Change: Editing Fuhen's ability to match that of his newly accepted clan, as well as linking his last name to the clan. Trained a few jutsu, and reordering his existing jutsu now that he's got a few 'clan' techniques. Also fixing a single jutsu after a discussion about the effects of stat boosting. Also adding TEN STAT TRAININGS!
Payment: Accepted clan
Zantou 1
Zantou 2
Zantou 3
Zantou 4
Zantou 5
Zantou 6
Zantou 7
Strong Fist 1
Strong Fist 2
JutsuShow
Zantou • Effect Focus
B-rank Kenjutsu Stance
Prerequisite: 20 Taijutsu, 15 Instinct
A technique requiring just as much mental focus as the ability to control one's body and a core technique of it's style, the user learns to plant their feet in unison while setting their shoulders and lifting their sword, drawing all of their thoughts away from anything but the opponent or target. This technique is meant to be complimented with drawn out breathing practice and meditation to create a state, temporarily, where the senses are narrowed towards a specific goal. This allows the user of the stance to ignore outside stimuli in a fight incredibly easily, focusing solely on the body movements of their opponent, aiding in predicting their moves based on muscle tensions. This also focuses the user to a point where things such as extreme heat or cold no longer bother them on a mental level, even while physically being burned or frozen.
Zantou • Kittens Yelp
C-Rank Kenjutsu Maneuver
Prerequisite: Must be under the effects of Zantou • Effect Focus
The first in the hallmark series of techniques to harness ones inner focus and push it out externally, Zantou • Kittens Yelp is a technique designed to instill fear in lesser opponents. So long as the users [Stamina+Taijutsu]/2 is greater than any targets Instinct, any who oppose the user within [Instinct+Taijutsu]/2 in meters will find themselves stunned for a microsecond as the user lets out a mighty kiai yelp. Those with a weaker constitution may find themselves terrified, but warriors will often be mostly unphased. The primary use of this technique is to cause minor hesitation, or to put a block in someone's focus as they try to concentrate on maintaining a technique. This will cause channeled techniques (or techniques in the middle of being sealed) to be cancelled out if the effected targets [Stamina+(Casting Stat)]/2 is less than the users [Stamina+Taijutsu+Instinct]/3.
Zantou • Flowing Cut
D-Rank Kenjutsu Discipline
Prerequisite: Zantou • Effect Focus
A simple sword technique, this allows the user to alter the direction of their blade mid-cut. This can be used to work around a block, or simply to act as a powerful feint and strike all in the same motion without stopping. Either way, this makes the user incredibly unpredictable in a fight.
Zantou • Planting Cut
D-Rank Kenjutsu Manuever
Prerequisite: Zantou • Effect Focus, Zantou • Flowing Cut
Before or during any slash the user performs they immediately grip the back of their hilt and execute a frontal thrust with a twist to the handle, angling it downward so that it pierces through the target downward; Once it has, it lodges the blade into the ground, pinning the target unless they can break free of the blade which, depending on placement of the blade, is difficult. This is often used as a lead up to an execution move, but is rarely deadly by itself.
Zantou • Breaking Cut
C-Rank Kenjutsu
Prerequisite: Zantou • Effect Focus
A powerful, destructive slash meant to be initiated in the middle of another attack the user shifts their grip suddenly from the hilt to the back of the sword and, with all of their might, they force whatever attack they had to turn into a focused cut on a selective area of the opponent; All of the tension and inertia of an attack is directed at a point on the opponent. This is all performed with a kiai, and acts as both a deflection move, as well acting to break the weapon of the opponent, or could also be used to slice through armor, or even sever a limb given proper placement.
Zantou • Pups Yipping
B-Ranked Kenjutsu Manuever
Prerequisite: Must be under the effects of Zantou • Effect Focus
A more advanced form of pushing one's will onto their opponents, Zantou • Pups Yipping pushes disadvantage onto targets. By letting out their mighty kiai yelp, the Zantou user puts any foes within [Instinct+Taijutsu]/2 in meters under the negative effects of Zantou • Effect Focus, giving them tunnel vision towards the user, narrowing their focus, and making them act with more reckless abandon towards the user. This also offers a debuff of -6 Instinct towards the targets. Effectively acting as a taunt, the targets Instinct must be greater than the users [Stamina+Taijutsu]/2 in order to resist the effects. This effect may be maintained as long as the user continues their kiai at least once every two posts, but otherwise lasts a total of two posts.
