Kasai Jutsu Part 1

Jutsu Revamp

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Zao
Posts: 4025
Joined: Sun Aug 17, 2014 8:00 pm

Kasai Jutsu Part 1

Post by Zao » Fri Jul 03, 2020 6:24 pm

Application: Kasai

Change: Revamping Kasai's Katon, Doton, and Fuuton. Removing unneeded jutsu in this post

Katon Removed
D - 2
C - 1
B - 4
A - 3
S - 2


Total Points = 68

Suiton Removed
D - 3
C - 0
B - 4
A - 2
S - 3

Total Points = 70

Doton Removed
D - 3
C - 0
B - 4
A - 2
S - 3


Total Points = 70

Overall Points = 208

Please add [208] points to Kasai.

Payment: N/a

JutsuShow
KatonShow

*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].

*Katon • Blackline Blaze
D-Rank Ninjutsu
After performing the correct hand seals, the user runs their hands alongside a potential fuel, once they take their fingers off everything the ran their hand over will ignite, the flame burning at [Control] Strength. Potentially useful in avoiding wildfires, having fueles for a fire used against them.

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.

*Katon • Scattering Flames
C-Rank Ninjutsu
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed and strength equal to [Control].

*Katon • Flame's Shadow
C-Rank Ninjutsu
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone has stats equal to the user, and is capable of using Katon Jutsu. The clone will only last for 3 posts.

*Katon • Erupting Burning Finger
C-Rank Ninjutsu
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a [Control] strength Explosion of Katon outward towards the targets body. If unused, lasts 3 posts.

*Katon • Ripple
C-Rank Ninjutsu
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with [Control speed and impacts whatever it touches with [Control] strength, the sphere extending roughly 25 meters in radius from the user's body.

*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a [Control strength explosion and scattering flames in the immediate area.

Fire Element • Greater Pyro Infusion
B-rank Ninjutsu
Requires: Pyrokinesis
The pyro infusion is slightly different then the other main elements in that is consumes slightly more chakra to use but in the process creates chakra infused fire for the user to use in the absence of available naturally occurring fire to infuse. The user channels chakra into their mouth before exhaling a rough cube of fire in front of them up to an five cubic meter volume of fire that can be manipulated with Pyrokinesis at [Control] speed and strength. This infusion lasts 10 posts.

Fire Element • Flame God's Sabers
B-rank Ninjutsu
Requires: Pyrokinesis, Greater Pyro Infusion
After channeling chakra into their mouth the man will exhale roughly eight cubic meters worth of fire, being infused with his chakra through the Greater Pyro infusion, the man is able to cause the mass of fire to be shaped into the form of a massive pair of curved sabers. Each of the flame sabers measure thirty meters in length, eight meters at their widest point, and three meters in thickness being wielded by the user's Pyrokinesis at [Control] speed and strength. This sword infusion technique lasts for ten posts.

Fire Element • Superior Pyro Infusion
A-rank Ninjutsu
Requires: Pyrokinesis, 30 Control
The pyro infusion is slightly different then the other main elements in that is consumes slightly more chakra to use but in the process creates chakra infused fire for the user to use in the absence of available naturally occurring fire to infuse. The user channels chakra into their mouth before exhaling a rough cube of fire in front of them up to a eight cubic meter volume of fire that can be manipulated with Pyrokinesis at [Control] speed and strength. This infusion lasts till the end of the thread.

Fire Element • Pyrokinesis
A-rank Ninjutsu
Having achieved notable mastery over Katon, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

Katon • Nine Devouring Dragons
S-Rank Ninjutsu
Requirements: 50 Control
After performing the correct hand seals, the user draws in a deep breath before exhaling nine, fifty meter wide one hundred aand ten meters long jets of fire that have an oriental dragon style head to them that swirl around the user under their control. Able to move at a speed and strength of [Control]. These dragons are guided by the will of the user allowing for them to move and attack with great dexterity allowing the user to attack with one or more of the dragons at a time, being able to control the dragons for up to hundred fifty meters away before losing control of them, during which time the user cannot use any other ninjutsu. Last for eight posts.
SuitonShow
Suiton:
Suiton Affinity
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive enveloping effect.
Passive (Enveloping)Show
Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.
*Suiton • Defensive Barrier
D-Rank Ninjutsu
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defense is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*Suiton • Water Shuriken
D-Rank Ninjutsu
After performing the correct hand seals the user will form a shuriken of water that can be thrown up to 10 meters. When kai'd, this shuriken explodes with [Control] Strength and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*Suiton • Water Orb Technique
D-Rank Ninjutsu
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at [Control] Speed and Strength.

