Fanho Update 8 (Weapons and Taijutsu)

Awai, Fanho

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Hokage
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Fanho Update 8 (Weapons and Taijutsu)

Post by Director » Thu Jul 04, 2019 3:57 am

Application: Awai, Fanho
Change: Add these new taijutsu to the Konoha Smash Spoiler. Nocode below.
TaijutsuShow
Konoha Smash • Full Tilt
B-Rank Stance
Once entered this stance Fanho can constantly be operating at his top speed and strength. However the only downside is without another discipline to regulate his stamina usage, Fanho wastes slightly extra stamina in maintaining this form. Albeit very useful for fighting at full force against enemies much stronger than him so he can keep up. While in this stance Fanho gains +5 speed and +4 strength with a -9 to Genjutsu.

Konoha Smash • Full Memorization
A-Rank Discipline
Fanho has trained his mind to memorize details to the finest touch. He can memorize materials, structures, and even the minor cracks/faults within that are hidden to the naked eye. With this jutsu anywhere that Fanho has been, seen, touched, experienced, learned, or sensed is fine stored within his brain and can be recalled at any time to the exact detail, time, place, and facts. This is useful for memorizing the layout of buildings, taking note of weaknesses, or memorizing enemies fighting patterns, codes, or names. When combined with his massive sensory ability, Fanho can remotely learn the physical layouts of places, and commit it to memory.

Konoha Smash • Speed Radar
A-Rank Discipline
Prerequisites: 45 Speed, 30 Taijutsu, 35 Instinct
Fanho's eyes are able to follow high speed targets due to his own insane speed. His eyes are capable of keeping up with 50 speed objects, persons, and his own blazing fast speed up to 50 due to the immense training possesed at operating at these speeds.

Konoha Smash • Capture Card
A-Rank Discipline
Prerequisites: 30 Taijutsu, 35 Instinct
Fanho can keep up with multiple targets, up to 2/3rds his [Instinct] in targets before he begins to lose focus on some of them. This assists as Fanho can ensure all of his targets are not endangering him, or keeping up with his allies to make sure they are not endangered. With this Fanho is able to combat multiple opponents at a time, and become a one man army on his own taking out groups of enemies.

Konoha Smash • Air Force One
A-Rank Maneuver
Prerequisites: 35 Strength
Fanho will form his hand in prep for a flicking motion. As he builds up strength and releases the flick it will shoot a dense air pocket in the form of a 10m*10m*10m bullet that moves and strikes at 2/3rds [Strength] rounded up Fanho delivers it at. The air becomes so dense it will cause 2nd degree burns on impact. The dense bullet of air will travel up to 2/3rds [Taijutsu] rounded up in meters before dissipating.

Konoha Smash • Shoot Style: Axe Kick
A-Rank Maneuver
Fanho will lift his leg high up above his head due to his acrobatic ability, and bring it straight down ontop of his target. With the appropriate strength Fanho is able to crush his opponents. When the Axe Kick hits the ground it will cause minor quakes in a diameter of 1/2 [Speed] rounded up meters out, with a strength of 3/4th [Strength] rounded up that will cause anyone with lower [Taijutsu] than the [Strength] of the quake to stumble and have difficulties staying balanced.

Konoha Smash • Shoot Style: Aerial Lotus
A-Rank Maneuver
Fanho will dart towards an opponent in an attempt to get right in-front of them crouched on the ground. If their (Int+Speed)/2 stat is lower than Fanho's [Speed] they will not see anything but a blur. Once Fanho is in-front of his opponent he will perform a bicycle kick knocking his opponent higher into the air with each kick, the opponent will be launched 1/2rd [Strength] meters in the air due to the kicks. As Fanho reaches the peak with his target he will quickly spin around to on-top of the target as he flips into an axe kick launching his opponent back into the ground. The opponent will be struck with Fanho's full strength axe kick sending them to the ground at [Strength] speed, and if the opponent strikes the ground they will be hit with 2/3rds [Strength] due to the sheer force of hitting the ground.
Adding new weapon to his arsenal
Shinobi Boots of WindShow
Shinobi Boots of Wind:
Shinobi Boots of Wind
The Shinobi Boots of Wind is a special shinobi boot that look like standard shinobi boots, and are made in a dark navy blue. It has the special ability imbued that allows Fanho to reach his top speed instantly with no acceleration wait time. These boots are always active, and work on the whim of Fanho who wills it to achieve top speed or whichever he prefers. These boots have a strength of 25.
Payment: 6 A-rank, 2 changing an existing B-rank a bit. Adding my Heirloom weapon.
38 Points (Connections Perk)
Weapon was priced at 100 points, I assume the durability of 25 will bring it up to 110 which would use all my Heirloom points.(Heirloom Perk)
Last edited by Director on Thu Jul 18, 2019 8:46 am, edited 8 times in total.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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Director
Hokage
Hokage
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Fanho Update 8 (Weapons and Taijutsu)

Post by Director » Thu Jul 04, 2019 4:03 am

First Post

Code: Select all

[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=2130922/]DirectorPr[/url]
[b]Points:[/b] 11/606
[b]Companions:[/b] (0/1)
[b]Stat Trainings:[/b] (44/50)
[b]Prestige Slots: (4/4)[/b] Omega (Taijutsu Concentration), Beast Master, Connections, Heirloom
[hr]
[table=2][center][big][b]Main Theme[/b][/big][/center][c][center][big][b]Battle Theme[/b][/big][/center][c][center]https://www.youtube.com/watch?v=yQ0TL_xVNJg[/center][c][center]https://youtu.be/NQQgXk7YIow[/center][/table]
[center][b][big][big][url=https://www.narutosaigen.com/forums/viewtopic.php?f=85&t=5937076][color=gold]Awai[/color][/url], [color=grey]Fanho[/color][/big][/big][/b][/center]
[table][center][img]https://i.imgur.com/qRLJFYn.png[/img][/center][c][b]Age:[/b] 18
[b]Gender:[/b] Male
[b]Height:[/b] 6’0
[b]Weight:[/b] 178 lbs[/table]


[center][b][big]Description[/big][/b]
Fanho seems rather lanky and not muscular in the slightest from a first glance. However upon further inspection Fanho is quite toned. Along side he is accented with having little hair on his body with slight dark grey hairs on his arms and legs. His hair on his head is grown out in a messy way which splays out from all sides draping even over his eyes a bit.

Fanho's clothing attire consists of a black t-shirt with a white middle zip hoodie over his shirt with the hood that drapes on his back. He bears the symbol of Konoha on the back of his jacket instead of a forehead protector. Fanho's pants drape down to two inches above his ankles that are colored a dark black. From there he has bandages that wrap from his knees down into his toeless boots. His toeless boots are thick sole'd shoes that are a dark blue thick leather. Fanho has a large back pouch on his belt that lays just underneath his hoodie slightly propping it up. On his right leg he has a kunai holster that holds his titular tools. Next to the back pouch along the left hand side of his belt are several scroll holsters and an extendable pen/ink jar.

[big][b]Forehead Protector[/b][/big]
Fanho has foregone the forehead protector for a much more vibrant way by emblazoning the symbol of Konoha on the back of his jacket. He still keeps a forehead protector in his back pouch just in-case.

