One Helluva Jutsu Update 2

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Golnax
Posts: 1498
Joined: Fri Dec 30, 2016 7:00 pm

One Helluva Jutsu Update 2

Post by Golnax » Mon Jun 01, 2020 11:38 pm

Application: Aimi Kaguya
Change: Alright, so got a few changes this time. Another big batch of jutsu, a change in stats, adding in a concentration.

For the stats I need to bump up my Endurance from 30 to 50 and bump down Willpower from 25 to 5. I spent a while asking mods about things that I have planned to make later on and was told that for one thing in particular I'd need 50 Endurance, so I'm jumping on to that crippled-by-genjutsu train I guess!

For concentrations, I'm picking up the following:
Ninjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
Iijutsu:
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Quote:
Bone Control
A member of the Kaguya clan, this shinobi has mastered the gift of their clan and can consciously control their bone as if they were a muscle, forcing their body to ossify and grow as they see fit.
It's gonna be needed down the line for more advanced stuff. Now then, on to the jutsu. Like my previous mod I'm doing this in a smaller chunk so that it's more manageable - but there's still quite a lot.

Oh, and while we're at it I guess go ahead and just quickly erase the "Regeneration Arts" line in my taijutsu and just put the Asceticism taijutsu (listed below) under miscellaneous taijutsu. I had intended to make a tai style based around regeneration, but I don't think I have enough material to do that so I'll just give it a new color.

So, let's-a-go.
NinpouShow
[Ninpou • Protect]
D-Ranked Ninjutsu
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a shield of chakra, taking the shape of the users' body and hugging their body. This chakra shield has a strength equal to the users’ [Control] and blocks all oncoming attacks of less Strength. This shield dissolves after 3 posts if it is not broken before then. The user can perform this jutsu up to 10 meters away.

[Ninpou • Shell]
D-Ranked Ninjutsu
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a hexagonal patterned sphere around them and their immediate area. This sphere has a 3 meter radius. This chakra sphere has a strength equal to the users’ [Control] and blocks all oncoming attacks of less Strength. This sphere dissolves after 3 posts if it is not broken before then.

[Ninpou • Pressure]
C-Ranked Ninjutsu
Prerequisite: [Ninjutsu • Pressure] (D-Ranked)
The user channels their chakra and exudes it from their being, pushing it out from themselves to exert their presence within a 25 meter radius. Those within this area of effect will suffer a -2 Strength Debuff for 1 post.
NapalmShow
[Napalm • Hellish Weapon]
D-Ranked Ninjutsu
The user channel Napalm chakra into their held weapon, coating it in a thick layer of gelatinous napalm. The imbued weapon will be able to sling napalm with every swing up to a distance equal to the user's Strength in meters. However, any cutting power the weapon might have will be greatly reduced by the gel, resulting in a -1 Strength debuff with every strike. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[Napalm • Napalm Clone]
C-Ranked Ninjutsu
The user performs the hand seals and creates a clone of themselves made out of napalm. This clone is incapable of performing ninjutsu, genjutsu, or taijutsu. The clone is meant to perish, and in doing so, spread the napalm it's made of over as large of an area as possible. When the clone inevitably meets its end, the napalm it's made of will spread out over a 2 meter area. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[Napalm • Surprise Mine]
D-Ranked Ninjutsu
The user performs the hand seals and creates a replica of an object not exceeding 13 foot. This napalm will have the same color, shape, and general dimensions of the object, but it will not be a perfect transformation. If the object is struck, it will explode with the force of a single exploding tag, covering everything within a meter of the point of detonation with napalm. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[Napalm • Puddle]
C-Ranked Ninjutsu
To use this jutsu, the user must be over unlit napalm which is roughly the same size as the user. The user channels their chakra and sinks down into the napalm at a speed equal to the users’ [Control]. Once inside of the napalm puddle, the user is unable to move other than rising up out of the puddle, unable to perform ninjutsu, genjutsu or taijutsu. The user is able to remain within the puddle for a number of posts equal to the users' [Control/5].

[Napalm • Fire Swimmer]
C-Ranked Ninjutsu
Prerequisite: Napalm • Fire Walking
The user channels their chakra and creates a 'cloak' of chakra all around their body. This cloak prevents any napalm ninjutsu from sticking on the user. This cloak only prevents napalm from sticking to the user. It does not prevent burns or impact. This cloak remains around the user for a number of posts equal to the user's [Control] before dissipating.

[Napalm • Water Converter]
C-Ranked Ninjutsu
Prerequisite: 30 Control
The user channels Napalm chakra and places their hand into a source of water. With the user's hand in the water, the water will begin to change into napalm, spreading out from the user's hand. The user is able to convert a maximum of 103 meters at a [Speed] equal to the users' [Control] over the course of a single post. So long as the user's hand remains in the water, the water will continue to be converted. In order to convert Suiton based ninjutsu, the users’ [Control] must be greater than the opponents’ [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames, which erupt with strength equal to the users’ [Control]. The flames remain for a number of posts equal to the users’ [Control/5] before the fuel is used up or until otherwise extinguished.

[Napalm • Dragon Fire]
C-Ranked Ninjutsu
The user channels Napalm chakra and creates a stream of flaming napalm up to 25 meters long from their mouth. This stream flies at [Speed] and burns with [Strength] equal to the users' [Control]. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[Napalm • Napalm Grenade]
C-Ranked Ninjutsu
The user channels Napalm chakra and creates a small, fist-sized orb of napalm before hurling it towards their target. The maximum distance the orb can travel is equal to the users’ [Strength] in meters. After making contact with any surface, the orb will explode and burst into flame, sending several shrapnel-like globs of flaming napalm in all directions up to 3 meters. This explosion has [Strength] equal to the users' [Control]. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[Napalm • Unending Smoldering]
B-Ranked Ninjutsu
Prerequisite: Napalm • Water Converter
A more advanced version of Napalm • Water Converter, the user channels Napalm chakra and creates a drop of napalm on the tip of their finger. The user flicks this drop of napalm into a source of water. This napalm drop will rapidly begin to convert the water around it into napalm, stopping only when it has converted 303 meters. In order to convert Suiton based ninjutsu, the users’ [Control] must be greater than the opponents’ [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for a number of posts equal to the users’ [Control/5] before the fuel is used up or until otherwise extinguished.

[Napalm • Steady Progress]
B-Ranked Ninjutsu
Prerequisite: Napalm • Unending Smouldering
The user channels their chakra, sending it into a source of spreading napalm. This chakra speeds up the rate at which the napalm spreads throughout a body of water, allowing the user to control how fast the napalm spreads. Each time the user performs this jutsu, the [Speed] of the napalm conversion is increased by the users' [Control].

