[Clan] Fukusha (Uchiha Rewrite)

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[Clan] Fukusha (Uchiha Rewrite)

Post by Director » Thu Aug 29, 2019 12:47 am

Fukusha
The Copy Clan


General Information Type: Clan
Village: Iwagakure no Sato
Size: Small, 10 Families
Traits: The Fukusha feature dark hair usually in the shade of black, but also not uncommon is dark brown. It is rare for an Fukusha to be born with a lighter hair color. They also have cold black pupils and irises, or dark shades that pair with their hair. Fukusha usually have a competitive nature in their blood that pushes them harder to train and be better than their allies. They are also usually stoic and seem apathetic being seen as typically cold, but there have been noted Fukusha who break from these typical traits.
Traditions:
Bequeath Good TidingsShow
Bequeath Good Tidings:
Bequeath Good Tidings
This ritual is celebrated by the Fukusha clan when a new life is brought into the world. They will get together and throw a small party as they bring items that represent what good traits and skills they wish for their child to be blessed with. These items will then be burned in a fire as a sacrifice for the child to be blessed and a 'contract' to be formed so that child will be born with it. It is also a way for people to give gifts to the new parents, and help guide them for parenthood.
Graduation TidingsShow
Graduation Tidings:
Graduation Tidings
When a group of Fukusha students graduate from the academy they will refuse the offer to have their headbands tied during their graduation ceremony at the school, and prefer to save the arrangement for at home from the clan elders. The clan elders will profess the skills of the new students and present them with their headbands tying it around. The parents usually tie the headband as a way for them to release their child as a full fledged shinobi with responsibilities, and for them to allow them to grow and prosper as a proper ninja.
Shōgō-zumi AwakeningShow
Shōgō-zumi Awakening:
Shōgō-zumi Awakening
The Fukusha will gather Genin and other Fukusha shinobi who have awakened their Shōgō-zumi. With this ceremony they will have a small tourney as they pit the kids against one another testing their ability with kids of like skill sets. This fosters a healthy rivalry as the shinobi are now within a race with one another to better their Shōgō-zumi and perfect their skills. This embodies a fundamental trait in all Fukusha to be competitive, fierce, but calm and reserved.
Influence: The Fukusha are still a relatively new and small clan. Due to this and their competitive nature the forces of Iwagakure see them as somewhat still an unknown element in their workings as their stoic and stand offish nature make them hard people to read. In tandem with this, their abilities to copy techniques and being new to the village makes some suspicious of them as its rumored they can permanently steal techniques despite that not being factually true.
History
A Battered Clan Swallow Their PrideShow
Weathered, battered, but no easy way out...
The Fukusha are a proud clan with abilities not seen anywhere else on the continent. They began as a small nomadic tribe originating within Rock Country and traveled the wastes and surrounding countries being a hunter-forager clan rarely stopping to settle down anywhere. This life style was harsh on its people, and one famine made them turn to banditry. While weak from the famine they began having to fight off slavers from enslaving their clan members. While the Fukusha we're hardly heard of Iwagakure caught wind of the banditry and attempted to deal with them like common thugs. However their tactics quickly changed as the small intermediary squad they sent to crush the "bandits" we're executed in a brutal manner. While being a large clan before joining Iwa, their numbers quickly dwindled one night as Iwagakure planned for an utter crushing of the clan. Despite their prowess and use Iwa saw them as a threat, and in the dead of a night in the cold winter began slaughtering them killing a large chunk reducing them to a mere handful of families.

As they captured the clan head battered, beaten, and bruised his brother stepped forward proposing the idea of executing the Iwa shinobi was his own. His only request was that they spare the rest of the clan, and from there they took the clan leader's brother. He was never heard from or seen from again. Disappearing into the cold winter night, it was assumed the worst had happened to him. In exchange the brother pleaded with the clan to give loyalty to Iwa to save themselves, and put themselves in an indentured state to serve Iwa for their crimes against their shinobi. Most of the Fukusha did, and the clan leader led by example to not let his brother die in vain. However a few clan members refused and we're swiftly executed.

