OPHP Mod (The Big One)

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ShinobiTruth
Posts: 1272
Joined: Mon May 20, 2019 3:48 pm

OPHP Mod (The Big One)

Post by ShinobiTruth » Tue Dec 31, 2019 12:28 am

Application: Iwamaru.
Change: The changes that are happening on this app are going to be listed in the order that they are to be executed. This is to make sure that everything is being calculated accurately.

1.) Please increase Iwamaru's Instinct from fifteen (15) to twenty (20), increasing his stats up to 160, fulfilling the stat requirement for promotion to Special Jounin.

2.) Please rank up Iwamaru to Special Jounin and add Scaling Arms Dealer as his second Prestige Perk Slot. Submitting C-Rank: Stone Hardens to Bedrock, fulfilling C-Rank Plotboard requirement for promotion to special jounin. Please add 40 points to his profile for scaling rank-up rewards.

3.) Please rank up Iwamaru to Jounin. Using 500/520 of my OPHP to purchase an automatic rank-up for Iwamaru. Please add a third unclaimed Prestige Perk Slot. Please add Elemental Ninjutsu Specialization to Iwamaru's app, choosing Strength, Stamina, Control, and Instinct as his specialization stats. Please add 40 points to his profile for scaling rank-up rewards.

4.) Claiming Stats for C-Rank PB. November/December PB Event Calculation:

14 (13 for PB + 1 for team bonus) Stats x 1.25 = 17.5 (rounded up) = 18 stats.

Including purchased stats (points and OPHP) and stats earned through PBs, please increase his stats to the following:
  • Ninjutsu: 25
  • Taijutsu: 20
  • Genjutsu: 20
  • Stamina: 35
  • Control: 33
  • Strength: 40
  • Speed: 20
  • Instinct: 25
Stat Total: 218

5.) Purchasing the following jutsu using the 50 points for jutsu provided by the OPHP Rank Up purchase:
JutsuShow
Doton

Doton • Empowered Sundered Domain
B-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru channels Doton chakra into a 30-meter area around his person, including stone and concrete terrain or structures. The stability of the ground/terrain is weakened. If Iwamaru punches or stomps on the ground with 20 Strength or greater, the ground will break apart, rasing slabs of rock and stone around him at a Speed equal to his Strength. Each of these slabs has 20 Strength. This technique cannot be used against structures or terrain infused with an opponent's chakra if the average of their Ninjutsu and Control, rounded up, is higher than Iwamaru's Control.

Doton • Empowered Self Destruct
B-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru strikes any wall, surface, or piece of terrain. The targeted terrain explodes outwards in a 20-meter cone away from Iwamaru, the shrapnel caused by the explosion moving at 20 Speed and striking with 20 Strength.

Doton • Barren Wasteland
B-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru channels pulsating Doton chakra into a 30-meter area in front of him. This pulsating chakra expands at 1 Speed and is treated as having 39 Strength for its effect. This technique does not impart Doton’s enduring passive. Instead, this space is capable of fully absorbing and drying all natural water is in that area or enters that area and Suiton jutsu of 43 Strength or lower. This space can fully absorb a single jutsu of 44 Strength but is then immediately terminated afterward. Otherwise, this technique lasts for six posts.

Doton • Ambush Chasm
B-Rank Ninjutsu
After making the needed hand seals, Iwamaru channels Doton chakra into a 30-meter area in front of him, hollowing it out a space 30 meters wide and 20 meters deep below lined with stone spikes, covered by a layer of earth 10 meters thick. If Iwamaru strikes that area with 20 Strength or more, the top layer of earth collapses, potentially causing the opponent to fall into the pit.

Doton • Merciful Burial
B-Rank Ninjutsu
After making the needed hand seals, Iwamaru plunges his hands into the earth and grabs hold of two large slabs of bedrock, violently slamming them together underground. The slabs of bedrock have 20 Strength and move at a Speed equal to Iwamaru’s Strength. The slabs of bedrock measure 30 meters high x 30 meters long x 5 meters thick.

25 Points

Kouton

Kouton • Basic Ferrite Formation
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru creates metal in the ground within 10 meters of his position. This metal can be used as components for other Kouton techniques, or it can be used as part of Doton techniques used within that area, granting affected techniques Kouton’s resisting passive on top of Doton’s enduring passive. If this technique is used for casting Kouton techniques, Iwamaru can treat this metal as the point of origin for the technique if he so wishes.

Kouton • Spike Grenade
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru plunges his hand into the ground and pulls out a metal orb the size of a baseball, filled with unstable Kouton chakra and tiny shards of metal. At the end of the post, or until it comes into contact with an opponent or surface, the orb will explode with 5 Strength, showering the area around with the shrapnel.

Kouton • Basic Earth Enhancement
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru coats a pre-existing Doton technique within 10 meters of his position with metal. This coating forms at 1 Speed, and it increases the effective Strength of the affected technique by 9 Strength. The resisting passive does not apply to the affected technique after three posts.

Kouton • Basic Ripper Chain
D-Rank Ninjutsu
After making the needed hand seals, bladed chains erupt from the ground within 10 meters of his position and bind the opponent, the length of chain leading back to Iwamaru. They move at 5 Speed and have 5 Strength. The resisting passive does not affect attacks against this chain after three posts.

Kouton • Claws of the Mountain Lion
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru coats his hands with sharp metal gloves with sharp claws on the tips of his fingers and palms, and he coats the bottoms of his feet with curved metal spikes. Meant primarily as a means of reducing the amount of energy needed to find and maintain solid grips while climbing sheer surfaces, this technique doubles Iwamaru's effective Stamina for the purposes of climbing, as it seriously reduces or outright eliminates the need to find handholds and footholds. Additionally, while they confer no stat benefits, these can be used to cause more damage to opponents in combat. This technique lasts for up to five posts but can be deactivated at will to conserve chakra.

Kouton • Sword of the Earth
D-Rank Ninjutsu
Channeling Kouton chakra into his hand, Iwamaru forms a copy of his Taotie Jian in his hand. This replica weapon functions as a normal sword would but can also serve as a conduit for other Kouton techniques.

Kouton • Hidden Strength
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru places his hand onto a piece of terrain or Doton structure, pushing Kouton chakra through it. The affected terrain or structure is reinforced by the Kouton chakra, gaining Kouton's resisting passive on top of what other passives it may already possess, and it increases its effective Strength by 10. Iwamaru must maintain physical contact with the target of the technique and cannot perform other chakra techniques while using this technique, but he can deactivate this technique at will.

Kouton • Bridge Hook
D-Rank Ninjutsu
After making the needed seals, Maru plunges his hand into the ground and pulls out a chain that is 15 meters long. On each end of the chain is a serrated climbing hook which can stab into terrain and secure itself. This chain can be used to climb normally unnavigable terrain or create a zip line to cover small gaps. Though this chain’s primary purpose is utility, if used for combat, the chain is treated as having 5 Strength.

Kouton • Improved Ripper Chain
C-Rank Ninjutsu
After making the needed hand seals, bladed chains erupt from the ground within 20 meters of his position and bind the opponent, the length of chain leading back to Iwamaru. They move at 10 Speed and have 10 Strength. The resisting passive does not affect attacks against this chain after four posts.

Kouton • Iron Bars
C-Rank Ninjutsu
After making the needed hand seals, Iwamaru forms a hexagonal steel cage underground. This cage walls off an area inside of it 20 meters wide, the walls stand 10 meters tall and are 3 meters thick, and the bottom is sealed off by three meters of metal. After a single additional hand seal, Iwamaru can cause this cage to rise up at 10 Speed and trap opponents, forming a grid of metallic bars over the top of the cage at 10 Speed.

Kouton • Forged Bulwark
C-Rank Ninjutsu
After making the needed hand seals, Iwamaru thrusts his hand into the ground and pulls up a large metal barricade measuring 5 meters high x 5 meters wide x 3 meters thick. The wall has a Strength of 10 and rises at a Speed equal to Iwamaru's Strength. The wall remains until it is destroyed. Kouton's resisting passive no longer affects attacks that target it after three posts.

25 Points
Payment:

1.) 25 Points.
2.) C-Rank: Stone Hardens to Bedrock.
3.) 500 OPHP
4.) C-Rank: Gaining Interest
5.) 50 Points (provided by OPHP Rank Up Purchase).

New Stat totals, Point totals, Prestige perks, Specialization, and jutsu reflected in code provided below:
AppearanceShow
Username: ShinobiTruth
Points: 85/344
Prestige Perks: 2/3 (Scaling Accountant | Scaling Arms Dealer)
Stat Trainings: (55/75)
Tate Iwamaru

"Am I not loyal simply because I question what's around me?"

General Information Age: 15
Gender: Male
Height: 5'6"
Weight: 150 lbs.
Physical Features:
  • Face/Head: Iwamaru is not a spectacularly attractive person. His facial features, while strong, are somewhat sharp, rugged, and blocky, having a strong chin light, powerful green eyes, and earthen brown hair, cut to a very plain, efficient flat style.
  • Body: Considering his somewhat early entry into puberty, Iwamaru is solidly built. He is broad-chested with solid shoulders and back. His legs are also equally strong since he was encouraged to focus on physical strength, his most natural talent and gift, during his training as a shinobi.
  • Notable Features: Iwamaru has no markings, scars, or tattoos by which he could be differentiated from others. His simple appearance was stressed during training, as being able to quickly blend into a crowd can be vital during missions.
Clothing/Accessories: Iwamaru wears a variety of clothing while not on duty or while training, but during missions, he wears a custom green tunic with horizontal clasps with a single long sleeve covering his left arm, a personal stylistic choice. On his hands, he wears combat gloves with metal plating on the backsides to assist with the occasional block or parry of weaponry.

On his shoulders, Iwamaru wears two simple metal pauldrons, tethered down by black leather straps under his arms and connected by chains to protect his shoulders and clavicle, a naturally fragile part of the human skeleton. These chains also secure a clasp to secure his sword on his back.

Around his waist, Iwamaru wears a steel-plated belt (specifically buffed out to limit/prevent light refraction), along with four small pouches in the front and a fifth larger pouch on the back. These contain his utility tools, thrown weapons, small arms, and tags.

His legs are adorned with simple, comfortable, durable trousers. He has two pockets on each side, with zippers to secure them, but are otherwise featureless. Iwamaru wears sturdy combat boots, preferring the general utility they provide to travel over a variety of terrain. With that stated, in the event that Iwamaru must prioritize stealth, he does keep a compact pair of traditional shinobi tabi in his large back pouch, folded up and kept to the left side so as not to rustle his metallic weaponry. While they do not directly provide any sort of stat benefit, they are generally quieter than the hefty steps of his normal footwear.
Personality:
  • General: Stoic and determined, Iwamaru is, in most cases, focused on making himself the best possible soldier for Iwagakure and its interests. Despite his normally rigorous schedule, which includes near-daily training, Iwamaru enjoys some more eclectic hobbies, such as cooking, drawing, and music. He's learning to play the harp in secret.
  • Hopes/Dreams: Iwamaru's dreams are simple: to be an exemplary citizen and soldier of Iwagakure... and to be strong enough to speak his mind to his father.
  • Fears: Though his father has imparted many great qualities into Iwamaru, such as his industrious nature and his firm loyalty to the village, Iwamaru does not share his father's blind patriotism and does, every so often, question decisions made by the village, even sometimes disagreeing with them. Despite this, Iwamaru holds an inordinate fear of disappointing his father, who has often scoffed or even been enraged at many things that he does not personally see as contributing to the good of the village, including at least one of Iwamaru's hidden hobbies.
  • Combat Mentality: Iwamaru, while definitely a capable tactician, tends to rely on his physical strength and tries to take initiative in combat to overwhelm his opponent. With that said, he does not simply charge in recklessly, often attempting to modify and use his terrain to his advantage with physical destruction of the environment and his Doton techniques.

