For Apep

Revamping rbe serpent

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Zao
Posts: 4089
Joined: Sun Aug 17, 2014 8:00 pm

For Apep

Post by Zao » Sat Jun 20, 2020 11:33 am

Application: Apep

Change:

- Appearance and picture updates.
- Stats revamped for basic A-rank companion for revamp. (120)
- Edited ability for new stat system
- Added a little in personality and history.
- Updated jutsu to new version.
- Removed 4 B, 2 A, and 1 SRank Taijutsu = 44 points
- Using those points on 7 stats = 21 points (127 new total), 23 points left over.
- Buying archive Flawless aim techniques.
5 D rank = 10 points
4 C Rank = 12 points

1 point left over

Payment: N/a

ApepShow
Apep



General Information
Type: Spirit
Gender: Female
Age: 150
Appearance:
  • Face/head: She has the appearance of a hooded cobra with the spikey outline of its red hood, when fully opened a dot like eye can be found in the center of the hood. The demon serpent has three identical heads attached to its main body. It's vertical slit eyes are gold in color and its mouth is filled with two rows of needle like teeth aside from the two large fangs concealed within the mouth.
    • Body: Long, slender body with as the skin along her back has spike like protrusions of skin running from the back of the head down to the tip of the snakes tail of the snakes red a d brown scales. The from mouth to tail is about eight meters in length.
      • Notable Features: Three heads.
      Personality:
      • General:The serpent considers herself and her species of serpent as a 'beast of antiquity', being a rather proud beast and sporting a bit of an ego. Even to the point of referring to herself at time in the third person. She enjoys the thrill of the hunt and will utilize any means to win, be that straight forward or under handed means to achieve her task/purpose/mission.
        • Hopes/Dreams: Currently searching for a worthy mate to continue her proud bloodline.
          • Fears: Has an inherent fear of mongooses, a natural predator of her species and never finding a suitable mate.
            • Combat Mentality:The snake has tremendous strength and utilizes it to coil around and subdue prey and she will not hesitate to use her bite to inject venom into the target or 'spit' venom to temporarily blind a foe. Ther spirit serpent also has the ability to summon forth weapons from her micro seals to attack away mid or long range. If the spirit determines that that chances of winning are less than the chances of defeat then she isn't to proud to instantly to escape and try again later with the prime opportunity presents itself to sneak attack or attack from range.
            Battle Information Rank: A Rank
            Stats 127/200
            • Chakra Pool: 22
            • Endurance: 30
            • Control: 5
            • Strength: 30
            • Speed: 20
            • Will Power: 20
            Equipment:
            VenomShow
            Natural Venom: Produces numbness and dizziness to the victim. Activation time one post, run time three posts.
            • 1st Post - Pain and burning sensation around the bite area.
            • 2-4 Posts - Numbness of area/limb and dizziness sets in.
            • 5th Post - The remaining effects from the venom fade.
            FangsShow
            Fangs: The spirit has two of reverse curved fangs measuring around a foot in length meant for latching onto prey with and a set of two feet long fangs positioned at the front of her mouth for either directly sending her venom into the victim via a bite or expelling the venom in a conical spray like mist out to a distance of meters and speed equal to [Strength]
            Stored WeaponsShow

            Ability Storage Slots: 250/400

            Serpent Sword: A fifteen meter long, dual edged straight blade sword. An eleven meter long blade, two meters in width and half a meter in thickness, with a plain looking wooden hilt that is four meters in length. Considered treasures of the specific snake species that Apep is from. Stored within the snake's storage ability, there are ten in total. 100 storage slots used, normally found in the spirit's mouth.

            Serpent Kunai: Fashioned in an almost identical manner to that of the normal kunai, the throwing knives of the Serpent clan are two meters in length and 1/2 a meter at their widest point. Thirty of these are stored in the serpent's storage ability. 60 Storage Slots used, normally found in the spirit's mouth.

            Serpent Senbon: Fashioned in an almost identical manner to that of the normal senbon, the throwing needles of the Serpent clan are two meters in length and 1/4 of a meter at their widest point. Forty five of these are stored in the serpent's storage ability. 90 storage slots used, normally found in the spirit's mouth.
            Elemental Affinities: Suiton
            Abilities and Concentrations
            Abilities
            First Ability
            Gift of the SerpentShow
            Gift of the Serpents:
            The members of the Apep's serpent clan have their chakra networks wired a bit differently than other spirit. A large amount of their chakra network converges on or around the heart, this gathering of chakra causes hundreds or even thousands of natural storage seals to exist all over the inside of the body (based on chakra pool). These seals aren't subject to permanent damage; so long as the spirit is alive, the seals will completely repair themselves (after one thread). These seal are also able to combine themselves in order to store larger items or jutsu.

