[Accepted]Kiyori's Ty/ai Jutsu <3

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TyDie
Posts: 7394
Joined: Sat Apr 27, 2013 8:00 pm
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[Accepted]Kiyori's Ty/ai Jutsu <3

Post by TyDie » Mon Dec 03, 2018 10:20 pm

Application: viewtopic.php?&t=5946492/1/#new
Change: Adding a list of Taijutsu techniques to her sheet:
General TaijutsuShow
[Dance of Bastet]
B-Ranked Taijutsu Discipline
Prerequisite: [Sand Style • Sunakinesis], [Close Quarters Combat]
By combining her ability to utilize Sunakinesis with her incredible Taijutsu prowess and training the two side by side, Kiyori has developed the ability to weave Sunakinesis seamlessly within her hand to hand combat. This discipline reflects that training, allowing her to use the bodily movement of her Taijutsu as a means of shaping and manipulating sand using Sunakinesis. What results is a perfect marriage of the two skills, her Taijutsu skills enhanced by her Sunakinesis and vice versa

[Resuscitation]
A-rank Taijutsu Maneuver
Prerequisite: [Medicine], [Deft Hands]
In the event a that someone has passed, in some cases it is possible to resuscitate them. Most major injuries must be first treated, as any untreated injuries would simply cause the person to perish after resuscitation. Should the injuries be treated and this technique be initiated within 2 posts of the target's death, Kiyori will apply pressure to a series of pressure points, and begin CPR, bringing the target back to life. This technique will inevitably fail if not initiated within the 2 posts.
Mantis StyleShow
Weaken the Prey
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a series of 3 Mantis Strikes aimed specifically for a large grouping of muscles in the target's upper body, typically the pecks or abs. Should the strikes connect, the force of Kiyori's strikes against the target's muscles will cause incredible damage to the musculature of the opponent, reducing their strength by -9 until they can receive proper medical care.

Slow the Prey
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a series of 3 Mantis Strikes aimed specifically for a large grouping of muscles in the target's lower body, typically the groin or thighs. Should the strikes connect, the force of Kiyori's strikes against the target's muscles will cause incredible damage to the musculature of the opponent, reducing their speed by -9 until they can receive proper medical care.

Dull the Prey
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a single Mantis Strikes aimed specifically for the target's skull, typically aiming for a temple or the front of the forehead. Should the strike connect, the force of Kiyori's strikes against the target's skull will cause discombobulation and confusion in the target's mind, reducing their instinct by -9 until they can receive proper medical care.

Halt the Prey
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a series of 3 Mantis Strikes aimed for a particular limb of the target's. These strikes are aimed for major muscles and pressure points in the limb, and if successful will render the limb completely paralyzed for a total of2 posts.

Blind The Prey
B-Ranked Taijutsu Maneuver
Kiyori will dash forward and deliver a Mantis Jab with both hands, aimed for the sides of the orbital sockets of her target. Should the blow connect, the force of her strike will resonate through their eyes, rendering them blind for three posts.

Deafen The Prey
B-Ranked Taijutsu Maneuver
Kiyori will deliver a single Mantis Jab with both hands simultaneously, aimed for pressure points behind each ear of the target. These strikes, if successful, will send force through the skull to the ear drum, rendering the target deaf for three posts.

Mute The Prey
B-Ranked Taijutsu Maneuver
Kiyori will deliver a series of three Mantis Jabs to the target's throat and chin, sending force through their jaw and throat to key pressure points. These strikes, if successful, prevent both the ability to taste and the ability to talk for three posts.

Anosmiate The Prey
B-Ranked Taijutsu Maneuver
Kiyori will deliver a single Mantis Jab to the bridge of the target's nose, with the intent of collapsing their nasal passages. If successful, the target's sense of smell will be removed for the next three posts.

Numb The Prey
A-Ranked Taijutsu Maneuver
Kiyori will deliver a series of Mantis Jabs aimed for a target's spinal column, targeting particular vertebrae in the process. In doing so, Kiyori aims to remove the target's sense of touch entirely, shutting down their ability to feel any outside stimuli via full body numbness for three posts.
Payment: 9 B ranks = 45
2 A rank = 14
-1 point per jutsu for Connections

-2 B ranks for Day 4 of our Anniversary stuff!

