[Accepted]Simple edit + Trainings

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Nick
Posts: 4418
Joined: Sat Jul 10, 2010 8:00 pm
Location: Strat's mom's house

[Accepted]Simple edit + Trainings

Post by Nick » Sun Jun 24, 2018 3:06 am

Application: viewtopic.php?&t=5951593/1/
Change: Editing Fuhen's ability to match that of his newly accepted clan, as well as linking his last name to the clan. Trained a few jutsu, and reordering his existing jutsu now that he's got a few 'clan' techniques. Also fixing a single jutsu after a discussion about the effects of stat boosting. Also adding TEN STAT TRAININGS!
Payment: Accepted clan
Zantou 1
Zantou 2
Zantou 3
Zantou 4
Zantou 5
Zantou 6
Zantou 7
Strong Fist 1
Strong Fist 2
JutsuShow
Zantou • Effect Focus
B-rank Kenjutsu Stance
Prerequisite: 20 Taijutsu, 15 Instinct
A technique requiring just as much mental focus as the ability to control one's body and a core technique of it's style, the user learns to plant their feet in unison while setting their shoulders and lifting their sword, drawing all of their thoughts away from anything but the opponent or target. This technique is meant to be complimented with drawn out breathing practice and meditation to create a state, temporarily, where the senses are narrowed towards a specific goal. This allows the user of the stance to ignore outside stimuli in a fight incredibly easily, focusing solely on the body movements of their opponent, aiding in predicting their moves based on muscle tensions. This also focuses the user to a point where things such as extreme heat or cold no longer bother them on a mental level, even while physically being burned or frozen.

Zantou • Kittens Yelp
C-Rank Kenjutsu Maneuver
Prerequisite: Must be under the effects of Zantou • Effect Focus
The first in the hallmark series of techniques to harness ones inner focus and push it out externally, Zantou • Kittens Yelp is a technique designed to instill fear in lesser opponents. So long as the users [Stamina+Taijutsu]/2 is greater than any targets Instinct, any who oppose the user within [Instinct+Taijutsu]/2 in meters will find themselves stunned for a microsecond as the user lets out a mighty kiai yelp. Those with a weaker constitution may find themselves terrified, but warriors will often be mostly unphased. The primary use of this technique is to cause minor hesitation, or to put a block in someone's focus as they try to concentrate on maintaining a technique. This will cause channeled techniques (or techniques in the middle of being sealed) to be cancelled out if the effected targets [Stamina+(Casting Stat)]/2 is less than the users [Stamina+Taijutsu+Instinct]/3.

Zantou • Flowing Cut
D-Rank Kenjutsu Discipline
Prerequisite: Zantou • Effect Focus
A simple sword technique, this allows the user to alter the direction of their blade mid-cut. This can be used to work around a block, or simply to act as a powerful feint and strike all in the same motion without stopping. Either way, this makes the user incredibly unpredictable in a fight.

Zantou • Planting Cut
D-Rank Kenjutsu Manuever
Prerequisite: Zantou • Effect Focus, Zantou • Flowing Cut
Before or during any slash the user performs they immediately grip the back of their hilt and execute a frontal thrust with a twist to the handle, angling it downward so that it pierces through the target downward; Once it has, it lodges the blade into the ground, pinning the target unless they can break free of the blade which, depending on placement of the blade, is difficult. This is often used as a lead up to an execution move, but is rarely deadly by itself.

Zantou • Breaking Cut
C-Rank Kenjutsu
Prerequisite: Zantou • Effect Focus
A powerful, destructive slash meant to be initiated in the middle of another attack the user shifts their grip suddenly from the hilt to the back of the sword and, with all of their might, they force whatever attack they had to turn into a focused cut on a selective area of the opponent; All of the tension and inertia of an attack is directed at a point on the opponent. This is all performed with a kiai, and acts as both a deflection move, as well acting to break the weapon of the opponent, or could also be used to slice through armor, or even sever a limb given proper placement.

Zantou • Pups Yipping
B-Ranked Kenjutsu Manuever
Prerequisite: Must be under the effects of Zantou • Effect Focus
A more advanced form of pushing one's will onto their opponents, Zantou • Pups Yipping pushes disadvantage onto targets. By letting out their mighty kiai yelp, the Zantou user puts any foes within [Instinct+Taijutsu]/2 in meters under the negative effects of Zantou • Effect Focus, giving them tunnel vision towards the user, narrowing their focus, and making them act with more reckless abandon towards the user. This also offers a debuff of -6 Instinct towards the targets. Effectively acting as a taunt, the targets Instinct must be greater than the users [Stamina+Taijutsu]/2 in order to resist the effects. This effect may be maintained as long as the user continues their kiai at least once every two posts, but otherwise lasts a total of two posts.

Zantou • Fearsome Thrust
C-Rank Kenjutsu
Prerequisite: *Zantou • Effect Focus
Usually thought of as an 'ending point' from other attacks, the user draws their blade back towards their core and lets forth their kiai shout as they thrust forward, giving them a momentary surge as they force their body into the thrust. This technique allows them a devastating amount of piercing force and allows users to puncture holes in tough armor, or through defending weapons to attack what lays behind.

*[Strong Fist Style • Thunder Leaf Fist]
C-Ranked Taijutsu Maneuver
An attack that is slow to wind up but powerful in execution. The adept tenses every muscle in their shoulders and arms while twisting their core for a powerful strike. For the 1/4 post they spend winding up they're treated as having a -6 speed. However, when the strike is released it comes nearly instantly and at a +6 strength.

