Shizuo Mod 1.10

User avatar
Kao
Posts: 8250
Joined: Fri May 21, 2010 8:00 pm

Shizuo Mod 1.10

Post by Kao » Sat Aug 24, 2019 3:06 pm

:wub: Application: Komiya Shizuo

Change: Add the following jutsu:

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
Prerequisite: User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Imperfect Cure]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Formulated to work in conjunction with the *[Iijutsu • Basic Antidote Technique], *[Iijutsu • Imperfect Cure] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the *[Iijutsu • Basic Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

Partial Antidote
C-Ranked Ninjutsu
Prerequisite: 20 Instinct, 20 Control
This technique is similar to the Basic Antidote technique in all but the middle steps. After taking (1) post to extract the poison from the patient, Shizuo places it into a container. Throughout a second post, the molecules rearrange to form an imperfect antidote. Once the medicine is injected into the patient, instead of ridding the body of the poison it simply reduces the effects of the poison by one rank, and extends the duration of the poison by 4 posts. This only works on C-ranked and lower poisons.

*[Iijutsu • Intermediate Antidote Technique]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]; user’s averaged Instinct and Control stats must be 25 or above
Just as its basic form, the *[Iijutsu • Intermediate Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Adept Cure]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Imperfect Cure] and *[Iijutsu • Intermediate Antidote Technique]
Like its predecessor, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Intermediate Antidote Technique]. Once the antidote has been concocted following the description of the *[Iijutsu • Intermediate Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the B-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

Imperfect Antidote
B-Ranked Ninjutsu
Prerequisite: 25 instinct, 25 Control
This technique is similar to the Basic Antidote technique in all but the middle steps. After taking (1) post to extract the poison from the patient, Shizuo places it into a container. Throughout a second post, the molecules rearrange to form an imperfect antidote. Once the medicine is injected into the patient, instead of ridding the body of the poison it simply reduces the effects of the poison by one rank, and extends the duration of the poison by 8 posts. This only works on B-ranked and lower poisons.

*[Iijutsu • Expert Antidote Technique]
A-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Intermediate Antidote Technique]; user’s averaged Instinct and Control stats must be 30 or above
A jutsu similar to its predecessors, the *[Iijutsu • Expert Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on A-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Perfect Cure]
A-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Adept Cure] and *[Iijutsu • Expert Antidote Technique]
Much like those before it, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Expert Antidote Technique]. Once the antidote has been concocted following the description of the *[Iijutsu • Expert Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the A-Rank or lower poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

Flick
D-Ranked Ninjutsu
After channeling chakra to his hand, Shizuo holds his middle finger with his thumb, gathering chakra at a point between those fingers. He then makes a flicking motion with his fingers and quickly extends his arm, releasing the chakra in a small, bullet sized ball. The chakra is flicked forward at a speed equal to Shizuo’s strength, and explodes with the strength of a D rank tag.

Yari
D-Ranked Ninjutsu
After channeling chakra, Shizuo focuses the chakra to his wakizashi. The chakra coats the blade and extends, giving the weapon an extended reach of 1 meter. The chakra is as sharp as the blade, but only has a strength of 5 and can be broken by a hit of equal power. The technique lasts for 3 posts or until it is dispelled.

Thorns
D-Ranked Ninjutsu
After channeling chakra, Shizuo focuses the chakra to his wakizashi. The chakra coats the blade, and when Shizuo slices with the weapon it releases 5 senbon-sized projectiles of pure chakra. They move at a speed equal to Shizuo’s strength.

Polish
C-Ranked Ninjutsu
In a pinch, Shizuo floods his body with chakra to enhance his reaction time and movements, granting him +6 speed. However, he loses some ability to focus on his hand seals and chakra use, resulting in -6 ninjutsu. The technique lasts 5 posts or until dispelled.

Bulk Up
C-Ranked Ninjutsu
In a pinch, Shizuo floods his body with chakra to enhance his reaction time and movements, granting him +6 strength for 5 posts or until dispelled. However, this affects his ability to focus on his hand seals and chakra use, resulting in -6 ninjutsu.

Flicks
C-Ranked Ninjutsu
After channeling chakra to his hand, Shizuo holds his middle finger with his thumb, gathering chakra at a point between those fingers. He then makes a flicking motion with his fingers and quickly extends his arm, releasing the chakra in a small, bullet sized ball. The chakra is flicked forward at a speed equal to Shizuo’s strength, and explodes with the strength of a C rank tag.

Swift
B-Ranked Ninjutsu
In a pinch, Shizuo floods his body with chakra to enhance his reaction time and movements, granting him +9 speed. However, he loses some ability to fine tune his hand seals and chakra use, resulting in -9 ninjutsu. The technique last 8 posts or until dispelled.

Reject
B-Ranked Ninjutsu
Prerequisite: 24 Ninjutsu
After performing the needed hand seals, Shizuo floods the ground with his chakra. The chakra spreads to a diameter of 25 meters with Shizuo at the center, causing the ground to glow faintly. If anyone besides Shizuo enters the area, they will be repelled from the area with a strength of 24. The technique lasts up to 4 posts.

