[Accepted]Code Fix and Claiming Old Stuff

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Das Kirb
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[Accepted]Code Fix and Claiming Old Stuff

Post by Das Kirb » Sun Feb 03, 2019 3:26 pm

Application:Artemisu Katsu
Change: Fixing coding errors. Also, Fluffy said I could go ahead and claim my old EP from the old site. Said to add 60 to total standard points. This is only post 1
NocodeShow
[b][color=forestgreen]Username:[/color][/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=931693/]Das Kirb[/url]
[b][color=forestgreen]VP:[/color][/b] 132
[b][color=forestgreen]Points:[/color][/b] 71/680
[color=forestgreen][b]Renoun:[/b][/color] 257
[color=forestgreen][b]Prestige Perks:[/b][/color] 0/3
[hr]
[center][color=forestgreen][big][big][b]Artemisu, Katsu[/b][/big][/big]
Beastia

[i]"I am still alpha"[/i][/color][/center]
[hr]
[center][b][big][color=forestgreen]General Information[/color][/big][/b][/center]
[b][color=forestgreen]Age:[/color][/b] 22
[b][color=forestgreen]Gender:[/color][/b] Female
[b][color=forestgreen]Height:[/color][/b] 6'3"
[b][color=forestgreen]Weight:[/color][/b] 261 lbs
[b][color=forestgreen]Physical Features[/color][/b]
[list][*][i][color=forestgreen]Face/head:[/color][/i] Katsu's head is shaped very square. She has a strong jawline with a pointed chin. Her cheeks are high and give her a very full look. The most striking aspect of her face is her eyes and mouth. Her eyes are just slightly larger than normal and extremely expressive, making the deep green pop out even more. Due to the parasite, the green is tinged with a swirling red chakra that gives her eyes a slight crimson glow. The almond shape draws attention to her eyes as well, making it nearly impossible to hide anything she feels. Like her eyes she appears to have a larger than average mouth. When she opens her teeth are not human either, being replaced by what looks like an odd mix between a dogs and a sharks.

Atop Katsu's head is a thick viel of dark green hair. Like her eyes, this too also has a slight swirl of constant red chakra that seeps through the curtain. While left unchecked, her hair is filled with small twigs and leaves that get caught. When clean and left to fall, the emerald vail nearly consumes her back down to just below her rump.

[*][i][color=forestgreen]Body:[/color][/i] Katsu's general body structure is extremely powerful. She's built with wide shoulders and hips. She curves inwards towards the core before flare back out into a tight round rump and strong legs. When she moves her body ripples with strength, clearly showing the muscle beneath the skin. There's very little noticeable fat on her.

On her extremities Katsu has a rather extreme number of scars. They range from gnarled and savage to fine silvery lines. The density is intense around the hands and feet, growing more scarce the further up one looks. Despite this intense scaring Katsu seems to have lost little movement in her arms and legs, however her hands have extreme difficulty forming seals, rendering the art of ninjutsu and genjutsu extremely limited to her.

Katsu's core is extremely well defined with clearly visible muscle. Her abdominals flex and move fluidly as she twists and ducks. Her back also shows this to be true. Her chest and shoulders are exceptionally strong and rest against the bone. As her arms move they tense and relax fluidly causing her breasts to move with them. Across her chest, starting just below her left breast and ending just above her right is a puffy pink scar. Below her core her pubis reflects the same strength. Her mons has a rather grisly scar coming up from her womanhood that's less puffy but silvery. This scar runs downwards and ends on the bottom of her left rump.

[*][i][color=forestgreen]Notable Features:[/color][/i] Katsu has suffered from the parasite for only a short while, but already it has physically altered her body's physiology. She appears slightly pale across her entire frame. Her skin seems even tighter against her muscle beneath, and her vains can be seen much more clearly through it. Should she lay flat and sleep one would almost consider her dead as her chest no longer raises and falls.

What instantly catches the eye is the long tail that protrudes from the base of her spine, as if her spine was elongated and then given flesh. The 5' long appendage sways behind her with her passing moods, forever threatening the sharpened bone plate at the tip should she desire. Coupled with that is a pair of "wings" that spread from her back. These "wings" are 12' in span and bat-like in structure. However, they have no webbing between the "fingers". As she moves them each digit displays an extraordinary dexterity and are tipped with what appears to be sharpened bone.[/list]
[b][color=forestgreen]Clothing/Accessories:[/color][/b] Despite no longer having Vorashu's influence, Katsu still refuses clothing.

[b][color=forestgreen]Personality[/color][/b]
[list][*][i][color=forestgreen]General:[/color][/i] Time and hardship has caused the woman to become wary. She's slow to trust and even slower to truly open up to someone. She will often watch someone closely, reading their body language over their words before making a judgement of character. Even this will often cause her to recluse further away.

In nearly all things Katsu makes every effort to present herself as the absolute alpha of any place she's in. Her choice in nudity is as much hatred of restriction as it is showing off her battles. The statement she makes is one of intimidation and un-approachability. While around trusted friends or family this falters but never truly fades. Her chest is usually always puffed out as her head is held high.

When comfortable with her surroundings the woman drops a fair deal of the bravado and stands much more naturally and relaxed. She's quick to speak and easily able to hold a conversation, even growing playful. Her flaws become quickly apparent as it becomes clear she rarely thinks things through beyond the immediate payoff. Some would even call her ditsy with an aggressive edge.

If Katsu has determined someone to not be a threat to her or her family she'll usually become more comfortable and begin responding much more positively, growing friendly and empathic as she used to be. She'll reciprocate emotions and attempt to aid those who're having trouble through any means she possibly can. A particular soft spot is held for small children and those who simply can't fight for themselves..

Having reached maturity has revealed Katsu's nature towards romance. She finds herself attracted to fearlessness as well as compassion. She longs for someone to see her hatred and simply stand defiant against her, willing to see it to the end and hold her. Katsu feels the need for someone to be her 'anchor' and is most relaxed in their arms as her head is being pet. Because of this she draws more towards women, seeing them as emotionally more balanced while not being reclused. Physically she favors a softer set of features as well, though women are not exclusive.
[*][i][color=forestgreen]Hopes/Dreams:[/color][/i] The seperation from Vorashu has left Katsu traumatized. She speaks to herself as if he's still there, or to the parasite in a vain effort for a response. The idea that consumes her is to get him back, through force is necissary. She will commit everything to seeing Kiri high-council obliderated and her god back within her. She hopes against fear that with her reunion with the god of life, the parasitic death that animates her will be expunged once more.
[*][i][color=forestgreen]Fears:[/color][/i]Katsu is pyrophobic to extremes. While a controlled flame won't bother her a burning building will cause her discomfort even while outside it. A wild fire will cause her to freeze, locking up until someone or something breaks her from the paralytic fear. Even then she'll do absolutely anything possible to escape it, ignoring all other threats. Her rage can overcome this fear but it's difficult even for her.

A bit deeper than that is her fear of the parasite and what it does to her. While she utilize any tool she has at her disposal she doesn't like it. She is worried about the constant hunger that nags at the back of her mind, telling her to hunt and feed. No longer is it strictly about proving dominion over her pray. It feels like she needs to kill and eat, if only to survive for another day. While she has always been the apex preditor, she fears becoming someone who slays and feeds without discression.
[*][i][color=forestgreen]Combat Mentality:[/color][/i]When fighting/hunting Katsu is extremely single minded. She aims to overpower her targets with extreme force. She'll quickly start flinging herself into an overwhelming rage to fuel her forward against most any opponent. This leads her to be easily taunted and goaded. If proven to be against a situation that's impossible to win through raw force alone she is not stupid enough to push through till her death, though she will go until she's on the verge of it. Other tactics she'll employ include stealth and even controlled combat. These are rare and she'll usually have to have gone into the fight with these in mind. [/list]
[hr]
[center][b][big][color=forestgreen]Battle Information[/color][/big][/b][/center]
[b][color=forestgreen]Village:[/color][/b] [s]Kiri[/s]
[b][color=forestgreen]Rank:[/color][/b] A

[b][color=forestgreen]Stats:[/color][/b] (7/50)
[list][*][b][color=forestgreen]Ninjutsu:[/color][/b]35
[*][b][color=forestgreen]Taijutsu:[/color][/b] 50
[*][b][color=forestgreen]Genjutsu:[/color][/b] 9
[*][b][color=forestgreen]Stamina:[/color][/b] (50-5) 45
[*][b][color=forestgreen]Control:[/color][/b] 35
[*][b][color=forestgreen]Strength:[/color][/b] 50
[*][b][color=forestgreen]Speed:[/color][/b] 50
[*][b][color=forestgreen]Instinct:[/color][/b] 35
[/list]
[b][color=forestgreen]Equipment[/color][/b] N/A
[b][color=Forestgreen]Companions:[/color][/b] (1/1) Korialstraz
[b][color=Forestgreen]Affinity:[/color][/b] [color=Saddlebrown]Doton[/color]

[table=1, Taijutsu Specialist]Having devoted her life to physical power and durability, Katsu is considered a physical specialist. Her taijutsu, stamina, strength, and speed can all exceed the 45 stat cap up to a maximum of 50. No other stat may exceed 39. In addition, she also has access to 10 concentration slots for taijutsu, though limited to 5 for ninjutsu and genjutsu.[/table]
[hr]
[center][b][big][color=Forestgreen]Abilities and Concentrations[/color][/big][/b][/center]
[table=1, Symbiotic Chakra]The host is infected with a chakra that acts much like a parasite. The chakra sustains itself off the host's chakra but doesn't dig too deeply into their available supply. However, it does provide the host with several survival benefits that require the host's chakra to sustain.

