Fanho Jutsu

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Fanho Jutsu

Post by Director » Thu May 14, 2020 2:43 pm

Application: Awai, Fanho
Change: Add new updated jutsu, also change age to 22
jutsu addedShow
Jutsu
Ninjutsu (5D, 5C, 0B, 3A, 3S)Show
D-Rank Ninjutsu (5):
[b][color=#80A0FF]Ninjutsu • Konoha Smash[/color][/b]
[i]D-Rank Ninjutsu[/i]
After funneling extra chakra into his fist or foot Fanho will then release it upon hitting his target. The extra chakra charged in his fist will release a brutal raw concussive force of [Control] strength and speed in an area that expands from his fist for 10 meters. The height/width of the area is 50x50 meters. While Fanho's fist is charged it glows blue like ninpou.

[b][color=#80A0FF]Ninjutsu • Repulse[/color][/b]
[i]D-rank Ninjutsu[/i]
By channeling chakra around his body, Fanho's body emits a chakra blue aura before it expels in a forward direction with a size of 5x5x5 meters, Fanho sets the path with his hand at [Control] strength with a range of 10 meters. This technique is typically used to push away projectiles, bust barriers, and destroy rooms sometimes with the sheer amount of force released by the means of pure chakra expulsion.

[b][color=#80A0FF]Ninjutsu • Partial Summoning[/color][/b]
[i]D-Rank Ninjutsu[/i]
[i]Prerequisite:[/i] 10 Control
By channeling chakra, Fanho can summon his companion's weapons to his hand. He can summon as many weapons as his companion's up to his [Control/2]. The weapon(s) does not have a post limit as it is a very minor summoning jutsu, and requires negligent chakra costs to keep out.

[b][color=#80A0FF]Ninjutsu • Shazam[/color][/b]
[i]D-Rank Ninjutsu[/i]
After channeling chakra to his hand and a kunai within 10 meters, Fanho will summon that kunai to his hand to be used.

[b][color=#80A0FF]Ninjutsu • Fuma Shuriken[/color][/b]
[i]D-Rank Ninjutsu[/i]
By channeling chakra into an existing shuriken in Fanho's hand he can enlarge it, changing its shape into a fuma shuriken. With a poof of smoke the shuriken takes on the form of a fuma shuriken, cuts like a fuma shuriken, and can be thrown like one as well. Lasts for 4 posts.
C-Rank Ninjutsu (5):
[b][color=#80A0FF]Ninjutsu • Aegis Barrier[/color][/b]
[i]C-rank Ninjutsu[/i]
After Fanho channels chakra a barrier within 25 meters of themselves springs up at a speed and strength of [Control]. That measures in size of 20x20x20 meters. This barrier glows with a light blue chakra, and hums slightly as it appears beaming with energy. This barrier lasts for 6 posts.

[b][color=#80A0FF]Ninjutsu • Multiple Chakra Kai[/color][/b]
[i]C-Rank Ninjutsu[/i]
Fanho can channel chakra and activate any number of seals of his within 25+[Control] meters away.

[b][color=#80A0FF]Ninjutsu • Spiritualism Technique[/color][/b]
[i]C-Rank Ninjutsu[/i]
By channeling chakra, Fanho can summon any of his spirits. The cost of this jutsu is dependent on the rank of the spirit, and expires when Fanho runs out of chakra or dispels the spirit.

[b][color=#80A0FF]Ninjutsu • Advanced Transformation Technique[/color][/b]
[i]C-Rank Ninjutsu[/i]
An advanced form of the Transformation Technique, after channeling enough chakra and focusing temporarily, Fanho will coat and mold chakra around his body into the shape and form of something or someone which is no more than twice his size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of strength more than Fanho's [Control], the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

[b][color=#80A0FF]Ninjutsu • Shadow Clone Shuriken[/color][/b]
[i]C-Rank Ninjutsu[/i]
Fanho will channel chakra into a projectile as he throws it then the projectile will emit a puff of smoke that reveals a cloud of that projectile in a [Control]m^3 area moving at the same speed and strength. These projectiles cut just as sharp as the weapon thrown, and disappear after they've hit a target.
A-Rank Ninjutsu (2):
[b]*[color=#80A0FF][Ninjutsu • Shadow Clone Technique][/color][/b]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.

[b][color=#80A0FF]Ninjutsu • Rasengan[/color][/b]
[i]A-Rank Ninjutsu[/i]
After Fanho has begun to channel chakra to his hand a blue ball of spinning rotating chakra appears in his hand no larger than the size of a basketball (0.5m in diameter). The Rasengan is a concentrated ball of fast rotating chakra in the palm of Fanho's hand. Using pure chakra, the spinning ball of chakra hits up to a strength of [Control] that sends the target spiraling off into the distance. The only downside to this jutsu is that it requires the Rasengan to remain in Fanho's hand. This is the advanced version of the Runt Rasengan, and is typically reserved for higher level ninja. Fanho is also capable of throwing the technique if he so chooses.

[b][color=#80A0FF]Ninjutsu • The Garbage Compactor[/color][/b]
[i]A-rank Ninjutsu[/i]
By focusing more chakra through any of his barriers Fanho will cause the barrier to shrink at a speed of [Control]. The barrier squeezes at a strength equal to Fanho’s [Control]. Fanho aims to squish his opponent into a compact cube until it reaches 1[sup]3[/sup] in feet. This pressure continues for 5 posts or until the barrier expires.
S-Rank Ninjutsu (3):
[b][color=#80A0FF]Ninjutsu • Advanced Shadow Clone Technique[/color][/b]
[i]S-rank Ninjutsu[/i]
After channeling chakra the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any unused chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
  • 1-15 Control: 1/5
  • 16-25: 2/5
  • 26-35: 3/5
  • 36+: 4/5
[b][color=#80A0FF]Ninjutsu • Rasenshuriken[/color][/b]
[i]S-rank Ninjutsu[/i]
[i]Pre-Requisites:[/i] [b][color=#80A0FF]Ninjutsu • Rasenshuriken[/color][/b]
By funneling massive amounts of his chakra into a Rasengan form Fanho will increase its size into a large mass of swirling chakra with small ninpou based blades swirling inside ready to cut anything it comes in contact with causing several thousand slices on any enemy it comes into contact with. However the Rasenshuriken has the size of 40 meters, and takes the form of a four pointed shuriken with a large rotating spherical center. While also having a strength of [Control]. This also causes the Rasenshuriken to burst forward when making contact. The Rasenshuriken can also be thrown up to 80 meters. To protect Fanho from the Rasenshuriken's destructive nature he has a small shield of ninpou that sits between his hand and the Rasenshuriken.

[b][color=#80A0FF]Ninjutsu • Multi-Shadow Clone Technique[/color][/b]
[i]S-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] 40 Control, 40 Chakra Pool, [color=#80A0FF][b]Ninjutsu • Advanced Shadow Clone Technique[/b][/color]
After channeling chakra throughout his body Fanho will create a league of shadow clones that are copies of himself. While performing this jutsu, Fanho can create a large number of clones as long as he does not run out of stamina. While created they are exact replicas of Fanho in his current state of casting and require 1 or 2 good blows to dissipate. These clones however cannot perform ninjutsu or genjutsu due to so many being created. Instead of dissipating chakra equally to each clone, Fanho pays a cost of [Number of Clones Created]/3 in Chakra Pool (Rounded up). I.e. If Fanho we're to create 50 clones, he'd pay 17 Chakra Pool.
Hiton (6D, 7C, 3B, 5A, 1S)Show
D-Rank Ninjutsu (6):
[color=gold][b]Hiton • Glaring Bulb[/b][/color]
[i]D-Rank Ninjutsu[/i]
By channeling chakra, Fanho creates a glowing bulb of hiton chakra no larger than an actual light bulb that floats around him within 1/2 a meter. This bulb glows large enough to illuminate an area 15x15x15 meters large. It lasts for 5 posts.

[color=gold][b]Hiton • Blazing Grace[/b][/color]
[i]D-Rank Ninjutsu[/i]
Fanho channels chakra as his hands become coated with blinding hiton chakra that causes burns, and gives his hands the ability to burn through things with [Control] strength. This coating lasts for 3 posts.

[color=gold][b]Hiton • Bright Light Technique[/b][/color]
[i]D-Rank Ninjutsu[/i]
Fanho channels chakra briefly and then focuses, causing a bright light to explode away from their body equal to [Control] strength in a range of 10 meters from Fanho.

[b][color=gold]Hiton • Becoming Flashy Technique[/color][/b]
[i]D-Rank Ninjutsu[/i]
After grabbing a weapon or small object and flowing Hiton chakra into it, the user causes the object to glow with their personal chakra color and essentially turns the weapon or object into a flash tag. The light generated by the object is essentially as strong as three candles and the infusion lasts for 2 posts. The 'infusion' does not make the object more durable in any way. During those 2 posts, the user can also release the Hiton chakra stored inside once and cause it to let out a large explosion of light in [Control] strength. If the user does not release the hiton manually by the end of the two posts, the object will automatically flash.


[b][color=gold]Light Release • Sun Shield[/color][/b]
[i]D-Rank Ninjutsu[/i]
After channeling chakra, Fanho creates a solid hiton shield around one or both hands. The shield of light is roughly ([Control]/5)x([Control]/5) meters in size. The shield forms at a speed and strength equal to the user’s [Control]. The shield lasts for 4 posts, or until destroyed.

[b][color=gold]Light Release • Konoha Smash[/color][/b]
[i]D-Rank Ninjutsu[/i]
After funneling hiton chakra into his fist or foot Fanho will then release it upon hitting his target. The extra chakra charged in his fist/foot will release a brutal raw concussive force of [Control] strength and speed in an area that expands from his fist/foot for 10 meters. The height/width of the area is 50x50 meters. While Fanho's fist/foot is charged it glows bright with the power of hiton.
C-Rank Ninjutsu (7):
[b][color=gold]~Light Release • Rings of Saturn[/color][/b]
[i]C-Rank Ninjutsu[/i]
After channeling the necessary chakra the user will then create three rings of light around their arms. They can throw these rings out towards a target up to 25 meters at a speed equal to the users [Control]. These rings will then wrap and bind whatever they make contact with a strength equal to that of the user’s [Control] constricting constantly. These bindings last for 4 posts unless broken.

[b][color=gold]Hiton • Speeding Bullet[/color][/b]
[i]C-Rank Ninjutsu[/i]
By channeling chakra to the tip of his finger, Fanho can create solid bullets of light 6' inches long, half an inch wide and tall up to 10 times. The bullets glow bright with a grey glow as they're fired with a speed of [Control], and pierces with a strength of [Control].

[b][color=gold]Light Release • Stardust Barrier[/color][/b]
[i]C-Rank Ninjutsu[/i]
The user channels chakra and then puts both hands out forward, creating a solid light barrier up to 25 meters away from the user. This barrier measures approximately [Control]x[Control]x[Control] meters in size. The barrier’s walls are formed at a speed and strength equal to the user’s [Control]. This barrier lasts for 5 posts unless destroyed.

[b][color=gold]~Light Release • Blade of the Rising Sun[/color][/b]
[i]C-Rank Ninjutsu[/i]
After channeling chakra and focusing chakra into one hand, an Awai is capable of solidifying and shaping their personal chakra into the shape of any single handed weapon. The weapon forms at a speed and strength equal to the user’s [Control]. It also stores charing heat inside the weapon which can cause scalding or searing upon contact. The blade lasts for 3 posts or until destroyed.

[b][color=gold]Hiton • Blinders[/color][/b]
[i]C-Rank Ninjutsu[/i]
A technique Fanho has taught himself to keep himself from constantly blinding himself in battle. Fanho is able to coat his eyes with a special layer of Hiton that prevents himself from being blinded from any type of jutsu. This coating lasts for 8 posts.

[color=gold][b]Hiton • Divine Tailed Beast[/b][/color]
[i]C-Rank Ninjutsu[/i]
Fanho will channel chakra and create a large 9 tailed fox shroud in similar form to that of his companion. This clone can be controlled directly while Fanho or his companion is inside, or it can function as its own being. This cloak allows him to pull additional people into it, and prevents them from being blinded by its aura or burnt. The 9 tailed fox measures [Control] meters in height, [Control]/2 meters in shoulder width, and [Control]/3 meters thick. Its arm span is [Control]m, and each of the 9 tails are [Control] meters long and can be controlled as if a limb. The clone has the same stats as Fanho, and is able to perform Hiton jutsu.

[b][color=gold]Hiton • The Hokage's Hand[/color][/b]
[i]C-Ranked Ninjutsu[/i]
After focusing chakra throughout his body, Fanho sprouts two hands made out of hiton that can stretch out anywhere from an arm's reach to 25 meters. These hands span 1 meter across, and 2 meters from palm to finger tips. These hands act as if they were clones, thinking independently of Fanho, and use Fanho’s stats and are able to cast Hiton jutsu.
B-Rank Ninjutsu (3):
[b][color=gold]Hiton • Armor of Konoha[/color][/b]
[i]B-Rank Ninjutsu[/i]
After channeling chakra Fanho will mold Hiton chakra into a solid form around his body causing him to appear bright grey with a haori forming on his body with the words Konohagakure(木ノ葉隠れの里) inscribed on the back. This chakra cloak forms at [Control] speed with a strength of [Control]. While in this jutsu Fanho can perform other jutsus, and the cloak only lasts for 7 posts before dissipating.