Another -2 B ranks for day 5 of the saigen anniversary! - viewtopic.php?f=107&t=8339664&p=4161671#p4161671

Total - 28 points from her app
Last edited by TyDie on Thu Dec 06, 2018 2:18 am, edited 4 times in total.
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

User avatar
TyDie
Posts: 7394
Joined: Sat Apr 27, 2013 8:00 pm
Location: Manassas VA

Kiyori's Ty/ai Jutsu <3

Post by TyDie » Mon Dec 03, 2018 10:46 pm

Code: Select all

[center][anchor]TaiHek[/anchor][/center]
[center][img]https://imgur.com/FCpR9sp.png[/img][/center]
[spoiler=General Taijutsu][quote=D Ranked][b]Ambidexterity[/b]
D-Ranked Taijutsu Discipline
Prerequisite: Close Quarters Combat
After extensive practice and training the character has gained equal strength and skill between their two hands. This allows them to perform any action with either hand at exactly the same skill level and strength.

[b]Cartwheel[/b]
D-Ranked Taijutsu Maneuver
Prerequisite: Acrobatics
By applying an otherwise basic movement to combat, users are able to close distance between themselves and their opponent using a cartwheel before striking. Being as simple as it sounds, users will cartwheel toward opponents before bringing their feet down on top of them with the momentum gained from the cartwheel. This technique can be used in rapid succession to close more distance.

[b]Tumble[/b]
D-Ranked Taijutsu Maneuver
Prerequisite: [Acrobatics]
As part of her extensive training in the ways of Ryuusei Ken, Kiyori has become an expert in rolling and tumbling along the ground. She can do this from practically any position, allowing her to disperse kinetic energy safely with rolls so as not to damage herself with a hard landing. She can also use this skill to approach an enemy by rolling towards them quickly, closing a gap in an unconventional but effective manner.

[b]Aerial cartwheel[/b]
D-Ranked Taijutsu Maneuver
Prerequisite: Acrobatics
Kiyori can perform an aerial acrobatic cartwheel using only power generated by her legs. Usually she assists the motion using momentum gained through her style of fighting, but she is capable of performing the technique without such buildup if need be. This can be effective for delivering certain strikes, or just used as a dodge or feint, as her legs are still capable of connecting with a decent amount of force during this motion.[/quote][quote=C Ranked][b]Leaf Shadow Dance[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: [Close Quarters Combat]
A technique focused on putting the opponent in a vulnerable position in the air, it begins with the user quickly placing themselves below the target. Once in position, the user will use a swift high kick to launch their target into the air. The user will then jump into the air to "shadow" the target with the target's back to their chest. This technique is a set up for the Lion Combo technique.

[b]Lion Combo[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: Leaf Shadow Dance, [Close Quarters Combat]
To initiate this technique, the user must first use Leaf Shadow Dance in order to put the opponent in a vulnerable aerial position. While shadowing his opponent, the user will attempt to strike them from an angle at which they are vulnerable. If the user is unable to make a clean strike, s/he will strike anyway as a feint, to draw his target's attention and defense to one area. The user can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the user will deftly rotate his/her body around to deliver a full force kick to their chest.[/quote][quote=B Ranked][b]Izuna Drop[/b]
B-Ranked Taijutsu Maneuver
Prerequisite: Leaf Shadow Dance, [Close Quarters Combat]
To initiate this technique, the user must first use Leaf Shadow Dance in order to put the opponent in a vulnerable aerial position. While shadowing their opponent, the user will attempt to grap the enemy by the mid section, holding their arms while bringing them down, slamming them head first into the ground in a 720 degree upside-down spinning piledriver. If the opponent has more strength than the user, they can break out before the technique has a chance to happen.

[b]Energy Dispersal[/b]
B-Ranked Taijutsu Maneuver
Prerequisite: [Acrobatics]
Taking the art of tumbling to an almost inhuman level, Kiyori is capable of rolling or tumbling to reduce the damage of even the most lethal of falls to mere bruises or scrapes. By landing in a very specific way and tucking straight into a series of rolls, Kiyori can disperse the Kinetic energy through her body safely, allowing her to survive falls from any height or speed. This is of course reliant on her being capable of seeing where she is landing, and being physically capable of rolling along the surface in question long enough to disperse the kinetic energy she built up during her fall. Outside sources of force can also make this technique unsuccessful, such as being thrown to the ground with excessive force or being unable to maneuver herself properly due to restraints.

