Yoshiko Revamp Pt. II

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Kabu
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Joined: Thu May 09, 2013 8:00 pm

Yoshiko Revamp Pt. II

Post by Kabu » Thu Sep 09, 2021 4:47 pm

Application: Yoshiko
Change: Aged up, swapped out and replaced archives where necessary, got rid of 2 B ranks and 1 A rank for 26 ryo added ability and changed swarm due to house revamp necessitating it, moved swarm info into first post, and bought 2 D rank 2 C rank and 2 B rank Iijutsu.
codedShow
Username: Kabu
Ryo: 1/37
Prestige Perks: 0/0
Stat Trainings: (0/75)
Kamizuru, Yoshiko

[For his sake, I'll fight]

General Information Age: 20
Gender: Female
Height: 5'6"
Weight: 125 lbs

Physical Features:
  • Face/head: Yoshiko is a woman with fairly sharp facial features, these accompanied by deep brown eyes that can often appear red in the right light and long black hair with streaks of red throughout that reaches down to brush against the back of her knees.
  • Body: Yoshiko while slightly pale skinned is thin and lithe with long well muscled legs, this in addition to being fairly curvaceous with ample bosom and a curve to her waist, her hips as well being just wide enough to be easily noticed and her rear while not exceptionally large being fairly firm and having a decent amount of meat, she as well having had her body modified to be able to act as a home for her swarm and from the same operation she possesses a pair of bee-like wings, though they are large enough for her to be able to fly.
  • Notable Features:Wings
Clothing/Accessories: Yoshiko's primary day to day wear consists of a short black sleeveless dress over which is worn a long green coat left open aside from just a couple buttons over her midsection, her footwear being a pair of heeled knee high boots, every piece of her outfit being insulated by some bit of wool or fur to help fight against the cold while allowing her to dress as she pleases.
PictureShow
Personality:
  • General: At one time bubbly and bright eyed, Yoshiko often acts much like a subdued version of her former self while in public or on duty, putting up the front of a quiet though still cheerful and friendly woman, albeit seeming a bit shy and lacking in confidence. It's while alone or in private with her closest friends that her facade breaks and she shows herself to be often lost in thought and at times irritable, any amount of confidence and self worth she once had not quite having vanished but rather having been buried deep down alongside her pains and regrets.
  • Hopes/Dreams: Yoshiko's only dream at the moment is to regain the confidence that she had lost, to be able to fully move past the loss of her brother
  • Fears: Her primary fear is the loss of another person close to her.
  • Combat Mentality:Through the use of her swarm and Doton ninjutsu, Yoshiko is a distanced support fighter first and an offensive combatant second, often making use of hit and run tactics to wear down her opponents so her allies can more easily finish them

Battle Information Village: Iwagakure no Sato
Rank: Jounin
Power Rank: A
  • Chakra Pool: 30
  • Endurance: 25
  • Control: 30
  • Strength: 15
  • Speed: 30
  • Willpower: 20
  • Synch: 40
Equipment: In a pouch resting on her left leg is 15 explosive tags, 5 kunai, and in a separate pocket in the same pouch lies 60 senbon
Companions: (1/1)
Primary Affinity: Doton
Abilities and Concentrations
Abilities
First Ability
Living Hive:
After undergoing an extensive series of operations, this Kamizuru has become a living home for his or her colony of bees, housing their swarm and the by-products they create in their own bodies. Aside from serving as a living hive, the Kamizuru also receives up to three bee-like traits, for Yoshiko these being:

Cilia - The hair upon the body of the Kamizuru transform into cilia. These fibers appear identical to hair in touch and appearance, but they are sensitive to the vibrations around them in the air. While this doesn't provide much on its own, adept shinobi can train themselves to read and interpret the sensations they receive from these filaments. As such, Kamizuru with this modifications can function quite well as sensors.

and

Wing Foils - Using secret house medical techniques, the Kamizuru seamlessly graft wing foils onto the back of the patient's shoulder blades and link them to the patient's nervous system, coating their connection to the patient's nervous and cardiovascular systems with a carapace that is as hard as bone. The entire spinal column of the patient is reinforced with a thin coating of the carapace as well, a small part of the carapace lining the outside of the patient's skin along their spine. The wings grafted to the patient require both time for training and specialized, daily therapy to ensure that they grow properly and can be used properly. The patient is monitored 24/7 for two weeks following the final procedure to ensure that they do not damage the wings. As a result, the cuticle, the outside plating which protects the nerves and blood vessels on the inside of the wing, becomes thicker, enough to prevent superficial damage, such as small cuts and bruises, from preventing the foils from functioning. More serious wounds, obviously, will still damage the wings as it would their natural flesh. These function as natural wings, and they follow all system rules regarding flight with physical anatomy-based wings.
Second Ability
Bee Tamer:
As a Kamizuru Yoshiko has forged a deep connection with a swarm of bees raised by her family, granting her a synch stat and the ability to control them.
Hachimitsu SwarmShow
Description: Satsujinhachi are a swarm of bees with orange and black bodies. The Satsujinhachi has a body length of 45 mm (1.8 in), a wingspan around 75 mm (3.0 in), and a stinger 6 mm (1⁄4 in) long.
Personality: The Satsujinhachi are a special breed of aggressive, stinging insects that were discovered and cared for by the Kamizuru. A Kamizuru will have a hive that is his or her own, and from early childhood, they are paired with a hive of their own and taught jutsu to control it by the house. A hive, assuming they are not killed outright in combat, is a lifelong companion to a Kamizuru, and it is possible for a hive to even outlive its master. This swarm is a variant known as Hachimitsu, which can quickly produce large amounts of honey and beeswax, which the Kamizuru can use as components for jutsu.
Picture:
PictureShow
Rank: S
Skills: All ranks of Satsujinhachi swarms have pincers and stingers, which can be manipulated, enhanced, and even regrown by the master through their jutsu.

Fruits of the Hive
Hachimitsu hives have the ability to eat physical matter and, by digesting it and catalyzing it in their stomachs, can convert it into honey and beeswax. The hive cannot produce non-organic compounds, as the processes they use to create these substances are entirely biological and natural to their species. The Kamizuru can use these as components for jutsu.
  • Honey - A viscous, liquid paste produced by the Hachimitsu variant of the Satsujinhachi. Honey has an elastic effect and actively pulls against any opposing force. Masses of honey that adhere to other masses of honey or to other surfaces require a Strength equal to 3/4ths the Strength of the technique, rounded down, to be able to separate. This also applies to the opponent's body parts and weapons that are either partially or fully covered in honey.
    Username: Kabu
    Owner: Kamizuru Yoshiko
Third Ability
Concentrations
Ninjutsu
Doton:
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Iijutsu:
This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.
Taijutsu[Place them here]
Genjutsu[Place them here]
Other
Hive Mastery:
Hive Mastery is an umbrella style developed by the Kamizuru family for use with their swarms. It techniques grant greater utility and the ability to manipulate swarms at a more advanced level.

Jutsu
DotonShow
D-Ranked

*Doton • Earthen Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.

