Kiyori - Henrin Revamp

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TyDie
Posts: 7394
Joined: Sat Apr 27, 2013 8:00 pm
Location: Manassas VA

Kiyori - Henrin Revamp

Post by TyDie » Sun Dec 16, 2018 10:23 am

Application: viewtopic.php?&t=5946492/1/#new
Change: Making a rather large update to her to match the new revamp of the Henrin clan:
  • removed her archived Dousatsugan ability
  • Replaced the Ninpou "dousatsugan" jutsu with their taijutsu equivalents from the archive, and converted my customs to Taijutsu as well.
  • The jutsu that could not be converted or were otherwise removed from the clan have been replaced with their new archived counterparts, or refunded for the amount of points they were worth.
  • In total, she is being refunded for 3 D Ranks, 1 C rank, 1 B rank, and 2 A ranks, as I couldn't think of anything to replace those slots with while switching jutsu out.
    Old Ninpou / Dousatsugan Jutsu pyramidShow
    Dousatsugan - Manual Shutdown
    D Rank Ninjutsu
    Prerequisite: ~Dousatsugan - Full Activation
    Despite what many may believe, there are times where the Henrin's Dousatsugan can be quite a nuisance. Due to these instances, Kiyori created a simple technique that allows her to temporarily turn off the Dousatsugan. By channeling a small amount of chakra through her eyes to inhibit the consistent flow of chakra, Kiyori can turn her Dousatsugan on or off at will. This doesn't refund the -3 stamina while the Dousatsugan is off, it only makes it so that if the Dousatsugan would be a detriment to the situation, Kiyori can opt to shut it off.

    ~Dosatsugan - Recall -Transcription
    D-Ranked Ninjutsu
    Prerequisite: ~Dosatsugan - Recall - Details
    While their eye is active and the user has access to writing materials, they will enter a trance like state while recalling a memory in full detail. The Henrin will proceed to transcribe anything they might have seen onto paper, this can be anything from a book they might have read to drawing a portrait of a person they might have seen. The process itself can take anywhere from a post to 5 posts depending on the complexity of the transcription they're performing

    ~Dosatsugan - Recall - Implantation
    D-Ranked Ninjutsu
    While the Dosatsugan is active, the Henrin will perform a series of hand seals before laying both their hands upon a persons head. They will then proceed to lock eyes with them as they implant a memory of their choosing into the target from their own mind. This memory implantation is temporary but it allows the Henrin to share information with another person more easily. While the person won't recall all the exact details like the Henrin would(unless they are a Henrin), they can interpret the majority of the information transmitted into their brain. This implanted memory will only last for 2 posts before it fades from the recipients mind.

    ~Dosatsugan – Rapid Recall
    D-Ranked Ninjutsu
    By quickly using their Doujutsu, the clan member can recall a small portion of any memory in a fraction of a second, in order to recall specific details such as clones, Genjutsu triggers, and the like. This takes almost no strain to perform, and as long as the Doujutsu was active at the time of the event, The clan member can recall the detail with pinpoint accuracy and speed

    ~Lingering Way - Trail of the Lesser Hand
    D-Ranked Ninjutsu
    After performing a series of hand seals, the Henrin is able to release chakra from their arms that creates a small chakra shell that mimics their arms exact movements. If the Henrin punches something, the Tracer will strike at it as well, creating a follow up hit. Primarily used with Tripod Style, these Tracers have the capability of following their arm movements with a speed of 4 and impacting with a strength of 3. Tracers are incapable of adding in hand seals and only seem to be useful in melee compact. These arm Tracers will last for a total of 4 posts before dissipating as they seem to passively exist within the Henrin's arms when not following their movements.

    ~Lingering Way - Trail of the Lesser Heel
    D-Ranked Ninjutsu
    After performing a series of hand seals, the Henrin is able to release chakra from their legs that creates a small chakra shell that mimics their legs exact movements. If the Henrin kicks something, the Tracer will strike at it as well, creating a follow up hit. Primarily used with Tripod Style, these Tracers have the capability of following their leg movements with a speed of 4 and impacting with a strength of 3. Tracers only seem to be useful in melee compact. These leg Tracers will last for a total of 4 posts before dissipating as they seem to passively exist within the Henrin's legs when not following their movements.

    ~Dosatsugan - Recall - Scenery
    C-Ranked Ninjutsu
    By using their Dosatsugan to 'record' and look at a type of scenery, the clan member is able to recall the scenery, and, going above that, see the scenery in almost any angle. The reconstruction is done entirely by their eye, letting them 'see' in each different part of the area. However, there are limitations. This doesn't allow them to actually see through anything, but, the eye 'fills in' what isn't there. So, if someone is hiding by a bush, they would see a normal bush. This takes a full post to complete the picture, so other Dosatsugan jutsu cannot be used.

    ~Dosatsugan - Recall - Details
    C-Ranked Ninjutsu
    By seeing and recording any specific event, the clan member recalls the event, and then replays the event in their head, but in a more specific manner. In doing so, they are able to memorize the minutest detail, from number of buttons on a shirt to the number of pebbles on the ground. However, doing so takes a big strain on the user, making this unable to be used in battle, unless they have two full posts to concentrate on recalling the memorizes and pick out the details.

    ~Lingering Way – Trail of the Lesser Body
    C-Ranked Ninjutsu
    After performing the necessary hand seals, the Henrin will proceed to create a small chakra shell around their arms and legs. A multi-limb version, Lesser Body allows the Henrin to more readily utilize Tracers with Ryuusei Ken, the sole drawback being that these Tracers are only as strong as their D Rank counterparts. Like the other Tracer techniques, these will mimic the exact movements of the Henrin with a speed of 12 and strikes at things the Henrin strikes at, hitting them with a strength of 8. The Tracers are only usable in melee combat and the arms are unable to be used in the aid of hand seals. These arm Tracers will last for a total of 4 posts before dissipating as they seem to passively exist within the Henrin's arms and legs when not following their movements.

    Dosatsugan - Technique Prediction
    C-Ranked Ninjtaiutsu Discipline
    Prerequisite: Active Dousatsugan, 15 Instinct
    Using the Dosatsugan's ability to follow and analyze their opponent, the clan member will watch carefully for any form of movement. Using this technique, the Henrin can react to an opponent's movement much faster and more precisely, allowing the member much more oppurtunity for a counter attack or dodge in encounters with her enemy. This level of the technique only allows for the Henrin to focus on a single enemy.

    Dosatsugan - Pattern Recognition
    C-Ranked Nintaijutsu Discipline
    Prerequisite: Active Dousatsugan, 15 Instinct
    Using the memorization of their Dosatsugan, a Henrin can effectively memorize the way an opponent utilized a specific Taijutsu technique. Thereafter, should that opponent attempt to use the same technique while the Henrin has their eye open, they can almost instinctively react to it as they have memorized and figured out the technique the first time. Essentially, the same Taijutsu technique does not work on a Henrin twice.

    ~Dosatsugan - Illusion Resistance
    B-Ranked Ninjutsu
    Prerequisite: ~Dosatsugan - Recall - Scenery, 23 Instinct
    This technique allows a Henrin who has memorized the surrounding area to point out even the most well hidden visual illusion genjutsu. They do this by focusing on the memory they have of their area and comparing it to what they see, and the overlay of information lets them spot even the smallest differences, thus rendering most visual illusions ineffective . This technique is only valid if the Henrin memorized their surroundings with ~Dosatsugan - Recall - Scenery, and only applies to illusion genjutsu created after the Henrin has memorized the area. This level of the technique can only identify B rank or lower visual illusions, as anything higher than B rank illusions are too well made to be discerned by this technique.

    ~Lingering Way – Trail of the Greater Heel
    B-Ranked Ninjutsu
    After they have completed the need hand seals, the Henrin will coat their legs in a chakra shell that mimics their movements completely. Striking at anything the Henrin attacks by copying their movement, the Tracer will follow their movements with a speed of 23, impacting like a follow up attack with a strength of 17. These Tracers will last for a total of 5 posts before dissipating, seeming to passively exist within the Henrin's legs when not mimicking their movements.

    Dosatsugan - Tri-prediction
    B-Ranked Nintaijutsu Discipline
    Prerequisite: Dosatsugan - Technique Prediction, Active Dousatsugan, 25 Instinct
    Utilizing the same principle as the original on a larger scale, the Henrin will focus on a maximum of 3 opponents. This allows the member to follow and predict the movements of her enemies with incredible precision and speed, focusing on each of them with complete attention by darting their eyes from target to target to keep track.

    ~Dosatsugan – Full Activation
    A-Ranked Ninjutsu
    Prerequisite: 25 Ninjutsu, 25 Control, 25 Instinct
    For those of the Henrin clan that choose to, they are able to go up a level with their doujutsu compared to other members of the clan. Because of this, their doujutsu is always active, causing a permanent 3 stamina that goes toward keeping the doujutsu active, recording anything and everything they see, becoming masters of their doujutsu. The stamina points are for powering the doujutsu, along with powering the storing process.

    ~Lingering Way – Trail of the Greater Body
    A-Ranked Ninjutsu
    Completing a set of hand seals, the Henrin will coat their arms and legs in chakra shells. These Tracers will mimic their arms and legs in combat, acting like follow up attacks should the Henrin manage to land a blow. These Tracesr work much like their counter parts, following the Henrin's movements with a speed of 27 and impacting into things with a strength of 23. Lasting for 5 posts, these Tracers exist within the Henrin's limbs when actively mimicking their movements.
    New Eideticism JutsuShow
    D-Ranked:
    ~Eideticism – Recall -Transcription
    D-Ranked Taijutsu Maneuver
    Prerequisite: ~Eideticism – Recall – Details
    While the user has access to writing materials, they will enter a trance like state while recalling a memory in full detail. The Henrin will proceed to transcribe anything they might have seen onto paper. This can be anything from a book they might have read to drawing a portrait of a person they might have seen. The process itself can take anywhere from a post to 5 posts depending on the complexity of the transcription they're performing

    ~Eideticism – Rapid Recall
    D-Ranked Taijutsu Discipline
    By quickly using their Doujutsu, the family member can recall a small portion of any memory in a fraction of a second, in order to recall specific details such as clones, Genjutsu triggers, and the like. This takes almost no focus or effort, allowing The family member to recall the detail with pinpoint accuracy and speed
    C-Ranked:
    ~Eideticism – Recall – Details
    C-Ranked Taijutsu Maneuver
    By seeing and recording any specific event, the family member recalls the event, and then replays the event in their head, but in a more specific manner. In doing so, they are able to memorize the minutest detail, from number of buttons on a shirt to the number of pebbles on the ground. However, doing so takes a big strain on the user, making this unable to be used in battle, unless they have two full posts to concentrate on recalling the memorizes and pick out the details.

    ~Eideticism – Recall – Scenery
    C-Ranked Taijutsu Maneuver
    By memorizing their surroundings with keen detail, the family member is able to recall the scenery, and, going above that, see the scenery in almost any angle. The reconstruction is done entirely by their eye, letting them 'see' in each different part of the area. However, there are limitations. This doesn't allow them to actually see through anything, but, the eye 'fills in' what isn't there. So, if someone is hiding by a bush, they would see a normal bush. It takes a full post to complete the picture, so other Dosatsugan jutsu cannot be used.

    ~Eideticism - Technique Prediction
    C-Ranked Taijutsu Discipline
    Prerequisite: 15 Taijutsu, 15 Instinct
    Using their ability to follow and analyze their opponent, the family member will watch carefully for any form of movement. Using this technique, the Henrin can react to an opponent's movement much faster and more precisely, allowing the member much more oppurtunity for a counter attack or dodge in encounters with her enemy. This level of the technique only allows for the Henrin to focus on a single target.

