[Accepted]Kirino's QoL Mod

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Jinan B
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[Accepted]Kirino's QoL Mod

Post by Jinan B » Wed Dec 26, 2018 11:25 am

Application: Karagara, TerribleFirstName
Change: Changed photo; messed with some wording in personality and appearence descriptions; fixed some broken stuff from site swap; updated stat training tracker to reflect december daily reward increases; merged app into one post.
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Characters
NameRankVillageOrgColour
Karagata, Kinsue
Jounin
Kirigakure
HHD

Mediumseagreen
Kenitsuna, Ko’ichi
Genin
Iwagakure
None

Lightsteelblue
Test Thread Saigen Census V2

User avatar
Jinan B
Posts: 1796
Joined: Wed Dec 02, 2015 7:00 pm
Location: U.K.

Kirino's QoL Mod

Post by Jinan B » Wed Dec 26, 2018 11:27 am

New App (Coded for ease of checking)Show
Username: Jinan B
Points: 254/442
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Karagata, Kirino


Art created by Zippo

General Information
AgeGenderHeightWeightHairEyes
15Male5'8"143 PoundsStraight; black; medium length, some of which falls over his forehead.Indigo
Physical Features:
  • Face/head: Kirino's face is rather nondescript, with little setting him aside from the average person. He has somewhat thin facial features, such as his nose and mouth, while his ears are also somewhat small. His facial features often tend make him seem as if he is frowning, or otherwise unhappy, even if this is not the case.
  • Body: As a result of living in Kirigakure, Kirino's skin is almost abnormally pale. He is somewhat slim, but his training as a shinobi has ensured that he is far from simply being skin and bones, with his legs being particularly muscular when compared to the rest of his body. He has yet to pick up any notable scars, and so his skin is generally as smooth and unmarred as the day he was born.
  • Notable Features: An extensive blood red birthmark runs down his left arm, covering the inner art of his arm from just below his shoulder and ending level with his wrist.
Clothing/Accessories: Kirino's most noticeable item of clothing is a large black hooded cloak that hides most of his features, on the back of which is emblazoned the Karagata crest, red on black. Beneath this cloak he wears a loose plain black shirt with no sleeves, though he has taken to wrapping up his left arm in order to keep his birthmark hidden. He also wears long black pants that go down to his ankles, under he straps at their ends to ensure that they cannot be caught on debris or grabbed by an enemy. A dark red belt with 2 pouches on the left hip, as well as a spot for a water skin, and 3 pouches on his right hip can generally be found buckled around his waist. As footwear, he tends to favour comfortable toe-less shoes made of black leather. His forehead Protector uses a light grey cloth and is most often found on his forehead.

Personality:
  • General: Kirino is a relatively shy shinobi. Generally rather downcast, he finds it difficult to form bonds with others quickly. Despite this, he is capable of forming strong bonds with people that he has known for a long time. Normally a serious guy, he is not above acting with a somewhat childish excitement in some cases, such as when he succeeds in a mission or receives really good news. However, he is quick to go back to a negative mood outside of missions. He also displays a significant love of music and some select poetry.
    Recently, he has begun to develop a far more outgoing attitude, however, being far more likely to laugh and speak to others easily. As he has aged, he has lost a lot of his previous predisposition to being downcast, as well as some of his more childlike tendencies. Now the two sides of his personality have become one. Instead of being generally downcast, Kirino is able to maintain an update and positive mood most of the time, though he is still liable to fall into a serious mood more quickly than most. Signs of his old shyness are still evident, but for the most part the boy has grown past such a personality.
  • Hopes/Dreams: Ever since the coronation of Kyuo, Kai to the rank of Mizukage, Kirino's greatest driving focus has been to become Mizukage himself, so that he can guide his village to a better future.
  • Fears: Kirino's greatest fear is that he will be too weak in a moment of crisis to protect that which he cares about.
  • Combat Mentality: Kirino likes to fight from a distance and within his mist. With the advantage given to him by the Toramugan, he generally attempts to take away the opponent's ability to fight back, before moving in for a killing blow.

Battle Information
Abilities
First Ability
Toramugan:
A rare Dōjutsu inherited from his mother's side of the family. The Toramugan allows Kirino to see beyond the regular spectrum of vision, instead transcending into infrared. When the Ability is activated, Kirino's vision is replaced by sight through the infrared wavelength. This affords Kirino the ability to see in situations where most humans cannot, be it through night vision or thermal imaging. When the Dōjutsu is activated, Kirino's dark blue eyes lighten in colour to a light, electric blue, while his sclera develops a slight orange tint bordering on white. The Toramugan is activated via jutsu. As such, it is capable of ability channeling, allowing Kirino to activate it without hand seals.