[big][b]Personality[/b][/big]
Regardless the age Fanho is still a joker and hospitable character, his personality hasn't changed much from his earlier years. Fanho still remains youthful, hopeful, and excitable as he'd ever be. Looking forward to the next day, a new encounter, and new skills to be learned. He enjoys the company of friends and others, and deep down believes in the [i]Will of Fire[/i] applying it to every situation. However a darker side of himself persists, Fanho has quite a few fears such as losing his dearest friends, and not being able to save them if the situation were to arise. If anything the thing he'd fear the most is he wouldn't be on time or that he'd fault in his own willpower. Not only that but if he were to lose himself in a moment and forget who he is.[/center]
[hr]
[table=3,][table=1,][center][b][big]Rank[/big][/b][/center][hr][center][color=lightblue][b]Jounin (A-Rank Ninja)[/b][/color][/center][c][center][b][big]Village[/center][/big][/b][hr][center][big][color=orangered][b]Konohagakure no Sato[/b][/color][/big]
[img=50,50]http://vignette3.wikia.nocookie.net/shinobito/images/9/98/Naruto-konoha-symbol-i7.png/revision/latest?cb=20120602011750[/img][/center][/table][c][center][b][big]Stats[/b][/big][/center]
[hr]
[b](317)[/b]
[b]Ninjutsu:[/b] 40
[b]Taijutsu:[/b] 35
[b]Genjutsu:[/b] 27
[b]Stamina:[/b] 50
[b]Control:[/b] 50
[b]Strength:[/b] 35
[b]Speed:[/b] 45
[b]Instinct:[/b] 35[c][table=2][b][center][big]Chakra Affinities[/big][/center][/b][center][hr][b]Primary Affinity[/b]
[img=20,20]http://vignette4.wikia.nocookie.net/narutofanon/images/0/01/Light_Release_Icon.png/revision/latest?cb=20151101153100[/img] [color=gold][b]Hiton[/b][/color]
[b]Secondary Affinity[/b]
[img=20,20]http://vignette1.wikia.nocookie.net/narutobleachforums/images/9/9a/Nature_Icon_Fire.png/revision/latest?cb=20091125040031[/img] [color=orangered][b]Katon[/b][/color]
[b]Tertiary Affinity[/b]
[img=20,20]http://vignette4.wikia.nocookie.net/thenarutofanon/images/f/f4/100px-Nature_Icon_Lightning.svg.png/revision/latest?cb=20110917131706[/img] [color=#fe0][b]Raiton[/b][/color][c][b][center][big]Specialization[/big][/b][/center][hr][spoiler=Ninjutsu Specialist][center][b][big]Ninjutsu Specialist[/big][/b]
Having devoted their lives to mastering the arts of Ninjutsu, this shinobi is classified as a Ninjutsu Specialist. Ninjutsu specialist are able to devote a total of 10 concentrations to Ninjutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, [b][color=#424242]Awai, Fanho[/color][/b] is able to utilize Ninjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Ninjutsu, Speed, Control, and Stamina.[/spoiler][/table][/table]
[table=2][big][b]Gear[/b][/big][c]
[spoiler=Shinobi Boots of Wind][quote=Shinobi Boots of Wind][center][big][b][color=lightgreen]Shinobi Boots of Wind[/color][/b][/big][/center]
The Shinobi Boots of Wind is a special shinobi boot that look like standard shinobi boots, and are a dark navy blue. It has the special ability imbued that allows Fanho to reach his top speed instantly with no acceleration wait time. These boots are always active, and work on the whim of Fanho who wills it to achieve top speed or whichever he prefers. These boots have a strength of 25.[/quote][/spoiler]

[u][b]Right Leg Pouch[/b][/u]

[spoiler=10x Kunai with a Fuuinjutsu inscribed on the handle][color=black][b]Fuuinjutsu • Blink Tag[/b][/color]
[i]C-Rank Augment Fuuinjutsu[/i]
[i]Pre-Requisites:[/i][b][color=#666699]Open Space: Blink[/color][/b], 35 Control
[i]2x2 inches[/i]
After creating this seal onto an object, when Fanho performs his jutsu [b][color=#666699]Open Space: Blink[/color][/b] this tag will act as a conduit for the technique which sends him to a tag that he actively focuses on if its within 40 meters of himself. This acts as a fuuin based anchor. It glows with the hue of Space/Time chakra and slightly brighter than normal so it is easy to spot. He can only have as many tags equal to his instinct stat at a max of 10.[/spoiler]20x Shuriken

[u][b]Medium Sized Back Belt Pouch[/b][/u]
5x flash bombs
5x smoke bombs
5x explosive tags
1x Fanho's Grey stranded Konoha Forehead Protector
[spoiler=30x shuriken (Prepped with Fuuinjutsu)][i]Prepped with etchings on all the shuriken[/i]

[color=black][b]Fuuinjutsu • Extra Push[/b][/color]
[i]C-Rank Charge Fuuinjutsu[/i]
After inscribing this Fuuin on an object Fanho channels a bit of chakra into the tag. The Fuuin's size is approximately 3x3 inches and packs a bit of bite. As Fanho throws a projectile and lodges it inside of something. He can trigger this tag to cause it to punch further in with an additional punch of 10 strength. This can lodge senbon, shuriken, or kunai further in an opponent. Alternatively penetrate a barrier or wall further.[/spoiler]
2x (3ft medical bandage rolls)
15ft of grey standard para-cord.

[u][b]Scroll Holsters/Pen Holster[/b][/u]
1x 6 inch scroll, left blank.
1x 6 inch scroll, left blank.
1x 6 inch scroll, left blank.

1x 6 inch refillable ink pen.

[spoiler=Fuuinjutsu Tattooed On Legs][color=black][b]Fuuinjutsu • Hidaki Smash[/b][/color]
[i]A-Rank Force Fuuinjutsu[/i]
[i]Prerequisite:[/i] 30 Strength
Fanho will tattoo this fuuinjutsu across a person's arms before channeling chakra into it. This fuuinjutsu is so large it takes up the entirety of a person's arm from the shoulder down to their finger tips, no other fuuinjutsu can be applied here. This fuuinjutsu can store up to 25 strength's worth of explosive energy, and can release it with chakra kai. If two of this fuuinjutsu are tattoo'd, Fanho can open kai on both to absorb energy with one and shoot it out with the other as a conduit. Since this fuuinjutsu expels the explosive energy outwards it saves Fanho from any damage. However to withstand the strength this fuuinjutsu expels an explosion he must have 30 strength.[/spoiler][spoiler=Fuuinjutsu Tattooed On Arms][color=black][b]Fuuinjutsu • Hidaki Smash[/b][/color]
[i]A-Rank Force Fuuinjutsu[/i]
[i]Prerequisite:[/i] 30 Strength
Fanho will tattoo this fuuinjutsu across a person's arms before channeling chakra into it. This fuuinjutsu is so large it takes up the entirety of a person's arm from the shoulder down to their finger tips, no other fuuinjutsu can be applied here. This fuuinjutsu can store up to 25 strength's worth of explosive energy, and can release it with chakra kai. If two of this fuuinjutsu are tattoo'd, Fanho can open kai on both to absorb energy with one and shoot it out with the other as a conduit. Since this fuuinjutsu expels the explosive energy outwards it saves Fanho from any damage. However to withstand the strength this fuuinjutsu expels an explosion he must have 30 strength.[/spoiler][spoiler=Fuuinjutsu Tattooed On Chest][i]Prepped and Tattooed on his chest back[/i]

[color=black][b][nocode][color=black][b]Fuuinjutsu • Kick Start My Heart[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Charge Fuuinjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisite:[/i][/nocode][/i] 37 Control
After inscribing this on a person, Fanho will channel a bit of chakra to arm it. With this fuuinjutsu it will deliver a shock throughout a persons body to restart their chakra network in-case it were ever to be stopped or disabled by any means. This flushes the person's tenketsu so that way they can start using chakra in their next post after this jutsu is kai'd. This fuuinjutsu is 6x6 inches. As long as the technique shutting down his tenketsu have a control less than the prerequisite for this one. If the technique doesn't have a prerequisite it defaults to the opponent's control stat.

