First of the bloody series techniques + more

Legacy
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User flair: Conflict begets Growth

First of the bloody series techniques + more

Post by Legacy » Sat Dec 28, 2019 11:42 am

Application: Mitsurugi, Gene
Change:
Add the following technique to Gene's "Stealth" folder with the A rank techniques.

Adjust 40 Stamina > 39 Stamina, moving the stat point over to control instead for 41 rather than 40.

Chimamire no satsujin | | 血まみれの殺人 | |
[Bloody murder]


A rank maneuver

Description: One of Gene’s more lethal techniques, this maneuver relies heavily on Gene's speed in order to be performed correctly. Starting out, Gene will equip himself with a weapon (Kunai, Tanto, Sword , etc) and point it in the direction of his opponent. Then he will unleash a series of stabs in their direction for a total of Tai/5. If the opponent's [Speed+Int]/2 is not greater than Gene's [Speed + Tai]/2, then they will only perceive one of the stab attempts.


Add the following to Iijutsu spoiler:

*[Iijutsu • Adept Cure]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Imperfect Cure] and *[Iijutsu • Intermediate Antidote Technique]
Like its predecessor, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Intermediate Antidote Technique]. Once the antidote has been concocted following the description of the *[Iijutsu • Intermediate Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the B-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

*[Iijutsu • Burn Heal] (Trained in linked thread)
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Treatment]
Yet another step up in the ability to treat burns, *[Iijutsu • Burn Heal] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. Lastly, for small areas of fourth degree burns, it also takes one (1) post of concentration due to the very delicate nature of this type of burn.


*[Iijutsu • Expert Antidote Technique]
A-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Intermediate Antidote Technique]; user’s averaged Instinct and Control stats must be 30 or above
A jutsu similar to its predecessors, the *[Iijutsu • Expert Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on A-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Perfect Cure]
A-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Adept Cure] and *[Iijutsu • Expert Antidote Technique]
Much like those before it, this jutsu has been formulated to work in conjunction with the *[Iijutsu • Expert Antidote Technique]. Once the antidote has been concocted following the description of the *[Iijutsu • Expert Antidote Technique], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the A-Rank or lower poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

*[Iijutsu • Secret Healing Injury Destruction]
A-Ranked Ninjutsu
An advanced technique that requires both quick reflexes and prediction, the *[Iijutsu • Secret Healing Injury Destruction] technique is highly formidable due to its effects. In the event that the user is aware that they will be hit in a specific place, s/he may attempt to focus chakra into that area before the strike connects. If successful, any damage to the damaged area will immediately begin to regenerate, be it a bruise, small fracture, or a small-to-moderate cut. These wounds can take up to one (1) post to heal fully depending on their size and severity, where fractures and moderate wounds would take the entire post. However, during this regeneration process, users are not rendered immobile and can continue to fight while their wounds regenerate. This technique can only be used a maximum of three (3) times per thread.

& Add 1 B rank jutsu to Sensory

*[Sensory Style • Evaluation:Jutsu]
B-Rank Ninjutsu
Prerequisites: *[Sensory Style • Flare]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will immediately do a single hand seal, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their minds eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to it’s broad mechanic.

& 3 to Fuinjutsu

*Fuuinjutsu • Tool Storage
D-Rank Storage Fuuinjutsu
After drawing a seal formula on a surface, appropriate in size to the weapon being sealed but no larger than 3x9 inches, the user forms the needed hand seals then may place as many of that singular object into the scroll as desired. When done, the user performs another set of hand seals and touches the seal closing it off as the seal condenses to the shape of the object stored. This seal is the only known sealing applications that allows depth storage and unfortunately this cannot be done at larger sizes. Tools can only be released at a maximum of 10 at a time, and are released with zero force.

*Fuuinjutsu • Explosive Tag
D-Rank Force Fuuinjutsu
After drawing an 2x5 inch seal formula on a surface the user forms the needed hand seals then touches the seal, arming it with their chakra. Upon being kai'd, the tag releases it's stored energy as a D-Rank Explosion of concussive force outward from itself.