However, the organism does need chakra to survive. While it can sustain itself off the host's chakra it requires chakra from other sources to thrive. It subconsciously drives its host to hunt and eat other sources of chakra, consuming their flesh and essense in the process. While the host is able to fight it off, in times of extreme stress it becomes a near impossible to resist instinct. [/table][table=2][b][color=darkred]Symbiotic Sustain[/color][/b][c]The chakra renders the host effectively immortal by sustaining them through incredible damage. So long as the brain remains intact, the chakra can regenerate any wounds the host should take, up to an including complete bodily destruction outside of the brain. While the body still functions as normal, all normally vital processes no longer need to be present to function. The host needs not eat, breath, sleep, drink, or any other such things in order to go on living, though the instinct to do so will remain, and the pain of not doing so will as well.
[c][b][color=darkred]Symbiotic Reconstitution[/color][/b][c]The symbioses between host and chakra can change the body's permanent physical structure to create, sustain, and augment any aspect it desires. Because of Katsu being immortal outside brain destruction the parasite has modified her body's physiology and structure in several significant ways, detailed in the spoiler before. These modifications can not be sustained in unison but can be manifest at will at a speed of (instinct+control)/2. The process is gruesome and incredibly painful. However, they are treated as perfectly natural parts of her physical body from that point onward. [Limit 4][spoiler=Augmentations][color=Darkred][b]Parasitic Augmentations[/b][/color]
[list][*][color=Darkred][i]Parasitic Augmentaion #1[/i][/color]
The parasite has augmented the body so that the spine extends roughly 5' beyond the pelvis. This protrusion is supported with added muscle and ligament structures that allow it to function much like a tail with amazing dexterity. Boney segments line the top-most ridge of the appendage causing it to form wedges all down the length. However, the most promanent feature is the bottom foot being a single boney plate. This plate has serations along the upper and lower portions, forming a talon-like blade.
[*][color=Darkred][i]Parasitic Augmentaion #2[/i][/color]
Along either side of the spine, just below the clavicle, are muscle and bone structures that support additional appendages to the frame. Bat-like wings are firmly support with full muscle tissue. However, these wings and are surprisingly dexterous. They spread for a total wingspan of roughly twelve feet with each boney "finger" being roughly four feet long and ending in a sharpened point. Unlike wings, these fingers can move as if separate appendages upon them similar to a hand. They are capable of sustained flight with amazing maneuverability in the air. [Follows all other flight rules][/list][/spoiler][c][b][color=darkred]Symbiotic Rejuvenation[/color][/b][c]The host can tap into the symbiotic chakra in times of emergency to use its chakra supply as required. Doing so taxes the parasite, making it impossible to be done more than once per thread. However, Katsu restores up to half of her total unaugmented stamina instantly.[/table]

[table=1, Concentrations][spoiler=Taijutsu][quote=Close Quarters Combat]The fundamental skill of [b][Close Quarters Combat][/b] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.[/quote][quote=Deft Hands]The fundamental skill of [b][Deft Hands][/b] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.[/quote][quote=Acrobatics]The fundamental skill of [b][Acrobatics][/b] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.[/quote][quote=Rigid Structure]The fundamental skill of [b][Rigid Structure][/b] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.[/quote][quote=Perception]The fundamental skill of [b][Perception][/b] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.[/quote][quote=Parasitic Augmentations]The skill of having understood augmentations to the body done by the parasite and using them efficiently in combat. Supports the creation of jutsu that involve any additional limbs, functions, or structures the host may acquire.[/quote][quote=Heavenly Body Control]The fundamental skills of [b][Heavenly Body Control][/b] cannot be mastered by those with less than 35 Taijutsu, Strength and Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu, and requires Taijutsu Specialist.[/quote][/spoiler][/table]
[hr]
[center][b][big]History[/big][/b][/center][spoiler=Chapter 1]Katsu was born to a woman from Kirigakure no Sato by the name of Artemisu, Anori. Her surname was honorific, rather than granted from any true family of repute. Living from the land for the greater majority of her years left this woman more physically capable than most others of her family. A fact that helped as she worked the farm lands surrounding the coasts of the main lands. What time wasn't spent there was spent on fishing boats bringing in the hauls.

At a relatively young age this woman came across a man that promised her the world. He claimed to be a shinobi from the village though he had no headband. Nievity jaded her skepticism just as much as youthful lust. Several summer nights were spent with this man. Eventually a life began forming within Anori's womb, the fated feral beast that would be known as Katsu.

Upon hearing of his upcoming fatherhood this strange man admitted to his lie. Being little more than a wandering sell sword he thought himself unworthy of a family in one of the five major villages. Unwilling to place Anori in shame he went to Kiri and requested the right to raise his family within it's walls. A right that was granted in return for his blade and skill.

When the girl was born this man couldn't have been more proud. He took two weeks vacation to help Anori and his newly born daughter settle into a new house. The house was small and removed from the central rings. He and Anori were more comfortable in the outer rings where populations were less dense. It was over all too soon as he had to return to his promised duties.

A few years after her birth Katsu's father grew very ill. His cough was deep and often specked with blood. A disease undiagnosed and unknown claimed his life a few short months later. Anori greaved for the passing of the man she had come to love dearly, but motherly duties would not let her greave long. Katsu was already growing in size and proving to be quite rebelious.

Anori returned to the farms with her daughter in tow. While Katsu was of minimal help with the actual labor she did find herself more at home in the trees. Anori would work the crop as Katsu would play, often bringing home pets of all nature. However, an interesting "pet" she once brought back from the trees was a towering man clad in armor.

The man was clearly not from around the lands. His bronzed skin and dark hair stuck out like a soar thumb among the local populace. His towering stature and wide shoulders imposed a certain fear as well. However, upon hearing his mouth open and his eyes light up it was clear. This giant was as kind as they could come. He sought shelter and food, promising work in return for a few days rest.

A few days turned into weeks as the titan simply neglected to leave. He worked the land with a strong back, and even took a liking to the increasingly wild girl that was Anori's daughter. Most days had the two out in the trees, chopping wood and bringing it back for the winter's bite. Others saw the two on boats alone and bringing back fish twice the small girl's size.

As the months passed by it came time for the pair to return to the village. The titan bid them farewell as he departed on his way at last. That winter was colder than most for the mother and daughter as both missed the one they came to call Bear.

A couple years passed as Katsu grew more, and so did a trait that worried her mother. The girl's free spirit was growing uncontrollable. She'd often go out and come back with new bruises and scratches from fights with the local fauna. The other children had grown fearful of her as she was increasingly strong. This fear sparked a fire in the girl's heart that began to burn unchecked. Katsu's rage began to grow.

One summer the pair had returned to the farms. From the shadows of the trees was a familiar titan with a smile as wide as any other. Katsu was the first to notice him, her spirit soaring into the skies. She tackled the titan, causing even him to take a step back in surprise.

Once led back to the shelter of the land, and Anori's all to happy smile he made a similar request to before, only this time there was a twist. His armor was shed as he took a knee beside Katsu's mother. He took her hand in his and asked for her heart unto eternity. The request struck a cord deep within the woman, and the answer was an immediate yes.

The village made the same demands of this new man as they had Katsu's father. Demands that would be answered on stipulation. His hammer would be raised in times of war or defense. Until such a time he would be with his family, helping raise the girl. Unknown to Katsu a deal had been struck between the three that day. One that was in the works long before his return.

The years continued to go by as Katsu's spirit began to burn brighter than any other. Her feral nature was unparalleled in determination and raw physical might at her age. Bear and Anori did their all to guide her, though they seemed hindered at every turn. By the time the girl was ten she had all but abandoned clothing and other forms of human comfort.

