Tatsuo 3.10

User avatar
Niro
Tsuchikage
Tsuchikage
Posts: 9872
Joined: Fri Dec 11, 2009 7:00 pm

Tatsuo 3.10

Post by Niro » Sun Jul 19, 2020 3:23 pm

Application: Tatsuo
Change: Changing around 5 stats [5 Control -> 5 WP], adding Projectile Weapons conc, adding Touch gen conc, buying 16 Flawless Aim jutsu, change a taijutsu discipline that slipped through when changing stat mentions
flawless aimShow
*[Flawless Aim Style • Rapid Reload]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

*[Flawless Aim Style • Dead Angle Targeting]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

*[Flawless Aim Style • Improvised Ammo]
C-Rank Taijutsu Discipline
The practitioner knows their own reliance on ammunition can be exploited by the enemy and prepare themselves to acclimate to less than favorable circumstances. This Discipline represents the practitioner's ability to effectively launch any item, so long as it possesses at least the mass of a standard kunai, as if it were meant to be a projectile weapon without sacrificing accuracy. Attacks using improvised weaponry suffer a decrease in Strength, all such attacks being treated as having -3 Strength.

*[Flawless Aim Style • Uncanny Shot]
B-Rank Taijutsu Discipline
After much training and study, the practitioner is able to launch projectiles from previously impossible positions. This Discipline represents the practitioner's ability to launch projectile attacks without any detriment to their aim regardless of the position of their body. This includes while contorting their body or making rapid adjustments such as dodging attacks or performing acrobatic maneuvers.

*[Flawless Aim Style • Blind Sight]
B-Rank Taijutsu Discipline
After much training and study, the practitioner no longer needs to rely on their sense of sight, instead using their other senses to locate and attack targets. This Discipline represents the practitioner's ability to launch attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy without having a line of sight on their opponents. This Discipline does not allow the practitioner to ignore terrain or obstructions, merely allowing them to account for those factors when aiming and launching projectiles.

*[Flawless Aim Style • Absolute Aim]
A-Rank Taijutsu Discipline
Having mastered the art of ranged combat, the practitioner is capable of calculating all outside factors before launching their projectiles. Ambient factors such as temperature, winds, moisture, any terrain, and even lack of sight on their target can not hinder their aim. So long as they have a means of detecting the location of their opponent and no impassible objects or unavoidable defenses stand in their way, the practitioner's attacks will strike their target with pinpoint accuracy without fail. Living targets must have a Perception technique equal or higher in rank to be able to dodge the practitioner's attacks without some sort of additional defense.

*[Flawless Aim Style • Repeater Shot]
D-Rank Taijutsu Maneuver
Preparing multiple projectiles, the practitioner launches each of the projectiles at one or more targets. For each target beyond the first, the accuracy of each of the attacks is decreased, suffering a -1 Strength penalty for each additional target.

*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

*[Flawless Aim Style • Bouncing Shot]
D-Rank Taijutsu Maneuver
The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.

*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

*[Flawless Aim Style • Twisting Path]
C-Rank Taijutsu Maneuver
Preparing a projectile, the practitioner launches the weapon with a slight tailspin, causing the flight path of the weapon to warp as it travels. The practitioner uses this slight change in the projectile's trajectory to hit a variety of targets that could not be targeted by normal means. This can be used to hit a target that is hiding behind another person or object, particularly useful against opponents behind human shields.

*[Flawless Aim Style • Sweeping Shot]
C-Rank Taijutsu Maneuver
Momentarily crouching, the practitioner launches one or more projectiles in a low arc, the weapon(s) flying close to the ground before arcing up in a single direction when approaching the target. If the practitioner launches more than one projectile, their trajectories can cross over each other, making it difficult for the opponent to ascertain which projectile will rise up to strike them first.

*[Flawless Aim Style • Intercepting Shot]
B-Rank Taijutsu Maneuver
The practitioner is able to launch a projectile in the direct path of an oncoming solid mass attack (i.e. Doton). If the Strength of this projectile meets or exceeds the Strength of the attack it is clashing against, the attack is deflected away from the practitioner. If the projectile is only slightly weaker than the attack (-5 Strength or less), the attack is still partially deflected, though the practitioner must supplement their defense with other techniques or movements to fully avoid the attack. The practitioner must still be able to detect and track the attack in order to defend against it.

*[Flawless Aim Style • Advanced Hidden Shot]
B-Rank Taijutsu Maneuver
Prerequisite(s): *[Flawless Aim Style • Hidden Shot].
Building upon the principles found in the Hidden Shot technique, the practitioner launches two or more projectiles, the first projectile serving as the leading projectile and subsequent projectiles in the previous projectile's shadows. These projectiles can be launched in complex twisting trajectories, allowing both leading and subsequent projectiles to slip in and out of the other projectile's shadows. This makes it more difficult for the opponent to determine both the actual number of projectiles as well as their targeting paths and the order in which they will strike, making the attacks difficult to avoid. Opponents with a Perception technique equal or higher in rank may be able to see the projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.
old vs. newShow
old
[Feel No Pain]
A Rank Taijutsu Discipline
Prerequisite: 35 Stamina, 35 Strength
A user with this technique has trained themselves to ignore even the most painful of wounds. This isn't to say that the damage of the wound is ignored; a grievous wound will still cause damage to the user's body and could inhibit their abilities or kill them outright. This discipline simply allows the user to treat pain as if it doesn't exist through shear force of body and will, allowing them to charge straight through attacks and jutsu to deliver their onslaught of attacks.

new
[Feel No Pain]
A Rank Taijutsu Discipline
Prerequisite: 35 Endurance, 35 Strength
A user with this technique has trained themselves to ignore even the most painful of wounds. This isn't to say that the damage of the wound is ignored; a grievous wound will still cause damage to the user's body and could inhibit their abilities or kill them outright. This discipline simply allows the user to treat pain as if it doesn't exist through shear force of body and will, allowing them to charge straight through attacks and jutsu to deliver their onslaught of attacks.
Payment: 40 pts for stat swap + 35 [51-16 (Connections)] pts for jutsu = 75 pts total
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

User avatar
Niro
Tsuchikage
Tsuchikage
Posts: 9872
Joined: Fri Dec 11, 2009 7:00 pm

Tatsuo 3.10

Post by Niro » Sun Jul 19, 2020 3:24 pm

Code: Select all

[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=941306/]Niro[/url]
[b]Points:[/b] 148/1449
[b]Prestige Perks:[/b] [Accountant (Scaling)] | [Evolved - Natsumi/50 Control] | [Connections] | [Evolve - Natsumi/Space-Time]
[b]Stat Trainings:[/b] 35/50
[hr]
[center][url=https://www.narutosaigen.com/forums/viewtopic.php?&t=8000555/1/][img=450,470]https://imgur.com/8ygdQkl.png[/img][/url][/center]

[center][color=#940839][b][big]~::[/big][/b][/color][goto=ATgeninfo][color=#940839][big][font=trebuchet ms]General Information[/font][/big][/color][/goto] [color=#940839][b][big]::[/big][/b][/color] [goto=ATbatinfo][color=#940839][big][font=trebuchet ms]Battle Information[/font][/big][/color][/goto][color=#940839][b][big]::~[/big][/b][/color][/center]
[center][color=#940839][b][big]~::[/big][/b][/color][goto=ATabil][color=#940839][big][font=trebuchet ms]Abilities[/font][/big][/color][/goto] [color=#940839][b][big]::[/big][/b][/color] [goto=ATconc][color=#940839][big][font=trebuchet ms]Concentrations[/font][/big][/color][/goto] [color=#940839][b][big]::[/big][/b][/color] [goto=AThist][color=#940839][big][font=trebuchet ms]History[/font][/big][/color][/goto][b][color=#940839][big]::~[/big][/b][/color][/center]
[center][color=#940839][b][big]~::[/big][/b][/color][goto=ATjutsu][color=#940839][big][font=trebuchet ms]Jutsu[/font][/big][/color][/goto][b][color=#940839][big]::~[/big][/color][/b][/center]

[center][anchor]ATgeninfo[/anchor][/center][font=trebuchet ms]
[center][img]https://i.imgur.com/IuxykSp.png[/img][/center]
[b][color=#940839][font=trebuchet ms]Age:[/font][/color][/b] 20
[b][color=#940839][font=trebuchet ms]Gender:[/font][/color][/b] Male
[b][color=#940839][font=trebuchet ms]Height:[/font][/color][/b] 6'2”
[b][color=#940839][font=trebuchet ms]Weight:[/font][/color][/b] 185 Lbs
[b][color=#940839][font=trebuchet ms]Physical Features:[/font][/color][/b]
[list][*][i][color=#940839][font=trebuchet ms]Face/head:[/font][/color][/i] Tatsuo's hair is colored dark red. The sides of his head are cut short and blended into the rest of his hair. The top is left to a slightly-longer-than-medium length while being swept back or molded into another style Tatsuo enjoys. His eyes are royal purple and seem like they would give off a low glow in pitch blackness. A small scar from a training accident is barely noticeable on the left side of his jaw. His ears are of normal size and have no exceptional shape or features to them along with his lips and nose being fairly average in size.
[*][i][color=#940839][font=trebuchet ms]Body:[/color][/font][/i] Tatsuo is a lean, mean, fighting machine; the epitome of an Iwagakure no Sato shinobi. Forged in his clan's hell known as the Akari Arena and the village's very own hell, the Catacombs, Tatsuo has trained his entire life to keep himself at peak physical fitness in order to survive and keep pushing forward. Straights lines and taut planes make up his body now as he has continued to hone it to its limits. Due to the location of Iwagakure no Sato and the lack of trees, Tatsuo sports a decent tan that helps to bring out the color of his hair and eyes.
[*][i][color=#940839][font=trebuchet ms]Natural Reach:[/font][/color][/i] 79"
[*][i][color=#940839][font=trebuchet ms]Notable Features:[/font][/color][/i] Tatsuo's bright eyes and a large scar on his right pectoral muscle from a training accident are the only noticeable features that would stand out if one were to strip him down.[/list]
[float=left][img=482,362]https://safebooru.org/images/773/7a4797268c84a57095b731e42b3064594ae03ed4.jpg?778485[/img][/float][b][color=#940839][font=trebuchet ms]Clothing/Accessories:[/font][/color][/b] Starting from the bottom up, Tatsuo wears a pair of black combat boots over black socks. For pants he wears a black pair of trousers that are tucked into his boots while a waist-sash acts as a belt with the symbol of Iwagakure emblazoned on it. Tatsuo wears a white button up t-shirt tucked into his trousers with a dark maroon duster that reaches down to his calves covering it. Tatsuo has twin kunai holsters taped to each leg on his thigh for a quick draw. Another pack sits strapped around his waist containing the rest of his gear.

[color=#940839][font=trebuchet ms][b]Personality:[/b][/font][/color]
[list][*][i][color=#940839][font=trebuchet ms]General:[/color][/font][/i] Tatsuo has grown into becoming more quiet and reserved compared to his jounin years and earlier. The loss of his brother and perceived loss of girlfriend, who later turned out to be alive, caused his mental health to deteriorate to dangerous levels during the end period of his jounin years. Since then, he has come to terms with what has happened and makes a conscious effort to improve his mental health on a day-to-day basis. His accomplishments over the years and his own strength have spurned him on to become even greater and he no longer cowers or tries to hide away from intimidating people and situation, rather he welcomes them and tries his best to either help a person or point them in the direction of someone who can. 
[*][i][color=#940839][font=trebuchet ms]Hopes/Dreams:[/color][/font][/i] Tatsuo has reached his dream of becoming a legendary ninja, having earned the rank of Bannin which only the most extraordinary of shinobi achieve. Pushing further, Tatsuo now aims for the mantle of Tsuchikage and to lead Iwagakure into a bright future.
[*][i][color=#940839][font=trebuchet ms]Fears:[/font][/color][/i] Tatsuo worries for the other children of the Akari clan who are not as lucky as he was with his family, he fears for those who are beaten and manipulated or worse. He fears the negative aspects of his clan will become their central theme and wishes to prevent this from further developing and quashing it while possible.
[*][i][color=#940839][font=trebuchet ms]Combat Mentality:[/font][/color][/i] Tatsuo is, first and foremost, a taijutsu expert who leans on his mixture of speed, strength, and bodily control to bring him victory. He utilizes the combination of his multiple shiin to provide an overwhelming advantage in physical confrontations while using pseudo-Heavenly and Heavenly Taijutsu to deal with any long range threats he cannot bring into his effective range. When going against ninjutsu or genjutsu casters, he aims to force them into close range so that he may swing the battle in his favor.

Having tested his strength against many Iwa ninja, as well as against ninja of other villages during the Fur Country festival, Tatsuo is sure of his strength. He views himself as an apex predator on the battlefield, reserving the right to fight the strongest for himself. His encounter with the Leviathan in the Catacombs mutated his sense of fear. If something as terrifying and otherworldly as it had been unable to kill him, how could any human? Fear instead excites the man, increasing his own blood lust and exciting him for the battle ahead.[/list]
[hr]
[center][anchor]ATbatinfo[/anchor][/center][font=trebuchet ms]
[center][img]https://i.imgur.com/CQJodHu.png[/img][/center]
[b][color=#940839][font=trebuchet ms]Rank:[/font][/color][/b] Bannin || S-Rank
[b][color=#940839][font=trebuchet ms]Village:[/color][/font][/b] Iwagakure no Sato

[b][color=#940839][font=trebuchet ms]Stats:[/color][/font][/b] 250

[color=#940839][font=trebuchet ms][u][b]Chakra Pool[/b][/u][b]:[/b][/color][/font] 25
[color=#940839][font=trebuchet ms][u][b]Endurance[/b][/u][b]:[/b][/color][/font] 50 [-3]
[color=#940839][font=trebuchet ms][b]Control:[/b][/font][/color] 25
[color=#940839][font=trebuchet ms][u][b]Strength[/b][/u][b]:[/b][/font][/color] 50
[color=#940839][font=trebuchet ms][u][b]Speed[/b][/u][b]:[/b][/font][/color] 50
[b][color=#940839][font=trebuchet ms]Willpower:[/font][/color][/b] 50

[b][color=#940839][font=trebuchet ms]Equipment:[/font][/color][/b]
15x - Kunai - Tatsuo keeps 7 kunai in each holster strapped to his leg
15x Exploding Tags - Tatsuo keeps these in his large pouch, rolled up as to conserve space.
1x Spool of Ninja Wire that can be fully undone to a length of 15 meters - Kept in his large pouch
Katana - 29 inch long blade, 9 inch long hilt with a black blade and black square guard. This katana is kept secured on the right side of his waist resting within a deep violet scabbard of lacquered wood.
Wakizashi - 16 inch long blade, 5 inch long hilt with a black blade and black square guard. This wakizashi is kept secured on the left side of his waist resting within a deep violet scabbard of lacquered wood.
[spoiler=Tsuchikage's Sheath]Tsuchikage's Sheath
A [url=https://i.imgur.com/6A0n1YZ.jpg?1]full body set of armor[/url] created by Tatsuo, Mitsuo, and Natsumi after a grueling forging process. Each piece of armor is incredibly resistant to damage (50 Endurance) and is intricately woven with Fuuinjutsu that infuses them with the passives of [color=saddlebrown][b]Doton[/b][/color] and [color=slategray][b]Kouton[/b][/color].

Body - Scale armor covers the user from their neck to their toes backed with a matte black inner skinsuit made of cloth and two plates covering the thighs. A minimalist hauberk is combined to the Scale Armor with the crest of the Akari clan emblazoned in blood red on the front and two pairs of long rectangular flaps to help stabilize flight are located on the back.

Gauntlets - A pair of black gauntlets with four leaf shaped protrusions stretching upwards to the elbows that hug the forearm. These protrusions can be activated on each arm with chakra to rise up and into a 1m diameter shield. 

Greaves - A pair of black greaves that come up to the knees. These greaves can be activated with Raiton chakra to enable [url=https://i.imgur.com/uEvHV5Y.png]flight[/url] equal to a max of his Speed stat.

