Hajime Yasu

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Willoria
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Hajime Yasu

Post by Willoria » Sat Apr 02, 2022 5:10 pm

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Gender: Female
Age: 18
Appearance:
  • Face/head: Yasu long black hair that extends halfway down her back. She almost always has it hanging loose and hates pulling it back in a braid or ponytail though she will if she absolutely must for one reason or another. Her eyes are a vibrant amber that sometimes seem to almost glow.
  • Body: Yasu has a well sculpted body that she has worked hard to perfect in the ways she wants it to be. She has no piercings out of personal desire, and her muscle build is purposely lean but well curved, an intentional balance of both the feminine and the functional as a shinobi. She is about 5'7'' and 120 lbs.
  • Notable Features: Yasu has a tattoo of a wolf running up her left shoulder as if running out of the clouds. The full piece is a sleeve that begins with cherry blossom trees across the forearm that come up the elbow into a set of mountains and clouds, up to the wolf coming across the shoulder and towards the collar bone. It is currently the only tattoo she has.
  • Clothing: Yasu typically wears black shorts and a wrap top, with a hood, that covers the essentials. She also wears black sandals with straps that come up to her knees. She also wears a black half hanya mask that only covers the lower portion of her face, the teeth of which glow in reaction to her ability when it is activated.
Personality:
  • General: Hajime Yasu is a cold and quiet sort of person. She normally keeps to herself, and the only smiles of hers that reach her eyes are the kind with mischief attached, or mayhem. She's thought to be a touch cruel though really she's an overly curious sort that loves to research. She loves to study, and that includes studying people and even things most wouldn't like to study. But overall she's a quiet person and most don't really know where her head is at, or just think she's an oddball. She is particularly interested in the study of spirits and the dead.
  • Hopes/Dreams: Yasu has her sights set on Souta's position one day, or something similar. Being in charge of spirits and/or the studies of. She loves all things surrounding spirits and the Genma.
  • Fears: Losing the right to study spirits, or her ability to be a shinobi.
  • Combat Mentality: Yasu is a caster type, typically keeping her distance from her targets or subduing them without putting her hands directly on them.

Village: Sunagakure No Sato
Rank: Special Jounin
Power Rank: B Rank
Stats:
  • Endurance: 20
  • Chakra Pool: 20
  • Control: 20
  • Strength: 20
  • Speed: 20
  • Willpower: 20
Equipment:
  • 2 x Standard Katana, Sheathed On Back (Black with small orange detailing)
  • 2 x 5m spools of wire, Pouch On Right Thigh
  • 10 x Standard Kunai, Holster on Left Thigh
  • 10 x Standard Shuriken, Holster on Lower Back
Elemental Affinities: Katon

Abilities
First AbilityTo be Embered When this ability is activated and the user is considered 'Embered', their eyes glow like the embers of a fire. Their hair glows starting at the ends like a living fire that fades going up until they too are more like weak embers. The entire body has a similar glow like the embers of a dying flame. Anyone within up to thirty meters of the user will begin to take katon damage, the strength of ignition/burn is equal to the user's Chakra Pool. The Katon Chakra moves out from the user at a Speed equal to the User's Chakra Pool.

In addition, the user gains a +10 to Endurance for the duration of the ability, while suffering a -5 to Strength and a -5 to Speed.

Requires: Katon Affinity
Note: Due to it's requirement and being comprised of Katon it carries all the elemental weaknesses (as well as strengths) of Katon.
Second Ability[None]
Third Ability[None]
Concentrations
Ninjutsu
Katon:
Katon Affinity
A character with this concentration is able to utilize Katon, and can make and use any custom or archived jutsu that require the Katon affinity. Katon has a passive ignition effect.
Passive (Ignition)Show
Katon's effect is ignition, which means that all katon jutsu, regardless of effect, start and spread fire from their source. Once a jutsu has been performed, the fire from the jutsu spreads at 1/3rd the speed of the technique, rounded down. That means a C-rank katon jutsu that moves at 13 speed would create subsequent fires that spread at 4 speed. These secondary fires require flammable material to continuously spread, otherwise they will burn out on their own.