Upon arriving at Iwa they we're not welcome, and we're seen as a band of savages. They were hated for their execution of the Iwa shinobi, and we're persecuted by the population and especially by the military structure. This has made the Fukusha bitter about licking the boots of their own executioners, and having to bend the knee to a population that neither wants them nor respects them. While the current older generations of the Fukusha are bitter, the newer generations are instilled with the belief that Iwa is not a village that sides with them.

Shinobi Information Definitions:
Shōgō-zumi:
Shōgō-zumi
The Shōgō-zumi is a doujutsu that resides in the Fukusha clan. Shōgō-zumi means Collated which means to collect and combine in proper order. This doujutsu was awakened in the clan ages ago when the first clan member had experienced traumatic emotion distress, and awakened it. Since then the doujutsu has been unlocked in multitude of different ways among the clan members. The Shōgō-zumi grants the user great perception, and the ability to copy others jutsu. While the Shōgō-zumi can copy jutsu, it cannot copy jutsu that a clan member cannot produce like a Kekkei-Genkai, another doujutsu jutsu, or Specialist skill that the user themselves does not have. The Shōgō-zumi can only copy techniques that are acquirable within their own skill set. I.E. for an Fukusha to copy a Heavenly Taijutsu technique they'd also have to be a Taijutsu Specialist.
  • With the Shōgō-zumi's increased perception also comes a buff within the user's X-Jutsu skill set of their choice, split between the three to be the ultimate copying generalist, or focused in a specific skill set for a precise specialist.
Within the Shōgō-zumi is a special type achieved by only a few notable members called the Tsuyoi (Strong) Shōgō-zumi. The Tsuyoi Shōgō-zumi grants the user access to the ability to read statistics of their opponent, and copy jutsu mimicking their own movements as if casting it at the same time. With the Tsuyoi Shōgō-zumi they're able to read the stats of their opponent and copy jutsu.
Copying Jutsu:
Rules for Copying Jutsu
  • Shōgō-zumi Wielder has to have seen the jutsu
  • Must have the stats necessary to cast it
  • Can copy any form of X-Jutsu provided it is not a DNA based, or special ability tied jutsu set. Any questions about this can be directed for staff as to what can be copied and what cannot. (Examples of copyable things are Ninpou, Fuuton, Sound Initiated Genjutsu, Pseudo-Heavenly Taijutsu, hiden techniques, and etc that are concentration based not locked off to them. Examples of non-copyable things are Kekkei-Genkai like Steam, Byakugan related doujutsu techniques, and etc.)
  • Techniques copied cannot be permanently kept, and are forgotten not able to be transferable. This is not doable even with additional abilities/concentrations.
  • Cannot copy Specialist, Kekkei-Genkai, Doujutsu, or Channel based jutsu without having that skill set on their character.
  • Shōgō-zumi weilder can copy any technique they have seen within the time limit, after the time limit has passed they are not able to recall that technique for use.
  • Shōgō-zumi copying costs the user 1/2 the cost of the original technique + copying the technique itself.
  • Shōgō-zumi copying does not require additional jutsu, but the jutsu being copied must be made clear in the post with visible documentation.
  • Shōgō-zumi copying needs 1 post in-between when it was casted, and the Shōgō-zumi wielder copying it for use for processing.
  • Tsuyoi Shōgō-zumi users can copy opponent's jutsu on par with the person casting it (Provided they have similar X-Jutsu stats for casting.)
  • Shōgō-zumi forgets all techniques copied when the Shōgō-zumi times, and will forget them by rank based on the scale below.
Jutsu Copying Time LimitsShow
D-rank JutsuForgotten 8 posts after being seen
C-rank JutsuForgotten 6 posts after being seen
B-rank JutsuForgotten 5 posts after being seen
A-rank JutsuForgotten 4 posts after being seen
S-rank JutsuForgotten 3 posts after being seen
Requirements: Higher instinct than rank average and one X-Jutsu stat higher than rank average, and Katon as Primary Affinity
Kekkei Genkai:
Shōgō-zumiShow
Shōgō-zumi
Shōgō-zumi StagesShow
First Stage


Second Stage


Third Stage


Tsuyoi Shōgō-zumi
This final level is unique to each individual person.