Helm - A black helmet that encompasses the user's head, it can fold back and minimize itself so that the user can converse normally. Two sets of eyes decorate the face with the primary pair located where the wearer's eyes would be and the secondary pair lower on the helm near the mouth/cheeks. These eye holes are protected with reinforced glass to prevent particulates from irritating one's eyes. Complex fuuinjutsu lines the inside of the helmet that allows it to ventilate and filter out airborne particulates and project Sensory information gathered through Sensory jutsu in the form of a Heads Up Display as needed onto the tempered glass.[/spoiler]

[b][color=#940839][font=trebuchet ms]Companions:[/color][/b] (1/1)
[b][color=#940839][font=trebuchet ms]Primary Affinity:[/color][/b][/font] Raiton
[b][color=#940839][font=trebuchet ms]Secondary Affinity:[/color][/b][/font] Doton
[hr]
[center][anchor]ATabil[/anchor][/center]
[center][img]https://i.imgur.com/y11WWxS.png[/img][/center][font=trebuchet ms]
[table=2, Abilities][b]First Ability[/b][c][spoiler=Akari][quote=Shiin] The main bloodline of the Akari clan is their shiin. While the size, shape, and abilities of the shiin depends on which chakra the organ is connected to. The shiin, while manifesting itself, is a constant within them. Unlike other similar clans, the shiin is the only thing that alters itself, leaving the Akari's body largely in tact. However, because of this, the shiin is just another part of the body, just as someone's arm or leg.

[spoiler=Tatsuo's Shiins]Tatsuo’s shiin are quite a sight. His Astrashiin covers the entirety of his head with a violet hue. Around the eye area the muscle creating the Astrashiin is thin and retractable. It serves as a visor that can be lowered or raised if needed. When lowered, it has two eyes holes that provide some sight but not his usual vision. Atop the Astrashiin are two 6 inch long horns that point forward like a bull's horns. They are sharp and if needed, can gore someone.

Tatsuo’s next shiin is his Lacrishiin that covers the entirety of his body and connects to the bottom of his Astrashiin. The Lacrishiin shares the color of his Astrashiin, being a violet in hue and resembling a beetle’s shell with small 4 inch spikes extending from his elbows and knees with even smaller 3 inch spikes that can be retracted emerging from the tops of his hands. After consuming two phasmashiin during his Arena fight, Tatsuo gained two new shiin. These phasmashiin emerge from his shoulders. The first, on his right shoulder, has an armored section made up of 3 layered pauldron like structures that covers his shoulder and upper arm. The smallest layer sits near his shoulder and the remaining two increase in size with the bottom most layer being the largest. From these pauldrons emerges a long blade. It is almost as long as his leg and at its base is double the thickness of his arm with the blade tapering off at its tip. The blade is incredibly sharp and able to cut through materials with ease. The second phasmashiin, on his left shoulder, mimics the first but has small differences. There are only two pauldrons emerging from his shoulder while the blade is only 2/3rds the length of the first phasmashiin. Both leave plenty of room for Tatsuo to use hand seals freely and are colored violet like the rest of his shiin. At the base of his spine though, there are openings for his other shiin. Tatsuo’s remaining shiin are mixed shiin. The second to last shiin is a violet Temershiin that spawns from the opening in his Lacrishiin with the regenerative powers of a Melashiin. His most recent shiin is a Melashiin with the coarseness, roughness, size, and more durability of a Temershiin. It forms 12 violet tendrils that spawn from the same opening as his Temershiin.[/spoiler]
[spoiler=Shiin][quote=Astrashiin]The seventh and most rare of the shiin is the Astrashiin. Connected to the Crown Chakra, an astrashiin manifests itself as a helmet over the Akari's head. Appearing as a partial contradiction, the shiin is slimy, cold, and course at the same time. Appearing more alien in nature than the other shiin, it also commands the most respect. Very rarely showing up in children, and, for some reason, having such a low birth rate, those that are born with an astrashiin are looked after at an astonishingly high rate. Guarded by the clan almost as much as a village guards a Genma, all hungrily waiting for any mess up, it is completely unheard of for an Akari with an astrashiin as a missing nin. The abilities of the astrashiin tend to be hidden until after genin-level, whenever the Akari first consumes a shiin of another Akari, it 'activates' The astrashiin fuses with the shiin, meshing with it in whichever way, depending on the user, the basic shiin, and the astrashiin itself. Unlike other shiin, which are each composite parts, the astrashiin, and those that use them, are adept at fusing different shiin together, making new and beautiful combinations. This leads to many different fusions, such as a phasmashiin with the regenerative powers of a melashiin to almost anything, depending on the user's own imagination. Every single astrashiin has shown to be violet in hue, giving that same light color to any shiin that they consume. While valuable to the clan, due to different types of experimentation, they are also looked at by the entire clan as a predator looks at their prey. Each clan member hopes that they will be the one to absorb and consume the astrashiin.[/quote][quote=Lacrishiin]The fifth and slightly rare shiin is the Lacrishiin. Connected to the throat chakra, a lacrishiin manifests itself as an armor around the user's body. The amount of armor depends on the user's own body. While protective in nature, it is one of the slowest forming of the shiin, forming based on half of the user's [Control], compared to the standard rate. This armor smooth and dull, appearing as as a dim and opaque glass. While the armor has the same durability as others, it is also able to be strengthened in more ways, unlike the others. However, the armor created is almost never offensive in nature, requiring the user to use their own brute force to damage enemies. Most lacrishiin are blue in hue, though there are exceptions. Members of the clan with lacrishiin tend to be bodyguards of those of importance and high ranking members of the clan.[/quote][quote=Phasmashiin]The third and relatively common of the shiin is the Phasmashiin. Connected to the Naval Chakra, a phasmashiin manifests itself as a scaled and skeletal-like weapon over one of the clan member's limbs. While the limb itself depends on the shiin itself, it tends to be very durable, standing up to many different types of attacks. Because of such, however, phasmashiin tend to be heavier than other types of shiin and, because of such, clan members with a phasmashiin tend to have high [Strength]. Most phasmashiin are yellow in hue, though there are exceptions. Members of the clan with phasmashiin tend to be the bulk of the ninja forces that come from the clan. Additionally, most of those who go missing nin are have phasmashiins. Whether this is because of some innate function of the shiin or a bigger grasp for greatness is unknown.[/quote][quote=Temershiin]The second and second most common of the shiins is the Temershiin. Connected to the Sacral Chakra, a temershiin manifests as a tail of some sort on the user. While the type depends on the user, it is almost always coarse and rough to the touch. Most temershiin are orange in hue, though there are exceptions. Those with temershiin tend to be a good chunk of the ninja population, they are mostly lower ranking ninja.[/quote][quote=Melashiin]The first and most common of the shiins is the Melashiin. Connected to the Root Chakra, a melashiin manifests itself as a fleshy protrusion from the skin. They are almost always long and thin, being relatively weak in comparison to all of the other shiin. However, what gives them their usefulness is they have massively high regeneration rates. When damaged, they are able to recur themselves at an astonishing rate, based on the clan member's [Stamina]. Most melashiin are dark red in hue, though there are exceptions. For the most part, those with a melashiin are the lowest caste of the clan, due to having the 'weakest' of the shiin.[/quote][/spoiler][/quote][/spoiler]
[c][b]Second Ability[/b][c][spoiler=Cannibalism]The Akari clan is no stranger to cannibalism. The act is vaunted as a way for the clan to gain power by consuming the shiin of their brethren. Tatsuo's body has mutated due to his Akari DNA to allow him to consume flesh with no ill side effects and regenerate based on the amount of flesh he consumes. Due to the fact his regeneration does not activate unless flesh is consumed, it does not require a -X Stamina.


[table=4]Wound Type[c]Digits (Fingers, Toes, etc)[c]Appendages (Hands, Feet, etc)[c]Limbs/Organs (Arms, Legs, Heart, Liver, etc)[c][b]Minor Wounds:[/b]
Minor Wounds refers to injuries sustained that are little more than scratches or bruises to the skin. These types of wounds have little impact on a person beyond minor bleeding and discomfort. This also includes first degree burns. If left alone over a period of time, the body would have been able to heal them on their own with no medical attention.

Minor wounds may cover an area no larger than two inches / five centimeters in length/radius.[c]2 posts per wound[c]1/2 post per wound[c]Immediate[c][b]Moderate Wounds:[/b]
Moderate Wounds are injuries done to a person which are deep gouges, cuts and abrasions as well as bruising of deep tissue and damage to muscular systems that [b]are not[/b] severe enough to totally prevent movement. They also include second degree burns. If left alone over a period of time, the body would require medical attention for proper healing of these wounds, even if the body could manage them on its own.

Moderate wounds may cover an area no larger than 5 inches / 13 centimeters in length/radius, and no more than two inches/ 5 centimeters deep.[c]2 posts per wound[c]1 posts per wound.[c]1/2 post per wound[c][b]Extensive Injuries:[/b]
Extensive Injuries are much more severe than Moderate Wounds. These injuries involve the immobilization of limbs through severed tendons, fractured bones, large cuts and deep stab wounds. They also include third degree burns. These are wounds which have a possibility of severely impacting on a person for their whole life, possibly even killing them if they do not receive medical attention.

Extensive Injuries may cover an area no larger than 10 inches / 25 centimeters in length/radius, and no more than 5 inches/ 13 centimeters deep.[c]4 posts per wound[c]3 posts per wound[c]2 posts per wound[c][b]Critical Injuries:[/b]
Critical Injuries are, simply put, wounds that have a high chance in resulting in death if not treated. These wounds include loss of limb, compound fractures, impalement and the rupturing of internal organs (excluding heart and brain).
[c]5 posts per wound,during this time movement is reduced to 1/4 speed.[c]4 posts per wound, during this time movement is reduced to 1/2 speed.[c]3 posts per wound, during this time movement is reduced to ¾ speed.[c][b]Lethal Wounds:[/b]
These are the types of injuries that would normally result in imminent or immediate death. Such as the puncturing of the carotid artery, the rupturing of vital organs such as the heart and brain. In this category also lies the repairing of any spinal injuries and fourth degree burns, as their complexity is similar.[c]8 posts while unconscious if evading death, or unmoving if repairing spinal injuries or fourth degree burns. Evading death also causes a permanent -6 stamina drop.[c]5 posts while unmoving if evading death, or unmoving if repairing spinal injuries or fourth degree burns. Evading death also causes a permanent -3 stamina drop.[c]4posts while unmoving if evading death, or unmoving if repairing spinal injuries, may move with fourth degree burns. Evading death also causes a permanent -1 stamina drop.[c][b]Death Suspension[/b]
The user is able to sacrifice [Stamina] and [Control] in order to sustain their life for extended periods. Should severed and/or damaged body parts be reconnected and/or repaired in his time, they are able to maintain their life. This is only accounting for their [i]present stamina[/i] meaning the passive cost for regeneration abilities cannot be also reduced to maintain life.[c]3 Stamina & 3 Strength per posts[c]2 Stamina & 2 Strength per post.[c]1 Stamina & 1 Strength per post.[/table][/spoiler]
[c][b]Third Ability[/b][c][Empty][/table]
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[center][anchor]ATconc[/anchor][/center]
[center][img]https://i.imgur.com/PVlRlpG.png[/img][/center][font=trebuchet ms]

[table=2, Concentrations][b]Ninjutsu - 5[/b][c][color=slategray][b]Kouton[/b][/color], [color=#008b5e][b]Iijutsu[/b][/color], [color=saddlebrown]Doton[/color], [color=#fe0]Raiton[/color], [b]Sensor[/b][c]
[b]Taijutsu - 7[/b][c] [b][Stealth], [Perception], [Shiin Usage], [Close Quarters Combat], [Sword Weapons], [Projectile Weapons], [Heavenly Body Control], [Fortitude][/b][c]
[b]Genjutsu - 4[/b][c] [b][Sight], [Sound], [Sensor], [Scent], [Touch][/b][/table]
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[center][anchor]AThist[/anchor][/center]
[center][img]https://i.imgur.com/mlvd6tw.png[/img][/center][font=trebuchet ms]
Tatsuo's parents were both chuunin within the ranks of Iwagakure no Sato. They had two other children that possessed a Melashiin and a Temershiin, so they were very common within the Akari clan. They figured that their third son would be the same, a common shiin user. They kept believing this until finally Kakuto, his father, started training Tatsuo. Once his shiin manifested, the small family felt blessed and cursed. Their son would be strong and influential, if he could survive. Kakuto and his wife, Mizami, started training their children immediately to protect themselves and to strengthen their youngest.

As a child, Tatsuo did not learn the importance of his shiin until his father explained it to him before he joined the Academy. From there on, Tatsuo was to keep his Astrashiin a secret and to lie about what shiin he truly had especially while in the village. His father and several of his fathers friends became a sort of bodyguard group for the young child. There were several times during his Academy days that he was attacked with his father coming to his rescue and saving him.

From the constant savings, his father grew strong and gained other shiins. As did the rest of his family. Not only was he blessed but so were they as they continued to grow strong. Tatsuo was horrible at genjutsu during his academy days and a little slow during combat training, but he got by with everything else. He found his niche in taijutsu and nintaijutsu and graduated the academy. For his graduation present, his father presented to him several bodies for him to devour. With these bodies and their shiins, his Astrashiin took in the shiins and made them apart of his body. 

Tatsuo took to becoming a shinobi as a fish takes to water. From his first day as a genin, he was in the thick of missions and trainings in order to better himself and one day become a legendary ninja. His training took him from the safe confines from the village to the dangers of the steppes and back while the bonds he developed with his fellow villagers and clan mates multiplied over time. The decision to enter the chuunin exam was a no-brainer for the young Akari when the time came. He passed with conviction, the higher ups of Iwagakure no Sato recognizing his strength and granting him his wish for promotion. 

Tatsuo breezed through the rank of chuunin with the same dedication to his craft that he had shown during his genin years as well. He met and befriended more Akari clansmen although some encounters led to blows and harsh words. During this time period as well, Tatsuo entered into a relationship with another Astrashiin holder while allowing another Akari who he had formed a friendship with to move into his home. Tatsuo partook in missions to help excavate and map out a new location underneath the village of Iwagakure no Sato itself. These encounters proved fruitful in helping him grow as both a person and as a shinobi.

Tatsuo’s time as a Special Jounin was trying. Several weeks after his promotion to Special Jounin, he was scheduled to partake in his next Arena fight within the Akari compound. Ready and willing, Tatsuo prepared for the bout with a barely contained fervor. The day of the fight, Tatsuo realized something was off about the event. The clan Arena was packed to the brim with clan members rather than there only being a couple dozen spectators at most. His opponent was another special jounin who possessed two phasmashiin and two melashiin. Tatsuo’s fight was quick and brutal; he literally ripped the man limb from limb and left him as only a torso with a head attached. The subsequent gore covered him in blood, earning him the moniker “The Bloody Demon of the Akari” from his clansmen and the village. Following his own fight, Kotaru, his adopted brother, had his own against a dergoshiin wielder with much promise. The fight ended in a victory for Kotaru but the growing excitement caused a riot to consume the Arena. Many Akari died that day as the clan ripped into each other before the Elders of the clan stepped in and cleaned up. The riot, along with his previous distaste of the Elders, only served to widen the animosity he had for the higher ups within the Akari clan. 

Following his Arena fight were several missions which pushed Tatsuo towards another promotion, this time to jounin. It was unheard of for a shinobi to rank up so quickly and it earned him the attention of not only his clan but the village itself. With his promotion to Jounin also came more missions; these missions were directly related to the Catacombs and the surge of activity they were experiencing. Once more diving into their depths with Team 18, Tatsuo and his stalwart companions found themselves fighting for their lives against a monolithic Leviathan worm which had been released from the spirit realm. The fight pushed all three members of Team 18 to their limits and further beyond. Tatsuo was swallowed by the Leviathan and almost crushed within its stomach before he cut himself free and pierced its heart and tore his way out of its chest, killing it. 

After slaying the Leviathan worm, Team 18 was found and rescued by a colony of spirits also unleashed from the mysterious, ancient fuuinjutsu lining the deep recesses of the Catacombs. A spirit formed of lava and obsidian was their guide within the small colony village and explained what it knew surrounding the Leviathan, the fuuinjutsu, and its own colony before helping the three members of Team 18 back to the FOB at the beginning of the Catacombs where they were taken to actual hospitals within Iwagakure no Sato for medical treatment. Shortly after their trying events in the Catacombs, Tatsuo underwent another traumatic event.