*[Strong Fist Style • Leaf's Flashing Might]
B-Ranked Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, becoming immobile. During this time they will look for their direct path and position themselves with their elbow pointed forward. At the end of the post they will release all of this pent up energy with extreme force, leaping nearly instantaneously a number of yards equal to their strength. If their strength is high enough this can punch through obstacles on their path and create extreme damage to opponents who are hit by it. Often used as an opening attack and cannot be done more than twice per thread.
Jutsu FixShow
OLD VERSION
Blur
B-Ranked Taijutsu Stance
The user has learned to move their entire body as they flow from stance to stance, never remaining still long enough for anyone to keep up mentally. With this stance, the user takes a -6 to strength and a +6 to speed, but as long as their speed is higher than the opponents instinct, then the users body seems to blur as they move, leaving behind afterimages moments behind the original user, making them much harder to dodge or strike against.

NEW VERSION
Blur
B-Ranked Taijutsu Stance
The user has learned to move their entire body as they flow from stance to stance, never remaining still long enough for anyone to keep up mentally. With this stance, as long as their speed is higher than the opponents instinct, then the users body seems to blur as they move, leaving behind solid looking afterimages, making it difficult to tell which one is the 'real' version of the user, meaning that hitting the right one, as well as blocking incoming strikes becomes much more difficult.
Speed 1
Strength 1
Speed 2
Taijutsu 1
Strength 2
Taijutsu 2
Taijutsu 3
Taijutsu 4
Taijutsu 5
Taijutsu 6
"It's so sad!" the reader said to the writer with a frown. "The character in my book just died!" The author turned to her and burst out into tears, "I know!" he said, "So did mine!"
Ninja Info CardsShow

Grand Shogun of River
Suzuko
Just another girl

User avatar
Nick
Posts: 4418
Joined: Sat Jul 10, 2010 8:00 pm
Location: Strat's mom's house

[Accepted]Simple edit + Trainings

Post by Nick » Sun Jun 24, 2018 3:06 am

Username: Gunshanks
Points: 317/324
Companions: 0/1
Trainings: (21/50)
Prestige Perks: (1/1) Accountant

IYASHII FUHEN Bio | InventoryAbilities | Jutsu [biography] [/b][/b]
NinjutsuTaijutsuGenjutsuStaminaControlStrengthSpeedInstinctWillpower13511511222355
Origin: River Country
Rank: C-Rank Samurai
Affinity:
Age: 18
Gender: Male
Physical Features: Standing resoundingly tall at about 6' 10", with much of the height coming from his strong legs, Fuhen would often not be considered homely or handsome to most. His long hair covering a good bit of his forehead, leading down to his lightly slanted eyes, semi-pointed nose, and rather large mouth. His skin is usually fairly clear, though occasionally signs of acne start to show in the corners of his nose, or under his hair on his forehead. Both his right hand and both of his feet have webbing between the appendages. His body is thin, and wiry, and overall he maintains a somewhat sickly appearance, due to his pale skin. Fuhen can usually be seen with a lollipop hanging out of his mouth, and several more lining his pockets.
Clothing/Accessories: Fuhen can normally be seen wearing a loose black shortsleeved shirt, with a low collar, revealing a good portion of his chest. For pants, he tends to wear simple brown trousers. His large sword sheath is usually seen slung across his back, and two jars are hung from his belt just above each leg.
Personality: While Fuhen was not, in fact, raised in a barn, he was raised in a tiny village away from most of modern society. He is generally considered a kind man to those around him, though he would likely also be considered quite rude. Having limited, or at other times no table manners, belching in the middle of conversation, and scratching himself in places nobody should have to watch. However, he is courteous enough to clean up after himself, washing dishes if offered a free meal, and always willing to repay a debt. He has a pet-peeve against those who pick on the weak, and the weak themselves. Believing that everyone should find a way to stick up for themselves, whether it by by cunning or by strength, and that people should stand together, when the bigger threat than each-other is lack of a decent food supply. While single, and liable to remain that way until far older age, Fuhen is a rather obvious hopeful romantic, flirting with most women that cross his path, and not afraid to be entirely open.
HistoryShow
Born to a small fishing village, Fuhen was simply one of those children born different. He was not the first in his village, or the first ever in existence, but he was one of a few. Those cursed, or depending who you asked, blessed with the Numakon trait. His father shared the trait, his mother did not. However, the village was a strong believer in having everyone stick together, regardless of appearance, age, skill, or anything else. He was fed and led a relatively normal life. The village itself specialized in fishing, with a few of the village designated to gather herbs and berries for added flavor to the fish. The village was self-sustaining, but certainly not rich, not thriving, and not growing.

At the age of twelve, Fuhen began to understand the the need for strength and force, even in a small village like his. A small group of ruffians decided it was a good idea to pick on the small fishing village that can barely take care of itself, let alone give "payment" in the form of their limited food supply. The village, to the great shock of Fuhen, took up arms. They stood together, fishing spears in hand, fishing nets at the ready, taking the bandits by complete surprise and in the process of killing over half of them, ran the rest out. After this, Fu began to train himself daily. Working on perfecting his body so that he could be a force to be reckoned with if anyone ever tried to mess with his village again. It was his ground. How dare anyone ever try and defile it again?

Several years later, skipping to the age of sixteen, Fuhen had trained himself hard. Slowly developing his own fighting style (Developed around the childish idea that "Hey, one sword is powerful, I bet a million are even stronger!), and with nothing to test it out on. However, a ninja had come crashing into their village. Not on purpose, mind you, but boy did he come crashing. Having been in the middle of a hunt with a missing ninja from his village, the ninja ended up tearing up some of the landscape, and taking down one of the huts. Understandably, Fuhen was angry, though could not do much about it. When the battle was over, the ninja was near dead, passed out, and even with all the destruction, the village took him in, patched him up, fed him and gave him water, and were about to just let him go with no form of payment, though he had offered. Only Fuhen made a request. "Teach me how to fight." It was laughable, in fact, the village leader, and the ninja both laughed. But, the ninja patted him on the head condescendingly, and handed Fu a scroll he had pulled off of the missing ninja, containing the basic, but useful style of Gouken Ryuu. While still slightly angry at the ninja, the young boy Fu took the scroll without complaint, and immediately poured over it for days and days at a time.