[quote=Tied Into The Fuuinjutsu Above][color=black][b]Fuuinjutsu • No Chakra Kai[/b][/color]
[i]D-Rank Augment Fuuinjutsu[/i]
[i]Prerequisite:[/i] Any Charge or Force Fuuinjutsu
After being tattoo'd/inscribed on the surface of a person/object and channeling a bit of chakra into it. This Fuuin is approximately 2x2 inches. This Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. While it acts as a kai for such Fuuin, it can only be triggered if the person it is inscribed on has their chakra blocked as long as the Fuuin is not ruined.[/quote][/spoiler][spoiler=Fuuinjutsu Tattooed on Stomach][color=black][b]Fuuinjutsu • Full Cowling[/b][/color]
[i]B-Rank Augment Fuuinjutsu[/i]
Fanho will tattoo this fuuinjutsu on a person in the forms of thick lines on their body in an erratic pattern that takes up a decent amount of space as it weaves from the stomach around the chest to the shoulders, and then down to the pelvis, and with a B-rank's worth of chakra channeled they can activate it. Afterwards they can deactivate it with no cost. When activated this causes the fuuinjutsu to glow grey and create sparks of electricity and grow outwards, the fuuinjutsu line's growing on his body in an erratic pattern (This change is just aesthetic, this pattern also doesn't affect other fuuin). This fuuin gives the person a +5 to speed, a +4 to strength, and deducts a -9 to control.[/spoiler][spoiler=Fuuinjutsu Tattooed On Lower Back][i]Prepped and Tattoo'd on his lower back[/i]

[color=black][b]Fuuinjutsu • Rabbit Alarm[/b][/color]
[i]D-Rank Charge Fuuinjutsu[/i]
After inscribing this on a person in a 3'x3'in area, Fanho will channel a bit of chakra to arm it. With this fuuinjutsu the tatted user will feel an alarming, but non-disruptive thumping sensation in the area the fuuinjutsu is tattoo'd that will alert him when it is kai'd with the previous effect. This sensation lasts for 3 posts.
[quote=Fuuinjutsu Tied Into The One Above][color=black][b]Fuuinjutsu • Foreshadowing[/b][/color]
[i]C-Rank Augment Fuuinjutsu[/i]
This Fuuin is approximately 2x2 inches. After being tattoo'd/inscribed on the surface of a person/object and channeling a bit of chakra into it. This Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. It acts as a kai for fuuinjutsu tied into it, it can only kai the tied in fuuinjutsu if the tatted user of both falls under a genjutsu.[/quote][/spoiler][spoiler=Fuuinjutsu Tattooed on Upper Back][i]Prepped and Tattooed on his upper back[/i]

[color=black][b]Fuuinjutsu • Ain't That A Kick In The Head[/b][/color]
[i]B-Rank Charge Fuuinjutsu[/i]
After inscribing this on a person, Fanho will channel a bit of chakra to arm it. With this fuuinjutsu it will deliver a shock in a persons brain to wake them up from any kind of slumber or unconscious state. This fuuinjutsu is 6x6 inches.

[quote=Tied Into The Fuuinjutsu Above][color=black][b]Fuuinjutsu • Sleep Kai[/b][/color]
[i]D-Rank Augment Fuuinjutsu[/i]
[i]Pre-Requisite:[/i] Any Charge or Force Fuuinjutsu
After being tattoo'd/inscribed on the surface of a person/object and channeling a bit of chakra into it. This Fuuin is approximately 2x2 inches. This Augment addition effectively works as a kai to trigger a Charge or Force Fuuinjutsu when tied into it. While it acts as a kai for such Fuuin, it can only be triggered if the person it is inscribed on falls unconscious.[/quote][/spoiler][/table]
[table=1, Abilities and Concentrations][spoiler=Abilities (2/3)][spoiler=Hiton][quote=Hiton][b][color=gold]Hiton[/color][/b], also known as Light Release, is an elemental fusion that combines Raiton and Katon to create and manipulate light to accomplish various feats. Hiton starts as relatively weak jutsu that create light and distractions, but at high levels creates super heated lasers and grids of compressed light. Hiton jutsu are known for their blinding quality that exists unless otherwise stated. This quality, combined with the burning power of raw light creates a powerful offensive style that has a game-changing supplemental ability. The brightness of Hiton jutsu, and the burning power they have is based off rank.

[list][*][b]1-10 Ninjutsu[/b] 1st Degree Burns :: Spotting in Vision[*][b]11-20 Ninjutsu[/b] 2nd Degree Burns :: Momentary Blindness with Residual Blurriness, Spotting, lack of Focus[*][b]21-35 Ninjutsu[/b] 3rd Degree Burns :: Temporary Blindness 1 - 3 posts[*][b]36+ Ninjutsu[/b] 4th Degree Burns :: Blindness 4+ posts[/list][/quote][/spoiler]
[spoiler=Will of Fire][quote=Will of Fire][center][size=150][b][color=orangered]Will of Fire[/color][/b][/size]
Fanho's body has the ability to charge itself and release energy via a strike. While attributed to his sheer strong will inspired by Konoha's "Will of Fire", Fanho's body over time charges itself based on his own whim with overwhelming physical energy that needs to be discharged otherwise it will dissipate. While charging this energy and holding it, it will appear on Fanho's person as charged grey electricity that casually sparks off his body with glowing lines forming across him as it charges. The amount of strength Fanho can charge per post is dependent on his control to a max of his [Control] charged total. This ability works in that when Fanho charges say 40 strength, he can discharge one 40 strength blast, and then he's back to 0 in reserve. However he can also release one 20 strength blast, and then he's at 20 in reserves that can be charged up or used as another blast. With the strength he charges he can either discharge it all at once or in parts, however the time til it dissipates remain the same if partially used. With taijutsu he can improve upon this release of strength directing it in multiple ways via kicks, punches, flicks, pseudo-heavenly, etc. After hitting the max he can hold in [Control] amount, Fanho has 3 posts to release this strength or else it dissipates.
[hr]
[table=2, Strength Charging Table][b]Control 1-9[/b][c]1 Strength Per Post[c][b]Control 10-19[/b][c]3 Strength Per Post[c][b]Control 20-29[/b][c]5 Strength Per Post[c][b]COntrol 30-39[/b][c]7 Strength Per Post[c][b]Control 40-50[/b][c]10 Strength Per Post[/table][/quote][/spoiler][/spoiler][spoiler=Concentrations (13/18)][table=3][spoiler=Ninjutsu Concentrations (7/8)]
[spoiler=Jikukan][quote=Jikukan]Practitioners of this art are able to manipulate [color=#666699][b]Space/Time[/b][/color] to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.[/quote][/spoiler]
[spoiler=Advanced Channeling][quote=Ninjutsu: Advanced Channeling]This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Ninjutsu Specialist, and have picked Control as one of their specialized stats.[/quote][/spoiler]
[spoiler=Storage & Force][quote=Storage & Force Fuuinjutsu]This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.[/quote][/spoiler]
[spoiler=Augment Fuuin][quote=Augment Fuuinjutsu]This user is able to utilize Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Augment Classification. Augment Fuuinjutsu are used to enhance or limit the power of whatever it's placed on.[/quote][/spoiler]
[spoiler=Charge Fuuin][quote=Charge Fuuinjutsu][color=#444F51][b]Charge Fuuinjutsu[/b][/color]
This user is able to utilize Charge Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge Classification. Charge Fuuinjutsu are used to create jutsu like effects out of seals.[/quote][/spoiler]
[spoiler=Sensory][quote=Sensory][b]Sensors[/b] are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.[/quote][/spoiler]
[spoiler=Hiton Advanced][quote="Hiton Advanced"]As with its parent element [color=gold][b]Hiton[/b][/color], Fanho can now manipulate natural light around him taking his control past just hard light, and into a realm of utilizing natural light to create absences of light. Warp light around him, or to use the light to brighten/heat up an area, or to reduce it. With this he can also make vision distorted by warping light around them. Hiton advanced follows the same passive rules as its parent element unless stated otherwise. Hiton advanced goes off the same pyramid as plain hiton, and is granted fusion channeling.[/quote][/spoiler][/spoiler][c][spoiler=Taijutsu Concentrations (6/6)]
[spoiler=Close Quarters Combat][quote=Close Quarters Combat]The fundamental skill of [b][Close Quarters Combat][/b] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.[/quote][/spoiler]
[spoiler=Acrobatics][quote=Acrobatics]The fundamental skill of [b][Acrobatics][/b] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.[/quote][/spoiler]
[spoiler=Perception][quote=Perception]The fundamental skill of [b][Perception][/b] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.[/quote][/spoiler]
[spoiler=Rigid Structure][quote=Rigid Structure]The fundamental skill of [b][Rigid Structure][/b] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.[/quote][/spoiler]
[spoiler=Projectile Weapons][quote=Projectile Weapons]The fundamental skill of [b][Projectile Weapons][/b] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.[/quote][/spoiler][/spoiler][c][spoiler=Genjutsu Concentrations (0/5)]Empty[/spoiler][/spoiler][/table]
[/table]