Payment: 63 points
Kao's CharactersShow
Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
Important NPCsShow
Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

User avatar
ShinobiTruth
Posts: 1272
Joined: Mon May 20, 2019 3:48 pm

Shizuo Mod 1.10

Post by ShinobiTruth » Sat Aug 24, 2019 3:31 pm

Partial Antidote
C-Ranked Ninjutsu
Prerequisite: 20 Instinct, 20 Control
This technique is similar to the Basic Antidote technique in all but the middle steps. After taking (1) post to extract the poison from the patient, Shizuo places it into a container. Throughout a second post, the molecules rearrange to form an imperfect antidote. Once the medicine is injected into the patient, instead of ridding the body of the poison it simply reduces the effects of the poison by one rank, and extends the duration of the poison by 4 posts. This only works on C-ranked and lower poisons.
C rank lower poisons. Does not rid the body of the poison. Instead it weakens the effects of the poison by one rank. C rank poisons take the effect of D rank, and D rank poison effects are negligent. <=== So Iunno if this is a typo or what, but you may wanna rearrange the description for this jutsu a bit.

Flick
C-Ranked Ninjutsu <=== So I know you were just trying to make a more advanced version of Flick, but this is the same literal name. You should probably name it something different, even if only slightly, like "Super Flick" or whatever floats your boat.

User avatar
Kao
Posts: 8250
Joined: Fri May 21, 2010 8:00 pm

Shizuo Mod 1.10

Post by Kao » Sat Aug 24, 2019 3:50 pm

It's a leftover from my drafts oops fixed

Naming was purposeful, I couldnt think of another nameUGH FINE
Kao's CharactersShow
Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
Important NPCsShow
Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

User avatar
Niro
Tsuchikage
Tsuchikage
Posts: 9868
Joined: Fri Dec 11, 2009 7:00 pm

Shizuo Mod 1.10

Post by Niro » Sat Aug 24, 2019 4:47 pm

Flick wouldn't have a strength attached to it

Polish <- are you sure you want to debuff your strength while buffing your speed?

Agility <- stuff like ninjutsu cancel is a supplementary drawback to have in addition to - in stats

Flicks would not have a strength

Swift <- same question as the previous jutsu, this also list +9 str
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

User avatar
Kao
Posts: 8250
Joined: Fri May 21, 2010 8:00 pm

Shizuo Mod 1.10

Post by Kao » Sat Aug 24, 2019 7:18 pm

Removed strength of Flick.

Changed -strength to -nin

Oops I guess that's what supplementary means. Change that to be "Bulk Up" with +strength/-nin

Removed Flicks strength

Changed Swift to -nin
Kao's CharactersShow
Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
Important NPCsShow
Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

User avatar
Niro
Tsuchikage
Tsuchikage
Posts: 9868
Joined: Fri Dec 11, 2009 7:00 pm

Shizuo Mod 1.10

Post by Niro » Sat Aug 24, 2019 7:29 pm

1/2
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

User avatar
Kao
Posts: 8250
Joined: Fri May 21, 2010 8:00 pm

Shizuo Mod 1.10

Post by Kao » Mon Aug 26, 2019 8:34 pm

Nocode below.

Removed the 63 points already (He had 330, now has 267}

Code: Select all

[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=1247717/]Kao[/url]
[b]Points:[/b] 267/385
[b]Prestige Perks:[/b] (1/1) | Accountant
[b]Stat Trainings:[/b] (6/75)
[hr]
[center][big][big][big][big][big][font=Book Antiqua][b][color=#B43650]Komiya Shizuo[/color][/b][/font][/big][/big][/big][/big][/big]

[img]http://i.pinimg.com/originals/31/4a/9e/314a9ea7db9aeaf6315c0cb038970926.png[/img]

[font=Book Antiqua][big][color=#6474AD]The only certainties in life are change, pain, and death.[/color][/big][/font][/center]
[hr]
[center][b][big][big][color=#22645F]General Information[/color][/big][/big][/b][/center]
[color=#5C6895][b]Age:[/b][/color] 18
[color=#5C6895][b]Gender:[/b][/color] Male 
[color=#5C6895][b]Height:[/b][/color] 5'10"
[color=#5C6895][b]Weight:[/b][/color] 162 lbs
[color=#5C6895][b]Physical Features:[/b][/color] Shizuo is a tall young man whose most notable feature is that is is quite pale with maroon markings under his eyes similar to eye bags. He has white hair with light grey eyes, a high, narrow nose, and thin lips. The general lack of color in his complexion gives him a rather cold appearance both literally and figuratively. Despite this, he has a gentle face and is considered by some to be handsome. At first glance he seems to be of average build, but he has toned, lean muscles, especially in his arms, shoulders, and torso.

[color=#5C6895][b]Clothing and Accessories:[/b][/color] Shizuo typically wears a thick dark green shirt with 3/4 length sleeves. He often pairs it with a black hooded jacket that stops mid-thigh. The jacket has several pockets: one large pocket on each of his sides, two smaller breast pockets on each side, and two large pockets on the inside of the jacket, one on each side. Shizuo often carries a small black messenger bag filled with some of his equipment. He wears light grey pants and heavy black boots. When on missions in the colder areas, he adds a heavy dark grey coat to his outfit that stops at his knees, and thick, black fur-lined gloves. 

[color=#5C6895][b]Personality:[/b][/color] Shizuo is generally amiable and sociable, and is considered easy to approach. Once he considers someone a friend, he is very open and freely gives advice and suggestions so they may live their best life. He enjoys being out and about in the village, especially at restaurants and taverns. He enjoys a boisterous nightlife, though his daily life is generally much calmer. In between missions, he usually makes time to read and reflect on his ideas regarding strengthening himself, his comrades, and the village as a whole. 

At his worst, he is stubborn and argumentative and steadfast in his opinions to a fault. Shizuo is slow to admit he is wrong and often resents others who point out his flaws and mistakes. He often holds grudges and does not readily give others second chances. In his mind, third chances are out of the question. When making decisions, he tends to focus on the negatives before the positives.

