Change: Alright, so got a few changes this time. Another big batch of jutsu, a change in stats, adding in a concentration.
For the stats I need to bump up my Endurance from 30 to 50 and bump down Willpower from 25 to 5. I spent a while asking mods about things that I have planned to make later on and was told that for one thing in particular I'd need 50 Endurance, so I'm jumping on to that crippled-by-genjutsu train I guess!
For concentrations, I'm picking up the following:
Ninjutsu: Advanced Channeling:This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
Iijutsu:This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Projectile Weapons:The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Quote:It's gonna be needed down the line for more advanced stuff. Now then, on to the jutsu. Like my previous mod I'm doing this in a smaller chunk so that it's more manageable - but there's still quite a lot.Bone Control
A member of the Kaguya clan, this shinobi has mastered the gift of their clan and can consciously control their bone as if they were a muscle, forcing their body to ossify and grow as they see fit.
Oh, and while we're at it I guess go ahead and just quickly erase the "Regeneration Arts" line in my taijutsu and just put the Asceticism taijutsu (listed below) under miscellaneous taijutsu. I had intended to make a tai style based around regeneration, but I don't think I have enough material to do that so I'll just give it a new color.
So, let's-a-go.
D-Ranked Ninjutsu
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a shield of chakra, taking the shape of the users' body and hugging their body. This chakra shield has a strength equal to the users’ [Control] and blocks all oncoming attacks of less Strength. This shield dissolves after 3 posts if it is not broken before then. The user can perform this jutsu up to 10 meters away.
[Ninpou • Shell]
D-Ranked Ninjutsu
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a hexagonal patterned sphere around them and their immediate area. This sphere has a 3 meter radius. This chakra sphere has a strength equal to the users’ [Control] and blocks all oncoming attacks of less Strength. This sphere dissolves after 3 posts if it is not broken before then.
[Ninpou • Pressure]
C-Ranked Ninjutsu
Prerequisite: [Ninjutsu • Pressure] (D-Ranked)
The user channels their chakra and exudes it from their being, pushing it out from themselves to exert their presence within a 25 meter radius. Those within this area of effect will suffer a -2 Strength Debuff for 1 post.
D-Ranked Ninjutsu
The user channel Napalm chakra into their held weapon, coating it in a thick layer of gelatinous napalm. The imbued weapon will be able to sling napalm with every swing up to a distance equal to the user's Strength in meters. However, any cutting power the weapon might have will be greatly reduced by the gel, resulting in a -1 Strength debuff with every strike. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.
[Napalm • Napalm Clone]
C-Ranked Ninjutsu
The user performs the hand seals and creates a clone of themselves made out of napalm. This clone is incapable of performing ninjutsu, genjutsu, or taijutsu. The clone is meant to perish, and in doing so, spread the napalm it's made of over as large of an area as possible. When the clone inevitably meets its end, the napalm it's made of will spread out over a 2 meter area. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.
[Napalm • Surprise Mine]
D-Ranked Ninjutsu
The user performs the hand seals and creates a replica of an object not exceeding 13 foot. This napalm will have the same color, shape, and general dimensions of the object, but it will not be a perfect transformation. If the object is struck, it will explode with the force of a single exploding tag, covering everything within a meter of the point of detonation with napalm. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.
[Napalm • Puddle]
C-Ranked Ninjutsu
To use this jutsu, the user must be over unlit napalm which is roughly the same size as the user. The user channels their chakra and sinks down into the napalm at a speed equal to the users’ [Control]. Once inside of the napalm puddle, the user is unable to move other than rising up out of the puddle, unable to perform ninjutsu, genjutsu or taijutsu. The user is able to remain within the puddle for a number of posts equal to the users' [Control/5].
[Napalm • Fire Swimmer]
C-Ranked Ninjutsu
Prerequisite: Napalm • Fire Walking
The user channels their chakra and creates a 'cloak' of chakra all around their body. This cloak prevents any napalm ninjutsu from sticking on the user. This cloak only prevents napalm from sticking to the user. It does not prevent burns or impact. This cloak remains around the user for a number of posts equal to the user's [Control] before dissipating.
[Napalm • Water Converter]
C-Ranked Ninjutsu
Prerequisite: 30 Control
The user channels Napalm chakra and places their hand into a source of water. With the user's hand in the water, the water will begin to change into napalm, spreading out from the user's hand. The user is able to convert a maximum of 103 meters at a [Speed] equal to the users' [Control] over the course of a single post. So long as the user's hand remains in the water, the water will continue to be converted. In order to convert Suiton based ninjutsu, the users’ [Control] must be greater than the opponents’ [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames, which erupt with strength equal to the users’ [Control]. The flames remain for a number of posts equal to the users’ [Control/5] before the fuel is used up or until otherwise extinguished.