    ~Eideticism - Pattern Recognition
    C-Ranked Taijutsu Discipline
    Prerequisite: 15 Taijutsu, 15 Instinct
    Using their photographic memory, a Henrin can effectively memorize the way an opponent utilized a specific Taijutsu technique. Thereafter, should that opponent attempt to use the same technique while the Henrin has their eye open, they can almost instinctively react to it as they have memorized and figured out the technique the first time. Essentially, the same Taijutsu technique does not normally work on a Henrin twice.
    B-Ranked:
    ~Eideticism – Illusion Resistance
    B-Ranked Taijutsu Disciplie
    Prerequisite: ~Eideticism – Recall – Scenery
    This technique allows a Henrin who has memorized the surrounding area to point out even the most well hidden visual illusion genjutsu. They do this by focusing on the memory they have of their area and comparing it to what they see, and the overlay of information lets them spot even the smallest differences, thus rendering most visual illusions ineffective . This technique is only valid if the Henrin memorized their surroundings with ~Eideticism – Recall – Scenery, and only applies to illusion genjutsu created after the Henrin has memorized the area. This level of the technique can only identify B rank or lower visual illusions, as anything higher than B rank illusions are too well made to be discerned by this technique.

    ~Eideticism - Multi-prediction
    B-Ranked Taijutsu Discipline
    Prerequisite: Eideticism - Technique Prediction, 25 Instinct
    Utilizing the same principle as the original on a larger scale, the Henrin will focus on a maximum of (instinct/5) opponents. This allows the member to follow and predict the movements of their enemies with incredible precision and speed just as the original technique functions, focusing on each of them with complete attention by darting their eyes from target to target to keep track.
    Single Ninpou JutsuShow
    ~Eideticism – Recall – Implantation
    D-Ranked Ninjutsu
    The Henrin will focus intently on a memory of theirs before laying both their hands upon a persons head. They will then proceed to lock eyes with them as they implant a memory of their choosing into the target from their own mind. This memory implantation is temporary but it allows the Henrin to share information with another person more easily. While the person won't recall all the exact details like the Henrin would(unless they are a Henrin), they can interpret the majority of the information transmitted into their brain. This implanted memory will only last for 2 posts before it fades from the recipients mind.
    I'm also adding a single custom Eidetic jutsu to her app:
    Encycolpedic KnowledgeShow
    Eideticism - Encyclopedic Knowledge
    A-Ranked Taijutsu Discipline
    Having spent years archiving various kinds of information gained by the Scribe's Library using her memory, Kiyori had to develop a method of keeping all of this information from cluttering together into one giant mess. Her solution was to assign specific key words to each bit of information that she memorized, such as 'Fire' for Katon ninjutsu. What results is the ability to pull almost any bit of knowledge one can think of out of thin air after hearing only one or two of these 'key words', granting her the ability to access virtually any amount of information that would reasonably be known to her in an instant provided key words have been matched.
    Payment: In total this shouldn't cost anything, and I should be receiving a total of:

    3 d = 6
    1 c = 3
    1 b = 5
    2 a = 14

    -6 for her new custom jutsu

    22 points back to Kiyori.
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

User avatar
TyDie
Posts: 7394
Joined: Sat Apr 27, 2013 8:00 pm
Location: Manassas VA

Kiyori - Henrin Revamp

Post by TyDie » Sun Dec 16, 2018 10:26 am

Code: Select all

[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=1869325/]Tydie[/url]
[b]Points:[/b] 101/545
[b]Companions:[/b] (1/1) [goto=DasKyo]Dasu Kyoko[/goto]
[b]Prestige Perks: (3/3)[/b] - Connections, Accountant (Scaling), Beast Master (Kyoko)
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[center][anchor]HeKtop[/anchor][/center]
[color=#BA7CBC][center]۸ [goto=GenInfoHeK][color=#F7E859]General Information[/color][/goto] ۷ [goto=HistHeK][color=#F7E859]History[/color][/goto] ۷ [goto=BatInfoHeK][color=#F7E859]Battle Information[/color][/goto] ۷ [goto=AbilHeK][color=#F7E859]Abilities[/color][/goto] ۷ [goto=ConcHeK][color=#F7E859]Concentrations[/color][/goto] ۸[/center]
[center]۸ [goto=NinHeK][color=#F7E859]Ninjutsu[/color][/goto] ۷ [goto=GenHeK][color=#F7E859]Genjutsu[/color][/goto] ۷ [goto=TaiHeK][color=#F7E859]Taijutsu[/color][/goto] ۷ [goto=OthHek][color=#F7E859]Other Jutsu[/color][/goto] ۸[/center]
[center][url=https://www.narutosaigen.com/forums/viewtopic.php?&t=5944862/1/][img]https://imgur.com/C04qqRT.png[/img][/url][/center]
[center][img]https://imgur.com/yZU0w3C.jpg[/img][/center]
[center][img=400,86]https://imgur.com/T6rjOAF.png[/img][/center]
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[anchor]GenInfoHeK[/anchor]
[center][img]https://imgur.com/PAIonve.png[/img][/center]
[color=#BA7CBC][b]Age:[/b][/color] 21
[color=#BA7CBC][b]Gender:[/b][/color] Female
[color=#BA7CBC][b]Height:[/b][/color] 6'2 feet
[color=#BA7CBC][b]Weight:[/b][/color] 160 lbs.
[color=#BA7CBC][b]Hair:[/b][/color] Kiyori's black hair is about 6 inches long on the right side and top of her head, and shaved down to less than an inch long on the left side and back of her head. She parts all of her long hair to her right side, running down the side of her face and covering her right ear.
[color=#BA7CBC][b]Eyes:[/b][/color] Kiyori's eyes have black sclerae and the signature two red circles of the Henrin clan, outlining the outer and inner edges of her iri.
[color=#BA7CBC][b]Physical Features:[/b][/color] Kiyori has a very lean frame that shows a lot of muscle, especially in her core, legs and arms; she has a 6 pack and very defined biceps and calves, as well as thin, compact thighs and rippled forearms. She still has a small waist with a decent backside, and due to her constant working out she has yet to develop a large bust, still sitting at almost B cups. Her skin is tan due to being out in the desert sun with very little clothing, and is riddled with scars from training, sparring and fighting. She is also covered head to toe in various forms of tribal tattoos, a result of the blessing she received that grants her power over light. Lastly, she has very tough looking feet, as she constantly walks around barefoot.
[color=#BA7CBC][b]Clothing/Accessories:[/b][/color] During missions or when training, Kiyori wears an outfit that allows her much freedom of movement. This outfit consists of a simple black sports bra, leaving her stomach exposed, and she wears a white pair of Adaba pants with a black stripe going down the sides. She has a black ninja pouch that she wears fastened to her right hip on a black belt, which also has two shuriken holsters attached to the front on either side of her pelvis. She wears no footwear as she feels it messes with her combat style and constricts her feet. When not on misions, Kiyori's outfits are usually short sleeved tops and short shorts to mitigate the desert heat, though she still never wears footwear. The only thing that is worn at all times, and one of her most prized possession, is a necklace made by her late girlfriend Emi Kouseki. It is a simple chain necklace with a ruby cut in the shape of a flame.
[color=#BA7CBC][b]Forehead Protector:[/b][/color] Kiyori wears her headband on her head like normal, but only while she's on a mission. The headband also has the symbol of the Scribes of the sand etched into the right side of it, and the symbol of the Henrin clan etched into the left side of it.
[color=#BA7CBC][b]Personality:[/b][/color] Kiyori has become much different in recent years as a result of the various changes that have taken place in her life, both physical and not. Her newfound take on the religion of Yuumagure have lead her to become more serious, as she believes that as one chosen by Her Light, she must be an exemplar of the religion, and all that it embodies. She has taken on a vegetarian lifestyle and abstains from drugs and alcohol at all times. However, there is one thing she has taken a different approach on, after her time in the ancient ruins that granted her her ability; She views the darkness not as unholy, but as a necessity.

She believes that Light is not there to completely destroy the darkness, but to coexist with it. Light cannot exist without dark, and vice versa, and so both must be used together to truly achieve proper worship of Yuumagure. This means that Kiyori has become much more okay with the prospect of death, underhanded methods, and other such tactics that she would have considered wrong in days gone by. She has realized the necessity of cruelty, of 'evil', provided that evil serves a more powerful good. She still abides by a personal moral code that involves abstaining from murder unless absolutely no other alternative exists, however she understand that in some circumstances, it is neccessary. As such, she won't try to stop someone else from doing the deed if she feels it must be done.

Her personality, as far as being bubbly and happy and generally a nice woman, is toned down heavily but still present. In her day to day, she'll still be more than happy to be alive and interact with people, and is just generally a joy to be around. But her ambitions have only grown with her newfound power; if she is personally chosen to escort and learn from the Kazekage himself, and she is blessed by the physical power of the sun, she believes there is only one natural step left to take. Kiyori aims to become the Kazekage, and lead the village further into the purity of Her Light... while also ensuring that the darkness always exists to protect that light.
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[anchor]BatInfoHeK[/anchor]
[center][img]https://imgur.com/yRJNIpb.png[/img][/center]
[color=#BA7CBC][b]Rank:[/b][/color] Jounin
[color=#BA7CBC][b]Village:[/b][/color] [color=lightgreen]Sunagakure no Sato[/color]
[color=#BA7CBC][b]Chakra Affinities:[/b][/color] [color=saddlebrown]Doton[/color], [color=lightgreen]Fuuton[/color], [color=orangered]Katon[/color], [color=#FFA54F]Sand[/color]

[color=#BA7CBC][b]Stats[/b]:[/color] (0/50)
[list][*][color=#BA7CBC][b]Ninjutsu:[/b][/color] 25
[*][color=#BA7CBC][b]Taijutsu:[/b][/color] 25
[*][color=#BA7CBC][b]Genjutsu:[/b][/color] 10
[*][color=#BA7CBC][b]Stamina:[/b][/color] 29 (34-5)
[*][color=#BA7CBC][b]Control:[/b][/color] 30 (25+5)
[*][color=#BA7CBC][b]Strength:[/b][/color] 25
[*][color=#BA7CBC][b]Speed:[/b][/color] 25
[*][color=#BA7CBC][b]Instinct:[/b][/color] 25
[*][color=#BA7CBC][b]Discipline:[/b][/color] 20
[/list]
[color=#BA7CBC][b]Equipment:[/b][/color]
[list][*]30 shuriken in holsters, 10 in each holster on the front of her belt
[*]10 exploding tags, located in the ninja pouch on her right hip
[*]5 smoke bombs, attached to the left side of her belt by pins, dangling off of her left hip
[*]30 kunai in pouch on right hip
[/list]

[color=#BA7CBC][b]Combat Style:[/b][/color] Kiyori's skills in ninjutsu are now equal to her skills in hand to hand, as she is capable of devastating an area with widespread ninjutsu destruction or battling multiple opponents at once with nothing but her physical body. Her senses exceed the level of normal human capabilities, and she uses her wits and cunning to bring even the strongest of opponents down by focusing not on raw strength, but speed and precision. She is very resilient as a result of her newfound longevity and regeneration, and the blessing bestowed upon her gives her a vast array of techniques capable of overcoming most any opponent.
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[center][anchor]AbilHeK[/anchor][/center]
[center][img]https://imgur.com/xVR69O7.png[/img][/center]
[spoiler=Elementalist (Elemental Ninjutsu Specialist)]Having devoted her life to mastering the Elemental affinities, Kiyori is classified as an Elemental Ninjutsu Specialist. Elemental specialists are able to devote a total of 10 concentrations to elemental concentrations, unlike most people who are capped at 8. Kiyori is not able to access any specializations that are marked for Ninjutsu Specialist, but instead, can now pick up concentrations marked for Elemental Specialists. Additionally, her two additional concentrations MUST be used for elements. She cannot use them for ninpou styles. However, she is only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu. 

