Profile Beautification

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Golnax
Posts: 1498
Joined: Fri Dec 30, 2016 7:00 pm

Profile Beautification

Post by Golnax » Fri Jul 03, 2020 4:55 pm

Application: Aimi Kaguya
Change: Nothing is actually changing in my profile this time around. No new additions, no change in stats or anything like that. All that this mod is is a tidying up of the profile. Some fixed coding, some reorganizing here and there, that's it. Mods should literally only have to copy and paste on this one like my last mod. As a forward though I am going to be breaking up this mod into 4 posts in this thread, as I prefer to keep my jutsu in their own posts sorted by type. Ninjutsu will be in the second post, Taijutsu in the third, Nocodes for the whole thing will be posted in the fourth post.




Kaguya, Aimi
"Arisato"

[I Am, therefore I'll Think]

General Information Age: 25
Gender: Male
Height: 5'8"
Weight: 180 lbs.
Physical Features:
  • Face/head: Aimi's face is nothing short of beautiful for a male. His face is oval shaped, ending in a rounded, lightly cleft chin that juts out slightly, giving his jaw a strong look. He is clean shaven. His white hair is long, soft and light in the wind, reaching down to his lower back. His eyes are a sad blue color. His eyebrows are thin and curved downward slightly, only implicating more that happy\sad look upon his face. His nose is a smaller one, barely even extending out past his face. It is almost flat, but in an over all complimentary way. His mouth, a moderate size, houses a pair of small oval shaped lips. Upon his forehead is the distinctive symbol of his clan, the two red circles encompassed by black, which he wears proudly.
  • Body: Aimi stands at a tall five feet eight inches with a slender, toned body and pale skin, as though he still had the skin he had worn when he was first born. His shoulders are broad and dip inward slightly, making a sort of U shape between themselves and his slender neck. He is very well in shape, his body an almost perfect balance of muscle and leanness. Certain features are quite feminine in nature - his long legs, curvy hips and smooth skin being the most prominent of these features.
  • Notable Features: Aimi has perfectly smooth skin all over his body, unmarred by any scars thanks to his regenerative ability. The bottoms of his feet are very tough, almost like leather.
Clothing/Accessories: On a day to day basis, Aimi will wear whatever sort of clothing is required of him. What he prefers to wear, though, is as little as possible. The only thing he prefers to wear is a white cloak which he normally wears around his waist, tucking the material into itself to make it into a sash which, when need be, can be undone and worn as a normal cloak with long sleeves and a hood. Aside from this, the only ting he wears is a set of wraps which he wraps around his lower legs, covering his feet, ankles and up to his mid calf. Around his waist he wears a black leather belt, using for holding his sword and butt-bag, which holds all of his equipment.
Picture:
SpoilerShow
Personality:
  • General: Aimi is an intelligent, charming, sharp witted, silver tongued, selfish man who lives for himself and only himself. If it does not bring him pleasure to do something, he will refuse to do it. Aimi is greedy; he takes what he wants when he wants it. Aimi is prideful; he is aware of his good looks, his intelligence, his ego - all of the positive aspects about himself and he revels in them. Aimi is gluttonous; he loves food, all different kinds and delights in trying new foods. Aimi is lustful; he has ambition, and desires passionately the things he wants. Aimi is envious; when he sees someone who is better than him, he admires that person, and strives to better himself to match or overcome them. Aimi is slothful; he doesn't bother himself with work that doesn't concern him or work he doesn't enjoy, just for the sake of working. Aimi is wrathful; his temper is foul, his anger implosive, and his fury is righteous. This is not, however, to say that Aimi is a bad person by any means. Where he is greedy, he is also charitable; should it please him, he will openly dote upon others. He will not take something at some one else's expense. Where he is prideful, he is also humble. He understands that he is not perfect, and may never be perfect, but that doesn't stop him from trying to be the best person he can be. Where he is gluttonous, he is also temperate. There is more to life than food and pleasure, he knows, and he seeks out the true nature of things always. Where he is lustful, he is also chastised. More than power, more than position, more than glory he seeks knowledge, which he believes will bring power, honesty, which will bring about true glory, and purity where it may be found. Where he is envious, he is also kind. He does not push himself onto others and offers to people what wisdom he can if he believes that it will help them. Where he is slothful, he is also diligent. Fortitude, persistence and ethics are no stranger to him. Where he is wrathful, he is also patient. If there is one thing he has in spades, it is patience. Understanding himself gives him the clarity required to read others, and to forgive them as necessary. In all things, himself most of all, he seeks a balance and strives to climb to higher heights in pursuit of this balance he so desperately craves.

    All in all though, Aimi is a happy man. He lives life by his own rules and refuses to live for the sake of someone else. By prioritizing his own happiness above all others, he has rejected and thus prevented himself from being emotionally unbalanced. He smiles often, he sees the good in things, he's happy to interact with others, to help those as he sees fit - so long as it is his decision to do so, and not the whim of another. Conversely, Aimi is extremely socially awkward. Having been born and raised in an environment that values strength and effectiveness above all else, he has difficulty interacting with others properly outside of this sort of setting. Things which would seem ordinary and mundane if not polite, such as holding open a door for a cripple, are entirely lost on him and he would just as soon forget to hold open such a door as he would to tell the cripple to man up and open it himself.
  • Hopes/Dreams: Aimi has many hopes and many dreams. To see the world, to become a world famous sword master, to love truly and be loved, etc. etc. What he wants most of all, though, is power and balance within that power, so as to not be over taken by it. Power to give and take as much as he wants, whenever he wants. That is his dream.
  • Fears: Aimi fears little more than himself, or rather the things he could become.
  • Combat Mentality: In combat, Aimi seeks to be the most dominant force on the field. In many respect, he's a terrible ninja. He doesn't like resorting to trickery and sneaking around if he can help it, his pride won't let him. He prefers an open field of combat, skill against skill. No tricks, no illusions, just might against might.

Battle Information Village: Kirigakure
Rank: Bannin
  • Chakra Pool: 45 (50-5)
  • Endurance: 50
  • Control: 45
  • Strength: 50
  • Speed: 50
  • Willpower: 5
Equipment: Aimi carries a simple long sword on his left hip, sheathed with a simple black leather sheath and held on his waist by a black leather belt. On his right hip, also attached to his belt, is a butt-bag containing 15 explosive tags, 45 shuriken and 45 senbon needles.
A multiple sword holster, capable of holding up to 20 standard long sword style blades in a 4x5 grid pattern, this holster is 35 inches in height, 8 inches long and 12 inches wide. 20 simple long swords, contained within a multiple sword holster. A 1 meter tall scroll, 2 feet in length, inscribed with the Underwater Basket Weaving Storage fuuinjutsu.
WorldslayerShow
[WORLDSLAYER]
S-Ranked Special Weapon

Description: A weapon to end worlds. A fragment of creation itself. A left-over mistake by the gods. A twisted mockery of anything living. All could be said of the Worldslayer. It’s origins are a mystery, ultimately to never be truly known but what is known is thus: It is ancient, far older than the creation of the first blade. It would not be unreasonable to assume that this is what all blades were based upon, in fact. There is a presence to it, a force or entity unknown which has no name, is silent and is malevolent in nature but subdued. It is a relic recognized only by the oldest and most powerful of spirits, it’s true nature and origin perhaps known only by the Genma themselves. Whatever it truly is, wherever it truly came from, whatever its’ true purpose might be, it is in the hands of Aimi Kaguya now, to do with what he wills.

Worldslayer is a “sword”, in that it is a bladed weapon with a singular handle. This is where the similarities end, however. The handle of Worldslayer is solid metal, as is the rest of the weapon, and twisted into a loose coil that ends in a ring. The guard is triangular in shape with dull, short, rounded arms hanging downward. At each angle of the triangle there is a thin blade that, like the handle, is twisted into a spiral. Each spiraling blade is further twisted over each other while never touching one another. Each blade is exactly 91 centimeters long and ends in a tapered point. The entire weapon is dark like unpolished iron with bits of what appears like red rust on either end of it and along the edges of the blades in patchy, uneven amounts. Despite its’ shabby appearance, Worldslayer does not have any rust upon it nor does it seem able to accumulate rust.

Worldslayer as a weapon has 50 Strength, making it nearly indestructible save for the strongest of forces known.

Abilities: Everlasting - Worldslayer is a leftover fragment of creation. It has always been, since the beginning, long before any life existed in the world and it will remain long after life has ceased. Should Worldslayer break for any reason or by any means the broken parts will turn to ash and vanish, fading into the void from whence it came. Then, over the next few days, Worldslayer will reform itself. So long as a part of it exists, the rest will reform around it. Should for any reason the weapon be completely "destroyed", it will reform again somewhere in the world, waiting to be found. Should the weapon break in a thread it remains broken for the remainder of the thread only to reform at the start of another thread.
Companions: (0/1)
Primary Affinity: Katon
Abilities and Concentrations
Abilities
First Ability Regeneration - Through various medical experiments, triggered by his initial surgery and the knowledge of it, Aimi has gained the ability to passively regenerate his body, following the standard Regeneration Abilities rules. This ability of regeneration is potent enough to even regrow limbs and internal organs given enough time. Additionally, his body no longer ages in the conventional sense, giving him a form of pseudo immortality but causes a permanent -5 Stamina determent.
Second AbilityDeath Bone Pulse - A byproduct of the treatment for a congenital disorder, Death Bone Pulse is a Kaguya’s ability to control the ossification of their bodies to rapidly replace, grow, or produce bone from their bodies. This process is able to be consciously controlled as if it was a muscle. This allows the Kaguya to not only turn any part of their bodies into bone, but to grow new bones, or additional bones, or simply fashion things out of bone. This skill is actually a natural process that can be consciously controlled, making it a form of taijutsu, meaning all Kaguya techniques utilize the users Speed and Strength.
Third Ability
Concentrations
Ninjutsu (6)
Ninjutsu: Advanced ChannelingShow
Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
IijutsuShow
Iijutsu:
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Katon ConcentrationShow
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Suiton ConcentrationShow
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
Napalm ConcentrationShow
Napalm:
Napalm Affinity
A character with this concentration is able to utilize Napalm, and can make and use any custom jutsu that require the Napalm affinity. Napalm has a passive sticky effect.
NapalmShow
Napalm release is an extension that combines Katon and Suiton. The user will typically use this to give themselves a field advantage and burn opponents with rapidly worsening burns, if left untreated. Napalm is a gelatinous fuel that is sticky and flammable. Its gelatinous nature also gives the fuel buoyancy, allowing it to float on water and other liquids as well as resist being snuffed out by them. Because of this gelatinous nature, Napalm is not weak to Suiton based releases but rather to Doton based ones, since burying Napalm is the most effective way of quashing the gelatin-fueled flames. Napalm is sticky by nature, and will cling onto surfaces with a Strength equal to 1/2 the Strength of the technique rounded down. Additionally, when ignited, the gel itself causes burns which range from excessively minor to 3rd degree in addition to creating a green flame.

The strength of burns on organic material from napalm jutsu is determined by the Strength stat of the technique. If no Strength stat is present, then the passive defaults to the normal Strength of a technique based off of it's rank.
  • 1-14 Strength: Inconsequential burns
  • 15-24 Strength: First Degree Burns
  • 25-34 Strength: Second Degree Burns
  • 35+ Strength: Third Degree Burns
Storage and Force FuuinjutsuShow
Storage and Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Taijutsu (9)
Projectile WeaponsShow
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Bone ControlShow
Bone Control:
A member of the Kaguya clan, this shinobi has mastered the gift of their clan and can consciously control their bone as if they were a muscle, forcing their body to ossify and grow as they see fit.
Close Quarters CombatShow
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.
Deft HandsShow
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Rigid StructureShow
Rigid Structure:
The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.
MedicineShow
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
PerceptionShow
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.
Sword WeaponsShow
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Heavenly Body ControlShow
Heavenly Body Control:
The fundamental skills of [Heavenly Body Control] cannot be mastered by those with less than 35 Endurance, Strength and Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu, however taking this concentration means the user cannot take Overlay, Kinesis of Space/Time concentration
Genjutsu(0)---


History
Historical AccountsShow
The Life and Times of Aimi Kaguya

Aimis' story begins like most Kaguya's stories do, within the Kirigakure village. He was born to an ordinary set of miners who lived within the village, though they worked outside of it. The day that Aimi was born was the happiest day of their lives, though it was quickly snuffed out as they realized not long after his birth that he had the deadly congenial disease of the Kaguya clan.

For months his parents agonized over the choice, knowing the sort of life he would be forced to live if he were to be given over to the clan. Eventually, they could wait no longer as the disease approached it's critical point and took their child before the Kaguya elders. Aimi's parents made the hardest decision of their life to give up their child. Aimi was taken in. The surgery took place on his first birthday. His present that year was the gift of life.

Aimi was quick to recover from his surgery, getting up and walking within weeks after having temporarily lost the use of his legs. The Kaguya elders took it as a good sign, and as he grew up, they were pleased to see that he was a strong boy in both spirit and body. They trained him, molded him, made him into a boy warrior as all members of the clan were required to do. He was never told about his mother and father living within the village and was raised throughout his childhood in believing that his adoptive parents were all that he had. But, Aimi's one 'weakness' in the eyes of the Kaguya was his kindness.

This kindness was assassinated by the end of his academy exams, where he was forced to kill a prisoner, condemned to die. The event devastated young Aimi, and for many years as he was struck by puberty and he rapidly grew into the man he became, he would view the world as dark and twisted, full of potential but entirely out of his reach. He channeled his energy, his anger, his suffering into his work and the perfection of his mind and body, growing strong and staying strong. At thirteen he picked up a sword seriously for the first time and dedicated himself to learning how to use it. Years before this, he had been assigned to a squad and regularly went on missions with them. On his off time, when he wasn't sent out for a mission or wasn't working on perfecting his body, he would read; books, scrolls, newspapers, anything he could get his hand on. He learned quickly that a mind needed books like a sword needed a whetstone.

At fifteen, he participated in the chunin exams, and failed. He lost his match against the genin that he'd been paired up against to fight and so failed his exams, while his team mates went on to pass. He was later paired with another team and, a year later, put through the exams again. He failed once more, for the same reason. For the third time he was put onto a new team of genin, now the oldest member at seventeen. During the year between exams, though, he trained more furiously and became more adept at the art of being a shinobi than either of his team mates could hope to become at their age. On his third try, when once again faced with another genin, he was victorious. Overwhelmingly so.

He beat them into submission by beating them within an inch of their life, using guile, skill and raw power to his advantage. The Jounin watching him later told him that "He should have killed the poor sap; it would have been kinder." It was these words that sparked a second metamorphosis in him, though this one much slower burning. Over the course of the next 4 years, as he continued to train and work and, eventually, take and pass the Jounin exams, an idea was brimming in the back of his mind that grew like cancer. Then, not long after his twenty first birthday, the cancerous ideal burst forth in his mind like a paper bomb, and suddenly everything was clear to him. This explosion of thought is what lead to his current state of mind, as well as being reunited with his parents.

Of his own volition, on his own time, Aimi began to seek out his birth parents, having been told years back that his real parents lived, or at least had lived when he was a baby, in the Kirigakure. It took him a little over a week to find them, and the reunion was touching, to say the least. His mother was outside of her home, sweeping the walkway when she looked up and saw him. He saw in her eyes his own, and she froze when she saw him. When she ran forward and hugged him, Aimi thought it was the happiest moment of his life.

They caught up, the two of them, while they waited for his father to get home. His father, he learned, worked as an ore miner in a mine roughly fifteen miles away from the village. He learned that she had given up mining after having him and worked as a habachi chef in the village these days, having been freed from slavery some years back. He was told how they had watched him grow up from afar, seeing him after he graduated from the academy, when he'd run around the village with his team mates growing up, how they'd witnessed him passing the chunin exams, hearing of him from a couple of shinobi she served that he had passed the Jounin exams and everything else that she could get when she could get it. It was around the end of this explanation, well into the night, that Aimi's father came home, and what a giant of a man he was! His father easily towered over him by a foot, his mother by a foot and a half! Aimi had never felt more secure in his life than when his father held him in his arms for the first time.

From that day on, Aimi would meet with his family whenever he could. Being a Jounin, as well as a full grown man, he paid little mind to if the Kaguya clan elders cared that he saw his family or not. He was loyal to the clan who had saved his life and made him strong, and he had found a love for his family he never knew he had. He grew to know them, and they to know him, and all the while he continued working as a shinobi, his efforts now fueled with the idea that in going out on missions he was protecting not just the village and the clan but also his mother and father.

So it was, so it goes.

The Finding of the Slayer of Worlds...

Midway through his life's journey, Aimi found himself upon a dark road in a wooded forest, for the clear path was lost. He was in transit, heading towards his mission in the fire country when he came across an unusually quiet, unusually still piece of forest. Immediately he could tell that something was wrong, the air was different here. He hadn't seen a sign of civilization for miles beyond the road he'd been travelling on, and in an episode of absent-mindedness, he'd strayed from the path and ended up there. The trees, the further he went in, were dead or dying, gnarled and twisted. Nothing seemed to be growing. The ground seemed to grow harder with each step, until all was seemingly dead.

Turning around a tree, he was stunned by what he saw. There, in the ground, buried almost to the hilt was a sword on fire with blue flame. Wrapped around the blade, the guard, the hilt and the pommel were scrolls, unwrapped, filled with writing. Sealing jutsu he was able to identify, but not what sort. Intrigued by this, he moved to approach and was repelled by pain, his flesh falling from his bones. That was when he noticed the red mist that surrounded the blade, making all smooth and death, repelling all life. It was only by the grace of his quick reflexes and regeneration that he was spared the same fate.

Aimi marked this location in his head, back tracking out of the dark wood to find where he had been on the road and remembering it well, going so far as to mark his passing on a tree. He went about his mission, doing it dutifully but his mind was on the sword and the mystery surrounding it. He found himself desiring the blade and it's mysterious power, wanting to unravel it's mystery and why it was sealed away there. With his mission a success, he sought out a blacksmith and requested a special sheath, claiming that his was only a temporary measure and not when he normally used. His own sheath was in disrepair, he claimed, and paid the blacksmith handsomely to get it done as quickly as possible. He requested that it be made of pure, heat treated, tempered iron.

Once the sheath was completed, he went back to the dark wood and there found the sword once again. He'd spent days thinking of how to retrieve it properly, and he put the plan into motion as swiftly and elegantly as he possibly could. He removed the seals from the rotted earth, he drew the blade from it's tomb, he sheathed the flaming sword and he coated the iron sheath in the myriad of complicated fuuin jutsu, using his own chakra to keep it in place. He feared that it was only a temporary measure, though, and so quickly spirited the blade away from that dead place.

On his way back to the Kirigakure, Aimi hid the blade where only he would know where to look, thoroughly covering it up and disguising its presence as best as he could. Once he was certain that it would not be disturbed, he left that place and returned back to the village, keeping the sword in the back of his mind for the day he might need it, naming it The Worldslayer.

So it was, so it goes.

Username: Golnax
Points: 25/338
Prestige Perks: 0/1
Stat Trainings: (7/75)
Payment: Nada.

User avatar
Golnax
Posts: 1498
Joined: Fri Dec 30, 2016 7:00 pm

Profile Beautification

Post by Golnax » Fri Jul 03, 2020 5:03 pm

IijutsuShow
*[Iijutsu • Sterilization Technique]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Bandage Technique]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.

*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Cleanse Technique]
C-Ranked Ninjutsu
In the event that creating an antidote is not possible, users of this technique can still help their patient fight off toxins, infections and other foreign bodies. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. As this chakra flows into the body, the leukocytes will react to its presence and begin to multiply rapidly. This influx of white blood cells takes one (1) post of concentration to create. Over the course of five (5) posts, the new and old leukocytes are able to fight off poisons that are C-Rank and below that have entered the body. During these final five posts, the medical-nin does not need to continuously focus chakra into the patient. It will take care of itself at this point.

*[Iijutsu • Burn Treatment]
C-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Ointment Technique]
A step up in the ability to treat burns, *[Iijutsu • Burn Treatment] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.

*[Iijutsu • Skin Irritation]
B-Ranked Ninjutsu
One of the few offensive techniques found within the spectrum of Iijutsu, *[Iijutsu • Skin Irritation] is utilized in close quarters by medical-nin. After focusing chakra into his/her hands, the user will wait until the opponent is close enough to make bodily contact. Once this happens, the user will attempt to touch the opponent on an open area of flesh. The moment contact is made, the chakra in the hand(s) that made contact will be forcibly channeled into the opponent's body and begin to irritate the skin. In the first post after making contact, large, itchy, red hives will erupt in the area of contact. During the second post after contact, they will spread throughout that entire limb or body part. In the final post of its spreading duration, it covers the entirety of the opponent's body and the itching lasts an additional three (3) posts after this is completed. Although the itching stops, the hives will remain tender (like a sunburn) until medical attention is received.