[b][color=gold]Light Release • Darkness[/color][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b][color=gold]Hiton: Natural Light[/color][/b]
The user channels chakra and then thrust their hands into the air. Within a 40m radius from their hand in all directions, the light will suddenly vanish. Within the range everyone will be completely blind. From outside the range of this technique the area will simply look like a black dome of emptiness. No new light will be able to be made within the area and the darkness will persist for 7 posts.

[b][color=gold]~Light Release • Refraction Shot[/color][/b]
[i]B-Rank Ninjutsu[/i]
After the user channels the necessary chakra, they’ll shoot off a beam of light from one or both hands at a speed and strength equal to the user’s [Control]. These beams of light however are capable of reflecting across any surface as if it were a mirror allowing these shots to bounce and hit around corners if angled right.
A-Rank Ninjutsu (5):
[b][color=gold]Hiton • Light as Light[/color][/b]
[i]A-rank Ninjutsu[/i]
By channeling chakra around him, Fanho can create an aura of hiton around him (Non-Blinding) that grants him the ability to fly by being weightless like light. He can fly at a speed equal to his own to a max of his control. He must follow flight rules. This cloak doesn't have a durability which it defends him at, but if it sustains a hit of [Control] strength or more it will cause the aura to dissipate, relinquishing Fanho's ability to fly. If not destroyed, this jutsu lasts for a total of 7 posts.

[color=gold][b]Hiton • Divine Star Shooter[/b][/color]
[i]A-Rank Ninjutsu[/i]
As Fanho focuses chakra into the palms of his hands, he can shoot off laser beams that fly with the speed of [Control], and strike with the strength of [Control] capable of burning a hole in most defenses. He can shoot off up to 4 laser beams, and they each have a range of 65 meters. These beams can be held in his hands for up to 5 posts before fizzling out.

[b][color=gold]Light Release • Solar Depravity[/color][/b]
[i]A-rank Ninjutsu[/i]
After channeling the necessary chakra, a barrier with [Control] strength will form near the user up to 65 meters away and the barrier will be up to ([Control]/2)x([Control]/2)x([Control]/2) meters in area and begin to flood with hiton chakra. This hiton chakra will heat up and brighten the area at a speed and strength equal to the user’s [Control]. This chakra will also progressively wear down an opponent’s Endurance by -5 per post. This area will last for up to 4 posts.

[color=gold][b]Hiton • Healing Grace[/b][/color]
[i]A-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=gold][b]Hiton Advanced[/b][/color]
By pumping Hiton chakra into the area, Fanho is able to create a dome that is 65 meters in radius that heals any Hiton constructs in the area by [Control]/3 strength per post. This dome is signified by a large dome of grey light brightening the area. This dome lasts for 7 posts unless cancelled early.

[b][color=gold]Hiton • Volatile Rasengan[/color][/b]
[i]A-Rank Ninjutsu[/i]
After Fanho has begun channeling chakra to his hand he will form a ball of swirling grey blinding light that billows with smoke from the cool air making contact with the hot ball of light. The ball is 0.5m in diameter. The hot swirling light when struck with someone explodes with a range of 65 meters at [Control] strength causing a burning blinding light to be produced outwards.
S-Rank Ninjutsu (1):
[b][color=gold]Light Release • Shooting Stars[/color][/b]
[i]S-Rank Ninjutsu[/i]
As the user channels the necessary chakra they will slam their hands into the ground as they bring down pillars of light with a speed equal to the user’s [Control] from the sky up to 80 meters above in an area equal to the user’s ([Control]*2)*([Control]*2)m that when striking a target it explodes with [Control] strength in a [Control]/2m diameter. These pillars of light raining down last for 2 posts.
Fuuinjutsu (5D, 5C, 3B, 2A)Show
D-rank Fuuinjutsu (5):
[color=black][b]Fuuinjutsu • Removal[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After channeling the necessary chakra, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.

[color=black][b]Augment Fuuinjutsu • Emergency Signal[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
[i]Prerequisites:[/i] [color=black][b]Fuuinjutsu • Emergency Summon[/b][/color]
This fuuinjutsu is approximately 6"x6", and tells Fanho which user is attempting to summon him and which tag he needs to teleport to. While this fuuinjutsu is largely empty and seems to only be a border. It fills in the blank telling Fanho the user's name and what tag they're channeling into as multiple tags can exist. The object this is inscribed on will silently vibrate so Fanho is aware to check it.

*[color=black][b]Charge Fuuinjutsu • Barrier Trap[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After placing four barrier tags in a square, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously throwing up a barrier at a strength and speed of the user’s [Control]. This barrier lasts for 4 posts.

*[color=black][b]Charge Fuuinjutsu • Air Seal[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.

[color=black][b]Charge Fuuinjutsu • Battery Acid[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After channeling this Fuuin on an object or person Fanho channels a bit of chakra into the tag. Size of the fuuin is approximately [Control]x[Control] meters large. After this tag is kai'd it will begin to melt as if acidic whatever it was on eating away at it with [Control] strength.
C-Rank Fuuinjutsu (5):
[color=black][b]Force Fuuinjutsu • Hidaki Smash[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
Fanho will channel chakra creating the fuuinjutsu across his arms. This fuuinjutsu stores up to [Control] strength worth of kinetic strength (IE. A punch, ball tossed with strength, etc). He can channel additional chakra to the fuuinjutsu to fill it with the strength or absorb it from an incoming attack taking the strength out of it and allowing him to redirect it.

*[color=black][b]Augment Fuuinjutsu • Strengthen and Enhance[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
After drawing the necessary seals on the object, the user will imbue the object with a strength equal to their [Control]. The size of this fuuinjutsu is contextual in terms of the object it is applied to and the strength it is enhanced to. For example, if imbued with 50 strength the object will have 90% of its surface space covered, while if only imbued with 25 strength roughly under half of its surface space would be taken up by the seal.

[color=black][b]Augment Fuuinjutsu • Light’s Blessing[/b][/color]
C-Rank Fuuinjutsu
[i]Prerequisite:[/i] [color=gold][b]Hiton[/b][/color]
After drawing the necessary seal on the object, Fanho will imbue the object with [color=gold][b]Hiton[/b][/color] allowing it to brightly glow and burn in the area with [Control] strength where the seal is placed. When chakra is channeled through to turn it on. Otherwise the seal remains inactive until turned on.

[color=black][b]Augment Fuuinjutsu • Link[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
By placing a small seal behind the ear and on the inside of the lip, then channeling a bit, Fanho creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals.

[color=black][b]Charge Fuuinjutsu • Extra Push[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
After inscribing this Fuuin on an object Fanho channels a bit of chakra into the tag. The Fuuin's size is approximately 3x3 inches and packs a bit of bite. As Fanho throws a projectile and lodges it inside of something. He can trigger this tag to cause it to punch further in with an additional punch of [Control] strength. This can lodge senbon, shuriken, or kunai further in an opponent. Alternatively penetrate a barrier or wall further.
B-Rank Fuuinjutsu (3):
[color=black][b]Augment Fuuinjutsu • Mute[/b][/color]
[i]B-Rank Fuuinjutsu[/i]
Fanho will channel chakra to his fingers before placing it on a person creating a 10 inch by 10 inch seal on the target, completely removing their ability to speak until the seal is removed or deactivated.

[color=black][b]Augment Fuuinjutsu • Emergency Summon[/b][/color]
[i]B-Rank Fuuinjutsu[/i]
[i]Prerequisites:[/i] [b][color=#666699]Open Space: God Step[/color][/b]
This Fuuin is approximately 1'x1', and is considered an anchor for Fanho's [b][color=#666699]Open Space: God Step[/color][/b]. With this fuuinjutsu it is an intricate design that acts as an anchor and signal for Fanho to be notified if someone is in danger and is in need for him to teleport to the location. If another user we're to channel additional chakra into Fuuin, it will send a signal to Fanho's other tag [color=black][b]Fuuinjutsu • Emergency Signal[/b][/color], and let him know which tag is attempting to summon him and where he needs to teleport. Each [color=black][b]Fuuinjutsu • Emergency Summon[/b][/color] has a unique identification so Fanho can teleport to different ones.

*[color=black][b]Charge Fuuinjutsu • Binding Wires[/b][/color]
[i]B-Rank Fuuinjutsu[/i]
After drawing a seal formula in an area of desired size. If anything steps within the area of the seal it will trigger this seal formula to grow and shoot off of it's surface at a speed and strength of the user’s [Control]. After three posts the seal runs out of energy and fades allowing the target to move once more.
A-Rank Fuuinjutsu (2):
[color=black][b]Augment Fuuinjutsu • Five Element Seal[/b][/color]
[i]A-Rank Fuuinjutsu[/i]
After channeling to his fingers creating a seal formula on each consisting of the 1-inch sized kanji character of each element, Fanho then touches the person, placing the seals and arming it. This seals off certain points of the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

[color=black][b]Charge Fuuinjutsu • Doppelgänger Trap[/b][/color]
[i]A-Rank Fuuinjutsu[/i]
[i]Prerequisite:[/i] [color=cadetblue][b]Advanced Shadow Clone Technique[/b][/color]
After drawing a 8x11 inch seal formula on a surface, the user forms the needed hand seals for the shadow clone technique then touches the seal. Next, they will place the seal on any desired surface then perform an additional set of seals locking it in place and arming the technique. If the seal is removed physically, the fuuinjutsu activates releasing a shadow clone of the person who removed the seal which proceeds to combat them, attempting to kill their original. This trap is best used in situations where the seal needs to be removed in order to achieve a separate objective. This usage of the Shadow Clone will not halve the user's stamina, and the doppelganger will poof after a two to three solid hits. The main strength though is the doppelganger knows the same moves at it's user, making it hard to land blows on.
Jikukan (5C, 8B, 5A, 3S)Show
Fanho's RealmShow

Fanho's realm is a large arena-like structure in the middle with minor wear and tear. It features a playing field in the center with white lines painted in hard packed dirt. The field has a length of 80m, and a width of 60m. Surrounding the field is an arena-like structure with marble seating and walkways. It features a grand entrance to the field that has large archways to support multiple people, and has a center like structure opposite to it with a seating arrangement featuring multiple different chairs. Outside of the arena is a grasslands field with sparse trees to the west. A dense forest surrounding the other areas to the north, south, and east. These trees stretch out to 120m to the east and west, with the north and south stretching 140m before the realm falls off as its a floating island surrounded by an endless blue sky. Fanho's realm mirrors that of earth with proper gravity, wind, and density of the same materials. If someone were to walk off the edge they'd fall in a loop in the same spot off the edge of the realm passing the island several times. The only way to exit the island is to have space/time themselves or wait until the chakra binding them there runs out.
C-Rank Ninjutsu (5):
[b][color=#666699]Open Space: Blink[/color][/b]
[i]C-rank Ninjutsu[/i]
Fanho will channel chakra to his body as he focuses on a place within [Control]x2 meters of him. As long as he focuses on that place he can open space around himself and anything he is touching to teleport there instantly.

[b][color=#666699]Close Time: Halt[/color][/b]
[i]C-rank Ninjutsu[/i]
By focusing his chakra Fanho can channel enough chakra to freeze a single projectile within a 5 meter radius that is no larger than 3[sup]3[/sup] meters. For the next 3 posts this projectile will stay frozen in time requiring a strength of which it was originally thrown at to move it. At the end of 3 posts the jutsu will follow through as normal.

[b][color=#666699]Open Time: Resume[/color][/b]
[i]C-rank Ninjutsu[/i]
Fanho will channel chakra, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.

[b][color=#666699]Tighten Time: Inhuman Reactions[/color][/b]
[i]C-rank Ninjutsu[/i]
Fanho will focus Jikukan chakra onto his perception allowing him to tighten time on his eyesight. This allows him to see things as if they were at 2/3rds their original speed. This gives him an edge over combatants, and allows him to deduce a pattern or technique quicker than normal by seeing a longer wind-up time. This lasts for 4 posts.

[b][color=#666699]Open Space: Ethereal Grasp[/color][/b]
[i]C-rank Ninjutsu[/i]
Fanho will channel Jikukan chaka to his hand as he disentangles it from the real world placing it in his realm allowing it to pass through solid barriers chakra or not. This leaves his hand as a wispy ghost of itself. This jutsu only works for one of his hands, and he can immediately allow it to reenter the world as normal at any point for up to 3 posts.
B-rank Ninjutsu (7):
[b][color=#666699]Expand Time: Speed Bump[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling Jikukan chakra to his hand, the next thing, person, or jutsu Fanho makes contact with he will expand time on. He can debuff this target by -3 speed per post (Up to 3 posts) as long as he maintains contact. The debuff will last for as many posts as Fanho had maintained contact.

[b][color=#666699]Close Time: Mini Mister[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra Fanho will send out a wave of Jikukan chakra in a 40 meter diameter bubble around himself closing time on any objects by their own strength and speed they were at. Requiring more or equal to the strength they were flying at to be moved. This freezes projectiles, jutsu, or particulates. At the end of 2 posts, everything will resume as it was.

[b][color=#666699]Tighten Time: Beginning Decay[/color][/b]
[i]B-rank Ninjutsu[/i]
Focusing chakra to his hands, Fanho's hands will glow with a midnight blue hue. During this time any object or person Fanho touches he can age it significantly by turning any unchakra reinforced objects to dust, and for people he can cause minor decay such as light necrosis to the upper layers of the skin and upper muscle, but no deeper than that. This technique lasts for 5 posts.

[b][color=#666699]Erase Space: Electrifying Erasure[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra, Fanho can erase any lightning whether it be chakra based, natural, or electrical equipment based no larger than 5x5x5 meters that come in contact with him. These objects remain gone for 3 posts before zapping back into existence in a ball where it disappeared at before dissipating due to not being contained by anything.