*Suiton • Propel Leap
D-Rank Ninjutsu
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by [Control] Strength.

*Suiton • Wet Spot
D-Rank Ninjutsu
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at [Control] Speed up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 Strength or higher will not be able to hold their footing on this wet spot and will slip around.

*Suiton • Rain Gun
C-Rank Ninjutsu
After performing the correct hand seals the user expels three (3) 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with [Control] Strength on impact, scattering water all over the immediate area. These droplets fly up to 25 meters away at [Control] Speed.

*Suiton • Great Stream
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 25 meters and travels at [Control] Speed, pushing things back with [Control] Strength.

*Suiton • Clone
C-Rank Ninjutsu
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone has the users stats. It lasts for [Control/5] posts.

*Suiton • Crashing Wave
C-Rank Ninjutsu
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a [Control] Speed and Strength for up to 25 meters before losing it's steam and failing.

*Suiton • Pacifistic Domination
C-Rank Ninjutsu
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 25 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least [Control] strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses an Endurance stat higher than 10, it would require three posts for them to pass out. Should the target possess an Endurance stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

Suiton • Kinesis Whip Sword
B-Rank Ninjutsu
Requires: Aquakinesis and Greater Aqua Infusion
After channeling chakra into an area of five cubic meters of water, infusing it with his chakra, the man is able to shape this water into the form of a massive whip sword. This whip sword of water measures thirty meters in length, three meters in diameter, and is wielded by the user's Aquakinesis. This infusion lasts for ten posts.

Greater Aqua Infusion
B-rank Ninjutsu
Requires: Aquakinesis
The user channels chakra onto a body of water with fifteen meters of themselves, capable of infusing up to five cubic meter volume of liquid water to be manipulated with Aquakinesis, this infusion lasts 10 posts.

Superior Aqua Infusion
A-rank Ninjutsu
Requires: Aquakinesis
The user channels chakra onto a body of water with twenty meters of themselves, capable of infusing up to eight cubic meter volume of liquid water to be manipulated with Aquakinesis, this infusion lasts until the end of the thread.

*[Aquakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Suiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

Water Element • Divide Water Whip
A-rank Ninjutsu
Prerequisite: Aquakinesis and Superior Aqua Infusion
After channeling chakra into a twelve cubic meters of water, infusing it with his chakra, the man is able to shape this water into the form of a massive whip of water. This whip of water has a length of one hundred meters and a diameter of five meters. Wielded by the user's Aquakinesis. This infusion lasts for the remainder of the thread.

Suiton • Tsunami
S-Rank Ninjutsu
After performing the correct hand seals the user creates water from thin air and forms so much that it creates a massive tsunami of water 80 meters wide and 80 meters tall. The wave will flow forward at a speed and strength of [Control], crashing into and destroying everything in it's path for up to eighty meters before running out of power.
Doton NinjutsuShow
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
*Doton • Earthen Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.

*Doton • Binding Formation
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

*Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.

*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

*Doton • Trip Fault
D-Rank Ninjutsu
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at [Control] speed somewhere within 5 meters.

*Doton • Landmine
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging a 25 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone steps on that area it will explode with at a [Control] Strength explosion.

*Doton • Harden Earth
C-Rank Ninjutsu
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*Doton • Manica
C-Rank Ninjutsu
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.

*Doton • Tremors
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.

*Doton • Spike Shot
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.

Doton • Kinesis Claymore
B-Rank Ninjutsu
Requires: Terrakinesis and Greater Terra Infusion
After channeling chakra into an area of five cubic meters of earth, infusing it with his chakra, the man is able to shape this earth into the form of a massive sword. This claymore style sword measure twenty five meters in length, five meters in width, and one meter in thickness and is wielded by the user's Terrakinesis. This infusion lasts for ten posts.

Greater Terra Infusion
B-rank Ninjutsu
Requires: Terrakinesis
The user channels chakra into a body of earth with fifteen meters of themselves, capable of infusing up to five cubic meter volume of earth to be manipulated with Terrakinesis, this infusion lasts for ten posts.

Superior Terra Infusion
A-rank Ninjutsu
Requires: Terrakinesis
The user channels chakra into a body of earth with twenty meters of themselves, capable of infusing up to twelve cubic meter volume of earth to be manipulated with Terrakinesis, this infusion lasts until the end of the thread.