            By absorbing weapons, items, and even jutsu, storing them in the "micro-seals" in their bodies, member of her clan can later use these items and jutsu by morphing or releasing them from their bodies. Members of the clan can store various amounts of objects or numbers of jutsu depending on the size of the object and their chakra reserves. The Serpent clan member is naturally able to summon forth weapons from the storage seals at a time without the need for a jutsu to do so. Summoning both one sword, three kunai, or five senbon. All jutsu used with this ability are channeled.
            Stamina and slots
            • 1-5 Chakra Pool - 25 slots
            • 6-10 Chakra Pool - 50 slots
            • 11-15 Chakra Pool - 100 slots
            • 15-20 Chakra Pool - 200 slots
            • 21-25 Chakra Pool - 400 slots
            • 26-35 Chakra Pool - 600 slots
            • 36-44 Chakra Pool - 800 slots
            • 45+ Chakra Pool - 1000 slots
            Storage Sizes for Items and Jutsu
            • Small: Items up to 0.5 m in l/w/h - 1 slot
            • Medium: Items up to 2 m in l/w/h - 2 slots
            • Large: Items up to 5 m in l/w/h - 5 slots
            • Huge: Items up to 15 m in l/w/h - 10 slots
            • Gargantuan: Beyond 15 m l/w/h, items require 1 slot per meter in whatever dimension is largest. (E.g., a 25x20x2 m item would take 25 slots.)
            Concentrations
            Ninjutsu [Ability Channeling]
            Taijutsu [Snake Body, Stealth, Perception, Sword, Projectile,]
            Genjutsu [Sight, Sound]

            Jutsu
            NinjutsuShow

            Place Ninjutsu in here
            TaijutsuShow
            Snake Body TaijutsuShow
            Personal Style:
            Apep utilizes a person style of fighting that best utilizes her strength in speed and a venomous bit to either quickly land a bite upon the target or to use her skills of evasion to escape. This style includes these concentrations: Stealth, Perception, Projectile, and Snake Body.
            [Silent Approach]
            D-Ranked Taijutsu Discipline
            A fundamental skill in a hunter’s repertoire, the user has learned to move at a walking pace without their movements making any discernible sounds. Even in thick foliage they are able to identify and navigate around fragile twigs and dry leaves and step on vegetation in a way as to not make a sound.

            [Flick of the Tongue]
            D-Ranked Taijutsu Discipline
            Like any normal snake, the spirit will flick its tongue out of its mouth to 'taste' the chemicals in the air given off by all things allowing for the serpent to 'smell' the area around them. Using this method the snake is able to detect targets up to 15 meters away from their position to track scents left within the last five posts.

            [Acceptance]
            D-Ranked Taijutsu Discipline
            The type of counter discipline. When faced with an extended limb, may it be an arm or leg, the snake will seek to capture the extended limb with her body, typically aiming for the most distal portion of the limb. This gives them an opportunity of subduing their opponent's captured limb or body part if their [Strength] is higher than the target's.

            [Weapon Spit]
            D-Ranked Taijutsu
            Using her ability to summon a weapon into her mouth, the snake is then able to spit out the weapon or weapons using the same [Strength] as if she had thrown the weapon(s). Using this technique she is able to spit either one sword, three kunai, or up to five senbon at once.

            [Vibrations]
            D-Ranked Taijutsu Discipline
            The snake spirit is very adept with sensing vibrations through the earth allowing for her to be able to pick up on movement within a 15 meter radius of herself even in the absence of any sound.

            [Lurking]
            C-Ranked Taijutsu Discipline
            This pseudo-camouflage technique doesn’t grant any form of true invisibility, simply it dictates user's ability to approach and stalk targets unseen. Much like the animals of the forest the user can seem to disappear simply by stepping into the foliage, knowing exactly how to navigate any natural or artificial cover that may present itself without exposing himself to visual identification save for the most perceptive of targets.