Shōgō-zumi Mastery Shōgō-zumi Doujutsu's abilities scale based off a mastery stat. This mastery stat determines the forms and stages of the Shōgō-zumi. As the stages grow so does the buff and enhancements the Shōgō-zumi gives. With the Shōgō-zumi based off the mastery stat so is its duration. The Shōgō-zumi can be used for Mastery/2 posts, and has a cool down equal to its usage length.
Mastery 1:No StageNo Buffs
Mastery 5:First StageAble to copy D-rank Jutsu; +2 Instinct, +3 to X-jutsu(s) stat of the user
Mastery 10:Second StageAble to copy C-rank Jutsu; +5 Instinct, +5 to X-jutsu(s) stat of the user
Mastery 20:Third StageAble to copy B-Rank Jutsu; +8 Instinct, +7 to X-jutsu(s) stat of the user
Mastery 30:Third Stage (Elevated)Able to copy A-rank Jutsu; +10 Instinct, +20 to X-jutsu(s) stat of the user
Mastery 39:Tsuyoi Shōgō-zumiAble to copy S-rank Jutsu; +15 Instinct, +24 to X-jutsu(s) stat of the user
Clan Jutsu
House Hold Taijutsu StyleShow
Flames of Hatred:
Flames of Hatred Style
This style comes from the ferocity of the Fukusha as they allow the Flames of Hatred to burn behind their eyes, while they portray a cold stoic outer layer that creates an eerily feel on the battlefield. Their hatred is felt and shown, but it betrays the nature of their calm relaxed movements. This style is usually used to lull opponents in with smooth dodges, and tactical foot placement as they dance around their opponent. Behind the scenes the user is playing a game of battlefield management forcing the opponent to move a way or lull them into placement for their next move. The Fukusha are known for their tactical prowess, and are always thinking 10 steps ahead of their opponent.
Prerequisites: [Close Quarters Combat], and [Perception]
D-Rank Taijutsu (5):
[b][color=#AF1E2D]~Flames of Hate • Walking Stance[/color][/b]
[i]D-Rank Stance[/i]
The Fukusha will pair their feet in an L stance, and have a casual movement to them despite their mind being on edge. This stance is typically used to lull opponents into thinking the user is relaxed as their feet are paired shoulder width apart, and knees slightly bent for immediate leverage when needed. While moving the user will typically keep their body on edge as if to react out of instinct to dodge, parry, or block any incoming attacks. In this stance the user's keep their torso up straight.

[b][color=#AF1E2D]~Flames of Hate • Tactile Palm Maneuverment[/color][/b]
[i]D-Rank Maneuver[/i]
When the user is fighting upclose and personal, they will waive their off hand in the face of their opponent as a distraction while their other hand will perform an underhanded palm strike to the chest. This strike aims to wind them with a blow to the sternum which can create useful openings.

[b][color=#AF1E2D]~Flames of Hate • Side Swipe[/color][/b]
[i]D-Rank Maneuver[/i]
The user will intercept an incoming strike aimed for them, and divert it to the side opposite of the hand they're using to divert. As they attempt to move the opponent around them they will raise their arm on the side they're directing the opponent, and jab a strong elbow to that person's head as an attempt to disorient or land a sturdy face blow. While rudimentary it is still a strong strike as its compatible with most incoming attacks of the physical nature.

[b][color=#AF1E2D]~Flames of Hate • Flying Heel Take Down[/color][/b]
[i]D-Rank Maneuver[/i]
When fighting in close quarters with an opponent, the user will jut an open palm strike at their opponent's nose attempting to disorient the target before spinning quickly on their back heel as they raise their opposite leg high in the air. They will aim to strike and cradle their opponent's head down towards the ground. This move can prove fruitful for creating a wide opening on an opponent as its goal is to disorient, and then bring their opponent's down onto the ground with a strong kick.