*[Terrakinesis]
A-rank Ninjutsu
Having achieved notable mastery over Doton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

[Doton • Divide Earth Hammer]
A-rank Ninjutsu
Requires: Terrakinesis and Superior Terra Infusion
After channeling chakra into an area of twelve cubic meters of earth, infusing it with his chakra, the man is able to shape this earth into the form of a massive hammer of earth. This hammer of earth has a handle that measures forty eight meters in length and three meters in diameter, with the head being twenty meters wide, twelve meters tall, and six meters thick. Wielded by the user's Terrakinesis. This infusion lasts for the remainder of the thread.

Doton • Chains of Imprisonment
S-Rank Ninjutsu
Requirement: 50 Control
A binding technique requires that the user be within 100 meters of the target. After forming the necessary seals up to 8 lengths of stone chain-links will blitz out of the ground at a speed and strength of [Control]. These chains are under the control of the user and this prevents them from performing any other ninjutsu during its user. Aiming the chains to loop around arms, legs, waist and neck and even any weapons the target might be wielding. These chains can extend as long as eighty meters in order to ensnare the victim depending on their height and girth; typically this technique is used as a last resort in order to ensnare opponents with amazing physical abilities. Performing an additional hand seal will allow the user to cause deadly spikes to grow from the chains, fully impaling the target.

Code: Select all


[spoiler=Katon]

*[color=orangered][b]Katon • Fireball[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*[color=orangered][b]Katon • Torch[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*[color=orangered][b]Katon • Flame Jet[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].

*[color=orangered][b]Katon • Blackline Blaze[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals, the user runs their hands alongside a potential fuel, once they take their fingers off everything the ran their hand over will ignite, the flame burning at [Control] Strength. Potentially useful in avoiding wildfires, having fueles for a fire used against them.

*[color=orangered][b]Katon • Heated Blade[/b][/color]
[i]D-Rank Ninjutsu[/i]
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.

[hr]

*[color=orangered][b]Katon • Scattering Flames[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed and strength equal to [Control].

*[color=orangered][b]Katon • Flame's Shadow[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals, the user will create a copy of themselves out of katon chakra. The clone has stats equal to the user, and is capable of using Katon Jutsu. The clone will only last for 3 posts.

*[color=orangered][b]Katon • Erupting Burning Finger[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling chakra into their fingers, the user then attempts to make contact with the opponent. In the event that the strike is successful, the fingers release a [Control] strength Explosion of Katon outward towards the targets body. If unused, lasts 3 posts.

*[color=orangered][b]Katon • Ripple[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling katon chakra into their body, the user will release a burst of flame around their entire body, coming outwards from them. This sphere of roiling fire pushes outward with [Control speed and impacts whatever it touches with [Control] strength, the sphere extending roughly 25 meters in radius from the user's body.

*[color=orangered][b]Katon • Bomb Creation[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a [Control strength explosion and scattering flames in the immediate area.

[hr]

[color=orangered]Fire Element • Greater Pyro Infusion[/color]
B-rank Ninjutsu
Requires: Pyrokinesis
The pyro infusion is slightly different then the other main elements in that is consumes slightly more chakra to use but in the process creates chakra infused fire for the user to use in the absence of available naturally occurring fire to infuse. The user channels chakra into their mouth before exhaling a rough cube of fire in front of them up to an eight cubic meter volume of fire that can be manipulated with Pyrokinesis at [Control]  speed and strength. This infusion lasts 10 posts.

[color=orangered]Fire Element • Flame God's Sabers[/color]
B-rank Ninjutsu
Requires: Pyrokinesis, Greater Pyro Infusion
After channeling chakra into their mouth the man will exhale roughly eight cubic meters worth of fire, being infused with his chakra through the Greater Pyro infusion, the man is able to cause the mass of fire to be shaped into the form of a massive pair of curved sabers. Each of the flame sabers measure thirty meters in length, eight meters at their widest point, and three meters in thickness being wielded by the user's Pyrokinesis at [Control] speed and strength. This sword infusion technique lasts for ten posts.

[hr]

[color=orangered]Fire Element • Superior Pyro Infusion[/color]
A-rank Ninjutsu
Requires: Pyrokinesis, 30 Control 
The pyro infusion is slightly different then the other main elements in that is consumes slightly more chakra to use but in the process creates chakra infused fire for the user to use in the absence of available naturally occurring fire to infuse. The user channels chakra into their mouth before exhaling a rough cube of fire in front of them up to a twelve cubic meter volume of fire that can be manipulated with Pyrokinesis at [Control] speed and strength. This infusion lasts till the end of the thread.

