Natsumi 1.14 | Starlings 1.1 | Niddhog 1.1

User avatar
Niro
Tsuchikage
Tsuchikage
Posts: 9844
Joined: Fri Dec 11, 2009 7:00 pm

Natsumi 1.14 | Starlings 1.1 | Niddhog 1.1

Post by Niro » Sun Nov 20, 2022 6:33 pm

Application: Natsumi Starling Swarm
Change: Purchase 44 Sync for 176 Ryo, ranking Swarm from E to S. Purchase below jutsu. Purchase a Prestige Slot for 75 Ryo and fill with [Evolve]. Use [Evolve] on Natsumi's Sync, purchase 5 more Sync for 20 Ryo to max it at 50.

Add the following jutsu:
TaijutsuShow
[Peck]
D-Rank Taijutsu Maneuver
The swarm will dive bomb opponents and peck and scratch at their eyes for 3 posts.

[Sand Attack]
D-Rank Taijutsu Maneuver
The swarm will all flap their wings in unison over a patch of loose dirt or sand to kick it up into a make shift smokescreen. The particles hang in the air for 3 posts before falling back to the ground.

[Screech]
D-Rank Taijutsu Maneuver
The swarm will all let out a piercing cry drowning out other noises in the area and deafening those caught in the middle of the swarm for 3 posts.

[Wing Attack]
D-Rank Taijutsu Maneuver
The swarm will fly through and repeatedly around targets for 3 posts with their wings outstretched rigidly with [Sync] [Strength].

[Signature Acquisition]
D-Rank Taijutsu Discipline
The swarms is able to sense the electromagnetic fields of other living beings and track them down within 10m of their position.

[Signature Lock]
Prerequisite: [Signature Acquisition]
C-Rank Taijutsu Discipline
The swarm is able to remember and store specific electromagnetic fields it senses through the use of [Signature Acquisition].
NinjutsuShow
JikitonShow
[Positive Charge]
D-Rank Ninjutsu
The user will channel the needed chakra and touch an item or person. Whatever was touched will be imbued with a Positive Charge for 3 posts. During this time, they will repel others imbued with a Positive Charge at [Control] Speed and Strength and attract those with a Negative Charge at [Control] Speed and Strength. Those with greater [Control] can dispel the Charge through the use of Chakra Kai.

[Negative Charge]
D-Rank Ninjutsu
The user will channel the needed chakra and touch an item or person. Whatever was touched will be imbued with a Negative Charge for 3 posts. During this time, they will repel others imbued with a Negative Charge at [Control] Speed and Strength and attract those with a Positive Charge at [Control] Speed and Strength. Those with greater [Control] can dispel the Charge through the use of Chakra Kai.

[Railgun Feathers]
D-Rank Ninjutsu
Prerequisite: [Positive Charge], [Negative Charge]
The user will channel the needed chakra and imbue it within their feathers before they are then launched at [Control] Speed and Strength.

[Discharge]
D-Ranked Jikiton Jutsu
After channeling the needed chakra, the user will de-magnetize everything within a 10m distance of themselves. This cancels rather than applies the passive effect.

[Magnetic North]
D-Ranked Jikiton Jutsu
After channeling the needed chakra, the user will imbue an object with Jikiton chakra. This object will then swing one end of itself to face north and act as a compass for 5 posts.

[Positive Charge Field]
C-Rank Ninjutsu
Prerequisite: [Positive Charge]
The user will channel the needed chakra before they spread it out indiscriminately in a sphere around them. People and items caught in the field will be charged with a Positive Charge for 3 posts. During this time, they will repel others imbued with a Positive Charge at [Control] Speed and Strength and attract those with a Negative Charge at [Control] Speed and Strength. Those with greater [Control] can dispel the Charge through the use of Chakra Kai.

[Negative Charge Field]
C-Rank Ninjutsu
Prerequisite: [Negative Charge]
The user will channel the needed chakra before they spread it out indiscriminately in a sphere around them. People and items caught in the field will be charged with a Negative Charge for 3 posts. During this time, they will repel others imbued with a Negative Charge at [Control] Speed and Strength and attract those with a Positive Charge at [Control] Speed and Strength. Those with greater [Control] can dispel the Charge through the use of Chakra Kai.

[Twisting Charge]
C-Rank Ninjutsu
Prerequisite: [Positive Charge], [Negative Charge]
The user will channel the needed chakra and touch an item or person. They will imbue it with a Positive Charge at one end and a Negative Charge at the other, causing it to spin uncontrollably end over end with [Control] Speed and Strength for 5 posts.

[Twisting Charge Field]
C-Rank Ninjutsu
Prerequisite: [Positive Charge], [Negative Charge]
The user will channel the needed chakra before they spread it out indiscriminately in a sphere around them. People and items caught in the field will be imbued with a Positive Charge at one end and a Negative Charge at the other, causing them to spin uncontrollably end over end with [Control] Speed and Strength for 3 posts.

[Permanent Positive Charge]
B-Rank Ninjutsu
Prerequisite: [Positive Charge]
The user will channel the needed chakra and touch an item or person. Whatever was touched will be imbued with a Positive Charge unless dispelled. During this time, they will attract others imbued with a Positive Charge at [Control] Speed and Strength and repel those with a Negative Charge at [Control] Speed and Strength. Those with greater [Control] can dispel the Charge through the use of Chakra Kai.

[Permanent Negative Charge]
B-Rank Ninjutsu
Prerequisite: [Negative Charge]
The user will channel the needed chakra and touch an item or person. Whatever was touched will be imbued with a Negative Charge unless dispelled. During this time, they will attract others imbued with a Negative Charge at [Control] Speed and Strength and repel those with a Positive Charge at [Control] Speed and Strength. Those with greater [Control] can dispel the Charge through the use of Chakra Kai.
Payment: 10(4)+5(6)+2(8)= [86-(17x2)] = Jutsu 52 Ryo + Prestige Slot 75 Ryo + Stats 196 Ryo = 321 Ryo
Application: Natsumi Niddhog
Change: Purchase 60 stats for 240 Ryo. Stats should look as such:

Endurance: 20
Chakra Pool: 45
Control: 45
Strength: 20
Speed: 45
Willpower: 20
Payment: 240 Ryo

561 Ryo total
Last edited by Niro on Sun Nov 27, 2022 1:04 pm, edited 5 times in total.
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

User avatar
Niro
Tsuchikage
Tsuchikage
Posts: 9844
Joined: Fri Dec 11, 2009 7:00 pm

Natsumi 1.14 | Starlings 1.1 | Niddhog 1.1

Post by Niro » Mon Nov 21, 2022 3:21 pm

Codes all updated with ryo, stat, and jutsu changes.

Tatsuo First Post

Code: Select all

[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=941306/]Niro[/url]
[b]Ryo:[/b] 20/2173
[b]Prestige Perks:[/b] (6/6) [Accountant (Scaling)] | [Connections (Scaling)] | [Evolve - Natsumi/50 Control] | [Evolve - Natsumi/Space-Time] | [Scaling Fundraiser] | [Omega] | [Evolve - Natsumi/50 Sync]
[b]Stat Trainings:[/b] 35/50
[hr]
[center][url=https://www.narutosaigen.com/forums/viewtopic.php?&t=8000555/1/][img=450,470]https://imgur.com/8ygdQkl.png[/img][/url][/center]

[center][color=#940839][b][big]~::[/big][/b][/color][goto=ATgeninfo][color=#940839][big][font=trebuchet ms]General Information[/font][/big][/color][/goto] [color=#940839][b][big]::[/big][/b][/color] [goto=ATbatinfo][color=#940839][big][font=trebuchet ms]Battle Information[/font][/big][/color][/goto][color=#940839][b][big]::~[/big][/b][/color][/center]
[center][color=#940839][b][big]~::[/big][/b][/color][goto=ATabil][color=#940839][big][font=trebuchet ms]Abilities[/font][/big][/color][/goto] [color=#940839][b][big]::[/big][/b][/color] [goto=ATconc][color=#940839][big][font=trebuchet ms]Concentrations[/font][/big][/color][/goto] [color=#940839][b][big]::[/big][/b][/color] [goto=AThist][color=#940839][big][font=trebuchet ms]History[/font][/big][/color][/goto][b][color=#940839][big]::~[/big][/b][/color][/center]
[center][color=#940839][b][big]~::[/big][/b][/color][goto=ATjutsu][color=#940839][big][font=trebuchet ms]Jutsu[/font][/big][/color][/goto][b][color=#940839][big]::~[/big][/color][/b][/center]

[center][anchor]ATgeninfo[/anchor][/center][font=trebuchet ms]
[center][img]https://i.imgur.com/IuxykSp.png[/img][/center]
[b][color=#940839][font=trebuchet ms]Age:[/font][/color][/b] 25
[b][color=#940839][font=trebuchet ms]Gender:[/font][/color][/b] Male
[b][color=#940839][font=trebuchet ms]Height:[/font][/color][/b] 6'2”
[b][color=#940839][font=trebuchet ms]Weight:[/font][/color][/b] 185 Lbs
[b][color=#940839][font=trebuchet ms]Physical Features:[/font][/color][/b]
[list][*][i][color=#940839][font=trebuchet ms]Face/head:[/font][/color][/i] Tatsuo's hair is colored dark red. The sides of his head are cut short and blended into the rest of his hair. The top is left to a slightly-longer-than-medium length while being swept back or molded into another style Tatsuo enjoys. His eyes are royal purple and seem like they would give off a low glow in pitch blackness. A small scar from a training accident is barely noticeable on the left side of his jaw. His ears are of normal size and have no exceptional shape or features to them along with his lips and nose being fairly average in size.
[*][i][color=#940839][font=trebuchet ms]Body:[/color][/font][/i] Tatsuo is a lean, mean, fighting machine; the epitome of an Iwagakure no Sato shinobi. Forged in his clan's hell known as the Akari Arena and the village's very own hell, the Catacombs, Tatsuo has trained his entire life to keep himself at peak physical fitness in order to survive and keep pushing forward. Straights lines and taut planes make up his body now as he has continued to hone it to its limits. Due to the location of Iwagakure no Sato and the lack of trees, Tatsuo sports a decent tan that helps to bring out the color of his hair and eyes.
[*][i][color=#940839][font=trebuchet ms]Natural Reach:[/font][/color][/i] 79"
[*][i][color=#940839][font=trebuchet ms]Notable Features:[/font][/color][/i] Tatsuo's bright eyes and a large scar on his right pectoral muscle from a training accident are the only noticeable features that would stand out if one were to strip him down.[/list]
[float=left][img=482,362]https://safebooru.org/images/773/7a4797268c84a57095b731e42b3064594ae03ed4.jpg?778485[/img][/float][b][color=#940839][font=trebuchet ms]Clothing/Accessories:[/font][/color][/b] Starting from the bottom up, Tatsuo wears a pair of black combat boots over black socks. For pants he wears a black pair of trousers that are tucked into his boots while a waist-sash acts as a belt with the symbol of Iwagakure emblazoned on it. Tatsuo wears a white button up t-shirt tucked into his trousers with a dark maroon duster that reaches down to his calves covering it. Tatsuo has twin kunai holsters taped to each leg on his thigh for a quick draw. Another pack sits strapped around his waist containing the rest of his gear.

[color=#940839][font=trebuchet ms][b]Personality:[/b][/font][/color]
[list][*][i][color=#940839][font=trebuchet ms]General:[/color][/font][/i] Tatsuo has grown into becoming more quiet and reserved compared to his jounin years and earlier. The loss of his brother and perceived loss of girlfriend, who later turned out to be alive, caused his mental health to deteriorate to dangerous levels during the end period of his jounin years. Since then, he has come to terms with what has happened and makes a conscious effort to improve his mental health on a day-to-day basis. His accomplishments over the years and his own strength have spurned him on to become even greater and he no longer cowers or tries to hide away from intimidating people and situation, rather he welcomes them and tries his best to either help a person or point them in the direction of someone who can. 
[*][i][color=#940839][font=trebuchet ms]Hopes/Dreams:[/color][/font][/i] Succeeding in his dream of becoming Tsuchikage, Tatsuo now pushes forward with the hope of uniting the western lands under Earth Country and forging lasting alliances to protect not only his own people but those of his allies as well. [s]Tatsuo has reached his dream of becoming a legendary ninja, having earned the rank of Bannin which only the most extraordinary of shinobi achieve. Pushing further, Tatsuo now aims for the mantle of Tsuchikage and to lead Iwagakure into a bright future.[/s]
[*][i][color=#940839][font=trebuchet ms]Fears:[/font][/color][/i] Tatsuo worries for the other children of the Akari clan who are not as lucky as he was with his family, he fears for those who are beaten and manipulated or worse. He fears the negative aspects of his clan will become their central theme and wishes to prevent this from further developing and quashing it while possible.
[*][i][color=#940839][font=trebuchet ms]Combat Mentality:[/font][/color][/i] Tatsuo is, first and foremost, a taijutsu expert who leans on his mixture of speed, strength, and bodily control to bring him victory. He utilizes the combination of his multiple shiin to provide an overwhelming advantage in physical confrontations while using pseudo-Heavenly and Heavenly Taijutsu to deal with any long range threats he cannot bring into his effective range. When going against ninjutsu or genjutsu casters, he aims to force them into close range so that he may swing the battle in his favor.

Having tested his strength against many Iwa ninja, as well as against ninja of other villages during the Fur Country festival, Tatsuo is sure of his strength. He views himself as an apex predator on the battlefield, reserving the right to fight the strongest for himself. His encounter with the Leviathan in the Catacombs mutated his sense of fear. If something as terrifying and otherworldly as it had been unable to kill him, how could any human? Fear instead excites the man, increasing his own blood lust and exciting him for the battle ahead.[/list]
[hr]
[center][anchor]ATbatinfo[/anchor][/center][font=trebuchet ms]
[center][img]https://i.imgur.com/CQJodHu.png[/img][/center]
[b][color=#940839][font=trebuchet ms]Rank:[/font][/color][/b] Tsuchikage || S-Rank
[b][color=#940839][font=trebuchet ms]Village:[/color][/font][/b] Iwagakure no Sato

[b][color=#940839][font=trebuchet ms]Stats:[/color][/font][/b] 250

[color=#940839][font=trebuchet ms][b]Chakra Pool[/b][b]:[/b][/color][/font] 35
[color=#940839][font=trebuchet ms][b]Endurance[/b][b]:[/b][/color][/font] 50 [-3] [-1]
[color=#940839][font=trebuchet ms][b]Control:[/b][/font][/color] 15
[color=#940839][font=trebuchet ms][b]Strength[/b][b]:[/b][/font][/color] 50
[color=#940839][font=trebuchet ms][b]Speed[/b][b]:[/b][/font][/color] 50
[b][color=#940839][font=trebuchet ms]Willpower:[/font][/color][/b] 50

[b][color=#940839][font=trebuchet ms]Equipment:[/font][/color][/b]
15x - Kunai - Tatsuo keeps 7 kunai in each holster strapped to his leg
15x Exploding Tags - Tatsuo keeps these in his large pouch, rolled up as to conserve space.
1x Spool of Ninja Wire that can be fully undone to a length of 15 meters - Kept in his large pouch
Katana - 29 inch long blade, 9 inch long hilt with a black blade and black square guard. This katana is kept secured on the right side of his waist resting within a deep violet scabbard of lacquered wood.
Wakizashi - 16 inch long blade, 5 inch long hilt with a black blade and black square guard. This wakizashi is kept secured on the left side of his waist resting within a deep violet scabbard of lacquered wood.
[spoiler=Tsuchikage's Sheath]Tsuchikage's Sheath
A [url=https://i.imgur.com/6A0n1YZ.jpg?1]full body set of armor[/url] created by Tatsuo, Mitsuo, and Natsumi after a grueling forging process. Each piece of armor is incredibly resistant to damage (50 Strength) and is intricately woven with Fuuinjutsu that infuses them with the passives of [color=saddlebrown][b]Doton[/b][/color] and [color=slategray][b]Kouton[/b][/color].

