Yoshin Rework

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ShinobiTruth
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Yoshin Rework

Post by ShinobiTruth » Tue Jul 23, 2019 11:27 pm

Application: Yoshin Kenjutsu.
Change: Please update the Yoshin Archives with the following jutsu:
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Yoshin Kenjutsu
Style Description
Waterfall Country's samurai are the creators of Yoshin, a style of Kenjutsu honing one's precision to strike more precisely than any needle or arrow at the enemy's inherent weaknesses. The human body is full of natural weak spots and vulnerabilities, and Yoshin takes full advantage of those weaknesses in combat with calculated, precise, intelligent strikes and thrusts to cripple and cut down their opponent. Common joints, unseen nerve endings and nerve clusters, critical tendons and muscle groups, and even vital organs are all fair game to the users of Yoshin. The precision required for this style causes most users of its techniques to prefer short blades such as kodachi and wakizashi, often with serrated edges to maximize damage on the blade exiting the wound, though katana can still be used with this style.

Requires: [Deft Hands], [Sword Weapons], [Medicine] Concentrations.
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[table=1, Yoshin Kenjutsu]Waterfall Country's samurai are the creators of Yoshin, a style of Kenjutsu honing one's precision to strike more precisely than any needle or arrow at the enemy's inherent weaknesses. The human body is full of natural weak spots and vulnerabilities, and Yoshin takes full advantage of those weaknesses in combat with calculated, precise, intelligent strikes and thrusts to cripple and cut down their opponent. Common joints, unseen nerve endings and nerve clusters, critical tendons and muscle groups, and even vital organs are all fair game to the users of Yoshin. The precision required for this style causes most users of its techniques to prefer short blades such as kodachi and wakizashi, often with serrated edges to maximize damage on the blade exiting the wound, though katana can still be used with this style.

[b]Requires:[/b] [i][Deft Hands], [Sword Weapons], [Medicine] Concentrations.[/i][/table]
D-Rank Techniques
*[b][color=#C71585][Yoshin • Prey's Anatomy][/color][/b]
D-Rank Taijutsu Discipline
Detailed knowledge of the human body's vulnerabilities and weaknesses are fundamental to learning Yoshin. This Discipline represents the practitioner's knowledge of the precise location of all major organs, tendons, blood vessels, and nerve clusters on both their body and the opponent's body. This allows the practitioner to accurately target those areas even in the heat of combat.

*[color=#C71585][b][Yoshin • Ambidexterity][/b][/color]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.

*[b][color=#C71585][Yoshin • Hidden Trap][/color][/b]
D-Rank Taijutsu Maneuver
After taking the opponent's side either offensively or after evading an attack, the practitioner draws a quick, firm slash across the opponent's side, such as their oblique, rib cage, or arm. The attack is intended to both injure and startle the opponent, often used to disrupt an opponent's attack or sequence of attacks with the severity of the damage. A unique attack within Yoshin, this particular technique is meant to dig as deeply into the opponent as possible, many times slashing into bones to cause as much long term damage as possible. The depth of the cut can also cause serious blood loss over time.

*[b][color=#C71585][Yoshin • Track the Prey][/color][/b]
D-Rank Taijutsu Maneuver
A somewhat risky technique, the practitioner steps in aggressively for a split moment as a feint. The offensive nature of this feint is meant to prompt the opponent to reflexively block or dodge. The practitioner then follows this dodge and attacks the opponent with a slash or thrust, typically targeting a specific tendon, organ, joint, or nerve cluster.

*[b][color=#C71585][Yoshin • Break the Antlers][/color][/b]
D-Rank Taijutsu Maneuver
With a very quick snapping slash or thrust, the practitioner attacks the back of the opponent's weapon-wielding hand or hands. Opponents hit by this technique must have an average of their Strength and Stamina stats, rounded up, higher than the practitioner's average of their Taijutsu and Speed stats, rounded down, to avoid being disarmed or losing use of the affected hand until the end of their next post. This technique is only useful for short term debilitation of the hands and cannot cause any significant long term damage on its own.