[Napalm • Napalm Rain]
S-Ranked Ninjutsu
The user channels Napalm chakra and creates a green 'mist' from their body which climbs skyward, gradually forming green napalm clouds over the course of 5 posts. During these 5 posts, the napalm clouds will spread over an area of 80 meters. After the 5 posts have passed, it will begin to rain napalm over the projected area and continue to rain for 5 posts. This napalm falls and burns with [Strength] and [Speed] equal to the users' [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The user must be within 80 meters of the napalm to do this. The flames remain for seven posts before the fuel is used up or until otherwise extinguished.
IaidoShow
[Iaido • Art of Drawing the Blade Posture]
D-Ranked Kenjutsu Stance
A basic stance meant to maximize one's efficiency and power when utilizing Iaido techniques. The user stands in a long "L" stance. The Forward foot is pointing towards the opponent while the back leg is perpendicular. The weight is evenly distributed between the 2 legs. The sword and sheath is attached to the belt on their hip. Their free hand holds onto the edge of the sheath, while their main hand readies itself near the Tsuba of the Sword. The main hand shoulder should face the opponent. Being in this stance keeps the user steadfast and ready to react, helping them to counterattack even when taken by surprise at the cost of -5 Strength.

[Iaido • Flying Dragon Flash]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Speed, Projectile Weapons
The user assumes their draw stance and takes aim at the opponent. As the user draws their blade, they let go of their hilt, letting their sword fly forward from it as though it were an arrow. A split instant after letting their sword fly, the user will rush forward with the scabbard of their sword in hand, rapidly closing the distance between them and their blade. As the pommel makes contact with the opponent, the user will thrust their arm forward, re-sheathing their blade and adding their strength to the strike twice over. The distance the sword can travel is equal to the users’ [Strength] in meters.

[Iaido • Upper Slash]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Speed
A simple yet versatile technique, the user takes a step with their forward leg while unsheathing their blade in an upward vertical attacking motion across the body. This attack is able to knock an opponent upwards into the air at a distance of the users’ [Strength] stat minus their targets’ [Strength] in meters. This technique can be used to attack a target directly above or in front of the user as well as to parry or block strikes from other weapons.

[Iaido • Sakura Twister]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Speed
The user rushes towards the opponent, leaning their upper body forward as they do and quickly unsheathes their blade in a vertical slash. While performing the attack the user will spin their body with the attack, giving the slash full momentum and power. This attack is able to knock an opponent backwards through the air at a distance of the user's [Strength] minus their targets’ [Strength] in meters.

[Iaido • Dragon Howl Flash]
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed, 35 Strength
In a reversal of what Iaido is based upon, this technique is utelized by sheathing the blade rather than drawing it. Utelizing a practice known as Shinsoku Nōtōjutsu (God-speed Sheathing), the user quickly sheathes their sword, typically about as fast as they could draw it, and in doing so at such blinding speeds creates a miniature sonic boom that spreads out in a 2x2x2 meter area. Anyone within this area aside from the user with [Willpower] less than 20 is stunned by this shockwave for one post.

[Iaido • Judgement Cut]
A-Ranked Kenjutsu Maneuver
Prerequisite: [Heavenly Body Control], 45 Speed
The user grabs a hold of the hilt of their blade and their scabbard before taking a step back and unleashing their blade in a horizontal slash across the body. After the user unsheathes with their sword, a spherical distortion in space appears in front of the user 4 meters in diameter. This "vortex" can appear anywhere at a distance equal to the users' [Strength] in meters. Anyone caught in the sphere is cut by sharp winds as the vortex collapses in on itself. In addition, as the vortex is collapsing, 2 large slashes will strike out at anyone within 2 meters of the sphere. These winds, and the slashes that accompany them, have a strength equal the users’ [Strength]. The vortex collapsing is accompanied by the sound of a low, imploding hum. The re-sheathing of their blade is akin to a "flash", being impossible to see unless the opponents' [Speed] is greater than or equal to the users’ [Speed].

[Iaido • Rapid Slash]
A-Ranked Kenjutsu Maneuver
Prerequisite: [Heavenly Body Control]
The user grabs a hold of the hilt of their blade and their scabbard before dashing forward up to a distance equal to the users’ [Strength] in meters. While dashing, the user draws their blade and rapidly slashes back and forth, leaving a corkscrew shaped trail of slashes behind them. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' [Speed] is greater than or equal to the users’ [Speed]. These slashes linger in the air a moment before lashing out at anything and everything within a 3 meter distance of the user's trail. The slashes of air strike with strength equal to the users’ [Strength]. This technique is capable of hitting an opponent from behind.
Strong FistShow
[Strong Fist Style • Fisherman Slam]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A combination strike and slam technique, the user must first drive their fist into an opponent's stomach. Once connected, the user will use their great strength to lift them up off of the ground. The user will then turn, carrying the opponent as they do, and throw the opponent onto the ground behind them by lifting them up in an arch and slamming them down onto the ground.

[Strong Fist Style • Demon Shout]
B-Ranked Taijutsu
Prerequisite: 35 Strength
An open palmed strike, the users tenses their body up and pulls their arms together at their side. At the user's discretion, they will throw their arms forward with their hands held together at the wrists, palms facing outwards, one hand pointing down and the other up, exerting all of the tension in their body into the opponents'. Should the strike hit, the opponent will be sent flying backwards and stunned for a post, losing control of their balance and falling limp to the ground. This effect only takes place if the opponents [Endurance] is less than the users’ [Strength]. This attack can also be used against walls and structures and leaves a massive, skull shaped imprint on what it hits that's the users' [Strength/5] meters tall.

[Strong Fist Style • Morning Peacock]
A-Ranked Taijutsu Maneuver
Prerequisite: 35 Strength and Speed
The user launches the opponent into the air with an upper kick to the chin or through other means and then leaps up after them. The user then strikes at the opponent with their fists, each strike being so fast that the speed and friction causes their fist to be set ablaze. The user punches the opponent repeatedly, creating a peacock-like fan of flames as each strike connects. These flames set the opponent on fire, burning with a strength equal to ¾ the users’ [Strength]. Once the user is finished, they will send their opponent crashing back to the ground, covered with the attacks' flames.

