[Denied][Family] Shinkizou

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[Denied][Family] Shinkizou

Post by Taiga » Mon Oct 29, 2018 11:55 am

Shinkizou Family



[Six Coins - Good Fortune]

General Information
Type: Family
Village: Kumogakure Province or Gyorou Province
Size: About 300
Traits: Members of the family tend to be smaller in build than average and often have dark color hair. Genetically, nearly all members tend to be skinny. Family members poses golden-brown eyes and pale skin tones. While not a clan, Shinkizou blood is notable for running strong in offspring, even of mixed heritage.
Traditions: The Shinkizou are descendants of a famous Buddhist sect, the Pranayama Buddhists. As such, much of their traditions reflect the thousands of years of monastic culture the family experienced.
  • Clothing: Shinkizou tend to wear simple monastic clothing, often in shades of red or orange. Linen is preferred above other materials.
  • Personality: Shinkizou are resilient and well-hardened. They are extremely focused and posses and extremely impressive willpower built from years of training the body and mind through focused breathing and chanting. Mentally, they are a tough people. Shinkizou also tend to be altruistic and pacifistic due to their religious beliefs, though they are no strangers to battle if it is a means to protect.
  • Religion: Pranayama Buddhism. A Buddhist sect that focuses on Pranayama, the art of extending ones life force and becoming one with their surroundings through focused breathing and training. Paranayama preaches that ones connection to that around them and acknowledgement of the forces around them is the path to true enlightenment. The art particularly uses many throat breathing chants that can seem odd in many ways to those unacquainted.
Influence: The Shinkizou have large influence culturally in LIghtning Country, but in recent years have little to no political sway. Within Kumogakure they are not particularly influential, and are a rather neutral family, not too different from any old family beyond their abilities.
History Lightning Country's northern mountainous terrain, rich valleys, strong rivers, and ocean-side real estate combined with a history of neutrality made it the perfect breeding ground for religion. Considered the world capitol for temples and shrines, many religious groups set their routes in the country such as the Shinto Kyoukan and the Buddhist Pranayama. Before shinobi, the Pranayama sect of Buddhism was particularly strong in the north. he Pranayama were a sect of Buddhist Monks believed that breathing connected to all forms of life, and focused on using breathing to boost ones inner power to achieve the extraordinary. However, with the proliferation of shinobi and early wars, religion died down. For many it was hard to believe in gods or spirituality after the Genma wrecked havoc and through chakra man himself became god.

Regardless, the Pranayama sect evolved and survived, lasting all the way to the warring states period of Lightning Country. During the war many of their temples were destroyed and ransacked- the Pranayama being relatively wealthy due to the many donations their temples received... from there many of the survivors went to far reaches, but one of the sects migrated to Kumogakure and became known as the Shinkizou, where they have since been residents for over 100 years.

Most recently in history, due to their buddhist beliefs and being relatively peaceful, most of the the Shinkizou obtained from the Civil War in Lightning Country and instead retreated to their fallen temples. The Shinto clan Kyoukan had similar situations. During the war, aided by Kumogakure, both the Kyoukan and the Shinkizou provided medical support, food, and shelter to all displaced by war using their network of ancient temples and shrines as safe havens.
Shinobi Information Definitions:
  • Pranayama: Pranayama is an form of practiced breathing, focus, and throat chanting. Traditionally it was used to strengthen the body to prepare for tanking a hit, or to prepare to attack with more power. Alternatively, Pranayama has found itself in the last few decades being used by those who possess chakra to cast ninjutsu.
  • Iron Body Style: A unique monastic style of fighting employed by the Pranayama buddhist monks prior to the shinobi proliferation, through focus the combatant buffs their body to become iron itself.
  • The Eight Gates: A mastery and mastery and possible path for users of Pranayama, through Pranayama without moving one can turn off the limiters of their body and release the power of their tenketsu, greatly increasing their ability in combat.
  • The Chains of Damnation: A mastery found very rarely in even life-long practitioners of Pranayama, very few in history have been capable of using the Chains of Damnation. Requiring advanced skill in Pranayama, Fuuinjutsu, Instinct, and more, the user is able to use their breathing and focus to virtually stretch their existence beyond their body and perform Fuuinjutsu from range, though at it's own risky costs. This requires an Ability.
Requirements: Pranayama-derivative techniques have specific requirements which can be found described in the concentrations below. While Pranayama is an ancient art, the Shinkizou version is a modern rendition and a Secret Technique line known only to the Kumogakure family, Shinkizou.

Base Concentration:
Pranayama:
Requirements: 1 Tajjutsu Concentration
As a member of the Shinkizou clan, the practitioner has honed their mind and body to use Pranayama and through controlled breathing and throat chanting they can alter the state of their body, including their tenketsu. Shinkizou members who have studied this art can thus cast ninjutsu or perform non-maneuver taijutsu through Pranyama from even a completely still position.

