Usagi, Makoto
"Fox"
PictureShow
General Information Type: Henchman
Gender: Female
Age: 22
Appearance:
- Face/head: Long white hair cascades down Makoto's back and shoulders, reaching mid back at it's longest length. Her green eyes have been sharpened by years of service, and her facial features are soft in contrast to her hardened gaze.
- Body: Makoto's figure is thin and lithe, with toned muscle throughout her form. Her pale skin is largely unmarred, with exception of the scarring around her prosthetics.
- Notable Features:The most obvious features of Makoto's body are her prosthetic body parts. Her left arm starting at the shoulder is prostethic, as is her left leg from the mid thigh down, and her right arm from the elbow down. Additionally, though far less obvious, her right eye is made of glass, but functions as a normal eye.
MaskShow
- General: Makoto is very blunt and harsh in her words. Hardened by events that have left her body damaged beyond recognition, she sees little sense in suger coating what she says or how she says it. This doesn't always mean that she's a mean person; she's just as blunt with good things as she is with bad. Rather, she simply lack subtlety in the way she handles social encounters, seeing such subtleties as a waste of time.
Her duties are at the forefront of her mind at all times, having devoted any and all of her remaining time to the village that saved her quality of life. Without her prothetics, her life would have been over, but because of them she's able to continue her life of service, and for that reason her dedication to her tasks goes beyond most. Her leisure time is spent honing her skills, though she does rarely indulge herself by reading "dirty" books. - Hopes/Dreams: To serve the village to the best of her abilities. To awaken Takuma's potential as a Jinchuuriki for the sake of Sunagakure.
- Fears: Loss of control, loss of agency, loss of mobility.
- Combat Mentality:Makoto is a melee fighter at her core, using her swords to rip an opponent apart using the Zantou style. Against spirits and jinchuuriki, the basics of Shizumeru give her an extra edge, allowing her to restrain and restrict their powers to make them easier to calm down... or kill.
Stats
- Endurance: 15
- Chakra Pool: 20
- Control: 25
- Strength: 25
- Speed: 25
- Willpower: 10
DaishoShow
Makoto's main weapon of choice is a Daisho set that she carries with her on her hips. The Katana, measuring a 36 inch blade with a 6 inch one handed hilt, is kept on her back, with the hilt extending over her left shoulder for a left handed draw. Her Wakizashi measures 16 inches along the blade with a 6 inch hilt, kept on her left hip for a right handed draw. The sheathes of her weapons are black while the hilts are covered in a turqoise cord for an easier grip.
Elemental Affinities:
Abilities and Concentrations
Abilities | |
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First Ability: Partial Puppet Body | Common for those who have lost limbs, the user has turned part(s) of their body into a puppet. Unlike a complete Puppet Body, there is no “preservation device” as the user is still connected to their original chakra pathway. The user links their nervous and chakra pathway systems to the puppet and is able to control it as if it was apart of their body. |
Concentrations | |
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Ninjutsu | Tenkujutsu: |
Taijutsu | Close Quarters Combat: Deft Hands: Perception: Sword Weapons: |
Genjutsu | [Place them here] |
Jutsu
NinjutsuShow
TenkujutsuShow
*Shizumeru • [Flare]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After preforming the necessary hand seals the user will then place his palm against a target. If the target is imbued with the power of a spirit their hand will visibly flare up with Maroon chakra.
*Shizumeru • [Shackles of Authority]
C-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at [Control] speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target, they will drain away -1 Mastery from hosts or -1 Strength from Spirits until broken free of.
*Shizumeru • [Vision of Spirits]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.
*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.
*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After preforming the necessary hand seals the user will then place his palm against a target. If the target is imbued with the power of a spirit their hand will visibly flare up with Maroon chakra.
*Shizumeru • [Shackles of Authority]
C-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at [Control] speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target, they will drain away -1 Mastery from hosts or -1 Strength from Spirits until broken free of.
*Shizumeru • [Vision of Spirits]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.
*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.
*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.