*[Iijutsu • Burn Heal]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Burn Treatment]
Yet another step up in the ability to treat burns, *[Iijutsu • Burn Heal] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. Lastly, for small areas of fourth degree burns, it also takes one (1) post of concentration due to the very delicate nature of this type of burn.

*[Iijutsu • Intermediate Antidote Technique]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Just as its basic form, the *[Iijutsu • Intermediate Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Paralysis Removal]
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.
KatonShow
Katon • Pin-point
D-Ranked Ninjutsu
The user channels their katon chakra into their finger tips. Then, with a snap of their fingers, the user ignites a small area up to a 1x1x1 meter area in size in flames. An instant before the ignition, there is a small 'ember' of flame that indicates where the bloom of flame will erupt. This flame lasts for only an instant and quickly dissipates after burning. The flame and ember appear with [Speed] equal to the users' [Control] and has [Strength] equal to the users' [Control]. The user can perform this jutsu at a range of 10 meters.

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.

Katon • Ghost-Light
D-Rank Ninjutsu
The user makes the handseals and creates a small ball of flame in the air in front of them. The flame doesn't give off much heat at all and is not as hot as other fire. Touching this ball of flame will not burn the person touching it in the slightest. Similarly, the light this flame gives off is incredibly dull in comparison to other flames. When someone other than the user gets within a foot of this flame, it will disappear only to reappear two meters away in front of them. The flame disappears, moves, and reappears at a speed equal to the user’s [Control]. The flame lasts for 5 posts.

Katon • Will-O-The-Wisp
D-Rank Ninjutsu
Prerequisite: Katon • Ghost-Light
The user makes the handseals and creates a small ball of flame in the air in front of them. Visually the same as Ghost-Light, the ball of flame differs in that it is immobile, remaining stationary even if someone aside from the caster approaches it. When someone other than the caster comes within a meter of it, the ball will rapidly heat up and explode outwards at [Speed] and [Strength] equal to the users' [Control]. The flame lasts for 4 posts.

Katon • Foxfire
D-Rank Ninjutsu
Prerequisite: Katon • Ghost-Light
The user makes the handseals and gathers chakra in their hand, igniting it in a cool, dull flame that lines the palms of their hand. The user can then wipe their hand across a surface, such as stone, wood, or the earth, and leave a smear of fire that burns continuously with the users' chakra acting as an adhesive on the surface. The user could also write messages or draw pictures even – any form of written communication is possible. These flames are cool to the touch, being exactly normal body temperature. The chakra imbued in the flames lasts for up to 5 posts before burning away completely and the flame fading.

Katon • Popping Foxfire
D-Rank Ninjutsu
Prerequisite: Katon • Foxfire
The user makes the handseals and sends a small burst of chakra forth towards a message written using Katon • Foxfire. This chakra causes the message to explode outwards. This explosion has [Strength] equal to the users' [Control]. Because the force is all directed outwards, the surface that the message was written on remains unharmed.

Katon • Vanishing Foxfire
D-Rank Ninjutsu
Prerequisite: Must know Katon • Foxfire
The user makes the handseals and sends a small burst of chakra forth towards a message written using Katon • Foxfire. This chakra causes the message to burn through its chakra prematurely and fade away within a post.

Katon • Ghost-light: Stalking Tonberry
D-Rank Ninjutsu
Prerequisite: Katon • Creeping Ghost-Light: Tonberry Death Curse
After the user performs the handseals they can either stop or start the tiny balls of flame from surrounding the small flame of Katon • Creeping Ghost-Light: Tonberry Death Curse. This means that the user of this jutsu has control of how long or how quickly the flame engulfs what it is stuck onto. Every time the user wishes to start or stop the advance of the flames they must perform this jutsu.

Katon • Flash-bang
D-Ranked Ninjutsu
The user channels their katon chakra into their finger tips. Then, with a snap of their fingers, the user ignites an area equal to the user’s [Control] in meters in size in flame, causing an explosion within this area. A brief moment before the ignition, there is a small 'ember' of flame that indicates where the bloom of flame will erupt. This flame lasts for only an instant and quickly dissipates after burning. The flame and ember appear with [Speed] equal to the users' [Control] and has [Strength] equal to the users' [Control]. The user can perform this jutsu at a range of 10 meters.

Katon • Fire Coming Out of the Monkey's Head
D-Ranked Ninjutsu
The user channels their katon chakra into their eyes and mouth, setting both ablaze. This fire rages for a total of 5 posts, causing no burns to the user nor impairing their ability to speak or see. This jutsu does little aside from act as an intimidating display for the user’s foes.

Katon • Ghostly Hand of Flame
D-Ranked Ninjutsu
Prerequisite: Katon • Ghost-Light
The user channels their katon chakra and creates a replica of their own hand made out of flame. This hand doesn't give off much heat at all and is not as hot as other fire. Touching this hand of flame will not burn the person touching it in the slightest. Similarly, the light this flame gives off is incredibly dull in comparison to other flames. This hand is able to move away from the user up to 10 meters.

Katon • Wick
D-Ranked Ninjutsu
Prerequisite: Storage & Force Fuuinjutsu Concentration, *[Basic Jutsu • Chakra Kai]
The user channels katon chakra and sends it to a Storage or Force Fuuinjutsu seal close to them, up to 10 meters. Directly above the seal a small ember will appear briefly before erupting into a tiny flame. This flame burns away the seal and simultaneously activates it, releasing any Fuuinjutsu within. To use this jutsu on a Fuuinjutsu that is not the users’, the users’ [Control] must be greater than the opposing seals’ users’ This flame is ephemeral and dissipates after burning the seal away.

Katon • Visions of Fire
D-Ranked Ninjutsu
The user closes at least one eye and focuses on a flame within 15 meters of themselves, channeling katon chakra as they do. This chakra is used to allow the user to see through the selected flame, giving them vision of anything that is going on around the fire but no other sensory information up to a range of 10 meters. While using this jutsu the user is blind in whatever eye they used to perform the jutsu and cannot perform any other ninjutsu.

Katon • Listen to Flame
D-Ranked Ninjutsu
The user focuses on a flame with 15 meters of themselves, channeling katon chakra as they do. This chakra is used to allow the user to hear through the selected flame, giving them hearing of anything around the flame but no other sensory information up to a range of 10 meters. While using this jutsu the user is deaf and cannot perform any other ninjutsu.

Katon • Ghost-light Curse
C-Rank Ninjutsu
Prerequisite: Katon • Ghost-Light
The user performs the handseals and creates thirteen floating balls of fire in front of them. These flames will move forward away from the user and spread out gradually, covering a total of 25 meters in a line beside each other. Should anything with a normal body temperature or higher come within five meters of these flames they were begin to converge towards the source of heat with [Speed] equal to the users' [Control], burning whatever they come into contact with with [Strength] equal to the users' [Control]. If they come into contact with something inanimate (A tree, a rock, etc.) they will simply disappear. The user must be within the range of Katon • Ghost-Light to perform this jutsu.

Katon • Will-O-Wisp Circle
C-Rank Ninjutsu
Prerequisite: Katon • Will-O-The-Wisp
The user performs the handseals and creates thirteen balls of dull flame, similar in every way to Katon • Ghost-Light and sends these 13 balls over towards their target. These orbs of flame will encircle the target in a 5 meter circumference and begin to spin, almost like they're dancing. Occasionally these flames will wink out of sight only to reappear again a few moments later. The bright, moving lights along with the blinking are designed to confuse and disorientate foes, leaving them dizzy and addled. These flames last for 5 posts before fading.

Katon • Will-O-Wisp Death Circle
C-Rank Ninjutsu
Prerequisite: Katon • Will-O-Wisp Circle
After Katon • Will-O-Wisp Circle has been cast, the user performs the hand seals and sends chakra into the thirteen balls of flame, causing them to rapidly heat up into actually damaging flames and all rush inward all at once towards the center of the circle to catch anything they touch on fire. Should these flames miss and not hit anything within their circle, they will collide together and burn with [Strength] equal to the users' [Control] and form a single, large flame that will expand and catch everything within the original circle's circumference on fire.

Katon • Ghost-Light: Tonberry Curse
C-Ranked Ninjutsu
Prerequisite: Katon • Foxfire
The user performs the hand signs and gathers chakra into their hand, forming a small dull ball of flame. This ball of flame is distinct in that it has two bright spots on it that give it the look of eyes. The user then sticks this ball of flame onto a target, transferring the chakra over so that the fire will stick to the target. This flame does not burn in the slightest and is exactly normal body temperature. The chakra that sticks to the target as well as its temperature draws in various Ghost-Light jutsu which home in on temperature. The flame requires a Strength of equal to the users’ [Control] to remove physically.

Katon • Creeping Ghost-Light
C-Rank Ninjutsu
Prerequisite: Katon • Ghost-Light
The user forms the handseals and holds their hands just above the ground. The user channels their chakra into their hands and creates a thin layer of dull flames that spread out over a wide area. The fire covers a circular area of 25 meters in circumference in total. The fire hovers just above the ground and will move over objects that are on the ground such as fallen logs or boulders. The flames by themselves do not harm anyone or anything as the fire is cool.

Katon • Creeping Ghost-Light Trap
C-Rank Ninjutsu
Prerequisite: Katon • Creeping Ghost-Light
The user performs the handseals and presses their hands down to the ground, sending their chakra through the ground towards the circle of fire created by Katon • Creeping Ghost-Light. When the chakra makes contact with the circle, it causes the fire to spring up and rush inward and upward with [Speed] equal to the users' [Control], effectively surrounding anything within the circle in flame. The chakra sent to activate the jutsu also changes the properties of the fire, causing it to burn whoever or whatever it touches with [Strength] equal to the users' [Control]. This jutsu is primarily meant to harm three or more targets at once, as any less and the user risks the target escaping the trap.

Katon • Creeping Ghost-Light: Tonberry Wildfire
C-Ranked Ninjutsu
Prerequisite: Katon • Creeping Ghost-Light: Tonberry Dance
The user makes the handseals and sends their chakra into each ball of flame created by the Katon • Creeping Ghost-Light: Tonberry Dance. The flames slowly move with 5 [Speed] forward through the air in all directions, seeking out sources of heat. When they come within five meters of a heat source of normal body temperature or higher, they will move towards it as though drawn by a magnet with [Speed] equal to the users' [Control]. Once they come into contact with a source of heat, they rapidly heat up and burn whatever they came into contact with with [Strength] equal to the users' [Control].

Katon • Hinkypunk
C-Ranked Ninjutsu
Prerequisite: Katon • Ghost-Light
The user makes the handseals and creates a small, wispy being with a large, flaming head and stubby 'arms and legs' made of flame. The flame doesn't give off much heat at all and is not as hot as other fire. Touching this ball of flame will not burn the person touching it in the slightest. Similarly, the light this flame gives off is incredibly dull in comparison to other flames. This flame moves semi-autonomously, seemingly independent of the user's will when in actuality it's movements are directed by the user. When someone other than the user gets within a foot of this flame, it will disappear only to reappear two meters away in front of them. The flame disappears, moves, and reappears at a speed equal to the users’ [Control]. The flame lasts for 5 posts.

Katon • Wildfire
C-Ranked Ninjutsu
Prerequisite: *Katon • Heated Blade
After the user has set their blade aflame using the Katon • Heated Blade ninjutsu, the user again channels katon chakra; this time in the flames themselves, causing the flames to jump about on the weapon wildly. Afterward, every strike of the user's blade will cause flames to jump and fly from the blade, spreading the fire about and causing environmental damage. The flames can leap out away from the sword equal to a distance of 1/2 the user's Strength and similarly moves at 1/2 the user's Strength.

Katon • Smoldering Embers
C-Ranked Ninjutsu
The user channels a small amount of katon chakra throughout their entire body, giving them an orange glow. Afterwards, the next katon ninjutsu that the user performs will be enhanced with an additional 5 Strength and Speed. This jutsu lasts until the user performs another katon ninjutsu or 5 posts have passed.

Katon • Ghost-light: Nilbog
C-Ranked Ninjutsu
Prerequisite: Katon • Ghost-light Curse
The user performs the handseals and sends chakra into a number of fireballs created through Katon • Ghost-light ninjutsu equal to the users’ [Control/2]. This chakra alters the fireballs subtly, making it so that if they come into contact with an inanimate object – such as a tree, a rock, a wall etc. - the fireball with split into two of equal size and bounce off of the object they came into contact with rather than vanish. The amount of times that they can do this is equal to the user’s [Control/5]. Aside from this they retain all other properties of the original jutsu in how they behave.

Katon • Message in the Flames
C-Ranked Ninjutsu
Prerequisite: Katon • Visions of Fire
The user closes their eyes and focuses on a flame within 25 meters of themselves, channeling katon chakra as they do. This chakra allows the user to both see and speak through the selected flame. This is signified by a pair of fiery eyes appearing within the flame through which the user can see up to a range of 15 meters and their voice can carry up to 15 meters away. While using this jutsu the user is completely blind and cannot perform any other ninjutsu.

Katon • Creeping Ghost-Light: Tonberry Dance
B-Rank Ninjutsu
Prerequisite: Katon • Creeping Ghost-Light
The user makes the handseals and sends chakra into the circle of flames created by the user's Katon • Creeping Ghost-Light. Using this chakra, the user forms a number of balls of flame equal to the users’ [Control]. These fireballs simply float in the air, waiting for the user's follow up jutsu. This jutsu is a prerequisite for other jutsu and must be performed before others. The fireballs last for 7 posts before vanishing.

Katon • Creeping Ghost-Light: Tonberry Death Curse
B-Ranked Ninjutsu
Prerequisite: Katon • Ghost-Light: Tonberry Curse
After the user has placed the flame of Katon • Ghost-Light: Tonberry Curse on a target, the user forms the handseals and creates a tiny flame directly above the small one. For every post that passes, three tiny balls of flame are created. These balls of flame continue to form in a circle around the central fire until twelve are around it in a circle (four posts). Once this happens, the central flame rapidly begins to grow and spread over the target at a [Speed] equal to the users' [Control], burning them severely with [Strength] equal to the users' [Control].

Katon • Combustion Sniper
B-Rank Ninjutsu
The user channels and compresses a large quantity of katon chakra at a single chakra point along the head, arms or legs with the exception of the eyes and any point that would allow for "backwards shooting" (such as the back of the head). This compression creates an unstable chakra mass. The user MUST expel this blast directly after creating it or be struck by its full effect instead. The user can "expel" this chakra in various ways depending upon where in the body the user compresses the chakra. The visual effect of this technique is a rapidly moving distortion in the air, like a tightly compressed "stream" of air sent forward. As the blast travels it "crackles" the air around it leaving a small but still audible boom every 5 meters it travels. On impact the marble of chakra explodes in a fiery bloom in a 6x6x6 area.

Katon Death Bone Pulse • Ember Bone Clone (Basic)
B-Ranked Nintaijutsu
Prerequisite: Death Bone Pulse • Bone Clone (Basic), Katon Concentration
By channeling katon chakra and ossifying bone throughout their entire body, the user creates an entire skeletal structure that is identical to their own at a speed equal to the users’ [Speed]. The bones come out burnt and black with a large ball of fire burning in its rib cage and a smaller ball burning in its skull. The clone can utilize any katon ninjutsu the user can up to B rank. In addition, any contact with the skeleton will result in a burn as per the katon passive based on the users’ [Control]. The clone lasts for a maximum of [Control/5] posts before falling apart.

Katon Death Bone Pulse • Cremation Reanimation
B-Ranked Ninjutsu
Prerequisite: Katon Death Bone Pulse • Ember Bone Clone (Basic), user must have an inactive Death Bone Pulse • Bone Clone to perform this jutsu on.
The user weaves a quick series of seals and sends their chakra into a Bone Clone which has fallen apart by reaching the end of it's life span or being defeated in combat, drawing the bones back together and reassembling them. In addition, the user's chakra ignites the bones, turning them into a Katon Death Bone Pulse • Ember Bone Clone (Basic). The user must be within the range of the clone that they created to use this jutsu.

Katon • Shepherd of Fire
A-Ranked Ninjutsu
The user channels their katon chakra into any preexisting fire within 35 meters of them. This chakra feeds the fire, making it both larger and more intense, flaring it up so that it burns hotter and grows in size. Using this technique, the user is able to increase the passive strength of any fire around them by 13. This increase in Strength lasts for 10 posts before cooling down and returning to it's original Strength.
NapalmShow
[Napalm • Hellish Weapon]
D-Ranked Ninjutsu
The user channel Napalm chakra into their held weapon, coating it in a thick layer of gelatinous napalm. The imbued weapon will be able to sling napalm with every swing up to a distance equal to the user's Strength in meters. However, any cutting power the weapon might have will be greatly reduced by the gel, resulting in a -1 Strength debuff with every strike. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

Napalm • Fire Walking
D-Ranked Ninjutsu
Prerequisite: *[Basic Jutsu • Act of Water Surface Walking]
A variation of *[Basic Jutsu • Act of Water Surface Walking], this jutsu allows the user to walk over the surface of napalm, burning or otherwise, without having napalm stick to their feet. This jutsu lasts for a number of posts equal to the user's Stamina stat.

[Napalm • Surprise Mine]
D-Ranked Ninjutsu
The user performs the hand seals and creates a replica of an object not exceeding 13 foot. This napalm will have the same color, shape, and general dimensions of the object, but it will not be a perfect transformation. If the object is struck, it will explode with the force of a single exploding tag, covering everything within a meter of the point of detonation with napalm. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[Napalm • Napalm Clone]
C-Ranked Ninjutsu
The user performs the hand seals and creates a clone of themselves made out of napalm. This clone is incapable of performing ninjutsu, genjutsu, or taijutsu. The clone is meant to perish, and in doing so, spread the napalm it's made of over as large of an area as possible. When the clone inevitably meets its end, the napalm it's made of will spread out over a 2 meter area. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[Napalm • Puddle]
C-Ranked Ninjutsu
To use this jutsu, the user must be over unlit napalm which is roughly the same size as the user. The user channels their chakra and sinks down into the napalm at a speed equal to the users’ [Control]. Once inside of the napalm puddle, the user is unable to move other than rising up out of the puddle, unable to perform ninjutsu, genjutsu or taijutsu. The user is able to remain within the puddle for a number of posts equal to the users' [Control/5].

[Napalm • Fire Swimmer]
C-Ranked Ninjutsu
Prerequisite: Napalm • Fire Walking
The user channels their chakra and creates a 'cloak' of chakra all around their body. This cloak prevents any napalm ninjutsu from sticking on the user. This cloak only prevents napalm from sticking to the user. It does not prevent burns or impact. This cloak remains around the user for a number of posts equal to the user's [Control] before dissipating.

[Napalm • Water Converter]
C-Ranked Ninjutsu
Prerequisite: 30 Control
The user channels Napalm chakra and places their hand into a source of water. With the user's hand in the water, the water will begin to change into napalm, spreading out from the user's hand. The user is able to convert a maximum of 103 meters at a [Speed] equal to the users' [Control] over the course of a single post. So long as the user's hand remains in the water, the water will continue to be converted. In order to convert Suiton based ninjutsu, the users’ [Control] must be greater than the opponents’ [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames, which erupt with strength equal to the users’ [Control]. The flames remain for a number of posts equal to the users’ [Control/5] before the fuel is used up or until otherwise extinguished.

[Napalm • Dragon Fire]
C-Ranked Ninjutsu
The user channels Napalm chakra and creates a stream of flaming napalm up to 25 meters long from their mouth. This stream flies at [Speed] and burns with [Strength] equal to the users' [Control]. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[Napalm • Napalm Grenade]
C-Ranked Ninjutsu
The user channels Napalm chakra and creates a small, fist-sized orb of napalm before hurling it towards their target. The maximum distance the orb can travel is equal to the users’ [Strength] in meters. After making contact with any surface, the orb will explode and burst into flame, sending several shrapnel-like globs of flaming napalm in all directions up to 3 meters. This explosion has [Strength] equal to the users' [Control]. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[Napalm • Unending Smoldering]
B-Ranked Ninjutsu
Prerequisite: Napalm • Water Converter
A more advanced version of Napalm • Water Converter, the user channels Napalm chakra and creates a drop of napalm on the tip of their finger. The user flicks this drop of napalm into a source of water. This napalm drop will rapidly begin to convert the water around it into napalm, stopping only when it has converted 303 meters. In order to convert Suiton based ninjutsu, the users’ [Control] must be greater than the opponents’ [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for a number of posts equal to the users’ [Control/5] before the fuel is used up or until otherwise extinguished.