History
Iwamaru's Journal, Day 1Show
"This is my first time writing in this journal. Sensei handed it to me after the graduation ceremony. She said something about it 'helping me express myself more easily'. I never even told her about that. Was I really that obvious? Was it because of Dad? I should be thankful, either way. Even now, I can feel my thoughts and emotions sinking into this page as I take to the pen."

"So, let's start at the beginning, then. It's nothing interesting, but no story can start without a beginning, right?"

"I'm Tate Iwamaru, age 14. I was born to Tate Hayabusa, a jounin, and Tate Shirayuki, a homemaker. I'm an only child, which has its ups and downs, but I've had a good life. We've never been wealthy, but we've always had enough to be content. I have my father's looks, but I take more after my mother than I do him. Despite the wild differences in their personalities, and despite their conflicts, both of my parents worked hard to make their relationship work. Even at the worst times, I could still say that I've always been happy. That we've always been happy as a family. The only truly sad time I can recall..."

(The page is periodically dotted with slight wrinkles, blurs, and discolorations from this point on.)

"...I was ten when Mom died. Everything happened so suddenly. I remember the first time that she fainted. We were walking home from the academy, through the marketplace, and we were passing by the cabbage cart... and she stopped. I saw the color drain from her face, I felt her grip on my hand loosen... and then she just dropped. I remember the confusion I felt when I just barely managed to catch her before her head hit the ground. I blew the special whistle Dad had given me for emergencies and tried to get her to wake up."

"The look of shock and dread on my Dad's face when he arrived is something I'll never forget. Not two minutes after I had blown that whistle, Dad scooped Mom up, and he told me to climb up on his back. I held on with all I had as Dad scrambled to get to the hospital. He moved so fast that I almost fell. Every day, we spent with her in the hospital... I'd go straight there, every day after the academy... I watched her sleep... I prayed to whatever spirits would listen, hoping she would wake up..."

(The spots on the page get larger. The letters become more jagged, less certain.)

"A week later... She was gone. I watched her wither away. I still hate how helpless I was. I hate how cold I feel without her here. I miss you, Mom... I miss you so much!"

(A paragraph break. The spots are gone, though the writing remains less neat than it was before.)

"Dad and I, we're still... okay. It's not like life is miserable. But Dad... He's not been the same ever since. I mean, neither am I. I've become quieter than before. Dad's been even more rigorous with my training. Mom always served as his counter-point, the yin to his yang. Now that she's gone, he's gotten a bit more... extreme. The pressure to do well, to honor her memory by 'bringing glory to the village that she belonged to...' I feel like Dad hasn't properly grieved Mom yet, even now. I feel like I'm his vent. Like, he has to make sure I become the best shinobi ever, just so he doesn't feel like he failed Mom because he couldn't save her. It's 'village this' and 'Iwagakure that.' 'Showing emotions is weakness; always be strong' over, and over, and over again. I can't help but feel that if we'd paid closer attention to Mom instead of the village, that she might still be here."

"I still am grateful to Iwagakure. We still have a more stable life than others. And I still want to love this village. I'm not ungrateful for what I've been given. But... Can I love this village? Should I? Mom always taught to never ignore the flaws or mistakes of people that you care about. That you should be the person you need to be for yourself and for others. You should set the example, not follow it. How can I truly love something when it makes the people I love do things that hurt ourselves?"

Battle Information Village: Iwagakure no Sato
Rank: Jounin
  • Ninjutsu: 25
  • Taijutsu: 20
  • Genjutsu: 20
  • Stamina: 35
  • Control: 33
  • Strength: 40
  • Speed: 20
  • Instinct: 25
Stat Total: 218

Equipment:
  • (1) Taotie Jian (Chinese Long Sword) - A longer, sturdier variant of a traditional Jian, this double-edged weapon measures approximately 40" in length. The blade measures 29" in length, with the handle and guard measuring 11" in length. The handle is wrapped in brown leather and has a pommel to serve as a counterweight.
  • (2) Medium-sized Kunai - With blades roughly the size of combat knives, Iwamaru keeps these in his large pack on the back of his belt, in the event that he needs weapons more agile than his Taotie Jian.
  • (2) Shaped Explosive Charges - One located in the heels of each of Iwamaru's combat boots, these charges are primarily used to increase the distance of Iwamaru's jumps, help him change direction midair, or give him a short, unexpected burst of movement speed. These shaped charges direct the concussive force away from Iwamaru's feet, avoiding causing any injury or damage to him. They can still be used as normal blasting tags in combination with some sort of kicking attack.
  • (15) Shuriken.
  • (15) Throwing Kunai.
  • (10) Grenades - These function identically to exploding tags.
  • (2) Smoke Grenades.
  • (1) Flash Grenade.
Companions: (0/1)
Primary Affinity: Doton
Abilities and Concentrations
Elemental Ninjutsu Specialist
Having devoted their lives to mastering the Elemental affinities, this shinobi is classified as an Elemental Ninjutsu Specialist. Elemental Specialists are able to devote a total of 10 concentrations to elemental concentrations, unlike most people who are capped at 8. The user is not able to access any specializations that are marked for Ninjutsu Specialists but instead can now pick up concentrations marked for Elemental Specialists. Additionally, their two additional concentrations MUST be used for elements. They cannot use them for Ninpou styles. However, they are only able to devote a maximum of 5 concentrations to Taijutsu and a maximum of 5 concentrations to Genjutsu.

As a Ninjutsu Specialist, Iwamaru is able to utilize Ninjutsu concentrations reserved for specialists but cannot utilize non-elemental ninjutsu specializations. Additionally they are able to enter the God Tier [45+] on select stats, meaning as a specialist they can select stats to break into the God tier. These stats can only be Instinct, Strength, Control, and Stamina.
Abilities
First AbilityYet to be discovered...
Second AbilityYet to be discovered...
Third AbilityYet to be discovered...
Concentrations
NinjutsuDoton, Kouton
TaijutsuRigid Structure, Sword Weapon, Close Quarters Combat
GenjutsuYet to be discovered...

Jutsu
Ninjutsu
NinpouShow
[Ninpou • Chakra Jet]
D-Rank Ninjutsu
After channeling chakra into one of his feet, Iwamaru releases it from their feet in a burst of concussive force in the form of an outward explosion in a cone away from his feet. This explosion has the force of a D-Rank explosion and can be used in a multitude of ways, such as either adding additional force to a kicking attack, to allow Iwamaru an additional jump in midair, or to redirect his jump in midair.

[Ninpou • Explosive Enhancement]
D-Rank Ninjutsu
After taking an explosive tag or another explosive item in his hand, including those produced from Iwamaru's jutsu, he channels unstable non-elemental chakra into the item. Until the end of the post, if the item is detonated, the additional chakra detonates along with it, adding the explosive force of a D-Rank explosion on top of the explosive's base force.

[Ninpou • Chakra Realignment - Speed]
C-Rank Ninjutsu
After making the needed seals, Iwamaru reroutes his chakra towards his muscle groups and tendons that control his movement speed. This grants Iwamaru a +5 increase to his Speed and a tiny transparent chakra mask on his face to block debris, dust, sand, gas, etc. from entering his eyes, nose, or mouth. The chakra being redirected to these muscle groups is drawn from muscle groups that impact his striking force, thus inflicting him with a -6 penalty to his Strength for the duration of the boost. This boost lasts for up to five posts, but Iwamaru can end the boost at will if he so wishes.
DotonShow
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton and can make and use any custom or archived techniques that require the Doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has an enduring passive, which means that its power is retained throughout the entirety of the technique. All of a single Doton technique retains the Strength of the technique, even after the technique has been destroyed, and unlike other techniques, Doton does not fade when destroyed. This means that if a Doton barrier with 25 Strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a handheld shield which would still have 25 Strength, despite being a fractured part of a technique. This creates incredibly potent defenses, making Doton a popular affinity among defensive fighters.
Doton • Ninja Tool Ambush
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru will launch a large ninja tool, such as a shuriken, kunai, or Senbon, from the ground within 3 meters of his position. This tool is launched at 5 Speed and cut/pierce with 5 Strength for up to 2 meters away in any single direction. The projectile can be no larger than two feet wide.

Doton • Stone Grenade
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru plunges his hand into the ground and pulls out a small stone roughly 3 inches in diameter, filled with unstable Doton chakra. At the end of the post, or until it makes contact with an opponent or surface, the stone will explode with 5 Strength.

Doton • Gaia Boost
D-Rank Ninjutsu
After performing the necessary hand seals, a small 1-foot wide, 2-foot long pedestal will shoot from the ground anywhere within five meters of Iwamaru's position with 5 Strength and 5 Speed. If Iwamaru uses this technique to jump, it will increase his Strength by 5 for the purposes of determining the height/distance his jump covers.

Doton • Sunken Shield
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru plunges his hand into the ground and pulls up a wall made of solid stone. The wall is lifted out of the ground at a speed equal to Iwamaru's strength. The wall itself has dimensions of 3 x 3 x 1 meters and has 5 Strength.

Doton • Basic Sundered Domain
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru channels Doton chakra into a 5-meter area around his person, including stone and concrete terrain or structures. The stability of the ground/terrain is weakened. If Iwamaru punches or stomps on the ground with 5 Strength or greater, the ground will break apart, rasing small slabs of earth and rock around him at a Speed equal to his Strength. Each of these slabs has 5 Strength. This technique cannot be used against structures or terrain infused with an opponent's chakra.

Doton • Instant Exit
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru channels Doton chakra into any location with 5 meters of his person, including terrain created by his own Doton techniques. A passageway is created that is 10 feet high, 5 feet wide, and up to 10 meters deep. This passageway is created at 6 Speed. This technique cannot be used against structures or terrain infused with an opponent's chakra that has higher Control than Iwamaru.

Doton • Basic Titan's Armor
D-Rank Ninjutsu
Prerequisite: 7 Strength.
After performing the necessary hand seals, Iwamaru creates a thin segmented breastplate, thin greaves (boots), thin gauntlets, and a thin helmet of stone which lift up from the ground and attach themselves to Iwamaru in segments. This set of armor forms at 3 Speed and has 7 Strength. The gauntlets cover the top of Iwamaru's hands to leave his hands free for weaving hand seals and managing his equipment.

Doton • Mobile Defense
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru can move any single barrier or Doton structure infused with his chakra anywhere within 5 meters of his position at 5 Speed in a single direction.

Doton • Hidden Fang
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru causes a large stone blade to erupt from within five meters of his position. This stone blade is 6 feet long and 3 feet wide, and it erupts from the ground with 5 Speed and 5 Strength in any single direction.

Doton • Self Destruct
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru strikes any wall, surface, or piece of terrain. The targeted terrain explodes, the shrapnel caused by the explosion moving at 5 Speed and striking with 5 Strength.

Doton • Sunken Prison
C-Rank Ninjutsu
After weaving the needed hand seals, Iwamaru will channel his chakra into the ground around any single opponent within fifteen meters of his location, causing rock and dirt to suddenly rush up and try to trap the opponent up to their necks. This trapping soil traps the opponent at 10 Speed and with 10 Strength. If this technique successfully captures an opponent, the dirt will harden and compress into rock, restricting the opponent's movements even further.

