Owner: Akari Ume
Stat Trainings: (0/25)
Akari Masako
General Information Type: Henchman
Gender: Female
Age: 27
Appearance:
- Face/head: Masako has long vibrant red hair. She often keeps it loose or pulled back into a single ponytail. Her eyes are a vibrant green.
- Body: Masako's skin is a light tan, but not unmarred. She has an array of light scars from various fights over the years. She stands at a height of about five foot, eight inches. She takes very good care of her body, her years of training and taijutsu keeping it well muscled and her flexibility being far above that of the average person or shinobi.
- Notable Features:Masako has an armband tattooed on her upper left bicep.
- General: Masako is a fairly calm and driven personality. She tends to be pretty calm, but silently calculating with plans to progress and excel in her life as much as possible. She's driven in her career, always looking to become stronger with a strong loyalty to Clan and Village, in that order. However she dislikes clutter and so hates collections or things that she feels takes up too much space.
- Hopes/Dreams: Her only long term hopes involve her own survival and strength, aside from that none of them are long term, nor any aspirations politically or otherwise.
- Fears: Her only real fear is death, as to die is to be rendered useless.
- Combat Mentality: Masako is a very in your face fighter, relying heavily upon Taijutsu.
Stats
- Endurance: 20
- Chakra Pool: 20
- Control: 10
- Strength: 30
- Speed: 30
- Willpower: 10
- x10 Kunai, Right thight pouch
Abilities and Concentrations
Abilities | |
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First Ability | Akari Shiin: |
Concentrations | |
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Ninjutsu | Shiin Usage Each shiin can be used differently. The majority of the shiin are melee-combat based and rely on using the extra reach granted by the Mela/Temershiin to gain an advantage and overwhelm the opponent with added appendages or the added defensive capabilities of the Phasma/Lacrishiin to shrug off damage and place decisive blows while the enemies guard is down. Those fortunate enough to be born with the Dergoshiin are outliers within the clan due to their ability to engage at longer ranges than their counterparts and as such are more likely to stick to hit and run tactics. Requires one or more Shiin and Shiin Usage |
Taijutsu | Shiin Usage Each shiin can be used differently. The majority of the shiin are melee-combat based and rely on using the extra reach granted by the Mela/Temershiin to gain an advantage and overwhelm the opponent with added appendages or the added defensive capabilities of the Phasma/Lacrishiin to shrug off damage and place decisive blows while the enemies guard is down. Those fortunate enough to be born with the Dergoshiin are outliers within the clan due to their ability to engage at longer ranges than their counterparts and as such are more likely to stick to hit and run tactics. Requires one or more Shiin and Shiin Usage Close Quarters Combat The fundamental skill of [Close Quarters Combat] indicates the user's proficiency to efficiently utilize martial arts and advanced combat moves involving the body, for example but not limited to, advanced kicks, grapples, advanced punches, etc. Deft Hands The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways. Perception The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu. |
Genjutsu | [Place them here] |
Jutsu
Shiin Usage - NinjutsuShow
D Rank:~Basic Formation: Phasmashiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. The phasmashiin takes the shape of a scaled and skeletal weapon over one of the Akari's limbs. The phasmashiin have a strength equal to user's strength.
~Basic Formation: Lacrishiin
D-Ranked Ninjutsu
Channeling chakra to their shiin, they cause it to inflate, fully forming into its full glory. Taking the form of an almost opaque armor with an appearance of glass, the lacrishiin almost completely covers the user's body. As a pseudoarmor, the lacrishiin has strength equal to the user's strength +3, while causing the user to move with -3 speed.
~Dismiss
D-Ranked Ninjutsu
A partially automatic technique once learned, but can be stopped if need-be, the user is able to cause the manifested form of their shiin to deflate at command or whenever they go unconscious. While the uses of this aren't directly obvious, it does allow them to hide the fact that they do in fact have a shiin.
C Rank:~Strengthen the Armor
C-Ranked Ninjutsu
Prerequisite: Lacrishiin
By doing the needed hand seals, the user is able to channel chakra directly into their shiin. This strengthens the armor, giving it an extra 10 Strength. However, while doing so, they are unable to use any ninjutsu or genjutsu while this is in effect. This lasts as long as they continue to channel chakra into their shiin.