[Napalm • Steady Progress]
B-Ranked Ninjutsu
Prerequisite: Napalm • Unending Smouldering
The user channels their chakra, sending it into a source of spreading napalm. This chakra speeds up the rate at which the napalm spreads throughout a body of water, allowing the user to control how fast the napalm spreads. Each time the user performs this jutsu, the [Speed] of the napalm conversion is increased by the users' [Control].

Napalm • Napalm Transportation
A-Ranked Ninjutsu
Prerequisite: Napalm • Puddle
To use this jutsu, the user must be over unlit napalm which is roughly the same size as the user. The user performs the hand seals and sinks down into the napalm at a Speed of 25. The user then appears out of another, separate puddle of napalm up to a distance of 40 meters away from the first. Using this jutsu takes away from one of the user's teleportation uses in a thread.

[Napalm • Napalm Rain]
S-Ranked Ninjutsu
The user channels Napalm chakra and creates a green 'mist' from their body which climbs skyward, gradually forming green napalm clouds over the course of 5 posts. During these 5 posts, the napalm clouds will spread over an area of 80 meters. After the 5 posts have passed, it will begin to rain napalm over the projected area and continue to rain for 5 posts. This napalm falls and burns with [Strength] and [Speed] equal to the users' [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The user must be within 80 meters of the napalm to do this. The flames remain for seven posts before the fuel is used up or until otherwise extinguished.
NinpouShow
[Ninpou • Sealless Chakra Kai]
E-Ranked Ninjutsu
The user will channel chakra into a single object or fuuinjutsu seal, activating them without any need for a hand seal of any kind. The range on this technique is 20 + (control/2) meters.

[Ninpou • Protect]
D-Ranked Ninjutsu
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a shield of chakra, taking the shape of the users' body and hugging their body. This chakra shield has a strength equal to the users’ [Control] and blocks all oncoming attacks of less Strength. This shield dissolves after 3 posts if it is not broken before then. The user can perform this jutsu up to 10 meters away.

[Ninpou • Shell]
D-Ranked Ninjutsu
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a hexagonal patterned sphere around them and their immediate area. This sphere has a 3 meter radius. This chakra sphere has a strength equal to the users’ [Control] and blocks all oncoming attacks of less Strength. This sphere dissolves after 3 posts if it is not broken before then.

[Ninpou • Sealless Multiple Chakra Kai]
D-Ranked Ninjutsu
The user will make the handseals and send chakra into as many as (control/5) different seals or objects at once, activating them. The range on this technique is 20 + (control/2) meters.

[Ninpou • Pressure]
C-Ranked Ninjutsu
Prerequisite: [Ninjutsu • Pressure] (D-Ranked)
The user channels their chakra and exudes it from their being, pushing it out from themselves to exert their presence within a 25 meter radius. Those within this area of effect will suffer a -2 Strength Debuff for 1 post.

[Ninpou • Delayed Multi Kai]
C Ranked Ninjutsu
The user will make the handseals and send chakra into as many as (control/5) different seals or objects at once, activating them. The range on this technique is 20 + (control/2) meters. Any seals activated via this jutsu will release their effects on the following post, as opposed to activating immediately on the same post the Kai takes place.

[Ninpou • Sequential Multi Chakra Kai]
C Ranked Ninjutsu
The user will make the handseals and send chakra into as many as (control/5) different seals or objects at once, activating them. The range on this technique is 20 + (control/2) meters. Upon using this Kai, the user specifies a sequence of seals, causing each seal to activate one after another as opposed to all at once. The second seal will activate after the first is finished, the third will activate after the second, and so on until all seals are activated.

[Ninjutsu • Invisible Ink]
C-Ranked Ninjutsu
Prerequisite: 15 Control
The user makes the handseals and then swipes their hand over a written fuuinjutsu seal, sending their chakra into the seal and making it invisible to the naked eye as if it were never there in the first place. While this jutsu is active, any fuuinjutsu that is affected by this technique is inactive and cannot be activated in any way, shape or form. In order for the fuuinjutsu to be activated, [Ninjutsu • Invisible Ink] must be broken. This jutsu lasts until the user performs it a second time, touching the seal and making it visible once more.
Storage and Force FuuinjutsuShow
*Force Fuuinjutsu • Explosive Tag
D-Rank Fuuinjutsu
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.

Fuuinjutsu • Underwater Basket Weaving Storage
C-Rank Storage Fuuinjutsu
By inscribing this seal on a scroll or surface, the user may store anything that is 1m3. When kai'd the fuuin releases the item to be used ontop of the surface. This fuuin must be at least as large as the item being sealed to a maximum of 1m3.

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Golnax
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Profile Beautification

Post by Golnax » Fri Jul 03, 2020 5:09 pm

Arts of MedicineShow
*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.
IaidoShow
*[Iaido • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well

**[Iaido • One with the Sheath]
D-Rank Taijutsu Discipline
Prerequisite(s): 8 Speed, 8 Instinct.
The practitioner has learned how to more quickly and efficiently sheath his blades. The practitioner can now seamlessly transition from drawing their blade to slash to sheathing their blade, allowing the practitioner to sheath their sword in half the time, up to a maximum speed equal to their Speed score, for the more rapid execution of Iaido techniques.

*[Iaido • Mantra]
D-Rank Taijutsu Maneuver
A simple yet potent defense, especially against other weapons users, the practitioner partially draws the sword from its scabbard and blocks incoming attacks with the back of their blade. This technique is ineffective against opponents with higher Strength than the practitioner's Strength.

*[Iaido • Last Rites]
D-Rank Taijutsu Maneuver
A defensive technique particularly useful when an opponent is close to the practitioner or is clinching them in a grapple, the practitioner grabs the hilt of their sword with a reverse grip and rams the butt or pommel of the hilt into the opponent's body, pushing the opponent back a number of meters equal to the difference between their Strength scores. Conversely, against opponents with higher Strength than their own, the practitioner can use this technique to push themselves back a number of meters equal to their own Strength score. The speed and simplicity of the attack can push opponents away and give the practitioner the needed space to set up additional attacks.

*[Iaido • Clouding Eyes]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Speed.
A simple technique meant to cripple the target's vision, the practitioner draws the sword from its scabbard and aims a quick slash at the eyes. This technique can be done in any single direction to either target one or both of the opponent's eyes.

*[Iaido • Fading Touch]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Speed.
An extension of the disabling effects of Clouding Eyes, the practitioner draws the sword from the scabbard and slashes at the opponent's arms or elbows. Landing this technique can sever the muscles and tendons connecting in their arm, rendering the opponent's arm useless. This penalty lasts until the opponent is able to receive medical attention.

*[Iaido • Deathly Weight]
D-Rank Taijutsu Maneuver
Prerequisite(s): 8 Speed.
An extension of the disabling effects of Clouding Eyes, the practitioner draws the sword from its scabbard and slashes at the back of the opponent's leg, severing the muscles and tendons responsible for walking and supporting their weight., rendering the opponent unable to walk on the targeted leg. This penalty lasts until the opponent is able to receive medical attention.

[Iaido • Art of Drawing the Blade Posture]
D-Ranked Kenjutsu Stance
A basic stance meant to maximize one's efficiency and power when utilizing Iaido techniques. The user stands in a long "L" stance. The Forward foot is pointing towards the opponent while the back leg is perpendicular. The weight is evenly distributed between the 2 legs. The sword and sheath is attached to the belt on their hip. Their free hand holds onto the edge of the sheath, while their main hand readies itself near the Tsuba of the Sword. The main hand shoulder should face the opponent. Being in this stance keeps the user steadfast and ready to react, helping them to counterattack even when taken by surprise at the cost of -5 Strength.

*[Iaido • One with the Sword]
C-Rank Taijutsu Discipline
Prerequisite(s): *[Iaido • One with the Sheath].
The practitioner has learned how to more quickly and efficiently sheath his blades even without the use of both hands. The practitioner can now sheath the blade just as quickly with one hand as could be done with two hands, and so long as the scabbard remains on their person, the practitioner will always have an exact knowledge of the position of their scabbard.

*[Iaido • Death’s Gate]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed, 15 Instinct.
Drawing upon the superlative speed of Iaido, the practitioner momentarily torques the muscles in their body to draw their sword from its scabbard and deliver a blindingly fast slash before sheathing their blade. Properly reading this attack requires the opponent to have an average between their Instinct and Speed score, rounded up, higher than the practitioner's Speed. Otherwise, they cannot accurately read the attack and will be unlikely to completely avoid the attack, if at all.

*[Iaido • Peace in Death]
C-Rank Taijutsu Maneuver
Prerequisite(s): 15 Speed, 15 Instinct.
An abnormally aggressive technique in Iaido, this technique serves as a preemptive counter, attacking the opponent in the split moment between drawing back to prepare an attack and launching said attack. Violently torquing the muscles in their legs, the practitioner more quickly accelerates to their maximum speed (or instantly accelerating to their max speed if their Strength is equal or higher than their Speed) than with normal movement. With this movement, the practitioner bolts toward the opponent and launches an attack, cutting the opponent as they pass to their side. This technique can be used while moving to immediately change direction instead before launching the attack. This technique is ineffective against opponent's with an average of their Taijutsu and Speed stats, rounded up, higher than the practitioner's Speed stat.

[Iaido • Flying Dragon Flash]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Speed, Projectile Weapons
The user assumes their draw stance and takes aim at the opponent. As the user draws their blade, they let go of their hilt, letting their sword fly forward from it as though it were an arrow. A split instant after letting their sword fly, the user will rush forward with the scabbard of their sword in hand, rapidly closing the distance between them and their blade. As the pommel makes contact with the opponent, the user will thrust their arm forward, re-sheathing their blade and adding their strength to the strike twice over. The distance the sword can travel is equal to the users’ [Strength] in meters.

[Iaido • Upper Slash]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Speed
A simple yet versatile technique, the user takes a step with their forward leg while unsheathing their blade in an upward vertical attacking motion across the body. This attack is able to knock an opponent upwards into the air at a distance of the users’ [Strength] stat minus their targets’ [Strength] in meters. This technique can be used to attack a target directly above or in front of the user as well as to parry or block strikes from other weapons.

[Iaido • Sakura Twister]
C-Ranked Kenjutsu Maneuver
Prerequisite: 15 Speed
The user rushes towards the opponent, leaning their upper body forward as they do and quickly unsheathes their blade in a vertical slash. While performing the attack the user will spin their body with the attack, giving the slash full momentum and power. This attack is able to knock an opponent backwards through the air at a distance of the user's [Strength] minus their targets’ [Strength] in meters.

[Iaido • Dragon Howl Flash]
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed, 35 Strength
In a reversal of what Iaido is based upon, this technique is utelized by sheathing the blade rather than drawing it. Utelizing a practice known as Shinsoku Nōtōjutsu (God-speed Sheathing), the user quickly sheathes their sword, typically about as fast as they could draw it, and in doing so at such blinding speeds creates a miniature sonic boom that spreads out in a 2x2x2 meter area. Anyone within this area aside from the user with [Willpower] less than 20 is stunned by this shockwave for one post.

[Iaido • Purple Lightning Flash]
B-Ranked Taijutsu Manuever
Prerequisite: 30 Speed
The user stands with their hands on their weapon, body hunched forward and feet lined up with each other, facing the opponent. The user dashes at full speed towards their target, waiting until they are right in front of them before falling. Using the momentum of their fall to their advantage, the user will unleash their blade in a diagonal slash that runs from hip to shoulder at the very last moment. In that moment, the user twists their body when drawing the blade to add more torque to the attack as well as end up behind their target, where they will sheath their blade. This attack is so fast that it can be perceived as a blur .

*[Iaido • Silent Passing]
B-Rank Taijutsu Maneuver
Prerequisite(s): *[Iaido • Death’s Gates].
Unlike most of Iaido's techniques, Silent Passing is not particularly useful in the heat of combat. Instead, it is an attack meant to be executed from a standing position, such as while casually walking towards an opponent. Once in close enough proximity to the opponent, the practitioner draws their sword, strikes the opponent's opening, and sheaths their blade with such speed, it appears to the untrained eye that the practitioner continued to simply walk past their target. Properly reading this attack requires the opponent to have an average between their Instinct and Speed score, rounded up, higher than the practitioner's Speed. Otherwise, the opponent will not be capable of fully avoiding this attack if they are in range without some sort of passive defense.

[Iaido • Posture Master]
B-Ranked Kenjutsu Stance
Prerequisite: 25 Taijutsu
Some practitioners of Iaido wear their blades horizontally on their lower back. Others wear their blades vertically on their back. For these practitioners, there is this stance. Using this stance, so long as the user has a perceptible sheath to return their blade to, even if that sheath is the earth itself, the user may use Iaido maneuvers from any stance.

[Iaido • Dragon Strike]
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Strength and Speed
The user steps forward with the front leg while unsheathing the blade in a horizontal attacking motion across the body. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' Instinct is greater than or equal to the user's Speed. This slash creates a thin wave of nearly invisible air which cuts whatever it comes into contact with with 1/2 the user's Strength and travels up to a distance equal to the user's Strength in meters.

*[Iaido • Sword Spirit Draw]
A-Rank Taijutsu Maneuver
Overwhelming the opponent with a literal shower of high-speed slashes, the practitioner torques the muscles in their arm to draw their sword and continue to assault the opponent's defenses with a seemingly unending wave of slashes. By torquing the muscles in the arm and twisting the wrist when changing the direction of the slash, each strike of the sword is as fast as if it had been drawn from its scabbard. This technique can be used while moving, and the practitioner can feint strikes within the flurry to throw the opponent off-guard. This technique can be used for up to three posts.

[Iaido • Judgement Cut]
A-Ranked Kenjutsu Maneuver
Prerequisite: [Heavenly Body Control], 45 Speed
The user grabs a hold of the hilt of their blade and their scabbard before taking a step back and unleashing their blade in a horizontal slash across the body. After the user unsheathes with their sword, a spherical distortion in space appears in front of the user 4 meters in diameter. This "vortex" can appear anywhere at a distance equal to the users' [Strength] in meters. Anyone caught in the sphere is cut by sharp winds as the vortex collapses in on itself. In addition, as the vortex is collapsing, 2 large slashes will strike out at anyone within 2 meters of the sphere. These winds, and the slashes that accompany them, have a strength equal the users’ [Strength]. The vortex collapsing is accompanied by the sound of a low, imploding hum. The re-sheathing of their blade is akin to a "flash", being impossible to see unless the opponents' [Speed] is greater than or equal to the users’ [Speed].

[Iaido • Dragon Strike]
A-Ranked Kenjutsu Maneuver
Prerequisite: B-Ranked [Iaido • Dragon Strike]
The user steps forward with the front leg while unsheathing the blade in a horizontal attacking motion across the body. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' Instinct is greater than or equal to the user's Speed. This slash creates a thin wave of nearly invisible air which cuts whatever it comes into contact with with 3/4 the user's Strength and travels up to a distance equal to the user's Strength in meters

[Iaido • Rapid Slash]
A-Ranked Kenjutsu Maneuver
Prerequisite: [Heavenly Body Control]
The user grabs a hold of the hilt of their blade and their scabbard before dashing forward up to a distance equal to the users’ [Strength] in meters. While dashing, the user draws their blade and rapidly slashes back and forth, leaving a corkscrew shaped trail of slashes behind them. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' [Speed] is greater than or equal to the users’ [Speed]. These slashes linger in the air a moment before lashing out at anything and everything within a 3 meter distance of the user's trail. The slashes of air strike with strength equal to the users’ [Strength]. This technique is capable of hitting an opponent from behind.

[Iaido • Dragon Strike]
S-Ranked Kenjutsu Maneuver
Prerequisite: A-Ranked [Iaido • Dragon Strike]
The user steps forward with the front leg while unsheathing the blade in a horizontal attacking motion across the body. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' Instinct is greater than or equal to the user's Speed. This slash creates a thin wave of nearly invisible air which cuts whatever it comes into contact with with 4/5 the user's Strength and travels up to a distance equal to the user's Strength in meters.
Strong FistShow
[Strong Fist Style • Snake Pit]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
The user will swing their arm wide, aiming their fist for the target's kidneys. Once the blow has connected, the user will spin their torso around on the spot, bringing their opposite arm up and around in a hook shot to the face of the opponent, always on the same side as the kidney strike. This combination of punches is meant to sent an opponent reeling backwards.

[Strong Fist Style • Elbow Grease]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
A counter strike technique, the user will wait for an opponent to strike at them before side stepping and spinning on the spot, bringing their elbow up and around to connect with the opponents' temple. The user throws their entire body weight into this strike with the intention of knocking an opponent prone in the process.

[Strong Fist Style • Snake Edge]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
A counter strike technique, the user will wait for an opponent to strike at them before dropping down low to the ground on one leg with the other extended outwards and spinning on the spot, knocking their leg against the opponents' ankles, knocking them off balance and tripping them. The user throws their entire body weight into the kick so that when the opponent is tripped, if the user's Strength stat is higher than the opponent's, their bodily position will be inverted and their head makes contact with the ground.

[Strong Fist Style • Charge]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
The user dashes forward with their dominant arm reared back, ready to strike. The distance the user can dash forward is equal to 1/2 the user's Speed stat. Once at the end of this dash, using their momentum, the user will throw their arm forward in a punch that is capable of sending a target flying backwards.

[Strong Fist Style • Rising Star]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
A counter strike technique, the user will wait for an opponent to strike at them before side stepping and/or ducking out of the way and performing a strong upper cut punch aimed at the gut with all of their strength.

[Strong Fist Style • Star Fall]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
This technique can only be used while the user and their target are in the air. Ideally used in combination with a technique that sent an opponent up into the air, the user will rise up into the air after their opponent through whatever means and raise both of their fists up into the air above their head before bringing them both forward, hammering their arms into the target and sending it falling towards the ground.

[Strong Fist Style • Spin]
D-Ranked Taijutsu Maneuver
A simple close range evasive maneuver, the user waits for an opponent to attack them before moving their dominant leg behind the opponents' back leg followed by the user's other leg as they spin their body around the side of the opponents', ending with the user facing the opponents' back. This technique is used to make an opening for the user to attack the opponent.

[Strong Fist Style • Chokeslam]
C-Ranked Taijutsu Maneuver
A grappling slam technique, the user reaches out and grabs the opponent by the throat, squeezing tightly. The user then lifts the opponent up into the air by their throat and slams them down onto the ground, keeping a hold of them until the technique is complete.

[Strong Fist Style • Rising Dragon]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A counter strike technique, the user crouches down on the ground with their arm reared back and tensed up, waiting for an opponent to try and strike them before springing up into the air and throwing their arm upwards in a spiraling upper cut. The distance the user rises in the air is equal to 1/2 the user's Speed in meters.

[Strong Fist Style • Snake Bomb]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A feinting strike, the user draws their fist back as if to throw a punch before taking a half step back, leaning backwards and putting distance between them and their opponent. The user then throws their body forward and uses their full body weight to augment their punch. Aiming for the solar plexus, if the user's Strength is greater than the opponent's, the user knocks the opponent back on the ground so hard that they bounce off of the ground a measurement of 1/2 the user's Strength in inches.

[Strong Fist Style • Fisherman Slam]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A combination strike and slam technique, the user must first drive their fist into an opponent's stomach. Once connected, the user will use their great strength to lift them up off of the ground. The user will then turn, carrying the opponent as they do, and throw the opponent onto the ground behind them by lifting them up in an arch and slamming them down onto the ground.

[Strong Fist Style • Knee Blast]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A grappling technique, the user must first grab a hold of the opponents' head. Then the user pulls the opponents head down while bringing their knee up, driving it into the opponents' head. As their knee makes contact, the user lets go of the opponents head, allowing the force of their knee to send them falling back.

[Strong Fist Style • Broken Toy]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A combination strike and throwing technique, the user must first drive their fist into an opponent's stomach. Once connected, if the user's Strength is greater than the opponent's, the user will use their great strength to lift them up off of the ground just enough that the user may turn around while carrying them and throw the opponent away.

[Strong Fist Style • Heaven's Wrath]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A counter strike technique, the user waits for an opponent to kick them before grabbing onto the opponents leg and holding on to it. At the same time, the user lifts up one of their own legs and presses their foot against the opponents' chest. Pulling both their's and the opponents' legs back, the user will kick forward, letting go of the opponents' leg at the same moment, with all of their strength and send the opponent flying backwards.