To use Pranayama however requires strong bodily control. When casting a jutsu through Pranayama, regardless of jutsu type, a Taijutsu stat equal to the rank requirement of the jutsutype being cast is required. For example, if Pranayama is used to cast an S-Rank Fireball, which requires 35 Ninjutsu, 35 Taijutsu is also required. Pranayama when used as a casting method scales with the users Taijutsu level.
Mastery Ability:
Pranayama Master: Control Seals:
Requirements: Ninpou Specialist, 1 Ability Slot, Pranayama Concentration
As a member of the Shinkizou clan, the practitioner has taken their skills of Pranayama to the absolute upper limits possible allowing them to virtually stretch their existence and tenketsu beyond their body. Combined with their domain knowledge of Fuuinjutsu, the user has obtained Pranayama Mastery: Control of Seals. Usage of Ranged Fuuinjutsu created via Pranayama has a few rules however:
  • Ranged Fuuinjutsu via Pranayama requires extreme focus. The user must continue their breathing routines in addition to keeping eye-contact and focus on their target. If contact is broken or the user is unable to continue cycling their breathing, Ranged Fuuinjutsu cannot be cast.
  • There are set distances for each rank and the distances do not scale. Opposite of typical jutsu, the further the complexity of a seal, the less range it can be used at.
    • S-Rank(40^): 35 Meters
    • S-Rank: 45 Meters
    • A-Rank: 50 Meters
    • B-Rank: 75 Meters
    • C-rank: 100 Meters
    • D-Rank: 115 Meters
  • Similar to Genjutsu, casting time does not scale. This means higher stats does not speed up the time required to cast. It is static.
In addition to the Taijutsu stat requirement rules of base Pranayama, casting ranged fuuinjutsu via Pranayama also requires a Control stat equal to the requirements of the Fuuinjutsu. This means an A-Rank Fuuinjutsu performed via Ranged Pranayama requires 25 Ninjutsu, 25 Control, and 25 Taijutsu.
Jutsu
The Immortal Iron BodyShow
Harden the mind and body to become Iron. Unlike most stances, due to use of Pranayama specifically the user can actually use each stance without a specific form to their body, though the form written is considered the historical style of the fighting.
Requires: Pranayama, Rigid Body, Upper Body, Lower Body, Perception

Meditative State of Mind
D-Rank Discipline Taijutsu
The novice has trained themselves to empty their mind through peaceful relaxation, and in the process open their mind. Due to their relaxed mental state, the user is free from distractions of trigger emotions or irrelevant details, instead allowing their mind to pond their environment, picking up on any clues or oddities around them.

The Nail that Sticks Out
D-Rank Stance Taijutsu
The novice has a remarkably firm stance and control over their body, allowing them to resist force with tenacity. While still relative to their strength, this allows the novice to hold their own against opposing forces even if they are a little weaker than that force, be it gusts of wind meant to knock them over or a tackle from a larger opponent. The user becomes iron- a nail that sticks out that only extremely direct force can push down. When paired with Meditative State of Mind the user can do this even more effectively, focusing their being into their stance. This technique is ineffective for a Strength difference of ≥5 in the attackers favor.

Without Fear
C-Rank Discipline Taijutsu
The novice has trained themselves to ignore emotions and to lock onto their goal at hand, ignoring even pain. They may fight without distraction, take hits without wavering, and keep going forward on their path. Those who have practiced this level of self-thought control are said to fight without fear, even of death, monks of past having been said to march forward with blades still in their body and blood gushing forth from their mouth.

Iron Fist
C-Rank Stance Taijutsu
Requirements:Without Fear
A mixture of mind and body, the user focuses their body into a rigid stance similar with feed wide, somewhat crouching. By breathing along side their strikes, they create rhythm in their body and increase their own durability. By putting aside their fear or even pain, the user is able to punch with all the possible force of their body, using the absolute full potential of their strength without fear of injuring self. Essentially, this allows the users body to become like iron, delivering very hard painful strikes while increasing their own durability.

Samanera
C-Rank Discipline Taijutsu
The novice has rejected the lies of humanity, and in it's rejection, has become much more astute to sensing lies. This ranges from finding white lies in the stories they hear to sensing a feint, or a fake-attack.

Bulwark
B-Rank Stance Taijutsu
Requirements: Samanera, Iron Fist
Benefiting from their past stances and experience, through breathing and body control the user lowers their body temperature the user hardens and reinforces their body, adrenaline also spiking to greatly increase the durability of their body. Through focus and stance, the user moves openly and fluidly with precision with rapid execution, allowing them to move with hits to their body to minimize damage. Effectively those of the Iron Body can hit harder, take harder hits, and minimized damage to twice that of the normal man.

Devotion
B-Rank Discipline Taijutsu
Through meditation, focused breathing, and years of training, the devoted is truly an unshakable paragon. Human emotions hold little to no meaning as the users mental state becomes an extremely solid steel fortress. Just like their iron body, their mind and spirit is fortified. It becomes nigh impossible to confuse or trick the eyes of the devoted, their senses so keen and their mind so free. Even with blows to the head or overloaded visual stimuli, the user has their wits about them.

Iron Body
A-Rank Stance Taijutsu
Requirements:Bhikkhu, Bulwark
The titular technique, masters of the Iron Body combine stance and discipline for a ferocious effect. Using the prior techniques to harden their body, their keen instinct and quick reactions, and by employing precise muscle control, the Bhikkhu will nearly automatically exert sheer power through their muscles corresponding to incoming damage, or when dealing damage. As such this allows them to let their body become living steel- a living weapon that breaks the laws of reality. Those of the Iron Body can stop even spears from piercing their stomachs by flexing their muscles at the correct time, exerting their full strength as their defense in that area.

