Yamanaka, Inoriki

The Beastia's Red Dragon

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Das Kirb
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Yamanaka, Inoriki

Post by Das Kirb » Mon Jun 29, 2020 1:09 am


Yamanaka, Inoriki

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General Information
Type: Henchman
Gender: Male
Age: 26
Appearance:
  • Face/head: Inoriki's face is rather soft with a sharp pointed chin and large eyes. A strong nose hovers over a wide mouth with no sign of wrinkles or lines. His eyes are icy blue with high brows. Atop the man's head is a long mane of grey/white hair that falls like curtains over his shoulders and down the back, terminating just below the chest/shoulder blades. Occasionally this will be tied up in a basic pony tail if expecting to being physically engaged.
  • Body: A slim frame with little bulk muscle and soft features, Inoriki betrays no true physical power. His chest and core has mild fat but one can tell he retains a healthy build. His skin is abnormally pale though, almost white in some harsh lights. Aside from the odd scuff of dirt of patch of hair in normal places his body is nearly unmarred by scars or blemish.
  • Attire: A shirt with a deep V neck and several unnecissary belts are worn beneath a heavy ankle length leather trench coat. He wears a pair of black denim cargo style pants with a heavy studded leather belt and several small pounches. His feet are covered with dark to black leather combat style boots that lace up to mid calf. Black leather gloves with a large cuff are worn as well. On the right arm is a metal band that carries the visage of a bird of pray. The other side is a ghostly face. All in all, Inoriki enjoys dressing as if he's the reaper himself, regardless of what others might think.
Personality:
  • General: Inoriki cares about himself and his business first and foremost. He'll analyze any potential relationship, situation, or deal with the soul thought of what he can get out of it. If necessary, he will be underhanded and cruel in his dealings, not above blackmail, torture, or murder to get his way.

    Despite this, Inoriki honors the contract above all else. If an agreement is signed he will uphold his end of the bargain, if only to the letter of that deal. Expectation is the same to any other party involved. Those who fail to do so are given a single chance to correct the mistake before recompense is taken via any means he deems suitable to the offense.

    During all conversation, business or not, he holds an air of polightness and sophistication. He will discuss nearly any topic at great length, showing particular interest when his company is on about their passions. He encourages others to seek their bliss in all things and indulge in their earthly desires, so long as he doesn't have to pay for it.
  • Hopes/Dreams: The measure of a man is not his estate but those who live upon it. While fully committed to gathering as much wealth as possible and growing his empire, Inoriki longs for recognition and respect. Hedonistic to an extreme, he surrounds himself with fine luxury from song to whores. but true bliss is when he's enjoying respect and luxury with others who can appreciate it.
  • Fears: Having left Konoha and voided his military contract, Inoriki fears that debt will be collected. While he doesn't keep his head down, he is paranoid that any meeting or contract could be a Konoha operative coming with either irons for his wrists, or a blade for his back.
  • Combat Mentality: Inoriki is completely avoidant of any sort of close quarters physical engagement. Understanding of his physical limitations when confronted, he'll analyze any situation and get as much Intel as possible, sending that information to allies rather than directly engaging.
Battle Information Rank: B
Stats
  • Endurance: 5
  • Chakra Pool: 15
  • Control: 25
  • Strength: 5
  • Speed: 5
  • Willpower: 20
Equipment:
Elemental Affinities: Doton
Abilities and Concentrations
Concentrations (3/10)Show
Conscious ControlShow
The Yamanaka have created a secret series of ninjutsu techniques that allows the user to seize control, manipulate, and erase information from a target’s conscious mind by overwhelming it with their own. This is most commonly used to take control of the target, allowing the Yamanaka to gain a situational advantage in battle. It can also be used to read the mind of a target, and create mental blocks in their thinking process.
Requires: Above average Control. While supplemental techniques can be of any rank, techniques that involve the manipulation of consciousness must be at least D-rank. Additional guidelines:
  • A Yamanaka cannot perform any jutsu their opponent knows, even while in possession of their body.
  • A Yamanaka can perform their own jutsu while in possession of an opponent, provided the opponent's body is compatible with the technique. (Example: A Yamanaka with Katon ninjutsu can perform said jutsu through their opponent if the opponent has the Katon concentration). The only exception to this is Yamanaka Clan techniques, which can be performed regardless of the opponent they are possessing. This drains from the Yamanaka's chakra pool, not the opponents.
  • A Yamanaka cannot do anything that would explicitly damage an opponent under their control, such as stabbing themselves with a Kunai, without damaging their real bodies as well.
  • A Yamanaka does not have inherent access to a possessed target's memories or thoughts, and must use a separate technique to gather such information.
Any jutsu that requires the full use of the user's consciousness will cause the body to go limp, while any jutsu that uses a piece of the consciousness will elicit a Will Power debuff based on Control for the duration of the technique:
  • 1-9 Control: -1 Will Power
  • 10-19 Control: -3 Will Power
  • 20-24 Control: -6 Will Power
  • 25-34 Control: -9 Will Power
  • 35 Control: -12 Will Power
The effectiveness of Yamanaka techniques are dependent on the Will Power stat of the target:
The formula for this calculation is: Control versus the opponents Will Power.
If the user's Control is higher than the opponents Will Power, their technique will be successful.
SensoryShow
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Ninjutsu: Advanced ChannelingShow
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.