His elder brother Kaida, the oldest sibling of his family, was pitted against a much stronger opponent within the Arena and slaughtered in front of him. Tatsuo took the event as a sleight against his family by the Elders, a warning for them to fall in line like the rest. Not even two weeks later, his girlfriend, Akari, Ume, was thought to be Killed-In-Action along with her guardian, Akari, Koyama. The two events rocked the young jounin’s world, turning him into a cold person who had flashes on his previous freely expressed emotions.

Eventually coming to terms with and accepting what had happened with the help of a village sponsored therapist, Tatsuo's mental health recovered to a point nearly back to where he had been before everything. Shortly after the young man was promoted to Bannin, a rank reserved for only the most esteemed ninja of the village. Since then, the man has continued his shinobi career as the commander of Jousai as he reaches for Kageship.
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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Niro
Tsuchikage
Tsuchikage
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Joined: Fri Dec 11, 2009 7:00 pm

Tatsuo 3.10

Post by Niro » Sun Jul 19, 2020 3:24 pm

Code: Select all

[center][anchor]ATjutsu[/anchor][/center]
[center][img]https://i.imgur.com/ULDaB3A.png[/img][/center]
[spoiler=Taijutsu][spoiler=Flawless Aim]This style of combat is favored by shinobi preferring to use projectiles, often serving as a staple for ranged taijutsu users. Focusing on the synergy between their hands and senses, they strive to make their lethal skills reach as far as possible with absolute precision.

[b]Requires:[/b] [i][Projectile Weapons] Concentration[/i]
[spoiler=Maneuvers]*[b][color=blueviolet][Flawless Aim Style • Repeater Shot][/color][/b]
D-Rank Taijutsu Maneuver
Preparing multiple projectiles, the practitioner launches each of the projectiles at one or more targets. For each target beyond the first, the accuracy of each of the attacks is decreased, suffering a -1 Strength penalty for each additional target.

*[b][color=blueviolet][Flawless Aim Style • Arcing Shot][/color][/b]
D-Rank Taijutsu Maneuver
The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

*[b][color=blueviolet][Flawless Aim Style • Bouncing Shot][/color][/b]
D-Rank Taijutsu Maneuver
The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.

*[b][color=blueviolet][Flawless Aim Style • Hidden Shot][/color][/b]
C-Rank Taijutsu Maneuver
By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

*[b][color=blueviolet][Flawless Aim Style • Twisting Path][/color][/b]
C-Rank Taijutsu Maneuver
Preparing a projectile, the practitioner launches the weapon with a slight tailspin, causing the flight path of the weapon to warp as it travels. The practitioner uses this slight change in the projectile's trajectory to hit a variety of targets that could not be targeted by normal means. This can be used to hit a target that is hiding behind another person or object, particularly useful against opponents behind human shields.

*[b][color=blueviolet][Flawless Aim Style • Sweeping Shot][/color][/b]
C-Rank Taijutsu Maneuver
Momentarily crouching, the practitioner launches one or more projectiles in a low arc, the weapon(s) flying close to the ground before arcing up in a single direction when approaching the target. If the practitioner launches more than one projectile, their trajectories can cross over each other, making it difficult for the opponent to ascertain which projectile will rise up to strike them first.

*[b][color=blueviolet][Flawless Aim Style • Intercepting Shot][/color][/b]
B-Rank Taijutsu Maneuver
The practitioner is able to launch a projectile in the direct path of an oncoming solid mass attack (i.e. Doton). If the Strength of this projectile meets or exceeds the Strength of the attack it is clashing against, the attack is deflected away from the practitioner. If the projectile is only slightly weaker than the attack (-5 Strength or less), the attack is still partially deflected, though the practitioner must supplement their defense with other techniques or movements to fully avoid the attack. The practitioner must still be able to detect and track the attack in order to defend against it.

*[b][color=blueviolet][Flawless Aim Style • Advanced Hidden Shot][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]*[color=blueviolet][Flawless Aim Style • Hidden Shot][/color][/i].
Building upon the principles found in the Hidden Shot technique, the practitioner launches two or more projectiles, the first projectile serving as the leading projectile and subsequent projectiles in the previous projectile's shadows. These projectiles can be launched in complex twisting trajectories, allowing both leading and subsequent projectiles to slip in and out of the other projectile's shadows. This makes it more difficult for the opponent to determine both the actual number of projectiles as well as their targeting paths and the order in which they will strike, making the attacks difficult to avoid. Opponents with a Perception technique equal or higher in rank may be able to see the projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.[/spoiler]
[spoiler=Stances][/spoiler]
[spoiler=Disciplines]*[b][color=blueviolet][Flawless Aim Style • Rapid Reload][/color][/b]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[b][color=blueviolet][Flawless Aim Style • Tracking][/color][/b]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

*[b][color=blueviolet][Flawless Aim Style • Dead Angle Targeting][/color][/b]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

*[b][color=blueviolet][Flawless Aim Style • Evasive Maneuvers][/color][/b]
C-Rank Taijutsu Discipline
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

*[b][color=blueviolet][Flawless Aim Style • Improvised Ammo][/color][/b]
C-Rank Taijutsu Discipline
The practitioner knows their own reliance on ammunition can be exploited by the enemy and prepare themselves to acclimate to less than favorable circumstances. This Discipline represents the practitioner's ability to effectively launch any item, so long as it possesses at least the mass of a standard kunai, as if it were meant to be a projectile weapon without sacrificing accuracy. Attacks using improvised weaponry suffer a decrease in Strength, all such attacks being treated as having -3 Strength.

*[b][color=blueviolet][Flawless Aim Style • Uncanny Shot][/color][/b]
B-Rank Taijutsu Discipline
After much training and study, the practitioner is able to launch projectiles from previously impossible positions. This Discipline represents the practitioner's ability to launch projectile attacks without any detriment to their aim regardless of the position of their body. This includes while contorting their body or making rapid adjustments such as dodging attacks or performing acrobatic maneuvers.

*[b][color=blueviolet][Flawless Aim Style • Blind Sight][/color][/b]
B-Rank Taijutsu Discipline
After much training and study, the practitioner no longer needs to rely on their sense of sight, instead using their other senses to locate and attack targets. This Discipline represents the practitioner's ability to launch attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy without having a line of sight on their opponents. This Discipline does not allow the practitioner to ignore terrain or obstructions, merely allowing them to account for those factors when aiming and launching projectiles.

*[b][color=blueviolet][Flawless Aim Style • Absolute Aim][/color][/b]
A-Rank Taijutsu Discipline
Having mastered the art of ranged combat, the practitioner is capable of calculating all outside factors before launching their projectiles. Ambient factors such as temperature, winds, moisture, any terrain, and even lack of sight on their target can not hinder their aim. So long as they have a means of detecting the location of their opponent and no impassible objects or unavoidable defenses stand in their way, the practitioner's attacks will strike their target with pinpoint accuracy without fail. Living targets must have a Perception technique equal or higher in rank to be able to dodge the practitioner's attacks without some sort of additional defense.[/spoiler][/spoiler]

[spoiler=Toryu]Toryu, a style of Kenjutsu founded in the Land of Pebbles, melds traditional kenjutsu swordplay with subversive feints and sudden bursts of close quarters combat, two unyielding hills crashing together to form a mountain. Toryu typically favors use of the blade with one hand, utilizing the freedom of movement to use one's hands, joints, legs, head, and even the hilt and handle of the sword to make an already deadly style more unpredictable and more lethal. Ignorantly considered a very "unrefined" style by most practitioners of the sword, Toryu is actually one of the most difficult styles of Kenjutsu to learn and master. The very basic premise of the style revolves around the firm control and manipulation of one's own movements and body, some techniques requiring execution while using another attack as a feint or misdirection while not sacrificing strength. The style has no weapon requirements outside of a sword, but many users often prefer kodachi, wakizashi, ninjato, or even tanto, the reduced size and weight of the blades having fewer blindspots and making the user's weapon more mobile.

[b]Requires:[/b] [i][Close Quarters Combat], [Sword Weapons] Concentrations[/i].

[spoiler=Disciplines]*[b][color=#b23a22][Toryu • Cobblestone Skeleton][/color][/b]
D-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] [i]8 Strength[/i].
A practitioner of Toryu is capable of attacking with every part of their body, even their heads. This Discipline represents the practitioner's capacity and experience with executing palm strikes, heel strikes, knee strikes, elbow strikes, and headbutts/skull bashes just as effectively as regular punches, kicks, and sword strikes. This Discipline allows the practitioner to consistently execute these kinds of attacks while minimizing or eliminating openings in their defenses or shock/damage they would experience while using these kinds of strikes.

*[b][color=#b23a22][Toryu • Lethal Familiarity][/color][/b]
C-Rank Taijutsu Discipline
Many of the Toryu techniques would put the user in incredibly daring positions where a single mistake could instantly spell disaster for the swordsman. As a result, Toryu practitioners must train themselves constantly to avoid letting their fears distract them from their task. A practitioner with this technique has learned to shut out fear in the heat of combat, allowing them to perform attacks and techniques without the risk of failure due to fear responses.

*[b][color=#b23a22][Toryu • Granite Epitaph][/color][/b]
B-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] [i]25 Strength[/i].
After much training with grappling, clinching, blocking, deflecting, and parrying weapons, the practitioner gains skin as sturdy as rock, allowing them even more avenues for defense and attack. This Discipline represent's the practitioner's body conditioning for toughening their skin all over their bodies, especially on their hands. This makes the practitioner's skin harder to cut or penetrate, and it allows the practitioner to perform normally self-destructive feats, such as blade catches, without needlessly harming themselves.

*[b][color=#b23a22][Toryu • Searching For Hope][/color][/b]
A-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] *[i][color=#b23a22][Toryu • Granite Epitaph][/color][/I]
Extending additional uses to the body conditioning of the hands, Toryu practitioners are skilled in parrying and deflecting attacks with their bare hands. This Discipline represents the practitioner’s capacity to defend against weapon attacks with their hands whenever they wish to do so. This is executed by placing their palms against the flat of the blade or around a non-damaging section of the weapon and pushing or deflecting the weapon away. This Discipline is ineffective against weapon attacks with a higher Strength than the practitioner's Strength stat.[/spoiler]
[spoiler=Stances]*[b][color=#b23a22][Toryu • Skipping Stone][/color][/b]
D-Rank Taijutsu Stance
The signature Stance of Toryu, practitioners relax the muscles in their bodies, gaining additional flexibility in their movements in how they approach the enemy, how they retreat, how they evade attacks, and how they attack the opponent. This Stance allows the practitioner to more easily read opponent's attacks and defend against them by evading in unusual ways, such as ducking, bending around, and quickly sidestepping attacks without needlessly exposing themselves to additional attacks. This fleet-footed Stance lets the practitioner mix up their movements to confuse and misdirect the opponent, allowing them to attack lesser known openings in the opponent's guard. It also allows the practitioner to rapidly and reflexively change the angle, position and grip of their weapon with minimal movement, allowing them multiple manners in which they can attack the opponent or defend against attacks.[/spoiler]
[spoiler=Maneuvers]*[b][color=#b23a22][Toryu • Dust Eater][/color][/b]
D-Rank Taijutsu Maneuver
The practitioner moves in and initiates a feint in the form of a thrust. Part way through the thrust, however, the practitioner twists their arm to the side and drops low, rotating and lashing out with a spinning low kick, attempting to sweep the opponent's feet out from under them. Properly reading this attack requires the opponent to have a Perception Technique equal to or higher in rank.

*[b][color=#b23a22][Toryu • Falling Stone][/color][/b]
D-Rank Taijutsu Maneuver
Moving in to launch either an unarmed attack or an attack with their blade, the practitioner will launch a simultaneous unarmed attack or weapon attack with their other hand, bringing their fist or the pommel/butt of their weapon to slam into the opponent's guard, targeting their hands or wrists. Opponents with an Endurance stat higher than the practitioner's Strength stat can resist having their guard be disrupted. Otherwise, the practitioner slams the opponent's guard aside, potentially allowing the original attack to strike the opponent directly.

*[b][color=#b23a22][Toryu • Sinking Quicksand][/color][/b]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]8 Strength[/i].
One of Toryu's many grappling techniques, the practitioner steps in close to the opponent, slamming their heel into the opponent's foot to lock the target in place. In the same movement, the practitioner grabs the opponent's arm and flips them over their back, slamming them to the ground. The prone position this leaves the opponent in leaves them exposed to an attack of opportunity from the practitioner's weapon after executing this technique.

*[b][color=#b23a22][Toryu • Sundering Gravel][/color][/b]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]8 Strength[/i].
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to block or parry an opponent's attack with their weapon. Then, the practitioner will quickly counter with a swift knee strike to the opponent's stomach or diaphragm to stun them or cause them to stagger by winding them, followed by a quick slash or stab to their chest or stomach. The practitioner may choose to use this as an attack instead by immediately leading off with the knee strike if they so wish.

*[b][color=#b23a22][Toryu • Pebble Split][/color][/b]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]8 Strength[/i].
Designed as a counterattack but also a potent attack by itself, the practitioner will first wait to sidestep an attack before countering with a swift elbow strike with their sword hand to the opponent's face to stun them or cause them to stagger by winding them, grabbing the opponent's arm or garment with their unarmed hand to hold them in place. Immediately following the elbow strike, the practitioner will pull the opponent to one side while executing a slash in the opposite direction with their sword hand.

*[b][color=#b23a22][Toryu • Fury Guard][/color][/b]
C-Rank Taijutsu Maneuver
A technique allowing the practitioner to partially customize their focus on defense or offense, the practitioner guards against attacks while immediately attacking subsequent openings with their free hand. The form this takes depends on which hand they prioritize for defense. Should they choose to guard with their sword hand, the practitioner deflects the attacks outwards, away from the opponent's center of mass where their guard is strongest, and responds by launching unarmed counter attacks like a punch, elbow, or throw. If they choose to guard with their unarmed hand, the practitioner blocks the attack by intercepting the haft of the weapon or the opponent's wrists with the back of their fist or forearm and counter with more lethal slashes and stabs from their sword.

*[b][color=#b23a22][Toryu • Misery Drop][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]15 Strength[/i].
A variant of the Spite Breaker, the practitioner rushes the opponent and leaps at them, spinning and attempting to land on their shoulders, clinching their legs around the opponent's neck. Should the practitioner succeed, they will forcefully shift all of their weight back, potentially unbalancing the opponent. Opponents with an Endurance stat higher than the user can resist having their guard be disrupted. Otherwise, the opponent will be suddenly thrown back and flipped down before slamming face first into the ground. The practitioner can roll up onto the opponent's back with this motion, offering a clean stab down into the back of the opponent's skull to finish them off.

*[b][color=#b23a22][Toryu • Crushing Despair][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]15 Strength[/i], *[i][color=#b23a22][Toryu • Cobblestone Skeleton][/color][/i].
A brutal, raw technique, the practitioner quickly dashes into an opponent's range, often after avoiding an enemy attack, momentarily torquing the muscles in their legs before launching a powerful knee strike directly up into the target's diaphragm and sternum in an attempt to stagger the opponent. Aside from potentially fracturing or even breaking bones, the opponent can potentially be left winded. This sudden attack can potentially open up many vulnerable areas on the opponent's body for possible finishing moves.

*[b][color=#b23a22][Toryu • Grim Kamikaze][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]Strength stat must be equal to or higher than Speed stat[/i].
A difficult technique designed to use the opponent's own forward moment against them, the practitioner waits until the opponent begins advancing. Then, waiting for the opponent to launch an attack, the practitioner throws themselves bodily into the opponent before the attack is executed, slamming into the opponent and potentially stunning them. Then, momentarily torquing the muscles in their body, the practitioner grabs the opponent's arm and releases that energy into a violent downward flip that accelerates the throw to the practitioner's max Speed. The practitioner drops to one knee to finish the throw right in front of them, cratering their opponent as they immediately bring their blade down to stab the opponent in the chest, neck, or head. This technique can be used as its own attack or as a counterattack.

*[b][color=#b23a22][Toryu • Gripping Eulogy][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] *[i][color=#b23a22][Toryu • Granite Epitaph][/color][/i].
Varying in usefulness depending on the practitioner's position in relation to the opponent or the reach of the opponent's weapon, the practitioner places themselves slightly offset to one side in the path of an opponent's attack. The practitioner then attempts to catch the opponent's blade or weapon, latching on tightly at the weapon's dullest point. If the practitioner catches the opponent's weapon, and if the practitioner's Strength stat is higher than their opponent's Strength stat the practitioner can immediately yank the weapon from the opponent's grip, disarming them.

