Henrin Sachiko [Henchman]

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Willoria
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Henrin Sachiko [Henchman]

Post by Willoria » Tue Sep 17, 2019 9:04 pm

Username: Aes Sedai
Owner: Meiyo Souta
Stat Trainings: (0/25)

General Information Age: 14
Gender: Female
Height: 5'9''
Weight: 135 lbs
Physical Features:
  • Face/head: Sachiko's once black hair is now a dark grey, though she still keeps it loose about her shoulders. She hates pulling her hair back, claiming it feels restrictive and leaves her with headaches. Her skin was always a touch pale, but these days it is downright ashen despite her sunlight exposure. She spends plenty of time outside, given where she lives. Her once red eyes, typical of her family, are now a sickly dark green. She has no tattoos but has scars that look like rings around her wrists.
  • Body: Sachiko is rather slim, her muscle structure being more lean and lithe, lending towards a quickness more than a strength.
  • Notable Features: Sachiko has her ears pierced, double on the lobes and an industrial in the upper cartilage on both as well, with plans for more.
Clothing/Accessories: Sachiko wears a pear of black longer shorts under a red/black/white layered short skirt. With this she wears a black tank top with a light jacket over it to match the skirt. Her shoes are heeled boots that come up to her knees, as well as matching fingerless gloves.
Personality:
  • General: For the most part Sachiko is generally happy, but she has a chip on her shoulder and feels as if she always has something to prove. She pushes herself at a constant, and loves when her achievements get her attention. But in the event she can't achieve something great for attention, she isn't above pulling a prank for the attention instead. Her humor of course has taken a turn for the dark since her technical death, but otherwise she seems to be the same girl.
  • Hopes/Dreams: Sachiko dreams of surpassing all before her, even her siblings.
  • Fears: Sachiko fears failure, and weakness, above all.
  • Combat Mentality: Sachiko is primarily a taijutsu fighter, knowing some ninjutsu in order to play the support role when she must. However, she always prefers to be upfront and in her opponent's face, even stepping in to do so when it would probably be best to take her time and show more tact.

History Henrin Sachiko isn't just the youngest in her family, she was also an unexpected 'oops'. The youngest of thirteen children, her mother hadn't intended to get pregnant again. But when the next child above her, Kiyori, was ten, Sachi came along. With all of her older siblings grown and shinobi in their own right, Sachiko was born and raised almost as an only child. She almost never saw any of her siblings, most of them having been out of the house by then, and the next one up was always busy with missions of her own. As she watched her siblings excel, and gaining praise from their parents, Sachi found herself with a strong desire to outclass all of them. Sachiko wanted for very little as she grew up, but the girl felt as if she lost out on a great deal of attention. Often forgotten, she felt dismissed by her own family, left to helplessly observe as everyone made something of herself, and she felt as if there were no expectations hanging over her head. Oddly enough, she hated that feeling.

When she made it into the academy, she drove herself into her studies, cramming at every available opportunity. She pushed herself so hard training it wasn't entirely uncommon for her to pass out on a training ground and an older sibling or parent had to go find her and bring her home. Her only focus was on the learning, and the training. It was no surprise that she graduated near the top of her class, but having failed in attaining that top spot she felt as if she had failed entirely. The worst part of it was, her older sister Kiyori had achieved some milestone in her own career at that point and Sachiko's parents only arrived to the graduation in time to walk their daughter home, a fact that still leaves the girl sour at her sister.

She spent two years as a Genin, again pushing herself as hard as she could, often training to a breaking point or exhaustion before daring to come home. More and more she even spent nights away from home, crashing at a friend's house and not bothering to tell her parents until they 'noticed'. The girl was pushing herself into her own small rebellion at that stage. It was then that she chose to get her ears pierced more than just the single studs in her earlobes. She talked a friend into doing it for her, and would later get the industrial herself.

Still, regardless of how things were at home and how neglected she felt, Sachiko excelled in taijutsu and even showed great promise in ninjutsu. When she won her fight in order to rank up to Chunin, the girl was overjoyed. Of course, this happened the same week her sister came home with what looked like new tattoos and a blessing she claimed to be from 'Her Light'. Sachiko didn't have a chance to celebrate her promotion with family as instead they celebrated Kiyori once more. Feeling once more out-shined and ignored, Sachiko jumped at a chance given to her to do something special, and was sealed with the Soul Genma, Shishire.