Zantou • Fearsome Thrust
C-Rank Kenjutsu
Prerequisite: *Zantou • Effect Focus
Usually thought of as an 'ending point' from other attacks, the user draws their blade back towards their core and lets forth their kiai shout as they thrust forward, giving them a momentary surge as they force their body into the thrust. This technique allows them a devastating amount of piercing force and allows users to puncture holes in tough armor, or through defending weapons to attack what lays behind.
*[Strong Fist Style • Thunder Leaf Fist]
C-Ranked Taijutsu Maneuver
An attack that is slow to wind up but powerful in execution. The adept tenses every muscle in their shoulders and arms while twisting their core for a powerful strike. For the 1/4 post they spend winding up they're treated as having a -6 speed. However, when the strike is released it comes nearly instantly and at a +6 strength.
*[Strong Fist Style • Leaf's Flashing Might]
B-Ranked Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, becoming immobile. During this time they will look for their direct path and position themselves with their elbow pointed forward. At the end of the post they will release all of this pent up energy with extreme force, leaping nearly instantaneously a number of yards equal to their strength. If their strength is high enough this can punch through obstacles on their path and create extreme damage to opponents who are hit by it. Often used as an opening attack and cannot be done more than twice per thread.
B-rank Kenjutsu Stance
Prerequisite: 20 Taijutsu, 15 Instinct
A technique requiring just as much mental focus as the ability to control one's body and a core technique of it's style, the user learns to plant their feet in unison while setting their shoulders and lifting their sword, drawing all of their thoughts away from anything but the opponent or target. This technique is meant to be complimented with drawn out breathing practice and meditation to create a state, temporarily, where the senses are narrowed towards a specific goal. This allows the user of the stance to ignore outside stimuli in a fight incredibly easily, focusing solely on the body movements of their opponent, aiding in predicting their moves based on muscle tensions. This also focuses the user to a point where things such as extreme heat or cold no longer bother them on a mental level, even while physically being burned or frozen.
Zantou • Kittens Yelp
C-Rank Kenjutsu Maneuver
Prerequisite: Must be under the effects of Zantou • Effect Focus
The first in the hallmark series of techniques to harness ones inner focus and push it out externally, Zantou • Kittens Yelp is a technique designed to instill fear in lesser opponents. So long as the users [Stamina+Taijutsu]/2 is greater than any targets Instinct, any who oppose the user within [Instinct+Taijutsu]/2 in meters will find themselves stunned for a microsecond as the user lets out a mighty kiai yelp. Those with a weaker constitution may find themselves terrified, but warriors will often be mostly unphased. The primary use of this technique is to cause minor hesitation, or to put a block in someone's focus as they try to concentrate on maintaining a technique. This will cause channeled techniques (or techniques in the middle of being sealed) to be cancelled out if the effected targets [Stamina+(Casting Stat)]/2 is less than the users [Stamina+Taijutsu+Instinct]/3.
Zantou • Flowing Cut
D-Rank Kenjutsu Discipline
Prerequisite: Zantou • Effect Focus
A simple sword technique, this allows the user to alter the direction of their blade mid-cut. This can be used to work around a block, or simply to act as a powerful feint and strike all in the same motion without stopping. Either way, this makes the user incredibly unpredictable in a fight.
Zantou • Planting Cut
D-Rank Kenjutsu Manuever
Prerequisite: Zantou • Effect Focus, Zantou • Flowing Cut
Before or during any slash the user performs they immediately grip the back of their hilt and execute a frontal thrust with a twist to the handle, angling it downward so that it pierces through the target downward; Once it has, it lodges the blade into the ground, pinning the target unless they can break free of the blade which, depending on placement of the blade, is difficult. This is often used as a lead up to an execution move, but is rarely deadly by itself.
