Rika Becomes Chuunin

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Kabu
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Rika Becomes Chuunin

Post by Kabu » Tue Oct 22, 2019 7:30 pm

Application: Rika
Change: Ranking up to Chuunin, adding 40 points as well as the scaled accountant perk for her rank up. Also aged her up and changed her appearance as well made edits to her personality accordingly. All changes already reflected in coding
New SheetShow
Username: Kabu
Points: 41/116
Prestige Perks: (1/1) Scaled Accountant
Hizashi Rika

[To soar in the sky, that is my wish]

General Information Age: 16
Gender: Female
Height: 5'5"
Weight: 115 lbs

Physical Features:
  • Face/Head: Over just a couple of years, Rika has considerably matured physically, her facial features being much sharper though still distinctly feminine, her eyes now having a more angular form, some kind of twinkle in her eye at all times though whether this is mischievousness or curiosity none can really say, her bright red hair as well having grown much longer, her bangs framing her face while the rest flows down to just above her butt tied into low hanging twintails.
  • Body: With puberty having worked its magic Rika now stands a bit tall for her age with long legs and firm muscle tone as well as having grown to be fairly curvaceous, her waist having narrowed and her hips having widened, her chest and butt having both grown considerably in size and firmness as well.
  • Notable Features:----
Clothing/Accessories: Rika's primary outfit now consists of a short sleeved low cut crop top and a pair of bike shorts underneath a skirt that while fairly short and tight fitting on one end becomes much longer and loose on the other before coming to a full stop at just above her knees, this being accompanied by a pair of belts in an X shape and a pair of thigh high boots. As well, she also still wears her trusty goggles atop her forehead.
PictureShow
Personality:
  • General: Even going into her older teenage years Rika is still cheerful and full of energy, putting her all into everything that she does and always being willing to make new friends, however with that said, while normally quite attentive and at times even a bit chatty, she can at times seem unresponsive and distant, this being most prominent when working on something, especially when it concerns her puppets, at these times not really responding, other than with short sentences or quick gestures. This said, over the years she has also become much more affectionate, if not a bit ignorant of personal boundaries, having no qualms in getting physically affectionate with her friends, though of course she will back off and apologize should she make anyone begin to feel uncomfortable.
  • Hopes/Dreams: To one day build an airship, capable of flying with minimal interference
  • Fears: Her greatest fear is not being able to fulfill her dream, of something going terribly wrong
  • Combat Mentality: Rika is a supportive distance fighter, making use of fuuton and puppetry, along with her Kaenton to keep her foes at a distance and provide distractions for her partners to more easily finish them off.

Battle Information Village: Sunagakure no Sato
Rank: Chuunin

Stats: (0/75)
  • Ninjutsu: 13
  • Taijutsu: 10
  • Genjutsu: 1
  • Stamina: 11
  • Control: 15
  • Strength: 12
  • Speed: 12
  • Instinct: 10
Equipment: 10 kunai; pouches holding 5 each worn on each thigh
Minotaur:
C-Ranked
Much like the creature of yore that it has been inspired by, this wooden puppet, despite showing signs of wear and tear, takes the form of a muscular, two legged bull, after some improvements standing at about three and feet with the horns being only a foot in length.
Stats:
  • Durability: 6
  • Mobility: 7
  • Strength: 5
  • Deftness: 6
MechanismsShow
Kunai Launcher:
Built into the puppet's chest behind a normally closed panel is a device that when activated causes the panel to slide open and a barrel to extend outwards, this barrel holding twenty kunai and being capable of firing at a speed and strength of five.
Smoke Launcher:
Having been added into his head is a mechanism that when activated causes his mouth to open, subsequently releasing a cloud of smoke that spreads out over a ten meter area, hampering visibility and irritating the lungs of anyone caught within for a entire post.
Horn Missile:
Also having been added into each of his horns is a mechanism that when activated causes either one or both horns to detach from his body and fly towards a target at a speed and strength equal to his deftness.
Hidden Blade:
Hidden inside his right arm is a mechanism that when activated causes his hand to slide upwards and a 1 foot blade to spring forth in its place at a speed his equal to his deftness. While typically used for close quarters, it can also be launched at a speed and strength equal to his deftness.
Mechanism #5:
s
Mechanism #6:
s
Genbu:
C-Ranked