[b][color=#666699]Erase Space: Aqua Erasure[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra, Fanho can erase any liquid whether it be chakra based, natural, or equipment based no larger than 5x5x5 meters that come in contact with him. These objects remain gone for 3 posts before bubbling back into existence from the ground forming a pond where it disappeared at.

[b][color=#666699]Erase Space: Flaming Erasure[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra, Fanho can erase any flame whether it be chakra based, natural, or equipment based no larger than 5x5x5 meters that come in contact with him. These objects remain gone for 3 posts before igniting into existence from the ground forming a fire where it disappeared at before dissipating due to not being contained by anything.

[b][color=#666699]Erase Space: Gaseous Erasure[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra, Fanho can erase any gas substance whether it be chakra based, natural, or equipment based no larger than 5x5x5 meters that he designates by gripping with his hand. These objects remain gone for 3 posts before returning into existence from the ground forming a large gust where it disappeared at before dissipating due to not being contained by anything.

[b][color=#666699]Erase Space: Earth Erasure[/color][/b]
[i]B-rank Ninjutsu[/i]
By channeling chakra, Fanho can erase any earth based substance whether it be chakra based, natural, or equipment based no larger than 5x5x5 meters that he designates by gripping with his hand. These objects remain gone for 3 posts before returning into existence from the ground oozing up as mud where it disappeared.
A-Rank Ninjutsu (5):
[b][color=#666699]Open Space: Seeking Truth[/color][/b]
[i]A-rank Ninjutsu[/i]
Fanho will channel chakra into his finger tips, then reach out into the air in front and physically grab “space” pulling apart his two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for Fanho to have any techniques that involve the use of his personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

[b][color=#666699]Recycle & Open Space: True Link[/color][/b]
[i]A-rank Ninjutsu[/i]
Fanho will channel enough chakra then place one hand on any object small enough to fit in their grasp. Upon doing so, he will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

[b][color=#666699]Tighten Time: Regeneration[/color][/b]
[i]A-rank Ninjutsu[/i]
By channeling chakra throughout his body Fanho will tighten the time on his bodily processes increasing his body's natural healing process. This will give him enhanced regeneration time reducing all Endurance based regeneration by -3 posts. This tightening of time lasts for 5 posts before returning to his body's natural healing process.

[b][color=#666699]Tighten Time: Accelerated Decay[/color][/b]
[i]A-rank Ninjutsu[/i]
Focusing chakra to his hands, Fanho's hands will glow with a midnight blue hue. During this time any object or person Fanho touches he can age it significantly by turning any unchakra reinforced objects to dust, and for people he can cause minor decay such as moderate necrosis down to major muscle groups, but no deeper than that. This technique lasts for 5 posts, and to cause the decay, Fanho can turn objects into dust and cause necrosis immediately.

[b][color=#666699]Recycle Space: Copycat[/color][/b]
[i]A-rank Ninjutsu[/i]
Fanho will channel Jikukan chakra and then can copy a jutsu as they concentrate on any jutsu existing currently, and begin replicating a duplicate of it. This jutsu can only copy any jutsu up to A-rank, and follows standard jutsu recycling rules. When copying a jutsu it will follow the rules of that jutsu as it exists, creating an exact copy of it at its current state but for Fanho's sake. I.E. If copying an armor jutsu that is already damaged, Fanho's newly replicated jutsu will have the same damage and post limit.
S-Rank Ninjutsu (3):
[b][color=#666699]Open Space: Time Splitter[/color][/b]
[i]S-rank Ninjutsu[/i]
By channeling chakra to his current weapon, Fanho can slash through time and space avoiding any defenses or things that would block him and his target. Fanho coats his blade in a thick black chakra that opens a portal on one side of a target allowing it to pass through to the other side. This jutsu allows Fanho to have his blade pass through any solid objects, chakra reinforced or not and reach a target of his choosing opening a portal on the other side so it slices precisely where he wants. This chakra coating is only good for one slash/stab, and attaches itself to any pseudo-heavenly taijutsu that Fanho performs. For example, if Fanho we're to perform a taijutsu in which it created a blade of air from a sword slash, this jutsu would attach itself to that, and carry its properties.

[b][color=#666699]Tighten Time: Samurai's Decay[/color][/b]
[i]S-rank Ninjutsu[/i]
By channeling chakra to his current weapon, Fanho can coat it in a thin ethereal looking coat of chakra that is a light purple color and wisps off as if on fire. This coat accelerates time on objects it wounds so fast it can cause instant decay of any materials or objects turning them into dust. When used to create wounds on people it instantly begins to decay creating necrosis that spreads at a rate of 3in/post for 7 posts after contact. This can cause the loss of entire limbs due to this jutsu, classifying it as a critical injury. This coating lasts for 7 posts.

[b][color=#666699]Open Space: God Step[/color][/b]
[i]S-rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=black][b]Fuuinjutsu • Emergency Summon[/b][/color]
By channeling chakra in an area 10x10x10m, Fanho will create a portal that instantly teleports himself and anyone else in the portal to a location he has previously been to. As long as Fanho has visited that location or it has one of his [color=black][b]Fuuinjutsu • Emergency Summon[/b][/color] inscribed on it he can teleport to it. If Fanho hasn't been to that location before and attempts to travel there. Fanho's jutsu will fizzle out, and be a waste of chakra.
Sensory (5C, 3B, 3A, 1S)Show
C-Rank Ninjutsu (5):
[color=#80A0FF][b]*[Sensory Style • Beyond Senses][/b][/color]
[i]C-Rank Ninjutsu[/i]
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

[color=#80A0FF][b][Sensory Style • Evaluation][/b][/color]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=#80A0FF][b]*[Sensory Style • Beyond Senses][/b][/color]
The sensor will activate their sensory jutsu, and then channel additional chakra. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

[color=#80A0FF][b][Sensory Style • [Target Lock][/b][/color]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=#80A0FF][b]*[Sensory Style • Beyond Senses][/b][/color]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By channeling additional chakra, and by holding that channel, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

[color=#80A0FF][b][Sensory Style • Gauge: Speed][/b][/color]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=#80A0FF][b][Sensory Style • [Target Lock][/b][/color]
After activating Target Lock, the user will do some additional channeling. Doing so, the user will know their target's speed with a deviation of 3 points. Meaning if their speed is 17, the user will know it's within the range of 14 to 20.

[color=#80A0FF][b][Sensory Style • Flare][/b][/color]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=#80A0FF][b]*[Sensory Style • Beyond Senses][/b][/color]
The sensor will activate their sensory jutsu, and then channel more chakra. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.
B-Rank Ninjutsu (3):
[color=#80A0FF][b]*[Sensory Style • Broad Sense][/b][/color]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=#80A0FF][b]*[Sensory Style • Beyond Senses][/b][/color]
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at 40 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

[color=#80A0FF][b][Sensory Style • Sense: Genjutsu][/b][/color]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=#80A0FF][b]*[Sensory Style • Beyond Senses][/b][/color]
Once their sensory jutsu is active, the user can channel additional chakra, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.

[color=#80A0FF][b][Sensory Style • Evaluation:Jutsu][/b][/color]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=#80A0FF][b][Sensory Style • Flare][/b][/color]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will channel additional chakra, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their mind's eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to its broad mechanic.
A-rank Ninjutsu (3):
[color=#80A0FF][b]*[Sensory Style • Augmented Sense][/b][/color]
[i]A-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [color=#80A0FF][b]*[Sensory Style • Broad Sense][/b][/color]
This jutsu is an even further extension of [color=#80A0FF][b]*[Sensory Style • Broad Sense][/b][/color]. With this jutsu, a sensor sacrifices quality for quantity. They can view to much greater distances compared to a normal sensor, but their ability to differentiate between people starts to become muddled, meaning multiple people in close proximity will appear simply as a large chakra mass, without the users being able to distinguish how many people are there. By sitting down and meditating, they are able to start to sense further and further away. For each post of meditating, they are able to see one third of a mile out, up to a max of posts equal to 1/2 their control (rounded up).

[color=#80A0FF][b]*[Sensory Style • Augmented Evaluation][/b][/color]
A-Rank Ninjutsu
Prerequisites: 30 Control, [color=#80A0FF][b][Sensory Style • Augmented Sense][/b][/color], [color=#80A0FF][b][Sensory Style • [Target Lock][/b][/color]
After activating both prerequisite jutsu, the user will channel additional chakra. Once finishing the jutsu, they focus on their target channeling. Doing so will give them knowledge of the targets Control, Chakra Pool, Speed, and Strength stats.

[color=#80A0FF][b][Sensory Style • Heart Sense][/b][/color]
[i]A-Rank Ninjutsu[/i]
By channeling chakra, the user will close their eyes and focus on chakra sources within a 40m range of their vicinity. Chakra is intimately linked with a person's mental state, and this technique makes use of that link to evaluate a person's emotions. The user is able to detect a flare in chakra reacting with emotions, evaluate and determine the general status of a person, should they be happy, sad, annoyed, but more importantly, can evaluate things like killing intent, and can be used to detect lies in people without an equal or greater rank Perception Taijutsu.
S-rank Ninjutsu (1):
[color=#80A0FF][b]*[Sensory Style • Perfected Senses][/b][/color]
[i]S-Rank Ninjutsu[/i]
Prerequisites: [color=#80A0FF][b][Sensory Style • Augmented Sense][/b][/color], 40 Control
As an extension of Augmented Senses, the ninja is able to increase the range and power of their sensor jutsu. The ninja is able to view very great distances at not as much of a build up. They are able to pinpoint precise chakra locations at ranges of up to 50 meters away, while getting a general sense of directions and number of chakra sources of up to 80 meters away. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on this jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through individual chakra sources in the sensor's range.
Konoha Smash (5D, 5C, 5B, 4A, 2S)Show
Konoha Smash:
Konoha Smash

The Konoha Smash Style is based off Konoha's strong fist esque fighting style, however it has a little more finessing and perception involved with how its detailed. It focuses on strong hits with a solid defense while focusing on the opponents own moves to discover weak points while ushering full strength blows mixed with Ninjutsu due to Fanho's specialization. While it mixes in Ninjutsu, it perfects using his full speed and strength with every hit allowing him to be a strong fighter in his own right away from Ninjutsu.

Requirements:
Close Quarters Combat
Perception
Rigid Structure
Projectile Weapons
D-Rank Taijutsu (5):
[color=#44CFB0][b]Konoha Smash • Konoha Haymaker[/b][/color]
[i]D-Rank Taijutsu Maneuver[/i]
By reeling his fist back Fanho will twist his hips and shoulders swinging with his full weight behind his fist extending his fist all the way forward. This can cause a devastating strike that can shake a targets entire body by Fanho putting his entire weight into the strike.

[color=#44CFB0][b]Konoha Smash • Fire Dance[/b][/color]
[i]D-Rank Taijutsu Stance[/i]
By squaring his feet with the left slightly in-front of his body, and his right just behind him. He raises his fists to chest level, holding them out slightly to prepare for any incoming strikes or for him to throw a well placed jab. This makes his taijutsu maneuvers of this style slightly faster as hes already anticipating and in the perfect position to throw them. It also makes him more receptive to block attacks from the front.

[color=#44CFB0][b]Konoha Smash • Forearm Block[/b][/color]
[i]D-Rank Taijutsu Maneuver[/i]
By taking a step back Fanho digs his right foot into the ground before bending his left knee to lean into an attack. By initiating this motion he digs his feet into position as he swings his forearm up to block an attack prepping for what is coming. This forms a strong block that given he has enough strength he can resist the attack to the best of his ability.

[color=#44CFB0][b]Konoha Smash • Just One Look[/b][/color]
[i]D-Rank Taijutsu Discipline[/i]
After several training sessions with weapons experts, Fanho can deduce weak grips and holds on weapons so he knows where to attack to force an opponent to drop a weapon. This makes him exceptionally well at disarming his opponents as he always goes for a weak point in their grip.

[color=#44CFB0][b]Konoha Smash • Subtle Pokes[/b][/color]
[i]D-Rank Nintaijutsu Maneuver[/i]
[i]Pre-Requisite:[/i] [color=cadetblue][b]Ninjutsu • Needle Tip[/b][/color]
While issuing blows with Fanho's jutsu, [color=cadetblue][b]Ninjutsu • Needle Tip[/b][/color], Fanho will target specifically his opponent's soft sides of their abdomen attempting to aim for important body parts. While doing this he moves at a speed it makes his opponent have a hard time deducing whether they're being stabbed or just punched as Fanho follows through with each strike. It requires a perception tech ranked higher than Fanho's speed to deduce the stabbing sensation during the strike. I.E. D-rank perception tech for 5 speed, C-rank for 10 speed, and etc
C-Rank Taijutsu (5):
[color=#44CFB0][b]Konoha Smash • Death Lies Within[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
By throwing a projectile, Fanho has mastered the art of hiding another projectile within the shadow of the first to fool opposing enemies. If the enemy doesn't have a perception tech ranked higher than the speed of the projectile. They won't notice the projectile hiding in the shadow of the other one. I.E. D-rank perception tech for 5 speed, C-rank for 10 speed, and etc

[color=#44CFB0][b]Konoha Smash • Curved Strike[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
Fanho has perfected the art of throwing a projectile to the point he can naturally cause it to completely perform up to a 90° curve. He can cause it to curve anytime within his Strength*2 meters.