[Strong Fist Style • Afternoon Tiger]
S-Ranked Taijutsu Maneuver
Prerequisite: [Heavenly Body Control], [Strong Fist Style • Morning Peacock]
The user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. The user punches forward which launches the air pressure at the opponent in the shape of a tiger, by leaving a gigantic tiger-shaped impression into the initially built-up air pressure. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt at a distance of 150 meters away. The size of the explosion is 45 meters in radius. The strength of the explosion is equal to the user's [Strength]. The energy of the attack is capable of withering the skin, muscle, and tissue of any being to a quivering mess.
Miscellaneous TaijutsuShow
[Regeneration Arts: Asceticism]
S-Ranked Taijutsu Stance
Prerequisites: [Medicine], [Rigid Structure], [Heavenly Body Control], 25 Endurance, Regenerative ability
Over time, through many battles, much pain and endless trauma, a warrior may learn how to better reject the suffrage of combat. Through this Stance, they are able to shrug off the inevitable results of battle faster. They are able to accomplish this feat by focusing their entire body towards a singular goal - healing. To achieve such focus, they must enter a trance state in which they become temporarily unaware of the world around them while remaining still and conscious, meaning they cannot see, hear, or feel anything, making the user temporarily immune to genjutsu that use these triggers. Once adopted, this stance cannot be broken until the user is fully healed. The user cannot use ninjutsu or genjutsu while using this stance. This Stance reduces all regeneration by -3 posts to a minimum of 1/2 a post.

[Ignorance Is Bliss]
S-Ranked Taijutsu Stance
Prerequisite: 45 Control, [Heavenly Body Control], [Rigid Structure]
The saying 'ignorance is bliss' is not just an apt name for this stance, but also true in many cases. Using this Stance, the user tenses their body up in such a way that they limit their physical capabilities severely. The user's muscles become tense and rigid, severely hampering physical movement and strength capabilities. More impressive, though, is the restrictions placed upon the tenketsu system. While in this stance, the 8 inner gates are closed off, leaving the user with only a severely limited chakra pool to draw upon. This Stance places a -40 stat debuff on the user's Strength, Speed and Chakra Pool for as long as they maintain the Stance. Once assumed, even a direct look at the user with sensory ninjutsu will be fooled. Once this Stance is broken, the 8 gates are all thrown open at once, resulting in a sudden, massive influx to the user's chakra that is momentarily visible and palpable to anyone within an X meter radius of the user, where X is equal to the user's [Chakra Pool] as chakra bursts out of every tenketsu and forms a 'cloud' around the user. Anyone within this area of effect who's Strength is less than the users’ [Chakra Pool] is afflicted by a tremendous sense of nausea that lasts a number of posts equal to the difference between the users’ [Chakra Pool] and the affected's [Endurance]. If a person's [Strength] is 10 or more less than the users’ [Chakra Pool], they will be unable to prevent themselves from vomiting. If a persons’ [Strength] is 20 or more less than the users’ [Chakra Pool], they will be unable to prevent themselves from passing out for 1 post. The user must maintain this Stance for a minimum of 5 posts before breaking it once assumed to achieve this effect.
MugenShow
[Mugen • Taking a True Naked Sword]
D-Ranked Kenjutsu Maneuver
A technique where the user catches an enemy's blade with their bare hands. The user is able to match the distance and speed of an opponent's blade as they are able to quickly slam their hands together at the right moment as the user can catch the blade. The user is able to catch any blade possible with this technique. The users’ [Speed] must be greater than or equal to the opponents' [Speed] to properly perform this technique. This technique fails if the users’ [Strength] is less than that of the strength of the technique being blocked.

[Mugen • Catching Blade]
C-Ranked Kenjutsu Maneuver
Prerequisite: 20 Speed, Projectile Weapons
A defensive technique used to stop opponents from taking advantage of the user's own swords, should an opponent throw a blade of any kind at the user, using this maneuver, the user can simply catch the blade by the handle and use it themselves. The user is able to catch weapons out of the air that are aimed towards or around them as long as they have [Speed] equal or greater than the objects [Speed]. The number of swords per post the user can catch is equal to the user's [Speed]. The user may use this maneuver with any blade with a handle, as well as arrows and bolts.

Mugen • Infinite Strike
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed
Despite the name of this technique, Mugen • Infinite Strike is a defensive taijutsu that is meant to block many, many strikes made against the user. To use this technique, the user must stand firmly in place with their sword raised. Then, using as little movement and thus as little energy as possible, the user will block a number of oncoming attacks equal to their [Speed] in number, matching the blows strength with the user’s own in rapid succession in order to deflect any oncoming attacks. This technique fails if the users’ [Strength] is less than that of the strength of the technique being blocked. Should the user move from the spot on which they stand, the technique ends. This Maneuver can be used to block certain ninjutsu attacks within reason.

Mugen • Division
A-Ranked Kenjutsu Maneuver
Prerequisite: Mugen • Subtraction, 35 Strength
A technique expanding upon the concept of Mugen • Subtraction, after the user has disarmed their opponent they will grab another sword and proceed to slash at the joints of any armor that an opponent might be wearing, cutting into the opponent in the process. Once the user has cut at all of the major joints - elbows, knees, under arms, wrists, ankles, the waist and shoulders - they will make an X shaped slash across the opponent's torso with enough strength to cut through their breastplate, if they're wearing one, provided the breastplate has less Endurance than the user has Strength, and send the opponent flying backwards, up to a distance of the users’ [Strength] - the opponents’ [Strength], up to a minimum of 5 meters, leaving them entirely without armor. ]
Payment: One site revamp. 160 points.
Last edited by Golnax on Tue Jun 30, 2020 11:21 am, edited 14 times in total.

User avatar
Golnax
Posts: 1498
Joined: Fri Dec 30, 2016 7:00 pm

One Helluva Jutsu Update 2

Post by Golnax » Mon Jun 01, 2020 11:46 pm

So I've been informed that it would make the mods' job easier if in my nocodes I just copied and pasted the newly modified jutsu in with a list of the rest of the jutsu that I have since not every tech I have needed to be updated... unfortunately after making these mods and seeing how the site has been updated, I've decided that once this mod has been accepted, I'm going to be making one last mod that's an over all profile overhaul. I'm saying this upfront now - I don't plan on changing much of anything on my profile! I'll just be reformating it so that it looks better and is easier to navigate, since right now it's... kind of a mess. So for now I ask that you just copy and paste these specific jutsu onto my profile as they're all that's being updated, please and thank you.