The shinobi loves his village above all else and would do anything to ensure its strength and success. He hopes to increase Iwagakure's influence in neighboring countries and eliminate any opposition or threat to the village's authority. He has a deep resentment that borders hatred for all of Iwagakure's rival villages and would gladly see them all either annihilated or conquered. 

[color=#5C6895][i]Combat Mentality:[/i][/color] Shizuo typically functions as support and rarely, if ever, plays an active offensive role in battle. He focuses on developing a strategy and assists his allies to keep the battle going in their favor. 
[hr]

[center][b][big][big][color=#22645F]History[/color][/big][/big][/b][/center]
[spoiler=Historical Accounts][spoiler=Early Life]One year in Rock Country, the first rains of the season signaled the usual annual Nyuubai celebrations and massive caravans of the barbarian tribes from the north traveling south to Iwagakure. However, with the rain came an outbreak of disease that ravaged many of the caravans. One young woman who was nearing the end of a difficult pregnancy became ill as her caravan approached Iwagakure. Despite his reservations about shinobi, the father was desperate to save her and their unborn child. He took her to a hospital run by shinobi and demanded that they save his wife and child. Due to the woman's dire condition, the doctors were forced to induce labor. The child was born extremely pale with wisps of snow white hair, and his cry was weak as he was just as ill as his mother. 

After several weeks in the hospital, the new mother mostly recovered, but the child remained dangerously ill. Convinced the child would die, the parents abandoned the child in Iwagakure and returned to the north with their caravan. One of the baby's many nurses pitied him and charged herself with nursing him back to health. She persevered, and two months after he was born, the unnamed infant was given a clean bill of health. Despite her fondness for the baby, the young nurse was in no position to adopt him. Fearing he would be subject to a difficult life as an abandoned child - or worse, be forced into slavery - she asked two family friends to take him in. The couple, Komiya Satoru and Kikyo, were kind and childless merchants, and they happily took the baby in. They named the baby Shizuo and loved him as their own.

Shizuo was a kind and happy child, eager to learn and explore the world around him. He loved his parents dearly and, as an only child, was given everything he could ever want, if his parents could manage it. Though they were not an esteemed family, the Komiya were well off. Satoru had inherited several ancient family heirlooms that were kept in a large cabinet in the back of their modest home. Shizuo was absolutely forbidden to  touch the items and the cabinet itself.

When Shizuo was seven years old, an unfruitful harvest season left Iwagakure with few supplies to last through the winter. Food was stringently rationed and in the dead of winter, some citizens had reached their breaking point. When Shizuo accompanied his parents to buy what little food they could, a riot erupted, and the family was caught in the fray. The boy cowered behind his mother as citizens fought one another, breaking windows and starting fires in the process. Then, the shinobi of Iwagakure fell upon the rioting crowd and swiftly got everyone under control. Shizuo was impressed with the strength and discipline of the shinobi, and the experience would change the course of his life.[/spoiler][spoiler=Academy and Genin]Days later, the young boy announced he would one day be a shinobi. Worried for their only child, his parents initially refused. But he incessantly discussed his future plans to be like "those super strong guys." Eventually his parents relented and allowed him to enroll in the academy. Life as an academy student was harder than he thought. Coming from a civilian family, he knew nothing of the ninja arts and he struggled with the concept of chakra. But the boy was stubborn, and though he had no talent when it came to elemental ninjutsu and barely understood genjutsu, he refused to give up his goal of becoming a powerful shinobi.

One day after a particularly frustrating day of projectile exercises, a nine year old Shizuo was welcomed by an empty house. The day has been an endless barrage of being incessantly bossed around by both his sensei and classmates and being told he would never be good enough to graduate. Still reeling from his horrible day, he stomped around the house while muttering bitterly to himself about being told what to do. Eventually he found his way to his father's treasured cabinet, and he wrenched it open to have a look at the ancient heirlooms. The inside of the cabinet was covered in intricate black designs, but the Shizuo only admired them for a moment before turning his attention to the items inside.

Impulsively, he reached for one of the smaller items: a wooden box with emeralds embedded in the lid, dotted with what appeared to be faded gold symbols. As soon as his fingers curled around the box, a wave of energy ripped through his body and sent him flying into the wall, and a high, cruel laugh filled his ears as he slipped into unconsciousness. Hours later, the boy awakened in a hospital. His parents were at his side, their faces unreadable, and they said little to him until they returned home. They refused to explain what happened to him but made him promise to never, ever open the cabinet again. Shizuo was frightened by the experience and agreed, but he became obsessed with understanding the box.

Months later, his curiosity got the better of him and while his parents were out, he again opened the cabinet and removed the box without directly touching it. As soon as he closed the cabinet behind him, a chilling whisper filled his ears. Shizuo quickly realized the voice was coming from within the box in his hands. He hid the box in his room and it continued to speak to him, and eventually he began to speak back. Through conversation with the voice, Shizuo learned that it was a trapped spirit and it urged the boy to release him from its prison. The boy, however, was unable to pry the lid open to free it, so he returned it to his parent's cabinet.

From that day on, Shizuo became obsessed with understanding spirits and he dedicated much of his remaining time in the academy to learning tenkujutsu. Since he had little interest in offensive techniques and maneuvers, he also learned iijutsu so he wouldn't be completely useless in the field. He graduated from the academy at the age of twelve.

His life as a genin was largely uneventful. He performed the menial tasks assigned to him and spent his free time studying spirits and, occasionally, secretly speaking with the spirit locked in his parent's cabinet. [/spoiler][spoiler=Chuunin and Special Jounin]As Shizuo became more experienced as a shinobi, he concluded that his talent lied not within being the biggest or the strongest, but supporting those who were. He intensively studied sensory and iijutsu, and by the time he took the chuunin exams, he was skilled with creating strategies and helping his teammate navigate the battlefield. He passed the exams with the other genin on his team and began his career as a chuunin.