Jutsu
SensoryShow
C:
Sensory: Ghost Sight
C - Nin
Inoriki has set up a jutsu trigger that can be toggled to allow him to see chakra sources within 25 meters of himself. This sight doesn't pierce solid objects but can tell him if an object is being manipulated by a jutsu. The jutsu is revealed by a slight brightening of his eyes as chakra swirls around them and he sees his target's natural chakra signatures in texture and color. Should he see a spirit host he'll witness the spirit as a separate chakra source, but gain no further insight. While active this has a continual chakra drain, but also imparts a -1 control.

Sensory: Elemental Sight
C - Nin
Requires: Sensory: Ghost Sight
Inoriki channel or do seals to allow for his Spirit's Sight to detect elemental natures of chakra. Any elemental chakra used will be detected as a different color within the individual or the jutsu (brown for doton, yellow for raiton, ect.) He will only see someone's elemental affinity via this at first, not being aware if they're truly skilled in elemental ninjutsu until they prove so otherwise. If he is able to focus on an individual for multiple posts, other elemental affinities will become known, revealing 1 conc per post of concentration.

Sensory: Control Gauge
C - Nin
Requires: Sensory: Ghost Sight
By focusing on an individual while using his ghost sight Inoriki can begin to look at their tenketsu and see the chakra flowing through them. After a full post of observation he can estimate if they're roughly better or worse than he currently is. With another post of observation he can get a feel within five of where they're at. However, he'd need to observe them actively using a ninjutsu to get an exact pin on what their chakra control is.

Sensory: Mental Fortitude
C - Nin
Requires: Sensory, Yamanaka
Inoriki will channel or do the proper seals and then extend a fragment of his consciousness out to 25 meters at a speed of [control], max [speed]. This mass is a transparent wisp of white/blue chakra that's difficult to see outright. This uses only a portion of his mind, allowing him to act and respond physically, just with his WP lowered accordingly. By brushing against someone's mind he can get a rough estimate of their WP, determining if they're more mentally sturdy than himself or not. If allowed to investigate with this ghost self he can get more complete understanding, sensing their WP to within five of the actual stat.

Sensory: Chakra Potency
C - Nin
Requires: Ghost Sight
Inoriki can study an individual target for a post and channel more into his "Ghost Sight". Doing so allows him to gain an estimate of the size of the chakra well within a creature of object. Upon a glance he can notice if its greater or less than his own. With a full post's study he can estimate to within five, never being able to get an exact picture. Note, this can give false readings as modes that increase pool, or various levels of exhaustion, will only allow him to see what is there currently, not the base.

Sensory: What Makes You Special?
C - Nin
Requires: Yamanaka, Mind's Eye
Inoriki must first establish mental contact with an individual in order to use this jutsu. Once contact is established he is able to read their mind, as well as their chakra signature, to fully explore their abilities. After either channeling or doing the seals for this jutsu he will begin to root through their mind, specifically looking for ability based information. After a full post he will gain access to the first ability if applicable, and a second post grants insight into a second, ect. If an ability is broken into multiple parts (I.E. Katsu's Parasite) it will treat each part separately as opposed to the whole. If at any point the Yamanaka loses contact via distance, WP, or otherwise, this fails to gather further information from point of lost contact forward. Any existing information will be retained.
YamanakaShow
E:
~Ninjutsu • Absent Mind, Rigid Body
E-ranked Ninjutsu
As the Yamanaka's consciousness leaves their body, they'll force chakra throughout their body in order to make it rigid, preventing it from falling over while their mind is absent. This drains a negligible amount of chakra every post due to being such a low ranked technique.