*Doton • Binding Formation
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

*Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.

*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

*Doton • Trip Fault
D-Rank Ninjutsu
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at [Control] speed somewhere within 5 meters.

C-Ranked

*Doton • Landmine
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging a 25 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone other than the user steps on the area it will explode with at a [Control] Strength explosion.

*Doton • Harden Earth
C-Rank Ninjutsu
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*Doton • Manica
C-Rank Ninjutsu
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.

*Doton • Tremors
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.

*Doton • Spike Shot
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.

B-Ranked

*Doton • Enduring Maze
B-Rank Ninjutsu
After performing the correct hand seals the user will form a series of walls in front of them at [Control] Speed, closing the top off. This maze covers a 7mx7mx3m area and the walls have an endurance of [Control] Strength.

*Doton • Moving Earth Core
B-Rank Ninjutsu
After performing the correct hand seals the user places their palms on any earthen ground, channeling chakra into it allowing them to lower or raise any 5x5 meter segment of the ground within 40 meters at [Control] speed and strength. The maximum distance the segment can be lowered or raised is 40 meters. The user must keep their palms on the ground during the course of the jutsu. If they remove their palms at any time, the jutsu will end and they will not be able to raise or lower it any further without redoing the technique.

*Doton • Stone Maw
B-Rank Ninjutsu
After performing the correct hand seals the user will form a nondescript 2x1x2 meter jaw complete with a dense row of spiked teeth. They will then launch the head at a target for up to 40 meters traveling at [Control] speed. During the course of it's travel at any time the user can perform an additional hand seal, causing the jaw of spiked teeth to close shut, clamping and impaling whatever is within it at [Control] strength.

A-Ranked

*Doton • Earth Corridor
A-Rank Ninjutsu
After performing the correct hand seals the user will form a dome of earth at [Control] speed, up to 65 meters away. The dome has a diameter of 15 meters and it's walls are nearly a meter thick, having [Control] strength. This can be used defensively or to surround/trap an opponent in a location ideal for earth style techniques.
SwarmShow
D-Ranked

~Colonize
D-Ranked Ninjutsu
After making the needed seals, the Kamizuru commands the bees to detach from the rest of the swarm and accelerates their biological processes using the Kamizuru's chakra. At the end of the post, a very small branch hive will have been created at a target location within 10 meters of the Kamizuru. The hive's location is determined at the beginning of the jutsu after the Kamizuru has completed the seals, completely external to the main body of the swarm. After the first post, the Satsujinhachi will build upon the new hive at a natural pace, the size doubling from its original girth after two posts, then tripling after four posts, etc. This jutsu cannot be used to increase the total size of the swarm or in combat, only to replace members of the swarm which have died off.

~Stinger Artillery
D-Ranked Ninjutsu
After making the needed seals, the Kamizuru channels chakra into their swarm and commands it to fire all stingers at the opponent in unison as a single, concentrated mass. The stingers fly at the opponent up to a number of meters away and at a Speed both equal to the swarm's Synch stat. The Satsujinhachi regenerate their stingers with this jutsu as well, but the regrowth takes time, putting this jutsu on a one-post cooldown.

~Honey's Bite
D-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru uses their chakra to command their swarm to create and fire an orb of honey. The orb of honey is 3 meters in diameter and has a Speed and Strength equal to the swarm's Synch stat, flying out to 10 meters away.

~Sweet Binding
D-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru uses their chakra to command their swarm to create a thick puddle of honey anywhere within 10 meters of the swarm's location. This trap can adhere to both vertical and horizontal surfaces. This puddle is produced at a Speed and has a Strength equal to the Synch stat. The puddle remains for three posts.

~Golden Mist
D-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru commands their swarm to spray a mist of honey in the area around them, covering a 10-meter area in all directions. This mist is fired with a Speed and has a Strength both equal to the Synch stat. While this technique doesn't cause damage by itself, any opponent that makes contact with weapons or surfaces will suffer the honey's elastic passive for the next three posts.

Honey Bomb
D-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the house member commands their swarm to form a small, softball sized orb of dense honey. They then have until the end of the post to throw it at the opponent. With a single seal, they can detonate the orb, the honey exploding in a three meter radius with an explosive strength equal to the user's Synch stat. As this technique splatters honey on the surroundings and potentially on the opponent, it makes objects sticky and can inhibit more precise movements on the battlefield due to its semi-adhesive nature.

C-Ranked

~Metabolic Acceleration
C-Ranked Ninjutsu
After making the needed seals, the Kamizuru channels chakra into their swarm, accelerating their natural functions, particularly surrounding their reproduction and maturation rates. For the next two posts, the swarm will be charged with chakra. The Kamizuru can detach sections of the swarm and detonate the detached portions with a Strength equal to the Synch stat without negatively impacting the overall size of the swarm. After detonation, if any of the Satsujinhachi make contact with the opponent, they will stick to them and continue attacking with a Speed and Strength both equal to the Synch stat unless otherwise instructed by the Kamizuru.

~Central Hive Command • Attack
C-Ranked Ninjutsu
After making the needed hand seals, the Kamizuru directs their swarm to attack a specific target or series of targets within a 25-meter range of the Kamizuru. The swarm attacks their target(s) with a strength equal to their full [Synch] stat. The number of groups the swarms can split into are equal to 1/2 the Synch stat, rounded down.

Trapping Armor
C-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the house member commands their swarm to cover their torso, shoulders, forearms, thighs, lower legs, and the crown of their head in a layer of solid honey, forming into a rudimentary suit of armor at a speed equal to the user's Synch stat and with a strength of the same. Being made of honey, weapons and objects that strike the armor actually sink into the armor, requiring an equivalent strength to be pulled out. This armor lasts for up to 4 posts unless it is destroyed.

~Elastic Clone
C-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru will command their swarm, drawing it out and forming a clone made of honey. This clone has stats equal to the Swarm's Synch stat, and because it's made of a physical medium, it can interact with the environment. When the clone is attacked, it detonates into a wave of honey which can cover opponents within 25 meters of its position. The clone detonates with a Strength equal to its Synch stat. This clone otherwise lasts for a number of posts equal to the Swarm's Synch/5, rounded down to a minimum of 1 post.

~Sweet Maiden
C-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru commands their swarm to launch a wave of honey at an opponent up to 25 meters away with a Speed and Strength both equal to their Synch stat, attempting to trap the opponent. The practitioner can focus on this jutsu, allowing the wave to follow the opponent, but they cannot perform other jutsu while focusing on this technique. If they capture the opponent, the beeswax forms a cocoon of beeswax around the body of the opponent, slowly pressing in and crushing them. This technique lasts for five posts.

B-Ranked

~Sticky Swamp
B-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru commands their hive to produce a large amount of honey and floods the battlefield with it. The mixture covers any 40-meter area radius within 40 meters of the user, and if it is used in an enclosed space, it can climb vertical surfaces due to its thickness. This honey is deployed at a Speed and has a Strength both equal to the Synch stat, and it remains for six posts.

