusion Genjutsu Kyoko will perform a series of handseals, then snap her fingers. Anyone who hears her do so will experience no change, however if they come within 2m of her or her host in the next 3 posts they will experience a sudden flash of light which will blind them for a brief moment before returning their sight to them perfectly, ending the genjutsu.[/quote][/spoiler][spoiler=Warp Genjutsu][quote=B Ranked][b][color=#CDC1C5][Genjutsu • Glitch in the Radar][/color][/b] B-Ranked Warp Genjutsu Kyoko will perform a series of handseals to start the technique. After it has been started, should anyone use their chakra to sense her in any way over the next 3 posts, the genjutsu will be initaited against the target that sensed her. Once the target is caught, they will suddenly feel as if they sensed nothing at all amiss. They will forget having ever sensed Kyoko's chakra signature, and any further attempts to sense the area around them will have no results. the lasts for 3 posts.[/quote][/spoiler][spoiler=Status Genjutsu][quote=B Ranked][b][color=#CDC1C5][Genjutsu • Try Something New][/color][/b] B-Ranked Status Genjutsu Kyoko will channel chakra through her body before clapping her hands together. Those who see the motion will suddenly begin to doubt their usual combat strategies as being reliable, leading them to use techniques and perform actions not typical of them in a fight. the lasts for 8 posts.[/quote][/spoiler]

[anchor]HistHeKDK[/anchor] The Dasu, being known for a high rate of deformity, habitually kill their weaker or malformed members at birth. Fortunately, Kyoko was one of the lucky ones who had no issues, and grew up a happy child to Yukiko and Matsuda Dasu. 6 years later, the two attempted to have another child, and unfortunately the child was deformed. However, Kyoko knew nothing of the clan tradition of infanticide, and so her parents chose to tell her her baby brother simply didn't make it through the birth. The news crushed Kyoko, who was looking forward to having a baby brother, but she seemed to at least understand that these sorts of things happen and it's not something that can be predicted or controlled. The topic faded into the past as time went on, and like many of her clan, Kyoko wanted the chance to serve her village and asked to enroll in the shinobi academy when she came of age. Her parents allowed her to despite her weak frame and frail physique, thinking that maybe she would excel elsewhere.

It turned out they were right; in terms of taijutsu the girl was a flat failure, but her mind showed an incredible talent for both nin and genjutsu, one that rivaled some of the village's chuunin. She also excelled at the parasitic techniques of her clan, learning quickly how to bond with another and using the fusion techniques with incredible precision and ease. With a bit of physical work, she was able to barely squeeze by the physical portion, and was allowed to graduate to the rank of genin at the age of 14. It was then that she received her tattoo above her left breast, the clan symbol that all Dasu were proud to wear. Her father Matsuda served as her mentor after she graduated, and for a while she did the usual gruntwork that most genin were known for doing. Things were quiet... and she wished they stayed that way.

Shortly after her 15th birthday, Kyoko learned the truth of what the Dasu did to their young when she overheard a woman crying about losing her baby to the Infanticide because of a deformity. Whether it was just a hunch she had always had or she connected the dots then and there she wasn't sure, but she immediately went home and confronted her parents about her baby brother, asking if he was really stillborn or if he was executed because of a deformity. The truth shook her to her core; her brother had been killed because he had an extra toe. Nothing more. The revelation left her reeling, she screamed and fainted, and when she came to it was like she was a totally different person. Before she had spoke of boys, but now she had no desire to be with anyone or anything. If that was the fate that potentially awaited her child... she would never bear a child. She would never engage in the act of procreation, or even sex with her own gender. Any desire she had ever had to do such things was gone and replaced with a deep spiritualism.

She had always been a follower of Yuumagure, but that day it became much more prominent in her life. She stopped eating meat, refused to drink even during golden week, and meditated constantly. She felt that her clan, her very blood, was dirty and sinful in the acts it committed. And so she vowed to life the purest life she could until eventually she would be one with Her Light in death. A few months after these large changes, the woman believed it was time to ascend to the rank of chuunin, and requested the chance to fight for her rank up. She was pit against a total taijutsu specialist, a hand to hand Hizashi who knew little of his clan techniques but could deliver about a dozen different kinds of punches. Essentially, he was the antithesis of Kyoko, and he knew this too, as he was a classmate of hers.

The fight was pretty one sided, but the bastard liked toying with her; shoving her around and effortlessly dodging her feeble attempts to injure him. But his mistake was showboating; not only were the judges going to dock him for that, it gave Kyoko the ultimate opportunity to catch him in a genjutsu. At first, the Hizashi noticed nothing different, and kyoko goaded him into charging her. When he did however, a sudden flash of light robbed him of his vision just long enough for her to reposition herself and leave her foot in his path, tripping him and sending him sprawling straight into the wall. He lost consciousness immediately, and the judges were so impressed with her ingenuity that she was promoted to chuunin.

As a chuunin things were rather tame for Kyoko, she did a lot of work with other shinobi but never developed a true link with anyone. The Dasu were known to work alongside the same shinobi for long periods of time, allowing them to merge with their 'preferred' host with ease. Kyoko simply never clicked with any one shinobi like that though, although she did save a few lives while bonded to different shinobi throughout her years. After one incident in particular, where she used a mix of genjutsu and Iijutsu to confuse some bandits and keep her host alive, she was promoted once again for her incredible ability to think under pressure. Reaching Special jounin at the age of 17 however would be a short lived victory, as only 2 weeks later, the infamous Prison Break occurred.

The fighting spread throughout the village, thousands were killed and thousands more injured as inmates attempted to escape the village and cause as much damage as possible. Kyoko was at a hospital when it started, and did all she could to help those who got brought in for injuries. Eventually however, an explosive jutsu took out the support of the hospital, and the building collapsed, killing almost everyone inside. Those who didn't die were buried beneath tons of rubble for over a day... And during this time, Kyoko developed her fear of being buried. Being completely cut off from Her Light... This was the fate that awaited those who wronged the village, wronged Her Light. Why was she subjected to it? It wasn't fair, and the fear ate at her the entire time she was stuck there. When she was finally free, she couldn't even cry... All she could do was faint.

When she came to, she found herself face to face with a young Henrin girl covered in tattoos. Kiyori's warm smile was mostly overlooked in favor of the odd tattoos covering her face, but when the smoke above them cleared and the sun above shone through onto her tattoos, Kyoko could hardly believe her eyes. Her tattoos seemed to glow and radiate light of their own... It was a sign. She had just been rescued by the harbinger of Her Light, she was convinced that somehow Kiyori was chosen by Her Light to save Kyoko from that pitch black darkness that swallowed her. And this was before she saw that Kiyori was actually capable of harnessing light... From then on, Kyoko was insistent on binding herself to Kiyori. Kyoko had finally connected with a shinobi and chosen her preferred host.
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

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Niro
Tsuchikage
Tsuchikage
Posts: 9872
Joined: Fri Dec 11, 2009 7:00 pm

[Accepted]Sheet Update!

Post by Niro » Tue Mar 06, 2018 1:19 pm

1/2
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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Kao
Posts: 8252
Joined: Fri May 21, 2010 8:00 pm

[Accepted]Sheet Update!

Post by Kao » Tue Mar 06, 2018 1:21 pm

Accepted

This application has been accepted. Congratulations! Any necessary changes will be handled by the moderating team.
Kao's CharactersShow
Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
Important NPCsShow
Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

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