Body - Scale armor covers the user from their neck to their toes backed with a matte black inner skinsuit made of cloth and two plates covering the thighs. A minimalist hauberk is combined to the Scale Armor with the crest of the Akari clan emblazoned in maroon on the front and two pairs of long rectangular flaps to help stabilize flight are located on the back.

Gauntlets - A pair of black gauntlets with four leaf shaped protrusions stretching upwards to the elbows that hug the forearm. These protrusions can be activated on each arm with chakra to rise up into a 1m diameter shield. 

Greaves - A pair of black greaves that come up to the knees. These greaves can be activated to enable [url=https://i.imgur.com/uEvHV5Y.png]flight[/url] equal to a max of his Speed stat.

Helm - A black helmet that encompasses the user's head, it can fold back and minimize itself so that the user can converse normally. Two sets of eyes decorate the face with the primary pair located where the wearer's eyes would be and the secondary pair lower on the helm near the mouth/cheeks. These eye holes are protected with reinforced glass to prevent particulates from irritating one's eyes. Complex fuuinjutsu lines the inside of the helmet that allows it to ventilate and filter out airborne particulates (S) and project information gathered on targets in the form of a Heads Up Display as needed onto the tempered glass.[/spoiler]

[b][color=#940839][font=trebuchet ms]Companions:[/color][/b] (3/3)
[b][color=#940839][font=trebuchet ms]Primary Affinity:[/color][/b][/font] Raiton
[b][color=#940839][font=trebuchet ms]Secondary Affinity:[/color][/b][/font] Doton
[hr]
[center][anchor]ATabil[/anchor][/center]
[center][img]https://i.imgur.com/y11WWxS.png[/img][/center][font=trebuchet ms]
[table=2, Abilities][b]First Ability[/b][c][spoiler=Akari][quote=Shiin] The main bloodline of the Akari clan is their shiin. While the size, shape, and abilities of the shiin depends on which chakra the organ is connected to. The shiin, while manifesting itself, is a constant within them. Unlike other similar clans, the shiin is the only thing that alters itself, leaving the Akari's body largely in tact. However, because of this, the shiin is just another part of the body, just as someone's arm or leg.

[spoiler=Tatsuo's Shiins]Tatsuo’s shiin are quite a sight. His Astrashiin covers the entirety of his head with a violet hue. Around the eye area the muscle creating the Astrashiin is thin and retractable. It serves as a visor that can be lowered or raised if needed. When lowered, it has two eyes holes that provide some sight but not his usual vision. Atop the Astrashiin are two 6 inch long horns that point forward like a bull's horns. They are sharp and if needed, can gore someone.

Tatsuo’s next shiin is his Lacrishiin that covers the entirety of his body and connects to the bottom of his Astrashiin. The Lacrishiin shares the color of his Astrashiin, being a violet in hue and resembling a beetle’s shell with small 4 inch spikes extending from his elbows and knees with even smaller 3 inch spikes that can be retracted emerging from the tops of his hands. After consuming two phasmashiin during his Arena fight, Tatsuo gained two new shiin. These phasmashiin emerge from his shoulders. The first, on his right shoulder, has an armored section made up of 3 layered pauldron like structures that covers his shoulder and upper arm. The smallest layer sits near his shoulder and the remaining two increase in size with the bottom most layer being the largest. From these pauldrons emerges a long blade. It is almost as long as his leg and at its base is double the thickness of his arm with the blade tapering off at its tip. The blade is incredibly sharp and able to cut through materials with ease. The second phasmashiin, on his left shoulder, mimics the first but has small differences. There are only two pauldrons emerging from his shoulder while the blade is only 2/3rds the length of the first phasmashiin. Both leave plenty of room for Tatsuo to use hand seals freely and are colored violet like the rest of his shiin. At the base of his spine though, there are openings for his other shiin. Tatsuo’s remaining shiin are mixed shiin. The second to last shiin is a violet Temershiin that spawns from the opening in his Lacrishiin with the regenerative powers of a Melashiin. His most recent shiin is a Melashiin with the coarseness, roughness, size, and more durability of a Temershiin. It forms 12 violet tendrils that spawn from the same opening as his Temershiin.[/spoiler]
[spoiler=Shiin][quote=Astrashiin]The seventh and most rare of the shiin is the Astrashiin. Connected to the Crown Chakra, an astrashiin manifests itself as a helmet over the Akari's head. Appearing as a partial contradiction, the shiin is slimy, cold, and course at the same time. Appearing more alien in nature than the other shiin, it also commands the most respect. Very rarely showing up in children, and, for some reason, having such a low birth rate, those that are born with an astrashiin are looked after at an astonishingly high rate. Guarded by the clan almost as much as a village guards a Genma, all hungrily waiting for any mess up, it is completely unheard of for an Akari with an astrashiin as a missing nin. The abilities of the astrashiin tend to be hidden until after genin-level, whenever the Akari first consumes a shiin of another Akari, it 'activates' The astrashiin fuses with the shiin, meshing with it in whichever way, depending on the user, the basic shiin, and the astrashiin itself. Unlike other shiin, which are each composite parts, the astrashiin, and those that use them, are adept at fusing different shiin together, making new and beautiful combinations. This leads to many different fusions, such as a phasmashiin with the regenerative powers of a melashiin to almost anything, depending on the user's own imagination. Every single astrashiin has shown to be violet in hue, giving that same light color to any shiin that they consume. While valuable to the clan, due to different types of experimentation, they are also looked at by the entire clan as a predator looks at their prey. Each clan member hopes that they will be the one to absorb and consume the astrashiin.[/quote][quote=Lacrishiin]The fifth and slightly rare shiin is the Lacrishiin. Connected to the throat chakra, a lacrishiin manifests itself as an armor around the user's body. The amount of armor depends on the user's own body. While protective in nature, it is one of the slowest forming of the shiin, forming based on half of the user's [Control], compared to the standard rate. This armor smooth and dull, appearing as as a dim and opaque glass. While the armor has the same durability as others, it is also able to be strengthened in more ways, unlike the others. However, the armor created is almost never offensive in nature, requiring the user to use their own brute force to damage enemies. Most lacrishiin are blue in hue, though there are exceptions. Members of the clan with lacrishiin tend to be bodyguards of those of importance and high ranking members of the clan.[/quote][quote=Phasmashiin]The third and relatively common of the shiin is the Phasmashiin. Connected to the Naval Chakra, a phasmashiin manifests itself as a scaled and skeletal-like weapon over one of the clan member's limbs. While the limb itself depends on the shiin itself, it tends to be very durable, standing up to many different types of attacks. Because of such, however, phasmashiin tend to be heavier than other types of shiin and, because of such, clan members with a phasmashiin tend to have high [Strength]. Most phasmashiin are yellow in hue, though there are exceptions. Members of the clan with phasmashiin tend to be the bulk of the ninja forces that come from the clan. Additionally, most of those who go missing nin are have phasmashiins. Whether this is because of some innate function of the shiin or a bigger grasp for greatness is unknown.[/quote][quote=Temershiin]The second and second most common of the shiins is the Temershiin. Connected to the Sacral Chakra, a temershiin manifests as a tail of some sort on the user. While the type depends on the user, it is almost always coarse and rough to the touch. Most temershiin are orange in hue, though there are exceptions. Those with temershiin tend to be a good chunk of the ninja population, they are mostly lower ranking ninja.[/quote][quote=Melashiin]The first and most common of the shiins is the Melashiin. Connected to the Root Chakra, a melashiin manifests itself as a fleshy protrusion from the skin. They are almost always long and thin, being relatively weak in comparison to all of the other shiin. However, what gives them their usefulness is they have massively high regeneration rates. When damaged, they are able to recur themselves at an astonishing rate, based on the clan member's [Stamina]. Most melashiin are dark red in hue, though there are exceptions. For the most part, those with a melashiin are the lowest caste of the clan, due to having the 'weakest' of the shiin.[/quote][/spoiler][/quote][/spoiler]
[c][b]Second Ability[/b][c][spoiler=Cannibalism]The Akari clan is no stranger to cannibalism. The act is vaunted as a way for the clan to gain power by consuming the shiin of their brethren. Tatsuo's body has mutated due to his Akari DNA to allow him to consume flesh with no ill side effects and regenerate based on the amount of flesh he consumes. Due to the fact his regeneration does not activate unless flesh is consumed, it does not require a -X Stamina.


[table=4]Wound Type[c]Digits (Fingers, Toes, etc)[c]Appendages (Hands, Feet, etc)[c]Limbs/Organs (Arms, Legs, Heart, Liver, etc)[c][b]Minor Wounds:[/b]
Minor Wounds refers to injuries sustained that are little more than scratches or bruises to the skin. These types of wounds have little impact on a person beyond minor bleeding and discomfort. This also includes first degree burns. If left alone over a period of time, the body would have been able to heal them on their own with no medical attention.

Minor wounds may cover an area no larger than two inches / five centimeters in length/radius.[c]2 posts per wound[c]1/2 post per wound[c]Immediate[c][b]Moderate Wounds:[/b]
Moderate Wounds are injuries done to a person which are deep gouges, cuts and abrasions as well as bruising of deep tissue and damage to muscular systems that [b]are not[/b] severe enough to totally prevent movement. They also include second degree burns. If left alone over a period of time, the body would require medical attention for proper healing of these wounds, even if the body could manage them on its own.

Moderate wounds may cover an area no larger than 5 inches / 13 centimeters in length/radius, and no more than two inches/ 5 centimeters deep.[c]2 posts per wound[c]1 posts per wound.[c]1/2 post per wound[c][b]Extensive Injuries:[/b]
Extensive Injuries are much more severe than Moderate Wounds. These injuries involve the immobilization of limbs through severed tendons, fractured bones, large cuts and deep stab wounds. They also include third degree burns. These are wounds which have a possibility of severely impacting on a person for their whole life, possibly even killing them if they do not receive medical attention.

Extensive Injuries may cover an area no larger than 10 inches / 25 centimeters in length/radius, and no more than 5 inches/ 13 centimeters deep.[c]4 posts per wound[c]3 posts per wound[c]2 posts per wound[c][b]Critical Injuries:[/b]
Critical Injuries are, simply put, wounds that have a high chance in resulting in death if not treated. These wounds include loss of limb, compound fractures, impalement and the rupturing of internal organs (excluding heart and brain).
[c]5 posts per wound,during this time movement is reduced to 1/4 speed.[c]4 posts per wound, during this time movement is reduced to 1/2 speed.[c]3 posts per wound, during this time movement is reduced to ¾ speed.[c][b]Lethal Wounds:[/b]
These are the types of injuries that would normally result in imminent or immediate death. Such as the puncturing of the carotid artery, the rupturing of vital organs such as the heart and brain. In this category also lies the repairing of any spinal injuries and fourth degree burns, as their complexity is similar.[c]8 posts while unconscious if evading death, or unmoving if repairing spinal injuries or fourth degree burns. Evading death also causes a permanent -6 stamina drop.[c]5 posts while unmoving if evading death, or unmoving if repairing spinal injuries or fourth degree burns. Evading death also causes a permanent -3 stamina drop.[c]4posts while unmoving if evading death, or unmoving if repairing spinal injuries, may move with fourth degree burns. Evading death also causes a permanent -1 stamina drop.[c][b]Death Suspension[/b]
The user is able to sacrifice [Stamina] and [Control] in order to sustain their life for extended periods. Should severed and/or damaged body parts be reconnected and/or repaired in his time, they are able to maintain their life. This is only accounting for their [i]present stamina[/i] meaning the passive cost for regeneration abilities cannot be also reduced to maintain life.[c]3 Stamina & 3 Strength per posts[c]2 Stamina & 2 Strength per post.[c]1 Stamina & 1 Strength per post.[/table][/spoiler]
[c][b]Third Ability[/b][c][spoiler=Sin Eater]Through a combination of some of the best medical minds in Iwagakure and records of Akari anatomy, Tatsuo had his shiin augmented and extremized. His Temershiin was augmented to split into four at the tip and possess a scaled-to mouth with a tongue and sharp teeth, pharynx, larynx, vocal cords, and esophagus connected to his stomach. Similarly, each of his melashiin tentacles possess the same augmentations allowing him to consume edible material through them.[/spoiler][/table]
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[center][anchor]ATconc[/anchor][/center]
[center][img]https://i.imgur.com/PVlRlpG.png[/img][/center][font=trebuchet ms]

[table=2, Concentrations][b]Ninjutsu - 4[/b][c][color=slategray][b]Kouton[/b][/color], [color=#008b5e][b]Iijutsu[/b][/color], [color=saddlebrown]Doton[/color], [color=#fe0]Raiton[/color][c]
[b]Taijutsu - 10[/b][c] [b][Stealth], [Perception], [Shiin Usage], [Close Quarters Combat], [Sword Weapons], [Projectile Weapons], [Heavenly Body Control], [Fortitude], [Medicine], [Deft Hands], [Natural Leader][/b][c]
[b]Genjutsu - 5[/b][c] [/table]
[hr]
[center][anchor]AThist[/anchor][/center]
[center][img]https://i.imgur.com/mlvd6tw.png[/img][/center][font=trebuchet ms]
Tatsuo's parents were both chuunin within the ranks of Iwagakure no Sato. They had two other children that possessed a Melashiin and a Temershiin, so they were very common within the Akari clan. They figured that their third son would be the same, a common shiin user. They kept believing this until finally Kakuto, his father, started training Tatsuo. Once his shiin manifested, the small family felt blessed and cursed. Their son would be strong and influential, if he could survive. Kakuto and his wife, Mizami, started training their children immediately to protect themselves and to strengthen their youngest.

As a child, Tatsuo did not learn the importance of his shiin until his father explained it to him before he joined the Academy. From there on, Tatsuo was to keep his Astrashiin a secret and to lie about what shiin he truly had especially while in the village. His father and several of his fathers friends became a sort of bodyguard group for the young child. There were several times during his Academy days that he was attacked with his father coming to his rescue and saving him.

