Ryo: 0/165
Prestige Perks: 0/0
Inheritance 90/100
Stat Trainings: (0/75)
Reizoko, (The Drifter) Airon
Age: 27
Gender: Male
Height: 192cm
Weight: 89kgs
Physical Features: Airon is a tall man with a rather disarming aura. He has naturally tan skin and white hair that almost reaches his shoulders. Despite his calm and approachable aura, he has cold and determined auburn eyes. He has a toned physique boasting years of training and toil. When his face isn't covered, you can spot black scruff around his chin.
Clothing/Accessories: Airon has a tendency to wear clothing that's also effective on night missions, so you'll generally finding him wearing all black. His typical attire consists of a long black jacket with red lining on the inside of the coat. The jacket extends down towards his ankles and can be zipped from that point all the way to his chin. Airon generally likes to keep a low-profile and so he wears a black baseball cap and cover's his face with a cloth mask. The young man wears long red earrings in the shape of a cross, a symbol of the legacy that was passed down from father to son. Across his chest and over his shoulder is a red strap that's used to carry his unique weapon called "Alheri."
Personality: Tasked at an early age to carry the weight of his family's legacy, he wasn't able to enjoy life while growing up. This has made him quiet around people he doesn't know, always feeling that he's being judged. When you get to know him and he feels comfortable around you, he's very pleasant to be around and has a tendency to really open up. His time spent as a youth was dedicated around training and learning the many rituals of Jashin, because of this he can can come across as socially ignorant. Very often he finds himself saying the wrong thing, or reacting in ways that many would find odd. Despite his looks he has a slight social anxiety, often hiding behind his face mask at most times, even while eating. The only time you'll see him with his mask off in public is to activate his curse technique.
Being a follower of Jashin, you'd expect Airon to be evil and cruel. But this way of life was thrust upon him by his father. He finds his ability to inflict his pain upon others distasteful, and prefers to not use that particular jutsu unless it's a last resort. Despite this, when it is time to use these abilities, there's a switch that flips in his mind and he can become a cold and cunning murderous machine. If he wasn't capable of this switch flip, he probably wouldn't be able to utilize his Jashin power due to his distaste. Now this isn't to say he hates killing, he would just tell you "there's many ways to skin a cat."
History
“You always acted that way, trying to be tough, but I could see through that act. You were scared. But it’s not your fault, we didn’t ask for this responsibility. It’ll come soon, a day where you won’t remember this, try to smile more, okay? You're not alone anymore, Airon. Besides, we're strong together right?- Aiko”
Some people are born into famous clans, bloodlines, or are even the child of a once in a lifetime shinobi talent. With being born to these types of shinobi, an expectation usually follows. Airon's parent's weren't like the ones mentioned above, though he still had many expectations forced upon him from an early age. For Airon was born to a devout man...a Jashinist. Not only was he born to a Jashinist, but a long line of them going back hundreds of years. From an early age the legacy of his family would weigh upon him. Even though he disagreed with the sadistic nature of the cult that was Jashinism, he took the legacy of being a descendant of some of the very first followers of Jashin quite seriously. He began training in basic kenjutsu, taijutsu & fuuinjutsu at an incredibly early age, even before the academy, and when he wasn't training he was praying. Though being raised in Sunagakure, he has to keep his religion to himself. Being that Sunagakure is rooted in love & light, it's the antithesis to Jashinism. Though, since he hates this religion he was born into, it's not too difficult for him to avoid public prayer. Despite his early prowess the only gratefulness his father, who was a devout yet cruel man, would show was violence.
Airon was okay to take on these beatings, because it meant that his two younger siblings wouldn't. He has a younger brother and sister named Aidou & Aiko, respectively. Airon's drive to uphold his families legacy made him estranged from his siblings at a young age. Airon has always tried to protect and shelter his little brother & sister, feeling himself responsible. Even if his siblings don't notice it, he has always wanted them to have a “normal” life without the same burdens he carries.
Airon's time in the academy was short lived due to all of the training he endured as a young boy. He graduated the academy at 8 and passed the Chuunin exams at 10. He spent a considerable amount of time as a Chuunin however due to his lack of social skills and a desire to work alone. When it came to leading teams it just wasn't his strong suit. It wasn't until he was 18 that he was promoted to Jounin. Now that he's older, while he doesn't enjoy being forced to work in a team, his teamwork and ability to lead are as good as any other Jounin.