Genbu is a puppet in the shape of a tortoise standing at a total of about two feet tall while on all fours with the shell being formed entirely of a metal alloy while the body is formed of a mix of wood and metal. He possesses the ability to retract his head and limbs into his shell without the use of a special mechanism, though certain mechanisms can cause this behavior as well.
  • Durability: 6
  • Mobility: 4
  • Strength: 5
  • Deftness: 5
MechanismsShow
Super Spinner:
Built into Genbu's main body is a device that when activated causes him to retract his head and limbs into his shell, a number of 6 inch blades popping out in their place, and begin spinning at a speed equal to his deftness, providing an effective defense against projectiles as well as perhaps catching opponents off guard for a surprise offense.
Quintet Laser:
Once the Super Spinner has been activated and Genbu has begun spinning, the user can cause the blades to retract and be replaced by a set of cannons where the head and each limb would have been, these cannons being capable of firing chakra blasts at a speed and strength of 5 each, either all together or individually.
Surprise Bite:
At any point while Genbu's head is retracted, the user can activate this mechanism, causing his head to reemerge at a speed equal to his deftness, aiming to wrap his jaw around an unsuspecting target's limbs, latching on with a strong bite. If he misses, his head will simply retract back into his shell.
Chained Spikes:
Attached to his shell are a large number of spikes, these spikes providing an extra layer of protection as well as possessing the capability of being fired like projectiles at a speed equal to his deftness. After penetrating a target, these spikes can then unfurl into barbs that allow them to stick painfully into flesh, while the chains attached to the spikes begin to reel in with their target stuck in the spikes, reeling with a strength equal to his strength stat. The maximum range of these spikes is 10 meters.
Armor Plating:
Genbu's shell contains a mechanism that when activated causes it to become covered in a layer of steel plating granting him +3 durability in exchange for -3 mobility
Prototype Prosthetic:
With the severing of her left arm, while initially having been against such a thing, Rika has since adopted the use of a prosthetic puppet arm, the frame of said arm being made entirely of treated wood, its innards built so as to allow for the use of puppet mechanisms while still allowing for ease of use in everyday life.
MechanismsShow
Blade Hand:
Built primarily as a means to help her deal with melee combat, Rika's new hand possesses the ability to flatten out, the fingers coming together as the hand itself gains a bladed edge, her fuuton affinity allowing her to increase the cutting capability as well as extend the range by three inches should chakra be channeled through it.
Palm Whip:
A special sort of mechanism built to conserve space and lighten the load, when activated through a brief pulse of chakra funnels that same chakra through her palm, it emerging in the form of a whip, the length of which ranges from a single foot to a maximum of six feet. If need be, the whip can be detached and wielded by hand.
Chakra Cannon:
When activated this mechanism causes her hand and forearm to pull apart, revealing a barrel through which blasts of chakra can be fired either as a volley of softball sized orbs, up to three in succession, or a single cylindrical beam two meters in diameter. Either way it fires at a speed of ten, the orbs striking with a strength of three each while the beam strikes with a strength of five.
Grapple Hand:
With this mechanism, should her hand ever pop off whether willingly or otherwise, it will be revealed to have a length of rope attached allowing for it to be swung around and used for a number of tasks such as grabbing objects from a distance, climbing buildings, or even being used as a weapon amongst other uses. It can be extended for a range of up to 30 meters.
Wind Shield:
Another mechanism built with the intent of lightening the load, this one when activated through a pulse of fuuton chakra causes a flap in her palm to open up, releasing a dome-shaped burst of wind with a diameter of approximately three meters in the immediate vicinity of the direction her arm is pointing, cutting those who get close and blocking incoming strikes with a strength of five.
Companions: (1/1)
Affinity:Kaenton Fuuton Katon
Abilities and Concentrations
Abilities
First Ability
Kaenton:
By fusing together Katon [Fire Element] and Fuuton [Wind Element], members of the Hizashi clan are able to create and use Kaenton [Heat Element].
Passive (Heating)Show
Kaenton has to ability to heat anything, increasing it's temperature, causing burns, and introducing people to heat strokes, dehydration, and even possibly death. While Hizashi are naturally resistant to increased temperature, even they can succumb to the excessive heat of their techniques. The heat increase, and the area they can increase, is determined by the rank of techniques, making the elder Hizashi the most danger, able to create flashes of heat that can kill with ease.
Second Ability
Partial Puppet Body:
Common for those who have lost limbs, the user has turned part(s) of their body into a puppet. Unlike a complete Puppet Body, there is no “preservation device” as the user is still connected to their original chakra pathway. The user links their nervous and chakra pathway systems to the puppet and is able to control it as if it was apart of their body.
Third Ability-------------
Concentrations
Ninjutsu
Puppetry:
The Kugutsu [Puppetry] style is an old, tradition-bound style limited to Sunagakure ninjutsu only, due to the secret techniques. The user learns to utilize the tenketsu on their fingers to create strings of chakra, which can be used to control a multitude of things. Most users focus primarily on the use of puppets, wooden, or partially wooden contraptions. Puppeteers as they are called, rely on high control. Those with this concentration lose their free companion, and must use the companion ability to gain companions.
Fuuton Affinity:
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/3rd the strength of the technique rounded down unless otherwise stated. This means if someone punched a 19 strength fuuton wall, they would get cuts on their hand applied with 6 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Katon:
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ingition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Taijutsu[Place them here]
Genjutsu[Place them here]

Jutsu
PuppetryShow
D-Ranked

*[Puppetry Style • String Trap Technique]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.

*[Puppetry Style • Puppet Ventriloquism Technique]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.

*[Puppetry Style • String Toggle Technique]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, [NAME] is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.

*[Puppetry Style • Puppet Transformation Technique]
D-Rank Ninjutsu
Much like the original Transformation Jutsu, the puppeteer does the needed handseals and causes their puppet to take on the appearance of their own body and their own body into the appearance of their puppet. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their stamina draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's stamina.

*[Puppetry Style • Puppet Change of Body Stance Technique]
D-Rank Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towars the (2) teleportation limit.

C-Ranked

*[Puppetry Style • Initiate Puppetry Technique]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move a max of X times 2 meters away, where X is equal to the puppeteer’s control stat. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at a speed of 10. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the average of the puppeteer’s taijutsu and control.