As a Elementalist, Kiyori is able to utilize Ninjutsu concentrations reserved for elemental specialists, but cannot utilize non-elemental ninjutsu specializations. Additionally she is able to enter the God Tier [45+] on select stats, meaning as a specialist she can select stats to break into the God tier. These stats are Instinct, Speed, Control and Stamina.[/spoiler]
[spoiler=Ability 1 - Blessing of the Sun]After delving into an ancient temple and touching a long forgotten altar to the sun hidden in it's depths, Kiyori's chakra has been altered by the power that was stored within the alter for over a millennium. It reacted explosively with her own chakra and escaped into her, covering her body in tribal tattoos in the process. This gifted her with the powers of the sun itself, granting her Hiton (including the Natural Light concentration), Sankaton and a 9th stat called 'discipline'. In addition, Kiyori's chakra has changed to a [color=gold]golden yellow[/color], and her personal light color is the same. The powers that she can draw on are directly related to the form she is in, and the forms she can enter are dependent on her Discipline stat as shown below:[list][*]Form 0: Stat boost - +5 control
In her base form, Kiyori is covered by black tribal tattoos. While in this state, she gains a permanent +5 to her control, and can use Hiton jutsu of any rank.

[*] Form 1: Stat boost - +7 Control
In this form, Kiyori's tattoos will begin to glow a [color=#800000]Dark Red[/color], signifying the change in her abilities. In this form, she loses the ability to perform Hiton jutsu but gains the ability to perform Sankaton jutsu.

[*]Form 2: Stat boost - +5 Ninjutsu, +9 Control
In this form, Kiyori's tattoos will start to glow a [color=gold]golden yellow[/color], the same color as her chakra. In this state, Kiyori is capable of using both Hiton and Sankaton jutsu.

[*]Form 2 Ascended: Stat Boost - +10 Ninjutsu, +10 Control
There is no aesthetic change to Kiyori's final form: it looks exactly like her form 2 and functions exactly the same. However, being an ascended form, Kiyori can access this form immediately instead of going through form 1 to get to form 2. In addition, this form has higher stat boosts to coincide with the 9th 'discipline' stat.[/list]
[spoiler=Stat Breakdown][list][*]1 Discipline - Form 0 active, able to use Hiton ninjutsu.[*]7 Discipline - Form 1 available, able to use Sankaton jutsu in form 1.[*]14 Discipline - Form 2 available, able to use both Hiton and Sankaton in form 2.[*]20 Discipline - Form 2 Ascended available.[/list][/spoiler][/spoiler]
[spoiler=Ability 2 - Sun's Perseverance]In addition to the power of the sun itself, Kiyori has also been granted another boon; the power to persevere as the sun has for thousands of years. This manifests in the form of bodily regeneration, and onlookers who see Kiyori wounded will watch as light pours from her wounds while they begin to heal. This ability grants her regeneration based on the elemental body and regeneration rules and goes off of her control stat. This also prevents her death by any natural means such as disease or sickness, and prevents her from physically aging past the age of 24, causing her to always appear young and making her essentially immortal barring outside circumstances, most notably a violent end in combat. She is still decidedly human, and thus her body is still subject to the same physical weaknesses as a normal human, such as poisons and vital wounds. It also takes -5 stamina from her permanently for constantly being active.[/spoiler]
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[center][anchor]ConcHeK[/anchor][/center]
[center][img]https://imgur.com/S6QqrF2.png[/img][/center]
[spoiler=Ninjutsu: 8/8][quote=Katon][color=orangered][b]Katon Affinity[/b][/color]
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive [color=orangered][i]ignition[/i][/color] effect.
[spoiler=Passive (Ingition)]Katon's effect is [b]ignition[/b], which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own. 

Additionally, the strength of burns on organic material from katon jutsu is determined by the ninjutsu stat requirement. [list][*]1-14 Strength Requirement: First Degree Burns[*]15-24 Strength Requirement: Second Degree Burns[*]25-34 Strength Requirement: Third Degree Burns[*]35+ Strength Requirement: Fourth Degree Burns[/list][/spoiler][/quote][quote=Doton][color=saddlebrown][b]Doton Affinity[/b][/color]
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive [color=saddlebrown][i]enduring[/i][/color] effect.
[spoiler=Passive (Enduring)]Doton has a passive effect of [b]Endurance[/b], which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.[/spoiler][/quote][quote=Fuuton Affinity][color=lightgreen][b]Fuuton Affinity[/b][/color]
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an [b]cutting[/b] effect.
[spoiler=Passive (Cutting)]Fuuton has a natural [b]cutting[/b] property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.[/spoiler][/quote][quote=Sand Style][color=#FFA54F][b]Sand Style[/b][/color]
A character with this concentration is able to utilize Sand, an extension composed of Fuuton and Doton, and can make and use any custom or archived jutsu that require Sand. Sand style has a [b]grinding[/b] effect. You must be a current or former Sunagakure shinobi, and have both Fuuton and Doton to utilize this concentration.
[spoiler=Passive (Grinding)]Sand, however, is rough, and [b]grinds[/b] in it's movement, eroding and tearing at anything it comes in contact with. This makes Sand an aggressive element that adds to it's strengthwhen coming in contact with solid matter by breaking it down and adding it to it's mass. When Sand breaks through anything it is strong against, it adds 1/5th of the strength of that thing to it's own strength. A 30 strength Sand Wave breaking through a 10 strength Doton wall would add 2 strength to itself, having 32 strength. Against organic matter, Sand grinds against skin and wounds, catching microtears that can become irritating and worsen existing wounds. Below is a list for how Sand interacts with solid matter
[list][*]1-14 Strength Requirement: Minor scrapes and cuts, minor bleeding.[*]15-24 Strength Requirement: Scrapes, removal of skin, moderate bleeding.[*]25-34 Strength Requirement: Removal of upper muscle, heavy bleeding.[*]35+ Strength Requirement: Grinding of flesh, removal of deep tissue, profuse bleeding.[/list][/spoiler][/quote][quote=Sunakinesis]After achieving notable mastery over Sand Ninjutsu, Kiyori has developed an expert control over Sand. Without needing the use of hand seals or an existing technique, Kiyori can shape and direct any existing body of sand.[/quote][quote=Kuuton Affinity][color=#7FFF00][b]Kuuton Affinity[/b][/color]
A character with this concentration is able to utilize Kuuton, and advanced form of Fuuton, and can make and use any custom or archived jutsu that require the Kuuton affinity. Kuuton has a [b]gravitational[/b] effect. These gravitational pockets can reach through barriers, walls, and function like a real source of gravity. Those without the Elemental Specialization cannot make custom Kuuton jutsu.
[spoiler=Passive (Pressure)]Kuuton users chakra to create pockets of [b]gravity[/b] in a specific direction. Through the use of these technique Kuuton users can launch objects away from them, pull things in to a specific place, or crush things down into the ground. Kuuton jutsu operate off a focal point, and always move towards or away from that focal point. This means that all Kuuton jutsu cover some sort of area, and only effect what is within that area. They can not be used on a micro scale.[/spoiler][/quote][quote=Iijutsu]This concentration allows for the user to use chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.[/quote][quote=Elemental Channeling]This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be an Elemental Ninjutsu Specialist, and have picked Control as one of their specialized stats.[/spoiler]
[spoiler=Genjutsu: 0/3][Empty][/spoiler]
[spoiler=Taijutsu: 5/5][quote=Close Quarters Combat]The fundamental skill of [b][Close Quarters Combat][/b] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.[/quote][quote=Acrobatics]The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.[/quote][quote=Deft Hands]The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.[/quote][quote=Perception]The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.[/quote][quote=Medicine]The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.[/quote][/spoiler]
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[center][anchor]HistHeK[/anchor][/center]
[center][img]https://imgur.com/1DUALqF.png[/img][/center]
Kiyori was born on a windswept night to a normal family of the Henrin clan. Her Father and mother were both Jounin before their retirement, when they decided to create a family of their own. To the Henrin, this mean a rather large amount of kids, and for her family it was an even spread of 6 boys and 6 girls, with her being the youngest of the bunch. Growing up in such a large family was sometimes difficult, especially when it came to training, as they had to train in groups and with each other most of the time, leading to sibling rivalries in the family with the exception of her. She never really had a competitive attitude, congratulating her sisters and brothers for a job well done when they bested her. 

Around the time of 5 was when she began tapping into the Henrin's photographic memory, and it was a magical thing to her as she used it for just about everything important to the young girl, starting with studying basic scrolls and books and memorizing the books that her family told her would be important to the Ninja Academy. Finally, after studying book after book and learning the basics of taijutsu from her family, she was enrolled in the academy at the age of 8. During the years of the Academy, Kiyori realized just how shy she truly was, as she found it difficult to make any sort of effort to make friends.She excelled in her studies and her training throughout the academy, but when it came to being social she had barely any friends, and most of them came to her first. Still the academy was laughably easy for the young girl given her years of study and her taijutsu prowess, her only true weakness was her nin and genjutsu capabilities. Still, her abilities as a Henrin were recognized, and she was passed through the academy at the age of 13.

Her genin years were spent working together with Tenjirou, Shigekuni, a skilled shinobi who came seeking her out one day to form a team. Together, they worked with the Scribes of the Sand, an organization created by Kazekage Hito himself, to help further the knowledge and power of their great village. When not working within the Library of the Scribes as an archivist, using her doujutsu to catalog and memorize book after scroll of information, she was out on missions for the scribes, forging relations with some of the oldest nomadic groups of Wind Country and discovering hidden scrolls that detailed long forgotten techniques. When she was finally ready for her exam, she was put up against a Gentai assassin named Senji, Garado, who used his genjutsu to obscure himself and get the drop on her. Luckily, through quick thinking and use of Doton ninjutsu, she was able to get the upper hand on him and take him down, promoting herself to Chuunin at the age of 16.

As a chuunin, Kiyori’s ninjutsu abilities greatly improved; the way she saw it, her Taijutsu was already incredible, and her ninjutsu was lacking, so she devoted most of her time towards improving her ninjutsu capabilities. Eventually, she found that she had an aptitude for Sand Style due to her having both of the affinities necessary to use it. Her missions during these years took a more diplomatic toll, as she was called out time and again to the nomadic tribes of Wind Country as an ambassador, not only aiding them in creating more powerful ties with Sunagakure but protecting them from anyone who might aim to cause them ill will. Her skills with her doujutsu improved as well, and through consistent use she continued to archive many of the Scribes library’s texts. Slowly but surely, the girl was becoming a living, breathing well of knowledge, able to recall almost anything through the use of her doujutsu and the right memory cue. As a result of all of this hard work, the council allowed Kiyori to ascend to Special jounin at the age of 19.

A few years after her ascension to the ranks of special jounin, tragedy struck Suna's ally Konoha in the form of an orchestrated attack by none other than Henkou; Yaku Fushinkou and Enma, two of the most powerful and infamous missing ninja, attacked the leaf village, desecrating it and almost burning it to the ground. Upon hearing of this, Kiyori immediately requested and was granted the authority to lead a squad of ninja to Konoha to assist them with their rebuild, helping them in any and all ways they could. There she met her two friends, Aina Hyuuga and Takeo Natsuki, and she forged a strong bond with the shinobi of Konoha during her time assisting them. After their time was up, Kiyori sent her squad ahead of her with a letter to Suna's council, stating that she would return a few weeks later as she had stayed behind to help forge stronger diplomatic ties with Konoha.

Weeks later, Kiyori was on her way back to Suna when the unthinkable happened. On her way back to Suna, she was blown way off course by a violent sand storm, and ended up falling beneath the sands into a dank, dark cave. As she fearfully explored these depths, she discovered an ancient temple dedicated to Yuumagure, the worship of the sun popularized in Suna. She spent almost a month in that hellhole, doing all she could to survive while also learning more and more of what ancient Yuumagure worship entailed. During this time, search parties were sent out, and Fujitsuna, Arata found himself in the same situation as her when he fell through the sands in another cave in.

The two ninja then faced off against unspeakable, dark horrors, the likes of which Yuumagure's teaching warn explicitally against. It was only after surpassing the most brutal of trials and tribulations that they uncovered the truth of the ruins; they were erected to protect an ancient altar to the sun, over which a dark Coyote spirit named Kogasha was protector and servant. The revalation stunned her, as it was taught in Yuumagure that darkness, and nocturnal creatures, were unholy. Yet here was an ancient spirit of a nocturnal coyote that stood as a bastion against the other creatures of the dark that might taint the light of the ceremonial room. Then, Kogasha claimed that Kiyori was chosen, and almost as if she was in a trance, she moved towards and touched the altar.