For about eight years after becoming a Jounin he spent his time in Frost Country in deep-cover for Sunagakure. During his time spent here he learned Zantou style Kenjutsu and mastered the many disciplines, techniques & stances of the icy styled sword art. This isn't the only place Airon has traveled to. His travels have brought him to many lands and villages. So many, that many only know him by his nickname...The Drifter.
While in Frost Country on a mission he a met a woman at a brothel named Hibana. He would never partake in any of the brothel activities, but he would sit at the bar and had a sort of routine, taking interest in the young woman. One day Hibana, growing curious of the Airon, asked him why he would come in and not participate in what the tavern was there for. He simply replied "I'm not sure, I guess that I feel welcome here." She smiled and went about the rest of her shift. As the man would continue to come back, she would continue to talk with him. They grew closer and became what some might even call friends.
One day during Hibana's shift, a shinobi wanted her as his next "wench to conquer", as he put it. During the encounter, he became more and more violent, and this man being a veteran of some war, began to overpower Hibana. Even with all the strength she acquired, it was still too much for her to deal with on her own. Airon was nearby and burst into the room killing the man and saving Hibana. When the owner of the brothel found out what happened she banned the Airon and put a hit out on him and asked a local hitman to get rid of the nuisance that Hibana has become. When Hibana learned of the betrayal and that she was to be killed, she escaped the tavern and eventually found and caught up with her savior. After Airon revealed who he was, she decided to come with him on his adventures and from that day on she's been traveling with him ever since. Unfortunately, being that Hibana herself is a chakra user with Hyouton abilities that means he can't bring her back to Sunagakure as it would put her in danger.
Airon still has family in the village, and while he doesn't want to leave them behind, they are much older now. He decided for now, he would continue to travel around Frost Country as a missing ninja. Which leads us to today....
Battle Information Village:
Rank: A-Rank
- Chakra Pool: 25
- Endurance: 20
- Control: 20
- Strength: 35
- Speed: 40
- Willpower: 20
Equipment:
Affinity/Specialization: Saton (Sand Style)
Abilities and Concentrations
Abilities | |
---|---|
First Ability | Jashinist Immortality Description: A unique ability that goes along with a small religion praising the evil god Jashin. This ability makes the user pseudo-immortal. The immortality allows the user to survive any injury. Even having their head cut off will not kill them, however only highly advanced medical ninjutsu or another ability with similar effects will be able to reattach the head and restore control over the body, and destroying the brain would be fatal. Limbs severed also can only be reattached through special ijutsu or another regenerative type of ability. It is not known for sure, but believed that those who have this ability age normally. |
Second Ability | |
Third Ability |
Concentrations | |
---|---|
Ninjutsu | [Charge & Augment Fuuinjutsu][Fuuton] [Doton] [Saton] Jashin Rites: |
Taijutsu | [Sword Weapons] [Polearm Weapons] [Hafted Weapons] [Deft Hands] [Perception] |
Genjutsu | [Touch Initiated Genjutsu] [Warp Genjutsu] |
Jutsu
- [Jashin Rite • Alert Vigil]
D-Rank Jashin Rite
This technique causes the user to remain awake and alert for a duration of time. Many Jashinist's use this ability to pray for extended periods of time. Even an exhausted person wont doze or fall asleep, and all senses perform as normal. A user under the effects of an Alert Vigil is not "resting", and does not make the user more weary when it expires. This seal can be drawn on and will remain inactive until blood is placed on it, at which point it will remain active until deactivated with 'Kai' or destroyed. - [Jashin Rite • Visions of Jashin]
D-Rank Jashin Rite/Genjutsu
Prerequisite(s): [Touch Initiated Genjutsu] & [Charge Fuuinjutsu]
The user activates the technique by placing a seal with the Jashin symbol onto the victim. The victim has a vision of the world of the dead and believe themselves surrounded by spirits of the dead for one post. - [Jashin Rite • Aura of Evil]
D-Rank Jashin Rite
This technique given by one who is in essence evil, and the power of evil may find evil, or know evil as well. When the seal has blood on it, the blood will begin to glow bright red whenever there is someone with murderous or ill-intent within a twenty meter radius. This doesn't allow them to know the location specifically of where this evil resides, but they will know it's within a twenty meter radius. - [Jashin Rite • Aura of Good]
D-Rank Jashin Rite
This technique given by one who is in essence evil, and the power of evil may find it's mortal enemy good, or know good as well. When the seal has blood on it, the blood will begin to glow bright blue whenever there is someone with benevolent or positive intensions within a twenty meter radius. This doesn't allow them to know the location specifically of where this goodness resides, but they will know it's within a twenty meter radius.