[spoiler=History][center][b][big]History[/big][/b][/center]

Fanho's family was a slightly larger than average as their peaceful lives grew along with their ninja career. Fanho being the youngest of his 4 siblings, those 4 siblings being apart of the same Jounin unit to carry out missions. His siblings began raising him to be a ninja at a young age as his parents passed away due to old age. While saddening, Fanho's family was still well off in the sense of financially. His family was your typical upper-middle class, but didn't wear or try flashy things. His family followed the traditional adage of the clan to stay out of most affairs, however Fanho desires to reach into the upper ninja classes and become a skilled ninja to protect his clan, family, and friends.

Fanho has had a typically easy life with minimal worries. His parents passed away at old age when he was 8, while this was heartbreaking to Fanho, he realized that his parents would want him to live his life and complete his goals. His parents also believed that mourning was insulting because people should celebrate the life, and live their lives as its what the dead would want. They wouldn't want people to mourn them, and ignore their own goals and objectives, but rather complete them in honor of the passed. Fanho took this adage deep to heart, and created his nindo based off of this ideology.

Fanho's nindo takes root in his desire to help others, whether it was school work, toys, or helping the elderly; he was always there to share a helping hand to better the village and everyone. These daily doses of helpfulness built up Fanho's strength, courage, empathy, and sympathy as he began to understand people more. As Fanho progressed he began to meet new individuals that helped shaped him into the young adult he is growing into. He built up a relationship with his sensei, Teruin, Hayashi.

His sensei Teruin, Hayashi helped give Fanho insight into the ninja world, and the Will of Fire which burned strongly for Fanho. Their bonding over missions and training, helped guide Fanho towards a right of passage to protect those of the village, and become stronger so that he may be able to assist others when they are in need. Fanho also has made new friends since his time between Genin-Chuunin, those of the likes of Gene, Mitsurugi, and Ko, Aburame. Their Chuunin exam together helped sharpen Fanho's mind into figuring out the trick behind the exam that had caused such a challenge for them. However their teamwork earned them the rank-up to Chuunin ninja of Konoha. Fanho continues to train, and work hard striving to be better. He also strives to better his friendships and relationships with others always looking to help others even with his tight time schedule.

After a long couple years as being a Chuunin for most of his teenage years, hes matured quite a lot from his missions and experiences. From his first kill Fanho struggled with the thought of taking a life, and how eerily calm he was. The idea that a person could be that calm, and take another life is what phased him. It made him question whether or not he had regrets, if he really wanted to, or if something was mentally wrong within himself. Overcoming the idea on whether or not it was okay was something Fanho just resorted to reside the conflict within himself. Suppressing the debate, and resorting to what was necessary for himself and his friends to survive. Deciding it was best to ignore it, than put any more thought into it.

After a few years as a Chuunin, and then becoming a member of ANBU recruited by the new Hokage, Natsuki, Takeo. Which being apart of the ANBU Fanho had been trained in a whole other art of espionage and combat. With now being recruited Fanho has entered a whole other forefront of being apart of village affairs. Not only that, but after being revealed that one of the new jinchuriki hosts was Sarutobi, Taiga. Which after several attempts Fanho understands how he behaves and the reason behind it. Although Taiga's hatred for Fanho has made it hard for him to reach out to him to help pull him from his pit of loneliness.

During his time as a Chuunin, a mission with his lifelong friend Gene had taken place where the duo tracked down three other fellow Chuunin to bring them to face trial and justice. It was then where Fanho's opinion had worried him about his friend. Albeit his intentions were pure in protecting Konoha, it had made him question where the border lay on if he may go too far one day. After all he had almost executed him on the spot rather than leaving it up to trial which is what the mission was to be done. Albeit Fanho wasn't a rule biter, he believed even though atrocities had happened, prison was what he deserved. Death would've been a quick release away from his problems.

Nearing the end of his Chuunin days, Fanho was promoted to Specialist Jounin quickly earning him the title of the Mamorinuku's Katameru Division's head. As he was one of the most skilled fuuinjutsu experts, as well as most fond of the village's defenses he rightfully took the place. However his own doubts took over as he led over even more prominent or higher ranked shinobi. One even being a Bannin. However he was assured by the head at the time, Aina that it wasn't rank that regarded skill for a position. This gave him an ease for the position he held, which he served greatly doing several scouting and fuuinjutsu touch-up missions.

During his time as a Specialist Jounin he became more skilled in the art of ninjutsu, furthering his studies in mastering the finer arts behind it. Learning more fuuinjutsu, the intricacies that lay behind it, and as well as stronger ninpou. However during this time tragedy befell the young shinobi as Zakuro left the village one night attempting to disappear under the darkness of night. However Fanho would be the first to respond that night as the storm howled setting the mood between the two. An uncommunicated battle between the two fought in the nature, and a fierce one fought between the two. It was the night Fanho's doujutsu was entirely destroyed leaving him blind. However his eye sight came back in the form of two transplanted normal ones from a deceased shinobi who decided to donate his organs. Even though the eyes were blue, they quickly shifted to grey once being implanted as part of Fanho's genetics even without the doujutsu.