As a chuunin, not only did Shizuo improve his skills with tenkujutsu, sensory, and iijutsu, but he also trained his body physically so he wouldn't fall far behind his comrades. By the time he was eighteen, Shizuo had honed his skills and was promoted to special jounin.[/spoiler][/spoiler]

[hr]
[center][b][big][big][color=#22645F]Battle Information[/color][/big][/big][/b][/center]
[b][color=#5C6895]Village:[/color][/b] Iwagakure no Sato
[color=#5C6895][b]Rank:[/b][/color] Special Jounin

[color=#177ba6]*Ninjutsu:[/color] 30
[color=#5C6895]Taijutsu:[/color] 25
[color=#5C6895]Genjutsu:[/color] 10
[color=#5C6895]Stamina:[/color] 29
[color=#177ba6]*Control:[/color] 29
[color=#5C6895]Strength:[/color] 26
[color=#177ba6]*Speed:[/color] 24
[color=#177ba6]*Instinct:[/color] 35

[color=#5C6895]Total:[/color] 208
[small][color=#177ba6]*Designates specialist stats[/color][/small]

[color=#5C6895][b]Equipment:[/b][/color]

[color=#479A8B][u]Messenger bag[/u][/color]
1x Roll of bandages (15' length)
1x Small scissors (5" long, 3.5" blades)
2x Tourniquet
2x Scalpel 
5x Blank scrolls (4' length each)
1x Ink pot
2x Ink brush

[color=#479A8B][u]Back Hip Pouch[/u][/color]
60x Senbon

[color=#479A8B][u]Right Leg Pouch[/u][/color]
15x Kunai

[color=#479A8B][u]Right Hip[/u][/color]
1x Wakizashi (sheathed) 20" blade, 6" handle

[color=#5C6895][b]Companions:[/b][/color] (0/1)
[color=#5C6895][b]Affinity:[/b][/color] Raiton
[hr]
[center][b][big][big][color=#22645F]Abilities and Concentrations[/color][/big][/big][/b][/center]
[table=2, Abilities][b][color=#5C6895]First Ability[/color][/b][c]----------
[c][b][color=#5C6895]Second Ability[/color][/b][c]----------
[c][b][color=#5C6895]Third Ability[/color][/b][c]----------[/table]
[table=2, Concentrations][b][color=#5C6895]Ninjutsu[/color][/b][c][spoiler=Iijutsu]This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.[/quote][/spoiler][spoiler=Sensory]
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.[/spoiler][spoiler=Storage & Force Fuuinjutsu]This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.[/spoiler][spoiler=Advanced Channeling]This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method. To get this concentration the user must be a Ninjutsu Specialist, and have picked Control as one of their specialized stats.[/spoiler][c]
[b][color=#5C6895]Taijutsu[/color][/b][c][spoiler=Medicine]The fundamental skill of [b][Medicine][/b] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.[/spoiler][spoiler=Deft Hands]The fundamental skill of [b][Deft Hands][/b] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.[/spoiler][spoiler=Sword Weapons]The fundamental skill of [b][Sword Weapons][/b] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.[/spoiler][c]
[b][color=#5C6895]Genjutsu[/color][/b][c]----------[c]
[b][color=#5C6895]Tenkujustu[/color][/b][c][spoiler=Tenkujutsu]The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a [b][color=#8C004C]Maroon[/color][/b] color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.[/spoiler][/table]

[table=2, Specialization][color=#5C6895][b]Ninjutsu Specialist[/b][/color]

Having devoted his life to mastering the arts of Ninjutsu, this shinobi is classified as a Ninjutsu Specialist. Ninjutsu specialist are able to devote a total of 10 concentrations to Ninjutsu, unlike most people who are capped at 8. However, they are only able to devote a max of 5 concentrations to Taijutsu, and a max of 5 concentrations to Genjutsu. 

As a Ninjutsu Specialist, Shizuo is able to utilize Ninjutsu concentrations reserved for specialists, and is able to enter the God Tier [45+] on select stats, and meaning as a specialist they can select stats to break into the God tier. These stats can only be Ninjutsu, Speed, Instinct, and Control.[/table]
[hr]
[center][b][big][big][color=#22645F]Jutsu[/color][/big][/big][/b][/center]
[spoiler=Tenkujutsu][color=#8C004C][b]*[Shizumeru • Shackles of Authority][/b][/color]
[i]C-Ranked Tenkujutsu (Nin)[/i]
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of [color=#8C004C][b]Maroon[/b][/color] chakra will shoot from their palm towards the target at 10 speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, causing the target to drop in available forms by 1 for up to 5 posts.

[color=#8C004C][b]*[Shizumeru • Voice of Spirits][/b][/color]
[i]C-Ranked Tenkujutsu (Nin)[/i]
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

[color=#8C004C][b]*[Shizumeru • Containing Spirits][/b][/color]
[i]C-Ranked Tenkujutsu (Nin)[/i]
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at a speed of 10. This barrier is created of pure [color=#8C004C][b]Maroon[/b][/color] chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it with a strength of 10 or higher. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

[color=#8C004C][b]*[Shizumeru • Vision of Spirits][/b][/color]
[i]C-Ranked Tenkujutsu (Nin)[/i]
[i]Pre-Requisite: Sensory Concentration[/i]
After performing the needed hand seals, the user focuses chakra to their eyes, causing the [color=#8C004C][b]Maroon[/b][/color] chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of [color=#8C004C][b]Maroon[/b][/color]. While useful for a quick glance, it can be used up to [Stamina]/5 posts, before needing to be refreshed.