~Ninjutsu • Consciousness Return
E-Ranked Ninjutsu
A staple technique to the Yamanaka Clan, by channeling a small amount of chakra the Yamanaka can expel their consciousness from anything or anyone that it currently inhabits, returning all pieces of their consciousness to their body over the course of a full post.
D:
~Ninjutsu • Mind Lapse
D-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka will project a portion of their consciousness at a target at a speed of [Control] and a range of 10 meters. If the chakra makes contact with a target and the target has less Will Power than the user's Control, the target will forget whatever they were doing or had planned to do. However, it doesn't prevent future processes.

~Ninjutsu • Stow Away Mind
D-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects their consciousness at a target in at a speed of [Control] and a range of 10 meters. The Yamanaka does not attempt to take over the target's body, instead they sit in the background experiencing everything that the target does, causing the target to feel a strange presence while affected. This jutsu only functions properly if the target has less Will Power than the user's Control. Since this does not take control over the target's body, the Yamanaka will not receive any damage that the target receives. Lasts for 4 posts, during which the user's body goes limp.

~Ninjutsu • Thought Insertion
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka sends a portion of their consciousness out at a speed of [Control] and a range of 10 meters. If it makes contact with the target, the Yamanaka can insert a single thought into the target's head. Things such as "this is a bad idea", "Don't go in there" and "attack this." The target will be unable to discern where the thought appeared from if they have less Will Power than the user's Control. The user has a -1 Will Power for the duration of the technique.

~Ninjutsu • Piece of Mind
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka sends a portion of their consciousness out at a speed of [Control] to a range of 10 meters. If it makes contact with the target, the Yamanaka will elicit a debuff of -1 Will Power as they fill a portion of the target's consciousness with blank thought to slow down the target's thought process. This causes -1 Will Power in the Yamanaka themselves for the duration of the technique. The target will be unable to clear the blank spot if they have less Will Power than the user's Control

~Ninjutsu • Memory Exchange
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka will place their hand upon the head of a willing target, and summon up one of their own memories to be transferred into the target's brain. They can only exchange one memory, and it is a one-way transfer as the user can only transfer one memory and cannot receive any other memory. The target will only receive the visual experience of the memory, and will not feel the physical or mental effects of the memory. After the memory has been transferred the technique ends.

~Ninjutsu • Over Sensitivity
D-Ranked Ninjutsu
After performing the hand seals, the Yamanaka will shoot off a piece of their consciousness that travels at a speed of [Control] at their target. If successful the conscious will begin to overwork the target's senses, and overload it by working their senses double time making them hyper sensitive and susceptible to powerful lights, smells, temperatures, and etc. This technique endures for 3 posts while impeding a -1 Will Power penalty to the user as they focus overloading the target's conscious.
C:
~Ninjutsu • Mind Body Change
C-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of [Control] and a range of 25 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has more Will Power than the user's Control, they can overpower the intruder and force them out of their body. Control allows them to control basic movement. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 5 posts, during which the user's body goes limp.

~Ninjutsu • Communion of Mind with Mind
C-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects a portion of their consciousness with a speed of [Control] and a range of 25 meters. If this makes contact, the Yamanaka and the target will be able to relay their thoughts to one another. Only works on a willing target. Lasts for 5 posts, eliciting a -3 to Will Power for the duration.

What are you hiding?
C - Nin
After having formed a mental link with a target in some form the Yamanaka may channel or do the proper seals and then quickly searches their mind. This is specifically searching for information about the subjects carried equipment, attempting to find hidden details such as body mods or hidden weapons. This works by the amount of time he spends searching, giving him more information by the post. 1 post is all basic weapons. 2 posts is the existence of seals as well as any weaponry that may be hidden. 3 posts is the contents of any existing seals as well as details for those weapons. 4 posts is the exact intricate details of any and all weapons including special weapons. If at any point contact is broken via distance, the Yamanaka's control becoming less than the target's WP, or another viable means, this fails.

Who are you?
C - Nin
After having formed a mental link with a target in some form the Yamanaka may channel or do the proper seals and then quickly search their mind. This looks for personality details through memory banks and thoughts. They get a basic outline of the person's personality, and their combat style, though this does not give jutsu information nor ability information directly. If at any point contact is broken via distance, the Yamanaka's control becoming less than the target's WP, or another viable means, this fails.
B:
~Ninjutsu • Mind Transfer
B-Ranked Ninjutsu
After the necessary hand seals, the Yamanaka projects their consciousness towards a target with a speed of [Control] and a range of 40 meters. If this makes contact, the mind of the victim is forced to watch as the Yamanaka controls their actions. If the target has more Will Power than the user's Control they will be able to fight off the Yamanaka's control. Control allows them to control movement, speech, and jutsu control based off of the restrictions of the Yamanaka. It should be noted that any damage the possessed opponent suffers will be reflected on the Yamanaka's original body. If avoided or resisted, the consciousness takes one post to find its way back to the body. Lasts for 6 posts, during which the user's body goes limp.