As per the agreement made long ago Katsu was enlisted in the academy. The hope was to instill her with purpose to tailor her growing anger and will. The hidden purpose was to mold her to be ready for Vorashu's embrace.

Katsu's academy years were some of the roughest she had ever experienced. The instructors demanded of her cooperation and attention. Few understood her need for freedom and many grew to hate and resent her greatly, seeing her as a mistake and failure of a student. It was one, a woman, who found the means to train the wild pup.

This woman was too wise to Katsu's antics to fall for their antagonistic ways. She was also trained exceptionally well in many forms of physical combat, a practice the girl was excelling in above the other students. She issued the girl a challenge. If Katsu could land a single blow on the elderly woman she would discharge her as having passed her class and the academy in it's entirety. If she failed, she would become this woman's pupil and pay attention to every word.

The challenge was accepted and failed spectacularly. Katsu tried with all her might but couldn't land a single blow. Each attempt was avoided or deflected with ease. As Katsu's rage grew she became more feral and a blood lust was growing. Upon seeing this the woman smiled for the first time. She goaded the girl further and further. It wasn't long before Katsu was nude, standing on all fours, and snarling like a rabid animal. When she did the woman ended it with a resounding blow to her head.

A few years passed as Katsu was molded by this woman, taught to harness her anger into a fuel to drive her ever forward. Together with Anori and Bear she instilled an unbreakable will into the girl. Anori delved into the spiritual and began to look into Katsu's soul, guiding it directly as much as possible. Bear tried to teach the girl the importance of work and self sustainability. Between the three of them Katsu was groomed into a vessel for Vorashu, the Katagenma.

The day came when she was called into a room filled with men from all across the land. Vorashu's vessel stood at the center of the room. An unassuming box lined in seals and glowing with a radiant power that was as ancient as it was "alive". Katsu stood as she had been molded. Strong of body and showing every scar and muscle. Her feral nature had been honed and strengthened. Those who could saw her for what she was already, a beast in human form.

There was little ceremony as Katsu was lead to an island far from the village. The land itself was large and fertile with flora and fauna plentiful. However, there was only a skeleton team nearby with her family being left on the boat. No chains were placed to bind her and no seals made to hold her. She was seated in the center of a clearing filled with beauty and life. Life that was extinguished as the box was opened.

Katsu embraced the agony of the energy that was being forced into her very being. The ancient creature was enormous and fought with every ounce of it's might against it's imprisonment. Katsu fought back hard but the pain proved too much. She broke, a scream filling the skies as her mind became forfeit. Humanity was vanquished as the monster was awoken. Not the genma that was being sealed within, but the pure fury that was Katsu unleashed.

Katsu lost consciousness in that clearing. She came too only once in a clearing filled with the dead. The grass was black, and the trees wilted. It was like the life of the land had been sucked out. She felt hands on her as a new wave of agony caused her to fade back into the blackness.

It took weeks for the girl to regain her consciousness fully. She drifted in and out of fever dreams filled with vivid groves and meadows. An ancient creature roamed through the woods of her mind, always a shadow behind the trees. A single word kept running through her thoughts in these dreams, life.

For the next couple of months Katsu was treated almost as if royalty. Her every whim was cared for. She was pampered until her mind and body had recovered from the event. She found she liked the tail and horns that came from the process, seeing them as outward traits of her inner self.

As time passed the village had grown dissatisfied with her progress. Katsu was growing in physical ability but she was no less defiant. She had also not awoken the genma within her. Though she was already gaining control over her new shape shifting abilities Vorashu had yet to be summoned. This required action, and it was taken in the form of a woman named Naoko.

Naoko took a boy the girl had grown fond of, Sentou, leaving a note for the girl to find. Privately she cut patterns across his flesh, leaving him on the verge of death. Katsu's rage swelled greatly upon seeing this. Years later the girl knew the truth of feral might. Once more Katsu was unleashed, her rage vanquishing her humanity. Only this time she was not alone. An entity behind the veil offered her his might.

Naoko became the girl's next instructor. Rather than fortify her willpower or progress her rage the woman trained the girl in control. As Katsu made progress she also matured mentally, and physically. Katsu had grown to love the woman in a way, though even she knew not the depth. However, this love would lead to her next great awakening.

Naoko was killed in the line of duty. The village promised to seek her murderers and kept the news secret from Katsu. The secret didn't last long enough. Katsu discovered the truth and once more her rage flared to unbefore known heights. She set out seeking her revenge. What she found was a blood filled room with her dancing in the carnage.

Bitterness began to fill the girl as she closed herself off. A chuunin by might alone she was sent on missions often involving a level of brutality. The village had already sought to use her as their weapon of mass destruction. It was fine by her. She cared about little now.

As the girl aged further she grew increasingly powerful, growing to see the beast within as a god of sorts. Vorashu had begun becoming her truest mentor, developing her power to knew heights. The titan that was her dad tried to temper it with wisdom but soon had lost control, leaving him with no other choice.

Bear and Katsu squared off in a clearing with several jounin and fought it out. The clashing titans had a battle shorter than some would anticipate but the outcome was clear. Katsu had her eyes open that day and so did the beast within her. Along with a by-standing shinobi kitsune a deal was made between the diefic entity and these three. One that changed the development of Katsu from there forward.

Not long after this Katsu's strength was recognized in conjunction with her maturing mental state. She was growing into a proud woman and though defiant was gaining wisdom. This wisdom prompted the higher in command to give her a tentative promotion to Jounin. Her strength was definitely great enough for it, but it was yet to be seen if she was able to be controlled enough to deserve it.[/spoiler]
Payment: N/A
Last edited by Das Kirb on Sat Feb 09, 2019 8:10 pm, edited 4 times in total.

User avatar
Das Kirb
Posts: 8717
Joined: Fri Dec 04, 2009 7:00 pm
User flair: .001%

Code Fix and Claiming Old Stuff

Post by Das Kirb » Mon Feb 04, 2019 12:56 am

Username: Das Kirb
VP: 132
Points: 71/680
Renoun: 257
Prestige Perks: 0/3
Artemisu, Katsu
Beastia

"I am still alpha"

General Information Age: 22
Gender: Female
Height: 6'3"
Weight: 261 lbs
Physical Features
  • Face/head: Katsu's head is shaped very square. She has a strong jawline with a pointed chin. Her cheeks are high and give her a very full look. The most striking aspect of her face is her eyes and mouth. Her eyes are just slightly larger than normal and extremely expressive, making the deep green pop out even more. Due to the parasite, the green is tinged with a swirling red chakra that gives her eyes a slight crimson glow. The almond shape draws attention to her eyes as well, making it nearly impossible to hide anything she feels. Like her eyes she appears to have a larger than average mouth. When she opens her teeth are not human either, being replaced by what looks like an odd mix between a dogs and a sharks.

    Atop Katsu's head is a thick viel of dark green hair. Like her eyes, this too also has a slight swirl of constant red chakra that seeps through the curtain. While left unchecked, her hair is filled with small twigs and leaves that get caught. When clean and left to fall, the emerald vail nearly consumes her back down to just below her rump.
  • Body: Katsu's general body structure is extremely powerful. She's built with wide shoulders and hips. She curves inwards towards the core before flare back out into a tight round rump and strong legs. When she moves her body ripples with strength, clearly showing the muscle beneath the skin. There's very little noticeable fat on her.

    On her extremities Katsu has a rather extreme number of scars. They range from gnarled and savage to fine silvery lines. The density is intense around the hands and feet, growing more scarce the further up one looks. Despite this intense scaring Katsu seems to have lost little movement in her arms and legs, however her hands have extreme difficulty forming seals, rendering the art of ninjutsu and genjutsu extremely limited to her.

    Katsu's core is extremely well defined with clearly visible muscle. Her abdominals flex and move fluidly as she twists and ducks. Her back also shows this to be true. Her chest and shoulders are exceptionally strong and rest against the bone. As her arms move they tense and relax fluidly causing her breasts to move with them. Across her chest, starting just below her left breast and ending just above her right is a puffy pink scar. Below her core her pubis reflects the same strength. Her mons has a rather grisly scar coming up from her womanhood that's less puffy but silvery. This scar runs downwards and ends on the bottom of her left rump.
  • Notable Features: Katsu has suffered from the parasite for only a short while, but already it has physically altered her body's physiology. She appears slightly pale across her entire frame. Her skin seems even tighter against her muscle beneath, and her vains can be seen much more clearly through it. Should she lay flat and sleep one would almost consider her dead as her chest no longer raises and falls.