- [Jashin Rite • Crosses to Bear]
C-Rank Jashin Rite
A simple fuuinjutsu that only requires a Jashin to say "I have my crosses to bear." The Jashin then cuts their hand and prays over their blood and using their own blood they can launch up to 20 sharp chakra projectiles in the shape of a cross. The power & size of these small crosses is the same as a regular kunai. - [Jashin Rite • Dark Talent Potential]
C-Rank Jashin Rite
Designed to unlock the dark potential within a person, or at least the dark potential their body can recognize at the moment. The user prays and places this seal using their own blood on each finger. This seal appears as three claw marks across the impact point, and similarly is applied using only the three fingers covered in blood. This seal grants the one affected +6 to the strength stat. This technique lasts for three posts. - [Jashin Rite • Blood Clone]
C-Rank Jashin Rite
After bleeding over a seal tag and reciting a prayer, they throw the seal tag and it will create a clone. The clone is modeled after whoever's blood was used on the seal.This clone will have the users stats. It lasts for [Control/5] posts.
- [Jashin Rite • Enjoyable Punishment]
B-Rank Jashin Rite
After reciting a brief prayer after ingesting the blood of their victim, the jutsu activates. The user is able to continuously drain -3 chakra for up to 3 posts from the person who's blood was ingested. The user must stay within 20 meters of the opponent for the jutsu to remain active. - [Jashin Rite • Chi-Yoroi]
B-Rank Jashin Rite
After reciting a prayer and using their own blood as a base the user will quickly draw the symbol of Jashin on their body. They will then be surrounded by a thin barrier. This barrier looks like the user and is indistinguishable from their skin. The barrier can absorb impacts of up to [Control] strength. The blood armor will remain for up to 5 posts, and does not interfere with things such as creating hand seals due to how thin the barrier is.
- [Jashin Rite • Shiji Hyōketsu]
Prerequisite(s): [Charge Fuuinjutsu]
A-Rank Jashin Rite
The technique requires some preparations, which consist of two parts. One is tasting the enemy's blood - even one drop is enough - and the other is drawing a circle with an inscribed triangle in it on the ground, through whatever means. Once the preparations are completed, the user must step into the circle and trigger the technique. Their skin will turn black and there will be white lines on it, as if projections of their bones. From that point on, every injury they receive while inside the circle will be transferred fully to the one whose blood they tasted. This technique can only target one person at a time, any new blood the user tastes "overwrites" the previous sample. The blood sample "wears off" after the user has left the circle AND 6 posts have passed OR the victim leaves the thread, whichever occurs first.
- [Zantou • Winter Solstice]
D-Rank Taijutsu Stance
The basic Stance of Zantou, the practitioner holds one blade forward, parallel to the ground, and holds the other high over the head, pointing toward the opponent. The low blade grants the practitioner the ability to quickly defend against an opponent's attack while the blade raised overhead allows the practitioner to either quickly attack or counterattack with a powerful downward swing or thrust. This pairing of defense and offense serves as one of the cores of Zantou's swordsmanship. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. This Stance allows the practitioner to ignore non-critical distractions and minor environmental factors, such as small amounts of excess heat, small amounts of excess cold, small amounts of fatigue, and even small amounts of pain, allowing them to focus entirely on their opponents' movements and the tasks at hand. While in this Stance, the practitioner is conferred with a +2 increase to Strength and +1 increase to Will Power but suffers a -2 penalty to Chakra Pool and -1 penalty to Control. The practitioner may end this Stance whenever they so wish. - [Zantou • Ambidexterity]
D-Rank Taijutsu Discipline
After practicing for a long amount of time with the concept of using both of their hands with equal skill, the user has developed a level of ambidexterity that allows them to utilize both hands equally and as effectively without any penalty. This extends to other methods of combat or simple everyday life as well. - [Zantou • Winter River Flows]
D-Rank Taijutsu Discipline
The physical training and mental focus encouraged by Zantou allows for the practitioner to adapt quickly and take advantage of opportunities to attack when they present themselves in combat. This Discipline represents the practitioner's ability to alter the direction of their blade mid-cut. This can be used to work around a block, or simply to act as a powerful feint and strike all in the same motion without stopping. This Discipline can make a Zantou practitioner’s movements difficult to predict in a fight. - [Zantou • Eyes of the Snow Owl]
D-Rank Taijutsu Discipline
Prerequisite(s): *[Zantou • Ambidexterity].