[color=#44CFB0][b]Konoha Smash • Wisp of a Wasp[/b][/color]
[i]C-Rank Taijutsu Discipline[/i]
After several analysis with projectile weapons, Fanho has became exceptionally adept at deducing a projectile weapon's path after seeing just a glimpse of its travel. This allows him to deduce the precise location of where it came from as well as where its going just seconds of seeing its travel. This allows him to react to projectile weapons with an insane reaction time.

[color=#44CFB0][b]Konoha Smash • Slip N' Slam[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
Fanho sprints at his target then transitions into a slide across the ground between his opponent's legs. As he slides between their legs, he grabs their ankles before performing a kip up right behind them. He then swings his opponent above and down, slamming them into the ground on their back.

[color=#44CFB0][b]Konoha Smash • Mute Button[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
[i]Prerequisites:[/i] [b]Medicine Concentration[/b]
As Fanho enters close combat he will quickly usher a jab to his opponent's larynx aiming to crush it, and prevent them from speaking or breathing. This maneuver will prevent his opponent from speaking as they gasp for air not being able to utter any words. As long as Fanho's [b][Strength][/b] is more than the opponents [b]Strength[/b], he will be successful in stopping their breathing and speaking.
B-rank Taijutsu (5):
[color=#44CFB0][b]Konoha Smash • Heightened Prowl[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
Due to intense training, Fanho's sense of smell is impeccable and allows him to follow a scent for up to his 25 meters meters with near pinpoint accuracy. If it is outside of that range to a max of 50 meters he can only get a general direction. He can even detect scents days old and track them with this unless there has been some sort of scent removal technique or severe weather conditions. This also allows him to distinguish between different scents of people and companions.

[color=#44CFB0][b]Konoha Smash • No Crawlspace Too Far[/b][/color]
[i]B-Rank Discipline[/i]
Fanho has learned how to deal in tight spaces and situations. When in a tight situation where a build up of strength and force is needed. Fanho has learned to deal without. He can exert all of his strength no matter how tight of a space he is in, and has no need to build up momentum to deal in his absolute strength.

[color=#44CFB0][b]Konoha Smash • Fool Me Once[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
After seeing a move done once in a battle whether it be a taijutsu maneuver, ninjutsu, or genjutsu, Fanho has already committed the actions to memory quickly being able to identify which jutsu or technique is being used. This means he can predict what attacks he should prepare for once he sees the wind-up for them. Only permitting if hes seen the technique done once before.

[color=#44CFB0][b]Konoha Smash • Shoot Style: Spinner Heel Kick[/b][/color]
[i]B-Rank Maneuver[/i]
Fanho will begin the move by ducking underneath an opponent's strike to his waist up, and follow quickly by sweeping their leg out from underneath them. As his opponent is falling to the ground, Fanho will raise suddenly on one foot as he raises the other foot straight up before bringing it down in a violent arc smashing his target into the ground. The strength of this move lies within the minute of air time that causes the opponent to strike the ground with a force of 1/2 of Fanho's own strength in addition to the raw force of the kick.

[color=#44CFB0][b]Konoha Smash • Speed I am Speed[/b][/color]
[i]B-Rank Taijutsu Discipline[/i]
As long as Fanho is able to match the speed of his opponent, he is able to keep up with them and utilize his blinding fast reflexes to instinctively dodge their attacks. This in tandem with his ability to follow high speeds makes Fanho a formidable opponent as even if he may not be fast enough to entirely dodge an attack, he positions himself in a way that can reduce a critical injury to just a minor scratch/bruise or even superficial if he has such a close gap. Fanho's [b]Speed[/b] must be equal or exceed his opponents [b]Speed[/b] for this to be successful. This allows Fanho to take on dangerous opponent's face to face while minimizing his own injuries to keep from widening the gap between himself and his opponent.
A-Rank Taijutsu (4):
[color=#44CFB0][b]Konoha Smash • Full Memorization[/b][/color]
[i]A-Rank Discipline[/i]
Fanho has trained his mind to memorize details to the finest touch. He can memorize materials, structures, and even the minor cracks/faults within that are hidden to the naked eye. With this jutsu anywhere that Fanho has been, seen, touched, experienced, learned, or sensed is fine stored within his brain and can be recalled at any time to the exact detail, time, place, and facts. This is useful for memorizing the layout of buildings, taking note of weaknesses, or memorizing enemies fighting patterns, codes, or names. When combined with his massive sensory ability, Fanho can remotely learn the physical layouts of places, and commit it to memory.

[color=#44CFB0][b]Konoha Smash • Speed Radar[/b][/color]
[i]A-Rank Discipline[/i]
[i]Prerequisites:[/i] 50 Speed
Fanho's eyes are able to follow high speed targets due to his own insane speed. His eyes are capable of keeping up with 50 speed objects, persons, and his own blazing fast speed up to 50 due to the immense training possessed at operating at these speeds.

[color=#44CFB0][b]Konoha Smash • Capture Card[/b][/color]
[i]A-Rank Discipline[/i]
Fanho can keep up with multiple targets, up to 33 targets before he begins to lose focus on some of them. This assists as Fanho can ensure all of his targets are not endangering him, or keeping up with his allies to make sure they are not endangered. With this Fanho is able to combat multiple opponents at a time, and become a one man army on his own taking out groups of enemies.

[color=#44CFB0][b]Konoha Smash • Shoot Style: Aerial Lotus[/b][/color]
[i]A-Rank Maneuver[/i]
Fanho will dart towards an opponent in an attempt to get right in-front of them crouched on the ground. If their [b](Int+Speed)/2[/b] stat is lower than Fanho's [b][Speed][/b] they will not see anything but a blur. Once Fanho is in-front of his opponent he will perform a bicycle kick knocking his opponent higher into the air with each kick, the opponent will be launched 1/2rd [b][Strength][/b] meters in the air due to the kicks. As Fanho reaches the peak with his target he will quickly spin around to on-top of the target as he flips into an axe kick launching his opponent back into the ground. The opponent will be struck with Fanho's full strength axe kick sending them to the ground at [b][Strength][/b] speed.
S-Rank Taijutsu (2):
[color=#44CFB0][b]Konoha Smash • Pain is Mythical[/b][/color]
[i]S-Rank Discipline[/i]
[i]Prerequisites:[/i] [b]Medicine Concentration[/b], 40 Endurance
By training his body to endure immense pain and practicing medicinal rituals and physical trainings. Fanho is able to withstand great pain and tough out the most brutal attacks. Broken bones, brutal stripping of flesh from bone, and the worst wounds will not cause him to flinch, yelp, cry out, or bat an eye. This does not mean he can't identify what is causing him pain or where, but it means he has become able to ignore and reject pain that would even knock some men unconscious. This allows Fanho to push the boundaries and press on with an attack even as hes battered down.

[color=#44CFB0][b]Konoha Smash • Reduce Reuse and Counter Attack[/b][/color]
[i]S-Rank Taijutsu Stance[/i]
[i]Prerequisites:[/i] [b]Acrobatics[/b]
While in this stance Fanho positions his feet squarely one slightly farther back than the other, and juts his hands around chest level acting as if he's ready to catch something incoming. While in this stance, Fanho moves with attacks thrown at him, and is able to minimize damage to a great deal. Any attacks thrown that hit Fanho hit as if they were -12 in Strength weaker than they actually are. This is due to Fanho moving along with the strike reducing damage dealt. By rolling with the strike rather than attempting to defend, he's able to take strikes much stronger than normal, but keep close to an opponent without losing ground as his movement is minimal.
Payment: 395 Points

Code: Select all

[center][big][big][b]Jutsu[/b][/big][/big][/center]
[spoiler=Ninjutsu (5D, 5C, 0B, 3A, 3S)][quote=D-Rank Ninjutsu (5)][b][color=#80A0FF][nocode][b][color=#80A0FF]Ninjutsu • Konoha Smash[/color][/b][/nocode][/color][/b]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
After funneling extra chakra into his fist or foot Fanho will then release it upon hitting his target. The extra chakra charged in his fist will release a brutal raw concussive force of [Control] strength and speed in an area that expands from his fist for 10 meters. The height/width of the area is 50x50 meters. While Fanho's fist is charged it glows blue like ninpou.

[b][color=#80A0FF][nocode][b][color=#80A0FF]Ninjutsu • Repulse[/color][/b][/nocode][/color][/b]
[i][nocode][i]D-rank Ninjutsu[/i][/nocode][/i]
By channeling chakra around his body, Fanho's body emits a chakra blue aura before it expels in a forward direction with a size of 5x5x5 meters, Fanho sets the path with his hand at [Control] strength with a range of 10 meters. This technique is typically used to push away projectiles, bust barriers, and destroy rooms sometimes with the sheer amount of force released by the means of pure chakra expulsion.

[b][color=#80A0FF][nocode][b][color=#80A0FF]Ninjutsu • Partial Summoning[/color][/b][/nocode][/color][/b]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisite:[/i][/nocode][/i] 10 Control
By channeling chakra, Fanho can summon his companion's weapons to his hand. He can summon as many weapons as his companion's up to his [b][Control/2][/b]. The weapon(s) does not have a post limit as it is a very minor summoning jutsu, and requires negligent chakra costs to keep out.

[color=#80A0FF][b][nocode][b][color=#80A0FF]Ninjutsu • Shazam[/color][/b][/nocode][/b][/color]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
After channeling chakra to his hand and a kunai within 10 meters, Fanho will summon that kunai to his hand to be used.

[b][color=#80A0FF][nocode][b][color=#80A0FF]Ninjutsu • Fuma Shuriken[/color][/b][/nocode][/color][/b]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
By channeling chakra into an existing shuriken in Fanho's hand he can enlarge it, changing its shape into a fuma shuriken. With a poof of smoke the shuriken takes on the form of a fuma shuriken, cuts like a fuma shuriken, and can be thrown like one as well. Lasts for 4 posts.[/quote]
[quote=C-Rank Ninjutsu (5)][b][color=#80A0FF][nocode][b][color=#80A0FF]Ninjutsu • Aegis Barrier[/color][/b][/nocode][/color][/b]
[i][nocode][i]C-rank Ninjutsu[/i][/nocode][/i]
After Fanho channels chakra a barrier within 25 meters of themselves springs up at a speed and strength of [Control]. That measures in size of 20x20x20 meters. This barrier glows with a light blue chakra, and hums slightly as it appears beaming with energy. This barrier lasts for 6 posts.

[color=#80A0FF][b][nocode][b][color=#80A0FF]Ninjutsu • Multiple Chakra Kai[/color][/b][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
Fanho can channel chakra and activate any number of seals of his within 25+[Control] meters away.

[color=#80A0FF][b][nocode][b][color=#80A0FF]Ninjutsu • Spiritualism Technique[/color][/b][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
By channeling chakra, Fanho can summon any of his spirits. The cost of this jutsu is dependent on the rank of the spirit, and expires when Fanho runs out of chakra or dispels the spirit.

[color=#80A0FF][b][nocode][b][color=#80A0FF]Ninjutsu • Advanced Transformation Technique[/color][/b][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
An advanced form of the Transformation Technique, after channeling enough chakra and focusing temporarily, Fanho will coat and mold chakra around his body into the shape and form of something or someone which is no more than twice his size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of strength more than Fanho's [Control], the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

[b][color=#80A0FF][nocode][b][color=#80A0FF]Ninjutsu • Shadow Clone Shuriken[/color][/b][/nocode][/color][/b]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
Fanho will channel chakra into a projectile as he throws it then the projectile will emit a puff of smoke that reveals a cloud of that projectile in a [Control]m^3 area moving at the same speed and strength. These projectiles cut just as sharp as the weapon thrown, and disappear after they've hit a target.[/quote]
[quote=A-Rank Ninjutsu (2)][b][color=#80A0FF][nocode][b]*[color=#80A0FF][Ninjutsu • Shadow Clone Technique][/color][/b][/nocode][/color][/b]
[i][nocode][i]A-Rank Ninjutsu[/i][/nocode][/i]
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect. 

[b][color=#80A0FF][nocode][b][color=#80A0FF]Ninjutsu • Rasengan[/color][/b][/nocode][/color][/b]
[i][nocode][i]A-Rank Ninjutsu[/i][/nocode][/i]
After Fanho has begun to channel chakra to his hand a blue ball of spinning rotating chakra appears in his hand no larger than the size of a basketball (0.5m in diameter). The Rasengan is a concentrated ball of fast rotating chakra in the palm of Fanho's hand. Using pure chakra, the spinning ball of chakra hits up to a strength of [Control] that sends the target spiraling off into the distance. The only downside to this jutsu is that it requires the Rasengan to remain in Fanho's hand. This is the advanced version of the Runt Rasengan, and is typically reserved for higher level ninja. Fanho is also capable of throwing the technique if he so chooses.