Additionally, the strength of burns on organic material from katon jutsu is determined by the strength stat of the individual jutsu.
  • 1-14 Strength Requirement: First Degree Burns
  • 15-24 Strength Requirement: Second Degree Burns
  • 25-34 Strength Requirement: Third Degree Burns
  • 35+ Strength Requirement: Fourth Degree Burns
Sensory:
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Taijutsu
Deft Hands:
The fundamental skill of [Deft Hands] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.
Sword Weapons:
The fundamental skill of [Sword Weapons] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Genjutsu
Overlay Genjutsu:
This user has learn to create entire worlds in the heads of their targets. These genjutsu allow the user to completely recreate reality within the heads of their target, and interact with them in various ways through the techniques. Overlay stand out as a threat in genjutsu users as they lapse on a single second in real time, but can last extremely long in the heads of the target.
Touch Initiation:
This user has learn to use physical sensations to initiate genjutsu. Allowing them to physical touch the target, or touch them with objects to capture their targets in genjutsu.
Other
Tenkujutsu:
The users of this style have a strong affinity towards spirits, and are able to utilize certain chakra techniques based off of spirits. Those with the affinity have a Maroon color tint to their chakra when using these techniques. Tenkujutsu jutsus fall underneath their own pyramid, and do not have ties to Taijutsu, Ninjutsu, or Genjutsu.

TenkujutsuShow
C Rank:
*Shizumeru • [Flare]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After preforming the necessary hand seals the user will then place his palm against a target. If the target is imbued with the power of a spirit their hand will visibly flare up with Maroon chakra.

*Shizumeru • [Shackles of Authority]
C-rank Tenkujutsu (Nin)
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of Maroon chakra will shoot from their palm towards the target at [Control] speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target, they will drain away -1 Mastery from hosts or -1 Strength from Spirits until broken free of.

*Shizumeru • [Vision of Spirits]
C-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*Shizumeru • [Voice of Spirits]
C-rank Tenkujutsu (Nin)
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

*Shizumeru • [Containing Spirits]
C-rank Tenkujutsu (Nin)
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at [Control] Speed with [Control] Strength. This barrier is created of pure Maroon chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*Spirit Binding • [Seishin Kanri]
C-rank Tenkujutsu (Nin)
After preforming the necessary hand seals, the user shoots out a chain of Maroon Chakra at [Control] speed that wraps around the spirit up to 25 meters. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more than 10 strength it can break the chain. This jutsu can only be used on D-Rank spirits.
B Rank:
*Shizumeru • [Unconnected Connection]
B-rank Tenkujutsu (Nin)
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight Maroon glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki within 20 meters.

*Shizumeru • [Dispersing the Beast]
B-rank Tenkujutsu (Gen)
Pre-Requisite: Overlay Concentration, Touch Initiation
After forming the needed hand seals, the user will touch the target's forehead. As long as the user has more control, than the jinchuriki's mastery, or spirit's control the overlay will take place. This projects the user into the subconscious of the host, allowing them to see and interact with the host and spirit sealed within. During this post, the user is able to talk and discuss with the spirit and host. During the overlay anytime the user places their hand over the spirit and squeezes, the spirit will "shatter" and the spirits power feels weakened afterwards. During the next 5 posts afterwards, this will cause a drop of -6 Mastery. This jutsu lasts for 5 posts and neither the host nor the user are able to move in real time unless provoked by an outside source.

*Shizumeru • [Intention of Spirits]
B-rank Tenkujutsu (Nin)
Pre-Requisite: Sensory Concentration
After performing the needed hand seals, the user focuses chakra to their eyes, causing the Maroon chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of Maroon. Additionally, they are able to see how the spirit is interacting with their host, be it a jinchuuriki, or a joruri. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.
Katon NinjutsuShow
D Rank:
*Katon • Fireball
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a 1 foot diameter fireball at the opponent. It travels up to 10 meters away at [Control] speed and strength.

*Katon • Torch
D-Rank Ninjutsu
After performing the correct hand seals the user will exhale a small ball of flame directly in front of them. The ball lights up the surrounding area in a 10 meter radius and requires Strength greater than [Control] to destroy. Unless destroyed, it will stay locked in it's location for 5 posts before fading.

*Katon • Flame Jet
D-Rank Ninjutsu
After performing the correct hand seals the user draws in a deep breath before exhaling out a cone that is up to five meters long and three meters wide at it's base. The cone travels at a speed equal to [Control] and impacts with a strength equal to [Control].

*Katon • Heated Blade
D-Rank Ninjutsu
By channeling katon chakra into a metal weapon or blade, the user will cause it to grow hotter and cover the blade in flames. The imbued weapon will be able to carve through defenses of [Control] or less strength with ease.
C Rank:
*Katon • Scattering Flames
C-Rank Ninjutsu
After performing the correct hand seals, the user will puff their chest before spitting out a torrent of 15 individual fireballs, each 2 centimeter diameter. The fireballs are shot for up to 10 meters away at a speed and strength equal to [Control].