Doton • Stalwart Barricade
C-Rank Ninjutsu
After making the needed seals, Iwamaru channels his chakra into the earth, causing a semi-circular wall of rock to erupt from the ground anywhere within fifteen meters of his position. This wall emerges from the ground with 5 Speed and has 15 Strength. This semi-circular wall is 5 x 5 x 3 meters and covers a 180-degree radius.

Doton • Ninja Tool Reinforcement
C-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru will launch a large ninja tool, such as a shuriken, kunai, or Senbon, from the ground within 10 meters of his position. This tool is launched at 5 Speed and cut/pierce with 15 Strength for up to 5 meters away in any single direction. The projectile can be no larger than four feet wide.

Doton • Improved Sundered Domain
C-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru channels Doton chakra into a 15-meter area around his person, including stone and concrete terrain or structures. The stability of the ground/terrain is weakened. If Iwamaru punches or stomps on the ground with 10 Strength or greater, the ground will break apart, rasing slabs of rock and stone around him at a Speed equal to his Strength. Each of these slabs has 10 Strength. This technique cannot be used against structures or terrain infused with an opponent's chakra if the average of their Ninjutsu and Control, rounded up, is higher than Iwamaru's Control.

Doton • Improved Self-Destruct
C-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru strikes any wall, surface, or piece of terrain. The targeted terrain explodes outwards in a 15-meter cone away from Iwamaru, the shrapnel caused by the explosion moving at 10 Speed and striking with 10 Strength.

Doton • Rising Tomb
C-Rank Ninjutsu
After weaving the needed seals, Iwamaru plunges his hands into the ground and pulls two slabs of earth slabs of stone up with each hand to quickly fold and slam them together, crushing targets in the area between them. These slabs each have 10 Strength, and they close together at a speed equal to Iwamaru’s Strength. Each slab measures 10 meters high x 15 meters long x 3 meters thick.

Doton • Wall of Pain
C-Rank Ninjutsu
After performing the needed seals, Iwamaru pulls a wall up from the ground at a Speed equal to his Strength and with a Strength of 10. The wall measure 5 meters x 5 meters x 3 meters and is covered with thin, sharp stone spikes each 1 meter long with an equal Strength to the wall. If Iwamaru strikes this wall with a Strength of 10 or higher, the spikes will break off of the wall and be launched at opponents up to 20 meters away at a Speed equal to Iwamaru’s Strength. Conversely, Iwamaru can push this wall with a Strength of 10 or higher to launch the entire wall forward up to 20 meters away equal to his Strength.

Doton • Lumbering Boulder
C-Rank Ninjutsu
After making the needed seals, a large boulder, measuring 10 meters in diameter bursts from the ground in front of Iwamaru and begins rolling at 1 Speed with 19 Strength. On its own, this boulder will roll up to 20 meters away but can be influenced by outside forces to roll faster or further.
Doton • Empowered Sundered Domain
B-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru channels Doton chakra into a 30-meter area around his person, including stone and concrete terrain or structures. The stability of the ground/terrain is weakened. If Iwamaru punches or stomps on the ground with 20 Strength or greater, the ground will break apart, rasing slabs of rock and stone around him at a Speed equal to his Strength. Each of these slabs has 20 Strength. This technique cannot be used against structures or terrain infused with an opponent's chakra if the average of their Ninjutsu and Control, rounded up, is higher than Iwamaru's Control.

Doton • Empowered Self Destruct
B-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru strikes any wall, surface, or piece of terrain. The targeted terrain explodes outwards in a 20-meter cone away from Iwamaru, the shrapnel caused by the explosion moving at 20 Speed and striking with 20 Strength.

Doton • Barren Wasteland
B-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru channels pulsating Doton chakra into a 30-meter area in front of him. This pulsating chakra expands at 1 Speed and is treated as having 39 Strength for its effect. This technique does not impart Doton’s enduring passive. Instead, this space is capable of fully absorbing and drying all natural water is in that area or enters that area and Suiton techniques of 43 Strength or lower. This space can fully absorb a single Suiton technique of 44 Strength but is then immediately terminated afterward. Otherwise, this technique lasts for six posts.

Doton • Ambush Chasm
B-Rank Ninjutsu
After making the needed hand seals, Iwamaru channels Doton chakra into a 30-meter area in front of him, hollowing it out a space 30 meters wide and 20 meters deep below lined with stone spikes, covered by a layer of earth 10 meters thick. If Iwamaru strikes that area with 20 Strength or more, the top layer of earth collapses, potentially causing the opponent to fall into the pit.

Doton • Merciful Burial
B-Rank Ninjutsu
After making the needed hand seals, Iwamaru plunges his hands into the earth and grabs hold of two large slabs of bedrock, violently slamming them together underground. The slabs of bedrock have 20 Strength and move at a Speed equal to Iwamaru’s Strength. The slabs of bedrock measure 30 meters high x 30 meters long x 5 meters thick.
KoutonShow
Kouton Affinity:
Kouton Affinity
A character with this concentration is able to utilize Kouton, an advanced form of Doton, and can make and use any custom or archived techniques that require the Kouton affinity. Kouton has an resisting effect.
Passive (Resisting)Show
Kouton has a resisting effect. This means that Kouton techniques ignore the effects of other affinities, regardless of their nature. If a Kouton spear was thrown through a water shield, the spear would not be caught by the shield, nor would it be destroyed by Sankaton, or cut by Fuuton. This resisting effect does not apply to active effects from techniques. This means a Fuuton technique that cuts with 30 strength would still cut through a 20 strength Kouton shield, but it would not be affected by the secondary cutting by Fuuton. This makes Kouton very effective for breaking through and penetrating defenses that opponents expect to protect them. Its hardy nature makes Kouton very popular among Doton users.
Kouton • Basic Ferrite Formation
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru creates metal in the ground within 10 meters of his position. This metal can be used as components for other Kouton techniques, or it can be used as part of Doton techniques used within that area, granting affected techniques Kouton’s resisting passive on top of Doton’s enduring passive. If this technique is used for casting Kouton techniques, Iwamaru can treat this metal as the point of origin for the technique if he so wishes.

Kouton • Spike Grenade
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru plunges his hand into the ground and pulls out a metal orb the size of a baseball, filled with unstable Kouton chakra and tiny shards of metal. At the end of the post, or until it comes into contact with an opponent or surface, the orb will explode with 5 Strength, showering the area around with the shrapnel.

Kouton • Basic Earth Enhancement
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru coats a pre-existing Doton technique within 10 meters of his position with metal. This coating forms at 1 Speed, and it increases the effective Strength of the affected technique by 9 Strength. The resisting passive does not apply to the affected technique after three posts.

Kouton • Basic Ripper Chain
D-Rank Ninjutsu
After making the needed hand seals, bladed chains erupt from the ground within 10 meters of his position and bind the opponent, the length of chain leading back to Iwamaru. They move at 5 Speed and have 5 Strength. The resisting passive does not affect attacks against this chain after three posts.

Kouton • Claws of the Mountain Lion
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru coats his hands with sharp metal gloves with sharp claws on the tips of his fingers and palms, and he coats the bottoms of his feet with curved metal spikes. Meant primarily as a means of reducing the amount of energy needed to find and maintain solid grips while climbing sheer surfaces, this technique doubles Iwamaru's effective Stamina for the purposes of climbing, as it seriously reduces or outright eliminates the need to find handholds and footholds. Additionally, while they confer no stat benefits, these can be used to cause more damage to opponents in combat. This technique lasts for up to five posts but can be deactivated at will to conserve chakra.

Kouton • Sword of the Earth
D-Rank Ninjutsu
Channeling Kouton chakra into his hand, Iwamaru forms a copy of his Taotie Jian in his hand. This replica weapon functions as a normal sword would but can also serve as a conduit for other Kouton techniques.

Kouton • Hidden Strength
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru places his hand onto a piece of terrain or Doton structure, pushing Kouton chakra through it. The affected terrain or structure is reinforced by the Kouton chakra, gaining Kouton's resisting passive on top of what other passives it may already possess, and it increases its effective Strength by 10. Iwamaru must maintain physical contact with the target of the technique and cannot perform other chakra techniques while using this technique, but he can deactivate this technique at will.

Kouton • Bridge Hook
D-Rank Ninjutsu
After making the needed seals, Maru plunges his hand into the ground and pulls out a chain that is 15 meters long. On each end of the chain is a serrated climbing hook which can stab into terrain and secure itself. This chain can be used to climb normally unnavigable terrain or create a zip line to cover small gaps. Though this chain’s primary purpose is utility, if used for combat, the chain is treated as having 5 Strength.

Kouton • Improved Ripper Chain
C-Rank Ninjutsu
After making the needed hand seals, bladed chains erupt from the ground within 20 meters of his position and bind the opponent, the length of chain leading back to Iwamaru. They move at 10 Speed and have 10 Strength. The resisting passive does not affect attacks against this chain after four posts.

Kouton • Iron Bars
C-Rank Ninjutsu
After making the needed hand seals, Iwamaru forms a hexagonal steel cage underground. This cage walls off an area inside of it 20 meters wide, the walls stand 10 meters tall and are 3 meters thick, and the bottom is sealed off by three meters of metal. After a single additional hand seal, Iwamaru can cause this cage to rise up at 10 Speed and trap opponents, forming a grid of metallic bars over the top of the cage at 10 Speed.

Kouton • Forged Bulwark
C-Rank Ninjutsu
After making the needed hand seals, Iwamaru thrusts his hand into the ground and pulls up a large metal barricade measuring 5 meters high x 5 meters wide x 3 meters thick. The wall has a Strength of 10 and rises at a Speed equal to Iwamaru's Strength. The wall remains until it is destroyed. Kouton's resisting passive no longer affects attacks that target it after three posts.
Taijutsu
Ishi-Kyojin Ryuu (Stone Titan Style)Show
Ishi-Kyojin Ryuu is Iwamaru's personal martial arts style. Starting with the fundamentals of body conditioning, Iwamaru has enabled his punches and kicks to do more damage than normal, and he has conditioned his body to suffer less pain and damage by deadening nerves and increasing bone density through micro-fractures.

Requires: [Rigid Structure], [Close Quarters Combat] Concentration.
StancesShow
Ishi-Kyojin Ryuu • Stone Titan's Presence
D-Rank Taijutsu Stance
The basic stance of the Stone Titan Style, Iwamaru squares up; his chin is lowered, his arms are raised and prepared to defend and quickly lash out with quick punches, his shoulders are raised and drawn back slightly, and he stands poised on the balls of his feet, ready to lash out with quick straight or side kicks. Punches and arm strikes in this style can take a variety of forms, such as quick jabs, twisting straights, quick hooks and uppercuts, or elbow strikes. Attacks with the leg can also be quite varied, ranging from crushing heel strikes to pin-point kicks with the balls of the feet, powerful sweeping side kicks with the shins to break bones and joints, groin kicks, and even powerful knee strikes. While in this Stance, all Titan's Body techniques have their effectiveness increased by a small margin, allowing Iwamaru to resist even more pain when those areas of the body are attacked.
DisciplinesShow
Ishi-Kyojin Ryuu • Stone Titan's Strength
D-Rank Taijutsu Discipline
After years of training, Iwamaru has learned how to make effective use of kinetic linking with his unarmed attacks. By planting his rear heel back into the ground and channeling the energy through his hips and core whenever he launches an unarmed attack, Iwamaru can transfer all potential energy from his movements into his attacks, causing them to deal more damage to the opponent.