*[b][color=#C71585][Yoshin • Whip Snare][/color][/b]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]8 Taijutsu, 8 Speed[/i].
Forgoing the typical practice of aiming one's blows to do the most critical damage possible, the practitioner instead lashes out at the opponent with a quick snapping slash or thrust. If the attack lands, the practitioner curves and angles the edge of their blade along the cut, making a shallower, irregular cut. While these cuts rarely cause any serious damage on their own, the nature of the cut not only make them difficult to mend or stitch, they also contribute to significant blood loss over time and are incredibly painful for the opponent. This can make moving and executing techniques more difficult for an opponent hit by this technique.

*[b][color=#C71585][Yoshin • Glancing Arrow][/color][/b]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]8 Taijutsu, 8 Speed[/i].
Aiming to hinder the opponent's mobility, the practitioner launches a quick snapping slash or thrust at the side of one of the opponent's knees, damaging the tendon and causing the muscles in the joint to flare up. Aside from causing significant pain, an opponent hit by this technique will not be able to fully support their weight on the targeted leg, hindering their mobility and creating additional openings for the practitioner to exploit.

*[b][color=#C71585][Yoshin • Burrowed Arrowhead][/color][/b]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]8 Taijutsu, 8 Speed[/i], *[i][color=#C71585][Yoshin • Prey's Anatomy][/color][/i]
Looking to cause the opponent as much pain as possible with minimal energy or effort, the practitioner launches a quickly snapping thrust meant to slip through the ribcage and lightly cut the outside of one of the opponent's lungs. Aside from causing significant pain, an opponent hit by this technique will have difficulty breathing, causing future techniques they use to take up more physical stamina due to oxygen deprivation.
C-Rank Techniques
*[b][color=#C71585][Yoshin • Skinning the Corpse][/color][/b]
C-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] *[i][color=#C71585][Yoshin • Prey's Anatomy][/color][/i].
Exceptional Yoshin practitioners move beyond the basic knowledge of the body and delve more deeply into the study of the body. This Discipline represents the practitioner's knowledge of the precise location of all major and minor joints and tendons and all smaller nerve clusters on both their body and the opponent's body. This allows the practitioner to accurately target those areas even in the heat of combat.

*[b][color=#C71585][Yoshin • Cripple the Paw][/color][/b]
C-Rank Taijutsu Maneuver
Moving in close to the opponent, the practitioner launches a series of quick, snapping slashes and thrusts to the opponent's hands, causing deep lacerations. These cuts damage the tendons in the opponent's hands, interfering with their dexterity. These cuts cover sensitive areas between the fingers, knuckle joints, or even potentially under fingernails. While the damage caused by this technique is not life-threatening, it does impose a persisting -3 Taijutsu penalty on the opponent, as well as making it incredibly painful, if not impossible, for the opponent to wield a weapon with their hand or hands. This penalty can be lifted if the opponent receives medical attention.

*[b][color=#C71585][Yoshin • Shatter the Hoof][/color][/b]
C-Rank Taijutsu Maneuver
A technique to disarm opponents, the practitioner launches a snapping slash or thrust at the opponent's forearm, severing several key tendons in the forearm. The damage caused to the muscles and tendons in the forearm by this technique can cause an opponent to drop whatever they are holding. Aside from being disarmed and causing significant pain, this technique also imposes a persisting -3 Strength penalty on the opponent due to the damage the muscles have sustained. This penalty can be lifted if the opponent receives medical attention.

