Takeo Jutsu

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Izanagi
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Takeo Jutsu

Post by Izanagi » Sun Aug 11, 2019 2:30 pm

Application: Takeo
Change:
Replace Upper and Lower Body concentrations with

[quote=Close Quarters Combat]The fundamental skill of [b][Close Quarters Combat][/b] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.[/quote]

Add after Krav Maga Spoiler.

[Spoiler=Strong Fist] [quote=Strong Fist]This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s stamina and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor.
[b]Requires:[/b] [list][*][i][Close Quarters Combat] Concentration[/i][/list][/quote]

[b]*[color=Green][Strong Fist Style • Balance][/color][/b]
D-Ranked Taijutsu Stance
A neutral stance taken by even entry level practitioners. This stance involves turning your body to be perpendicular to your opponent. One foot is rested directly in front of the other with just the toes in contact with the ground. A hand is held back while the other is forward, pointing up. This stance provides ease of dodging incoming blows by using the least amount of motion possible while still being ready to launch into an attack.

[b]*[color=Green][Strong Fist Style • Dynamic Entry][/color][/b]
D-Ranked Taijutsu Maneuver
In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance.

[b]*[color=Green][Strong Fist Style • Dynamic Action][/color][/b]
D-Ranked Taijutsu Maneuver
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.

[b]*[color=Green][Strong Fist Style • One Inch Punch][/color][/b]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.

[b]*[color=Green][Strong Fist Style • Great Leaf Flash][/color][/b]
C-Ranked Taijutsu Maneuver
[b]Prerequisite:[/b] [i]*[color=Green][Strong Fist Style • Balance][/color][/i]
The user will tense the muscles in their lower body to a great degree. Doing so causes them to briefly become immobile but creates an enormous amount of pent up energy. By bringing their back leg forward in a straight kick they release all of this energy in a single explosive burst. This can take out a lot of defenses and unless they’re supported by outside forces will knock a kicked foe back a number of yards equal to the difference in their strength and the practitioner's.

[b]*[color=Green][Strong Fist Style • Skyward Strike][/color][/b]
C-Ranked Taijutsu Maneuver
An often difficult attack to accomplish but good for setting up a string of further attacks. The user will sweep low, attempting to kick their target's feet from beneath them. Before they fall, a second kick will attempt to launch them airborne a number of meters equal to the difference in the practitioner's strength from their target.

[b]*[color=Green][Strong Fist Style • Leaf's Flashing Might][/color][/b]
B-Ranked Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, becoming immobile. During this time they will look for their direct path and position themselves with their elbow pointed forward. At the end of the post they will release all of this pent up energy with extreme force, leaping nearly instantaneously a number of yards equal to their strength. If their strength is high enough this can punch through obstacles on their path and create extreme damage to opponents who are hit by it. Often used as an opening attack and cannot be done more than twice per thread.

[b]*[color=Green][Strong Fist Style • Violence: Vajra Leaf Whirlwind][/color][/b]
A-Ranked Taijutsu Maneuver
An attack meant to be used against multiple targets. By tensing every single muscle in the body the user can release a sweeping kick that disrupts the air around their leg. As the kick is unleashed it creates a wave of compressed air that moves outwards from them at a speed equal to their strength in a wide cone-like line. This line travels for 1/2 the user's strength in yards and grows just as wide at the end. It carries with it the user's 2/3rds strength for the first half of it's travel, diminishing to 1/2th strength for the second half.

[b][color=Green][Strong Fist Style • Great Wind Strike][/color][/b]
S-Ranked Taijutsu Maneuver
The user focuses their power for a full post and releases it in a single powerful strike. Doing so sends a compressed air wave outward in a straight line that strikes for 4/5 of the users full force and moves at their strength in speed. This air wave steadily grows in size reaching a total width of their strength in yards at the very end of its travel. Unlike previous strikes similar to this, this air wave does not lose power until it dissipates at the end, striking with 4/5 the user's strength.

[b]*[color=Green][Strong Fist Style • Great Vacuum][/color][/b]
S-Ranked Taijutsu Maneuver
The user can unleash a strike with so much speed as to create a vacuum in the air around their limbs. This vacuum creates a suction large enough to pull everything in a radius equal to their [(speed+strength)/2]/5 in yards at their full strength. This suction is nearly instantaneous and can cause significant damage if living creatures are caught in the area, collapsing their lungs if their (strength+stamina)/2 isn't higher than the adept's (speed+strength)/2.
[/Spoiler]

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[color=#800000][b]Mind like Water[/b][/color]
A-Rank Taijutsu Stance
Focusing on a relaxed state of mind and standing in a neutral position of his hands at his sides and feet shoulder width apart Takeo can enter a state of enhanced perception and reaction time. While using this stance the mans movements tend to be much more fluid, flowing like water around his opponents and focusing highly on counter attacks and utilizing an opponents force and momentum against them making this an ideal stance for fighting multiple opponents or dealing with a particularly fast or aggressive opponent. +5 Taijutsu, +5 Instinct, -5 Ninjutsu, - 5 Control.