[Strong Fist Style • Denial]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then pulls their arm back, pulling the target's head as they do, before thrusting their arm forward, sending them flying backwards.

[Strong Fist Style • Rejection]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then takes a step forward and forces the opponents' head downward, slamming it into the ground below.

[Strong Fist Style • Disavowal]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then takes a step to the right or left, depending on what arm they used - a step to the right for the left arm, a step to the left for the right - and slings the opponent away to the side.

[Strong Fist Style • Dismiss]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then takes a step to the right or left, depending on what arm they used - a step to the right for the left arm, a step to the left for the right - and tosses the opponent back behind them violently.

[Strong Fist Style • Refute]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will attempt to extend their arm forward and grab a hold of the targets' face. The user then lifts the opponent up off of the ground with their immense strength before throwing a punch to their gut, letting go of the opponent and sending them flying backwards.

[Strong Fist Style • Triplicate]
C-Ranked Taijutsu
Prerequisite: 15 Strength
A simple combination technique, the user will start by drawing their less dominant arm back high and throwing a punch aimed towards the target's chest, followed by their dominant arm swinging an uppercut aimed at their chin, finishing off with a rising kick to the head meant to send the target flying backwards in an arch.

[Strong Fist Style • Requiem]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A counter strike technique, the user will wait for an opponent to strike at them before ducking below the strike and quickly ramming their elbow into the opponents' stomach with all of their strength, throwing their entire body weight into it and sending the opponent flying backwards. The target is only moved if their [Strength + Stamina/2 is less than or equal to the user's Strength stat.

[Strong Fist Style • Demon Shout]
B-Ranked Taijutsu
Prerequisite: 35 Strength
An open palmed strike, the users tenses their body up and pulls their arms together at their side. At the user's discretion, they will throw their arms forward with their hands held together at the wrists, palms facing outwards, one hand pointing down and the other up, exerting all of the tension in their body into the opponents'. Should the strike hit, the opponent will be sent flying backwards and stunned for a post, losing control of their balance and falling limp to the ground. This effect only takes place if the opponents [Endurance] is less than the users’ [Strength]. This attack can also be used against walls and structures and leaves a massive, skull shaped imprint on what it hits that's the users' [Strength/5] meters tall.

[Strong Fist Style • Morning Peacock]
A-Ranked Taijutsu Maneuver
Prerequisite: 35 Strength and Speed
The user launches the opponent into the air with an upper kick to the chin or through other means and then leaps up after them. The user then strikes at the opponent with their fists, each strike being so fast that the speed and friction causes their fist to be set ablaze. The user punches the opponent repeatedly, creating a peacock-like fan of flames as each strike connects. These flames set the opponent on fire, burning with a strength equal to ¾ the users’ [Strength]. Once the user is finished, they will send their opponent crashing back to the ground, covered with the attacks' flames.

[Strong Fist Style • Afternoon Tiger]
S-Ranked Taijutsu Maneuver
Prerequisite: [Heavenly Body Control], [Strong Fist Style • Morning Peacock]
The user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. The user punches forward which launches the air pressure at the opponent in the shape of a tiger, by leaving a gigantic tiger-shaped impression into the initially built-up air pressure. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt at a distance of 150 meters away. The size of the explosion is 45 meters in radius. The strength of the explosion is equal to the user's [Strength]. The energy of the attack is capable of withering the skin, muscle, and tissue of any being to a quivering mess.
Miscellaneous TaijutsuShow
Restraint
D-Ranked Taijutsu Stance
There is a time and a place to show off one's full potential, and a time for Restraint. Using this Stance, every strike that the user makes will only hit with half of the user's Strength. This applies to all Taijutsu Maneuvers that the user uses while maintaining this Stance. This Stance can be maintained indefinitely, or broken after as much as a single post.

Unworthy
B-Ranked Taijutsu Stance
Some foes are worth going all out again, others are Unworthy. To assume this Stance, the user simple folds their arms behind their back, grabbing a hold of their dominant wrist with their less dominant hand. Using this Stance, the user is able to use any Taijutsu Maneuver that requires the use of the user's arms with their legs instead, within reason of course. Certain grapples and techniques are simply impossible to perform with the legs, as feet do not have the capabilities of grabbing things in such a way that hands do. But, with enough skill, most techniques can be performed with the legs as a substitute as a testament to the user's superior taijutsu prowess.

[Ignorance Is Bliss]
S-Ranked Taijutsu Stance
Prerequisite: 45 Control, [Heavenly Body Control], [Rigid Structure]
The saying 'ignorance is bliss' is not just an apt name for this stance, but also true in many cases. Using this Stance, the user tenses their body up in such a way that they limit their physical capabilities severely. The user's muscles become tense and rigid, severely hampering physical movement and strength capabilities. More impressive, though, is the restrictions placed upon the tenketsu system. While in this stance, the 8 inner gates are closed off, leaving the user with only a severely limited chakra pool to draw upon. This Stance places a -40 stat debuff on the user's Strength, Speed and Chakra Pool for as long as they maintain the Stance. Once assumed, even a direct look at the user with sensory ninjutsu will be fooled. Once this Stance is broken, the 8 gates are all thrown open at once, resulting in a sudden, massive influx to the user's chakra that is momentarily visible and palpable to anyone within an X meter radius of the user, where X is equal to the user's [Chakra Pool] as chakra bursts out of every tenketsu and forms a 'cloud' around the user. Anyone within this area of effect who's Strength is less than the users’ [Chakra Pool] is afflicted by a tremendous sense of nausea that lasts a number of posts equal to the difference between the users’ [Chakra Pool] and the affected's [Endurance]. If a person's [Strength] is 10 or more less than the users’ [Chakra Pool], they will be unable to prevent themselves from vomiting. If a persons’ [Strength] is 20 or more less than the users’ [Chakra Pool], they will be unable to prevent themselves from passing out for 1 post. The user must maintain this Stance for a minimum of 5 posts before breaking it once assumed to achieve this effect.

[Regeneration Arts: Asceticism]
S-Ranked Taijutsu Stance
Prerequisites: [Medicine], [Rigid Structure], [Heavenly Body Control], 25 Endurance, Regenerative ability
Over time, through many battles, much pain and endless trauma, a warrior may learn how to better reject the suffrage of combat. Through this Stance, they are able to shrug off the inevitable results of battle faster. They are able to accomplish this feat by focusing their entire body towards a singular goal - healing. To achieve such focus, they must enter a trance state in which they become temporarily unaware of the world around them while remaining still and conscious, meaning they cannot see, hear, or feel anything, making the user temporarily immune to genjutsu that use these triggers. Once adopted, this stance cannot be broken until the user is fully healed. The user cannot use ninjutsu or genjutsu while using this stance. This Stance reduces all regeneration by -3 posts to a minimum of 1/2 a post.
MugenShow
[Mugen • Infinite Sword Attack]
D-Ranked Taijutsu Maneuver
The basic technique of Mugen Ittoryu, and one of the hardest to start to learn properly. The user takes hold of a specialized multiple sword holster and hurls all of the blades inside up into the air before the fall down to the ground with the blades sticking the ground. The user flicking their wrist allows the blades kept within to sail upwards into the air a distance equal to 1/3 the user's Strength stat and fall down with 1/3 the user's Strength, turning each sword into a temporary projectile upon using this technique. The swords land on the ground in a random pattern, surrounding the user in a 10 meter circular area.

[Mugen • Legged Strike]
D-Ranked Kenijutsu Discipline
Using this discipline, the user is able to grab onto swords with their feet. By grabbing onto the hilt of a blade with their toes, the user is able to hold onto and lift up a bladed weapon with the same strength as their hand, allowing them to strike in unorthodox ways. This discipline can be used in conjunction with other kenjutsu techniques, allowing for a truly doubling of capabilities with the user's body and their swordplay.

[Mugen • Child Safety]
D-Ranked Kenjutsu Stance
This discipline was developed specifically for the causes of mercy and to avoid taking life. While using this stance, the user fights with the thick of the blade rather than the edge, not using the sword to cut but rather to beat opponents. All sword strikes delivered by the user are reduced to half Strength as the user controls not just in what position the blade strikes an opponent but how hard it strikes as well.

[Mugen • Taking a True Naked Sword]
D-Ranked Kenjutsu Maneuver
A technique where the user catches an enemy's blade with their bare hands. The user is able to match the distance and speed of an opponent's blade as they are able to quickly slam their hands together at the right moment as the user can catch the blade. The user is able to catch any blade possible with this technique. The users’ [Speed] must be greater than or equal to the opponents' [Speed] to properly perform this technique. This technique fails if the users’ [Strength] is less than that of the strength of the technique being blocked.

[Mugen • Hilt Spear]
C-Ranked Kenjutsu Maneuver
The user smacks the hilt of their blade with a powerful strike which releases the blade inside the sheath to launch forwards, either sending the sword flying forward pommel first or spinning the blade around, aiming down to stab into the first surface it comes across. The user may use this technique from multiple angles to form multiple ways of attacking. The distance that the sword can travel is equal to the user's Strength in meters and strikes equal to the user's Strength.

[Mugen • Standing Path]
C-Ranked Taijutsu Maneuver
A technique that allows the user to stand on a sword stabbed either vertically or horizontally on a surface, this maneuver allows the user to stand on a stabbed sword without losing balance along either the hilt or pommel of the blade. This technique could be used to set up other techniques, to dodge low attacks, or can be used to put the user in a more favorable position during combat.

[Mugen • Running Path]
C-Ranked Taijutu Maneuver
Prerequisite: Mugen • Standing Path
Using this maneuver, when on a sword handle by using Mugen • Standing Path, the user is able to run from sword handle to sword handle that is near them as long as the blade is stabbed into the ground. With this technique the user is able to bend down and pick up any stray swords nearby as well.

[Mugen • Three Shining Paths]
C-Ranked Taijutsu Maneuver
Prerequisite: Mugen • Standing Path
The user grabs onto 3 of their swords and throws them onto the ground creating a path. The user jumps up and lands on one of the sword hilts before running along these swords. The user then grabs onto a 4th sword and uses it to directly attack the opponent.

[Mugen • Stairway to Heaven]
C-Ranked Taijutsu maneuver
Prerequisite: Mugen • Three Shining Paths
A technique that allows the user to get to higher ground by using swords around them. The user takes hold of 3 or more swords and throws them against a vertical surface going up, thrown at their discretion for optimal results. The blades stab into the vertical spacing with enough holding strength to support the user's weight. The user is then able to use this as a ladder to get up vertical surfaces.

[Mugen • Catching Blade]
C-Ranked Kenjutsu Maneuver
Prerequisite: 20 Speed, Projectile Weapons
A defensive technique used to stop opponents from taking advantage of the user's own swords, should an opponent throw a blade of any kind at the user, using this maneuver, the user can simply catch the blade by the handle and use it themselves. The user is able to catch weapons out of the air that are aimed towards or around them as long as they have [Speed] equal or greater than the objects [Speed]. The number of swords per post the user can catch is equal to the user's [Speed]. The user may use this maneuver with any blade with a handle, as well as arrows and bolts.

[Mugen • Addition]
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed
The user takes hold of a sword and slashes the opponent before releasing the sword and taking hold of another sword to attack again. The user repeats this a total of twelve times. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. With each strike the sword is left behind attached to the opponent, the user grabbing a hold onto another sword and striking before the blade can be removed from the flesh. Each time the user strikes with a new blade, it is at a different angle, making the technique unpredictable and very difficult to defend against.

[Mugen • Infinite Raining Swords]
B-Ranked Kenjutsu Maneuver
Prerequisite: Mugen • Infinite Sword Attack, 35 Taijutsu
A more advanced version of the Mugen • Infinite Sword Attack maneuver; after the user has performed the technique a number of times and learned of the intricacies of the relation of each blade between each slot of the specialized multiple sword holster, they can more accurately control the way in which the blades are thrown and thus how they are positioned. Using this technique, the user takes hold of a specialized multiple sword holster and hurls all of the blades inside up into the air before the fall down to the ground with the blades sticking the ground. The user flicking their wrist allows the blades kept within to sail upwards into the air a distance equal to 1/2 the user's Strength stat and fall down with 1/2 the user's Strength, turning each sword into a temporary projectile upon using this technique. Due to the user's intimate knowledge of the structure of the holster and its relation to the blades, they are able to flick their wrist in such a way that they can control where each blade lands within a 20 meter circular area.

Mugen • Subtraction
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed
A technique for disarming one or more foes, the user takes a hold of a sword and makes a careful, precise slash aimed for an opponent's wrist to slash the tendons there in and force an opponent to lose their grip on their weapon. Should the opponent have more than one weapon, the user will let go of their held sword after making the cut and grab a second blade before slashing at the opponents' other wrist with the same intention, striking from a different angle. This can be repeated for any number of opponents/arms an opponent has until they are disarmed or the user is otherwise forced to cease attacking.

Mugen • Infinite Strike
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed
Despite the name of this technique, Mugen • Infinite Strike is a defensive taijutsu that is meant to block many, many strikes made against the user. To use this technique, the user must stand firmly in place with their sword raised. Then, using as little movement and thus as little energy as possible, the user will block a number of oncoming attacks equal to their [Speed] in number, matching the blows strength with the user’s own in rapid succession in order to deflect any oncoming attacks. This technique fails if the users’ [Strength] is less than that of the strength of the technique being blocked. Should the user move from the spot on which they stand, the technique ends. This Maneuver can be used to block certain ninjutsu attacks within reason.

Mugen • Division
A-Ranked Kenjutsu Maneuver
Prerequisite: Mugen • Subtraction, 35 Strength
A technique expanding upon the concept of Mugen • Subtraction, after the user has disarmed their opponent they will grab another sword and proceed to slash at the joints of any armor that an opponent might be wearing, cutting into the opponent in the process. Once the user has cut at all of the major joints - elbows, knees, under arms, wrists, ankles, the waist and shoulders - they will make an X shaped slash across the opponent's torso with enough strength to cut through their breastplate, if they're wearing one, provided the breastplate has less Endurance than the user has Strength, and send the opponent flying backwards, up to a distance of the users’ [Strength] - the opponents’ [Strength], up to a minimum of 5 meters, leaving them entirely without armor.


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Golnax
Posts: 1498
Joined: Fri Dec 30, 2016 7:00 pm

Profile Beautification

Post by Golnax » Fri Jul 03, 2020 5:13 pm

Nocdoes for each post will be provided in the appropriately labeled spoiler below.
Post 1 NocodesShow
[center][big][big][b][url=https://www.narutosaigen.com/forums/viewtopic.php?&t=8003153/1/]Kaguya[/url], Aimi[/b][/big][/big]
"[i]Arisato[/i]"
[img]https://i.imgur.com/dfqfywy.png[/img]
[I Am, therefore I'll Think][/center]
[hr]
[center][b][big]General Information[/big][/b][/center]
[b]Age:[/b] 25
[b]Gender:[/b] Male
[b]Height:[/b] 5'8"
[b]Weight:[/b] 180 lbs.
[b]Physical Features:[/b]
[list][*][i]Face/head:[/i] Aimi's face is nothing short of beautiful for a male. His face is oval shaped, ending in a rounded, lightly cleft chin that juts out slightly, giving his jaw a strong look. He is clean shaven. His white hair is long, soft and light in the wind, reaching down to his lower back. His eyes are a sad blue color. His eyebrows are thin and curved downward slightly, only implicating more that happy\sad look upon his face. His nose is a smaller one, barely even extending out past his face. It is almost flat, but in an over all complimentary way. His mouth, a moderate size, houses a pair of small oval shaped lips. Upon his forehead is the distinctive symbol of his clan, the two red circles encompassed by black, which he wears proudly.
[*][i]Body:[/i] Aimi stands at a tall five feet eight inches with a slender, toned body and pale skin, as though he still had the skin he had worn when he was first born. His shoulders are broad and dip inward slightly, making a sort of U shape between themselves and his slender neck. He is very well in shape, his body an almost perfect balance of muscle and leanness. Certain features are quite feminine in nature - his long legs, curvy hips and smooth skin being the most prominent of these features.
[*][i]Notable Features:[/i] Aimi has perfectly smooth skin all over his body, unmarred by any scars thanks to his regenerative ability. The bottoms of his feet are very tough, almost like leather.[/list]
[b]Clothing/Accessories:[/b] On a day to day basis, Aimi will wear whatever sort of clothing is required of him. What he prefers to wear, though, is as little as possible. The only thing he prefers to wear is a white cloak which he normally wears around his waist, tucking the material into itself to make it into a sash which, when need be, can be undone and worn as a normal cloak with long sleeves and a hood. Aside from this, the only ting he wears is a set of wraps which he wraps around his lower legs, covering his feet, ankles and up to his mid calf. Around his waist he wears a black leather belt, using for holding his sword and butt-bag, which holds all of his equipment.
[b]Picture:[/b]
[spoiler][img]https://i.imgur.com/X95m3Sf.png[/img][/spoiler]
[b]Personality:[/b]
[list][*][i]General:[/i] Aimi is an intelligent, charming, sharp witted, silver tongued, selfish man who lives for himself and only himself. If it does not bring him pleasure to do something, he will refuse to do it. Aimi is greedy; he takes what he wants when he wants it. Aimi is prideful; he is aware of his good looks, his intelligence, his ego - all of the positive aspects about himself and he revels in them. Aimi is gluttonous; he loves food, all different kinds and delights in trying new foods. Aimi is lustful; he has ambition, and desires passionately the things he wants. Aimi is envious; when he sees someone who is better than him, he admires that person, and strives to better himself to match or overcome them. Aimi is slothful; he doesn't bother himself with work that doesn't concern him or work he doesn't enjoy, just for the sake of working. Aimi is wrathful; his temper is foul, his anger implosive, and his fury is righteous. This is not, however, to say that Aimi is a bad person by any means. Where he is greedy, he is also charitable; should it please him, he will openly dote upon others. He will not take something at some one else's expense. Where he is prideful, he is also humble. He understands that he is not perfect, and may never be perfect, but that doesn't stop him from trying to be the best person he can be. Where he is gluttonous, he is also temperate. There is more to life than food and pleasure, he knows, and he seeks out the true nature of things always. Where he is lustful, he is also chastised. More than power, more than position, more than glory he seeks knowledge, which he believes will bring power, honesty, which will bring about true glory, and purity where it may be found. Where he is envious, he is also kind. He does not push himself onto others and offers to people what wisdom he can if he believes that it will help them. Where he is slothful, he is also diligent. Fortitude, persistence and ethics are no stranger to him. Where he is wrathful, he is also patient. If there is one thing he has in spades, it is patience. Understanding himself gives him the clarity required to read others, and to forgive them as necessary. In all things, himself most of all, he seeks a balance and strives to climb to higher heights in pursuit of this balance he so desperately craves.

All in all though, Aimi is a happy man. He lives life by his own rules and refuses to live for the sake of someone else. By prioritizing his own happiness above all others, he has rejected and thus prevented himself from being emotionally unbalanced. He smiles often, he sees the good in things, he's happy to interact with others, to help those as he sees fit - so long as it is his decision to do so, and not the whim of another. Conversely, Aimi is extremely socially awkward. Having been born and raised in an environment that values strength and effectiveness above all else, he has difficulty interacting with others properly outside of this sort of setting. Things which would seem ordinary and mundane if not polite, such as holding open a door for a cripple, are entirely lost on him and he would just as soon forget to hold open such a door as he would to tell the cripple to man up and open it himself.
[*][i]Hopes/Dreams:[/i] Aimi has many hopes and many dreams. To see the world, to become a world famous sword master, to love truly and be loved, etc. etc. What he wants most of all, though, is power and balance within that power, so as to not be over taken by it. Power to give and take as much as he wants, whenever he wants. That is his dream.
[*][i]Fears:[/i] Aimi fears little more than himself, or rather the things he could become.
[*][i]Combat Mentality:[/i] In combat, Aimi seeks to be the most dominant force on the field. In many respect, he's a terrible ninja. He doesn't like resorting to trickery and sneaking around if he can help it, his pride won't let him. He prefers an open field of combat, skill against skill. No tricks, no illusions, just might against might.[/list]
[hr]
[center][b][big]Battle Information[/big][/b][/center]
[b]Village:[/b] Kirigakure
[b]Rank:[/b] Bannin

[list][*][b]Chakra Pool:[/b] 45 (50-5)
[*][b]Endurance:[/b] 50
[*][b]Control:[/b] 45
[*][b]Strength:[/b] 50
[*][b]Speed:[/b] 50
[*][b]Willpower:[/b] 5
[/list]
[b]Equipment:[/b] Aimi carries a simple long sword on his left hip, sheathed with a simple black leather sheath and held on his waist by a black leather belt. On his right hip, also attached to his belt, is a butt-bag containing 15 explosive tags, 45 shuriken and 45 senbon needles.
A multiple sword holster, capable of holding up to 20 standard long sword style blades in a 4x5 grid pattern, this holster is 35 inches in height, 8 inches long and 12 inches wide. 20 simple long swords, contained within a multiple sword holster. A 1 meter tall scroll, 2 feet in length, inscribed with the Underwater Basket Weaving Storage fuuinjutsu.
[spoiler=Worldslayer][b][WORLDSLAYER][/b]
[i]S-Ranked Special Weapon[/i]

[b]Description:[/b] A weapon to end worlds. A fragment of creation itself. A left-over mistake by the gods. A twisted mockery of anything living. All could be said of the Worldslayer. It’s origins are a mystery, ultimately to never be truly known but what is known is thus: It is ancient, far older than the creation of the first blade. It would not be unreasonable to assume that this is what all blades were based upon, in fact. There is a presence to it, a force or entity unknown which has no name, is silent and is malevolent in nature but subdued. It is a relic recognized only by the oldest and most powerful of spirits, it’s true nature and origin perhaps known only by the Genma themselves. Whatever it truly is, wherever it truly came from, whatever its’ true purpose might be, it is in the hands of Aimi Kaguya now, to do with what he wills.

