Points: 0/0
Prestige Perks: 0/0
Stat Trainings: (0/75)
Companions: (0/1)
*Some descriptions may differ from picture for now*
Age: 11 Gender: Female Height: 4'5'' Weight: 80 lbs Physical Features:
Personality:
| Village: Frost Country Rank: D Rank Minor Country
Natural Weapons: Natural Armor:Primary Affinity: Suiton (Water) |
Abilities and Concentrations
Abilities | |
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First Ability | Kiyohime's Birthright
Mika was born a unique child, at the very least in appearance alone. She was born as if she bore the blood of a dragon, completely with horns, tail, and wings. Her horns are about seven inches long each, with a 3 inch diameter and at the end the tips split into an upward and downward point each that are about an inch long apiece (measuring from the split). Her tail is about six feet long, complete with flattened flesh and bone on the tip that looks like a spade. With a sharpened point at the tip and sharp edges on either side, those edges are about eight inches long each. In addition her tail is decorated with spikes running up its length from tip to base, each spike about three inches long and at least a dozen of them in total. Her wings have a full span of about twelve feet if she were really to stretch them out and give her natural flight as she was born with them and has always had them. In addition to her unique appearance and natural weapons, Mika has has a natural armor in the form of scales. |
Second Ability | |
Third Ability |
Concentrations | |
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Ninjutsu | N/A |
Taijutsu | Close Quarters Combat The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc. Deft Hands The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways. Medicine The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu. |
Genjutsu | N/A |
Jutsu
Taijutsu:Arts of MedicineShowD Rank:*[Medicinal Style • Bandage Wrapping]
D-Rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.
*[Medicinal Style • Wound Cleanse]
D-Rank Taijutsu Discipline
The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the wound to prevent infection.
*[Medicinal Style • Injury Assessment]
D-Rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.
*[Medicinal Style • Pressure Points]
D-Rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.
*[Medicinal Style • Splint]
D-Rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.C Rank:*[Medicinal Style • Tourniquet]
C-Rank Taijutsu Discipline
The user has extensive knowledge on how to properly make and apply a tourniquet, and they can often make one out of whatever supplies are available, even scraps of clothing.
*[Medicinal Style • Air Way]
C-Rank Taijutsu Maneuver
The user is able to use makeshift supplies to obtain and maintain an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breathe even if they have obstructed airways.
*[Medicinal Style • Antidote]
C-Rank Taijutsu Maneuver
The user is able to assess the site of injection of a venom or poison into a patient, properly cut off circulation, and roll veins to force out the poison or venom. So long as they begin with the first post of injection, they can prevent the effects of venom or poison.
*[Medicinal Style • Medic]
C-Rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques of equal rank or lower that affect this character's emotional stability or distract them from their work will have no effect while they are treating patients."
*[Medicinal Style • Stitching]
C-Rank Taijutsu Maneuver
Assuming the medic has the proper tools to do so, this character is able to use sutures to stitch most minor and moderate wounds closed, preventing the progression of infection and deterioration of the wound.Bone Breaker StyleShowD Rank:*Fault Line
D-Rank Taijutsu Maneuver
The practitioner throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, targeting the opponent's thigh. Landing this strike causes immense discomfort and a hairline fracture in one of the bones, and if the opponent continues to heavily use and strain the targeted leg, the hairline fracture can degrade into a full severe fracture. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
*Quaker
D-Rank Taijutsu Maneuver
Prerequisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone. This creates intense pain in their calf, making them unable to stand, and it causes immense pain on the damaged leg. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
*Stop Pointing
D-Rank Taijutsu Maneuver
This technique requires the practitioner to get close and personal, grabbing the opponent and forcing them into an armbar. Once the opponent is forced into an armbar, the practitioner must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
*Drunk Goggles
D-Rank Taijutsu Maneuver
The practitioner claps their opponent's ear with the palm of their hand, swinging wide to gather as much force as possible before the strike. This causes bleeding and a ringing sensation in the opponent's ear, hampering their ability to hear properly. This also causes an influx of pressure in the opponent's ear canal, compromising the opponent's balance. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
*Right in the Sniffer
D-Rank Taijutsu Maneuver