A-Ranked

~Honey Pot
A-Ranked Ninjutsu
Prerequisite(s): Hachimitsu Swarm.
After making the needed seals, the Kamizuru commands their swarm to create multiple sharp tendrils of crystallized honey, each tendril reaching up to 60 meters away from the swarm. The number of tendrils created equal up to 1/2 their Synch stat, rounded down, which can attack and wrap around opponents up to 65 meters away. These tendrils move at a Speed and strike with a Strength both equal to the Synch stat. This technique lasts for seven posts.
IijutsuShow
D-Ranked

*[Iijutsu • Oxygen Flow]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the *[Iijutsu • Oxygen Flow] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

*[Iijutsu • Blood Clot Technique]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

*[Iijutsu • Skin Separation]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the *[Iijutsu • Skin Separation] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.

*[Iijutsu • Burn Ointment Technique]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, *[Iijutsu • Burn Ointment Technique] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

*[Iijutsu • Chakra Stitching]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

C-Ranked

*[Iijutsu • False Death]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the *[Iijutsu • Medical Diagnosis Technique] technique.

*[Iijutsu • Numbing]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

*[Iijutsu • Medical Diagnosis Technique]
C-Ranked Ninjutsu
Prerequisite: 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the *[Iijutsu • Medical Diagnosis Technique] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

*[Iijutsu • Basic Antidote Technique]
C-Ranked Ninjutsu
A useful, but particularly taxing technique, the *[Iijutsu • Basic Antidote Technique] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

*[Iijutsu • Blood Transfer Technique]
C-Ranked Ninjutsu
A simple technique that requires its users to sacrifice a little to save a life, the*[Iijutsu • Blood Transfer Technique] does exactly what its name suggests. To prepare for this procedure, the user must make a small incision into the patient's body and follow by opening a vein. Once the vein has been open, the user will begin to channel chakra into it. Over the course of one (1) post, the patient's blood will gain density and stabilize itself. Users of this technique must be aware that their own blood will dilute over the duration of this technique, as it is essentially transferring blood from their bodies to the patient's. No more than 1 liter (2 pints) of blood can be transferred using this technique without severe repercussions for the user.

B-Ranked

*[Iijutsu • Chakra Scalpel]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the *[Iijutsu • Chakra Scalpel] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate internal wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

*[Iijutsu • Intermediate Antidote Technique]
B-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Basic Antidote Technique]
Just as its basic form, the *[Iijutsu • Intermediate Antidote Technique] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

History
Historical AccountsShow
Yoshiko was born as one of a pair to the Kamizuru clan of Iwagakure, she and her twin brother Daichi being nigh inseparable from the very minute of their birth, spending nearly every waking moment together. To the twins nothing and no one was more important than the other, a trait that would carry on even as they got older. This togetherness even extended to their interactions with their friends and parents, and they even received their Satsujinhachi swarms together as well. And it was even together that they decided to enter the academy, to work to protect their village and the people they cared for.

In the academy, much to Yoshiko's displeasure, Daichi suggested that they spend a bit less time together so as to not grow too dependent on one another. Frankly she couldn't refuse it and so she begrudgingly accepted it. That said, they did still spend quite a bit of time together but as well they began making their own friends and perhaps in part thanks to spending time apart were even able to better discover their own individual talents, both having a great deal of ability with their swarms though while Daichi had a great deal of skill with taijutsu, Yoshiko herself found that her abilities lied primarily in Ninjutsu, in part due to a lack of physical strength and not really having much ability in genjutsu.

Their time in the academy seemed to end just as it began and the pair were soon genin. As genin they found themselves spending even less time together as they were often sent on separate missions and often spent time with their own newfound friends, though they found that that separation made the few precious moments they did have together all the more meaningful. And it wasn't like they didn't get to work together from time to time, each proving to be a perfect foil for the other in combat.

And this proved to be no truer than during their chuunin exam. Their opponent was incredibly strong but through excellent teamwork they somehow came out on top, each managing to impress their respective interviews and subsequently earning the right to become Chuunin.

And it was with her promotion to Chuunin that Yoshiko chose to undertake the Living Hive operation, Daichi having declined when the option had been presented to them. With this operation, not only did her body itself now serve as a home for her swarm but she also now possessed a pair of bee-like wings.

After the surgery life continued as normal and she soon became a special jounin, the mission granting her promotion having been one to escort a group of merchants back home to the village from a supply run.

And it was during her time as a special jounin that tragedy struck, she and Daichi, both special jounin at this point, had been assigned a mission to hunt down a pair of rogues whom had been collaborating with a group of slavers whom had turned against the village feeling that they weren't getting a decent cut for their product. Taking down the rogues was a simple enough matter, perhaps a bit too simple in hindsight, but the real trouble came on the way home. They were ambushed by the same group of slavers that had been working with their targets, the slavers' own target being Yoshiko herself. In a bid to protect her Daichi attempted to take on the group himself but was struck down by a surprise attack from behind, Yoshiko in her grief and anger attempting to fight back but ultimately being unable to resist as she was knocked out and taken.

She wasn't sure how long she spent in captivity nor did she really care to keep track, life itself having seemed to have lost all meaning with the loss of her other half. Food lost all taste and sleep rarely came, being quickly interrupted either by nightmares or by her captors whenever she tried. Frankly she was more than a mess but despite everything, if she were to look back there was a chance she may find it had really been her numb, completely broken state that had allowed her to survive the time she had spent in chains as they prepared to sell her off.

After some amount of time, help finally came in the form of a pair of Enkouten, Saori and Kizami and it was with their arrival that she finally broke down and cried, in the midst of her tears barely even realizing as one of the pair took her into their arms and carried her to safety.

Some more time passed and she slowly recovered with the help of her rescuers, eventually becoming stable enough to take up active duty again, she to her shock and utter confusion having received a promotion to Jounin both for the success of her initial mission and for in their eyes doing well in surviving what had seemed to be a lengthy period of captivity.

Code: Select all

[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=1872224]Kabu[/url]
[b]Ryo:[/b] 1/37
[b]Prestige Perks:[/b] 0/0
[b]Stat Trainings:[/b] (0/75)
[hr]

[center][big][big][b][url=https://www.narutosaigen.com/forums/viewtopic.php?f=83&t=8340209]Kamizuru[/url], Yoshiko[/b][/big][/big]

[For his sake, I'll fight][/center]
[hr]

[center][b][big]General Information[/big][/b][/center]

[b]Age:[/b] 20
[b]Gender:[/b] Female
[b]Height:[/b] 5'6"
[b]Weight:[/b] 125 lbs

[b]Physical Features:[/b]
[list][*][i]Face/head:[/i] Yoshiko is a woman with fairly sharp facial features, these accompanied by deep brown eyes that can often appear red in the right light and long black hair with streaks of red throughout that reaches down to brush against the back of her knees.
[*][i]Body:[/i] Yoshiko while slightly pale skinned is thin and lithe with long well muscled legs, this in addition to being fairly curvaceous with ample bosom and a curve to her waist, her hips as well being just wide enough to be easily noticed and her rear while not exceptionally large being fairly firm and having a decent amount of meat, she as well having had her body modified to be able to act as a home for her swarm and from the same operation she possesses a pair of bee-like wings, though they are large enough for her to be able to fly.
[*][i]Notable Features:[/i]Wings[/list]

[b]Clothing/Accessories:[/b] Yoshiko's primary day to day wear consists of a short black sleeveless dress over which is worn a long green coat left open aside from just a couple buttons over her midsection, her footwear being a pair of heeled knee high boots, every piece of her outfit being insulated by some bit of wool or fur to help fight against the cold while allowing her to dress as she pleases.