~Ninjutsu • Memory Rip
B-Ranked Ninjutsu
After performing the necessary hand seals, the Yamanaka places their hand upon the target's head as they pull a memory from the target to visualize and experience. From here the Yamanaka copies the memory for themselves being able to recall it at any time as if it were their own. However the Yamanaka may be resisted if the target has less Will Power than the user's Control. This will cause a painful disconnection for the Yamanaka as they are yanked out of the target's consciousness.

What're your skills?
B - Nin
After having formed a mental link with a target in some form the Yamanaka may channel or do the proper seals and then undergoes a prolonged search through the subject's mind. This specifically target's a person's jutsu knowledge, granting the Yamnaka a full list of jutsu known at a rate of 10 per post of searching, starting with D ranks and working up. If at any point contact is broken via distance, the Yamanaka's control becoming less than the target's WP, or another viable means, this fails.

History
Chapter 1Show
Inoriki was born into the Yamanka bloodline to a pair of loving parents. As he grew through the years he expressed deep interest in the mind and how it actually worked, indeed finding a way to manipulate it. His manipulations were purely natural at first, simply trying his best to get what he wanted from people through clever tongue and smile. However, it grew to such a point as some would flat out refuse to take him at face value. He always had an alternative agenda. Eventually he personally elected to join the academy on his own accord, and spent several hours a day trying to learn the Yamanaka's hidden style on his own.

The academy was already warned of his silver tongue and he was assigned an instructor that would have none of it. Maddened to the point of hatred Inoriki finally began to seek help from clan elders to develop his own mind much quicker. By the time he had left the academy he had learned two very important lessons. The first was to never try and manipulate someone who was wise to the situation. The second was that his Yamanaka bloodline could grant him mastery over someone's mental state.

His genin years found him taking more and more missions that required a diplomatic hand. His silver tongue had finally found a constructive use as he handled some tense situations, granted on a minor scale. When combat was presented he often took a back seat and tried to find openings before diving into the fray, however his physical ineptitude left even that difficult, relegating him to little more than a spectator. When his squad leader finally suggested him learning how to use the sensor style Inoriki wasted no time and went to work learning it, mastering the fundamentals relatively quickly.

Upon reaching a point where remaining a genin would be ridiculous Inoriki personally requested his unit to go to the chuunin exams. He was old for the rank and wished to advance finally to be able to move about more freely. However, his original request was denied on discovery of an attempted bribe. Distraught but not crushed he took to almost resigning from being a shinobi to persue a more lucrative and comfortable career. Inoriki set up a small business and began to run it well. Indeed, he was making a fair deal of money on a daily basis. However, something kept nagging at him come the end of every month and year. The village and then the daimyo wanted a cut of the money he was working hard to earn. It got to the point Inoriki once again began to delve into his Yamanaka abilities cutting raw deals and making record profits under the table, until he was discovered.

When he shady dealings came to light the village sent a task force to reclaim all the goods he owed back taxes on. This left him almost penniless. Without another resort he re-enlisted as a shinobi of the village, progressing his powerful mind further. Eventually his new squad leader signed them up for the chuunin exams, and he passed with remarkable colors for teamwork and support. His ability to get inside another person's mind, literally, won them the match very quickly. With the new rank of chuunin under his belt Inoriki thought it was time to reattempt his business but this time away from the village.

Biding his time and saving his money Inoriki began to set up plans for leaving and erasing his name from the books. Only the former of his plans would happen as he rounded up all his cash one day and made a trip out in a caravan wagon. He paid the guard's their tax, for the last time. As he neared the next village over Inoriki staged an assault on his caravan, leaving it but not the cash as "evidence" of his demise. From there he left and headed towards lands unknown, eventually establishing his business again. He used a ghost name but still held to some of his shady business dealings. He has constructed a small empire for himself now with wagons traveling for him to take his supplies from village to village. He ducks taxes left and right simply be using a different name, and duping the tax collector with his Yamanaka skills.
Chapter 2Show
Having spent a number of years living easy on an empire of wealth and luxery, Inoriki grew complacent. The merchant had several minor country leaders and revolutionaries alike buying his smuggled goods. Weapons from the outskirts of rock country were being transported to various militant factions all across the central lands. Drugs manufactured in the lands surrounding Kiri itself were gleefully finding the hands of the desperate in the land of fire. With business booming, his ego grew exponentially.