Adjusting to the change in abilities was hard at first, but now Fanho had been getting used to not relying on it so heavily. Focusing on other senses to heighten their ability. This helped curve whatever he lacked sensory skills in. Soon after his failure to bring Zakuro back, he was oddly promoted to Jounin. Albeit Fanho didn't see why he was promoted, the council had assured him when he asked that it was due to his abilities to lead the Katameru division. Not only that, but his recent success in missions had also prompted them to let him lead a team of Genin. After his past two attempts which quickly dissolved as the troubled teens struggled to find worth in teamwork of a shinobi lifestyle, he had hoped that things would be different this time around.[/spoiler]
Third Post

Code: Select all

[center][big][b]Jutsu Cont.[/b][/big][/center]

[spoiler=Hiton (5D, 5C, 5B, 4A, 3S)][quote=D-Rank Ninjutsu (5)][color=gold][b][nocode][color=gold][b]Hiton • Glaring Bulb[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
By channeling chakra, Fanho creates a glowing bulb of hiton chakra no larger than an actual light bulb that floats around him within 1/2 a meter. This bulb glows large enough to illuminate an area 15m[sup][nocode][sup]3[/sup][/nocode][/sup] large. It lasts for 5 posts.

[color=gold][b][nocode][color=gold][b]Hiton • Blazing Grace[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
Fanho channels chakra as his hands become coated with blinding hiton chakra that cause burns, and gives his hands the ability to burn through things with 5 strength. This coating lasts for 3 posts.

[color=gold][b][nocode][color=gold][b]Hiton • Bright Light Technique[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
The user makes a very short string of hand seals and then focuses, causing a bright light to 'explode' from their body. It is roughly the equal of two Flash Tags and though the flash only lasts a brief few moments, the vision of any afflicted by it is dampened and blurry for 1 post.

[color=gold][b][nocode][b][color=gold]Hiton • Becoming Flashy Technique[/color][/b][/nocode][/b][/color]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
After grabbing a weapon or small object and flowing Hiton chakra into it, the user causes the object to glow with their personal chakra color and essentially turns the weapon or object into a flash tag. The light generated by the object is essentially as strong as three candles and the infusion lasts for 2 posts. The 'infusion' does not make the object more durable in any way. During those 2 posts, the user can also release the Hiton chakra stored inside once and cause it to let out a large burst of light equal to that of one flash tag, which blinds any within a 5 foot radius of the object for 1 post. If the user does not release the hiton manually by the end of the two posts, the object will automatically flash.

[color=gold][b][nocode][b][color=gold]Hiton • Sun Shield Technique[/color][/b][/nocode][/b][/color]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
Performing a small series of hand seals, the user creates solid hiton around one or both hands and makes, essentially, a small square of solid light around the hand. The square of light is only a few inches wider and longer than the user's hand is, up to a max of one foot tall and eight inches wide. When hit, it is roughly as solid as a block of wood. It can be used to partially block weak physical attacks and projectile weapons, or be used as a weapon as it produces scalding heat as well, causing just under first degree burns. It also, like all Hiton techniques, is colored like the user's personal light and it produces light equivalent of one candle per shield. It erects at a speed of 5 and resists blows to a strength of 5. Lasts 4 posts before fading or until the user releases the jutsu.[/quote]
[quote=C-Rank Ninjutsu (5)][color=gold][b][nocode][color=gold][b]Hiton • Spiteful Fist[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
Fanho channels chakra as his hands become coated with blinding hiton chakra that cause burns, and gives his hands the ability to burn through things with 10 strength. This coating lasts for 4 posts.

[color=gold][b][nocode][b][color=gold]Hiton • 'Sploding Bullet[/color][/b][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
By channeling chakra to the tip of his finger, Fanho can create a solid light bullet 6' inches long, half an inch wide and tall. It glows bright with a grey glow as its fired with a speed of 10, and explodes upon impact with a strength of 10.

[color=gold][b][nocode][b][color=gold]Hiton • House of Pain[/color][/b][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
The user preforms hand seals before forming a box of solid light 10m3 up to 10 meters away from their position. This barrier forms up at a speed of 10 with a strength of 10. This barrier lasts 4 posts before it dissipates.

[color=gold][b][nocode][b][color=gold]Hiton • Shining Blade Technique[/color][/b][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
After forming the hand seals and focusing chakra into one hand, an Awai is capable of solidifying and shaping their personal chakra into a rudimentary blade shape. The sword is steel strong and can range from one foot long to two foot long, or wakizashi length, to katana length. It also has charring heat stored inside the light which can cause scalding or searing, but doesn't even provide first degree burns. The blade also provides three candlelight worth of light and has a cutting edge. Lasts for 3 posts.

[color=gold][b][nocode][b][color=gold]Hiton • Blinders++[/color][/b][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
A passive technique Fanho has taught himself to keep himself from constantly blinding himself in battle. As long as he has chakra he'll be able to keep a shimmering sleeve of hiton chakra over his eyes that dims incoming light preventing him from being blinded by his own hiton techniques.[/quote]
[quote=B-Rank Ninjutsu (5)][b][color=gold][nocode][b][color=gold]Hiton • Heavenly Ascension Form One[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-Rank Ninjutsu[/i][/nocode][/i]
After channeling chakra Fanho will mold Hiton chakra into a solid form around his body causing him to appear bright grey with a haori forming on his body with the words Hogo-sha(保護者) meaning nocode]Guardian[/nocode] inscribed on the back. This chakra cloak forms at 20 speed with a strength of 20. While in this jutsu Fanho can preform other jutsus, and the cloak only lasts for 5 posts before dissipating.

[color=gold][b][nocode][b][color=gold]Hiton • Reach[/color][/b][/nocode][/b][/color]
[i][nocode][i]B-Rank Ninjutsu[/i][/nocode][/i]
After channeling chakra to his fist, Fanho right fist will glow bright with Hiton chakra. During this time Fanho can create a hand of hiton chakra that can reach out up to 20 meters away and grab with 20 strength. This hand reacts at a speed equal to that of Fanho's strength as he throws and pulls it. This hand lasts for 5 posts.

[b][color=gold][nocode][b][color=gold]Hiton • Eclipse[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-Rank Ninjutsu[/i][/nocode][/i]
After preforming the require hand seals Fanho holds his hands out as all light begins to be sucked into his hands in a 20m^3 area creating a pitch black sphere with Fanho being the epicenter. The light is absorbed at a speed of 20, and causes those without enhanced vision to be stuck in darkness. Lasts for 5 posts, after that light begins filling in the void illuminating once again as normal.

[b][color=gold][nocode][b][color=gold]Hiton • Reflective UV[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-rank Ninjutsu[/i][/nocode][/i]
By channeling chakra Fanho will form a bubble around himself made out of solid light at a speed of 20 with a strength of 20. This bubble of solid hiton holds a diameter of 5 meters and is able to rebound any attacks thrown at it as long as the barrier persists. The barrier still takes the damage of said attacks, but rebounds them in a scattered direction depending on the angle of the attack. The bubble lasts for 5 posts.