[b][color=#80A0FF][nocode][b][color=#80A0FF]Ninjutsu • The Garbage Compactor[/color][/b][/nocode][/color][/b]
[i][nocode][i]A-rank Ninjutsu[/i][/nocode][/i]
By focusing more chakra through any of his barriers Fanho will cause the barrier to shrink at a speed of [Control]. The barrier squeezes at a strength equal to Fanho’s [Control]. Fanho aims to squish his opponent into a compact cube until it reaches 1[sup][nocode][sup]3[/sup][/nocode][/sup] in feet. This pressure continues for 5 posts or until the barrier expires.[/quote]
[quote=S-Rank Ninjutsu (3)][b][color=#80A0FF][nocode][b][color=#80A0FF]Ninjutsu • Advanced Shadow Clone Technique[/color][/b][/nocode][/color][/b]
[i][nocode][i]S-rank Ninjutsu[/i][/nocode][/i]
After channeling chakra the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any unused chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
[list][*]1-15 Control: 1/5
[*]16-25: 2/5
[*]26-35: 3/5
[*]36+: 4/5[/list]

[b][color=#80A0FF][nocode][b][color=#80A0FF]Ninjutsu • Rasenshuriken[/color][/b][/nocode][/color][/b]
[i][nocode][i]S-rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Pre-Requisites:[/i][/nocode][/i] [b][color=#80A0FF][nocode][b][color=#80A0FF]Ninjutsu • Rasenshuriken[/color][/b][/nocode][/color][/b]
By funneling massive amounts of his chakra into a Rasengan form Fanho will increase its size into a large mass of swirling chakra with small ninpou based blades swirling inside ready to cut anything it comes in contact with causing several thousand slices on any enemy it comes into contact with. However the Rasenshuriken has the size of 40 meters, and takes the form of a four pointed shuriken with a large rotating spherical center. While also having a strength of [Control]. This also causes the Rasenshuriken to burst forward when making contact. The Rasenshuriken can also be thrown up to 80 meters. To protect Fanho from the Rasenshuriken's destructive nature he has a small shield of ninpou that sits between his hand and the Rasenshuriken.

[b][color=#80A0FF][nocode][b][color=#80A0FF]Ninjutsu • Multi-Shadow Clone Technique[/color][/b][/nocode][/color][/b]
[i][nocode][i]S-Rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] 40 Control, 40 Chakra Pool, [color=#80A0FF][b][nocode][color=#80A0FF][b]Ninjutsu • Advanced Shadow Clone Technique[/b][/color][/nocode][/b][/color]
After channeling chakra throughout his body Fanho will create a league of shadow clones that are copies of himself. While performing this jutsu, Fanho can create a large number of clones as long as he does not run out of stamina. While created they are exact replicas of Fanho in his current state of casting and require 1 or 2 good blows to dissipate. These clones however cannot perform ninjutsu or genjutsu due to so many being created. Instead of dissipating chakra equally to each clone, Fanho pays a cost of [Number of Clones Created]/3 in Chakra Pool (Rounded up). I.e. If Fanho we're to create 50 clones, he'd pay 17 Chakra Pool.[/quote][/spoiler]
[spoiler=Hiton (6D, 7C, 3B, 5A, 1S)][quote=D-Rank Ninjutsu (6)][color=gold][b][nocode][color=gold][b]Hiton • Glaring Bulb[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
By channeling chakra, Fanho creates a glowing bulb of hiton chakra no larger than an actual light bulb that floats around him within 1/2 a meter. This bulb glows large enough to illuminate an area 15x15x15 meters large. It lasts for 5 posts.

[color=gold][b][nocode][color=gold][b]Hiton • Blazing Grace[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
Fanho channels chakra as his hands become coated with blinding hiton chakra that causes burns, and gives his hands the ability to burn through things with [Control] strength. This coating lasts for 3 posts.

[color=gold][b][nocode][color=gold][b]Hiton • Bright Light Technique[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
Fanho channels chakra briefly and then focuses, causing a bright light to explode away from their body equal to [Control] strength in a range of 10 meters from Fanho.

[color=gold][b][nocode][b][color=gold]Hiton • Becoming Flashy Technique[/color][/b][/nocode][/b][/color]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
After grabbing a weapon or small object and flowing Hiton chakra into it, the user causes the object to glow with their personal chakra color and essentially turns the weapon or object into a flash tag. The light generated by the object is essentially as strong as three candles and the infusion lasts for 2 posts. The 'infusion' does not make the object more durable in any way. During those 2 posts, the user can also release the Hiton chakra stored inside once and cause it to let out a large explosion of light in [Control] strength. If the user does not release the hiton manually by the end of the two posts, the object will automatically flash.


[b][color=gold][nocode][b][color=gold]Light Release • Sun Shield[/color][/b][/nocode][/color][/b]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
After channeling chakra, Fanho creates a solid hiton shield around one or both hands. The shield of light is roughly ([Control]/5)x([Control]/5) meters in size. The shield forms at a speed and strength equal to the user’s [Control]. The shield lasts for 4 posts, or until destroyed.

[b][color=gold][nocode][b][color=gold]Light Release • Konoha Smash[/color][/b][/nocode][/color][/b]
[i][nocode][i]D-Rank Ninjutsu[/i][/nocode][/i]
After funneling hiton chakra into his fist or foot Fanho will then release it upon hitting his target. The extra chakra charged in his fist/foot will release a brutal raw concussive force of [Control] strength and speed in an area that expands from his fist/foot for 10 meters. The height/width of the area is 50x50 meters. While Fanho's fist/foot is charged it glows bright with the power of hiton.[/quote]
[quote=C-Rank Ninjutsu (7)][b][color=gold][nocode][b][color=gold]~Light Release • Rings of Saturn[/color][/b][/nocode][/color][/b]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
After channeling the necessary chakra the user will then create three rings of light around their arms. They can throw these rings out towards a target up to 25 meters at a speed equal to the users [Control]. These rings will then wrap and bind whatever they make contact with a strength equal to that of the user’s [Control] constricting constantly. These bindings last for 4 posts unless broken.

[color=gold][b][nocode][b][color=gold]Hiton • Speeding Bullet[/color][/b][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
By channeling chakra to the tip of his finger, Fanho can create solid bullets of light 6' inches long, half an inch wide and tall up to 10 times. The bullets glow bright with a grey glow as they're fired with a speed of [Control], and pierces with a strength of [Control].

[b][color=gold][nocode][b][color=gold]Light Release • Stardust Barrier[/color][/b][/nocode][/color][/b]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
The user channels chakra and then puts both hands out forward, creating a solid light barrier up to 25 meters away from the user. This barrier measures approximately [Control]x[Control]x[Control] meters in size. The barrier’s walls are formed at a speed and strength equal to the user’s [Control]. This barrier lasts for 5 posts unless destroyed.

[b][color=gold][nocode][b][color=gold]~Light Release • Blade of the Rising Sun[/color][/b][/nocode][/color][/b]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
After channeling chakra and focusing chakra into one hand, an Awai is capable of solidifying and shaping their personal chakra into the shape of any single handed weapon. The weapon forms at a speed and strength equal to the user’s [Control]. It also stores charing heat inside the weapon which can cause scalding or searing upon contact. The blade lasts for 3 posts or until destroyed.

[color=gold][b][nocode][b][color=gold]Hiton • Blinders[/color][/b][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
A technique Fanho has taught himself to keep himself from constantly blinding himself in battle. Fanho is able to coat his eyes with a special layer of Hiton that prevents himself from being blinded from any type of jutsu. This coating lasts for 8 posts.

[color=gold][b][nocode][color=gold][b]Hiton • Divine Tailed Beast[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
Fanho will channel chakra and create a large 9 tailed fox shroud in similar form to that of his companion. This clone can be controlled directly while Fanho or his companion is inside, or it can function as its own being. This cloak allows him to pull additional people into it, and prevents them from being blinded by its aura or burnt. The 9 tailed fox measures [Control] meters in height, [Control]/2 meters in shoulder width, and [Control]/3 meters thick. Its arm span is [Control]m, and each of the 9 tails are [Control] meters long and can be controlled as if a limb. The clone has the same stats as Fanho, and is able to perform Hiton jutsu.

[b][color=gold][nocode][b][color=gold]Hiton • The Hokage's Hand[/color][/b][/nocode][/color][/b]
[i][nocode][i]C-Ranked Ninjutsu[/i][/nocode][/i]
After focusing chakra throughout his body, Fanho sprouts two hands made out of hiton that can stretch out anywhere from an arm's reach to 25 meters. These hands span 1 meter across, and 2 meters from palm to finger tips. These hands act as if they were clones, thinking independently of Fanho, and use Fanho’s stats and are able to cast Hiton jutsu.[/quote]
[quote=B-Rank Ninjutsu (3)][b][color=gold][nocode][b][color=gold]Hiton • Armor of Konoha[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-Rank Ninjutsu[/i][/nocode][/i]
After channeling chakra Fanho will mold Hiton chakra into a solid form around his body causing him to appear bright grey with a haori forming on his body with the words Konohagakure(木ノ葉隠れの里) inscribed on the back. This chakra cloak forms at [Control] speed with a strength of [Control]. While in this jutsu Fanho can perform other jutsus, and the cloak only lasts for 7 posts before dissipating.

[b][color=gold][nocode][b][color=gold]Light Release • Darkness[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-Rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [b][color=gold][nocode][b][color=gold]Hiton: Natural Light[/color][/b][/nocode][/color][/b]
The user channels chakra and then thrust their hands into the air. Within a 40m radius from their hand in all directions, the light will suddenly vanish. Within the range everyone will be completely blind. From outside the range of this technique the area will simply look like a black dome of emptiness. No new light will be able to be made within the area and the darkness will persist for 7 posts.

[b][color=gold][nocode][b][color=gold]~Light Release • Refraction Shot[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-Rank Ninjutsu[/i][/nocode][/i]
After the user channels the necessary chakra, they’ll shoot off a beam of light from one or both hands at a speed and strength equal to the user’s [Control]. These beams of light however are capable of reflecting across any surface as if it were a mirror allowing these shots to bounce and hit around corners if angled right.[/quote]
[quote=A-Rank Ninjutsu (5)][b][color=gold][nocode][b][color=gold]Hiton • Light as Light[/color][/b][/nocode][/color][/b]
[i][nocode][i]A-rank Ninjutsu[/i][/nocode][/i]
By channeling chakra around him, Fanho can create an aura of hiton around him (Non-Blinding) that grants him the ability to fly by being weightless like light. He can fly at a speed equal to his own to a max of his control. He must follow flight rules. This cloak doesn't have a durability which it defends him at, but if it sustains a hit of [Control] strength or more it will cause the aura to dissipate, relinquishing Fanho's ability to fly. If not destroyed, this jutsu lasts for a total of 7 posts.

[color=gold][b][nocode][color=gold][b]Hiton • Divine Star Shooter[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Ninjutsu[/i][/nocode][/i]
As Fanho focuses chakra into the palms of his hands, he can shoot off laser beams that fly with the speed of [Control], and strike with the strength of [Control] capable of burning a hole in most defenses. He can shoot off up to 4 laser beams, and they each have a range of 65 meters. These beams can be held in his hands for up to 5 posts before fizzling out.

[b][color=gold][nocode][b][color=gold]Light Release • Solar Depravity[/color][/b][/nocode][/color][/b]
[i][nocode][i]A-rank Ninjutsu[/i][/nocode][/i]
After channeling the necessary chakra, a barrier with [Control] strength will form near the user up to 65 meters away and the barrier will be up to ([Control]/2)x([Control]/2)x([Control]/2) meters in area and begin to flood with hiton chakra. This hiton chakra will heat up and brighten the area at a speed and strength equal to the user’s [Control]. This chakra will also progressively wear down an opponent’s Endurance by -5 per post. This area will last for up to 4 posts.

[color=gold][b][nocode][color=gold][b]Hiton • Healing Grace[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [color=gold][b][nocode][color=gold][b]Hiton Advanced[/b][/color][/nocode][/b][/color]
By pumping Hiton chakra into the area, Fanho is able to create a dome that is 65 meters in radius that heals any Hiton constructs in the area by [Control]/3 strength per post. This dome is signified by a large dome of grey light brightening the area. This dome lasts for 7 posts unless cancelled early.

[b][color=gold][nocode][b][color=gold]Hiton • Volatile Rasengan[/color][/b][/nocode][/color][/b]
[i][nocode][i]A-Rank Ninjutsu[/i][/nocode][/i]
After Fanho has begun channeling chakra to his hand he will form a ball of swirling grey blinding light that billows with smoke from the cool air making contact with the hot ball of light. The ball is 0.5m in diameter. The hot swirling light when struck with someone explodes with a range of 65 meters at [Control] strength causing a burning blinding light to be produced outwards.[/quote]
[quote=S-Rank Ninjutsu (1)][b][color=gold][nocode][b][color=gold]Light Release • Shooting Stars[/color][/b][/nocode][/color][/b]
[i][nocode][i]S-Rank Ninjutsu[/i][/nocode][/i]
As the user channels the necessary chakra they will slam their hands into the ground as they bring down pillars of light with a speed equal to the user’s [Control] from the sky up to 80 meters above in an area equal to the user’s ([Control]*2)*([Control]*2)m that when striking a target it explodes with [Control] strength in a [Control]/2m diameter. These pillars of light raining down last for 2 posts.[/quote][/spoiler]
[spoiler=Fuuinjutsu (5D, 5C, 3B, 2A)][quote=D-rank Fuuinjutsu (5)][color=black][b][nocode][color=black][b]Fuuinjutsu • Removal[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Fuuinjutsu[/i][/nocode][/i]
After channeling the necessary chakra, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.

[color=black][b][nocode][color=black][b]Augment Fuuinjutsu • Emergency Signal[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Fuuinjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [color=black][b][nocode][color=black][b]Fuuinjutsu • Emergency Summon[/b][/color][/nocode][/b][/color]
This fuuinjutsu is approximately 6"x6", and tells Fanho which user is attempting to summon him and which tag he needs to teleport to. While this fuuinjutsu is largely empty and seems to only be a border. It fills in the blank telling Fanho the user's name and what tag they're channeling into as multiple tags can exist. The object this is inscribed on will silently vibrate so Fanho is aware to check it.