From the constant savings, his father grew strong and gained other shiins. As did the rest of his family. Not only was he blessed but so were they as they continued to grow strong. Tatsuo was horrible at genjutsu during his academy days and a little slow during combat training, but he got by with everything else. He found his niche in taijutsu and nintaijutsu and graduated the academy. For his graduation present, his father presented to him several bodies for him to devour. With these bodies and their shiins, his Astrashiin took in the shiins and made them apart of his body. 

Tatsuo took to becoming a shinobi as a fish takes to water. From his first day as a genin, he was in the thick of missions and trainings in order to better himself and one day become a legendary ninja. His training took him from the safe confines from the village to the dangers of the steppes and back while the bonds he developed with his fellow villagers and clan mates multiplied over time. The decision to enter the chuunin exam was a no-brainer for the young Akari when the time came. He passed with conviction, the higher ups of Iwagakure no Sato recognizing his strength and granting him his wish for promotion. 

Tatsuo breezed through the rank of chuunin with the same dedication to his craft that he had shown during his genin years as well. He met and befriended more Akari clansmen although some encounters led to blows and harsh words. During this time period as well, Tatsuo entered into a relationship with another Astrashiin holder while allowing another Akari who he had formed a friendship with to move into his home. Tatsuo partook in missions to help excavate and map out a new location underneath the village of Iwagakure no Sato itself. These encounters proved fruitful in helping him grow as both a person and as a shinobi.

Tatsuo’s time as a Special Jounin was trying. Several weeks after his promotion to Special Jounin, he was scheduled to partake in his next Arena fight within the Akari compound. Ready and willing, Tatsuo prepared for the bout with a barely contained fervor. The day of the fight, Tatsuo realized something was off about the event. The clan Arena was packed to the brim with clan members rather than there only being a couple dozen spectators at most. His opponent was another special jounin who possessed two phasmashiin and two melashiin. Tatsuo’s fight was quick and brutal; he literally ripped the man limb from limb and left him as only a torso with a head attached. The subsequent gore covered him in blood, earning him the moniker “The Bloody Demon of the Akari” from his clansmen and the village. Following his own fight, Kotaru, his adopted brother, had his own against a dergoshiin wielder with much promise. The fight ended in a victory for Kotaru but the growing excitement caused a riot to consume the Arena. Many Akari died that day as the clan ripped into each other before the Elders of the clan stepped in and cleaned up. The riot, along with his previous distaste of the Elders, only served to widen the animosity he had for the higher ups within the Akari clan. 

Following his Arena fight were several missions which pushed Tatsuo towards another promotion, this time to jounin. It was unheard of for a shinobi to rank up so quickly and it earned him the attention of not only his clan but the village itself. With his promotion to Jounin also came more missions; these missions were directly related to the Catacombs and the surge of activity they were experiencing. Once more diving into their depths with Team 18, Tatsuo and his stalwart companions found themselves fighting for their lives against a monolithic Leviathan worm which had been released from the spirit realm. The fight pushed all three members of Team 18 to their limits and further beyond. Tatsuo was swallowed by the Leviathan and almost crushed within its stomach before he cut himself free and pierced its heart and tore his way out of its chest, killing it. 

After slaying the Leviathan worm, Team 18 was found and rescued by a colony of spirits also unleashed from the mysterious, ancient fuuinjutsu lining the deep recesses of the Catacombs. A spirit formed of lava and obsidian was their guide within the small colony village and explained what it knew surrounding the Leviathan, the fuuinjutsu, and its own colony before helping the three members of Team 18 back to the FOB at the beginning of the Catacombs where they were taken to actual hospitals within Iwagakure no Sato for medical treatment. Shortly after their trying events in the Catacombs, Tatsuo underwent another traumatic event.

His elder brother Kaida, the oldest sibling of his family, was pitted against a much stronger opponent within the Arena and slaughtered in front of him. Tatsuo took the event as a sleight against his family by the Elders, a warning for them to fall in line like the rest. Not even two weeks later, his girlfriend, Akari, Ume, was thought to be Killed-In-Action along with her guardian, Akari, Koyama. The two events rocked the young jounin’s world, turning him into a cold person who had flashes on his previous freely expressed emotions.

Eventually coming to terms with and accepting what had happened with the help of a village sponsored therapist, Tatsuo's mental health recovered to a point nearly back to where he had been before everything. Shortly after the young man was promoted to Bannin, a rank reserved for only the most esteemed ninja of the village. Since then, the man has continued his shinobi career as the commander of Jousai as he reaches for Kageship. 

As commander of Jousai, Tatsuo led the efforts in the Catacombs. Their main purpose was to clear the vast area for use by the village and to make the problems go away. Tatsuo took the purpose to heart, purging the majority of creatures from the frontlines. The mutated spiders, rats, and other hostile creatures were pushed back deep into the farther reaches of the Catacombs where it became too difficult for the shinobi to chase them. Relying on their allies, the large mutated cockroaches and tiny glowing mushroom peoples, he was able to establish actual contact with the colony of spirits who had made the caves their homes. Hiken, the leader of the colony, and Tatsuo had been acquainted since the Leviathan Worm incident, the spirit being the one to save Team 18 back in the day. 

With the immediate area of the Catacombs under Iwagakure control, Tatsuo left the mapping and construction efforts to Mitsuo. Tatsuo, with the numerous accolades under his young belt, was taken under the wing of the Tsuchikage, Chuutetsu Ishidai. Realizing he was being groomed, Tatsuo threw himself into the work study and was elevated to the position of Tsuchikage not long after. Unfortunately for him, his ascent to the seat was not meant to be peaceful. 

Land grabs by Fire, Wind, and Lightning Country reached the ears of both the Earth Daimyo and himself. The Earth Daimyo, not one to be shown up, ordered the armies of Earth and Iwagakure to march on Pebble Country and secure it for themselves. Unlike the other lands annexed by the Great Powers, Pebble Country had the backing of another Great Power, Wind. This threw the world into war for five years, the period becoming known as the Great War. In Iwagakure's final battle of the war, Tatsuo faced off amongst several foes to cover the escape of other Iwagakure shinobi and was placed into a coma for several months but not before killing the squad. 

Ishidai, having thankfully survived the war, had taken the hat up once again until such time he awoke from his coma or another successor was found. Several months later, Tatsuo woke up from the coma and immediately threw himself into rehabilitation to regain his strength. It didn't take him long; Tatsuo was back to fighting shape and reinstated as Tsuchikage once the physician declared him fit for service. Now, Tatsuo looks to unite the western lands under the banner of Earth Country while attempting to forge some sort of alliance with the new up and coming leaders of the minor countries.
Natsumi

Code: Select all

[b]Username:[b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=941306/]Niro[/url]
[b]Owner:[/b] [url=https://www.narutosaigen.com/forums/viewtopic.php?f=83&t=8000953]Akari, Tatsuo[/url]
[b]Stat Trainings:[/b] (0/25)
[hr]
[center][big][big][b]Nyūsen, Natsumi[/b][/big][/big]
[img]https://orig00.deviantart.net/3c91/f/2014/010/2/0/risasm_by_rush__it-d71maoo.png[/img][/center]

[center][b][big]General Information[/big][/b][/center]
[b]Type:[/b] Henchman
[b]Gender:[/b] Female
[b]Age:[/b] 29
[b]Height:[/b] 5’7”
[b]Weight:[/b] 143 Lbs
[b]Appearance:[/b]
[list][*][i]Face/head:[/i] Natsumi’s head is adorned in a long mane of pale blonde hair extending from her head and reaching down to her thighs. Her eyes are amber colored and are usually painted with a light amount of eye shadow while she has high cheek bones, a thin jaw line, and full lips.
[*][i]Body:[/i] Natsumi’s body is akin to an hourglass with an ample bosom and full hips and thighs while her stomach, arms, and legs are toned from her training. She usually dons a purple kimono when on a mission which is hemmed around her upper thigh. The shoulders of the kimono are designed to be free and open. She uses a black obi fitted with weapons pouches around her waist to secure her outfit along with black sandals and a necklace made up of large yellow rosary beads. When she is not on a mission, Natsumi can be found wearing more comfortable clothes while keeping the overall color theme purple.
[*][i]Notable Features:[/i] Natsumi has very little notable features that stick out, the only marks she has are small fading scars from training and a black barbell tongue stud.[/list]
[b]Personality:[/b]
[list][*][i]General:[/i] Long ago Natsumi was a bright and bubbly personality which shone through in any social situation. She has grown out of this with the shock of her mother becoming crippled and her father's passing. Now she tends to remain quiet until spoken to or ordering a drink but would prefer to avoid making conversation with most people. If forced to talk to people, the young woman will not shy away from using her feminine wiles to turn a situation in her favor and let her walk away.
[*][i]Hopes/Dreams:[/i] Natsumi hopes to be of use to the village, she also hopes a day comes where her mother could walk again. 
[*][i]Fears:[/i] She fears not being able to get her mother the care she needs as well as dying on a mission and leaving her mother by herself. 
[*][i]Combat Mentality:[/i] Natsumi tends to overwhelm her opponents with her ninjutsu prowess. The girl has an intricate and detailed knowledge of chakra due to focusing primarily on pure ninpou during her climb to jounin. 
[/list]

[center][b][big]Battle Information[/big][/b][/center]
[b]Rank:[/b] Jounin (S-rank Henchwoman)
[b]Stats[/b] 200 | 50 

[list][*][b]Chakra Pool:[/b] 45
[*][b]Endurance:[/b] 19
[*][b]Control:[/b] 50
[*][b]Strength:[/b] 19
[*][b]Speed:[/b] 37
[*][b]Willpower:[/b] 30
[*][b]Sync:[/b] 50
[/list]

[b]Equipment:[/b] [list][*]10 Kunai, each one marked with [b][color=#666699][Space-Time - Acceleration of Mind and Body Tag][/b][/color]
C-rank Charge Fuuinjutsu - Weapons pouch on Obi
[*]x10 Kunai, each one marked with [b][color=#666699][Space-Time - Formula Seal][/b][/color]
[*]15 Exploding Tags - Weapons pouch on Obi
[/list]
[b]Elemental Affinities:[/b] Katon
[hr]
[center][b][big]Abilities, Concentrations, Specialization[/big][/b][/center]
[table=2, Abilities][b]First Ability[/b][quote=Mother of the Flock]Natsumi has established a close tie to a swarm of starlings. Through their close bond, she is able to direct them in battle as needed to assist her.[/quote][/table] 
[table=2, Concentrations][b]Ninjutsu - 5[/b][c][Sensory], [Iijutsu], [Advanced Channeling], [Storage & Force], [Charge & Augment][c]
[b]Taijutsu - 2[/b][c][Medicine], [Deft Hands][c]
[b]Genjutsu[/b][c][Place them here][c]
[b]Other - [/b][c][Tenkujutsu][/table]

[hr]
[center][b][big]Jutsu[/big][/b][/center]
[spoiler=Ninpou][b]*[color=#1fb1dd][Ninjutsu • Chakra Burst][/color][/b]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion with [Control] Strength from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

[b][color=#1fb1dd][Ninjutsu • Wall][/color][/b]
D-Ranked Ninjutsu
After channeling the needed chakra the user causes a thin 3x3x1 meter flat barrier to form within 10 meters of them at [Control] Speed and has [Control] Strength. It lasts for 3 posts.

[color=#1fb1dd][b][Trigger][/b][/color]
D-Ranked Ninjutsu
After channeling the needed chakra, the user can cause one of their exploding barriers to explode.

[color=#1fb1dd][b][Spent][/b][/color]
D-Ranked Ninjutsu
By channeling their chakra after a barrier has fully formed, the user forces the chakra inside any one of their own barriers to dissipate, making the barrier fade away. 

[color=#1fb1dd][b][Jail][/b][/color]
D-Ranked Ninjutsu
After channeling the needed chakra, a cube barrier (3x3x3m) forms around a target up to 10 meters away from the user's position. The barrier springs up at a speed of [Control] and has [Control] strength. It disappears after 3 posts.

[b]*[color=#1fb1dd][Ninjutsu • Multiple Chakra Kai][/color][/b]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[color=#80A0FF][Basic Jutsu • Chakra Kai][/color], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 25 meters away.

[b][color=#1fb1dd][Ninjutsu • Barrier][/color][/b]
C-Ranked Ninjutsu
After channeling the needed chakra the user forms a 5x5x5m barrier around a target up to 25m away from their position. The barrier forms at [Control] Speed, has [Control] Strength, and lasts 4 posts before fading away.

[color=#1fb1dd][b][Burst][/b][/color]
C-Ranked Ninjutsu
Prerequisite: [Trigger]
After channeling the needed chakra, a cube barrier (3x3x3m) forms around a target up to 10 meters away from the user's position. The barrier springs up at a speed of [Control] and has [Control] strength. It fades after 3 posts. With the use of [Trigger], the barrier will explode with the force of [Control].

[color=#1fb1dd][b]Ninjutsu • Shadow Shuriken[/b][/color]
C-Rank Ninjutsu
The user will channel before charging their chakra into a projectile as it is thrown. Tthe projectile will emit a puff of smoke that reveals a cloud of that projectile in a 10m[sup]3[/sup] area moving at the same speed and strength of the original. These projectiles cut just as sharp as the weapon thrown while disappearing after they've hit a target.

[b][color=#1fb1dd][Ninjutsu • Binding][/color][/b]
C-Ranked Ninjutsu
After channeling the needed chakra the user will focus chakra into a rope, wire, or a similar object in their possession. The object will then lash out at a target at [Control] Speed for up to 25 meters attempting to then coil around them and bind them. After coiling around the target, the chakra will cause the object to harden to [Control] Strength. After 4 posts the chakra will run out and the bind will break. 

[b][color=#1fb1dd][Ninjutsu • Rattrap][/color][/b]
B-Ranked Ninjutsu
After channeling the needed chakra the user will imbue an item with their chakra that is no larger than a basketball. The next thing to touch the object within 3 posts will feel the chakra lurch off the object, surging into their body and overwhelming them. For those with less than [Control] Strength they will find themselves immobile for the next 5 posts. If the target that touches the object has [Control] or higher Strength, they will find themselves unaffected.

[b][color=#1fb1dd][Ninjutsu • Underworld Guardian Spikes][/color][/b]
B-Ranked Ninjutsu
After channeling the needed chakra the user will cause their hair to rapidly grow and cocoon their body for protection. The hair does this with [Control] Speed, and when done, will have formed thick layers of rigid hair to protect the user with [Control] Strength. Upon completely cocooning the user, the hair disconnects from the user's hair, leaving it at it's original length.

[b]*[color=#1fb1dd][Ninjutsu • Palm-Top Cannon][/color][/b]
B-Ranked Ninjutsu
After the user has channeled a massive amount of chakra into the palm of their hand, the user releases the massive amount completely raw without any form of manipulation, releasing a blast of chakra outward from their hand in a 40 meter long, 10 meter diameter cone at [Control] Speed and Strength. Though seemingly simple, this technique can be coupled with loose objects in the air or thrown by the other hand, such as shuriken or a variety of different materials, to launch them at the techniques strength. 