Anyways here's my nocodes.
NocodesShow
[color=#80A0FF][b][Ninpou • Protect][/b][/color]
[i]D-Ranked Ninjutsu[/i]
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a shield of chakra, taking the shape of the users' body and hugging their body. This chakra shield has a strength equal to the users’ [Control] and blocks all oncoming attacks of less Strength. This shield dissolves after 3 posts if it is not broken before then. The user can perform this jutsu up to 10 meters away.

[color=#80A0FF][b][Ninpou • Shell][/b][/color]
[i]D-Ranked Ninjutsu[/i]
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a hexagonal patterned sphere around them and their immediate area. This sphere has a 3 meter radius. This chakra sphere has a strength equal to the users’ [Control] and blocks all oncoming attacks of less Strength. This sphere dissolves after 3 posts if it is not broken before then.

[color=#80A0FF][b][Ninpou • Pressure][/b][/color]
[i]C-Ranked Ninjutsu[/i]
Prerequisite: [Ninjutsu • Pressure] (D-Ranked)
The user channels their chakra and exudes it from their being, pushing it out from themselves to exert their presence within a 25 meter radius. Those within this area of effect will suffer a -2 Strength Debuff for 1 post.

[color=#1EB53A][b][Napalm • Hellish Weapon][/b][/color]
[i]D-Ranked Ninjutsu[/i]
The user channel Napalm chakra into their held weapon, coating it in a thick layer of gelatinous napalm. The imbued weapon will be able to sling napalm with every swing up to a distance equal to the user's Strength in meters. However, any cutting power the weapon might have will be greatly reduced by the gel, resulting in a -1 Strength debuff with every strike. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b][Napalm • Napalm Clone][/b][/color]
[i]C-Ranked Ninjutsu[/i]
The user performs the hand seals and creates a clone of themselves made out of napalm. This clone is incapable of performing ninjutsu, genjutsu, or taijutsu. The clone is meant to perish, and in doing so, spread the napalm it's made of over as large of an area as possible. When the clone inevitably meets its end, the napalm it's made of will spread out over a 2 meter area. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b][Napalm • Surprise Mine][/b][/color]
[i]D-Ranked Ninjutsu[/i]
The user performs the hand seals and creates a replica of an object not exceeding 13 foot. This napalm will have the same color, shape, and general dimensions of the object, but it will not be a perfect transformation. If the object is struck, it will explode with the force of a single exploding tag, covering everything within a meter of the point of detonation with napalm. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b][Napalm • Puddle][/b][/color]
[i]C-Ranked Ninjutsu[/i]
To use this jutsu, the user must be over unlit napalm which is roughly the same size as the user. The user channels their chakra and sinks down into the napalm at a speed equal to the users’ [Control]. Once inside of the napalm puddle, the user is unable to move other than rising up out of the puddle, unable to perform ninjutsu, genjutsu or taijutsu. The user is able to remain within the puddle for a number of posts equal to the users' [Control/5].

[color=#1EB53A][b][Napalm • Fire Swimmer][/b][/color]
[i]C-Ranked Ninjutsu[/i]
Prerequisite: Napalm • Fire Walking
The user channels their chakra and creates a 'cloak' of chakra all around their body. This cloak prevents any napalm ninjutsu from sticking on the user. This cloak only prevents napalm from sticking to the user. It does not prevent burns or impact. This cloak remains around the user for a number of posts equal to the user's [Control] before dissipating.

[color=#1EB53A][b][Napalm • Water Converter][/b][/color]
[i]C-Ranked Ninjutsu[/i]
Prerequisite: 30 Control
The user channels Napalm chakra and places their hand into a source of water. With the user's hand in the water, the water will begin to change into napalm, spreading out from the user's hand. The user is able to convert a maximum of 10[sup]3[/sup] meters at a [Speed] equal to the users' [Control] over the course of a single post. So long as the user's hand remains in the water, the water will continue to be converted. In order to convert Suiton based ninjutsu, the users’ [Control] must be greater than the opponents’ [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames, which erupt with strength equal to the users’ [Control]. The flames remain for a number of posts equal to the users’ [Control/5] before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b][Napalm • Dragon Fire][/b][/color]
[i]C-Ranked Ninjutsu[/i]
The user channels Napalm chakra and creates a stream of flaming napalm up to 25 meters long from their mouth. This stream flies at [Speed] and burns with [Strength] equal to the users' [Control]. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b][Napalm • Napalm Grenade][/b][/color]
[i]C-Ranked Ninjutsu[/i]
The user channels Napalm chakra and creates a small, fist-sized orb of napalm before hurling it towards their target. The maximum distance the orb can travel is equal to the users’ [Strength] in meters. After making contact with any surface, the orb will explode and burst into flame, sending several shrapnel-like globs of flaming napalm in all directions up to 3 meters. This explosion has [Strength] equal to the users' [Control]. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b][Napalm • Unending Smoldering][/b][/color]
[i]B-Ranked Ninjutsu[/i]
Prerequisite: Napalm • Water Converter
A more advanced version of Napalm • Water Converter, the user channels Napalm chakra and creates a drop of napalm on the tip of their finger. The user flicks this drop of napalm into a source of water. This napalm drop will rapidly begin to convert the water around it into napalm, stopping only when it has converted 30[sup]3[/sup] meters. In order to convert Suiton based ninjutsu, the users’ [Control] must be greater than the opponents’ [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for a number of posts equal to the users’ [Control/5] before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b][Napalm • Steady Progress][/b][/color]
[i]B-Ranked Ninjutsu[/i]
Prerequisite: Napalm • Unending Smouldering
The user channels their chakra, sending it into a source of spreading napalm. This chakra speeds up the rate at which the napalm spreads throughout a body of water, allowing the user to control how fast the napalm spreads. Each time the user performs this jutsu, the [Speed] of the napalm conversion is increased by the users' [Control].

[color=#1EB53A][b][Napalm • Napalm Rain][/b][/color]
[i]S-Ranked Ninjutsu[/i]
The user channels Napalm chakra and creates a green 'mist' from their body which climbs skyward, gradually forming green napalm clouds over the course of 5 posts. During these 5 posts, the napalm clouds will spread over an area of 80 meters. After the 5 posts have passed, it will begin to rain napalm over the projected area and continue to rain for 5 posts. This napalm falls and burns with [Strength] and [Speed] equal to the users' [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The user must be within 80 meters of the napalm to do this. The flames remain for seven posts before the fuel is used up or until otherwise extinguished.