Ishi-Kyojin Ryuu • Titan's Body - Arms and Shoulders
D-Rank Taijutsu Discipline
Prerequisite(s): 6 Strength, 6 Stamina.
After years of body conditioning, the bones in Iwamaru's shoulders, arms, elbows, forearms, and hands have increased in density, and the nerve endings have decreased in their sensitivity to pain. It takes more force to cause Iwamaru pain by attacking these areas of the body, and attacks with these areas of the body will cause more damage, such as punches, elbow strikes, and shoulder bashes.

Ishi-Kyojin Ryuu • Titan's Body - Legs and Feet
D-Rank Taijutsu Discipline
Prerequisite(s): 6 Strength, 6 Stamina.
After years of body conditioning, the bones in Iwamaru's thighs, knees, shins, calves, ankles, and feet have increased in density, and the nerve endings have decreased in their sensitivity to pain. It takes more force to cause Iwamaru pain by attacking these areas of the body, and attacks with these areas of the body will cause more damage, such as kicks and knee strikes.

Ishi-Kyojin Ryuu • Titan's Body - Chest and Core
D-Rank Taijutsu Discipline
Prerequisite(s): 6 Strength, 6 Stamina.
After years of body conditioning, the bones in Iwamaru's rib cage and clavicle have increased in density, and the nerve endings have decreased in their sensitivity to pain. It takes more force to cause Iwamaru pain by attacking these areas of the body.

Ishi-Kyojin Ryuu • Titan's Body - Back and Trunk
D-Rank Taijutsu Discipline
Prerequisite(s): 6 Strength, 6 Stamina.
After years of body conditioning, the bones in Iwamaru's shoulder blades, spine, and pelvis have increased in density, and the nerve endings have decreased in their sensitivity to pain. It takes more force to cause Iwamaru pain by attacking these areas of the body.

Ishi-Kyojin Ryuu • Titan's Body - Head and Neck
D-Rank Taijutsu Discipline
Prerequisite(s): 6 Strength, 6 Stamina.
After years of body conditioning, the bones in Iwamaru's neck, jawbone, and skull have increased in density, and the nerve endings have decreased in their sensitivity to pain. It takes more force to cause Iwamaru pain by attacking these areas of the body, and attacks with these areas of the body will cause more damage, such as headbutts.

Ishi-Kyojin Ryuu • Titan’s Body - Joints and Soft Tissues
C-Rank Taijutsu Discipline
Prerequisite(s): 15 Strength, 15 Stamina.
After years of body conditioning, Iwamaru's skin and muscles surrounding joints and soft tissues, such as socket joints in the shoulder and on the thigh, inside the elbow or behind the knee and the groin, have increased in density, and the nerve endings associated with those areas have decreased in their sensitivity. It takes more force to cause Iwamaru pain by attacking these areas of the body.

Ishi-Kyojin Ryuu • Rooted Mountain
C-Rank Taijutsu Discipline
After years of training and body conditioning, Iwamaru has become more resistant to disorientation effects and can more accurately keep track of his position in the space around him, even when having been struck in the head or other areas of the body that would control his senses of equilibrium and proprioception. If Iwamaru would normally receive an attack with an overall Strength value or average that is less than the average of his Strength and Stamina, rounded down, he is able to resist any disorientation effect that the jutsu would impose and any related penalties. He will still otherwise suffer damage from the attack as normal.
ManeuversShow
Ishi-Kyojin Ryuu • Quaking Footsteps
D-Rank Taijutsu Maneuver
Prerequisite(s): Ishi-Kyojin Ryuu • Titan's Body - Legs and Feet.
Quickly twisting his hip and firmly planting his back leg on the ground as he attacks, Iwamaru strikes the opponent's upper leg or knee with a kick using his shin. Aside from causing swelling on the targeted area, if Iwamaru's Strength is higher than the opponent's average of their Strength and Stamina, rounded up, this technique can cause the opponent to lose their center of balance and stagger, potentially leaving them open to additional attacks.

Ishi-Kyojin Ryuu • Sweeping Landslide
D-Rank Taijutsu Maneuver
Prerequisite(s): Ishi-Kyojin Ryuu • Titan's Body - Legs and Feet.
Quickly twisting his hip and firmly planting his back leg on the ground as he attacks, Iwamaru strikes the opponent's lower legs or feet with a kick using his shin. Aside from causing swelling on the targeted area, if Iwamaru's Strength is higher than the opponent's average of their Strength and Stamina, rounded up, this technique can cause the opponent to be swept off of their feet, making them fall to the ground on their back, potentially leaving them prone and open to additional attacks.

Ishi-Kyojin Ryuu • Rising Boulder
D-Rank Taijutsu Maneuver
Prerequisite(s): Ishi-Kyojin Ryuu • Titan's Body - Legs and Feet.
Quickly twisting his hip and firmly planting his back leg on the ground as he attacks, Iwamaru launches a two-hit combo consisting of one straight jab to the face and one elbow strike to the side of the head or jaw in whichever order Iwaamru chooses. Aside from causing pain, disorientation, and swelling, if Iwamaru's Strength is higher than the opponent's average of their Strength and Stamina, rounded up, this technique can potentially break bones or cartilage on the opponent's face.

Ishi-Kyojin Ryuu • Pulverizer
C-Rank Taijutsu
Rushing forward, Iwamaru will attempt to clinch with an opponent, tightly gripping the opponent at the base of their neck to gain leverage, before driving a powerful knee strike directly into their torso or solar plexus. Aside from winding the opponent and causing serious pain, if Iwamaru's Strength is higher than the opponent's average of their Strength and Stamina, rounded up, this technique can potentially cause serious internal bleed and break bones and cartilage.

Ishi-Kyojin Ryuu • Flying Titan Knee
C-Rank Taijutsu Maneuver
Prerequisite(s): Ishi-Kyojin Ryuu • Stone Titan's Strength.
One of the more mobile moves in the Stone Titan Style, Iwamaru leaps forward either from standing still or from a dash and momentarily draws his knees in towards his torso before violently thrusting his knee outward into his opponent torso or weapon and armor. Aside from causing significant damage, as Iwamaru's entire weight and Strength is behind the attack, this technique has the possibility of breaking the opponent's weapon or armor if they defend against the attack with either one. If Iwamaru's Strength is higher than the opponent's average of their Taijutsu and Strength, rounded up, Iwamaru can break the opponent's weapon or armor used to defend against the attack so long as the armor does not list a Strength rating that is equal to or higher than Iwamaru's Strength.

Ishi-Kyojin Ryuu • Titan's Wrath
C-Rank Taijutsu Maneuver
Prerequisite(s): Ishi-Kyojin Ryuu • Titan's Body - Arms and Shoulders.
Quickly twisting his hip and firmly planting his back leg on the ground as he attacks, Iwamaru launches a three-hit combo consisting of one straight jab to the face, one hook punch, and one elbow strike to the side of the head or jaw in whichever order Iwaamru chooses. Aside from causing serious pain, disorientation, and fractures and breakage, if Iwamaru's Strength is higher than the opponent's average of their Strength and Stamina, rounded up, this technique can potentially inflict a -3 penalty to the opponent's Instinct due to the violent vibrations of the strikes affecting the target's brain.
Tora-Tosshinken Ryuu (Tiger Rush Sword Style)Show
Tora Tosshinken Ryuu (Tiger Rush Sword Style):
A sword style of Iwamaru's invention to counteract the normally rigid forms and attacks of his Ishi-Kyojin Ryuu (Stone Titan Style), Tora-Tosshinken Ryuu (Tiger Rush Sword Style) involves many dynamic and flexible movements to attack opponent's from unexpected angles and impressive reach, often using good balance and a powerful, grounded center of balance and gravity to attack from impressive ranges while minimizing the number of openings an opponent can capitalize on to counterattack.

Requires: [Sword Weapons] Concentration.
StancesShow
Tora Tosshinken Ryuu • Prowling Tiger Stalks the Earth
D-Rank Taijutsu Stance
The basic stance of the Rushing Tiger Sword Style, Iwamaru keeps his legs in a wide stance and slightly bent to allow for quick, dynamic movement, holding his empty hand opposite of his sword hand for basic attacks. These movements often involve short hops for a quick, non-commital burst of movement but can also be more normal footwork as well. Attacks while in this Stance can come from a variety of angles as Iwamaru can dynamically crouch and rise while attacking and defending. In this stance, Iwamaru can fully block an opponent's attacks while standing on one leg without losing his balance, compromising his center of gravity, or being pushed back so long as his Strength is equal to or higher than the Strength of the attack that he's defending against. When attacking with this style, Iwamaru typically uses one hand to swing his sword. The empty hand serves both as a counterweight to properly balance attacks even when leaning, crouching, or standing on one leg and as a reinforcing hand to bolster the strength of his parries and blocks.
DisciplinesShow
Tora Tosshinken Ryuu • Tiger Camouflage
D-Rank Taijutsu Discipline
By making use of centrifugal force, Iwamaru can seamlessly fuse the end of an attack into the beginning of a parry or block if he wishes. Whenever Iwamaru launches an attack, he can use the energy at the end of the attack to transition straight into a spinning parry or block whenever he so chooses. This grants Iwamaru's attacks using a Sword Weapon inherent defensive elements, placing the palm of his guide hand on the flat of the blade to increase the strength of his parries or blocks against attacks whenever he chooses to do so.

Tora Tosshinken Ryuu • Crushing Paw
D-Rank Taijutsu Discipline
Prerequisite(s): 5 Taijutsu, 5 Strength.
As the majority of basic attacks with this style only make use of one arm, Iwamaru has learned how to efficiently use his movements and kinetic linking to generate the force necessary to strike with full force using only one hand without creating openings in his defense or movements. This Discipline represents Iwamaru's capacity to attack and defend at his full Strength with a Sword Weapon using only one arm.
ManeuversShow
Tora Tosshinken Ryuu • Crashing Pounce Sword Rush
D-Rank Taijutsu Maneuver
Momentarily using the power of both hands to enhance the speed of a slash, Iwamaru briefly grabs the bottom of his sword's hilt with his empty hand. By pulling down at the bottom of the hilt while his sword hand pushes the blade forward for a split moment at the start of an attack, Iwamaru can more quickly accelerate his next attack to his maximum Speed.

Tora Tosshinken Ryuu • Hidden Predator Sword Rush
D-Rank Taijutsu Maneuver
A defensive technique designed to cover the inherent openings caused by the style's dynamic movements, Iwamaru will channel the energy of a failed attack into centrifugal force, hopping and spinning his body as he spins his sword between his hands. This technique allows Iwamaru to both defend against multiple attacks or weapons while also repositioning himself and resolidifying his centers of balance and gravity when he lands. He may continue spinning his sword and defending against attacks when he lands if he so wishes.

Tora Tosshinken Ryuu • Gouging Kick Sword Rush
D-Rank Taijutsu Maneuver
Prerequisite(s): 10 Instinct.
Typically executed immediately after making a slash and making contact with either the opponent's guard, armor, defenses, or their body, Iwamaru quickly snaps a kick at the back of his sword. This drives the blade deeper into the area where the blade originally struck, counting as an immediate double-strike at Iwamaru's full Strength for both attacks.