[b][color=#1fb1dd][Ninjutsu • Trash Compactor][/color][/b]
A-Ranked Ninjutsu
After channeling the needed chakra the user will cause their existing barrier to compact at [Control] Speed and Strength, shrinking as it's walls push in and caught whatever is inside, before dissipating completely.

[b][color=#1fb1dd][Ninjutsu • Shadow Clone Technique][/color][/b]
A-Ranked Ninjutsu
After channeling the needed chakra the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect.

[b][color=#1fb1dd][Ninjutsu • Advanced Shadow Clone Technique][/color][/b]
S-Ranked Ninjutsu
[b]Prerequisite:[/b] [b]*[color=#80A0FF][Ninjutsu • Shadow Clone Technique][/color][/b]
After channeling the needed chakra the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's Chakra Pool). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own, be given complex commands, caught in genjutsu, and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for Chakra Pool, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
1-15 Control: 1/5
16-25: 2/5
26-35: 3/5
36+: 4/5[/spoiler][spoiler=Tenkujutsu]*[color=#8C004C][b]Shizumeru • [Flare][/b][/color]
[i]C-rank Tenkujutsu (Nin)[/i]
[i]Pre-Requisite: Sensory Concentration[/i]
After preforming the necessary hand seals the user will then place his palm against a target. If the target is imbued with the power of a spirit their hand will visibly flare up with [color=#8C004C][b]Maroon[/b][/color] chakra.

*[color=#8C004C][b]Shizumeru • [Shackles of Authority][/b][/color]
[i]C-rank Tenkujutsu (Nin)[/i]
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of [color=#8C004C][b]Maroon[/b][/color] chakra will shoot from their palm towards the target at [Control] speed, up to 20 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 10, they are able to break the binding. If the chains are able to stay on their target, they will drain away -1 Mastery from hosts or -1 Strength from Spirits until broken free of.

*[color=#8C004C][b]Shizumeru • [Vision of Spirits][/b][/color]
[i]C-rank Tenkujutsu (Nin)[/i]
[i]Pre-Requisite: Sensory Concentration[/i]
After performing the needed hand seals, the user focuses chakra to their eyes, causing the [color=#8C004C][b]Maroon[/b][/color] chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of [color=#8C004C][b]Maroon[/b][/color]. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*[color=#8C004C][b]Shizumeru • [Voice of Spirits][/b][/color]
[i]C-rank Tenkujutsu (Nin)[/i]
After performing the needed hand seals and focusing chakra into their hand, the user places their hand on the head of a Spirit host, or on the object containing a spirit. This allows them to speak directly to the spirit in a telepathic link.

*[color=#8C004C][b]Shizumeru • [Containing Spirits][/b][/color]
[i]C-rank Tenkujutsu (Nin)[/i]
After doing the needed hand seals, the user will create a 10 meter cubed barrier within 15 meters of their location at [Control] Speed with [Control] Strength. This barrier is created of pure [color=#8C004C][b]Maroon[/b][/color] chakra and will only stop things that are related to spirits, normally jinchuuriki. As a result, those that are stopped by the barrier are unable to make their way through unless they can break it. Those untainted by spirits are able to pass through the barrier at their leisure. This barrier lasts for 4 posts.

*[color=#8C004C][b]Spirit Binding • [Seishin Kanri][/b][/color]
[i]C-rank Tenkujutsu (Nin)[/i]
After preforming the necessary hand seals, the user shoots out a chain of [color=#8C004C][b]Maroon[/b][/color] Chakra at [Control] speed that wraps around the spirit up to 25 meters. If the spirit stays sealed within this chain for 4 posts, the spirit is subjected to the control of the user of the technique, regardless of contracts up to 4 posts. If the spirit has more than 10 strength it can break the chain. This jutsu can only be used on D-Rank spirits.

*[color=#8C004C][b]Shizumeru • [Unconnected Connection][/b][/color]
[i]B-rank Tenkujutsu (Nin)[/i]
After performing the needed hand seals, the user focuses chakra into their body, giving them a slight [color=#8C004C][b]Maroon[/b][/color] glow. For the next 10 posts, whenever they speak, they are able to communicate with Spirits of all sorts, including those inside of jinchuuriki within 20 meters.

*[color=#8C004C][b]Shizumeru • [Intention of Spirits][/b][/color]
[i]B-rank Tenkujutsu (Nin)[/i]
[i]Pre-Requisite: Sensory Concentration[/i]
After performing the needed hand seals, the user focuses chakra to their eyes, causing the [color=#8C004C][b]Maroon[/b][/color] chakra to flare up around their eyes. This works similar to a doujutsu, but with no physical change to the eye itself, allowing the user to see the chakra of spirits and spirit related objects/people as an aura of [color=#8C004C][b]Maroon[/b][/color]. Additionally, they are able to see how the spirit is interacting with their host, be it a jinchuuriki, or a joruri. While useful for a quick glance, it can be used up to [Chakra Pool]/5 posts, before needing to be refreshed.

*[color=#8C004C][b]Ochiiru • [Minor Possession Removal][/b][/color]
[i]B-rank Tenkujutsu (Nin)[/i]
[i]Pre-Requisite: Storage & Force Fuuinjutsu Concentration[/i]
After performing the needed hand seals, the user will place their hand on an object that is being possessed by a spirit, such as a joruri of Common Soul size or lower. Over the course of a full post, as long as contact is maintained, the spirit will be banished from the object.

*[color=#8C004C][b]Shizumeru • [Grasp of Authority][/b][/color]
[i]A-rank Tenkujutsu (Nin)[/i]
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of [color=#8C004C][b]Maroon[/b][/color] chakra will shoot from their palm towards the target at [Control] speed, up to 65 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 25, they are able to break the binding. If the chains are able to stay on their target, they will drain away -6 Mastery from hosts or -6 Strength from Spirits until broken free of.

*[color=#8C004C][b]Shizumeru • [Possession Removal][/b][/color]
[i]A-rank Tenkujutsu (Nin)[/i]
After performing the needed hand seals, the user will place their hand on the head of someone being possessed by a spirit of Greater Soul size and lower. Over the course of a full post, as long as contact is maintained, the spirit will be banished from the person.

*[color=#8C004C][b]Shizumeru • [Deny the Master][/b][/color]
[i]A-rank Tenkujutsu (Nin)[/i]
After doing the needed hand seals, the user will point their finger towards a target and fire off a beam of pure [color=#8C004C][b]Maroon[/b][/color] chakra. This beam of chakra has a diameter of 1 inch and flies at [Control] Speed, up to 60 meters away. While unable to move during the firing of the technique, the user is able to control the direction of the beam, allowing them to move in any direction they desire to make sure contact is achieved. If the beam hits a spiritual host who is in a form higher than 0, this will cause a drop of -6 Mastery or if it hits a spirit will cause a drop of -6 Strength for 5 posts.

*[color=#8C004C][b]Shizumeru • [Shackles of Authority][/b][/color]
[i]S-rank Tenkujutsu (Nin)[/i]
After performing a set of hand seals, the user focuses chakra towards their hand. A chain made of [color=#8C004C][b]Maroon[/b][/color] chakra will shoot from their palm towards the target at [Control] speed, up to 80 meters away. If it hits a spirit, a jinchuuriki, tsukimogami, or other such being, the chain will wrap around them, placing their arms, if they have any, to their side, stopping them from performing hand seals. These chains cling to the chakra of the Spirit itself, and are unable to be broken through physical means. If the target has a related Mastery stat or a Spirit has a strength stat higher than 35, they are able to break the binding. If the chains are able to stay on their target, they will drain away -9 Mastery from hosts or -9 Strength from Spirits until broken free of.

*[color=#8C004C][b]Ochiiru • [Temporary Housing][/b][/color]
[i]S-rank Tenkujutsu (Nin)[/i]
[i]Pre-Requisite: Storage & Force Fuuinjutsu Concentration[/i]
After doing the needed hand seals and writing the correct seals or having them premade on a storage device (such as a pot), the user is able to take advantage of a spirit that has been recently ejected from a host/object or one that has been defeated. As long as this jutsu is used the post after the spirit was ejected/defeated, the fuuinjutsu consumes the spirit, trapping them inside until the seal is broken or it is purposefully released.

*[color=#8C004C][b]Ochiiru • [Tsukumogami Creation][/b][/color]
[i]S-rank Tenkujutsu (Nin)[/i]
[i]Prerequisite: Storage & Force Fuuinjutsu Concentration[/i]
After doing the needed hand seals, while having the *Shizumeru • [Temporary Housing] of a spirit close by, the user will attempt to seal a greater soul spirit within an object. By writing a seal onto the object, the spirit will then be sealed within the object. This takes a total of 10 posts to complete.

*[color=#8C004C][b]Shizumeru • [Complete Dominion][/b][/color]
[i]S-rank Tenkujutsu (Nin)[/i]
[i]Prerequisite: 45 Control, Augment Fuuinjutsu Concentration[/i]
By placing the correct seals on the person and placing their hand making contact onto a spirit or a spiritual being, and then by performing "Chakra Kai", the caster is able to temporarily stop the spirit from influencing an object that it is possessing or sealed into, prohibiting the ability for the host to call upon the spirit's chakra until the seal is broken.

*[color=#8C004C][b]Ochiiru • [Jinchuuriki Creation][/b][/color]
[i]S-rank Tenkujutsu (Nin)[/i]
[i]Prerequisite: 45 Control, Storage & Force Fuuinjutsu Concentration, (optional) multiple people[/i]
After doing the needed hand seals, while having the *[color=#8C004C][b]Shizumeru • [Temporary Housing][/b][/color] of a spirit close by, the user will attempt to seal the spirit within a living host. By writing a seal onto the host, the spirit will then be sealed within the host. Users with less than 40 Chakra Pool who attempt to perform this jutsu will die after its completion. However if the user has additional help, they can use an additional person to supplement the stamina they do not have as long as the grand total equals 40 Chakra Pool. This takes a total of 10 posts to complete.

*[color=#8C004C][b]Ochiiru • [Spiritual Extraction][/b][/color]
[i]S-rank Tenkujutsu (Nin)[/i]
[i]Prerequisite: 45 Control from the jutsu caster, a minimum of 200 Chakra Pool, Storage & Force Fuuinjutsu Concentration[/i]
Each participant must share their chakra with the unsealer, as they perform the needed hand seals. The user will then pump this vast amount of chakra into the seal of a [u][i]grand soul[/i][/u] host, such as a jinchuuriki. This process takes a total of 200 Chakra Pool from the group to extract the spirit from the host, who will in turn die. If the total sum of stamina is not met, the participants will all die. It only takes one individual in the group to know this jutsu. This takes 10 whole posts to complete.
[/spoiler][spoiler=Sensory][b]*[Sensory Style • Beyond Senses][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] 10 Control
This sensor jutsu is used by shinobi to feel chakra sources within a radius of 25 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of 10 feet. This only gives the Shinobi an idea of how many entities with chakra are present in their general area.

[b]*[Sensory Style • Evaluation][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b]
The sensor will activate their sensory jutsu, and then do an additional set of hand seals. By doing so, the user will be able to compare the “strength” of each source of chakra they are able to sense to each other. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Strength stats. The user can determine who has more chakra strength than others, allowing them to pick out possible risks. This technique is not very reliable as a determining factor, however.

[b]*[Sensory Style • [Target Lock][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b]
The sensor will activate their sensory jutsu, and focus on one source of chakra they can sense. By doing an additional hand seal, and holding said hand seal, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding the hand seal. If they, or the chakra source, moves out of range, the user will lose track of them.

[b]*[Sensory Style • Gauge: Speed][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • [Target Lock][/b]
After activating Target Lock, the user will do a second series of hand seals, releasing the single seal for target lock, and then recreate it once finishing the series of seals for the technique. Doing so, the user will know their targets speed with a deviation of 3 points. Meaning if their speed is 17, the user will know its within the range of 14 to 20.

[b]*[Sensory Style • Flare][/b]
[i]C-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b]
The sensor will activate their sensory jutsu, and then do a second set of hand seals. For the next 5 posts, any time anyone within the range of their sensory activates a jutsu, the user will see their chakra “flare” momentarily. While they won’t know anything about the jutsu, it will give them a better idea of the battle field.

[b][Sensory Style - Sift & Filter][/b]
B-rank Ninjutsu
Prerequisite: Sensory Style - Beyond Senses or any of its higher variants
The user will channel additional chakra while having already cast a previous Beyond Senses jutsu. This allows them to sift through and filter out the chakra signatures of people with a Chakra Pool of 5 or lower from their senses and lighten their mental load.

[b]*[Sensory Style • Broad Sense][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b], 20 Control
This jutsu is an extension of [Beyond Senses]. With this jutsu initiated, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 25 meters. A general sense of the direction and number of chakra sources can be determined at 40 meters. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on the jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through the individual chakra sources in the sensor’s range.

[b]*[Sensory Style • Sense: Genjutsu][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Beyond Senses][/b]
Once their sensory jutsu is active, the user can do a brief series of hand seals, allowing them to notice any abnormalities indicative of genjutsu in any of the sources of chakra they can sense. This can help them determine who needs to be released and who does not.

[b]*[Sensory Style • Evaluation: Jutsu][/b]
[i]B-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Flare][/b]
Having used the flare, the user will look out for any flares. Upon noticing one, the user will immediately do a single hand seal, allowing them to determine the affinity, strength, and speed if applicable, and sense where that chakra is going specifically. This means if it’s a projectile, they’ll be able to track and see the projectile in their minds eye. If it’s a fuuinjutsu, they are able to see that a fuuinjutsu is activated, but will not be able to follow the result unless they activate this jutsu again. This jutsu is very effective due to its broad mechanic.

[b]*[Sensory Style • Augmented Sense][/b]
[i]A-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Broad Sense][/b], 30 Control
This jutsu is an even further extension of [Broad Sense]. With this jutsu, a sensor sacrifices quality for quantity. They can view to much greater distances compared to a normal sensor, but their ability to differentiate between people starts to become muddled, meaning multiple people in close proximity will appear simply as a large chakra mass, without the users being able to distinguish how many people are there. By sitting down and meditating, they are able to start to sense further and further away. For each post of meditating, they are able to see one third of a mile out, up to a max of posts equal to 1/2 their control (rounded up).

[b]*[Sensory Style • Augmented Evaluation][/b]
[i]A-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Augmented Sense][/b], [b]*[Sensory Style • [Target Lock][/b]
After activating both prerequisite jutsu, the user will do a series of hand seals, having released the hand seal for target lock. Once finishing the jutsu, they’re reform the single seal for target lock. Doing so will give them knowledge of the targets Control, Chakra Pool, Speed, and Strength stats.

[b]*[Sensory Style • Heart Sense][/b]
[i]A-Rank Ninjutsu[/i]
Doing a series of hand seals, the user will close their eyes and focus on chakra sources within a 40m range of their vicinity. Chakra is intimately linked with a person's mental state, and this technique makes use of that link to evaluate a person's emotions. The user is able to detect a flare in chakra reacting with emotions, evaluate and determine the general status of a person, should they be happy, sad, annoyed, but more importantly, can evaluate things like killing intent, and can be used to detect lies in people without an equal or greater rank Perception Taijutsu.

