Souta's Revamp: Part One

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Willoria
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Souta's Revamp: Part One

Post by Willoria » Mon Jul 12, 2021 4:33 pm

Application: Meiyo Souta
Change: Revamping back to Active (Step One)
  • Updating Stats list to new list and new total of 250
  • Updating Companion Master Ability with new one.
  • Removing Taijutsu Specialist portion.
  • Leaving Bone Breaker and Medicinal Taijutsu as is, Archives appear unchanged in comparison.
  • Leaving Dragon's Prowess as is, Rules updates do not seem to affect the style.
  • Removing Iaido for 112 Ryo due to Archive Revamp. (Will replace in later mod).
  • Removing Fuuton Ninjutsu for 64 Ryo for Revamp.
  • Removing Sensory Ninjutsu for 64 Ryo for Revamp.
  • Removing Tenkujutsu for 48 Ryo for Revamp.
  • Removing Fuuinjutsu for 156 Ryo for Revamp.
  • Updated History.
Payment: Revamp Guide Post Proof.

Note: New First post coding below including 444 Total Ryo already added from above removals.

Code: Select all

[b]Username:[/b]  [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=725142]Aes Sedai[/url]
[b]Ryo:[/b] 444/735
[b]Prestige Perks:[/b] 2/2 Accountant, Evolve (Unused)
[b]Stat Total:[/b] 250
[b]Companions:[/b] (2/5) [goto=KousekiRo]Kouseki Rokuro[/goto], [goto=NaegiK]Naegi Kaede[/goto]
[hr]
[center][img]https://imgur.com/2ezvCzE.png[/img][/center]
[hr]
[center][img]https://imgur.com/uutGzkw.png[/img][/center]
[b]Age:[/b] 38
[b]Gender:[/b] Male
[b]Height:[/b] 6’3’’
[b]Weight:[/b]  250 lbs
[b]Physical Features:[/b]
[list][*][i]Face/head:[/i]  As a young man Souta was always known as a handsome sort, and though he could still be called handsome he has certainly begun to show that his age is transitioning from middle age more towards a wizened older sort.  His face has begun to show wrinkles at the corners of his mouth from too many smiles, and the corners of his eyes begin to show crows feet from too many sad days.  His forehead wrinkles have darkened a bit from too much worry.  He always has a level of stubble lining his chin and jawline.  His hair is still down to his shoulders, a dark ruddy brown with streaks of grey beginning to show, he often pulls back into a single ponytail at the base of his skull.  His eyes themselves, once a vibrant cerulean blue, have darkened to a color like a stormy sea.  Kindness is rarely seen in them, just an unending sadness coupled with the patience of an old man who learned from his impatient younger days.
[*][i]Body:[/i]  A battle-hardened shinobi and samurai both, Souta’s training has left him better muscled than most men, details often hidden beneath layers of clothing.  Every muscle beneath the cloth seemingly chiseled from stone and given the weight of him some might not be so shocked if it were true.  His body is littered with scars from training and near death alike.  Scars ranging from one inch to seven litter his torso though his most notable is on his face, running from just under his left eye to his chin.  A scar that defines his features, and his violent past, rather well.
[*][i]Notable Features:[/i] Scar running down his face from just below his left eye to his jaw.  He only has a single tattoo over a 4 inch scar on his lower left side, just above his hip, a tattoo of the name ‘Hotaru’.[/list]
[b]Clothing/Accessories:[/b]  Souta wears a pair of black leather boots that come up past his knees just a bit with some crimson detailing.  The boots form fitting and allow for full movement.  His trousers are a pair of simple black fabric that covers him rather loosely, leaving plenty of room for him to move without giving away precious secrets.  His shirt is mostly black, a haori that ties at his waist with a deep red sash.  At times in battle he may choose to withdraw an arm from the haori for better movement, or remove it entirely depending upon the situation.  Despite the heat within his village it is not uncommon for him to be seen with a black cloak that reaches just past his hips, a hood so deep it seems to cover half his face in shadow and hiding his features when pulled up.  
[b]Personality:[/b]
[list][*][i]General:[/i]  Souta is well known as a harsh and unforgiving man in all things.  Whether it be battle, training, or even day to day life, he has a very strict code he adheres to and he does not break it, for any reason.  As his years progress, many have come to believe he is a man who cannot feel beyond battle and bloodshed.  He is a warrior and unyielding.  This demeanor seems to carry over to much of his life with so many completely unaware of the kindness the man is actually capable of.  
[*][i]Hopes/Dreams:[/i]  At his age, Souta has achieved or failed his dreams in this life.  His only remaining hope is his own dedication to his code and way of life.
[*][i]Fears:[/i]  Souta is a man who has lived through and endured many of his greatest fears.  He has very few left… save for a fear of madness.
[*][i]Combat Mentality:[/i]  Souta is a stern man and near unyielding in any fight.  He takes a stand and fights to the end, never the coward and ever the man striving for a warrior’s end.[/list]
[hr]
[center][img]https://imgur.com/PpGAdl6.png[/img][/center]

As a child Souta was said to be an absolute delight.  A bright eyed boy that was eager to get into the most adorable kinds of trouble.  He was born an old child and doted on by his clanless parents.  His mother a shinobi, and his father a merchant, he was never really wanting for anything.  But he looked up to his mother the most, watching her go off on missions and thinking she was having all kinds of adventures.  He longed to follow in her footsteps and so when he was old enough, he was enrolled into the academy.  

He studied hard, but quickly learned he hardly had a mind for genjutsu.  The theories alone made his head spin, leaving him so confused he’d have trouble focusing the rest of the day if his lessons began with gen.  Ninjutsu was easier, but still a challenge to him.  He managed to at least be nearly average.  His true strength was Taijutsu.  He took to it like a fish to water, loving every aspect of it and every moment of training.  When he graduated by age twelve he carried high marks in it, though the rest he barely scraped by.  

Once he had been unleashed unto the world as a genin he felt a new life surge within him and threw himself into every mission.  No matter how small or dull he felt it was, he took to it with a fervor.  His sensei took the time to not only help him with his taijutsu training, but also helped him gain a much better grasp of ninjutsu and also helped him to learn more about at least understanding ways to spot genjutsu useage.  The boy came up quickly, eager to learn and eager to excel.  It was a shock to few that he was ready for the chunin exam by time he was fourteen.  He took on an opponent who also happened to be his best friend, a girl named Hotaru.  She was weaker in Taijutsu, but her own specialty was genjutsu.  The two were their polar opposites and the fight was hard.  Neither truly seemed to come out a victor, Hotaru nearly passed out in the dirt by time it was over and Souta himself on his hands and knees, shaking from the last gen she had hit him with.  Both were promoted that day, not just for their ability to counter one another as they were polar opposites in ability, but their capability of withstanding one another despite being hit with their greatest weaknesses.

Sadly Souta hardly had time to celebrate.  As he came home with his wonderful news, he came home to terrible news.  His mother had been killed on a mission.  The adventures he had once so admired came crashing down around him in reality, showing him the harshness of it all.  Yet newly Chunin he was determined to set an example and hold his head high.  Through her funeral, her cremation, he refused to allow himself to cry… even though it meant that he could only hold it together long enough to get home to bed where he locked himself away for days.  

Eventually the boy would be able to move forward with his life, with his best friend’s help.  Hotaru was a year older than him, and being an orphan she wasn’t new to loss.  She took him by the hand and guided him through the pain and helped him find comfort in training.  By time he turned sixteen, Souta found he was seeing her as more than a friend and falling for her rather hard.  It wasn’t long before the two officially were dating.  They checked in with one another after every mission, took care of one another if one was sick, and spent nearly ever spare minute together.  Just as they ranked up to Chunin together, they took on Special Jounin together as well.  At that age they sparred together so much that Hotaru managed to surprise Souta and scar his side with a blade.  Though she was worried, he was laughing, and went so far as to get her name tattooed over the scar later to commemorate the event and as a joke.  They were inseparable.