Worldslayer is a “sword”, in that it is a bladed weapon with a singular handle. This is where the similarities end, however. The handle of Worldslayer is solid metal, as is the rest of the weapon, and twisted into a loose coil that ends in a ring. The guard is triangular in shape with dull, short, rounded arms hanging downward. At each angle of the triangle there is a thin blade that, like the handle, is twisted into a spiral. Each spiraling blade is further twisted over each other while never touching one another. Each blade is exactly 91 centimeters long and ends in a tapered point. The entire weapon is dark like unpolished iron with bits of what appears like red rust on either end of it and along the edges of the blades in patchy, uneven amounts. Despite its’ shabby appearance, Worldslayer does not have any rust upon it nor does it seem able to accumulate rust.

Worldslayer as a weapon has 50 Strength, making it nearly indestructible save for the strongest of forces known.

[b]Abilities:[/b] Everlasting - Worldslayer is a leftover fragment of creation. It has always been, since the beginning, long before any life existed in the world and it will remain long after life has ceased. Should Worldslayer break for any reason or by any means the broken parts will turn to ash and vanish, fading into the void from whence it came. Then, over the next few days, Worldslayer will reform itself. So long as a part of it exists, the rest will reform around it. Should for any reason the weapon be completely "destroyed", it will reform again somewhere in the world, waiting to be found. Should the weapon break in a thread it remains broken for the remainder of the thread only to reform at the start of another thread.[/spoiler]
[b]Companions:[/b] (0/1)
[b]Primary Affinity:[/b] Katon
[hr]
[center][b][big]Abilities and Concentrations[/big][/b][/center]
[table=2, Abilities][b]First Ability[/b][c] [b]Regeneration[/b] - Through various medical experiments, triggered by his initial surgery and the knowledge of it, Aimi has gained the ability to passively regenerate his body, following the [url=https://www.narutosaigen.com/forums/viewtopic.php?&t=5925420/1/#new]standard Regeneration Abilities rules[/url]. This ability of regeneration is potent enough to even regrow limbs and internal organs given enough time. Additionally, his body no longer ages in the conventional sense, giving him a form of pseudo immortality but causes a permanent -5 Stamina determent.
[c][b]Second Ability[/b][c][b]Death Bone Pulse[/b] - A byproduct of the treatment for a congenital disorder, Death Bone Pulse is a Kaguya’s ability to control the ossification of their bodies to rapidly replace, grow, or produce bone from their bodies. This process is able to be consciously controlled as if it was a muscle. This allows the Kaguya to not only turn any part of their bodies into bone, but to grow new bones, or additional bones, or simply fashion things out of bone. This skill is actually a natural process that can be consciously controlled, making it a form of taijutsu, meaning all Kaguya techniques utilize the users Speed and Strength.
[c][b]Third Ability[/b][c][/table]
[table=2, Concentrations][b]Ninjutsu (6)[/b][c][spoiler=Ninjutsu: Advanced Channeling][quote=Advanced Channeling]This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channel, and there are no specified parameters in which a jutsu must fall to be channeled by this method.[/quote][/spoiler]
[spoiler=Iijutsu][quote=Iijutsu]This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. [color=#008b5e]Iijutsu[/color] is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.[/quote][/spoiler]
[spoiler=Katon Concentration][quote=Katon][color=orangered][b]Katon Affinity[/b][/color]
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive [color=orangered][i]ignition[/i][/color] effect.
[spoiler=Passive (Ignition)]Katon's effect is [b]ignition[/b], which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu. [list][*]1-14 Strength Requirement: First Degree Burns[*]15-24 Strength Requirement: Second Degree Burns[*]25-34 Strength Requirement: Third Degree Burns[*]35+ Strength Requirement: Fourth Degree Burns[/list][/spoiler][/quote][/spoiler]
[spoiler=Suiton Concentration][quote=Suiton][color=dodgerblue][b]Suiton Affinity[/b][/color]
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive [color=dodgerblue][i]enveloping[/i][/color] effect.
[spoiler=Passive (Enveloping)]Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.[/spoiler][/quote][/spoiler]
[spoiler=Napalm Concentration][quote=Napalm][color=#1EB53A][b]Napalm Affinity[/b][/color]
A character with this concentration is able to utilize Napalm, and can make and use any custom jutsu that require the Napalm affinity. Napalm has a passive [color=#1EB53A][i]sticky[/i][/color] effect.
[spoiler=Napalm][color=#1EB53A]Napalm[/color] release is an extension that combines [color=orangered]Katon[/color] and [color=dodgerblue]Suiton[/color]. The user will typically use this to give themselves a field advantage and burn opponents with rapidly worsening burns, if left untreated. Napalm is a gelatinous fuel that is sticky and flammable. Its gelatinous nature also gives the fuel buoyancy, allowing it to float on water and other liquids as well as resist being snuffed out by them. Because of this gelatinous nature, [color=#1EB53A]Napalm[/color] is not weak to [color=dodgerblue]Suiton[/color] based releases but rather to [color=saddlebrown]Doton[/color] based ones, since burying [color=#1EB53A]Napalm[/color] is the most effective way of quashing the gelatin-fueled flames. [color=#1EB53A]Napalm[/color] is [b]sticky[/b] by nature, and will cling onto surfaces with a Strength equal to 1/2 the Strength of the technique rounded down. Additionally, when ignited, the gel itself causes burns which range from excessively minor to 3rd degree in addition to creating a green flame.

The strength of burns on organic material from napalm jutsu is determined by the Strength stat of the technique. If no Strength stat is present, then the passive defaults to the normal Strength of a technique based off of it's rank.
[list][*]1-14 Strength: Inconsequential burns
[*]15-24 Strength: First Degree Burns
[*]25-34 Strength: Second Degree Burns
[*]35+ Strength: Third Degree Burns
[/list][/spoiler][/quote][/spoiler]
[spoiler=Storage and Force Fuuinjutsu][quote=Storage and Force Fuuinjutsu][color=#444F51][b]Storage & Force Fuuinjutsu[/b][/color]
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.[/quote][/spoiler][c]
[b]Taijutsu (9)[/b][c][spoiler=Projectile Weapons][quote=Projectile Weapons]The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.[/quote][/spoiler]
[spoiler=Bone Control][quote=Bone Control]A member of the Kaguya clan, this shinobi has mastered the gift of their clan and can consciously control their bone as if they were a muscle, forcing their body to ossify and grow as they see fit.[/quote][/spoiler]
[spoiler=Close Quarters Combat][quote=Close Quarters Combat]The fundamental skill of [Close Quarters Combat] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.[/quote][/spoiler]
[spoiler=Deft Hands][quote=Deft Hands]The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.[/quote][/spoiler]
[spoiler=Rigid Structure][quote=Rigid Structure]The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.[/quote][/spoiler]
[spoiler=Medicine][quote=Medicine]The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.[/quote][/spoiler]
[spoiler=Perception][quote=Perception]The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.[/quote][/spoiler]
[spoiler=Sword Weapons][quote=Sword Weapons]The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.[/quote][/spoiler]
[spoiler=Heavenly Body Control][quote=Heavenly Body Control]The fundamental skills of [Heavenly Body Control] cannot be mastered by those with less than 35 Endurance, Strength and Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu, however taking this concentration means the user cannot take Overlay, Kinesis of Space/Time concentration[/quote][/spoiler][c]
[b]Genjutsu(0)[/b][c]---[/table]



[hr]
[center][b][big]History[/big][/b][/center][spoiler=Historical Accounts][b]The Life and Times of Aimi Kaguya[/b]

Aimis' story begins like most Kaguya's stories do, within the Kirigakure village. He was born to an ordinary set of miners who lived within the village, though they worked outside of it. The day that Aimi was born was the happiest day of their lives, though it was quickly snuffed out as they realized not long after his birth that he had the deadly congenial disease of the Kaguya clan.

For months his parents agonized over the choice, knowing the sort of life he would be forced to live if he were to be given over to the clan. Eventually, they could wait no longer as the disease approached it's critical point and took their child before the Kaguya elders. Aimi's parents made the hardest decision of their life to give up their child. Aimi was taken in. The surgery took place on his first birthday. His present that year was the gift of life.

Aimi was quick to recover from his surgery, getting up and walking within weeks after having temporarily lost the use of his legs. The Kaguya elders took it as a good sign, and as he grew up, they were pleased to see that he was a strong boy in both spirit and body. They trained him, molded him, made him into a boy warrior as all members of the clan were required to do. He was never told about his mother and father living within the village and was raised throughout his childhood in believing that his adoptive parents were all that he had. But, Aimi's one 'weakness' in the eyes of the Kaguya was his kindness.

This kindness was assassinated by the end of his academy exams, where he was forced to kill a prisoner, condemned to die. The event devastated young Aimi, and for many years as he was struck by puberty and he rapidly grew into the man he became, he would view the world as dark and twisted, full of potential but entirely out of his reach. He channeled his energy, his anger, his suffering into his work and the perfection of his mind and body, growing strong and staying strong. At thirteen he picked up a sword seriously for the first time and dedicated himself to learning how to use it. Years before this, he had been assigned to a squad and regularly went on missions with them. On his off time, when he wasn't sent out for a mission or wasn't working on perfecting his body, he would read; books, scrolls, newspapers, anything he could get his hand on. He learned quickly that a mind needed books like a sword needed a whetstone.

At fifteen, he participated in the chunin exams, and failed. He lost his match against the genin that he'd been paired up against to fight and so failed his exams, while his team mates went on to pass. He was later paired with another team and, a year later, put through the exams again. He failed once more, for the same reason. For the third time he was put onto a new team of genin, now the oldest member at seventeen. During the year between exams, though, he trained more furiously and became more adept at the art of being a shinobi than either of his team mates could hope to become at their age. On his third try, when once again faced with another genin, he was victorious. Overwhelmingly so.

He beat them into submission by beating them within an inch of their life, using guile, skill and raw power to his advantage. The Jounin watching him later told him that "He should have killed the poor sap; it would have been kinder." It was these words that sparked a second metamorphosis in him, though this one much slower burning. Over the course of the next 4 years, as he continued to train and work and, eventually, take and pass the Jounin exams, an idea was brimming in the back of his mind that grew like cancer. Then, not long after his twenty first birthday, the cancerous ideal burst forth in his mind like a paper bomb, and suddenly everything was clear to him. This explosion of thought is what lead to his current state of mind, as well as being reunited with his parents.

Of his own volition, on his own time, Aimi began to seek out his birth parents, having been told years back that his real parents lived, or at least had lived when he was a baby, in the Kirigakure. It took him a little over a week to find them, and the reunion was touching, to say the least. His mother was outside of her home, sweeping the walkway when she looked up and saw him. He saw in her eyes his own, and she froze when she saw him. When she ran forward and hugged him, Aimi thought it was the happiest moment of his life.

They caught up, the two of them, while they waited for his father to get home. His father, he learned, worked as an ore miner in a mine roughly fifteen miles away from the village. He learned that she had given up mining after having him and worked as a habachi chef in the village these days, having been freed from slavery some years back. He was told how they had watched him grow up from afar, seeing him after he graduated from the academy, when he'd run around the village with his team mates growing up, how they'd witnessed him passing the chunin exams, hearing of him from a couple of shinobi she served that he had passed the Jounin exams and everything else that she could get when she could get it. It was around the end of this explanation, well into the night, that Aimi's father came home, and what a giant of a man he was! His father easily towered over him by a foot, his mother by a foot and a half! Aimi had never felt more secure in his life than when his father held him in his arms for the first time.

From that day on, Aimi would meet with his family whenever he could. Being a Jounin, as well as a full grown man, he paid little mind to if the Kaguya clan elders cared that he saw his family or not. He was loyal to the clan who had saved his life and made him strong, and he had found a love for his family he never knew he had. He grew to know them, and they to know him, and all the while he continued working as a shinobi, his efforts now fueled with the idea that in going out on missions he was protecting not just the village and the clan but also his mother and father.

So it was, so it goes.

[b]The Finding of the Slayer of Worlds...[/b]

Midway through his life's journey, Aimi found himself upon a dark road in a wooded forest, for the clear path was lost. He was in transit, heading towards his mission in the fire country when he came across an unusually quiet, unusually still piece of forest. Immediately he could tell that something was wrong, the air was different here. He hadn't seen a sign of civilization for miles beyond the road he'd been travelling on, and in an episode of absent-mindedness, he'd strayed from the path and ended up there. The trees, the further he went in, were dead or dying, gnarled and twisted. Nothing seemed to be growing. The ground seemed to grow harder with each step, until all was seemingly dead.

Turning around a tree, he was stunned by what he saw. There, in the ground, buried almost to the hilt was a sword on fire with blue flame. Wrapped around the blade, the guard, the hilt and the pommel were scrolls, unwrapped, filled with writing. Sealing jutsu he was able to identify, but not what sort. Intrigued by this, he moved to approach and was repelled by pain, his flesh falling from his bones. That was when he noticed the red mist that surrounded the blade, making all smooth and death, repelling all life. It was only by the grace of his quick reflexes and regeneration that he was spared the same fate.

Aimi marked this location in his head, back tracking out of the dark wood to find where he had been on the road and remembering it well, going so far as to mark his passing on a tree. He went about his mission, doing it dutifully but his mind was on the sword and the mystery surrounding it. He found himself desiring the blade and it's mysterious power, wanting to unravel it's mystery and why it was sealed away there. With his mission a success, he sought out a blacksmith and requested a special sheath, claiming that his was only a temporary measure and not when he normally used. His own sheath was in disrepair, he claimed, and paid the blacksmith handsomely to get it done as quickly as possible. He requested that it be made of pure, heat treated, tempered iron.

Once the sheath was completed, he went back to the dark wood and there found the sword once again. He'd spent days thinking of how to retrieve it properly, and he put the plan into motion as swiftly and elegantly as he possibly could. He removed the seals from the rotted earth, he drew the blade from it's tomb, he sheathed the flaming sword and he coated the iron sheath in the myriad of complicated fuuin jutsu, using his own chakra to keep it in place. He feared that it was only a temporary measure, though, and so quickly spirited the blade away from that dead place.

On his way back to the Kirigakure, Aimi hid the blade where only he would know where to look, thoroughly covering it up and disguising its presence as best as he could. Once he was certain that it would not be disturbed, he left that place and returned back to the village, keeping the sword in the back of his mind for the day he might need it, naming it The Worldslayer.

So it was, so it goes.[/spoiler][hr]
[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=4010317/]Golnax[/url]
[b]Points:[/b] 25/338
[b]Prestige Perks:[/b] 0/1
[b]Stat Trainings:[/b] (7/75)
[hr]
Post 2 NocodesShow
[spoiler=Iijutsu][b]*[color=#008b5e][Iijutsu • Sterilization Technique][/color][/b]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

[b]*[color=#008b5e][Iijutsu • Oxygen Flow][/color][/b]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the [i]*[color=#008b5e][Iijutsu • Oxygen Flow][/color][/i] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

[b]*[color=#008b5e][Iijutsu • Blood Clot Technique][/color][/b]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

[b]*[color=#008b5e][Iijutsu • Burn Ointment Technique][/color][/b]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, [i]*[color=#008b5e][Iijutsu • Burn Ointment Technique][/color][/i] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

[b]*[color=#008b5e][Iijutsu • Bandage Technique][/color][/b]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.

[b]*[color=#008b5e][Iijutsu • False Death][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the [i]*[color=#008b5e][Iijutsu • Medical Diagnosis Technique][/color][/i] technique.

[b]*[color=#008b5e][Iijutsu • Medical Diagnosis Technique][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the [i]*[color=#008b5e][Iijutsu • Medical Diagnosis Technique][/color][/i] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

[b]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/b]
C-Ranked Ninjutsu
A useful, but particularly taxing technique, the [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

[b]*[color=#008b5e][Iijutsu • Cleanse Technique][/color][/b]
C-Ranked Ninjutsu
In the event that creating an antidote is not possible, users of this technique can still help their patient fight off toxins, infections and other foreign bodies. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. As this chakra flows into the body, the leukocytes will react to its presence and begin to multiply rapidly. This influx of white blood cells takes one (1) post of concentration to create. Over the course of five (5) posts, the new and old leukocytes are able to fight off poisons that are C-Rank and below that have entered the body. During these final five posts, the medical-nin does [b]not[/b] need to continuously focus chakra into the patient. It will take care of itself at this point.

[b]*[color=#008b5e][Iijutsu • Burn Treatment][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Burn Ointment Technique][/color][/i]
A step up in the ability to treat burns, [i]*[color=#008b5e][Iijutsu • Burn Treatment][/color][/i] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.

[b]*[color=#008b5e][Iijutsu • Skin Irritation][/color][/b]
B-Ranked Ninjutsu
One of the few offensive techniques found within the spectrum of Iijutsu, [i]*[color=#008b5e][Iijutsu • Skin Irritation][/color][/i] is utilized in close quarters by medical-nin. After focusing chakra into his/her hands, the user will wait until the opponent is close enough to make bodily contact. Once this happens, the user will attempt to touch the opponent on an open area of flesh. The moment contact is made, the chakra in the hand(s) that made contact will be forcibly channeled into the opponent's body and begin to irritate the skin. In the first post after making contact, large, itchy, red hives will erupt in the area of contact. During the second post after contact, they will spread throughout that entire limb or body part. In the final post of its spreading duration, it covers the entirety of the opponent's body and the itching lasts an additional three (3) posts after this is completed. Although the itching stops, the hives will remain tender (like a sunburn) until medical attention is received.

[b]*[color=#008b5e][Iijutsu • Burn Heal][/color][/b]
B-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Burn Treatment][/color][/i]
Yet another step up in the ability to treat burns, [i]*[color=#008b5e][Iijutsu • Burn Heal][/color][/i] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. Lastly, for small areas of fourth degree burns, it also takes one (1) post of concentration due to the very delicate nature of this type of burn.

[b]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/b]
B-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i]
Just as its basic form, the [i]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/i] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

[b]*[color=#008b5e][Iijutsu • Paralysis Removal][/color][/b]
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.[/spoiler]

[spoiler=Katon][color=#FF4000][b]Katon • Pin-point[/b][/color]
[i]D-Ranked Ninjutsu[/i]
The user channels their katon chakra into their finger tips. Then, with a snap of their fingers, the user ignites a small area up to a 1x1x1 meter area in size in flames. An instant before the ignition, there is a small 'ember' of flame that indicates where the bloom of flame will erupt. This flame lasts for only an instant and quickly dissipates after burning. The flame and ember appear with [Speed] equal to the users' [Control] and has [Strength] equal to the users' [Control]. The user can perform this jutsu at a range of 10 meters.

*[color=orangered][b]Katon • Fireball[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*[color=orangered][b]Katon • Heated Blade[/b][/color]
[i]D-Rank Ninjutsu[/i]
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.

[color=#FF4000][b]Katon • Ghost-Light[/b][/color]
[i]D-Rank Ninjutsu[/i]
The user makes the handseals and creates a small ball of flame in the air in front of them. The flame doesn't give off much heat at all and is not as hot as other fire. Touching this ball of flame will not burn the person touching it in the slightest. Similarly, the light this flame gives off is incredibly dull in comparison to other flames. When someone other than the user gets within a foot of this flame, it will disappear only to reappear two meters away in front of them. The flame disappears, moves, and reappears at a speed equal to the user’s [Control]. The flame lasts for 5 posts.