Her body was then baptized by holy light, and when she emerged, she was covered head to toe in thick tattoos of a tribal design. She could also manipulate light itself as a release, a talent of the Awai clan in Konoha. Shortly after, she passed out and made her way back to Suna with a nearly-husked Arata, who now bore host to the very coyote spirit that had bestowed this power unto Kiyori. The spirit desired to stay with, and protect the light, and thus bound itself to Arata as her protector. After explaining all that transpired to the council and to Kazekage Hito, Kiyori was later promoted to the rank of Jounin at the age of 21 by the Kazekage in private, and now she seeks to return to Konoha to explain the situation and show them her newfound power so that she might better learn what it means to be blessed by Her Light.
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

User avatar
TyDie
Posts: 7394
Joined: Sat Apr 27, 2013 8:00 pm
Location: Manassas VA

Kiyori - Henrin Revamp

Post by TyDie » Sun Dec 16, 2018 10:27 am

Code: Select all

[center][anchor]TaiHek[/anchor][/center]
[center][img]https://imgur.com/FCpR9sp.png[/img][/center]
[spoiler=General Taijutsu][quote=D Ranked][b]Ambidexterity[/b]
D-Ranked Taijutsu Discipline
Prerequisite: Close Quarters Combat
After extensive practice and training the character has gained equal strength and skill between their two hands. This allows them to perform any action with either hand at exactly the same skill level and strength.

[b]Cartwheel[/b]
D-Ranked Taijutsu Maneuver
Prerequisite: Acrobatics
By applying an otherwise basic movement to combat, users are able to close distance between themselves and their opponent using a cartwheel before striking. Being as simple as it sounds, users will cartwheel toward opponents before bringing their feet down on top of them with the momentum gained from the cartwheel. This technique can be used in rapid succession to close more distance.

[b]Tumble[/b]
D-Ranked Taijutsu Maneuver
Prerequisite: [Acrobatics]
As part of her extensive training in the ways of Ryuusei Ken, Kiyori has become an expert in rolling and tumbling along the ground. She can do this from practically any position, allowing her to disperse kinetic energy safely with rolls so as not to damage herself with a hard landing. She can also use this skill to approach an enemy by rolling towards them quickly, closing a gap in an unconventional but effective manner.

[b]Aerial cartwheel[/b]
D-Ranked Taijutsu Maneuver
Prerequisite: Acrobatics
Kiyori can perform an aerial acrobatic cartwheel using only power generated by her legs. Usually she assists the motion using momentum gained through her style of fighting, but she is capable of performing the technique without such buildup if need be. This can be effective for delivering certain strikes, or just used as a dodge or feint, as her legs are still capable of connecting with a decent amount of force during this motion.[/quote][quote=C Ranked][b]Leaf Shadow Dance[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: [Close Quarters Combat]
A technique focused on putting the opponent in a vulnerable position in the air, it begins with the user quickly placing themselves below the target. Once in position, the user will use a swift high kick to launch their target into the air. The user will then jump into the air to "shadow" the target with the target's back to their chest. This technique is a set up for the Lion Combo technique.

[b]Lion Combo[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: Leaf Shadow Dance, [Close Quarters Combat]
To initiate this technique, the user must first use Leaf Shadow Dance in order to put the opponent in a vulnerable aerial position. While shadowing his opponent, the user will attempt to strike them from an angle at which they are vulnerable. If the user is unable to make a clean strike, s/he will strike anyway as a feint, to draw his target's attention and defense to one area. The user can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the user will deftly rotate his/her body around to deliver a full force kick to their chest.[/quote][quote=B Ranked][b]Izuna Drop[/b]
B-Ranked Taijutsu Maneuver
Prerequisite: Leaf Shadow Dance, [Close Quarters Combat]
To initiate this technique, the user must first use Leaf Shadow Dance in order to put the opponent in a vulnerable aerial position. While shadowing their opponent, the user will attempt to grap the enemy by the mid section, holding their arms while bringing them down, slamming them head first into the ground in a 720 degree upside-down spinning piledriver. If the opponent has more strength than the user, they can break out before the technique has a chance to happen.

[b]Energy Dispersal[/b]
B-Ranked Taijutsu Maneuver
Prerequisite: [Acrobatics]
Taking the art of tumbling to an almost inhuman level, Kiyori is capable of rolling or tumbling to reduce the damage of even the most lethal of falls to mere bruises or scrapes. By landing in a very specific way and tucking straight into a series of rolls, Kiyori can disperse the Kinetic energy through her body safely, allowing her to survive falls from any height or speed. This is of course reliant on her being capable of seeing where she is landing, and being physically capable of rolling along the surface in question long enough to disperse the kinetic energy she built up during her fall. Outside sources of force can also make this technique unsuccessful, such as being thrown to the ground with excessive force or being unable to maneuver herself properly due to restraints.

[b][color=#FFA54F][Dance of Bastet][/b][/color]
B-Ranked Taijutsu Discipline
Prerequisite: [b][color=#FFA54F][Sand Style • Sunakinesis][/color][/b], [Close Quarters Combat], [Acrobatics], [Deft Hands]
By combining her ability to utilize Sunakinesis with her incredible Taijutsu prowess and training the two side by side, Kiyori has developed the ability to weave Sunakinesis seamlessly within her hand to hand combat. This discipline reflects that training, allowing her to use the bodily movement of her Taijutsu as a means of shaping and manipulating sand using Sunakinesis. What results is a perfect marriage of the two skills, her Taijutsu skills enhanced by her Sunakinesis and vice versa[/quote][quote=A Ranked][b]Keen Ears[/b]
A-Ranked Taijutsu Discipline
Prerequisite: [Perception]
After spending an extended period of time submerged in total darkness, Kiyori has trained herself to rely on her ears when necessary, instead of her eyes. As a result, even the faintest of sounds can be picked up by her advanced hearing. Obviously loud or jarring sounds can be heard as far as 200 meters away, while normal volume sounds such as speech or footsteps can be heard as far as 20 meters away and quieter sounds such as whispers or the whistling of wind can be heard up to 10 meters away. This allows her to pinpoint the location of a target that she can hear without seeing them, and tell where they're moving and what direction they're going in based on the direction of the sounds.

[b][Resuscitation][/b]
A-Ranked Taijutsu Maneuver
Prerequisite: [Medicine], [Deft Hands]
In the event a that someone has passed, in some cases it is possible to resuscitate them. Most major injuries must be first treated, as any untreated injuries would simply cause the person to perish after resuscitation. Should the injuries be treated and this technique be initiated within 2 posts of the target's death, Kiyori will apply pressure to a series of pressure points, and begin CPR, bringing the target back to life. This technique will inevitably fail if not initiated within the 2 posts.[/quote][/spoiler]
[spoiler=Eideticism][quote=D-Ranked][b]~Eideticism – Recall -Transcription[/b]
D-Ranked Taijutsu Maneuver
Prerequisite: ~Eideticism – Recall – Details
While the user has access to writing materials, they will enter a trance like state while recalling a memory in full detail. The Henrin will proceed to transcribe anything they might have seen onto paper. This can be anything from a book they might have read to drawing a portrait of a person they might have seen. The process itself can take anywhere from a post to 5 posts depending on the complexity of the transcription they're performing

[b]~Eideticism – Rapid Recall[/b]
D-Ranked Taijutsu Discipline
By quickly using their Doujutsu, the family member can recall a small portion of any memory in a fraction of a second, in order to recall specific details such as clones, Genjutsu triggers, and the like. This takes almost no focus or effort, allowing The family member to recall the detail with pinpoint accuracy and speed[/quote][quote=C-Ranked]~Eideticism – Recall – Details
C-Ranked Taijutsu Maneuver
By seeing and recording any specific event, the family member recalls the event, and then replays the event in their head, but in a more specific manner. In doing so, they are able to memorize the minutest detail, from number of buttons on a shirt to the number of pebbles on the ground. However, doing so takes a big strain on the user, making this unable to be used in battle, unless they have two full posts to concentrate on recalling the memorizes and pick out the details.

~Eideticism – Recall – Scenery
C-Ranked Taijutsu Maneuver
By memorizing their surroundings with keen detail, the family member is able to recall the scenery, and, going above that, see the scenery in almost any angle. The reconstruction is done entirely by their eye, letting them 'see' in each different part of the area. However, there are limitations. This doesn't allow them to actually see through anything, but, the eye 'fills in' what isn't there. So, if someone is hiding by a bush, they would see a normal bush. It takes a full post to complete the picture, so other Dosatsugan jutsu cannot be used.

~Eideticism - Technique Prediction
C-Ranked Taijutsu Discipline
Prerequisite: 15 Taijutsu, 15 Instinct
Using their ability to follow and analyze their opponent, the family member will watch carefully for any form of movement. Using this technique, the Henrin can react to an opponent's movement much faster and more precisely, allowing the member much more oppurtunity for a counter attack or dodge in encounters with her enemy. This level of the technique only allows for the Henrin to focus on a single target.

~Eideticism - Pattern Recognition
C-Ranked Taijutsu Discipline
Prerequisite: 15 Taijutsu, 15 Instinct
Using their photographic memory, a Henrin can effectively memorize the way an opponent utilized a specific Taijutsu technique. Thereafter, should that opponent attempt to use the same technique while the Henrin has their eye open, they can almost instinctively react to it as they have memorized and figured out the technique the first time. Essentially, the same Taijutsu technique does not normally work on a Henrin twice.[/quote][quote=B-Ranked]~Eideticism – Illusion Resistance
B-Ranked Taijutsu Disciplie
Prerequisite: ~Eideticism – Recall – Scenery
This technique allows a Henrin who has memorized the surrounding area to point out even the most well hidden visual illusion genjutsu. They do this by focusing on the memory they have of their area and comparing it to what they see, and the overlay of information lets them spot even the smallest differences, thus rendering most visual illusions ineffective . This technique is only valid if the Henrin memorized their surroundings with ~Eideticism – Recall – Scenery, and only applies to illusion genjutsu created after the Henrin has memorized the area. This level of the technique can only identify B rank or lower visual illusions, as anything higher than B rank illusions are too well made to be discerned by this technique.

~Eideticism - Multi-prediction
B-Ranked Taijutsu Discipline
Prerequisite: Eideticism - Technique Prediction, 25 Instinct
Utilizing the same principle as the original on a larger scale, the Henrin will focus on a maximum of (instinct/5) opponents. This allows the member to follow and predict the movements of their enemies with incredible precision and speed just as the original technique functions, focusing on each of them with complete attention by darting their eyes from target to target to keep track.[/quote][quote=A-Rank][b]Eideticism - Encyclopedic Knowledge[/b]
A-Ranked Taijutsu Discipline
Having spent years archiving various kinds of information gained by the Scribe's Library using her memory, Kiyori had to develop a method of keeping all of this information from cluttering together into one giant mess. Her solution was to assign specific key words to each bit of information that she memorized, such as 'Fire' for Katon ninjutsu. What results is the ability to pull almost any bit of knowledge one can think of out of thin air after hearing only one or two of these 'key words', granting her the ability to access virtually any amount of information that would reasonably be known to her in an instant provided key words have been matched.[/quote][/spoiler]
[spoiler=Ryuusei Ken Taijutsu][quote=Ryuusei Ken]The Falling Star Fist, or Ryuusei Ken, is the primary Taijutsu fighting style of the Henrin Clan, A style that revolves around agile movement and barraging opponents with physical attacks. When they prepare to use this style they will adopt what appears to be a rather solitary stance where they have one leg shifted in front of them, knee bent with their hips and upper body twist to accommodate the shift in position, this creates a more relaxed and flexible leg stance. While assuming this stance they will their forward arm raise up to chest level, extended out in front of them with the elbow slightly bent to position their palm facing down and their fingers in a relaxed position. Their other arm will be raised as well, but with their elbow more prominent bend as their hand is close to their chest, palm facing forward with the fingers similarly relaxed. Capable of engaging in a highly mobile style of fighting using dodges, rolls, and flips, the clan member is able to utilize acrobatic moves as parts of their attacks. While not above simple running, the style itself primarily uses tumbling as a means of maneuvering around opponents in close quarters while delivering strikes to their opponents.
Requires [Upper Body], [Lower Body], and [Acrobatics] concentrations[/quote][quote=D Ranked][b]~Ryuusei Ken – Heavenly Impact[/b]
D-Ranked Taijutsu Discipline
This is more of a base technique, rather than a specific one, but, while using kicks and punches, the user waits for exactly the right moment, then, in a flash of movement, strikes with all of their power. If the average of the opponents Taijutsu and Instinct stats is lower than the users Speed, the strike itself appears as if no movement was made.