[color=#8C004C][b]*[Spirit Binding • Seishin Kanri][/b][/color]
[i]C-ranked Tenkujutsu (Nin)[/i]
After preforming the necessary hand seals, the user shoots out a chain of [color=#8C004C][b]Maroon[/b][/color] chakra at 10 speed that wraps around the spirit. If the spirit stays sealed within this chain for 4 posts. The spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more than 10 strength it can break the chain. This jutsu can only be used on E-Rank spirits.

[color=#8C004C][b][Ochiiru • Minor Possession Removal][/b][/color]
[i]B-Ranked Tenkujutsu (Nin)[/i] 
[i]Pre-Requisite: Storage & Force Fuuinjutsu Concentration[/i]
After channeling the necessary amount of chakra,  the user will place their hand on an object that is being possessed by a spirit, such as a joruri of Common Soul size or lower. Over the course of a full post, as long as contact is maintained, the spirit will be banished from the object.

[color=#8C004C][b]*[Shizumeru • Chains of Authority][/b][/color]
[i]B-Ranked Tenkujutsu (Nin)[/i]
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of [color=#8C004C][b]Maroon[/b][/color] chakra will shoot from their palm towards the target at 20 speed, up to 30 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 20, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, this will cause a drop in available forms by 2.

[color=#8C004C][b]*[Shizumeru • Unconnected Connection][/b][/color]
[i]B-Ranked Tenkujutsu (Nin)[/i]
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight [color=#8C004C][b]Maroon[/b][/color] glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki within 20 meters.

[color=#8C004C][b][Spirit Binding • Seishin Kanri][/b][/color]
[i]B-Ranked Tenkujutsu (Nin)[/i]
After preforming the necessary hand seals, the user shoots out a chain of [color=#8C004C][b]Maroon[/b][/color] chakra at 20 speed that wraps around the spirit. If the spirit stays sealed within this chain for 7 posts. The spirit is subjected to the control of the user of the technique, regardless of contracts up to 7 posts. If the spirit has more than 20 strength it can break the chain. This jutsu can be used on D-Rank spirits.

[color=#8C004C][b]*[Shizumeru • Intention of Spirits][/b][/color]
[i]B-Ranked Tenkujutsu (Nin)[/i]
[i]Pre-Requisite: Sensory Concentration[/i]
After performing the needed hand seals, the user focuses chakra to their eyes, causing the [color=#8C004C][b]Maroon[/b][/color] chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of [color=#8C004C][b]Maroon[/b][/color]. Additionally, they are able to see how the spirit is interacting with their host, be it a jinchuuriki, or a joruri. While useful for a quick glance, it can be used up to [Stamina]/5 posts, before needing to be refreshed.

[color=#8C004C][b][Shizumeru • Containment][/b][/color]
[i]B-Ranked Tenkjutsu (Nin)[/i]
After channeling the necessary amount of chakra, Shizuo will create a 15 meter cubed barrier within 20 meters of their position at a speed of 20. This barrier is created of pure [color=#8C004C]Maroon[/color] chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it with a strength of 20 or higher. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 7 posts.

[color=#8C004C][b][Shizumeru • Analyze][/b][/color]
[i]B-Ranked Tenkujutsu (Nin)[/i]
Pre-requisite: Sensory Concentration, [Vision of Spirits]
After channeling the necessary amount of chakra, Shizuo focuses chakra to his eyes, causing the [color=#8C004C][b]Maroon[/b][/color] chakra to flare up around his eyes. This allows Shizuo to view the chakra of spirits and spirit-related objects as an aura. The appearance of this aura reflects soul size and the strength of the spirit.
[list][*]Petty: The spirit’s aura will appear as a very faint glow around the spirit
[*]Lesser: The spirit’s aura will emanate considerably as a strong glow around it and slowly pulsate
[*]Common: The spirit’s aura will flare considerably around it and will flicker and pulsate like fire
[*]Greater: The spirit’s chakra will take the form of a large, slowly rotating aura around the spirit
[*]Grand: The maroon aura will be take the form of a strong whirlwind around the spirit[/list]

[color=#8C004C][b]*Shizumeru • [Grasp of Authority][/b][/color]
A-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at 25 speed, up to 30 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 25, they are able to break the binding. If the chains are able to stay on their target for a full 5 posts, they will drain away, this will cause a drop in available forms by 3 for up to 5 posts.
[/spoiler]
[spoiler=Sensory][quote=Sensory][color=#177BA6][b]Sensor[/b][/color]
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.[/quote]
[color=#177BA6][b]*[Sensory Style • Beyond Senses][/b][/color]
[i]C-Ranked Ninjutsu[/i]
[i]Prerequisites:[/i] Ninjutsu/Control/Instinct stats of 10
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

[color=#177BA6][b]*[Sensory Style • Evaluation][/b][/color]
[i]C-Ranked Ninjutsu[/i]
[i]Prerequisites:[/i] [color=#177BA6]*[Sensory Style • Beyond Senses][/color]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Stamina, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

[color=#177BA6][b]*[Sensory Style • [Target Lock][/b][/color]
[i]C-Ranked Ninjutsu[/i]
[i]Prerequisites:[/i] [color=#177BA6]*[Sensory Style • Beyond Senses][/color]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them. 