[color=#8B658B][b][Iaido • Art of Drawing the Blade Posture][/b][/color]
[i]D-Ranked Kenjutsu Stance[/i]
A basic stance meant to maximize one's efficiency and power when utilizing Iaido techniques. The user stands in a long "L" stance. The Forward foot is pointing towards the opponent while the back leg is perpendicular. The weight is evenly distributed between the 2 legs. The sword and sheath is attached to the belt on their hip. Their free hand holds onto the edge of the sheath, while their main hand readies itself near the Tsuba of the Sword. The main hand shoulder should face the opponent. Being in this stance keeps the user steadfast and ready to react, helping them to counterattack even when taken by surprise at the cost of -5 Strength.

[color=#8B658B][b][Iaido • Flying Dragon Flash][/b][/color]
[i]C-Ranked Kenjutsu Maneuver[/i]
Prerequisite: 15 Speed, [b]Projectile Weapons[/b]
The user assumes their draw stance and takes aim at the opponent. As the user draws their blade, they let go of their hilt, letting their sword fly forward from it as though it were an arrow. A split instant after letting their sword fly, the user will rush forward with the scabbard of their sword in hand, rapidly closing the distance between them and their blade. As the pommel makes contact with the opponent, the user will thrust their arm forward, re-sheathing their blade and adding their strength to the strike twice over. The distance the sword can travel is equal to the users’ [Strength] in meters.

[color=#8B658B][b][Iaido • Upper Slash][/b][/color]
[i]C-Ranked Kenjutsu Maneuver[/i]
Prerequisite: 15 Speed
A simple yet versatile technique, the user takes a step with their forward leg while unsheathing their blade in an upward vertical attacking motion across the body. This attack is able to knock an opponent upwards into the air at a distance of the users’ [Strength] stat minus their targets’ [Strength] in meters. This technique can be used to attack a target directly above or in front of the user as well as to parry or block strikes from other weapons.

[color=#8B658B][b][Iaido • Sakura Twister][/b][/color]
[i]C-Ranked Kenjutsu Maneuver[/i]
Prerequisite: 15 Speed
The user rushes towards the opponent, leaning their upper body forward as they do and quickly unsheathes their blade in a vertical slash. While performing the attack the user will spin their body with the attack, giving the slash full momentum and power. This attack is able to knock an opponent backwards through the air at a distance of the user's [Strength] minus their targets’ [Strength] in meters.

[color=#8B658B][b][Iaido • Dragon Howl Flash][/b][/color]
[i]B-Ranked Kenjutsu Maneuver[/i]
Prerequisite: 35 Speed, 35 Strength
In a reversal of what Iaido is based upon, this technique is utelized by sheathing the blade rather than drawing it. Utelizing a practice known as Shinsoku Nōtōjutsu (God-speed Sheathing), the user quickly sheathes their sword, typically about as fast as they could draw it, and in doing so at such blinding speeds creates a miniature sonic boom that spreads out in a 2x2x2 meter area. Anyone within this area aside from the user with [Willpower] less than 20 is stunned by this shockwave for one post.

[color=#8B658B][b][Iaido • Judgement Cut][/b][/color]
[i]A-Ranked Kenjutsu Maneuver[/i]
Prerequisite: [b][Heavenly Body Control][/b], 45 Speed
The user grabs a hold of the hilt of their blade and their scabbard before taking a step back and unleashing their blade in a horizontal slash across the body. After the user unsheathes with their sword, a spherical distortion in space appears in front of the user 4 meters in diameter. This "vortex" can appear anywhere at a distance equal to the users' [Strength] in meters. Anyone caught in the sphere is cut by sharp winds as the vortex collapses in on itself. In addition, as the vortex is collapsing, 2 large slashes will strike out at anyone within 2 meters of the sphere. These winds, and the slashes that accompany them, have a strength equal the users’ [Strength]. The vortex collapsing is accompanied by the sound of a [url=https://www.youtube.com/watch?v=CwaYE6Sa8DI]low, imploding hum.[/url] The re-sheathing of their blade is akin to a "flash", being impossible to see unless the opponents' [Speed] is greater than or equal to the users’ [Speed].

[color=#8B658B][b][Iaido • Rapid Slash][/b][/color]
[i]A-Ranked Kenjutsu Maneuver[/i]
Prerequisite: [b][Heavenly Body Control][/b]
The user grabs a hold of the hilt of their blade and their scabbard before dashing forward up to a distance equal to the users’ [Strength] in meters. While dashing, the user draws their blade and rapidly slashes back and forth, leaving a corkscrew shaped trail of slashes behind them. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' [Speed] is greater than or equal to the users’ [Speed]. These slashes linger in the air a moment before lashing out at anything and everything within a 3 meter distance of the user's trail. The slashes of air strike with strength equal to the users’ [Strength]. This technique is capable of hitting an opponent from behind.

[color=green][b][Strong Fist Style • Fisherman Slam][/b][/color]
[i]C-Ranked Taijutsu Maneuver[/i]
Prerequisite: 15 strength
A combination strike and slam technique, the user must first drive their fist into an opponent's stomach. Once connected, the user will use their great strength to lift them up off of the ground. The user will then turn, carrying the opponent as they do, and throw the opponent onto the ground behind them by lifting them up in an arch and slamming them down onto the ground.

[color=green][b][Strong Fist Style • Demon Shout][/b][/color]
[i]B-Ranked Taijutsu[/i]
Prerequisite: 35 Strength
An open palmed strike, the users tenses their body up and pulls their arms together at their side. At the user's discretion, they will throw their arms forward with their hands held together at the wrists, palms facing outwards, one hand pointing down and the other up, exerting all of the tension in their body into the opponents'. Should the strike hit, the opponent will be sent flying backwards and stunned for a post, losing control of their balance and falling limp to the ground. This effect only takes place if the opponents [Endurance] is less than the users’ [Strength]. This attack can also be used against walls and structures and leaves a massive, skull shaped imprint on what it hits that's the users' [Strength/5] meters tall.

[color=green][b][Strong Fist Style • Morning Peacock][/b][/color]
[i]A-Ranked Taijutsu Maneuver[/i]
Prerequisite: 35 Strength and Speed
The user launches the opponent into the air with an upper kick to the chin or through other means and then leaps up after them. The user then strikes at the opponent with their fists, each strike being so fast that the speed and friction causes their fist to be set ablaze. The user punches the opponent repeatedly, creating a peacock-like fan of flames as each strike connects. These flames set the opponent on fire, burning with a strength equal to ¾ the users’ [Strength]. Once the user is finished, they will send their opponent crashing back to the ground, covered with the attacks' flames.