Bhikkhu
A-Rank Discipline Taijutsu
Requirements: 35 Instinct
The master, a true monk of legendary mental and physical prowess, via breathing meditation and self-control the user is capable of completely removing themselves from the situation, almost creating the feeling of having left their human body. From this 'new vantage point' the Bhikkhu is capable of seeing all before him with unclouded judgement. The faintest movement or sound becomes input to the Bhikkhu, the tension of the opponents muscle or the vibrations on the ground giving them feedback. Legends say even the wind off an opponents moving body in the grass becomes sensory to the Bhikkhu.
The Eight Gates of HeavenShow
The ultimate and legendary form of bodily control, through controlled breathing and pure concentration the user breaks the limiters of their mind and body, allowing them to harness the full power within. Unlike usual stances, the Eight Gates of Heaven is achieved solely through Pranayama, meaning the user can enter the state through breathing and body control rather than moving a specific way.
Requires: Pranayama

Kaimon - Opening Gate
D-Rank Stance Taijutsu
Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +3 Strength at the cause of their movements causing minor damage and pain, mainly in the form of lactic acid. This is like how you feel after a work out- it is painful to move. Lasts 5 posts.

Kyuumon - Resting Gate
D-Rank Stance Taijutsu
Focusing their breathing and collecting themselves for two posts, during which they cannot use other jutsu, the user will unleash a ripple of energy within their body causing them to gain +3 stamina for a post and releasing adrenaline and cortisol into their body, reducing pain and removing inflammation in their body.

Seimon - Life Gate
C-Rank Stance Taijutsu
Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +6 speed, but at the cause of minor damage and pain in the form of lactic acid similar to the pain after a work out- it is painful to move. The user will also take a hit of -3 stamina as their blood begins to boil, the skin turning nearly read as their blood vessels engorge. Lasts 6 posts.

Shoumon - Suffering Gate
]B-Rank Stance Taijutsu
Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +9 strength, but at the cause of minor damage and pain in the form of lactic acid similar to the pain after a work out- it is somewhat painful to move. The user will find the stress on their body reduces their ability to use chakra, causing -3 control. They will also take a hit of -3 stamina as their blood vessels begin to further stress. Lasts 8 posts.

Tomon - Limit Gate
B-Rank Stance Taijutsu
Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +9 speed, but at the cause of minor damage and pain in the form of lactic acid similar to the pain after a work out- it is somewhat painful to move. The user will find the stress on their body reduces their ability to use chakra, causing -3 control. They will also take a hit of -3 stamina as their blood vessels begin to further stress. Lasts 8 posts.

Keimon - View Gate
A-Rank Stance Taijutsu
Prerequisite: 35 Stamina, Instinct 25
This technique requires super human stamina and instinct to endure and ignore the pain of using it. Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +12 speed but at the cause of damaging their body, causing an extreme burning through out the body and muscles to tear. After the end of this technique, permanent damage is done to the user causing them to lose 1 stamina permanently. Lasts for 9 posts. Blood begins to pump and oxydize slowly in the users body, allowing them to move at incredible speeds and while also granting them the ability to only need to breathe once every 5-6 posts. At this point the energy flowing off the user is so strong it vaporizes water they stand on, and causes the wind to move around them. Blood begins to poor out the users veins, baking onto their skin causing them appear not only red, but give an iron aroma to the area around them and a protective armor equal to 1/2 their stamina.

Kyoumon - Wonder Gate
S-Rank Stance Taijutsu
Requirement: 35 Stamina, 30 Instinct
This technique requires super human stamina and instinct to endure and ignore the pain of using it. Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +18 strength, but at the cause of damaging their body, causing an extreme burning through out the body and muscles to tear. This causes permanent damage to their body after the technique ends, with a permanent lost of 1 strength and pain comparable to having been stabbed in the thighs. Lasts 10 posts. The energy around the user released during the activation of this technique is so powerful, it can dent the ground beneath them and even creates a ripple of burning hot-wind around them. The original burning hot wind pushes out with 4/5ths the users strength in a 20 meter radius from them. The wind gives 3rd degree burns on direct contact. After the initial burst, this forms a burning hot aura around the user with the ability to give 2nd degree burns on contact.

Shimon - Death Gate
S-Rank Stance Taijutsu
Requirement: 35 Stamina, 35 Taijutsu, 30 Instinct, Permanent Death
This technique requires super human stamina and instinct to endure and ignore the pain of using it. A forbidden technique, and surprisingly one that requires less finesse than the form below, the user uses breathing and body control to switch every point of their tenketsu on, activate all their muscles, and everything their body has to offer. For the next 6 posts the user is able to gain 20 Strength and 20 speed, ignoring the standard rules of buffs. On the other hand, after the first post, the buff will lose 1 potency in strength and speed until it is over on the 6th post. The user will also lose -3 stamina per post, making it very possible to run out of stamina before the full effect of the technique can be used. During this time the users blood is literally vaporizing around them, performing a protective coating equal to 2/3rds their strength, and also causing the energye around them to be blood red. Their body is so hot and generates so much heat that their touches can deliver third degree burns. When the technique ends, the users body cell's will have moved and undergone so much stress they will begin to burn up and unravel- causing the user to seemingly disintegrate into ash.
Last edited by Taiga on Sun Mar 03, 2019 10:13 am, edited 4 times in total.

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Post by Taiga » Mon Oct 29, 2018 12:01 pm

Valkier:
What sticks out most to me is that the Pranayama conc and all the jutsu are very tai-focused; yet the ability is a nin-spec, ranged fuuinjutsu power that seems entirely out of place with the rest. It feels like two ideas bodged into one clan, honestly. While I like how the ranged fuuin ability has been balanced, I just don't think it fits with the rest of what the clan is doing? (Also, is the ability meant to be called 'Chains of Damnation', as it's referred by in the shinobi information section?). While in general I do like that the clan can be used in many different ways by its members, and is somewhat self-limiting in that it would require high stats in so many areas to be able to do everything—not to mention how the nin-spec requirement imposes some real limits—I feel like it could be better in either the tai or nin areas if it just focused on one or the other. That's just my opinion, though.
Sorry, this is not a "Clan" perse. Historically it was, and in someways it is since the group that grew up in Kumo (they historically had a split) has tended to be the same blood... But since outsiders can join, it is a family.