Zantou • Breaking Cut
C-Rank Kenjutsu
Prerequisite: Zantou • Effect Focus
A powerful, destructive slash meant to be initiated in the middle of another attack the user shifts their grip suddenly from the hilt to the back of the sword and, with all of their might, they force whatever attack they had to turn into a focused cut on a selective area of the opponent; All of the tension and inertia of an attack is directed at a point on the opponent. This is all performed with a kiai, and acts as both a deflection move, as well acting to break the weapon of the opponent, or could also be used to slice through armor, or even sever a limb given proper placement.
Zantou • Pups Yipping
B-Ranked Kenjutsu Manuever
Prerequisite: Must be under the effects of Zantou • Effect Focus
A more advanced form of pushing one's will onto their opponents, Zantou • Pups Yipping pushes disadvantage onto targets. By letting out their mighty kiai yelp, the Zantou user puts any foes within [Instinct+Taijutsu]/2 in meters under the negative effects of Zantou • Effect Focus, giving them tunnel vision towards the user, narrowing their focus, and making them act with more reckless abandon towards the user. This also offers a debuff of -6 Instinct towards the targets. Effectively acting as a taunt, the targets Instinct must be greater than the users [Stamina+Taijutsu]/2 in order to resist the effects. This effect may be maintained as long as the user continues their kiai at least once every two posts, but otherwise lasts a total of two posts.
Zantou • Fearsome Thrust
C-Rank Kenjutsu
Prerequisite: *Zantou • Effect Focus
Usually thought of as an 'ending point' from other attacks, the user draws their blade back towards their core and lets forth their kiai shout as they thrust forward, giving them a momentary surge as they force their body into the thrust. This technique allows them a devastating amount of piercing force and allows users to puncture holes in tough armor, or through defending weapons to attack what lays behind.
*[Strong Fist Style • Thunder Leaf Fist]
C-Ranked Taijutsu Maneuver
An attack that is slow to wind up but powerful in execution. The adept tenses every muscle in their shoulders and arms while twisting their core for a powerful strike. For the 1/4 post they spend winding up they're treated as having a -6 speed. However, when the strike is released it comes nearly instantly and at a +6 strength.
*[Strong Fist Style • Leaf's Flashing Might]
B-Ranked Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, becoming immobile. During this time they will look for their direct path and position themselves with their elbow pointed forward. At the end of the post they will release all of this pent up energy with extreme force, leaping nearly instantaneously a number of yards equal to their strength. If their strength is high enough this can punch through obstacles on their path and create extreme damage to opponents who are hit by it. Often used as an opening attack and cannot be done more than twice per thread.
Jutsu FixShow
OLD VERSION
Blur
B-Ranked Taijutsu Stance
The user has learned to move their entire body as they flow from stance to stance, never remaining still long enough for anyone to keep up mentally. With this stance, the user takes a -6 to strength and a +6 to speed, but as long as their speed is higher than the opponents instinct, then the users body seems to blur as they move, leaving behind afterimages moments behind the original user, making them much harder to dodge or strike against.
NEW VERSION
Blur
B-Ranked Taijutsu Stance
The user has learned to move their entire body as they flow from stance to stance, never remaining still long enough for anyone to keep up mentally. With this stance, as long as their speed is higher than the opponents instinct, then the users body seems to blur as they move, leaving behind solid looking afterimages, making it difficult to tell which one is the 'real' version of the user, meaning that hitting the right one, as well as blocking incoming strikes becomes much more difficult.
Blur
B-Ranked Taijutsu Stance
The user has learned to move their entire body as they flow from stance to stance, never remaining still long enough for anyone to keep up mentally. With this stance, the user takes a -6 to strength and a +6 to speed, but as long as their speed is higher than the opponents instinct, then the users body seems to blur as they move, leaving behind afterimages moments behind the original user, making them much harder to dodge or strike against.
NEW VERSION
Blur
B-Ranked Taijutsu Stance
The user has learned to move their entire body as they flow from stance to stance, never remaining still long enough for anyone to keep up mentally. With this stance, as long as their speed is higher than the opponents instinct, then the users body seems to blur as they move, leaving behind solid looking afterimages, making it difficult to tell which one is the 'real' version of the user, meaning that hitting the right one, as well as blocking incoming strikes becomes much more difficult.
Strength 1
Speed 2
Taijutsu 1
Strength 2
Taijutsu 2
Taijutsu 3
Taijutsu 4
Taijutsu 5
Taijutsu 6