Sadly things went awry quickly, and while on an escorted mission Sachiko lost control of Shishire and was husked, forcing her guardians to end her life and retrieve the Genma from her corpse. Her body was lost amid the confusion, and the girl herself wasn't found again for months. Upon discovery it was found that while she was very much dead, her soul wasn't far from her. With a nudge from the current Soul host, a sort of life was restored.
Battle Information Village: Sunagakure No Sato
Rank: Chunin (B Rank Henchman)
  • Ninjutsu: 10
  • Taijutsu: 15
  • Genjutsu: 5
  • Stamina: 10
  • Control: 5
  • Strength: 10
  • Speed: 10
  • Instinct: 15
Equipment: N/A
Affinity: Katon
Abilities and Concentrations
Ability
Ekirei's ShamanAt the age of fourteen, Sachiko was given a rare opportunity to be host to the Soul Genma, Shishire. However before her next birthday, the girl was on escorted mission when she lost control of the Genma. As she lost control of the Genma, her soul was forced out by the Genma and she was killed by one of her guardians. In the chaos that followed her body was lost though the Genma was retrieved, and her soul unknowingly left suspended. Her body only 'survived' due to an unknown plague running through the area, undiscovered at the time, but somehow preserving her body. Later she was discovered by the new host and her soul returned to her corpse, with most function returning to her body with one side effect. The same Plague, Ekirei, that preserved her body now resides within it in such a way that she may wield it as a weapon against her enemies. Her body however is not in the same shape as before, being effectively dead without heartbeat, without breathing, functioning as an Ekirei (Plague) based elemental body, only her core is her brain. Severing her brain is the way to kill her now, not unlike a zombie.
Concentrations
Ninjutsu
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ingition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the ninjutsu stat requirement.
  • 1-10 Ninjutsu Requirement : 1st Degree Burns
  • 11-20 Ninjutsu Requirement: Second Degree Burns
  • 21-35 Ninjutsu Requirement: Third Degree Burns
  • 36+ Ninjutsu Requirement: Fourth Degree Burns
Ekirei (Plague) Release:
The user, having been infected genetically with a plague, has had their affinities tainted by said plague and has learned to turn their disease into a weapon. The user is able to infect their targets with sickness and plague through related jutsu which require this affinity. Damage from this release cannot be healed through normal regeneration but rather requires the use of Iijutsu. In regards to Ability Regeneration, damage from this release adds a +1 to the regen post count to heal
Taijutsu
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Acrobatics:
The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.
GenjutsuN/A

Jutsu
Ekirei NinjutsuShow
D Rank:
Ekirei • Warning Touch
D-Ranked Ninjutsu
Prerequisite(s): Katon
After channeling chakra to their hands, the user attempts to get their hands on the target in any way they can. Their touch, skin to skin, will leave behind a mark that feels like the pain of a second degree burn for two posts. After these two posts, the mark lingers until healed and the pain fades.

Ekirei • Warning Kiss
D-Ranked Ninjutsu
Prerequisite(s): Katon
The user kisses the target on the lips with a passion, leaving behind a feeling like a second degree burn that runs down the esophagus and into the lungs. This may cause a fit of coughing, a soreness throughout the mentioned parts of the body, and a difficulty breathing for two posts. After the two posts the lips remain red as if sore and the pain fades.
Eidetic TaijutsuShow
D Rank:
~Eideticism – Recall -Transcription
D-Ranked Taijutsu Maneuver
Prerequisite: ~Eideticism – Recall – Details
While the user has access to writing materials, they will enter a trance like state while recalling a memory in full detail. The Henrin will proceed to transcribe anything they might have seen onto paper. This can be anything from a book they might have read to drawing a portrait of a person they might have seen. The process itself can take anywhere from a post to 5 posts depending on the complexity of the transcription they're performing

~Eideticism – Rapid Recall
D-Ranked Taijutsu Discipline
By quickly using their Doujutsu, the family member can recall a small portion of any memory in a fraction of a second, in order to recall specific details such as clones, Genjutsu triggers, and the like. This takes almost no focus or effort, allowing The family member to recall the detail with pinpoint accuracy and speed
C Rank:
~Eideticism – Recall – Details
C-Ranked Taijutsu Maneuver
By seeing and recording any specific event, the family member recalls the event, and then replays the event in their head, but in a more specific manner. In doing so, they are able to memorize the minutest detail, from number of buttons on a shirt to the number of pebbles on the ground. However, doing so takes a big strain on the user, making this unable to be used in battle, unless they have two full posts to concentrate on recalling the memorizes and pick out the details.

~Eideticism – Recall – Scenery
C-Ranked Taijutsu Maneuver
By memorizing their surroundings with keen detail, the family member is able to recall the scenery, and, going above that, see the scenery in almost any angle. The reconstruction is done entirely by their eye, letting them 'see' in each different part of the area. However, there are limitations. This doesn't allow them to actually see through anything, but, the eye 'fills in' what isn't there. So, if someone is hiding by a bush, they would see a normal bush. It takes a full post to complete the picture, so other Dosatsugan jutsu cannot be used.