As such, there is nor requirement or need to the ability. My goal is to add a few more in the future for other types of jutsu etc. The goal is if someone wants to specialize, they can take the training further. (Fuuin is an ability cause it cannot be done as just a conc, for the record.)

As for the forcing high stats, you are right. This family is meant to be the generalist family in Kumo's puzzle. If you really wish to use the concentration and powers to it's full, you need to be a generalist. But that is just find.

The Nin spec is only for the Fuuinjutsu Ability. Is it unclear in any particular way? Perhaps I should add another example mastery path (for not Fuuin.)
Valkier:
Kyoumon - Wonder Gate - My gut feeling is that 4/5ths strength at S(40), on top of the other benefits of this jutsu, is a little high. Or is there a precedent here you're drawing from?
Yesir. Generally A-Rank is clocking 3/5th's? S-rank 2/3rds? So an S(40) could appropriately hit max, I figured. (Max being 4/5ths, since heavenly doesn't go higher than that)
Valkier:
Shimon - Death Gate - I'm not okay with this one breaking the boost/debuff rules so thoroughly—especially at S(35)! The 'death' supplementary drawback would allow you to boost up to +24 at S(50). You say "seemingly" disintegrate; I assume they are in fact dying when the technique ends? Even with the -3 stamina drain per post (=~+6 boost), you'd still be 10 shy of the +40 stats you're boosting here if we allowed you to break the rules—but I see no reason to allow that. 2/3rds strength armour and 3rd degree burns are fine, however.
[/spoiler]
I want it to be like Gai- like you die unless you get some kind of life-saving level medical attention?

It is literally impossible to use the stats given to you by a death boost. Dying is worthless, when the same boosting can be achieved without any need to die. So, my problem is then we need to change rules if your boost kills you. We really should, the system there is dumb.

Otherwise, I can make it be a jutsu that paralyzes you, clocks your stats permanently back, and blacks you out after use. Symbolically meaning death cause you likely won't fight again, and if anyones still alive after you black out you will surely die.

all other changes made.

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Post by Nick » Sun Dec 23, 2018 1:48 pm

Hey wow isn't that cool, staff came to a decision.

The two decisions reached that effect this topic are:

Death boosts aren't a thing any more. This will be reflected in the rules soonish. They're dumb, and allowing them to break stat caps breaks the system too much, especially if you're smart and abuse it with something like a high rank iijutsu companion or etc.

When debuffing and buffing stats(with supplementary stuff, specifically): You can only stack as many supplemental debuffs onto a buff as the number of stats it's buffing plus one. For instance, if you want to solely boost speed, you'd only be able to have 2 supplimentary debuffs (not being able to use nin AND not being able to use gen, just as an example).
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Post by Taiga » Mon Dec 24, 2018 2:53 pm

:/

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Post by Taiga » Fri Dec 28, 2018 1:03 am

So, I am not sure where the right place is to go about this, but I absolutely disagree with the changes to boosting, which was an already solid system. Why is it being nerfed and changed?

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Post by Valkier » Sat Dec 29, 2018 4:06 am

We discussed for some time to try make death boosts relevant, but couldn't do so. We all agreed that they were useless as-is, but making them viable opens the system to abuse via things such as soul genma/high level iijutsu/disposable companions/perhaps even clones etc. And there was no point keeping them if they were useless.

Regarding supplementary debuffs, we reviewed these separately and all agreed that they should follow a similar rule (can't debuff from more places than are buffed - but a little more relaxed in this case due to the fixed debuff quantities) as the regular debuffs do. The rule was already in place, but didn't account for supplementary debuffs one way or the other.

Edit: Though, I should say, we are more than willing to consider new ideas if there are solutions you'd like to suggest.
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Post by Taiga » Sun Dec 30, 2018 11:42 am

I think you can very, very easily say a death boost is final. Like, OOC, you cannot be revived or healed etc. It is, a hard death, enforced OOC by staff. I think that's very easy to do, and how it was supposed to work before. Death boost is an OOC game over- revives did not work on death boosts etc.

(I'm confused, cause thats how death boosts on saigen have always worked)

For example, this one very clearly says your body disintegrates into ash. There's nothing left to resurrect or heal there.

As for the other change- not sure where it effects this... You mean you can't -1 8 stats to buff one stat + 8? (Which, really, I don't see why you shouldn't be able to do that)

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Post by Sanjuro » Mon Jan 21, 2019 8:57 pm

Death Boosts are a no-go at the moment.

The current ruling for the drawbacks in regards to Boosts hasn't been changed, and is:
Quote:
Additionally, you must drawback from less than or equal stats from what you boost to. If you boost Speed and Strength by 12, you can't have a drawback be -3 in wit, control, genjutsu and ninjutsu to balance out. Boosting only two stats require your subtract from only one or two stats.
This now includes Supplementary Drawbacks, such as the self-damage, ninjutsu-cancelled, charging, etc.
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Post by Taiga » Tue Jan 22, 2019 9:32 am

They shouldn't be a no go just because staff doesn't want to deal with it. There is no reason to no-go it.

Staff reads threads when graded. You can easily see when someone abuses this, or tries, and shut them down or shut that thread down.