Tora Tosshinken Ryuu • Spiral Fang Sword Rush
C-Rank Taijutsu Maneuver
Prerequisite(s) 15 Instinct.
Explicitly used as a counter, Iwamaru guards the opponent's attack with his sword. Then, using the opponent's force in unison with his own, Iwamaru channels the momentum into a quick spin and counterattacks the enemy's opening with a powerful slash or thrust. Because this uses the opponent's own force against them and occurs almost immediately after the execution of their attack, it can be very difficult to dodge or counteract this technique.

Tora Tosshinken Ryuu • Morning Sky Sword Rush
C-Rank Taijutsu Maneuver
Prerequisite(s) Strength must be equal to or higher than Speed, Tora Tosshinken Ryuu • Hidden Predator Sword Rush.
Building on the use of centrifugal force in Tora Tosshinken Ryuu and giving it an advanced offensive application, this technique can be used to defend, attack, or counterattack an opponent while in the air. Iwamaru jumps at the opponent. At any point during the jump, Iwamaru can twist his body while spinning the sword, generating a large amount of centrifugal force before either blocking the opponent's attack or striking with a powerful slash or thrust, immediately accelerating to Iwamaru's max Speed.

Code: Select all

[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=4065141]ShinobiTruth[/url]
[b]Points:[/b] 85/344
[b]Prestige Perks:[/b] 2/3 (Scaling Accountant | Scaling Arms Dealer)
[b]Stat Trainings:[/b] (55/75)
[hr]
[center][big][big][b]Tate Iwamaru[/b][/big][/big]

[center][url=https://imgbb.com/][img]https://i.ibb.co/ynfmB69/Tate-Iwamaru.png[/img][/url]

[i]"Am I not loyal simply because I question what's around me?"[/i][/center]
[hr]
[center][b][big]General Information[/big][/b][/center]
[b]Age:[/b] 15
[b]Gender:[/b] Male
[b]Height:[/b] 5'6"
[b]Weight:[/b] 150 lbs.
[b]Physical Features:[/b]
[list][*][i]Face/Head:[/i] Iwamaru is not a spectacularly attractive person. His facial features, while strong, are somewhat sharp, rugged, and blocky, having a strong chin light, powerful green eyes, and earthen brown hair, cut to a very plain, efficient flat style.
[*][i]Body:[/i] Considering his somewhat early entry into puberty, Iwamaru is solidly built. He is broad-chested with solid shoulders and back. His legs are also equally strong since he was encouraged to focus on physical strength, his most natural talent and gift, during his training as a shinobi.
[*][i]Notable Features:[/i] Iwamaru has no markings, scars, or tattoos by which he could be differentiated from others. His simple appearance was stressed during training, as being able to quickly blend into a crowd can be vital during missions.[/list]
[b]Clothing/Accessories:[/b] Iwamaru wears a variety of clothing while not on duty or while training, but during missions, he wears a custom green tunic with horizontal clasps with a single long sleeve covering his left arm, a personal stylistic choice. On his hands, he wears combat gloves with metal plating on the backsides to assist with the occasional block or parry of weaponry. 

On his shoulders, Iwamaru wears two simple metal pauldrons, tethered down by black leather straps under his arms and connected by chains to protect his shoulders and clavicle, a naturally fragile part of the human skeleton. These chains also secure a clasp to secure his sword on his back.

Around his waist, Iwamaru wears a steel-plated belt (specifically buffed out to limit/prevent light refraction), along with four small pouches in the front and a fifth larger pouch on the back. These contain his utility tools, thrown weapons, small arms, and tags.

His legs are adorned with simple, comfortable, durable trousers. He has two pockets on each side, with zippers to secure them, but are otherwise featureless. Iwamaru wears sturdy combat boots, preferring the general utility they provide to travel over a variety of terrain. With that stated, in the event that Iwamaru must prioritize stealth, he does keep a compact pair of traditional shinobi tabi in his large back pouch, folded up and kept to the left side so as not to rustle his metallic weaponry. While they do not directly provide any sort of stat benefit, they are generally quieter than the hefty steps of his normal footwear.
[b]Personality:[/b]
[list][*][i]General:[/i] Stoic and determined, Iwamaru is, in most cases, focused on making himself the best possible soldier for Iwagakure and its interests. Despite his normally rigorous schedule, which includes near-daily training, Iwamaru enjoys some more eclectic hobbies, such as cooking, drawing, and music. He's learning to play the harp in secret.
[*][i]Hopes/Dreams:[/i] Iwamaru's dreams are simple: to be an exemplary citizen and soldier of Iwagakure... and to be strong enough to speak his mind to his father.
[*][i]Fears:[/i] Though his father has imparted many great qualities into Iwamaru, such as his industrious nature and his firm loyalty to the village, Iwamaru does not share his father's blind patriotism and does, every so often, question decisions made by the village, even sometimes disagreeing with them. Despite this, Iwamaru holds an inordinate fear of disappointing his father, who has often scoffed or even been enraged at many things that he does not personally see as contributing to the good of the village, including at least one of Iwamaru's hidden hobbies.
[*][i]Combat Mentality:[/i] Iwamaru, while definitely a capable tactician, tends to rely on his physical strength and tries to take initiative in combat to overwhelm his opponent. With that said, he does not simply charge in recklessly, often attempting to modify and use his terrain to his advantage with physical destruction of the environment and his Doton techniques.[/list][hr]
[center][b][big]History[/big][/b][/center][spoiler=Iwamaru's Journal, Day 1][i]"This is my first time writing in this journal. Sensei handed it to me after the graduation ceremony. She said something about it 'helping me express myself more easily'. I never even told her about that. Was I really that obvious? Was it because of Dad? I should be thankful, either way. Even now, I can feel my thoughts and emotions sinking into this page as I take to the pen."

"So, let's start at the beginning, then. It's nothing interesting, but no story can start without a beginning, right?"

"I'm Tate Iwamaru, age 14. I was born to Tate Hayabusa, a jounin, and Tate Shirayuki, a homemaker. I'm an only child, which has its ups and downs, but I've had a good life. We've never been wealthy, but we've always had enough to be content. I have my father's looks, but I take more after my mother than I do him. Despite the wild differences in their personalities, and despite their conflicts, both of my parents worked hard to make their relationship work. Even at the worst times, I could still say that I've always been happy. That we've always been happy as a family. The only truly sad time I can recall..."

(The page is periodically dotted with slight wrinkles, blurs, and discolorations from this point on.)

"...I was ten when Mom died. Everything happened so suddenly. I remember the first time that she fainted. We were walking home from the academy, through the marketplace, and we were passing by the cabbage cart... and she stopped. I saw the color drain from her face, I felt her grip on my hand loosen... and then she just dropped. I remember the confusion I felt when I just barely managed to catch her before her head hit the ground. I blew the special whistle Dad had given me for emergencies and tried to get her to wake up."

"The look of shock and dread on my Dad's face when he arrived is something I'll never forget. Not two minutes after I had blown that whistle, Dad scooped Mom up, and he told me to climb up on his back. I held on with all I had as Dad scrambled to get to the hospital. He moved so fast that I almost fell. Every day, we spent with her in the hospital... I'd go straight there, every day after the academy... I watched her sleep... I prayed to whatever spirits would listen, hoping she would wake up..."

(The spots on the page get larger. The letters become more jagged, less certain.)

"A week later... She was gone. I watched her wither away. I still hate how helpless I was. I hate how cold I feel without her here. I miss you, Mom... I miss you so much!"

(A paragraph break. The spots are gone, though the writing remains less neat than it was before.)

"Dad and I, we're still... okay. It's not like life is miserable. But Dad... He's not been the same ever since. I mean, neither am I. I've become quieter than before. Dad's been even more rigorous with my training. Mom always served as his counter-point, the yin to his yang. Now that she's gone, he's gotten a bit more... extreme. The pressure to do well, to honor her memory by 'bringing glory to the village that she belonged to...' I feel like Dad hasn't properly grieved Mom yet, even now. I feel like I'm his vent. Like, he has to make sure I become the best shinobi ever, just so he doesn't feel like he failed Mom because he couldn't save her. It's 'village this' and 'Iwagakure that.' 'Showing emotions is weakness; always be strong' over, and over, and over again. I can't help but feel that if we'd paid closer attention to Mom instead of the village, that she might still be here."

"I still am grateful to Iwagakure. We still have a more stable life than others. And I still want to love this village. I'm not ungrateful for what I've been given. But... Can I love this village? Should I? Mom always taught to never ignore the flaws or mistakes of people that you care about. That you should be the person you need to be for yourself and for others. You should set the example, not follow it. How can I truly love something when it makes the people I love do things that hurt ourselves?"[/spoiler]
[hr]
[center][b][big]Battle Information[/big][/b][/center]
[b]Village:[/b] [color=green][b]Iwagakure no Sato[/b][/color]
[b]Rank:[/b] Jounin

[list][*][b]Ninjutsu:[/b] 25
[*][b]Taijutsu:[/b] 20
[*][b]Genjutsu:[/b] 20
[*][b][u]Stamina:[/u][/b] 35
[*][b][u]Control:[/u][/b] 33
[*][b][u]Strength:[/u][/b] 40
[*][b]Speed:[/b] 20
[*][b][u]Instinct:[/u][/b] 25[/list]

[b][u]Stat Total:[/u][/b] 218

[b]Equipment:[/b] 

[list][*](1) Taotie Jian (Chinese Long Sword) - A longer, sturdier variant of a traditional Jian, this double-edged weapon measures approximately 40" in length. The blade measures 29" in length, with the handle and guard measuring 11" in length. The handle is wrapped in brown leather and has a pommel to serve as a counterweight.[*](2) Medium-sized Kunai - With blades roughly the size of combat knives, Iwamaru keeps these in his large pack on the back of his belt, in the event that he needs weapons more agile than his Taotie Jian.[*](2) Shaped Explosive Charges - One located in the heels of each of Iwamaru's combat boots, these charges are primarily used to increase the distance of Iwamaru's jumps, help him change direction midair, or give him a short, unexpected burst of movement speed. These shaped charges direct the concussive force away from Iwamaru's feet, avoiding causing any injury or damage to him. They can still be used as normal blasting tags in combination with some sort of kicking attack.[*](15) Shuriken.[*](15) Throwing Kunai.[*] (10) Grenades - These function identically to exploding tags.[*](2) Smoke Grenades.[*](1) Flash Grenade.[/list]

[b]Companions:[/b] (0/1)
[b]Primary Affinity:[/b] Doton
[hr]
[center][b][big]Abilities and Concentrations[/big][/b][/center]
[table=1, Elemental Ninjutsu Specialist]
Having devoted their lives to mastering the Elemental affinities, this shinobi is classified as an Elemental Ninjutsu Specialist. Elemental Specialists are able to devote a total of 10 concentrations to elemental concentrations, unlike most people who are capped at 8. The user is not able to access any specializations that are marked for Ninjutsu Specialists but instead can now pick up concentrations marked for Elemental Specialists. Additionally, their two additional concentrations MUST be used for elements. They cannot use them for Ninpou styles. However, they are only able to devote a maximum of 5 concentrations to Taijutsu and a maximum of 5 concentrations to Genjutsu. 