            [Following the Path]
            C-Ranked Taijutsu Discipline
            Having spent many years learning how to track animals and humans alike in a variety of environments, she is easily able to pick up on most trails, observing and analyzing footprints, scuff marks, broken branches and the like. Unless heavily marred by environmental factors the user can follow the physical sign of a trail even if it is several days or weeks old.

            [Seeing the Heat]
            C-Ranked Taijutsu Discipline
            The user's sharp senses of the 'pits' on either side of the snake's face, that allows for the snake to sense changes in heat in a ninety degree fan in front of the snakes head, allowing for her to pick up on slight changes within 25 meter radius of herself.

            [Z Shake]
            C-Ranked Taijutsu Maneuver
            Giving the way the spirit is able to immediate change the direction and movement speed of the upper portion of her body when striking the snake is able to 'shake' around attacks by changing the direction of their attack or dodge to compensate for the opponent's strike.

            [Snake's Awareness]
            C-Ranked Taijutsu Discipline
            This technique is a kind of mental preparation for the constant movement and weaving about involved in the snakes style of movement and combat. This enables the snake to gather snippets of vision, sounds and tactile sensory information in order to be properly aware of the battlefield around them whether standing still or in rapid circular motion. Effectively be aware of the surroundings within 25 meters of their person, able to recognize when attacks are coming and the body positions of opponents.
            Flawless AimShow
            Flawless Aim Style (Description):
            This style of combat is favored by shinobi preferring to use projectiles, often serving as a staple for ranged taijutsu users. Focusing on the synergy between their hands and senses, they strive to make their lethal skills reach as far as possible with absolute precision.

            Requires: [Projectile Weapons] Concentration.
            *[Flawless Aim Style • Tracking]
            D-Rank Taijutsu Discipline
            After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

            *[Flawless Aim Style • Dead Angle Targeting]
            D-Rank Taijutsu Discipline
            After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

            *[Flawless Aim Style • Repeater Shot]
            D-Rank Taijutsu Maneuver
            Preparing multiple projectiles, the practitioner launches each of the projectiles at one or more targets. For each target beyond the first, the accuracy of each of the attacks is decreased, suffering a -1 Strength penalty for each additional target.

            *[Flawless Aim Style • Arcing Shot]
            D-Rank Taijutsu Maneuver
            The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

            *[Flawless Aim Style • Bouncing Shot]
            D-Rank Taijutsu Maneuver
            The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.


            *[Flawless Aim Style • Evasive Maneuvers]
            C-Rank Taijutsu Discipline
            The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

            *[Flawless Aim Style • Hidden Shot]
            C-Rank Taijutsu Maneuver
            By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

            *[Flawless Aim Style • Twisting Path]
            C-Rank Taijutsu Maneuver
            Preparing a projectile, the practitioner launches the weapon with a slight tailspin, causing the flight path of the weapon to warp as it travels. The practitioner uses this slight change in the projectile's trajectory to hit a variety of targets that could not be targeted by normal means. This can be used to hit a target that is hiding behind another person or object, particularly useful against opponents behind human shields.

            *[Flawless Aim Style • Sweeping Shot]
            C-Rank Taijutsu Maneuver
            Momentarily crouching, the practitioner launches one or more projectiles in a low arc, the weapon(s) flying close to the ground before arcing up in a single direction when approaching the target. If the practitioner launches more than one projectile, their trajectories can cross over each other, making it difficult for the opponent to ascertain which projectile will rise up to strike them first.


            GenjutsuShow

            [Death is All Around]
            D-Ranked Illusion Genjutsu
            The bringing all three heads side by side with one another to gaze directly on to the target, any victim that sees the snake's gaze focus upon them will fall under the genjutsu. This causes the target to begin to smell the horrid odor of rotting flesh and decaying bodies. The illusion can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is. The smell of death can also cause some mental stress on the target. This genjutsu lasts for three (3) posts

            [Disrupting Gaze]
            D-Ranked Illusion Genjutsu
            After creating a swerving motion that moves the heads and necks of the demon serpent from side to side slowly in an almost hypnotic way, any victim that sees the snake's gaze focus upon them will fall under the genjutsu. This causes the target vision to become blurry for the next three posts or until dispelled, making it slightly harder to see and react to attacks.