[b]*[Sensory Style • Perfected Senses][/b]
[i]S-Rank Ninjutsu[/i]
[i]Prerequisites:[/i] [b]*[Sensory Style • Augmented Sense][/b], 40 Control
As an extension of Augmented Senses, the ninja is able to increase the range and power of their sensor jutsu. The ninja is able to view very great distances at not as much of a build up. They are able to pinpoint precise chakra locations at ranges of up to 50 meters away, while getting a general sense of directions and number of chakra sources of up to 80 meters away. It should be noted that this jutsu requires intense concentration, often making the user shut their eyes so they can focus on this jutsu solely. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through individual chakra sources in the sensor's range.

[b][Sensory Style • Perfected Senses Mobile][/b]
S-Rank Ninjutsu
Prerequisites: *[Sensory Style • Perfected Senses], Control stat of 50
This jutsu is an improved version of [Beyond Senses]. With this jutsu cast, a sensor can focus on individual chakra signatures to get a precise idea of where their opponents are at up to 50 meters and a general sense of the direction and number of chakra sources can be determined at about 80 meters. This jutsu is designed for on the move and combat, allowing the user to see, move, fight, etc for 7 posts before needing to be recast. Even with high levels of Chakra Control, this jutsu can be mentally taxing as it requires the user to sort through individual chakra sources in the sensor's range.
[/spoiler]

[spoiler=Iijutsu][b]*[color=#008b5e][Iijutsu • Thermometer][/color][/b]
E-Ranked Ninjutsu
This simple technique is utilized by medical-nin in place of traditional thermometers, although it is not as accurate. After forming a single handseal and focusing chakra into an object in his/her hand, the user can place it within the mouth (or rear) of the patient. If the patient's temperature is above normal body temperature, the chakra within the object will clump together near the top of it, while if the body temperature is below average, the chakra will form much lower down on the object. This technique can be held as long as the user has chakra.

[b]*[color=#008b5e][Iijutsu • Chakra Gloves][/color][/b]
E-Ranked Ninjutsu
When real latex gloves are not on hand, the [i]*[color=#008b5e][Iijutsu • Chakra Gloves][/color][/i] technique comes in quite handy. After forming a single handseal, the user will focus chakra into his/her hands to form a thin layer of chakra around them. This chakra will help to protect other objects against the bacteria on the user's hands if sterilization is not an option before beginning a procedure. This technique can be held as long as the user has chakra.

[b]*[color=#008b5e][Iijutsu • Chakra Mask][/color][/b]
E-Ranked Ninjutsu
Not unlike the [i]*[color=#008b5e][Iijutsu • Chakra Gloves][/color][/i] technique, [i]*[color=#008b5e][Iijutsu • Chakra Mask][/color][/i] shines when the real deal is not on hand. After forming a single handseal, the user will focus chakra into the area around his/her mouth and nose to form a thin layer of chakra around them. This chakra will help to keep the user from breathing bacteria onto a patient during procedures. This technique can be held as long as the user has chakra.

[b]*[color=#008b5e][Iijutsu • Sterilization Technique][/color][/b]
D-Ranked Ninjutsu
As sanitation cannot always be guaranteed in field operations, this technique provides a quick substitute to traditional sterilization methods. After focusing chakra into his/her hands, the user will channel the chakra throughout his/her upper body (torso, arms, hands, face). This chakra will chew away at harmful bacteria and other foreign bodies on the skin, cleansing it until it is thoroughly sterile, and can be spread to objects, most commonly surgical tools. Of course, this takes both concentration and time, and in order to sterilize the entire upper body, it will take a duration of one (1) post. Users of this technique can also choose to sterilize certain parts of their upper body or the wounds of another person instead for a lesser concentration period. Once they are sanitized, they remain this way until coming in contact with more bacteria.

[b]*[color=#008b5e][Iijutsu • Oxygen Flow][/color][/b]
D-Ranked Ninjutsu
Simple in its form yet highly effective in practice, the [i]*[color=#008b5e][Iijutsu • Oxygen Flow][/color][/i] technique allows its users to clear obstructed airways, to perform less extensive CPR, and to give cells the oxygen they crave. After focusing chakra into the hands, the user will place both over the target's chest (through the back works as well). By allowing the chakra to be channeled throughout the lungs and up through the air ways, any unseen, solid or liquid obstructions will be cleared from these passages and ejected through the mouth, allowing the patient to breathe more easily. Additionally, the hands can be placed over the heart to help oxygenate the body's cells. In this instance, users must be much more careful, as over-oxygenating cells can cause more harm than good. This technique takes the entirety of one post to perform.

[b]*[color=#008b5e][Iijutsu • Blood Clot Technique][/color][/b]
D-Ranked Ninjutsu
This highly useful field technique is applied to bleeding wounds to help encourage the coagulation of the blood. After focusing chakra into his/her hands, the user will hover them over the bleeding wound and begin to channel chakra through it. The chakra will began to thicken the blood, causing it to clot. Wounds must be dealt with one at a time, and the number of wounds that can be tended to within the three (3) posts that this technique lasts depends on their size. Small wounds take very little time to clot, while moderate wounds take one (1) post of concentration to clot, and large wounds take two (2) posts to clot. Although this technique stops the bleeding, the wound remains vulnerable and will require further care after this has been performed.

[b]*[color=#008b5e][Iijutsu • Skin Separation][/color][/b]
D-Ranked Ninjutsu
Typically used to make the autopsy process smoother, the [i]*[color=#008b5e][Iijutsu • Skin Separation][/color][/i] technique separates the skin of the corpse from the underlying muscle. After focusing chakra into his/her hands, the user will slowly move them over the desired area, usually holding them about an inch away from the body itself. As the chakra is channeled through the flesh, it will slowly sink to the final layer of the skin and begin to form a new layer between the skin and the muscle beneath. After this layer has fully formed, the chakra will stay there for four (4) posts, allowing the user to easily separate the flesh and muscle. This non-combat technique cannot be used on living beings as the postmortem physiology is different from that of a living creature.

[b]*[color=#008b5e][Iijutsu • Burn Ointment Technique][/color][/b]
D-Ranked Ninjutsu
A relatively simple and handy technique to have at hand, [i]*[color=#008b5e][Iijutsu • Burn Ointment Technique][/color][/i] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to small areas of first degree burns, it's fairly quick to do. For small areas of second degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than second degree.

[b]*[color=#008b5e][Iijutsu • Chakra Stitching][/color][/b]
D-Ranked Ninjutsu
When traditional stitching supplies aren't available, *[Iijutsu • Chakra Stitching] truly shines. After performing a short set of handseals, the user will gently place his/her index finger at the base of the patient's wound. Once this is done, the user will lift his/her finger and touch it to the other side of the wound, causing a visible 'stitch' of chakra to appear. This is repeated until the wound has been pulled together. Although precision is key, this technique can still be performed relatively quickly. Small to moderate wounds take very little time to stitch, while large wounds will take one (1) post of work to mend. This technique drains a minuscule amount of chakra from the person it is attached to in order to keep the stitches going, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. Any intensive or strenuous movements will cause the stitches to break.

[b]*[color=#008b5e][Iijutsu • Bandage Technique][/color][/b]
D-Ranked Ninjutsu
Prerequisite: *[Iijutsu • Sterilization Technique]
A simple yet vital medical technique, the *[Iijutsu • Bandage Technique] provides its users with the ability to create makeshift bandages out of any suitable material they desire. After channeling chakra into an object (such as a leaf, piece of cloth, etc.), the user is able to apply it to the wound of a patient. Once applied, the selected object will adhere to the flesh around the wound, protecting it from bacteria and other harmful foreign bodies. Objects used for the bandage technique are automatically sterilized in the process. These bandages drain a minuscule amount of chakra from the person it is attatched to in order to keep them stuck on, theoretically, ad-infinitum, and can be cancelled at any time by the user with a single handseal. While not as effective at stopping bleeding as the [Iijutsu • Chakra Stitching] technique, they hold on much better in the case that strenuous movement is necessary.

[b]*[color=#008b5e][Iijutsu • False Death][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] 5 Iijutsu
This simple ninjutsu is comprised of the user's knowledge of the human body and the ability to mask all vital signs. By focusing chakra throughout the body to preserve its function while in this state, the user can appear to be dead as long as they have chakra to spare. This act can seem very realistic to the untrained opponent, but is foiled by sensor techniques, certain doujutsu and jutsu, and the [i]*[color=#008b5e][Iijutsu • Medical Diagnosis Technique][/color][/i] technique.

[b]*[color=#008b5e][Iijutsu • Numbing][/color][/b]
C-Ranked Ninjutsu
This field-oriented technique is used in place of typical anesthetics when they're not at hand. After focusing chakra into the hands, the user will place them over a group of muscles. As the chakra is channeled through the chosen area, numbness will begin to creep throughout it, beginning with the flesh before seeping into the muscle below. Small areas of numbness require very little time, while medium-sized areas (equivalent to half a limb) require one (1) post to numb, and anything larger than an entire limb requires two (2) posts of concentration to numb. This numbing begins where the user has placed his/her hands and spreads outward until the hands are removed. The numbness can only cause pain equivalent to being stabbed with a kunai to be nullified. Once numbed, the effects last for four (4) posts before fading.

[b]*[color=#008b5e][Iijutsu • Medical Diagnosis Technique][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] 5 Iijutsu
Perhaps one of the most important Iijutsu techniques to date, the [i]*[color=#008b5e][Iijutsu • Medical Diagnosis Technique][/color][/i] allows its users to probe another's body in search for medical answers. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. Using this chakra as an internal extension of his/her hand to feel for abnormalities and other issues, the user is often able to determine the problem after some time and concentration. In order for a thorough examination to provide sufficient answers, the user will focus for up to one (1) post, seeking signs of internal and external damage, organ malfunction and disease among other ailments. Although skilled medical-nin have the possibility to work faster, skill cannot be substituted in for thoroughness.

[b]*[color=#008b5e][Iijutsu • Skin Generation][/color][/b]
C-Ranked Ninjutsu
Often utilized by medical-nin to heal small, superficial wounds or for producing excess skin to use in skin grafts, the [i]*[color=#008b5e][Iijutsu • Skin Generation][/color][/i] technique has its number of uses. After focusing chakra into his/her hands, the user will channel it into a small area of skin cells on the patient's body. This chakra will force the skin cells to multiply at an ample rate by confusing this area of the body into its reconstruction stage that is achieved during slumber. As this is a type of regeneration, users must keep in mind that each cell draws from nutrients in the patient's body, and as such, too much can cause serious harm. In order to regenerate medium-sized areas of superficial wounds, it takes one (1) post of concentration. Areas smaller than this take considerably less time. In the case that the skin sample is separate from the body, the cells can be multiplied more quickly than they could be otherwise. These types of samples are generally use for skin grafts. The [i]*[color=#008b5e][Iijutsu • Skin Generation][/color][/i] technique can be held for four (4) posts.

[b]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/b]
C-Ranked Ninjutsu
A useful, but particularly taxing technique, the [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i] is performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on C-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

[b]*[color=#008b5e][Iijutsu • Imperfect Cure][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i]
Formulated to work in conjunction with the [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i], [i]*[color=#008b5e][Iijutsu • Imperfect Cure][/color][/i] extends upon the antidote created in the aforementioned technique. Once the antidote has been concocted following the description of the [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the C-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

[b]*[color=#008b5e][Iijutsu • Removal Technique][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Blood Clot Technique][/color][/i]
In the event that a foreign object gets lodged into a patient's body, such as the point of shuriken or a senbon, the [i]*[color=#008b5e][Iijutsu • Removal Technique][/color][/i] can be utilized to retrieve it. After focusing chakra into his/her hands, the user will place them on either side of the wound in question. From here, the medical-nin will carefully manipulate the surrounding tissues by channeling chakra into them, coaxing the foreign object to the surface of the wound in order to extract it. Users of this technique are advised to analyze the severity of the wound beforehand, as more complex wounds will take longer than the one (1) post of concentration needed to extract most objects from superficial to moderate wounds. This technique should be used in conjunction with a tissue regeneration technique or the [i]*[color=#008b5e][Iijutsu • Blood Clot Technique][/color][/i]. The [i]*[color=#008b5e][Iijutsu • Removal Technique][/color][/i] can be held for a maximum of four (4) posts.

[b]*[color=#008b5e][Iijutsu • Cleanse Technique][/color][/b]
C-Ranked Ninjutsu
In the event that creating an antidote is not possible, users of this technique can still help their patient fight off toxins, infections and other foreign bodies. After focusing chakra into his/her hands, the user will begin to channel it into the patient's body. As this chakra flows into the body, the leukocytes will react to its presence and begin to multiply rapidly. This influx of white blood cells takes one (1) post of concentration to create. Over the course of five (5) posts, the new and old leukocytes are able to fight off poisons that are C-Rank and below that have entered the body. During these final five posts, the medical-nin does [b]not[/b] need to continuously focus chakra into the patient. It will take care of itself at this point.

[b]*[color=#008b5e][Iijutsu • Skin Mask][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Skin Separation][/color][/i]
This particularly disturbing technique is typically utilized by medical-nin operating covertly. After obtaining a dead body, the user will use the [i]*[color=#008b5e][Iijutsu • Skin Separation][/color][/i] technique to carefully remove the facial skin from the underlying tissue. Once this has been done, the user will begin to focus channel chakra into the separated skin before applying it to his/her face. As this chakra makes contact with the user's skin, the skin cells will bond, creating a seamless mask. This new face remains stable for up to thirty (30) total posts before it will begin to rot. This technique does [b]not[/b] remove facial wounds or rot from the face in question, it only allows the user to bind it to his/her own face.

[b]*[color=#008b5e][Iijutsu • Burn Treatment][/color][/b]
C-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Burn Ointment Technique][/color][/i]
A step up in the ability to treat burns, [i]*[color=#008b5e][Iijutsu • Burn Treatment][/color][/i] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to medium-sized areas of first degree and second degree burns, it's fairly quick to do. For small-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. This technique is ineffective when applied to larger areas or burns worse than third degree.

[b]*[color=#008b5e][Iijutsu • Blood Transfer Technique][/color][/b]
C-Ranked Ninjutsu
A simple technique that requires its users to sacrifice a little to save a life, the[i]*[color=#008b5e][Iijutsu • Blood Transfer Technique][/color][/i] does exactly what its name suggests. To prepare for this procedure, the user must make a small incision into the patient's body and follow by opening a vein. Once the vein has been open, the user will begin to channel chakra into it. Over the course of one (1) post, the patient's blood will gain density and stabilize itself. Users of this technique must be aware that their own blood will dilute over the duration of this technique, as it is essentially transferring blood from their bodies to the patient's. No more than 1 liter (2 pints) of blood can be transferred using this technique without severe repercussions for the user.