TaijutsuShow
ZantouShow
*[Zantou • Winter Solstice]
D-Rank Taijutsu Stance
The basic Stance of Zantou, the practitioner holds one blade forward, parallel to the ground, and holds the other high over the head, pointing toward the opponent. The low blade grants the practitioner the ability to quickly defend against an opponent's attack while the blade raised overhead allows the practitioner to either quickly attack or counterattack with a powerful downward swing or thrust. This pairing of defense and offense serves as one of the cores of Zantou's swordsmanship. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. This Stance allows the practitioner to ignore non-critical distractions and minor environmental factors, such as small amounts of excess heat, small amounts of excess cold, small amounts of fatigue, and even small amounts of pain, allowing them to focus entirely on their opponents' movements and the tasks at hand. While in this Stance, the practitioner is conferred with a +2 increase to Strength and +1 increase to Will Power but suffers a -2 penalty to Chakra Pool and -1 penalty to Control. The practitioner may end this Stance whenever they so wish.
*[Zantou • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.
*[Zantou • Winter River Flows]
D-Rank Taijutsu Discipline
The physical training and mental focus encouraged by Zantou allows for the practitioner to adapt quickly and take advantage of opportunities to attack when they present themselves in combat. This Discipline represents the practitioner's ability to alter the direction of their blade mid-cut. This can be used to work around a block, or simply to act as a powerful feint and strike all in the same motion without stopping. This Discipline can make a Zantou practitioner’s movements difficult to predict in a fight.
*[Zantou • Eyes of the Snow Owl]
D-Rank Taijutsu Discipline
Prerequisite(s): *[Zantou • Ambidexterity].
The practitioner of Zantou must be capable of both defending and attacking within the same movement. This Discipline represents the practitioner's training and capacity to block an attack with one sword while simultaneously attacking with the other while wielding two or more weapons, making it more difficult for opponents to adequately block or counter the practitioner's attacks.
*[Zantou • Shifting Winds]
D-Rank Taijutsu Discipline
Prerequisite(s): *[Zantou • Ambidexterity].
Complete control of the weapons one is wielding is a necessity to ensure a practitioner of Zantou is proficient in the style. This Discipline represents the practitioner's ability to switch either one of their swords (or both, if they wish) from standard grip to reverse grip reflexively, the movements to do so firmly trained into their muscle memory. This allows the Zantou practitioner to ensure that the cutting edges of their blades are always facing the opponent whenever they want them to be. This Discipline can make a Zantou practitioner’s movements difficult to predict in a fight.
*[Zantou • Cold Snap]
D-Rank Taijutsu Maneuver
Prerequisite(s): *[Zantou • Winter River Flows].
While slashing an opponent, the practitioner twists their wrist while simultaneously channeling the momentum of the first attack into another slash in a different direction, allowing the practitioner to attack another area of the opponent's body with the same sequence of movements.
*[Zantou • Falling Icicle]
D-Rank Taijutsu Maneuver
Prerequisite(s): *[Zantou • Winter River Flows].
This technique can be performed as a standalone technique, often supplemented by feinting a slash, or can be linked to another attack. The practitioner twists their wrist and channels their momentum into a downward thrust, lodging their blade into the opponent and potentially pinning them to the ground or another surface. The opponent can force the practitioner away if their Strength stat is higher than the practitioner's Strength stat, but doing so hastily can cause additional damage as the blade continues to expand the wound even further. Conversely, the practitioner can opt to twist the blade in the wound and pull it out, causing further damage to the opponent and possibly severing important tendons or veins.
*[Zantou • Frigid Gust]
D-Rank Taijutsu Maneuver
Zantou harnesses the inner strength of its warrior to cause the opponent to falter. Intentionally clashing with the opponent's weapon at a weak point, the practitioner immediately torques the muscles in their arm to violently push and twist the weapon in a single direction. An opponent affected by this technique must have a Strength higher than the practitioner's Strength to avoid losing their grip on their weapon or being disarmed entirely. The practitioner can immediately follow up on this opening with a slash with the other weapon if they so wish.
C-Rank Techniques
[Zantou • Winter Snow]
C-Rank Taijutsu Stance
Prerequisite(s): *[Zantou • Winter Solstice].