[b][color=#FFA54F][Dance of Bastet][/b][/color]
B-Ranked Taijutsu Discipline
Prerequisite: [b][color=#FFA54F][Sand Style • Sunakinesis][/color][/b], [Close Quarters Combat], [Acrobatics], [Deft Hands]
By combining her ability to utilize Sunakinesis with her incredible Taijutsu prowess and training the two side by side, Kiyori has developed the ability to weave Sunakinesis seamlessly within her hand to hand combat. This discipline reflects that training, allowing her to use the bodily movement of her Taijutsu as a means of shaping and manipulating sand using Sunakinesis. What results is a perfect marriage of the two skills, her Taijutsu skills enhanced by her Sunakinesis and vice versa[/quote][quote=A Ranked][b]Keen Ears[/b]
A-Ranked Taijutsu Discipline
Prerequisite: [Perception]
After spending an extended period of time submerged in total darkness, Kiyori has trained herself to rely on her ears when necessary, instead of her eyes. As a result, even the faintest of sounds can be picked up by her advanced hearing. Obviously loud or jarring sounds can be heard as far as 200 meters away, while normal volume sounds such as speech or footsteps can be heard as far as 20 meters away and quieter sounds such as whispers or the whistling of wind can be heard up to 10 meters away. This allows her to pinpoint the location of a target that she can hear without seeing them, and tell where they're moving and what direction they're going in based on the direction of the sounds.

[b][Resuscitation][/b]
A-Ranked Taijutsu Maneuver
Prerequisite: [Medicine], [Deft Hands]
In the event a that someone has passed, in some cases it is possible to resuscitate them. Most major injuries must be first treated, as any untreated injuries would simply cause the person to perish after resuscitation. Should the injuries be treated and this technique be initiated within 2 posts of the target's death, Kiyori will apply pressure to a series of pressure points, and begin CPR, bringing the target back to life. This technique will inevitably fail if not initiated within the 2 posts.[/quote][/spoiler]
[spoiler=Ryuusei Ken Taijutsu][quote=Ryuusei Ken]The Falling Star Fist, or Ryuusei Ken, is the primary Taijutsu fighting style of the Henrin Clan, A style that revolves around agile movement and barraging opponents with physical attacks. When they prepare to use this style they will adopt what appears to be a rather solitary stance where they have one leg shifted in front of them, knee bent with their hips and upper body twist to accommodate the shift in position, this creates a more relaxed and flexible leg stance. While assuming this stance they will their forward arm raise up to chest level, extended out in front of them with the elbow slightly bent to position their palm facing down and their fingers in a relaxed position. Their other arm will be raised as well, but with their elbow more prominent bend as their hand is close to their chest, palm facing forward with the fingers similarly relaxed. Capable of engaging in a highly mobile style of fighting using dodges, rolls, and flips, the clan member is able to utilize acrobatic moves as parts of their attacks. While not above simple running, the style itself primarily uses tumbling as a means of maneuvering around opponents in close quarters while delivering strikes to their opponents.
Requires [Upper Body], [Lower Body], and [Acrobatics] concentrations[/quote][quote=D Ranked][b]~Ryuusei Ken – Heavenly Impact[/b]
D-Ranked Taijutsu Discipline
This is more of a base technique, rather than a specific one, but, while using kicks and punches, the user waits for exactly the right moment, then, in a flash of movement, strikes with all of their power. If the average of the opponents Taijutsu and Instinct stats is lower than the users Speed, the strike itself appears as if no movement was made.

[b]~Ryuusei Ken – Shooting Star[/b]
D-Ranked Taijutsu Maneuver
This attack is a simple in nature, while being approached by the opponent, the clan member will hop up. During the hop they will bring up their back leg into a snap kick aimed at the opponent's head, shifting to their other leg as they land.

[b]~Ryuusei Ken – Arcing Star[/b]
D-Ranked Taijutsu Maneuver
While engaging an opponent in close quarters combat and making use of their Taijutsu skills and doujutsu, the Henrin will hop up while performing a back flip. Extending their leg, they will aim this flip kick towards an opponents chin in the hopes of injuring them.