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Post by Valkier » Wed Jan 23, 2019 4:12 pm

It is not that staff don't want to deal with it. We've discussed it several times and can't reach an agreeable conclusion or consensus, which is why it's unfortunately a no-go at the current time. Adding something that we see as being flawed on the basis that we might see abuse and correct it later is a terrible approach.

Also, totally unrelated but I forgot to mention it before, please can you remove the small "Created by: Hayate" at the top too -- once accepted the clan won't have an owner, it'll be a site archive like the rest.
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Post by Taiga » Fri Feb 01, 2019 10:05 pm

I'd like transparency on discussions and a chance for members to have a say in things.

Really lately staff has just been back room conversations with no member influence beyond raising an idea. That's not good.


It is something already in the system, that is not abusable what so ever. Seriously, it's no more abusable then people ignoring a player inflicted death or suicide in character they do. Literally there is no difference. Death is death is death. You, the staff, have to enforce it in the end no matter what.

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Post by Niro » Sat Feb 09, 2019 12:01 pm

Death Boosts going forward will allow for the full +30 to be used, invokes perma-death, and requires the boosting jutsu to be at least a S35 jutsu.
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Post by Taiga » Sat Feb 16, 2019 1:14 am

Awesome-sauce. Thanks for the update. I will update the family according to all changes then.

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Post by Taiga » Fri Feb 22, 2019 10:13 am

Sorry- requesting another extension. I'll be in 20 hour transit to spain and I need to figure out internet

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Post by Taiga » Sun Mar 03, 2019 10:13 am

Made it S(35). I've arrived back home to Japan.

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[Family] Shinkizou

Post by Niro » Fri Mar 22, 2019 12:23 pm

The Immortal Iron Body <-Should be Close Quarters Combat rather than Upper/Lower Body

Without Fear <-What kind of pain? Ignoring pain such as your arm being cut off is much higher rank than this.

Samanera <-That'd be an instinct check

Bulwark <-We don't do damage reduction, we do damage mitigation through defenses and blocking. Meaning you can't say you take half damage.

Devotion <-Does this negate genjutsu?

Shoumon - Suffering Gate
]B-Rank Stance Taijutsu <-]

Kyoumon - Wonder Gate <-Should have an S40 Tai prereq for +18. Should be 2/3rds rather than 4/5ths.

Shimon - Death Gate <-Idk why you gave Wonder 4/5ths but this 2/3rds. This should have 4/5ths. Total boost is +30, not +40. Currently boosting 20/20
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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Niro
Tsuchikage
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Posts: 9844
Joined: Fri Dec 11, 2009 7:00 pm

[Family] Shinkizou

Post by Niro » Thu Mar 28, 2019 1:26 pm

1 day on this
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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Niro
Tsuchikage
Tsuchikage
Posts: 9844
Joined: Fri Dec 11, 2009 7:00 pm

[Family] Shinkizou

Post by Niro » Fri Mar 29, 2019 2:36 pm

[Denied]
FamilyShow

Code: Select all

[center][size=150][b]Shinkizou Family[/b][/size]

[img]https://i.imgur.com/1fWmhO4.png[/img]

[Six Coins - Good Fortune][/center]

[hr]
[align=center][b][size=150]General Information[/size][/b][/align]

[b]Type:[/b] Family
[b]Village:[/b] Kumogakure Province or Gyorou Province
[b]Size:[/b] About 300
[b]Traits:[/b] Members of the family tend to be smaller in build than average and often have dark color hair. Genetically, nearly all members tend to be skinny. Family members poses golden-brown eyes and pale skin tones. While not a clan, Shinkizou blood is notable for running strong in offspring, even of mixed heritage.
[b]Traditions:[/b] The Shinkizou are descendants of a famous Buddhist sect, [i]the Pranayama Buddhists[/i]. As such, much of their traditions reflect the thousands of years of monastic culture the family experienced.
[list][i]Clothing[/i]: Shinkizou tend to wear simple monastic clothing, often in shades of red or orange. Linen is preferred above other materials.[/list]
[list][i]Personality[/i]: Shinkizou are resilient and well-hardened. They are extremely focused and posses and extremely impressive willpower built from years of training the body and mind through focused breathing and chanting. Mentally, they are a tough people. Shinkizou also tend to be altruistic and pacifistic due to their religious beliefs, though they are no strangers to battle if it is a means to protect.[/list]
[list][i]Religion[/i]: Pranayama Buddhism. A Buddhist sect that focuses on Pranayama, the art of extending ones life force and becoming one with their surroundings through focused breathing and training. Paranayama preaches that ones connection to that around them and acknowledgement of the forces around them is the path to true enlightenment. The art particularly uses many throat breathing chants that can seem odd in many ways to those unacquainted.
[/list]

[b]Influence:[/b] The Shinkizou have large influence culturally in LIghtning Country, but in recent years have little to no political sway. Within Kumogakure they are not particularly influential, and are a rather neutral family, not too different from any old family beyond their abilities.
[hr]
[center][b][size=150]History[/size][/b][/center]
Lightning Country's northern mountainous terrain, rich valleys, strong rivers, and ocean-side real estate combined with a history of neutrality made it the perfect breeding ground for religion. Considered the world capitol for temples and shrines, many religious groups set their routes in the country such as the Shinto Kyoukan and the Buddhist Pranayama. Before shinobi, the Pranayama sect of Buddhism was particularly strong in the north. he Pranayama were a sect of Buddhist Monks believed that breathing connected to all forms of life, and focused on using breathing to boost ones inner power to achieve the extraordinary. However, with the proliferation of shinobi and early wars, religion died down.  For many it was hard to believe in gods or spirituality after the Genma wrecked havoc and through chakra man himself became god.