[b]*[color=#008b5e][Iijutsu • Bone Fracture Technique][/color][/b]
C-Ranked Nintaijutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/i]
Once the [i]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/i] has been activated, users may choose to use this jutsu as an alternative to the aforementioned technique's usual action. When in close range, the user will attempt to jab his/her charged hand at the opponent, seeking to connect with a bone. If successful, the chakra will be released into the opponent's body as a sharp, precise burst to the area of contact, causing the bone to fracture. If this area is struck again in the same spot, the bone will inevitably break. This technique does not harm anything but the bone—not even the skin—and is dispelled after three (3) posts or until contact with the opponent is made. However, since both hands are charged, the user has two chances with this technique per use (one per hand).

[b]*[color=#008b5e][Iijutsu • Burn Heal][/color][/b]
B-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Burn Treatment][/color][/i]
Yet another step up in the ability to treat burns, [i]*[color=#008b5e][Iijutsu • Burn Heal][/color][/i] is used to alleviate pain caused by burn wounds. After focusing chakra into his/her hands, the user will hover them above the burn wound. As the chakra is channeled into and around the burn, it cools the area and works to prevent harmful, scar-producing blistering in the affected area. To provide this soothing relief to large-sized areas of first degree and second degree burns it's fairly quick to do. For medium-sized areas of third degree burns, it takes one (1) post of concentration to achieve the same effects. Lastly, for small areas of fourth degree burns, it also takes one (1) post of concentration due to the very delicate nature of this type of burn.

[b]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/b]
B-Ranked Ninjutsu
Perhaps one of the most dangerous and revered Iijutsu honed by medical-nin, the [i]*[color=#008b5e][Iijutsu • Chakra Scalpel][/color][/i] is no precision instrument. After performing the necessary handseals, the user will begin to focus an ample amount of chakra into his/her hands. Once charged with chakra, the user will attempt to place his/her hands on the target. If the user is able to connect the entirety of his/her palm, the chakra will be released into the opponent's body, slicing tissue, organs and veins up to 4 inches from the surface in an area roughly the size of the user's hand. The skin remains unblemished by this technique, as it only causes small to moderate [i]internal[/i] wounds. As this technique is dangerous and mostly uncontrolled, the precision needed to kill instantaneously is lost. The chakra used in this technique is highly visible when first activated and emanates from both hands for a duration of three (3) posts or until contact with the opponent is made.

[b]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/b]
B-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Basic Antidote Technique][/color][/i]
Just as its basic form, the [i]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/i] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on B-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

[b]*[color=#008b5e][Iijutsu • Adept Cure][/color][/b]
B-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Imperfect Cure][/color][/i] and [i]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/i]
Like its predecessor, this jutsu has been formulated to work in conjunction with the [i]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/i]. Once the antidote has been concocted following the description of the [i]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/i], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the B-Rank or lower liquid poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

[b]*[color=#008b5e][Iijutsu • Paralysis Removal][/color][/b]
B-Ranked Ninjutsu
This handy technique is used in cases where patients have suffered temporary paralysis somewhere throughout their bodies. After focusing chakra into his/her hands, the user will apply them to the affected area and begin to channel chakra through the muscle tissue. As this chakra interacts with the temporarily lame muscle tissue, it will restore natural mobility to the area. Areas as large as an entire limb will take one (1) post of concentration to release, while releasing half the body from paralysis will take two (2) posts, and finally, to undo the entire body from paralysis, it takes three (3) posts of concentration. This technique is only effective on paralysis caused by jutsu or certain poisons.

[b]*[color=#008b5e][Iijutsu • Bone Regeneration Technique][/color][/b]
B-Ranked Ninjutsu
Although simple to explain, the [i]*[color=#008b5e][Iijutsu • Bone Regeneration Technique][/color][/i] requires both skill and patience in order to mend the fractured or broken bones of patients. After focusing chakra into the hands, the user will begin to channel it through the area of the break or fracture. As this chakra makes contact with the bone, it will stimulate the calcium production of the body and begin to mend the bone. To mend small-to-medium breaks, it takes one (1) post of concentration, while fractures are usually very quick to mend. Multiple breaks can be mended during the use of this technique as it lasts for a total of five (5) posts or until canceled. Users should beware that, like other regenerations of this kind, the nutrient stores of the patient's body are being depleted during its use, and too many uses of this technique in a short span of time can cause serious damage.

[b]*[color=#008b5e][Iijutsu • Mystical Palm][/color][/b]
A-Ranked Ninjutsu
[b]Prerequisite:[/b] 20 Iijutsu
One of the almighty and most highly coveted abilities of medical-nin, the [i]*[color=#008b5e][Iijutsu • Mystical Palm][/color][/i] technique allows its users to heal wounds quickly and efficiently. After focusing chakra into his/her hands, the user will place them over the wound in question and begin to channel chakra through it. As the chakra interacts with the cells and tissues in the area, the wound will begin to regenerate and heal over until there's no remnant of it ever being there. Of course, this is not done in the blink of an eye. To heal small-to-moderate wounds, it takes very little time, while large wounds take one (1) post of concentration to mend, and mortal wounds take a total of two (2) posts to fully mend. This technique lasts for four (4) posts, but due to its chakra-extensive nature, users are not advised to treat multiple large wounds in a single use.

[b]*[color=#008b5e][Iijutsu • Expert Antidote Technique][/color][/b]
A-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Intermediate Antidote Technique][/color][/i]
A jutsu similar to its predecessors, the [i]*[color=#008b5e][Iijutsu • Expert Antidote Technique][/color][/i] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works only on A-Rank or lower poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

[b]*[color=#008b5e][Iijutsu • Perfect Cure][/color][/b]
A-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Adept Cure][/color][/i] and [i]*[color=#008b5e][Iijutsu • Expert Antidote Technique][/color][/i]
Much like those before it, this jutsu has been formulated to work in conjunction with the [i]*[color=#008b5e][Iijutsu • Expert Antidote Technique][/color][/i]. Once the antidote has been concocted following the description of the [i]*[color=#008b5e][Iijutsu • Expert Antidote Technique][/color][/i], the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the A-Rank or lower poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which lasts for seven (7) posts.

[b]*[color=#008b5e][Iijutsu • Skin Bond][/color][/b]
A-Ranked Ninjutsu
A disturbing, advanced Iijutsu born from the [i]*[color=#008b5e][Iijutsu • Skin Mask][/color][/i] technique, [i]*[color=#008b5e][Iijutsu • Skin Bond][/color][/i] works to weld two people together using their flesh. When in close range, the user will focus chakra into his/her hands and attempt to make contact with the two targets. If contact is made and the opponents are within a close enough proximity to one another that their flesh is touching, the user is able to flow chakra through that area to cause the skin to bond. Unless the affected targets cut themselves free or have surgery to separate their bodies, they will remain like this permanently. However, this technique is not entirely combat-oriented. In the event that a skin graft must be performed and the tools to complete one are not on hand, this jutsu may easily take their places. This technique lasts for four (4) posts or until contact is made.

[b]*[color=#008b5e][Iijutsu • Healing Resuscitation Regeneration][/color][/b]
A-Ranked Ninjutsu
[b]Prerequisite:[/b] Requires five medical-nin to complete; only the lead medical-nin needs this jutsu.
Used to heal even the most maimed patients, the [i]*[color=#008b5e][Iijutsu • Healing Resuscitation Regeneration][/color][/i] technique is performed by a group of medical-nin. After the rites of the procedure have been marked and the patient has been placed at its center, four medical-nin will take their places in each of the four corners, and the lead medical-nin will be positioned at the head. Once this is set up, the user of this technique will use a hair from the patient's body to begin to procedure. This hair will be placed onto the damaged area, and once the chakra begins to flow into it, cell and tissue reconstruction will begin immediately. This technique will be held for the duration of two (2) posts, and in this time, all wounds ranging from small to mortal can be healed no matter how dire they are. However, if they are so dire that the patient is on the verge of death, the time this technique takes to set up and mend such wounds will likely be too long to save the patient before s/he succumbs to his/her wounds.

[b]*[color=#008b5e][Iijutsu • Secret Healing Injury Destruction][/color][/b]
A-Ranked Ninjutsu
An advanced technique that requires both quick reflexes and prediction, the [i]*[color=#008b5e][Iijutsu • Secret Healing Injury Destruction][/color][/i] technique is highly formidable due to its effects. In the event that the user is aware that they will be hit in a specific place, s/he may attempt to focus chakra into that area before the strike connects. If successful, any damage to the damaged area will immediately begin to regenerate, be it a bruise, small fracture, or a small-to-moderate cut. These wounds can take up to one (1) post to heal fully depending on their size and severity, where fractures and moderate wounds would take the entire post. However, during this regeneration process, users are [b]not[/b] rendered immobile and can continue to fight while their wounds regenerate. This technique can only be used a maximum of three (3) times per thread.

[b]*[color=#fe0][Iijutsu • Chaotic Mental Collision[/color][/b]
A-Ranked Ninjutsu
[b]Prerequisite:[/b] Must have Raiton
Utilizing electricity to work, the [i]*[color=#fe0][Iijutsu • Chaotic Mental Collision[/color][/i] technique is a highly dangerous Iijutsu. To begin, the user will focus regular chakra into his/her hands moments prior to electrifying it with Raiton chakra. This charged chakra will be used in an attempt to disrupt the target's nervous system through close-range contact with the user's hand. If the user is able to connect the flat of his/her palm with the opponent's body, the chakra will be released into it. As this chakra interacts with the foe's nervous system over the course of three (3) posts, it will begin to sever the brain's communication with the rest of the body. During the first post, motor skills such as walking, talking and moving one's hands will be delayed by several seconds. During the second post, the target will begin to lose control over movement in his/her body as the action delay grows worse. By the third post, all motor skills will cease and the target will be rendered immobile. This complete immobility lasts for two (2) posts.

[b]*[color=#008b5e][Iijutsu • Master Antidote Technique][/color][/b]
S-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Expert Antidote Technique][/color][/i]
The highest ranking technique in its line, the [i]*[color=#008b5e][Iijutsu • Master Antidote Technique][/color][/i] is a useful, but particularly taxing Iijutsu performed on poisoned patients. After focusing chakra into his/her hands, the user will make a small incision (with a knife, scalpel, etc.) on the patient and then place his/her hands over the new wound. As this chakra is channeled into the body, it extracts the poison out of it and into the user's palm. After one (1) post of the extraction process, the user will remove his/her hand, and place it over a container of some sort (anything that can bear liquid). From here, the liquid poison will be ejected from the hand along with the remaining chakra that was used to extract it. As this chakra interacts with the poison over the course of a second post, its molecules will be rearranged to form the antidote for the poison in question. This works all poisons. The antidote takes a total of three (3) posts to fully rid the body of the poison.

[b]*[color=#008b5e][Iijutsu • Legendary Cure][/color][/b]
S-Ranked Ninjutsu
[b]Prerequisite:[/b] [i]*[color=#008b5e][Iijutsu • Perfect Cure][/color][/i] and [i]*[color=#008b5e][Iijutsu • Master Antidote Technique][/color][/i]
The legend of its kind, this jutsu has been formulated to work in conjunction with the [i]*[color=#008b5e][Iijutsu • Master Antidote Technique][/color][/i]. Once the antidote has been concocted following the description of the Master Antidote Technique, the user will begin to channel additional chakra throughout the antidote to make it especially potent. This increased potency not only rids the body of the S-Rank or lower poison that was in the body over the (3) posts it takes to work, but also induces an immunity in the patient which is [b]permanent[/b]. This permanent immunity only applies to A-Rank and lower liquid poisons.

[b]*[color=#008b5e][Iijutsu • One's Life Resurrection][/color][/b]
S-Ranked Ninjutsu
[b]Prerequisite:[/b] 30 Iijutsu
Revered for its outcome but cherished for its effects, the [i]*[color=#008b5e][Iijutsu • One's Life Resurrection][/color][/i] technique is performed by highly skilled medical-nin in times of emergency. To begin, the user will focus chakra into his/her hands and follow by placing them on the chest of the freshly deceased body. By transferring his/her essence into the dead body over the course of one (1) post, the user is able to resurrect it at the expense of his/her own life. However, if the patient in question is only fatally injured but not quite dead, the user of this technique will not transfer all of his/her life essence and can live through the use of this technique. If this occurs, the user will be rendered unconscious for five (5) posts following. This technique cannot be used more than once per thread.[/spoiler]

[spoiler=Fuuinjutsu]*[color=black][b]Charge Fuuinjutsu • Air Seal[/b][/color]
D-Rank Fuuinjutsu
A truly unique move in that it can be used alongside other Fuuinjutsu, by channeling into their finger as they draw in the air directly in front of them, the user releases raw chakra the lingers for a small amount of time, allowing it to be used as a seal formula. Alternatively the user can also do hand seals and place their hands forward, causing a seal to burst to life in the air in front of them. This technique consumes chakra equal to the cost of the technique.

*[color=black][b]Fuuinjutsu • Removal[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After performing the necessary hand seals, the user will hold their hand over a seal, and begin to remove it. This removal will be successful as long as the user has more [Control] than that of which the Fuuinjutsu was sealed with.

*[color=black][b]Storage Fuuinjutsu • Tool Storage[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After drawing a seal formula on a surface, ensuring it is large enough for the object that is about to be stored. The user will then begin placing the object into the seal. The user can only seal objects up to their ([Control]*2)m^3 in size.

*[color=black][b]Force Fuuinjutsu • Explosive Tag[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After drawing a ([Control]/5)x([Control]/5) meter seal formula on a surface of an object. The user will then arm it with their chakra up to [Control] strength with a concussive force explosion outwards from itself.

*[color=black][b]Storage Fuuinjutsu • Sealing Defense[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
By having an empty surface with a seal formula placed on it, the user is able to use the seal as a defensive measure. Holding a single, one-handed hand seal, the user attempts to block the incoming projectile with the surface. Right before contact is actually made, the projectile will be sealed into the seal. While strong, the seal must be the same size or larger than the projectile it is attempting to seal. This seal can protect up to the user’s [Control] in Strength. Once used to seal and then release again, the seal will need to be rewritten. The user can only seal objects up to their ([Control]*2)m^3 in size.

*[color=black][b]Charge Fuuinjutsu • Barrier Trap[/b][/color]
[i]D-Rank Fuuinjutsu[/i]
After placing four barrier tags in a square, the user draws a line connecting each of the tags. When kai'd, all the tags are set off simultaneously throwing up a barrier at a strength and speed of the user’s [Control]. This barrier lasts for 4 posts.

[color=black][b][Booby Trap Check][/b][/color]
[i]C-rank Removal Fuuinjutsu[/i]
The user will perform the correct hand seals and trace the outline of a seal. They will carefully probe the seal in question with their chakra to check if there is any countermeasures attached to removing the seal. This will reveal traps added to fuuinjutsu  casted or placed with less than or equal [Control] to the user.