*[b][color=#C71585][Yoshin • Bear Trap][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]15 Taijutsu, 15 Speed[/i]
Dropping low to the ground, the practitioner launches a quick, wide slash to the front of the opponent's shins. The cut targets a long nerve across the front of the shin which, if cut, can restrict the opponent's movements. Considering the size of the nerve being targeted and the relatively thin skin covering it, even cuts that only graze these nerves can be effective. Aside from causing significant pain, this technique also imposes a persisting -3 Speed penalty on the opponent due to movement of the legs becoming more difficult. This penalty can be lifted if the opponent receives medical attention.

*[b][color=#C71585][Yoshin • Incurvate Arrow][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]15 Taijutsu, 15 Speed[/i]
Targeting the opponents torso and abdomen, the practitioner launches a series of quick snapping slashes. These lashes produce a series of evenly spaced cuts across the target's abdomen and torso. While these cuts are not life-threatening, the damaged muscles prohibit the opponent from fully drawing strength from their core and back into their limbs. Aside from causing significant pain, this technique also imposes a persisting -3 Strength penalty on the opponent due to the damage the muscles have sustained. This penalty can be lifted if the opponent receives medical attention.

*[b][color=#C71585][Yoshin • Sever the Tendon][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]15 Taijutsu, 15 Speed[/i]
Dropping low to the ground and hooking their blade around the back of an opponent's ankle, the practitioner draws a heavy slash against the ankle's tendon, immediately causing a jolt of intense pain. The pain causes even the slightest step to send shocks of pain through the nerve. Aside from causing significant pain, this technique also imposes a persisting -3 Speed penalty on the opponent due to being unable to place weight upon the foot. This penalty can be lifted if the opponent receives medical attention.
B-Rank Techniques
*[b][color=#C71585][Yoshin • Field Dressing][/color][/b]
B-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] *[i][color=#C71585][Yoshin • Skinning the Corpse][/color][/i].
The practitioner of Yoshin further enhances their knowledge of the human body. This Discipline represents the practitioner's knowledge of the precise location of all joints, tendons, and nerve points on both their body and the opponent's body. This allows the practitioner to accurately target those areas even in the heat of combat.

*[b][color=#C71585][Yoshin • Mercy Kill][/color][/b]
B-Rank Taijutsu Maneuver
A unique attack in Yoshin, the practitioner strikes the opponent’s temple with their fist, elbow, or the pommel of their sword’s hilt. The nerve cluster in the temple being struck sends a jolt of intense pain through the opponent’s brain and body, causing severe disorientation, uncontrollable shaking, and severe blurring and distortion of the opponent’s vision. The opponent suffers a -3 penalty to their Taijutsu and a -3 penalty to their Instinct for four posts as the brain must recover from the shock.

*[b][color=#C71585][Yoshin • Poison Arrow][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] *[i][color=#C71585][Yoshin • Field Dressing][/color][/i].
Aiming to target an opponent's sensitive nerve points or nerve clusters, the practitioner launches a series of quick slashes and thrusts at wildly alternating points of the opponent's body, making this technique difficult to defend against while not compromising the practitioner's own defenses. Common targets for this technique are the front of the shoulders, underneath the armpits, the solar plexus, the forearms, and the thighs. Striking any one of these nerve clusters will send a violent shock of pain through the opponent, temporarily overloading their nervous system and causing paralysis. The opponent must have an average of their Strength and Stamina stats, rounded up, higher than the practitioner's average of their Taijutsu and Speed stats, rounded down, to resist this paralysis. Otherwise, the opponent is paralyzed until the end of their next post.

*[b][color=#C71585][Yoshin • Rending the Joint][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]25 Speed[/i].
Useful both as a counterattack and as a technique on its own, the practitioner targets the weak point of a joint on their opponent’s body, such as under the shoulders through the armpit, into the elbow from the crook inside the arms, or behind the knees, and violently thrusts their sword through it, destroying the functioning tendons, muscles and cartilage of the joint, potentially even ripping the affected bones from their sockets. The damage caused by this technique is often permanent if the opponent does not seek highly skilled medical treatment.