Regardless, the Pranayama sect evolved and survived, lasting all the way to the warring states period of Lightning Country. During the war many of their temples were destroyed and ransacked- the Pranayama being relatively wealthy due to the many donations their temples received... from there many of the survivors went to far reaches, but one of the sects migrated to Kumogakure  and became known as the Shinkizou, where they have since been residents for over 100 years.

Most recently in history, due to their buddhist beliefs and being relatively peaceful, most of the the Shinkizou obtained from the Civil War in Lightning Country and instead retreated to their fallen temples. The Shinto clan Kyoukan had similar situations. During the war, aided by Kumogakure, both the Kyoukan and the Shinkizou provided medical support, food, and shelter to all displaced by war using their network of ancient temples and shrines as safe havens.
[hr]
[center][size=150][b]Shinobi Information[/b][/size][/center]

[b]Definitions:[/b]
[list]
[*][i]Pranayama:[/i] Pranayama is an form of practiced breathing, focus, and throat chanting. Traditionally it was used to strengthen the body to prepare for tanking a hit, or to prepare to attack with more power. Alternatively, Pranayama has found itself in the last few decades being used by those who possess chakra to cast ninjutsu.
[*][i]Iron Body Style[/i]: A unique monastic style of fighting employed by the Pranayama buddhist monks prior to the shinobi proliferation, through focus the combatant buffs their body to become iron itself.
[*][i]The Eight Gates[/i]: A mastery and mastery and possible path for users of Pranayama, through Pranayama without moving one can turn off the limiters of their body and release the power of their tenketsu, greatly increasing their ability in combat. 
[*][i]The Chains of Damnation[/i]: A mastery found very rarely in even life-long practitioners of Pranayama, very few in history have been capable of using the Chains of Damnation. Requiring advanced skill in Pranayama, Fuuinjutsu, Instinct, and more, the user is able to use their breathing and focus to virtually stretch their existence beyond their body and perform Fuuinjutsu from range, though at it's own risky costs. This requires an Ability.[/list]

[b]Requirements:[/b] Pranayama-derivative techniques have specific requirements which can be found described in the concentrations below. While Pranayama is an ancient art, the Shinkizou version is  a modern rendition and a Secret Technique line known only to the Kumogakure family, Shinkizou.

[b]Base Concentration:[/b]
[quote="Pranayama"][b]Requirements:[/b] 1 Tajjutsu Concentration
As a member of the Shinkizou clan, the practitioner has honed their mind and body to use [b][color=#f4a442]Pranayama[/color][/b] and through controlled breathing and throat chanting they can alter the state of their body, including their tenketsu. Shinkizou members who have studied this art can thus cast ninjutsu or perform non-maneuver taijutsu through Pranyama from even a completely still position.

To use Pranayama however requires strong bodily control.  When casting a jutsu through Pranayama, regardless of jutsu type, a Taijutsu stat equal to the rank requirement of the jutsutype being cast is required. For example, if Pranayama is used to cast an S-Rank Fireball, which requires 35 Ninjutsu, 35 Taijutsu is also required. Pranayama when used as a casting method scales with the users Taijutsu level.[/quote]
[b]Mastery Ability:[/b]
[quote="Pranayama Master: Control Seals"][b]Requirements:[/b] Ninpou Specialist, 1 Ability Slot, Pranayama Concentration
As a member of the Shinkizou clan, the practitioner has taken their skills of [b][color=#f4a442]Pranayama[/color][/b] to the absolute upper limits possible allowing them to  virtually stretch their existence and tenketsu beyond their body. Combined with  their domain knowledge of Fuuinjutsu, the user has obtained [b][color=#992f28]Pranayama Mastery: Control of Seals[/color][/b]. Usage of Ranged Fuuinjutsu created via Pranayama has a few rules however:
[list]
[*]Ranged Fuuinjutsu via Pranayama requires extreme focus. The user must continue their breathing routines in addition to keeping eye-contact and focus on their target. If contact is broken or the user is unable to continue cycling their breathing, Ranged Fuuinjutsu cannot be cast.
[*]There are set distances for each rank and the distances do not scale. Opposite of typical jutsu, the further the complexity of a seal, the less range it can be used at.
[list]
[*]S-Rank(40^): 35 Meters
[*]S-Rank:  45 Meters
[*]A-Rank: 50 Meters
[*]B-Rank: 75 Meters
[*]C-rank: 100 Meters
[*]D-Rank: 115 Meters
[/list]
[*]Similar to Genjutsu, casting time does not scale. This means higher stats does not speed up the time required to cast. It is static.
[/list]
In addition to the Taijutsu stat requirement rules of base Pranayama, casting ranged fuuinjutsu via Pranayama also requires a Control stat equal to the requirements of the Fuuinjutsu. This means an A-Rank Fuuinjutsu performed via Ranged Pranayama requires 25 Ninjutsu, 25 Control, and 25 Taijutsu.[/quote]
[center][size=150]Jutsu[/size][/center]

[spoiler=The Immortal Iron Body]
Harden the mind and body to become [i]Iron[/i]. Unlike most stances, due to use of Pranayama specifically the user can actually use each stance without a specific form to their body, though the form written is considered the historical style of the fighting. 
[i]Requires:[/i] Pranayama, Rigid Body, Upper Body, Lower Body, Perception

[color=#e77700][b]Meditative State of Mind[/b][/color]
[i]D-Rank Discipline Taijutsu[/i]
The novice has trained themselves to empty their mind through peaceful relaxation, and in the process [i]open their mind[/i]. Due to their relaxed mental state, the user is free from distractions of trigger emotions or irrelevant details, instead allowing their mind to pond their environment, picking up on any clues or oddities around them.