[b]~Ryuusei Ken – Shooting Star[/b]
D-Ranked Taijutsu Maneuver
This attack is a simple in nature, while being approached by the opponent, the clan member will hop up. During the hop they will bring up their back leg into a snap kick aimed at the opponent's head, shifting to their other leg as they land.

[b]~Ryuusei Ken – Arcing Star[/b]
D-Ranked Taijutsu Maneuver
While engaging an opponent in close quarters combat and making use of their Taijutsu skills and doujutsu, the Henrin will hop up while performing a back flip. Extending their leg, they will aim this flip kick towards an opponents chin in the hopes of injuring them.

[b]~Ryuusei Ken – Rising Star[/b]
D-Ranked Taijutsu Maneuver
Tumbling forward into a roll, the Henrin will roll along the ground toward their opponent before putting their hands against the ground and launching themselves into an upward kick aimed at the opponents head. The user usually uses this to close the gap between themselves and their opponent, using the kick to try and launch them into the air if their they have more strength than their opponent.

[b]~Ryuusei Ken – Split Star[/b]
D-Ranked Taijutsu Maneuver
The attack is a simple two-handed pushing motion palm strike delivered from around the level of the Henrin's abdomen. The simplicity of the technique masks the substantial power behind it as they thrust both palms into their opponent in an attempt to knock them back in an attempt to unbalance them.

[b]~Ryuusei Ken – Skipping Star[/b]
D-Ranked Taijutsu Maneuver
From their stance, the clan member will lunge forward their opponent in a leaping stride. As the make this leaping stride, they will attempt to lunge into them, fist-first, in an attempt to smash into them with all their might while closing the gap between them quickly.

[b]~Ryuusei Ken – Grounded Star[/b]
D-Ranked Taijutsu Maneuver
Going into a roll after launching themselves forward, the clan member will tumble toward their opponent before righting themselves into a kneeling position that ends with a crouching punch toward the opponents lower body.

[b]~Ryuusei Ken – Spinning Star[/b]
D-Ranked Taijutsu Maneuver
The user of this technique will quickly somersault forward with one of their legs outstretched, aiming to slam it down into the opponent as they come down. Aiming for the head and shoulders, the Henrin will attempt to injure their opponent in the hopes of hindering their arm movements or disorienting them briefly.

[b]Ryuusei Ken - Constant Motion[/b]
D-Ranked Taijutsu Stance
Prerequisite: 10 Taijutsu
Kiyori will begin swinging her legs back and forth, maintaining a wide legged pose to keep a constant state of motion going. She rocks her upper body about while positioning her legs and pivoting on her feet to allow her to keep a constant momentum going as she bounces about the battlefield. This method of movement has two purposes. The first is to prevent her from being a still and easy target by rolling and flipping about the area, both by rotating on her hands and flipping through the air. The other is to allow her to throw her momentum based power kicks from unexpected positions in an attempt to catch her opponents off guard.

[b]Ryuusei Ken - Throat Kick[/b]
D-Ranked Taijutsu Maneuver
Kiyori will quickly launch her foot straight upwards and jam it into her opponent's throat in a straight kick. A powerful enough blow is capable of causing damage to the throat, and can possibly collapse the wind pipe. Those who take a direct hit or are caught off guard will be prevented from breathing for a short time.

[b]Ryuusei Ken - Axe Hook[/b]
D-Ranked Taijutsu Maneuver
This kick comes from rather high above Kiyori's head, as the girl will stretch her foot up and over her opponent's shoulder, delivering a strong heel kick to the back of her opponent's shoulder. This technique sets Kiyori up to easily lock her opponent's arm with her leg using the Leg Grip Technique.

[b]Ryuusei Ken - Joint Strikes[/b]
D-Ranked Taijutsu Maneuver
Using her knowledge of the human body and her doujutsu's ability to land precise blows, Kiyori will begin focusing on attacking the joints of her opponent with her strikes, trying to kick their knees, elbows, wrists, shoulders and hips; Anywhere the body is jointed at is a target for her strikes.

[b]Ryuusei Ken - Kick Grip[/b]
D-Ranked Taijutsu Maneuver
Prerequisite: Leg Grip
One of the fastest ways for Kiyori to establish a hold on someone, She quickly lifts her leg up in a kick to the side of her opponents face. As they reel from the blow, she bring her leg backwards along the same path of movement, gripping the enemy's head with her leg before bringing them to the ground as she lands on her knees.[/quote][quote=C Ranked][b]~Ryuusei Ken – Stardust[/b]
C-Ranked Taijutsu Discipline
Prerequisite: Dosatsugan active
Since the clan member has the ability to remember exactly where they hit, they are able to utilize their Taijutsu skills to their maximum ability. Rather than putting their full power into each hit, they purposefully tone down their own hits, making their moves also just ‘barely’ miss, while in fact they are hitting with an incredible accuracy along with using the maximum power possible for the style. In doing so, each actual hit barely feels like anything at all, until the ‘final’ hit. This will make it seem like a whole lot more power was in the actual hit, due to the previous damage, while also causing a massive pain throughout the target’s body.

[b]~Ryuusei Ken – Shredding Comet[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: [b]~Ryuusei Ken – Stardust[/b]
Shifting toward their opponent, the Henrin will begin forward-stepping toward their opponent while performing a series of open palm slashes. Usually performing three to five of these in a row to make use of Snapshot in an attempt to injure their opponents to the best of their ability.

[b]~Ryuusei Ken – Soaring Comet[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: [b]~Ryuusei Ken – Stardust[/b]
An advanced form of Rising Star, the clan member will roll to close the gap between them and their opponent before forming an upward flying dropkick to try and knock their opponent up into the air. However, this technique can go further if the Henrin is able to land the first hit. They are able to perform a series of pedaling motions to kick the opponent multiple times.

[b]~Ryuusei Ken – Orbiting Comet[/b]
C-Ranked Taijutsu Maneuver
A repositioning move within Ryuusei Ken, the Henrin will attempt to lunge toward their opponent and grab them by the shoulders. Should they prove successful in this grapple, they can use their opponent as leverage and flip over them, landing on the other side of them. This can be used to position the clan member behind their opponent for either further Close Quarters Combat, or to place them in harms way should a projectile attack be inbound.

[b]~Ryuusei Ken – Forceful Comet[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust
Leaping upward, the Henrin will kick while performing a series of spinning motions. They will kick with every full rotation they perform(up to four kicks), usually using this move to counter an opponent that is coming at them from the air or to attempt a flurry of blows against an opponent trying to back away from them on the ground by leaping forward instead of upwards.

[b]~Ryuusei Ken – Slamming Comet[/b]
C-Ranked Taijutsu Maneuver
The attack is a simple, yet strong, forward-stepping straight side kick. Usually the user will close the gap with some rapid movements before planting one foot firmly on the ground to give way to the attack. Raising the leg they will kick with, the user will thrust it forward towards the opponents stomach or lower back.

[b]Ryuusei Ken - Handstand stance[/b]
C-Ranked Taijutsu Stance
Prerequisite: 15 Taijutsu
Kiyori has developed the ability to use her hands as though they were her feet, flipping upside down and walking on her hands at her normal speed. She is perfectly capable of doing all the things she could normally do on her feet, such as stand on one hand and push herself into a jump off of her hands. This stance is primarily for enabling her to use more of her kicking techniques, as it frees up her legs to function more like arms for striking purposes.

[b]Ryuusei Ken - Redirect Force[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Taijutsu, 15 Instinct, Dousatsugan Active
Kiyori can use her ability to anticipate and react to attacks to literally kick and smack attacks from the air, as her aim is precise enough to meet other people's punches or kicks as they fly. Using her hands and feet, she aims blows at her opponents limbs when they attack, aiming to throw the attacks off or stop them completely. This can be kept up as long as Kiyori can see the attacks coming, but can be overcome by someone with as much as 3 more strength than, as she is flexible and fast enough to keep up with most attack chains but too much power will eventually overcome her.

[b]Ryuusei Ken - Rising Thrust Kick[/b]
C-Ranked Taijutsu Maneuver
Prerequisite: Handstand Stance
While Kiyori balances on her hands, she is capable of generating more power with her feet by using her hands to spring into the attack. What results is an upwards foot thrust capable of launching an opponent skyward easily as well as causing considerable damage. This technique can be followed up easily, as the opponent is left in a rather vulnerable aerial position.

[b]Ryuusei Ken - Leg Grip[/b]
C-Ranked Taijutsu Maneuver
Kiyori has trained herself to use the inside of her legs, behind the knee, as a sort of lock. If she can catch a limb or even her opponent's head with the inside of her leg, she can quickly grip it with full strength, allowing her to hold onto it with ease. Those with less strength than Kiyori will find themselves unable to escape her grasp through normal means.

[b]Ryuusei Ken - Crescent Kick[/b]
C-Ranked Taijutsu Maneuver
This technique is meant to launch opponents into the air for follow up techniques, Similar to Leaf Shadow Dance. Once within range, Kiyori will perform a powerful vertical kick, carrying a kick from the floor all the way above her her head. The kick is specifically aimed for the chin or chest of her opponent, and carries enough force to knock foes into the air by Kiyori's strength x 4 feet, after which Kiyori will proceed to follow her opponent into the air to follow up with other techniques.[/quote][quote=B Ranked][b]~Ryuusei Ken – Skyward Meteor[/b]
B-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust
Rolling forward to close the gap between them and their opponent, the Henrin will push themselves into an upward kick with both legs to knock their opponent into the air. Should they succeeded, they can attempt to perform a flurry of kicks as they travel up with opponent before finishing with two forward high kicks to the face that would send the opponent hurtling away.

[b]~Ryuusei Ken – Meteor Hammer[/b]
B-Ranked Taijutsu Maneuver
Prerequisite: ~Ryuusei Ken – Stardust, ~Ryuusei Ken – Shredding Comet, 23 Instinct
Adopting a grounded stance, the Henrin will dash forward before thrusting a palm at their opponents solar plexus to knock the wind out of them. If this connects, the Henrin will perform an upward palm strike toward their jaw before following up with a series of open palm slashes before jumping into a spin and bringing both arms down toward the opponents shoulders, aiming for their clavicles in an attempt to injure them greatly or in the hopes of breaking their collar bones.