*[b][color=#C71585][Yoshin • Bleed the Carcass][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]25 Speed[/i].
Useful as a counterattack or as an attack all on its own, the practitioner momentarily torques the muscles in their arms before loosing a violent flurry of slashes and thrusts. Aiming for various major veins and arteries on the body, this technique can be difficult to completely defend against as it targets multiple vastly different areas of the opponent’s body in the span of a single attack. Even one of these attacks landing can penetrate deep into the opponent’s flesh, puncturing or ripping open a major artery or vein, quickly leading to life-threatening blood loss. Multiple hits scored by this technique can cause an opponent to bleed out in a manner of minutes unless they seek immediate medical attention.
A-Rank Techniques
*[b][color=#C71585][Yoshin • Great Serpent's Gaze][/color][/b]
A-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] *[i][color=#C71585][Yoshin • Field Dressing][/color][/i].
The practitioner of Yoshin has attained a knowledge of the human body that rivals even the world's finest doctors. This Discipline represents the practitioner's knowledge of the human anatomy in its entirety, including every single point of vulnerability, and they are able to instantly locate and target those areas both on their bodies and their opponents' bodies whenever they so wish. This allows the practitioner to accurately strike even the most minute of target areas in the heat of combat.

[b]*[color=#C71585][Yoshin • Great Serpent's Constriction][/color][/b]
A Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] *[i][color=#C71585][Yoshin • Field Dressing][/color][/i].
Using their intimate knowledge of the human anatomy to their advantage, the practitioner will attack an opponent on a seemingly innocuous part of their body, such as a pinpoint slash or thrust to the hand or the top of the thigh, aiming for a highly sensitive nerve point in that area of the opponent's body. The cut or slash itself does almost superficial damage, but as the tip or edge of the blade makes contact, the practitioner will twist and put pressure on the nerve point, sending a violent shock through the opponent's body. Opponents with an average of their Strength and Stamina stats, rounded up, higher than the practitioner's Taijutsu stat will be able to resist any adverse affects from this technique aside from the pain. Otherwise, the opponent is suddenly and immediately paralyzed, interrupting any action they were presently executing and instantaneously freezing their muscles. This paralysis lasts for three posts.

[b]*[color=#C71585][Yoshin • Great Serpent's Venom][/color][/b]
A-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]30 Taijutsu, 30 Speed[/i].
Momentarily torquing every muscle in their body, the practitioner launches a flurry of slashes and strikes aiming for various vital arteries, veins, and organs. The incisions caused by this technique are so incredibly precise that, while at rest, an opponent affected by this technique will not lose much blood at all. However, should said opponent afflicted by this technique overuse their muscles (exerting more than 15 Strength in any action or utilizing more than 15 Speed in any action), large gouts of blood will spray and pour from their wounds. Each time the afflicted opponent exceeds either of the pre-stated limits, they will suffer a -3 Stamina loss penalty (affecting physical stamina, not chakra). This penalty will trigger each time the afflicted opponent exceeds the limits imposed by this technique, and the effect persists until the opponent receives medical attention.