[Napalm • Dragon Fire]
C-Ranked Ninjutsu
The user channels Napalm chakra and creates a stream of flaming napalm up to 25 meters long from their mouth. This stream flies at [Speed] and burns with [Strength] equal to the users' [Control]. The flames remain for four posts before the fuel is used up or until otherwise extinguished.
[Napalm • Napalm Grenade]
C-Ranked Ninjutsu
The user channels Napalm chakra and creates a small, fist-sized orb of napalm before hurling it towards their target. The maximum distance the orb can travel is equal to the users’ [Strength] in meters. After making contact with any surface, the orb will explode and burst into flame, sending several shrapnel-like globs of flaming napalm in all directions up to 3 meters. This explosion has [Strength] equal to the users' [Control]. The flames remain for four posts before the fuel is used up or until otherwise extinguished.
[Napalm • Unending Smoldering]
B-Ranked Ninjutsu
Prerequisite: Napalm • Water Converter
A more advanced version of Napalm • Water Converter, the user channels Napalm chakra and creates a drop of napalm on the tip of their finger. The user flicks this drop of napalm into a source of water. This napalm drop will rapidly begin to convert the water around it into napalm, stopping only when it has converted 303 meters. In order to convert Suiton based ninjutsu, the users’ [Control] must be greater than the opponents’ [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for a number of posts equal to the users’ [Control/5] before the fuel is used up or until otherwise extinguished.
[Napalm • Steady Progress]
B-Ranked Ninjutsu
Prerequisite: Napalm • Unending Smouldering
The user channels their chakra, sending it into a source of spreading napalm. This chakra speeds up the rate at which the napalm spreads throughout a body of water, allowing the user to control how fast the napalm spreads. Each time the user performs this jutsu, the [Speed] of the napalm conversion is increased by the users' [Control].
[Napalm • Napalm Rain]
S-Ranked Ninjutsu
The user channels Napalm chakra and creates a green 'mist' from their body which climbs skyward, gradually forming green napalm clouds over the course of 5 posts. During these 5 posts, the napalm clouds will spread over an area of 80 meters. After the 5 posts have passed, it will begin to rain napalm over the projected area and continue to rain for 5 posts. This napalm falls and burns with [Strength] and [Speed] equal to the users' [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The user must be within 80 meters of the napalm to do this. The flames remain for seven posts before the fuel is used up or until otherwise extinguished.
D-Ranked Kenjutsu Stance
A basic stance meant to maximize one's efficiency and power when utilizing Iaido techniques. The user stands in a long "L" stance. The Forward foot is pointing towards the opponent while the back leg is perpendicular. The weight is evenly distributed between the 2 legs. The sword and sheath is attached to the belt on their hip. Their free hand holds onto the edge of the sheath, while their main hand readies itself near the Tsuba of the Sword. The main hand shoulder should face the opponent. Being in this stance keeps the user steadfast and ready to react, helping them to counterattack even when taken by surprise at the cost of -5 Strength.
[Iaido • Flying Dragon Flash]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Speed, Projectile Weapons
The user assumes their draw stance and takes aim at the opponent. As the user draws their blade, they let go of their hilt, letting their sword fly forward from it as though it were an arrow. A split instant after letting their sword fly, the user will rush forward with the scabbard of their sword in hand, rapidly closing the distance between them and their blade. As the pommel makes contact with the opponent, the user will thrust their arm forward, re-sheathing their blade and adding their strength to the strike twice over. The distance the sword can travel is equal to the users’ [Strength] in meters.
[Iaido • Upper Slash]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Speed
A simple yet versatile technique, the user takes a step with their forward leg while unsheathing their blade in an upward vertical attacking motion across the body. This attack is able to knock an opponent upwards into the air at a distance of the users’ [Strength] stat minus their targets’ [Strength] in meters. This technique can be used to attack a target directly above or in front of the user as well as to parry or block strikes from other weapons.
[Iaido • Sakura Twister]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Speed
The user rushes towards the opponent, leaning their upper body forward as they do and quickly unsheathes their blade in a vertical slash. While performing the attack the user will spin their body with the attack, giving the slash full momentum and power. This attack is able to knock an opponent backwards through the air at a distance of the user's [Strength] minus their targets’ [Strength] in meters.