*[Puppetry Style • Manipulate Advancing Blades]
C-Rank Ninjutsu
Prerequisite: *[Initiate Puppetry Technique]
This is a Ninjutsu technique used by Sand ninja. By attaching multiple chakra strings to their kunai, the puppeteer is able to hover multiple kunai around them before throwing them all forward. The puppeteer is able to hold an amount of kunai equal to their total ninjutsu and control.

*[Puppetry Style • Puppet Invisibility Technique]
C-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as every piece of the puppet is completely still. Once the puppet moves, it becomes fully visible. This is a good technique for setting up an ambush or hiding the puppet.
KaentonShow
D-Ranked

~Body Temperature Control
D-Ranked Ninjutsu
A pure channeling jutsu, the Hizashi is able to channel Kaenton chakra to parts of their body, heating them up by up to 20 degrees Celsius. This jutsu has no range and can only warm up the user's body, allowing for first degree burns on contact.

~Kaenton • Heat Aura
D-Ranked Ninjutsu
By performing a series of handseals, the clan member can increase the temperature of the air around them. This creates a 10 meter diameter area of heat centered on the clan member for the following seven posts. Anybody within the area will feel an intense heat that will usually cause them to perspire, feel thirst and in general make them uncomfortable.

~Kaenton • Minor Weapon Heating
D-ranked Ninjutsu
After doing the needed hand seals, the user floods the weapon they're holding with Kaenton chakra, raising its temperature by up to 15 degrees Celsius, causing burns on sustained contact. This temperature remains for up to 5 posts or until cancelled by the user.

~Kaenton • Mirage Clone
D-Ranked Ninjutsu
After doing the needed hand seals, the user creates a distortion of heat in front of him/her. This distortion bends light in a way that makes it look like the user. It has no defensive or offensive capabilities and only looks like the user, but is still just a chakra shell with heat inside. Upon contact, the clone dissipates, releasing a cloud of heat into its immediate surroundings. The heat is hot enough to cause first degree burns. Due to the small amount of chakra needed to maintain this clone, it has a large range and is able to travel up to a mile from the user.
The clone has the following stats:
  • Taijutsu: 1
  • Stamina: 1
  • Strength: 1
  • Speed: 1
Kaenton • Updraft
D-Ranked Ninjutsu
After performing the necessary hand seals the user releases heat into a ten meter area around their body, heating up the area and thus causing the air to rise, knocking projectiles thrown with five or less strength slightly off course.

C-Ranked

~Kaenton • Desert Aura
C-Ranked Ninjutsu
Prerequisite:~Kaenton • Heat Aura
By performing a series of handseals, the clan member can increase the temperature of the air around them. This creates a 5 meter diameter area of intense heat centered on the clan member for the following Seven posts. Anybody within the area will feel an intense heat that will drain 1 stamina every 2 posts. The user is not immune to this effect, but has their stamina drained at a slower rate of 1 stamina every 4 posts. This area travels with the user at a speed of 5. If the user moves faster than 5 speed, the area will follow behind at its max speed of 5.

~Kaenton • Minor Heat Deflection
C-Ranked Ninjutsu
Prerequisite: 5 Control
After doing the needed hand seals, the user places their hands outwards, with their palms out. As long as they keep their hands out in this way, they will channel Kaenton chakra outwards into a 5 meter radius around them, creating a Kaenton circulation system. Whenever ah flame or a Katon technique enters this area with strength less than the user's control, the user can deflect it. The flame/katon will always be dispersed along the edge of the radius until it reaches the opposite side of where it struck. This area lasts for up to 3 posts, or until it has deflected 3 attacks.

~Kaenton • Magma Touch
C-ranked Ninjutsu
After performing the needed hand seals, the user touches an object with their hand. The object must be a material that doesn't have an abnormally high melting point, must be inorganic and can only be a maximum of 1x1x1 meter large. If the object meets these criteria, the user can flood it with Kaenton chakra for a full post and heat it up. The heating up is done to such a point that the object actually melts into a hot pool and remains in that state for at least 3 posts, after which it begins to cool down at a normal rate (thus the rate at which it returns to normal depends on the temperature of the environment). This pool is extremely hot and capable of causing even fourth degree burns, but the user cannot control or mold it in any way and they will be damaged by it just like anybody else.

~Kaenton • Mirage Field
C-ranked Ninjutsu
After performing the proper hand seals, the user releases Kaenton into a 10 meter radius around them, causing heat to disperse in the air within that area. This heat will cause a minor increase of up to 5 degrees Celsius, but it's real strength is in the way the hot air behaves. The behavior of the heated vs. cold hair causes a Mirage field where everything's appearance is slightly distorted. Unless the individual has a Taijutsu and Instinct stat average higher than 15, they will find it impossible to gauge distances correctly. Additionally, objects and people will all appear larger than they actually are. This also affects the user, unless they have a Taijutsu technique to counteract it, or if their stats are sufficient so that they can merely adapt to it.
FuutonShow
D-Ranked

*Fuuton • Enhanced Launch
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at 3 extra speed. The user also has 3 less Taijutsu until they once again touch the ground. Those with less than 5 Taijutsu (after deduction) will stumble and fall when trying to land. The Fuuton passive is not applied in this technique.