    What instantly catches the eye is the long tail that protrudes from the base of her spine, as if her spine was elongated and then given flesh. The 5' long appendage sways behind her with her passing moods, forever threatening the sharpened bone plate at the tip should she desire. Coupled with that is a pair of "wings" that spread from her back. These "wings" are 12' in span and bat-like in structure. However, they have no webbing between the "fingers". As she moves them each digit displays an extraordinary dexterity and are tipped with what appears to be sharpened bone.
Clothing/Accessories: Despite no longer having Vorashu's influence, Katsu still refuses clothing.

Personality
  • General: Time and hardship has caused the woman to become wary. She's slow to trust and even slower to truly open up to someone. She will often watch someone closely, reading their body language over their words before making a judgement of character. Even this will often cause her to recluse further away.

    In nearly all things Katsu makes every effort to present herself as the absolute alpha of any place she's in. Her choice in nudity is as much hatred of restriction as it is showing off her battles. The statement she makes is one of intimidation and un-approachability. While around trusted friends or family this falters but never truly fades. Her chest is usually always puffed out as her head is held high.

    When comfortable with her surroundings the woman drops a fair deal of the bravado and stands much more naturally and relaxed. She's quick to speak and easily able to hold a conversation, even growing playful. Her flaws become quickly apparent as it becomes clear she rarely thinks things through beyond the immediate payoff. Some would even call her ditsy with an aggressive edge.

    If Katsu has determined someone to not be a threat to her or her family she'll usually become more comfortable and begin responding much more positively, growing friendly and empathic as she used to be. She'll reciprocate emotions and attempt to aid those who're having trouble through any means she possibly can. A particular soft spot is held for small children and those who simply can't fight for themselves..

    Having reached maturity has revealed Katsu's nature towards romance. She finds herself attracted to fearlessness as well as compassion. She longs for someone to see her hatred and simply stand defiant against her, willing to see it to the end and hold her. Katsu feels the need for someone to be her 'anchor' and is most relaxed in their arms as her head is being pet. Because of this she draws more towards women, seeing them as emotionally more balanced while not being reclused. Physically she favors a softer set of features as well, though women are not exclusive.
  • Hopes/Dreams: The seperation from Vorashu has left Katsu traumatized. She speaks to herself as if he's still there, or to the parasite in a vain effort for a response. The idea that consumes her is to get him back, through force is necissary. She will commit everything to seeing Kiri high-council obliderated and her god back within her. She hopes against fear that with her reunion with the god of life, the parasitic death that animates her will be expunged once more.
  • Fears:Katsu is pyrophobic to extremes. While a controlled flame won't bother her a burning building will cause her discomfort even while outside it. A wild fire will cause her to freeze, locking up until someone or something breaks her from the paralytic fear. Even then she'll do absolutely anything possible to escape it, ignoring all other threats. Her rage can overcome this fear but it's difficult even for her.

    A bit deeper than that is her fear of the parasite and what it does to her. While she utilize any tool she has at her disposal she doesn't like it. She is worried about the constant hunger that nags at the back of her mind, telling her to hunt and feed. No longer is it strictly about proving dominion over her pray. It feels like she needs to kill and eat, if only to survive for another day. While she has always been the apex preditor, she fears becoming someone who slays and feeds without discression.
  • Combat Mentality:When fighting/hunting Katsu is extremely single minded. She aims to overpower her targets with extreme force. She'll quickly start flinging herself into an overwhelming rage to fuel her forward against most any opponent. This leads her to be easily taunted and goaded. If proven to be against a situation that's impossible to win through raw force alone she is not stupid enough to push through till her death, though she will go until she's on the verge of it. Other tactics she'll employ include stealth and even controlled combat. These are rare and she'll usually have to have gone into the fight with these in mind.

Battle Information Village: Kiri
Rank: A

Stats: (7/50)
  • Ninjutsu:35
  • Taijutsu: 50
  • Genjutsu: 9
  • Stamina: (50-5) 45
  • Control: 35
  • Strength: 50
  • Speed: 50
  • Instinct: 35
Equipment N/A
Companions: (1/1) Korialstraz
Affinity: Doton
Taijutsu Specialist
Having devoted her life to physical power and durability, Katsu is considered a physical specialist. Her taijutsu, stamina, strength, and speed can all exceed the 45 stat cap up to a maximum of 50. No other stat may exceed 39. In addition, she also has access to 10 concentration slots for taijutsu, though limited to 5 for ninjutsu and genjutsu.

Abilities and Concentrations
Symbiotic Chakra
The host is infected with a chakra that acts much like a parasite. The chakra sustains itself off the host's chakra but doesn't dig too deeply into their available supply. However, it does provide the host with several survival benefits that require the host's chakra to sustain.

However, the organism does need chakra to survive. While it can sustain itself off the host's chakra it requires chakra from other sources to thrive. It subconsciously drives its host to hunt and eat other sources of chakra, consuming their flesh and essense in the process. While the host is able to fight it off, in times of extreme stress it becomes a near impossible to resist instinct.
Symbiotic SustainThe chakra renders the host effectively immortal by sustaining them through incredible damage. So long as the brain remains intact, the chakra can regenerate any wounds the host should take, up to an including complete bodily destruction outside of the brain. While the body still functions as normal, all normally vital processes no longer need to be present to function. The host needs not eat, breath, sleep, drink, or any other such things in order to go on living, though the instinct to do so will remain, and the pain of not doing so will as well.
Symbiotic ReconstitutionThe symbioses between host and chakra can change the body's permanent physical structure to create, sustain, and augment any aspect it desires. Because of Katsu being immortal outside brain destruction the parasite has modified her body's physiology and structure in several significant ways, detailed in the spoiler before. These modifications can not be sustained in unison but can be manifest at will at a speed of (instinct+control)/2. The process is gruesome and incredibly painful. However, they are treated as perfectly natural parts of her physical body from that point onward. [Limit 4]
AugmentationsShow
Parasitic Augmentations
  • Parasitic Augmentaion #1
    The parasite has augmented the body so that the spine extends roughly 5' beyond the pelvis. This protrusion is supported with added muscle and ligament structures that allow it to function much like a tail with amazing dexterity. Boney segments line the top-most ridge of the appendage causing it to form wedges all down the length. However, the most promanent feature is the bottom foot being a single boney plate. This plate has serations along the upper and lower portions, forming a talon-like blade.
  • Parasitic Augmentaion #2
    Along either side of the spine, just below the clavicle, are muscle and bone structures that support additional appendages to the frame. Bat-like wings are firmly support with full muscle tissue. However, these wings and are surprisingly dexterous. They spread for a total wingspan of roughly twelve feet with each boney "finger" being roughly four feet long and ending in a sharpened point. Unlike wings, these fingers can move as if separate appendages upon them similar to a hand. They are capable of sustained flight with amazing maneuverability in the air. [Follows all other flight rules]
Symbiotic RejuvenationThe host can tap into the symbiotic chakra in times of emergency to use its chakra supply as required. Doing so taxes the parasite, making it impossible to be done more than once per thread. However, Katsu restores up to half of her total unaugmented stamina instantly.
Concentrations
TaijutsuShow
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.
Parasitic Augmentations:
The skill of having understood augmentations to the body done by the parasite and using them efficiently in combat. Supports the creation of jutsu that involve any additional limbs, functions, or structures the host may acquire.
Heavenly Body Control:
The fundamental skills of [Heavenly Body Control] cannot be mastered by those with less than 35 Taijutsu, Strength and Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu, and requires Taijutsu Specialist.

History
Chapter 1Show
Katsu was born to a woman from Kirigakure no Sato by the name of Artemisu, Anori. Her surname was honorific, rather than granted from any true family of repute. Living from the land for the greater majority of her years left this woman more physically capable than most others of her family. A fact that helped as she worked the farm lands surrounding the coasts of the main lands. What time wasn't spent there was spent on fishing boats bringing in the hauls.

At a relatively young age this woman came across a man that promised her the world. He claimed to be a shinobi from the village though he had no headband. Nievity jaded her skepticism just as much as youthful lust. Several summer nights were spent with this man. Eventually a life began forming within Anori's womb, the fated feral beast that would be known as Katsu.

Upon hearing of his upcoming fatherhood this strange man admitted to his lie. Being little more than a wandering sell sword he thought himself unworthy of a family in one of the five major villages. Unwilling to place Anori in shame he went to Kiri and requested the right to raise his family within it's walls. A right that was granted in return for his blade and skill.