[b]~Ryuusei Ken – Breakthrough Meteor[/b]
B-Ranked Taijutsu Discipline
After years of training in their style and developing their skills in acrobatic movement, the Henrin mind is capable of looking for gaps or openings in an opponents offense or defense. Even the slightest of shift in stance would give way to a Henrin's eye to detail in dismantling and exploiting any openings in an opponents guard. These openings can be anything from a place to land a blow to a space where they can slip between the gaps through their acrobatics.[/quote][quote=A Ranked][b]Ryuusei Ken - Meteor Shower[/b]
A-Ranked Taijutsu Maneuver
Kiyori begins this incredible feat of aerial combat by launching her target into the air through either the [b]Leaf Shadow Dance[/b] or a technique of similar design. After doing so, Kiyori will follow her target into the air and hit them with all her strength, launching them away from her but keeping them airborne. She will then use her strength to boost herself off of the air beneath her feet, launching her in the same direction as her opponent to catch up with them. Once she does so, she will proceed to hit them in another direction before repeating the same step of dashing to catch them once more. This will continue for a multitude of hits, twelve in all, before she launches them high into the air. Finally, to conclude this assault, she will begin to frontflip multiple times with incredible speed before delivering a powerful heel drop to the back of the target's skull, sending them down to collide with the earth while she makes her own safe landing.[/quote][/spoiler]
[spoiler=Mantis Style Taijutsu][quote=Mantis Style]A style of Kiyori's own invention, she was inspired after observing her Konoha ally Aina Hyuuga's demonstration of the infamous Jyuuken style. As such, this style focuses less on the strength of her body and more on her speed, precision and knowledge of anatomy. Using this style, Kiyori will use the fundamental strengths of Jyuuken, but without chakra. Instead, she will aim for pressure points and areas of weakness to cripple her foes with minimal effort; Eyes, nose, throat, armpits and certain organs such as the kidneys and liver are just a few of the areas that make good targets for this style.
Prerequisites: [b][Upper Body], [Deft hands] and [Medicine][/b] Concentrations[/quote][quote=C Ranked][b]Mantis Grip[/b]
C-Ranked Taijutsu Maneuver
Kiyori will reach out with her thumb, index and middle fingers, aiming to grab her opponent by a vital and painful area before digging in with her finger strength. Common targets are the trapezius muscles, under the armpit, wrists and the pressure point between the thumb and index fingers. Not only does latching on to these areas cause great pain in her opponent, it is also capable of crippling their movement should they prove unable to escape her grip. A target attempting to escape this grip requires more Taijutsu than Kiyori to escape.

[b]Mantis Jab[/b]
C-Ranked Taijutsu Discipline
Based on the fundamental attacks of Jyuuken, when engaged in a hand to hand fight, Kiyori will jab at her opponent using her index and middle fingers instead of a fully clenched fist. This method of striking carries all of the same strength of a normal punch in it, but instead of being spread out over the area of a fist, the damage is condensed into the small area that the fingers connect with. This causes intense pain within smaller areas as opposed to the normal pain of a punch. This manner of striking, when combined with the accuracy from Mantis Sight, enable's Kiyori to deal incredible damage to an opponent with only a few well placed strikes to key areas.[/quote][quote=B-Rank][b]Weaken the Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a series of 3 Mantis Strikes aimed specifically for a large grouping of muscles in the target's upper body, typically the pecks or abs. Should the strikes connect, the force of Kiyori's strikes against the target's muscles will cause incredible damage to the musculature of the opponent, reducing their strength by -9 until they can receive proper medical care.

[b]Slow the Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a series of 3 Mantis Strikes aimed specifically for a large grouping of muscles in the target's lower body, typically the groin or thighs. Should the strikes connect, the force of Kiyori's strikes against the target's muscles will cause incredible damage to the musculature of the opponent, reducing their speed by -9 until they can receive proper medical care.

[b]Dull the Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a single Mantis Strikes aimed specifically for the target's skull, typically aiming for a temple or the front of the forehead. Should the strike connect, the force of Kiyori's strikes against the target's skull will cause discombobulation and confusion in the target's mind, reducing their instinct by -9 until they can receive proper medical care.

[b]Halt the Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will lunge forward towards her opponent to deliver a series of 3 Mantis Strikes aimed for a particular limb of the target's. These strikes are aimed for major muscles and pressure points in the limb, and if successful will render the limb completely paralyzed for a total of2 posts.

[b]Blind The Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will dash forward and deliver a Mantis Jab with both hands, aimed for the sides of the orbital sockets of her target. Should the blow connect, the force of her strike will resonate through their eyes, rendering them blind for three posts.

[b]Deafen The Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will deliver a single Mantis Jab with both hands simultaneously, aimed for pressure points behind the target's ears . These strikes, if successful, will send force through the skull to the ear drum, rendering the target deaf for three posts.

[b]Mute The Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will deliver a series of three Mantis Jabs to the target's throat and chin, sending force through their jaw and throat to key pressure points. These strikes, if successful, prevent both the ability to taste and the ability to talk for three posts.

[b]Anosmiate The Prey[/b]
B-Ranked Taijutsu Maneuver
Kiyori will deliver a single Mantis Jab to the bridge of the target's nose, with the intent of collapsing their nasal passages. If successful, the target's sense of smell will be removed for the next three posts.[/quote][quote=A Ranked][b]Mantis Instinct[/b]
A Rank Taijutsu Discipline
Through intense study and internalization of various medical texts, as well as rigorous training and experience putting the knowledge into practice, Kiyori has become a master of human anatomy. As a result, she is able to locate practically any point within a human body, regardless of variances in shape or size. This knowledge extends to chakra systems, nervous systems, vascular systems, organs, pressure points and anything else. Much of this knowledge extends into the biology of non-human species as well, though with less precision. This discipline, combined with the accuracy of the Mantis style, can turn even the simplest of attacks into a fatal blow.

[b]Numb The Prey[/b]
A-Ranked Taijutsu Maneuver
Kiyori will deliver a series of Mantis Jabs aimed for a target's spinal column, targeting particular vertebrae in the process. In doing so, Kiyori aims to remove the target's sense of touch entirely, shutting down their ability to feel any outside stimuli via full body numbness for three posts

[b]Mantis Torment[/b]
A-Ranked Taijutsu Maneuver
Prerequisite: Mantis Instinct, Mantis Jab
Kiyori begins this precision-based assault with a single Mantis Jab aimed at a pressure point on the target's chest. Should the initial strike make contact, the opponent will find themselves momentarily stunned, allowing Kiyori to begin a relentless barrage of Mantis Jabs against the target. Each strike is carefully and precisely placed with skill and speed instead of pure strength, striking at pressure points beneath the skin with masterful accuracy. While the target is stunned for this assault, they feel little to no pain from the resulting barrage of attacks, though each strike serves to further cripple their body and allow her to continue her attack. To conclude the onslaught, Kiyori will deliver a final strike aimed at the center of the target's forehead. This strike causes all of the other strikes to 'activate' at once, crippling the target with pain and rendering them fully paralyzed for 2 posts unless their Stamina is greater than Kiyori's (Taijutsu+Instinct)/2.[/quote][/spoiler]
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

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TyDie
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Location: Manassas VA

Kiyori - Henrin Revamp

Post by TyDie » Sun Dec 16, 2018 10:27 am

Code: Select all

[center][anchor]NinHeK[/anchor][/center]
[center][img]https://imgur.com/aW9AtWN.png[/img][/center]
[spoiler=Ninpou (Non-Elemental Ninjutsu)][quote=D Ranked][b]~Eideticism – Recall – Implantation[/b]
D-Ranked Ninjutsu
The Henrin will focus intently on a memory of theirs before laying both their hands upon a persons head. They will then proceed to lock eyes with them as they implant a memory of their choosing into the target from their own mind. This memory implantation is temporary but it allows the Henrin to share information with another person more easily. While the person won't recall all the exact details like the Henrin would(unless they are a Henrin), they can interpret the majority of the information transmitted into their brain. This implanted memory will only last for 2 posts before it fades from the recipients mind.[/quote][/spoiler]
[spoiler=Doton Elemental Ninjutsu][quote=D Ranked]*[color=saddlebrown][b]Doton • Earthen Ninja Tools[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have a strength of 5.

*[color=saddlebrown][b]Earth Style • Dirt Clone[/b][/color]
D-Rank Ninjutsu
After forming the needed hand seals, the user will form a clone made out of dirt. Due to being made out of dirt the clone isn't too resilient and breaks apart on contact, scattering it's dirt all over until it's body is completely destroyed. The clone cannot travel more than a quarter mile away from the user. It is also incapable of jutsu and has the following stats: 2 Taijutsu, 2 Stamina, 2 Strength, and 6 Speed.

[color=saddlebrown][b]Doton • Dirt Cloud[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at a strength of 4 and speed of 6. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 3 meter radius.

*[color=saddlebrown][b]Earth Style • Rising Boulder[/b][/color]
D-Rank Ninjutsu
After forming the needed hand seals the user will form a 1 meter diameter boulder in front of them, launching it off up to 5 meters away at a strength of 4 and speed of 6.

[color=saddlebrown][b]Earth Style • Mole Hiding[/b][/color]
D-Rank Ninjutsu
After forming the needed hand seals and holding the final one the user will flood the earth below them with chakra. In the first post, the user may move down into the earth at a speed of 5. In the following posts, the user can travel underground at a speed of 5. They cannot go more than 7 meters beneath the surface however and can only use this technique for an amount of posts equal to their stamina 1/2, suffocating if they stay beneath the earth any longer. This technique does create a tunnel of sorts, allowing the user to create a series of tunnels for various purposes.[/quote][quote=C Ranked]*[color=saddlebrown][b]Doton • Tremors[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 10 meter radius, knocking down anyone standing on the ground with less than 10 taijutsu. Lasts as long as the last seal is held, for up to 3 posts.

[color=saddlebrown][b]Earth Style • Half-dome[/b][/color]
C-Rank Ninjutsu
After forming the needed hand seals the user will form a stone half-dome defense up to 7 meters away from them at a speed of 5. The dome has a strength of 15, is 1.5 feet thick and has a radius of 5 meters.

*[color=saddlebrown][b]Earth Style • Spike Shot[/b][/color]
C-Rank Ninjutsu
After forming the needed hand seals the user will form a stone spike directly in front of them roughly 1 meter long and 2 feet in diameter at it's thickest point. After forming this spike is launched off up to 7 meters away at a strength of 8 and speed of 12.

[color=saddlebrown][b]Earth Style • Surprise Strike[/b][/color]
C-Rank Ninjutsu
Prerequisite: *[color=saddlebrown][b]Earth Style • Mole Hiding[/b][/color]
After forming the needed hand seals and holding the last one the user will travel up to 10 meters beneath the ground in a straight line at a speed of 10 until they are beneath their target. The user will then release their seal launching them out of the ground at the same speed at their target.[/quote][quote=B Ranked]*[color=saddlebrown][b]Doton • Great Wall[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a monolithic solid stone wall up to 15 meters away from them at a speed of 20. The wall has a strength of 20 and is 7x7x2 meters large, curving moderately concave to the user.

*[color=saddlebrown][b]Doton • Stone Maw[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a nondescript 2x1x2 meter jaw complete with a dense row of spiked teeth. They will then launch the head at a target for up to 15 meters traveling at a speed of 20. During the course of it's travel at any time the user can perform an additional hand seal, causing the jaw of spiked teeth to close shut, clamping and impaling whatever is within it at a strength of 20.[/quote][/spoiler]
[spoiler=Sand Style Ninjutsu][quote=D-Ranked][b][color=#FFA54F]*[Sand Style •Sneak Attack][/color][/b]
D-Rank Ninjutsu
The user will channel for a brief moment, then throw their hand forward. From their hand a small burst of sand will form, swarming around anything in front of their hand. This is often used to blind and surprise opponents to make a quick escape.

[b][color=#FFA54F][Sand Style • Sandbox][/color][/b]
D-Rank Ninjutsu
Kiyori will channel chakra through her body, sending this chakra into the ground beneath her to convert the ground into sand. This sends out a pulse of chakra through the earth at a speed of 5, converting all dirt and rock within 10 meters into sand, including 10 meters beneath her. This sand does nothing on it's own and must be utilized alongside other jutsu.

[b][color=#FFA54F][Sand Style • Sand Cloud][/color][/b]
D-Rank Ninjutsu
Kiyori will channel chakra through her body before expelling a breath of air. This breath of air carries with it a small plume of sand that covers a 5x5x5 meter area in front of Kiyori, obscuring vision and causing minor abrasions to any who pass through it. The sand swirls in the air for 3 posts before falling to rest on the ground as regular sand.

[b][color=#FFA54F][Sand Style • Sand Fist][/color][/b]
D-Rank Ninjutsu
Kiyori will channel chakra throughout her body, focusing this chakra into her hands. This chakra will cause sand to form around her hands, causing anything they touch for the next 3 posts to be subjected to Sand's grinding effect, causing skin irritation and rashes to anyone they strike or grab. The coating can be broken with 5 or more strength worth of force.