The practitioner of Zantou must be capable of both defending and attacking within the same movement. This Discipline represents the practitioner's training and capacity to block an attack with one sword while simultaneously attacking with the other while wielding two or more weapons, making it more difficult for opponents to adequately block or counter the practitioner's attacks. - [Zantou • Shifting Winds]
D-Rank Taijutsu Discipline
Prerequisite(s): *[Zantou • Ambidexterity].
Complete control of the weapons one is wielding is a necessity to ensure a practitioner of Zantou is proficient in the style. This Discipline represents the practitioner's ability to switch either one of their swords (or both, if they wish) from standard grip to reverse grip reflexively, the movements to do so firmly trained into their muscle memory. This allows the Zantou practitioner to ensure that the cutting edges of their blades are always facing the opponent whenever they want them to be. This Discipline can make a Zantou practitioner’s movements difficult to predict in a fight.
- [Zantou • Winter Snow]
C-Rank Taijutsu Stance
Prerequisite(s): *[Zantou • Winter Solstice].
Building upon its parent technique, this Stance further builds upon further sharpening and refining the practitioner's capacity to focus on the opponent and the task at hand. The practitioner holds one blade forward, parallel to the ground, and holds the other high over the head, pointing toward the opponent. The low blade grants the practitioner the ability to quickly defend against an opponent's attack while the blade raised overhead allows the practitioner to either quickly attack or counterattack with a powerful downward swing or thrust. This pairing of defense and offense serves as one of the cores of Zantou's swordsmanship. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. While in this Stance, the practitioner can more easily ignore non-critical distractions, focusing solely on the opponent(s). They also are able to ignore moderate heat, moderate cold, moderate fatigue, and even a moderate amount of pain. They can read the opponents' muscle contractions and body positioning more accurately in this stance, and they are able to read both the direction and the type of attack that is imminent. The opponent can still effectively mask their movements if they have a movement-concealing Stealth technique of equal or higher rank than this technique. While in this Stance, the practitioner is conferred with a +2 increase to Strength and Will Power but suffers a -2 penalty to Chakra Pool and Control. The practitioner may end this Stance whenever they so wish. - [Zantou • Wolf Pack Paradigm]
C-Rank Taijutsu Discipline
Much of a human's movements are inefficient and waste energy, especially in regards to combat. The practitioner has learned how to fully synchronize and harmonize the movements of their body in and out of combat. This Discipline represents the practitioner's knowledge and mastery of kinetic linking, the efficient movement and transferal of potential energy from one part of the body to the other, eliminating potentially wasted Endurance and chakra and allowing the practitioner to last longer than ordinary in a fight. - [Zantou • Wolf Pack Prowl]
C-Rank Taijutsu Discipline
The practitioner carefully scrutinizes his opponent's defenses and attacks whatever openings present themselves. This Discipline represents the practitioner's capacity to quickly recognize the base effective range of an opponent's weapon and inherent weaknesses in their defenses, including if there are none. This technique does not provide supernatural insight into an opponent's techniques which could alter those parameters, but this technique can be used in conjunction with other information the practitioner has to build a complete mental profile on the opponent's capabilities. - [Zantou • Wolf Pup Bite]
C-Rank Taijutsu Maneuver
As opposed to most attacks, which aim to do as much damage as possible as in few movements as necessary, this technique aims to slowly whittle away an opponent from the outside in. Whenever an opponent parries or blocks an attack, the practitioner can quickly sidestep, dragging the weapon along the opponent's guard and making a small incision somewhere along their outer extremities. While the cuts themselves are shallow and may appear superficial at first, continued use of this technique against an enemy can result in significant blood loss. Each successful application of this technique will leave a wide, shallow cut that will increase the pace at which the opponent loses blood and, in turn, Endurance. - [Shinden • Snapping Turtle]
C-Rank Taijutsu Maneuver
Charging at the opponent, the practitioner grips the weapon's hilt or haft with one hand and rests their other hand on the pommel or butt of the haft or hilt with the other. As they drive their weapon forward in a thrust, the practitioner quickly torques the muscles in their forearm, wrist, and hand on the pommel/butt of the weapon and spin the weapon in their hand like a drill, greatly increasing the penetrative power of the thrust as they drive it into the opponent's guard and, hopefully, through their bodies. If the practitioner's Strength is 5 higher than the opponent's Endurance, this technique will cause hairline fractures, localized inflammation, and minor internal bleeding.
- [Zantou • Winter Blizzard]
B-Rank Taijutsu Stance
Prerequisite(s): *[Zantou • Winter Snow].