[color=black][b][nocode]*[color=black][b]Charge Fuuinjutsu • Barrier Trap[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Fuuinjutsu[/i][/nocode][/i]
After placing four barrier tags in a square, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously throwing up a barrier at a strength and speed of the user’s [Control]. This barrier lasts for 4 posts.

[color=black][b][nocode]*[color=black][b]Charge Fuuinjutsu • Air Seal[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Fuuinjutsu[/i][/nocode][/i]
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. This technique consumes chakra equal to the cost of the technique.

[color=black][b][nocode][color=black][b]Charge Fuuinjutsu • Battery Acid[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Fuuinjutsu[/i][/nocode][/i]
After channeling this Fuuin on an object or person Fanho channels a bit of chakra into the tag. Size of the fuuin is approximately [Control]x[Control] meters large. After this tag is kai'd it will begin to melt as if acidic whatever it was on eating away at it with [Control] strength.[/quote]
[quote=C-Rank Fuuinjutsu (5)][color=black][b][nocode][color=black][b]Force Fuuinjutsu • Hidaki Smash[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Fuuinjutsu[/i][/nocode][/i]
Fanho will channel chakra creating the fuuinjutsu across his arms. This fuuinjutsu stores up to [Control] strength worth of kinetic strength (IE. A punch, ball tossed with strength, etc). He can channel additional chakra to the fuuinjutsu to fill it with the strength or absorb it from an incoming attack taking the strength out of it and allowing him to redirect it.

[color=black][b][nocode]*[color=black][b]Augment Fuuinjutsu • Strengthen and Enhance[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Fuuinjutsu[/i][/nocode][/i]
After drawing the necessary seals on the object, the user will imbue the object with a strength equal to their [Control]. The size of this fuuinjutsu is contextual in terms of the object it is applied to and the strength it is enhanced to. For example, if imbued with 50 strength the object will have 90% of its surface space covered, while if only imbued with 25 strength roughly under half of its surface space would be taken up by the seal.

[color=black][b][nocode][color=black][b]Augment Fuuinjutsu • Light’s Blessing[/b][/color][/nocode][/b][/color]
[i]C-Rank Fuuinjutsu[/i]
[i][nocode][i]Prerequisite:[/i][/nocode][/i] [color=gold][b][nocode][color=gold][b]Hiton[/b][/color][/nocode][/b][/color]
After drawing the necessary seal on the object, Fanho will imbue the object with [color=gold][b][nocode][color=gold][b]Hiton[/b][/color][/nocode][/b][/color] allowing it to brightly glow and burn in the area with [Control] strength where the seal is placed. When chakra is channeled through to turn it on. Otherwise the seal remains inactive until turned on.

[color=black][b][nocode][color=black][b]Augment Fuuinjutsu • Link[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Fuuinjutsu[/i][/nocode][/i]
By placing a small seal behind the ear and on the inside of the lip, then channeling a bit, Fanho creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals.

[color=black][b][nocode][color=black][b]Charge Fuuinjutsu • Extra Push[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Fuuinjutsu[/i][/nocode][/i]
After inscribing this Fuuin on an object Fanho channels a bit of chakra into the tag. The Fuuin's size is approximately 3x3 inches and packs a bit of bite. As Fanho throws a projectile and lodges it inside of something. He can trigger this tag to cause it to punch further in with an additional punch of [Control] strength. This can lodge senbon, shuriken, or kunai further in an opponent. Alternatively penetrate a barrier or wall further.[/quote]
[quote=B-Rank Fuuinjutsu (3)][color=black][b][nocode][color=black][b]Augment Fuuinjutsu • Mute[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Fuuinjutsu[/i][/nocode][/i]
Fanho will channel chakra to his fingers before placing it on a person creating a 10 inch by 10 inch seal on the target, completely removing their ability to speak until the seal is removed or deactivated.

[color=black][b][nocode][color=black][b]Augment Fuuinjutsu • Emergency Summon[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Fuuinjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [b][color=#666699][nocode][b][color=#666699]Open Space: God Step[/color][/b][/nocode][/color][/b]
This Fuuin is approximately 1'x1', and is considered an anchor for Fanho's [b][color=#666699][nocode][b][color=#666699]Open Space: God Step[/color][/b][/nocode][/color][/b]. With this fuuinjutsu it is an intricate design that acts as an anchor and signal for Fanho to be notified if someone is in danger and is in need for him to teleport to the location. If another user we're to channel additional chakra into Fuuin, it will send a signal to Fanho's other tag [color=black][b][nocode][color=black][b]Fuuinjutsu • Emergency Signal[/b][/color][/nocode][/b][/color], and let him know which tag is attempting to summon him and where he needs to teleport. Each [color=black][b][nocode][color=black][b]Fuuinjutsu • Emergency Summon[/b][/color][/nocode][/b][/color] has a unique identification so Fanho can teleport to different ones.

[color=black][b][nocode]*[color=black][b]Charge Fuuinjutsu • Binding Wires[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Fuuinjutsu[/i][/nocode][/i]
After drawing a seal formula in an area of desired size. If anything steps within the area of the seal it will trigger this seal formula to grow and shoot off of it's surface at a speed and strength of the user’s [Control]. After three posts the seal runs out of energy and fades allowing the target to move once more.[/quote]
[quote=A-Rank Fuuinjutsu (2)][color=black][b][nocode][color=black][b]Augment Fuuinjutsu • Five Element Seal[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Fuuinjutsu[/i][/nocode][/i]
After channeling to his fingers creating a seal formula on each consisting of the 1-inch sized kanji character of each element, Fanho then touches the person, placing the seals and arming it. This seals off certain points of the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

[color=black][b][nocode][color=black][b]Charge Fuuinjutsu • Doppelgänger Trap[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Fuuinjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisite:[/i][/nocode][/i] [color=cadetblue][b][nocode][color=cadetblue][b]Advanced Shadow Clone Technique[/b][/color][/nocode][/b][/color]
After drawing a 8x11 inch seal formula on a surface, the user forms the needed hand seals for the shadow clone technique then touches the seal. Next, they will place the seal on any desired surface then perform an additional set of seals locking it in place and arming the technique. If the seal is removed physically, the fuuinjutsu activates releasing a shadow clone of the person who removed the seal which proceeds to combat them, attempting to kill their original. This trap is best used in situations where the seal needs to be removed in order to achieve a separate objective. This usage of the Shadow Clone will not halve the user's stamina, and the doppelganger will poof after a two to three solid hits. The main strength though is the doppelganger knows the same moves at it's user, making it hard to land blows on.[/quote][/spoiler]
[spoiler=Jikukan (5C, 8B, 5A, 3S)][spoiler=Fanho's Realm][center][img=500,200]https://vignette.wikia.nocookie.net/my-hero-academia-fanon/images/1/15/Fight.Lala.school/revision/latest?cb=20180508094141[/img]
Fanho's realm is a large arena-like structure in the middle with minor wear and tear. It features a playing field in the center with white lines painted in hard packed dirt. The field has a length of 80m, and a width of 60m. Surrounding the field is an arena-like structure with marble seating and walkways. It features a grand entrance to the field that has large archways to support multiple people, and has a center like structure opposite to it with a seating arrangement featuring multiple different chairs. Outside of the arena is a grasslands field with sparse trees to the west. A dense forest surrounding the other areas to the north, south, and east. These trees stretch out to 120m to the east and west, with the north and south stretching 140m before the realm falls off as its a floating island surrounded by an endless blue sky. Fanho's realm mirrors that of earth with proper gravity, wind, and density of the same materials. If someone were to walk off the edge they'd fall in a loop in the same spot off the edge of the realm passing the island several times. The only way to exit the island is to have space/time themselves or wait until the chakra binding them there runs out.[/center][/spoiler]
[quote=C-Rank Ninjutsu (5)][b][color=#666699][nocode][b][color=#666699]Open Space: Blink[/color][/b][/nocode][/color][/b]
[i][nocode][i]C-rank Ninjutsu[/i][/nocode][/i]
Fanho will channel chakra to his body as he focuses on a place within [Control]x2 meters of him. As long as he focuses on that place he can open space around himself and anything he is touching to teleport there instantly.

[b][color=#666699][nocode][b][color=#666699]Close Time: Halt[/color][/b][/nocode][/color][/b]
[i][nocode][i]C-rank Ninjutsu[/i][/nocode][/i]
By focusing his chakra Fanho can channel enough chakra to freeze a single projectile within a 5 meter radius that is no larger than 3[sup][nocode][sup]3[/sup][/nocode][/sup] meters. For the next 3 posts this projectile will stay frozen in time requiring a strength of which it was originally thrown at to move it. At the end of 3 posts the jutsu will follow through as normal.

[b][color=#666699][nocode][b][color=#666699]Open Time: Resume[/color][/b][/nocode][/color][/b]
[i][nocode][i]C-rank Ninjutsu[/i][/nocode][/i]
Fanho will channel chakra, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.

[b][color=#666699][nocode][b][color=#666699]Tighten Time: Inhuman Reactions[/color][/b][/nocode][/color][/b]
[i][nocode][i]C-rank Ninjutsu[/i][/nocode][/i]
Fanho will focus Jikukan chakra onto his perception allowing him to tighten time on his eyesight. This allows him to see things as if they were at 2/3rds their original speed. This gives him an edge over combatants, and allows him to deduce a pattern or technique quicker than normal by seeing a longer wind-up time. This lasts for 4 posts.

[b][color=#666699][nocode][b][color=#666699]Open Space: Ethereal Grasp[/color][/b][/nocode][/color][/b]
[i][nocode][i]C-rank Ninjutsu[/i][/nocode][/i]
Fanho will channel Jikukan chaka to his hand as he disentangles it from the real world placing it in his realm allowing it to pass through solid barriers chakra or not. This leaves his hand as a wispy ghost of itself. This jutsu only works for one of his hands, and he can immediately allow it to reenter the world as normal at any point for up to 3 posts.[/quote]
[quote=B-rank Ninjutsu (7)][b][color=#666699][nocode][b][color=#666699]Expand Time: Speed Bump[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-rank Ninjutsu[/i][/nocode][/i]
By channeling Jikukan chakra to his hand, the next thing, person, or jutsu Fanho makes contact with he will expand time on. He can debuff this target by -3 speed per post (Up to 3 posts) as long as he maintains contact. The debuff will last for as many posts as Fanho had maintained contact.

[b][color=#666699][nocode][b][color=#666699]Close Time: Mini Mister[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-rank Ninjutsu[/i][/nocode][/i]
By channeling chakra Fanho will send out a wave of Jikukan chakra in a 40 meter diameter bubble around himself closing time on any objects by their own strength and speed they were at. Requiring more or equal to the strength they were flying at to be moved. This freezes projectiles, jutsu, or particulates. At the end of 2 posts, everything will resume as it was.

[b][color=#666699][nocode][b][color=#666699]Tighten Time: Beginning Decay[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-rank Ninjutsu[/i][/nocode][/i]
Focusing chakra to his hands, Fanho's hands will glow with a midnight blue hue. During this time any object or person Fanho touches he can age it significantly by turning any unchakra reinforced objects to dust, and for people he can cause minor decay such as light necrosis to the upper layers of the skin and upper muscle, but no deeper than that. This technique lasts for 5 posts.

[b][color=#666699][nocode][b][color=#666699]Erase Space: Electrifying Erasure[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-rank Ninjutsu[/i][/nocode][/i]
By channeling chakra, Fanho can erase any lightning whether it be chakra based, natural, or electrical equipment based no larger than 5x5x5 meters that come in contact with him. These objects remain gone for 3 posts before zapping back into existence in a ball where it disappeared at before dissipating due to not being contained by anything.

[b][color=#666699][nocode][b][color=#666699]Erase Space: Aqua Erasure[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-rank Ninjutsu[/i][/nocode][/i]
By channeling chakra, Fanho can erase any liquid whether it be chakra based, natural, or equipment based no larger than 5x5x5 meters that come in contact with him. These objects remain gone for 3 posts before bubbling back into existence from the ground forming a pond where it disappeared at.

[b][color=#666699][nocode][b][color=#666699]Erase Space: Flaming Erasure[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-rank Ninjutsu[/i][/nocode][/i]
By channeling chakra, Fanho can erase any flame whether it be chakra based, natural, or equipment based no larger than 5x5x5 meters that come in contact with him. These objects remain gone for 3 posts before igniting into existence from the ground forming a fire where it disappeared at before dissipating due to not being contained by anything.

[b][color=#666699][nocode][b][color=#666699]Erase Space: Gaseous Erasure[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-rank Ninjutsu[/i][/nocode][/i]
By channeling chakra, Fanho can erase any gas substance whether it be chakra based, natural, or equipment based no larger than 5x5x5 meters that he designates by gripping with his hand. These objects remain gone for 3 posts before returning into existence from the ground forming a large gust where it disappeared at before dissipating due to not being contained by anything.