[b][color=gold][nocode][b][color=gold]Hiton • Starlight's Blessing[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-Rank Ninjutsu[/i][/nocode][/i]
By channeling chakra, Fanho then begins pumping massive amounts of Hiton chakra into a 30[sup][nocode][sup]3[/sup][/nocode][/sup] area. In this area it gives all of Fanho's hiton jutsu a +10 to speed. It creates a light grey bubble to notify the area. This bubble does not carry any of Hiton's passives. Once the jutsu leave the bubble they immediately go back to their original speeds. This bubble lasts for 6 posts.[/quote]
[quote=A-Rank Ninjutsu (4)][b][color=gold][nocode][b][color=gold]Hiton • Heavenly Ascension Form Two[/color][/b][/nocode][/color][/b]
[i][nocode][i]A-Rank Ninjutsu[/i][/nocode][/i]
After channeling chakra Fanho will mold Hiton chakra into a solid form around his body causing him to appear blindingly grey with a haori forming on his body with the words Tenshi(天使) meaning Angel inscribed on the back. The haori also features the Awai clan symbol on the back above the wording, with black lines extending from the shoulders of the haori to the ends of the sleeves. With two stripes on the front extending to the bottom from each shoulder. This chakra cloak forms at 20 speed with a strength of 30. While in this jutsu Fanho can preform other jutsus, and the cloak only lasts for 6 posts before dissipating.

[b][color=gold][nocode][b][color=gold]Hiton • Starburst[/color][/b][/nocode][/color][/b]
[i][nocode][i]A-Rank Ninjutsu[/i][/nocode][/i]
By focusing chakra to his hands Fanho can create multi-use concussive blasts on his hands up to 4 times. Each blast exerts a total of 20 strength per blast. During this time Fanho's hands glow blindingly grey, and create mini super nova rings that reach out for aesthetic effect. This lasts until used or until 6 posts have passed.

[b][color=gold][nocode][b][color=gold]Hiton • War[/color][/b][/nocode][/color][/b]
[i][nocode][i]A-rank Ninjutsu[/i][/nocode][/i]
By channeling chakra Fanho will cause 3 missile shaped objects with hiton chakra, that he will fire off at a speed of 20 that explode with a strength of 20. These jutsus do not release their passives until they have made contact. These missiles have a range of 20 meters with a splash diameter of 8 meters. Once set on a path these missiles cannot be redirected unless with another jutsu.

[b][color=gold]Hiton • Light as Light[/color][/b]
[i]A-rank Ninjutsu[/i]
By channeling chakra around him, Fanho can create an aura of hiton around him (Non-Blinding) that grants him the ability to fly by being weightless like light. He can fly at a speed equal to his own to a max of his control. He must follow flight rules. This cloak doesn't have a durability which it defends him at, but if it sustains a hit of 25 strength or more it will cause the aura to dissipate relinquishing Fanho's ability to fly. If not destroyed, this jutsu lasts for a total of 7 posts.[/quote]
[quote=S-Rank Ninjutsu (3)][b][color=gold][nocode][b][color=gold]Hiton • Volatile Rasengan[/color][/b][/nocode][/color][/b]
[i][nocode][i]S-Rank Ninjutsu[/i][/nocode][/i]
After Fanho has began channeling chakra to his hand he will form a ball of swirling grey blinding light that billows with smoke from the cool air making contact with the hot ball of light. The ball is 0.5m in diameter. The hot swirling light when struck with someone explodes an additional 32m^3 at 35 strength causing a burning blinding light to be produced outwards of its former size.

[b][color=gold][nocode][b][color=gold]Hiton • The Hokage's Hand[/color][/b][/nocode][/color][/b]
[i][nocode][i]S-Ranked Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Pre-Requisite:[/i][/nocode][/i] 40 Ninjutsu, 35 Control
After focusing chakra throughout his body, Fanho sprouts two hands made out of hiton that can stretch out anywhere from an arm's reach to 25 meters. These hands span 1 meter across, and 2 meters from palm to finger tips. These hands act as if they were clones, thinking independently of Fanho, and function off of clones stats. They last for 7 posts until dissipating or dispelled. These hands can also do jutsu of their own up to S-Rank (40).
[list][*]Taijutsu: 25
[*]Stamina: 25
[*]Strength: 30
[*]Speed: 35[/list]

[b][color=gold][nocode][b][color=gold]Hiton • The Hokage's Cloak[/color][/b][/nocode][/color][/b]
[i][nocode][i]S-Ranked Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Pre-Requisite:[/i][/nocode][/i] 40 Ninjutsu, 35 Control
After channeling chakra Fanho will mold Hiton chakra into a solid form around his body causing him to appear blindingly grey with a haori forming on his body with the words [i][nocode][i]火[/i][/nocode][/i] meaning [i][nocode][i]Hokage[/i][/nocode][/i] inscribed on the back. The haori also features the Awai clan symbol on the back above the wording, with black lines extending from the shoulders of the haori to the ends of the sleeves. With two stripes on the front extending to the bottom from each shoulder. This chakra cloak forms at 30 speed with a strength of 50. While in this jutsu Fanho can preform other jutsus, and the cloak only lasts for 10 posts before dissipating.[/quote][/spoiler]
[spoiler=Konoha Smash (5D, 8C, 7B, 6A)][quote=Konoha Smash][center][big][big][b][color=#44CFB0]Konoha Smash[/color][/b][/big][/big]

The Konoha Smash Style is based off Konoha's strong fist esque fighting style, however it has a little more finessing and perception involved with how its detailed. It focuses on strong hits with a solid defense while focusing on the opponents own moves to discover weak points while ushering full strength blows mixed with Ninjutsu due to Fanho's specialization. While it mixes in Ninjutsu, it perfects using his full speed and strength with every hit allowing him to be a strong fighter in his own right away from Ninjutsu.

[i]Requirements:
Upper body
Lower body
Perception
Rigid Structure
Projectile Weapons[/i][/center]