When the girl was born this man couldn't have been more proud. He took two weeks vacation to help Anori and his newly born daughter settle into a new house. The house was small and removed from the central rings. He and Anori were more comfortable in the outer rings where populations were less dense. It was over all too soon as he had to return to his promised duties.

A few years after her birth Katsu's father grew very ill. His cough was deep and often specked with blood. A disease undiagnosed and unknown claimed his life a few short months later. Anori greaved for the passing of the man she had come to love dearly, but motherly duties would not let her greave long. Katsu was already growing in size and proving to be quite rebelious.

Anori returned to the farms with her daughter in tow. While Katsu was of minimal help with the actual labor she did find herself more at home in the trees. Anori would work the crop as Katsu would play, often bringing home pets of all nature. However, an interesting "pet" she once brought back from the trees was a towering man clad in armor.

The man was clearly not from around the lands. His bronzed skin and dark hair stuck out like a soar thumb among the local populace. His towering stature and wide shoulders imposed a certain fear as well. However, upon hearing his mouth open and his eyes light up it was clear. This giant was as kind as they could come. He sought shelter and food, promising work in return for a few days rest.

A few days turned into weeks as the titan simply neglected to leave. He worked the land with a strong back, and even took a liking to the increasingly wild girl that was Anori's daughter. Most days had the two out in the trees, chopping wood and bringing it back for the winter's bite. Others saw the two on boats alone and bringing back fish twice the small girl's size.

As the months passed by it came time for the pair to return to the village. The titan bid them farewell as he departed on his way at last. That winter was colder than most for the mother and daughter as both missed the one they came to call Bear.

A couple years passed as Katsu grew more, and so did a trait that worried her mother. The girl's free spirit was growing uncontrollable. She'd often go out and come back with new bruises and scratches from fights with the local fauna. The other children had grown fearful of her as she was increasingly strong. This fear sparked a fire in the girl's heart that began to burn unchecked. Katsu's rage began to grow.

One summer the pair had returned to the farms. From the shadows of the trees was a familiar titan with a smile as wide as any other. Katsu was the first to notice him, her spirit soaring into the skies. She tackled the titan, causing even him to take a step back in surprise.

Once led back to the shelter of the land, and Anori's all to happy smile he made a similar request to before, only this time there was a twist. His armor was shed as he took a knee beside Katsu's mother. He took her hand in his and asked for her heart unto eternity. The request struck a cord deep within the woman, and the answer was an immediate yes.

The village made the same demands of this new man as they had Katsu's father. Demands that would be answered on stipulation. His hammer would be raised in times of war or defense. Until such a time he would be with his family, helping raise the girl. Unknown to Katsu a deal had been struck between the three that day. One that was in the works long before his return.

The years continued to go by as Katsu's spirit began to burn brighter than any other. Her feral nature was unparalleled in determination and raw physical might at her age. Bear and Anori did their all to guide her, though they seemed hindered at every turn. By the time the girl was ten she had all but abandoned clothing and other forms of human comfort.

As per the agreement made long ago Katsu was enlisted in the academy. The hope was to instill her with purpose to tailor her growing anger and will. The hidden purpose was to mold her to be ready for Vorashu's embrace.

Katsu's academy years were some of the roughest she had ever experienced. The instructors demanded of her cooperation and attention. Few understood her need for freedom and many grew to hate and resent her greatly, seeing her as a mistake and failure of a student. It was one, a woman, who found the means to train the wild pup.

This woman was too wise to Katsu's antics to fall for their antagonistic ways. She was also trained exceptionally well in many forms of physical combat, a practice the girl was excelling in above the other students. She issued the girl a challenge. If Katsu could land a single blow on the elderly woman she would discharge her as having passed her class and the academy in it's entirety. If she failed, she would become this woman's pupil and pay attention to every word.

The challenge was accepted and failed spectacularly. Katsu tried with all her might but couldn't land a single blow. Each attempt was avoided or deflected with ease. As Katsu's rage grew she became more feral and a blood lust was growing. Upon seeing this the woman smiled for the first time. She goaded the girl further and further. It wasn't long before Katsu was nude, standing on all fours, and snarling like a rabid animal. When she did the woman ended it with a resounding blow to her head.

A few years passed as Katsu was molded by this woman, taught to harness her anger into a fuel to drive her ever forward. Together with Anori and Bear she instilled an unbreakable will into the girl. Anori delved into the spiritual and began to look into Katsu's soul, guiding it directly as much as possible. Bear tried to teach the girl the importance of work and self sustainability. Between the three of them Katsu was groomed into a vessel for Vorashu, the Katagenma.

The day came when she was called into a room filled with men from all across the land. Vorashu's vessel stood at the center of the room. An unassuming box lined in seals and glowing with a radiant power that was as ancient as it was "alive". Katsu stood as she had been molded. Strong of body and showing every scar and muscle. Her feral nature had been honed and strengthened. Those who could saw her for what she was already, a beast in human form.

There was little ceremony as Katsu was lead to an island far from the village. The land itself was large and fertile with flora and fauna plentiful. However, there was only a skeleton team nearby with her family being left on the boat. No chains were placed to bind her and no seals made to hold her. She was seated in the center of a clearing filled with beauty and life. Life that was extinguished as the box was opened.

Katsu embraced the agony of the energy that was being forced into her very being. The ancient creature was enormous and fought with every ounce of it's might against it's imprisonment. Katsu fought back hard but the pain proved too much. She broke, a scream filling the skies as her mind became forfeit. Humanity was vanquished as the monster was awoken. Not the genma that was being sealed within, but the pure fury that was Katsu unleashed.

Katsu lost consciousness in that clearing. She came too only once in a clearing filled with the dead. The grass was black, and the trees wilted. It was like the life of the land had been sucked out. She felt hands on her as a new wave of agony caused her to fade back into the blackness.

It took weeks for the girl to regain her consciousness fully. She drifted in and out of fever dreams filled with vivid groves and meadows. An ancient creature roamed through the woods of her mind, always a shadow behind the trees. A single word kept running through her thoughts in these dreams, life.

For the next couple of months Katsu was treated almost as if royalty. Her every whim was cared for. She was pampered until her mind and body had recovered from the event. She found she liked the tail and horns that came from the process, seeing them as outward traits of her inner self.

As time passed the village had grown dissatisfied with her progress. Katsu was growing in physical ability but she was no less defiant. She had also not awoken the genma within her. Though she was already gaining control over her new shape shifting abilities Vorashu had yet to be summoned. This required action, and it was taken in the form of a woman named Naoko.

Naoko took a boy the girl had grown fond of, Sentou, leaving a note for the girl to find. Privately she cut patterns across his flesh, leaving him on the verge of death. Katsu's rage swelled greatly upon seeing this. Years later the girl knew the truth of feral might. Once more Katsu was unleashed, her rage vanquishing her humanity. Only this time she was not alone. An entity behind the veil offered her his might.

Naoko became the girl's next instructor. Rather than fortify her willpower or progress her rage the woman trained the girl in control. As Katsu made progress she also matured mentally, and physically. Katsu had grown to love the woman in a way, though even she knew not the depth. However, this love would lead to her next great awakening.

Naoko was killed in the line of duty. The village promised to seek her murderers and kept the news secret from Katsu. The secret didn't last long enough. Katsu discovered the truth and once more her rage flared to unbefore known heights. She set out seeking her revenge. What she found was a blood filled room with her dancing in the carnage.

Bitterness began to fill the girl as she closed herself off. A chuunin by might alone she was sent on missions often involving a level of brutality. The village had already sought to use her as their weapon of mass destruction. It was fine by her. She cared about little now.

As the girl aged further she grew increasingly powerful, growing to see the beast within as a god of sorts. Vorashu had begun becoming her truest mentor, developing her power to knew heights. The titan that was her dad tried to temper it with wisdom but soon had lost control, leaving him with no other choice.

Bear and Katsu squared off in a clearing with several jounin and fought it out. The clashing titans had a battle shorter than some would anticipate but the outcome was clear. Katsu had her eyes open that day and so did the beast within her. Along with a by-standing shinobi kitsune a deal was made between the diefic entity and these three. One that changed the development of Katsu from there forward.

Not long after this Katsu's strength was recognized in conjunction with her maturing mental state. She was growing into a proud woman and though defiant was gaining wisdom. This wisdom prompted the higher in command to give her a tentative promotion to Jounin. Her strength was definitely great enough for it, but it was yet to be seen if she was able to be controlled enough to deserve it.
Last edited by Das Kirb on Sat Feb 09, 2019 8:10 pm, edited 4 times in total.