*[b][color=#b23a22][Toryu • Remorseless Burial][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]25 Strength[/i].
Used both as a regular aggressive attack or as a counterattack, the practitioner will grab one of the opponent's arms with their unarmed hand. At the same time, the practitioner will bring their sword hand, holding the blade in a reverse grip, and bodily slam their fist into the opponent's throat. Immediately dropping down during the execution of the punch, the opponent is cratered into the ground and potentially stunned, allowing the practitioner to quickly slit the opponent's throat and finish the match.

*[b][color=#b23a22][Toryu • Widow Maker][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]25 Strength, Strength Stat must be equal to or higher than Speed stat[/i].
A technique both used as an attack on its own or as a counterattack, the practitioner rushes in close to the opponent and feints a slash by crossing their arms together. Instead, however, the practitioner momentarily torques the muscles in their arms and violently rams their head upwards into the opponent's chin, potentially stunning them. Almost immediately after delivering the headbutt, the practitioner released the tension in their muscles, pushing out the sword arm with their unarmed hand, resulting in a slash that immediately accelerates to the practitioner's maximum Speed, often fatally wounding the opponent as the blade slashes through muscle, bone, major vessels, and organs. Opponents with a higher Willpower than the user's Strength can resist being stunned.

*[b][color=#b23a22][Toryu • Desperate Assault][/color][/b]
A-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]Strength stat must be equal to or higher than Speed stat[/i].
A full-committal technique, the practitioner momentarily torques every muscle in their body as they evade an opponent's attack(s). As soon as an opportunity presents itself, the practitioner releases the tension and bursts forward instantly, immediately accelerating to their maximum speed. In quick succession, the practitioner starts by slipping their foot between the opponent's legs and behind one of their knees to cut off escape and compromise the opponent's balance. Next, the practitioner hooks their arm around the opponent's elbow and put pressure on the outside of the joint, forcing the arm to hyper-extend and expose their center of mass. Finally, in that short moment, the practitioner brings their sword to pierce any one of the opponent's vital organs or their aorta, though most practitioners aim for the heart. This technique is not without risk, as an opponent with an equal or higher Strength stat than the practitioner Strength stat will be able to resist the practitioner's clinches and possibly even counterattack.

*[b][color=#b23a22][Toryu • Charge of the Faithful][/color][/b]
A-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]35 Strength[/i].
The practitioner will momentarily torque the muscles in their legs as they brace themselves against the earth. Then, the practitioner will rocket forth in a dash towards the opponent, the force of their movement causing a localized earthquake within a number of meters equal to the practitioner's Strength. The earthquake rocks the ground with a force equivalent to 2/3 the practitioner's Strength stat, rounded down. Opponents with lesser Strength than the Strength of the earthquake are stumbled, the movements of the ground preventing them from moving as they're unable to hold themselves up. The practitioner then slams into the opponent with a charging attack. This charging attack will knock any opponent with a lower Strength than the practitioner's Strength up to ten meters away aside from causing significant damage. The practitioner can choose what form this attacks takes, such as a punch, kick, knee, elbow strike, headbutt, shoulder charge, etc.[/spoiler][/spoiler]
[spoiler=Iaido]The samurai of the Land of Tea have produced a unique style of Kenjutsu called Iaido. Unlike other styles, which rely on the sword being drawn to attack, a practitioner of Iaido is always ready to attack their opponents, even when their weapon is sheathed in its scabbard. Known as a "sword drawing" technique, Iaido uses the smooth, linear motion of pulling the sword from its sheath to create abnormally fast slashes and strikes against often ignorant and unsuspecting opponents. Though the katana is preferred for this style, any curved sword single-edged sword with a complimenting scabbard is compatible with this style. Their ability to fight with both traditional swordplay and hand-to-hand combat while perfectly capable of switching to quick slashes and stabs using Iaido's hallmark techniques makes practitioners of this style unpredictable fighters.

[b]Requires:[/b] [i][Sword Weapons][/i], [i][Perception][/i] Concentrations.

[spoiler=Disciplines]*[b][color=#8B658B][Iaido • Ancestral Focus][/color][/b]
D-Rank Taijutsu Discipline
The hallmark of Iaido is its practitioners abilities to launch an attack even when their swords are sheathed. This Discipline represents the practitioner's capacity to consistently execute a sword draw and slash all in one movement by gripping the edge of the scabbard and pulling the scabbard slightly forward before drawing the sword. This Discipline enables the practitioner to immediately draw their sword and attack at the start of combat.

*[b][color=#8B658B][Iaido • Weapon Mastery][/color][/b]
D-Rank Taijutsu Discipline
Since Iaido is a style that prioritizes speed over brute strength, wise usage of the blade is paramount to the practitioner's success in the style. This Discipline represents the practitioner's knowledge of their weapon's strengths and weaknesses in combat, allowing them to use the weapon more efficiently both inside and outside of its use in Iaido techniques and avoid unnecessarily presenting their weapon's blind spots to the opponent.

*[b][color=#8B658B]*[Iaido • One with the Sheath][/color][/b]
D-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] [i]8 Speed.[/i]
The practitioner has learned how to more quickly and efficiently sheath his blades. The practitioner can now seamlessly transition from drawing their blade to slash to sheathing their blade, allowing the practitioner to sheath their sword in half the time, up to a maximum speed equal to their Speed score, for the more rapid execution of Iaido techniques.

*[b][color=#8B658B][Iaido • Shinigami Draw][/color][/b]
C-Rank Taijutsu Discipline
Losing the use of one's hand or arm in a fight can be a death sentence, but Iaido has found a simple, elegant response to this desperate situation. Using their free hand, the practitioner momentarily braces the edge of their sword against the inside of the scabbard before drawing. While it does not confer the instant acceleration benefit of its parent technique, this Discipline does allow the practitioner to use Iaido techniques at their normal speed even with only one hand.

*[b][color=#8B658B][Iaido • One with the Sword][/color][/b]
C-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] *[color=#8B658B][i][Iaido • One with the Sheath].[/i][/color]
The practitioner has learned how to more quickly and efficiently sheath his blades even without the use of both hands. The practitioner can now sheath the blade just as quickly with one hand as could be done with two hands, and so long as the scabbard remains on their person, the practitioner will always have an exact knowledge of the position of their scabbard.

*[b][color=#8B658B][Iaido • Ancestral Visage][/color][/b]
C-Rank Taijutsu Discipline
Using Iaido to its fullest requires a keen eye and quick reactions, enabling its users to target weaknesses and openings that their opponents present almost instantaneously. This Discipline represents the practitioner's ability to attack openings that present themselves, the practitioner now able to reflexively attack an opening in almost the same moment that it is observed. This Discipline reduces the gap of time between a practitioner recognizing a potential opening for attack and launching the attack to exploit said opening to almost nil.

*[b][color=#8B658B][Iaido • One with the Spirit][/color][/b]
B-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] *[color=#8B658B][i][Iaido • One with the Sheath][/i][/color], *[color=#8B658B][i][Iaido • One with the Sword].[/i][/color]
Through incredible amounts of practice, the practitioner of Iaido has learned his weapon and its housing inside and out. The user of this weapon can now reflexively sheath their sword in its scabbard almost instantaneously by instinct with either one hand or both hands without even looking. This facilitates further use of other Iaido techniques.

*[b][color=#8B658B][Iaido • Spectral Flight][/color][/b]
B-Rank Taijutsu Discipline
[b]Prerequisite(s):[/b] [i]15 Strength, 25 Speed, [/i] *[color=#8B658B][i][Iaido • Ancestral Visage].[/i][/color]
In order for Iaido to stand toe to toe with a variety of high-level opponents, refining fundamentals to a new height is necessary. This Discipline represents the practitioner's ability to more quickly accelerate to max movement speed and decelerate to a full stop at a moment's notice. This does not offer protection against attacks that the practitioner does not know is coming.[/spoiler]
[spoiler=Stances]*[b][color=#8B658B][Iaido • Shinigami’s Gaze][/color][/b]
A-Rank Taijutsu Stance
[b]Prerequisite(s):[/b] [i]30 Speed, [/i] *[color=#8B658B][i][Iaido • Ancestral Visage].[/i][/color]
Taking a deep breath and regulating their breathing, the practitioner assumes a crouched stance, leaning forward slightly as their sword hand hovers over the hilt of their blade, the scabbard's edge firmly gripped with their opposing hand. Forcing external distractions out of the mind such as pain, fatigue, and non-critical environmental distractions, the practitioner directs all of their focus onto a single opponent, dropping themselves into a trance called the Theta state. The Theta state allows the practitioner to react almost instinctively to each action of the opponent. These reactions happen so quickly that a proficient user of this stance can commonly interrupt or counter an opponent's actions with a movement or slash before they even finish it. This stance will constantly drain the practitioner while in use, and it is both ineffective and dangerous to use when fighting multiple opponents. If the opponent has a Perception Technique equal or higher in ranking this technique is rendered useless.[/spoiler]
[spoiler=Maneuvers]*[b][color=#8B658B][Iaido • Last Breath][/color][/b]
D-Rank Taijutsu Maneuver
The most iconic (and most basic) strike of Iaido, the practitioner quickly draws and cuts with their blade in a wide arc in one fluid motion. This simultaneous draw and attack straight from the scabbard makes Iaido well-suited for an initial surprise attack and for taking advantage of openings presented by the opponent.

*[b][color=#8B658B][Iaido • Mantra][/color][/b]
D-Rank Taijutsu Maneuver
A simple yet potent defense, especially against other weapons users, the practitioner partially draws the sword from its scabbard and blocks incoming attacks with the back of their blade. This technique is ineffective against opponents with higher Strength than the practitioner's Strength.

*[b][color=#8B658B][Iaido • Last Rites][/color][/b]
D-Rank Taijutsu Maneuver
A defensive technique particularly useful when an opponent is close to the practitioner or is clinching them in a grapple, the practitioner grabs the hilt of their sword with a reverse grip and rams the butt or pommel of the hilt into the opponent's body, pushing the opponent back a number of meters equal to the difference between their Strength scores. Conversely, against opponents with higher Strength than their own, the practitioner can use this technique to push themselves back a number of meters equal to their own Strength score. The speed and simplicity of the attack can push opponents away and give the practitioner the needed space to set up additional attacks.

*[b][color=#8B658B][Iaido • Clouding Eyes][/color][/b]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]8 Speed.[/i]
A simple technique meant to cripple the target's vision, the practitioner draws the sword from its scabbard and aims a quick slash at the eyes. This technique can be done in any single direction to either target one or both of the opponent's eyes.

*[b][color=#8B658B][Iaido • Fading Touch][/color][/b]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]8 Speed.[/i]
An extension of the disabling effects of Clouding Eyes, the practitioner draws the sword from the scabbard and slashes at the opponent's arms or elbows. Landing this technique can sever the muscles and tendons connecting in their arm, rendering the opponent's arm useless. This penalty lasts until the opponent is able to receive medical attention.

*[b][color=#8B658B][Iaido • Deathly Weight][/color][/b]
D-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]8 Speed.[/i]
An extension of the disabling effects of Clouding Eyes, the practitioner draws the sword from its scabbard and slashes at the back of the opponent's leg, severing the muscles and tendons responsible for walking and supporting their weight., rendering the opponent unable to walk on the targeted leg. This penalty lasts until the opponent is able to receive medical attention.

*[b][color=#8B658B][Iaido • Shinigami’s Might][/color][/b]
C-Rank Taijutsu Maneuver
A technique used to capitalize on the superior speed of Iaido, the practitioner momentarily braces the edge of their sword against the inside of the scabbard, holding the edge of the scabbard firmly with their other hand. The practitioner then drives that force forward, which results in a quick slash of the blade that immediately accelerates to the practitioner's top Speed. Though powerful, this move is not without risk, as sheathing the blade may take longer than normal after using it due to the commitment this technique requires.

*[b][color=#8B658B][Iaido • Death’s Passage][/color][/b]
C-Rank Taijutsu Maneuver
This technique is particularly useful against opponents with a strong defense or some sort of natural armor. The practitioner draws their sword from its scabbard and slashes the opponent, which is followed by an immediate second slash in the exact opposite direction before the blade is immediately sheathed. The practitioner can choose to target the same spot to make a deeper cut or to target a different area instead. They may also choose to attack a second target with this technique instead.

*[b][color=#8B658B][Iaido • Death’s Gate][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]15 Speed.[/i]
Drawing upon the superlative speed of Iaido, the practitioner momentarily torques the muscles in their body to draw their sword from its scabbard and deliver a blindingly fast slash before sheathing their blade. Properly reading this attack requires the opponent to have a Perception Technique equal or higher in ranking than this technique for this to be rendered useless. Otherwise, they cannot accurately read the attack and will be unlikely to completely avoid the attack, if at all.

*[b][color=#8B658B][Iaido • Peace in Death][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]15 Speed.[/i]
An abnormally aggressive technique in Iaido, this technique serves as a preemptive counter, attacking the opponent in the split moment between drawing back to prepare an attack and launching said attack. Violently torquing the muscles in their legs, the practitioner more quickly accelerates to their maximum speed (or instantly accelerating to their max speed if their Strength is equal or higher than their Speed) than with normal movement. With this movement, the practitioner bolts toward the opponent and launches an attack, cutting the opponent as they pass to their side. This technique can be used while moving to immediately change direction instead before launching the attack. This technique is ineffective against opponent's with Speed stats higher than the practitioner's Speed stat.

*[b][color=#8B658B][Iaido • Futile Struggle][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]15 Speed, [/i] *[color=#8B658B][i][Iaido • Mantra].[/i][/color]
Making use of the trademark speed of Iaido to intercept enemy attacks, the practitioner draws their blade in a wide arc. This defensive slash allows the practitioner to deflect projectiles and clash with an opponent's weapon. Additionally, so long as the practitioner's Speed is equal to or higher than the opponent's Speed, this technique can be used to intercept and interrupt an opponent's technique or attack by striking the weapon or an area of the opponent's body before the attack reaches maximum strength and staggering them.

*[b][color=#8B658B][Iaido • Shinigami’s Wrath][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]15 Speed, [/i] *[color=#8B658B][i]Death's Passage[/i][/color].
A technique further refining the concept of targeting multiple opponents with a single draw, the practitioner uses their sheath hand to reverse grip the hilt. Using the one hand, the practitioner quickly torques their body and cuts with a reverse hand slash a full 360 degrees before immediately sheathing the blade. This technique can strike multiple opponents at once, and the reverse grip of the sword allows the practitioner to more easily defend against counterattacks immediately after.

*[b][color=#8B658B][Iaido • Silent Passing][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] *[color=#8B658B][i][Iaido • Death’s Gates].[/i][/color]
Unlike most of Iaido's techniques, Silent Passing is not particularly useful in the heat of combat. Instead, it is an attack meant to be executed from a standing position, such as while casually walking towards an opponent. Once in close enough proximity to the opponent, the practitioner draws their sword, strikes the opponent's opening, and sheaths their blade with such speed, it appears to the untrained eye that the practitioner continued to simply walk past their target. Properly reading this attack requires the opponent to have a Perception Technique equal to or higher in rank. Otherwise, the opponent will not be capable of fully avoiding this attack if they are in range without some sort of passive defense.

*[b][color=#8B658B][Iaido • Death Draw][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]20 Strength, 25 Speed, [/i] *[color=#8B658B][i][Iaido • Death’s Gate][/i][/color], *[color=#8B658B][i][Iaido • Spectral Flight].[/i][/color]
Building upon the premise established by the Snap Draw technique, this technique now makes it possible to use the technique against opponents at greater distances. Drawing upon the superlative speed of Iaido, the practitioner momentarily torques the muscles in their body to instantly accelerate to their maximum speed. Dashing a number of meters equal to the practitioner's Strength, they draw their sword from its scabbard and deliver a blindingly fast slash before resheathing their blade. Properly reading this attack requires the opponent to have a Perception Technique equal to or higher in rank. Otherwise, the opponent cannot accurately read the attack and will be unlikely to completely avoid the attack, if at all.