With an inflated ego came a sense of untouchability. Sure the odd debtor would put up a fight but soon their shoulders bore the mark of his lash. Even the occasional assassin sent to bring him down was little more than a hired thug with a knife or arrow. Inoriki enjoyed toying with their heads, often getting not only their employer, but their unwavering loyalty as well. True they were forever slaves to his growing empire, but they were at least alive. That sense of being above everything was very forcibly brought down when a woman knocked on his chamber door.

She smelled of lavender and honey with hair matching a raven's wing. A lovely dress of deepest purple hinted at what lay beneath. Stricken with lust at the beauty before him, the man's guard relaxed too quickly. Before the night was done a blade was at his throat, his feet bound by his own trousers, and hands shackled in irons. Caught with his literal pants down, he knew he'd been had. Without resisting the man knew someone was here to collect on some perceived wrong and there wouldn't be escaping, at least not with words.

She had made the mistake of allowing his hands to be together. As softly as possible, he formed the seals and let his mind escape ever so subtly. The mistake alone told she wasn't a shinobi. However, only a single other mind was within his range. A woman of apparent hospitality. A brief brush told of unfathomable hostility beneath though. Beneath the surface of peaceful serenity was an endless voice of bloodlust and rage. Sensing it'd have to do he began planting thoughts, bringing this woman towards his prison and jailer. It didn't take long as the blinded man heard the screaming. A sound akin to an animal's call preceded the shrill shriek of his captor's terror. A few small words told that he had traded one form of imprisonment for another. "You fucked up getting in my head, Yamanaka. With me or die." An ultimatum never being a good thing he had but one response. "Heh, lead the way, miss."

Username: Das Kirb
Owner: Artemisu, Katsu
Stat Trainings: (0/25)
Last edited by Das Kirb on Tue Aug 25, 2020 12:48 am, edited 7 times in total.

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TheLacarix
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Yamanaka, Inoriki

Post by TheLacarix » Mon Jun 29, 2020 5:50 am

This is an old character of yours right? I don't see anything in the history reflecting how he became Katsu's henchman.
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Das Kirb
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Yamanaka, Inoriki

Post by Das Kirb » Mon Jun 29, 2020 12:06 pm

That was going to be done in the required thread to gain the henchman. I can't control exactly how that thread will go down. Was told last night I require an RP partner to do the thread so would rather get it done, add that thread to the character, and have it all sync up from there.

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Diatenshi
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Yamanaka, Inoriki

Post by Diatenshi » Tue Jul 07, 2020 9:08 am

You cant control exactly how it goes but you can reference a chance encounter in the location and say he followed them after. You can add specific details after.
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Das Kirb
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Yamanaka, Inoriki

Post by Das Kirb » Fri Jul 10, 2020 3:04 pm

Added as much as I dare.

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ShinobiTruth
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Yamanaka, Inoriki

Post by ShinobiTruth » Wed Jul 29, 2020 1:43 pm

Mind Sensory Jutsu Set <==== I understand this might be in part covered by the Yamanaka ability description, but I still think this should specify something akin to the opponent being able to resist with Willpower. Since they Yamanaka-related jutsu, specifying that should still be important. Right now, it's essentially saying that once even a menial link is formed, no amount of Willpower will prevent this information from being gleaned.

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Das Kirb
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Yamanaka, Inoriki

Post by Das Kirb » Wed Jul 29, 2020 3:10 pm

Added the following clause to the end of each of the jutsu.

"If at any point contact is broken via distance, the Yamanaka's control becoming less than the target's WP, or another viable means, this fails. "

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Das Kirb
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Yamanaka, Inoriki

Post by Das Kirb » Wed Aug 05, 2020 10:28 pm

Added a song

Expanded on his physical description.

Changed all of his sensory jutsu, moved a couple into pure Yamanaka jutsu.

Added advanced channeling conc.

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Kabu
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Yamanaka, Inoriki

Post by Kabu » Tue Aug 11, 2020 10:28 pm

1/2
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Yamanaka, Inoriki

Post by Ace Trainer » Tue Aug 25, 2020 12:57 am

Accepted
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