And so that leads up to our current Fuhen. Still training hard. Scrimping and saving ever little shiny piece of anything he can to buy more swords from traveling caravans. Working hard, and wanting his village to do well, possibly taking up the sword of a mercenary to help his village out with the money it would bring.
[inventory]



Back - Tokoshi:
A specialized, custom made sheath, built for holding large quantities of swords. The sheath itself is 35 inches in height, 18 inches wide, and 18 inches long. With an open mouth on one end, and closed securly on the other, tightly holding sixty simple katana, revealing only their hilts. Though the swords may looked randomly placed the design is used to maximize use and with minimal spacing.

Currently, inside the sheath, are 60 simple and plain katana, each one exactly the same, with a 241/2 inch blade, and 11 inch handle.
Waist - Jars of Spit:
Because of Fuhens special saliva, it is often handy to carry extra around at all times. Two jars hang above each leg, off of Fuhens belt. The strength and length of time the spit stays active when thrown on the ground is equal to Fuhen's rank, as described in his "Numakon Trait" ability. Each jar is about six inches tall, and six inches around. When tossed on the ground and broken, the saliva covers an approximate 1'x1' circle.
[specialization and abilities] Taijutsu Specialist 🥋
~
Having devoted their lives to mastering the art of taijutsu, this samurai is classified as a Taijutsu Specialist. Taijutsu specialist are able to devote a total of 10 concentrations to taijutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to genjutsu, and a max of 5 concentrations to ninjutsu.

As a Taijutsu Specialist, Fuhen is able to utilize taijutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats are Taijutsu, Stamina, Speed, and Instinct.
Numakon 🐸
~
The Numakon trait is a rare ability found once every several generations in people all across river country. The ability itself is said to be the result of fornication with swamp spirits, though the actual causes are unknown. The ability itself provides its owners with a long, prehensile tongue (roughly three feet in length) that functions as an extra limb, stronger than average legs which allow them to jump twice the height and/or distance their strength would indicate, along with sticky saliva that is produced in copious amounts thanks to incredibly active saliva glands, which grows more powerful with age and use, primarily dependent on their stamina to determine its strength. Skilled Children of Takiyasha have also been known to channel their frog genes outwards in strange and esoteric ways.
Sticky Saliva StrengthShow
, 1
StaminaStickiness
1-95 Strength
10-1910 Strength
20-2420 Strength
25-3425 Strength
35-3935 Strength
40-5040 Strength

Shogun ⚔️
~
Having mastered complete control over his own body, Fuhen has earned his status as an ultimate weapon master, becoming The Shogun. Where others teach the mantra that a weapon is an extension of their body, Fuhen lives it. Enhanced by a surplus of chakra that is focused into his physical talents rather than manifesting in the usual ways, his very blood sweat and tears soaks into his arsenal of choice. This allows for a series of odd techniques (also requiring the Heavenly Taijutsu concentration), but also provides several passive benefits via 'signature gear.' Any equipment on his character sheet counts as his signature gear (though if someone with a higher average than his specialization stats has control of his gear for 2 posts, he loses the signature gear effect), and all signature gear he owns has the following benefits.
  • Fuhen can sense, with unerring accuracy, anything within 1m of his signature gear, but equipment must remain within the average of his four specialization stats in meters. This does not count as line of sight for Willpower teleportation.
  • Fuhen can trace where any signature gear has been, as long as it was considered signature gear during its travel.
  • All signature gear can be mindlessly controlled from a distance, moving at a strength and speed equal to the average of his four specialization stats. Max distance is the same average, in meters. The maximum number of objects that can be controlled at once is equal to his Willpower stat.
  • All signature gear is toughened to the average of his four specialization stats, to ensure it can keep up with him in battle.
While these powers are self-evident due to being the Shogun, this has also allowed Fuhen access to his ninth stat, Willpower. Willpower is Fuhen's manifestation of raw sense of self, inner strength, and fortitude, allowing for true mastery of body. While this forces a loss of stats (as there is no boosting involved, directly.) each effect is incredibly powerful.
WillpowerShow
Willpower
Willpower LevelEffect
5All signature gear may gain the passive of Fuhen's elemental affinity, using Willpower in place of Ninjutsu to determine the strength of the passive.
10All signature gear can function as Hitodama.2
15Fuhen may immediately restore up to 10 stamina lost once per thread.
20Fuhen's body may immediately restore itself from a single Moderate1.
25Fuhen may now teleport seamlessly to his signature gear.3
30Extreme internal fortitude allows Fuhen to restore up to 25 stamina once per thread..
35Fuhen's body may immediately restore itself from a single critical/lethal1.
1Moderate/Critical/Lethal are as defined in the Immortality and Elemental Body rules. Critical/Lethal wounds require a full three posts after the first before another may be restored.
2Hitodama are defined as weapons that are pulled from Fuhen's soul, and may be placed or replaced instantaneously in order to swap weapons out on the fly.
3The distance he may teleport is equal to his specialization stats average times ten. Fuhen must have a relatively clear line of sight to the signature gear he is transporting to, must have nothing big enough to completely block his body in the way, and can do it a number of times equal to his stamina divided by ten. The teleportations require a cooldown following Space-Time rules.