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Das Kirb
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Code Fix and Claiming Old Stuff

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SpoilerShow
Quote:
Gaia's Unrelenting Force:
Unfathomable rage dwells deep within those who emulate Katsu, the Beastia. By pushing ever deeper into blinding fury those who fight with this create overwhelming offenses. They power through attacks, and push back three fold. Skilled warriors look upon the Beastia and pity the lack of finesse, but fear the sheer ferocity she strikes with. Not for the Faint of heart, and requiring unimaginable durability, strength, and speed, Gaia's avatars fight with overwhelming murderous desire.

Requires: [Close Quarters Combat] / [Acrobatics] / [Rigid Structure] / [Perception] / [Deft Hands]
Jutsu
Feral StrikesShow
E
Strangle
E - Tai (Maneuver)
Katsu will get a grapple on someone's throat in any way she possibly can and lock down. If she has 10 more strength than her opponent she will crush their windpipe in an instant. If they have higher strength than she does they may be able to dislodge her, but gashes from her nails can still cut the wind pipe or major artories.

Tear
E - Tai (Maneuver)
If a grapple is made Katsu will dig her hands in hard and yank. If she has 5 strength over them she will tear flesh from bone by the handful. However, her nails cause serious gashes even if this fails.

Climb
E - Tai (Maneuver)
Through sheer force of hand and body strength, and being so feral, Katsu can climb vertical, upside down, or any other way at a -3 speed. Does require use of hands and feet, that is assuming one could naturally climb such a surface anyway.

Head Slam
E - Tai (Maneuver)
Katsu rears her head back and then surges forward, hoping to strike whatever is in front of her with her forehead. This can be done repeatedly but the risk of disorientation rises.

Elbow Smash
E - Tai (Maneuver)
Katsu recoils her arm back around when she throws a strike to instead have it land with the elbow. This sacrifices distance for sheer clubbing power as well as blow through.

Knee
E - Tai (Maneuver)
Katsu attacks with her knees if close enough. This sacrifices distance for sheer smashing power as well as blow through. Because of the rising motion the power comes less from the leg and more from Katsu's core.

Punt
E - Tai (Maneuver)
If the target is down or an inanimate object, Katsu sometimes just walks up and punts them hard. If she's strong enough, they will often be sent flying a number of yards equal to her strength.
D
Tooth Check
D - Tai (Maneuver)
If Katsu can she will grab someone's head and ram it straight down while she brings her knee up, connecting the two at the peak of their power.

Skull Crusher
D - Tai (Maneuver)
Requires: 5 strength
If Katsu is able to get a hold of someone's head she will press her hands against both temples hard. By using the force of her shoulders and chest she will attempt to completely crush their skull between her palms. This requires her to have 10 strength above her victim. If they have only 1-9 less strength they are still heavily disoriented and with severe headache.

Heart Breaker
D - Tai (Maneuver)
By locking her hand flat and surging forward with all her force and momentum Katsu hopes to break through a chestplate or ribcage, using her strong nails and pin point application of force to do so. If she has 10 more strength than her target she does so and will grab for whatever she can, often the heart, and rip it from their body.

Knockout Blow
D - Tai (Maneuver)
Katsu will bring her arm around from a wide arc, aiming to slam into their temple with immense force. If this connects, and she has 5 more strength than her target, they will be knocked unconscious. However, if she only has 1-4 then massive disorientation and an extremely painful headache is all that happens.

Open Wide
D - Tai (Maneuver)
If Katsu can she will grab for someone's lower jaw and then shove her other hand into their mouth. She will then yank at their jaw until she either dislocates it or rips it from their face. (Katsu's strength greater than theirs by 1 = dislocated. Katsu's strength 5 greater than theirs or more = torn off.)

Eat This
D - Tai (Maneuver)
Katsu aims a punch at someone's teeth. If she has more strength than her opponent she will put her fist through their teeth and into their mouth.

Clamp
D - Tai (Maneuver)
If Katsu is able to get a grab on someone or something she will begin to squeeze as hard as she can. If she has 5 or more strength Katsu will break the bones of what she is grabbing if bones exist in the area. If she has 15 or more strength she will squeeze so hard the limb will be severed if she is holding a limb, otherwise she will just squeeze through their flesh. This only uses 1 hand.

Curb Stomp
D - Tai (Maneuver)
Katsu rises her leg and thrust in a viable direction as hard as she can. If used on a prone target this has some incredibly damaging effects. She can also use this to kick straight forward.

Final Ax
D - Tai (Maneuver)
Katsu raises her leg high into the air and brings it down brutally hard. This can be done from many different positions but must be swing straight down in relation to Katsu's orientation.

Drop Kick
D - Tai (Maneuver)
Katsu jumps into the air and flips around, pointing her legs at the target. With her full body weight and force she will uncoil her body and kick straight out.

Dismember
D - Tai (Maneuver)
Katsu must first have a grip or bite on someone's limb. She will use her full force and body weight to jerk on that limb as hard as possible. If she has 2 strength over her victim she will pull it out of socket instantly. Although, if she beats their strength by 10 or more, the limb will be torn away from their body.

Bestial Sprint
D - Tai (Stance)
Katsu lowers herself to walk on all fours. This doesn't speed her up in any way but does allow her greater control of motion over difficult terrain.

Vice
D - Tai (Maneuver)
This is Katsu getting a bite in and then locking her neck and jaws in place. This causes the force of the bite to become stronger, causing the depth and holding power to increase, making it so that someone must put all their effort into pulling Katsu off in order to break the hold.

Slam
D - Tai (Maneuver)
Katsu must first have a grip on an opponent. Once she does Katsu will spin on her heel and put her full force into yanking them up and over her head, slamming them back down on the ground in front of her hard. Katsu must have more strength than her opponent to achieve this.

Double Strike
D - Tai (Maneuver)
Brutally strong but easy to dodge. Katsu places one hand in the other and raises both high over her head. She will then put as much force as her body and muster into coming down hard with both hands. This attack puts every ounce of force Katsu can into it, causing serious damage.

Leg Lock
D - Tai (Maneuver)
If possible Katsu will wrap her legs around any part of a person she can and lock her ankles. She will then squeeze with every possible ounce of force she can muster.

Disembowel
D - Tai (Maneuver)
Akin to "heart breaker" Katsu locks her hand flat but aims for the belly instead of the chest. If she has 10 strength over her target she penetrates into them and will grab for whatever she can, tearing it from their body.

Unhindered Brutality
D - Tai (Discipline)
Katsu can attacking with a flurry of attacks so dense and quick it makes it difficult to counter or properly defend. While this leaves her vulnerable to other attackers, her target may find it difficult to do anything without suffering the full brunt of her assault.
C
Whiplash
C - Tai (Maneuver)
If Katsu is charging and quick directional change is needed she is able to leap into the air and grab onto an object. Her full force will then be flung around that object until she let's go, letting her resume what she was doing or fling herself into an extremely powerful attack.

Throw Anything
C - Tai (Maneuver)
Requires: 10 Tai
If facing a ranged opponent Katsu can pick up anything she normally could lift anyway and throw it as if it was ment to be thrown. This causes it to lose no distance nor power while thrown. However, the speed of the throw is limited to her (strength+Taijutsu)/2 with a cap of her strength. It is also treated as 3/4 her taijutsu for accuracy.

You're Mine!
C - Tai (Maneuver)
Getting a grapple on someone is much harder than one would think. Shinobi make this even harder. Because of this, Katsu has figured out the best places to grab for to get a grapple, digging her hands in hard and forcing herself onto them for further assault.

Off With The Fucking Head
C - Tai (Maneuver)
Requires: 5 strength
In the event Katsu gets ahold of someone's head she will use this to kick them to the ground, maintaining the grip. With this, she will pin them there with her legs and or knees or other limbs if applicable and start tearing at their head, trying to rip it from their shoulders. If she has 10 strength above her target it will sunder from their body.

Counter Strike
C - Tai (Maneuver)
If facing a blunt attack Katsu can aim a strike at the incoming attack. If her speed, strength, and tai allows she will hit it so hard it will be shot back where it came from. This includes solid mass jutsu with blunt surfaces.

Beat A Bitch With Another Bitch
C - Tai (Maneuver)
If Katsu is fighting mulitple people sometimes she doesn't have time to take them out one by one. In that case, she'll grapple one, picking them up. This poor victim will be grabbed and swung in such a way as they become her new weapon. However, she must have a greater strength than her new weapon to maintain them.

Flying Takedown
C - Tai (Maneuver)
Katsu charges a target and leaps into the air at the right time. She will reach for whatever she can grab, taking firm grip. She will then whip herself around and drag them down and forward, slamming them hard into the ground while she lands behind them.