Building upon its parent technique, this Stance further builds upon further sharpening and refining the practitioner's capacity to focus on the opponent and the task at hand. The practitioner holds one blade forward, parallel to the ground, and holds the other high over the head, pointing toward the opponent. The low blade grants the practitioner the ability to quickly defend against an opponent's attack while the blade raised overhead allows the practitioner to either quickly attack or counterattack with a powerful downward swing or thrust. This pairing of defense and offense serves as one of the cores of Zantou's swordsmanship. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. While in this Stance, the practitioner can very easily ignore non-critical distractions, focusing solely on the opponent(s). They also are able to ignore high heat, deep cold, mild oxygen deprivation, severe fatigue, and even a severe amount of pain. They can read the opponents' muscle contractions and body positioning more accurately in this stance, and they are able to read the direction, the type, and the timing of an attack that is imminent. The opponent can still effectively mask their movements if they have a movement-concealing Stealth technique of equal or higher rank than this technique. While in this Stance, the practitioner is conferred with a +3 increase to Strength and Will Power but suffers a -3 penalty to Chakra Pool and Control. The practitioner may end this Stance whenever they so wish. - [Zantou • Polar Bear Conservation]
B-Rank Taijutsu Discipline
Prerequisite(s): *[Zantou • Wolf Pack Paradigm].
The Zantou practitioner has learned to more precisely control their Endurance expenditures through the use of controlled and precise breathing. This Discipline represents the practitioner's proficiency at constantly using efficient breathing techniques both in and out of battle, further conserving Endurance and chakra. This Discipline ensures that only the exact amount of energy needed for each movement is expended, not a single iota more. This allows the Zantou fighter to endure and persist in battle long after other fighters would have passed out. This Discipline also allows the practitioner to function normally in oxygen-deprived environments, such as very high altitudes and vacuums. The practitioner can hold their breath on-demand for a number of posts equal to their Endurance stat. - [Shinden • Alligator Skin]
B-Rank Taijutsu Discipline
Shinden practitioners learn how to handle their large weapons so accurately that they wield them as proficiently as any normal warrior with a smaller weapon. This Discipline represents the practitioner’s capacity to seamlessly fight with their two-handed weapon of choice as if it were a one-handed weapon. This allows them to perform quicker, more complex movements, guards, and attacks with their weapon of choice without any penalty related to the size or weight of the weapon.
- [Zantou • Winter Maelstrom]
A-Rank Taijutsu Stance
Prerequisite(s): *[Zantou • Winter Blizzard].
Building upon its parent technique, this Stance further builds upon further sharpening and refining the practitioner's capacity to focus on the opponent and the task at hand. Drawing in a deep breath, the practitioner also gathers up their energy and releases a kiai. The level of skill the practitioner has attained allows the practitioner to effectively attack and block from a neutral stance without any detriment. While in this Stance, the practitioner can effortlessly ignore non-critical distractions, focusing solely on the opponent(s). They also are able to ignore extreme heat, extreme cold, moderate oxygen deprivation, extreme fatigue, and even extreme pain. They can read the opponents' muscle contractions and body positioning very accurately in this stance, and they are able to read the direction, the type, the timing, and the speed of an attack that is imminent. The opponent can still effectively mask their movements if they have a movement-concealing Stealth technique of equal or higher rank than this technique. While in this Stance, the practitioner is conferred with a +4 increase to Strength and Will Power but suffers a -4 penalty to Chakra Pool and Control. The practitioner may end this Stance whenever they so wish. - [Zantou • Frost Dragon's Flight]
A-Rank Taijutsu Discipline
Prerequisite(s): *[Zantou • Winter Maelstrom].
The practitioner has learned to strike and defend with movements that shift suddenly and ferociously. This Discipline represents the practitioner's knowledge and mastery of movement and muscle control, to the point that their movements, attacks, and techniques have no telegraphing signs until they are already in motion. This makes it much more difficult for opponents to properly react to the practitioner's actions in combat. Opponents must have a sight-based or sound-based Perception technique of equal or higher rank than this technique to adequately read the practitioner's movements, attacks, and techniques. - [Shinden • Titan's Resilience]
A Rank Taijutsu Discipline
Prerequisite(s): *[Shinden • Alligator Skin].
Understanding that victory often requires momentary sacrifices and the strongest of wills, the practitioner has learned how to ignore all types of pain. This Discipline represents the practitioner's immunity to any staggering or interruption of their movements, defenses, attacks, or techniques that would normally be caused by pain, however severe. This does not offer any protection against the actual damage caused by attacks that successfully land on the practitioner, only their ability to immediately push through the pain through force of will and carry out their own attacks and counterattacks.