~Eideticism - Technique Prediction
C-Ranked Taijutsu Discipline
Prerequisite: 15 Taijutsu, 15 Instinct
Using their ability to follow and analyze their opponent, the family member will watch carefully for any form of movement. Using this technique, the Henrin can react to an opponent's movement much faster and more precisely, allowing the member much more oppurtunity for a counter attack or dodge in encounters with her enemy. This level of the technique only allows for the Henrin to focus on a single target.

~Eideticism - Pattern Recognition
C-Ranked Taijutsu Discipline
Prerequisite: 15 Taijutsu, 15 Instinct
Using their photographic memory, a Henrin can effectively memorize the way an opponent utilized a specific Taijutsu technique. Thereafter, should that opponent attempt to use the same technique while the Henrin has their eye open, they can almost instinctively react to it as they have memorized and figured out the technique the first time. Essentially, the same Taijutsu technique does not normally work on a Henrin twice.
Ryuusei Ken TaijutsuShow
D Rank:
~Ryuusei Ken – Heavenly Impact
D-Ranked Taijutsu Discipline
This is more of a base technique, rather than a specific one, but, while using kicks and punches, the user waits for exactly the right moment, then, in a flash of movement, strikes with all of their power. If the average of the opponents Taijutsu and Instinct stats is lower than the users Speed, the strike itself appears as if no movement was made.

~Ryuusei Ken – Shooting Star
D-Ranked Taijutsu Maneuver
This attack is a simple in nature, while being approached by the opponent, the family member will hop up. During the hop they will bring up their back leg into a snap kick aimed at the opponent's head, shifting to their other leg as they land.

~Ryuusei Ken – Arcing Star
D-Ranked Taijutsu Maneuver
While engaging an opponent in close quarters combat and making use of their Taijutsu skills and doujutsu, the Henrin will hop up while performing a back flip. Extending their leg, they will aim this flip kick towards an opponents chin in the hopes of injuring them.

~Ryuusei Ken – Rising Star
D-Ranked Taijutsu Maneuver
Tumbling forward into a roll, the Henrin will roll along the ground toward their opponent before putting their hands against the ground and launching themselves into an upward kick aimed at the opponents head. The user usually uses this to close the gap between themselves and their opponent, using the kick to try and launch them into the air if their they have more strength than their opponent.

~Ryuusei Ken – Split Star
D-Ranked Taijutsu Maneuver
The attack is a simple two-handed pushing motion palm strike delivered from around the level of the Henrin's abdomen. The simplicity of the technique masks the substantial power behind it as they thrust both palms into their opponent in an attempt to knock them back in an attempt to unbalance them.

~Ryuusei Ken – Skipping Star
D-Ranked Taijutsu Maneuver
From their stance, the family member will lunge forward their opponent in a leaping stride. As the make this leaping stride, they will attempt to lunge into them, fist-first, in an attempt to smash into them with all their might while closing the gap between them quickly.

~Ryuusei Ken – Grounded Star
D-Ranked Taijutsu Maneuver
Going into a roll after launching themselves forward, the family member will tumble toward their opponent before righting themselves into a kneeling position that ends with a crouching punch toward the opponents lower body.

~Ryuusei Ken – Spinning Star
D-Ranked Taijutsu Maneuver
The user of this technique will quickly somersault forward with one of their legs outstretched, aiming to slam it down into the opponent as they come down. Aiming for the head and shoulders, the Henrin will attempt to injure their opponent in the hopes of hindering their arm movements or disorienting them briefly.
Katon NinjutsuShow
D Rank:
*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed of 6 and pushes with a strength of 4.
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Servant
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Henrin Sachiko [Henchman]

Post by Servant » Wed Sep 18, 2019 8:14 pm

Some of your concs (Upper Body and Lower Body) no longer exist. Likewise, the description of the tai style seems to be out of date, as it includes Upper and Lower which, as mentioned, no longer exist. On a more pleasant note, frees up your concs and stats a bit.
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Willoria
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Henrin Sachiko [Henchman]

Post by Willoria » Thu Sep 19, 2019 6:09 pm

Fixed, thank you! Due to family changes I had to update stats accordingly.
The Tales of the Aes Sedai Fukusha Reina - Iwagakure No Sato - Jounin - #EF2B2D Atsushi Cho - Tea Country - D Rank Samurai - #A34402 Hanzo - Sunagakure No Sato - Genin - #35C4AF

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Henrin Sachiko [Henchman]

Post by Niro » Thu Sep 26, 2019 1:38 pm

1/2
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Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
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Henrin Sachiko [Henchman]

Post by Kabu » Fri Sep 27, 2019 8:12 pm

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Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
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