Prolonged usage of the Toramugan is strenuous and requires a high level of endurance. The maximum operating time that Kirino can utilize the Dōjutsu is equal to his stamina stat divided by 4 rounded down, to a minimum of one post. Upon reaching the max duration, the stress of using the Toramugan to it’s limit causes a cooldown period of 1/2 of the duration time, to a minumum of one post. During this cooldown period, the Toramgugan cannot be activated and attempting to do so will cause physical pain. Duration is based off total posts where the Toramugan is activated, meaning Kirino can turn it on and off to have a shorter cooldown. Seeing through the infrared wavelength allows Kirino the ability to see in the dark, as well as through rain and most particulates, such as mist. Jutsu used in relation with the Toramugan stack with Ninpou.
Second Ability
Third Ability
Concentrations
Ninjutsu (4/5)
Katon:
A character with this concentration is able to utilize katon and can make and use any custom or archived jutsu that require the katon affinity. Katon has an ignition effect.
Fuuton:
This user has learned to use the Fuuton affinity, allowing them access to Fuuton jutsu. Fuuton jutsu are known for their ability to cut, disperse and enhance.
Suiton:
This user has learned to use the Suiton affinity, allowing them access to Suiton jutsu. Suiton jutsu are known for their ability to submerge, drench and carry everything they touch.
Mist Release:
Mist Release
A character with this concentration is able to utilize Mist, an extension composed of Fuuton and Suiton, and can make and use any custom or archived jutsu that require Mist. Mist has an encroaching effect. You must be a former or present Kiri shinobi and have both Suiton and Fuuton to utilize this concentration.
Taijutsu (2/3)
Acrobatics:
The fundamental skill of Acrobatics includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Close Quarters Combat:
The fundamental skill of Close Quarters Combat indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Genjutsu (0/2)
Rank:Village:Chakra Affinity:Companions: (0/1)Stats (18/50):
Genin Kirigakure Suiton 135
Ninjutsu:Taijutsu:Genjutsu:Stamina:Control:Strength:Speed:Instinct:
20 10 5 25 25 10 20 20
EquipmentShow
All the following equipment can be found in the pouches on Kirino's belt.
  • Water Skin: Located on his left hip, 2L capacity.
  • Middle Left Pouch: 15 shurikan
  • Near Left Pouch: 5 kunai with attached explosive tags; 5 explosive tags (unattached)
  • Near Right Pouch: 5 smoke bombs; coil of wire (15 metres)
  • Middle Right Pouch: 10 kunai
  • Far Right Pouch: Assorted traveling food, 3 days worth.
ArashiShow
Kirino received Arashi as a mocking gift from Kaito the day of his graduation, despite the fact that Kirino had no blade wielding experience. It currently resides in Kirino's family home, where he mounted it on his wall as a reminder that he will continue to strengthen himself until he is able to overcome his brother. The blade measures 12 inches, whilst the handle measure 4.5 inches

History
Important FiguresShow
Karagata, Kosuke
Kirino's father, Kosuke is a hard man, determined to see his children succeed. He often comes off as cold to his family, and is more interested in seeing his children develop than spending time with them. Despite his apparent coldness, Kosuke holds his family in incredibly high regard, and considers his treatment of them to be kind, at least compared to his treatment of most others. Outside of the family home, Kosuke is a cruel and effeciant man, and holds a high position within the families shipping industry. He primarily deals with trade between Kirigakure and Lightning Country, but occasionally overseas some trades with Earth Country.

Karagata, Himari
Before marrying into the Karagata family, Himari came from a small, but rich family, of which she is the last member of the families line. Considering the high numbers of female's born in her family's history, as well as the rate of stillbirths and miscarriages, it is a wonder that she has a family composed of 3 sons. Whilst still a hard women, suited to a life in Kirigakure no Sato, she if kinder than her husband, and will often spend time with her children offering what help she can. Trained as a specialist in the art of genjutsu, Himari is a Jōnin of the village, and is often away on missions.

Karagata, Katsurou
The eldest of Kirino's brothers, Katsurou holds a great amount of kindness considering the family in which he was born. Ever since childhood, he was taken with Kosuke to various meetings and formal events, and has since been expected to one day take over his father's role in the family's industry. A role for which he prepares for diligently. At 21 years old, it won't be long before he takes over his father's place in its entirety. He takes great interest in Kirino's position as a shinobi, and the two share a close bond.

Karagata, Kaito
The younger of Kirino's two brothers, though still older than him at 16 years old. Kaito takes after his family far more than Katsurou, and as a result is cruel and harsh, even to his brothers. He will often abuse Kirino, physically and mentally, and call it training. As a result, Kirino harbors a deep anger towards his brother, and dreams of the day when he will be strong enough to defeat him. Though Kirino doesn't often acknowledge it, Kaito is in fact fiercely protective of his little brother, and would fight in his defense without hesitation. Despite being a chuunin, Kaito rarely partakes in missions, and his training has slowed to the point where it seems unlikely that he will progress to Special Jōnin in the near future,

Himora, Riki
A young special Jōnin in service of the Karagata family, Riki first came into contact with Kirino's branch of the family when he was instructed to guard Kosuke and Katsurou as they went to a trade meeting outside of the village. He grew close to Katsuou, and when the Karagata realize that Riki's combat style matched Kirino's own, hired him as a off the record tutor for the young shinobi. Despite the two shinobi's duties preventing them from training much together, Kirino still owes much of his recent progress to Riki's teaching.

Aisu, Naohiro
Kirino first met Naohiro in the academy where, despite the rivalry between the Karagata and the Hirohito, the two became close friends. After the two shinobi graduated from the Academy, they went on to work together in several missions, before Naohiro dropped out of contact due to the illness of his father. Kirino never found out why he was no longer paired on missions with Naohiro, and thus it came as a surprise when they worked together to discover the source of the death of a Karagata at the hands of an Aisu. Since then they have kept in contact, and Kirino considers Naohiro to be one of his closest friends.

Matsou, Akari
A Genin of no particular talent, Akari was one of Kirino's classmates during his time in the Academy, specializing mainly in medical ninjutsu. The two got along well, mainly due to Akari's incredibly kind nature. However, they were never truly close. Akari died on a C-Rank Mission gone terribly wrong, after she found herself unable to act at a crucial moment. Her death instilled a great amount of self-doubt into Kirino, but recently he has instead used her death as a reason for him to become stronger, and accomplish what she would never be able to.