*[b][color=#8B658B][Iaido • Phantom Funeral][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]35 Speed.[/i]
The superlative speed of Iaido is harnessed to attain seemingly supernatural feats. By momentarily torquing the muscles in their arms, the practitioner manages slashes so fast that they spawn vacuum blades that follow the trajectory of their original attack. This attack spawns a single vacuum blade that travels up to a number of meters equal to half the practitioner's Speed, rounded down, and hits with 1/2 the strength of the original attack, rounded down. If this this technique is used in tangent with a melee attack, the vacuum blade strikes immediately after the original attack is finished, potentially sealing the opponent's guard and creating an opening. This technique can be used in conjunction with other techniques.

*[b][color=#8B658B][Iaido • Shinigami’s Howl][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]35 Speed,[/i] *[color=#8B658B][i][Iaido • One with the Sheath].[/i][/color]
An unorthodox application of Iaido, the practitioner quickly draws their sword and then immediately sheaths the blade with all of their strength, slamming the tsuba against the scabbard. This high speed sheathing technique, known as notojutsu, causes a hypersonic wave to shoot out for a number of meters equal to 1/2 the practitioner's Strength stat, rounded down, in all directions. Opponents within range of this technique must have an Endurance higher than the opponent's Strength to resist the effects of this technique. Otherwise, any opponent within that range will suffer a -6 penalty to their Willpower for the next two posts, the high frequency sound interfering with their hearing and sense of equilibrium.

*[b][color=#8B658B][Iaido • Phantom Eulogy][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]35 Speed,[/i] *[color=#8B658B][i][Iaido • Phantom Funeral].[/i][/color]
Building upon the principle set by Phantom Funeral, this technique serves as a defense for the practitioner. By momentarily torquing the muscles in their arms, the practitioner spawns a vacuum in front of them. The practitioner immediately follows up by pulling the scabbard up to strike through the vacuum, causing the vacuum to collapse violently. The resulting radial shockwave pushes the opponent back with a Strength equal to 1/2 the practitioner's Strength, rounded down, for a number of meters equal to 1/2 the practitioner's Strength, rounded down. This shockwave is ineffective against enemies with a higher Strength than the shockwave. Conversely, the practitioner may choose to ride the shockwave, pushing themselves back and away from the opponent the same distance.

*[b][color=#8B658B][Iaido • Phantom Procession][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]35 Speed,[/i] *[color=#8B658B][i][Iaido • Phantom Funeral].[/i][/color]
This technique adapts the Phantom Funeral technique to fight against multiple opponents. Momentarily torquing their body, the practitioner quickly spins in a full circle and slashes in a single movement, the movement happening so quickly that it's difficult to even see the initial slash being performed. Aside from the first slash being deadly in its own right, the speed of the slash creates a spiraling vortex of vacuum blades five meters high that expands outward up to a number of meters equal to half the practitioner's speed, rounded down. The vacuum blades strike with 1/3 the strength and speed of the original attack, rounded down.

*[b][color=#8B658B][Iaido • Sword Spirit Draw][/color][/b]
A-Rank Taijutsu Maneuver
Overwhelming the opponent with a literal shower of high-speed slashes, the practitioner torques the muscles in their arm to draw their sword and continue to assault the opponent's defenses with a seemingly unending wave of slashes. By torquing the muscles in the arm and twisting the wrist when changing the direction of the slash, each strike of the sword is as fast as if it had been drawn from its scabbard. This technique can be used while moving, and the practitioner can feint strikes within the flurry to throw the opponent off-guard. This technique can be used for up to three posts.

*[b][color=#8B658B][Iaido • Eternal Haunting][/color][/b]
A-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] *[color=#8B658B][i][Iaido • Footwork Mastery][/color][/i], *[color=#8B658B][i][Iaido • Ancestral Visage].[/i][/color]
Pushing past the limits of normal human movement, the practitioner moves at the exact same speed, in the exact same direction, at the exact same time, and for the exact same distance as their opponent. This assures that the opponent will always remain in the practitioner's effective attack range. In order for this technique to operate at its peak efficiency, the practitioner must have a Speed and Strength score equal to or higher than the opponent’s Speed and Strength Scores. While this technique can be used regardless of stat differences, opponents with a higher speed can outpace the practitioner and pull away from them, and opponents with higher strength can accelerate more quickly than the practitioner, giving the opponent time to take countermeasures against the practitioner’s attacks. This technique can be used for a number of posts equal to 1/3 of the practitioner's Speed score, rounded down.

*[b][color=#8B658B][Iaido • Warrior’s Passing][/color][/b]
A-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]35 speed,[/i] *[color=#8B658B][i][Iaido • Phantom Procession].[/i][/color]
Taking the concept of the Phantom Procession a step further, momentarily torquing their body, the practitioner quickly spins in a full circle and slashes in a single movement, the movement happening so quickly that it's difficult to even see the initial slash being performed. The speed of the slash creates a spiraling dome of vacuum blades fifteen meters high that expands outward up to a number of meters equal to half the practitioner's speed, rounded down. The vacuum blades strike with 3/4 the same strength and speed of the original attack.

*[b][color=#8B658B][Iaido • Samurai’s Procession][/color][/b]
A-Rank Taijutsu Maneuver
[b]Prerequisite(s):[/b] [i]35 Speed, [/i] *[color=#8B658B][i][Iaido • Phantom Funeral][/i][/color], *[color=#8B658B][i][Iaido • Phantom Eulogy].[/i][/color]
Building upon the principles established by Phantom Funeral, the practitioner torques the muscles in their arms to produce slashes so fast that they create vacuum blades which travel in the direction of the original slash. These vacuum blades have 3/4th the Speed and Strength of the original slashes, rounded down, and they travel a number of meters equal to 3/4 the practitioner's Strength, rounded down. This technique can be used while moving. The practitioner may adjust the cost of this technique by choosing how many or how few vacuum blades to create.[/spoiler][/spoiler][spoiler=Shiin Usage]The fundamental skill of Shiin usage indicates the user’s proficiency with all types of shiin. This facilitates their use of related Taijutsu.

[spoiler=Disciplines]
[color=#CC00FF][b]~[Perfect Balance][/b][/color]
D-Ranked Discipline Taijutsu
[b]Type:[/b] Melashiin, Temershiin, Phasmashiin, Eroshiin, and Lacrishiin.
Due to training with their shiin, Akari members are much more at balance than those without a shiin. This holds especially true for those with temershiin, as the tail-like protrusion provides a counterbalance. This also allows for clan members to use their shiin as legs for balance, if able.

[b][color=#CC00FF][Quiet Steps][/color][/b]
D-ranked Taijutsu Discipline
Prerequisite: [Stealth] Concentration
The user has learned to move silently, and does not produce any sound when walking. They cannot be heard unless the person listening for them has a like-ranked Perception technique.

[b][color=#CC00FF][Incoming][/color][/b]
C-ranked Taijutsu Discipline
Prerequisite: [Perception] Concentration
The user has attuned their hearing to subconsciously listen for the sound of things moving through the air and alert them when picked up. This allows them to hear and become alert of projectiles flying at them from a general location, even if they can’t see them. This technique does not work in enclosed areas where sounds can be distorted.

[b][color=#CC00FF][Trained Nose][/b][/color]
B-Ranked Taijutsu Discipline
Prerequisite: [Perception] Concentration
Over time Tatsuo has developed a keen nose. He can pick up on faint scents that average shinobi wouldn’t even notice to the point where he can distinguish the individual body scents of people as well as determine specific species of animals even by just a strand of hair. The passive range of this ability is 40 meters though if he has picked up on a trail he can continue to follow it to its source assuming there are still scent particles in the air or physical remnants of a trail.

[b][color=#CC00FF][Trained Ears][/b][/color]
B-Ranked Taijutsu Discipline
Prerequisite: [Perception] Concentration
Tatsuo’s sharp senses allow him to pick up on slight sounds within a 40 meter radius of himself. This can range from the sound of a weapon being drawn, a projectile in flight or subtle footsteps and sounds of light breathing. In terms of eavesdropping he can discern a conversation at such a range as if he were standing next to the person whom is speaking. 

[b][color=#CC00FF][Awareness][/color][/b]
B-Rank Taijutsu Discipline
Prerequisite: [Perception] Concentration
The user has learned to pay attention to their opponent's minuscule movements preceding an action and other things in the midst of a fight. The longer the fight goes on, the more details about the opponent will become noticed by the user. The user can only notice and follow those with a Taijutsu equal to or lesser than their own.

[b][color=#CC00FF][Silent Steps][/color][/b]
B-ranked Taijutsu Discipline
Prerequisite: [Stealth] Concentration
The user has trained to stay silent when moving at their full speed unless the foe has a like-rank Perception technique. If the user sticks to walking rather than running, they won’t be able to be heard regardless of the foe possessing advanced hearing techniques.

[b][color=#CC00FF][Close Quarters][/color][/b]
B-rank Taijutsu Discipline
Prerequisites: Upper Body, Shiin Usage
When in enclosed areas, the user may find themselves with limited space and find it difficult to get the full force out of their attack. No matter the angle, the user who practiced this discipline will be able to get full strength from their attacks even if they can't extend them fully.

[color=#CC00FF][b][Recognition][/b][/color]
B-Rank Discipline Taijutsu
Humans are being of habits and patterns, this is no exception in combat, ranging from taijutsu to hand seals. Patterns already being easier to remember, the user has worked hard at actively committing whatever he sees to his short-term memory. This allows him to remember things such as the beginning wind up to a strike or a hand seal pattern after seeing it once, so that he can recognize the technique if used later in a battle. This gives him an advantage in anticipating his opponents next action and makes an opponent’s consecutive usage of a technique a liability.

[color=#CC00FF][b][Titan’s Strength][/b][/color]
B-Rank Taijutsu Discipline
Prerequisite: 30 Strength
The user has trained their body and as such can use their oversized shiin/weapon with such ease that the usual encumbrance of such large weapons is as if nothing to them. This allows the user to use their shiin/weapon with the same speed and control as a smaller, more easily controlled weapon, such as a ninjato or katana. The benefits of this are incredibly useful, as this allows them to attack with incredible speed and accuracy without sacrificing their power, as well as block efficiently between blows.

[color=#CC00FF][b][Tremorsense][/b][/color]
A-Rank Taijutsu Discipline
Tatsuo is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground within a 60-meter radius. While underwater, Tatsuo can still use his tremorsense by backtracking the vibrations that carry in water.

[color=#CC00FF][b][Titan’s Grip][/b][/color]
A-Rank Taijutsu Discipline
Prerequisite: 35 Strength
The user has become so adept at using his heavy phasmashiin that he can do so one handed with no penalty. The user can perform any Shiin Usage taijutsu of A rank or lower single handedly, and can maneuver their shiin fluidly and accurately with only one hand. This has the added benefit of freeing up their other hand, allowing them to use their other hand for a variety of purposes while maintaining an offensive advance.

[color=#CC00FF][b][Feel No Pain][/b][/color]
A Rank Taijutsu Discipline
Prerequisite: 35 Endurance, 35 Strength
A user with this technique has trained themselves to ignore even the most painful of wounds. This isn't to say that the damage of the wound is ignored; a grievous wound will still cause damage to the user's body and could inhibit their abilities or kill them outright. This discipline simply allows the user to treat pain as if it doesn't exist through shear force of body and will, allowing them to charge straight through attacks and jutsu to deliver their onslaught of attacks.

[b][color=#CC00FF][Spatial Awareness][/color][/b]
A-Rank Taijutsu Discipline
Prerequisite: [Perception] Concentration
The user has undergone years of training their hearing to levels that are beyond human. The user is able to pick up and detect the faintest of whispers, the softest of noises, and even those with lower ranked [Stealth] techniques. This jutsu will not pick up foes with a [Stealth] technique equal to or exceeding its rank. 

[b][color=#CC00FF][Vacuum Steps][/color][/b]
A-ranked Taijutsu Discipline
Prerequisite: [Stealth] Concentration
The user has mastered producing no noise while utilizing their full speed. While either running or walking the user is unable to be heard by foes unless they are using a like-rank Perception technique.

[b][color=#CC00FF][Flicker Proficiency][/color][/b]
A-rank Taijutsu Discipline
Prerequisite: [Perception] Concentration, [b]*[color=#CC00FF][Ninjutsu • Body Flicker Technique][/color][/b]
The user has become accustomed to and is no longer affected by the lag of the [b]*[color=#CC00FF][Ninjutsu • Body Flicker Technique][/color][/b] through repeated usage and practice of the jutsu. After performing the jutsu the user is able to instantly attack or defend rather than suffer the momentary lag accompanying those not acclimated to the jutsu.

[b][color=#CC00FF][Instant Acceleration][/color][/b]
A-rank Taijutsu Discipline 
Prerequisite: 50 Strength
The user has trained their body to utilize their full speed without any build up or using any excess energy. This allows the user to use their max speed while operating in the midst of a fight or even from a dead stop as if they were just jogging casually.

[b][color=#CC00FF][Lie Detector][/b][/color]
A-Rank Taijutsu Discipline
Prerequisite: [Perception] concentration, [Trained Nose], [Trained Ears]
By using his enhanced senses of smell and hearing, Tatsuo is able to act as a type of natural lie detector by detecting the faint change in a person's heartbeat and scent due to perspiration when a lie is told. This is rendered ineffective against those who have an A-Rank or higher Stealth technique to fool Tatsuo's senses, or those who do not have a heart beat or sweat glands (i.e. Elemental Body).

[color=#CC00FF][b][Echolocation][/b][/color]
S-rank Taijutsu Discipline
The user has learned how to utilize sound to provide them with a form of a sight. Mimicking the Echolocation of animals such as a bats and dolphins, the user has learned how to use coughs, clicks, and other noises they produce to 'see.' Each time the user makes a noise, it travels 80 meters and provides them with a mental 3D image of the surrounding area. They can detail size, shape, surface features, and density but cannot details such things as color.

[color=#CC00FF][b][One Chance][/b][/color]
S-Rank Taijutsu Discipline
Prerequisite: 45 Willpower
Tatsuo has trained to fortify his mind and body against the horrors of torture and interrogation through rigorous training over the years. He has trained himself to be able to resist all manners of physical and mental prodding, pain and anguish and instead channel the suffering inflicted upon him into increasing his will to resist. In order to achieve this stance, Tatsuo must sit still for a post while he focuses on the what is to come. This technique can last for a maximum of 10 posts.

[color=#CC00FF][b][Saraswati's Vision][/b][/color]
[i]S-Rank Discipline[/i]
[i]Prerequisites:[/i] 50 Speed
Tatsuo's eyes are able to follow high speed targets due to his body being used to operating accurately at his own insane speed. His eyes are capable of keeping up with 50 speed objects, persons, and his own blazing fast speed up to 50 due to the immense training possessed at operating at these speeds.

[b][color=#CC00FF][Watching Closely][/b][/color]
S-Rank Discipline Taijutsu
Prerequisite: [Perception] concentration
Possessing immense battle sense and perception, Tatsuo is aware of even the most subtle details around him, to a point where he can even pick up on the slightest tension changes in an opponent’s body allowing him predict their movement before it is complete or even read what someone is writing by the way their pencil moves. At times his eyes seem to move on their own will, rapidly tracking an amount of movements equal to his [Speed]/2.[/spoiler]
[spoiler=Stances][b][color=#CC00FF][Sand Stagger][/b][/color]
C-Rank Taijutsu Stance
Tatsuo's staggering uneven movement mimics the natural vibrations of the environment in an attempt to hide himself from people or creatures that can track through vibrations in the ground or through the air. While applying this technique he slows his movement to half of what he would be capable of.

[b][color=#CC00FF][Shadow of the Wild][/color][/b]
B-Rank Taijutsu Stance
Having spent as much time hunting as he has, Tatsuo has learnt how to hide his tracks and scent-trails as efficiently as he can follow them. He understands which plants can mask his scent, how to leave false scent trails and broken branches to throw off pursuers, and move in such a way as to prevent leaving a trail of his own. While applying this technique he slows his movement to half of what he would be capable of. Those following him require a tracking technique equal to or above the rank of this technique in order to not be fooled by the false trails.