[b]~Ryuusei Ken – Rising Star[/b]
D-Ranked Taijutsu Maneuver
Tumbling forward into a roll, the Henrin will roll along the ground toward their opponent before putting their hands against the ground and launching themselves into an upward kick aimed at the opponents head. The user usually uses this to close the gap between themselves and their opponent, using the kick to try and launch them into the air if their they have more strength than their opponent.

[b]~Ryuusei Ken – Split Star[/b]
D-Ranked Taijutsu Maneuver
The attack is a simple two-handed pushing motion palm strike delivered from around the level of the Henrin's abdomen. The simplicity of the technique masks the substantial power behind it as they thrust both palms into their opponent in an attempt to knock them back in an attempt to unbalance them.

[b]~Ryuusei Ken – Skipping Star[/b]
D-Ranked Taijutsu Maneuver
From their stance, the clan member will lunge forward their opponent in a leaping stride. As the make this leaping stride, they will attempt to lunge into them, fist-first, in an attempt to smash into them with all their might while closing the gap between them quickly.

[b]~Ryuusei Ken – Grounded Star[/b]
D-Ranked Taijutsu Maneuver
Going into a roll after launching themselves forward, the clan member will tumble toward their opponent before righting themselves into a kneeling position that ends with a crouching punch toward the opponents lower body.

[b]~Ryuusei Ken – Spinning Star[/b]
D-Ranked Taijutsu Maneuver
The user of this technique will quickly somersault forward with one of their legs outstretched, aiming to slam it down into the opponent as they come down. Aiming for the head and shoulders, the Henrin will attempt to injure their opponent in the hopes of hindering their arm movements or disorienting them briefly.

[b]Ryuusei Ken - Constant Motion[/b]
D-Ranked Taijutsu Stance
Prerequisite: 10 Taijutsu
Kiyori will begin swinging her legs back and forth, maintaining a wide legged pose to keep a constant state of motion going. She rocks her upper body about while positioning her legs and pivoting on her feet to allow her to keep a constant momentum going as she bounces about the battlefield. This method of movement has two purposes. The first is to prevent her from being a still and easy target by rolling and flipping about the area, both by rotating on her hands and flipping through the air. The other is to allow her to throw her momentum based power kicks from unexpected positions in an attempt to catch her opponents off guard.

[b]Ryuusei Ken - Throat Kick[/b]
D-Ranked Taijutsu Maneuver
Kiyori will quickly launch her foot straight upwards and jam it into her opponent's throat in a straight kick. A powerful enough blow is capable of causing damage to the throat, and can possibly collapse the wind pipe. Those who take a direct hit or are caught off guard will be prevented from breathing for a short time.

[b]Ryuusei Ken - Axe Hook[/b]
D-Ranked Taijutsu Maneuver
This kick comes from rather high above Kiyori's head, as the girl will stretch her foot up and over her opponent's shoulder, delivering a strong heel kick to the back of her opponent's shoulder. This technique sets Kiyori up to easily lock her opponent's arm with her leg using the Leg Grip Technique.

[b]Ryuusei Ken - Joint Strikes[/b]
D-Ranked Taijutsu Maneuver
Using her knowledge of the human body and her doujutsu's ability to land precise blows, Kiyori will begin focusing on attacking the joints of her opponent with her strikes, trying to kick their knees, elbows, wrists, shoulders and hips; Anywhere the body is jointed at is a target for her strikes.

[b]Ryuusei Ken - Kick Grip[/b]
D-Ranked Taijutsu Maneuver
Prerequisite: Leg Grip
One of the fastest ways for Kiyori to establish a hold on someone, She quickly lifts her leg up in a kick to the side of her opponents face. As they reel from the blow, she bring her leg backwards along the same path of movement, gripping the enemy's head with her leg before bringing them to the ground as she lands on her knees.[/quote][quote=C Ranked][b]~Ryuusei Ken – Stardust[/b]
C-Ranked Taijutsu Discipline
Prerequisite: Dosatsugan active
Since the clan member has the ability to remember exactly where they hit, they are able to utilize their Taijutsu skills to their maximum ability. Rather than putting their full power into each hit, they purposefully tone down their own hits, making their moves also just ‘barely’ miss, while in fact they are hitting with an incredible accuracy along with using the maximum power possible for the style. In doing so, each actual hit barely feels like anything at all, until the ‘final’ hit. This will make it seem like a whole lot more power was in the actual hit, due to the previous damage, while also causing a massive pain throughout the target’s body.