Yamai, Daiki
A blunt, rude, yet highly effective genin. Kirino first met Daiki when the two were paired together for an unassuming C rank mission. Unfortunately the group were attacked by a pair of Missing-ninja and, despite the boy's talent, he was killed in an attempt to ensure that the village knew about the Nukenin. His death instilled a great amount of self-doubt into Kirino, but recently he has instead used his death as a reason for him to become stronger, and accomplish what Daiki would never be able to.

Toukai, Tsubasa
One of the most talented shinobi from Kirino's class in the Academy, Tsubasa always seemed destined for greatness. She was brave, charismatic, and highly skilled in her clan's unique Jutsu. Unfortunately for her, she was matched against Kirino's brother Kaito in her Chuunin exam, and was killed in the battle. Her death was the most immediate cause of Kirino's newfound determination to gain strength, as he hoped to accomplish in his life what she would never have the chance to.

Terumī, Kazuken
Kirino's great grandfather. The man known as the Ghost of the Terumī was a renowned Jounin and assassin in his day, and was believed to be single most accomplished combat sensor in the village. The truth, however, was that Kazuken had mastered the use of the bloodline of the Terumī, the Dojutsu known as the Toramugan. The man never told anyone the truth behind his abilities, but he left behind memoirs of his life which were found by Kirino. His legacy now serves as the single most motivating factor in Kirini's life, as he seeks to gain the strength to match his ancestor's power.
PrologueShow
Early LifeShow
Kirino was born as the third son of Kosuke and Himari, important members of the Karagata family. His father holding an important position within the families shipping industry, and his mother being a Jōnin of the village. This high birth of his gave Kirino an incredibly privileged lifestyle growing up in the Noble tier of Kirigakure no Sato. At the same time however, he was placed under a large amount of pressure to excel for the benefit of the family. This pressure was placed on him both by his parents, and the rest of the village.

Kirino's training in the shinobi arts began at the age of 6, two years before he was admitted into Kiri's Academy 1. As a younger child of the family, he did not stand to inherit Kosuke's role in the Karagata business, a role for which his oldest brother, Katsurou, was groomed for from birth. Instead, Kirino and his other brother, Kaito, were trained to be shinobi by Himari. From the beginning of his training, Kirino showed little promise in either Genjutsu or Taijutsu, but seemed to have great potential in the use of Ninjutsu. He also displayed a strong battle instinct. As a result, his training was focused on mastering Ninjutsu, with his affinity in Suiton and Fuuton coming to the fore by his 8th birthday.
The AcademyShow
Midway through the 9th year of his life (he was 8 at the time), Kirino was accepted into the 1st and most prestigious Academy of the village. During his time there he established his fighting style as a specialist in Defensive and supplementary Ninjutsu. He also began his studies of Kiri's signature Mist Style during this time. Due to his relatively shy nature, he did not make a large group of friends during his time at the Academy, instead forming close relationships with a few other students. Aisu Naohiro, another of the students in his class, was one of these friends. Due to having a two year head-start on his training, Kirino progressed through the Academy without much difficulty, and graduated a few weeks after his 10th birthday on his 1st attempt.

As Kirino's time at the Academy began, his older brother Kaito finished his own studies, since that time, he spent a great amount of time “training” with his younger brother. This training would generally involve Kirino being beaten down and insulted by his brother, and as a result he harbors a strong desire to become stronger than Kaito.
Years as a GeninShow
Kirino enjoyed a promising start to his career as a Genin, finding success in his first few D rank missions both on his own and with other Genin, including several missions with his classmate Naohiro. His relationship with Naohiro was cut however, when he was 11. This was due to Naohiro's father going blind, though Kirino never learned of the reason that he no longer saw his friend. Since then, he began to undertake more missions by himself.

A few weeks after his 12th birthday, Kirino was assigned a run of the mill C rank mission alongside 2 other Genin his age: Yamai, Daiki and Matsuo, Akari. The mission seemed to be an ordinary bodyguard mission for a minor noble in the Land of Water, however when the 3 Genin let there guard down, expecting an easy mission, they were attacked by 2 C rank missing-nin from the Land of Lightning, the noble was the first casualty of the fight, with Kirino's comrades falling soon after. Kirino managed to escape back to the village, however, and the missing-nin were swiftly dealt with by Kiri.

Unfortunately this failed mission, coupled with an already existing sense of self doubt thanks to Kaito's “training”, convinced Kirino that he wasn't fit to be a shinobi. Lacking inspiration and blaming himself for the death of his comrades, he stopped making any progress for the next 2 years, only taking the occasional D rank mission to satisfy his family. Instead of training, he spent a large amount of time in the lower tiers of Kiri, aimlessly going about his life. Katsurou was aware of what Kirino was going through, and tried to convince him to get back to his regular training, but the rest of his family were kept in the dark

It was when Kirino was 14 that he turned back into the shinobi that he used to be. During Kaito's chuunin exam, which Kirino and his family were watching, Kaito killed his opponent: Toukai, Tsubasa, a classmate of Kirino's. Despite this, the proctor decided to grant Kaito the rank of Chuunin, angering Kirino. After some motivation from Katsurou, this tragic event spurred him to train harder than ever before, both in remembrance of his fallen friends, and in an attempt to beat his sadistic brother.
Chapter 1: Discovering a LegacyShow
Several months after his brother's chuunin exam, Kirino met several other genin of interest during his duties as a shinobi. The first was his old friend Aisu Naohiro, whom he was partnered with during the investigation of the accidental murder of a Karagata at the hands of an Aisu. He went on to reconnect with his old friend, and soon found himself assigned to the same team as the young Aisu. Kirino was not the first member of the relatively new Unit 12, but as time went by he and Naohiro would be the only 2 to remain a part of the team while other Shinobi came and went. Before long the two genin formed a close and competitive rivalry, each attempting to gain the skill needed to outdo the other when the time came for their chuunin exam.