[b][color=#CC00FF][Mirage Assault][/b][/color]
B-Rank Taijutsu Stance
Tatsuo begins to move so fast that he can create afterimages of himself. This can potentially cause an opponent to get easily confused by the afterimages so Tatsuo can capitalize on an opponent's openings. The number of afterimages he can create in a single post is determined by his (Speed)/5 and Tatsuo can maintain this for up to (Endurance)/5 posts.[/spoiler]
[spoiler=Maneuvers][color=#CC00FF][b][Block][/b][/color]
D-rank Maneuver Taijutsu
Tatsuo will move his shiin to deflect or block projectiles thrown at him. Once a small projectile comes within range of his shiin, he will bat it away from him.

[b][color=#CC00FF][Slam][/color][/b]
D-rank Maneuver Taijutsu
Tatsuo will ready his shiin as he rushes someone or lets them come towards him. He will position his shiin above his head and shoulders and gather strength in them before slamming the singular organ down on the opponent which will force them to their knees if they have less strength than he.

[b][color=#CC00FF][Grab][/color][/b]
D-rank Maneuver Taijutsu
Tatsuo will ready his shiin as he attacks someone. He will use them as a misdirection, sending any number of them to one side while the remainder will sneak up from the opposite to grab and yank on opposing limbs in an attempt to dislocate them if their Endurance is less than his own Strength.

[b][color=#CC00FF][Sweep][/color][/b]
D-rank Maneuver Taijutsu
Tatsuo will ready his Temershiin as he attacks an opponent. He will lower his shiin and swipe it along the ground to attempt to trip up his opponent.

[color=#CC00FF][b][Light Barrage][/b][/color]
C-rank Maneuver Taijutsu
Tatsuo will engage with an opponent once his shiin are out. He will launch a flurry of punches and kicks at his opponent while also attacking from multiple directions with his shiin which will attempt to pierce through his foe while their attention is divided. Opponents with less Speed than he will be unable to defend against all angles. 

[b][color=#CC00FF][Multi-Slam][/color][/b]
C-rank Maneuver Taijutsu
Tatsuo will raise his shiin above his head as he engages an opponent. Once they are in range, the multiple shiin turn into a flurry of slams that will rain down on his opponent, forcing them to the ground if their Endurance is less than his Strength.

[b][color=#CC00FF][Heavy Combo][/color][/b]
C-Ranked Taijutsu Maneuver
A combination attack started by the user unleashing a powerful kick to either side of their opponent. They will then place themselves behind the target and unleash a quick flurry of strikes with their fists and shiin before kicking another side and repeating the process. This process can keep going ad infinitum or until the practitioner disengages.

[b][color=#CC00FF][Sweep and Strike][/color][/b]
C-Ranked Taijutsu Maneuver
An attack good for setting up a string of further attacks, the user will sweep low in an attempt to kick their target's feet from beneath them. Before they fall, the users shiin will attempt to pierce them through.

[b][color=#CC00FF][Flash Assault][/b][/color]
C-Rank Taijutsu Maneuver
Prerequisite: 30 Speed
Pushing his speed to his absolute limits, Tatsuo will utilize this technique in order to approach his target in a manner that throws off their concentration and makes his next attack unpredictable. This approach is made more or less effective depending on the opponent's abilities.
[list][*]Perception Technique one rank less than Tatsuo's Speed = Tatsuo's movements appear distorted as long as he continues to move at full speed.
[*]Perception Technique two ranks less than Tatsuo's Speed = Tatsuo becomes a complete blur as long as he continues to move at full speed.
[*]Perception Technique three ranks less than Tatsuo's Speed = Tatsuo is almost completely invisible as long as he continues to move at full speed.[/list]

[color=#CC00FF][b][Sky Walk][/b][/color]
B-rank Taijutsu Maneuver
[b]Prerequisite:[/b] 35 Strength
Tatsuo can "kick" off the air due to his massive Strength to propel himself in a chosen direction. He is propelled through the air at a Speed equal to 1/2 his Strength for a number of meters equal to 1/2 his Strength.

[color=#CC00FF][b][Shiva's Strike][/b][/color]
B-rank Taijutsu Manuever
[b]Prerequisite:[/b] 35 Strength
Tatsuo will build strength in his fist. As he builds up strength and releases it, it will shoot a dense air pocket in the form of a 5x5x5m bullet that moves and strikes at 2/3rds his Strength. The air ignites from the sheer force and will cause 2nd degree burns on impact. The dense bullet of air will travel up to 2/3rds Strength meters before dissipating.

[b][color=#CC00FF][Overwhelm][/color][/b]
B-Ranked Taijutsu Maneuver
The user will rely on their superior speed to dance in between targets to create multiple openings for them to strike with their limbs and shiin. The user will unload on a single target with their fists and shiin before they will move to a new opponent and do the same to them in the time it takes the first to recover. They can keep this process up as long as they are allowed.

[color=#CC00FF][b][Wind Breaker][/b][/color]
B-Rank Taijutsu Maneuver
Prerequisite: 20 Strength
Tatsuo dodges an opponent's strike by crouching below it and attacks the opponent's chest with an upward punch, kick, or shiin strike to their lower rib cage with all his strength in an attempt to break the lower ribs to debilitate the opponent's breathing. This strike if successful and acted upon with full power causes the opponent to become short of breath, and possibly cause bones to put pressure on their opponent's lungs furthering their inhibition to breath. The user must have higher Strength than the Opponent’s Endurance to be successful with this jutsu.

[color=#CC00FF][b][Shiin Barrage][/b][/color]
B-rank Taijutsu Maneuver
Prerequisite: 35 Strength
The user will strike the air in front of them with their shiin, creating a number of pressurized 5x5x5m bullets of air equal to the shiin currently out that shoot forward with a Speed and Strength equal to 1/2 the user’s Strength for 1/2 the user's Strength in meters. The air bullets ignite from the sheer force and will cause 2nd degree burns on impact.

[color=#CC00FF][b][Dome Splitting][/b][/color]
A-Rank Taijutsu Maneuver
Prerequisite: 35 Strength
The user focuses an amount of muscle tension and force into a single point onto the blade of their phasmashiin, usually the upper half, and then drives it down with enough force to cause a pressure wave to fly forward 60 meters. This pressure wave moves with a speed and hits with a strength of ¾ the user’s Strength.

[color=#CC00FF][b][Earthquake][/b][/color]
S-Rank Taijutsu Maneuver
The user will lift their shiin high above their head and build up an immense amount of strength within their muscles. Then, in one incredible move, the user slams their shiin to the ground with such force that they release a wave of pure force with their swing. The force of the initial blow shatters the ground on contact, and the force of the wave extends out from the user in a 40-meter radius, the earth will continue to be torn asunder by the power of the slash. This not only shakes the earth with incredible violence for 3 posts, requiring Strength equal to or higher than the strength of the user to stand reliably, but also threatens to rip anyone in the area apart as well due to the immense jagged rocks being shot up from the ground at 9/10 the user's strength.

[color=#CC00FF][b][Pressure Barrage][/b][/color]
S-rank Taijutsu Manuever
[b]Prerequisite:[/b] 35 Strength
The user will strike the air in front of them with their shiin, creating a number of pressurized 10x10x10m bullets of air equal to the shiin currently out that shoot forward with a Speed and Strength equal to ¾ the user’s Strength for ¾ the user's Strength in meters. The air bullets ignite from the sheer force and will cause 2nd degree burns on impact.

[b][color=#CC00FF][Mirage Strike][/color][/b]
S-Rank Taijutsu Maneuver 
[b]Prerequisite:[/b] 50 Speed, [color=#CC00FF][b][Mirage Assault][/color][/b]
By first entering his Mirage Assault, Tatsuo races around a 50m area, creating afterimages that seem to be actual physical copies of himself, capable of turning and making a false attack in the direction of the target or going in the opposite direction of Tatsuo's actual travel path. Tatsuo makes a series of actual attacks equal to his (Speed/2) in quick succession, so fast in fact that the afterimages he leaves during the attacks combine with the attacks themselves and false images to make it seem as though Tatsuo is making all the attacks at once and from every angle possible.[/spoiler][/spoiler][spoiler=Killer Instinct][color=#FF8C00][b][Killer Intent][/color][/b]
C-Rank Taijutsu Discipline
[b]Prerequisite:[/b] [Fortitude]
Tatsuo will impose his will upon any living being within 25 meters, friend and foe alike, for 5 posts. Those caught within this range will feel endangered and threatened by him as long as he remains in their line of sight. The longer they remain within this field the worse this sensation becomes, eventually causing uncontrollable shaking of the arms and legs. If the target has an equal or greater Willpower, they can shake this feeling off, but the lower the number is in comparison, the faster the effects are felt.

[b][color=#FF8C00][Apathy][/color][/b]
C-Rank Taijutsu Discipline
[b]Prerequisite:[/b] [Fortitude]
The opposite of [Killer Intent], [Apathy] suppresses the user's malicious intent while remaining the ability to kill. Tatsuo will impose his will upon any living being within 25 meters, friend and foe alike, for 5 posts. Those caught within this range will be unable to feel endangered and threatened by him as long as he remains in their line of sight. The longer they remain within this field the less frightening he comes, eventually causing them to completely trust and believe him, allowing him to attack without even the slightest hint of preparing to do so. If the target has an equal or greater Willpower, they can shake this feeling off, but the lower the number is in comparison, the faster the effects are felt.

[b][color=#FF8C00][Prey][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite:[/b] [Fortitude]
Tatsuo focuses his will on a single target he makes eye contact with, locking their gaze with his own. If the target has a lower Willpower than him, it will cause them to fixate upon Tatsuo's eyes and be unable to move for 3 posts. During this time, Tatsuo must maintain constant eye contact, and any movements must be made at half speed to achieve this. Any aggressive action on Tatsuo's part will break the trance.

[b][color=#FF8C00][Expanding Territory][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite:[/b] [Killer Intent], [Fortitude]
While Tatsuo is radiating his Killer Intent, he can make his presence seem larger, causing the feeling of panic he exudes to expand an additional 0.5 meters for every point of his Willpower, which lasts until the end of the original technique. However, doing so costs him more energy than usual, reducing his effective Willpower by 5 for stat battles during this.

[b][color=#FF8C00][Packmates][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite:[/b] [Killer Intent], [Fortitude]
While employing one of his Killer Intent techniques, Tatsuo can rein in his Willpower to a certain extent, doing so however takes focus. For each creature he chooses to not subject to his Killer Intent, Tatsuo suffers -3 to his Willpower. He can maintain this for as long as his Killer Intent remains active.

[b][color=#FF8C00][Corral the Weak][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite:[/b] [Killer Intent], [Fortitude]
Tatsuo focuses the area of his Killer Intent, reducing it to an area 5 meters around him. Those affected by it will find themselves instinctively reacting to the Flight response of Fight or Flight, and be overwhelmed by the urge to run as far from Tatsuo as they possibly can in the opposite direction. This effect lingers for 1 post after they leave the area of his Killer Intent.

[b][color=#FF8C00][Intent Detection][/color][/b]
C-Rank Taijutsu Maneuver
[b]Prerequisite:[/b] [Fortitude]
Tatsuo focuses his will over the targets caught in his Killer Intent, probing them to so if they have an intent or want to harm him. If the target has an equal or greater Willpower, they can shake this feeling off and shield their own motives, but the lower the number is in comparison, the faster the effects are felt.

[b][color=#FF8C00][Submission][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite:[/b] [Fortitude]
By first taking the sides of a target's head in his hands, Tatsuo will attempt to make eye contact with them. Should they look into Tatsuo's eyes, if their Willpower is lower than his, they will find themselves unable to look away while a feeling of subservience fills them. While Tatsuo maintains physical contact with the target, they will suffer -3 to their Willpower per post, allowing Tatsuo to better interrogate them. The reduction to their Willpower stacks per post, resulting in -9 by the third post, at which point the technique ends.

[b][color=#FF8C00][Frightful Presence][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite:[/b] [Fortitude]
Tatsuo lets out a roar infused with his Killer Intent; any creature that is aware of Tatsuo within 40 meters of his position and can hear will be affected by this technique. Should their Willpower be lower than his, they will be filled with a sudden sensation of pure fear. Those affected will be unable to willingly move closer to Tatsuo and their Willpower will be reduced by 3 per post as their body shakes in natural response to fear. The reduction to their Willpower stacks per post, resulting in -9 by the third post, at which point the technique ends.

[b][color=#FF8C00][Before Your Eyes][/color][/b]
B-Rank Taijutsu Maneuver
[b]Prerequisite:[/b] [Fortitude]
Tatsuo focuses his will on a single target he makes eye contact with, locking their gaze with his own. If the target has a lower Willpower than him, it will cause them to fixate upon Tatsuo's eyes. Their brains will be sent into such a panic that they are greeted with hallucinogenic visions of their own death if their Willpower is not equal to or greater than his own.

[b][color=#FF8C00][True Fear][/color][/b]
A-Rank Taijutsu Maneuver
[b]Prerequisite:[/b] [Fortitude]
Tatsuo focuses his will on a single target he makes eye contact with, locking their gaze with his own. If the target has a lower Willpower than him, it will cause them to fixate upon Tatsuo's eyes. Their brains will be sent into such an intense panic that they are greeted with hallucinogenic visions of their own death if their Willpower is not equal to or greater than his own. They will not only see these visions but also feel phantom physical pain of the damage they perceived themselves to suffer during these hallucinations. 

[b][color=#FF8C00][Would You Kindly?][/color][/b]
A-rank Taijutsu Maneuver
[b]Prerequisite:[/b] [Fortitude]
Tatsuo focuses his will on a single target he makes eye contact with, locking their gaze with his own. If the target has a lower Willpower than him, it will cause them to fixate upon Tatsuo's eyes. Their brains will be sent into such an intense panic that they will be easily influenced into performing the next action asked of them if their Willpower is not equal to or greater than his own. They are not able to be asked to kill or horribly maim themselves as their base self-preservation instincts prevent them from doing so.

[b][color=#FF8C00][Last Breath][/color][/b]
A-rank Taijutsu Maneuver
[b]Prerequisite:[/b] [Fortitude]
Tatsuo focuses his will on a single target he makes eye contact with, locking their gaze with his own. If the target has a lower Willpower than him, it will cause them to fixate upon Tatsuo's eyes. Their brains will be sent into such an intense panic that their lungs will seize up and stop breathing if their Willpower is not equal to or greater than his own. Once the opponent has passed out or eye contact is broken, the technique will end and they will resume breathing.[/spoiler][/spoiler][center][img]https://i.imgur.com/ge62gyV.png[/img][/center]
[spoiler=Genjutsu]-[/spoiler]
[center][img]https://i.imgur.com/TYPTsnV.png[/img][/center]
[spoiler=Ninjutsu][spoiler=Ninpou][color=#CC00FF][b]~[Basic Formation: Melashiin][/b][/color]
D-Ranked Ninjutsu 
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the shape of a long fleshy protrusion, the melashiin is able to recover at double the rate of a normal body part would. The melashiin has 3/4ths of the user's Endurance. 

[color=#CC00FF][b][Basic Formation: Enhanced Melashiin][/b][/color]
D-Ranked Ninjutsu 
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the shape of a long fleshy protrusion, the melashiin is able to recover at double the rate of a normal body part would. The user's melashiin has been combined with a temershiin granting it Endurance equal to user's Endurance.

[color=#CC00FF][b][Basic Formation: Partial Melashiin][/b][/color]
D-Ranked Ninjutsu 
Channeling chakra to their shiin, they cause it to inflate. With this technique the user can control how many of their melashiin tendrils manifest rather than releasing all of the tendrils at once. The melashiin is able to recover at double the rate of a normal body part would. The melashiin has 3/4ths of the user's Endurance. 

[color=#CC00FF][b]~[Basic Formation: Temershiin][/b][/color]
D-Ranked Ninjutsu 
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. The temershiin takes the shape of a wide and powerful tail. The temershiin has Endurance equal to the user's.  

[color=#CC00FF][b]~[Basic Formation: Phasmashiin][/b][/color]
D-Ranked Ninjutsu 
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. The phasmashiin takes the shape of a scaled and skeletal weapon over one of the Akari's limbs. The phasmashiin has Endurance equal to the user's.

[color=#CC00FF][b]~[Basic Formation: Lacrishiin][/b][/color]
D-Ranked Ninjutsu 
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of an almost opaque armor with an appearance of glass, the lacrishiin almost completely covers the user's body. As a pseudoarmor, the lacrishiin has Endurance equal to the user's Endurnace+3, while causing the user to move with -3 Speed.