Building upon its parent technique, this Stance further builds upon further sharpening and refining the practitioner's capacity to focus on the opponent and the task at hand. The practitioner holds one blade forward, parallel to the ground, and holds the other high over the head, pointing toward the opponent. The low blade grants the practitioner the ability to quickly defend against an opponent's attack while the blade raised overhead allows the practitioner to either quickly attack or counterattack with a powerful downward swing or thrust. This pairing of defense and offense serves as one of the cores of Zantou's swordsmanship. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. While in this Stance, the practitioner can more easily ignore non-critical distractions, focusing solely on the opponent(s). They also are able to ignore moderate heat, moderate cold, moderate fatigue, and even a moderate amount of pain. They can read the opponents' muscle contractions and body positioning more accurately in this stance, and they are able to read both the direction and the type of attack that is imminent. The opponent can still effectively mask their movements if they have a movement-concealing Stealth technique of equal or higher rank than this technique. While in this Stance, the practitioner is conferred with a +3 increase to Strength and Will Power but suffers a -3 penalty to Chakra Pool and Control. The practitioner may end this Stance whenever they so wish.
D-Rank Taijutsu Stance
The basic Stance of Zantou, the practitioner holds one blade forward, parallel to the ground, and holds the other high over the head, pointing toward the opponent. The low blade grants the practitioner the ability to quickly defend against an opponent's attack while the blade raised overhead allows the practitioner to either quickly attack or counterattack with a powerful downward swing or thrust. This pairing of defense and offense serves as one of the cores of Zantou's swordsmanship. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. This Stance allows the practitioner to ignore non-critical distractions and minor environmental factors, such as small amounts of excess heat, small amounts of excess cold, small amounts of fatigue, and even small amounts of pain, allowing them to focus entirely on their opponents' movements and the tasks at hand. While in this Stance, the practitioner is conferred with a +2 increase to Strength and +1 increase to Will Power but suffers a -2 penalty to Chakra Pool and -1 penalty to Control. The practitioner may end this Stance whenever they so wish.
*[Zantou • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well.
*[Zantou • Winter River Flows]
D-Rank Taijutsu Discipline
The physical training and mental focus encouraged by Zantou allows for the practitioner to adapt quickly and take advantage of opportunities to attack when they present themselves in combat. This Discipline represents the practitioner's ability to alter the direction of their blade mid-cut. This can be used to work around a block, or simply to act as a powerful feint and strike all in the same motion without stopping. This Discipline can make a Zantou practitioner’s movements difficult to predict in a fight.
*[Zantou • Eyes of the Snow Owl]
D-Rank Taijutsu Discipline
Prerequisite(s): *[Zantou • Ambidexterity].
The practitioner of Zantou must be capable of both defending and attacking within the same movement. This Discipline represents the practitioner's training and capacity to block an attack with one sword while simultaneously attacking with the other while wielding two or more weapons, making it more difficult for opponents to adequately block or counter the practitioner's attacks.
*[Zantou • Shifting Winds]
D-Rank Taijutsu Discipline
Prerequisite(s): *[Zantou • Ambidexterity].
Complete control of the weapons one is wielding is a necessity to ensure a practitioner of Zantou is proficient in the style. This Discipline represents the practitioner's ability to switch either one of their swords (or both, if they wish) from standard grip to reverse grip reflexively, the movements to do so firmly trained into their muscle memory. This allows the Zantou practitioner to ensure that the cutting edges of their blades are always facing the opponent whenever they want them to be. This Discipline can make a Zantou practitioner’s movements difficult to predict in a fight.
*[Zantou • Cold Snap]
D-Rank Taijutsu Maneuver
Prerequisite(s): *[Zantou • Winter River Flows].
While slashing an opponent, the practitioner twists their wrist while simultaneously channeling the momentum of the first attack into another slash in a different direction, allowing the practitioner to attack another area of the opponent's body with the same sequence of movements.
*[Zantou • Falling Icicle]
D-Rank Taijutsu Maneuver
Prerequisite(s): *[Zantou • Winter River Flows].