Axis Spin
C - Tai (Maneuver)
Katsu is able to leap into the air and rapidly spin on her axis, either virtacle or horrizontal. This can be done repeatedly to cause her to become a spinning ball in midair.

Relentless Assault
C - Tai (Maneuver)
Katsu refuses to relent on any given attack, forcing everything she could ever possibly force into an extremely brutal string of attacks. Once an assault starts Katsu will attack with anything possible to make it extremely difficult for someone to mount a counterattack without taking the brunt of the assault.

Constrict
C - Tai (Maneuver)
Katsu must first find an opening in an opponents melee ranged attack and take advantage of this. She grabs onto whatever she can and proceeds to pull herself into a grapple that can leave her open but will pit her strength vs theirs. She will wrap her entire body around the person's elbows, knees, and hands if possible, forcing them to have a strength of 5 greater than her own to force their way out.

Death Roll
C - Tai (Maneuver)
If Katsu is able to get a grip on an extremity, including the head, she will twist her arm and body with extreme force. This is often done in conjunction with "Axis Spin" in an effort to make the damage even greater. Depending on Katsu's strength vs theirs, this can either dislocate, shatter bones, or twist limbs off. (Katsu greater than target by 2 = dislocation. 5 = Broken Bones. 10 = Removed.)
B
Catch and Deflect
B - Tai (Maneuver)
One of the few things Katsu from Naoko when brute force fails. If projectiles are launched at her Katsu can use her hands/feet/head/and tail, as well as any extra appendages she may have, to either deflect them without harming herself significantly, or catch them mid flight. This requires her instinct/speed/strength/and tai to be high enough to recognize it, intercept it, and catch or deflect the attack. Note, she does not need to be standing still to do this.

Powerful Swimmer
B - Tai (Stance)
Lacking fins does not slow Katsu down while swimming. Due to great practice Katsu has achieved a level of water mobility that allows her nearly flawless motion without slowing her down at all while in water or water-like substances.

Green Angel
B - Tai (Stance)
Due to extreme practice Katsu can do tight areal maneuvers on reflex rather than processed thought. She is capable of full mobility and control while airborne. This does not allow flight by itself, merely allows one to move efficiently while airborne.

Spring Step
B - Tai (Stance)
During stressful situations Katsu keeps her body primed for sudden bursts of power. Because of this, she can almost instantly hit her top speed in a whim. When quickly evading, changing direction, or charging, she needs nearly no acceleration time to move at her peak during any point.
A
Burrow
A - Tai (Stance)
Katsu is able to move through solid ground by using her impressive strength to just move it out of her way. She can tunnel through the earth at half her speed, to a cap of her strength.

Cleaning
A - Tai (Maneuver)
Should Katsu's stats and the situation allow she will attempt to get a grip on someone's torso. Once the grip is established her target will need either a specialized situation, or a (strength+tai)/2 greater than her strength to escape. However, as soon as the grip is established she will use her full force to squeeze their skin in her hand, separating some of it from the flesh below, and yank extremely hard. The intended purpose is for the skin on their torso and groin to be separated from the flesh and removed from their body. If she has less than 10 strength over her opponent, she will merely separate localized skin from flesh. If she has more, she will flay them.
S
Explosive Speed
S - Tai (Maneuver)
Katsu can tense her body and release it all in a near instantaneous burst of motion. She will move up to her (spt+str)/2 in meters in a straight line within a split second's time. While traveling, she is capable of 1 simple movement, be it raising a weapon or otherwise. Due to the strain this causes she is only capable of a couple such displays in a short time span. This counts as 1 teleportation out of 2 per thread.

Swordbreaker Hide
S - Tai (Maneuver)
Katsu's body is extremely resilient and tough. Should someone attack her with a weapon she can lock her body around the weapon as it bites into her. It will become impossible to remove the weapon unless they have equal to or more strength than her. Should she wish it, she can break the weapon off inside her as well, rendering further use of the tool less effective to useless.
Gaia's WrathShow
E
Building Wrath
E - Tai (Discipline)
Katsu's primary emotional default when facing conflict is wrath. Be intentionally letting herself get more incited she will get more and more pissed off as a fight progresses. This is the beginning of the line where she simply begins to refuse to show weakness of any kind. Doing so gives the illusion that each injury and hour of fighting actually makes her stronger instead of slowing her down.
D
Rising Anger
D - Tai (Discipline)
Once the fight has progressed Katsu begins to purposely whip herself into a frenzy, letting things piss her off to extreme degrees. By doing so she becomes much more predictable but she's also much more difficult to deter from her target. While she still possesses some form of rational thought it's progressing down the "you're fucking mine" line of thinking. This can not be done unless 'Building Wrath' has been in effect for 2 rounds or Katsu suffers some form of physical, emotional, or mental injury during it's effects.
C
Regaining Sanity
C - Tai (Discipline)
Through training with Naoko Katsu has gotten a bit of a grip on her anger. when any of her wrath jutsu are in effect up to B rank Katsu can reclaim her sanity. This is impossible beyond B rank as she maintains absolutely no mental stability. When she does this it takes her a post of struggling against her anger per 3 posts she was enraged. This can not be done twice per thread.

Primal Rage
C - Tai (Discipline)
Katsu starts to forsake her own well being as her primary goal is destruction of what has pissed her off. She shrugs off injuries much more easily and has almost forgotten the meaning of fear through her blind rage. Allies are not attacked, but they are all but ignored. In this stage, Katsu is a feral beast with little more than devistation on the mind. Unfortunately, she begins to tunnel vission and becomes oblivious to most anything but her immediate goal. Allies may still be able to reach her in this stage, but it'd be hyper difficult and they'd be wiser to stay out of her way. This can only be done 2 posts after 'Rising Anger' or by suffering some form of trauma (mental, Physical, or emotional) while Rising Anger are in effect.
B
End of Humanity
B - Tai (Discipline)
By this point, Katsu has utterly forsaken her own personal safety. She cares nothing for the injuries she takes so long as they're not crippling. She focuses down on one thing, the utter oblideration of the one(s) that pissed her off. She fears nothing, feels no pain, and gives no fucks about allies or enamies. All that matters is the utter destruction of the fucker(s) she's after. This can not be done until 'Primal Rage' has been in effect for 2 rounds or longer or Katsu suffers some form of near crippling trauma while it is active.
A
Blackout
A - Tai (Discipline)
This is the point where the mind shuts down entirely and all rational thought is forfeit. Information processing is locked to strictly jerk reactions based upon instinct rather than any form of reason. Because of this it is literally impossible to stop Katsu's rampage without either killing her or completely crippling her to the point she can not move. Knocking her unconscious becomes extremely difficult as well. Because of this she's no longer tunnel visioned, but allies are considered threats just as much as enemies. Katsu will not remember what happened after this is activated and it can only be done 4 posts after "End of Humanity" comes into effect and is automatic.
EvolutionShow
C
Assessment
C - Tai (Discipline)
Katsu can zero in on a target and watch them like a proverbial hawk. When she does it becomes incredibly difficult to lose her or sneak anything by her. Any action that is taken will most likely be noticed. However, this comes at the cost of becoming tunnel visioned. Other targets and allies are almost entirely ignored, only the most blatantly obvious of things being noticed. Those with speed too quick for her to follow are able to cause her to lose track, if briefly until they are forced to stop again and she spots them. (10 speed over her instinct and over can't be followed)
B
Recognition
B - Tai (Discipline)
Requires: Assessment
While watching someone they're patterns become notice-able and easily predictable. After 3 posts of "assessment" she starts to pick up on these patterns whether they know they're doing them or not. Because of this she starts to react and move with them almost before they happen. This does not grant any particular speed boosts or wit boosts in any way.

Sniff em Out
B - Tai (Discipline)
Katsu's nose is more powerful than most. She's taken the time to hone it to such a degree as she can smell any and all scents within her instinct in meters around her. With this she can gain directional information of any and all bodies, though if they're inside her instinct/2 in meters she can pin point their location with ease. The unique smells given off by individuals allows her to detect certain pieces of information such as gender. She must remain motionless to focus on this.

BO
B - Tai (Discipline)
Once an entity has been detected via smell Katsu can continue to glean information from their odors. She can detect their general diet, and thus rough build, by the sweat they put off. She can also detect very vague hormones such as stress, though is unable to determine what type of stress without further information. They must be within her instinct in meters and she must remain motionless to concentrate on this.