            History Born within the swampy mire within the Realm of Serpent, going from the bottom of the food chain of the other snakes and monsters within this area of the realm to one of the top predators due to her special lineage. At the age of around fifty she encountered a middle aged human, the first she'd ever encountered, and without a thought attempted to devour him as the bite turned into a fierce battle. But it only managed to last for a short while before she was defeated and then the man out of spite bound the snake to an area of the realm where he built a space-time teleportation platform to leave the realm.

            Only she was bound to the platform, forced to protect it from others who wished to breach it and not only was the snake its protector but a powerful Tenku chakra based shield also helped to keep any spirits from being able to mess with the platform. It remained this way as the hatred for the man and humans in general was allowed to fester within the spirit as nearly a hundred years would pass like this until she was able to lay eyes on another human. It was a group of three men from the human realm, she managed to kill one before being subdued by the remaining two shinobi in the end.

            But instead of killing the spirit the man actually used some powerful form of binding technique to force her into submission and soon after he drew her out of the realm she'd lived her entire life in and bound her to what he called his personal realm. This man was known to her only as master Zao...now the prideful serpent had to serve a human, but this human was a bit different than the first one he had met.

            Then came along the Demon Hegemon, something she was pleasantly surprised to find out as the demon's thought process and goals more so aligned with her own than the silly humans pacifist style of life did. After accepting his chakra and becoming one of the Hegemon's demon spirit retainers she has transformed or in her own words, evolved into a three headed snake spirit. Patiently awaiting for the lord's plans to begin coming together in the human word.


            Username: Zao
            Owner: Saisuko Zao
            Stat Trainings: (0/25)

            Code: Select all

            
            [center][size=150][b]Apep[/b][/size]
            
            [img]https://i.postimg.cc/2yHBYwDM/1758c8033ca57e57093ef5744c834342.jpg[/img]
            
            [b][size=150]General Information[/size][/b][/center]
            [b]Type:[/b] Spirit
            [b]Gender:[/b] Female
            [b]Age:[/b] 150
            [b]Appearance:[/b] 
            [list][*][i]Face/head:[/i] She has the appearance of a hooded cobra with the spikey outline of its red hood, when fully opened a dot like eye can be found in the center of the hood. The demon serpent has three identical heads attached to its main body. It's vertical slit eyes are gold in color and its mouth is filled with two rows of needle like teeth aside from the two large fangs concealed within the mouth.
            [list][/list]
            [*][i]Body:[/i] Long, slender body with as the skin along her back has spike like protrusions of skin running from the back of the head down to the tip of the snakes tail of the snakes red a d brown scales. The from mouth to tail is about eight meters in length.
            [list][/list]
            [*][i]Notable Features:[/i] Three heads.
            [/list]
            [b]Personality:[/b]
            [list][*][i]General:[/i]The serpent considers herself and her species of serpent as a 'beast of antiquity', being a rather proud beast and sporting a bit of an ego. Even to the point of referring to herself at time in the third person. She enjoys the thrill of the hunt and will utilize any means to win, be that straight forward or under handed means to achieve her task/purpose/mission.
            [list][/list]
            [*][i]Hopes/Dreams:[/i] Currently searching for a worthy mate to continue her proud bloodline.
            [list][/list]
            [*][i]Fears:[/i] Has an inherent fear of mongooses, a natural predator of her species and never finding a suitable mate. 
            
            [list][/list]
            [*][i]Combat Mentality:[/i]The snake has tremendous strength and utilizes it to coil around and subdue prey and she will not hesitate to use her bite to inject venom into the target or 'spit' venom to temporarily blind a foe. Ther spirit serpent also has the ability to summon forth weapons from her micro seals to attack away mid or long range. If the spirit determines that that chances of winning are less than the chances of defeat then she isn't to proud to instantly to escape and try again later with the prime opportunity presents itself to sneak attack or attack from range.
            
            [/list]
            [center][b][size=150]Battle Information[/size][/b][/center]
            
            [b]Rank:[/b] A Rank
            [b]Stats[/b] 127/200
            [List]
            [*][b]Chakra Pool:[/b] 22
            [*][b]Endurance:[/b] 30
            [*][b]Control:[/b] 5
            [*][b]Strength:[/b] 30
            [*][b]Speed:[/b] 20
            [*][b]Will Power:[/b] 20
            [/list]
            [b]Equipment:[/b] 
            