[color=#177BA6][b][Sensory Style • Flare][/b][/color]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=#177BA6]*[Sensory Style • Beyond Senses][/color]
The sensor will activate their sensory jutsu, and then channel additional chakra. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field. 

[color=#177BA6][b]*[Sensory Style • Broad Sense][/b][/color]
[i]B-Ranked Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b], Ninjutsu/Control/Instinct stats of 20
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at about 50 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control and Instinct, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

[color=#177BA6][b]*[Sensory Style • Evaluation:Jutsu][/b][/color]
[i]B-Rank Ninjutsu[/i]
Prerequisite: [color=#177BA6]*[Sensory Style • Flare][/color]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will immediately do a single hand seal, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their minds eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to it’s broad mechanic.
[/spoiler]
[spoiler=Iijutsu][quote=Iijutsu][color=#008b5e][b]Iijutsu[/b][/color]
This concentration allows for the user to use chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for its advanced nature and requires precise chakra control to work effectively. It can be differentiated from normal techniques by the faint light green colour of the chakra used in iijutsu techniques.[/quote]
[b][color=#008b5e]*[Iijutsu • Chakra Gloves][/color][/b]
[i]E-Ranked Ninjutsu[/i]
When real latex gloves are not on hand, the [i][color=#008b5e]*[Iijutsu • Chakra Gloves][/color][/i] technique comes in quite handy. After forming a single handseal, the user will focus chakra into his/her hands to form a thin layer of chakra around them. This chakra will help to protect other objects against the bacteria on the user's hands if sterilization is not an option before beginning a procedure. This technique can be held as long as the user has chakra.

[b][color=#008b5e]*[Iijutsu • Sterilization Technique][/color][/b]
[i]D-Ranked Ninjutsu[/i]
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

[b][color=#008b5e]*[Iijutsu • Blood Clot Technique][/color][/b]
[i]D-Ranked Ninjutsu[/i]
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

[b][color=#008b5e]*[Iijutsu • Chakra Stitching][/color][/b]
[i]D-Ranked Ninjutsu[/i]
When traditional stitching supplies aren't available, [i][color=#008b5e]*[Iijutsu • Chakra Stitching][/color][/i] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

[b][color=#008b5e]*[Iijutsu • Burn Ointment Technique][/color][/b]
[i]D-Ranked Ninjutsu[/i]
A relatively simple and handy technique to have at hand, [i][color=#008b5e]*[Iijutsu • Burn Ointment Technique][/color][/i] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

[b][color=#008b5e]*[Iijutsu • Bandage Technique][/color][/b]
[i]D-Ranked Ninjutsu[/i]
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the [i]*[color=#008b5e][Iijutsu • Bandage Technique][/color][/i] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.

[b][color=#008b5e][Iijutsu • Scalpel][/color][/b]
[i]D-Ranked Ninjutsu[/i]
This is a useful technique when Shizuo has no other tools available to make small, precise incisions. After focusing chakra to his hands, Shizuo concentrates the chakra to his index finger to create a sharp blade of chakra. The blade is simple but very sharp, and is at most two inches in length.

[b][color=#008b5e]*[Iijutsu • Medical Diagnosis Technique][/color][/b]
[i]C-Ranked Ninjutsu[/i]
[b]Prerequisite:[/b] 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the [i][color=#008b5e]*[Iijutsu • Medical Diagnosis Technique][/color][/i] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

[b][color=#008b5e]*[Iijutsu • Skin Generation][/color][/b]
[i]C-Ranked Ninjutsu[/i]
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the [i][color=#008b5e]*[Iijutsu • Skin Generation][/color][/i] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The [i]*[color=#008b5e][Iijutsu • Skin Generation][/color][/i] technique can be held for four (4) posts.

[b][color=#008b5e]*[Iijutsu • Removal Technique][/color][/b]
[i]C-Ranked Ninjutsu[/i]
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Blood Clot Technique][/color][/i]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the [i][color=#008b5e]*[Iijutsu • Removal Technique][/color][/i] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the [i]*[color=#008b5e][Iijutsu • Blood Clot Technique][/color][/i]. The [i]*[color=#008b5e][Iijutsu • Removal Technique][/color][/i] can be held for a maximum of four (4) posts. 

[b][color=#008b5e]*[Iijutsu • Cleanse Technique][/color][/b]
[i]C-Ranked Ninjutsu[/i]
In the event that creating an antidote is not possible, users of this technique can still help their patient fight off toxins, infections and other foreign bodies. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. As this chakra flows into the body, the leukocytes will react to its presence and begin to multiply rapidly. This influx of white blood cells takes one (1) post of concentration to create. Over the course of five (5) posts, the new and old leukocytes are able to fight off poisons that are C-Rank and below that have entered the body. During these final five posts, the medical-nin does [b]not[/b] need to continuously focus chakra into the patient. It will take care of itself at this point.

[b][color=#008b5e]*[Iijutsu • Bone Fracture Technique][/color][/b]
[i]C-Ranked Nintaijutsu[/i]
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/i]
Once the [i][color=#008b5e]*[Iijutsu • Chakra Scalpel][/color][/i] has been activated, users may choose to use this jutsu as an alternative to the aforementioned technique's usual action. When in close range, the user will attempt to jab his/her charged hand at the opponent, seeking to connect with a bone. If successful, the chakra will be released into the opponent's body as a sharp, precise burst to the area of contact, causing the bone to fracture. If this area is struck again in the same spot, the bone will inevitably break. This technique does not harm anything but the bone—not even the skin—and is dispelled after three (3) posts or until contact with the opponent is made. However, since both hands are charged, the user has two chances with this technique per use (one per hand).