The practitioner positions themselves in a fighting stance and performs a quick jab with their dominant hand striking their opponent's nose in an attempt to break the cartilage. This causes immense pain and hampers their sense of smell as it fills with blood. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.C Rank:*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The practitioner sidesteps the opponent's punch and grasps the striking arm with their corresponding hand before raising their free arm and ramming their elbow into the opponent's elbow with their full force. This strike cleanly breaks the opponent's radius bone in two pieces. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
*Look Over There
C-Rank Taijutsu Maneuver
The practitioner throws a hooking punch into the side of their opponent's face around the orbit socket, twisting on the ball of their foot to add some extra force to the strike. Making contact with the blow will cause bleeding and swelling in the opponent's afflicted eye, making them go temporarily blind in the targeted eye until they receive medical attention. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
*Pelvis Grinder
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner grabs the opponent by the shoulders and attempts to drive their knee ininto the opponent's pelvis full-force, using the hard part of their knee cause a localized fracture.This fracture inhibits the opponent's ability to sprint or run, and it causes them to stand at an awkward angle, inhibiting their ability to stand in a stable fighting position. It also causes the opponent to be off-balance as they attempt to relieve the pain by putting more pressure into their knees. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner throws an uppercut or hooking punch, attempting to dislocate the opponent's jaw. The practitioner will twist on the ball of their foot to add some extra force to the strike. Striking the opponent's jaw will dislocate it, causing them to be unable to speak or move their jaw. It will also cause immense pain and swelling. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
*Knee Bender
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The practitioner closes in and delivers a powerful snap kick to the opponent's knee, attempting to bend it completely backwards, dislocating it or breaking the joint outright. This causes the opponent unable to stand on the afflicted leg without struggling to balance themselves. This also causes immense pain in the opponent's joint, making the injury hard to heal naturally. The practitioner's Strength must be 5 points higher than the opponent's Endurance to achieve the desired effect of this technique.
History Senkensha Yuka was a priestess in a small mining community in Frost Country. Unlike most in her country however, she did not follow the religion of Kyoujiru. She declared herself priestess of an unnamed Dragon god, a fact that while it caused some tensions among her community, was largely ignored by many as she also functioned as a half decent medic. What very few realized however was that her belief had gone so far as her finding an ability within herself to transform into a beautiful humanoid red dragon, yet her beliefs and her ability spurred her own obsessions with certain myths and legends. Specifically she became obsessed with the myth of Kiyohime. According to the myth, the woman Kiyohime fell in love with a monk named Anchin, and when he rejected her she turned into a great serpent in her rage and killed him. Over time, Yuka became so obsessed with the legend that she was convinced it was her destiny, foretold by her god, that she was Kiyohime reborn. When a shinobi, one Natsuki Takeo, came to her mining community to help, she was immediately taken with him, convincing herself that he was her Anchin.
She considered her daughter who came from their 'meeting' to be a blessing from the gods. The girl's unique appearance from birth only lent to this idea in her mind. She raised the girl within the community. Mika was always a carefree child, her unique qualities seemed to be accepted by those around her. She loved to play and often had to be fetched out of the mine itself as she insisted on "following her friends". But two years ago her world changed. It seemed the community had had enough with her mother's fanaticism after all and their home was set aflame as they slept. Mika managed to get out, but her mother did not. And sadly escaping was not the end of her suffering. When she was spotted by villagers the girl thought it all had to be some horrible accident and they would save her, yet instead she was attacked.
Mika only made it out because of a single miner who couldn't stand to see a child hurting. He managed to get her away from the crowd and out of town, but from there even his own issues came to light as he simply dropped her off with a cloak and a sack with a couple of her belongings left in it. From that day forward Mika was an orphan, as well as homeless. Her unique appearance meant no orphanage would take her in, and most were too scared of her to help her. She wandered Frost Country, often hiding in her cloak and sometimes even stealing a little here and there just to survive, all the while wishing someone would just help her.