[color=orangered]Fire Element • Pyrokinesis[/color]
[i]A-rank Ninjutsu[/i]
Having achieved notable mastery over [color=orangered]Katon[/color], the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

[hr]

[color=orangered][b]Katon • Nine Devouring Dragons [/b][/color]
S-Rank Ninjutsu
[i]Requirements:[/i] 50 Control
After performing the correct hand seals, the user draws in a deep breath before exhaling nine, fifty meter wide one hundred and 
ten meters long jets of fire that have an oriental dragon style head to them that swirl around the user under their control. Able to move at a speed and strength of [Control]. These dragons are guided by the will of the user allowing for them to move and attack with great dexterity allowing the user to attack with one or more of the dragons at a time, being able to control the dragons for up to hundred fifty meters away before losing control of them, during which time the user cannot use any other ninjutsu. Last for eight posts.

[/spoiler]
[spoiler=Suiton]

[quote=Suiton][color=dodgerblue][b]Suiton Affinity[/b][/color]
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive [color=dodgerblue][i]enveloping[/i][/color] effect.
[spoiler=Passive (Enveloping)]Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.[/spoiler][/quote]

*[color=dodgerblue][b]Suiton • Defensive Barrier[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will spray water created from the inside of their chest through their mouth. Once the water is expelled, it will form an umbrella shape that is concave to the user and about two meters in diameter. This defense is somewhat solid and can be formed in any direction the user can spit, up to 10 meters away. The defense is shot at [Control] Speed and has [Control] Strength and unless completely destroyed it lasts for three posts before falling lifelessly to the ground.

*[color=dodgerblue][b]Suiton • Water Shuriken[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a shuriken of water that can be thrown up to 10 meters. When kai'd, this shuriken explodes with [Control] Strength and covers the immediate area in water. If not consumed, this technique lasts for three posts.

*[color=dodgerblue][b]Suiton • Water Orb Technique[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a dense ball of water approximately 6 centimeters in diameter in their hands. Upon lurching forward, they will release the ball towards an opponent up to 10 meters away at [Control] Speed and Strength.

*[color=dodgerblue][b]Suiton • Propel Leap[/b][/color]
[i]D-Rank Ninjutsu[/i]
After channeling chakra into their hands the user will fire two jets of water from their hand, essentially hurling and propelling themselves in the opposite direction of their jets as if thrown by [Control] Strength.

*[color=dodgerblue][b]Suiton • Wet Spot[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will expel a 3 meter diameter sphere of water from their mouth at [Control] Speed up to 10 meters away. Upon impact it will burst spilling all over the immediate area making it extremely slippery. Those without 5 Strength or higher will not be able to hold their footing on this wet spot and will slip around.

[hr]

*[color=dodgerblue][b]Suiton • Rain Gun[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user expels three (3) 2-centimeter diameter droplets of water from their mouth in quick succession, each of which explode with [Control] Strength on impact, scattering water all over the immediate area. These droplets fly up to 25 meters away at [Control] Speed.

*[color=dodgerblue][b]Suiton • Great Stream[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user expels a massive conical water torrent that drenches an area thoroughly, capable of soaking a meter down nearly instantly for soil and like materials. The cone has a base width of 15 meters and a range of 25 meters and travels at [Control] Speed, pushing things back with [Control] Strength.

*[color=dodgerblue][b]Suiton • Clone[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user creates a clone of themselves comprised completely of suiton chakra. This clone has the users stats. It lasts for [Control/5] posts.

*[color=dodgerblue][b]Suiton • Crashing Wave[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user expels a massive tidal wave of water 10 meters wide and nearly 5 meters tall. This wave travels forward at a [Control] Speed and Strength for up to 25 meters before losing it's steam and failing.

*[color=dodgerblue][b]Suiton • Pacifistic Domination[/b][/color]
[i]C-Rank Ninjutsu[/i]
Created to safely incapacitate opponents, after performing the correct hand seals, if the opponent is within 25 meters and is standing a top a body of water with the user's chakra in it, the user will begin to churn their chakra causing the water to turn into a vortex and engulf the opponent, trapping them in a vortex about two meters in diameter. Once the target is inside, the user must hold the last seal and cannot use any other techniques, capable of holding this for up to five posts. In order to escape, the target must have at least [Control] strength to physically make their way out, or the user must be disrupted. Most shinobi would pass out after two posts due to a lack of oxygen. However, if a target possesses an Endurance stat higher than 10, it would require three posts for them to pass out. Should the target possess an Endurance stat above 20, it would require five posts for them to pass out, but anything higher than 30 would allow them to resist passing out altogether.