[color=#e77700][b]The Nail that Sticks Out[/b][/color]
[i]D-Rank Stance Taijutsu[/i]
The novice has a remarkably firm stance and control over their body, allowing them to resist force with tenacity. While still relative to their strength, this allows the novice to hold their own against opposing forces even if they are a little weaker than that force, be it gusts of wind meant to knock them over or a tackle from a larger opponent. The user becomes iron- a nail that sticks out that only extremely direct force can push down. When paired with [color=#e77700][b]Meditative State of Mind[/b][/color] the user can do this even more effectively, focusing their being into their stance. This technique is ineffective for a Strength difference of ≥5 in the attackers favor.

[color=#e77700][b]Without Fear[/b][/color]
[i]C-Rank Discipline Taijutsu[/i]
The novice has trained themselves to ignore emotions and to lock onto their goal at hand, ignoring even pain. They may fight without distraction, take hits without wavering, and keep going forward on their path. Those who have practiced this level of self-thought control are said to fight without fear, even of death, monks of past having been said to march forward with blades still in their body and blood gushing forth from their mouth.

[color=#e77700][b]Iron Fist[/b][/color]
[i]C-Rank Stance Taijutsu[/i]
Requirements:[color=#e77700][b][i]Without Fear[/i][/b][/color]
A mixture of mind and body, the user focuses their body into a rigid stance similar with feed wide, somewhat crouching. By breathing along side their strikes, they create rhythm in their body and increase their own durability. By putting aside their fear or even pain, the user is able to punch with all the possible force of their body, using the absolute full potential of their strength without fear of injuring self. Essentially, this allows the users body to become like iron, delivering very hard painful strikes while increasing their own durability.

[color=#e77700][b]Samanera[/b][/color]
[i]C-Rank Discipline Taijutsu[/i]
The novice has rejected the lies of humanity, and in it's rejection, has become much more astute to sensing lies. This ranges from finding white lies in the stories they hear to sensing a feint, or a fake-attack.

[color=#e77700][b]Bulwark[/b][/color]
[i]B-Rank Stance Taijutsu[/i]
Requirements: [color=#e77700][b][i]Samanera[/i][/b][/color], [color=#e77700][b][i]Iron Fist[/i][/b][/color]
Benefiting from their past stances and experience, through breathing and body control the user lowers their body temperature the user [i]hardens[/i] and reinforces their body, adrenaline also spiking to greatly increase the durability of their body. Through focus and stance, the user moves openly and fluidly with precision with rapid execution, allowing them to move with hits to their body to minimize damage. Effectively those of the Iron Body can hit harder, take harder hits, and minimized damage to twice that of the normal man.

[color=#e77700][b]Devotion[/b][/color]
[i]B-Rank Discipline Taijutsu[/i]
Through meditation, focused breathing, and years of training, the devoted is truly an unshakable paragon. Human emotions hold little to no meaning as the users mental state becomes an extremely solid steel fortress. Just like their iron body, their mind and spirit is fortified. It becomes nigh impossible to confuse or trick the eyes of the devoted, their senses so keen and their mind so free. Even with blows to the head or overloaded visual stimuli, the user has their wits about them.

[color=#e77700][b]Iron Body[/b][/color]
[i]A-Rank Stance Taijutsu[/i]
Requirements:[color=#e77700][b][i]Bhikkhu[/i][/b][/color], [color=#e77700][b][i]Bulwark[/i][/b][/color]
The titular technique, masters of the Iron Body combine stance and discipline for a ferocious effect. Using the prior techniques to harden their body, their keen instinct and quick reactions, and by employing precise muscle control, the Bhikkhu will nearly automatically exert sheer power through their muscles corresponding to incoming damage, or when dealing damage. As such this allows them to let their body become living steel- a living weapon that breaks the laws of reality. Those of the Iron Body can stop even spears from piercing their stomachs by flexing their muscles at the correct time, exerting their full strength as their defense in that area.

[color=#e77700][b]Bhikkhu[/b][/color]
[i]A-Rank Discipline Taijutsu[/i]
Requirements: [i]35 Instinct[/i]
The master, a true monk of legendary mental and physical prowess, via breathing meditation and self-control the user is capable of completely removing themselves from the situation, almost creating the feeling of having left their human body. From this 'new vantage point' the Bhikkhu is capable of seeing all before him with unclouded judgement. The faintest movement or sound becomes input to the Bhikkhu, the tension of the opponents muscle or the vibrations on the ground giving them feedback. Legends say even the wind off an opponents moving body in the grass becomes sensory to the Bhikkhu.[/spoiler]


[spoiler=The Eight Gates of Heaven]The ultimate and legendary form of bodily control, through controlled breathing and pure [i]concentration[/i] the user breaks the limiters of their mind and body, allowing them to harness the full power within. Unlike usual stances, the Eight Gates of Heaven is achieved solely through Pranayama, meaning the user can enter the state through breathing and body control rather than moving a specific way.
Requires: Pranayama

[color=#5dad3a][b]Kaimon - Opening Gate[/b][/color]
[i]D-Rank Stance Taijutsu[/i]
Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +3 Strength at the cause of their movements causing minor damage and pain, mainly in the form of lactic acid. This is like how you feel after a work out- it is painful to move. Lasts 5 posts.