As a Ninjutsu Specialist, Iwamaru is able to utilize Ninjutsu concentrations reserved for specialists but [b]cannot[/b] utilize non-elemental ninjutsu specializations. Additionally they are able to enter the God Tier [45+] on select stats, meaning as a specialist they can select stats to break into the God tier. These stats can only be [b]Instinct[/b], [b]Strength[/b], [b]Control[/b], and [b]Stamina[/b].[/table]
[table=2, Abilities][b]First Ability[/b][c]Yet to be discovered...
[c][b]Second Ability[/b][c]Yet to be discovered...
[c][b]Third Ability[/b][c]Yet to be discovered...[/table]
[table=2, Concentrations][b]Ninjutsu[/b][c][color=saddlebrown][b]Doton[/b][/color], [color=slategray][b]Kouton[/b][/color][c]
[b]Taijutsu[/b][c]Rigid Structure, Sword Weapon, Close Quarters Combat[c]
[b]Genjutsu[/b][c]Yet to be discovered...[/table]
[hr][center][b][big]Jutsu[/big][/b][/center][hr][center][b][u][big]Ninjutsu[/big][/u][/b][/center]

[spoiler=Ninpou][color=#80A0FF][b][Ninpou • Chakra Jet][/b][/color]
D-Rank Ninjutsu
After channeling chakra into one of his feet, Iwamaru releases it from their feet in a burst of concussive force in the form of an outward explosion in a cone away from his feet. This explosion has the force of a D-Rank explosion and can be used in a multitude of ways, such as either adding additional force to a kicking attack, to allow Iwamaru an additional jump in midair, or to redirect his jump in midair. 

[color=#80A0FF][b][Ninpou • Explosive Enhancement][/b][/color]
D-Rank Ninjutsu
After taking an explosive tag or another explosive item in his hand, including those produced from Iwamaru's jutsu, he channels unstable non-elemental chakra into the item. Until the end of the post, if the item is detonated, the additional chakra detonates along with it, adding the explosive force of a D-Rank explosion on top of the explosive's base force.

[color=#80A0FF][b][Ninpou • Chakra Realignment - Speed][/b][/color]
C-Rank Ninjutsu
After making the needed seals, Iwamaru reroutes his chakra towards his muscle groups and tendons that control his movement speed. This grants Iwamaru a +5 increase to his Speed and a tiny transparent chakra mask on his face to block debris, dust, sand, gas, etc. from entering his eyes, nose, or mouth. The chakra being redirected to these muscle groups is drawn from muscle groups that impact his striking force, thus inflicting him with a -6 penalty to his Strength for the duration of the boost. This boost lasts for up to five posts, but Iwamaru can end the boost at will if he so wishes.[/spoiler]
[spoiler=Doton][quote=Doton][color=saddlebrown][b]Doton Affinity[/b][/color]
A character with this concentration is able to utilize Doton and can make and use any custom or archived techniques that require the Doton affinity. Doton has a passive [color=saddlebrown][i]enduring[/i][/color] effect.
[spoiler=Passive (Enduring)]Doton has an [b]enduring[/b] passive, which means that its power is retained throughout the entirety of the technique. All of a single Doton technique retains the Strength of the technique, even after the technique has been destroyed, and unlike other techniques, Doton does not fade when destroyed. This means that if a Doton barrier with 25 Strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a handheld shield which would still have 25 Strength, despite being a fractured part of a technique. This creates incredibly potent defenses, making Doton a popular affinity among defensive fighters.[/spoiler][/quote]

[color=saddlebrown][b]Doton • Ninja Tool Ambush[/b][/color]
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru will launch a large ninja tool, such as a shuriken, kunai, or Senbon, from the ground within 3 meters of his position. This tool is launched at 5 Speed and cut/pierce with 5 Strength for up to 2 meters away in any single direction. The projectile can be no larger than two feet wide.

[color=saddlebrown][b]Doton • Stone Grenade[/b][/color]
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru plunges his hand into the ground and pulls out a small stone roughly 3 inches in diameter, filled with unstable Doton chakra. At the end of the post, or until it makes contact with an opponent or surface, the stone will explode with 5 Strength.

[color=saddlebrown][b]Doton • Gaia Boost[/b][/color]
D-Rank Ninjutsu
After performing the necessary hand seals, a small 1-foot wide, 2-foot long pedestal will shoot from the ground anywhere within five meters of Iwamaru's position with 5 Strength and 5 Speed. If Iwamaru uses this technique to jump, it will increase his Strength by 5 for the purposes of determining the height/distance his jump covers.

[color=saddlebrown][b]Doton • Sunken Shield[/b][/color]
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru plunges his hand into the ground and pulls up a wall made of solid stone. The wall is lifted out of the ground at a speed equal to Iwamaru's strength. The wall itself has dimensions of 3 x 3 x 1 meters and has 5 Strength.

[color=saddlebrown][b]Doton • Basic Sundered Domain[/b][/color]
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru channels Doton chakra into a 5-meter area around his person, including stone and concrete terrain or structures. The stability of the ground/terrain is weakened. If Iwamaru punches or stomps on the ground with 5 Strength or greater, the ground will break apart, rasing small slabs of earth and rock around him at a Speed equal to his Strength. Each of these slabs has 5 Strength. This technique cannot be used against structures or terrain infused with an opponent's chakra.

[color=saddlebrown][b]Doton • Instant Exit[/b][/color]
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru channels Doton chakra into any location with 5 meters of his person, including terrain created by his own [color=saddlebrown][b]Doton[/b][/color] techniques. A passageway is created that is 10 feet high, 5 feet wide, and up to 10 meters deep. This passageway is created at 6 Speed. This technique cannot be used against structures or terrain infused with an opponent's chakra that has higher Control than Iwamaru.

[color=saddlebrown][b]Doton • Basic Titan's Armor[/b][/color]
D-Rank Ninjutsu
[b]Prerequisite:[/b] [i]7 Strength.[/i]
After performing the necessary hand seals, Iwamaru creates a thin segmented breastplate, thin greaves (boots), thin gauntlets, and a thin helmet of stone which lift up from the ground and attach themselves to Iwamaru in segments. This set of armor forms at 3 Speed and has 7 Strength. The gauntlets cover the top of Iwamaru's hands to leave his hands free for weaving hand seals and managing his equipment.

[color=saddlebrown][b]Doton • Mobile Defense[/b][/color]
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru can move any single barrier or Doton structure infused with his chakra anywhere within 5 meters of his position at 5 Speed in a single direction.

[color=saddlebrown][b]Doton • Hidden Fang[/b][/color]
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru causes a large stone blade to erupt from within five meters of his position. This stone blade is 6 feet long and 3 feet wide, and it erupts from the ground with 5 Speed and 5 Strength in any single direction.

[color=saddlebrown][b]Doton • Self Destruct[/b][/color]
D-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru strikes any wall, surface, or piece of terrain. The targeted terrain explodes, the shrapnel caused by the explosion moving at 5 Speed and striking with 5 Strength.

[color=saddlebrown][b]Doton • Sunken Prison[/b][/color]
C-Rank Ninjutsu
After weaving the needed hand seals, Iwamaru will channel his chakra into the ground around any single opponent within fifteen meters of his location, causing rock and dirt to suddenly rush up and try to trap the opponent up to their necks. This trapping soil traps the opponent at 10 Speed and with 10 Strength. If this technique successfully captures an opponent, the dirt will harden and compress into rock, restricting the opponent's movements even further.

[color=saddlebrown][b]Doton • Stalwart Barricade[/b][/color]
C-Rank Ninjutsu
After making the needed seals, Iwamaru channels his chakra into the earth, causing a semi-circular wall of rock to erupt from the ground anywhere within fifteen meters of his position. This wall emerges from the ground with 5 Speed and has 15 Strength. This semi-circular wall is 5 x 5 x 3 meters and covers a 180-degree radius.

[color=saddlebrown][b]Doton • Ninja Tool Reinforcement[/b][/color]
C-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru will launch a large ninja tool, such as a shuriken, kunai, or Senbon, from the ground within 10 meters of his position. This tool is launched at 5 Speed and cut/pierce with 15 Strength for up to 5 meters away in any single direction. The projectile can be no larger than four feet wide.

[color=saddlebrown][b]Doton • Improved Sundered Domain[/b][/color]
C-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru channels Doton chakra into a 15-meter area around his person, including stone and concrete terrain or structures. The stability of the ground/terrain is weakened. If Iwamaru punches or stomps on the ground with 10 Strength or greater, the ground will break apart, rasing slabs of rock and stone around him at a Speed equal to his Strength. Each of these slabs has 10 Strength. This technique cannot be used against structures or terrain infused with an opponent's chakra if the average of their Ninjutsu and Control, rounded up, is higher than Iwamaru's Control.

[color=saddlebrown][b]Doton • Improved Self-Destruct[/b][/color]
C-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru strikes any wall, surface, or piece of terrain. The targeted terrain explodes outwards in a 15-meter cone away from Iwamaru, the shrapnel caused by the explosion moving at 10 Speed and striking with 10 Strength.

[color=saddlebrown][b]Doton • Rising Tomb[/b][/color]
C-Rank Ninjutsu
After weaving the needed seals, Iwamaru plunges his hands into the ground and pulls two slabs of earth slabs of stone up with each hand to quickly fold and slam them together, crushing targets in the area between them. These slabs each have 10 Strength, and they close together at a speed equal to Iwamaru’s Strength. Each slab measures 10 meters high x 15 meters long x 3 meters thick.

[color=saddlebrown][b]Doton • Wall of Pain[/b][/color]
C-Rank Ninjutsu
After performing the needed seals, Iwamaru pulls a wall up from the ground at a Speed equal to his Strength and with a Strength of 10. The wall measure 5 meters x 5 meters x 3 meters and is covered with thin, sharp stone spikes each 1 meter long with an equal Strength to the wall. If Iwamaru strikes this wall with a Strength of 10 or higher, the spikes will break off of the wall and be launched at opponents up to 20 meters away at a Speed equal to Iwamaru’s Strength. Conversely, Iwamaru can push this wall with a Strength of 10 or higher to launch the entire wall forward up to 20 meters away equal to his Strength.

[color=saddlebrown][b]Doton • Lumbering Boulder[/b][/color]
C-Rank Ninjutsu
After making the needed seals, a large boulder, measuring 10 meters in diameter bursts from the ground in front of Iwamaru and begins rolling at 1 Speed with 19 Strength. On its own, this boulder will roll up to 20 meters away but can be influenced by outside forces to roll faster or further.
[color=saddlebrown][b]Doton • Empowered Sundered Domain[/b][/color]
B-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru channels Doton chakra into a 30-meter area around his person, including stone and concrete terrain or structures. The stability of the ground/terrain is weakened. If Iwamaru punches or stomps on the ground with 20 Strength or greater, the ground will break apart, rasing slabs of rock and stone around him at a Speed equal to his Strength. Each of these slabs has 20 Strength. This technique cannot be used against structures or terrain infused with an opponent's chakra if the average of their Ninjutsu and Control, rounded up, is higher than Iwamaru's Control.

[color=saddlebrown][b]Doton • Empowered Self Destruct[/b][/color]
B-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru strikes any wall, surface, or piece of terrain. The targeted terrain explodes outwards in a 20-meter cone away from Iwamaru, the shrapnel caused by the explosion moving at 20 Speed and striking with 20 Strength.