[hr]

[color=dodgerblue][b]Suiton • Kinesis Whip Sword[/b][/color]
[i]B-Rank Ninjutsu[/i]
[i]Requires:[/i] Aquakinesis and Greater Aqua Infusion
After channeling chakra into an area of five cubic meters of water, infusing it with his chakra, the man is able to shape this water into the form of a massive whip sword. This whip sword of water measures thirty meters in length, three meters in diameter, and is wielded by the user's Aquakinesis. This infusion lasts for ten posts.

[color=dodgerblue][b]Greater Aqua Infusion[/b][/color]
B-rank Ninjutsu
Requires: Aquakinesis
The user channels chakra onto a body of water with fifteen meters of themselves, capable of infusing up to five cubic meter volume of liquid water to be manipulated with Aquakinesis, this infusion lasts 10 posts.

[hr]

[color=dodgerblue][b]Superior Aqua Infusion[/b][/color]
A-rank Ninjutsu
Requires: Aquakinesis
The user channels chakra onto a body of water with twenty meters of themselves, capable of infusing up to eight cubic meter volume of liquid water to be manipulated with Aquakinesis, this infusion lasts until the end of the thread.

[b][color=dodgerblue]*[Aquakinesis][/color][/b]
[i]A-rank Ninjutsu[/i]
Having achieved notable mastery over Suiton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

[color=dodgerblue]Water Element • Divide Water Whip [/color]
A-rank Ninjutsu
[i]Prerequisite[/i]: Aquakinesis and Superior Aqua Infusion
After channeling chakra into a twelve cubic meters of water, infusing it with his chakra, the man is able to shape this water into the form of a massive whip of water. This whip of water has a length of one hundred meters and a diameter of five meters. Wielded by the user's Aquakinesis. This infusion lasts for the remainder of the thread.

[hr]

[color=dodgerblue][b]Suiton • Tsunami[/b][/color]
[i]S-Rank Ninjutsu[/i]
After performing the correct hand seals the user creates water from thin air and forms so much that it creates a massive tsunami of water 80 meters wide and 80 meters tall. The wave will flow forward at a speed and strength of [Control], crashing into and destroying everything in it's path for up to eighty meters before running out of power.

[/spoiler]
[spoiler=Doton Ninjutsu]

[quote=Doton][color=saddlebrown][b]Doton Affinity[/b][/color]
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive [color=saddlebrown][i]enduring[/i][/color] effect.
[spoiler=Passive (Enduring)]Doton has a passive effect of [b]Endurance[/b], which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.[/spoiler][/quote]

*[color=saddlebrown][b]Doton • Earthen Ninja Tools[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.

*[color=saddlebrown][b]Doton • Binding Formation[/b][/color]
[i]D-Rank Ninjutsu[/i]
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

*[color=saddlebrown][b]Doton • Dirt Cloud[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.

*[color=saddlebrown][b]Doton • Wall[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

*[color=saddlebrown][b]Doton • Trip Fault[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at [Control] speed somewhere within 5 meters.

[hr]

*[color=saddlebrown][b]Doton • Landmine[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user will tap their foot on the ground charging a 25 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone steps on that area it will explode with at a [Control] Strength explosion.

*[color=saddlebrown][b]Doton • Harden Earth[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*[color=saddlebrown][b]Doton • Manica[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.

*[color=saddlebrown][b]Doton • Tremors[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.

*[color=saddlebrown][b]Doton • Spike Shot[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.

[hr]

[color=saddlebrown][b]Doton • Kinesis Claymore[/b][/color]
[i]B-Rank Ninjutsu[/i]
[i]Requires:[/i] Terrakinesis and Greater Terra Infusion
After channeling chakra into an area of five cubic meters of earth, infusing it with his chakra, the man is able to shape this earth into the form of a massive sword. This claymore style sword measure twenty five meters in length, five meters in width, and one meter in thickness and is wielded by the user's Terrakinesis. This infusion lasts for ten posts.

[color=saddlebrown][b]Greater Terra Infusion[/b][/color]
B-rank Ninjutsu
Requires: Terrakinesis
The user channels chakra into a body of earth with fifteen meters of themselves, capable of infusing up to five cubic meter volume of earth to be manipulated with Terrakinesis, this infusion lasts for ten posts.