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[color=#008000][b]Ghost Walking[/b][/color]
S-Rank Taijutsu Discipline
Prerequisite: *[Iijutsu • False Death]
A skill that took Takeo years to master he has honed one of the arts of a true shinobi; the ability to lower ones breathing and heart rate to virtually undetectable levels even in the midst of combat. Takeo can move at his full speed while maintaining his undetectable vital signs, as well as eliminating any sound of movement including rustling of clothes or the drawing of weapons from anyone who doesn’t have a form of S-ranked enhanced hearing.

[color=#008000][b]Chakra Concealment[/b][/color]
S-Rank Taijutsu Stance
The absolute pinnacle of masking one’s presence Takeo has learned to eliminate his vital signs to such an extent that he can mask his chakra signature completely. He becomes completely undetectable by means of chakra sensory techniques so long as his Taijutsu stat is equal or higher than the [(Ninjutsu+Control)/2] of the opposing Sensory ninja. He can mask his chakra in such a way for a maximum of 10 posts.


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[color=#008b5e][Iijutsu • Weaken][/color]
B-rank Ninjutsu
After forming the necessary handseals Takeo will make contact with his target, flowing chakra into to their body and directly weakening their muscles. The opponent will feel immediately sluggish and weak reducing their strength by 6 for a duration of 5 posts.

[color=#008b5e][Iijutsu • Slow Down][/color]
B-Ranked Ninjutsu
Often used while wielding a weapon or when one hand is occupied Takeo will channel chakra into his free hand and then make contact with his target, flowing chakra into their body and affecting the way their body reacts to signals from the brain, effectively lowering their speed by 6 for a duration of 5 posts.

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[color=orangered][b]Katon • Body Disposal[/color][/b]
A-Rank Ninjutsu
Prerequisite: 30 Ninjutsu, 30 Control
After forming the needed handseals Takeo will touch a target, leaving behind a glowing 6 inch diameter sphere of condensed flames. These flames will not burn on contact, feeling only warm and can be extinguished with 30 Strength. With an additional handseal however Takeo can release the pent up chakra. The flames will then expand out at 30 Speed, consuming up to a 10 meter diameter area and forgoing the spreading passive in order to completely incinerate anything within the flames. The flames are potent enough to reduce a corpse to ash in the span of 2 posts, even being able to melt steel and shatter rock. Against a living target however the flames will instead cause severe 3rd degree burns, continuing to consume the target until extinguished by some other means. Unless the target has a Stamina greater than 35 or some other means of survival the intensity of the flames will prove fatal after a full post.

[color=orangered][b]Katon • Avatar of the Divine Sun God, Amaterasu[/color][/b]
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
After forming the necessary hand seals the user will emanate katon chakra around their body protecting themselves from and coating themselves in flames. For 7 posts, their body constantly exerts 1 meter of flames which push out from their body at a strength of 50. This causes the user's body to become a living inferno, causing fire wherever they go and burning all life in their path. In addition to this, the user can just once over the span of the 7 posts cause their encapsulating flame to pulsate and expand out 75 meters at a speed of 30 for an instant before returning to its normal size.

Add to Fuuton

[color=lightgreen][b]Fuuton • Flight[/color][/b]
A-rank Fuuton Jutsu
After forming the necessary handseals Takeo will flow Fuuton natured chakra around his body in a thin veil. Unlike most Fuuton jutsu this veil contains no cutting properties, instead it allows Takeo to soar through the air, controlling his direction at will or conversely as he typically opts to do he can rely more on the Fuuton focused around his feet, running, jumping or even rolling across the sky as if he were on solid ground, remaining in full control of his movements. This jutsu can last for a maximum of 7 posts, allowing Takeo to move at a speed equal to his control to a maximum of his Speed stat.

[color=lightgreen][b]Fuuton • Maelstrom[/color][/b]
S-Rank Fuuton Jutsu
After forming the necessary hand seals the user will be surrounded in treacherous winds that extend for 75 meters in all directions. These winds are immensely powerful, cutting with 40 Strength pulling in anything within 10 meters of the outer circumference of the vortex with 40 Strength and dicing through everything caught within, while swirling around the user continuously at 30 Speed. Immediately around the user is a 3-meter diameter safe zone that ensures the users safety, moving with them as the winds continue to surround the user. This aura lasts for a maximum of 7 posts before dispersing.