Until the worst came to happen again.  When he was nineteen, the same mission that would earn him Jounin also left him hurting.  The pair were just finally discussing the idea of getting married, and they were sent on a mission together.  It was supposed to be a simple recon, but they ran into a rather large force.  Neither Souta nor Hotaru were good at backing down from a challenge.  They had been asked to locate an A Rank missing ninja, but not to engage.  They were to get the location and get home, nothing more.  Seeing the large force they knew locating him without being spotted would be hard, and both felt they were up to the challenge.  It was a decision that Souta would regret more than any he had ever made before.  He was nineteen, knew he was being looked at for Jounin, he felt invincible and at the top of the world.  Before the night was over the two would not only be spotted, but Souta would find himself holding Hotaru’s lifeless body.  In order to keep her from being buried or her body otherwise desecrated he fought his way out with her over a shoulder, going so far as to kill the target they were to investigate.  Yet still he managed to return her home for proper rites, and closure for those that knew her.  He may have been promoted, but the event broke his heart.

Newly Jounin he found a new rage burning in his soul and he took more and more dangerous missions.  Eventually he’d realize that in reality he had craved death, to join his lover, and so he took any mission he could.  After finishing a particular mission he heard rumors in a small fishing village of ‘the dragon witch’.  A woman they claimed had special ties to a black dragon terrorizing the area.  Feeling it would be a great challenge, and perhaps wishing to die, the man went in search of her.  He never expected the woman herself to be the dragon, that she was able to turn into the large and fearsome creature.  One swipe of her claws left him feeling strange, knocking him unconscious.  By time he’d awoken he found himself on the ground in the desert, ten miles from Suna and hundreds of miles from where he’d been, with a simple note.  [i]”Cursed.”[/i] was all it read.  He returned home for healing, medical ninja mystified by changes in his chakra that they said would ‘reveal or resolve itself in time’.  He was assured it wouldn’t kill him, though he was still unnerved due to a scar her claws had left behind.  It was a deep black, gouged into his flesh, and somehow looked more like a dark tattoo than a scar.

He wouldn’t find out what had really happened to him for months, until he lost his temper and his body took on the change for the first time.  Dark scales, the maw of a dragon replaced that of a man’s on his face, wings and tail forming in that instant and the man who had angered him lay dead.

Souta changed then.  He became known as the cursed one, or his nickname of Norowareta, and dedicated himself to calmer paths.  For years he took time off of missions entirely, nearly retiring before he finally found a way to better control his transformations, enough to be useful for his village once more.  Over the years he still takes missions from time to time, and also taking on students here and there in the hopes that he can keep them from his own fate.  Lack of fear lost him his love he felt, and Pride cursed him.

It took time, but Souta soon found a new purpose within his village.  He took on the role of a Jinchuuriki handler.  He led a team, and with his first team he stuck to the rules.  He stayed out of sight, he watched the genma hosts he was assigned from a distance.  He didn't interact directly, after all he was both a guard for the host and for the village, he was not the host's sensei.  Of course such a job doesn't always have a happy ending, and while he thought he had steeled himself against such a result, in the end it still was tragic when it happened and he had to kill a host of the Soul Genma.

The next time he was assigned a host, he chose to take a different approach.  He did take on the role of Sensei and had an active role in the girl's life, though the rest of his team remained out of sight and on guard like they were supposed to.  Teaching the girl changed his life, it helped bring Souta back into having a purpose in his life, but more than that he became a father figure in the girl's life as she was an orphan herself.  But more than that, over the years he spent teaching her he eventually learned that she really was his daughter.  They were in for a rough time.  Just as she had to get over the resentment of learning she had a father all this time after all, he had to learn how to be a father.  But just as he did, the war hit.  As a weapon of the village, Sakaki, the Soul Genma host, fought in the war and in the process lost her life.  By this time Souta had been pulled from her detail due to his relation to her, but his team had been in charge of helping and protecting her.  His team failed, and Souta was devastated.

Now technically wavering between active duty and retirement, Souta deals with his grief over the daughter he had only just found and now lost.  At the recommendation of his Kazekage, he travels the world, working through his grief.
[hr]
[center][img]https://imgur.com/smHGQBD.png[/img][/center]
[b]Village:[/b]  Sunagakure No Sato
[b]Rank:[/b]  Bannin

[list][*][b]Chakra Pool:[/b] 40
[*][b]Endurance:[/b] 40
[*][b]Control:[/b] 40
[*][b]Strength:[/b] 50
[*][b]Speed:[/b] 50
[*][b]Willpower:[/b] 30
[/list]
[b]Equipment:[/b][list][*]x1 Katana, black blade with crimson hilt.  Standard 30 inch length blade located on his left hip.[*]x1 Wakizashi, black blade with crimson hilt.  Standard 19 inch blade located on his left hip above his Katana.  Oddity, blade is serrated.[*]x2 Push Daggers, both all black with standard 2 ¾ inch blade.  One hidden in either boot.[*]x15 Standard Explosive Tags (in pouch on lower back)[/list]
[b]Medical Kit (Over the shoulder bag):[/b][list][*]x2 rolls of small bandage (1 inch wide, 12 ft long)[*]x1 roll of medium bandage (2 inches wide, 8 feet long)[*]x1 roll of large bandage (4 inches wide, 6 feet long)[*]x2 jars healing salve (5 oz ea.)[*]x2 jars burn ointment (5 oz ea.)[*]x2 paper pouches of salt (6 oz. ea)[*]x1 roll stitching thread (100 ft.)[*]x5 suture needles[*]x1 flask of alcohol (8 oz.)[/list]
[b]Primary Affinity:[/b] Fuuton
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[center][img]https://imgur.com/I9pTm3Q.png[/img][/center]
[table=2, Abilities][b]First Ability[/b][c][center][b][u]Curse of the Dragon Witch[/u][/b][/center]
Having tangled with the wrong woman in his mid-twenties, Souta found himself cursed by someone known only as ‘the Dragon Witch’.  As a result of this curse Souta carries a dark scar on his chest and the ability to transform into a humanoid dragon-like form.  While in this form, Souta gains access to sharp claws on his hands and feet capable of rending flesh, and a fanged maw capable of the same. He also has a prehensile dragon tail (six feet long), able to be used as though it were another arm, and large wings (7 foot span, from tip to tip) that enable him to fly with the proper jutsu. Lastly, his entire body is covered in thick black scales, protecting his body from harm. These scales can be broken by any blow stronger than Souta's (Strength+Stamina)-5.  Once broken the scales remain broken for the duration of the transformation.  In addition, while in this form, his chakra, chakra constructs and related items are black.  (ie, black fire when using Katon, black wind when using Fuuton, etc.)
Note: Triggering this transformation uses chakra equal to an A Rank technique.
[c][b]Second Ability[/b][c][center][b]Companion Master[/b][/center]
This ability reflects that the character has gained multiple companions, and is able to guide and coordinate them. The ability is worth [3 Companion Slots]
[c][b]Third Ability[/b][c][Empty][/table]
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[center][img]https://imgur.com/LincXrJ.png[/img][/center]
[table=2, Concentrations][b]Ninjutsu[/b][c][quote=Fuuton Affinity][color=lightgreen][b]Fuuton Affinity[/b][/color]
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an [b]cutting[/b] effect.
[spoiler=Passive (Cutting)]Fuuton has a natural [b]cutting[/b] property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.[/spoiler][/quote][quote=Sensory][b]Sensor[/b]
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.[/quote][quote=Storage & Force Fuuinjutsu][color=#444F51][b]Storage & Force Fuuinjutsu[/b][/color]
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.[/quote][quote=Charge & Augment Fuuinjutsu][color=#444F51][b]Charge& Augment Fuuinjutsu[/b][/color]
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.[/quote][quote=Iijutsu][color=#008b5e][b]Iijutsu[/b][/color]
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.[/quote][c]
[b]Taijutsu[/b][c][quote=Close Quarters Combat]The fundamental skill of [b][Close Quarters Combat][/b] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.[/quote][quote=Medicine]The fundamental skill of [b][Medicine][/b] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.[/quote] [quote=Deft Hands]The fundamental skill of [b][Deft Hands][/b] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.[/quote][quote=Perception]The fundamental skill of [b][Perception][/b] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.[/quote][quote=Sword Weapons] The fundamental skill of [b][Sword Weapons][/b] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.[/quote][c]
[b]Genjutsu[/b][c][Place them here][c][b]Other[/b][c][quote=Tenkujutsu]The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a [b][color=#8C004C]Maroon[/color][/b] color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.[/quote][/table]
[hr]
[center][img]https://imgur.com/HXhqn2N.png[/img][/center]