[Iaido • Dragon Howl Flash]
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed, 35 Strength
In a reversal of what Iaido is based upon, this technique is utelized by sheathing the blade rather than drawing it. Utelizing a practice known as Shinsoku Nōtōjutsu (God-speed Sheathing), the user quickly sheathes their sword, typically about as fast as they could draw it, and in doing so at such blinding speeds creates a miniature sonic boom that spreads out in a 2x2x2 meter area. Anyone within this area aside from the user with [Willpower] less than 20 is stunned by this shockwave for one post.
[Iaido • Judgement Cut]
A-Ranked Kenjutsu Maneuver
Prerequisite: [Heavenly Body Control], 45 Speed
The user grabs a hold of the hilt of their blade and their scabbard before taking a step back and unleashing their blade in a horizontal slash across the body. After the user unsheathes with their sword, a spherical distortion in space appears in front of the user 4 meters in diameter. This "vortex" can appear anywhere at a distance equal to the users' [Strength] in meters. Anyone caught in the sphere is cut by sharp winds as the vortex collapses in on itself. In addition, as the vortex is collapsing, 2 large slashes will strike out at anyone within 2 meters of the sphere. These winds, and the slashes that accompany them, have a strength equal the users’ [Strength]. The vortex collapsing is accompanied by the sound of a low, imploding hum. The re-sheathing of their blade is akin to a "flash", being impossible to see unless the opponents' [Speed] is greater than or equal to the users’ [Speed].
[Iaido • Rapid Slash]
A-Ranked Kenjutsu Maneuver
Prerequisite: [Heavenly Body Control]
The user grabs a hold of the hilt of their blade and their scabbard before dashing forward up to a distance equal to the users’ [Strength] in meters. While dashing, the user draws their blade and rapidly slashes back and forth, leaving a corkscrew shaped trail of slashes behind them. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' [Speed] is greater than or equal to the users’ [Speed]. These slashes linger in the air a moment before lashing out at anything and everything within a 3 meter distance of the user's trail. The slashes of air strike with strength equal to the users’ [Strength]. This technique is capable of hitting an opponent from behind.
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A combination strike and slam technique, the user must first drive their fist into an opponent's stomach. Once connected, the user will use their great strength to lift them up off of the ground. The user will then turn, carrying the opponent as they do, and throw the opponent onto the ground behind them by lifting them up in an arch and slamming them down onto the ground.
[Strong Fist Style • Demon Shout]
B-Ranked Taijutsu
Prerequisite: 35 Strength
An open palmed strike, the users tenses their body up and pulls their arms together at their side. At the user's discretion, they will throw their arms forward with their hands held together at the wrists, palms facing outwards, one hand pointing down and the other up, exerting all of the tension in their body into the opponents'. Should the strike hit, the opponent will be sent flying backwards and stunned for a post, losing control of their balance and falling limp to the ground. This effect only takes place if the opponents [Endurance] is less than the users’ [Strength]. This attack can also be used against walls and structures and leaves a massive, skull shaped imprint on what it hits that's the users' [Strength/5] meters tall.
[Strong Fist Style • Morning Peacock]
A-Ranked Taijutsu Maneuver
Prerequisite: 35 Strength and Speed
The user launches the opponent into the air with an upper kick to the chin or through other means and then leaps up after them. The user then strikes at the opponent with their fists, each strike being so fast that the speed and friction causes their fist to be set ablaze. The user punches the opponent repeatedly, creating a peacock-like fan of flames as each strike connects. These flames set the opponent on fire, burning with a strength equal to ¾ the users’ [Strength]. Once the user is finished, they will send their opponent crashing back to the ground, covered with the attacks' flames.
[Strong Fist Style • Afternoon Tiger]
S-Ranked Taijutsu Maneuver
Prerequisite: [Heavenly Body Control], [Strong Fist Style • Morning Peacock]
The user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. The user punches forward which launches the air pressure at the opponent in the shape of a tiger, by leaving a gigantic tiger-shaped impression into the initially built-up air pressure. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt at a distance of 150 meters away. The size of the explosion is 45 meters in radius. The strength of the explosion is equal to the user's [Strength]. The energy of the attack is capable of withering the skin, muscle, and tissue of any being to a quivering mess.