[b][color=#AF1E2D]~Flames of Hate • Elbow Tackle[/color][/b]
[i]D-Rank Maneuver[/i]
When moving into an enemies close quarters range, the user will aim to throw their opponent's defensive stance upwards with their free hand as they aim with their opposite elbow jutting it into their opponent's ribcage to knock them down into the ground. This move can be useful when attempting to close the gap and prevent an enemy from fleeing after forcing them into close quarters combat.
C-rank Taijutsu (5):
[b][color=#AF1E2D]~Flames of Hate • Arm Lock[/color][/b]
[i]C-Rank Maneuver[/i]
As an opponent comes in for a strike, the user will intercept the attack with their free arm, and tuck it underneath their own arm around their back as they pull their opponent closer. When the user pulls the opponent in they'll usher a chop to the opponent's neck to cause them to gag and stun them. After stunning their opponent the user will then force the opponent down into the ground forcing their arm behind their back in a lock.

[b][color=#AF1E2D]~Flames of Hate • Back Hand Twist[/color][/b]
[i]C-Rank Maneuver[/i]
As the user comes in for a strike, they'll throw a sweeping hook, and turn with the inertia slinging out their other hand to backhand their opponent as they spin around. As they come to face their opponent once more, they'll throw a straight kick into the opponents chest in an attempt to knock them down or back far.

[b][color=#AF1E2D]~Flames of Hate • Grip Break[/color][/b]
[i]C-Rank Maneuver[/i]
As an opponent swings in with a weapon, the user will side step the attack as they step in quickly to hold the weapon down on its safe end, and batter at the opponent's hand attempting to twist and rip the weapon away from the opponent. As the user rips the weapon away they'll then transition from battering the opponent's hands into an elbow to the opponent's face.

[b][color=#AF1E2D]~Flames of Hate • No Loose Ends[/color][/b]
[i]C-Rank Discipline[/i]
A user who practices this discipline is skilled in seeing where weapons and projectiles are being thrown from to be able to deduce the general direction they are coming from. With this discipline, someone attempting to launch attacks from the shadows will reveal their position as the user traces the projectile back to the opponent in the shadows.

[b][color=#AF1E2D]~Flames of Hate • Weaponry Instinct[/color][/b]
[i]C-Rank Discipline[/i]
A user who practices this discipline is skilled in studying their opponent's hold on weaponry. They'll be able to deduce weak spots in an opponent's grip, and better avoid attacks and prevent their body from instinctively blocking from attacks that would otherwise be dangerous if blocked. This essentially reinforces a user's natural knowledge of weaponry, and the pursuit to disarm an opponent.
B-rank Taijutsu (3):
[b][color=#AF1E2D]~Flames of Hate • Kowalski Analyze[/color][/b]
[i]B-Rank Discipline[/i]
A user practiced in this discipline is keen on small details. They are able to tell when things have been disturbed, pick up on little patterns, and are able to deduce an opponent's skill set with a bit of observation. This allows the user to pick up on an opponent's style, patterns, and details as long as the user's [Taijutsu+Instinct]/2 is higher than the opponent's [Taijutsu+Speed]/2. The user can also use this jutsu for detecting things wrong in an area, or if things have been moved or disturbed.

[b][color=#AF1E2D]~Flames of Hate • Once Twice Thrice[/color][/b]
[i]B-Rank Discipline[/i]
The user of this discipline can keep up with multiple targets at once. With their eyes working double time, they're able to keep up with as many targets as their eyes can keep up with. The user is able to keep up with [Instinct]/4 targets at once.