*Katon • Bomb Creation
C-Rank Ninjutsu
By channeling katon chakra into any item, the user will turn it into a ticking time bomb. Either when 3 posts are up or when activated through the use of Chakra Kai, the object will explode, releasing all the katon chakra in it in a [Control strength explosion and scattering flames in the immediate area.
Ochiba TaijutsuShow
D Rank:
*Ochiba • Oaken Defense
D-Ranked Taijutsu Maneuver
A technique that specializes in fighting Samurai and equalizing the battle field. The user will wait for their target to attack, and will quickly counter this by sliding the blade of their kunai onto the opponent's blade. The user will quickly move in towards their opponent while also sliding their kunai closer and closer to the opponent's hilt. This will force the angle of their blade to be raised and leaves the opponent wide open for attack.

*Ochiba • Single Finger Seal
D-Ranked Taijutsu Discipline
Having extensive experience with Deft Hands the user is able to manipulate a kunai within their hands and perform hand seals at full speed, without having to put down the kunai at any point.
Flawless Aim TaijutsuShow
D Rank:
*[Flawless Aim Style • Rapid Reload]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

Hajime Yasu grew up a happy child in Suna. Her parents were both simple merchants who ran a tea shop in the village, but her grandfather was a shinobi who retired when she was very young. She always idolized the man, and would spend as long as possible sitting at his feet listening to his stories about his missions or stories about time spent with his friends. The moment she was old enough she begged to go to the academy. Her parents were against it, but in the end her grandfather convinced them to allow her to go. She had always been an odd child who not only loved his stories, but asked questions about the oddest of details and he was curious to see where those questions would lead her.

Those questions took her through her genin years in relative simplicity. If she saw something strange or odd and she asked too many questions about it she was simply chuckled off. She went about her missions feeling rather silly chasing lost pets or babysitting and doing other minor and menial tasks. When she was a chunin she had the chance to do more and found herself often in the library researching strange occurrences and soon found herself reading about spirits and possessions and other odd incidents. Her obsession soon began. Before long she found herself taken under the wing of a Jounin who was training others to take on tasks involving such odd things and she started to learn more about tenkujutsu.

By time she became a Special Jounin her grandfather passed away in his sleep, his age catching up with him more than anything. But she also joined a team of guardians to deal not only in matters concerning spirits, but concerning genma.
Last edited by Willoria on Thu Apr 07, 2022 11:23 am, edited 3 times in total.
The Tales of the Aes Sedai Fukusha Reina - Iwagakure No Sato - Jounin - #EF2B2D Atsushi Cho - Tea Country - D Rank Samurai - #A34402 Hanzo - Sunagakure No Sato - Genin - #35C4AF

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Willoria
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Hajime Yasu

Post by Willoria » Sat Apr 02, 2022 5:11 pm

Changing her from a Henchman to a Main character.

She'll need to be removed from Meiyo Souta.

I think I got all the changes needed when switching over....
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Hajime Yasu

Post by Kabu » Sat Apr 02, 2022 6:34 pm

With her being reg'd as a full character she gets all the appropriate stat and jutsu/equipment points that a full character of the same rank would get, so you can buff her a bit if you'd like to.
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Fukusha Nezumi - #E00747
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Willoria
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Hajime Yasu

Post by Willoria » Sat Apr 02, 2022 7:57 pm

Okay, compared stat and ryo starting differences. Made updates <3
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Kabu
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Hajime Yasu

Post by Kabu » Thu Apr 07, 2022 1:14 am

I really feel silly for missing this before:

Type: Henchman <- This bit is no longer needed and can be removed

Looking really good otherwise
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
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Willoria
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Hajime Yasu

Post by Willoria » Thu Apr 07, 2022 11:23 am

Oops. Legit thought I had removed that. lol
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Hajime Yasu

Post by Ace Trainer » Fri Apr 08, 2022 3:51 pm

The ability doesn't have a strength, so I'm not sure how having elemental weaknesses interacts with it. Does it mean I can do a d-rank 1 control suiton to cancel it out?

TBH I'm really not comfortable with a damaging AoE effect that can't be physically countered. But I'm not going to hold it up on that so I'd encourage you to defer to another mod and check their comfort level with it .
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Willoria
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Hajime Yasu

Post by Willoria » Mon Apr 11, 2022 5:11 pm

I know I'm coming up on the 4 day expire on this, but I need an extension.

I do have a rewrite to explain this better, but as I'm realizing from others this is essentially a jutsu written in place of an ability, I'm looking at rewriting it as a proper ability instead based on its own backstory (which came up in character).

Just need the extra time to get my own head wrapped around how to properly write it so it's easy to understand, because apparently I'm not good at that right now. lol
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Hajime Yasu

Post by Taiga » Thu Apr 14, 2022 9:39 am

No problem, let us know when you've done the... things that need doing!


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Willoria
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Hajime Yasu

Post by Willoria » Wed Apr 20, 2022 3:52 pm

This can be denied... idk if i'm coming back to this or not.
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Hajime Yasu

Post by Zao » Sat Apr 23, 2022 6:39 pm

Denied for now.
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