[spoiler=Picture][img]https://raikou2.donmai.us/sample/95/b4/__original_drawn_by_edenfox__sample-95b42b6c2f69bba0f77a421056124d5b.jpg[/img][/spoiler]

[b]Personality:[/b]
[list][*][i]General:[/i] At one time bubbly and bright eyed, Yoshiko often acts much like a subdued version of her former self while in public or on duty, putting up the front of a quiet though still cheerful and friendly woman, albeit seeming a bit shy and lacking in confidence. It's while alone or in private with her closest friends that her facade breaks and she shows herself to be often lost in thought and at times irritable, any amount of confidence and self worth she once had not quite having vanished but rather having been buried deep down alongside her pains and regrets.
[*][i]Hopes/Dreams:[/i] Yoshiko's only dream at the moment is to regain the confidence that she had lost, to be able to fully move past the loss of her brother
[*][i]Fears:[/i] Her primary fear is the loss of another person close to her.
[*][i]Combat Mentality:[/i]Through the use of her swarm and Doton ninjutsu, Yoshiko is a distanced support fighter first and an offensive combatant second, often making use of hit and run tactics to wear down her opponents so her allies can more easily finish them[/list]
[hr]

[center][b][big]Battle Information[/big][/b][/center]

[b]Village:[/b] [color=saddlebrown]Iwagakure no Sato[/color]
[b]Rank:[/b] Jounin
[b]Power Rank:[/b] A

[list][*][b]Chakra Pool:[/b] 30
[*][b]Endurance:[/b] 25
[*][b]Control:[/b] 30
[*][b]Strength:[/b] 15
[*][b]Speed:[/b] 30
[*][b]Willpower:[/b] 20
[*][b]Synch:[/b] 40
[/list]

[b]Equipment:[/b] In a pouch resting on her left leg is 15 explosive tags, 5 kunai, and in a separate pocket in the same pouch lies 60 senbon
[b]Companions:[/b] (1/1)
[b]Primary Affinity:[/b] [color=saddlebrown]Doton[/color]
[hr]

[center][b][big]Abilities and Concentrations[/big][/b][/center]

[table=2, Abilities][b]First Ability[/b][quote=Living Hive]After undergoing an extensive series of operations, this Kamizuru has become a living home for his or her colony of bees, housing their swarm and the by-products they create in their own bodies. Aside from serving as a living hive, the Kamizuru also receives up to three bee-like traits, for Yoshiko these being:

[color=#F87217]Cilia[/color] - The hair upon the body of the Kamizuru transform into cilia. These fibers appear identical to hair in touch and appearance, but they are sensitive to the vibrations around them in the air. While this doesn't provide much on its own, adept shinobi can train themselves to read and interpret the sensations they receive from these filaments. As such, Kamizuru with this modifications can function quite well as sensors.

and

[color=#F87217]Wing Foils[/color] - Using secret house medical techniques, the Kamizuru seamlessly graft wing foils onto the back of the patient's shoulder blades and link them to the patient's nervous system, coating their connection to the patient's nervous and cardiovascular systems with a carapace that is as hard as bone. The entire spinal column of the patient is reinforced with a thin coating of the carapace as well, a small part of the carapace lining the outside of the patient's skin along their spine. The wings grafted to the patient require both time for training and specialized, daily therapy to ensure that they grow properly and can be used properly. The patient is monitored 24/7 for two weeks following the final procedure to ensure that they do not damage the wings. As a result, the cuticle, the outside plating which protects the nerves and blood vessels on the inside of the wing, becomes thicker, enough to prevent superficial damage, such as small cuts and bruises, from preventing the foils from functioning. More serious wounds, obviously, will still damage the wings as it would their natural flesh. These function as natural wings, and they follow all system rules regarding flight with physical anatomy-based wings.[/quote][c]
[c][b]Second Ability[/b][quote=Bee Tamer]As a Kamizuru Yoshiko has forged a deep connection with a swarm of bees raised by her family, granting her a synch stat and the ability to control them.
[spoiler=Hachimitsu Swarm][b]Description:[/b] Satsujinhachi are a swarm of bees with orange and black bodies. The Satsujinhachi has a body length of 45 mm (1.8 in), a wingspan around 75 mm (3.0 in), and a stinger 6 mm (1⁄4 in) long.
[b]Personality:[/b] The Satsujinhachi are a special breed of aggressive, stinging insects that were discovered and cared for by the Kamizuru. A Kamizuru will have a hive that is his or her own, and from early childhood, they are paired with a hive of their own and taught jutsu to control it by the house. A hive, assuming they are not killed outright in combat, is a lifelong companion to a Kamizuru, and it is possible for a hive to even outlive its master. This swarm is a variant known as Hachimitsu, which can quickly produce large amounts of honey and beeswax, which the Kamizuru can use as components for jutsu.
[b]Picture:[/b] [spoiler=Picture][center][img]http://img4.wikia.nocookie.net/__cb20110722230906/no6/images/1/15/Bee_An1.jpg[/img][/center][/spoiler]
[b]Rank:[/b] S
[b]Skills:[/b] All ranks of Satsujinhachi swarms have pincers and stingers, which can be manipulated, enhanced, and even regrown by the master through their jutsu.

[color=#F87217][b]Fruits of the Hive[/b][/color]
Hachimitsu hives have the ability to eat physical matter and, by digesting it and catalyzing it in their stomachs, can convert it into honey and beeswax. The hive cannot produce non-organic compounds, as the processes they use to create these substances are entirely biological and natural to their species. The Kamizuru can use these as components for jutsu.[list][color=#D09F03][b]Honey[/b][/color] - A viscous, liquid paste produced by the Hachimitsu variant of the Satsujinhachi. Honey has an [b]elastic[/b] effect and actively pulls against any opposing force. Masses of honey that adhere to other masses of honey or to other surfaces require a Strength equal to 3/4ths the Strength of the technique, rounded down, to be able to separate. This also applies to the opponent's body parts and weapons that are either partially or fully covered in honey.[hr]
[b]Username:[/b] Kabu
[b]Owner:[/b] Kamizuru Yoshiko[/spoiler][/quote][c]
[c][b]Third Ability[/b][c][/table]

[table=2, Concentrations][b]Ninjutsu[/b][c][quote=Doton]A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive [color=saddlebrown][i]enduring[/i][/color] effect.
[spoiler=Passive (Enduring)]Doton has a passive effect of [b]Endurance[/b], which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.[/spoiler][/quote]
[quote=Iijutsu]This concentration allows for the user to user chakra to affect the biological processes of a living creature. This includes modifying, speeding up, or slowing down the biological processes. Iijutsu is known for it's advanced nature and requires precise chakra control to work effectively. It can be differentiate from normal techniques by the faint light green colour of the chakra used in Iijutsu techniques.[/quote][c]
[b]Taijutsu[/b][c][Place them here][c]
[b]Genjutsu[/b][c][Place them here][c]
[b]Other[/b][c][quote=Hive Mastery][i]Hive Mastery[/i] is an umbrella style developed by the Kamizuru family for use with their swarms. It techniques grant greater utility and the ability to manipulate swarms at a more advanced level.[/quote][/table]
[hr]

[center][b][big]Jutsu[/big][/b][/center]

[spoiler=Doton]
D-Ranked

*[color=saddlebrown][b]Doton • Earthen Ninja Tools[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.