Kashou, Akish was the other Genin that Kirino found himself interacting with during the 15th year of his life. The boy's beliefs helped inspire Kirino to turn the shame of his failures into a base which he could use to achieve more in the future. As a result, his determination only grew, and he began to take more difficult missions more frequently. Even when he wasn't on mission, he would be training, and before long he could see his skills improving remarkably. His determination had become so that when he had encountered Kaikyo Kohan by chance, it wasn't long before the man had agreed to spar with him in order to help train the boy's skills. Throughout the encounter Kirino realized that those in charge were not necessarily unapproachable, invincible figures, as he had always imagined. Instead, he discovered that the only differences between the two groups was experience and skill, two traits that he was determined to gain. If anything, the experience only reaffirmed his aim of gaining his own level of authority within the village.

As the days went by Kirino grew ever closer to the level of skill that he knew he would need to achieve the promotion to Chuunin that he was striving for alongside Naohiro, the pair had become a team without match (at least in Kirino's own opinion) completing mission after mission, as well as being involved in various other events that helped their development as Shinobi. At was at this time that Kyuo Kai, the Kyuudaime Mizukage, gained the most esteemed of positions. The event showed Kirino once again that leadership consisted of more than simple coldness. Seeing how Kai approached the people in the village gave Kirino an example that he felt he could follow, he could never be a man who sent faceless men to some faceless death, he didn't believe anyone could. Someone who did all he did for the benefit of the village, who cared for the people under his rule, and only wanted what was best for them. That was what Kirino wanted to be. It was the day of Kai's coronation when Kirino discovered that he truly wished to one day become Mizukage. Kai wouldn't remain in power, he knew, and when the time came for the next Kage to be names, Kirino would make sure that it wasn't someone who would throw away the lives of his subjects.

Instead, it would be Kirino himself.

Not long after the coronation of the new Kage, Kirino found himself working less and less with other Genin, and more with Naohiro. He knew that it would not be long until he would face his Chuunin exam, and so he made a point to redouble his training. It was during one of these training sessions that an odd occurrence occurred. Kirino found himself in possession of a unique bloodline ability, inherited from his mother's side of the family. In learning of this ability, the Dojutsu called the Toramugan, he discovered an old Journal written by the last man to have the ability, Terumī, Kazuken. Kirino became obsessed with the legacy that his ancestor had left him, and quickly set out to master his bloodline, and prepare for his imminent chance of promotion.

Now, with the Chuunin exams coming ever closer, Kirino seeks to ensure that he can best his friend and rival, and reach the rank of Chuunin of Kirigakure.

Jutsu
Ninjutsu
NinpouShow
D Rank: 5
Toramugan • Beginner's Night Vision
D-Rank Ninjutsu
Prerequisite: 5 control
After channeling chakra into his eyes, Kirino will activate the Toramugan, switching the spectrum of light that he sees to near-infrared. This has the effect of allowing him limited night vision. This basic iteration of the Toramugan is not greatly refined, however, and so Kirino is only able to clearly see approximately 30 meters in the dark, and will be near blinded by any source of bright light that he sees directly.

Toramugan • Beginner's Thermal Vision
D-Rank Ninjutsu
Prerequisite: 5 control
After channeling chakra into his eyes, Kirino will activate the Toramugan, switching the spectrum of light that he sees to infrared. This has the effect of allowing him to see thermal radiation, and allowing him to see through various particulates (such as mist) that he would not be able to see through otherwise. This vision remains the same regardless of the amount of regular light. This basic iteration of the Toramugan is not greatly refined, however, and so Kirino is only able to see through 5 times the amount of particulate than he would otherwise be able to see through.

Ninjutsu • Sensory Deprivation: Hearing
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their ears. This chakra will act as though it were solid, rendering the user deaf until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

Ninjutsu • Sensory Deprivation: Smell
D-Ranked Ninjutsu
A technique used for a variety of purposes, each unique to the user's needs, the user channels chakra over their nose. This chakra will act as though it were solid, rendering the user unable to smell until it is dispelled. This can be held as long as the user has chakra, but once it has ended, it has a cool-down period of 2 posts before it can be used again.

Ninjutsu • Chakra Burst
D-Ranked Ninjutsu
After channeling chakra into one of their feet, the user will then attempt to kick their target and if successful, they will release additional concussive force in the form of an outward explosion at D-Rank force from their foot. If the user does not strike a target within 3 posts the jutsu dissipates.
C Rank: 5
Toramugan • Journeyman's Night Vision
C-Rank Ninjutsu
Prerequisite: Toramugan • Beginner's Night Vision; 10 control
After channeling chakra into his eyes, Kirino will activate the Toramugan, switching the spectrum of light that he sees to near-infrared. This has the effect of allowing him limited night vision. While stronger than the Beginner's Vision, this iteration of the Toramugan is still far from perfect, and so Kirino is only able to clearly see approximately 50 meters in the dark, and will be heavily imparred by any source of bright light that he sees directly.