[color=#FF4000][b]Katon • Will-O-The-Wisp[/b][/color]
[i]D-Rank Ninjutsu[/i]
Prerequisite: [i]Katon • Ghost-Light[/i]
The user makes the handseals and creates a small ball of flame in the air in front of them. Visually the same as Ghost-Light, the ball of flame differs in that it is immobile, remaining stationary even if someone aside from the caster approaches it. When someone other than the caster comes within a meter of it, the ball will rapidly heat up and explode outwards at [Speed] and [Strength] equal to the users' [Control]. The flame lasts for 4 posts.

[color=orangered][b]Katon • Foxfire[/b][/color]
[i]D-Rank Ninjutsu[/i]
[b]Prerequisite:[/b] Katon • Ghost-Light
The user makes the handseals and gathers chakra in their hand, igniting it in a cool, dull flame that lines the palms of their hand. The user can then wipe their hand across a surface, such as stone, wood, or the earth, and leave a smear of fire that burns continuously with the users' chakra acting as an adhesive on the surface. The user could also write messages or draw pictures even – any form of written communication is possible. These flames are cool to the touch, being exactly normal body temperature. The chakra imbued in the flames lasts for up to 5 posts before burning away completely and the flame fading.

[color=#FF4000][b]Katon • Popping Foxfire[/b][/color]
[i]D-Rank Ninjutsu[/i]
Prerequisite: [i]Katon • Foxfire[/i]
The user makes the handseals and sends a small burst of chakra forth towards a message written using Katon • Foxfire. This chakra causes the message to explode outwards. This explosion has [Strength] equal to the users' [Control]. Because the force is all directed outwards, the surface that the message was written on remains unharmed.

[color=orangered][b]Katon • Vanishing Foxfire[/b][/color]
[i]D-Rank Ninjutsu[/i]
[b]Prerequisite:[/b] Must know Katon • Foxfire
The user makes the handseals and sends a small burst of chakra forth towards a message written using Katon • Foxfire. This chakra causes the message to burn through its chakra prematurely and fade away within a post.

[color=orangered][b]Katon • Ghost-light: Stalking Tonberry[/b][/color]
D-Rank Ninjutsu
Prerequisite: Katon • Creeping Ghost-Light: Tonberry Death Curse
After the user performs the handseals they can either stop or start the tiny balls of flame from surrounding the small flame of [i]Katon • Creeping Ghost-Light: Tonberry Death Curse[/i]. This means that the user of this jutsu has control of how long or how quickly the flame engulfs what it is stuck onto. Every time the user wishes to start or stop the advance of the flames they must perform this jutsu.

[color=#FF4000][b]Katon • Flash-bang[/b][/color]
[i]D-Ranked Ninjutsu[/i]
The user channels their katon chakra into their finger tips. Then, with a snap of their fingers, the user ignites an area equal to the user’s [Control] in meters in size in flame, causing an explosion within this area. A brief moment before the ignition, there is a small 'ember' of flame that indicates where the bloom of flame will erupt. This flame lasts for only an instant and quickly dissipates after burning. The flame and ember appear with [Speed] equal to the users' [Control] and has [Strength] equal to the users' [Control]. The user can perform this jutsu at a range of 10 meters.

[color=#FF4000][b]Katon • Fire Coming Out of the Monkey's Head[/b][/color]
D-Ranked Ninjutsu
The user channels their katon chakra into their eyes and mouth, setting both ablaze. This fire rages for a total of 5 posts, causing no burns to the user nor impairing their ability to speak or see. This jutsu does little aside from act as an intimidating display for the user’s foes.

[color=#FF4000][b]Katon • Ghostly Hand of Flame[/b][/color]
[i]D-Ranked Ninjutsu[/i]
Prerequisite: [i]Katon • Ghost-Light[/i]
The user channels their katon chakra and creates a replica of their own hand made out of flame. This hand doesn't give off much heat at all and is not as hot as other fire. Touching this hand of flame will not burn the person touching it in the slightest. Similarly, the light this flame gives off is incredibly dull in comparison to other flames. This hand is able to move away from the user up to 10 meters.

[color=#FF4000][b]Katon • Wick[/b][/color]
[i]D-Ranked Ninjutsu[/i]
Prerequisite: [i]Storage & Force Fuuinjutsu Concentration, *[Basic Jutsu • Chakra Kai][/i]
The user channels katon chakra and sends it to a Storage or Force Fuuinjutsu seal close to them, up to 10 meters. Directly above the seal a small ember will appear briefly before erupting into a tiny flame. This flame burns away the seal and simultaneously activates it, releasing any Fuuinjutsu within. To use this jutsu on a Fuuinjutsu that is not the users’, the users’ [Control] must be greater than the opposing seals’ users’ This flame is ephemeral and dissipates after burning the seal away.

[color=#FF4000][b]Katon • Visions of Fire[/b][/color]
D-Ranked Ninjutsu
The user closes at least one eye and focuses on a flame within 15 meters of themselves, channeling katon chakra as they do. This chakra is used to allow the user to see through the selected flame, giving them vision of anything that is going on around the fire but no other sensory information up to a range of 10 meters. While using this jutsu the user is blind in whatever eye they used to perform the jutsu and cannot perform any other ninjutsu.

[color=#FF4000][b]Katon • Listen to Flame[/b][/color]
D-Ranked Ninjutsu
The user focuses on a flame with 15 meters of themselves, channeling katon chakra as they do. This chakra is used to allow the user to hear through the selected flame, giving them hearing of anything around the flame but no other sensory information up to a range of 10 meters. While using this jutsu the user is deaf and cannot perform any other ninjutsu.

[color=#FF4000][b]Katon • Ghost-light Curse[/b][/color]
[i]C-Rank Ninjutsu[/i]
Prerequisite: [i]Katon • Ghost-Light[/i]
The user performs the handseals and creates thirteen floating balls of fire in front of them. These flames will move forward away from the user and spread out gradually, covering a total of 25 meters in a line beside each other. Should anything with a normal body temperature or higher come within five meters of these flames they were begin to converge towards the source of heat with [Speed] equal to the users' [Control], burning whatever they come into contact with with [Strength] equal to the users' [Control]. If they come into contact with something inanimate (A tree, a rock, etc.) they will simply disappear. The user must be within the range of Katon • Ghost-Light to perform this jutsu.

[color=#FF4000][b]Katon • Will-O-Wisp Circle[/b][/color]
[i]C-Rank Ninjutsu[/i]
Prerequisite: [i]Katon • Will-O-The-Wisp[/i]
The user performs the handseals and creates thirteen balls of dull flame, similar in every way to Katon • Ghost-Light and sends these 13 balls over towards their target. These orbs of flame will encircle the target in a 5 meter circumference and begin to spin, almost like they're dancing. Occasionally these flames will wink out of sight only to reappear again a few moments later. The bright, moving lights along with the blinking are designed to confuse and disorientate foes, leaving them dizzy and addled. These flames last for 5 posts before fading.

[color=#FF4000][b]Katon • Will-O-Wisp Death Circle[/b][/color]
[i]C-Rank Ninjutsu[/i]
Prerequisite: [i]Katon • Will-O-Wisp Circle[/i]
After Katon • Will-O-Wisp Circle has been cast, the user performs the hand seals and sends chakra into the thirteen balls of flame, causing them to rapidly heat up into actually damaging flames and all rush inward all at once towards the center of the circle to catch anything they touch on fire. Should these flames miss and not hit anything within their circle, they will collide together and burn with [Strength] equal to the users' [Control] and form a single, large flame that will expand and catch everything within the original circle's circumference on fire.

[color=#FF4000][b]Katon • Ghost-Light: Tonberry Curse[/b][/color]
[i]C-Ranked Ninjutsu[/i]
Prerequisite: [i]Katon • Foxfire[/i]
The user performs the hand signs and gathers chakra into their hand, forming a small dull ball of flame. This ball of flame is distinct in that it has two bright spots on it that give it the look of eyes. The user then sticks this ball of flame onto a target, transferring the chakra over so that the fire will stick to the target. This flame does not burn in the slightest and is exactly normal body temperature. The chakra that sticks to the target as well as its temperature draws in various Ghost-Light jutsu which home in on temperature. The flame requires a Strength of equal to the users’ [Control] to remove physically.

[color=#FF4000][b]Katon • Creeping Ghost-Light[/b][/color]
[i]C-Rank Ninjutsu[/i]
Prerequisite: [i]Katon • Ghost-Light[/i]
The user forms the handseals and holds their hands just above the ground. The user channels their chakra into their hands and creates a thin layer of dull flames that spread out over a wide area. The fire covers a circular area of 25 meters in circumference in total. The fire hovers just above the ground and will move over objects that are on the ground such as fallen logs or boulders. The flames by themselves do not harm anyone or anything as the fire is cool.

[color=#FF4000][b]Katon • Creeping Ghost-Light Trap[/b][/color]
[i]C-Rank Ninjutsu[/i]
Prerequisite: [i]Katon • Creeping Ghost-Light[/i]
The user performs the handseals and presses their hands down to the ground, sending their chakra through the ground towards the circle of fire created by Katon • Creeping Ghost-Light. When the chakra makes contact with the circle, it causes the fire to spring up and rush inward and upward with [Speed] equal to the users' [Control], effectively surrounding anything within the circle in flame. The chakra sent to activate the jutsu also changes the properties of the fire, causing it to burn whoever or whatever it touches with [Strength] equal to the users' [Control]. This jutsu is primarily meant to harm three or more targets at once, as any less and the user risks the target escaping the trap.

[color=#FF4000][b]Katon • Creeping Ghost-Light: Tonberry Wildfire[/b][/color]
[i]C-Ranked Ninjutsu[/i]
Prerequisite: [i]Katon • Creeping Ghost-Light: Tonberry Dance[/i]
The user makes the handseals and sends their chakra into each ball of flame created by the Katon • Creeping Ghost-Light: Tonberry Dance. The flames slowly move with 5 [Speed] forward through the air in all directions, seeking out sources of heat. When they come within five meters of a heat source of normal body temperature or higher, they will move towards it as though drawn by a magnet with [Speed] equal to the users' [Control]. Once they come into contact with a source of heat, they rapidly heat up and burn whatever they came into contact with with [Strength] equal to the users' [Control].

[color=#FF4000][b]Katon • Hinkypunk[/b][/color]
[i]C-Ranked Ninjutsu[/i]
Prerequisite: [i]Katon • Ghost-Light[/i]
The user makes the handseals and creates a small, wispy being with a large, flaming head and stubby 'arms and legs' made of flame. The flame doesn't give off much heat at all and is not as hot as other fire. Touching this ball of flame will not burn the person touching it in the slightest. Similarly, the light this flame gives off is incredibly dull in comparison to other flames. This flame moves semi-autonomously, seemingly independent of the user's will when in actuality it's movements are directed by the user. When someone other than the user gets within a foot of this flame, it will disappear only to reappear two meters away in front of them. The flame disappears, moves, and reappears at a speed equal to the users’ [Control]. The flame lasts for 5 posts.

[color=#FF4000][b]Katon • Wildfire[/b][/color]
[i]C-Ranked Ninjutsu[/i]
Prerequisite: [i]*Katon • Heated Blade[/i]
After the user has set their blade aflame using the Katon • Heated Blade ninjutsu, the user again channels katon chakra; this time in the flames themselves, causing the flames to jump about on the weapon wildly. Afterward, every strike of the user's blade will cause flames to jump and fly from the blade, spreading the fire about and causing environmental damage. The flames can leap out away from the sword equal to a distance of 1/2 the user's Strength and similarly moves at 1/2 the user's Strength.

[color=#FF4000][b]Katon • Smoldering Embers[/b][/color]
C-Ranked Ninjutsu
The user channels a small amount of katon chakra throughout their entire body, giving them an orange glow. Afterwards, the next katon ninjutsu that the user performs will be enhanced with an additional 5 Strength and Speed. This jutsu lasts until the user performs another katon ninjutsu or 5 posts have passed.

[color=#FF4000][b]Katon • Ghost-light: Nilbog[/b][/color]
[i]C-Ranked Ninjutsu[/i]
Prerequisite: [i]Katon • Ghost-light Curse[/i]
The user performs the handseals and sends chakra into a number of fireballs created through Katon • Ghost-light ninjutsu equal to the users’ [Control/2]. This chakra alters the fireballs subtly, making it so that if they come into contact with an inanimate object – such as a tree, a rock, a wall etc. - the fireball with split into two of equal size and bounce off of the object they came into contact with rather than vanish. The amount of times that they can do this is equal to the user’s [Control/5]. Aside from this they retain all other properties of the original jutsu in how they behave.

[color=#FF4000][b]Katon • Message in the Flames[/b][/color]
[i]C-Ranked Ninjutsu[/i]
Prerequisite: [i]Katon • Visions of Fire[/i]
The user closes their eyes and focuses on a flame within 25 meters of themselves, channeling katon chakra as they do. This chakra allows the user to both see and speak through the selected flame. This is signified by a pair of fiery eyes appearing within the flame through which the user can see up to a range of 15 meters and their voice can carry up to 15 meters away. While using this jutsu the user is completely blind and cannot perform any other ninjutsu.

[color=#FF4000][b]Katon • Creeping Ghost-Light: Tonberry Dance[/b][/color]
[i]B-Rank Ninjutsu[/i]
Prerequisite: [i]Katon • Creeping Ghost-Light[/i]
The user makes the handseals and sends chakra into the circle of flames created by the user's Katon • Creeping Ghost-Light. Using this chakra, the user forms a number of balls of flame equal to the users’ [Control]. These fireballs simply float in the air, waiting for the user's follow up jutsu. This jutsu is a prerequisite for other jutsu and must be performed before others. The fireballs last for 7 posts before vanishing.

[color=#FF4000][b]Katon • Creeping Ghost-Light: Tonberry Death Curse[/b][/color]
[i]B-Ranked Ninjutsu[/i]
Prerequisite: [i]Katon • Ghost-Light: Tonberry Curse[/i]
After the user has placed the flame of Katon • Ghost-Light: Tonberry Curse on a target, the user forms the handseals and creates a tiny flame directly above the small one. For every post that passes, three tiny balls of flame are created. These balls of flame continue to form in a circle around the central fire until twelve are around it in a circle (four posts). Once this happens, the central flame rapidly begins to grow and spread over the target at a [Speed] equal to the users' [Control], burning them severely with [Strength] equal to the users' [Control].

[color=#FF4000][b]Katon • Combustion Sniper[/b][/color]
[i]B-Rank Ninjutsu[/i]
The user channels and compresses a large quantity of katon chakra at a single chakra point along the head, arms or legs with the exception of the eyes and any point that would allow for "backwards shooting" (such as the back of the head). This compression creates an unstable chakra mass. The user MUST expel this blast directly after creating it or be struck by its full effect instead. The user can "expel" this chakra in various ways depending upon where in the body the user compresses the chakra. The visual effect of this technique is a rapidly moving distortion in the air, like a tightly compressed "stream" of air sent forward. As the blast travels it "crackles" the air around it leaving a small but still audible boom every 5 meters it travels. On impact the marble of chakra explodes in a fiery bloom in a 6x6x6 area.

[color=#FF4000][b]Katon [color=#FFFFFF]Death Bone Pulse[/color] • Ember Bone Clone (Basic)[/b][/color]
[i]B-Ranked Nintaijutsu[/i]
Prerequisite: [i]Death Bone Pulse • Bone Clone (Basic), Katon Concentration[/i]
By channeling katon chakra and ossifying bone throughout their entire body, the user creates an entire skeletal structure that is identical to their own at a speed equal to the users’ [Speed]. The bones come out burnt and black with a large ball of fire burning in its rib cage and a smaller ball burning in its skull. The clone can utilize any katon ninjutsu the user can up to B rank. In addition, any contact with the skeleton will result in a burn as per the katon passive based on the users’ [Control]. The clone lasts for a maximum of [Control/5] posts before falling apart.

[color=#FF4000][b]Katon [color=#FFFFFF]Death Bone Pulse[/color] • Cremation Reanimation[/b][/color]
[i]B-Ranked Ninjutsu[/i]
Prerequisite: Katon Death Bone Pulse • Ember Bone Clone (Basic), user must have an inactive Death Bone Pulse • Bone Clone to perform this jutsu on.
The user weaves a quick series of seals and sends their chakra into a Bone Clone which has fallen apart by reaching the end of it's life span or being defeated in combat, drawing the bones back together and reassembling them. In addition, the user's chakra ignites the bones, turning them into a Katon Death Bone Pulse • Ember Bone Clone (Basic). The user must be within the range of the clone that they created to use this jutsu.

[color=#FF4000][b]Katon • Shepherd of Fire[/b][/color]
A-Ranked Ninjutsu
The user channels their katon chakra into any preexisting fire within 35 meters of them. This chakra feeds the fire, making it both larger and more intense, flaring it up so that it burns hotter and grows in size. Using this technique, the user is able to increase the passive strength of any fire around them by 13. This increase in Strength lasts for 10 posts before cooling down and returning to it's original Strength.[/spoiler]

[spoiler=Napalm][color=#1EB53A][b][Napalm • Hellish Weapon][/b][/color]
[i]D-Ranked Ninjutsu[/i]
The user channel Napalm chakra into their held weapon, coating it in a thick layer of gelatinous napalm. The imbued weapon will be able to sling napalm with every swing up to a distance equal to the user's Strength in meters. However, any cutting power the weapon might have will be greatly reduced by the gel, resulting in a -1 Strength debuff with every strike. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b]Napalm • Fire Walking[/b][/color]
D-Ranked Ninjutsu
Prerequisite: *[Basic Jutsu • Act of Water Surface Walking]
A variation of *[Basic Jutsu • Act of Water Surface Walking], this jutsu allows the user to walk over the surface of napalm, burning or otherwise, without having napalm stick to their feet. This jutsu lasts for a number of posts equal to the user's Stamina stat.

[color=#1EB53A][b][Napalm • Surprise Mine][/b][/color]
[i]D-Ranked Ninjutsu[/i]
The user performs the hand seals and creates a replica of an object not exceeding 13 foot. This napalm will have the same color, shape, and general dimensions of the object, but it will not be a perfect transformation. If the object is struck, it will explode with the force of a single exploding tag, covering everything within a meter of the point of detonation with napalm. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b][Napalm • Napalm Clone][/b][/color]
[i]C-Ranked Ninjutsu[/i]
The user performs the hand seals and creates a clone of themselves made out of napalm. This clone is incapable of performing ninjutsu, genjutsu, or taijutsu. The clone is meant to perish, and in doing so, spread the napalm it's made of over as large of an area as possible. When the clone inevitably meets its end, the napalm it's made of will spread out over a 2 meter area. At the user's discretion, or until the clone comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b][Napalm • Puddle][/b][/color]
[i]C-Ranked Ninjutsu[/i]
To use this jutsu, the user must be over unlit napalm which is roughly the same size as the user. The user channels their chakra and sinks down into the napalm at a speed equal to the users’ [Control]. Once inside of the napalm puddle, the user is unable to move other than rising up out of the puddle, unable to perform ninjutsu, genjutsu or taijutsu. The user is able to remain within the puddle for a number of posts equal to the users' [Control/5].

[color=#1EB53A][b][Napalm • Fire Swimmer][/b][/color]
[i]C-Ranked Ninjutsu[/i]
Prerequisite: Napalm • Fire Walking
The user channels their chakra and creates a 'cloak' of chakra all around their body. This cloak prevents any napalm ninjutsu from sticking on the user. This cloak only prevents napalm from sticking to the user. It does not prevent burns or impact. This cloak remains around the user for a number of posts equal to the user's [Control] before dissipating.