[color=lightgreen][b]Fuuton • Rasenshuriken[/color][/b]
S-Rank Fuuton Jutsu
Prerequisite: 45 Ninjutsu, 35 Control, [Rasengan]
After forming the necessary handseals Takeo will focus Fuuton natured chakra into his hand, creating a 1-meter wide Fuuma shuriken that rotates around a central rasengan-like sphere. He can then throw this Fuuton shuriken up to a distance of Controlx5= Meters. At any point along its travel Takeo can then form a single-handed seal, causing the RasenShuriken to rapidly expand at a speed of 40, spreading cutting winds with 50 Strength over a 100-meter radius, utterly decimating everything in the vicinity, cutting everything in the designated area into oblivion so that not a single trace remains.

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[color=saddlebrown][i]Doton • Great Collide[/color][/i]
S-Rank Ninjutsu
Prerequisite: 40 Ninjutsu
After forming the necessary hand seals the user can cause any two masses of earth, each up to 100 meters in diameter to collide at 30 Speed and with 50 Strength, reinforcing the affected ground in order to crush even the hardiest of opponents between large masses of rock. This jutsu can be activated from a range of up to 120 meters. With an additional hand seal Takeo can cause the affected sections of earth to spread apart once more.

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[color=#CDC1C5][b][Genjutsu • Flash][/b][/color]
B-Rank Illusion Genjutsu
After performing the needed handseals the genjutsu will be activated, designed to target multiple opponents, anyone who sees Takeo reach his hand into his pouch will be affected. Those targeted will suddenly be blinded by a bright red light, unable to see for a full post and for the following 2 posts their vision will be spotted and blurred as theirs eyes seem to adjust back to normal. After the third post the genjutsu will end.

[color=#CDC1C5][b][Genjutsu • Sleep][/b][/color]
A-Rank Status Genjutsu
After forming the necessary handseals Takeo must touch or strike a target's neck with his hand. Once he does so the genjutsu will activate. The affected target will find themselves immediately sleepy and fatigued and if they recognize it as a Genjutsu can Kai free if they have a Genjutsu stat of at least 10. If unable to break free of the Genjutsu the target will succumb to deep sleep by the end of the post.

[color=#CDC1C5][b][Genjutsu • Mist][/b][/color]
A-Rank Illusion Genjutsu
After forming the necessary handseals the user will detonate an explosive tag, anyone who hears the sound of an explosion will be trapped within the genjutsu. From all around the target a thick blanket of mist will appear, growing denser by the second as faint sounds of men screaming a war cry begin to get louder and seem to approach closer. The mist will obscure the targets vision and the sounds of battle will seem to surround the opponent and occasionally they will even see figures moving through the mist, typically pirates or Kirigakure shinobi. Should the user attack such an individual they will disperse into water. This illusion will persist for 5 posts, creating a very chaotic and distracting battlefield for all those affected.

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*[Sensory Style • Augmented Sense]
A-Rank Ninjutsu
Prerequisites: *[Sensory Style • Broad Sense], Ninjutsu/Control/Instinct stats of 35
This jutsu is an even further extension of [Broad Sense]. With this jutsu, a sensor sacrifices quality for quantity. They can view to much greater distances compared to a normal sensor, but their ability to differentiate between people starts to become muddled, meaning multiple people in close proximity will appear simply as a large chakra mass, without the users being able to distinguish how many people are there. By sitting down and meditating, they are able to start to sense further and further away. For each post of meditating, they are able to see one third of a mile out, up to a max of posts equal to 1/2 their control (rounded up).

Payment: 2 S Rank =20 Points, Slow Down, WeakenBody Disposal, Balance, Dynamic Entry, Dynamic Action, Great Leaf Flash, Skyward Strikes, One Inch Punch, Mind Like Water, Great Leaf Whirlwind, Herculean Leaf Whirlwind, Leafs Flashing Might, Vajra Leaf Whirlwind, Avatar of the Sun God, RasenShuriken, Maelstorm, Great Collide, Flash, Ghost Walking, Augmented Sense/Flight/Chakra Concealment, Mist/Sleep
Last edited by Izanagi on Sat Aug 31, 2019 6:57 pm, edited 4 times in total.

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
Hyuuga Takeshi - Konoha Special Jounin; Anbu
Jouchaku Shigeko - Kiri Genin; HHD

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ShinobiTruth
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Takeo Jutsu

Post by ShinobiTruth » Wed Aug 14, 2019 12:50 pm

Mind like Water <=== Mispelled "focusing".

Ghost Walking <=== Since we're dealing with a high level effect that would directly inhibit an opponent's ability to detect you, this should have some sort of stat battle or at least prerequisite to beat. Considering we're dealing with pure body control, I'd suggest perhaps Takeo's Taijutsu vs. the opponent's Instinct. Also, because the lowering of intensity of various bodily functions will normally have an impact on the amount of physical stamina spent, having a clause specifying that this technique does not allow one to conserve physical stamina on its own may be helpful.