[spoiler=Taijutsu][table=7, Taijutsu Pyramid, 1][center][b]Style[/b][/center][c][center][b]E Rank[/b][/center][c][center][b]D Rank[/b][/center][c][center][b]C Rank[/b][/center][c][center][b]B Rank[/b][/center][c][center][b]A Rank[/b][/center][c][center][b]S Rank[/b][/center][c][center][b]Bone Breaker[/b][/center][c][center]0[/center][c][center]5[/center][c][center]5[/center][c][center]3[/center][c][center]2[/center][c][center]0[/center][c][center][b]Arts of Medicine[/b][/center][c][center]0[/center][c][center]5[/center][c][center]5[/center][c][center]3[/center][c][center]2[/center][c][center]0[/center][c][center][b]Dragon Prowess[/b][/center][c][center]0[/center][c][center]5[/center][c][center]5[/center][c][center]1[/center][c][center]1[/center][c][center]0[/center][c][center][b]Iaido[/b][/center][c][center]0[/center][c][center]0[/center][c][center]0[/center][c][center]0[/center][c][center]0[/center][c][center]0[/center][c][right][b][u]Totals:[/u][/b][/right][c][center][u]0[/u][/center][c][center][u]15[/u][/center][c][center][u]15[/u][/center][c][center][u]7[/u][/center][c][center][u]5[/u][/center][c][center][u]0[/u][/center][/table]

[quote=Bone Breaker][center][color=#E8E2D6]Bone Breaker Style[/color] was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
[i]Requires a Minimum of 5 Strength and 5 Taijutsu
Requires CQC and Medicine Concentrations[/center][/i]
[quote=D Rank] *[color=#E8E2D6][b]Fault Line[/b][/color]
[i]D-Rank Taijutsu Maneuver[/i]
The user throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, the user strikes the opponents thigh. It would cause immense discomfort and a hairline fracture, and if the opponent continues to try to utilize the limb further straining it very badly could turn the hairline fracture into a full severe fracture. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*[color=#E8E2D6][b]Quaker[/b][/color]
[i]D-Rank Taijutsu Maneuver[/i]
Pre-Requisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone to create intense pain in their calf making them unable to stand or create immense pain on the damaged leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*[color=#E8E2D6][b]Stop Pointing[/b][/color]
[i]D-Rank Taijutsu Maneuver[/i]
[b]Pre-Requisite:[/b] [i]Deft Hands Concentration[/i]
This technique requires the user to get close and personal and grab the opponent and force them into an armbar. Once the opponent is forced into an armbar the user must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*[color=#E8E2D6][b]Drunk Goggles[/b][/color]
[i]D-Rank Taijutsu Maneuver[/i]
The user claps their opponent's ear with the palm of their hand swinging wide to gather as much force as possible before smashing it causing bleeding and a ringing sensation in the opponent's ear. This also cause an influx of pressure in their ear canal making the opponent off balance. It will create a painful ringing, unbalance, and hamper their hearing. This causes the victim to experience a -1 taijutsu debuff. The effects of this jutsu last for 3 posts. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*[color=#E8E2D6][b]Right in the Sniffer[/b][/color]
[i]D-Rank Taijutsu Maneuver[/i]
The user positions themselves in a fighting stance and performs a quick jab with their dominating hand striking their opponent's nose attempting to break the cartilage causing immense pain and hampering their sense of smell as it fills with blood. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.[/quote][quote=C Rank] *[color=#E8E2D6][b]Radius Locator[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
[i]Pre-Requisite: 10 strength[/i]
The user sidesteps to whichever side their opponent throws a punch from and grasps their striking arm with their corresponding arm, and then the user raises their free arm high into the air locking it into an elbow striking angle before bringing it down with all their might striking the opponent's radius bone breaking it into two creating a clean break. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*[color=#E8E2D6][b]Look Over There[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
The user throws a right or left hook twisting on the ball of their foot to add some extra force slamming their fist into the side of their opponents face around the orbit socket. Once making contact the blow will cause bleeding and swelling in the opponent's afflicted eye causing them to go temporarily blind until they receive medical attention. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*[color=#E8E2D6][b]This is a Library[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
[i]Prerequisite: 10 Strength[/i]
The user throws an uppercut, right hook, or left hook attempting to dislocate the opponent's jaw. The user will twist on the ball of their foot to add in some extra force to the strike. The opponent's jaw will dislocate causing them to be unable to speak, and unable to move their jaw. It will also cause immense pain, and swelling. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*[color=#E8E2D6][b]Knee Bender[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
[i]Prerequisite: 10 Strength[/i]
The user gets up and close with this attack and delivers a powerful snap kick to the opponent's knee hoping to bending it backwards completely dislocating it or breaking the joint all together. This causes their opponent unable to stand on the afflicted leg without having trouble with balance. This also causes immense pain in the opponent's joint area making the injury hard to heal naturally. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*[color=#E8E2D6][b]Humorous Humerus[/b][/color]
[i]C-Rank Taijutsu Maneuver[/i]
[i]Prerequisite: 10 Strength[/i]
The user delivers an open palm strike to the opponents humerus attempting to break it clean in half with all their might to make the arm entirely unusable. This causes the opponent unable to move the affected arm or perform hand seals. The opponent will feel immense pain in their injured arm, and will have trouble moving the arm further than the shoulder. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.[/quote][quote=B Rank] *[color=#E8E2D6][b]Cage Breaker[/b][/color]
[i]B-Rank Taijutsu Maneuver[/i]
[i]Prerequisite: 20 Strength[/i]
The user dodges an opponent's strike by crouching below it, and uppercuts the opponent's chest with an open palm strike to their lower rib cage with all their strength in an attempt to break the lower ribs to debilitate the opponent's breathing. This strike if successful and acted upon with full power causes the opponent to become short of breath, and possibly cause bones to put pressure on their opponent's lungs furthering their inhibition to breath. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*[color=#E8E2D6][b]Last Leg[/b][/color]
[i]B-Rank Taijutsu Maneuver[/i]
[i]Pre-requisite: 20 Strength[/i]
The user swipes underneath their opponents feet causing an unbalance, and grabs either their left or right leg firmly grasping around their knee with their left hand the user brings down their right elbow on the opponents femur breaking it in two. This causes extreme unbearable pain, and causes their opponent to be crippled in the afflicted leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*[color=#E8E2D6][b]Fight fire with fire[/b][/color]
[i]B-Rank Taijutsu Maneuver[/i]
[i]Pre-requisite: 20 Strength[/i]
The user throws a punch at their opponent as their opponent is throwing a punch as well. The user aims to meet fists with the opponent, but also overwhelms them with strength. Which causes reveberations throughout the opponents arm causing several fractures in their forearm, bicep, and hand. This technique causes extreme pain, and the opponent to be crippled in the afflicted arm. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.[/quote][quote=A Rank] *[color=#E8E2D6][b]Bane of your Existence[/b][/color]
[i]A-Rank Taijutsu Maneuver[/i]
[i]Pre-requisite: 25 Strength[/i]
The user grabs their opponent by the back of the neck, and lower spinal area (preferably their waistband or belt) and hoists them high above their head. The user then takes a knee forward bringing their opponent down on their back onto the user's knee attempting to break the opponent's back entirely. This would cause paralysis immediately from the area of the spinal injury to the legs further down. This technique damages the opponent's spinal cord beyond repair of conventional medicine causing them to become a paraplegic from the waist down. This injury can be repaired through the use of surgery or very strong Iijutsu. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*[color=#E8E2D6][b]Xylophone[/b][/color]
[i]A-Rank Taijutsu Maneuver[/i]
[i]Pre-Requisites: 30 Strength & 30 Taijutsu[/i]
The user juts two palm strikes in quick sucession to the chest of their opponent which reverberates their rib cage snapping every rib, causing the opponent to suffer issues with breathing, and severe pain through their chest. For this move to be successful it requires +5 strength than the opponent. If the user has +8 strength than the opponent this move will cause punctured lungs with a completely broken rib cage.[/quote][/quote]
[quote=Arts of Medicine][b]Arts of Medicine[/b]
This user has educated themselves in traditional medicine, and is able to treat and care for wounds in methods taught to medicine men and doctors that don't utilize chakra. 
[b]Requires: [Medicine] and [Deft Hands] Concentrations[/b]
[i]All Art of Medicine Techniques require both Taijutsu and Instinct stats equal to the requirements for the rank of the Technique.[/i]
[quote=D Rank] [b]*[color=#008b5e][Medicinal Style • Bandage Wrapping][/color][/b]
D-rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off. 