[color=black][b][Seal Analysis][/b][/color]
[i]C-Rank Removal Fuuinjutsu[/i]
Fuuinjutsu is an extremely formulaic style of jutsu, the seal itself almost forming a "source code" of sorts to the actual purpose of the seal. After the appropriate hand seals, the user will touch the seal, scanning it carefully with their chakra and analyzing the handiwork of the seal. This will reveal the complexity and rank of  fuuinjutsu casted or placed with less than or equal [Control] to the user.

*[color=black][b]Storage Fuuinjutsu • Depth Seal[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
After drawing a seal of appropriate size for the object but no larger than 1 meter, the user is able to store things at depth within this seal to near limitless lengths. The user is able to store up to [Control]/2 of the same item within this seal regardless of the depth of the surface.

*[color=black][b]Augment Fuuinjutsu • Secret Seal[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
After performing the necessary hand seals, the user will chant off a list of words, then they’ll then touch the target’s tongue as the seal forms on it. As long as the seal remains on the target's tongue, their ability to speak those words is removed.

*[color=black][b]Augment Fuuinjutsu • Link[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
By performing the necessary hand seals, the user will then touch their target’s ear and on the lips, this creates an audio link between themselves and any targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.

[color=black][b][Fuuinjutsu: Sight Link][/b][/color]
C-rank Augment Fuuinjutsu
By placing a seal on the back of an eye and a secondary surface, then performing a short set of seals, the user creates a visual link between the two. Anything the eye sees is transmitted in color detail across the surface.

*[color=black][b]Force Fuuinjutsu • Explosive Reversal[/b][/color]
[i]C-Rank Fuuinjutsu[/i]
[i]Prerequisite:[/i] *[color=black][b]Charge Fuuinjutsu • Air Seal[/b][/color]
After performing the necessary hand seals, the user will create two seals in the air with raw chakra in size equal to the user's ([Control]/5)x([Control]/5) in meters in-front of each hand. This seal will be able to withstand a strength equal to the user's [Control] taking explosive strength in one seal, and expanding it back out the other seal effectively sling shotting the attack back in whichever direction the seal is pointed.

[b][color=black][Directional Seal][/b][/color]
C-rank Augment Fuuinjutsu
The user will channel the needed chakra and touch a single ally to grant them the [b][color=black][Directional Seal][/b][/color]. The user can direct jutsu they cast through the [b][color=black][Control Seal][/b][/color] to the [b][color=black][Directional Seal][/b][/color] to apply to their ally.

[b][color=black][Control Seal][/b][/color]
C-rank Augment Fuuinjutsu
The user will channel the needed chakra and touch themselves to cause a [b][color=black][Control Seal][/b][/color] to form on their palm. While this seal is active, the user may elect to send their jutsu through the seal to affect the individual with the [b][color=black][Directional Seal][/b][/color].

[color=black][b]Augment Fuuinjutsu • Group Link[/b][/color]
[i]B-Rank Fuuinjutsu[/i]
By performing the necessary hand seals, the user will can touch a number of targets up to her [Chakra Pool] on their ear and the lips, this creates an audio link between themselves and up to [Chakra Pool] targets they personally place this seal combination on. While hearing is always active, channeling chakra into the seal allows affected targets to speak, their words being stored and transmitted to the other seals. The act of speaking charges negligent chakra.

*[color=black][b]Augment Fuuinjutsu • Mute[/b][/color]
[i]B-Rank Fuuinjutsu[/i]
The user will perform the necessary hand seals then touch their target, a 10x10 inch seal on their target will form, completely removing their ability to speak until the seal is removed or deactivated.

[color=black][b][Trap Fuuinjutsu: Anti Sensory][/b][/color]
B-rank Augment Fuuinjutsu
By making adjustments and adding linework to a previous fuuinjutsu, the seal will be only able to be detected by Sensory jutsu with equal to or greater [Control] to the caster.

[color=black][b][Trap Fuuinjutsu: Self-destruct][/b][/color]
B-rank Augment Fuuinjutsu
By making adjustments and adding linework to a previous fuuinjutsu, the new seal will be booby-trapped. If any of the other fuuinjutsu this is tied into are messed with before this one is disarmed, the object the original seal is placed on will explode with [Control] strength.

[color=black][b][Fuuinjutsu: Memory Erasure][/b][/color]
A-rank Augment Fuuinjutsu
The user will draw out the needed seal on to another person's brain and perform the needed hand seals to start. Once the hand seals are done and chakra is flowing into the seal and brain, any memories, conscious or unconscious, experienced during this time will not be recorded by the brain and therefore unrecoverable. Once chakra is no longer being fed to the seal, it will stop preventing conscious and unconscious memories.

*[color=black][b]Augment Fuuinjutsu • Chakra Forbid Seal[/b][/color]
[i]A-Rank Fuuinjutsu[/i]
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.

[b][color=black][Fight the Power][/b][/color]
A-rank Charge Fuuinjutsu
The user will channel the needed chakra and touch either themselves or an ally. Depending on the [Control] it is casted with, the fuuinjutsu will cover between 25%-90% of the users body. Once struck, the fuuinjutsu will activate and reflect strikes until broken. Ninjutsu will bounce back in the direction they came from and taijutsu strikes will rebound upon the opponent's body. Attacks that break through will not be reflected.

[color=black][b][Mind Communion][/b][/color]
A-rank Augment Fuuinjutsu
The user will channel the needed chakra before they touch up to 3 allies and grant them a [color=black][b][Mind Communion][/b][/color] seal which forms between their shoulder blades. Those with the seal are able to communicate and share thoughts with each other. 

[b][[color=#666699]Imminent[/color] [color=black]Domain of the[/color] [color=#8C004C]Gods[/color]][/b]
S-Rank TenkuJikukan Charge Fuuinjutsu
The user will channel the needed chakra and place their hand on a surface. A large fuuinjutsu will spread from the contact and cause an array of effects on summons and spirits. Summons and spirits tethered to the Human Realm by those with a [Control] stat lower than the users [Control] will find themselves banished back to where they were called from. Those tethered to the Human Realm by those with a [Control] stat equal to the users [Control] will find the initial and periodical drain they cause to their caster to double.

[b][color=black][Extended[/color] [color=#666699]Dominion][/color][/b]
S-Rank Space-Time Tenkufuuinjutsu
Prerequisite: A combined CP between Caster and Subject of least 70
By studying what little information she was permitted by Kirigakure about the shinobi Kozaki, she developed a fuuinjutsu which allows him to extend his [Dominion] out over 250 meters. This also requires others who use Space/Time or Summoning Jutsu to pay double the cost to work against the [Dominion] unless their [Control] is greater than the casters. This fuuinjutsu requires a constant effort by the Caster and Subject, requiring them to be immobile.[/spoiler]

[spoiler=Space-Time][quote][color=#666699][b]Jikukan Ninjutsu[/b][/color]
Practitioners of this art are able to manipulate [b]Space/Time[/b] to create localized pockets within either, or both, that they have control over. An extremely advanced form on Ninjutsu, it demands a firm control and complex understanding of the fundamentals of chakra.[/quote]

[Spoiler=Personal Realm]Natsumi's personal realm takes the form of a large hospital. Standing an imposing 200m tall, stretching 200m wide, and having a depth of 200m it is more than just a simple hospital. The building is composed of 60 stories with each set of floors serving their own purpose. Stories 1 through 10 serve as morgues and specimen storage while stories 11 through 30 are dedicated to medical care with operating rooms, storage rooms for supplies, and patient care rooms lining the floors. Stories 31 through 40 are used as torture room while stories 41 through 50 are used as prison cells. Each torture chamber is fitted with a torture rack capable of stretching whoever is tied to it. A rope fitted with a metal casing for a prisoners arms hangs from a pulley and a table littered with knives, saws, and other instruments sits in the corner. The cells themselves are windowless with an inch of water on the ground. Chains hang from the walls attached to the victim's wrist and neck. The chain has enough slack for the prisoners to reach just short of a foot from the door. Each cell door is made of heavy iron with a 6 inch slat on the bottom for food to be slid in through. Stories 51 through 60 contain fuuinjutsu supplies and workshops.[/spoiler]

[b][color=#666699][Space-Time - Formula Seal][/b][/color]
C-rank Augment Fuuinjutsu
A fuuinjutsu developed by Nyūsen, Natsumi. This fuuinjutsu serves as the anchor and location for the teleportation of the [color=#666699][b][Space-Time - Acceleration of Mind and Body][/b][/color] jutsu. The fuuinjutsu can be rubbed off with a strength of [Control] and is able to be placed by the user on inanimate such as kunai, blank tags, animate objects, and even people. 

[b][color=#666699][Space-Time - Acceleration of Mind and Body Tag][/b][/color]
C-rank Charge Fuuinjutsu
Prerequisite: [b][color=#666699][Space-Time - Acceleration of Mind and Body][/b][/color]
The carrier of this seal will be able to channel chakra into the seal and activate the [b][color=#666699][Space-Time - Acceleration of Mind and Body][/b][/color] jutsu, opening space around themselves and anything they are touching to teleport instantly to a [b][color=#666699][Space-Time - Formula Seal][/b][/color] within 25 meters of the user.

[b][color=#666699][Space-Time - Acceleration of Mind and Body][/b][/color]
C-rank Jikukan Ninjutsu
The user will channel chakra to their body as they focuses on one of their [b][color=#666699][Space-Time - Formula Seal][/b][/color]s which act as a conduit for this technique. As long as they focuses on a specific object or place tagged with this fuuinjutsu the user can open space around themselves and anything they are touching to teleport there instantly as long as its within 25 meters of the user.

[b][color=#666699][Close Time: Freeze][/color][/b]
C-rank Ninjutsu
By channeling their chakra the user can freeze a single projectile within a 5 meter radius of themselves that is no larger than 3[sup]3 [LxWxH][/sup]
meters. For the next 3 posts this projectile will stay frozen in place requiring a strength of [Control] to move it. At the end of 3 posts the projectile will follow through as normal.

[b]*[color=#666699]Open Time: Resume[/color][/b]
C-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on anything they’ve Closed Time on. Time will resume for that target, no longer Closed.

[b][color=#666699][Close Time: Freeze Zone][/color][/b]
B-rank Ninjutsu
By channeling the needed chakra the user will send out a wave of Jikukan chakra in a 40 meter sphere around himself closing time on any objects by [Control]. These projectiles must be moved by equal or greater [Strength] than the [Control] they were stopped at to regain movement. This freezes projectiles, jutsu, and particulates. At the end of 2 posts, everything will resume as it was.

[b]*[color=#666699]Expand Time: Coagulation[/color][/b]
B-rank Jikukan Ninjutsu
Focusing on a bleeding wound on themselves or someone else, the user will do a series of hand seals, then place their hand on the wound. Time around the wound will expand for 4 posts, halving the rate in which time flows for those 4 posts. This may give someone infected by a poison, or suffering from a major wound a longer chance to respond or seek treatment.

[b]*[color=#666699]Tighten Time: Deteriorate[/color][/b]
B-rank Jikukan Ninjutsu
The user will do a series of hand seals, then focus on a ninjutsu within 40m of their person. Any posts counts on that ninjutsu will be sped up by 4 posts. Should this go beyond the limit for that ninjutsu, it will end as it would had it reached completion.

[b][color=#666699][Open Space • Near and Far][/color][/b]
B-rank Jikukan Ninjutsu
Prerequisite: [b][color=#666699][Space-Time - Formula Seal][/b][/color]
The user will channel chakra throughout their body before holding out their hand as if grasping something. After doing so, the users chakra will reach out through space itself to grab hold of anything bearing the [b][color=#666699][Space-Time - Formula Seal][/b][/color], bringing the object in question to their hand regardless of distance or who currently possess it.

[b][color=#666699][Guiding Thunder][/color][/b]
B-Rank Space-Time Ninjutsu
The user will channel the needed chakra and spawn a 20m diameter Space-Time portal leading to the void between realms. The portal draws in anything, whether it be attacks, debris, or even people, with [Control] Strength and Speed and deposits whatever is sucked up into the empty between realms or directed to a specific location with the aid of a [b][color=#666699][Space-Time - Formula Seal][/b][/color]. 

[color=#666699][b][Erase Time - Back from the Future][/b][/color]
A-Rank Jikukan Ninjutsu
The user will channel Jikukan chakra through the body of someone caught within a genjutsu, as long as the user can recognize they or someone else is in one, and erase the past post from ever occurring, including the affecteds knowledge of any triggers or memories produced.

[color=#666699][b][Erase Time - Back from the Future][/b][/color]
A-Rank Jikukan Charge Fuuinjutsu
The user will seal their [Erase Time - Back from the Future] jutsu within a paper tag. This seal will activate once placed upon a target and release the previously mentioned jutsu.

[color=#666699][b][Close Space - Dominion][/b][/color]
A-Rank Jikukan Ninjutsu
[b]Prerequisite:[/b]
The user will channel the required amount of chakra before releasing it into an area of 100m. The user will be able to close space around any object or projectile within this area for 5 posts at [Control] Strength. They may regain their momentum and continue on if moved with a higher [Strength] than they were closed with or at the end of 5 posts.

[b][color=#666699][Guiding Storm][/color][/b]
A-Rank Space-Time Ninjutsu
The user will channel the needed chakra and spawn four 40m diameter Space-Time portal leading to the void between realms. These portal draws in anything, whether it be attacks, debris, or even people, with [Control] Strength and Speed and deposits whatever is sucked up into the empty between realms or directed to a specific location with the aid of a [b][color=#666699][Space-Time - Formula Seal][/b][/color].

[b][color=#666699]Open Space: Seeking Truth[/color][/b]
A-rank Jikukan Ninjutsu
The user channel the needed chakra, then reach out into the air in front of them and physically grab “space” pulling apart their two hands to tear apart Space right in front of them up to 3x3 meters. This tear is new, and will cause the universe to self correct and make a personal realm for the user. This technique is required for the user to have any techniques that involve the use of a personal realm. This technique can only be used once to create a personal realm, but can be used repeatedly in order to enter that realm. An Architect using this technique within their realm will merit no reaction, while using it within someone else’s realm will allow the user to enter their own. Specifics on the Realm can be found within the Jikukan spoiler.

[b][color=#666699]Recycle & Open Space: True Link[/color][/b]
A-rank Jikukan Ninjutsu
The user will channel the needed chakra then place one hand on an any object small enough to fit in their grasp. Upon doing so, they will Recycle Space, creating an exact duplicate of that object. The duplicate of said object will act as an Anchor, turning both objects into links to each other. Should any party aside from the Architect come in contact with either anchor, they’ll be instantly transported to the other Anchor either a) they elect to or b) their control is less than the control of the Architect. The Architect can opt to use the Anchor at any point as well, should they so choose.

[b][color=#666699][Expand Time: Cease and Desist][/b][/color]
A-rank Augment Fuuinjutsu
The user has inscribed fuuinjutsu along the edges of their personal realm and infused them with their Jikukan chakra. This technique once activated creates a formation across the sky of the entire realm. This formation slows down time within the personal realm and in turn slows down the rate at which the realm consumes chakra when someone is within the realm with its creator. This drops the CP drain down to one [1] stamina per post per person.