[color=#CC00FF][b][Basic Formation: Perfected Lacrishiin][/b][/color]
D-Ranked Ninjutsu 
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of an almost opaque armor with an appearance of glass, the lacrishiin almost completely covers the user's body. As a pseudoarmor, the lacrishiin has Endurance equal to the user's.

[color=#CC00FF][b]~[Basic Formation: Astrashiin][/b][/color]
D-Ranked Ninjutsu 
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of a helmet, the astrashiin is perhaps the weakest of the shiin, having only half the user's Endurance.

[color=#CC00FF][b]~[Dismiss][/b][/color]
D-Ranked Ninjutsu
A partially automatic technique once learned, but can be stopped if need-be, the user is able to cause the manifested form of their shiin to deflate at command or whenever they go unconscious. While the uses of this aren't directly obvious, it does allow them to hide the fact that they do in fact have a shiin.

[color=#CC00FF][b]~[Strengthen the Armor][/b][/color]
C-Ranked Ninjutsu
Prerequisite: Lacrishiin
By doing the needed hand seals, the user is able to channel chakra directly into their shiin. This strengthens the armor, giving it an extra 10 Endurance. However, while doing so, they are unable to use any ninjutsu or genjutsu while this is in effect. This lasts as long as they continue to channel chakra into their shiin.

[b]*[color=#80A0FF][Ninjutsu • Binding][/color][/b]
C-Ranked Ninjutsu
After performing the correct hand seals the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at [Control] Speed for up to 25 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to [Control] Strength. After 4 posts the chakra will run out and the bind will break.

[b]*[color=#80A0FF][Ninjutsu • Multiple Chakra Kai][/color][/b]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[color=#80A0FF][Basic Jutsu • Chakra Kai][/color], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 25 meters away.

[b]*[color=#80A0FF][Ninjutsu • Barrier][/color][/b]
C-Ranked Ninjutsu
After performing the correct hand seals the user forms a 5x5x5m barrier around a target up to 25m away from their position. The barrier forms at [Control] Speed, has [Control] Strength, and lasts 4 posts before fading away.

[b][color=#CC00FF][Repel][/color][/b]
C-rank Ninjutsu
The user performs the needed hand seals and form an aura of chakra around their body. The user then quickly expels the gathered chakra in a shockwave with [Control] Strength and Speed in a diameter of 25 meters with the epicenter being the user

[b]*[color=#80A0FF][Ninjutsu • Rattrap][/color][/b]
B-Ranked Ninjutsu
After performing the correct hand seals the user will imbue an item with their chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, surging into their body and overwhelming them. For those with less than [Control] Strength they will find themselves immobile for the next 5 posts. If the target that touches the object has [Control] or higher Strength, they will find themselves unaffected.

[b]*[color=#80A0FF][Ninjutsu • Shadow Clone Technique][/color][/b]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.

[b]*[color=#CC00FF][Ninjutsu • Body Flicker Technique][/color][/b]
A-Ranked Nintaijutsu
After channeling chakra into their body, the user enhances their movement to attack or retreat suddenly, the ninja almost instantly moves up to 20 meters on the ground in a single straight direction. While doing this, the ninja cannot move through anything or anyone, nor can they supplement it with an attack of any kind. After the quick movement has stopped, there is a brief pause where the user must recover from the movement. Even though it's not a full teleportation, this jutsu uses up one of the 2 teleportations a character can use in a single thread.

[b]*[color=#CC00FF][Ninjutsu • Advanced Shadow Clone Technique][/color][/b]
S-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
[list][*]1-15 Control: 1/5
[*]16-25: 2/5
[*]26-35: 3/5
[*]36+: 4/5[/list][/spoiler]

[spoiler=Sensory][b]*[Sensory Style • Beyond Senses][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] Control
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 meters. This only gives the Shinobi an idea of how many entities with chakra are present in their general area. 

[b]*[Sensory Style • Evaluation][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

[b]*[Sensory Style • [Target Lock][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them. 

[b]*[Sensory Style • Gauge: Speed][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • [Target Lock][/b]
After activating Target Lock, the user will do a second series of hand seals, releasing the single seal for target lock, and then recreate it once finishing the series of seals for the technique. Doing so, the user will know their targets speed with a deviation of 3 points. Meaning if their speed is 17, the user will know its within the range of 14 to 20. 

[b]*[Sensory Style • Flare][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field. 

[b][Sensory Style • Broad Sense Mobile][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b], Control stat of 25
This jutsu is an improved version of [Beyond Senses]. With this jutsu cast, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters and a general sense of the direction and number of chakra sources can be determined at about 40 meters. This jutsu is designed for on the move and combat, allowing the user to see, move, fight, etc for 7 posts before needing to be recast.

[b]*[Sensory Style • Sense: Genjutsu][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not. 

[b]*[Sensory Style • Evaluation: Jutsu][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Flare][/b]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will immediately do a single hand seal, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their minds eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to it’s broad mechanic.[/spoiler]

[spoiler=Iijutsu][b]*[color=#008b5e][Iijutsu • Sterilization Technique][/color][/b]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

[b]*[color=#008b5e][Iijutsu • Oxygen Flow][/color][/b]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the [i]*[color=#008b5e][Iijutsu • Oxygen Flow][/color][/i] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

[b]*[color=#008b5e][Iijutsu • Blood Clot Technique][/color][/b]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

[b]*[color=#008b5e][Iijutsu • Burn Ointment Technique][/color][/b]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, [i]*[color=#008b5e][Iijutsu • Burn Ointment Technique][/color][/i] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

[b]*[color=#008b5e][Iijutsu • Chakra Stitching][/color][/b]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, [i]*[color=#008b5e][Iijutsu • Chakra Stitching][/color][/i] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

[b]~[color=#008b5e]Basic Regeneration[/b][/color]
C-Ranked Iijutsu
Prerequisite: Iijutsu Concentration
While still part of the body, each and every shiin has remarkable regeneration rates. Normally not enough to fully recover in battle, with rest, a shiin is able to recover itself in a few days, even if the manifested organ has been sliced to pieces, as long as the base organ remains in tact, taking chakra from the Akari, forcing them to rest longer than a normal ninja.

[b]*[color=#008b5e][Iijutsu • Medical Diagnosis Technique][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the [i]*[color=#008b5e][Iijutsu • Medical Diagnosis Technique][/color][/i] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

[b]*[color=#008b5e][Iijutsu • Removal Technique][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Blood Clot Technique][/color][/i]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the [i]*[color=#008b5e][Iijutsu • Removal Technique][/color][/i] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the [i]*[color=#008b5e][Iijutsu • Blood Clot Technique][/color][/i]. The [i]*[color=#008b5e][Iijutsu • Removal Technique][/color][/i] can be held for a maximum of four (4) posts.

[b]*[color=#008b5e][Iijutsu • Bone Fracture Technique][/color][/b]
C-Ranked Nintaijutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/i]
Once the [i]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/i] has been activated, users may choose to use this jutsu as an alternative to the aforementioned technique's usual action. When in close range, the user will attempt to jab his/her charged hand at the opponent, seeking to connect with a bone. If successful, the chakra will be released into the opponent's body as a sharp, precise burst to the area of contact, causing the bone to fracture. If this area is struck again in the same spot, the bone will inevitably break. This technique does not harm anything but the bone—not even the skin—and is dispelled after three (3) posts or until contact with the opponent is made. However, since both hands are charged, the user has two chances with this technique per use (one per hand).

[b][color=#008b5e][Iijutsu • Minor Mystical Palm][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] 5 Iijutsu
A minor version of one of the almighty and most highly coveted abilities of medical-nin, the [i]*[color=#008b5e][Iijutsu • Mystical Palm Lesser][/color][/i]. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. It takes some time (4 posts) to heal small-to-moderate wounds, while large wounds take six (6) posts of concentration to mend, and the user is unable to heal mortal wounds. This technique lasts for six (6) posts.

[b][color=#008b5e][Iijutsu • Lesser Mystical Palm][/color][/b]
B-Ranked Ninjutsu
[b]Prerequisite:[/b] 10 Iijutsu
A lesser version of one of the almighty and most highly coveted abilities of medical-nin, the [i]*[color=#008b5e][Iijutsu • Mystical Palm Lesser][/color][/i]. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes some time (3 posts), while large wounds take four (4) post of concentration to mend, and mortal wounds take a total of six (6) posts to fully mend. This technique lasts for seven (7) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.

[b]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/b]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the [i]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/i] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate [i]internal[/i] wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

[b]*[color=#008b5e][Iijutsu • Bone Regeneration Technique][/color][/b]
B-Ranked Ninjutsu
Although simple to explain, the [i]*[color=#008b5e][Iijutsu • Bone Regeneration Technique][/color][/i] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

[b]~[color=#008b5e][Enhanced Regeneration][/color][/b]
B-Ranked Iijutsu
Requirements: [b]~[color=#008b5e]Basic Regeneration[/b][/color], Iijutsu Concentration
Going above and beyond the normal regeneration capabilities, a shiin is able to utilize some of the user's chakra in order to restore itself to fighting capacity. While not instant, a shiin is able to recover and rebuild itself in [20-(Endurance/3)] posts. A melashiin is able to recover itself in [20-(Endurance/2)] posts instead. Either way, the fastest that a shiin can recover this way is in 2 posts. During this time, the shiin is unable to manifest.

[b]~[color=#008b5e][Perfect Regeneration][/color][/b]
A-Ranked Iijutsu
Prerequisite: Iijutsu Concentration
Type: All Types
Requirements: [b]~[color=#008b5e][Enhanced Regeneration][/color][/b]
Coming close to perfecting the regeneration factors of their shiin, the Akari member is able to recover their shiin almost as soon as it is destroyed. While the pain is still there, the shiin can recover itself in [15-(Endurance/3 posts)]. A melashiin is able to recover itself in [10-(Endurnace/2)] posts instead. Either way, the fastest that a shiin can recover this way is in 1 post. During this time, the shiin is unable to manifest.

[b]*[color=#008b5e][Iijutsu • Chaotic Mental Collision][/color][/b]
A-Ranked Ninjutsu
[b]Prerequisite:[/b] Must have Raiton
Utilizing electricity to work, the [i]*[color=#008b5e][Iijutsu • Chaotic Mental Collision[/color][/i] technique is a highly dangerous Iijutsu. To begin, the user will focus regular chakra into his/her hands moments prior to electrifying it with Raiton chakra. This charged chakra will be used in an attempt to disrupt the target's nervous system through close-range contact with the user's hand. If the user is able to connect the flat of his/her palm with the opponent's body, the chakra will be released into it. As this chakra interacts with the foe's nervous system over the course of three (3) posts, it will begin to sever the brain's communication with the rest of the body. During the first post, motor skills such as walking, talking and moving one's hands will be delayed by several seconds. During the second post, the target will begin to lose control over movement in his/her body as the action delay grows worse. By the third post, all motor skills will cease and the target will be rendered immobile. This complete immobility lasts for two (2) posts.[/spoiler]

[spoiler=Raiton]*[color=Yellow][b]Raiton • Lightning Armament[/b][/color]
D-Ranked Ninjutsu
After the correct hand seals are performed, the user coats themselves in a thick layer of lightning. This armour of lightning forms near instantly and requires [Control] Strength to break. During this time, the user's physical strikes apply the Raiton shocking effect.

*[color=Yellow][b]Raiton • Bright Bolt[/b][/color]
D-Ranked Ninjutsu
After performing the correct hand seals the user will extend two fingers toward a target. A bolt of lightning will jump up to 10 meters from their fingers at [Control] Speed and Strength.

*[color=Yellow][b]Raiton • Conductor[/b][/color]
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat a weapon they are holding in Raiton electricity for 5 posts. This causes the shock effect to be produced on any contact with a target, while also granting blunt weapons the ability to cut through skin to produce shallow wounds. This also works for thrown weapons, however if the projectile remains out of contact with the user for more than 2 posts the technique will dissipate early.

*[color=Yellow][b]Raiton • Stun Gun[/b][/color]
D-Ranked Ninjutsu
After performing the correct hand seals, the user will channel Raiton chakra to two of their fingers. They will then be able to fire up to three total bullet sized balls of concentrated lightning from their fingertips. These bullets will travel at [Control] speed, but will not have any physical force. Instead, they will apply light electrical burns similar to a sun burn and will apply Raiton's shocking effect.

*[color=Yellow][b]Raiton • Sky Spear[/b][/color]
D-Ranked Ninjutsu
After performing the correct hand seals, the user will create a 1 meter long rod of lightning in their hand at [Control] Speed. They are then able to launch it at their Strength in a single direction. Upon contact the spear will explode with [Control] Strength. If it has not been launched by the end of the second post it will dissipate.

*[color=Yellow][b]Raiton • Galvanic Zone[/b][/color]
C-Ranked Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 25m diameter. The user's Raiton will constrict and paralyze jutsu and people who enter it. They will lose -1 Speed per post for 2 posts or until the user ends the jutsu.

*[color=Yellow][b]Raiton • Shock Double[/b][/color]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of their Raiton chakra. This clone will have the users stats. It lasts for [Control/5] posts.

*[color=Yellow][b]Raiton • Voltaic Zone[/b][/color]
C-Ranked Ninjutsu
After performing the correct hand seals, the user will seep Raiton chakra in an area around them with a 25m diameter. This will produce an electric current on the ground in this area visible as crackling lightning on the surface. Any other than the user who step into this zone will have the shocking effect applied and their legs will sustain [Control] Strength shocks. This current lasts 3 posts, while it ends immediately if the user leaves the area.

*[color=Yellow][b]Raiton • Golden Bird[/b][/color]
C-Ranked Ninjutsu
After performing the correct hand seals, the user creates an orb of lightning the size of a basketball slightly above their head. They are then able to direct the orb at [Control] Speed at their will, however they may not move while doing this. The orb cannot leave 25m diameter around the user, and detonates with [Control] Strength on contact with a solid. This orb last a maximum of 4 posts, and may be self destructed at any moment in their lifespan at the user's will.

*[color=Yellow][b]Raiton • Jamming Pulse[/b][/color]
C-Ranked Ninjutsu
After performing the correct hand seals, the user emits a wave of electricity from their palm in a single direction. This is produced as a 10m wide line which extends 2m into the air and travels up to 25m from the user at [Control] Speed. The wave will apply the shocking effect and reduce the speed of any living thing it strikes by 3 Speed for 3 posts by electrically interfering with the brain's nervous signals.

[color=#fe0][b][Repel][/b][/color]
C-rank Ninjutsu
The user performs the needed hand seals and form an aura of Raiton chakra around their body. The user is then able to expel the gathered chakra in a shockwave with [Control] Strength and Speed while applying the Raiton passive in a diameter of 25 meters with the epicenter being the user.

[color=#fe0][b][Orb Strike][/b][/color]
C-Rank Ninjutsu
The user will perform hand seals and gather chakra in the palms of their hands to form two separate orbs of Raiton chakra. These orbs can be thrown like projectiles and after reaching a max distance of 25 meters or making contact with something each orb will explode with [Control] Strength and apply the Raiton passive. They last for 5 posts or until launched.

[color=yellow][b][Electromagnetic Murder][/b][/color]
C-Ranked Ninjutsu
The user performs the needed hand seals before thrusting their arms forward and summoning Raiton chakra in the form of a large 10x10m wave that surges forward with [Control] Speed and Strength for 25 meters.

[color=yellow][b][Collapsing Wall][/b][/color]
B-Ranked Ninjutsu
The user performs the needed hand seals before thrusting their arms forward and summoning Raiton chakra in the shape of a large wall in the direction of their arms. The wall stands 15 meters tall, 15 meters wide, and 1 meter thick when formed. It forms at [Control] Speed and defends with [Control] Strength and when destroyed applies the Raiton passive in a 5 meter radius by releasing 3 lightning bolts that strike with [Control] Speed and Strength.

[color=yellow][b][ThunderPunch][/b][/color]
B-Ranked Ninjutsu
The user performs the needed hand seals and gathers Raiton chakra in their limb. Their limb will glow with blue lightning for the remainder of the jutsu and their next strike will release a 2 meter long bolt of lightning that flies forward with [Control] Speed and Strength in addition to their normal strike. The user may store it for 3 posts otherwise the energy dissipates into nothingness.