[b][color=green][Strong Fist Style • Afternoon Tiger][/color][/b]
[i]S-Ranked Taijutsu Maneuver[/i]
Prerequisite: [b][Heavenly Body Control][/b], [Strong Fist Style • Morning Peacock]
The user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. The user punches forward which launches the air pressure at the opponent in the shape of a tiger, by leaving a gigantic tiger-shaped impression into the initially built-up air pressure. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt at a distance of 150 meters away. The size of the explosion is 45 meters in radius. The strength of the explosion is equal to the user's [Strength]. The energy of the attack is capable of withering the skin, muscle, and tissue of any being to a quivering mess.

[color=#8000BF][b][Regeneration Arts: Asceticism][/b][/color]
[i]S-Ranked Taijutsu Stance[/i]
Prerequisites: [b][Medicine][/b], [b][Rigid Structure][/b], [b][Heavenly Body Control][/b], 25 Endurance, Regenerative ability
Over time, through many battles, much pain and endless trauma, a warrior may learn how to better reject the suffrage of combat. Through this Stance, they are able to shrug off the inevitable results of battle faster. They are able to accomplish this feat by focusing their entire body towards a singular goal - healing. To achieve such focus, they must enter a trance state in which they become temporarily unaware of the world around them while remaining still and conscious, meaning they cannot see, hear, or feel anything, making the user temporarily immune to genjutsu that use these triggers. Once adopted, this stance cannot be broken until the user is fully healed. The user cannot use ninjutsu or genjutsu while using this stance. This Stance reduces all regeneration by -3 posts to a minimum of 1/2 a post.

[color=#8000BF][b][Ignorance Is Bliss][/b][/color]
[i]S-Ranked Taijutsu Stance[/i]
Prerequisite: 45 Control, [Heavenly Body Control], [Rigid Structure]
The saying 'ignorance is bliss' is not just an apt name for this stance, but also true in many cases. Using this Stance, the user tenses their body up in such a way that they limit their physical capabilities severely. The user's muscles become tense and rigid, severely hampering physical movement and strength capabilities. More impressive, though, is the restrictions placed upon the tenketsu system. While in this stance, the 8 inner gates are closed off, leaving the user with only a severely limited chakra pool to draw upon. This Stance places a -40 stat debuff on the user's Strength, Speed and Chakra Pool for as long as they maintain the Stance. Once assumed, even a direct look at the user with sensory ninjutsu will be fooled. Once this Stance is broken, the 8 gates are all thrown open at once, resulting in a sudden, massive influx to the user's chakra that is momentarily visible and palpable to anyone within an X meter radius of the user, where X is equal to the user's [Chakra Pool] as chakra bursts out of every tenketsu and forms a 'cloud' around the user. Anyone within this area of effect who's Strength is less than the users’ [Chakra Pool] is afflicted by a tremendous sense of nausea that lasts a number of posts equal to the difference between the users’ [Chakra Pool] and the affecteds’ [Endurance]. If a person's [Strength] is 10 or more less than the users’ [Chakra Pool], they will be unable to prevent themselves from vomiting. If a persons’ [Strength] is 20 or more less than the users’ [Chakra Pool], they will be unable to prevent themselves from passing out for 1 post. The user must maintain this Stance for a minimum of 5 posts before breaking it once assumed to achieve this effect.

[color=#F7B50C][b][Mugen • Taking a True Naked Sword][/b][/color]
[i]D-Ranked Kenjutsu Maneuver[/i]
A technique where the user catches an enemy's blade with their bare hands. The user is able to match the distance and speed of an opponent's blade as they are able to quickly slam their hands together at the right moment as the user can catch the blade. The user is able to catch any blade possible with this technique. The users’ [Speed] must be greater than or equal to the opponents' [Speed] to properly perform this technique. This technique fails if the users’ [Strength] is less than that of the strength of the technique being blocked.

[color=#F7B50C][b][Mugen • Catching Blade][/b][/color]
[i]C-Ranked Kenjutsu Maneuver[/i]
Prerequisite: 20 Speed, [b]Projectile Weapons[/b]
A defensive technique used to stop opponents from taking advantage of the user's own swords, should an opponent throw a blade of any kind at the user, using this maneuver, the user can simply catch the blade by the handle and use it themselves. The user is able to catch weapons out of the air that are aimed towards or around them as long as they have [Speed] equal or greater than the objects [Speed]. The number of swords per post the user can catch is equal to the user's [Speed]. The user may use this maneuver with any blade with a handle, as well as arrows and bolts.

[color=#F7B50C][b][Mugen • Infinite Strike][/b][/color]
[i]B-Ranked Kenjutsu Maneuver[/i]
Prerequisite: 35 Speed
Despite the name of this technique, Mugen • Infinite Strike is a defensive taijutsu that is meant to block many, many strikes made against the user. To use this technique, the user must stand firmly in place with their sword raised. Then, using as little movement and thus as little energy as possible, the user will block a number of oncoming attacks equal to their [Speed] in number, matching the blows strength with the user’s own in rapid succession in order to deflect any oncoming attacks. This technique fails if the users’ [Strength] is less than that of the strength of the technique being blocked. Should the user move from the spot on which they stand, the technique ends. This Maneuver can be used to block certain ninjutsu attacks within reason.

[color=#F7B50C][b][Mugen • Division][/b][/color]
[i]A-Ranked Kenjutsu Maneuver[/i]
Prerequisite: Mugen • Subtraction, 35 Strength
A technique expanding upon the concept of Mugen • Subtraction, after the user has disarmed their opponent they will grab another sword and proceed to slash at the joints of any armor that an opponent might be wearing, cutting into the opponent in the process. Once the user has cut at all of the major joints - elbows, knees, under arms, wrists, ankles, the waist and shoulders - they will make an X shaped slash across the opponent's torso with enough strength to cut through their breastplate, if they're wearing one, provided the breastplate has less Endurance than the user has Strength, and send the opponent flying backwards, up to a distance of the users’ [Strength] - the opponents’ [Strength], up to a minimum of 5 meters, leaving them entirely without armor.
Last edited by Golnax on Tue Jun 30, 2020 11:21 am, edited 9 times in total.

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Kabu
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One Helluva Jutsu Update 2

Post by Kabu » Mon Jun 08, 2020 6:36 pm

[Mugen • Taking a True Naked Sword], [Mugen • Catching Blade] <- We don't do averages anymore.
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread


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TheLacarix
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One Helluva Jutsu Update 2

Post by TheLacarix » Sat Jun 13, 2020 5:47 pm

[Iaido • Art of Drawing the Blade Posture] ‘it 'all but guarantees' a counterattack.’ < It can’t guarantee a counter attack.