Toramugan • Journeyman's Thermal Vision
C-Rank Ninjutsu
Prerequisite: Toramugan • Beginner's Thermal Vision; 10 control
After channeling chakra into his eyes, Kirino will activate the Toramugan, switching the spectrum of light that he sees to infrared. This has the effect of allowing him to see thermal radiation, and allowing him to see through various particulates (such as mist) that he would not be able to see through otherwise. This vision remains the same regardless of the amount of regular light. While stronger than the Beginner's Vision, this iteration of the Toramugan is still far from perfect, and so Kirino is only able to see through 7 times the amount of particulate than he would otherwise be able to see through.

*Ninjutsu • Advanced Transformation Technique
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of 16 or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

Ninjutsu • Booming Voice
C-Rank Ninjutsu
After forming the correct hand seals, Kirino will cup his hands around his mouth, as if he were about to scream. The jutsu will then affect his voice, amplifying it so that it can be heard from up to 75 meters away. This jutsu is also formed in a way that it will pass through any mist that contains Kirino's own chakra as if it were not there, allowing him to be heard inside his mist as well.

Ninjutsu • Echoing Voice
C-Rank Ninjutsu
Prerequisites: Ninjutsu • Booming Voice; Must be within mist; 10 control.
After using the Booming voice technique, Kirino will add another seal before cupping his hands around his mouth. This seal will change the way that his mist allows the sound through it as, instead of simply parting to allow sound through, it will instead partially reflect the sound and then add the strength lost to it so that it is not dampened. This results in Kirino's voice being reflected across the entirely of his mist, rendering those who hear his voice hear it as if it is echoing from all directions. This effectively prevents opponents from tracking Kirino down through the sound of his voice.
B Rank: 1
Toramugan • Adept's True Vision
B-Rank Ninjutsu
Prerequisite: Toramugan • Journeyman's Night Vision; Toramugan • Journeyman's thermal Vision; 20 control
After channeling chakra into his eyes, Kirino will activate the Toramugan, switching the spectrum of light that he sees to infrared. This will allow him a limited amount of visibility through particulates (such as mist) as well as limited night vision. Kirino has began to master his Dojutsu, allowing him a number of improvements over previous itteractions of the jutsu. The first is that he is able to switch between the part of the infrared spectrum that allows him night vision, and the part that allows him thermal vision at will. As well as this, Kirino is now able to see up to 80 meters away at night while being only slightly imparred by bright light, if using the night vision, or see through 10 times the amount of particulate that he would otherwise be able to see through.
Mist StyleShow
D Rank: 5
*Hidden Mist Technique
D-Ranked Ninjutsu
Prerequisite: Kiri-nin
Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist Ninja. After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers 20x20x20m area. The mist limits the visibility of those inside to 4 meters in any direction. This technique lasts a number of posts equal to 1/2 the user's stamina.

*Mist Bath
D-rank Ninjutsu
While inside the mist, the user will form a series of hand seals, then hold a hand forward. From their hand 5 marble sized bullets of mist will form and shoot forward through the mist at 5 speed, with 5 strength.

*Moving Mist Technique
D-Ranked Ninjutsu
After performing the correct hand seals, the user will cause the mist to shift and move in whatever direction they please. This mist moves at 5 speed, and while casting this technique the user cannot move or cast other techniques.

*Mist Anchor
D-ranked Ninjutsu
After performing the correct hand seals, the user slowly moves their hand down, stabilizing the mist in the area. D-rank fuuton jutsu will still work in the mist, but will no longer displace it, allowing the mist jutsu to be maintained easier. Additionally, the duration of the mist will be extended by 2 posts.

*Fading Mist Technique
D-Rank Ninjutsu
After performing the correct hand seals, the user can control the transparency of the mist to become much more lucid or clear in a 2x2x2m area. If this is used on a blanket of mist with another's chakra within it, it requires a higher control stat than the caster. This increased visibility lasts for up to 3 posts.
C Rank: 5
*Shrouding Mist Technique
C-rank Ninjutsu
Prerequisite: Hidden Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers 30x30x30m area. The mist limits the visibility of those inside to 3 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. This technique lasts a number of posts equal to the user's 1/2 stamina.

*Mist Clone
C-rank Ninjutsu
After performing the correct seals, the user materializes and creates a clone of themselves. When destroyed, they explode in a poof of *Hidden Mist Technique. The hidden mist will release and burst outward from the clone. This acts as a good container and transportation for the mist jutsu. These clones can only use taijutsu. These clones have a taijutsu of 3, stamina of 3, strength of 1, and 5 in Speed. The clone exists for a maximum of 4 posts before detonating early.

*Thick Mist
C-rank Ninjutsu
While inside the mist, the user will perform the correct seals and clasp their hands to initiate the jutsu. The water will increase and substantially grow in thickness. This will make anything that enters or is within the mist experience -3 speed so long as they are inside it. This technique lasts 4 posts.

*Mist Constriction
C-rank Ninjutsu
After performing the correct handseals, the user will focus on a 3x3x3m area of mist. This mist will then become extremely dense, weighing down with 10 strength. Anyone caught within this area with less than 10 strength will be unable to move, and anything with more than 10 strength passing through the area will have its speed reduced by 6.

Mist Cage
C-Rank Ninjutsu
After performing the needed handseals, Kirino realizes a wave of chakra in all directions, causing the mist on the edges of the cloud into which Kirino directs his chakra to solidify, forming a “cage” of sorts. The cage forms at a speed of 4, and once created, has strength of 16. The cage also prevents the mist around which it is formed from encroaching, and increases it’s duration by 2 posts. This Jutsu lasts for 4 posts.
B Rank: 2
*Concealing Mist Technique
B-rank Ninjutsu
Prerequisite: *Shrouding Mist Technique
After forming the required hand seals, the ninja creates a blanket of mist which covers the area around them. The mist covers 40x40x40m area. The mist limits the visibility of those inside to 2 meters in any direction, and dampens scents, weakening any advanced scent techniques, or controlled scent techniques by 2m. Additionally, sound is dampened as well, which can make it more difficult to communicate plans through the mist without advanced hearing techniques. This technique lasts a number of posts equal to the user's 1/2 stamina.