[hr]

[color=saddlebrown][b]Superior Terra Infusion[/b][/color]
A-rank Ninjutsu
Requires: Terrakinesis
The user channels chakra into a body of earth with twenty meters of themselves, capable of infusing up to twelve cubic meter volume of earth to be manipulated with Terrakinesis, this infusion lasts until the end of the thread.

[b][color=saddlebrown]*[Terrakinesis][/color][/b]
[i]A-rank Ninjutsu[/i]
Having achieved notable mastery over Doton, the user is capable of shaping, directing, and manipulating existing bodies of the element without the need of hand seals or an existing technique. The range at which the user can manipulate the element is equal to the user's control times 2 meters. While the user can freely manipulate this element, they cannot produce the element naturally.

[color=#804000][Doton • Divide Earth Hammer][/color]
A-rank Ninjutsu
Requires: Terrakinesis and Superior Terra Infusion
After channeling chakra into an area of twelve cubic meters of earth, infusing it with his chakra, the man is able to shape this earth into the form of a massive hammer of earth. This hammer of earth has a handle that measures forty eight meters in length and three meters in diameter, with the head being twenty meters wide, twelve meters tall, and six meters thick. Wielded by the user's Terrakinesis. This infusion lasts for the remainder of the thread.

[hr]

[color=saddlebrown][b]Doton • Chains of Imprisonment[/b][/color]
[i]S-Rank Ninjutsu[/i]
[i]Requirement:[/i] 50 Control
A binding technique requires that the user be within 100 meters of the target. After forming the necessary seals up to 8 lengths of stone chain-links will blitz out of the ground at a speed and strength of [Control]. These chains are under the control of the user and this prevents them from performing any other ninjutsu during its user. Aiming the chains to loop around arms, legs, waist and neck and even any weapons the target might be wielding. These chains can extend as long as eighty meters in order to ensnare the victim depending on their height and girth; typically this technique is used as a last resort in order to ensnare opponents with amazing physical abilities. Performing an additional hand seal will allow the user to cause deadly spikes to grow from the chains, fully impaling the target. 

[/spoiler]


[code[
Last edited by Zao on Thu Jul 09, 2020 7:17 pm, edited 2 times in total.
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TheLacarix
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Kasai Jutsu Part 1

Post by TheLacarix » Mon Jul 06, 2020 5:32 pm

Greater Pyro Infusion & Flame God's Sabers < 10 posts is far too long, more like 4/5 for a B-rank.

Fire Element • Superior Pyro Infusion < Needs an actual amount of posts, can’t last for the rest of the thread.

Katon • Nine Devouring Dragons < 150 metres is far too high for 40 control, specially when it’s multiple controlled attack. I’m going to say a maximum of 90 meters for 40 control.

Suiton • Kinesis Whip Sword & Greater Aqua Infusion < Same as the Pyro stuff.

Superior Aqua Infusion < Needs an actual amount of posts, can’t last for the rest of the thread.

Doton • Kinesis Claymore & Greater Terra Infusion < Same again

Superior Terra Infusion < Needs an actual amount of posts, can’t last for the rest of the thread.
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Kasai Jutsu Part 1

Post by Zao » Mon Jul 06, 2020 8:10 pm

These are based on the current examples for infusion, in the Kinesis archives. Are these getting brought down to the numbers you mentioned when they get revamped to the new system stuff. Kinesis Examples

For the multi target technique- What range would I be look at with 50 control prereq?
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Kasai Jutsu Part 1

Post by TheLacarix » Mon Jul 06, 2020 8:51 pm

Ah ignore me on that point then 😊

I'd say 50 control on a multicast, 100-110
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Kasai Jutsu Part 1

Post by Zao » Mon Jul 06, 2020 9:40 pm

Multi target fixed. Also fixed my doton s-rank that still mentioned ninjutsu as a prereq to control.
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Kasai Jutsu Part 1

Post by Niro » Thu Jul 09, 2020 7:03 pm

Fire Element • Greater Pyro Infusion <-8m3 would be A-rank, B is 5m3

Fire Element • Superior Pyro Infusion <- ^
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Kasai Jutsu Part 1

Post by Zao » Thu Jul 09, 2020 7:17 pm

Fixed
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Post by TheLacarix » Thu Jul 09, 2020 8:04 pm

1/2
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Kasai Jutsu Part 1

Post by Ace Trainer » Fri Jul 10, 2020 2:06 pm

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