Abyssal Constellation Ability & Specialist Stat

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Suitonic
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Abyssal Constellation Ability & Specialist Stat

Post by Suitonic » Thu Jun 09, 2022 11:26 am

Application: Airon
Change:
Abyssal ConstellationShow
Example of Fully TransformedShow
Abyssal Constellation is an ability to transform oneself learned by Airon Reizoko during his time in Waterfall country. Experimented on and pushed to the limit, this ability was born to push the Jashinist to the next level. This ability will alter the physical body and appearance of the user, like most techniques related to his Jashin Rites, blood is involved. Specifically, in order to activate this technique, Airon must be severely injured. Activating this technique wraps the user in Abyssal Chakra, able to heal the wounds suffered by the user and it grants other abilities as well. Alheri, his weapon, transforms into a three bladed scythe with
[Control]strength, and takes on several unique properties as well. When the user enters this form, they gain access to several abilities and boosts. This transformation lasts for 5 posts and can only be activated once per thread.
  • [10 Mastery] Stage 1: Abyssal chakra becomes visible on the skin of Airon, glowing a faint blood-red hue. Activating this heals moderate wounds in 1 post. +3 Chakra Pool, +2 Speed.
  • [20 Mastery] Stage 2: Airon will build off the previous form, except now the chakra turns black and forms into robe-like clothing. Activating this heals extensive injuries in 1 post. +5 Chakra Pool, +5 Speed
  • [30 Mastery] Stage 3: With more mastery over abyssal chakra Airon begins to embody Lord Jashin itself. Adding from Stage 2, the robe gains skull’s that line the top hem of his robe near his neck, shin, and elbow’s. Activating this heals critical injuries in 1 post. +5 Chakra Pool, +5 Speed, +5 Strength
  • [40 Mastery] Stage 4: The final form of this technique involves abyssal chakra from the realm of Jashin wrapping around the user forming robe-like clothing. Skulls line the top hem of his robe near the neck, shin and elbow bones dangling from his shoulder, and skulls dangle also from his sleeves. Purple feathers of an unholy nature also extend from each of these skulls. The robes are torn in appearance, and rings are attached throughout the robe itself, talons at the ends of the robes near the feet. Activating this will heal all lethal wounds currently being suffered by Airon in 1 post. +7 Chakra Pool, +7 Speed, +6 Strength.
  • [50 Mastery] Stage 4 Ascended: Having achieved complete mastery of this Jashinist blessing, the user is now able to enter Abyssal Constellation without being injured. Indistinguishable visually from Stage 4, it’s still slightly stronger than it’s predecessor. Activating this will heal the user from all up to lethal wounds currently being suffered by Airon and allow the user to continue fighting after the head is severed and abyssal chakra will temporarily reattach the head of the user until either the transformation ends or is permanently reattached through another method, though the range of this ability is no more than 50m and the effect is immediate. +8 Chakra Pool, +5 Control, +5 Speed, +2 Strength, +5 Endurance
*As a note, the healing received from this transformation can only be used once during the overall transformation. So if used at Stage 1, you can't progress the transformation to stage 4 and use the healing again.

Mastery 10: Paralyzing Touch - By contacting the foe with physical touch through contact with his skin, the foe is administered with abyssal chakra that causes paralytic affects to be felt in opponents that scale based on overall mastery of the transformation.
  • 1-10 Mastery: Tingling, acute numbness. [5 posts]
  • 11-30 Mastery: Loss of Sensation. [5 posts]
  • 31-40 Mastery: Localized Paralysis. [5 posts]
  • 40+ Mastery: Diffuse Paralysis on pro-longed contact (Equivalent of 1 post) Lasts for [5 posts]
Mastery 30: Jashin’s Affliction – His scythe is imbued with an additional factor being that when an enemy is touched by any of the blades of his scythe that it will afflict the enemy with an affliction that causes the skin/muscle/bone where it touched to bubble and burn, melting the tissue. If Airon isn't careful, his scythe however, can damage him as well. How bad this is, is based on the user’s mastery.
  • 30-40 Mastery: 3rd degree burns, destroying all nerve endings and destroying the entirety of the epidermis & dermis.
  • 41-45 Mastery: Muscle is completely eaten and broken down by the affliction.
  • 50 Mastery: Bone is broken down and begins to disintegrate before the opponents very eyes.
Jashin Rite • Abyssal Runes
S-Ranked Jashin Rite
Prerequisite: Must be in Abyssal Constellation Mode
By stabbing the hilt of the scythe into the ground, Airon can cause the area to begin populating up to one dozen 5x5 Jashinist Seals at [control speed] on the ground and can be spread as close or as far apart as the user would like, up to a 50m radius. These seals act as mines or can be used to trigger Jashin Rites when stepped on by the user. When stepped on/triggered by an enemy, they will explode into purple abyssal chakra flame with an impact strength of [control] while also conflagrating the enemy with its fiery mist. The purple flames double as both physical and chakra burns, the afflicted areas receiving a healing debuff of ¾’s the speed it normally takes to heal a wound.