*Fuuton • Wind Skating
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their accuracy and agility (-3 Taijutsu). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*Fuuton • Wind Bullet
D-Ranked Fuuton Jutsu
After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 20m at 5 speed, and explodes with the strength of a single explosive tag on contact with solid matter or at the end of its range.
KatonShow
D-Ranked

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 5 meter radius and requires 5 or more Strength to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed of 6 and pushes with a strength of 4.

*Katon • Flame's Shadow
D-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death into a burst of flames. The clone will only last for 3 posts.
  • Taijutsu: 2
  • Stamina: 1
  • Strength: 1
  • Speed: 2
*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of 5 or less strength with ease.

C-Ranked

*Katon • Scattering Flames
C-Rank Ninjutsu
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed of 9 and a strength of 1.

*Katon • Great Fireball
C-Rank Ninjutsu
After performing the correct hand seals, the user draws in a deep breath before exhaling a thin stream of flames up to 15 meters away at a speed of 10. Either at 15 meters, or if the stream makes impact with anything, the stream will erupt into a spherical C-Rank explosion, scattering flames over everything within a 5 meter radius from the point of impact.

*Katon • Erupting Burning Finger
C-Rank Ninjutsu
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a C-Rank Explosion of Katon outward towards the targets body. If unused, lasts 3 posts.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with 10 speed and impacts whatever it touches with 10 strength, the sphere extending roughly 3 meters in radius from the user's body.

*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a C-Rank explosion and scattering flames in the immediate area.

History
Historical AccountsShow
Rika and her elder sister of eight years were born to a rather ordinary family, their father a civilian, while their mother was a member of Sunagakure's Hizashi clan, a chuunin shinobi, and an excellent puppeteer. From a young age, she spent much of her time outside either with her friends or with her mother and sister, watching the birds fly by and making various different sketches, most of them being of potential puppet designs. She loved her father of course, the pair spending a great deal of time together, but she greatly admired her mother, and loved the sight of her puppets in action, at a very young age making the resolve to one day become a puppeteer herself, and perhaps even achieve a long held dream, a dream to join the birds and soar in the sky. It was this resolve, along with the admiration towards her mother, that led to her joining their clan's own Shinobi Academy.

Her time in the academy, despite studying amongst her own clansmen, was fairly uneventful, not being all too boring but not really particularly exciting either. She performed fairly averagely in most areas, though seemed to specialize in the area of chakra control, leading to her being able to learn and get the hang of her techniques with relative ease. When outside of class and not studying, she spent a lot of time with her mother, the pair of them either studying their clan's techniques or working together to repair an old broken down puppet that she had received as a gift.

And so it was like this that she became a genin and began learning the art of puppetry, Rika all the while getting closer and closer to fulfilling her dream.

Code: Select all

[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=1872224/]Kabu[/url]
[b]Points:[/b] 41/116
[b]Prestige Perks:[/b] (1/1) Scaled Accountant
[hr]

[center][big][big][b][url=https://www.narutosaigen.com/forums/viewtopic.php?&t=5937080/1/#new][color=coral]Hizashi[/color][/url] Rika[/b][/big][/big]

[To soar in the sky, that is my wish][/center]
[hr]

[center][b][big]General Information[/big][/b][/center]

[b]Age:[/b] 16
[b]Gender:[/b] Female
[b]Height:[/b] 5'5"
[b]Weight:[/b] 115 lbs

[b]Physical Features:[/b]
[list][*][i]Face/Head:[/i] Over just a couple of years, Rika has considerably matured physically, her facial features being much sharper though still distinctly feminine, her eyes now having a more angular form, some kind of twinkle in her eye at all times though whether this is mischievousness or curiosity none can really say, her bright red hair as well having grown much longer, her bangs framing her face while the rest flows down to just above her butt tied into low hanging twintails.
[*][i]Body:[/i] With puberty having worked its magic Rika now stands a bit tall for her age with long legs and firm muscle tone as well as having grown to be fairly curvaceous, her waist having narrowed and her hips having widened, her chest and butt having both grown considerably in size and firmness as well.
[*][i]Notable Features:[/i]----[/list]

[b]Clothing/Accessories:[/b] Rika's primary outfit now consists of a short sleeved low cut crop top and a pair of bike shorts underneath a skirt that while fairly short and tight fitting on one end becomes much longer and loose on the other before coming to a full stop at just above her knees, this being accompanied by a pair of belts in an X shape and a pair of thigh high boots. As well, she also still wears her trusty goggles atop her forehead.