*Fuuinjutsu • Minor Weapon Defense
D-Rank Storage & Force Fuuinjutsu
By having an empty scroll with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming small sized weapon (kunai or smaller) with the scroll. Right before contact is actually made, the weapon will be sealed into the seal. This seal cannot be used multiple times, and if the incoming projectile has more than 5 strength, it will overpower it, making the technique useless.


Payment: -46 points, Self reflection[Open]


Nocode for bloody murder:

Code: Select all

 [color=#BF0000][b][glow=red]Chimamire no satsujin | | 血まみれの殺人 | | 
 [Bloody murder][/glow][/b][/color]

[color=#800000][i] A[/i][/color] rank maneuver

   [u][highlight=red]Description:[/highlight][/u] One of Gene’s more lethal techniques, this maneuver relies heavily on Gene's speed in order to be performed correctly. Starting out, Gene will equip himself with a weapon (Kunai, Tanto, Sword , etc) and point it in the direction of his opponent. Then he will unleash a series of stabs in their direction  for a total of Tai/5. If the opponent's [Speed+Int]/2 is not greater than Gene's [Speed + Tai]/2, then they will only perceive one of the stab attempts.  
Last edited by Legacy on Fri Feb 28, 2020 5:15 pm, edited 11 times in total.
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Ace Trainer
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First of the bloody series techniques

Post by Ace Trainer » Sun Dec 29, 2019 12:00 pm

1/2

but provide the nocode for this
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Legacy
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First of the bloody series techniques

Post by Legacy » Sun Dec 29, 2019 12:05 pm

Thanks, the nocode is up.
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Kao
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First of the bloody series techniques

Post by Kao » Sat Jan 04, 2020 12:33 am

Before this gets approved, you might want to move around a stamina stat. He has 40 stamina but didn’t select stamina as a spec stat. I’m assuming this happened bc you recently chose a spec and didn’t move around stats after being a generalist. If that’s the case l’ll let you move one stamina stat to another stat for free
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First of the bloody series techniques + more

Post by Legacy » Sun Jan 05, 2020 2:16 pm

Done
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Kao
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First of the bloody series techniques + more

Post by Kao » Sun Jan 05, 2020 6:43 pm

You need 1 more B rank iijutsu to maintain your pyramid
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Legacy
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First of the bloody series techniques + more

Post by Legacy » Mon Jan 06, 2020 12:02 pm

Ahite
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First of the bloody series techniques + more

Post by Legacy » Wed Jan 15, 2020 7:30 pm

Good looks
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First of the bloody series techniques + more

Post by Niro » Thu Jan 16, 2020 2:16 pm

Chimamire no satsujin | | 血まみれの殺人 | |
[Bloody murder]

A rank maneuver

Description: One of Gene’s more lethal techniques, this maneuver relies heavily on Gene's speed in order to be performed correctly. Starting out, Gene will equip himself with a weapon (Kunai, Tanto, Sword , etc) and point it in the direction of his opponent. Then he will unleash a series of stabs in their direction for a total of Tai/5. If the opponent's instinct is not greater than Gene's speed + Instinct stats divided by 2, then they will only see one of the stab attacks. However, if the opponent's instinct is equal to or greater than his speed and instinct stats divided by 2 then they will perceive the attack normally.

These stat battles don't make sense to me? It should be Gene's [Spd+Tai]/2 vs their [Spd+Int]/2. How fast and well placed you stab vs how well they react to the ambush
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First of the bloody series techniques + more

Post by Legacy » Sat Jan 18, 2020 10:27 am

Fixed
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First of the bloody series techniques + more

Post by Niro » Tue Feb 04, 2020 2:04 pm

Bloody Murder is still unchanged
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First of the bloody series techniques + more

Post by Legacy » Thu Feb 06, 2020 7:19 pm

Fixed
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First of the bloody series techniques + more

Post by Niro » Tue Mar 03, 2020 1:22 pm

1/2
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First of the bloody series techniques + more

Post by Kabu » Thu Mar 12, 2020 6:02 am

Accepted
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