*[color=saddlebrown][b]Doton • Binding Formation[/b][/color]
[i]D-Rank Ninjutsu[/i]
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

*[color=saddlebrown][b]Doton • Dirt Cloud[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.

*[color=saddlebrown][b]Doton • Wall[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

*[color=saddlebrown][b]Doton • Trip Fault[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at [Control] speed somewhere within 5 meters.

C-Ranked

*[color=saddlebrown][b]Doton • Landmine[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user will tap their foot on the ground charging a 25 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone other than the user steps on the area it will explode with at a [Control] Strength explosion.

*[color=saddlebrown][b]Doton • Harden Earth[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*[color=saddlebrown][b]Doton • Manica[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.

*[color=saddlebrown][b]Doton • Tremors[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.

*[color=saddlebrown][b]Doton • Spike Shot[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.

B-Ranked

*[color=saddlebrown][b]Doton • Enduring Maze[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a series of walls in front of them at [Control] Speed, closing the top off. This maze covers a 7mx7mx3m area and the walls have an endurance of [Control] Strength.

*[color=saddlebrown][b]Doton • Moving Earth Core[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user places their palms on any earthen ground, channeling chakra into it allowing them to lower or raise any 5x5 meter segment of the ground within 40 meters at [Control] speed and strength. The maximum distance the segment can be lowered or raised is 40 meters. The user must keep their palms on the ground during the course of the jutsu. If they remove their palms at any time, the jutsu will end and they will not be able to raise or lower it any further without redoing the technique.

*[color=saddlebrown][b]Doton • Stone Maw[/b][/color]
[i]B-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a nondescript 2x1x2 meter jaw complete with a dense row of spiked teeth. They will then launch the head at a target for up to 40 meters traveling at [Control] speed. During the course of it's travel at any time the user can perform an additional hand seal, causing the jaw of spiked teeth to close shut, clamping and impaling whatever is within it at [Control] strength.

A-Ranked

*[color=saddlebrown][b]Doton • Earth Corridor[/b][/color]
[i]A-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a dome of earth at [Control] speed, up to 65 meters away. The dome has a diameter of 15 meters and it's walls are nearly a meter thick, having [Control] strength. This can be used defensively or to surround/trap an opponent in a location ideal for earth style techniques.[/spoiler]

[spoiler=Swarm]
D-Ranked

[color=#F87217][b]~Colonize[/b][/color]
D-Ranked Ninjutsu
After making the needed seals, the Kamizuru commands the bees to detach from the rest of the swarm and accelerates their biological processes using the Kamizuru's chakra. At the end of the post, a very small branch hive will have been created at a target location within 10 meters of the Kamizuru. The hive's location is determined at the beginning of the jutsu after the Kamizuru has completed the seals, completely external to the main body of the swarm. After the first post, the Satsujinhachi will build upon the new hive at a natural pace, the size doubling from its original girth after two posts, then tripling after four posts, etc. This jutsu cannot be used to increase the total size of the swarm or in combat, only to replace members of the swarm which have died off.

[color=#F87217][b]~Stinger Artillery[/b][/color]
D-Ranked Ninjutsu
After making the needed seals, the Kamizuru channels chakra into their swarm and commands it to fire all stingers at the opponent in unison as a single, concentrated mass. The stingers fly at the opponent up to a number of meters away and at a Speed both equal to the swarm's Synch stat. The Satsujinhachi regenerate their stingers with this jutsu as well, but the regrowth takes time, putting this jutsu on a one-post cooldown.

[color=#D09F03][b]~Honey's Bite[/b][/color]
D-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru uses their chakra to command their swarm to create and fire an orb of honey. The orb of honey is 3 meters in diameter and has a Speed and Strength equal to the swarm's Synch stat, flying out to 10 meters away.

[color=#D09F03][b]~Sweet Binding[/b][/color]
D-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru uses their chakra to command their swarm to create a thick puddle of honey anywhere within 10 meters of the swarm's location. This trap can adhere to both vertical and horizontal surfaces. This puddle is produced at a Speed and has a Strength equal to the Synch stat. The puddle remains for three posts.

[color=#D09F03][b]~Golden Mist[/b][/color]
D-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands their swarm to spray a mist of honey in the area around them, covering a 10-meter area in all directions. This mist is fired with a Speed and has a Strength both equal to the Synch stat. While this technique doesn't cause damage by itself, any opponent that makes contact with weapons or surfaces will suffer the honey's elastic passive for the next three posts.

[color=#F87217][b]Honey Bomb[/b][/color]
D-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the house member commands their swarm to form a small, softball sized orb of dense honey. They then have until the end of the post to throw it at the opponent. With a single seal, they can detonate the orb, the honey exploding in a three meter radius with an explosive strength equal to the user's Synch stat. As this technique splatters honey on the surroundings and potentially on the opponent, it makes objects sticky and can inhibit more precise movements on the battlefield due to its semi-adhesive nature.

C-Ranked

[color=#F87217][b]~Metabolic Acceleration[/b][/color]
C-Ranked Ninjutsu
After making the needed seals, the Kamizuru channels chakra into their swarm, accelerating their natural functions, particularly surrounding their reproduction and maturation rates. For the next two posts, the swarm will be charged with chakra. The Kamizuru can detach sections of the swarm and detonate the detached portions with a Strength equal to the Synch stat without negatively impacting the overall size of the swarm. After detonation, if any of the Satsujinhachi make contact with the opponent, they will stick to them and continue attacking with a Speed and Strength both equal to the Synch stat unless otherwise instructed by the Kamizuru.

[color=#F87217][b]~Central Hive Command • Attack[/b][/color]
C-Ranked Ninjutsu
After making the needed hand seals, the Kamizuru directs their swarm to attack a specific target or series of targets within a 25-meter range of the Kamizuru. The swarm attacks their target(s) with a strength equal to their full [Synch] stat. The number of groups the swarms can split into are equal to 1/2 the Synch stat, rounded down.

[color=#F87217][b]Trapping Armor[/b][/color]
C-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the house member commands their swarm to cover their torso, shoulders, forearms, thighs, lower legs, and the crown of their head in a layer of solid honey, forming into a rudimentary suit of armor at a speed equal to the user's Synch stat and with a strength of the same. Being made of honey, weapons and objects that strike the armor actually sink into the armor, requiring an equivalent strength to be pulled out. This armor lasts for up to 4 posts unless it is destroyed.