[spoiler=Picture][img]https://u.cubeupload.com/Kabu/yikkpv.png[/img][/spoiler]

[b]Personality:[/b]
[list][*][i]General:[/i] Even going into her older teenage years Rika is still cheerful and full of energy, putting her all into everything that she does and always being willing to make new friends, however with that said, while normally quite attentive and at times even a bit chatty, she can at times seem unresponsive and distant, this being most prominent when working on something, especially when it concerns her puppets, at these times not really responding, other than with short sentences or quick gestures. This said, over the years she has also become much more affectionate, if not a bit ignorant of personal boundaries, having no qualms in getting physically affectionate with her friends, though of course she will back off and apologize should she make anyone begin to feel uncomfortable.
[*][i]Hopes/Dreams:[/i] To one day build an airship, capable of flying with minimal interference
[*][i]Fears:[/i] Her greatest fear is not being able to fulfill her dream, of something going terribly wrong
[*][i]Combat Mentality:[/i] Rika is a supportive distance fighter, making use of fuuton and puppetry, along with her Kaenton to keep her foes at a distance and provide distractions for her partners to more easily finish them off.[/list]
[hr]

[center][b][big]Battle Information[/big][/b][/center]

[b]Village:[/b] [color=lightgreen]Sunagakure no Sato[/color]
[b]Rank:[/b] Chuunin

[b]Stats:[/b] (0/75)
[list][*][b]Ninjutsu:[/b] 13
[*][b]Taijutsu:[/b] 10
[*][b]Genjutsu:[/b] 1
[*][b]Stamina:[/b] 11
[*][b]Control:[/b] 15
[*][b]Strength:[/b] 12
[*][b]Speed:[/b] 12
[*][b]Instinct:[/b] 10
[/list]

[b]Equipment:[/b] 10 kunai; pouches holding 5 each worn on each thigh

[quote=Minotaur]
C-Ranked
Much like the creature of yore that it has been inspired by, this wooden puppet, despite showing signs of wear and tear, takes the form of a muscular, two legged bull, after some improvements standing at about three and feet with the horns being only a foot in length.
Stats:
[list][*][b]Durability:[/b] 6
[*][b]Mobility:[/b] 7
[*][b]Strength:[/b] 5
[*][b]Deftness:[/b] 6[/list]

[spoiler=Mechanisms][quote=Kunai Launcher]Built into the puppet's chest behind a normally closed panel is a device that when activated causes the panel to slide open and a barrel to extend outwards, this barrel holding twenty kunai and being capable of firing at a speed and strength of five.[/quote]
[quote=Smoke Launcher]Having been added into his head is a mechanism that when activated causes his mouth to open, subsequently releasing a cloud of smoke that spreads out over a ten meter area, hampering visibility and irritating the lungs of anyone caught within for a entire post.[/quote]
[quote=Horn Missile]Also having been added into each of his horns is a mechanism that when activated causes either one or both horns to detach from his body and fly towards a target at a speed and strength equal to his deftness.[/quote]
[quote=Hidden Blade]Hidden inside his right arm is a mechanism that when activated causes his hand to slide upwards and a 1 foot blade to spring forth in its place at a speed his equal to his deftness. While typically used for close quarters, it can also be launched at a speed and strength equal to his deftness.[/quote]
[quote=Mechanism #5]s[/quote]
[quote=Mechanism #6]s[/quote][/spoiler][/quote]

[quote=Genbu]
C-Ranked

Genbu is a puppet in the shape of a tortoise standing at a total of about two feet tall while on all fours with the shell being formed entirely of a metal alloy while the body is formed of a mix of wood and metal. He possesses the ability to retract his head and limbs into his shell without the use of a special mechanism, though certain mechanisms can cause this behavior as well.

[list][*][b]Durability:[/b] 6
[*][b]Mobility:[/b] 4
[*][b]Strength:[/b] 5
[*][b]Deftness:[/b] 5[/list]

[spoiler=Mechanisms][quote=Super Spinner]Built into Genbu's main body is a device that when activated causes him to retract his head and limbs into his shell, a number of 6 inch blades popping out in their place, and begin spinning at a speed equal to his deftness, providing an effective defense against projectiles as well as perhaps catching opponents off guard for a surprise offense.[/quote]
[quote=Quintet Laser]Once the Super Spinner has been activated and Genbu has begun spinning, the user can cause the blades to retract and be replaced by a set of cannons where the head and each limb would have been, these cannons being capable of firing chakra blasts at a speed and strength of 5 each, either all together or individually.[/quote]
[quote=Surprise Bite]At any point while Genbu's head is retracted, the user can activate this mechanism, causing his head to reemerge at a speed equal to his deftness, aiming to wrap his jaw around an unsuspecting target's limbs, latching on with a strong bite. If he misses, his head will simply retract back into his shell.[/quote]
[quote=Chained Spikes]Attached to his shell are a large number of spikes, these spikes providing an extra layer of protection as well as possessing the capability of being fired like projectiles at a speed equal to his deftness. After penetrating a target, these spikes can then unfurl into barbs that allow them to stick painfully into flesh, while the chains attached to the spikes begin to reel in with their target stuck in the spikes, reeling with a strength equal to his strength stat. The maximum range of these spikes is 10 meters.[/quote]
[quote=Armor Plating]Genbu's shell contains a mechanism that when activated causes it to become covered in a layer of steel plating granting him +3 durability in exchange for -3 mobility[/quote][/quote]