[b]~Ryuusei Ken – Shredding Comet[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: [b]~Ryuusei Ken – Stardust[/b]
Shifting toward their opponent, the Henrin will begin forward-stepping toward their opponent while performing a series of open palm slashes. Usually performing three to five of these in a row to make use of Snapshot in an attempt to injure their opponents to the best of their ability.

[b]~Ryuusei Ken – Soaring Comet[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: [b]~Ryuusei Ken – Stardust[/b]
An advanced form of Rising Star, the clan member will roll to close the gap between them and their opponent before forming an upward flying dropkick to try and knock their opponent up into the air. However, this technique can go further if the Henrin is able to land the first hit. They are able to perform a series of pedaling motions to kick the opponent multiple times.

[b]~Ryuusei Ken – Orbiting Comet[/b]
C-Ranked Taijutsu Maneuver
A repositioning move within Ryuusei Ken, the Henrin will attempt to lunge toward their opponent and grab them by the shoulders. Should they prove successful in this grapple, they can use their opponent as leverage and flip over them, landing on the other side of them. This can be used to position the clan member behind their opponent for either further Close Quarters Combat, or to place them in harms way should a projectile attack be inbound.

[b]~Ryuusei Ken – Forceful Comet[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust
Leaping upward, the Henrin will kick while performing a series of spinning motions. They will kick with every full rotation they perform(up to four kicks), usually using this move to counter an opponent that is coming at them from the air or to attempt a flurry of blows against an opponent trying to back away from them on the ground by leaping forward instead of upwards.

[b]~Ryuusei Ken – Slamming Comet[/b]
C-Ranked Taijutsu Maneuver
The attack is a simple, yet strong, forward-stepping straight side kick. Usually the user will close the gap with some rapid movements before planting one foot firmly on the ground to give way to the attack. Raising the leg they will kick with, the user will thrust it forward towards the opponents stomach or lower back.

[b]Ryuusei Ken - Handstand stance[/b]
C-Ranked Taijutsu Stance
Prerequisite: 15 Taijutsu
Kiyori has developed the ability to use her hands as though they were her feet, flipping upside down and walking on her hands at her normal speed. She is perfectly capable of doing all the things she could normally do on her feet, such as stand on one hand and push herself into a jump off of her hands. This stance is primarily for enabling her to use more of her kicking techniques, as it frees up her legs to function more like arms for striking purposes.

[b]Ryuusei Ken - Redirect Force[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu, 15 Instinct, Dousatsugan Active
Kiyori can use her ability to anticipate and react to attacks to literally kick and smack attacks from the air, as her aim is precise enough to meet other people's punches or kicks as they fly. Using her hands and feet, she aims blows at her opponents limbs when they attack, aiming to throw the attacks off or stop them completely. This can be kept up as long as Kiyori can see the attacks coming, but can be overcome by someone with as much as 3 more strength than, as she is flexible and fast enough to keep up with most attack chains but too much power will eventually overcome her.

[b]Ryuusei Ken - Rising Thrust Kick[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: Handstand Stance
While Kiyori balances on her hands, she is capable of generating more power with her feet by using her hands to spring into the attack. What results is an upwards foot thrust capable of launching an opponent skyward easily as well as causing considerable damage. This technique can be followed up easily, as the opponent is left in a rather vulnerable aerial position.

[b]Ryuusei Ken - Leg Grip[/b]
C-Ranked Taijutsu Maneuver
Kiyori has trained herself to use the inside of her legs, behind the knee, as a sort of lock. If she can catch a limb or even her opponent's head with the inside of her leg, she can quickly grip it with full strength, allowing her to hold onto it with ease. Those with less strength than Kiyori will find themselves unable to escape her grasp through normal means.

[b]Ryuusei Ken - Crescent Kick[/b]
C-Ranked Taijutsu Maneuver
This technique is meant to launch opponents into the air for follow up techniques, Similar to Leaf Shadow Dance. Once within range, Kiyori will perform a powerful vertical kick, carrying a kick from the floor all the way above her her head. The kick is specifically aimed for the chin or chest of her opponent, and carries enough force to knock foes into the air by Kiyori's strength x 4 feet, after which Kiyori will proceed to follow her opponent into the air to follow up with other techniques.[/quote][quote=B Ranked][b]~Ryuusei Ken – Skyward Meteor[/b]
B-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust
Rolling forward to close the gap between them and their opponent, the Henrin will push themselves into an upward kick with both legs to knock their opponent into the air. Should they succeeded, they can attempt to perform a flurry of kicks as they travel up with opponent before finishing with two forward high kicks to the face that would send the opponent hurtling away.