[b]*[color=#008b5e][Medicinal Style • Wound Cleanse][/color][/b]
D-rank Taijutsu Discipline
The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the would to prevent infection.

[b]*[color=#008b5e][Medicinal Style • Injury Assessment][/color][/b]
D-rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

[b]*[color=#008b5e][Medicinal Style • Pressure Points][/color][/b]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

[b]*[color=#008b5e][Medicinal Style • Splint][/color][/b]
D-rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.[/quote][quote=C Rank] [b]*[color=#008b5e][Medicinal Style • Tourniquet][/color][/b]
C-rank Taijutsu Discipline
The user has extensive knowledge on how to properly make, and apply, a tourniquet, and can often make one out of whatever supplies are available, even scraps of clothing.

[b]*[color=#008b5e][Medicinal Style • Air Way][/color][/b]
C-rank Taijutsu Maneuver
The user is able to use make shift supplies to obtain, and maintain, an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breath even if they have obstructed airways, and remain alive. 

[b]*[color=#008b5e][Medicinal Style • Antidote][/color][/b]
C-rank Taijutsu Maneuver
In the case of injected venoms and poisons, the user is able to assess the site of injection, and properly cut off circulation, and roll veins, to force out the poison or venom. So long as they begin within the first post of injection, they can prevent the effects of the venom or poison.

[b]*[color=#008b5e][Medicinal Style • Medic][/color][/b]
C-rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques C-rank and below that effect their emotional spectrum, or attempts at distracting them will have no effect while they are treating patients. 

[b]*[color=#008b5e][Medicinal Style • Stitching][/color][/b]
C-rank Taijutsu Maneuver
Through the use of the proper tools, the use is able to stitch close most minor and moderator wounds, preventing the furthering of infection and deterioration of that wound.[/quote][quote=B Rank] [b]*[color=#008b5e][Medicinal Style • Field Transfusion][/color][/b]
B-rank Taijutsu Maneuver
Assuming they have the approriate materials, the user is able to set up a field transfusion, taking blood from one person, and transfusing it into their patient, adding to their blood volume and potentially extending their life. A Field Tranfusion can extend the life of a patient by up to 3 posts.

[b]*[color=#008b5e][Medicinal Style • Priority][/color][/b]
B-rank Taijutsu Discipline
When faced with multiple patients, one who has mastered this discipline is able to rapidly assess multiple patients and determine priority of their individual injuries, and the totality of their injuries to determine which require the highest priorities, and which can survive with delayed care. An additional benefit of this discipline is that one who has mastered it is always able to determine whether a patient is alive or dead, unless they are under the effects of A-rank or higher techniques designed to make them appear dead.

[b]*[color=#008b5e][Medicinal Style • Comfort][/color][/b]
B-rank Taijutsu Maneuver
Through the use of acupuncture and their knowledge of pressure points, the user is able to quickly apply a series of pricks, leaving the needles in, that dulls pain in localized areas of the body, or even the entire body. This method only isolates pain receptors, not other receptors, allowing someone under the effects of this technique to continue to function. The pain dulling effects will last for up to 5 posts, at which points the needles will have to be removed then replaced.[/quote][quote=A Rank] [b]*[color=#008b5e][Medicinal Style • Anatomy][/color][/b]
A-rank Taijutsu Discipline
One who has mastered this discipline has an near unparalleled comprehension of anatomy and physiology. They are able to locate even the smallest of veins in any person, regardless of variances in shape or size. This knowledge extends to chakra systems, nervous systems, and anything else. Much of this knowledge extends into the biology of non-human species as well, though with less precision. This discipline, combined with enough accuracy, can turn even the simplest of attacks into a fatal blow.

[b]*[color=#008b5e][Medicinal Style • Resuscitation][/color][/b]
A-rank Taijutsu Maneuver
In the event a patient has passed, in some cases it is possible to resuscitate the patient. Most major injuries must be first treated, as any untreated injuries would simply cause the patient to perish after resuscitation. Should the injuries be treated and this technique be initiated within 2 posts of the targets death, the user will applies pressure to a series of pressure points, and begin CPR, bringing the patient back to life. This technique will inevitably fail if not initiated within the 2 posts.[/quote][/quote]
[quote=The Dragon’s Prowess]The Dragon’s Prowess is a Taijutsu style created by Souta himself in response to his unique situation and transformation.  Despite it being a curse he has dedicated himself to training it into a usefulness.  Despite his hatred of it, and his desire to be rid of it, he’s come to take advantage of it in the right situations.
[i][center]Requires: CQC & Ability ‘Curse of the Dragon Witch’[/center][/i]
[quote=D Rank][b][color=#FFBF00]Little Descent[/color][/b]
[i]D-Ranked Discipline Taijutsu[/i]
Souta  is able to slow his fall without fear of falling, even if thrust downward. While unable to gain height, even with gusts of wind, this protects him from damage caused by falling, given he has enough space to fall.

[b][color=#FFBF00]Scaled Slap[/color][/b]
[i]D-Ranked Maneuver Taijutsu[/i]
In this Maneuver Souta turns suddenly and aims to slap a wing into the opponent’s face or torso in an attempt to knock them down or back.

[b][color=#FFBF00]Scaled Withdraw[/color][/b]
[i]D-Ranked Maneuver Taijutsu[/i]
In this Maneuver, Souta flaps his wings once to pull himself back, presumeably out of the way of an incoming attack of some kind. This flap pulls him back at a boost of +3 speed, with a drawback of -3 taijutsu for duration.

[b][color=#FFBF00]Clawed to Render[/color][/b]
[i]D-Ranked Maneuver Taijutsu[/i]
In this Maneuver, Souta attempts to reach forward with both claws at once, to dig in and rip out whatever gore he can manage.

[b][color=#FFBF00]Ensnare[/color][/b]
[i]D-Ranked Maneuver Taijutsu[/i]
In this Maneuver, Souta attempts to lash out with his tail and catch his opponent’s ankle or wrist with the goal of pulling them down or pulling them in for further attack.[/quote][quote=C Rank][b][color=#FFBF00]Lowered by Sky[/color][/b]
[i]C-Ranked Discipline Taijutsu[/i]
Requirements: [b][i][color=#FFBF00]Little Descent[/color][/i][/b]
A much more advanced version of [b]Little Descent[/b], this technique allows Souta to effectively glide, using his wings in transformation. While he still can't gain height through this technique, he is able to slow his descent to ridiculous levels, and, with enough control (Taijutsu stat of 19), he is able to descend at an 80 degree angle.

[b][color=#FFBF00]Launched[/color][/b]
[i]C-Ranked Maneuver Taijutsu[/i]
In this Maneuver Souta flaps his wings to create a boost to his speed, launching himself forward at a speed of +6 for a max of five meters. This results in a -6 to Ninjutsu while in use.

[b][color=#FFBF00]Elevate[/color][/b]
[i]C-Ranked Maneuver Taijutsu[/i]
Requirements: [b][i][color=#FFBF00]Little Descent[/color][/i][/b]
In this Maneuver Souta flaps his wings to lift himself from the ground temporarily. This lift can only reach a height of five meters and upon reaching the height he immediately begins descent unless another jutsu is used.