            [Spoiler=Venom]
            [B]Natural Venom[/b]: Produces numbness and dizziness to the victim. Activation time one post, run time three posts. 
            [List]
            [*]1st Post - Pain and burning sensation around the bite area.
            [*]2-4 Posts - Numbness of area/limb and dizziness sets in. 
            [*]5th Post - The remaining effects from the venom fade.
            [/list]
            [/spoiler] 
            [Spoiler=Fangs]
            [B]Fangs[/b]: The spirit has two of reverse curved fangs measuring around a foot  in length meant for latching onto prey with and a set of two feet long fangs positioned at the front of her mouth for either directly sending her venom into the victim via a bite or expelling the venom in a conical spray like mist out to a distance of meters and speed equal to [Strength] 
            [/spoiler] 
            [Spoiler=Stored Weapons]
            
            [B]Ability Storage Slots[/b]: 250/400
            
            [B]Serpent Sword:[/b] A fifteen meter long, dual edged straight blade sword. An eleven meter long blade, two meters in width and half a meter in thickness, with a plain looking wooden hilt that is four meters in length. Considered treasures of the specific snake species that Apep is from. Stored within the snake's storage ability, there are ten in total. 100 storage slots used, normally found in the spirit's mouth.
            
            [B]Serpent Kunai:[/b] Fashioned in an almost identical manner to that of the normal kunai, the throwing knives of the Serpent clan are two meters in length and 1/2 a meter at their widest point. Thirty of these are stored in the serpent's storage ability. 60 Storage Slots used, normally found in the spirit's mouth.
            
            [B]Serpent Senbon:[/b] Fashioned in an almost identical manner to that of the normal senbon, the throwing needles of the Serpent clan are two meters in length and 1/4 of a meter at their widest point. Forty five of these are stored in the serpent's storage ability. 90 storage slots used, normally found in the spirit's mouth.
            [/spoiler]
            [b]Elemental Affinities:[/b] Suiton
            [hr]
            [center][b][size=150]Abilities and Concentrations[/size][/b][/center]
            [table][tr][th]Abilities[/th]
            [/tr]
            [tr][td][b]First Ability[/b][/td]
            [/tr]
            [tr][td]
            [Spoiler=Gift of the Serpent]
            [quote="Gift of the Serpents"]
            The members of the Apep's serpent clan have their chakra networks wired a bit differently than other spirit. A large amount of their chakra network converges on or around the heart, this gathering of chakra causes hundreds or even thousands of natural storage seals to exist all over the inside of the body (based on chakra pool). These seals aren't subject to permanent damage; so long as the spirit is alive, the seals will completely repair themselves (after one thread). These seal are also able to combine themselves in order to store larger items or jutsu.
            
            By absorbing weapons, items, and even jutsu, storing them in the "micro-seals" in their bodies, member of her clan can later use these items and jutsu by morphing or releasing them from their bodies. Members of the clan can store various amounts of objects or numbers of jutsu depending on the size of the object and their chakra reserves. The Serpent clan member is naturally able to summon forth weapons from the storage seals at a time without the need for a jutsu to do so. Summoning both one sword, three kunai, or five senbon. All jutsu used with this ability are channeled.
            [/quote]
            [B]Stamina and slots[/b]
            [List][*]1-5 Chakra Pool - 25 slots
            [*]6-10 Chakra Pool - 50 slots
            [*]11-15 Chakra Pool - 100 slots
            [*]15-20 Chakra Pool - 200 slots
            [*]21-25 Chakra Pool - 400 slots
            [*]26-35 Chakra Pool - 600 slots
            [*]36-44 Chakra Pool - 800 slots
            [*]45+ Chakra Pool - 1000 slots
            [/list]
            [B]Storage Sizes for Items and Jutsu[/b]
            [List][*]Small: Items up to 0.5 m in l/w/h - 1 slot
            [*]Medium: Items up to 2 m in l/w/h - 2 slots 
            [*]Large: Items up to 5 m in l/w/h - 5 slots
            [*]Huge: Items up to 15 m in l/w/h - 10 slots
            [*]Gargantuan: Beyond 15 m l/w/h, items require 1 slot per meter in whatever dimension is largest. (E.g., a 25x20x2 m item would take 25 slots.)
            