[b]~Ryuusei Ken – Meteor Hammer[/b]
B-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust, ~Ryuusei Ken – Shredding Comet, 23 Instinct
Adopting a grounded stance, the Henrin will dash forward before thrusting a palm at their opponents solar plexus to knock the wind out of them. If this connects, the Henrin will perform an upward palm strike toward their jaw before following up with a series of open palm slashes before jumping into a spin and bringing both arms down toward the opponents shoulders, aiming for their clavicles in an attempt to injure them greatly or in the hopes of breaking their collar bones.

[b]~Ryuusei Ken – Breakthrough Meteor[/b]
B-Ranked Taijutsu Discipline
After years of training in their style and developing their skills in acrobatic movement, the Henrin mind is capable of looking for gaps or openings in an opponents offense or defense. Even the slightest of shift in stance would give way to a Henrin's eye to detail in dismantling and exploiting any openings in an opponents guard. These openings can be anything from a place to land a blow to a space where they can slip between the gaps through their acrobatics.[/quote][quote=A Ranked][b]Ryuusei Ken - Meteor Shower[/b]
A-Ranked Taijutsu Maneuver
Kiyori begins this incredible feat of aerial combat by launching her target into the air through either the [b]Leaf Shadow Dance[/b] or a technique of similar design. After doing so, Kiyori will follow her target into the air and hit them with all her strength, launching them away from her but keeping them airborne. She will then use her strength to boost herself off of the air beneath her feet, launching her in the same direction as her opponent to catch up with them. Once she does so, she will proceed to hit them in another direction before repeating the same step of dashing to catch them once more. This will continue for a multitude of hits, twelve in all, before she launches them high into the air. Finally, to conclude this assault, she will begin to frontflip multiple times with incredible speed before delivering a powerful heel drop to the back of the target's skull, sending them down to collide with the earth while she makes her own safe landing.[/quote][/spoiler]
[spoiler=Mantis Style Taijutsu][quote=Mantis Style]A style of Kiyori's own invention, she was inspired after observing her Konoha ally Aina Hyuuga's demonstration of the infamous Jyuuken style. As such, this style focuses less on the strength of her body and more on her speed, precision and knowledge of anatomy. Using this style, Kiyori will use the fundamental strengths of Jyuuken, but without chakra. Instead, she will aim for pressure points and areas of weakness to cripple her foes with minimal effort; Eyes, nose, throat, armpits and certain organs such as the kidneys and liver are just a few of the areas that make good targets for this style.
Prerequisites: [b][Upper Body], [Deft hands] and [Medicine][/b] Concentrations[/quote][quote=C Ranked][b]Mantis Grip[/b]
C-Ranked Taijutsu Maneuver
Kiyori will reach out with her thumb, index and middle fingers, aiming to grab her opponent by a vital and painful area before digging in with her finger strength. Common targets are the trapezius muscles, under the armpit, wrists and the pressure point between the thumb and index fingers. Not only does latching on to these areas cause great pain in her opponent, it is also capable of crippling their movement should they prove unable to escape her grip. A target attempting to escape this grip requires more Taijutsu than Kiyori to escape.

[b]Mantis Jab[/b]
C-Ranked Taijutsu Discipline
Based on the fundamental attacks of Jyuuken, when engaged in a hand to hand fight, Kiyori will jab at her opponent using her index and middle fingers instead of a fully clenched fist. This method of striking carries all of the same strength of a normal punch in it, but instead of being spread out over the area of a fist, the damage is condensed into the small area that the fingers connect with. This causes intense pain within smaller areas as opposed to the normal pain of a punch. This manner of striking, when combined with the accuracy from Mantis Sight, enable's Kiyori to deal incredible damage to an opponent with only a few well placed strikes to key areas.[/quote][quote=B-Rank][b]Weaken the Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a series of 3 Mantis Strikes aimed specifically for a large grouping of muscles in the target's upper body, typically the pecks or abs. Should the strikes connect, the force of Kiyori's strikes against the target's muscles will cause incredible damage to the musculature of the opponent, reducing their strength by -9 until they can receive proper medical care.