[b][color=#FFBF00]Feral Striking[/color][/b]
[i]C-Ranked Maneuver Taijutsu[/i]
Requirements: [b][i][color=#FFBF00]Scaled Slap[/color][/i][/b], [b][i][color=#FFBF00]Clawed to Render[/color][/i][/b]
In this Maneuver Souta spins at the target with his wings and claws out, aiming to assail them with strikes in tandem from the wings and claws, to cause injury to said target.

[b][color=#FFBF00]Strategic Striking[/color][/b]
[i]C-Ranked Maneuver Taijutsu[/i]
Requirements: [b][i][color=#FFBF00]Scaled Slap[/color][/i][/b], [b][i][color=#FFBF00]Ensnare[/color][/i][/b]
In this Maneuver Souta uses his wings and tail in tandem. He spins with the wings to knock the target back and follow up with the tail around the neck. A hard step tightens the grip and begins to choke the target if Souta is successful.[/quote][quote=B Rank][b][color=#FFBF00]Magic Carpet[/color][/b]
[i]B-Ranked Maneuver Taijutsu[/i]
Requirements: [b][i][color=#FFBF00]Lowered by Sky[/color][/i][/b]
Effectively the same as the prior technique, this allows Souta to glide in all measure of the word. He is able to 'ride' the wind, gaining height through the use of the natural wind or [color=lightgreen][b][Fuuton][/b][/color] techniques.[/quote][quote=A Rank][color=#FFBF00][b]Soaring[/b][/color]
[i]A-Ranked Maneuver Taijutsu[/i]
Requirements: [i][b][color=#FFBF00]Magic Carpet[/color][/b][/i]
Building on experience and prior jutsu, Souta is able to use his wings now for true flight, up to a height of 30 meters, using his physical stats.[/quote][/quote][/spoiler]
The Tales of the Aes Sedai Fukusha Reina - Iwagakure No Sato - Jounin - #EF2B2D Atsushi Cho - Tea Country - D Rank Samurai - #A34402 Hanzo - Sunagakure No Sato - Genin - #35C4AF

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Willoria
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Souta's Revamp: Part One

Post by Willoria » Tue Jul 13, 2021 10:28 am

Preview of Souta's new First Post Sheet:
Username: Aes Sedai
Ryo: 444/735
Prestige Perks: 2/2 Accountant, Evolve (Unused)
Stat Total: 250
Companions: (2/5) Kouseki Rokuro, Naegi Kaede

Age: 38
Gender: Male
Height: 6’3’’
Weight: 250 lbs
Physical Features:
  • Face/head: As a young man Souta was always known as a handsome sort, and though he could still be called handsome he has certainly begun to show that his age is transitioning from middle age more towards a wizened older sort. His face has begun to show wrinkles at the corners of his mouth from too many smiles, and the corners of his eyes begin to show crows feet from too many sad days. His forehead wrinkles have darkened a bit from too much worry. He always has a level of stubble lining his chin and jawline. His hair is still down to his shoulders, a dark ruddy brown with streaks of grey beginning to show, he often pulls back into a single ponytail at the base of his skull. His eyes themselves, once a vibrant cerulean blue, have darkened to a color like a stormy sea. Kindness is rarely seen in them, just an unending sadness coupled with the patience of an old man who learned from his impatient younger days.
  • Body: A battle-hardened shinobi and samurai both, Souta’s training has left him better muscled than most men, details often hidden beneath layers of clothing. Every muscle beneath the cloth seemingly chiseled from stone and given the weight of him some might not be so shocked if it were true. His body is littered with scars from training and near death alike. Scars ranging from one inch to seven litter his torso though his most notable is on his face, running from just under his left eye to his chin. A scar that defines his features, and his violent past, rather well.
  • Notable Features: Scar running down his face from just below his left eye to his jaw. He only has a single tattoo over a 4 inch scar on his lower left side, just above his hip, a tattoo of the name ‘Hotaru’.
Clothing/Accessories: Souta wears a pair of black leather boots that come up past his knees just a bit with some crimson detailing. The boots form fitting and allow for full movement. His trousers are a pair of simple black fabric that covers him rather loosely, leaving plenty of room for him to move without giving away precious secrets. His shirt is mostly black, a haori that ties at his waist with a deep red sash. At times in battle he may choose to withdraw an arm from the haori for better movement, or remove it entirely depending upon the situation. Despite the heat within his village it is not uncommon for him to be seen with a black cloak that reaches just past his hips, a hood so deep it seems to cover half his face in shadow and hiding his features when pulled up.
Personality:
  • General: Souta is well known as a harsh and unforgiving man in all things. Whether it be battle, training, or even day to day life, he has a very strict code he adheres to and he does not break it, for any reason. As his years progress, many have come to believe he is a man who cannot feel beyond battle and bloodshed. He is a warrior and unyielding. This demeanor seems to carry over to much of his life with so many completely unaware of the kindness the man is actually capable of.
  • Hopes/Dreams: At his age, Souta has achieved or failed his dreams in this life. His only remaining hope is his own dedication to his code and way of life.
  • Fears: Souta is a man who has lived through and endured many of his greatest fears. He has very few left… save for a fear of madness.
  • Combat Mentality: Souta is a stern man and near unyielding in any fight. He takes a stand and fights to the end, never the coward and ever the man striving for a warrior’s end.

As a child Souta was said to be an absolute delight. A bright eyed boy that was eager to get into the most adorable kinds of trouble. He was born an old child and doted on by his clanless parents. His mother a shinobi, and his father a merchant, he was never really wanting for anything. But he looked up to his mother the most, watching her go off on missions and thinking she was having all kinds of adventures. He longed to follow in her footsteps and so when he was old enough, he was enrolled into the academy.

He studied hard, but quickly learned he hardly had a mind for genjutsu. The theories alone made his head spin, leaving him so confused he’d have trouble focusing the rest of the day if his lessons began with gen. Ninjutsu was easier, but still a challenge to him. He managed to at least be nearly average. His true strength was Taijutsu. He took to it like a fish to water, loving every aspect of it and every moment of training. When he graduated by age twelve he carried high marks in it, though the rest he barely scraped by.

Once he had been unleashed unto the world as a genin he felt a new life surge within him and threw himself into every mission. No matter how small or dull he felt it was, he took to it with a fervor. His sensei took the time to not only help him with his taijutsu training, but also helped him gain a much better grasp of ninjutsu and also helped him to learn more about at least understanding ways to spot genjutsu useage. The boy came up quickly, eager to learn and eager to excel. It was a shock to few that he was ready for the chunin exam by time he was fourteen. He took on an opponent who also happened to be his best friend, a girl named Hotaru. She was weaker in Taijutsu, but her own specialty was genjutsu. The two were their polar opposites and the fight was hard. Neither truly seemed to come out a victor, Hotaru nearly passed out in the dirt by time it was over and Souta himself on his hands and knees, shaking from the last gen she had hit him with. Both were promoted that day, not just for their ability to counter one another as they were polar opposites in ability, but their capability of withstanding one another despite being hit with their greatest weaknesses.

Sadly Souta hardly had time to celebrate. As he came home with his wonderful news, he came home to terrible news. His mother had been killed on a mission. The adventures he had once so admired came crashing down around him in reality, showing him the harshness of it all. Yet newly Chunin he was determined to set an example and hold his head high. Through her funeral, her cremation, he refused to allow himself to cry… even though it meant that he could only hold it together long enough to get home to bed where he locked himself away for days.

Eventually the boy would be able to move forward with his life, with his best friend’s help. Hotaru was a year older than him, and being an orphan she wasn’t new to loss. She took him by the hand and guided him through the pain and helped him find comfort in training. By time he turned sixteen, Souta found he was seeing her as more than a friend and falling for her rather hard. It wasn’t long before the two officially were dating. They checked in with one another after every mission, took care of one another if one was sick, and spent nearly ever spare minute together. Just as they ranked up to Chunin together, they took on Special Jounin together as well. At that age they sparred together so much that Hotaru managed to surprise Souta and scar his side with a blade. Though she was worried, he was laughing, and went so far as to get her name tattooed over the scar later to commemorate the event and as a joke. They were inseparable.