Staggered Execution
B-rank Ninjutsu
Prerequisite: 15 Control; Toramugan must be activated
After forming the correct hand seals, Kirino will select a single visible heat signature within his mist, after which he will send out a pulse of chakra. Following this, the mist surrounding the target will solidify into 12 different blades with a length of 45 centimeters and a width of 5 centimeters each. These blades will then fire at the target one by one, moving at a speed of 25 and striking with a strength of 15. The blades will launch in an order with each blade coming from the opposite direction of the one before it.
FuutonShow
D Rank: 5
Wind Element • Air Cushion
D-rank Ninjutsu
After forming a short string of hand seals, air will compact itself into a 4 meter radius "cushion" of sorts that is used to soften a fall from a great height. This won't prevent all damage but it will prevent major injury. It can be used up to twenty yards away from the user. It lasts until the end of the post it’s used in and dissipates after one use.

*Wind Element • Wind Skating
D-Ranked Ninjutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their accuracy and agility (-3 Taijutsu). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Vortex Screw
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user creates a small vortex of Fuuton chakra around a projectile in their hand that spins with a strength of 5. This causes the projectile to corkscrew through the air, allowing it to travel an extra 10m and applying the Fuuton passive when thrown. This doesn't make the projectile any faster, only increases its range and ability to cut.

*Fuuton • Redirection
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user covers a projectile they are holding in fuuton empowered wind. Then, when the weapon has been thrown as normal, the user is able to change it's direction by up to 90 degrees once with no drop in momentum on the projectiles part. This technique only lasts one post.

*Fuuton • Wind Bullet
D-Ranked Fuuton Jutsu
After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 20m at 5 speed, and explodes with the strength of a single explosive tag on contact with solid matter or at the end of its range.
C Rank: 5
*Fuuton • Tornado Trap
C-Ranked Fuuton Jutsu
The user will first perform the required hand seals and then gather wind around an opponent. This will form a tornado around them at a speed of 12 which extends 10m into the air and has a radius of 3m. The tornado will push back anything that touches it with a strength of 8, while also cutting at whatever tries to push through as well as a kunai would with the same strength. This technique lasts for 4 posts.

Fuuton • Wind Clone
C-Ranked Fuuton Jutsu
After performing the necessary hand seals, the user will create a clone out of their fuuton chakra. This clone will be able to act entirely independently of the user for 5 posts before dissipating, with physical capabilities equal to the stats listed below, the clone can also perform fuuton jutsu of C-Rank or lower. This clone applies the fuuton passive to enemies it touches.
  • Taijutsu: 1
  • Stamina: 5
  • Strength: 1
  • Speed: 5
*Fuuton • Gale Blade
C-Ranked Fuuton Jutsu
After forming the necessary hand seals, the user coats their weapon in a vortex of wind. This extends the weapon's range by 1m while not adding anything to its weight for 5 posts. It also causes the weapon to gain an edge as sharp as your average sword. This also applies the fuuton passive with a strength of 10 on contact with an opponent.

Fuuton • Advanced Wind Stating
C-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+6 speed) but makes them unable to use ninjutsu whilst skating. This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Great Breakthrough
C-Ranked Fuuton Jutsu
By performing the needed hand seals and bringing their hands to their mouth, the user can release a wide blast of air. This wave of air moves outward in a cone shape with a 15m width at the end of the cone and moves with a speed of 10. Once it makes contact with a substance, the wind both cuts at it and pushes it away with 10 strength. This blast goes out for a maximum of thirty feet if it doesn't hit anything, where it will dissipate into the surrounding air.
B Rank: 2
*Fuuton • Vortex Pillar
B-Ranked Fuuton Jutsu
After performing the required hand seals, the user stirs a great amount of wind around their person. A tornado with a 10m radius will form around them at 20 speed, extending up to 30m in the air. This wall of wind is perfect for defence or trapping an opponent in an enclosed area. Anything that tries to pass through the winds will be sliced viciously with 20 strength blades of wind as sharp as katana blades. This technique lasts for 4 posts, unless released earlier.

Fuuton • Eye of the Tempest
B-Ranked Fuuton Jutsu
After forming the correct hand seals, Kirino will form a miniature tornado around himself at a speed of 20. The tornado serves as armour of sorts, blowing away anything that comes within 30 centimeters of Kirino with a strength of 20, while cutting it with blades of wind as sharp as katana blades. Unless Kirino chooses to end the Jutsu prematurely, it will last for 4 posts.
SuitonShow
D Rank: 5
*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to five meters away. The defense is shot at a speed of 5 and has a strength of 5 and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by a strength of 5.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at a speed of 6 and with a strength of 4.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water approximately 6 centimeters in diameter in their hand. When kai'd, this shuriken explodes with a force equal to a D-Rank explosion and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at speed of 5 up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 taijutsu or higher will not be able to hold their footing on this wet spot and will slip around.
C Rank: 5
*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 7 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least 10 strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses a stamina stat higher than 10, it would require three posts for them to pass out. Should the target possess a stamina stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

*Suiton • Clone
C-Rank Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone is incapable of jutsu, however it's liquid nature makes it a very capable taijutsu combatant.
  • Taijutsu: 6
  • Stamina: 8
  • Strength: 8
  • Speed: 6
Suiton • Weighted Water
C-Rank Ninjutsu
Required, target is standing on water or wet ground
After performing the correct hand seals, Kirino will hold out his hand, causing the water that the target is standing on to latch onto their feet, and attempt to anchor them to the ground. The water moves at the speed of 10, and target’s with more than 10 strength can break off from the ground, if the target has less than 10 strength, they will be unable to move. If the connection to the ground is broken however, the water will continue to weigh the target down, causing -2 in speed until the water is physically pulled off. This Jutsu lasts for 2 posts.