This technique can be performed as a standalone technique, often supplemented by feinting a slash, or can be linked to another attack. The practitioner twists their wrist and channels their momentum into a downward thrust, lodging their blade into the opponent and potentially pinning them to the ground or another surface. The opponent can force the practitioner away if their Strength stat is higher than the practitioner's Strength stat, but doing so hastily can cause additional damage as the blade continues to expand the wound even further. Conversely, the practitioner can opt to twist the blade in the wound and pull it out, causing further damage to the opponent and possibly severing important tendons or veins.
*[Zantou • Frigid Gust]
D-Rank Taijutsu Maneuver
Zantou harnesses the inner strength of its warrior to cause the opponent to falter. Intentionally clashing with the opponent's weapon at a weak point, the practitioner immediately torques the muscles in their arm to violently push and twist the weapon in a single direction. An opponent affected by this technique must have a Strength higher than the practitioner's Strength to avoid losing their grip on their weapon or being disarmed entirely. The practitioner can immediately follow up on this opening with a slash with the other weapon if they so wish.
C-Rank Techniques
[Zantou • Winter Snow]
C-Rank Taijutsu Stance
Prerequisite(s): *[Zantou • Winter Solstice].
Building upon its parent technique, this Stance further builds upon further sharpening and refining the practitioner's capacity to focus on the opponent and the task at hand. The practitioner holds one blade forward, parallel to the ground, and holds the other high over the head, pointing toward the opponent. The low blade grants the practitioner the ability to quickly defend against an opponent's attack while the blade raised overhead allows the practitioner to either quickly attack or counterattack with a powerful downward swing or thrust. This pairing of defense and offense serves as one of the cores of Zantou's swordsmanship. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. While in this Stance, the practitioner can more easily ignore non-critical distractions, focusing solely on the opponent(s). They also are able to ignore moderate heat, moderate cold, moderate fatigue, and even a moderate amount of pain. They can read the opponents' muscle contractions and body positioning more accurately in this stance, and they are able to read both the direction and the type of attack that is imminent. The opponent can still effectively mask their movements if they have a movement-concealing Stealth technique of equal or higher rank than this technique. While in this Stance, the practitioner is conferred with a +3 increase to Strength and Will Power but suffers a -3 penalty to Chakra Pool and Control. The practitioner may end this Stance whenever they so wish.
History Makoto's life up until her chuunin years was harsh, but largely uneventful, outside of the fact that she was an orphan who saw Shinobi Service as a means of bettering her life. In fact, given that she became a chuunin at the young age of 13, her life had gone quite well up until that point. She had her own apartment, her own friends... her own life. But then, at a prison built for spirits in the middle of the desert, a litany of spirits broke free and began tearing their way through Wind Country. Makoto was one of the many shinobi deployed to stop the spirits, but she never could have expected what would happen to her...
A creature, six armed with various weapons, got ahold of Makoto while she was aiding another shinobi... The carnage it visited on her in that instant was beyond description. It had torn through her body, leaving her with little remaining flesh and desecrating the torn flesh to the point that any chance of saving it was nill. As the crazed entity was about to deliver a lethal blow, the last thing Makoto saw was a series of maroon chains firing off from another shinobi's hands, restraining the entity.
When she awoke, after who knows how long, she found that she was in a hospital back in Sunagakure. She got her bearings as quickly as she could, and wept as she realized the state of her body... Her life was ruined. All she had left was a nub for a right arm and her right leg. She was even missing one of her eyes. But, after an intense amount of healing, an option for prosthesis was given to her. A chance to continue her life in service, to regain her movement and retake her life after the grueling incident.
She accepted, and she was quickly outfitted with top of the line prosthetic limbs. They even got her a working eye, it was a miracle how far Suna's prothetics had advanced. Her first move after regaining control of her body was to learn the very art that had saved her life from that awful spirit; Shizumeru. And, such an interest put her in a position to be placed as a Genma Handler, to watch over the new jinchuuriki of Sunagakure. And she would serve faithfully, as the village had given her her life back... She owed them more than she could ever repay.
Username: TyDie
Owner: Kouseki Takuma
Stat Trainings: (0/25)