S-Ranked Taijutsu Stance
Prerequisites: [Medicine], [Rigid Structure], [Heavenly Body Control], 25 Endurance, Regenerative ability
Over time, through many battles, much pain and endless trauma, a warrior may learn how to better reject the suffrage of combat. Through this Stance, they are able to shrug off the inevitable results of battle faster. They are able to accomplish this feat by focusing their entire body towards a singular goal - healing. To achieve such focus, they must enter a trance state in which they become temporarily unaware of the world around them while remaining still and conscious, meaning they cannot see, hear, or feel anything, making the user temporarily immune to genjutsu that use these triggers. Once adopted, this stance cannot be broken until the user is fully healed. The user cannot use ninjutsu or genjutsu while using this stance. This Stance reduces all regeneration by -3 posts to a minimum of 1/2 a post.
[Ignorance Is Bliss]
S-Ranked Taijutsu Stance
Prerequisite: 45 Control, [Heavenly Body Control], [Rigid Structure]
The saying 'ignorance is bliss' is not just an apt name for this stance, but also true in many cases. Using this Stance, the user tenses their body up in such a way that they limit their physical capabilities severely. The user's muscles become tense and rigid, severely hampering physical movement and strength capabilities. More impressive, though, is the restrictions placed upon the tenketsu system. While in this stance, the 8 inner gates are closed off, leaving the user with only a severely limited chakra pool to draw upon. This Stance places a -40 stat debuff on the user's Strength, Speed and Chakra Pool for as long as they maintain the Stance. Once assumed, even a direct look at the user with sensory ninjutsu will be fooled. Once this Stance is broken, the 8 gates are all thrown open at once, resulting in a sudden, massive influx to the user's chakra that is momentarily visible and palpable to anyone within an X meter radius of the user, where X is equal to the user's [Chakra Pool] as chakra bursts out of every tenketsu and forms a 'cloud' around the user. Anyone within this area of effect who's Strength is less than the users’ [Chakra Pool] is afflicted by a tremendous sense of nausea that lasts a number of posts equal to the difference between the users’ [Chakra Pool] and the affected's [Endurance]. If a person's [Strength] is 10 or more less than the users’ [Chakra Pool], they will be unable to prevent themselves from vomiting. If a persons’ [Strength] is 20 or more less than the users’ [Chakra Pool], they will be unable to prevent themselves from passing out for 1 post. The user must maintain this Stance for a minimum of 5 posts before breaking it once assumed to achieve this effect.
D-Ranked Kenjutsu Maneuver
A technique where the user catches an enemy's blade with their bare hands. The user is able to match the distance and speed of an opponent's blade as they are able to quickly slam their hands together at the right moment as the user can catch the blade. The user is able to catch any blade possible with this technique. The users’ [Speed] must be greater than or equal to the opponents' [Speed] to properly perform this technique. This technique fails if the users’ [Strength] is less than that of the strength of the technique being blocked.
[Mugen • Catching Blade]
C-Ranked Kenjutsu Maneuver
Prerequisite: 20 Speed, Projectile Weapons
A defensive technique used to stop opponents from taking advantage of the user's own swords, should an opponent throw a blade of any kind at the user, using this maneuver, the user can simply catch the blade by the handle and use it themselves. The user is able to catch weapons out of the air that are aimed towards or around them as long as they have [Speed] equal or greater than the objects [Speed]. The number of swords per post the user can catch is equal to the user's [Speed]. The user may use this maneuver with any blade with a handle, as well as arrows and bolts.
Mugen • Infinite Strike
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed
Despite the name of this technique, Mugen • Infinite Strike is a defensive taijutsu that is meant to block many, many strikes made against the user. To use this technique, the user must stand firmly in place with their sword raised. Then, using as little movement and thus as little energy as possible, the user will block a number of oncoming attacks equal to their [Speed] in number, matching the blows strength with the user’s own in rapid succession in order to deflect any oncoming attacks. This technique fails if the users’ [Strength] is less than that of the strength of the technique being blocked. Should the user move from the spot on which they stand, the technique ends. This Maneuver can be used to block certain ninjutsu attacks within reason.
Mugen • Division
A-Ranked Kenjutsu Maneuver
Prerequisite: Mugen • Subtraction, 35 Strength
A technique expanding upon the concept of Mugen • Subtraction, after the user has disarmed their opponent they will grab another sword and proceed to slash at the joints of any armor that an opponent might be wearing, cutting into the opponent in the process. Once the user has cut at all of the major joints - elbows, knees, under arms, wrists, ankles, the waist and shoulders - they will make an X shaped slash across the opponent's torso with enough strength to cut through their breastplate, if they're wearing one, provided the breastplate has less Endurance than the user has Strength, and send the opponent flying backwards, up to a distance of the users’ [Strength] - the opponents’ [Strength], up to a minimum of 5 meters, leaving them entirely without armor. ]