Payment:
12 Ryo on application to be used for the S-Ranked Jashin Rite
Last edited by Suitonic on Thu Jul 28, 2022 3:04 pm, edited 10 times in total.
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Reizoko AironSunagakure S-Rank Missing-nin ’The Drifter’#800000

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Izanagi
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Abyssal Constellation Ability & Specialist Stat

Post by Izanagi » Thu Jun 09, 2022 1:06 pm

Pretty solid ability. Just a few tweaks necesarry. For any of the healing it should be a one time heal not instant healing over the course of the entire transformation. Also, please make a note that the transformation only lasts for 5 posts and can only be activated once per thread.

There should be a range and a specific method for re-ataching his head. It reads quite vague right now. Does chakra reach out and pull it back to his body? Or does someone have to place it back on his head? Or is he able to move and pick it up himself as long as it's within a certain range etc...

The scythe should affect the user too not just enemies, we dont allow complete immunity to acid from one's own jutsu which this essentially acts as.

Abyssal runes should probably just be a seperate S-rank jutsu. You already have 3 abilities tied into this spec stat (instant regen, paralyzing touch and an acidic weapon) 4 is pushing it a bit much.

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Suitonic
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Abyssal Constellation Ability & Specialist Stat

Post by Suitonic » Thu Jun 09, 2022 2:03 pm

Specified that the healing is a one time heal at the stage you are transforming to. Also added clarification around 5 posts and once per thread.

Added range for reattaching the head and more clarity around how it works.

Added that the scythe affects the user.

Changed Abyssal Runes to be an S-rank Jutsu that can only be activated via being transformed.


EDIT: Added picture to show what transformation looked like at 12:48
Last edited by Suitonic on Thu Jun 09, 2022 2:48 pm, edited 2 times in total.
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Izanagi
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Abyssal Constellation Ability & Specialist Stat

Post by Izanagi » Thu Jun 09, 2022 2:13 pm

Looks good!

1/2

Natsuki Takeo - 17th Hokage, former Anbu Commander [DEAD]
Karagata Shinjiro - Kiri Bannin; Jinchuuriki, Overseer of the Seven Swordsmen of the Mist, Kintsugi
Haziwara Youji- Iwagakure Chunin
Takeda Ichiro - A-Rank Waterfall Country; Black Wake, Chishiki, Setsuzoku
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Abyssal Constellation Ability & Specialist Stat

Post by Kabu » Mon Jun 13, 2022 9:02 pm

The healing is going to need to specify a speed of some kind

Mastery 10: Paralyzing Touch <- Should require prolonged contact otherwise at full mastery you can just very briefly poke someone and they're basically dead due to instant paralysis.
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Suitonic
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Abyssal Constellation Ability & Specialist Stat

Post by Suitonic » Tue Jun 14, 2022 1:40 pm

Healing specified and for the full mastery diffused paralysis it requires 1 post of prolonged contact.
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Kanade
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Abyssal Constellation Ability & Specialist Stat

Post by Kanade » Tue Jun 14, 2022 9:08 pm

1/2
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Abyssal Constellation Ability & Specialist Stat

Post by Valkier » Sun Jun 26, 2022 2:22 pm

Looks pretty good! I was initially hesitant about the super strong passive regeneration, but with the one-time-only caveat you've built-in I think it's reasonable.

The only thing I can think to add is that the other tiers of Paralyzing Touch should also state the duration (1 post, per the (de-ranked as you have already done) raiton passive).
Otherwise I think this is good to go.
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Abyssal Constellation Ability & Specialist Stat

Post by Kanade » Wed Jul 13, 2022 9:00 am

Did you change the passive?
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Abyssal Constellation Ability & Specialist Stat

Post by Zao » Sun Jul 17, 2022 11:32 pm

3 Days before this will be closed.
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Abyssal Constellation Ability & Specialist Stat

Post by Suitonic » Thu Jul 21, 2022 1:49 pm

Working on this now.
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Abyssal Constellation Ability & Specialist Stat

Post by Kanade » Thu Jul 28, 2022 1:29 pm

Let us know when finished with the updates
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Abyssal Constellation Ability & Specialist Stat

Post by Suitonic » Thu Jul 28, 2022 3:04 pm

Updated the paralytic touch passives to include how long the paralysis lasts.
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Abyssal Constellation Ability & Specialist Stat

Post by Kanade » Thu Jul 28, 2022 3:38 pm

1/2 thanks hun!
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Abyssal Constellation Ability & Specialist Stat

Post by Kabu » Tue Aug 02, 2022 12:15 am

Accepted
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