Human Lie Detector
B - Tai (Discipline)
Katsu's nose is precise enough that she can focus on someone's scent as she's listening to them. Doing so allows her to detect faint odors of stress on them. Judging from these odors she can determine if what they say is true or false with relative accuracy. However, she her target have a higher instinct than her they'd be able to mask this give-away, causing her to register false answers. They must be within her instinct/2 and be standing still to have any sort of accuracy.

The Nose Knows
B - Tai (Discipline)
Should Katsu detect a possible threat she can focus down on the odors they're releasing to detect possible equipment they're wearing. This is vague and doesn't give numbers, size, or even type. It merely detects what the equipment is made of to the tune of metal, wood, paper, and other such materials. She can't locate where its at on their body, but can tell its there to some degree. Doing so requires them to be within her instinct in meters and for her to be still.

Sounds of Silence
B - Tai (Discipline)
Katsu's ears are nearly as important as her eyes. She can hear even the quietest sounds out to her inst/2 in meters away with pin point accuracy and her inst in meters for rough directional and distance at locating its origin. She either needs to not be in a stressful situation, or remain stationary for a brief moment to focus on this.

Unseen but Not Unknown
B - Tai (Discipline)
Katsu's sense of hearing is acute enough to be able to hear items shuffling upon a person's body. Small items such as kunai and shuriken, wads of paper, the swishing of a hidden blade up the sleeve. All of these things give of specific sounds that, should she detect them, she can get a rough guess of what they are and where they are. While she can't tell exact numbers or exactly what it is, she has experience enough to hazard guesses to the tune of small, medium, and large equipment, as well as their composition. She can do this with precision up to instinct/2 in meters, and hazard rough guesses out to instinct in meters. She must remain stationary for a brief moment to focus on the information she's gaining.

Hidden Cues
B - Tai (Discipline)
Katsu is keenly aware of individuals as they enter her perception range. She can listen for their breathing and their general movements. The information gained can be deciphered further to gain rough information about their emotional state (elevated breathing being translated as stress). She can also listen for very subtle movements that may be hidden to the eye, sensing possible sneak attacks or trickery afoot. The range for this is instinct/2 for precise information gathering in even the faintest sounds. She can hear the cues out to her instinct in meters but the information is rougher than normal. She must remain stationary for a brief moment to focus on the information she's gaining.

Situational Awareness
B - Tai (Discipline)
Katsu keeps track of her surroundings at all times. At every instant she can she'll evaluate her surroundings and update her mental mapping. However, this also helps in noticing when something is wrong. A tree may not look right or a rock may have moved, or even the smell/sound of the environment is off. This allows her to quickly detect abnormalities either in her surroundings or her perception of her surroundings.

Bodily Awareness
B - Tai (Discipline)
Katsu is keenly aware of her body at all times. She's constantly keeping mental tabs on her state of being, making sure she is at peak physical condition. Because of this, she can detect whenever she may be falling ill, or may have been affected by some toxin. She can recognize when any of her senses are acting abnormally, allowing her to quickly process the problem and adjust for appropriate accommodation.
A
Reaction
A - Tai (Discipline)
Requires: Assessment
Sometimes patterns repeat themselves much more often than others and this is normally in the form of attacks. Because of this Katsu is difficult to trap with the same thing twice. If she is able to observe an attack being done she is able to recognize when it may be done again, and react to defend, dodge, or counter it with much better results often rendering the same move useless.
Last edited by Das Kirb on Sat Feb 09, 2019 8:07 pm, edited 4 times in total.

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Code Fix and Claiming Old Stuff

Post by Ace Trainer » Mon Feb 04, 2019 1:17 am

You have Upper Body and Lower Body Concentrations. Those are no longer separate and now are a single "Close Quarter Combat" concentration.

I'm not sure if I'm overlooking it. But your taijutsu are categorized in styles, I assume that's because styles pre-list the concentrations needed in order to not have to list them in every jutsu. I, however, don't see the style descriptions with their concentration prerequisites. So either those are needed, or each jutsu needs to list out which concentrations are required for it.
Quote:
Unhindered Brutality
D - Tai (Discipline)
If Katsu has marked someone for death she won't hold anything back. This means if the chance presents itself Katsu will aim for the most painful areas on the body. Be it a powerful punch/kick/bite to the most painful and damaging parts on any opponent.
Maybe its just the wording of this, but "has marked someone for death" to me implied some prerequisite technique or marking or something, just based on how its written. I didn't see anythign on the app to suggest thats the case so you might consider rewording this a little just for the sake of clarity.
Quote:
Rending Bite
D - Nin/Tai (Maneuver)
Katsu must first have a bite on an opponent. Due to the sheer ferocity of her fighting Katsu has no qualms about forcing chakra through her mouth and head. This causes it to erupt from her mouth with the force of 1/2 an exploding tag. This can cause extreme damage but instantly releases her bite on the target, often leaving a hole where her teeth used to be. This should be used sparingly due to this instantly breaking or dislocating the jaw and disorienting Katsu. (Strength<5=broken. Strength>=5=Dislocated. Strength>9=No damage. Strength>10=no disorientation.)

"Controlled" Release
D - Nin/Tai (Maneuver)
Naoko had tried to teach Katsu much more control, only achieving limited results. One of those results was this. Katsu will funnel an enormous amount of chakra into her entire body, releasing it with each strike. However, she won't release all of it at once, instead leaking it out over the course of her control in posts. Each strike causes a minor explosion to be emitted from the point of contact at the force of 1/4 a explosive tag.

Head Slam
D - Nin/Tai (Maneuver)
Katsu will use whatever part of her body she can to inflict impressive amounts of damage, and this is possibly the most dangerous part there is. A large amount of chakra is stored in her skull as she goes in for a strike. Upon contact the force is released violently with 1 full tag's power. This is centered directly on her brow, luckily, to minimize some of the damage but it still leaves her a little disoriented.

Feral Challenge
C - Nin
This is done without the use of seals. Katsu roars and releases a burst of chakra that is aimed directly in front of her. This burst as the strength of 1 and 1/2 explosive tag and only travels for 1 meter before dissipating. This cannot be done again for 1 post.

Back Off
C - Nin
This is done without the use of handseals. Katsu releases a massive burst of chakra using herself as a central focus. This burst acts just like a single exploding tag coming out from her. This cannot be used again for 2 posts.
"Basic Channeling is channeling done because the jutsu requires it. These are jutsu that involve channeling into an object that has to be held, a jutsu that is designed to be performed when the hands are occupied, and so forth."

Chakra Burst is allowed to be basic channeling because its presumably performed simultaneously as a hand strike. These are not, so they don't fulfill the minimum requirement to be basic channeling. That'll mean you have to do hand seals for them.
Quote:
Explosive Strike
C – Nin/Tai (Maneuver)
Requires: *Chakra Burst
This is done much like *Chakra Burst but is much stronger and can be done from any point on the user's body. The explosive force from a single strike is equal to 1.5 explosive tags. This can only be done a maximum of twice per post.


Because Chakra Burst is basic channeling this isokay to be basic channeling too. However, you should specify "user channels chakra" to make that clear.

You have two techniques called Building Wrath. I suppose it doesn't really matter but point of note.

Broken color code in Eternal Binding.

Otherwise, pretty much set.
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

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Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
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[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
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Das Kirb
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Code Fix and Claiming Old Stuff

Post by Das Kirb » Mon Feb 04, 2019 3:14 pm

- Fixed

- I'll get to the styles after my question is answered.

- These are old and kinda contrary to her design anyway. The entire tab is actually, including explosive strike. Could I scrap them and get some points back?

- Changed the name of one of them.

- Fixed

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Code Fix and Claiming Old Stuff

Post by Ace Trainer » Fri Feb 08, 2019 3:57 pm

Got the OK to convert those jutsu into points.

LMK when you're done.
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
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Code Fix and Claiming Old Stuff

Post by Das Kirb » Sat Feb 09, 2019 8:02 pm

All posts edited.

The jutsu ended up coming up to 15 points. I put them down as CP.

Edit: Also did the same with Dragon Guard.

I made her own style and put what it specifically requires up top. She has additional concs but unless I'm mistaken all the jutsu currently in the style require only the listed concs. Makes it simpler than going through and adding concs to each and every jutsu or oddly splitting it up. As it stands the individual spoilers are designed to be thematic for filing purposes. The first is outright attacks and whatnot, the second being her rage line, the last being more utility oriented.

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Code Fix and Claiming Old Stuff

Post by Ace Trainer » Sat Feb 09, 2019 10:06 pm

Dope deal dude 1/2
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
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ArticOnu
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AlienHostRichardGold
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[Accepted]Code Fix and Claiming Old Stuff

Post by Kabu » Sat Feb 16, 2019 3:51 pm

Accepted
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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