[color=#1EB53A][b][Napalm • Water Converter][/b][/color]
[i]C-Ranked Ninjutsu[/i]
Prerequisite: 30 Control
The user channels Napalm chakra and places their hand into a source of water. With the user's hand in the water, the water will begin to change into napalm, spreading out from the user's hand. The user is able to convert a maximum of 10[sup]3[/sup] meters at a [Speed] equal to the users' [Control] over the course of a single post. So long as the user's hand remains in the water, the water will continue to be converted. In order to convert Suiton based ninjutsu, the users’ [Control] must be greater than the opponents’ [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames, which erupt with strength equal to the users’ [Control]. The flames remain for a number of posts equal to the users’ [Control/5] before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b][Napalm • Dragon Fire][/b][/color]
[i]C-Ranked Ninjutsu[/i]
The user channels Napalm chakra and creates a stream of flaming napalm up to 25 meters long from their mouth. This stream flies at [Speed] and burns with [Strength] equal to the users' [Control]. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b][Napalm • Napalm Grenade][/b][/color]
[i]C-Ranked Ninjutsu[/i]
The user channels Napalm chakra and creates a small, fist-sized orb of napalm before hurling it towards their target. The maximum distance the orb can travel is equal to the users’ [Strength] in meters. After making contact with any surface, the orb will explode and burst into flame, sending several shrapnel-like globs of flaming napalm in all directions up to 3 meters. This explosion has [Strength] equal to the users' [Control]. The flames remain for four posts before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b][Napalm • Unending Smoldering][/b][/color]
[i]B-Ranked Ninjutsu[/i]
Prerequisite: Napalm • Water Converter
A more advanced version of Napalm • Water Converter, the user channels Napalm chakra and creates a drop of napalm on the tip of their finger. The user flicks this drop of napalm into a source of water. This napalm drop will rapidly begin to convert the water around it into napalm, stopping only when it has converted 30[sup]3[/sup] meters. In order to convert Suiton based ninjutsu, the users’ [Control] must be greater than the opponents’ [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The flames remain for a number of posts equal to the users’ [Control/5] before the fuel is used up or until otherwise extinguished.

[color=#1EB53A][b][Napalm • Steady Progress][/b][/color]
[i]B-Ranked Ninjutsu[/i]
Prerequisite: Napalm • Unending Smouldering
The user channels their chakra, sending it into a source of spreading napalm. This chakra speeds up the rate at which the napalm spreads throughout a body of water, allowing the user to control how fast the napalm spreads. Each time the user performs this jutsu, the [Speed] of the napalm conversion is increased by the users' [Control].

[b][color=#1EB53A]Napalm • Napalm Transportation[/color][/b]
A-Ranked Ninjutsu
Prerequisite: Napalm • Puddle
To use this jutsu, the user must be over unlit napalm which is roughly the same size as the user. The user performs the hand seals and sinks down into the napalm at a Speed of 25. The user then appears out of another, separate puddle of napalm up to a distance of 40 meters away from the first. Using this jutsu takes away from one of the user's teleportation uses in a thread.

[color=#1EB53A][b][Napalm • Napalm Rain][/b][/color]
[i]S-Ranked Ninjutsu[/i]
The user channels Napalm chakra and creates a green 'mist' from their body which climbs skyward, gradually forming green napalm clouds over the course of 5 posts. During these 5 posts, the napalm clouds will spread over an area of 80 meters. After the 5 posts have passed, it will begin to rain napalm over the projected area and continue to rain for 5 posts. This napalm falls and burns with [Strength] and [Speed] equal to the users' [Control]. At the user's discretion, or until the napalm comes into contact with a source of ignition, the user may Kai to cause the napalm to burst into flame, burning the opponent or any organic material with napalm-fueled flames. The user must be within 80 meters of the napalm to do this. The flames remain for seven posts before the fuel is used up or until otherwise extinguished.[/spoiler]

[spoiler=Ninpou][color=#80A0FF][b][Ninpou • Sealless Chakra Kai][/b][/color]
E-Ranked Ninjutsu
The user will channel chakra into a single object or fuuinjutsu seal, activating them without any need for a hand seal of any kind. The range on this technique is 20 + (control/2) meters.

[color=#80A0FF][b][Ninpou • Protect][/b][/color]
[i]D-Ranked Ninjutsu[/i]
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a shield of chakra, taking the shape of the users' body and hugging their body. This chakra shield has a strength equal to the users’ [Control] and blocks all oncoming attacks of less Strength. This shield dissolves after 3 posts if it is not broken before then. The user can perform this jutsu up to 10 meters away.

[color=#80A0FF][b][Ninpou • Shell][/b][/color]
[i]D-Ranked Ninjutsu[/i]
The user makes the hand seals and sends their chakra towards an ally or themselves, creating a hexagonal patterned sphere around them and their immediate area. This sphere has a 3 meter radius. This chakra sphere has a strength equal to the users’ [Control] and blocks all oncoming attacks of less Strength. This sphere dissolves after 3 posts if it is not broken before then.

[color=#80A0FF][b][Ninpou • Sealless Multiple Chakra Kai][/b][/color]
D-Ranked Ninjutsu
The user will make the handseals and send chakra into as many as (control/5) different seals or objects at once, activating them. The range on this technique is 20 + (control/2) meters.

[color=#80A0FF][b][Ninpou • Pressure][/b][/color]
[i]C-Ranked Ninjutsu[/i]
Prerequisite: [Ninjutsu • Pressure] (D-Ranked)
The user channels their chakra and exudes it from their being, pushing it out from themselves to exert their presence within a 25 meter radius. Those within this area of effect will suffer a -2 Strength Debuff for 1 post.

[color=#80A0FF][b][Ninpou • Delayed Multi Kai][/b][/color]
C Ranked Ninjutsu
The user will make the handseals and send chakra into as many as (control/5) different seals or objects at once, activating them. The range on this technique is 20 + (control/2) meters. Any seals activated via this jutsu will release their effects on the following post, as opposed to activating immediately on the same post the Kai takes place.

[color=#80A0FF][b][Ninpou • Sequential Multi Chakra Kai][/b][/color]
C Ranked Ninjutsu
The user will make the handseals and send chakra into as many as (control/5) different seals or objects at once, activating them. The range on this technique is 20 + (control/2) meters. Upon using this Kai, the user specifies a sequence of seals, causing each seal to activate one after another as opposed to all at once. The second seal will activate after the first is finished, the third will activate after the second, and so on until all seals are activated.

[b][color=#80A0FF][Ninjutsu • Invisible Ink][/color][/b]
C-Ranked Ninjutsu
Prerequisite: 15 Control
The user makes the handseals and then swipes their hand over a written fuuinjutsu seal, sending their chakra into the seal and making it invisible to the naked eye as if it were never there in the first place. While this jutsu is active, any fuuinjutsu that is affected by this technique is inactive and cannot be activated in any way, shape or form. In order for the fuuinjutsu to be activated, [Ninjutsu • Invisible Ink] must be broken. This jutsu lasts until the user performs it a second time, touching the seal and making it visible once more.[/spoiler]

[spoiler=Storage and Force Fuuinjutsu]*[color=black][b]Force Fuuinjutsu • Explosive Tag[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.

[color=black][b]Fuuinjutsu • Underwater Basket Weaving Storage[/b][/color]
[i]C-Rank Storage Fuuinjutsu[/i]
By inscribing this seal on a scroll or surface, the user may store anything that is 1m[sup]3[/sup]. When kai'd the fuuin releases the item to be used ontop of the surface. This fuuin must be at least as large as the item being sealed to a maximum of 1m[sup]3[/sup].[/spoiler]
Post 3 NocodesShow
[spoiler=Arts of Medicine][b]*[color=#008b5e][Medicinal Style • Pressure Points][/color][/b]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.[/spoiler]

[spoiler=Iaido]*[color=#8B658B][b][Iaido • Ambidexterity][/b][/color]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well

*[b][color=#8B658B]*[Iaido • One with the Sheath][/color][/b]
D-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] [i]8 Speed, 8 Instinct.[/i]
The practitioner has learned how to more quickly and efficiently sheath his blades. The practitioner can now seamlessly transition from drawing their blade to slash to sheathing their blade, allowing the practitioner to sheath their sword in half the time, up to a maximum speed equal to their Speed score, for the more rapid execution of Iaido techniques.

*[b][color=#8B658B][Iaido • Mantra][/color][/b]
D-Rank Taijutsu Maneuver
A simple yet potent defense, especially against other weapons users, the practitioner partially draws the sword from its scabbard and blocks incoming attacks with the back of their blade. This technique is ineffective against opponents with higher Strength than the practitioner's Strength.

*[b][color=#8B658B][Iaido • Last Rites][/color][/b]
D-Rank Taijutsu Maneuver
A defensive technique particularly useful when an opponent is close to the practitioner or is clinching them in a grapple, the practitioner grabs the hilt of their sword with a reverse grip and rams the butt or pommel of the hilt into the opponent's body, pushing the opponent back a number of meters equal to the difference between their Strength scores. Conversely, against opponents with higher Strength than their own, the practitioner can use this technique to push themselves back a number of meters equal to their own Strength score. The speed and simplicity of the attack can push opponents away and give the practitioner the needed space to set up additional attacks.

*[b][color=#8B658B][Iaido • Clouding Eyes][/color][/b]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]8 Speed.[/i]
A simple technique meant to cripple the target's vision, the practitioner draws the sword from its scabbard and aims a quick slash at the eyes. This technique can be done in any single direction to either target one or both of the opponent's eyes.

*[b][color=#8B658B][Iaido • Fading Touch][/color][/b]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]8 Speed.[/i]
An extension of the disabling effects of Clouding Eyes, the practitioner draws the sword from the scabbard and slashes at the opponent's arms or elbows. Landing this technique can sever the muscles and tendons connecting in their arm, rendering the opponent's arm useless. This penalty lasts until the opponent is able to receive medical attention.

*[b][color=#8B658B][Iaido • Deathly Weight][/color][/b]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]8 Speed.[/i]
An extension of the disabling effects of Clouding Eyes, the practitioner draws the sword from its scabbard and slashes at the back of the opponent's leg, severing the muscles and tendons responsible for walking and supporting their weight., rendering the opponent unable to walk on the targeted leg. This penalty lasts until the opponent is able to receive medical attention.

[color=#8B658B][b][Iaido • Art of Drawing the Blade Posture][/b][/color]
[i]D-Ranked Kenjutsu Stance[/i]
A basic stance meant to maximize one's efficiency and power when utilizing Iaido techniques. The user stands in a long "L" stance. The Forward foot is pointing towards the opponent while the back leg is perpendicular. The weight is evenly distributed between the 2 legs. The sword and sheath is attached to the belt on their hip. Their free hand holds onto the edge of the sheath, while their main hand readies itself near the Tsuba of the Sword. The main hand shoulder should face the opponent. Being in this stance keeps the user steadfast and ready to react, helping them to counterattack even when taken by surprise at the cost of -5 Strength.

*[b][color=#8B658B][Iaido • One with the Sword][/color][/b]
C-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] *[color=#8B658B][i][Iaido • One with the Sheath].[/i][/color]
The practitioner has learned how to more quickly and efficiently sheath his blades even without the use of both hands. The practitioner can now sheath the blade just as quickly with one hand as could be done with two hands, and so long as the scabbard remains on their person, the practitioner will always have an exact knowledge of the position of their scabbard.

*[b][color=#8B658B][Iaido • Death’s Gate][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]15 Speed, 15 Instinct.[/i]
Drawing upon the superlative speed of Iaido, the practitioner momentarily torques the muscles in their body to draw their sword from its scabbard and deliver a blindingly fast slash before sheathing their blade. Properly reading this attack requires the opponent to have an average between their Instinct and Speed score, rounded up, higher than the practitioner's Speed. Otherwise, they cannot accurately read the attack and will be unlikely to completely avoid the attack, if at all.

*[b][color=#8B658B][Iaido • Peace in Death][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]15 Speed, 15 Instinct.[/i]
An abnormally aggressive technique in Iaido, this technique serves as a preemptive counter, attacking the opponent in the split moment between drawing back to prepare an attack and launching said attack. Violently torquing the muscles in their legs, the practitioner more quickly accelerates to their maximum speed (or instantly accelerating to their max speed if their Strength is equal or higher than their Speed) than with normal movement. With this movement, the practitioner bolts toward the opponent and launches an attack, cutting the opponent as they pass to their side. This technique can be used while moving to immediately change direction instead before launching the attack. This technique is ineffective against opponent's with an average of their Taijutsu and Speed stats, rounded up, higher than the practitioner's Speed stat.

[color=#8B658B][b][Iaido • Flying Dragon Flash][/b][/color]
[i]C-Ranked Kenjutsu Maneuver[/i]
Prerequisite: 15 Speed, [b]Projectile Weapons[/b]
The user assumes their draw stance and takes aim at the opponent. As the user draws their blade, they let go of their hilt, letting their sword fly forward from it as though it were an arrow. A split instant after letting their sword fly, the user will rush forward with the scabbard of their sword in hand, rapidly closing the distance between them and their blade. As the pommel makes contact with the opponent, the user will thrust their arm forward, re-sheathing their blade and adding their strength to the strike twice over. The distance the sword can travel is equal to the users’ [Strength] in meters.

[color=#8B658B][b][Iaido • Upper Slash][/b][/color]
[i]C-Ranked Kenjutsu Maneuver[/i]
Prerequisite: 15 Speed
A simple yet versatile technique, the user takes a step with their forward leg while unsheathing their blade in an upward vertical attacking motion across the body. This attack is able to knock an opponent upwards into the air at a distance of the users’ [Strength] stat minus their targets’ [Strength] in meters. This technique can be used to attack a target directly above or in front of the user as well as to parry or block strikes from other weapons.

[color=#8B658B][b][Iaido • Sakura Twister][/b][/color]
[i]C-Ranked Kenjutsu Maneuver[/i]
Prerequisite: 15 Speed
The user rushes towards the opponent, leaning their upper body forward as they do and quickly unsheathes their blade in a vertical slash. While performing the attack the user will spin their body with the attack, giving the slash full momentum and power. This attack is able to knock an opponent backwards through the air at a distance of the user's [Strength] minus their targets’ [Strength] in meters.

[color=#8B658B][b][Iaido • Dragon Howl Flash][/b][/color]
[i]B-Ranked Kenjutsu Maneuver[/i]
Prerequisite: 35 Speed, 35 Strength
In a reversal of what Iaido is based upon, this technique is utelized by sheathing the blade rather than drawing it. Utelizing a practice known as Shinsoku Nōtōjutsu (God-speed Sheathing), the user quickly sheathes their sword, typically about as fast as they could draw it, and in doing so at such blinding speeds creates a miniature sonic boom that spreads out in a 2x2x2 meter area. Anyone within this area aside from the user with [Willpower] less than 20 is stunned by this shockwave for one post.

[b][color=#8B658B][Iaido • Purple Lightning Flash][/color][/b]
B-Ranked Taijutsu Manuever
Prerequisite: 30 Speed
The user stands with their hands on their weapon, body hunched forward and feet lined up with each other, facing the opponent. The user dashes at full speed towards their target, waiting until they are right in front of them before falling. Using the momentum of their fall to their advantage, the user will unleash their blade in a diagonal slash that runs from hip to shoulder at the very last moment. In that moment, the user twists their body when drawing the blade to add more torque to the attack as well as end up behind their target, where they will sheath their blade. This attack is so fast that it can be perceived as a blur .

*[b][color=#8B658B][Iaido • Silent Passing][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] *[color=#8B658B][i][Iaido • Death’s Gates].[/i][/color]
Unlike most of Iaido's techniques, Silent Passing is not particularly useful in the heat of combat. Instead, it is an attack meant to be executed from a standing position, such as while casually walking towards an opponent. Once in close enough proximity to the opponent, the practitioner draws their sword, strikes the opponent's opening, and sheaths their blade with such speed, it appears to the untrained eye that the practitioner continued to simply walk past their target. Properly reading this attack requires the opponent to have an average between their Instinct and Speed score, rounded up, higher than the practitioner's Speed. Otherwise, the opponent will not be capable of fully avoiding this attack if they are in range without some sort of passive defense.

[b][color=#8B658B][Iaido • Posture Master][/color][/b]
B-Ranked Kenjutsu Stance
Prerequisite: 25 Taijutsu
Some practitioners of Iaido wear their blades horizontally on their lower back. Others wear their blades vertically on their back. For these practitioners, there is this stance. Using this stance, so long as the user has a perceptible sheath to return their blade to, even if that sheath is the earth itself, the user may use Iaido maneuvers from any stance.

[b][color=#8B658B][Iaido • Dragon Strike][/color][/b]
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Strength and Speed
The user steps forward with the front leg while unsheathing the blade in a horizontal attacking motion across the body. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' Instinct is greater than or equal to the user's Speed. This slash creates a thin wave of nearly invisible air which cuts whatever it comes into contact with with 1/2 the user's Strength and travels up to a distance equal to the user's Strength in meters.

*[b][color=#8B658B][Iaido • Sword Spirit Draw][/color][/b]
A-Rank Taijutsu Maneuver
Overwhelming the opponent with a literal shower of high-speed slashes, the practitioner torques the muscles in their arm to draw their sword and continue to assault the opponent's defenses with a seemingly unending wave of slashes. By torquing the muscles in the arm and twisting the wrist when changing the direction of the slash, each strike of the sword is as fast as if it had been drawn from its scabbard. This technique can be used while moving, and the practitioner can feint strikes within the flurry to throw the opponent off-guard. This technique can be used for up to three posts.

[color=#8B658B][b][Iaido • Judgement Cut][/b][/color]
[i]A-Ranked Kenjutsu Maneuver[/i]
Prerequisite: [b][Heavenly Body Control][/b], 45 Speed
The user grabs a hold of the hilt of their blade and their scabbard before taking a step back and unleashing their blade in a horizontal slash across the body. After the user unsheathes with their sword, a spherical distortion in space appears in front of the user 4 meters in diameter. This "vortex" can appear anywhere at a distance equal to the users' [Strength] in meters. Anyone caught in the sphere is cut by sharp winds as the vortex collapses in on itself. In addition, as the vortex is collapsing, 2 large slashes will strike out at anyone within 2 meters of the sphere. These winds, and the slashes that accompany them, have a strength equal the users’ [Strength]. The vortex collapsing is accompanied by the sound of a [url=https://www.youtube.com/watch?v=CwaYE6Sa8DI]low, imploding hum.[/url] The re-sheathing of their blade is akin to a "flash", being impossible to see unless the opponents' [Speed] is greater than or equal to the users’ [Speed].

[b][color=#8B658B][Iaido • Dragon Strike][/color][/b]
A-Ranked Kenjutsu Maneuver
Prerequisite: B-Ranked [Iaido • Dragon Strike]
The user steps forward with the front leg while unsheathing the blade in a horizontal attacking motion across the body. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' Instinct is greater than or equal to the user's Speed. This slash creates a thin wave of nearly invisible air which cuts whatever it comes into contact with with 3/4 the user's Strength and travels up to a distance equal to the user's Strength in meters

[color=#8B658B][b][Iaido • Rapid Slash][/b][/color]
[i]A-Ranked Kenjutsu Maneuver[/i]
Prerequisite: [b][Heavenly Body Control][/b]
The user grabs a hold of the hilt of their blade and their scabbard before dashing forward up to a distance equal to the users’ [Strength] in meters. While dashing, the user draws their blade and rapidly slashes back and forth, leaving a corkscrew shaped trail of slashes behind them. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' [Speed] is greater than or equal to the users’ [Speed]. These slashes linger in the air a moment before lashing out at anything and everything within a 3 meter distance of the user's trail. The slashes of air strike with strength equal to the users’ [Strength]. This technique is capable of hitting an opponent from behind.

[b][color=#8B658B][Iaido • Dragon Strike][/color][/b]
S-Ranked Kenjutsu Maneuver
Prerequisite: A-Ranked [Iaido • Dragon Strike]
The user steps forward with the front leg while unsheathing the blade in a horizontal attacking motion across the body. So swift is this technique that it is akin to a "flash", being impossible to see unless the opponents' Instinct is greater than or equal to the user's Speed. This slash creates a thin wave of nearly invisible air which cuts whatever it comes into contact with with 4/5 the user's Strength and travels up to a distance equal to the user's Strength in meters.[/spoiler]

[spoiler=Strong Fist][color=#090][b][Strong Fist Style • Snake Pit][/b][/color]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
The user will swing their arm wide, aiming their fist for the target's kidneys. Once the blow has connected, the user will spin their torso around on the spot, bringing their opposite arm up and around in a hook shot to the face of the opponent, always on the same side as the kidney strike. This combination of punches is meant to sent an opponent reeling backwards.

[color=#090][b][Strong Fist Style • Elbow Grease][/b][/color]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
A counter strike technique, the user will wait for an opponent to strike at them before side stepping and spinning on the spot, bringing their elbow up and around to connect with the opponents' temple. The user throws their entire body weight into this strike with the intention of knocking an opponent prone in the process.