[quote=D-Rank Taijutsu (5)][color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Konoha Haymaker[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Taijutsu Maneuver[/i][/nocode][/i]
By reeling his fist back Fanho will twist his hips and shoulders swinging with his full weight behind his fist extending his fist all the way forward. This can cause a devastating strike that can shake a targets entire body by Fanho putting his entire weight into the strike.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Fire Dance[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Taijutsu Stance[/i][/nocode][/i]
By squaring his feet with the left slightly in-front of his body, and his right just behind him. He raises his fists to chest level, holding them out slightly to prepare for any incoming strikes or for him to throw a well placed jab. This makes his taijutsu maneuvers of this style slightly faster as hes already anticipating and in the perfect position to throw them. It also makes him more receptive to block attacks from the front.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Forearm Block[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Taijutsu Maneuver[/i][/nocode][/i]
By taking a step back Fanho digs his right foot into the ground before bending his left knee to lean into an attack. By initiating this motion he digs his feet into position as he swings his forearm up to block an attack prepping for what is coming. This forms a strong block that given he has enough strength he can resist the attack to the best of his ability.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Just One Look[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Taijutsu Discipline[/i][/nocode][/i]
After several training sessions with weapons experts, Fanho can deduce weak grips and holds on weapons so he knows where to attack to force an opponent to drop a weapon. This makes him exceptionally well at disarming his opponents as he always goes for a weak point in their grip.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Subtle Pokes[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Nintaijutsu Maneuver[/i][/nocode][/i]
[i][nocode][i]Pre-Requisite:[/i][/nocode][/i] [color=cadetblue][b][nocode][color=cadetblue][b]Ninjutsu • Needle Tip[/b][/color][/nocode][/b][/color]
While issuing blows with Fanho's jutsu, [color=cadetblue][b][nocode][color=cadetblue][b]Ninjutsu • Needle Tip[/b][/color][/nocode][/b][/color], Fanho will target specifically his opponent's soft sides of their abdomen attempting to aim for important body parts. While doing this he moves at a speed it makes his opponent have a hard time deducing whether they're being stabbed or just punched as Fanho follows through with each strike. It requires an Instinct higher than Fanho's speed to deduce the stabbing sensation during the strike.[/quote]
[quote=C-Rank Taijutsu (8)][color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Death Lies Within[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Taijutsu Maneuver[/i][/nocode][/i]
By throwing a projectile, Fanho has mastered the art of hiding another projectile within the shadow of the first to fool opposing enemies. If the enemy doesn't have an instinct stat +5 the speed/strength of what the projectile was or any advanced seeing techniques. They won't notice the projectile hiding in the shadow of the other one.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Big Hands[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Taijutsu Discipline[/i][/nocode][/i]
Throughout years of training with projectiles, Fanho can hold up to (Taijutsu/5) projectiles in each hand and throw them, one right after the other, or all at once without losing speed, strength, or accuracy.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Curved Strike[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Taijutsu Maneuver[/i][/nocode][/i]
Fanho has perfected the art of throwing a projectile to the point he can naturally cause it to completely perform up to a 90° curve. He can cause it to curve anytime within his Taijutsu*2 meters.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Wisp of a Wasp[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Taijutsu Discipline[/i][/nocode][/i]
After several analysis with projectile weapons, Fanho has became exceptionally adept at deducing a projectile weapon's path after seeing just a glimpse of its travel. This allows him to deduce the precise location of where it came from as well as where its going just seconds of seeing its travel. This allows him to react to projectile weapons with an insane reaction time.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Will of Fire[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Taijutsu Stance[/i][/nocode][/i]
[i][nocode][i]Pre-Requisites:[/i][/nocode][/i] 30 Strength
Fanho takes a tense stand with his feet squared shoulder length apart. This isn't necessarily a combat stance so much as it is intended for intimidation. With this stance Fanho exerts an amount of tension in his muscles to tell his opponent how much strength he holds, as well as a killing/harming intent within him towards that person. This doesn't force an opponent to feel or react a certain way so much as a glaring warning sign to let them know they're gonna have a bad day.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Slip N' Slam[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Taijutsu Maneuver[/i][/nocode][/i]
Fanho sprints at his target then transitions into a slide across the ground between his opponent's legs. As he slides between their legs, he grabs their ankles before performing a kip up right behind them. He then swings his opponent above and down, slamming them into the ground on their back.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • 1000 Degree Knife[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Nintaijutsu Maneuver[/i][/nocode][/i]
[i][nocode][i]Pre-Requisite:[/i][/nocode][/i] [color=gold][b][nocode][color=gold][b]Hiton • Spiteful Fist[/b][/color][/nocode][/b][/color]
While fighting close quarters Fanho will trigger his jutsu [color=gold][b][nocode][color=gold][b]Hiton • Spiteful Fist[/b][/color][/nocode][/b][/color] as he attempts to throw flat palm strikes to slice off any holsters or pouches the opponent has to deprive them of their equipment. While doing this he positions and slides his feet around to kick them away from his opponent behind Fanho.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Mish Mash[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Nintaijutsu Maneuver[/i][/nocode][/i]
[i][nocode][i]Pre-Requisites:[/i][/nocode][/i] [b][color=gold][nocode][b][color=gold]Hiton • The Hokage's Hand[/color][/b][/nocode][/color][/b]
Fanho will close the distance between him and an opponent before ushering an upper cut with his right hand into his opponent's gut as the right and of [b][color=gold][nocode][b][color=gold]Hiton • The Hokage's Hand[/color][/b][/nocode][/color][/b] follows suit following each move of the right, same as with the left hand of the jutsu will follow the left. Fanho will deal a devastating left, right, blow after blow combo strikes mixed between upper cuts, jabs, and hooks at his opponent each attack followed up by one of the [b][color=gold][nocode][b][color=gold]Hiton • The Hokage's Hand[/color][/b][/nocode][/color][/b].

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Nagare Suiton[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Taijutsu Stance[/i][/nocode][/i]
Referred to as the flowing water stance. Fanho will spread his feet slightly wider than shoulder width, and place his right foot back leading with his left foot in the front. He will face his hands around palm open around the chest level dipping slowly to the abdomen occasionally. In this stance Fanho will bob around, and hop around from side to side while remaining fluid but in a solid stance. This allows him to react quickly with side steps, deflects, and counter attacks as being light on his feet allows him to maximize the responsiveness of his counter attacks.[/quote]
[quote=B-rank Taijutsu (7)][color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Heightened Prowl[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Taijutsu Discipline[/i][/nocode][/i]
Due to intense training, Fanho's sense of smell is impeccable and allows him to follow a scent for up to his Instinct/2 meters with near pinpoint accuracy. If it is outside of that range to a max of his Instinct he can only get a general direction. He can even detect scents days old and track them with this unless there has been some sort of scent removal technique or severe weather conditions. This also allows him to distinguish between different scents of people and companions.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Flying Raijin: Level I[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Nintaijutsu Maneuver[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [nocode][b][color=#666699]Open Space: Blink[/color][/b][/nocode], and [nocode][b][color=cadetblue]Ninjutsu • Rasengan[/color][/b][/nocode]
After hurling one of Fanho's titular kunai with his fuuin inscribed as he run towards his target, Fanho will then create a [b][color=cadetblue][nocode][b][color=cadetblue]Rasengan[/color][/b][/nocode][/color][/b] in his right hand just before reaching his target. As the kunai passes his target, and Fanho is about to trade blows he'll use [b][color=#666699][nocode][b][color=#666699]Blink[/color][/b][/nocode][/color][/b] to teleport right behind snatching the kunai out of the air as he drives the [b][color=cadetblue][nocode][b][color=cadetblue]Rasengan[/color][/b][/nocode][/color][/b] into their back.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • No Crawlspace Too Far[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Discipline[/i][/nocode][/i]
Fanho has learned how to deal in tight spaces and situations. When in a tight situation where a build up of strength and force is needed. Fanho has learned to deal without. He can exert all of his strength no matter how tight of a space he is in, and has no need to build up momentum to deal in his absolute strength.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Full Tilt[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Stance[/i][/nocode][/i]
Once entered this stance Fanho can constantly be operating at his top speed and strength. However the only downside is without another discipline to regulate his stamina usage, Fanho wastes slightly extra stamina in maintaining this form. Albeit very useful for fighting at full force against enemies much stronger than him so he can keep up. While in this stance Fanho gains +5 speed and +4 strength with a -9 to Genjutsu.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Fool Me Once[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Taijutsu Discipline[/i][/nocode][/i]
After seeing a move done once in a battle whether it be a taijutsu maneuver, ninjutsu, or genjutsu, Fanho has already committed the actions to memory quickly being able to identify which jutsu or technique is being used. This means he can predict what attacks he should prepare for once he sees the wind-up for them. Only permitting if hes seen the technique done once before.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Sticky Hands[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Nintaijutsu Maneuver[/i][/nocode][/i]
[i][nocode][i]Pre-Requisites:[/i][/nocode][/i] [b][color=gold][nocode][b][color=gold]Hiton • Reach[/color][/b][/nocode][/color][/b]
Fanho reaches out with his jutsu, [b][color=gold][nocode][b][color=gold]Hiton • Reach[/color][/b][/nocode][/color][/b], as the chakra hand grabs his opponent he spins around ushering all the weight and strength of the hand to fling the opponent up and above Fanho into the air. The opponent travels up to 5 meters per point of strength difference between Fanho and the opponent. While the opponent flies through the air Fanho will leap into the sky locking his fists together to issue a devastating over the head blow down onto the opponent launching them back down to the ground.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Explosive Deceit[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Nintaijutsu Maneuver[/i][/nocode][/i]
[i][nocode][i]Prerequisite:[/i][/nocode][/i] [b][color=#666699][nocode][b][color=#666699]Open Space: Blink[/color][/b][/nocode][/color][/b], [b][color=gold][nocode][b][color=gold]Hiton • Starburst[/color][/b][/nocode][/color][/b]
While fighting in close quarters Fanho will use one of his special kunai to get the drop on his opponent briefly locking hands before tossing his kunai upwards as if having lost it in the ensuing clash. From there he will perform a front flip using his dominant foot to kick the kunai at his opponent hoping to catch them off guard as the blade is thrown from just above the opponent at full force by the weight of Fanho's kick to behind them. During this time Fanho will use his technique, [b][color=#666699][nocode][b][color=#666699]Open Space: Blink[/color][/b][/nocode][/color][/b], to teleport to the kunai behind the opponent aiming to exert a total amount of explosions from his jutsu [b][color=gold][nocode][b][color=gold]Hiton • Starburst[/color][/b][/nocode][/color][/b] into his opponent's back.[/quote]
[quote=A-Rank Taijutsu (6)][color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Full Memorization[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Discipline[/i][/nocode][/i]
Fanho has trained his mind to memorize details to the finest touch. He can memorize materials, structures, and even the minor cracks/faults within that are hidden to the naked eye. With this jutsu anywhere that Fanho has been, seen, touched, experienced, learned, or sensed is fine stored within his brain and can be recalled at any time to the exact detail, time, place, and facts. This is useful for memorizing the layout of buildings, taking note of weaknesses, or memorizing enemies fighting patterns, codes, or names. When combined with his massive sensory ability, Fanho can remotely learn the physical layouts of places, and commit it to memory.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Speed Radar[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Discipline[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] 45 Speed, 30 Taijutsu, 30 Instinct
Fanho's eyes are able to follow high speed targets due to his own insane speed. His eyes are capable of keeping up with 50 speed objects, persons, and his own blazing fast speed up to 50 due to the immense training possesed at operating at these speeds.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Capture Card[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Discipline[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] 30 Taijutsu, 35 Instinct
Fanho can keep up with multiple targets, up to 2/3rds his [b][nocode][b][Instinct][/b][/nocode][/b] in targets before he begins to lose focus on some of them. This assists as Fanho can ensure all of his targets are not endangering him, or keeping up with his allies to make sure they are not endangered. With this Fanho is able to combat multiple opponents at a time, and become a one man army on his own taking out groups of enemies.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Fire Smash[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Maneuver[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i]  35 Strength
Fanho will form his hand in prep for a flicking motion. As he builds up strength and releases the flick it will shoot a dense air pocket in the form of a 10m*10m*10m bullet that moves and strikes at 2/3rds [b][nocode][b][Strength][/b][/nocode][/b] rounded up Fanho delivers it at. The air becomes so dense it will cause 2nd degree burns on impact. The dense bullet of air will travel up to 2/3rds [b][nocode][b][Taijutsu][/b][/nocode][/b] rounded up in meters before dissipating.


