[Companion] Yamanaka, Inomasa

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Yura
Posts: 4616
Joined: Wed Dec 24, 2008 7:00 pm

[Companion] Yamanaka, Inomasa

Post by Yura » Fri May 10, 2019 11:34 pm

Username: Yura
Owner: Shikari Nara
Stat Trainings: (0/25)
Yamanaka, Inomasa



General Information
Type: Henchman
Gender: Male
Age: 13
Appearance:
  • Face/head: Like many of his clan, Inomasa’s skin is pale, nearly white in color. His head is topped with straight medium length silver hair that freely flows in any and every direction. His eyes are a pale icy blue and each of his ears are pierced with a simple stud, a white one in his left and a black one in his right.
  • Body: While Inomasa’s body is toned from his training, his body is rather thin and lacks any real muscle. Inomasa tends to wear a royal purple long-sleeved shirt topped with a silver hooded jacket and completed with a pair of dark gray slacks and silver closed-toe shoes.
Personality: Very in control of his emotions, Inomasa is often seen as rather deadpan and emotionless with only small fits of suppressed anger ever betraying this facade. Inomasa is fairy intelligent, often able to quickly work through and assess any situation presented to him and develop a primary and secondary strategy. Whether he actually decides to share those strategies is an entirely different question. Ever since his parent’s death, Inomasa has developed a tendency to isolate himself, pushing former friends away and being resistant to making new ones. In combat, Inomasa tends to play a less direct role, finding the role of a supportive fighter to be his strength with him usually developing the strategies and directing his companions. This, ironically, is in direct opposition to his newly developed loner lifestyle.
Battle Information Rank: C-Rank Companion
Stats
  • Ninjutsu: 5
  • Taijutsu: 4
  • Genjutsu: 1
  • Stamina: 7
  • Control: 10
  • Strength: 2
  • Speed: 4
  • Instinct: 7
Equipment:
Ruby DaggerShow
A double edged steel dagger with a ruby colored handle with a real ruby stone in the bottom. The blade is 7” long and the handle is 3” long making for a 10” overall dagger. It is kept in a sheath on his right hip.
10x Kunai stored in a pouch on his rear hip.
10x Explosive tags stored in a pouch on his left hip.
5x Smoke Bombs stored in a pouch on his left hip.
3 spools of wire 5 meters each stored in a pouch on his left hip.

Elemental Affinities: Raiton
Abilities and Concentrations
Abilities
First Ability
Concentrations
Ninjutsu
Yamanaka ClanShow
The Yamanaka have created a secret series of ninjutsu techniques that allows the user to seize control, manipulate, and erase information from a targets conscious mind by overwhelming it with their own. This is most commonly used to take control of the target, allowing the Yamanaka to gain a situational advantage in battle. It can also be used to read the mind of a target, and create mental blocks in their thinking process. Requires 1 Ninjutsu Concentration, 2 above average Control, and 1 above average Instinct. While supplemental techniques can be of any rank, techniques that involve the manipulation of consciousness must be at least D-rank. Additional guidelines:
  • A Yamanaka cannot perform any jutsu their opponent knows, even while in possession of their body.
  • A Yamanaka can perform their own jutsu while in possession of an opponent, provided the opponent's body is compatible with the technique. (Example: A Yamanaka with Katon ninjutsu can perform said jutsu through their opponent if the opponent has the Katon concentration). The only exception to this is Yamanaka Clan techniques, which can be performed regardless of the opponent they are possessing. This drains from the Yamanaka's chakra pool, not the opponents.
  • A Yamanaka cannot do anything that would explicitly damage an opponent under their control, such as stabbing themselves with a Kunai, without damaging their real bodies as well.
  • A Yamanaka does not have inherent access to a possessed target's memories or thoughts, and must use a separate technique to gather such information.
Any jutsu that requires the full use of the user's consciousness will cause the body to go limp, while any jutsu that uses a piece of the consciousness will elicit an Instinct debuff based on rank:
  • D-rank: -3 Instinct for the duration of the technique.
  • C-rank: -5 Instinct
  • B-rank: -10 Instinct
  • A-rank: -20 Instinct
  • S-rank: -25 Instinct
The effectiveness of Yamanaka techniques are dependent on the Control and Instinct stats of the target:
The formula for this calculation is: (Control+Instinct)/2 versus the opponents (Control+Instinct)/2.
If the user's average is higher than the opponents average, their technique will be successful.
Taijutsu[Place them here]
Genjutsu[Place them here]

Jutsu
Yamanaka JutsuShow
D-Rank Jutsu

~Mind Lapse
D-Ranked Ninjutsu
After the necessary handseals, the Yamanaka will project a portion of their consciousness at a target at a speed of 5 and a range of 10 meters. If the chakra makes contact with a target and the target has a (Control+Instinct)/2 less than the user's (Control+Instinct)/2, the target will forget whatever they were doing or had planned to do. However, it doesn't prevent future processes.

~Stow Away Mind
D-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects their consciousness at a target in at a speed of 5 and a range of 10 meters. The Yamanaka does not attempt to take over the target's body, instead they sit in the background experiencing everything that the target does, causing the target to feel a strange presence while affected. This jutsu only functions properly if the target has a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. Since this does not take control over the target's body, the Yamanaka will not receive any damage that the target receives. Lasts for 4 posts, during which the user's body goes limp.