"It's so sad!" the reader said to the writer with a frown. "The character in my book just died!" The author turned to her and burst out into tears, "I know!" he said, "So did mine!"
Ninja Info CardsShow

Grand Shogun of River
Suzuko
Just another girl

User avatar
Nick
Posts: 4418
Joined: Sat Jul 10, 2010 8:00 pm
Location: Strat's mom's house

[Accepted]Simple edit + Trainings

Post by Nick » Sun Jun 24, 2018 3:08 am

[jutsu]
Concentrations
NinjutsuRaiton
TaijutsuSword Weapons, Acrobatics, Deft Hands, Lower Body, Upper Body
Genjutsu[Place them here]
NinjutsuShow
NinpouShow
E/D RankShow
[b][color=#80A0FF]Instant Harden[/color][/b]
E-Ranked Ninjutsu
With a single handseal, Fuhen will instantly harden any of his saliva he chooses up to 20 + (Control/2) meters away.

*[b]*[color=#80A0FF][Basic Jutsu • Clone Technique][/color][/b]
E-Ranked Ninjutsu
After completing a set of handseals, the user forms a slight chakra 'body', thus creating a single, massless clone. The clone created from this technique is very basic and will dissipate when hit with anything. These clones do not possess vital signs or a unique chakra signature, meaning they don't disrupt the environment, and anything on their person is superficial. The clone has 1 in each stat. They are limited to basic movements.

*[b][color=#80A0FF][Basic Jutsu • Transformation Technique][/color][/b]
E-Ranked Ninjutsu
After completing the needed handseals, the user of this technique will be able to alter their physical appearance to match that of another person. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their stamina draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's stamina.

*[b][color=#80A0FF][Basic Jutsu • Chakra Kai][/color][/b]
E-Ranked Ninjutsu
A jutsu used with the purpose of activating seals and a range of devices and weapons, this technique begins with a single handseal. Once this has been performed, the user will focus a dollop of their chakra into what they are looking to activate in order to complete the task. Seals activated with this technique must be within 20 + (Control/2) meters of the user's position.

*[b][color=#80A0FF][Basic Jutsu • Act of Tree Climbing][/color][/b]
D-Ranked Ninjutsu
By focusing chakra into his/her feet, the user is able to walk up trees and other vertical surfaces in a similar fashion to walking along the ground. This chakra amount must be precise, and although all shinobi learn this technique, the user's control stat will determine how well this jutsu can be executed. Users with low control 2 or lower will often fall during the use of this technique, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's stamina stat times 3.

*[b][color=#80A0FF][Basic Jutsu • Act of Water Surface Walking][/color][/b]
D-Ranked Ninjutsu
A variation of the Act of Tree Climbing technique, this jutsu requires the user to focus a precise and balanced amount of charka into the soles of his/her feet. By doing so, the user is able to walk on the surface of water as though it were a solid surface. Users with low control 2 or lower are much more likely to fall through the surface of the water, while users with average control 3 or higher will be able to use this technique functionally. It lasts for a number of posts equal to the user's stamina stat times 3.

*[b][color=#80A0FF][Basic Jutsu • Kai Release][/color][/b]
D-Ranked Ninjutsu
A rather simple technique that allows the user to escape from a genjutsu. The stat requirements for this technique can be found in the genjutsu rules.

*[b][color=#80A0FF][Basic Jutsu • Change of Body Stance Technique][/color][/b]
D-Ranked Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with a nearby object that is at least 2/3rds his/her size, but no bigger than their body. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. The object used in this jutsu may not be objects that are imbued with chakra or controlled by it, and they may also only be single, solid objects within a 20 yard radius of the user. This technique may only be used a total of one time in a single thread, give or take how many times Shunshin no Jutsu has already been used.
RaitonShow
D-RankShow
*[b][color=Yellow]Raiton • Static Shroud[/color][/b]
D-Ranked Raiton Jutsu
After performing the correct hand seals the user covers their body in a layer of visible static which crackles around them for 4 posts. Anything which comes within 6 inches of their body will be repelled with a force of 5 strength and have the Raiton Shocking effect applied.

*[b][color=Yellow]Raiton • Bright Bolt[/color][/b]
D-ranked Raiton Jutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at a speed of 6, striking with a strength of 4.

*[b][color=Yellow]Raiton • Shock Double[/color][/b]
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will create a copy of themselves out of Raiton chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death (which also applies the raiton passive effect). The clone will only last for 3 posts.
  • Taijutsu: 2
  • Stamina: 1
  • Strength: 1
  • Speed: 2
*[b][color=Yellow]Raiton • Conductor[/color][/b]
D-ranked Raiton Jutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.

[b][color=Yellow]Raiton • Shock Jump[/color][/b]
D-ranked Raiton Jutsu
Holding one of his weapons, Fuhen will channel Raiton chakra into it, wherein a bolt of condensed chakra will jet out towards any of his other weapons up to 15m away at a speed of 5. Upon contact, the bolt will jump to the next closest weapon, up to 15m away, and continue bouncing from weapon to weapon at a speed of 6 and a strength of 4 until the power dies out after striking the 20th weapon. As long as Fuhen continues to hold the initiating weapon, any bolt that passes through it will be ground out and continue to the next weapon harmlessly.
TaijutsuShow
Generic TaijutsuShow
D-RankShow
[color=#7FA08C]Skillful Wield[/color]
D-Ranked Taijutsu Discipline
With a solid foundation of knowledge on their choice of weaponry, those with the Skillful Wield technique are able to utilize their weapon more fully. By knowing the weapon's weakest points, the user is able to avoid presenting these areas to damage during combat, thus making their weapon less likely to break by means of recklessness.

[color=#7FA08C]Seamless Skill[/color]
D-Ranked Taijutsu Discipline
A skill utilized by those on the path to mastery of their weapon, users of Seamless Skill are actively able to transition between offensive and defensive usage of the aforementioned weapon. By transitioning so seamlessly, the user is able to save a marginal amount of energy while attacking.
C-RankShow
[color=#7FA08C]Ambidexterity[/color]
C-Ranked Taijutsu Discipline
After extensive practice and training the character has gained equal strength and skill between their two hands. This allows them to perform any action with either hand at exactly the same skill level and strength.
B-RankShow
[color=#7FA08C]Slice the Rain[/color]
B-rank Taijutsu Discipline
An advanced speed draw that has become second nature to its user, making defensive parries and throwing much more effective.