[b][color=#666699][nocode][b][color=#666699]Erase Space: Earth Erasure[/color][/b][/nocode][/color][/b]
[i][nocode][i]B-rank Ninjutsu[/i][/nocode][/i]
By channeling chakra, Fanho can erase any earth based substance whether it be chakra based, natural, or equipment based no larger than 5x5x5 meters that he designates by gripping with his hand. These objects remain gone for 3 posts before returning into existence from the ground oozing up as mud where it disappeared.[/quote]
[quote=A-Rank Ninjutsu (5)][b][color=#666699][nocode][b][color=#666699]Open Space: Seeking Truth[/color][/b][/nocode][/color][/b]
[i][nocode][i]A-rank Ninjutsu[/i][/nocode][/i]
Fanho will channel chakra into his finger tips, then reach out into the air in front and physically grab “space” pulling apart his two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for Fanho to have any techniques that involve the use of his personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

[b][color=#666699][nocode][b][color=#666699]Recycle & Open Space: True Link[/color][/b][/nocode][/color][/b]
[i][nocode][i]A-rank Ninjutsu[/i][/nocode][/i]
Fanho will channel enough chakra then place one hand on any object small enough to fit in their grasp. Upon doing so, he will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

[b][color=#666699][nocode][b][color=#666699]Tighten Time: Regeneration[/color][/b][/nocode][/color][/b]
[i][nocode][i]A-rank Ninjutsu[/i][/nocode][/i]
By channeling chakra throughout his body Fanho will tighten the time on his bodily processes increasing his body's natural healing process. This will give him enhanced regeneration time reducing all stamina based regeneration by -3 posts. This tightening of time lasts for 5 posts before returning to his body's natural healing process.

[b][color=#666699][nocode][b][color=#666699]Tighten Time: Accelerated Decay[/color][/b][/nocode][/color][/b]
[i][nocode][i]A-rank Ninjutsu[/i][/nocode][/i]
Focusing chakra to his hands, Fanho's hands will glow with a midnight blue hue. During this time any object or person Fanho touches he can age it significantly by turning any unchakra reinforced objects to dust, and for people he can cause minor decay such as moderate necrosis down to major muscle groups, but no deeper than that. This technique lasts for 5 posts, and to cause the decay, Fanho can turn objects into dust and cause necrosis immediately.

[b][color=#666699][nocode][b][color=#666699]Recycle Space: Copycat[/color][/b][/nocode][/color][/b]
[i][nocode][i]A-rank Ninjutsu[/i][/nocode][/i]
Fanho will channel Jikukan chakra and then can copy a jutsu as they concentrate on any jutsu existing currently, and begin replicating a duplicate of it. This jutsu can only copy any jutsu up to A-rank, and follows standard jutsu recycling rules. When copying a jutsu it will follow the rules of that jutsu as it exists, creating an exact copy of it at its current state but for Fanho's sake. I.E. If copying an armor jutsu that is already damaged, Fanho's newly replicated jutsu will have the same damage and post limit.[/quote]
[quote=S-Rank Ninjutsu (3)][b][color=#666699][nocode][b][color=#666699]Open Space: Time Splitter[/color][/b][/nocode][/color][/b]
[i][nocode][i]S-rank Ninjutsu[/i][/nocode][/i]
By channeling chakra to his current weapon, Fanho can slash through time and space avoiding any defenses or things that would block him and his target. Fanho coats his blade in a thick black chakra that opens a portal on one side of a target allowing it to pass through to the other side. This jutsu allows Fanho to have his blade pass through any solid objects, chakra reinforced or not and reach a target of his choosing opening a portal on the other side so it slices precisely where he wants. This chakra coating is only good for one slash/stab, and attaches itself to any pseudo-heavenly taijutsu that Fanho performs. For example, if Fanho we're to perform a taijutsu in which it created a blade of air from a sword slash, this jutsu would attach itself to that, and carry its properties.

[b][color=#666699][nocode][b][color=#666699]Tighten Time: Samurai's Decay[/color][/b][/nocode][/color][/b]
[i][nocode][i]S-rank Ninjutsu[/i][/nocode][/i]
By channeling chakra to his current weapon, Fanho can coat it in a thin ethereal looking coat of chakra that is a light purple color and wisps off as if on fire. This coat accelerates time on objects it wounds so fast it can cause instant decay of any materials or objects turning them into dust. When used to create wounds on people it instantly begins to decay creating necrosis that spreads at a rate of 3in/post for 7 posts after contact. This can cause the loss of entire limbs due to this jutsu, classifying it as a critical injury. This coating lasts for 7 posts.

[b][color=#666699][nocode][b][color=#666699]Open Space: God Step[/color][/b][/nocode][/color][/b]
[i][nocode][i]S-rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [color=black][b][nocode][color=black][b]Fuuinjutsu • Emergency Summon[/b][/color][/nocode][/b][/color]
By channeling chakra in an area 10x10x10m, Fanho will create a portal that instantly teleports himself and anyone else in the portal to a location he has previously been to. As long as Fanho has visited that location or it has one of his [color=black][b][nocode][color=black][b]Fuuinjutsu • Emergency Summon[/b][/color][/nocode][/b][/color] inscribed on it he can teleport to it. If Fanho hasn't been to that location before and attempts to travel there. Fanho's jutsu will fizzle out, and be a waste of chakra.[/quote][/spoiler]
[spoiler=Sensory (5C, 3B, 3A, 1S)]
[quote=C-Rank Ninjutsu (5)][color=#80A0FF][b][nocode][color=#80A0FF][b]*[Sensory Style • Beyond Senses][/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area. 

[color=#80A0FF][b][nocode][color=#80A0FF][b][Sensory Style • Evaluation][/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [color=#80A0FF][b][nocode][color=#80A0FF][b]*[Sensory Style • Beyond Senses][/b][/color][/nocode][/b][/color]
The sensor will activate their sensory jutsu, and then channel additional chakra. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

[color=#80A0FF][b][nocode][color=#80A0FF][b][Sensory Style • [Target Lock][/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i]  [color=#80A0FF][b][nocode][color=#80A0FF][b]*[Sensory Style • Beyond Senses][/b][/color][/nocode][/b][/color]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By channeling additional chakra, and by holding that channel, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them. 

[color=#80A0FF][b][nocode][color=#80A0FF][b][Sensory Style • Gauge: Speed][/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [color=#80A0FF][b][nocode][color=#80A0FF][b][Sensory Style • [Target Lock][/b][/color][/nocode][/b][/color]
After activating Target Lock, the user will do some additional channeling. Doing so, the user will know their target's speed with a deviation of 3 points. Meaning if their speed is 17, the user will know it's within the range of 14 to 20.

[color=#80A0FF][b][nocode][color=#80A0FF][b][Sensory Style • Flare][/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [color=#80A0FF][b][nocode][color=#80A0FF][b]*[Sensory Style • Beyond Senses][/b][/color][/nocode][/b][/color]
The sensor will activate their sensory jutsu, and then channel more chakra. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.[/quote]
[quote=B-Rank Ninjutsu (3)][color=#80A0FF][b][nocode][color=#80A0FF][b]*[Sensory Style • Broad Sense][/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [color=#80A0FF][b][nocode][color=#80A0FF][b]*[Sensory Style • Beyond Senses][/b][/color][/nocode][/b][/color]
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at 40 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

[color=#80A0FF][b][nocode][color=#80A0FF][b][Sensory Style • Sense: Genjutsu][/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [color=#80A0FF][b][nocode][color=#80A0FF][b]*[Sensory Style • Beyond Senses][/b][/color][/nocode][/b][/color]
Once their sensory jutsu is active, the user can channel additional chakra, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.

[color=#80A0FF][b][nocode][color=#80A0FF][b][Sensory Style • Evaluation:Jutsu][/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [color=#80A0FF][b][nocode][color=#80A0FF][b][Sensory Style • Flare][/b][/color][/nocode][/b][/color]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will channel additional chakra, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their mind's eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to its broad mechanic.[/quote]
[quote=A-rank Ninjutsu (3)][color=#80A0FF][b][nocode][color=#80A0FF][b]*[Sensory Style • Augmented Sense][/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Ninjutsu[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [color=#80A0FF][b][nocode][color=#80A0FF][b]*[Sensory Style • Broad Sense][/b][/color][/nocode][/b][/color]
This jutsu is an even further extension of [color=#80A0FF][b][nocode][color=#80A0FF][b]*[Sensory Style • Broad Sense][/b][/color][/nocode][/b][/color]. With this jutsu, a sensor sacrifices quality for quantity. They can view to much greater distances compared to a normal sensor, but their ability to differentiate between people starts to become muddled, meaning multiple people in close proximity will appear simply as a large chakra mass, without the users being able to distinguish how many people are there. By sitting down and meditating, they are able to start to sense further and further away. For each post of meditating, they are able to see one third of a mile out, up to a max of posts equal to 1/2 their control (rounded up).

[color=#80A0FF][b][nocode][color=#80A0FF][b]*[Sensory Style • Augmented Evaluation][/b][/color][/nocode][/b][/color]
[i]A-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] 30 Control, [color=#80A0FF][b][nocode][color=#80A0FF][b][Sensory Style • Augmented Sense][/b][/color][/nocode][/b][/color], [color=#80A0FF][b][nocode][color=#80A0FF][b][Sensory Style • [Target Lock][/b][/color][/nocode][/b][/color]
After activating both prerequisite jutsu, the user will channel additional chakra. Once finishing the jutsu, they focus on their target channeling. Doing so will give them knowledge of the targets Control, Chakra Pool, Speed, and Strength stats.

[color=#80A0FF][b][nocode][color=#80A0FF][b][Sensory Style • Heart Sense][/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Ninjutsu[/i][/nocode][/i]
By channeling chakra, the user will close their eyes and focus on chakra sources within a 40m range of their vicinity. Chakra is intimately linked with a person's mental state, and this technique makes use of that link to evaluate a person's emotions. The user is able to detect a flare in chakra reacting with emotions, evaluate and determine the general status of a person, should they be happy, sad, annoyed, but more importantly, can evaluate things like killing intent, and can be used to detect lies in people without an equal or greater rank Perception Taijutsu.[/quote]
[quote=S-rank Ninjutsu (1)][color=#80A0FF][b][nocode][color=#80A0FF][b]*[Sensory Style • Perfected Senses][/b][/color][/nocode][/b][/color]
[i][nocode][i]S-Rank Ninjutsu[/i][/nocode][/i]
[i]Prerequisites:[/i] [color=#80A0FF][b][nocode][color=#80A0FF][b][Sensory Style • Augmented Sense][/b][/color][/nocode][/b][/color], 40 Control
As an extension of Augmented Senses, the ninja is able to increase the range and power of their sensor jutsu. The ninja is able to view very great distances at not as much of a build up. They are able to pinpoint precise chakra locations at ranges of up to 50 meters away, while getting a general sense of directions and number of chakra sources of up to 80 meters away. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on this jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through individual chakra sources in the sensor's range.[/quote][/spoiler]
[spoiler=Konoha Smash (5D, 5C, 5B, 4A, 2S)][quote=Konoha Smash][center][big][big][b][color=#44CFB0]Konoha Smash[/color][/b][/big][/big]

The Konoha Smash Style is based off Konoha's strong fist esque fighting style, however it has a little more finessing and perception involved with how its detailed. It focuses on strong hits with a solid defense while focusing on the opponents own moves to discover weak points while ushering full strength blows mixed with Ninjutsu due to Fanho's specialization. While it mixes in Ninjutsu, it perfects using his full speed and strength with every hit allowing him to be a strong fighter in his own right away from Ninjutsu.

[i]Requirements:
Close Quarters Combat
Perception
Rigid Structure
Projectile Weapons[/i][/center]

[quote=D-Rank Taijutsu (5)][color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Konoha Haymaker[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Taijutsu Maneuver[/i][/nocode][/i]
By reeling his fist back Fanho will twist his hips and shoulders swinging with his full weight behind his fist extending his fist all the way forward. This can cause a devastating strike that can shake a targets entire body by Fanho putting his entire weight into the strike.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Fire Dance[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Taijutsu Stance[/i][/nocode][/i]
By squaring his feet with the left slightly in-front of his body, and his right just behind him. He raises his fists to chest level, holding them out slightly to prepare for any incoming strikes or for him to throw a well placed jab. This makes his taijutsu maneuvers of this style slightly faster as hes already anticipating and in the perfect position to throw them. It also makes him more receptive to block attacks from the front.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Forearm Block[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Taijutsu Maneuver[/i][/nocode][/i]
By taking a step back Fanho digs his right foot into the ground before bending his left knee to lean into an attack. By initiating this motion he digs his feet into position as he swings his forearm up to block an attack prepping for what is coming. This forms a strong block that given he has enough strength he can resist the attack to the best of his ability.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Just One Look[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Taijutsu Discipline[/i][/nocode][/i]
After several training sessions with weapons experts, Fanho can deduce weak grips and holds on weapons so he knows where to attack to force an opponent to drop a weapon. This makes him exceptionally well at disarming his opponents as he always goes for a weak point in their grip.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Subtle Pokes[/b][/color][/nocode][/b][/color]
[i][nocode][i]D-Rank Nintaijutsu Maneuver[/i][/nocode][/i]
[i][nocode][i]Pre-Requisite:[/i][/nocode][/i] [color=cadetblue][b][nocode][color=cadetblue][b]Ninjutsu • Needle Tip[/b][/color][/nocode][/b][/color]
While issuing blows with Fanho's jutsu, [color=cadetblue][b][nocode][color=cadetblue][b]Ninjutsu • Needle Tip[/b][/color][/nocode][/b][/color], Fanho will target specifically his opponent's soft sides of their abdomen attempting to aim for important body parts. While doing this he moves at a speed it makes his opponent have a hard time deducing whether they're being stabbed or just punched as Fanho follows through with each strike. It requires a perception tech ranked higher than Fanho's speed to deduce the stabbing sensation during the strike. I.E. D-rank perception tech for 5 speed, C-rank for 10 speed, and etc[/quote]
[quote=C-Rank Taijutsu (5)][color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Death Lies Within[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Taijutsu Maneuver[/i][/nocode][/i]
By throwing a projectile, Fanho has mastered the art of hiding another projectile within the shadow of the first to fool opposing enemies. If the enemy doesn't have a perception tech ranked higher than the speed of the projectile. They won't notice the projectile hiding in the shadow of the other one. I.E. D-rank perception tech for 5 speed, C-rank for 10 speed, and etc