[color=#D09F03][b]~Elastic Clone[/b][/color]
C-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru will command their swarm, drawing it out and forming a clone made of honey. This clone has stats equal to the Swarm's Synch stat, and because it's made of a physical medium, it can interact with the environment. When the clone is attacked, it detonates into a wave of honey which can cover opponents within 25 meters of its position. The clone detonates with a Strength equal to its Synch stat. This clone otherwise lasts for a number of posts equal to the Swarm's Synch/5, rounded down to a minimum of 1 post.

[color=#D09F03][b]~Sweet Maiden[/b][/color]
C-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands their swarm to launch a wave of honey at an opponent up to 25 meters away with a Speed and Strength both equal to their Synch stat, attempting to trap the opponent. The practitioner can focus on this jutsu, allowing the wave to follow the opponent, but they cannot perform other jutsu while focusing on this technique. If they capture the opponent, the beeswax forms a cocoon of beeswax around the body of the opponent, slowly pressing in and crushing them. This technique lasts for five posts.

B-Ranked

[color=#D09F03][b]~Sticky Swamp[/b][/color]
B-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands their hive to produce a large amount of honey and floods the battlefield with it. The mixture covers any 40-meter area radius within 40 meters of the user, and if it is used in an enclosed space, it can climb vertical surfaces due to its thickness. This honey is deployed at a Speed and has a Strength both equal to the Synch stat, and it remains for six posts.

A-Ranked

[color=#D09F03][b]~Honey Pot[/b][/color]
A-Ranked Ninjutsu
[b]Prerequisite(s):[/b] [i]Hachimitsu Swarm.[/i]
After making the needed seals, the Kamizuru commands their swarm to create multiple sharp tendrils of crystallized honey, each tendril reaching up to 60 meters away from the swarm. The number of tendrils created equal up to 1/2 their Synch stat, rounded down, which can attack and wrap around opponents up to 65 meters away. These tendrils move at a Speed and strike with a Strength both equal to the Synch stat. This technique lasts for seven posts.[/spoiler]

[spoiler=Iijutsu]
D-Ranked

[b]*[color=#008b5e][Iijutsu • Oxygen Flow][/color][/b]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the [i]*[color=#008b5e][Iijutsu • Oxygen Flow][/color][/i] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

[b]*[color=#008b5e][Iijutsu • Blood Clot Technique][/color][/b]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

[b]*[color=#008b5e][Iijutsu • Skin Separation][/color][/b]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the [i]*[color=#008b5e][Iijutsu • Skin Separation][/color][/i] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.

[b]*[color=#008b5e][Iijutsu • Burn Ointment Technique][/color][/b]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, [i]*[color=#008b5e][Iijutsu • Burn Ointment Technique][/color][/i] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

[b]*[color=#008b5e][Iijutsu • Chakra Stitching][/color][/b]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

C-Ranked

[b]*[color=#008b5e][Iijutsu • False Death][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the [i]*[color=#008b5e][Iijutsu • Medical Diagnosis Technique][/color][/i] technique.

[b]*[color=#008b5e][Iijutsu • Numbing][/color][/b]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

[b]*[color=#008b5e][Iijutsu • Medical Diagnosis Technique][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the [i]*[color=#008b5e][Iijutsu • Medical Diagnosis Technique][/color][/i] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

[b]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/b]
C-Ranked Ninjutsu
A useful, but particularly taxing technique, the [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

[b]*[color=#008b5e][Iijutsu • Blood Transfer Technique][/color][/b]
C-Ranked Ninjutsu
A simple technique that requires its users to sacrifice a little to save a life, the[i]*[color=#008b5e][Iijutsu • Blood Transfer Technique][/color][/i] does exactly what its name suggests. To prepare for this procedure, the user must make a small incision into the patient's body and follow by opening a vein. Once the vein has been open, the user will begin to channel chakra into it. Over the course of one (1) post, the patient's blood will gain density and stabilize itself. Users of this technique must be aware that their own blood will dilute over the duration of this technique, as it is essentially transferring blood from their bodies to the patient's. No more than 1 liter (2 pints) of blood can be transferred using this technique without severe repercussions for the user.

B-Ranked

[b]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/b]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the [i]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/i] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate [i]internal[/i] wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

[b]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/b]
B-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i]
Just as its basic form, the [i]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/i] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.[/spoiler]
[hr]

[center][b][big]History[/big][/b][/center][spoiler=Historical Accounts]Yoshiko was born as one of a pair to the Kamizuru clan of Iwagakure, she and her twin brother Daichi being nigh inseparable from the very minute of their birth, spending nearly every waking moment together. To the twins nothing and no one was more important than the other, a trait that would carry on even as they got older. This togetherness even extended to their interactions with their friends and parents, and they even received their Satsujinhachi swarms together as well. And it was even together that they decided to enter the academy, to work to protect their village and the people they cared for.

In the academy, much to Yoshiko's displeasure, Daichi suggested that they spend a bit less time together so as to not grow too dependent on one another. Frankly she couldn't refuse it and so she begrudgingly accepted it. That said, they did still spend quite a bit of time together but as well they began making their own friends and perhaps in part thanks to spending time apart were even able to better discover their own individual talents, both having a great deal of ability with their swarms though while Daichi had a great deal of skill with taijutsu, Yoshiko herself found that her abilities lied primarily in Ninjutsu, in part due to a lack of physical strength and not really having much ability in genjutsu. 

Their time in the academy seemed to end just as it began and the pair were soon genin. As genin they found themselves spending even less time together as they were often sent on separate missions and often spent time with their own newfound friends, though they found that that separation made the few precious moments they did have together all the more meaningful. And it wasn't like they didn't get to work together from time to time, each proving to be a perfect foil for the other in combat.

And this proved to be no truer than during their chuunin exam. Their opponent was incredibly strong but through excellent teamwork they somehow came out on top, each managing to impress their respective interviews and subsequently earning the right to become Chuunin.

And it was with her promotion to Chuunin that Yoshiko chose to undertake the Living Hive operation, Daichi having declined when the option had been presented to them. With this operation, not only did her body itself now serve as a home for her swarm but she also now possessed a pair of bee-like wings.

After the surgery life continued as normal and she soon became a special jounin, the mission granting her promotion having been one to escort a group of merchants back home to the village from a supply run.

And it was during her time as a special jounin that tragedy struck, she and Daichi, both special jounin at this point, had been assigned a mission to hunt down a pair of rogues whom had been collaborating with a group of slavers whom had turned against the village feeling that they weren't getting a decent cut for their product. Taking down the rogues was a simple enough matter, perhaps a bit too simple in hindsight, but the real trouble came on the way home. They were ambushed by the same group of slavers that had been working with their targets, the slavers' own target being Yoshiko herself. In a bid to protect her Daichi attempted to take on the group himself but was struck down by a surprise attack from behind, Yoshiko in her grief and anger attempting to fight back but ultimately being unable to resist as she was knocked out and taken.