[quote=Prototype Prosthetic]With the severing of her left arm, while initially having been against such a thing, Rika has since adopted the use of a prosthetic puppet arm, the frame of said arm being made entirely of treated wood, its innards built so as to allow for the use of puppet mechanisms while still allowing for ease of use in everyday life.
[spoiler=Mechanisms]
[quote=Blade Hand]Built primarily as a means to help her deal with melee combat, Rika's new hand possesses the ability to flatten out, the fingers coming together as the hand itself gains a bladed edge, her fuuton affinity allowing her to increase the cutting capability as well as extend the range by three inches should chakra be channeled through it.[/quote]
[quote=Palm Whip]A special sort of mechanism built to conserve space and lighten the load, when activated through a brief pulse of chakra funnels that same chakra through her palm, it emerging in the form of a whip, the length of which ranges from a single foot to a maximum of six feet. If need be, the whip can be detached and wielded by hand.[/quote]
[quote=Chakra Cannon]When activated this mechanism causes her hand and forearm to pull apart, revealing a barrel through which blasts of chakra can be fired either as a volley of softball sized orbs, up to three in succession, or a single cylindrical beam two meters in diameter. Either way it fires at a speed of ten, the orbs striking with a strength of three each while the beam strikes with a strength of five.[/quote]
[quote=Grapple Hand]With this mechanism, should her hand ever pop off whether willingly or otherwise, it will be revealed to have a length of rope attached allowing for it to be swung around and used for a number of tasks such as grabbing objects from a distance, climbing buildings, or even being used as a weapon amongst other uses. It can be extended for a range of up to 30 meters.[/quote]
[quote=Wind Shield]Another mechanism built with the intent of lightening the load, this one when activated through a pulse of fuuton chakra causes a flap in her palm to open up, releasing a dome-shaped burst of wind with a diameter of approximately three meters in the immediate vicinity of the direction her arm is pointing, cutting those who get close and blocking incoming strikes with a strength of five.[/quote][/spoiler][/quote]

[b]Companions:[/b] (1/1)
[b]Affinity:[/b][color=coral]Kaenton[/color] [color=lightgreen]Fuuton[/color] [color=orangered]Katon[/color]
[hr]

[center][b][big]Abilities and Concentrations[/big][/b][/center]

[table=2, Abilities][b]First Ability[/b][c][quote=Kaenton]By fusing together [color=orangered]Katon [Fire Element][/color] and [color=lightgreen]Fuuton [Wind Element][/color], members of the Hizashi clan are able to create and use [color=coral]Kaenton [Heat Element][/color].
[spoiler=Passive (Heating)][color=coral]Kaenton[/color] has to ability to heat anything, increasing it's temperature, causing burns, and introducing people to heat strokes, dehydration, and even possibly death. While Hizashi are naturally resistant to increased temperature, even they can succumb to the excessive heat of their techniques. The heat increase, and the area they can increase, is determined by the rank of techniques, making the elder Hizashi the most danger, able to create flashes of heat that can kill with ease.[/spoiler][/quote]
[c][b]Second Ability[/b][c][quote=Partial Puppet Body]Common for those who have lost limbs, the user has turned part(s) of their body into a puppet. Unlike a complete Puppet Body, there is no “preservation device” as the user is still connected to their original chakra pathway. The user links their nervous and chakra pathway systems to the puppet and is able to control it as if it was apart of their body.[/quote]
[c][b]Third Ability[/b][c]-------------[/table]

[table=2, Concentrations][b]Ninjutsu[/b][c][quote=Puppetry]The Kugutsu [b][Puppetry][/b] style is an old, tradition-bound style limited to Sunagakure ninjutsu only, due to the secret techniques. The user learns to utilize the tenketsu on their fingers to create strings of chakra, which can be used to control a multitude of things. Most users focus primarily on the use of puppets, wooden, or partially wooden contraptions. Puppeteers as they are called, rely on high control. Those with this concentration lose their free companion, and must use the companion ability to gain companions.[/quote]
[quote=Fuuton Affinity]A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an [b]cutting[/b] effect.
[spoiler=Passive (Cutting)]Fuuton has a natural [b]cutting[/b] property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/3rd the strength of the technique rounded down unless otherwise stated. This means if someone punched a 19 strength fuuton wall, they would get cuts on their hand applied with 6 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.[/spoiler][/quote]
[quote=Katon]A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive [color=orangered][i]ignition[/i][/color] effect.
[spoiler=Passive (Ingition)]Katon's effect is [b]ignition[/b], which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu. [list][*]1-14 Strength Requirement: First Degree Burns[*]15-24 Strength Requirement: Second Degree Burns[*]25-34 Strength Requirement: Third Degree Burns[*]35+ Strength Requirement: Fourth Degree Burns[/list][/spoiler][/quote]
[c]
[b]Taijutsu[/b][c][Place them here][c]
[b]Genjutsu[/b][c][Place them here][/table]
[hr]

[center][b][big]Jutsu[/big][/b][/center]

[spoiler=Puppetry]
D-Ranked

[b]*[Puppetry Style • String Trap Technique][/b]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.

[b]*[Puppetry Style • Puppet Ventriloquism Technique][/b]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.

[b]*[Puppetry Style • String Toggle Technique][/b]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, [NAME] is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.

[b]*[Puppetry Style • Puppet Transformation Technique][/b]
D-Rank Ninjutsu
Much like the original Transformation Jutsu, the puppeteer does the needed handseals and causes their puppet to take on the appearance of their own body and their own body into the appearance of their puppet. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their stamina draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's stamina.

[b]*[Puppetry Style • Puppet Change of Body Stance Technique][/b]
D-Rank Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towars the (2) teleportation limit.

C-Ranked

[b] *[Puppetry Style • Initiate Puppetry Technique][/b]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move a max of X times 2 meters away, where X is equal to the puppeteer’s control stat. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at a speed of 10. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the average of the puppeteer’s taijutsu and control.