*Suiton • Rain Gun
C-Rank Ninjutsu
After performing the correct hand seals the user expels three 3 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with a force of one D-Rank explosion each on impact, scattering water all over the immediate area. These droplets fly up to 15 meters away at a speed of 5.

*Suiton • Great Stream
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 15 meters and travels at a speed of 10, pushing things back with a strength of 10.
B Rank: 3
*Suiton • Water Prison
B-Rank Ninjutsu
After performing the correct hand seals the user is able to spew a large ball of water that stands at three meters in diameter. This ball rolls forward at the desired target up to 20 meters away and at a speed of 20. Should this strike the target, they will become engulfed within the sphere. However, if this manages to strike multiple targets, it will envelop them as well, up to a total of 3 prisoners. One can resist being pulled into the ball if they have a strength higher than 20. The trapped targets will spin with the sphere and may become nauseated and dizzy from the disorientation. The technique lasts for a total of 4 posts before bursting.

Suiton • ADS
B-Rank Ninjutsu
After forming the correct hand seals, Kirino will produce a large ball of water with a diameter of 50 centimeters. This object will remain near Kirino's shoulder, and is capable of moving at a speed of 20 in order to do so, until it is released by kirino through the use of a single extra hand seal. Once this hand seal has been former, the water will move in a direction of Kirino's choosing at a speed of 20, and will explode outwards with B rank strength upon impact. The ADS will only be active for 4 posts after creation, and will dissipate if not used by then.

*Suiton • Water Dragon Projectile
B-Rank Ninjutsu
After performing the correct hand seals the user creates a dragon head of water. Once it has been created, the user can launch the three-meter diameter projectile towards a target at a speed of 15 and with a strength of 25 for up to 20 meters. Following the head is a long body and tail, stretching nearly six-meters. During the course of it's travel, the user may alter the course of the dragon three times, allowing it to complete a U-turn per alteration.
KatonShow
E Rank: 2
Katon • Scriptorium Flame
E-Rank Ninjutsu
The user will channel a small amount of Katon Chakra to his index finger, allowing him to burn writing or diagrams into most dry surfaces. Paper can be written on, but requires that care be taken by the user.

Katon • Body Warmth
E-Rank Ninjutsu
The user will spread Katon Chakra throughout his body, enabling him to better fare in cold environments.
D Rank: 4
*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small jet of flame directly in front of them. The ball lights up the surrounding area in a 5 meter radius and has a durability of 5. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1/2 meter diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

Katon • Basic Flame Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a jet of flame onto the ground in front of them. The flame will travel at a speed of 5 and, upon reaching any spot of ground within 10 metres of the user, will form a wall of flame 5 meters in length. Anyone attempting to travel through this wall will suffer 1st degree burns without protection.

Katon • Burning Hand
D-Rank Ninjutsu
The user will channel Katon Chakra into their hands, causing them to heat up. For the next 4 posts, unless the jutsu is ended prematurely, contact with the user's hands or fists will cause 1st degree burns without protection.
C Rank: 5
*Katon • Great Fireball
C-Rank Ninjutsu
After performing the correct hand seals, the user draws in a deep breath before exhaling a thin stream of flames up to 15 meters away at a speed of 10. Either at 15 meters, or if the stream makes impact with anything, the stream will erupt into a spherical C-Rank explosion, scattering flames all over the immediate area.

Katon • Encirclement
C-Rank Ninjutsu
After forming the correct hand seals, the user will expel a wave of Katon Chakra that will form a dome around him. The dome, which has a diameter of 10 meters, will form at a speed of 8 and will hold together with a strength of 12. The Jutsu will collapse after 3 posts if not ended prematurely.

*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a C-Rank explosion and scattering flames in the immediate area.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a short, uncontrolled burst of flame outward from their body that travels just a few centimeters and lasts hardly a second. The short-lived burst of flame pushes outward with a strength of 10.

Katon • Rune
C-Rank Ninjutsu
After performing the correct hand seals the user will place his palm on the ground, and imbue a 2X2 meters area in front of him with Katon Chakra. If the area is stepped on within the next 3 posts, or the Jutsu activated with Chakra Kai, the chakra will be released in a C Rank explosion, otherwise the chakra will fade.
B Rank: 3
*Katon • Burning Entrapment
B-Rank Ninjutsu
After performing the correct hand seals the user exhales a ring of fire up to 20 meters away at a speed of 20. On impact the ring immediately erupts outwards and upwards as it's dancing flames form a dome with a 5 meter diameter and a 3 meter pitch. The dome is held together at a strength of 20 for 4 posts before falling apart into wild flames.

Katon • Flaming Pillar
B-Rank Ninjutsu
After performing the needed hand seals, Kirino will breath out fire that will form a pillar 6 meters in diameter. The pillar will travel with a speed of 15 and will strike it's targets with a strength of 25. If it does not hit anything within 100 meters of being created, the Jutsu will collapse.