Until the worst came to happen again. When he was nineteen, the same mission that would earn him Jounin also left him hurting. The pair were just finally discussing the idea of getting married, and they were sent on a mission together. It was supposed to be a simple recon, but they ran into a rather large force. Neither Souta nor Hotaru were good at backing down from a challenge. They had been asked to locate an A Rank missing ninja, but not to engage. They were to get the location and get home, nothing more. Seeing the large force they knew locating him without being spotted would be hard, and both felt they were up to the challenge. It was a decision that Souta would regret more than any he had ever made before. He was nineteen, knew he was being looked at for Jounin, he felt invincible and at the top of the world. Before the night was over the two would not only be spotted, but Souta would find himself holding Hotaru’s lifeless body. In order to keep her from being buried or her body otherwise desecrated he fought his way out with her over a shoulder, going so far as to kill the target they were to investigate. Yet still he managed to return her home for proper rites, and closure for those that knew her. He may have been promoted, but the event broke his heart.

Newly Jounin he found a new rage burning in his soul and he took more and more dangerous missions. Eventually he’d realize that in reality he had craved death, to join his lover, and so he took any mission he could. After finishing a particular mission he heard rumors in a small fishing village of ‘the dragon witch’. A woman they claimed had special ties to a black dragon terrorizing the area. Feeling it would be a great challenge, and perhaps wishing to die, the man went in search of her. He never expected the woman herself to be the dragon, that she was able to turn into the large and fearsome creature. One swipe of her claws left him feeling strange, knocking him unconscious. By time he’d awoken he found himself on the ground in the desert, ten miles from Suna and hundreds of miles from where he’d been, with a simple note. ”Cursed.” was all it read. He returned home for healing, medical ninja mystified by changes in his chakra that they said would ‘reveal or resolve itself in time’. He was assured it wouldn’t kill him, though he was still unnerved due to a scar her claws had left behind. It was a deep black, gouged into his flesh, and somehow looked more like a dark tattoo than a scar.

He wouldn’t find out what had really happened to him for months, until he lost his temper and his body took on the change for the first time. Dark scales, the maw of a dragon replaced that of a man’s on his face, wings and tail forming in that instant and the man who had angered him lay dead.

Souta changed then. He became known as the cursed one, or his nickname of Norowareta, and dedicated himself to calmer paths. For years he took time off of missions entirely, nearly retiring before he finally found a way to better control his transformations, enough to be useful for his village once more. Over the years he still takes missions from time to time, and also taking on students here and there in the hopes that he can keep them from his own fate. Lack of fear lost him his love he felt, and Pride cursed him.

It took time, but Souta soon found a new purpose within his village. He took on the role of a Jinchuuriki handler. He led a team, and with his first team he stuck to the rules. He stayed out of sight, he watched the genma hosts he was assigned from a distance. He didn't interact directly, after all he was both a guard for the host and for the village, he was not the host's sensei. Of course such a job doesn't always have a happy ending, and while he thought he had steeled himself against such a result, in the end it still was tragic when it happened and he had to kill a host of the Soul Genma.

The next time he was assigned a host, he chose to take a different approach. He did take on the role of Sensei and had an active role in the girl's life, though the rest of his team remained out of sight and on guard like they were supposed to. Teaching the girl changed his life, it helped bring Souta back into having a purpose in his life, but more than that he became a father figure in the girl's life as she was an orphan herself. But more than that, over the years he spent teaching her he eventually learned that she really was his daughter. They were in for a rough time. Just as she had to get over the resentment of learning she had a father all this time after all, he had to learn how to be a father. But just as he did, the war hit. As a weapon of the village, Sakaki, the Soul Genma host, fought in the war and in the process lost her life. By this time Souta had been pulled from her detail due to his relation to her, but his team had been in charge of helping and protecting her. His team failed, and Souta was devastated.

Now technically wavering between active duty and retirement, Souta deals with his grief over the daughter he had only just found and now lost. At the recommendation of his Kazekage, he travels the world, working through his grief.
Village: Sunagakure No Sato
Rank: Bannin
  • Chakra Pool: 40
  • Endurance: 40
  • Control: 40
  • Strength: 50
  • Speed: 50
  • Willpower: 30
Equipment:
  • x1 Katana, black blade with crimson hilt. Standard 30 inch length blade located on his left hip.
  • x1 Wakizashi, black blade with crimson hilt. Standard 19 inch blade located on his left hip above his Katana. Oddity, blade is serrated.
  • x2 Push Daggers, both all black with standard 2 ¾ inch blade. One hidden in either boot.
  • x15 Standard Explosive Tags (in pouch on lower back)
Medical Kit (Over the shoulder bag):
  • x2 rolls of small bandage (1 inch wide, 12 ft long)
  • x1 roll of medium bandage (2 inches wide, 8 feet long)
  • x1 roll of large bandage (4 inches wide, 6 feet long)
  • x2 jars healing salve (5 oz ea.)
  • x2 jars burn ointment (5 oz ea.)
  • x2 paper pouches of salt (6 oz. ea)
  • x1 roll stitching thread (100 ft.)
  • x5 suture needles
  • x1 flask of alcohol (8 oz.)
Primary Affinity: Fuuton
Abilities
First AbilityCurse of the Dragon Witch Having tangled with the wrong woman in his mid-twenties, Souta found himself cursed by someone known only as ‘the Dragon Witch’. As a result of this curse Souta carries a dark scar on his chest and the ability to transform into a humanoid dragon-like form. While in this form, Souta gains access to sharp claws on his hands and feet capable of rending flesh, and a fanged maw capable of the same. He also has a prehensile dragon tail (six feet long), able to be used as though it were another arm, and large wings (7 foot span, from tip to tip) that enable him to fly with the proper jutsu. Lastly, his entire body is covered in thick black scales, protecting his body from harm. These scales can be broken by any blow stronger than Souta's (Strength+Stamina)-5. Once broken the scales remain broken for the duration of the transformation. In addition, while in this form, his chakra, chakra constructs and related items are black. (ie, black fire when using Katon, black wind when using Fuuton, etc.)
Note: Triggering this transformation uses chakra equal to an A Rank technique.
Second AbilityCompanion Master This ability reflects that the character has gained multiple companions, and is able to guide and coordinate them. The ability is worth [3 Companion Slots]
Third Ability[Empty]

Concentrations
Ninjutsu
Fuuton Affinity:
Fuuton Affinity
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an cutting effect.
Passive (Cutting)Show
Fuuton has a natural cutting property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/2 the strength of the technique rounded down unless otherwise stated. This means if someone punched a 20 strength fuuton wall, they would get cuts on their hand applied with 10 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.
Sensory:
Sensor
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Storage & Force Fuuinjutsu:
Storage & Force Fuuinjutsu
This user is able to utilize Storage Fuuinjutsu and Force Fuuinjutsu, making it possible for them to utilize any jutsu with the Storage or Force Classification. Storage Fuuinjutsu can be used to store supplies, weapons, armor, or anything in between. Force Fuuinjutsu are used to release, counteract, and capture energy.
Charge & Augment Fuuinjutsu:
Charge& Augment Fuuinjutsu
This user is able to utilize Charge & Augment Fuuinjutsu, making it possible for them to utilize any jutsu with the Charge & Augment Classification. Charge Fuuinjutsu are used to create jutsu-like effects using seals. Augment Fuuinjutsu are used to enhance or limit the power of whatever they are placed on.
Iijutsu:
Iijutsu
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Taijutsu
Close Quarters Combat:
The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc.
Medicine:
The fundamental skill of [Medicine] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]
Other
Tenkujutsu:
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.