~Thought Insertion
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka sends a portion of their consciousness out at a speed of 5 and a range of 10 meters. If it makes contact with the target, the Yamanaka can insert a single thought into the target's head. Things such as "this is a bad idea", "Don't go in there" and "attack this." The target will be unable to discern where the thought appeared from if they have a (Control+Instinct)/2 less than the user's (Control+Instinct)/2

~Piece of Mind
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka sends a portion of their consciousness out at a speed of 5 to a range of 10 meters. If it makes contact with the target, the Yamanaka will elicit a debuff of -3 instinct as they fill a portion of the target's consciousness with blank thought to slow down the target's though process. This causes -3 instinct in the Yamanaka themselves for the duration of the technique. The target will be unable to clear the blank spot if they have a (Control+Instinct)/2 less than the user's (Control+Instinct)/2

~Over Sensitivity
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka will shoot off a piece of their conscious that travels at a speed of 5 at their target. If successful the conscious will begin to overwork the target's senses, and overload it by working their senses double time making them hyper sensitive and susceptible to powerful lights, smells, temperatures, and etc. This technique endures for 3 posts while impending a -3 instinct penalty to the user as they focus overloading the target's conscious..

C-Ranks

~Mind Body Change
C-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects their consciousness towards a target with a speed of 10 and a range of 15 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has a (Control+Instinct)/2 more than the user's (Control+Instinct)/2, they can overpower the intruder and force them out of their body. Control allows them to control basic movement. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 4 posts, during which the user's body goes limp.

~Mind Body Wander
C-Ranked Ninjutsu
After the necessary handseals, a Yamanaka will anchor their consciousness to an inanimate, chakra-less object. While anchored, the Yamanaka's consciousness must remain within three feet of that object and is capable of seeing and hearing what is going on around them. If said object moves, the Yamanaka will be forced to move with it up to a speed of 10 or take an entire post for the consciousness to find its way back to the body. Lasts for 5 posts, during which the user's body goes limp.

~Communion of Mind with Mind
C-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects a portion of their consciousness with a speed of 10 and a range of 15 meters. If this makes contact, the Yamanaka and the target will be able to relay their thoughts to one another. Has a maximum range of 20 meters and only works on a willing target. Lasts for 5 posts, eliciting a -5 to Instinct for the duration.

~Forced Thought
C-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects a portion of their consciousness with a speed of 10 and a range of 15 meters. If this makes contact, the Yamanaka can force the target to conjure thoughts based on a single subject or memory. If the user tries to force the target to think of something they have no knowledge of, the jutsu will have no effect. Only works on the target if they have a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. Lasts for 5 posts, eliciting a -5 Instinct for the duration.

~Mind Reading
C-Ranked Ninjutsu
After the necessary handseals, the Yamanaka projects a portion of their consciousness with a speed of 10 and a range of 15 meters. If this makes contact, the Yamanaka can read the target's conscious thoughts. While typically this technique can only be used to learn the target's current thoughts, when used in conjunction with ~Forced Thought, this technique can serve as a valuable interrogation method. Only works if the target has a (Control+Instinct)/2 less than the user's (Control+Instinct)/2. Lasts for 5 posts, eliciting a -5 Instinct for the duration.

History Born into the well known and respected Yamanaka clan, Inomasa had a very typical upbringing. With two parents and no siblings, he was the focus of his parent’s attention and was expected, and eager, to follow in their footsteps. Entering the academy at the age of 6, Inomasa had the pleasure of experiencing the Yamanaka clan’s Blooming Festival, a celebration of the Yamanaka children’s entrance into the academy. That day his parents presented him with gifts of knowledge, his mother presenting him with book on Fire Country’s history and cultures (as well as a copy of his favorite bedtime story) and his father presenting him with a beginner’s guide to battle strategy. Inomasa trained hard for years and while he didn’t develop into a powerhouse of a fighter, he became well known in his class for his strategic approaches for combat and for doing better against his opponents than expected for such a small kid.

Days before he was set to graduate the academy, Inomasa learned that both of his parents had been killed in combat while partaking in a mission outside of the village as members of the village defense organization Mamorinuku. What was supposed to be a routine recon mission turned into an ambush by rogue shinobi that the pair of non-combat oriented sensors were ill equipped to deal with. All at once, Inomasa had lost all that was most precious to him, and when graduation day came and his parents weren’t there to congratulate him, he felt nothing except a profound sadness and anger.
Being 12 years old and orphaned by his parents’ deaths, Inomasa’s personality began to shift to a more isolationist ideal making it difficult for him to function as part of a three person team. He began to act out and disobey orders, often feeling that his team, Sensei and all, were incompetent. His behavior did not go unnoticed by his superiors and before long discussions were held to determine whether or not he should be assigned to another team. Shikari Nara, leader of the Mamorinuku organization that his parents had so dutily served, offered to take the boy under her wing, the Bannin feeling somewhat responsible for his parents’ deaths under her watch. Though he initially resisted the offer, Inomasa eventually accepted, wanting to assess for himself the merits of the organization and the woman who he felt got his parents killed.
CharactersShow
NameRankVillageTeamColor
SadakoGeninIwagakureTeam 13[color=#90D2D8]
Enkouten, MitsuoBanninIwagakureTeam 18|Jousai[color=#ff2200]
Retired CharactersShow
NameRankVillageTeamColor
Nara, ShikariBanninKonohagakureMamorinuku[color=#fb8a00]
Takara, MorikoGeninIwagakure[color=#ffeb66]
Inji, AyakoC-RankWaterfall[color=#8080ff]

User avatar
Niro
Tsuchikage
Tsuchikage
Posts: 9872
Joined: Fri Dec 11, 2009 7:00 pm

[Companion] Yamanaka, Inomasa

Post by Niro » Wed May 15, 2019 4:55 pm

Accepted
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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