[Iaido • Flying Dragon Flash] < I think you’d need projectile weapons for this as a prerequisite.

[Iaido • Dragon Howl Flash] - a miniature sonic boom that spreads out in a 2x2x2 meter area. < Too powerful of a C-rank, this is pseudo heavenly tai.

[Regeneration Arts: Asceticism] - become temporarily unaware of the world around them < Would this include Genjutsu initiations, such as sound and sight?

[Ignorance Is Bliss] < This needs a bit of clearing up, it gets a bit confusing near the bottom with all the stat checks.

[Mugen • Taking a True Naked Sword] - The user is able to catch any blade possible with this technique. < Probably best to say ‘most blades’ as some may have spikes etc on the side or other intrusions.

[Mugen • Catching Blade] < This will need projectile weapons as a prerequisite.

Mugen • Division < they will make an X shaped slash across the opponent's torso with enough strength to cut through their breastplate < Should say will ‘attempt’ as the breastplate may have a higher endurance.
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The White Eyed Demon of the Leaf
Aizawa, Yoru
S-Rank - Bannin
Konohagakure - ANBU

Shiazu, Ico
D-Rank - Genin
Kirigakure

Aono, Ikuto
A-Rank - Shogun
Land of Tea

Hondo (Aizawa), Haru
C-Rank
Land of Tea

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Golnax
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One Helluva Jutsu Update 2

Post by Golnax » Sat Jun 13, 2020 11:50 pm

[Iaido • Art of Drawing the Blade Posture] - Removed the last part. Was kind of redundant anyways.

[Iaido • Flying Dragon Flash] - added the concentration as a prerequisite.

[Iaido • Dragon Howl Flash] - Upranked it to B rank.

[Regeneration Arts: Asceticism] - I hadn't really thought about it like that. So yes I suppose? Because in my head I was imagining a sort of trance-like state where the user loses all awareness of the world around them. A person could walk up to them and give 'em a poke and they wouldn't notice... so I guess... yeah? Sight, hearing, and touch I guess? I'll edit it in in a second.

[Ignorance Is Bliss] - There isn't really a way to clean this up. I designed this with the idea that it would affect people of different strengths differently. The closer you are to the users' Chakra Pool stat, the less you'll be affected. Nausea, vomiting and passing out for a single post are all pretty mild and easy enough to follow if you read closely. Strength less than the users' Chakra Pool? Nausea for the difference in stats in posts. 10 less? Vomit. 20 or more less? Pass out for a post. It's not that difficult.

[Mugen • Taking a True Naked Sword] - And? Just because a blade is jagged or has spikes or whatever coming out of the side doesn't mean you wouldn't be able to catch it. Your hands would just get hurt in the process. Simple give and take.

[Mugen • Catching Blade] - Added the conc as a prerequisite.

[Mugen • Division] - Added in the line 'provided the breastplate has less Endurance than the user has Strength' to include the possibility of the breastplate being able to withstand the cut.

Ready to be reviewed again.

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TheLacarix
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One Helluva Jutsu Update 2

Post by TheLacarix » Mon Jun 15, 2020 7:31 am

[Mugen • Taking a True Naked Sword < Aslong as it’s not caught safely that seems fine to me.

1/2
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The White Eyed Demon of the Leaf
Aizawa, Yoru
S-Rank - Bannin
Konohagakure - ANBU

Shiazu, Ico
D-Rank - Genin
Kirigakure

Aono, Ikuto
A-Rank - Shogun
Land of Tea

Hondo (Aizawa), Haru
C-Rank
Land of Tea

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ShinobiTruth
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One Helluva Jutsu Update 2

Post by ShinobiTruth » Tue Jun 16, 2020 8:17 pm

[Mugen • Taking a True Naked Sword] <==== Specifically due to the method used to catch these weapons (catching with both hands and stopping vs. deflecting the weapon with one's hands) there's gotta be some reference to Strength here as well. I'd recommend fashioning it after what you did for infinite Strike. You do the same thing with Infinite Strike but you include a Strength threshold in that one. Naked Sword should follow the same design structure.



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Kao
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One Helluva Jutsu Update 2

Post by Kao » Mon Jun 22, 2020 12:37 am

[Napalm • Dragon Fire] <-- where does this stream originate from?

[Napalm • Napalm Grenade]
C-Ranked Ninjutsu
Prerequisite: Napalm • Napalm Bullet <--- not seeing a tech called "Napalm Bullet" in this mod or on the app in archives

[Napalm • Unending Smoldering] <-- says it converts 303 meters but it needs to be in the m^3 units

[Napalm • Napalm Transportation] <-- I don't think you can teleport like this without S/T, at least that's what I was told when I had teleport puddles

[Iaido • Flying Dragon Flash]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Speed, [br]Projectile Weapons[/br] <-- not sure what a [br] tag is supposed to do? that doesn't code anything
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Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
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Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

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Golnax
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One Helluva Jutsu Update 2

Post by Golnax » Mon Jun 22, 2020 4:14 am

Added that the stream comes from the mouth in Dragon Fire

Removed Napalm Bullet as a prerequisite, seeing as how I've lost it.

Changed the unit on Unending Smoldering so that it's the proper cubic formula.

Removed Napalm Transportation.

Fixed the coding on Flying Dragon Flash.

Ready for review again.

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TheLacarix
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One Helluva Jutsu Update 2

Post by TheLacarix » Tue Jun 23, 2020 10:09 am

1/2
CharactersShow

The White Eyed Demon of the Leaf
Aizawa, Yoru
S-Rank - Bannin
Konohagakure - ANBU

Shiazu, Ico
D-Rank - Genin
Kirigakure

Aono, Ikuto
A-Rank - Shogun
Land of Tea

Hondo (Aizawa), Haru
C-Rank
Land of Tea

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Kabu
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One Helluva Jutsu Update 2

Post by Kabu » Wed Jun 24, 2020 11:52 pm

As you've already revamped your stats, redoing them further like this is going to cost you points, specifically 8 per stat rearranged.
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread


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TheLacarix
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One Helluva Jutsu Update 2

Post by TheLacarix » Thu Jun 25, 2020 5:48 am

Would you still like to move the stats? your response is confusing.
CharactersShow

The White Eyed Demon of the Leaf
Aizawa, Yoru
S-Rank - Bannin
Konohagakure - ANBU

Shiazu, Ico
D-Rank - Genin
Kirigakure

Aono, Ikuto
A-Rank - Shogun
Land of Tea

Hondo (Aizawa), Haru
C-Rank
Land of Tea


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TheLacarix
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One Helluva Jutsu Update 2

Post by TheLacarix » Fri Jun 26, 2020 6:41 am

1/2
CharactersShow

The White Eyed Demon of the Leaf
Aizawa, Yoru
S-Rank - Bannin
Konohagakure - ANBU

Shiazu, Ico
D-Rank - Genin
Kirigakure

Aono, Ikuto
A-Rank - Shogun
Land of Tea

Hondo (Aizawa), Haru
C-Rank
Land of Tea

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Niro
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One Helluva Jutsu Update 2

Post by Niro » Fri Jun 26, 2020 1:49 pm

Ninpou - Pressure <- Debuffing at a range incurs a +1 rank boost, and requirement for the jutsu. So debuffing at a range would be minimum C-rank, and would only do -2.