[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Shoot Style: Axe Kick[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Maneuver[/i][/nocode][/i]
Fanho will lift his leg high up above his head due to his acrobatic ability, and bring it straight down ontop of his target. With the appropriate strength Fanho is able to crush his opponents. When the Axe Kick hits the ground it will cause minor quakes in a diameter of 1/2 [b][nocode][b][Speed][/b][/nocode][/b] rounded up meters out, with a strength of 3/4th [b][nocode][b][Strength][/b][/nocode][/b] rounded up that will cause anyone with lower [b][nocode][b][Taijutsu][/b][/nocode][/b] than the [b][nocode][b][Strength][/b][/nocode][/b] to stumble and have difficulties staying balanced.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Shoot Style: Aerial Lotus[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Maneuver[/i][/nocode][/i]
Fanho will dart towards an opponent in an attempt to get right in-front of them crouched on the ground. If their [b][nocode][b](Int+Speed)/2[/b][/nocode][/b] stat is lower than Fanho's [b][nocode][b][Speed][/b][/nocode][/b] they will not see anything but a blur. Once Fanho is in-front of his opponent he will perform a bicycle kick knocking his opponent higher into the air with each kick, the opponent will be launched 1/2rd [b][nocode][b][Strength][/b][/nocode][/b] meters in the air due to the kicks. As Fanho reaches the peak with his target he will quickly spin around to on-top of the target as he flips into an axe kick launching his opponent back into the ground. The opponent will be struck with Fanho's full strength axe kick sending them to the ground at [b][nocode][b][Strength][/b][/nocode][/b] speed, and if the opponent strikes the ground they will be hit with 2/3rds [b][nocode][b][Strength][/b][/nocode][/b] due to the sheer force of hitting the ground.[/quote][/quote][/spoiler]
Last edited by Director on Mon Jul 15, 2019 8:28 am, edited 4 times in total.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
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Fanho Update 8 (Weapons and Taijutsu)

Post by Niro » Mon Jul 08, 2019 1:12 pm

Konoha Smash • Shoot Style: Aerial Lotus <-Their [Int+Spd]/2 vs your Spd

otherwise everything looks good
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Fanho Update 8 (Weapons and Taijutsu)

Post by Director » Mon Jul 08, 2019 8:54 pm

Fixed.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
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Fanho Update 8 (Weapons and Taijutsu)

Post by Niro » Tue Jul 09, 2019 9:22 pm

1/2
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Fanho Update 8 (Weapons and Taijutsu)

Post by Kao » Sat Jul 13, 2019 12:20 am

Konoha Smash • Speed Radar <-- Can't see SSS speed without at least S rank instinct. Instinct needs to be 39
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Fanho Update 8 (Weapons and Taijutsu)

Post by Director » Sat Jul 13, 2019 11:13 am

If it just requires S-rank instinct that'd be 35. Why does it need to be 39 and not a round number? Also it is a pre-req 30 tai, and requires 50 speed so I need all of that and the S-rank instinct? Seems egregious.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
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Fanho Update 8 (Weapons and Taijutsu)

Post by Kao » Sun Jul 14, 2019 1:25 am

I'm not sure what you mean by round number. 30 pre req tai isn't really enough to keep up with 50 speed. Yeah you can move at 50 speed yourself but in order to be able to follow someone moving at that speed you'd need higher instinct. 40 was also suggested but I thought that was too much and didn't want to cheat you out of it bc you don't spec in instinct
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Fanho Update 8 (Weapons and Taijutsu)

Post by Director » Sun Jul 14, 2019 10:09 am

I mean like why not make it 35 instead of 39. 39 is a weird number to pre-req at. Also moving at 50 speed would mean hes acclimated to those speeds and would be used to seeing and adapting to those speeds. 30 pre-req tai was just to help enforce that it was a difficult thing but not S-rank realm.
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Fanho Update 8 (Weapons and Taijutsu)

Post by Kao » Thu Jul 18, 2019 1:59 am

Ok 35 is fine
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Fanho Update 8 (Weapons and Taijutsu)

Post by Director » Thu Jul 18, 2019 8:47 am

I have changed it to 35. Thank you for the discussion.
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Fanho Update 8 (Weapons and Taijutsu)

Post by Kao » Thu Jul 18, 2019 11:43 am

Sure no problem. 1/2
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Fanho Update 8 (Weapons and Taijutsu)

Post by Niro » Thu Jul 25, 2019 12:03 pm

Accepted
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