[b]*[color=#C71585][Yoshin • Crushing Grip of the Great Serpent][/color][/b]
A-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]30 Taijutsu, 35 Speed[/i].
A technique designed to utterly maim and debilitate one's opponent, the practitioner will launch a flurry of strikes, all targeting key muscle groupings, tendons, joints, and gaps in the skeletal structure such as the ribs and spine. As the strikes make contact and sink into the opponent's flesh, the practitioner will violently twist the blade upon entry and upon exit. The violent twist will cause miniature air pockets to form and violently expand in the wound with a Strength equal to half of the practitioner's Taijutsu stat, rounded down. These air pockets worsen the damage and bleeding, rendering the affected parts of the body and any parts of the body directly connected to them immobile and paralyzed. For example, a blow to the shoulder would render the entire arm below it limp, and a blow to the spine would render anything below the affected vertebrae paralyzed. This paralysis is permanent until the opponent seeks highly skilled medical attention.
Ougi
[b]*[color=#C71585][Yoshin Ougi • The Hunt is On][/color][/b]
S-Rank Taijutsu Stance
[b]Prerequisite(s):[/b] [i]39 Taijutsu, 39 Speed, must be trained in the Waterfall Country Dojo or from someone who has trained there, 10[/i] [b][i]*[color=#C71585]Yoshin Kenjutsu[/color][/i][/b] [i]techniques[/i].
Closing their eyes for half a second, the practitioner clears their thoughts of all distractions and focuses on a single goal or task, usually combat and the opponent. While in this state, the practitioner can unnaturally twist, bend, and shift their body around the opponent's attacks, seeming to move like an animal as they painlessly and seamlessly contort their bodies, even to the point of freely dislocating and relocating joints on command. The practitioner also gains the ability to reflexively shift all internal organs, blood vessels, and nerve points and nerve clusters on their body to avoid serious damage and minimize pain they receive upon taking an enemy attack or upon quickly shifting any part of their personal anatomy. Additionally, the practitioner gains the ability to immediately start healing wounds they receive, cutting the blood loss in half and healing at an enhanced rate while in this Stance. This Stance can be maintained for an indefinite period of time.
Payment: I'd like payment if you can offer it, but otherwise, it's from the goodness of my heart.
Last edited by ShinobiTruth on Sat Aug 24, 2019 6:34 pm, edited 6 times in total.

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WrightJustice
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Yoshin Rework

Post by WrightJustice » Mon Aug 19, 2019 10:15 am

*[Yoshin • Break the Antlers] <--- Why would disarming like this not also use the practitioner's strength for the stat battle?

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ShinobiTruth
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Yoshin Rework

Post by ShinobiTruth » Mon Aug 19, 2019 11:52 am

That is due to the fact that, unlike most other disarming techniques, this maneuver is using the practitioner's medical knowledge of the human body to target a very specific weak point. It's not a matter of strength; it's the practitioner's precise targeting of a natural weak spot that is being exploited. It isn't an effect that brute strength can accomplish.

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Varian
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Yoshin Rework

Post by Varian » Mon Aug 19, 2019 3:26 pm

*Yoshin • [Break the Antlers] > I would more lean with Taijutsu and Instinct since you are trying to use knowledge of anatomy and a precision strike you should also make Prey's Anatomy a pre-requisite for this technique too

*[Zantou • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well. > This one says Zantou as the tech name you might want to fix that also I am wondering something about Ambidexterity that I might bring up in staff
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ShinobiTruth
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Yoshin Rework

Post by ShinobiTruth » Mon Aug 19, 2019 5:29 pm

Edited Ambidexterity, but I need to ask for further explanation on Break the Antlers. Instinct would make more sense if the technique were executed in the middle of an opponent’s attack, but this technique doesn’t stipulate that context. Not to mention that this style already requires the [Medicine] concentration. It makes more sense that the fact that you’re striking a specific area (Taijutsu) that is inherently vulnerable on the human body (Medicine) very quickly (Speed) requires Strength and Stamina to resist.

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Yoshin Rework

Post by Niro » Sat Aug 24, 2019 4:33 pm

*[Yoshin • Mercy Kill] <- Branks flat are -6 not -9

*[Yoshin • Great Serpent's Venom] <- Not a fan of the stamina debuff, any way I can convince you to make it debuff something else?

*[Yoshin Ougi • The Hunt is On] <- I I would prefer if it said "halt the bleeding" rather than "immediately close up any cuts or wounds they receive reflexively with finely controlled muscle control, those wounds not counting toward blood loss"
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank


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Niro
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Yoshin Rework

Post by Niro » Sat Aug 24, 2019 7:29 pm

1/2
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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Yoshin Rework

Post by WrightJustice » Tue Aug 27, 2019 7:50 pm

[ACCEPTED]

LOCKED

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