[b][color=#008b5e]*[Iijutsu • Basic Antidote Technique][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] User's averaged Instinct and Control stats must be 10 or above
A useful, but particularly taxing technique, the [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

[b][color=#008b5e]*[Iijutsu • Imperfect Cure][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i]
Formulated to work in conjunction with the [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i], [i]*[color=#008b5e][Iijutsu • Imperfect Cure][/color][/i] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

[b][color=#008b5e]Partial Antidote[/color][/b]
C-Ranked Ninjutsu
Prerequisite: 20 Instinct, 20 Control
This technique is similar to the Basic Antidote technique in all but the middle steps. After taking (1) post to extract the poison from the patient, Shizuo places it into a container. Throughout a second post, the molecules rearrange to form an imperfect antidote. Once the medicine is injected into the patient, instead of ridding the body of the poison it simply reduces the effects of the poison by one rank, and extends the duration of the poison by 4 posts. This only works on C-ranked and lower poisons.

[b][color=#008b5e]*[Iijutsu • Chakra Scalpel][/color][/b]
[i]B-Ranked Ninjutsu[/i]
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the [i][color=#008b5e]*[Iijutsu • Chakra Scalpel][/color][/i] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate [i]internal[/i] wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

[b][color=#008b5e]*[Iijutsu • Paralysis Removal][/color][/b]
[i]B-Ranked Ninjutsu[/i]
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.

[b][color=#008b5e]*[Iijutsu • Bone Regeneration Technique][/color][/b]
[i]B-Ranked Ninjutsu[/i]
Although simple to explain, the [i]*[color=#008b5e][Iijutsu • Bone Regeneration Technique][/color][/i] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.[/i]

[b][color=#008b5e]*[Iijutsu • Intermediate Antidote Technique][/color][/b]
B-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i]; user’s averaged Instinct and Control stats must be 25 or above
Just as its basic form, the [i]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/i] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

[b][color=#008b5e]*[Iijutsu • Adept Cure][/color][/b]
B-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Imperfect Cure][/color][/i] and [i]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/i]
Like its predecessor, this jutsu has been formulated to work in conjunction with the [i]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/i]. Once the antidote has been concocted following the description of the [i]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/i], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the B-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

[b][color=#008b5e]Imperfect Antidote[/color][/b]
B-Ranked Ninjutsu
Prerequisite: 25 instinct, 25 Control
This technique is similar to the Basic Antidote technique in all but the middle steps. After taking (1) post to extract the poison from the patient, Shizuo places it into a container. Throughout a second post, the molecules rearrange to form an imperfect antidote. Once the medicine is injected into the patient, instead of ridding the body of the poison it simply reduces the effects of the poison by one rank, and extends the duration of the poison by 8 posts. This only works on B-ranked and lower poisons.

[b][color=#008b5e]*[Iijutsu • Expert Antidote Technique][/color][/b]
A-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/i]; user’s averaged Instinct and Control stats must be 30 or above
A jutsu similar to its predecessors, the [i]*[color=#008b5e][Iijutsu • Expert Antidote Technique][/color][/i] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on A-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

[b][color=#008b5e]*[Iijutsu • Perfect Cure][/color][/b]
A-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Adept Cure][/color][/i] and [i]*[color=#008b5e][Iijutsu • Expert Antidote Technique][/color][/i]
Much like those before it, this jutsu has been formulated to work in conjunction with the [i]*[color=#008b5e][Iijutsu • Expert Antidote Technique][/color][/i]. Once the antidote has been concocted following the description of the [i]*[color=#008b5e][Iijutsu • Expert Antidote Technique][/color][/i], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the A-Rank or lower poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.[/spoiler]
[spoiler=Ninpou][b][color=#328ED6]Flick[/b][/color]
D-Ranked Ninjutsu
After channeling chakra to his hand, Shizuo holds his middle finger with his thumb, gathering chakra at a point between those fingers. He then makes a flicking motion with his fingers and quickly extends his arm, releasing the chakra in a small, bullet sized ball. The chakra is flicked forward at a speed equal to Shizuo’s strength, and explodes with the strength of a D rank tag.

[b][color=#328ED6]Yari[/b][/color]
D-Ranked Ninjutsu
After channeling chakra, Shizuo focuses the chakra to his wakizashi. The chakra coats the blade and extends, giving the weapon an extended reach of 1 meter. The chakra is as sharp as the blade, but only has a strength of 5 and can be broken by a hit of equal power. The technique lasts for 3 posts or until it is dispelled.

[b][color=#328ED6]Thorns[/b][/color]
D-Ranked Ninjutsu
After channeling chakra, Shizuo focuses the chakra to his wakizashi. The chakra coats the blade, and when Shizuo slices with the weapon it releases 5 senbon-sized projectiles of pure chakra. They move at a speed equal to Shizuo’s strength.

[b][color=#328ED6]Polish[/color][/b]
C-Ranked Ninjutsu
In a pinch, Shizuo floods his body with chakra to enhance his reaction time and movements, granting him +6 speed. However, he loses some ability to focus on his hand seals and chakra use, resulting in -6 ninjutsu. The technique lasts 5 posts or until dispelled.

[b][color=#328ED6]Bulk Up[/color][/b]
C-Ranked Ninjutsu
In a pinch, Shizuo floods his body with chakra to enhance his reaction time and movements, granting him +6 strength for 5 posts or until dispelled. However, this affects his ability to focus on his hand seals and chakra use, resulting in -6 ninjutsu.