[b][color=#AF1E2D]~Flames of Hate • X Blade[/color][/b]
[i]B-Rank Discipline[/i]
[i]Prerequisites:[/i] 35 Strength
As the user forms an X across their chest, they'll immediately swing their arms downward creating a blast of air in the form of an X that reaches out up to [Taijutsu]/2 in meters range. That strike and move at the user's [Strength]/2. This X formation of air grows to be 5m large in size striking that area as it moves forward.
A-rank Taijutsu (2):
[b][color=#AF1E2D]~Flames of Hate • Foresight[/color][/b]
[i]A-Rank Discipline[/i]
When a user practices this discipline, they use the skill of reading an opponent to make up for their lack of speed. The user begins to predict their opponent's moves by reading their body language, and moving before the opponent has rolled into their attack to make up for the difference in speed. As long as the user's [Taijutsu+Instinct]/2 is greater than the opponent's [Speed] they'll be able to keep up with the opponent's attacks. This is most often used when an opponent is backed into a corner or facing multiple opponents.

[b][color=#AF1E2D]~Flames of Hate • Grass Cutter[/color][/b]
[i]A-Rank Maneuver[/i]
[i]Prerequisites:[/i] Sword Weapons Concentration, 35 Strength
When a user uses this maneuver as they go to strike with their sword, their blade catches the air it moves through launching forward an air blade attack at a strength and speed 3/4th the user's own [Strength], and travels up to 3/4th the user's [Taijutsu] in meters. This air blade is capable of cutting things as if it we're a real blade, and has a length of 18m wide as it slices through the air.
Rikigaku-tekiShow
Rikigaku-teki
The Rikigaku-teki is a fabled creation of Fukusha that is told that when achieving the Tsuyoi Shōgō-zumi they will have access to the Rikigaku-teki cloak. Its a traditional ninjutsu technique that has been passed down to each new Fukusha that unlockes the capabilities of the Tsuyoi Shōgō-zumi. The Tsuyoi Shōgō-zumi is a prerequisite to learning any of these techniques.
B-rank Ninjutsu (2):
[b][color=purple]~Rikigaku-teki • Rib Cage[/color][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] Tsuyoi Shōgō-zumi
The user will perform the necessary hand seals as they form a large glowing rib cage shroud around their body protecting them. This shroud is 5m in diameter, and is solid on the outside but allows the user to permeate what goes through allowing them to include people within the shroud and release jutsu from it. The shroud has a strength of 25, and forms at a speed of 15. Once casted this shroud lasts for 5 posts before dissipating.