Strong Fist - TaijutsuShow
Strong Fist:This style focuses on being overall more physically powerful than your opponent. Users attempt to overwhelm defenses with great speed and strength while chipping away at their opponent’s endurance and keeping their own at the highest possible. Most attacks are simple in execution but extremely powerful in effect, causing battles of attrition to be in their favor.
Requires:
- [Close Quarters Combat] Concentration
D Rank:*[Strong Fist Style • Balance]
D-Ranked Taijutsu Stance
A neutral stance taken by even entry level practitioners. This stance involves turning your body to be perpendicular to your opponent. One foot is rested directly in front of the other with just the toes in contact with the ground. A hand is held back while the other is forward, pointing up. This stance provides ease of dodging incoming blows by using the least amount of motion possible while still being ready to launch into an attack.
*[Strong Fist Style • Leaf Gale]
D-Ranked Taijutsu Maneuver
A simple sweeping kick aimed low to knock the opponent off balance.
*[Strong Fist Style • Dynamic Entry]
D-Ranked Taijutsu Maneuver
In this technique, the user builds momentum and speed in order to bridge the gap between themselves and a distanced target. After covering an appropriate distance, the user then lets loose a form of distraction, like a thrown object, in order to misdirect the target's attention. The user then leaps with their momentum, delivering a strong kick to bridge the rest of the distance.
*[Strong Fist Style • Dynamic Action]
D-Ranked Taijutsu Discipline
Because distances tend to become the problem in most taijutsu, the practitioner will advance with every strike. This creates a tempo of advancement that is designed to wear down their opponent through ever pressing strikes, giving little chance for escape or recovery.
*[Strong Fist Style • One Inch Punch]
D-Ranked Taijutsu Discipline
When fighting in close quarters it becomes difficult to generate energy for full powered strikes. Practitioners have learned how to explode force from every muscle with minimal energy wasted and space needed. Every strike done by the practitioner has the potential to be at full strength, so long as they have at least one inch of movement.
C Rank:*[Strong Fist Style • Great Leaf Flash]
C-Ranked Taijutsu Maneuver
Prerequisite: *[Strong Fist Style • Balance]
The user will tense the muscles in their lower body to a great degree. Doing so causes them to briefly become immobile but creates an enormous amount of pent up energy. By bringing their back leg forward in a straight kick they release all of this energy in a single explosive burst that will knock a kicked foe back a number of meters equal to the difference in their strength and the practitioner's.
*[Strong Fist Style • Great Leaf Whirlwind]
C-Ranked Taijutsu Maneuver
A combination attack started by the user unleashing a powerful kick to the side of their opponent. They will then place themselves behind the target and unleash a quick flurry of punches before kicking another side and repeating the process. This process can keep going ad infinitum or until the practitioner disengages.
*[Strong Fist Style • Thunder Leaf Fist]
C-Ranked Taijutsu Maneuver
An attack that is slow to wind up but powerful in execution. The adept tenses every muscle in their shoulders and arms while twisting their core for a powerful strike. For the 1/4 post they spend winding up they're treated as having a -6 speed. However, when the strike is released it comes at a +6 strength.
*[Strong Fist Style • Rising Leaf Wind]
C-Ranked Taijutsu Maneuver
A kick meant to disrupt the opponent that can be launched from nearly any position. This kick is delivered quickly with +6 Speed but with -6 Strength and is aimed at any possible opening and extremely difficult to defend against, quickening the tempo the practitioner is keeping.
*[Strong Fist Style • Skyward Strike]
C-Ranked Taijutsu Maneuver
An often difficult attack to accomplish but good for setting up a string of further attacks. The user will sweep low, attempting to kick their target's feet from beneath them. Before they fall, a second kick will attempt to launch them airborne a number of meters equal to the difference in the practitioner's strength from their target.