[b][color=#FFA54F][Sand Style • Shifting Sands][/color][/b]
D-Ranked Ninjutsu
Kiyori will channel chakra throughout her body, focusing this chakra through her feet to create a thin layer of sand along the ground within 15 meters of her position. This area cannot be any bigger than 10 meters in diameter. Her chakra will then cause the sand to shift and slither around, flowing back and forth in all directions at random. Not only does this make movement difficult, requiring 5 Taijutsu or more to walk uninhibited, but it also grinds away at their footwear and feet, causing abrasions to their feet if they stand in the area too long. Most importantly, this sand will grind and erode the ground beneath it, wearing away any obvious markings or prints such as footprints or gashes, leaving smooth ground in its wake. This includes eroding any fuuinjutsu in the area, rendering them useless. This area remains this way for 3 posts.[/quote][quote=C-Ranked][b][color=#FFA54F][Sand Style • Great Sandbox][/color][/b]
C-Ranked Ninjutsu
Prerequisite: 15 Ninjutsu
Kiyori will channel chakra through her body, sending this chakra into the ground beneath her to convert the ground into sand. This sends out a pulse of chakra through the earth at a speed of 15, converting all dirt and rock within 25 meters into sand, including 25 meters beneath her. This sand does nothing on it's own and must be utilized alongside other jutsu.

[b][color=#FFA54F][Sand Style • Great Sand Fists][/color][/b]
C-Ranked Ninjutsu
Prerequisite: 15 Ninjutsu
Kiyori will channel chakra throughout her body, focusing this chakra into her hands. This chakra will cause sand to form around her hands, causing anything they touch for the next 4 posts to be subjected to Sand's grinding effect, causing everyone she strikes or grabs to bleed as skin is removed from the target. This coating can be broken with 10 or more strength worth of force.

[b][color=#FFA54F][Sand Style • Sand Barrier][/color][/b]
C-Ranked Ninjutsu
Prerequisite: 15 Ninjutsu
Kiyori will channel chakra throughout her body, funneling this chakra into an available pile of sand within 20 meters of her. This sand will rise up to form a compact sand barrier, curved around a target to protect 180 degrees in front of them. The barrier forms slowly, only shifting with 5 speed as it forms, but is remarkably resilient with 25 strength of resistance. In addition, anyone that comes in direct contact with the barrier will be subjected to the grinding passive of Sand Style, ripping muscle from their flesh upon contact. Any jutsu that fails to break through the technique will have it's strength added to the barrier, as per the Sand Style passive. The barrier lasts for 4 posts.

[b][color=#FFA54F][Sand Style • Kawarimi no Suna][/color][/b]
C-Ranked Ninjutsu
Prerequisite: 15 Ninjutsu
Kiyori will channel chakra throughout her body, focusing on a location no more than 20 meters away from her current position. Upon doing so, Kiyori will suddenly teleport to the location specified, leaving behind an image of herself that quickly falls apart as a pile of sand. This sand is charged with Kiyori's chakra, but is otherwise normal, and does not apply the Sand Passive by itself. Each use of this jutsu consumes one of Kiyori's two teleports per thread, and sand must be present in the area in order for her to swap with it just as the normal Change of Body Stance jutsu.

[b][color=#FFA54F][Sand Style • Silt Striker][/color][/b]
C-Ranked Ninjutsu
Prerequisite: 15 Ninjutsu
Kiyori will channel chakra throughout her body, focusing this chakra into her hand to form a 1 meter long javelin of sand. This javelin can be thrown just like a normal throwing weapon, applying Sand Style's passive as it pierces through a target. With an additional Kai seal, the javelin will then unravel into a swirling cloud of sand that envelops a 5 meter area around the target at 15 speed, obscuring vision and shredding flesh with 15 strength for up to 3 posts before falling to the ground. The Javelin itself lasts for 3 posts before dissipating.[/quote][quote=B-ranked][b][color=#FFA54F][Sand Style • Desert's Defense][/color][/b]
B-Ranked Ninjutsu
Kiyori will channel chakra throughout her body, focusing this chakra into sand within 30 meters of her position. This sand will rise up to form a 20 meter long, 10 meter high wall of sand. This wall forms with 10 speed and retains 30 strength, shredding any attack that comes in contact with it and adding it's strength to the walls if the attack is unable to break through. In addition, anyone that physically contacts the wall will be subject to Sand's grinding passive. The wall lasts for 5 posts.

[color=#FFA54F][b][Sand Style • Desert Mortar][/b][/color]
B-Ranked Ninjutsu
Channeling chakra throughout her body, Kiyori funnels a large amount of chakra into the ground beneath her feet, then stomps on the ground in front of them. In doing so, Kiyori creates a 20 meter diameter sphere of sand that rockets into the air at a speed of 15, hovering in the sky above for the rest of the post. Upon casting this jutsu, the user must select a specific target area within 30 meters for the sphere to land on, and this area cannot be changed. At the beginning of the sand user's next post, this sphere will descend on that target area at a speed of 15, crashing into the ground with a strength of 25, crushing anything in the immediate area before spreading out in a giant wave of sand in all directions. The wave impacts with 25 strength, and spans 10 meters in all directions, starting from the edge of the initial impact area.

[b][color=#FFA54F][Sand Style • Desert Coffin][/color][/b]
B-Ranked Ninjutsu
Kiyori will channel chakra throughout her body before focusing this chakra out through her feet into the sands. This chakra will move through the sands towards a target within 30 meters, attempting to burst up around them and encase them in sand with 15 speed. The sand will then rise up to fully capture the target, holding the target in place for up to 3 posts unless they can break the sand with a strength 25 or higher. The entire time they're capture, the sand is grinding the target, causing extensive damage.

[b][color=#FFA54F][Sand Style • Desert Creation][/color][/b]
B-Ranked Ninjutsu
Kiyori will channel chakra into the earth at her feet, converting the solid earth into loose sand particles at a rate of 20 speed. Ordinarily the jutsu produces 40 meters cubed of sand, but by focusing on the jutsu for the entire duration of a post she can instead produced 60 meters cubed of sand. This sand does nothing on it's own and does not apply the sand passive without additional jutsu.

[b][color=#FFA54F][Sand Style • Desert Mole][/color][/b]
B-Ranked Ninjutsu
Kiyori will channel chakra throughout her body, funneling this chakra through the sand beneath her. An instant later, this sand will poof up around her in a burst of sand, obscuring her position for a split second. As the sand clears, Kiyori will no longer be standing where she once was, as the jutsu enables her to move about unhindered through the sands. She moves with her natural speed and strength, and can move in and out of the sands at will for the next 4 posts. This technique only functions with sand present, and has no effect on regular earth whatsoever. Kiyori also cannot remain underground for long, as she will eventually succumb to suffocation due to lack of oxygen.

[b][color=#FFA54F][Sand Style • Desert Cloud][/color][/b]
B-Ranked Ninjutsu
Kiyori will channel chakra throughout her body before inhaling deeply, expelling a large cloud of sand from her mouth at a speed of 30 that swirls through the air in front of her for 30x30x30 meters. This cloud obscures vision, preventing anyone from seeing more than 4 meters through it, while also grinding away at anything caught within it's range with a strength of 10. The sand will continue to flit about in the air like this for 4 posts before settling on the earth as her chakra fades away.

[b][color=#FFA54F][Sand Style • Sand Infusion][/color][/b]
B-Ranked Ninjutsu
Kiyori begins by channeling chakra throughout her body, funneling this chakra into a 15 meter cubed area of sand around her. In doing so, she enables herself to control the element via Sunakinesis for 7 posts.[/quote][quote=A-Ranked][b][color=#FFA54F][Sand Style • Embrace of Isis][/color][/b]
A-Ranked Ninjutsu
Prerequisite: 30 Ninjutsu
Kiyori will channel chakra throughout her body, focusing this chakra around herself to cover herself in a thin but heavily compacted layer of sand. This sand looks like Kiyori, and is indistinguishable from their skin in most ways normally, but when they are hit it will crack and chip off. When this happens, sand will jump out and envelop whatever made contact with the armor, grinding at anything it touches with 50 strength. The armor can absorb impacts of up to 50 strength, and forms with 10 speed. The sand armor will remain for up to 6 posts, and does not interfere with things such as creating hand seals due to how thin the shell is.

[b][color=#FFA54F][Sand Style • Force of Geb][/color][/b]
A-Ranked Ninjutsu
Prerequisite: 30 Ninjutsu
Kiyori will channel chakra throughout her body before expelling a gratuitous amount of sand from her mouth. This sand will flow out and quickly assume the shape of a 30 meter tall, 50 meter wide wave of sand that flows forward from her position with 25 speed, engulfing anything it makes contact with as it flows out in a straight line for 70 meters. Anything in it's path is hit with 35 strength, grinding down defenses to add to it's power and savaging the flesh of anyone before it. Once it reaces the end of it's range, the wave falls apart, leaving a trail of sand and destruction behind it.

[b][color=#FFA54F][Sand Style • Domain of Khepri][/color][/b]
A-Ranked Ninjutsu
Prerequisite: 30 Ninjutsu
Kiyori channels a large amount of chakra through her body and into the ground at her feet, converting all but a small 2 meter pedestal around her into sand at a speed of 20. This area of sand extends out for 50 meters in diameter, with Kiyori's safe pedestal being the center of the area. Once it has completed, the sand will begin to churn and swirl in a circle with 40 strength, tearing and grinding anything within the range of the jutsu while simultaneously trapping anyone caught in the area with it's strength. If unable to escape, the loose sand will ensnare the target, sucking them below the sands to grind them to bits. This jutsu lasts for up to 5 post pr until Kiyori ends the jutsu with a single hand seal, whichever comes first.

[b][color=#FFA54F][Sand Style • Eye of Horus][/color][/b]
A-Ranked Ninjutsu
Prerequisite: 30 Ninjutsu
Kiyori channels chakra throughout her body while taking a deep breath, then exhales a large plume of sand from her lungs. This sand then swirls and takes the form of a 20 meter wide, 30 meter tall tornado of sand that rampages forward for 50 meters at a speed of 20. Upon reaching a distance of 20 meters from Kiyori, the tornado reaches it's maximum size, and at this point the tornado will pull anything within 30 meters of it towards itself like a vacuum, sucking and grinding with 40 strength as it churns the surroundings to dust.

[b][color=#FFA54F][Sand Style • Desert Infusion][/color][/b]
A-Ranked Ninjutsu
Prerequisite: 30 Ninjutsu
Kiyori will channel chakra throughout her body before funneling this chakra into a 20 meter cubed area of sand around her person, infusing said sand with her chakra. In doing so, she enables herself to control the element via Sunakinesis for 10 posts.

[b][color=#FFA54F][Sand Style • Sunakinesis][/color][/b]
A-Ranked Ninjutsu
Having achieved unparalleled mastery over Sunagakure's Sand Style, Kiyori has developed the ability to control, shape and manipulate existing bodies of sand without the need for hand seals, channels or any sort of existing techniques. The range at which Kiyori can manipulate sand is equal to her control times 2 meters. However, she cannot produce sand naturally, and must create sand or infuse existing sand with additional jutsu in order to use Kinesis.[/quote]
[quote=S-Rank][b][color=#FFA54F][Sand Style • Summoning of Thoth][/color][/b]
S-Ranked Ninjutsu
Kiyori will channel chakra throughout her body before funneling this chakra into the ground at her feet. This chakra will then rise up as a mound of sand before taking the shape of a 6 foot tall bipedal humanoid with the head of a Ibis. This clone is capable of utilizing any sand style techniques that Kiyori knows, including Sunakinesis. It's clone stats are as follows: [list][*]Taijutsu: 10[*]Stamina: 27[*]Strength: 24[*]Speed: 24[/list]

[b][color=#FFA54F][Sand Style • Realm of Set][/color][/b]
S-Ranked Ninjutsu
Kiyori will channel chakra throughout her body, funneling the mass of chakra through the ground beneath her feet. This chakra will flow out for a staggering 150 meter diameter and 50 meter depth, converting any and all earth within the area to loose sand. This sand does nothing on it's own and does not apply the grinding passive on it's own, as this is merely a way for Kiyori to generate massive quantities of sand for further jutsu.