[color=yellow][b][Depth Charge][/b][/color]
B-Ranked Ninjutsu
The user performs the needed hand seals before grabbing and infusing their desired projectiles with Raiton chakra. They may infuse up to 10 projectiles with Raiton chakra before having to recast the jutsu. Once infused with the user's Raiton chakra, the projectiles may be left behind or placed in a strategic manner where they will explode once someone steps within 5 meters of them with [Control] Strength.

[color=#fe0][b][Raiton • Shuriken Clone][/b][/color]
B-Rank Ninjutsu
The user will perform the needed hand seals and then take hold of a shuriken. The user will throw the shuriken and upon kai'ing the projectile, it will rapidly duplicate until it forms a densely packed 40-meter diameter cloud of that object, made completely of raiton. The cloned projectiles will propel forward from the origin shuriken at [Control] Speed and Strength while applying the Raiton passive.

*[color=Yellow][b]Raiton • Thunder Wave[/b][/color]
B-Ranked Ninjutsu
The user will first perform the correct hand seals, and then fire a cone of lightning which begins at 5m wide closest to them and then 40m wide at the furthest point. The cone extends 40m from the user's body at [Control] Speed. This cascade of lightning roars tremendously loud, and strikes all caught within it at ]Control] Strength.

*[color=Yellow][b]Raiton • Castle of Sky[/b][/color]
B-Ranked Ninjutsu
The user will first perform the correct hand seals before releasing a basketball sized orb of lightning 15m into the air. The orb will then cascade sheets of lightning down in the shape of a dome over the caster, with a 40m radius. This dome, apart from being exceptionally loud, forms a sort of protection against attacks. It comes into being at [Control] speed, and is able to redirect hits of up to [Control] strength in a downward direction. These sheets of lightning also serve as a visual obscurity. This technique lasts for up to 3 posts depending on the user's discretion.

*[color=Yellow][b]Raiton • Thousand Birds[/b][/color]
B-Ranked Ninjutsu
The user of this technique will gather a concentrated amount of Raiton in their hand after they perform the hand seals for this technique. The lightning causes a sound similar to thousands of birds chirping over the top of each other while it is in existence. The user will then dash at full speed toward a target and attempt to thrust their hand into their target's body using their strength and momentum. The lightning then jumps from the user's arm into the opponent's body where it ravages the insides with a [Control] Strength surge of Raiton chakra.

*[color=Yellow][b]Raiton • Thunder Dome[/b][/color]
A-Ranked Ninjutsu
The user performs the needed hand seals before thrusting their arms forward and summoning Raiton chakra in the shape of 4 2m lightning rods that shoot out and surround the area, up to 65m, in a square. These rods, once set up, then start to conduct Raiton chakra between them turning the area between the four rods into a sea of Raiton that strikes and binds any who enter it, sans the user, with [Control] Strength and Speed.

*[color=Yellow][b]Raiton • Static Shroud[/b][/color]
A-Ranked Ninjutsu
After performing the correct hand seals the user covers their body in a layer of visible static which crackles around them for 4 posts. Anything which comes within a 3 meters of their body will be repelled with [Control] Strength. Otherwise the armor operates like a normal barrier.

*[color=Yellow][b]Raiton • Flying Dragon-Striking Heaven-Shaking Thunderous Bombardment[/b][/color]
A-Ranked Ninjutsu
This technique visibly charges electricity for a single moment after the user performs their hand seals. Once this moment is over, it fires a massive column of lightning in a single direction, forming a cylinder with a 30m radius that extends up to 65m from the user's position. This cylinder travels at [Control] Speed and erupts on contact with [Control] Strength.

[color=Yellow][b][Raiton • Thousand Birds Current][/b][/color]
A-ranked Raiton Jutsu
Prerequisite: Raiton • Thousand Birds
After performing the hand seals similar to that of the Thousand Birds technique, the user will begin to spark with various bolts of electricity. For up to 6 posts the user will be surrounded by a visible field of crackling lightning that mimics the sound of its parent technique, which will actively lash out at any person or metallic object within 65 meters of them at [Control] Speed and Strength.[/spoiler]

[spoiler=Doton]*[color=saddlebrown][b]Doton • Earthen Ninja Tools[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.

*[color=saddlebrown][b]Doton • Binding Formation[/b][/color]
[i]D-Rank Ninjutsu[/i]
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

*[color=saddlebrown][b]Doton • Dirt Cloud[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.

*[color=saddlebrown][b]Doton • Wall[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

*[color=saddlebrown][b]Doton • Trip Fault[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at [Control] speed somewhere within 5 meters.

*[color=saddlebrown][b]Doton • Landmine[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user will tap their foot on the ground charging a 25 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone steps on that area it will explode with at a [Control] Strength explosion.

*[color=saddlebrown][b]Doton • Harden Earth[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*[color=saddlebrown][b]Doton • Manica[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.

*[color=saddlebrown][b]Doton • Tremors[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.

*[color=saddlebrown][b]Doton • Spike Shot[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.

[color=saddlebrown][b][Antlion's Mound][/b][/color]
B-Rank Ninjutsu
After performing the correct hand seals the user places their palms on any earthen ground, channeling chakra into the surrounding 40 meters of earth and 5 meters deep. The ground affected by the user's chakra begins to heave and churn with [Control] Strength and Speed as it drags everything to the bottom where it crushes whatever or whoever was caught to bits and pieces.

*[color=saddlebrown][b]Doton • Enduring Maze[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a series of walls in front of them at [Control] Speed, closing the top off. This maze covers a 7mx7mx3m area and the walls have an endurance of [Control] Strength.

*[color=saddlebrown][b]Doton • Moving Earth Core[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user places their palms on any earthen ground, channeling chakra into it allowing them to lower or raise any 5x5 meter segment of the ground within 40 meters at [Control] speed and strength. The maximum distance the segment can be lowered or raised is 40 meters. The user must keep their palms on the ground during the course of the jutsu. If they remove their palms at any time, the jutsu will end and they will not be able to raise or lower it any further without redoing the technique.

*[color=saddlebrown][b]Doton • Stone Maw[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a nondescript 2x1x2 meter jaw complete with a dense row of spiked teeth. They will then launch the head at a target for up to 40 meters traveling at [Control] speed. During the course of it's travel at any time the user can perform an additional hand seal, causing the jaw of spiked teeth to close shut, clamping and impaling whatever is within it at [Control] strength.

*[color=saddlebrown][b]Doton • Earth Dragon Bullet[/b][/color]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals and holding the final seal the user will form a dragons head directly in front of them. So long as they hold the seal they will be able to rotate the head and fire up to 20 meter long stone spears, one at a time, up to 65 meters away from the mouth of the dragon. The spikes fire at [Control] speed and hit with [Control] strength. While using this technique the user has to stay immobile and any movement will cancel the technique.

*[color=saddlebrown][b]Doton • Earth Coffin[/b][/color]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form two gigantic slabs of earth around 2 cubic meters in size 65 meters away from either side of a target. The two slabs of earth will then lurch forward at [Control] speed attempting to crush the target between them at [Control] strength. This technique is slow, but powerful, and tends to work better on bigger targets who have less wiggle room to dodge. 

[color=saddlebrown][b][Multiple Repeating Walls][/b][/color]
A-Rank Ninjutsu
Prerequisite: 30 Ninjutsu
After performing the correct hand seals the user will form 5 7x7x2m walls in front of them made of Doton simultaneously. These walls possess [Control] Strength and form with [Control] Speed.[/spoiler]

[spoiler=Kouton]*[color=slategray][b]Kouton • Pellet Storm[/b][/color]
D-Ranked Ninjutsu
After performing the required hand seals, the user will expel a cloud of metallic pebbles in a cone reaching 10m from themselves and expanding to 5m wide at [Control] speed. The pellets strike with [Control] strength and have spiked edges for maximum damage.

*[color=slategray][b]Kouton • Steel Fists[/b][/color]
D-Ranked Ninjutsu
After performing the correct hand seals, the user will coat their hands in a silvery metal. This metal can sit on their hands for up to 3 posts before falling to useless pieces. The metal will turn into sharp 4 inch spikes at [Control] Speed that break if struck by a blow with more than [Control] Strength.

*[color=slategray][b]Kouton • Projectile Creation[/b][/color]
D-Ranked Ninjutsu
After performing the necessary hand seals, the user can create up to two projectiles out of metal with [Control] Strength at [Control] Speed. This includes kunai, senbon, shuriken, chakrams and other similar sized throwing weapons.

*[color=slategray][b]Kouton • Shrapnel Bomb[/b][/color]
D-Ranked Ninjutsu
After performing the required hand seals, the user will create a hollow ball of steel about the size of a soccer ball. They will then fire this ball at [Control] speed in a single direction for up to 10 meters. Upon contact or reaching its maximum range, the ball will detonate with [Control] Strength, showering the effected area in metal shards.

[color=slategray][b][Kouton • Manacles][/b][/color]
D-Rank Ninjutsu
The user will do the needed hand seals before tapping their foot to the floor. Hands made of Kouton will reach upwards from the ground within 10 meters of the user at [Control] Speed and will attempt to grab and hold a person's ankles with [Control] Strength.

*[color=slategray][b]Kouton • Crumple Zones[/b][/color]
C-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra to an existing source of metal. The next time that metal is touched, the steel will bend inwards, covering and holding the thing that touched it with [Control] strength. This technique lasts for 3 posts.

[color=slategray][b][Kouton • Clone][/b][/color]
C-Rank Ninjutsu
The user will do the needed hand seals and create a clone made of Kouton. It has the users stats and lasts for [Control]/5 posts.

*[color=slategray][b]Kouton • Sword Breaker[/b][/color]
C-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra into their hand. For the next 3 posts, the first metal object the user touches will have it's Strength reduced by 3.

*[color=slategray][b]Kouton • Wall[/b][/color]
C-Ranked Ninjutsu
After performing the correct hand seals the user causes a wall of steel with half-meter spikes on its front to emerge from the ground up to 4 meters in height at [Control] speed. This wall can block attacks up to [Control] strength, and crumbles to useless pieces after 3 posts. If the user so chooses within those 3 posts, or if the structure is not destroyed, they may from the spikes off at [Control] Speed and Strength.

*[color=slategray][b]Kouton • Spray[/b][/color]
C-Ranked Ninjutsu
After performing the correct hand seals, the user will cause a source of metal larger than a person to start spraying a cloud of needles in a single direction at [Control] Speed and Strength. This cloud goes 20 meters from the point of origin, while also being 10 meters in width.

[color=slategray][b][Steel Rain][/b][/color]
B-Rank Ninjutsu
The user will perform the needed hand seals and then take hold of a shuriken. The user will throw the shuriken where it will rapidly duplicate until it forms a densely packed 40-meter diameter cloud of shuriken, made completely of Kouton. The swarm of projectiles will propel forward from the origin shuriken at [Control] Speed and Strength.
 
[color=slategray][b][Kouton • Wall of Pain][/b][/color]
B-Rank Ninjutsu
The user will do the needed hand seals and stomp their foot to the ground. A 20 meter wide wave of Kouton spikes will travel forward with [Control] Strength and Speed for 40 meters before falling inert and crumbling into chunks of metal.

[color=slategray][b][Kouton: Guardian Spikes][/b][/color]
B-rank Ninjutsu
Prerequisite: Armor of Some Kind [Item or Jutsu]
After performing the correct hand seals the user will produce half-meter Kouton spikes all along the back, arms, and legs of their armor. The Kouton spikes form at [Control] speed, and when done, will have covered the user’s armor armor in spikes. The armor protects against attacks of [Control] Strength and less for 3 posts before falling off as useless chunks.

*[color=slategray][b]Kouton • Egg Shell[/b][/color]
B-Ranked Ninjutsu
After performing the required hand seals, the user will cause metal to surround them in a dome, becoming 3 meters high and 2 meters wide at [Control] speed. This metal will guard the user with [Control] Strength for 4 posts.

*[color=slategray][b]Kouton • Lock Down[/b][/color]
B-Ranked Ninjutsu
After performing the required hand seals, the user will kneel down and place their hands on the ground. Then, three 40 meter long chains with 50cm long blades at the end will burst from the ground toward a target at [Control] speed. They will bind the target with [Control] strength and attempt to either stake them into the ground or impale them upon the blades in the end of the chains. The chains will attempt to chase for 3 posts and if caught will remain taut and strong for 3 extra posts.

*[color=slategray][b]Kouton • Shot Blade[/b][/color]
B-Ranked Ninjutsu
After performing the required hand seals, the user will channel kouton chakra into a metal weapon they are holding. Over the next 5 posts, the user is able to extend that blade by up to 40 meters, or retract it to its original size, at will. This will occur at [Control] speed and if used to attack an opponent it will also strike with [Control] strength. Because of the chakra running through the blade, it will not actually seem heavier or unbalanced from its normal parameters.

*[color=slategray][b]Kouton • Iron Maiden[/b][/color]
A-Ranked Ninjutsu
After performing the required hand seals, the user will kneel down and place their hands on the ground. Then, two halves of a metal prison will rise from the ground around a target at [Control] speed. This prison encompasses a 5m area around the target, and appears as a giant, hollow statue of a screaming woman. The inside of this prison is filled with long metal spikes which will impale the person trapped. The prison appears to have chains wrapping around the statue of the woman once it is complete, holding the halves together with [Control] strength. The structure itself also has [Control] strength. This technique lasts for 3 posts before the chains lose their tension.

*[color=slategray][b]Kouton • Heaven's Wheel[/b][/color]
A-Ranked Ninjutsu
After performing the required hand seals, the user will generate thirteen swords from metal which will spin slowly in a ring around them at waist height for 6 posts. They are able to do two things with these blades: either they can cause 2 blades to fly into their hands at [Control] speed at will, or they can fire one sword in a single direction with [Control] speed and strength for up to 60 meters. Each effect can only be activated once per post.

*[color=slategray][b]Kouton • Triple Rashoumon[/b][/color]
A-Ranked Ninjutsu
After performing the required hand seals, the user will place their hands on the ground. They will then be able to cause three 10 meter high, 3 meter thick, 6 meter long walls of steel with growling faces etched into the side to burst from the earth at [Control] speed at any place within 60 metres of the user. These walls require [Control] strength to break. After 6 posts they will lose their strength.

*[color=slategray][b]Kouton • Final Judgement[/b][/color]
S-Ranked Ninjutsu
Prerequisite: Heaven's Wheel
After performing the correct hand seals, the user will fire one of the Heaven's Wheel blades straight up into the air. The blade will transform into 7 10-meter long swords, all connected by loose lengths of chain. These swords will then fall from the sky at [Control] speed, decimating an 80 meter area of the user's choosing with 7 hits of [Control] strength in close proximity. This technique is capable of levelling an entire battalion at once, leaving behind a huge crater with 7 large swords planted in the ground.[/spoiler][/spoiler]
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

User avatar
Kabu
Posts: 8010
Joined: Thu May 09, 2013 8:00 pm

Tatsuo 3.10

Post by Kabu » Sun Jul 19, 2020 5:37 pm

1/2
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

User avatar
Kao
Posts: 8252
Joined: Fri May 21, 2010 8:00 pm

Tatsuo 3.10

Post by Kao » Mon Jul 20, 2020 2:14 pm

Accepted
Kao's CharactersShow
Akari KotaruBanninIwagakure no Sato Team 18 Jousai [color=#1fb8a3]
Komiya ShizuoJounin Iwagakure no Sato [color=#209DD3]
Yanagida Yukino Special Jounin Iwagakure no Sato [color=#a07ac2]
Ishiwara SetsunaChuunin Iwagakure no Sato[color=#E81D1D]
Enkouten Mai Jounin Iwagakure no Sato [color=#CE5412]
Aisu Namie Chuunin Kirigakure no Sato [color=#5bc2d4]
Awai FusaeA-Rank MNKonohagakure no Sato[color=#D95FEA]
Important NPCsShow
Akari Kanehara Akari clan elder [color=#80A0FF]
Sakata KannaIwagakure Councilwoman [color=#3DA43B]
Hazuki Shuran Jinchuuriki researcher [color=#E854C0]
Enkouten Kaizen Iwagakure councilman, clan leader [color=#C65871]
Rock Country Daimyo [color=#AC4A4A]

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