[color=#090][b][Strong Fist Style • Snake Edge][/b][/color]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
A counter strike technique, the user will wait for an opponent to strike at them before dropping down low to the ground on one leg with the other extended outwards and spinning on the spot, knocking their leg against the opponents' ankles, knocking them off balance and tripping them. The user throws their entire body weight into the kick so that when the opponent is tripped, if the user's Strength stat is higher than the opponent's, their bodily position will be inverted and their head makes contact with the ground.

[color=#090][b][Strong Fist Style • Charge][/b][/color]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
The user dashes forward with their dominant arm reared back, ready to strike. The distance the user can dash forward is equal to 1/2 the user's Speed stat. Once at the end of this dash, using their momentum, the user will throw their arm forward in a punch that is capable of sending a target flying backwards.

[color=#090][b][Strong Fist Style • Rising Star][/b][/color]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
A counter strike technique, the user will wait for an opponent to strike at them before side stepping and/or ducking out of the way and performing a strong upper cut punch aimed at the gut with all of their strength.

[color=#090][b][Strong Fist Style • Star Fall][/b][/color]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Strength
This technique can only be used while the user and their target are in the air. Ideally used in combination with a technique that sent an opponent up into the air, the user will rise up into the air after their opponent through whatever means and raise both of their fists up into the air above their head before bringing them both forward, hammering their arms into the target and sending it falling towards the ground.

[color=#090][b][Strong Fist Style • Spin][/b][/color]
D-Ranked Taijutsu Maneuver
A simple close range evasive maneuver, the user waits for an opponent to attack them before moving their dominant leg behind the opponents' back leg followed by the user's other leg as they spin their body around the side of the opponents', ending with the user facing the opponents' back. This technique is used to make an opening for the user to attack the opponent.

[color=#090][b][Strong Fist Style • Chokeslam][/b][/color]
C-Ranked Taijutsu Maneuver
A grappling slam technique, the user reaches out and grabs the opponent by the throat, squeezing tightly. The user then lifts the opponent up into the air by their throat and slams them down onto the ground, keeping a hold of them until the technique is complete.

[color=#090][b][Strong Fist Style • Rising Dragon][/b][/color]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A counter strike technique, the user crouches down on the ground with their arm reared back and tensed up, waiting for an opponent to try and strike them before springing up into the air and throwing their arm upwards in a spiraling upper cut. The distance the user rises in the air is equal to 1/2 the user's Speed in meters.

[color=#090][b][Strong Fist Style • Snake Bomb][/b][/color]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A feinting strike, the user draws their fist back as if to throw a punch before taking a half step back, leaning backwards and putting distance between them and their opponent. The user then throws their body forward and uses their full body weight to augment their punch. Aiming for the solar plexus, if the user's Strength is greater than the opponent's, the user knocks the opponent back on the ground so hard that they bounce off of the ground a measurement of 1/2 the user's Strength in inches.

[color=green][b][Strong Fist Style • Fisherman Slam][/b][/color]
[i]C-Ranked Taijutsu Maneuver[/i]
Prerequisite: 15 strength
A combination strike and slam technique, the user must first drive their fist into an opponent's stomach. Once connected, the user will use their great strength to lift them up off of the ground. The user will then turn, carrying the opponent as they do, and throw the opponent onto the ground behind them by lifting them up in an arch and slamming them down onto the ground.

[color=#090][b][Strong Fist Style • Knee Blast][/b][/color]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A grappling technique, the user must first grab a hold of the opponents' head. Then the user pulls the opponents head down while bringing their knee up, driving it into the opponents' head. As their knee makes contact, the user lets go of the opponents head, allowing the force of their knee to send them falling back.

[color=#090][b][Strong Fist Style • Broken Toy][/b][/color]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A combination strike and throwing technique, the user must first drive their fist into an opponent's stomach. Once connected, if the user's Strength is greater than the opponent's, the user will use their great strength to lift them up off of the ground just enough that the user may turn around while carrying them and throw the opponent away.

[color=#090][b][Strong Fist Style • Heaven's Wrath][/b][/color]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A counter strike technique, the user waits for an opponent to kick them before grabbing onto the opponents leg and holding on to it. At the same time, the user lifts up one of their own legs and presses their foot against the opponents' chest. Pulling both their's and the opponents' legs back, the user will kick forward, letting go of the opponents' leg at the same moment, with all of their strength and send the opponent flying backwards.

[color=#090][b][Strong Fist Style • Denial][/b][/color]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then pulls their arm back, pulling the target's head as they do, before thrusting their arm forward, sending them flying backwards.

[color=#090][b][Strong Fist Style • Rejection][/b][/color]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then takes a step forward and forces the opponents' head downward, slamming it into the ground below.

[color=#090][b][Strong Fist Style • Disavowal][/b][/color]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then takes a step to the right or left, depending on what arm they used - a step to the right for the left arm, a step to the left for the right - and slings the opponent away to the side.

[color=#090][b][Strong Fist Style • Dismiss][/b][/color]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will extend their arm forward and grab a hold of the targets' face. The user then takes a step to the right or left, depending on what arm they used - a step to the right for the left arm, a step to the left for the right - and tosses the opponent back behind them violently.

[color=#090][b][Strong Fist Style • Refute][/b][/color]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 Strength
A counter grapple technique, the user waits for an opponent to strike at them before stepping out of the way. Once the user has successfully dodged the attack, they will attempt to extend their arm forward and grab a hold of the targets' face. The user then lifts the opponent up off of the ground with their immense strength before throwing a punch to their gut, letting go of the opponent and sending them flying backwards.

[color=#090][b][Strong Fist Style • Triplicate][/b][/color]
C-Ranked Taijutsu
Prerequisite: 15 Strength
A simple combination technique, the user will start by drawing their less dominant arm back high and throwing a punch aimed towards the target's chest, followed by their dominant arm swinging an uppercut aimed at their chin, finishing off with a rising kick to the head meant to send the target flying backwards in an arch.

[b][color=green][Strong Fist Style • Requiem][/color][/b]
C-Ranked Taijutsu Maneuver
Prerequisite: 15 strength
A counter strike technique, the user will wait for an opponent to strike at them before ducking below the strike and quickly ramming their elbow into the opponents' stomach with all of their strength, throwing their entire body weight into it and sending the opponent flying backwards. The target is only moved if their [Strength + Stamina/2 is less than or equal to the user's Strength stat.

[color=green][b][Strong Fist Style • Demon Shout][/b][/color]
[i]B-Ranked Taijutsu[/i]
Prerequisite: 35 Strength
An open palmed strike, the users tenses their body up and pulls their arms together at their side. At the user's discretion, they will throw their arms forward with their hands held together at the wrists, palms facing outwards, one hand pointing down and the other up, exerting all of the tension in their body into the opponents'. Should the strike hit, the opponent will be sent flying backwards and stunned for a post, losing control of their balance and falling limp to the ground. This effect only takes place if the opponents [Endurance] is less than the users’ [Strength]. This attack can also be used against walls and structures and leaves a massive, skull shaped imprint on what it hits that's the users' [Strength/5] meters tall.

[color=green][b][Strong Fist Style • Morning Peacock][/b][/color]
[i]A-Ranked Taijutsu Maneuver[/i]
Prerequisite: 35 Strength and Speed
The user launches the opponent into the air with an upper kick to the chin or through other means and then leaps up after them. The user then strikes at the opponent with their fists, each strike being so fast that the speed and friction causes their fist to be set ablaze. The user punches the opponent repeatedly, creating a peacock-like fan of flames as each strike connects. These flames set the opponent on fire, burning with a strength equal to ¾ the users’ [Strength]. Once the user is finished, they will send their opponent crashing back to the ground, covered with the attacks' flames.

[b][color=green][Strong Fist Style • Afternoon Tiger][/color][/b]
[i]S-Ranked Taijutsu Maneuver[/i]
Prerequisite: [b][Heavenly Body Control][/b], [Strong Fist Style • Morning Peacock]
The user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. The user punches forward which launches the air pressure at the opponent in the shape of a tiger, by leaving a gigantic tiger-shaped impression into the initially built-up air pressure. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt at a distance of 150 meters away. The size of the explosion is 45 meters in radius. The strength of the explosion is equal to the user's [Strength]. The energy of the attack is capable of withering the skin, muscle, and tissue of any being to a quivering mess.[/spoiler]

[spoiler=Miscellaneous Taijutsu][b][color=#8000BF]Restraint[/color][/b]
D-Ranked Taijutsu Stance
There is a time and a place to show off one's full potential, and a time for Restraint. Using this Stance, every strike that the user makes will only hit with half of the user's Strength. This applies to all Taijutsu Maneuvers that the user uses while maintaining this Stance. This Stance can be maintained indefinitely, or broken after as much as a single post.

[b][color=#8000BF]Unworthy[/color][/b]
B-Ranked Taijutsu Stance
Some foes are worth going all out again, others are Unworthy. To assume this Stance, the user simple folds their arms behind their back, grabbing a hold of their dominant wrist with their less dominant hand. Using this Stance, the user is able to use any Taijutsu Maneuver that requires the use of the user's arms with their legs instead, within reason of course. Certain grapples and techniques are simply impossible to perform with the legs, as feet do not have the capabilities of grabbing things in such a way that hands do. But, with enough skill, most techniques can be performed with the legs as a substitute as a testament to the user's superior taijutsu prowess.

[color=#8000BF][b][Ignorance Is Bliss][/b][/color]
[i]S-Ranked Taijutsu Stance[/i]
Prerequisite: 45 Control, [Heavenly Body Control], [Rigid Structure]
The saying 'ignorance is bliss' is not just an apt name for this stance, but also true in many cases. Using this Stance, the user tenses their body up in such a way that they limit their physical capabilities severely. The user's muscles become tense and rigid, severely hampering physical movement and strength capabilities. More impressive, though, is the restrictions placed upon the tenketsu system. While in this stance, the 8 inner gates are closed off, leaving the user with only a severely limited chakra pool to draw upon. This Stance places a -40 stat debuff on the user's Strength, Speed and Chakra Pool for as long as they maintain the Stance. Once assumed, even a direct look at the user with sensory ninjutsu will be fooled. Once this Stance is broken, the 8 gates are all thrown open at once, resulting in a sudden, massive influx to the user's chakra that is momentarily visible and palpable to anyone within an X meter radius of the user, where X is equal to the user's [Chakra Pool] as chakra bursts out of every tenketsu and forms a 'cloud' around the user. Anyone within this area of effect who's Strength is less than the users’ [Chakra Pool] is afflicted by a tremendous sense of nausea that lasts a number of posts equal to the difference between the users’ [Chakra Pool] and the affected's [Endurance]. If a person's [Strength] is 10 or more less than the users’ [Chakra Pool], they will be unable to prevent themselves from vomiting. If a persons’ [Strength] is 20 or more less than the users’ [Chakra Pool], they will be unable to prevent themselves from passing out for 1 post. The user must maintain this Stance for a minimum of 5 posts before breaking it once assumed to achieve this effect.

[color=#8000BF][b][Regeneration Arts: Asceticism][/b][/color]
[i]S-Ranked Taijutsu Stance[/i]
Prerequisites: [b][Medicine][/b], [b][Rigid Structure][/b], [b][Heavenly Body Control][/b], 25 Endurance, Regenerative ability
Over time, through many battles, much pain and endless trauma, a warrior may learn how to better reject the suffrage of combat. Through this Stance, they are able to shrug off the inevitable results of battle faster. They are able to accomplish this feat by focusing their entire body towards a singular goal - healing. To achieve such focus, they must enter a trance state in which they become temporarily unaware of the world around them while remaining still and conscious, meaning they cannot see, hear, or feel anything, making the user temporarily immune to genjutsu that use these triggers. Once adopted, this stance cannot be broken until the user is fully healed. The user cannot use ninjutsu or genjutsu while using this stance. This Stance reduces all regeneration by -3 posts to a minimum of 1/2 a post.[/spoiler]

[spoiler=Mugen][color=#F7B50C][b][Mugen • Infinite Sword Attack][/b][/color]
D-Ranked Taijutsu Maneuver
The basic technique of Mugen Ittoryu, and one of the hardest to start to learn properly. The user takes hold of a specialized multiple sword holster and hurls all of the blades inside up into the air before the fall down to the ground with the blades sticking the ground. The user flicking their wrist allows the blades kept within to sail upwards into the air a distance equal to 1/3 the user's Strength stat and fall down with 1/3 the user's Strength, turning each sword into a temporary projectile upon using this technique. The swords land on the ground in a random pattern, surrounding the user in a 10 meter circular area.

[color=#F7B50C][b][Mugen • Legged Strike][/b][/color]
D-Ranked Kenijutsu Discipline
Using this discipline, the user is able to grab onto swords with their feet. By grabbing onto the hilt of a blade with their toes, the user is able to hold onto and lift up a bladed weapon with the same strength as their hand, allowing them to strike in unorthodox ways. This discipline can be used in conjunction with other kenjutsu techniques, allowing for a truly doubling of capabilities with the user's body and their swordplay.

[color=#F7B50C][b][Mugen • Child Safety][/b][/color]
D-Ranked Kenjutsu Stance
This discipline was developed specifically for the causes of mercy and to avoid taking life. While using this stance, the user fights with the thick of the blade rather than the edge, not using the sword to cut but rather to beat opponents. All sword strikes delivered by the user are reduced to half Strength as the user controls not just in what position the blade strikes an opponent but how hard it strikes as well.

[color=#F7B50C][b][Mugen • Taking a True Naked Sword][/b][/color]
[i]D-Ranked Kenjutsu Maneuver[/i]
A technique where the user catches an enemy's blade with their bare hands. The user is able to match the distance and speed of an opponent's blade as they are able to quickly slam their hands together at the right moment as the user can catch the blade. The user is able to catch any blade possible with this technique. The users’ [Speed] must be greater than or equal to the opponents' [Speed] to properly perform this technique. This technique fails if the users’ [Strength] is less than that of the strength of the technique being blocked.

[color=#F7B50C][b][Mugen • Hilt Spear][/b][/color]
C-Ranked Kenjutsu Maneuver
The user smacks the hilt of their blade with a powerful strike which releases the blade inside the sheath to launch forwards, either sending the sword flying forward pommel first or spinning the blade around, aiming down to stab into the first surface it comes across. The user may use this technique from multiple angles to form multiple ways of attacking. The distance that the sword can travel is equal to the user's Strength in meters and strikes equal to the user's Strength.

[color=#F7B50C][b][Mugen • Standing Path][/b][/color]
C-Ranked Taijutsu Maneuver
A technique that allows the user to stand on a sword stabbed either vertically or horizontally on a surface, this maneuver allows the user to stand on a stabbed sword without losing balance along either the hilt or pommel of the blade. This technique could be used to set up other techniques, to dodge low attacks, or can be used to put the user in a more favorable position during combat.

[color=#F7B50C][b][Mugen • Running Path][/b][/color]
C-Ranked Taijutu Maneuver
Prerequisite: Mugen • Standing Path
Using this maneuver, when on a sword handle by using Mugen • Standing Path, the user is able to run from sword handle to sword handle that is near them as long as the blade is stabbed into the ground. With this technique the user is able to bend down and pick up any stray swords nearby as well.

[color=#F7B50C][b][Mugen • Three Shining Paths][/b][/color]
C-Ranked Taijutsu Maneuver
Prerequisite: Mugen • Standing Path
The user grabs onto 3 of their swords and throws them onto the ground creating a path. The user jumps up and lands on one of the sword hilts before running along these swords. The user then grabs onto a 4th sword and uses it to directly attack the opponent.

[color=#F7B50C][b][Mugen • Stairway to Heaven][/b][/color]
C-Ranked Taijutsu maneuver
Prerequisite: Mugen • Three Shining Paths
A technique that allows the user to get to higher ground by using swords around them. The user takes hold of 3 or more swords and throws them against a vertical surface going up, thrown at their discretion for optimal results. The blades stab into the vertical spacing with enough holding strength to support the user's weight. The user is then able to use this as a ladder to get up vertical surfaces.

[color=#F7B50C][b][Mugen • Catching Blade][/b][/color]
[i]C-Ranked Kenjutsu Maneuver[/i]
Prerequisite: 20 Speed, [b]Projectile Weapons[/b]
A defensive technique used to stop opponents from taking advantage of the user's own swords, should an opponent throw a blade of any kind at the user, using this maneuver, the user can simply catch the blade by the handle and use it themselves. The user is able to catch weapons out of the air that are aimed towards or around them as long as they have [Speed] equal or greater than the objects [Speed]. The number of swords per post the user can catch is equal to the user's [Speed]. The user may use this maneuver with any blade with a handle, as well as arrows and bolts.

[color=#F7B50C][b][Mugen • Addition][/b][/color]
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed
The user takes hold of a sword and slashes the opponent before releasing the sword and taking hold of another sword to attack again. The user repeats this a total of twelve times. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. With each strike the sword is left behind attached to the opponent, the user grabbing a hold onto another sword and striking before the blade can be removed from the flesh. Each time the user strikes with a new blade, it is at a different angle, making the technique unpredictable and very difficult to defend against.

[color=#F7B50C][b][Mugen • Infinite Raining Swords][/b][/color]
B-Ranked Kenjutsu Maneuver
Prerequisite: Mugen • Infinite Sword Attack, 35 Taijutsu
A more advanced version of the Mugen • Infinite Sword Attack maneuver; after the user has performed the technique a number of times and learned of the intricacies of the relation of each blade between each slot of the specialized multiple sword holster, they can more accurately control the way in which the blades are thrown and thus how they are positioned. Using this technique, the user takes hold of a specialized multiple sword holster and hurls all of the blades inside up into the air before the fall down to the ground with the blades sticking the ground. The user flicking their wrist allows the blades kept within to sail upwards into the air a distance equal to 1/2 the user's Strength stat and fall down with 1/2 the user's Strength, turning each sword into a temporary projectile upon using this technique. Due to the user's intimate knowledge of the structure of the holster and its relation to the blades, they are able to flick their wrist in such a way that they can control where each blade lands within a 20 meter circular area.

[color=#F7B50C][b]Mugen • Subtraction[/color][/b]
B-Ranked Kenjutsu Maneuver
Prerequisite: 35 Speed
A technique for disarming one or more foes, the user takes a hold of a sword and makes a careful, precise slash aimed for an opponent's wrist to slash the tendons there in and force an opponent to lose their grip on their weapon. Should the opponent have more than one weapon, the user will let go of their held sword after making the cut and grab a second blade before slashing at the opponents' other wrist with the same intention, striking from a different angle. This can be repeated for any number of opponents/arms an opponent has until they are disarmed or the user is otherwise forced to cease attacking.

[color=#F7B50C][b]Mugen • Infinite Strike[/b][/color]
[i]B-Ranked Kenjutsu Maneuver[/i]
Prerequisite: 35 Speed
Despite the name of this technique, Mugen • Infinite Strike is a defensive taijutsu that is meant to block many, many strikes made against the user. To use this technique, the user must stand firmly in place with their sword raised. Then, using as little movement and thus as little energy as possible, the user will block a number of oncoming attacks equal to their [Speed] in number, matching the blows strength with the user’s own in rapid succession in order to deflect any oncoming attacks. This technique fails if the users’ [Strength] is less than that of the strength of the technique being blocked. Should the user move from the spot on which they stand, the technique ends. This Maneuver can be used to block certain ninjutsu attacks within reason.

[color=#F7B50C][b]Mugen • Division[/b][/color]
[i]A-Ranked Kenjutsu Maneuver[/i]
Prerequisite: Mugen • Subtraction, 35 Strength
A technique expanding upon the concept of Mugen • Subtraction, after the user has disarmed their opponent they will grab another sword and proceed to slash at the joints of any armor that an opponent might be wearing, cutting into the opponent in the process. Once the user has cut at all of the major joints - elbows, knees, under arms, wrists, ankles, the waist and shoulders - they will make an X shaped slash across the opponent's torso with enough strength to cut through their breastplate, if they're wearing one, provided the breastplate has less Endurance than the user has Strength, and send the opponent flying backwards, up to a distance of the users’ [Strength] - the opponents’ [Strength], up to a minimum of 5 meters, leaving them entirely without armor.[/spoiler]
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[Spoiler=Genjutsu]---[/spoiler]

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TheLacarix
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Profile Beautification

Post by TheLacarix » Fri Jul 03, 2020 5:34 pm

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The White Eyed Demon of the Leaf
Aizawa, Yoru
S-Rank - Bannin
Konohagakure - ANBU

Shiazu, Ico
D-Rank - Genin
Kirigakure

Aono, Ikuto
A-Rank - Shogun
Land of Tea

Hondo (Aizawa), Haru
C-Rank
Land of Tea

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Kao
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Post by Kao » Sat Jul 04, 2020 11:39 am

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Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
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Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

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