She wasn't sure how long she spent in captivity nor did she really care to keep track, life itself having seemed to have lost all meaning with the loss of her other half. Food lost all taste and sleep rarely came, being quickly interrupted either by nightmares or by her captors whenever she tried. Frankly she was more than a mess but despite everything, if she were to look back there was a chance she may find it had really been her numb, completely broken state that had allowed her to survive the time she had spent in chains as they prepared to sell her off.

After some amount of time, help finally came in the form of a pair of Enkouten, Saori and Kizami and it was with their arrival that she finally broke down and cried, in the midst of her tears barely even realizing as one of the pair took her into their arms and carried her to safety.

Some more time passed and she slowly recovered with the help of her rescuers, eventually becoming stable enough to take up active duty again, she to her shock and utter confusion having received a promotion to Jounin both for the success of her initial mission and for in their eyes doing well in surviving what had seemed to be a lengthy period of captivity.[/spoiler]
Payment: 36 Ryo
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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Zao
Posts: 4025
Joined: Sun Aug 17, 2014 8:00 pm

Yoshiko Revamp Pt. II

Post by Zao » Fri Sep 17, 2021 11:07 pm

1/2
CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







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TheLacarix
Posts: 1309
Joined: Wed Apr 01, 2020 4:12 pm

Yoshiko Revamp Pt. II

Post by TheLacarix » Wed Sep 29, 2021 5:59 pm

I may be wrong, but I don’t think you can just swap jutsu. It costs 4 ryo to swap for a jutsu of an equal rank. Though if it’s due to an archive update perhaps you can, which jutsu are you removing?
CharactersShow

The White Eyed Demon of the Leaf
Aizawa, Yoru
S-Rank - Bannin
Konohagakure - ANBU

Shiazu, Ico
D-Rank - Genin
Kirigakure

Aono, Ikuto
A-Rank - Shogun
Land of Tea

Hondo (Aizawa), Haru
C-Rank
Land of Tea

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Kabu
Posts: 7946
Joined: Thu May 09, 2013 8:00 pm

Yoshiko Revamp Pt. II

Post by Kabu » Wed Sep 29, 2021 7:31 pm

SwarmShow
D-Ranked

~Colonize
D-Ranked Ninjutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
Obviously, one of the disadvantages of having a centralized hive is that all of the resources for one's jutsu come from a single area, a single source. This jutsu helps alleviate that issue to some degree. After making the needed seals, the house member commands the bees to detach from the rest of the swarm and accelerates their biological processes using the house member's chakra. At the end of the post, a very small branch hive will have been created at a target location within five meters of the house member. The hive's location is determined at the beginning of the jutsu, after the house member has completed the seals, completely external to the main body of the swarm. After the first post, the Satsujinhachi will build upon the new hive at a natural pace, the size doubling from its original girth after two posts, then tripling after four posts, etc. This jutsu cannot be used to increase the total size of the swarm or in combat, only to replace members of the swarm which have died off.

~Stinger Artillery
D-Ranked Ninjutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member channels chakra into their swarm and commands it to fire all stingers at the opponent in unison as a single, concentrated mass. The stingers fly at the opponent up to five meters away at a speed equal to the swarm's [Synch] stat. The Satsujinhachi regenerate their stingers with this jutsu as well, but the regrowth takes time, putting this jutsu on a one-post cooldown.

~Honey's Bite
D-Ranked Ninjutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member uses their chakra to command their swarm to manipulate sources of honey housed within the swarm into projectile weapons. The honey quickly coalesces, hardens into small projectile weapons of the house member's choice, and is thrown by the swarm in a single direction at [Sync] speed.

~Sweet Binding
D-Ranked Ninjutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member uses their chakra to command their swarm to manipulate sources of honey within itself into a thick puddle of honey. This puddle shoots out at a [Speed] of 5. If the opponent steps on this puddle, it inhibits movement and lowers their maneuverability on the battlefield, inflicting a -1 [Speed] penalty on them so long as they remain in the puddle's area. As it is made of real honey, the puddle will remain until it's removed by the use of another jutsu.

~Honey Bomb
D-Ranked Ninjutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member commands their swarm to form a small, softball sized orb of dense honey. They then have until the end of the post to throw it at the opponent. With a single seal, they can detonate the orb, the honey exploding in a three meter radius with an explosive [Strength] of 5. As this technique splatters honey on the surroundings and potentially on the opponent, it makes objects sticky and can inhibit more precise movements on the battlefield due to its semi-adhesive nature.

~Golden Fountain
D-Ranked Ninjutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member commands their swarm to gather honey before firing it in a single, joint liquid stream of honey. As the house member continues to pour chakra into this technique as they fire it, making it reach a speed equal to the house member's [Control]. The stream of honey shoots out with 5 [Speed] and 5 [Strength] for 2 posts

C-Ranked

~Metabolic Acceleration
C-Ranked Ninjutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member channels chakra into their swarm, accelerating their natural functions, particularly surrounding their reproduction and maturation rates. For the rest of this post and the next, the swarm will be charged with chakra. The house member can detach sections of the swarm and detonate the detached portions with an explosive [Strength] of 5.

~Central Hive Command • Attack
C-Ranked Ninjutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed handseals, the house member directs their swarm to attack a specific target or series of targets within a ten meter range of the house member. If the whole hive attacks a single target, they attack it with a strength equal to their full [Synch] stat. If they split up into groups, each group attacks with [Sync]/[Number of Groups].

~Trapping Armor
C-Ranked Ninjutsu
Prerequisite: Mitsurō Swarm
After making the needed seals, the house member commands their swarm to cover their torso, shoulders, forearms, thighs, lower legs, and the crown of their head in beeswax, forming into a rudimentary suit of armor at 10 [Speed]. This armor serves as a deceptively powerful defense, particularly against taijutsu attacks. Because the armor is made of beeswax, it still defends against attacks up to a maximum of 10 [Strength]. However, particularly for physical attacks, weapons and objects that strike the armor actually sink into the armor, and they require an equivalent strength to be pulled out of the beeswax armor. This armor lasts for up to 4 posts unless it is destroyed, but the house member can dispel this jutsu with a single seal.

~Trapping Clone
C-Ranked Ninjutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member will command their swarm, drawing it out and forming a clone made of honey, beeswax, or Queen's Jelly. This clone has a 1 in all stats, but because it's made of a physical medium, it can interact with the environment. When the clone is attacked, it detonates into a short, outward-moving wave of whichever product it was made of, which can trap a nearby opponent within 5 meters of the clone's position. This wave moves at 10 [Speed] and can bind the opponent with 10 [Strength].

~Beeswax Maiden
C-Ranked Ninjutsu
Prerequisite: Mitsurō Swarm
After making the needed seals, the house members commands their swarm to produce beeswax before throwing it at an opponent at a speed equal to their [Sync]. As the jutsu continues, the house member dedicates their focus and chakra to it for its duration. If they capture the opponent, the beeswax forms a cocoon of beeswax around the body of the opponent, slowly pressing in and crushing them with 10 [Strength]. This technique lasts for 5 posts.