[b][color=purple]~Rikigaku-teki • Skeletal Arm[/color][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] Tsuyoi Shōgō-zumi
The user will perform the necessary hand seals as a large skeletal arm grows out from the side hovering 2.5m away from themselves. This arm has a length of 3 meters, and is 1 meter wide with proportional hands. This arm acts like a clone as it moves and strikes independently of the user. The skeletal arm has the following stats, and lasts for 4 posts before dissipating.
  • [b]Taijutsu:[/b] 10
  • [b]Stamina:[/b] 12
  • [b]Strength:[/b] 10
  • [b]Speed:[/b] 13
A-rank Ninjutsu (1):
[b][color=purple]~Rikigaku-teki • Incomplete Upper Body[/color][/b]
[i]A-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] Tsuyoi Shōgō-zumi
The user will perform the necessary hand seals as they create the upperbody of the Rikigaku-teki. The upperbody has a measurement of 8m wide, 5m thick, and sits at being 15m tall. This upperbody functions functions like a clone that cloaks the user. This Rikigaku-teki will last for 6 posts before dissipating. It holds the following stats.
  • [b]Taijutsu:[/b] 23
  • [b]Stamina:[/b] 22
  • [b]Strength:[/b] 20
  • [b]Speed:[/b] 20
S-rank Ninjutsu (3):
[b][color=purple]~Rikigaku-teki • Imperfect Upper Body[/color][/b]
[i]S-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] Tsuyoi Shōgō-zumi
The user will perform the necessary hand seals as they create the upperbody of the Rikigaku-teki. The upperbody has a measurement of 12m wide, 7m thick, and sits at being 20m tall. This upperbody functions functions like a clone that cloaks the user. This Rikigaku-teki will last for 7 posts before dissipating. It holds the following stats.
  • [b]Taijutsu:[/b] 30
  • [b]Stamina:[/b] 22
  • [b]Strength:[/b] 30
  • [b]Speed:[/b] 33
[b][color=purple]~Rikigaku-teki • Perfect Upper Body[/color][/b]
[i]S-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] Tsuyoi Shōgō-zumi, 40 Ninjutsu
The user will perform the necessary hand seals as they create the upperbody of the Rikigaku-teki. The upperbody has a measurement of 18m wide, 10m thick, and sits at being 26m tall. This upperbody functions functions like a clone that cloaks the user and is capable of using up to S(40) rank ninpou. This Rikigaku-teki will last for 8 posts before dissipating. It holds the following stats.
  • [b]Taijutsu:[/b] 30
  • [b]Stamina:[/b] 30
  • [b]Strength:[/b] 27
  • [b]Speed:[/b] 28
[b][color=purple]~Rikigaku-teki • Imperfect Rikigaku-teki Complete[/color][/b]
[i]S-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] Tsuyoi Shōgō-zumi, 45 Ninjutsu
The user will perform the necessary hand seals as they create the entire body of the Rikigaku-teki. The full Rikigaku-teki stands at 35m tall, being 15m thick, with an arm span of 32m. This Rikigaku-teki is also equipped with a katana that is proportionate to its body measuring 25m long, with a blade that is 5m thick across with a razor edge. This body functions functions like a clone that cloaks the user and is capable of using up to S(45) rank ninpou. This Rikigaku-teki will last for 9 posts before dissipating. It holds the following stats.
  • [b]Taijutsu:[/b] 37
  • [b]Stamina:[/b] 32
  • [b]Strength:[/b] 35
  • [b]Speed:[/b] 40
[b][color=purple]~Rikigaku-teki • Perfect Rikigaku-teki Complete[/color][/b]
[i]S-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] Tsuyoi Shōgō-zumi, 50 Ninjutsu
The user will perform the necessary hand seals as they create the entire body of the Rikigaku-teki. The full Rikigaku-teki stands at 40m tall, being 20m thick, with an arm span of 36m. This Rikigaku-teki is also equipped with a katana that is proportionate to its body measuring 30m long, with a blade that is 8m thick across with a razor edge. This body functions functions like a clone that cloaks the user and is capable of using up to S(50) rank ninpou. This Rikigaku-teki will last for 10 posts before dissipating. It holds the following stats.
  • [b]Taijutsu:[/b] 35
  • [b]Stamina:[/b] 40
  • [b]Strength:[/b] 40
  • [b]Speed:[/b] 45
Last edited by Director on Sun Sep 15, 2019 9:54 pm, edited 2 times in total.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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[Clan] Fukusha (Uchiha Rewrite)

Post by Niro » Sat Aug 31, 2019 5:15 pm

Floating spoiler end tag between doujutsu and jutsu

Tactile palm maneuverment I think would read better as "they will waive their off hand in the face of their opponent as a distraction while their other hand will perform an underhanded palm strike to the chest. This strike aims to wind them with a blow to the sternum which can create useful openings.

Side swipe - "and just a" did you mean jab > just?

Flying heel take down - cleaned up some grammar.

When fighting in close quarters with an opponent, the user will jut an open palm strike at their opponent's nose attempting to disorient the target before spinning quickly on their back heel as they raise their opposite leg high in the air. They will aim to strike and cradle their opponent's head down towards the ground. This move can prove fruitful for creating a wide opening on an opponent as its goal is to disorient, and then bring their opponent's down onto the ground with a strong kick.

Elbow tackle - attemptin

Kowalski analyze - should be "small details. They are..."