[color=#5dad3a][b]Kyuumon - Resting Gate[/b][/color]
[i]D-Rank Stance Taijutsu[/i]
Focusing their breathing and collecting themselves for two posts, during which they cannot use other jutsu, the user will unleash a ripple of energy within their body causing them to gain +3 stamina for a post and releasing adrenaline and cortisol into their body, reducing pain and removing inflammation in their body.

[color=#5dad3a][b]Seimon - Life Gate[/b][/color]
[i]C-Rank Stance Taijutsu[/i]
Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +6 speed, but at the cause of minor damage and pain in the form of lactic acid similar to the pain after a work out- it is painful to move. The user will also take a hit of -3 stamina as their blood begins to boil, the skin turning nearly read as their blood vessels engorge. Lasts 6 posts.

[color=#5dad3a][b]Shoumon - Suffering Gate[/b][/color]
][i]B-Rank Stance Taijutsu[/i]
Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +9 strength, but at the cause of minor damage and pain in the form of lactic acid similar to the pain after a work out- it is somewhat painful to move. The user will find the stress on their body reduces their ability to use chakra, causing -3 control. They will also take a hit of -3 stamina as their blood vessels begin to further stress. Lasts 8 posts.

[color=#5dad3a][b]Tomon - Limit Gate[/b][/color]
[i]B-Rank Stance Taijutsu[/i]
Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +9 speed, but at the cause of minor damage and pain in the form of lactic acid similar to the pain after a work out- it is somewhat painful to move. The user will find the stress on their body reduces their ability to use chakra, causing -3 control. They will also take a hit of -3 stamina as their blood vessels begin to further stress. Lasts 8 posts.

[color=#5dad3a][b]Keimon - View Gate[/b][/color]
[i]A-Rank Stance Taijutsu[/i]
[i]Prerequisite:[/i] 35 Stamina, Instinct 25
This technique requires super human stamina and instinct to endure and ignore the pain of using it. Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +12 speed but at the cause of damaging their body, causing an extreme burning through out the body and muscles to tear. After the end of this technique, permanent damage is done to the user causing them to lose 1 stamina permanently. Lasts for 9 posts. Blood begins to pump and oxydize slowly in the users body, allowing them to move at incredible speeds and while also granting them the ability to only need to breathe once every 5-6 posts. At this point the energy flowing off the user is so strong it vaporizes water they stand on, and causes the wind to move around them. Blood begins to poor out the users veins, baking onto their skin causing them appear not only red, but give an iron aroma to the area around them and a protective armor equal to 1/2 their stamina.

[color=#5dad3a][b]Kyoumon - Wonder Gate[/b][/color]
[i]S-Rank Stance Taijutsu[/i]
Requirement: 35 Stamina, 30 Instinct
This technique requires super human stamina and instinct to endure and ignore the pain of using it. Focusing their breathing and collecting themselves, the user will unleash a ripple of energy within their body causing them to gain +18 strength, but at the cause of damaging their body, causing an extreme burning through out the body and muscles to tear. This causes permanent damage to their body after the technique ends, with a permanent lost of 1 strength and pain comparable to having been stabbed in the thighs. Lasts 10 posts.  The energy around the user released during the activation of this technique is so powerful, it can dent the ground beneath them and even creates a ripple of burning hot-wind around them. The original burning hot wind pushes out with 4/5ths the users strength in a 20 meter radius from them. The wind gives 3rd degree burns on direct contact. After the initial burst, this forms a burning hot aura around the user with the ability to give 2nd degree burns on contact.

[color=#5dad3a][b]Shimon - Death Gate[/b][/color]
[i]S-Rank Stance Taijutsu[/i]
Requirement: 35 Stamina, 35 Taijutsu, 30 Instinct, Permanent Death
This technique requires super human stamina and instinct to endure and ignore the pain of using it. A forbidden technique, and surprisingly one that requires less finesse than the form below, the user uses breathing and body control to switch every point of their tenketsu on, activate all their muscles, and everything their body has to offer. For the next 6 posts the user is able to gain 20 Strength and 20 speed, ignoring the standard rules of buffs. On the other hand, after the first post, the buff will lose 1 potency in strength and speed until it is over on the 6th post. The user will also lose -3 stamina per post, making it very possible to run out of stamina before the full effect of the technique can be used. During this time the users blood is literally vaporizing around them, performing a protective coating equal to 2/3rds their strength, and also causing the energye around them to be [i]blood red[/i]. Their body is so hot and generates so much heat that their touches can deliver third degree burns. When the technique ends, the users body cell's will have moved and undergone so much stress they will begin to burn up and unravel- causing the user to seemingly disintegrate into ash.
Last CheckShow
The Immortal Iron Body <-Should be Close Quarters Combat rather than Upper/Lower Body

Without Fear <-What kind of pain? Ignoring pain such as your arm being cut off is much higher rank than this.

Samanera <-That'd be an instinct check

Bulwark <-We don't do damage reduction, we do damage mitigation through defenses and blocking. Meaning you can't say you take half damage.

Devotion <-Does this negate genjutsu?

Shoumon - Suffering Gate
]B-Rank Stance Taijutsu <-]

Kyoumon - Wonder Gate <-Should have an S40 Tai prereq for +18. Should be 2/3rds rather than 4/5ths.

Shimon - Death Gate <-Idk why you gave Wonder 4/5ths but this 2/3rds. This should have 4/5ths. Total boost is +30, not +40. Currently boosting 20/20
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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