[b]Slow the Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a series of 3 Mantis Strikes aimed specifically for a large grouping of muscles in the target's lower body, typically the groin or thighs. Should the strikes connect, the force of Kiyori's strikes against the target's muscles will cause incredible damage to the musculature of the opponent, reducing their speed by -9 until they can receive proper medical care.

[b]Dull the Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a single Mantis Strikes aimed specifically for the target's skull, typically aiming for a temple or the front of the forehead. Should the strike connect, the force of Kiyori's strikes against the target's skull will cause discombobulation and confusion in the target's mind, reducing their instinct by -9 until they can receive proper medical care.

[b]Halt the Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a series of 3 Mantis Strikes aimed for a particular limb of the target's. These strikes are aimed for major muscles and pressure points in the limb, and if successful will render the limb completely paralyzed for a total of2 posts.

[b]Blind The Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will dash forward and deliver a Mantis Jab with both hands, aimed for the sides of the orbital sockets of her target. Should the blow connect, the force of her strike will resonate through their eyes, rendering them blind for three posts.

[b]Deafen The Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will deliver a single Mantis Jab with both hands simultaneously, aimed for pressure points behind the target's ears . These strikes, if successful, will send force through the skull to the ear drum, rendering the target deaf for three posts.

[b]Mute The Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will deliver a series of three Mantis Jabs to the target's throat and chin, sending force through their jaw and throat to key pressure points. These strikes, if successful, prevent both the ability to taste and the ability to talk for three posts.

[b]Anosmiate The Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will deliver a single Mantis Jab to the bridge of the target's nose, with the intent of collapsing their nasal passages. If successful, the target's sense of smell will be removed for the next three posts.[/quote][quote=A Ranked][b]Mantis Instinct[/b]
A Rank Taijutsu Discipline
Through intense study and internalization of various medical texts, as well as rigorous training and experience putting the knowledge into practice, Kiyori has become a master of human anatomy. As a result, she is able to locate practically any point within a human body, regardless of variances in shape or size. This knowledge extends to chakra systems, nervous systems, vascular systems, organs, pressure points and anything else. Much of this knowledge extends into the biology of non-human species as well, though with less precision. This discipline, combined with the accuracy of the Mantis style, can turn even the simplest of attacks into a fatal blow.

[b]Numb The Prey[/b]
A-Ranked Taijutsu Maneuver
Kiyori will deliver a series of Mantis Jabs aimed for a target's spinal column, targeting particular vertebrae in the process. In doing so, Kiyori aims to remove the target's sense of touch entirely, shutting down their ability to feel any outside stimuli via full body numbness for three posts

[b]Mantis Torment[/b]
A-Ranked Taijutsu Maneuver
Prerequisite: Mantis Instinct, Mantis Jab
Kiyori begins this precision-based assault with a single Mantis Jab aimed at a pressure point on the target's chest. Should the initial strike make contact, the opponent will find themselves momentarily stunned, allowing Kiyori to begin a relentless barrage of Mantis Jabs against the target. Each strike is carefully and precisely placed with skill and speed instead of pure strength, striking at pressure points beneath the skin with masterful accuracy. While the target is stunned for this assault, they feel little to no pain from the resulting barrage of attacks, though each strike serves to further cripple their body and allow her to continue her attack. To conclude the onslaught, Kiyori will deliver a final strike aimed at the center of the target's forehead. This strike causes all of the other strikes to 'activate' at once, crippling the target with pain and rendering them fully paralyzed for 2 posts unless their Stamina is greater than Kiyori's (Taijutsu+Instinct)/2.[/quote][/spoiler]
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

User avatar
Kabu
Posts: 8001
Joined: Thu May 09, 2013 8:00 pm

Kiyori's Ty/ai Jutsu <3

Post by Kabu » Thu Dec 06, 2018 3:04 am

1/2
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

User avatar
Kao
Posts: 8249
Joined: Fri May 21, 2010 8:00 pm

[Accepted]Kiyori's Ty/ai Jutsu <3

Post by Kao » Sat Dec 15, 2018 10:40 pm

[Accepted]
Kao's CharactersShow
Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
Important NPCsShow
Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

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