[color=saddlebrown][b]Doton • Barren Wasteland[/b][/color]
B-Rank Ninjutsu
After performing the necessary hand seals, Iwamaru channels pulsating Doton chakra into a 30-meter area in front of him. This pulsating chakra expands at 1 Speed and is treated as having 39 Strength for its effect. This technique does not impart Doton’s [b]enduring[/b] passive. Instead, this space is capable of fully absorbing and drying all natural water is in that area or enters that area and Suiton techniques of 43 Strength or lower. This space can fully absorb a single Suiton technique of 44 Strength but is then immediately terminated afterward. Otherwise, this technique lasts for six posts.

[color=saddlebrown][b]Doton • Ambush Chasm[/b][/color]
B-Rank Ninjutsu
After making the needed hand seals, Iwamaru channels Doton chakra into a 30-meter area in front of him, hollowing it out a space 30 meters wide and 20 meters deep below lined with stone spikes, covered by a layer of earth 10 meters thick. If Iwamaru strikes that area with 20 Strength or more, the top layer of earth collapses, potentially causing the opponent to fall into the pit.

[color=saddlebrown][b]Doton • Merciful Burial[/b][/color]
B-Rank Ninjutsu
After making the needed hand seals, Iwamaru plunges his hands into the earth and grabs hold of two large slabs of bedrock, violently slamming them together underground. The slabs of bedrock have 20 Strength and move at a Speed equal to Iwamaru’s Strength. The slabs of bedrock measure 30 meters high x 30 meters long x 5 meters thick.[/spoiler]

[spoiler=Kouton][quote=Kouton Affinity][color=slategray][b]Kouton Affinity[/b][/color]
A character with this concentration is able to utilize Kouton, an advanced form of Doton, and can make and use any custom or archived techniques that require the Kouton affinity. Kouton has an [b]resisting[/b] effect.
[spoiler=Passive (Resisting)]Kouton has a [b]resisting[/b] effect. This means that Kouton techniques ignore the effects of other affinities, regardless of their nature. If a Kouton spear was thrown through a water shield, the spear would not be caught by the shield, nor would it be destroyed by Sankaton, or cut by Fuuton. This resisting effect [b]does not[/b] apply to active effects from techniques. This means a Fuuton technique that cuts with 30 strength would still cut through a 20 strength Kouton shield, but it would not be affected by the secondary cutting by Fuuton. This makes Kouton very effective for breaking through and penetrating defenses that opponents expect to protect them. Its hardy nature makes Kouton very popular among Doton users.[/spoiler][/quote]

[color=slategray][b]Kouton • Basic Ferrite Formation[/b][/color]
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru creates metal in the ground within 10 meters of his position. This metal can be used as components for other Kouton techniques, or it can be used as part of Doton techniques used within that area, granting affected techniques Kouton’s [b]resisting[/b] passive on top of Doton’s [b]enduring[/b] passive. If this technique is used for casting Kouton techniques, Iwamaru can treat this metal as the point of origin for the technique if he so wishes.

[color=slategray][b]Kouton • Spike Grenade[/b][/color]
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru plunges his hand into the ground and pulls out a metal orb the size of a baseball, filled with unstable Kouton chakra and tiny shards of metal. At the end of the post, or until it comes into contact with an opponent or surface, the orb will explode with 5 Strength, showering the area around with the shrapnel.

[color=slategray][b]Kouton • Basic Earth Enhancement[/b][/color]
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru coats a pre-existing Doton technique within 10 meters of his position with metal. This coating forms at 1 Speed, and it increases the effective Strength of the affected technique by 9 Strength. The [b]resisting[/b] passive does not apply to the affected technique after three posts.

[color=slategray][b]Kouton • Basic Ripper Chain[/b][/color]
D-Rank Ninjutsu
After making the needed hand seals, bladed chains erupt from the ground within 10 meters of his position and bind the opponent, the length of chain leading back to Iwamaru. They move at 5 Speed and have 5 Strength. The [b]resisting[/b] passive does not affect attacks against this chain after three posts.

[color=slategray][b]Kouton • Claws of the Mountain Lion[/b][/color]
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru coats his hands with sharp metal gloves with sharp claws on the tips of his fingers and palms, and he coats the bottoms of his feet with curved metal spikes. Meant primarily as a means of reducing the amount of energy needed to find and maintain solid grips while climbing sheer surfaces, this technique doubles Iwamaru's effective Stamina for the purposes of climbing, as it seriously reduces or outright eliminates the need to find handholds and footholds. Additionally, while they confer no stat benefits, these can be used to cause more damage to opponents in combat. This technique lasts for up to five posts but can be deactivated at will to conserve chakra.

[color=slategray][b]Kouton • Sword of the Earth[/b][/color]
D-Rank Ninjutsu
Channeling Kouton chakra into his hand, Iwamaru forms a copy of his Taotie Jian in his hand. This replica weapon functions as a normal sword would but can also serve as a conduit for other Kouton techniques.

[color=slategray][b]Kouton • Hidden Strength[/b][/color]
D-Rank Ninjutsu
After making the needed hand seals, Iwamaru places his hand onto a piece of terrain or Doton structure, pushing Kouton chakra through it. The affected terrain or structure is reinforced by the Kouton chakra, gaining Kouton's [b]resisting[/b] passive on top of what other passives it may already possess, and it increases its effective Strength by 10. Iwamaru must maintain physical contact with the target of the technique and cannot perform other chakra techniques while using this technique, but he can deactivate this technique at will.

[color=slategray][b]Kouton • Bridge Hook[/b][/color]
D-Rank Ninjutsu
After making the needed seals, Maru plunges his hand into the ground and pulls out a chain that is 15 meters long. On each end of the chain is a serrated climbing hook which can stab into terrain and secure itself. This chain can be used to climb normally unnavigable terrain or create a zip line to cover small gaps. Though this chain’s primary purpose is utility, if used for combat, the chain is treated as having 5 Strength.

[color=slategray][b]Kouton • Improved Ripper Chain[/b][/color]
C-Rank Ninjutsu
After making the needed hand seals, bladed chains erupt from the ground within 20 meters of his position and bind the opponent, the length of chain leading back to Iwamaru. They move at 10 Speed and have 10 Strength. The [b]resisting[/b] passive does not affect attacks against this chain after four posts.

[color=slategray][b]Kouton • Iron Bars[/b][/color]
C-Rank Ninjutsu
After making the needed hand seals, Iwamaru forms a hexagonal steel cage underground. This cage walls off an area inside of it 20 meters wide, the walls stand 10 meters tall and are 3 meters thick, and the bottom is sealed off by three meters of metal. After a single additional hand seal, Iwamaru can cause this cage to rise up at 10 Speed and trap opponents, forming a grid of metallic bars over the top of the cage at 10 Speed.

[color=slategray][b]Kouton • Forged Bulwark[/b][/color]
C-Rank Ninjutsu
After making the needed hand seals, Iwamaru thrusts his hand into the ground and pulls up a large metal barricade measuring 5 meters high x 5 meters wide x 3 meters thick. The wall has a Strength of 10 and rises at a Speed equal to Iwamaru's Strength. The wall remains until it is destroyed. Kouton's [b]resisting[/b] passive no longer affects attacks that target it after three posts.[/spoiler]

[center][b][u][big]Taijutsu[/big][/u][/b][/center]

[spoiler=Ishi-Kyojin Ryuu (Stone Titan Style)][center][color=slategray][b]Ishi-Kyojin Ryuu[/b][/color] is Iwamaru's personal martial arts style. Starting with the fundamentals of body conditioning, Iwamaru has enabled his punches and kicks to do more damage than normal, and he has conditioned his body to suffer less pain and damage by deadening nerves and increasing bone density through micro-fractures.

[b]Requires:[/b] [i][Rigid Structure], [Close Quarters Combat] Concentration.[/i][/center]

[spoiler=Stances][color=slategray][b]Ishi-Kyojin Ryuu • Stone Titan's Presence[/b][/color]
D-Rank Taijutsu Stance
The basic stance of the Stone Titan Style, Iwamaru squares up; his chin is lowered, his arms are raised and prepared to defend and quickly lash out with quick punches, his shoulders are raised and drawn back slightly, and he stands poised on the balls of his feet, ready to lash out with quick straight or side kicks. Punches and arm strikes in this style can take a variety of forms, such as quick jabs, twisting straights, quick hooks and uppercuts, or elbow strikes. Attacks with the leg can also be quite varied, ranging from crushing heel strikes to pin-point kicks with the balls of the feet, powerful sweeping side kicks with the shins to break bones and joints, groin kicks, and even powerful knee strikes. While in this Stance, all [color=slategray][b]Titan's Body[/b][/color] techniques have their effectiveness increased by a small margin, allowing Iwamaru to resist even more pain when those areas of the body are attacked.[/spoiler][spoiler=Disciplines][color=slategray][b]Ishi-Kyojin Ryuu • Stone Titan's Strength[/b][/color]
D-Rank Taijutsu Discipline
After years of training, Iwamaru has learned how to make effective use of kinetic linking with his unarmed attacks. By planting his rear heel back into the ground and channeling the energy through his hips and core whenever he launches an unarmed attack, Iwamaru can transfer all potential energy from his movements into his attacks, causing them to deal more damage to the opponent.

[color=slategray][b]Ishi-Kyojin Ryuu • Titan's Body - Arms and Shoulders[/b][/color]
D-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] [i]6 Strength, 6 Stamina.[/i]
After years of body conditioning, the bones in Iwamaru's shoulders, arms, elbows, forearms, and hands have increased in density, and the nerve endings have decreased in their sensitivity to pain. It takes more force to cause Iwamaru pain by attacking these areas of the body, and attacks with these areas of the body will cause more damage, such as punches, elbow strikes, and shoulder bashes.

[color=slategray][b]Ishi-Kyojin Ryuu • Titan's Body - Legs and Feet[/b][/color]
D-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] [i]6 Strength, 6 Stamina.[/i]
After years of body conditioning, the bones in Iwamaru's thighs, knees, shins, calves, ankles, and feet have increased in density, and the nerve endings have decreased in their sensitivity to pain. It takes more force to cause Iwamaru pain by attacking these areas of the body, and attacks with these areas of the body will cause more damage, such as kicks and knee strikes.

[color=slategray][b]Ishi-Kyojin Ryuu • Titan's Body - Chest and Core[/b][/color]
D-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] [i]6 Strength, 6 Stamina.[/i]
After years of body conditioning, the bones in Iwamaru's rib cage and clavicle have increased in density, and the nerve endings have decreased in their sensitivity to pain. It takes more force to cause Iwamaru pain by attacking these areas of the body.

[color=slategray][b]Ishi-Kyojin Ryuu • Titan's Body - Back and Trunk[/b][/color]
D-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] [i]6 Strength, 6 Stamina.[/i]
After years of body conditioning, the bones in Iwamaru's shoulder blades, spine, and pelvis have increased in density, and the nerve endings have decreased in their sensitivity to pain. It takes more force to cause Iwamaru pain by attacking these areas of the body.

[color=slategray][b]Ishi-Kyojin Ryuu • Titan's Body - Head and Neck[/b][/color]
D-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] [i]6 Strength, 6 Stamina.[/i]
After years of body conditioning, the bones in Iwamaru's neck, jawbone, and skull have increased in density, and the nerve endings have decreased in their sensitivity to pain. It takes more force to cause Iwamaru pain by attacking these areas of the body, and attacks with these areas of the body will cause more damage, such as headbutts.

[color=slategray][b]Ishi-Kyojin Ryuu • Titan’s Body - Joints and Soft Tissues[/b][/color]
C-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] [i]15 Strength, 15 Stamina[/i].
After years of body conditioning, Iwamaru's skin and muscles surrounding joints and soft tissues, such as socket joints in the shoulder and on the thigh, inside the elbow or behind the knee and the groin, have increased in density, and the nerve endings associated with those areas have decreased in their sensitivity. It takes more force to cause Iwamaru pain by attacking these areas of the body.