[Napalm • Napalm Clone] <-Elemental clones are C-rank minimum now

[Napalm • Fire Swimmer] <-Self-protection jutsu have been gone since the Flip, this shouldn't have gotten through earlier tbh

[Napalm • Dragon Fire] <-No str/spd

[Napalm • Napalm Grenade] <- No explosion strength

work calls, i'll get to the others another day
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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Golnax
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One Helluva Jutsu Update 2

Post by Golnax » Sat Jun 27, 2020 10:09 am

Ninpou - Pressure: I talked about this the last time that this was put through mods. This isn't a ranged debuff, it's an AOE debuff. The center is the user, and from there anyone within range gets the buff. Last time it was ruled that an AOE debuff like this didn't count as a ranged debuff, so I don't see why it should now.

[Napalm • Dragon Fire]/[Napalm • Napalm Grenade]: These go off of the Control stat anymore. I didn't think explicitly stating that was necessary given the new site rules. I assumed it would be understood.

[Napalm • Fire Swimmer]: I'm not really sure what you mean about self-protection jutsu, but this doesn't make the user immune to napalm or anything. Just the sticky passive effect. If napalm were set on fire then the user would get burned the same as anyone. If unlit napalm were thrown at the user they'd still get hit with the full strength of it, whatever that might be. It's just the sticky passive that gets removed.

Changed the rank of the napalm clone to C rank.

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Niro
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Tsuchikage
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One Helluva Jutsu Update 2

Post by Niro » Sat Jun 27, 2020 11:23 am

Rules have all been rewritten since that ruling. Here's the full line from the Debuffing rules.

Debuffing at a range incurs a +1 rank boost, and requirement for the jutsu. So debuffing at a range would be minimum C-rank, and would only do -2. The only exception is Continuous debuffs.

AOE =/= Continuous debuff. Debuffing an area means you're debuffing at a range.

Things still have to be stated.

Please make the other bits more clear.

[Napalm • Steady Progress] <- Missing a Spd, should be based off Con

[Napalm • Napalm Rain] <- Missing Str/Spd for projectiles, Str for burns, should be based off Con

[Iaido • Dragon Howl Flash] <-This should be WP not Str

[Strong Fist Style • Demon Shout] <-Averages are being phased out; Endurance vs Strength
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TheLacarix
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One Helluva Jutsu Update 2

Post by TheLacarix » Sun Jun 28, 2020 5:33 pm

[Ninpou • Protect] – ‘Hugging their body’ so does this take the exact shape of them or do you just mean a small orb around them? Might be best just to clear this up.

[Napalm • Hellish Weapon] ‘any cutting power the weapon might have will be greatly reduced by the gel.’ – By how much? Can it not cut at all now or can it still cut through flesh but wouldn’t be good against armour etc.

[Napalm • Water Converter] < How long does this take to convert 103 meters? One post? Also it might be better to convert this into litres. Liquids tend not to be measured via metres.

[Iaido • Flying Dragon Flash] < I don’t think you need to state ‘Always’ at -1 speed you could adjust it on the fly by just applying less or more strength. Specially if your strength is debuffed etc, you may not be capable of throwing it -1 of your own speed.

[Strong Fist Style • Demon Shout] - This attack can also be used against walls and structures and leaves a massive, skull shaped imprint on what it hits. < How big is ‘Massive’?

[Strong Fist Style • Afternoon Tiger] < What do you mean by *felt* does it hurt them? Or do they just get a sense of it, like wind? Otherwise 150m is too much.
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Golnax
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One Helluva Jutsu Update 2

Post by Golnax » Mon Jun 29, 2020 10:32 am

Made Protect more descriptive.

Hellish Weapon - I don't think there's anyway to... quantify sharpness on Saigen? Napalm is a gel substance like silly putty or that goopy stuff in a stress relief squeezy toy. You gotta imagine that said goopy stuff clinging to a blade is going to make it really dull - but the blade is still there underneath. You'd need to like... deliberately press its cutting edge against something in order for it to cut with this, you know? Again I don't think there's really a way to quantify this so I don't know what you want me to put in the tech if at all. Seems like a common sense kind of thing to me.

Water Converter - added in that it changes at Control speed over the course of a single post. Much like there's no way to quantify sharpness on saigen, we don't really measure stuff in liters. The standard measurement is meters, so a big napalm cube is what gets made with this jutsu.

Flying Dragon Flash - Got rid of the -1 line.

Demon Shout - made the size of the skull equal to the users' Strength/5

Afternoon Tiger - No, they just feel it like the wind. The only damaging part of the tech is the 45 meter radius. The rest is just wind and fanfare.

Ready for review again.

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Niro
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One Helluva Jutsu Update 2

Post by Niro » Mon Jun 29, 2020 11:53 am

Hellish Weapon <-Strength debuff would basically be your best bet. Happens upon contact with it.
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Kabu
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One Helluva Jutsu Update 2

Post by Kabu » Mon Jun 29, 2020 11:44 pm

[Napalm • Puddle] <- Duration?

[Iaido • Flying Dragon Flash] <- Small thing but it should say that 'it can fly up to a range of the user's strength in meters'
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TheLacarix
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One Helluva Jutsu Update 2

Post by TheLacarix » Wed Jul 01, 2020 7:59 am

1/2
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The White Eyed Demon of the Leaf
Aizawa, Yoru
S-Rank - Bannin
Konohagakure - ANBU

Shiazu, Ico
D-Rank - Genin
Kirigakure

Aono, Ikuto
A-Rank - Shogun
Land of Tea

Hondo (Aizawa), Haru
C-Rank
Land of Tea

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Niro
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One Helluva Jutsu Update 2

Post by Niro » Thu Jul 02, 2020 9:18 pm

Accepted
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Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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