            [/list]
            [/spoiler] 
            [/td]
            [/tr]
            [/table]
            [table][tr][th]Concentrations[/th]
            [/tr]
            [tr][td][b]Ninjutsu[/b][/td]
            [td][Ability Channeling][/td]
            [/tr]
            [tr][td]
            [b]Taijutsu[/b][/td]
            [td][Snake Body, Stealth, Perception, Sword, Projectile,][/td]
            [/tr]
            [tr][td]
            [b]Genjutsu[/b][/td]
            [td][Sight, Sound][/td]
            [/tr]
            [/table]
            [hr]
            [center][b][size=150]Jutsu[/size][/b][/center]
            [Spoiler=Ninjutsu]
            
            Place Ninjutsu in here
            
            [/spoiler]
            [Spoiler=Taijutsu]
            [Spoiler=Snake Body Taijutsu]
            [quote="Personal Style"]Apep utilizes a person style of fighting that best utilizes her strength in speed and a venomous bit to either quickly land a bite upon the target or to use her skills of evasion to escape. This style includes these  concentrations: Stealth, Perception, Projectile, and Snake Body.[/quote]
            
            [Silent Approach]
            D-Ranked Taijutsu Discipline
            A fundamental skill in a hunter’s repertoire, the user has learned to move at a walking pace without their movements making any discernible sounds. Even in thick foliage they are able to identify and navigate around fragile twigs and dry leaves and step on vegetation in a way as to not make a sound.
            
            [Flick of the Tongue]
            D-Ranked Taijutsu Discipline
            Like any normal snake, the spirit will flick its tongue out of its mouth to 'taste' the chemicals in the air given off by all things allowing for the serpent to 'smell' the area around them. Using this method the snake is able to detect targets up to 15 meters away from their position to track scents left within the last five posts.
            
            [Acceptance]
            D-Ranked Taijutsu Discipline
            The type of counter discipline. When faced with an extended limb, may it be an arm or leg, a snake will seek to attempt to capture the extended limb with her body, typically aiming for the most distal portion of the limb. This gives them an opportunity of subduing their opponent's captured limb or body part if their [Strength] is higher than the target's. 
            
            [Weapon Spit]
            D-Ranked Taijutsu 
            Using her ability to summon a weapon into her mouth, the snake is then able to spit out the weapon or weapons using the same [Strength] as if she had thrown the weapon(s). Using this technique she is able to spit either one sword, three kunai, or up to five senbon at once.
            
            [Vibrations]
            D-Ranked Taijutsu Discipline
            The snake spirit is very adept with sensing vibrations through the earth allowing for her to be able to pick up on movement within a 15 meter radius of herself even in the absence of any sound. 
            
            [Lurking]
            C-Ranked Taijutsu Discipline
            This pseudo-camouflage technique doesn’t grant any form of true invisibility, simply it dictates user's ability to approach and stalk targets unseen. Much like the animals of the forest the user can seem to disappear simply by stepping into the foliage, knowing exactly how to navigate any natural or artificial cover that may present itself without exposing himself to visual identification save for the most perceptive of targets. 
            
            [Following the Path]
            C-Ranked Taijutsu Discipline
            Having spent many years learning how to track animals and humans alike in a variety of environments, she is easily able to pick up on most trails, observing and analyzing footprints, scuff marks, broken branches and the like. Unless heavily marred by environmental factors the user can follow the physical sign of a trail even if it is several days or weeks old.
            
            [Seeing the Heat]
            C-Ranked Taijutsu Discipline
            The user's sharp senses of the 'pits' on either side of the snake's face, that allows for the snake to sense changes in heat in a ninety degree fan in front of the snakes head, allowing for her to pick up on slight changes within 25 meter radius of herself. 
            
            [Z Shake]
            C-Ranked Taijutsu Maneuver
            Giving the way the spirit is able to immediate change the direction and movement speed of the upper portion of her body when striking the snake is able to 'shake' around attacks by changing the direction of their attack or dodge to compensate for the opponent's strike.
            
            [Snake's Awareness]
            C-Ranked Taijutsu Discipline 
            This technique is a kind of mental preparation for the constant movement and weaving about involved in the snakes style of movement and combat. This enables the snake to gather snippets of vision, sounds and tactile sensory information in order to be properly aware of the battlefield around them whether standing still or in rapid circular motion. Effectively be aware of the surroundings within 25 meters of their person, able to recognize when attacks are coming and the body positions of opponents.
            
            [/spoiler]
            [Spoiler=Flawless Aim]
            [quote=Flawless Aim Style (Description)][center]This style of combat is favored by shinobi preferring to use projectiles, often serving as a staple for ranged taijutsu users. Focusing on the synergy between their hands and senses, they strive to make their lethal skills reach as far as possible with absolute precision.
            