[color=#7FA08C]Rain Drop[/color]
B-rank Taijutsu Discipline
An advanced throwing technique used to throw a sword at a target, moving or still, with greatly improved accuracy.

[color=#7FA08C]Blur[/color]
B-Ranked Taijutsu Stance
The user has learned to move their entire body as they flow from stance to stance, never remaining still long enough for anyone to keep up mentally. With this stance, the user takes a -6 to strength and a +6 to speed, but as long as their speed is higher than the opponents instinct, then the users body seems to blur as they move, leaving behind afterimages moments behind the original user, making them much harder to dodge or strike against.
Blessings of TakiyashaShow
D-RankShow
[color=#0072C6]Spot-on Spit[/color][/b]
D-rank Taijutsu Maneuver
Thanks to his excessively dexterous and powerful tongue, Fuhen has learned to work his spit in his mouth, aim, and shoot it towards targets with great distance, speed, and precision. The distance that his spit can fly with the aid of this technique is [Strength+Taijutsu]/2. The speed at which it flies with the aid of this technique is [Speed+Taijutsu]/2. Unfortunately, due to the nature of the spit, it has an impact strength of 1 regardless of speed or distance traveled.
C-RankShow
[color=#0072C6]Connecting Conundrum[/color][/b]
C-rank Taijutsu Maneuver
Having learned to master his incredibly sticky spit, Fuhen can spit, leaving a string of saliva to his mouth, and then spit again at another object, connecting the two. The saliva will continue to stretch and connect the two objects up to the saliva's strength in meters.

[color=#0072C6]Raucous Reel[/color][/b]
C-rank Taijutsu Maneuver
Further mastering his odd saliva, Fuhen can spit, leaving a string of saliva connecting to his mouth, and then suck in with force, pulling the object towards him at a speed equal to the saliva's strength.
Mugen IttoryuShow
Mugen Ittoryu:
Infinite One-Sword
A customized style, utilizing potentially hundreds of swords all at the same time. Typically taking advantage of every part of the users body, users often are ambidextrous, and more often than not, omnidextrous. Mugen Itorryu is a style mainly focused on picking an area of the battlefield, and fully controlling it with great force. Mixing punches, kicks, and devastating sword swipes all together to keep the opponent on their toes at all times.
Requires: Sword Weapons, Acrobatics, Deft Hands, Lower Body, and Upper Body concentrations.
D-RankShow
[color=#7FA08C]Ittou Risan -- Blade Dispersal[/color]
D-rank Kenjutsu Maneuver
The basic technique of Mugen Ittoryu, and one of the hardest to start to learn properly. The user takes pre-existing blades, often all retained within the specialized sheath of the Mugen Ittoryu, and quickly launches them into the air simultaneously. Using the proper throwing technique, all of the blades land directly into the ground, hilt facing up and sticking up at varying angles, with at least one landing directly in front of the user for quick use. Blades are typically located 1-5 feet from eachother. The area that the blades cover in this starter technique is a ten meter radius.

[color=#7FA08C]Kotta -- Sword Claw[/color]
D-rank Kenjutsu Maneuver
Making use of two swords, one is stuck into the ground before the opponent, while the user uses the other to strike the first, causing it to strike outwards in an arc towards the opponent, before falling harmlessly back into the ground in more or less the same position. The blade strikes with a speed and strength equal to [(Strength+taijutsu)/2].

[color=#7FA08C]Hilt-Stride[/color]
D-Ranked Kenjutsu Discipline
As the user of Mugen Ittoryu litters the entire battlefield with weaponry at their disposal, they also come to learn to use these blades not only as weapons but also as travel paths, a means of crossing the battlefield in unexpected ways and granting them the capacity to attack from unusual angles. With this technique, the user can use both their hands and their feet to walk or travel on the pommels of any weapon hilt currently on the battlefield in a reasonably upright position. They can run along them like jumping from rock to rock in a stream, pole-vault off of them to evade attacks traveling lower along the ground, and can even kick a blade from the ground mid-jump to quickly arm themselves, assuming they are standing on another sword pommel at that time.

[color=#7FA08C]Sharp Mind[/color]
D-Ranked Taijutsu Discipline
Prerequisite: 10 Instinct
After many intensive hours of focus training, the user has learned how to memorize a large amount of sensory information after being first exposed to it. Though the main application of this technique is to allow for the user to memorize both the initial positioning of their weapons around the battlefield and any changes in those locations, this technique also has more uses outside of combat, such as remembering certain people, characteristics, locations, etc.

[color=#7FA08C]Aerobatics[/color]
D-Ranked Taijutsu Discipline
Prerequisite: 5 Taijutsu
Hefty bending exercises have lead the user to be able to contort, and otherwise control, their body while under abnormal situations. Namely being able to use momentum to better dodge mid-air, and allowing great feats of taijutsu that normally require ones feet planted firmly on the ground.