Katon • Ring of Flames
B-Rank Ninjutsu
After performing the correct hand seals, the user will form a ring of fire around his waist. For the next 4 posts, the user will be able to fire small balls from the ring (up to a maximum of 10 before the fire is depleted) in any direction at a speed and strength of 10.
Taijutsu
Mist's ShieldShow
Mist's Shield To compensate for his lack of strength in battle, Kirino has learned to use his speed to keep him alive in close quarters. Emulating the Mist that he has grown to use, Kirino has trained himself not to block the attacks of his enemy, but to dodge them using his [Acrobatics]. He then uses his [Close Quarters Combat] to strike back at his foe, not through brute force, but by tripping them up and inhibiting their ability to fight effectively.
D Rank: 5
Mist's Shield • Ukemi Mastery
D-Rank Taijutsu Discipline
Kirino has trained and perfected his Ukemi. This means he can naturally (like second nature) perform and seamlessly move into a roll, forwards, backwards or sideways from any position. This has many practical uses but is mainly used as a response to being thrown, knocked over, or falling, as Kirino can use a roll to distribute his weight and minimize the impact damage.

Mist's Shield • Ready
D-Rank Taijutsu Stance
When assuming this stance Kirino focuses his energy into the balls of his feet as he takes a light-footed position. This focus allows him to move more quickly and with less of an acceleration time (+3 Speed), but to offset this he is unable to strike with as much force as normal (-3 Strength).

Mist's Shield • Low Sweep
D-Rank Taijutsu Maneuver
This attack sees Kirino aim a low horizontal kick at the back of the target's knee. The attack is not intended to cause damage so much as it is intended to cause the foe to lose his balance and fall over, setting Kirino up for further attacks.

Mist's Shield • Somersaults
D-Rank Taijutsu Discipline
Kirino has trained himself to be able to perform somersaults backwards, forwards and sideways without compromising on speed as a means of dodging the attack's of his enemies and enjoying greater mobility in battle.

Mist's Shield • Fake out
D-rank Taijutsu maneuver
This maneuver sees Kirino kick at his opponent slowly, aiming at their midsection so that the opponent will try and catch his leg. When his leg is caught, the user will then either then swing their body around to smash their free leg into the targets head or they will swing in the opposite direction and hit the target in the knees/legs.
Last edited by Jinan B on Sat Dec 29, 2018 3:06 am, edited 3 times in total.
Characters
NameRankVillageOrgColour
Karagata, Kinsue
Jounin
Kirigakure
HHD

Mediumseagreen
Kenitsuna, Ko’ichi
Genin
Iwagakure
None

Lightsteelblue
Test Thread Saigen Census V2

User avatar
Kao
Posts: 8250
Joined: Fri May 21, 2010 8:00 pm

Kirino's QoL Mod

Post by Kao » Wed Dec 26, 2018 11:41 am

The december reward doesn't affect the stat training counter. Those are completely free, so you can change it back to what it was
Kao's CharactersShow
Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
Important NPCsShow
Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

User avatar
Jinan B
Posts: 1796
Joined: Wed Dec 02, 2015 7:00 pm
Location: U.K.

Kirino's QoL Mod

Post by Jinan B » Wed Dec 26, 2018 1:22 pm

Oh that’s cool. Fixed
Characters
NameRankVillageOrgColour
Karagata, Kinsue
Jounin
Kirigakure
HHD

Mediumseagreen
Kenitsuna, Ko’ichi
Genin
Iwagakure
None

Lightsteelblue
Test Thread Saigen Census V2

User avatar
Sanjuro
Posts: 3130
Joined: Fri Jul 02, 2010 8:00 pm
Location: Australia

Kirino's QoL Mod

Post by Sanjuro » Thu Dec 27, 2018 6:16 pm

1/2
Name Village Rank Color Code
Hirohito, Hideki Kirigakure Bannin #0047AB
Higurashi, Kazuo Iwagakure Special Jounin #FFC40C
Akechi, Gendo Cold Country C-Rank pink
Courtesy of SiaShow


User avatar
Valkier
Posts: 3331
Joined: Sun Jan 04, 2015 7:00 pm
Location: U.K.

Kirino's QoL Mod

Post by Valkier » Fri Dec 28, 2018 5:42 pm

Before we accept, do you want to take the chance to update your concs too? Lower Body (&Upper Body) no longer exists and is replaced by the [Close Quarters Combat] tai conc.
CharactersShow
Aisu NaohiroJouninKirigakure no Sato[Unit 12] [HHD] [#BAE0E2] [#70CEE2]
Hachiya KotoriGeninIwagakure no Sato[Ukiyogenma Jinchuuriki] [H.N.K.][Gold] [#BF8040][Thread Tracker]

User avatar
Jinan B
Posts: 1796
Joined: Wed Dec 02, 2015 7:00 pm
Location: U.K.

Kirino's QoL Mod

Post by Jinan B » Sat Dec 29, 2018 3:04 am

Good idea. Fixed
Characters
NameRankVillageOrgColour
Karagata, Kinsue
Jounin
Kirigakure
HHD

Mediumseagreen
Kenitsuna, Ko’ichi
Genin
Iwagakure
None

Lightsteelblue
Test Thread Saigen Census V2

User avatar
Kao
Posts: 8250
Joined: Fri May 21, 2010 8:00 pm

[Accepted]Kirino's QoL Mod

Post by Kao » Sat Dec 29, 2018 4:47 pm

[Accepted]
Kao's CharactersShow
Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
Important NPCsShow
Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

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