            [b]Requires:[/b] [i][Projectile Weapons] Concentration[/i].[/center][/quote]
            
            *[b][color=blueviolet][Flawless Aim Style • Tracking][/color][/b]
            D-Rank Taijutsu Discipline
            After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.
            
            *[b][color=blueviolet][Flawless Aim Style • Dead Angle Targeting][/color][/b]
            D-Rank Taijutsu Discipline
            After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.
            
            *[b][color=blueviolet][Flawless Aim Style • Repeater Shot][/color][/b]
            D-Rank Taijutsu Maneuver
            Preparing multiple projectiles, the practitioner launches each of the projectiles at one or more targets. For each target beyond the first, the accuracy of each of the attacks is decreased, suffering a -1 Strength penalty for each additional target.
            
            *[b][color=blueviolet][Flawless Aim Style • Arcing Shot][/color][/b]
            D-Rank Taijutsu Maneuver
            The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.
            
            *[b][color=blueviolet][Flawless Aim Style • Bouncing Shot][/color][/b]
            D-Rank Taijutsu Maneuver
            The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.
            
            
            *[b][color=blueviolet][Flawless Aim Style • Evasive Maneuvers][/color][/b]
            C-Rank Taijutsu Discipline
            The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.
            
            *[b][color=blueviolet][Flawless Aim Style • Hidden Shot][/color][/b]
            C-Rank Taijutsu Maneuver
            By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.
            
            *[b][color=blueviolet][Flawless Aim Style • Twisting Path][/color][/b]
            C-Rank Taijutsu Maneuver
            Preparing a projectile, the practitioner launches the weapon with a slight tailspin, causing the flight path of the weapon to warp as it travels. The practitioner uses this slight change in the projectile's trajectory to hit a variety of targets that could not be targeted by normal means. This can be used to hit a target that is hiding behind another person or object, particularly useful against opponents behind human shields.
            
            *[b][color=blueviolet][Flawless Aim Style • Sweeping Shot][/color][/b]
            C-Rank Taijutsu Maneuver
            Momentarily crouching, the practitioner launches one or more projectiles in a low arc, the weapon(s) flying close to the ground before arcing up in a single direction when approaching the target. If the practitioner launches more than one projectile, their trajectories can cross over each other, making it difficult for the opponent to ascertain which projectile will rise up to strike them first.
            
            
            
            [/spoiler]
            [/spoiler]
            [Spoiler=Genjutsu]
            
            
            [Death is All Around]
            D-Ranked Illusion Genjutsu
            The bringing all three heads side by side with one another to gaze directly on to the target, any victim that sees the snake's gaze focus upon them will fall under the genjutsu. This causes the target to begin to smell the horrid odor of rotting flesh and decaying bodies. The illusion can cause nausea and vomiting from the target, depending on how sensitive their sense of smell is. The smell of death can also cause some mental stress on the target. This genjutsu lasts for three (3) posts
            
            [Disrupting Gaze]
            D-Ranked Illusion Genjutsu
            After creating a swerving motion that moves the heads and necks of the demon serpent from side to side slowly in an almost hypnotic way, any victim that sees the snake's gaze focus upon them will fall under the genjutsu. This causes the target vision to become blurry for the next three posts or until dispelled, making it slightly harder to see and react to attacks. 
            
            
            [/spoiler]
            [hr]
            [center][b][size=150]History[/size][/b][/center]
            
            Born within the swampy mire within the Realm of Serpent, going from the bottom of the food chain of the other snakes and monsters within this area of the realm to one of the top predators due to her special lineage. At the age of around fifty she encountered a middle aged human, the first she'd ever encountered, and without a thought attempted to devour him as the bite turned into a fierce battle. But it only managed to last for a short while before she was defeated and then the man out of spite bound the snake to an area of the realm where he built a space-time teleportation platform to leave the realm. 
            
            Only she was bound to the platform, forced to protect it from others who wished to breach it and not only was the snake its protector but a powerful Tenku chakra based shield also helped to keep any spirits from being able to mess with the platform. It remained this way as the hatred for the man and humans in general was allowed to fester within the spirit as nearly a hundred years would pass like this until she was able to lay eyes on another human. It was a group of three men from the human realm, she managed to kill one before being subdued by the remaining two shinobi in the end.
            