[b][color=#328ED6]Flicks[/color][/b]
C-Ranked Ninjutsu
After channeling chakra to his hand, Shizuo holds his middle finger with his thumb, gathering chakra at a point between those fingers. He then makes a flicking motion with his fingers and quickly extends his arm, releasing the chakra in a small, bullet sized ball. The chakra is flicked forward at a speed equal to Shizuo’s strength, and explodes with the strength of a C rank tag.

[b][color=#328ED6]Swift[/color][/b]
B-Ranked Ninjutsu
In a pinch, Shizuo floods his body with chakra to enhance his reaction time and movements, granting him +9 speed. However, he loses some ability to fine tune his hand seals and chakra use, resulting in -9 ninjutsu. The technique last 8 posts or until dispelled.[/spoiler]
[spoiler=Art of Medicine][b][color=#008b5e]*[Medicinal Style • Bandage Wrapping][/color][/b]
[i]D-Ranked Taijutsu Maneuver[/i]
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.

[b][color=#008b5e]*[Medicinal Style • Injury Assessment][/color][/b]
[i]D-Ranked Taijutsu Discipline[/i]
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

[b][color=#008b5e]*[Medicinal Style • Pressure Points][/color][/b]
[i]D-Ranked Taijutsu Discipline[/i]
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

[b][color=#008b5e]*[Medicinal Style • Medic][/color][/b]
[i]C-Ranked Taijutsu Discipline[/i]
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques C-rank and below that effect their emotional spectrum, or attempts at distracting them will have no effect while they are treating patients. 

[b][color=#008b5e]*[Medicinal Style • Air Way][/color][/b]
[i]C-rank Taijutsu Maneuver[/i]
The user is able to use make shift supplies to obtain, and maintain, an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breathe even if they have obstructed airways, and remain alive. [/spoiler]
[spoiler=Yoshin][b][color=#C71585]*[Yoshin • Ambidexterity][/color][/b]
[i]D-Ranked Taijutsu Discipline[/i]
[b]Prerequisite:[/b] [i]5 Instinct[/i]
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize their preferred weaponry without any sort of issue. This extends to other methods of combat or simple everyday life as well. 

[b][color=#C71585]*[Yoshin • Side Step][/color][/b]
[i]D-Ranked Taijutsu Maneuver[/i]
[b]Prerequisite:[/b] [i]5 Instinct[/i]
After stepping up beside the target or sidestepping an attack from the target, the user utilizes a quick striking method, drawing a very firm slash across the side, ribcage or arm of the target. The user slashes with the intent to both injure and startle the opponent, hoping to catch them off guard and disrupt the flow of their attacks. Unlike many other Yoshin techs that focus on shallow cuts that flare up in pain, this particular technique is meant to dig as deep as possible, many times slashing into bones to cause as much long term damage as possible.

[b][color=#C71585]*[Yoshin • Finger Snap][/color][/b]
[i]D-Ranked Taijutsu Maneuver[/i]
[b]Prerequisite:[/b] 5 Instinct
Using a quick striking method, the user of this technique quickly draws a very firm slash towards the hands of the target aimed towards the fingers or palm. The user slashed with the intent to injure the gripping portions of the opponent's hand to knock weapons free with the slash, though the attack itself is shallow. Typically the technique is only useful as a quick disarm method and unsuitable for long term disarming.

[b][color=#C71585]*[Yoshin • Paper Slash][/color][/b]
[i]D-Rank Taijutsu Maneuver[/i]
Prerequisite: 5 Instinct
In this technique, the user switches from the typical critical blows to a more specialized 'swirl' pattern of slashing, which while much less effective in terms of damage, is useful in distraction. Wounds inflicted are patterned to flare up with pain when those muscle areas tighten, causing moves the opponent's make to recoil slightly on their bodies, the wounded areas acting as a detrimental pain in their actions.

[b][color=#C71585]*[Yoshin • Trip Up][/color][/b]
[i]C-Rank Taijutsu Maneuver[/i]
Prerequisite: 15 Instinct
Dropping down to one knee in front of a foe, the user performs a pair of quick slashes across the foe's shins. The user aims for a long nerve across the front of the shin to obstruct their movements. Striking the nerve can be detrimental to the opponent as the nerve is hard to 'miss', considering its size and the relative thin skin against the shin makes even grazes effective. Opponents struck by the effects of this technique suffer a spark of pain that drops the target's speed by 3, making it effective for retreating from a foe. This debuff lasts until the target receives medical attention to treat the wounds.

[b][color=#C71585]*[Yoshin • Tension Cutter][/color][/b]
C-Ranked Taijutsu Maneuver
[b]Prerequisite:[/b] [i]15 Instinct[/i]
Focusing on a group of muscles along the opponent's torso, the user of this technique delivers a series of slashes while in movement. This produces a series of evenly spaced lines across the target's mid-section and sides. These cuts are not extremely damaging to the body, but the muscles targeted in that area aid in back and limb movement. Unable to fully draw power from their back or limbs, the target's Strength will reduce by 3 until proper medical attention is reached.

[b][color=#C71585]*[Yoshin • Achilles Bane][/color][/b]
[i]C-Ranked Taijutsu Maneuver[/i]
[b]Prerequisite:[/b] [i]15 Instinct[/i]
Ducking low and hooking their blade around the back of an opponent's ankle, the user draws a critical slice against the ankle's tendon, instantly shooting jolts of pain up the user's body. The pain causes even the slightest step to send shocks of pain through the nerve. Targets afflicted by this technique will lose 3 Speed until proper medical attention is reached.[/spoiler]
Kao's CharactersShow
Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
Important NPCsShow
Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

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Varian
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Shizuo Mod 1.10

Post by Varian » Tue Aug 27, 2019 2:39 pm

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