Chakra Concealment <=== Ran this by staff, and considering the high level nature of this technique, I have to ask that you please make this a stat battle of some sort. Mayhaps Takeo's Taijutsu vs. the opposing sensor's Ninjutsu + Control average, rounded up. I don't think that the restriction of not using ninjutsu at all is necessary, though I'll admit that I'm not certain on that and will need to relent to another mod's observations on that.

*[Strong Fist Style • Great Wind Strike] <=== We understand that this is an archive that needs to be fixed, but this is a Psuedo-Heavenly Tai technique that is giving a 1:1 ratio in strength for its effects, which is not allowed. I'd suggest maybe 3/4 strength or even 4/5 strength, rounded down. Based on the circumstances, you're allowed to edit this archive tech to fit current forum rules.

Katon • Body Disposal <=== Okay, so I'm suspecting this is a more utility-focused jutsu than offensive one, but I still have to point out that there aren't many differences between a living body and dead body in regards to the compositions of fats, oils, water, and various trace elements aside from the dead body's absence of chakra (at least not for the recently dead). Maybe tone down the speed at which the corpse is burning to bring it more in line with its effects against living targets.

Fuuton • RasenShuriken <=== Name spelling is kinda weird (grammar nazi in me), but you do you. Just saying that since it's one word, the second "S" doesn't need to be capitalized. On an actual note, though, please include the prerequisite of Rasengan, since the Rasenshuriken is, in fact, an evolved version of the Rasengan.

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Takumi
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Takeo Jutsu

Post by Takumi » Thu Aug 15, 2019 10:01 am

Having a half post charge up, ghost walking would probably be more of a stance than a discipline

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Izanagi
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Takeo Jutsu

Post by Izanagi » Sat Aug 17, 2019 12:56 pm

Fixed the spelling
Ghost Walking includes that it can be overcome by S-Ranked enhanced hearing. (same format for lower-ranked versions of silent movement that is well established across the site)
Fixed Chakra Concealment according to your suggestions.
Changed Great Wind Strike to 4/5 Strength
Made a few edits to Body Disposal. Now includes post count references for effect against a corpse vs living targets.
Edited Rasenshuriken according to your input.

Also Removed the half post charge up on Ghost Walking to keep it as a Discipline

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
Hyuuga Takeshi - Konoha Special Jounin; Anbu
Jouchaku Shigeko - Kiri Genin; HHD

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Niro
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Takeo Jutsu

Post by Niro » Sat Aug 17, 2019 5:39 pm

Doton • Great Collide <- Could we get an upper limit for the masses.
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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Izanagi
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Takeo Jutsu

Post by Izanagi » Thu Aug 22, 2019 11:49 pm

Edited

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
Hyuuga Takeshi - Konoha Special Jounin; Anbu
Jouchaku Shigeko - Kiri Genin; HHD

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WrightJustice
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Takeo Jutsu

Post by WrightJustice » Fri Aug 23, 2019 4:39 pm

Doton • Great Collide <--- A little confused but is it two 100m diameter masses colliding? Any number of varying sizes withing the 100m? Just one mass (doesn't seem to make sense)?
Still doesn't seem that clear, at least to me.

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Izanagi
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Joined: Thu Feb 14, 2013 7:00 pm

Takeo Jutsu

Post by Izanagi » Sun Aug 25, 2019 2:56 pm

Should be much more clear now

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
Hyuuga Takeshi - Konoha Special Jounin; Anbu
Jouchaku Shigeko - Kiri Genin; HHD

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Kabu
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Joined: Thu May 09, 2013 8:00 pm

Takeo Jutsu

Post by Kabu » Sun Aug 25, 2019 3:18 pm

1/2
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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Kao
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Joined: Fri May 21, 2010 8:00 pm

Takeo Jutsu

Post by Kao » Sat Aug 31, 2019 2:56 pm

[Genjutsu • Sleep] <--- Genjutsu doesn't keep targets asleep, but just makes them fall asleep. Once they're asleep they can be woken up in whatever way needed.
Kao's CharactersShow
Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
Important NPCsShow
Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

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Izanagi
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Takeo Jutsu

Post by Izanagi » Sat Aug 31, 2019 6:57 pm

Fixed

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
Hyuuga Takeshi - Konoha Special Jounin; Anbu
Jouchaku Shigeko - Kiri Genin; HHD

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Niro
Tsuchikage
Tsuchikage
Posts: 9872
Joined: Fri Dec 11, 2009 7:00 pm

Takeo Jutsu

Post by Niro » Sun Sep 01, 2019 1:27 pm

1/2
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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Kabu
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Joined: Thu May 09, 2013 8:00 pm

Takeo Jutsu

Post by Kabu » Thu Sep 05, 2019 7:46 pm

Accepted
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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