            But instead of killing the spirit the man actually used some powerful form of binding technique to force her into submission and soon after he drew her out of the realm she'd lived her entire life in and bound her to what he called his personal realm. This man was known to her only as master Zao...now the prideful serpent had to serve a human, but this human was a bit different than the first one he had met.
            
            Then came along the Demon Hegemon, something she was pleasantly surprised to find out as the demon's thought process and goals more so aligned with her own than the silly humans pacifist style of life did. After accepting his chakra and becoming one of the Hegemon's demon spirit retainers she has transformed or in her own words, evolved into a three headed snake spirit. Patiently awaiting for the lord's plans to begin coming together in the human word.
            
            [hr]
            [hr]
            
            [b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=2056587/]Zao[/url]
            [b]Owner:[/b] [url=https://www.narutosaigen.com/forums/viewtopic.php?&t=8118184/1/]Saisuko Zao [/url]
            [b]Stat Trainings:[/b] (0/25)
            [hr]
            
            
            Last edited by Zao on Fri Jul 03, 2020 7:37 pm, edited 3 times in total.
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            TheLacarix
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            For Apep

            Post by TheLacarix » Sun Jun 28, 2020 6:50 am

            The [*]natural[*] poison is a tad too strong, I suggest just giving it numbing effects and or drowsiness. You can however pay for a more advanced poison now or further down the line and upgrade it.
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            Zao
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            Post by Zao » Sun Jun 28, 2020 11:27 am

            It's the same poison that the spirit already has?
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            Kabu
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            Post by Kabu » Mon Jun 29, 2020 11:33 pm

            [Acceptance] <- What do you mean by controlling their opponent?

            [Death is All Around], [Disrupting Gaze] <- Should specify the movement
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            Zao
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            Post by Zao » Tue Jun 30, 2020 12:38 am

            Clarify for each
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            Gilak
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            Post by Gilak » Tue Jun 30, 2020 5:47 pm

            We now have rules for natural poison, the natural poison has to be D/C rank due to the new revamp unless you want to pay for a more concentrated venom.
            If you have any questions on this im sure a moderator can clarify it in more detail

            [Acceptance] <-- Are you controlling it like a arm-bar or controlling it like you force the target to punch himself in the face?

            [Death is All Around] <-- is the Unique movement just the heads coming together or is there something else to it? if there is something else to it please explain what the Unique movement is.

            [Disrupting Gaze] <-- looks fine to me, just a tad bit vague in the movement but i understand it so not sure what kabu is trying to ask
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            Zao
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            Post by Zao » Tue Jun 30, 2020 6:40 pm

            Acceptance - More armbar or limb lock style of control, preventing the target from utilizing it.

            Death - Edited to read better
            Disrupting - Same as above.

            Poison - I was saying that this is the same poison already on the companion's original app. Are you saying that even though it was on the original app that I'll still have to weaken it?
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            Gilak
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            Post by Gilak » Tue Jun 30, 2020 6:55 pm

            Due to the fact that we didn't really have a rule system for natural poisons before the revamp we allowed it into the system. After the revamp we added a rule for natural poisons have to be D/C rank for it to be a "Free" poison, of course you can pay extra for it to be stronger. This is just what the moderating team has discussed and i brought up the point of it trying to be grandfathered in because of the vamp but due to the new rules it has to be this way. So you only have to weaken it if you dont want to pay the points to keep it as is.

            Acceptance - just edit it to say Subduing the limb so that it is more clear

            Death - Reads fine now

            Disrupting - Reads fine now
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            Zao
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            Post by Zao » Fri Jul 03, 2020 7:38 pm

            Everything should be fixed now. I'll write up a new poison for her later down the road
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            TheLacarix
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            Post by TheLacarix » Mon Jul 06, 2020 5:37 pm

            1/2
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            Aizawa, Yoru
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            Niro
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            Post by Niro » Thu Jul 09, 2020 7:33 am

            Accepted
            #MakeIwaGreatAgain
            NameVillageRankTeam
            Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
            Kinomichi [color=limegreen][b]IwaBanninJousai
            Kotetsu [color=slategray][b]IwaGeninTeam 7
            Ashura [color=coral][b]SunaGenin
            Sai [color=#FF14A1][b]Kiri - MND-Rank
            Yamato [color=#C71585][b]KiriA-Rank

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