B-Ranked

~Metabolic Boost
B-Ranked Ninjutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member channels chakra into their swarm, accelerating their natural functions, particularly surrounding their reproduction and maturation rates. For the rest of this post and the next, the swarm will be charged with chakra. The house member can detach sections of the swarm and detonate the detached portions with an explosive [Strength] of 10.

~Trapping Armor
B-Ranked Ninjutsu
Prerequisite: Mitsurō Swarm
After making the needed seals, the house member commands their swarm to cover their torso, shoulders, forearms, thighs, lower legs, and the crown of their head in beeswax, forming into a rudimentary suit of armor at 20 [Speed]. This armor serves as a deceptively powerful defense, particularly against taijutsu attacks. Because the armor is made of beeswax, it still defends against attacks up to a maximum of 20 [Strength]. However, particularly for physical attacks, weapons and objects that strike the armor actually sink into the armor, and they require an equivalent strength to be pulled out of the beeswax armor. This armor lasts for up to 6 posts unless it is destroyed, but the house member can dispel this jutsu with a single seal.

~Sticky Swamp
B-Ranked Ninjutsu
Prerequisite: Hachimitsu, Mitsurō, Swarm
After making the needed seals, the house member commands their hive to produce a combination of honey and/or beeswax and floods the battlefield with the hyper-sticky mixture at 20 [Speed]. The mixture covers a 20 meter radius from the user, and if it is used in an enclosed space, can climb walls up to 4 meters due to its thickness. Any opponent caught in this radius or who steps into this radius has their feet sucked into the bog, and they require 20 [Strength] or higher to escape.

A-Ranked

~Honey Pot
A-Ranked Ninjutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member commands their swarm to accelerate the production of the materials inside of it, causing the swarm to grow an external tower-like appendage. For the duration of this technique, the house member controls the swarm directly. With this, the house member can create a number of sharp, actively moving tendrils equal to their [Sync]/2 which can attack and wrap around opponents up to 25 meters away. These tendrils move at a speed equal to the house member's [Sync] and they strike and constrict with a strength equal to the house member's [Sync]. This technique lasts for up to 7 posts, but it can end prematurely if the house member stops putting their chakra into the technique.

~Metabolic Steroid
A-ranked Ninjutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member channels chakra into their swarm, accelerating their natural functions, particularly surrounding their reproduction and maturation rates. For the rest of this post and the next, the swarm will be charged with chakra. The house member can detach sections of the swarm and detonate the detached portions with an explosive [Strength] of 20.
IijutsuShow
D-Ranked

~Homeopathic Salve
D-Ranked Iijutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member infuses their chakra into the honey making process of their swarm. This honey can be placed atop small cuts or a single moderately deep gash and only needs to heal the wound(s) for 2 posts. If the cut(s) is/are mildly infected, the process takes an extra post, as the house member enhances the honey's natural purifying properties to clean the wound(s) for one post before healing them in the second post. This technique cannot be used to heal any more severe wounds, such as organ damage, and it is not potent enough to heal multiple gashes at one time.

~Nutritional Supplement
D-Ranked Iijutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member infuses their chakra into the honey making process of their swarm, adding additional nutrients to the honey over the course of the post. They will then feed this honey to the patient. Aside from tasting good and being filling, the honey quickly diffuses these nutrients into the patients body. For a moderately malnourished patient, the house member must focus on this jutsu for an extra post to add more nutrients. This jutsu will have limited effect on a chronically malnourished patient.

~Vitality Candy
D-Ranked Iijutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member infuses their chakra into the honey making process of their swarm. The house member must concentrate on this jutsu for two posts, during which they cannot move or perform any other actions. Then, after the two posts, the house member can feed this honey to an ally or patient, or they can eat it themselves.The honeycomb defuses and charges the one who ate it with Iijutsu chakra, passively healing small cuts they receive or have received with the chakra from the honey. This healing factor lasts for three posts after the person or creature first receives a wound. If the person or creature doesn't receive a wound within four posts of eating the honey, the honey breaks down in their stomach, the chakra wasted.

~Poison Net
D-Ranked Iijutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member infuses their chakra into the honey making process of their swarm. After their swarm produces the honey, it is placed on or over an area affected by a D-Rank poison or lower ranked poison. Channeling chakra into the honey, the house member will draw a small, active sample of the poison into the honey. Then, a member of the swarm will burrow itself into the honey and eat a small portion of the poisoned honey. This both saves a portion of the poison and lets the house member observe the effects of the poison directly through the sacrifice of the worker bee. This does not cure the poison, but it does provide a sample of the poison from which to make an antidote.

C-Ranked

~Battle Cast
C-Ranked Iijutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member will concentrate for three posts, commanding their swarm to make a beeswax cast that will form over the part of the patient's body suffering from a bone fracture or a simple break. At the end of the three posts, the chakra in the beeswax will seep into the area the cast covers, the bone slowly beginning to heal. Over the course of the next five posts, the beeswax cast will begin to grow thinner and lose its color. At the end of the fifth post, assuming it isn't destroyed, the cast will crumble into pieces and into dust, the bone being completely repaired. This jutsu cannot treat multiple bone breaks or compound fractures, where the bone has penetrated the skin.

~Expanding Sutures
C-Ranked Iijutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member will command their swarm to focus on a specific cut or gash. They will use their mandibles and honey, stitching the patient's wound up like a suture in the first post. In the second post, the swarm draws the suture closed and then expand over the wound, covering any exposed areas and protecting it from infection. As the skin and muscle around the wound heals, the body of the patient will break down the beeswax and build new skin in its place, healing the wound with either minimal or no scar tissue.

~Plug the Hole
C-Ranked Iijutsu
Prerequisite: Hachimitsu, Mitsurō, Mitsubachi Swarm
After making the needed seals, the house member commands their swarm to cover a wound and began covering it with honey, beeswax, or Queen's Jelly. The product applied to the wound will staunch the bleeding and began to disinfect it as well. If the wound is of a low or medium grade, the product will begin to heal the wound within 1 (small wound) or 2 (medium wound) posts.
Both of these spoilers were largely affected by changes required due to the Kamizuru house being entirely overhauled with their revamp. Doton was just updated to current standards
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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TheLacarix
Posts: 1309
Joined: Wed Apr 01, 2020 4:12 pm

Yoshiko Revamp Pt. II

Post by TheLacarix » Fri Oct 01, 2021 10:01 am

1/2
CharactersShow

The White Eyed Demon of the Leaf
Aizawa, Yoru
S-Rank - Bannin
Konohagakure - ANBU

Shiazu, Ico
D-Rank - Genin
Kirigakure

Aono, Ikuto
A-Rank - Shogun
Land of Tea

Hondo (Aizawa), Haru
C-Rank
Land of Tea

User avatar
Ace Trainer
Posts: 16242
Joined: Sun Nov 23, 2008 7:00 pm

Yoshiko Revamp Pt. II

Post by Ace Trainer » Mon Oct 04, 2021 9:04 pm

Accepted
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

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