[color=#7FA08C]Sword-Point Balance[/color]
D-rank Taijutsu Discipline
With intensive training on finding ones core and inner stability, those with the Well-Balanced skill find it incredibly hard to fall by accident. Whether balancing on a high-wire, the tip of a weapon, being pushed over, or otherwise hard to balance situations, it will take much more than normal to knock them off their feet.
C-RankShow
[color=#7FA08C]Toga -- Sword Fang[/color]
C-rank Kenjutsu Maneuver
Prerequisite: Blade Dispersal, Kotta -- Sword Claw
Using the basis provided by Kotta, and making use of four swords, three are stuck into the ground before the opponent, while the user uses the last blade to strike the first three simultaneously, causing them to strike outwards in an arc towards the opponent, before falling back down into the ground harmlessly in more or less the same position. The blades all strike with a speed and strength equal to [(Strength+taijutsu)/2]

[color=#7FA08C]Suichoku no Narabi -- Vertical Line[/color]
C-rank Kenjutsu Maneuver
Prerequisite: Toga -- Sword Fang
Using Toga as a base, instead of letting the blades fall as in the initial technique, the user strikes the hilt of each blade at the apex of its strike causing the blades to shoot off in the direction of the opponent. The speed and strength of each blade is equal to [(Strength+taijutsu)/2]
B-RankShow
[color=#7FA08C]Omnidexterity[/color]
B-Ranked Taijutsu Discipline
Prerequisite: Ambidexterity
After intense training, the Mugen Ittoryu user has learned how to successfully wield weaponry using all parts of their body. Between their toes, the inside of the elbow or knee, or perhaps grasped firmly between their buttcheeks or teeth. This enables the acrobatic style of Mugen Ittoryu to be used to its fullest extent, even picking up blades with their feet as they stride across their swords.

[color=#7FA08C]Full Body Assault[/color]
B-Ranked Taijutsu Maneuver
Prerequisite: Ambidexterity, Omnidexterity
Primarily a technique used when the more traditional hit and run tactics of the Mugen Ittoryu technique don't seem to be working, this particular maneuver has the user standing relatively still aside from the obvious advances, the user will keep up an assault with their main hands, juggling the swords back and forth, and picking up more as they go (or from their sheath) with the ultimate goal to keep the enemy on the defensive. Provided the enemy is sufficiently distracted, one of the blades will find its way wielded on the inside of one of the users knees, wherein they will turn their entire body to aim the blade towards the opponents lower body. This sudden and powerful strike can be incredibly debilitating if it lands, often slicing clean through the large femoral artery, or destroying the opponents knee.
ZantouShow
Zantou:
A style developed amongst blizzard country as a way of fighting back invaders even in the strongest of arctic gales, Zantou focuses on single-target dueling style techniques, with brutal and swift strikes designed to crush foes in single maneuvers, using its signature high-guarded stance and force-of-will based kiai shouts.
Requires:Sword
D-RankShow
[color=#6F6E73][b]Zantou • Effect Focus[/b][/color]
B-Rank Kenjutsu Stance
Prerequisite: 20 Taijutsu, 15 Instinct
A technique requiring just as much mental focus as the ability to control one's body and a core technique of it's style, the user learns to plant their feet in unison while setting their shoulders and lifting their sword, drawing all of their thoughts away from anything but the opponent or target. This technique is meant to be complimented with drawn out breathing practice and meditation to create a state, temporarily, where the senses are narrowed towards a specific goal. This allows the user of the stance to ignore outside stimuli in a fight incredibly easily, focusing solely on the body movements of their opponent, aiding in predicting their moves based on muscle tensions. This also focuses the user to a point where things such as extreme heat or cold no longer bother them on a mental level, even while physically being burned or frozen.

[color=#6F6E73][b]Zantou • Flowing Cut[/b][/color]
D-Rank Kenjutsu Discipline
Prerequisite: [color=#6F6E73][b]Zantou • Effect Focus[/b][/color]
A simple sword technique, this allows the user to alter the direction of their blade mid-cut. This can be used to work around a block, or simply to act as a powerful feint and strike all in the same motion without stopping. Either way, this makes the user incredibly unpredictable in a fight.

[color=#6F6E73][b]Zantou • Planting Cut[/b][/color]
D-Rank Kenjutsu Manuever
Prerequisite: [color=#6F6E73][b]Zantou • Effect Focus[/b][/color], [color=#6F6E73][b]Zantou • Flowing Cut[/b][/color]
Before or during any slash the user performs they immediately grip the back of their hilt and execute a frontal thrust with a twist to the handle, angling it downward so that it pierces through the target downward; Once it has, it lodges the blade into the ground, pinning the target unless they can break free of the blade which, depending on placement of the blade, is difficult. This is often used as a lead up to an execution move, but is rarely deadly by itself.
C-RankShow
[color=#6F6E73][b]Zantou • Breaking Cut[/b][/color]
C-Rank Kenjutsu
Prerequisite: [color=#6F6E73][b]Zantou • Effect Focus[/b][/color]
A powerful, destructive slash meant to be initiated in the middle of another attack the user shifts their grip suddenly from the hilt to the back of the sword and, with all of their might, they force whatever attack they had to turn into a focused cut on a selective area of the opponent; All of the tension and inertia of an attack is directed at a point on the opponent. This is all performed with a kiai, and acts as both a deflection move, as well acting to break the weapon of the opponent, or could also be used to slice through armor, or even sever a limb given proper placement.

[color=#6F6E73][b]Zantou • Fearsome Thrust[/b][/color]
C-Rank Kenjutsu
Prerequisite: *[color=#6F6E73][b]Zantou • Effect Focus[/b][/color]
Usually thought of as an 'ending point' from other attacks, the user draws their blade back towards their core and lets forth their kiai shout as they thrust forward, giving them a momentary surge as they force their body into the thrust. This technique allows them a devastating amount of piercing force and allows users to puncture holes in tough armor, or through defending weapons to attack what lays behind.