TaijutsuShow
Taijutsu Pyramid
StyleE RankD RankC RankB RankA RankS Rank
Bone Breaker055320
Arts of Medicine055320
Dragon Prowess055110
Iaido000000
Totals:01515750
Bone Breaker:
Bone Breaker Style was created by shinobi in order to disable another fighter quickly in a fight to prevent them from utilizing limbs, and weathering the opponent down by short powerful strikes aimed at weak spots in the skeletal structure to fracture or break entirely. The style is strongly based off the strength and taijutsu skill of the user. If a user is strong they can snap bones easily, but if they are uncoordinated the style is essentially useless, same if it was the other way around, a weak person cannot snap bones no matter how well they're coordinated. The style is an utterly brute and ruthless one used to typical lethally injure or disable an opponent for other means.
Requires a Minimum of 5 Strength and 5 Taijutsu
Requires CQC and Medicine Concentrations
D Rank:
*Fault Line
D-Rank Taijutsu Maneuver
The user throws a palm strike towards an opponents leg utilizing all their momentum and force by swinging their shoulders and hips, the user strikes the opponents thigh. It would cause immense discomfort and a hairline fracture, and if the opponent continues to try to utilize the limb further straining it very badly could turn the hairline fracture into a full severe fracture. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Quaker
D-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength.
This taijutsu utilizes the weaker spot of the fibula in the calf to snap the soft bone to create intense pain in their calf making them unable to stand or create immense pain on the damaged leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Stop Pointing
D-Rank Taijutsu Maneuver
Pre-Requisite: Deft Hands Concentration
This technique requires the user to get close and personal and grab the opponent and force them into an armbar. Once the opponent is forced into an armbar the user must then open up their fingers and bend them back with immense force until they break or dislocate. This prevents the opponent from forming handseals unless they relocate their fingers or mend the bone breakage. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Drunk Goggles
D-Rank Taijutsu Maneuver
The user claps their opponent's ear with the palm of their hand swinging wide to gather as much force as possible before smashing it causing bleeding and a ringing sensation in the opponent's ear. This also cause an influx of pressure in their ear canal making the opponent off balance. It will create a painful ringing, unbalance, and hamper their hearing. This causes the victim to experience a -1 taijutsu debuff. The effects of this jutsu last for 3 posts. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Right in the Sniffer
D-Rank Taijutsu Maneuver
The user positions themselves in a fighting stance and performs a quick jab with their dominating hand striking their opponent's nose attempting to break the cartilage causing immense pain and hampering their sense of smell as it fills with blood. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
C Rank:
*Radius Locator
C-Rank Taijutsu Maneuver
Pre-Requisite: 10 strength
The user sidesteps to whichever side their opponent throws a punch from and grasps their striking arm with their corresponding arm, and then the user raises their free arm high into the air locking it into an elbow striking angle before bringing it down with all their might striking the opponent's radius bone breaking it into two creating a clean break. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Look Over There
C-Rank Taijutsu Maneuver
The user throws a right or left hook twisting on the ball of their foot to add some extra force slamming their fist into the side of their opponents face around the orbit socket. Once making contact the blow will cause bleeding and swelling in the opponent's afflicted eye causing them to go temporarily blind until they receive medical attention. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*This is a Library
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user throws an uppercut, right hook, or left hook attempting to dislocate the opponent's jaw. The user will twist on the ball of their foot to add in some extra force to the strike. The opponent's jaw will dislocate causing them to be unable to speak, and unable to move their jaw. It will also cause immense pain, and swelling. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Knee Bender
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user gets up and close with this attack and delivers a powerful snap kick to the opponent's knee hoping to bending it backwards completely dislocating it or breaking the joint all together. This causes their opponent unable to stand on the afflicted leg without having trouble with balance. This also causes immense pain in the opponent's joint area making the injury hard to heal naturally. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Humorous Humerus
C-Rank Taijutsu Maneuver
Prerequisite: 10 Strength
The user delivers an open palm strike to the opponents humerus attempting to break it clean in half with all their might to make the arm entirely unusable. This causes the opponent unable to move the affected arm or perform hand seals. The opponent will feel immense pain in their injured arm, and will have trouble moving the arm further than the shoulder. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
B Rank:
*Cage Breaker
B-Rank Taijutsu Maneuver
Prerequisite: 20 Strength
The user dodges an opponent's strike by crouching below it, and uppercuts the opponent's chest with an open palm strike to their lower rib cage with all their strength in an attempt to break the lower ribs to debilitate the opponent's breathing. This strike if successful and acted upon with full power causes the opponent to become short of breath, and possibly cause bones to put pressure on their opponent's lungs furthering their inhibition to breath. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Last Leg
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user swipes underneath their opponents feet causing an unbalance, and grabs either their left or right leg firmly grasping around their knee with their left hand the user brings down their right elbow on the opponents femur breaking it in two. This causes extreme unbearable pain, and causes their opponent to be crippled in the afflicted leg. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Fight fire with fire
B-Rank Taijutsu Maneuver
Pre-requisite: 20 Strength
The user throws a punch at their opponent as their opponent is throwing a punch as well. The user aims to meet fists with the opponent, but also overwhelms them with strength. Which causes reveberations throughout the opponents arm causing several fractures in their forearm, bicep, and hand. This technique causes extreme pain, and the opponent to be crippled in the afflicted arm. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.
A Rank:
*Bane of your Existence
A-Rank Taijutsu Maneuver
Pre-requisite: 25 Strength
The user grabs their opponent by the back of the neck, and lower spinal area (preferably their waistband or belt) and hoists them high above their head. The user then takes a knee forward bringing their opponent down on their back onto the user's knee attempting to break the opponent's back entirely. This would cause paralysis immediately from the area of the spinal injury to the legs further down. This technique damages the opponent's spinal cord beyond repair of conventional medicine causing them to become a paraplegic from the waist down. This injury can be repaired through the use of surgery or very strong Iijutsu. The user must have 5 higher Strength than the opponent's strength to be successful with this jutsu.

*Xylophone
A-Rank Taijutsu Maneuver
Pre-Requisites: 30 Strength & 30 Taijutsu
The user juts two palm strikes in quick sucession to the chest of their opponent which reverberates their rib cage snapping every rib, causing the opponent to suffer issues with breathing, and severe pain through their chest. For this move to be successful it requires +5 strength than the opponent. If the user has +8 strength than the opponent this move will cause punctured lungs with a completely broken rib cage.
Arts of Medicine:
Arts of Medicine
This user has educated themselves in traditional medicine, and is able to treat and care for wounds in methods taught to medicine men and doctors that don't utilize chakra.
Requires: [Medicine] and [Deft Hands] Concentrations
All Art of Medicine Techniques require both Taijutsu and Instinct stats equal to the requirements for the rank of the Technique.
D Rank:
*[Medicinal Style • Bandage Wrapping]
D-rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.

*[Medicinal Style • Wound Cleanse]
D-rank Taijutsu Discipline
The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the would to prevent infection.

*[Medicinal Style • Injury Assessment]
D-rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

*[Medicinal Style • Pressure Points]
D-rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

*[Medicinal Style • Splint]
D-rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.
C Rank:
*[Medicinal Style • Tourniquet]
C-rank Taijutsu Discipline
The user has extensive knowledge on how to properly make, and apply, a tourniquet, and can often make one out of whatever supplies are available, even scraps of clothing.

*[Medicinal Style • Air Way]
C-rank Taijutsu Maneuver
The user is able to use make shift supplies to obtain, and maintain, an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breath even if they have obstructed airways, and remain alive.

*[Medicinal Style • Antidote]
C-rank Taijutsu Maneuver
In the case of injected venoms and poisons, the user is able to assess the site of injection, and properly cut off circulation, and roll veins, to force out the poison or venom. So long as they begin within the first post of injection, they can prevent the effects of the venom or poison.

*[Medicinal Style • Medic]
C-rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques C-rank and below that effect their emotional spectrum, or attempts at distracting them will have no effect while they are treating patients.

*[Medicinal Style • Stitching]
C-rank Taijutsu Maneuver
Through the use of the proper tools, the use is able to stitch close most minor and moderator wounds, preventing the furthering of infection and deterioration of that wound.
B Rank:
*[Medicinal Style • Field Transfusion]
B-rank Taijutsu Maneuver
Assuming they have the approriate materials, the user is able to set up a field transfusion, taking blood from one person, and transfusing it into their patient, adding to their blood volume and potentially extending their life. A Field Tranfusion can extend the life of a patient by up to 3 posts.