B Rank:*[Strong Fist Style • Leaf's Flashing Might]
B-Ranked Taijutsu Maneuver
Requiring a full post of charge time the user tenses their entire body in preparation, becoming immobile. During this time they will look for their direct path and position themselves with their fist pointed forward. At the end of the post they will release all of this pent up energy with extreme force, leaping nearly instantaneously a number of meters equal to their strength. This counts as a teleportation and cannot be done more than twice per thread.
*[Strong Fist Style • Herculean Leaf Whirlwind]
B-Ranked Taijutsu Maneuver
The user delivers an upward kick to their opponent, sending them high into the air. The user follows the opponent along their upward trajectory, taking tight hold of them so that they can't move or escape. Once they've reached the peak of the initial kick's arc, the user begins a spinning motion and propels them headfirst towards the ground. The user releases the opponent right before impact and retreats to safety, leaving the opponent to collide with the ground alone.
Kūgāpou - TaijutsuShow
Kūgāpou Style:This taijutsu style is all about avoidance, with grace. In this style, the user may slap away blades, thrown weapons, and other objects, all in the interests of preserving one's self. However, this style isn't necessarily about avoiding all damage, so much as avoiding the worst damage. In instances where the user is going against an opponent they can't match, they may use this style to avoid fatal injuries and instead receive less serious injuries and live to fight a bit longer, or even another day.
D Rank:*Kūgāpou • Soft Paws
D-Ranked Taijutsu Maneuver
Soft Paws is a bare-handed deflection technique and is used against bladed weapons. At this level, the practitioner is able to read the angles of the attacks to place the flat of their hand against the flat of the blade and push it away without getting cut by the weapon. However, prolonged use of this technique will cause the practitioner to suffer bruises on their hands.
*Kūgāpou • Soft Elbow
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Soft Paws
After using Soft Paws to slap a blade away, the practitioner will continue moving forwards while jutting out their elbow. The momentum from the target's original attack that was slapped away, coupled with the sudden defenselessness of the target after having their attack deflected, makes for a powerful counter-attack. The elbow can be aimed anywhere on the torso and above, but is usually aimed at the target's face.
*Kūgāpou • Down Paw
D-Ranked Taijutsu Maneuver
Whenever a bladed weapon is coming towards the practitioner, they can slam their palm against the top of the blade, pushing it downwards. This can either cause the sword to miss or, if the practitioner's Strength is equal to or higher than the Strength of the attack, can force the sword into the ground. This technique only works on blades that aren't double-edged.
*Kūgāpou • Down Rush
D-Ranked Taijutsu Maneuver
Requirement: *Kūgāpou • Down Paw
After using Down Paw to drive the opponent’s blade downward or into the ground, the practitioner will rush forward and ram their shoulder into the opponent, driving them back and away from their weapon or even taking the weapon from them outright.
*Kūgāpou • Slight Dodge
D-Ranked Taijutsu Maneuver
Whenever in a situation where they can't avoid being struck, the practitioner will slightly shift their body. This slight movement allows them to cause the incoming attack to miss any vital organs and cause as little damage as possible.
History Akari Masako was born an only child to a single mother among the Akari clan. Her mother, like her, was a Lacrishiin holder and started training her at a young age. Early on she began training in the ways of taijutsu and how to properly guard others that she might be assigned to guard. She knew from the beginning that she might be assigned such a task, and had a habit of looking over those smaller or weaker than herself. Even during her time at the academy she tended to take others under her wing, figuratively speaking. No matter who she had to take on to do it, she'd guard others and keep them safe if she could. Of course, being a part of the Akari clan she's become more than a little jaded as a result since she hasn't always been successful in protecting her charges. But by time she became a Chunin, she'd become stronger and already stolen two Phasmashiin to help her in her goals.
She became relentless, not just in her protection of others, but in her loyalty to the clan and her hunting of others when necessary. Though not much of a collector she does have an eye for unique and beautiful shiin, admiring them when she can. Her mother became close to one of the Elders only a few years ago and as such Masako has become someone who never hesitates to follow the orders of the Elders if she receives one.
Most recently she's been tasked to keep an eye on one Akari Ume, to what end she's not entirely sure. Due to the woman's possession of the unique Astrashiin she knows it involves at least some form of protection, but is also aware her orders may change at any point and keeps an ear and eye out for any other orders she may receive.