[color=#6F6E73][b]Zantou • Kittens Yelp[/b][/color]
C-Rank Kenjutsu Maneuver
Prerequisite: Must be under the effects of [color=#6F6E73][b][nocode][color=#6F6E73][b]Zantou • Effect Focus[/b][/color]

The first in the hallmark series of techniques to harness ones inner focus and push it out externally, Zantou • Kittens Yelp[/nocode][/b][/color] is a technique designed to instill fear in lesser opponents. So long as the users [Stamina+Taijutsu]/2 is greater than any targets Instinct, any who oppose the user within [Instinct+Taijutsu]/2 in meters will find themselves stunned for a microsecond as the user lets out a mighty kiai yelp. Those with a weaker constitution may find themselves terrified, but warriors will often be mostly unphased. The primary use of this technique is to cause minor hesitation, or to put a block in someone's focus as they try to concentrate on maintaining a technique. This will cause channeled techniques (or techniques in the middle of being sealed) to be cancelled out if the effected targets [Stamina+(Casting Stat)]/2 is less than the users [Stamina+Taijutsu+Instinct]/3.
B-RankShow
[color=#6F6E73][b]Zantou • Pups Yipping[/b][/color]
B-Ranked Kenjutsu Manuever
Prerequisite: Must be under the effects of [color=#6F6E73][b]Zantou • Effect Focus[/b][/color]
A more advanced form of pushing one's will onto their opponents, [color=#6F6E73][b]Zantou • Pups Yipping[/b][/color] pushes disadvantage onto targets. By letting out their mighty kiai yelp, the Zantou user puts any foes within [Instinct+Taijutsu]/2 in meters under the negative effects of [color=#6F6E73][b]Zantou • Effect Focus[/b][/color], giving them tunnel vision towards the user, narrowing their focus, and making them act with more reckless abandon towards the user. This also offers a debuff of -6 Instinct towards the targets. Effectively acting as a taunt, the targets Instinct must be greater than the users [Stamina+Taijutsu]/2 in order to resist the effects. This effect may be maintained as long as the user continues their kiai at least once every two posts, but otherwise lasts a total of two posts.
Strong FistShow
Strong Fist:
This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s stamina and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor.
Requires: Upper Body and Lower Body concentrations
D-RanksShow
*[b][color=Green][Strong Fist Style • Leaf Gale][/color][/b]
D-Ranked Taijutsu Maneuver
A simple sweeping kick aimed low to knock the opponent off balance.

[b][color=Green]Leaf Whirlwind[/color][/b]
D-Rank Taijutsu Maneuver
Emulating the technique's namesake, the user acts as a leaf floating in a whirlwind, surrounding the foe with a barrage of punches and kicks. The user opens the technique with a hard strike draw out the target's defense. Afterwards, the user slides to either side of the target and looses a flurry of punches, ending with a kick to open distance.

*[b][color=Green][Strong Fist Style • Dynamic Entry][/color][/b]
D-Ranked Taijutsu Maneuver
In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance.

*[b][color=Green][Strong Fist Style • Dynamic Action][/color][/b]
D-Ranked Taijutsu Maneuver
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.

*[b][color=Green][Strong Fist Style • One Inch Punch][/color][/b]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.
C-RankShow
*[b][color=Green][Strong Fist Style • Thunder Leaf Fist][/color][/b]
C-Ranked Taijutsu Maneuver
An attack that is slow to wind up but powerful in execution. The adept tenses every muscle in their shoulders and arms while twisting their core for a powerful strike. For the 1/4 post they spend winding up they're treated as having a -6 speed. However, when the strike is released it comes nearly instantly and at a +6 strength.
B-RankShow
*[b][color=Green][Strong Fist Style • Leaf's Flashing Might][/color][/b]
B-Ranked Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, becoming immobile. During this time they will look for their direct path and position themselves with their elbow pointed forward. At the end of the post they will release all of this pent up energy with extreme force, leaping nearly instantaneously a number of yards equal to their strength. If their strength is high enough this can punch through obstacles on their path and create extreme damage to opponents who are hit by it. Often used as an opening attack and cannot be done more than twice per thread.
River KingShow
River King:
Available only thanks to Fuhen's mostly dormant Frog DNA, this style takes over Fuhen's body, allowing him to embrace his nature, and perform superhuman feats. All jutsu in the style require Fuhen to be in "River King Style 🐸 Nature of the Beast" stance to perform them. All frog-transformation based techniques transform Fuhen at variable speeds based on his needs and desires, but never exceed his own speed. Requires Fuhen's Numakon ability.
B-RankShow
[color=#3A75C4]River King Style 🐸 [i]Nature of the Beast[/i]
B-rank Taijutsu Stance
Unleashing the dormant genes of a broad range of frog and toad species, Fuhen will crouch down on all fours, and let out a mighty croak. As he does so, his throat will bulge out like that of a frog or toad, and his skin will begin to take on a darker appearance, shifting from its usual pale state to that of a green. Dark freckles will also appear all over his body, generally giving him a much more frog like appearance. This stance alters some functions of Fuhen's body, offering the following effects: His tongue will be able to extend out to [Taijutsux2] in meters, his saliva will be produced at a much more rapid rate allowing him to 'quickfire' his saliva, his ability to jump is doubled (stacking with natural Numakon jumping talents), and he gains the ability to function in the water just as well as he would on the ground. This stance is meant to maintained and stacked on top of other frog transformation stances. Maintaining this stance for more than 6 posts will start to tear Fuhen's body apart as he begins to lose control of the genetic manipulation, causing the equivalent of a moderate wound for every post after the sixth.

[color=#3A75C4]River King Style 🐸 [i]Dokusatsu's Last Call[/i]
B-rank Taijutsu Stance
Channeling the genes of a poison dart frog, Fuhen's skin will begin to warp in bright colors, everything from bright blues to radiant reds will swelter across his form. His sweat and saliva glands will begin to secrete a simple poison that will cause anyone else who makes contact with either substance to begin to swell severely at point of contact almost immediately. After 2 posts, the affected person will begin to feel incredibly nauseous, likely leading to vomiting. After 4 posts, the affected person will begin to suffer from muscle paralysis in the affected area, deadening its usefulness. The poison will last up to 3 posts after the final effect has occurred. This cannot be used at the same time as similar frog-transformation based maneuvers.