Once twice Thrice - no ' on eyes

X-blade needs a 35 str prereq as pht, also listed as a disc

Arank tai quote has (3) but there's only 2jutsu m
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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[Clan] Fukusha (Uchiha Rewrite)

Post by Sia » Sat Aug 31, 2019 5:43 pm

"Shōgō-zumi Weider has to have seen the jutsu"

In ability description.

should be wielder.
A Compilation of Things to Keep in Mind on NSRPShow
Onu:
And then he tried to bang me and I asked if we could just cuddle so he knows I’m still upset about it
Kao:
Do you have one of him looking at daddy angrily
Kao:
boo fucking hoo
Onu:
validusrex#1137 — Today at 12:28 AM
25% American is still 100% FREE BABY LETS FUCKING GO
This Delightful Exchange:
Sinpoder: Where can I find a mentor?
Sinpoder: or is that Sia?
Nick: Sia is more of a palpatine than a mentor
Valkier:
Sia's the opposite, they know the system better than any of us but then ignores it to try do/allow whatever regardless 😛
Hayate:
Your intention doesn't matter if your action creates pain
Validusrex, Size of 15 Ryo Puppet Boat:
Half a kayak, large enough to fit one person bent-over or crossed-legged.
Siatupid:
There is peace in being trash.
Wright:
calling people pussies, bitches or whatever and threatening to hurt people makes you very much less than a man and much like a young boy
Onu:
You intentionally handicapping yourself is not a reason to change the system.
Onu:
It is not the mods job to build ideas for you, its our job to make them systematically acceptable. If there is a core concept to it that isn't acceptable, there is nothing any mod can say that will magically make it work.
Onu:
"Over half of the questions asked in the box can be answered by reading the rules."
Sia:
"Everything is banned until balanced."
Kabuto:
"Tourneys bring out the worst in people."
Tydie:
And part of why I scooped him is cus I wanted to make him a Toukai and people told me they thought it was a bad idea :/
so now Ryoga is a constant reminder to always do what I WANT to do, not what others think I should do
Tydie:
saigen is like the dysfunctional family you choose to be part of
Methtastic:
Crazy how elaborate the system is for a group of people who only finish a fight a tenth of the time after 2 months of arguing over 3 seconds of combat
Varian:
If you want to speed up the process you can just talk to one of the other staff members about it.
Most of them have been around longer than Director and can actually read.
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[Clan] Fukusha (Uchiha Rewrite)

Post by Valkier » Sun Sep 01, 2019 3:22 am

Shōgō-zumi Awakening spoiler still references the sharingan (boo, hiss, etc.)
(Also, good job)
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Aisu NaohiroJouninKirigakure no Sato[Unit 12] [HHD] [#BAE0E2] [#70CEE2]
Hachiya KotoriGeninIwagakure no Sato[Ukiyogenma Jinchuuriki] [H.N.K.][Gold] [#BF8040][Thread Tracker]

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Director
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[Clan] Fukusha (Uchiha Rewrite)

Post by Director » Mon Sep 02, 2019 10:37 pm

Fixed all three
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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[Clan] Fukusha (Uchiha Rewrite)

Post by Niro » Wed Sep 04, 2019 1:07 am

~Flames of Hate • Grass Cutter <-Needs a 35 Spd or Str req for PHT
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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[Clan] Fukusha (Uchiha Rewrite)

Post by Director » Sat Sep 07, 2019 10:40 pm

Prereq added
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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[Clan] Fukusha (Uchiha Rewrite)

Post by Niro » Sun Sep 08, 2019 2:19 pm

1/2
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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[Clan] Fukusha (Uchiha Rewrite)

Post by Niro » Wed Sep 11, 2019 3:13 pm

Suggest changing Stages 2/3 with the below images



#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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[Clan] Fukusha (Uchiha Rewrite)

Post by Director » Sun Sep 15, 2019 9:54 pm

Updated the doujutsu pictures.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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Niro
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[Clan] Fukusha (Uchiha Rewrite)

Post by Niro » Mon Sep 16, 2019 1:50 pm

1/2
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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[Clan] Fukusha (Uchiha Rewrite)

Post by WrightJustice » Tue Sep 17, 2019 8:28 am

[ACCEPTED]

LOCKED

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