[b]*[Puppetry Style • Manipulate Advancing Blades][/b]
C-Rank Ninjutsu
[b]Prerequisite:[/b] [b]*[Initiate Puppetry Technique][/b]
This is a Ninjutsu technique used by Sand ninja. By attaching multiple chakra strings to their kunai, the puppeteer is able to hover multiple kunai around them before throwing them all forward. The puppeteer is able to hold an amount of kunai equal to their total ninjutsu and control.

[b]*[Puppetry Style • Puppet Invisibility Technique][/b]
C-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as every piece of the puppet is completely still. Once the puppet moves, it becomes fully visible. This is a good technique for setting up an ambush or hiding the puppet.[/spoiler]

[spoiler=Kaenton]
D-Ranked

[color=coral]~Body Temperature Control[/color]
D-Ranked Ninjutsu
A pure channeling jutsu, the Hizashi is able to channel Kaenton chakra to parts of their body, heating them up by up to 20 degrees Celsius. This jutsu has no range and can only warm up the user's body, allowing for first degree burns on contact.

[color=coral]~Kaenton • Heat Aura[/color]
D-Ranked Ninjutsu
By performing a series of handseals, the clan member can increase the temperature of the air around them. This creates a 10 meter diameter area of heat centered on the clan member for the following seven posts. Anybody within the area will feel an intense heat that will usually cause them to perspire, feel thirst and in general make them uncomfortable.

[color=coral]~Kaenton • Minor Weapon Heating[/color]
D-ranked Ninjutsu
After doing the needed hand seals, the user floods the weapon they're holding with Kaenton chakra, raising its temperature by up to 15 degrees Celsius, causing burns on sustained contact. This temperature remains for up to 5 posts or until cancelled by the user.

[color=coral]~Kaenton • Mirage Clone[/color]
D-Ranked Ninjutsu
After doing the needed hand seals, the user creates a distortion of heat in front of him/her. This distortion bends light in a way that makes it look like the user. It has no defensive or offensive capabilities and only looks like the user, but is still just a chakra shell with heat inside. Upon contact, the clone dissipates, releasing a cloud of heat into its immediate surroundings. The heat is hot enough to cause first degree burns. Due to the small amount of chakra needed to maintain this clone, it has a large range and is able to travel up to a mile from the user.
The clone has the following stats:
[list][*]Taijutsu: 1
[*]Stamina: 1
[*]Strength: 1
[*]Speed: 1[/list]

[color=coral]Kaenton • Updraft[/color]
D-Ranked Ninjutsu
After performing the necessary hand seals the user releases heat into a ten meter area around their body, heating up the area and thus causing the air to rise, knocking projectiles thrown with five or less strength slightly off course.

C-Ranked

[color=coral]~Kaenton • Desert Aura[/color]
C-Ranked Ninjutsu
Prerequisite:~Kaenton • Heat Aura
By performing a series of handseals, the clan member can increase the temperature of the air around them. This creates a 5 meter diameter area of intense heat centered on the clan member for the following Seven posts. Anybody within the area will feel an intense heat that will drain 1 stamina every 2 posts. The user is not immune to this effect, but has their stamina drained at a slower rate of 1 stamina every 4 posts. This area travels with the user at a speed of 5. If the user moves faster than 5 speed, the area will follow behind at its max speed of 5.

[color=coral]~Kaenton • Minor Heat Deflection[/color]
C-Ranked Ninjutsu
Prerequisite: 5 Control
After doing the needed hand seals, the user places their hands outwards, with their palms out. As long as they keep their hands out in this way, they will channel Kaenton chakra outwards into a 5 meter radius around them, creating a Kaenton circulation system. Whenever ah flame or a Katon technique enters this area with strength less than the user's control, the user can deflect it. The flame/katon will always be dispersed along the edge of the radius until it reaches the opposite side of where it struck. This area lasts for up to 3 posts, or until it has deflected 3 attacks.

[color=coral]~Kaenton • Magma Touch[/color]
C-ranked Ninjutsu
After performing the needed hand seals, the user touches an object with their hand. The object must be a material that doesn't have an abnormally high melting point, must be inorganic and can only be a maximum of 1x1x1 meter large. If the object meets these criteria, the user can flood it with Kaenton chakra for a full post and heat it up. The heating up is done to such a point that the object actually melts into a hot pool and remains in that state for at least 3 posts, after which it begins to cool down at a normal rate (thus the rate at which it returns to normal depends on the temperature of the environment). This pool is extremely hot and capable of causing even fourth degree burns, but the user cannot control or mold it in any way and they will be damaged by it just like anybody else.