[b][color=#FFA54F][Sand Style • Manifestation of Serket][/color][/b]
S-Ranked Ninjutsu
Kiyori channels a large amount of chakra into the sands surrounding her, causing them to rise up in the form of a 30 meter tall Scorpion with a 20 meter long tail. It's pincers are each 10 meters long from end to end and grind anything it catches as per sand's passive, with a small mouth that allows the creature to swallow anything smaller than 3 meters whole, grinding the thing within it's body. It's stats are as follows:[list][*]Taijutsu: 10[*]Stamina: 35[*]Strength: 35[*]Speed: 35[/list][/quote][/spoiler]
[spoiler=Katon Elemental Ninjutsu][quote=D Ranked]*[color=orangered][b]Katon • Fireball[/b][/color]
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1/2 meter diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

*[color=orangered][b]Katon • Torch[/b][/color]
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small jet of flame directly in front of them. The ball lights up the surrounding area in a 5 meter radius and has a durability of 5. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*[color=orangered][b]Katon • Flame Jet[/b][/color]
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed of 6 and pushes with a strength of 4.

[color=orangered][b]Katon • Portable Torch[/b][/color]
D-Rank Ninjutsu
A variation of the Torch technique, Kiyori performs a series of hand seals and exhales a small jet of flame from her mouth. This flame condenses into a ball of flame that hovers above her head, lighting up a 5 meter area in all directions for 5 posts before fading away. The ball of flame will follow her around, allowing her to scout out dark areas.[/quote][quote=C Ranked]*[color=orangered][b]Katon • Great Fireball[/b][/color]
C-Rank Ninjutsu
After performing the correct hand seals, the user draws in a deep breath before exhaling a thin stream of flames up to 15 meters away at a speed of 10. Either at 15 meters, or if the stream makes impact with anything, the stream will erupt into a spherical C-Rank explosion, scattering flames all over the immediate area.

*[color=orangered][b]Katon • Bomb Creation[/b][/color]
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a C-Rank explosion and scattering flames in the immediate area.

*[color=orangered][b]Katon • Ripple[/b][/color]
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a short, uncontrolled burst of flame outward from their body that travels just a few centimeters and lasts hardly a second. The short-lived burst of flame pushes outward with a strength of 10.[/quote][quote=B Ranked]*[color=orangered][b]Katon • Flame Armor[/b][/color]
B-Rank Ninjutsu
After the needed hand seals, the user will release an katon outward from their body rapidly as the fire twists around them. This fire forms a pseudo-defense against taijutsu because for the next three posts if anyone comes into contact with it they will receive severe second degree burns. Additionally, this technique can be used offensively for that reason.

*[color=orangered][b]Katon • Flame Lash[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user breathes out gently and sends a wire-thin line of flames at a target. The line can travel up to 20 meters from the user at a speed of 20. If it connects to a target the contact point has all of the chakra forced into it at once, releasing flames all over the target and igniting them with ease.[/quote][quote=A Ranked]*[color=orangered][b]Katon • Izanagi's Spear[/b][/color]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a condensed 5cm diameter, 3 meter long spear of fire in their hand then throw it at an opponent. At any time during the course of the spear's travel, the user may use Chakra Kai to activate the spear. This causes the spear to rapidly unwind and expand into a 10 meter long, 7 meter diameter whirlwind of fire at a speed of 30. On impact, the spear will then explode at A-Rank strength.[/quote][/spoiler]
[spoiler=Hiton Fusion Elemental Ninjutsu][quote=D Ranked][b][color=gold]Hiton • Sun Screen[/color][/b]
D-Rank Ninjutsu
Kiyori will begin by channeling chakra throughout her body, then extend her hands in front of her. She then forms a 3 meter wide, 2 meter high screen of Hiton chakra. This chakra is not hard and will let anything pass through it as normal, but anything that touches it will receives 1st degree burns as per the Hiton passive. In addition, anyone looking directly at it within 10 meters will be blinded as per the Hiton passive. This jutsu lasts for 3 posts.

[b][color=gold]Hiton • Flare[/color][/b]
D-Rank Ninjutsu
Kiyori will channel chakra throughout her body before releasing this chakra in the form of a small burst of light from her body in all directions. This causes blindness as per the Hiton passive to anyone looking directly at her. This does not cause any form of burn however, and is meant solely to distract or debillitate an enemy.

[b][color=gold]Hiton • Distress Signal[/color][/b]
D-Rank Ninjutsu
Kiyori will perform a series of hand seals before pointing her palm to the sky and firing off a small orb of Hiton chakra. This chakra will rise 100 meters into the sky and hover in place for 3 posts. It bears no burning damage nor the blinding passive of Hiton, but in ideal circumstances it can be seen clearly 2 miles away, making it great for signalling allies of her location.

[b][color=gold]Hiton • Scorching Kunai[/color][/b]
D-Rank Ninjutsu
Kiyori will perform a series of hand seals before channeling chakra into her hands, creating a single Kunai made of light. This Kunai, upon impact or upon activation via Kai, will erupt with explosive force, causing burns and blinding anyone looking directly at the explosion. This Kunai lasts for 3 posts before dissipating into nothing.

[b][color=gold]Hiton • Light Infusion[/color][/b]
D-Rank Ninjutsu
Kiyori will perform a series of hand seals before channeling chakra into an object in her hands no greater than a softball in size. That object will then begin to glow brilliantly, providing light and allowing people to see 20 meters out in pitch darkness. This lasts for 4 posts, and any time during those 4 posts Kiyori may Kai the object, causing it to explode with the force of a single tag. Anyone who stares directly at the object during this time will be blinded as per the Hiton passive, and anyone caught within the explosion will receive burns. The object will not burn anyone until kai'd however, allowing someone to handle and carry it without fear of damage.[/quote][quote=C Ranked][b][color=gold]Hiton • Beacon of Light[/color][/b]
C-rank Ninjutsu
Kiyori will perform a series of hand seals before gathering chakra into one of her palms. This chakra will exist within her palm for 3 posts or until she touches a target, at which point that target will begin to vibrantly glow with light. This does not blind anyone looking at the target, nor does the target emit heat. However, the target shines so brilliantly that obscuring effects such as smoke, mist, or even invisibility techniques are rendered ineffective. Targets within obscuring particulates are 3 times more visible, while invisible targets are rendered visible due to the vibrant glow emanating from them. They will glow like this for 4 posts.

[b][color=gold]Hiton • Will o Wisp[/color][/b]
C-rank Ninjutsu
Kiyori will perform a series of hand seals before raising her hand to the sky, creating a 1 foot diameter orb of Hiton that hovers in the air. This orb can be controlled by Kiyori if she does nothing else, can move at a speed of 12, and explodes with the force of 2 exploding tags when it gets close to a target that isn't her or when it is Kai'd. It lasts for 4 posts, or until it explodes. Anyone near the explosion will be burned via the Hiton passive.

[b][color=gold]Hiton • Lesser Invisibility[/color][/b]
C-Rank Ninjutsu
Kiyori will perform a series of hand seals before placing her hand on an object, person or herself. She will then fill that target with chakra, causing all light to bend around the target and distorting them, rendering them somewhat invisible. If the target does not move, they are invisible. However, if they move at all, the distortion effect becomes muddled and they are easily visible until they stop moving again. This lasts for 4 posts.

[b][color=gold]Hiton • Sunlight Orb[/color][/b]
C-Rank Ninjutsu
Kiyori will perform a series of hand seals before placing her hands together as if holding an orb. She will then channel chakra into her hands, forming a solid, 1 foot diameter orb of Hiton chakra in her hands. This orb can then be thrown like a throwing weapon, and upon contact with a target it will cause burns as per the Hiton passive. Anyone looking directly at it will also be blinded as per the Hiton passive. This orb lasts for 3 posts, or until it impacts a solid surface, after which it will dissipate.

[b][color=gold]Hiton • Solar Flare[/color][/b]
C-Rank Ninjutsu
Kiyori will begin by channeling chakra throughout her body, creating a gold hue of chakra around her. She then releases this built up chakra in the form of a flash of light that causes momentary blindness to anyone looking at her. This does not cause any form of burn however, and is meant solely to distract or debillitate an enemy by robbing them of their sight.[/quote][quote=B Ranked][b][color=gold]Hiton • Searing Light[/color][/b]
B-Rank Ninjutsu
Kiyori will perform a series of hand seals before pointing her palm towards a target in question. From her palm, a 1 meter diameter ray of pure light will emerge and fly towards it's intended target at 20 speed for a max range of 50 meters. It hits with 20 strength, engulfing the body of anyone hit by the technique with light, burning their skin and blinding anyone looking directly at the beam as per the Hiton passive.

[b][color=gold]Hiton • Starlight[/color][/b]
B-Rank Ninjutsu
Kiyori will perform a series of hand seals before raising her hands to the sky to create hundreds of little orbs of light. These orbs will then hover in the air until activated via the Kai technique, at which point they will rush towards a 20 meter diameter location within 50 meters of their initial creation point. They do so with 20 speed and 20 strength, bombarding the area with scorching, blinding light. They last for 3 posts, or until used.[/quote][/spoiler]
[spoiler=Sankaton Ninjutsu][quote=D-Rank][color=brown][b][Erosive Coat][/b][/color]
D-Ranked Ninjutsu
Kiyori channels chakra through her body, directing this chakra into a throwing weapon in one of her hands. This chakra takes the form of a thin, rustic coating around the weapon, which erodes .5m of material in front of whatever the throwing weapon encounters. This allows it to effectively penetrate thin defenses, making way for the throwing weapon itself to deal direct damage to whatever is protected by the defense. The coating lasts for 3 posts, or until used up.[/quote][/spoiler]
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

User avatar
TyDie
Posts: 7394
Joined: Sat Apr 27, 2013 8:00 pm
Location: Manassas VA

Kiyori - Henrin Revamp

Post by TyDie » Sun Dec 16, 2018 10:28 am

I've posted the codes for post 1, 2 and 3 of her app, in descending order. <3 I also factored the + and - points in her first post, adding the total to her points. All that should be required of staff is C/Ping
Active Characters
Village of OriginCharacter Name & LinkRankColor
Sunagakure no SatoHenrin EmiGenin[color=darkgoldenrod][b][/b][/color]
Konohagakure no SatoIbakuro AiyaChuunin[color=#8CD600][/color]
Sunagakure no SatoKouseki TakumaGenin[color=#003893][b][/b][/color], [b][color=#AFBCDB][/color][/b]
Kirigakure no SatoKazuki RyuChuunin[color=#dc143c][/color], [b][color=#C71585][/color][/b]
Iwagakure No SatoHiraku KenjiBannin S-Rank Missing Ninja[b][color=slategray][/color][/b]
Iwagakure No SatoFukusha JinsaiJounin[color=#BF0000][/color], [b][glow=orangered][color=#000000][/color][/glow][/b]

User avatar
Nick
Posts: 4417
Joined: Sat Jul 10, 2010 8:00 pm
Location: Strat's mom's house

Kiyori - Henrin Revamp

Post by Nick » Sun Dec 16, 2018 10:30 pm

1/2
"It's so sad!" the reader said to the writer with a frown. "The character in my book just died!" The author turned to her and burst out into tears, "I know!" he said, "So did mine!"
Ninja Info CardsShow

Grand Shogun of River
Suzuko
Just another girl

User avatar
Yura
Posts: 4616
Joined: Wed Dec 24, 2008 7:00 pm

Kiyori - Henrin Revamp

Post by Yura » Wed Dec 26, 2018 8:01 am

Accepted
CharactersShow
NameRankVillageTeamColor
SadakoGeninIwagakureTeam 13[color=#90D2D8]
Enkouten, MitsuoBanninIwagakureTeam 18|Jousai[color=#ff2200]
Retired CharactersShow
NameRankVillageTeamColor
Nara, ShikariBanninKonohagakureMamorinuku[color=#fb8a00]
Takara, MorikoGeninIwagakure[color=#ffeb66]
Inji, AyakoC-RankWaterfall[color=#8080ff]

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