*[Medicinal Style • Priority]
B-rank Taijutsu Discipline
When faced with multiple patients, one who has mastered this discipline is able to rapidly assess multiple patients and determine priority of their individual injuries, and the totality of their injuries to determine which require the highest priorities, and which can survive with delayed care. An additional benefit of this discipline is that one who has mastered it is always able to determine whether a patient is alive or dead, unless they are under the effects of A-rank or higher techniques designed to make them appear dead.

*[Medicinal Style • Comfort]
B-rank Taijutsu Maneuver
Through the use of acupuncture and their knowledge of pressure points, the user is able to quickly apply a series of pricks, leaving the needles in, that dulls pain in localized areas of the body, or even the entire body. This method only isolates pain receptors, not other receptors, allowing someone under the effects of this technique to continue to function. The pain dulling effects will last for up to 5 posts, at which points the needles will have to be removed then replaced.
A Rank:
*[Medicinal Style • Anatomy]
A-rank Taijutsu Discipline
One who has mastered this discipline has an near unparalleled comprehension of anatomy and physiology. They are able to locate even the smallest of veins in any person, regardless of variances in shape or size. This knowledge extends to chakra systems, nervous systems, and anything else. Much of this knowledge extends into the biology of non-human species as well, though with less precision. This discipline, combined with enough accuracy, can turn even the simplest of attacks into a fatal blow.

*[Medicinal Style • Resuscitation]
A-rank Taijutsu Maneuver
In the event a patient has passed, in some cases it is possible to resuscitate the patient. Most major injuries must be first treated, as any untreated injuries would simply cause the patient to perish after resuscitation. Should the injuries be treated and this technique be initiated within 2 posts of the targets death, the user will applies pressure to a series of pressure points, and begin CPR, bringing the patient back to life. This technique will inevitably fail if not initiated within the 2 posts.
The Dragon’s Prowess:
The Dragon’s Prowess is a Taijutsu style created by Souta himself in response to his unique situation and transformation. Despite it being a curse he has dedicated himself to training it into a usefulness. Despite his hatred of it, and his desire to be rid of it, he’s come to take advantage of it in the right situations.
Requires: CQC & Ability ‘Curse of the Dragon Witch’
D Rank:
Little Descent
D-Ranked Discipline Taijutsu
Souta is able to slow his fall without fear of falling, even if thrust downward. While unable to gain height, even with gusts of wind, this protects him from damage caused by falling, given he has enough space to fall.

Scaled Slap
D-Ranked Maneuver Taijutsu
In this Maneuver Souta turns suddenly and aims to slap a wing into the opponent’s face or torso in an attempt to knock them down or back.

Scaled Withdraw
D-Ranked Maneuver Taijutsu
In this Maneuver, Souta flaps his wings once to pull himself back, presumeably out of the way of an incoming attack of some kind. This flap pulls him back at a boost of +3 speed, with a drawback of -3 taijutsu for duration.

Clawed to Render
D-Ranked Maneuver Taijutsu
In this Maneuver, Souta attempts to reach forward with both claws at once, to dig in and rip out whatever gore he can manage.

Ensnare
D-Ranked Maneuver Taijutsu
In this Maneuver, Souta attempts to lash out with his tail and catch his opponent’s ankle or wrist with the goal of pulling them down or pulling them in for further attack.
C Rank:
Lowered by Sky
C-Ranked Discipline Taijutsu
Requirements: Little Descent
A much more advanced version of Little Descent, this technique allows Souta to effectively glide, using his wings in transformation. While he still can't gain height through this technique, he is able to slow his descent to ridiculous levels, and, with enough control (Taijutsu stat of 19), he is able to descend at an 80 degree angle.

Launched
C-Ranked Maneuver Taijutsu
In this Maneuver Souta flaps his wings to create a boost to his speed, launching himself forward at a speed of +6 for a max of five meters. This results in a -6 to Ninjutsu while in use.

Elevate
C-Ranked Maneuver Taijutsu
Requirements: Little Descent
In this Maneuver Souta flaps his wings to lift himself from the ground temporarily. This lift can only reach a height of five meters and upon reaching the height he immediately begins descent unless another jutsu is used.

Feral Striking
C-Ranked Maneuver Taijutsu
Requirements: Scaled Slap, Clawed to Render
In this Maneuver Souta spins at the target with his wings and claws out, aiming to assail them with strikes in tandem from the wings and claws, to cause injury to said target.

Strategic Striking
C-Ranked Maneuver Taijutsu
Requirements: Scaled Slap, Ensnare
In this Maneuver Souta uses his wings and tail in tandem. He spins with the wings to knock the target back and follow up with the tail around the neck. A hard step tightens the grip and begins to choke the target if Souta is successful.
B Rank:
Magic Carpet
B-Ranked Maneuver Taijutsu
Requirements: Lowered by Sky
Effectively the same as the prior technique, this allows Souta to glide in all measure of the word. He is able to 'ride' the wind, gaining height through the use of the natural wind or [Fuuton] techniques.
A Rank:
Soaring
A-Ranked Maneuver Taijutsu
Requirements: Magic Carpet
Building on experience and prior jutsu, Souta is able to use his wings now for true flight, up to a height of 30 meters, using his physical stats.
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TheLacarix
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Souta's Revamp: Part One

Post by TheLacarix » Fri Jul 16, 2021 4:00 pm

1/2
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The White Eyed Demon of the Leaf
Aizawa, Yoru
S-Rank - Bannin
Konohagakure - ANBU

Shiazu, Ico
D-Rank - Genin
Kirigakure

Aono, Ikuto
A-Rank - Shogun
Land of Tea

Hondo (Aizawa), Haru
C-Rank
Land of Tea

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Nafan~
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Souta's Revamp: Part One

Post by Nafan~ » Fri Jul 23, 2021 8:38 am

Dragon's prowess

> himself to training it into a usefulness <- typo a.

Lowered by Sky
C-Ranked Discipline Taijutsu
^ The Taijutsu stat doesn't exist.

Launched
C-Ranked Maneuver Taijutsu
^ The Ninjutsu stat doesn't exist.

Elevate
C-Ranked Maneuver Taijutsu
^ This should specify whether it can only be used on the ground or also used in the air.

"Tululila, Talila Tulula."
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S-rankSunagakure no SatoHIzashi, Kougyoku

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Zao
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Souta's Revamp: Part One

Post by Zao » Sat Jul 24, 2021 11:24 am

Just a couple quick things to tack on.

In Souta's Taijutsu there are a couple other techniques, aside from the mentioned ones above, that still mention the old stats we used to use.
Quote:
These scales can be broken by any blow stronger than Souta's (Strength+Stamina)-5. Once broken the scales remain broken for the duration of the transformation.
This should probably just be strength now and function the same as defense techniques do.

Also how long does the transformation last? Don't think I saw the post count anywhere in the description.
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Aburame Hisato S-rank Mn / Inactive

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Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

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Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

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Naegi, Chin - A-rank MN / Inactive







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Willoria
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Souta's Revamp: Part One

Post by Willoria » Sat Jul 24, 2021 11:37 am

Please deny this for now, I'll restart this when I have the chance to do it right since I messed it up from the start.
The Tales of the Aes Sedai Fukusha Reina - Iwagakure No Sato - Jounin - #EF2B2D Atsushi Cho - Tea Country - D Rank Samurai - #A34402 Hanzo - Sunagakure No Sato - Genin - #35C4AF

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TheLacarix
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Souta's Revamp: Part One

Post by TheLacarix » Sat Jul 24, 2021 11:48 am

denied
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The White Eyed Demon of the Leaf
Aizawa, Yoru
S-Rank - Bannin
Konohagakure - ANBU

Shiazu, Ico
D-Rank - Genin
Kirigakure

Aono, Ikuto
A-Rank - Shogun
Land of Tea

Hondo (Aizawa), Haru
C-Rank
Land of Tea

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