[color=#3A75C4]River King Style 🐸 [i]Keiteki's Hearty Morsel[/i]
B-rank Taijutsu Stance
Channeling the genes of an ornate horned frog, two cartilage protrusions about two inches in length will sprout from his forehead like horns, and his entire body will seem to balloon up, making him wider and taller by a couple of inches. This maneuver allows Fuhen to unhinge his jaw to a ridiculous degree, granting him the ability to bite down and swallow anything his entire body's size or smaller. This also allows him to bite with his full strength, allowing him to bite down hard enough to bisect a human being, or worse. Lastly, this also greatly increases the rate at which his body digests food, as well as 'simplifying' his digestive tract, ensuring that small objects (kunai, etc) will be dissolved in half a post, medium objects (swords, shields, etc) will be dissolved in 1 post, and large objects (full sized humans) will be dissolved in 2 posts. This cannot be used at the same time as similar frog-transformation based maneuvers.

[color=#3A75C4]River King Style 🐸 [i]Ippatsu's Heavy Slash[/i]
B-rank Taijutsu Stance
Channeling the genes of a hairy frog, thick fur will sprout from the sides of fuhen's legs, and his entire body/hair will take a much more gray appearance. The bones of his fingers and toes will grow out enough to burst free from his skin, allowing him to use them as powerful claws. Likewise, the hair sprouted from his legs act as vibration sensors, giving him acute spacial awareness in a 5m bubble around him. When the transformation ends, the bones will retract and the skin will heal up almost immediately. This cannot be used at the same time as other frog-transformation based maneuvers.

[color=#3A75C4]River King Style 🐸 [i]Omoi's Big Show[/i]
B-rank Taijutsu Stance
Channeling the genes of a goliath frog, Fuhen's body will almost double in size and mass, while he becomes a much more traditionally dark green color, though this does not effect his ability to wield weaponry. This provides no inherent stat increases, but the extra weight and size can easily be used to throw an enemy off balance, crush them under his weight, or at least be a tipping point in overpowering equally strong opponents. This cannot be used at the same time as other frog-transformation based maneuvers.

[color=#3A75C4]River King Style 🐸 [i]Murasaki's Burrowing Discovery[/i]
B-rank Taijutsu Stance
Channeling the genes of a purple frog, Fuhen's face will round out into more of a snout shape, and his skin will turn dark purple in color. This maneuver allows him to copy the actions of the aforementioned frog, giving him the ability to tunnel under the earth freely at 3/4 his normal speed with no obvious ground displacement. The snout helps to detect vibrations for the sake of moving towards specific areas, however there is no way to truly 'see' above ground with normal senses, and as such memory is the primary way of not getting lost. This cannot be used at the same time as other frog-transformation based maneuvers.

[color=#3A75C4]River King Style 🐸 [i]Tamaishi's Wrecking Crew[/i]
B-rank Taijutsu Stance
Channeling the genes of a pebble toad, Fuhen's body will shift to a deep brown/grey color, and lumps will form all over his body as his skin thickens significantly. This offers two benefits, the first being that his skin becomes harder than stone, giving him armor all over equal in strength to his stamina. The second is that his body becomes considerably more elastic, or bouncy, allowing him to roll around the ground like a rock down a mountain, or bounce freely from wall-to-wall with no injury or inconvenience to himself. This cannot be used at the same time as other frog-transformation based maneuvers.
A-RankShow
[color=#3A75C4]River King Style 🐸 [i]Takiyasha-Hime's Mighty Leap[/i]
A-rank Taijutsu Maneuver
By lowering his stance, and making up to five mighty leaps of any distance in succession, each leap will disturb the ground in increasingly severe ways. Landing directly and straight on solid ground can cause a miniature, localized earthquake in a 5m circle around him, doubling in radius with each jump. Landing at an angle on solid ground will create a solid wall of dirt/rock to jet up at an angle, effectively acting as a barrier with strength equal to Fuhen's [Strength+Speed/2] in a 5x5m square, doubling in size with each jump. Lastly, any landings on non-solid ground will cause a large 'smokescreen' type effect, mostly determined by the exact ground he has landed on, in a 5m circle around him, doubling in radius with each jump.

[color=#3A75C4]River King Style 🐸 [i]Koppu's Hidden Agenda[/i]
A-rank Taijutsu Stance
Channeling the genes of a glass frog, Fuhen's body and hair will quickly become more and more pale, before finally making him completely invisible. This of course does not effect weaponry or clothing, and as such requires him to strip and discard any objects in order to remain truly unseen. Just as well, while this effects his visibility, it does not make him harder to sense in any of the other 5 senses. This cannot be used at the same time as similar frog-transformation based maneuvers.
GenjutsuShow
Nah brah, don't look here. It's all part of the illusion.
"It's so sad!" the reader said to the writer with a frown. "The character in my book just died!" The author turned to her and burst out into tears, "I know!" he said, "So did mine!"
Ninja Info CardsShow

Grand Shogun of River
Suzuko
Just another girl

User avatar
Fake
Posts: 475
Joined: Wed Dec 06, 2017 7:00 pm

[Accepted]Simple edit + Trainings

Post by Fake » Wed Jun 27, 2018 11:58 am

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NameVillageRankOrganizationTest★ YATO ★KonohaA-RankThe God HandTest★ AYATO ★Knowledge CountryC-RankKobushi KaishuuTest

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Niro
Tsuchikage
Tsuchikage
Posts: 9868
Joined: Fri Dec 11, 2009 7:00 pm

[Accepted]Simple edit + Trainings

Post by Niro » Sat Jun 30, 2018 9:43 am

Accepted

This application has been accepted. Congratulations! Any necessary changes will be handled by the moderating team.
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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