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Curved Strike[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Taijutsu Maneuver[/i][/nocode][/i]
Fanho has perfected the art of throwing a projectile to the point he can naturally cause it to completely perform up to a 90° curve. He can cause it to curve anytime within his Strength*2 meters.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Wisp of a Wasp[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Taijutsu Discipline[/i][/nocode][/i]
After several analysis with projectile weapons, Fanho has became exceptionally adept at deducing a projectile weapon's path after seeing just a glimpse of its travel. This allows him to deduce the precise location of where it came from as well as where its going just seconds of seeing its travel. This allows him to react to projectile weapons with an insane reaction time.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Slip N' Slam[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Taijutsu Maneuver[/i][/nocode][/i]
Fanho sprints at his target then transitions into a slide across the ground between his opponent's legs. As he slides between their legs, he grabs their ankles before performing a kip up right behind them. He then swings his opponent above and down, slamming them into the ground on their back.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Mute Button[/b][/color][/nocode][/b][/color]
[i][nocode][i]C-Rank Taijutsu Maneuver[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [b][nocode][b]Medicine Concentration[/b][/nocode][/b]
As Fanho enters close combat he will quickly usher a jab to his opponent's larynx aiming to crush it, and prevent them from speaking or breathing. This maneuver will prevent his opponent from speaking as they gasp for air not being able to utter any words. As long as Fanho's [b][nocode][b][Strength][/b][/nocode][/b] is more than the opponents [b][nocode][b]Strength[/b][/nocode][/b], he will be successful in stopping their breathing and speaking.[/quote]
[quote=B-rank Taijutsu (5)][color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Heightened Prowl[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Taijutsu Discipline[/i][/nocode][/i]
Due to intense training, Fanho's sense of smell is impeccable and allows him to follow a scent for up to his 25 meters meters with near pinpoint accuracy. If it is outside of that range to a max of 50 meters he can only get a general direction. He can even detect scents days old and track them with this unless there has been some sort of scent removal technique or severe weather conditions. This also allows him to distinguish between different scents of people and companions.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • No Crawlspace Too Far[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Discipline[/i][/nocode][/i]
Fanho has learned how to deal in tight spaces and situations. When in a tight situation where a build up of strength and force is needed. Fanho has learned to deal without. He can exert all of his strength no matter how tight of a space he is in, and has no need to build up momentum to deal in his absolute strength.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Fool Me Once[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Taijutsu Discipline[/i][/nocode][/i]
After seeing a move done once in a battle whether it be a taijutsu maneuver, ninjutsu, or genjutsu, Fanho has already committed the actions to memory quickly being able to identify which jutsu or technique is being used. This means he can predict what attacks he should prepare for once he sees the wind-up for them. Only permitting if hes seen the technique done once before.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Shoot Style: Spinner Heel Kick[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Maneuver[/i][/nocode][/i]
Fanho will begin the move by ducking underneath an opponent's strike to his waist up, and follow quickly by sweeping their leg out from underneath them. As his opponent is falling to the ground, Fanho will raise suddenly on one foot as he raises the other foot straight up before bringing it down in a violent arc smashing his target into the ground. The strength of this move lies within the minute of air time that causes the opponent to strike the ground with a force of 1/2 of Fanho's own strength in addition to the raw force of the kick.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Speed I am Speed[/b][/color][/nocode][/b][/color]
[i][nocode][i]B-Rank Taijutsu Discipline[/i][/nocode][/i]
As long as Fanho is able to match the speed of his opponent, he is able to keep up with them and utilize his blinding fast reflexes to instinctively dodge their attacks. This in tandem with his ability to follow high speeds makes Fanho a formidable opponent as even if he may not be fast enough to entirely dodge an attack, he positions himself in a way that can reduce a critical injury to just a minor scratch/bruise or even superficial if he has such a close gap. Fanho's [b][nocode][b]Speed[/b][/nocode][/b] must be equal or exceed his opponents [b][nocode][b]Speed[/b][/nocode][/b] for this to be successful. This allows Fanho to take on dangerous opponent's face to face while minimizing his own injuries to keep from widening the gap between himself and his opponent.[/quote]
[quote=A-Rank Taijutsu (4)][color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Full Memorization[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Discipline[/i][/nocode][/i]
Fanho has trained his mind to memorize details to the finest touch. He can memorize materials, structures, and even the minor cracks/faults within that are hidden to the naked eye. With this jutsu anywhere that Fanho has been, seen, touched, experienced, learned, or sensed is fine stored within his brain and can be recalled at any time to the exact detail, time, place, and facts. This is useful for memorizing the layout of buildings, taking note of weaknesses, or memorizing enemies fighting patterns, codes, or names. When combined with his massive sensory ability, Fanho can remotely learn the physical layouts of places, and commit it to memory.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Speed Radar[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Discipline[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] 50 Speed
Fanho's eyes are able to follow high speed targets due to his own insane speed. His eyes are capable of keeping up with 50 speed objects, persons, and his own blazing fast speed up to 50 due to the immense training possessed at operating at these speeds.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Capture Card[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Discipline[/i][/nocode][/i]
Fanho can keep up with multiple targets, up to 33 targets before he begins to lose focus on some of them. This assists as Fanho can ensure all of his targets are not endangering him, or keeping up with his allies to make sure they are not endangered. With this Fanho is able to combat multiple opponents at a time, and become a one man army on his own taking out groups of enemies.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Shoot Style: Aerial Lotus[/b][/color][/nocode][/b][/color]
[i][nocode][i]A-Rank Maneuver[/i][/nocode][/i]
Fanho will dart towards an opponent in an attempt to get right in-front of them crouched on the ground. If their [b][nocode][b](Int+Speed)/2[/b][/nocode][/b] stat is lower than Fanho's [b][nocode][b][Speed][/b][/nocode][/b] they will not see anything but a blur. Once Fanho is in-front of his opponent he will perform a bicycle kick knocking his opponent higher into the air with each kick, the opponent will be launched 1/2rd [b][nocode][b][Strength][/b][/nocode][/b] meters in the air due to the kicks. As Fanho reaches the peak with his target he will quickly spin around to on-top of the target as he flips into an axe kick launching his opponent back into the ground. The opponent will be struck with Fanho's full strength axe kick sending them to the ground at [b][nocode][b][Strength][/b][/nocode][/b] speed.[/quote]
[quote=S-Rank Taijutsu (2)][color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Pain is Mythical[/b][/color][/nocode][/b][/color]
[i][nocode][i]S-Rank Discipline[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [b][nocode][b]Medicine Concentration[/b][/nocode][/b], 40 Endurance
By training his body to endure immense pain and practicing medicinal rituals and physical trainings. Fanho is able to withstand great pain and tough out the most brutal attacks. Broken bones, brutal stripping of flesh from bone, and the worst wounds will not cause him to flinch, yelp, cry out, or bat an eye. This does not mean he can't identify what is causing him pain or where, but it means he has become able to ignore and reject pain that would even knock some men unconscious. This allows Fanho to push the boundaries and press on with an attack even as hes battered down.

[color=#44CFB0][b][nocode][color=#44CFB0][b]Konoha Smash • Reduce Reuse and Counter Attack[/b][/color][/nocode][/b][/color]
[i][nocode][i]S-Rank Taijutsu Stance[/i][/nocode][/i]
[i][nocode][i]Prerequisites:[/i][/nocode][/i] [b][nocode][b]Acrobatics[/b][/nocode][/b]
While in this stance Fanho positions his feet squarely one slightly farther back than the other, and juts his hands around chest level acting as if he's ready to catch something incoming. While in this stance, Fanho moves with attacks thrown at him, and is able to minimize damage to a great deal. Any attacks thrown that hit Fanho hit as if they were -12 in Strength weaker than they actually are. This is due to Fanho moving along with the strike reducing damage dealt. By rolling with the strike rather than attempting to defend, he's able to take strikes much stronger than normal, but keep close to an opponent without losing ground as his movement is minimal.[/quote][/quote][/spoiler]
Last edited by Director on Wed Jun 03, 2020 10:40 am, edited 13 times in total.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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Fanho Jutsu

Post by Ace Trainer » Fri May 15, 2020 8:53 am

Can’t do a full check Rn but was just browsing and didn’t want to forget these two things:

S-rank Erase Space: Word Erasure - Can’t do that, S/T rules specifically say you can’t erase areas, have to be specific to objects/etc.

A-rank Erase Time: Complete Erasure - Need a self correcting time period here where whatever you erase comes back.
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Fanho Jutsu

Post by Director » Fri May 15, 2020 8:09 pm

@World Erasure
Fixed it to be specific to an object touching Fanho.

@Complete Erasure

It says stronger techniques can be permanent.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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Fanho Jutsu

Post by Ace Trainer » Fri May 15, 2020 8:19 pm

Sorry I was unclear. I'm aware stronger techniques can, I'm saying that technique specifically is not strong enough to merit permanent erasure.
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Fanho Jutsu

Post by Ace Trainer » Fri May 15, 2020 8:32 pm

Ninjutsu • Repulse
D-rank Ninjutsu
By channeling chakra around his body, Fanho's body emits a chakra blue aura before it expels in a shockwave outward with [Control] strength in a diameter of 10 meters with Fanho being the epicenter. This technique is typically used to push away projectiles, bust barriers, and destroy rooms sometimes with the sheer amount of force released by the means of pure chakra expulsion.

If its completely surrounding him, probably C-rank.

Ninjutsu • Aegis Barrier
C-rank Ninjutsu
After Fanho channels chakra a barrier within 25 meters of themselves springs up at a speed and strength of [Control]. That measures in size of 20 meters 3. This barrier glows with a light blue chakra, and hums slightly as it appears beaming with energy. This barrier lasts for 6 posts.

L x W x H please

Ninjutsu • The Garbage Compactor
C-rank Ninjutsu
By focusing more chakra through any of his barriers Fanho will cause the barrier to shrink at a speed of [Control]. The barrier squeezes at a strength equal to Fanho’s [Control]. Fanho aims to squish his opponent into a compact cube until it reaches 13 in feet. This pressure continues for 5 posts or until the barrier expires.

This is an A-rank in the archives, I'm not understanding the difference between the two that merits this one being C-rank.


Hiton • Glaring Bulb
D-Rank Ninjutsu
By channeling chakra, Fanho creates a glowing bulb of hiton chakra no larger than an actual light bulb that floats around him within 1/2 a meter. This bulb glows large enough to illuminate an area 15m3 large. It lasts for 5 posts.

L x W x H

Hiton • 'Sploding Bullet
C-Rank Ninjutsu
By channeling chakra to the tip of his finger, Fanho can create solid bullets of light 6' inches long, half an inch wide and tall up to 10 times. It glows bright with a grey glow as it is fired with a speed of [Control], and explodes upon impact with a strength of [Control].

First sentence is written plural, second is written singular, can you specify if its 1 or multiple. If its multiple it C-rank + uprank from explosion so B-rank.
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Director
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Fanho Jutsu

Post by Director » Fri May 15, 2020 9:08 pm

Removed the space time jutsu, replaced them with applicable set of b-ranks for different types. Also fixed the ninpou jutsu, upranked garbage compactor, I redid my jutsu before ninpou archives. Fixed the hiton jutsu to better represent the size, and changed from an exploding bullet to just a piercing one.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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Fanho Jutsu

Post by Director » Sun May 17, 2020 7:10 pm

Updated with taijutsu
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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TheLacarix
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Fanho Jutsu

Post by TheLacarix » Sat May 23, 2020 6:47 pm

All seems fine to me!

1/2
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Niro
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Fanho Jutsu

Post by Niro » Sun May 24, 2020 1:58 pm

Open Space: Time Splitter <-This should only work on one wall/layer/defense
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
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Fanho Jutsu

Post by Director » Sun May 24, 2020 6:13 pm

Quote:
Open Space: Time Splitter
Why? Open Space doesn't stop at one layer of a defense.
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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Ace Trainer
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Fanho Jutsu

Post by Ace Trainer » Fri May 29, 2020 12:34 am

So we talked this over and think we sorted it.

ATM, AFAIK, there is no precedent for Open Space in the same realm, it says it in the rules but no one has done it apparently.. Additionally, Open Space is pretty explicit in what it does; "Space: Opening Space involves ripping physical holes into the fabric of Space, allowing it to be moved through."

So, basically, if you want to do the Time Splitter, how it would work is you would be ripping a hole at point a to go in, and then point b to come out. The rip in S/T would be visible beforehand, creating counterplay, since you're just directly bypassing all the defensive rules. This is the standard for same realm open space going forward (y)
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
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[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
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Fanho Jutsu

Post by Director » Sun May 31, 2020 3:45 pm

fixed
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]

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ShinobiTruth
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Fanho Jutsu

Post by ShinobiTruth » Wed Jun 03, 2020 10:15 am

Tighten Time: Regeneration <==== This mentions stamina instead of Endurance.

Other than that, I wasn't really able to spot anything glaring.

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Fanho Jutsu

Post by Director » Wed Jun 03, 2020 10:40 am

Fixed
Character: Awai, Fanho | Rank: Hokage | Village: Konoha | Color Code: [b][color=#682860]
Character: Konshi, Yuichi | Rank: Jounin | Village: Kumogakure | Color Code: [b][color=#0051BA]


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Kabu
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Fanho Jutsu

Post by Kabu » Fri Jun 12, 2020 8:33 pm

Accepted
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