[color=coral]~Kaenton • Mirage Field[/color]
C-ranked Ninjutsu
After performing the proper hand seals, the user releases Kaenton into a 10 meter radius around them, causing heat to disperse in the air within that area. This heat will cause a minor increase of up to 5 degrees Celsius, but it's real strength is in the way the hot air behaves. The behavior of the heated vs. cold hair causes a Mirage field where everything's appearance is slightly distorted. Unless the individual has a Taijutsu and Instinct stat average higher than 15, they will find it impossible to gauge distances correctly. Additionally, objects and people will all appear larger than they actually are. This also affects the user, unless they have a Taijutsu technique to counteract it, or if their stats are sufficient so that they can merely adapt to it.[/spoiler]

[spoiler=Fuuton]
D-Ranked

*[color=lightgreen][b]Fuuton • Enhanced Launch[/b][/color]
D-Ranked Fuuton Jutsu
After doing the needed hand seals, the user gathers wind around their feet. Then, the user will use the wind to blast them from the ground, enabling them to leap into the air an extra 10 meters at 3 extra speed. The user also has 3 less Taijutsu until they once again touch the ground. Those with less than 5 Taijutsu (after deduction) will stumble and fall when trying to land. The Fuuton passive is not applied in this technique.

*[color=lightgreen][b]Fuuton • Wind Skating[/b][/color]
D-Ranked Fuuton Jutsu
After performing the needed hand seals, the user is able to glide on air as if they were skating on ice. This allows them to move faster (+3 speed) but lowers their accuracy and agility (-3 Taijutsu). This doesn't allow them to fly, but rather to travel over things like land, water, and ice with greater ease. The user is only held several inches off of the ground. This Jutsu does not expire until the user’s chakra supply runs out or the user shuts it off. The fuuton passive is not applied in this technique.

*[color=lightgreen][b]Fuuton • Wind Bullet[/b][/color]
D-Ranked Fuuton Jutsu
After performing the required hand seals, the user expels a basket ball sized ball of wind from their mouth. This ball of wind travels up to 20m at 5 speed, and explodes with the strength of a single explosive tag on contact with solid matter or at the end of its range.[/spoiler]


[Spoiler=Katon]
D-Ranked

*[color=orangered][b]Katon • Fireball[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at a speed of 6 and a strength of 4.

*[color=orangered][b]Katon • Torch[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 5 meter radius and requires 5 or more Strength to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*[color=orangered][b]Katon • Flame Jet[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed of 6 and pushes with a strength of 4.

*[color=orangered][b]Katon • Flame's Shadow[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone will be able to move with the stats labelled below, while also exploding with the force of a single exploding tag upon death into a burst of flames. The clone will only last for 3 posts.[list][*][b]Taijutsu:[/b] 2[*][b]Stamina:[/b] 1[*][b]Strength:[/b] 1[*][b]Speed:[/b] 2[/list]

*[color=orangered][b]Katon • Heated Blade[/b][/color]
[i]D-Rank Ninjutsu[/i]
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of 5 or less strength with ease.

C-Ranked

*[color=orangered][b]Katon • Scattering Flames[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed of 9 and a strength of 1.

*[color=orangered][b]Katon • Great Fireball[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals, the user draws in a deep breath before exhaling a thin stream of flames up to 15 meters away at a speed of 10. Either at 15 meters, or if the stream makes impact with anything, the stream will erupt into a spherical C-Rank explosion, scattering flames over everything within a 5 meter radius from the point of impact.

*[color=orangered][b]Katon • Erupting Burning Finger[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a C-Rank Explosion of Katon outward towards the targets body. If unused, lasts 3 posts.

*[color=orangered][b]Katon • Ripple[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with 10 speed and impacts whatever it touches with 10 strength, the sphere extending roughly 3 meters in radius from the user's body.

*[color=orangered][b]Katon • Bomb Creation[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a C-Rank explosion and scattering flames in the immediate area.[/spoiler]

[hr]
[center][b][big]History[/big][/b][/center][spoiler=Historical Accounts]Rika and her elder sister of eight years were born to a rather ordinary family, their father a civilian, while their mother was a member of Sunagakure's Hizashi clan, a chuunin shinobi, and an excellent puppeteer. From a young age, she spent much of her time outside either with her friends or with her mother and sister, watching the birds fly by and making various different sketches, most of them being of potential puppet designs. She loved her father of course, the pair spending a great deal of time together, but she greatly admired her mother, and loved the sight of her puppets in action, at a very young age making the resolve to one day become a puppeteer herself, and perhaps even achieve a long held dream, a dream to join the birds and soar in the sky. It was this resolve, along with the admiration towards her mother, that led to her joining their clan's own Shinobi Academy.

Her time in the academy, despite studying amongst her own clansmen, was fairly uneventful, not being all too boring but not really particularly exciting either. She performed fairly averagely in most areas, though seemed to specialize in the area of chakra control, leading to her being able to learn and get the hang of her techniques with relative ease. When outside of class and not studying, she spent a lot of time with her mother, the pair of them either studying their clan's techniques or working together to repair an old broken down puppet that she had received as a gift.

And so it was like this that she became a genin and began learning the art of puppetry, Rika all the while getting closer and closer to fulfilling her dream.[/spoiler]
Payment: viewtopic.php?f=57&p=4170128#p4170128
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

User avatar
Niro
Tsuchikage
Tsuchikage
Posts: 9872
Joined: Fri Dec 11, 2009 7:00 pm

Rika Becomes Chuunin

Post by Niro » Wed Oct 23, 2019 9:34 am

1/2
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

User avatar
Kao
Posts: 8252
Joined: Fri May 21, 2010 8:00 pm

[Accepted]Rika Becomes Chuunin

Post by Kao » Wed Oct 23, 2019 1:29 pm

Congrats. Accepted
Kao's CharactersShow
Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
Important NPCsShow
Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

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