[color=slategray][b]Ishi-Kyojin Ryuu • Rooted Mountain[/b][/color]
C-Rank Taijutsu Discipline
After years of training and body conditioning, Iwamaru has become more resistant to disorientation effects and can more accurately keep track of his position in the space around him, even when having been struck in the head or other areas of the body that would control his senses of equilibrium and proprioception. If Iwamaru would normally receive an attack with an overall Strength value or average that is less than the average of his Strength and Stamina, rounded down, he is able to resist any disorientation effect that the jutsu would impose and any related penalties. He will still otherwise suffer damage from the attack as normal.[/spoiler][spoiler=Maneuvers][color=slategray][b]Ishi-Kyojin Ryuu • Quaking Footsteps[/b][/color]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [color=slategray][i]Ishi-Kyojin Ryuu • Titan's Body - Legs and Feet.[/i][/color]
Quickly twisting his hip and firmly planting his back leg on the ground as he attacks, Iwamaru strikes the opponent's upper leg or knee with a kick using his shin. Aside from causing swelling on the targeted area, if Iwamaru's Strength is higher than the opponent's average of their Strength and Stamina, rounded up, this technique can cause the opponent to lose their center of balance and stagger, potentially leaving them open to additional attacks.

[color=slategray][b]Ishi-Kyojin Ryuu • Sweeping Landslide[/b][/color]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [color=slategray][i]Ishi-Kyojin Ryuu • Titan's Body - Legs and Feet.[/i][/color]
Quickly twisting his hip and firmly planting his back leg on the ground as he attacks, Iwamaru strikes the opponent's lower legs or feet with a kick using his shin. Aside from causing swelling on the targeted area, if Iwamaru's Strength is higher than the opponent's average of their Strength and Stamina, rounded up, this technique can cause the opponent to be swept off of their feet, making them fall to the ground on their back, potentially leaving them prone and open to additional attacks.

[color=slategray][b]Ishi-Kyojin Ryuu • Rising Boulder[/b][/color]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [color=slategray][i]Ishi-Kyojin Ryuu • Titan's Body - Legs and Feet.[/i][/color]
Quickly twisting his hip and firmly planting his back leg on the ground as he attacks, Iwamaru launches a two-hit combo consisting of one straight jab to the face and one elbow strike to the side of the head or jaw in whichever order Iwaamru chooses. Aside from causing pain, disorientation, and swelling, if Iwamaru's Strength is higher than the opponent's average of their Strength and Stamina, rounded up, this technique can potentially break bones or cartilage on the opponent's face.

[color=slategray][b]Ishi-Kyojin Ryuu • Pulverizer[/b][/color]
C-Rank Taijutsu
Rushing forward, Iwamaru will attempt to clinch with an opponent, tightly gripping the opponent at the base of their neck to gain leverage, before driving a powerful knee strike directly into their torso or solar plexus. Aside from winding the opponent and causing serious pain, if Iwamaru's Strength is higher than the opponent's average of their Strength and Stamina, rounded up, this technique can potentially cause serious internal bleed and break bones and cartilage.

[color=slategray][b]Ishi-Kyojin Ryuu • Flying Titan Knee[/b][/color]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [color=slategray][i]Ishi-Kyojin Ryuu • Stone Titan's Strength.[/i][/color]
One of the more mobile moves in the Stone Titan Style, Iwamaru leaps forward either from standing still or from a dash and momentarily draws his knees in towards his torso before violently thrusting his knee outward into his opponent torso or weapon and armor. Aside from causing significant damage, as Iwamaru's entire weight and Strength is behind the attack, this technique has the possibility of breaking the opponent's weapon or armor if they defend against the attack with either one. If Iwamaru's Strength is higher than the opponent's average of their Taijutsu and Strength, rounded up, Iwamaru can break the opponent's weapon or armor used to defend against the attack so long as the armor does not list a Strength rating that is equal to or higher than Iwamaru's Strength.

[color=slategray][b]Ishi-Kyojin Ryuu • Titan's Wrath[/b][/color]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [color=slategray][i]Ishi-Kyojin Ryuu • Titan's Body - Arms and Shoulders.[/i][/color]
Quickly twisting his hip and firmly planting his back leg on the ground as he attacks, Iwamaru launches a three-hit combo consisting of one straight jab to the face, one hook punch, and one elbow strike to the side of the head or jaw in whichever order Iwaamru chooses. Aside from causing serious pain, disorientation, and fractures and breakage, if Iwamaru's Strength is higher than the opponent's average of their Strength and Stamina, rounded up, this technique can potentially inflict a -3 penalty to the opponent's Instinct due to the violent vibrations of the strikes affecting the target's brain.[/spoiler][/spoiler][spoiler=Tora-Tosshinken Ryuu (Tiger Rush Sword Style)][quote=Tora Tosshinken Ryuu (Tiger Rush Sword Style)][center]A sword style of Iwamaru's invention to counteract the normally rigid forms and attacks of his Ishi-Kyojin Ryuu (Stone Titan Style), [color=orange][b]Tora-Tosshinken Ryuu (Tiger Rush Sword Style)[/b][/color] involves many dynamic and flexible movements to attack opponent's from unexpected angles and impressive reach, often using good balance and a powerful, grounded center of balance and gravity to attack from impressive ranges while minimizing the number of openings an opponent can capitalize on to counterattack.

[b]Requires:[/b] [i][Sword Weapons] Concentration.[/i][/center][/quote][spoiler=Stances][color=Orange][b]Tora Tosshinken Ryuu • Prowling Tiger Stalks the Earth[/b][/color]
D-Rank Taijutsu Stance
The basic stance of the Rushing Tiger Sword Style, Iwamaru keeps his legs in a wide stance and slightly bent to allow for quick, dynamic movement, holding his empty hand opposite of his sword hand for basic attacks. These movements often involve short hops for a quick, non-commital burst of movement but can also be more normal footwork as well. Attacks while in this Stance can come from a variety of angles as Iwamaru can dynamically crouch and rise while attacking and defending. In this stance, Iwamaru can fully block an opponent's attacks while standing on one leg without losing his balance, compromising his center of gravity, or being pushed back so long as his Strength is equal to or higher than the Strength of the attack that he's defending against. When attacking with this style, Iwamaru typically uses one hand to swing his sword. The empty hand serves both as a counterweight to properly balance attacks even when leaning, crouching, or standing on one leg and as a reinforcing hand to bolster the strength of his parries and blocks.[/spoiler][spoiler=Disciplines][color=Orange][b]Tora Tosshinken Ryuu • Tiger Camouflage[/b][/color]
D-Rank Taijutsu Discipline
By making use of centrifugal force, Iwamaru can seamlessly fuse the end of an attack into the beginning of a parry or block if he wishes. Whenever Iwamaru launches an attack, he can use the energy at the end of the attack to transition straight into a spinning parry or block whenever he so chooses. This grants Iwamaru's attacks using a Sword Weapon inherent defensive elements, placing the palm of his guide hand on the flat of the blade to increase the strength of his parries or blocks against attacks whenever he chooses to do so.

[color=Orange][b]Tora Tosshinken Ryuu • Crushing Paw[/b][/color]
D-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] [i]5 Taijutsu, 5 Strength.[/i]
As the majority of basic attacks with this style only make use of one arm, Iwamaru has learned how to efficiently use his movements and kinetic linking to generate the force necessary to strike with full force using only one hand without creating openings in his defense or movements. This Discipline represents Iwamaru's capacity to attack and defend at his full Strength with a Sword Weapon using only one arm.[/spoiler][spoiler=Maneuvers][color=Orange][b]Tora Tosshinken Ryuu • Crashing Pounce Sword Rush[/b][/color]
D-Rank Taijutsu Maneuver
Momentarily using the power of both hands to enhance the speed of a slash, Iwamaru briefly grabs the bottom of his sword's hilt with his empty hand. By pulling down at the bottom of the hilt while his sword hand pushes the blade forward for a split moment at the start of an attack, Iwamaru can more quickly accelerate his next attack to his maximum Speed.

[color=Orange][b]Tora Tosshinken Ryuu • Hidden Predator Sword Rush[/b][/color]
D-Rank Taijutsu Maneuver
A defensive technique designed to cover the inherent openings caused by the style's dynamic movements, Iwamaru will channel the energy of a failed attack into centrifugal force, hopping and spinning his body as he spins his sword between his hands. This technique allows Iwamaru to both defend against multiple attacks or weapons while also repositioning himself and resolidifying his centers of balance and gravity when he lands. He may continue spinning his sword and defending against attacks when he lands if he so wishes.

[color=orange][b]Tora Tosshinken Ryuu • Gouging Kick Sword Rush[/b][/color]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]10 Instinct[/i].
Typically executed immediately after making a slash and making contact with either the opponent's guard, armor, defenses, or their body, Iwamaru quickly snaps a kick at the back of his sword. This drives the blade deeper into the area where the blade originally struck, counting as an immediate double-strike at Iwamaru's full Strength for both attacks.

[color=orange][b]Tora Tosshinken Ryuu • Spiral Fang Sword Rush[/b][/color]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s)[/b] [i]15 Instinct[/i].
Explicitly used as a counter, Iwamaru guards the opponent's attack with his sword. Then, using the opponent's force in unison with his own, Iwamaru channels the momentum into a quick spin and counterattacks the enemy's opening with a powerful slash or thrust. Because this uses the opponent's own force against them and occurs almost immediately after the execution of their attack, it can be very difficult to dodge or counteract this technique.

[color=orange][b]Tora Tosshinken Ryuu • Morning Sky Sword Rush[/b][/color]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s)[/b] [i]Strength must be equal to or higher than Speed, [color=orange]Tora Tosshinken Ryuu • Hidden Predator Sword Rush[/i][/color].
Building on the use of centrifugal force in Tora Tosshinken Ryuu and giving it an advanced offensive application, this technique can be used to defend, attack, or counterattack an opponent while in the air. Iwamaru jumps at the opponent. At any point during the jump, Iwamaru can twist his body while spinning the sword, generating a large amount of centrifugal force before either blocking the opponent's attack or striking with a powerful slash or thrust, immediately accelerating to Iwamaru's max Speed.[/spoiler][/spoiler]

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Niro
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Post by Niro » Wed Jan 08, 2020 6:31 pm

1/2
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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Post by Servant » Fri Jan 10, 2020 8:46 am

I was under the impression that ninjutsu techniques couldn’t scale with stats, like a couple of the Kouton do.

Obviously, I’m not a mod so if I was mistaken, you can disregard this post, but I believe Wright agreed with me on Discord. If nothing else, it’s good to double check.
My Thread
Inken Nikuya
[color=#ffe135]
  • Seiryu - [color=#007FFF]
  • Suzaku - [color=#e62a09]
  • Genbu - [color=#80461B]
  • Byakko - [color=#007FFF]
Sadame Juusha
[color=#2888BD]
Imuka Makumi
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Yamanaka Yaya
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Niro
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Post by Niro » Fri Jan 10, 2020 4:33 pm

Bridge hook should have 5 str with no creation speed
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank


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Post by Niro » Sat Jan 11, 2020 10:47 am

1/2
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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Post by Kabu » Thu Jan 16, 2020 2:28 pm

Accepted
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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