[color=#666699][b][Bust the Door Down][/b][/color]
A-rank Space/Time Ninjutsu
[b]Prerequisite:[/b] Anchor item 
After studying the anchor of another Space/Time user, the user will channel the needed chakra and then force open a portal into the other Space/Time realm as long as they have greater [Control] than who created the anchor. This also allows them to open portals out of the realm.[/spoiler]

[spoiler=Arts of Medicine][b]*[color=#008b5e][Medicinal Style • Bandage Wrapping][/color][/b]
D-Rank Taijutsu Maneuver
The user knows how to utilize bandages, wrapping a wound in a manner that creates a near-perfect barrier from external forces, keeping the wound clean from bacteria. The bandage is tucked in place, preventing it from falling off, though excessive rubbing, pulling, or getting the bandage wet can cause it to fall off.

[b]*[color=#008b5e][Medicinal Style • Wound Cleanse][/color][/b]
D-Rank Taijutsu Discipline
The user knows how to use sterile water or alcohol to clean out a wound, destroying any bacteria in the wound to prevent infection.

[b]*[color=#008b5e][Medicinal Style • Injury Assessment][/color][/b]
D-Rank Taijutsu Discipline
Unlike the mystical means of diagnosis utilized through iijutsu, those who utilize the Arts of Medicine must learn the most effective manner to assess a patient. Learners of this discipline have learn the most effective manner to diagnose a patient, starting at the head, and assessing for head wounds, then moving down through the torso, both arms, the groin area, both legs, then the back. Those who learn this discipline will be able to account for any wounds that present with physical symptoms on a patient.

[b]*[color=#008b5e][Medicinal Style • Pressure Points][/color][/b]
D-Rank Taijutsu Discipline
The user has learned all appropriate pressure points on a body. In the event of bleeding, they know where to apply pressure to slow the bleeding while treatment is administered.

[b]*[color=#008b5e][Medicinal Style • Splint][/color][/b]
D-Rank Taijutsu Discipline
The user is able to create slings and wraps that support fractures, sprains, and breaks in patients.

[b]*[color=#008b5e][Medicinal Style • Tourniquet][/color][/b]
C-Rank Taijutsu Discipline
The user has extensive knowledge on how to properly make and apply a tourniquet, and they can often make one out of whatever supplies are available, even scraps of clothing.

[b]*[color=#008b5e][Medicinal Style • Air Way][/color][/b]
C-Rank Taijutsu Maneuver
The user is able to use makeshift supplies to obtain and maintain an airway in a patient through various methods, such as intubation or emergency cricothyroidotomy. This allows people to breathe even if they have obstructed airways.

[b]*[color=#008b5e][Medicinal Style • Antidote][/color][/b]
C-Rank Taijutsu Maneuver
The user is able to assess the site of injection of a venom or poison into a patient, properly cut off circulation, and roll veins to force out the poison or venom. So long as they begin with the first post of injection, they can prevent the effects of venom or poison.

[b]*[color=#008b5e][Medicinal Style • Medic][/color][/b]
C-Rank Taijutsu Discipline
Perhaps one of the most important disciplines of any aspiring Medic, one who has mastered this Discipline can maintain a clear mind when treating patients. Techniques of equal rank or lower that affect this character's emotional stability or distract them from their work will have no effect while they are treating patients.

[b]*[color=#008b5e][Medicinal Style • Stitching][/color][/b]
C-Rank Taijutsu Maneuver
Assuming the medic has the proper tools to do so, this character is able to use sutures to stitch most minor and moderate wounds closed, preventing the progression of infection and deterioration of the wound.

[b]*[color=#008b5e][Medicinal Style • Field Transfusion][/color][/b]
B-Rank Taijutsu Maneuver
Assuming they have the approriate materials, the user is able to set up a field transfusion, taking blood from one person and transfusing it into their patient, adding to their blood volume and potentially extending their life. A Field Tranfusion can extend the life of a patient by up to 3 posts.

[b]*[color=#008b5e][Medicinal Style • Priority][/color][/b]
B-Rank Taijutsu Discipline
When faced with multiple patients, one who has mastered this Discipline is able to rapidly assess multiple patients and determine priority of their individual injuries and determine which require the highest priorities and which can survive with delayed care. An additional benefit of this Discipline is that one who has mastered it is always able to determine whether a patient is alive or dead unless they are under the effects of equal or higher technique designed to make them appear dead.

[b]*[color=#008b5e][Medicinal Style • Anatomy][/color][/b]
A-Rank Taijutsu Discipline
One who has mastered this discipline has an near unparalleled comprehension of anatomy and physiology. They are able to locate even the smallest of veins in any person, regardless of variances in shape or size. This knowledge extends to chakra systems, nervous systems, and anything else. Much of this knowledge extends into the biology of non-human species as well, though with less precision. This discipline, combined with enough accuracy, can turn even the simplest of attacks into a fatal blow.

[b]*[color=#008b5e][Medicinal Style • Resuscitation][/color][/b]
A-Rank Taijutsu Maneuver
In the event a patient has passed, in some cases it is possible to resuscitate the patient. Most major injuries must be first treated, as any untreated injuries would simply cause the patient to perish after resuscitation. Should the injuries be treated and this technique be initiated within 2 posts of the target's death, the user will applies pressure to a series of pressure points and begin CPR, bringing the patient back to life. This technique will inevitably fail if not initiated within the 2 post period.

[b]*[color=#008b5e][Medicinal Style • Stun][/color][/b]
A-Rank Taijutsu Maneuver
Through the use of needles, the user will target a series of pressure points on a targets back or chest, using it to stop signals from being transfered through their nervous system. This prevents movement, causes full body paralysis from the neck down in their patient, and dulls all pain receptors as well. While the technique has effective medical purposes, it can also be used in combat. The paralysis lasts for 4 posts before fading, at which points the needles must be removed and replaced to perpetuate the effect.
[/spoiler]

[spoiler=Extraction and Preservation]*Delicate Hands
D-Ranked Taijutsu Discipline
Prerequisite: Arts of Medicine Concentration
A simple medical jutsu, the user is able to handle things with great care, minimizing the risk of bruising or tissue damage, and also of breaking a delicate object they may be holding. More a passive manner of holding things than an actual jutsu, this technique requires no chakra to use, but by utilizing it, one may handle with even greater care.

*Careful Cut
C-Ranked Iijutsu
Pre-requisite: Chakra Scalpel; 30 Control
While Chakra scalpel is in use, the user is able to precisely control his/her chakra in order to make cuts in patients exactly where they need to be made. This allows the user to separate soft tissues with a brief touch, and, in the case of surgery, allows the user to cut only what needs to be cut, in exactly the way it needs to be cut, ensuring that the user may remove, heal, or focus on only the tissue in question.

*Eye Removal
C-Ranked Iijutsu
Pre-requisite: Careful Cut
The simplest of all removal procedures, the user is able to coat the eye ball in chakra, while surgical efforts a made near or on the eye, the chakra will prevent damage to it, allowing preservation.

*Tissue preservation
B-Ranked Iijutsu
After forming the needed hand seals, the user is able to place a large amount of chakra into a given organ, removed from a fallen shinobi. With this chakra, the cells of the organ will be kept alive for an extended period of time. The user will load it with chakra every day, until the organ in question is implanted. Because of this, until the implantation is complete, the user dedicates one point of stamina to this technique, loading the organ with chakra at the start of every day until the implantation procedure. This may also be used to prevent necrosis in live patients.

*Organ Removal
B-Ranked Iijutsu
Prerequisite: Careful Cut
A more complex move, the user is able to coat an organ of their choice in chakra, while surgical efforts a made near or on the organ, the chakra will prevent damage to it, allowing preservation.[/spoiler]

[spoiler=Suppression]*Tissue Patch Technique
D-Ranked Iijutsu
As most low-rank medics are incapable of regenerating tissue or cells, some learn to do a makeshift, shoddy version. By performing a variant of the clone jutsu on a patient's wounds, they are able to make a small amount of their tissue over a wounded area to perform a makeshift sort of healing for them. This is capable of "healing" any visible wound which effects only a singular layer of tissue (A burn, for instance, could have skin placed copied over it instead of regenerated, reducing the risk of infection and giving the body a chance to heal naturally with less scarring.) This tissue, without proper supplement, will die in three posts. However, being living tissue, if the skin is properly supplied with chakra or a blood supply (and other things the tissue in question may need to be kept alive), it may be kept going indefinitely. Note that this can only clone singular layers of tissues, and not more complex things such as organs or bodies.

*Tissue removal technique
D-Ranked Iijutsu
After forming the necessary pair of hand seals, the user is able to dispel their "tissue patch" technique, removing substances created by this jutsu which are foreign to a patient's body, and thereby stopping the immune system's fight against it. Note that it will take three posts for the immune system to stop it's activity, and that in those posts, it falls to the medical ninja to keep their patient alive.

*Vital Monitor
C-Ranked Iijutsu
Prerequisite: Diagnosis Technique
During various medical procedures, a Medical ninja is able to use this technique to keep a constant watch on a patients vitals, including but not limited to their O2 levels, temperature, heart rate, blood pressure, and breathing. This allows the medical ninja a chance to stop procedures or respond to patient's needs faster than they otherwise would be able.

*Extraction technique
A-Ranked Iijutsu
Prerequisite: Tissue Patch Technique
Focusing chakra into cells of tissue, the user may extract DNA from the tissue in question. This technique does nothing medically of combatively in itself, but is used in the process which begins the process of organ implantation. Using the Tissue Patch Technique, once could continue copying living tissue and get an indefinite supply of DNA.

*Inhibiting the Inhibitor
A-Ranked Iijutsu
Prerequisite: Extraction Technique; Vital Monitor; Tissue Removal
When a foreign substance or object invades the human body, the immune system responds and attempts to remove the threat. In order to prevent this, doctors (and highly advanced medical ninja) have developed a system to acclimate the body to specific foreign organic substances. After forming the needed hand seals, the user of this technique is able to introduce a set amount of a given organic substance to a patient and to allow their immune system to respond naturally. Through a 3000 word topic, the user will slowly introduce tissue to their chosen target, allowing them to receive it without risk of rejection. This technique is also used to acclimate the patient to bloodline limits, and prevent them from going out of control while the patient attempts to gain skill with them. By using the tissue patch and removal techniques to stop a Bloodline if it shows signs of going out of control in a patient.[/spoiler]

[spoiler=Implantation]*Clamp Technique
D-Ranked Iijutsu
While performing surgery or other types of healing jutsu, the user is able to use his chakra as a makeshift clamp to close off blood vessels which have been cut and prevent further blood loss. Lasts three posts.

*Soften Tissue
C-Ranked Iijutsu
While performing surgery on a patient, the user is able to put chakra within the tissues surrounding the area on which the medical ninja shall be operating. Doing this makes the tissues slightly sturdier and more malleable as well, providing them with a small amount of give before they break and also increasing the amount of pressure they can take before breaking. This technique merely helps minimize the risk of injury to the patient during surgery.

*Putting under Technique
B-Ranked Iijutsu
After forming the necessary hand seals and focusing chakra on a willing patient, the user is able to heavily sedate them. This sedation technique is used to perform deeply invasive surgeries on patients, preventing them from moving while under and also keeping them deeply asleep. This technique lasts for up to ten posts, and must be reinforced on the eighth post after performing this technique, or else the patient will wake up at the end of the tenth post. If a patient wakes up during the procedure, they will find themselves, depending on their personality, mentally scarred from the intense amount of pain the surgery causes, and their vitals will go insane while they are awake, markedly hard to control. Depending on the surgery and the patient's reaction, the stress could cause death. Note that this jutsu requires steady focus and proper supplementation of chakra to perform. If a patient were unwilling to receive the chakra, they could merely disrupt their own chakra flow in any way, and the technique would be interrupted and canceled.

*Sane Sedation Technique
B-Ranked Iijutsu
Prerequisites: Putting Under Technique
Rather an alteration on an already existing jutsu than a whole new technique in itself, a medical ninja is able to use this technique to keep himself conscious and clear while sedated. S/He will be able to perform the procedures on himself, but it will be with a -2 to his/her wit, because the user is not able to completely avoid feeling groggy while under anesthetic. If the user's wit is above 9 when this technique is used, it will only drop by one point, as the user's ability to maintain clarity is improved to that extent. The user's taijutsu, however, will drop by 3 while this technique is used, as control of the limbs and more precise extremities (such as the fingers) becomes more challenging. Some pain from the procedure will still go through and be felt, but it will be only a painful annoyance, not detracting from their medical capabilities. The user is able to move while under the influence of this technique, but is unable to travel. Even walking is not achievable without losing concentration and interrupting the jutsu.

*Tissue Connection
A-Ranked Iijutsu
After placing an organ or a tissue into it's proper place in a patient's body, be it a replacement or an implantation, the user is able to hold their hands over the tissue or organ in question, and connect the various other tissues in the patients body where it needs to be connected. Blood vessels, connective tissues, muscles, etc. will all be correctly hooked up to the organ in question, ensuring that once implanted, it will stay nourished and protected as if it were the body's own. (Note that this does not provide protection against the body's own natural defenses, I.E. the immune system)

*Cellular Regeneration Technique
A-Ranked Ninjutsu
Prerequisite: Mystical Healing Palm Technique; 35 control
Using this technique, the user is able to speed along the healing process by precisely focusing on small clusters of cells, triggering mitosis and allowing tissues to heal more quickly as a result. This lessens the chances of infection, scarring, and opening of the wound, while also repairing damaged tissue in a transplanted organ or the surrounding area. This technique requires three posts to finish, but if this is used post-op, the patient may wake up from the sedation jutsu after the first post of this technique without the severity of trauma they would otherwise have felt (though pain will still occur.)

*Eye Implantation
A-Ranked Iijutsu
Prerequisite: All Other Organ Transplant Archive Jutsu
The simplest implantation procedure of all, the user culminates all their knowledge of medical ninjutsu into one technique, becoming able to perform an Eye Transplant, potentially transferring a Doujutsu into a willing patient. Because the eye is easily accessible, removed, and replaced, this is the simplest of the Transplantation techniques. After all the necessary precautions are taken, the user will begin by removing an eye from the patient in question to create a spot for the eye to be implanted. They will then soften the orbital of the eye to make it more pliable, allowing them to place the eye within the socket. Following that, they will perform the actual placement, and then finally connect the tissues to the proper places, making sure that the ocular nerve is in the correct spot. The whole process, if things go smoothly, should take around twelve posts or so.

Forcefully Putting Under
A-rank Iijutsu
Prerequisite: Putting Under Technique
After forming the necessary hand seals and focusing chakra on a willing patient, the user is able to heavily sedate them. This sedation technique is used to perform deeply invasive surgeries on patients, preventing them from moving while under and also keeping them deeply asleep. This technique lasts for up to ten posts, and must be reinforced on the eighth post after performing this technique, or else the patient will wake up at the end of the tenth post. If a patient wakes up during the procedure, they will find themselves, depending on their personality, mentally scarred from the intense amount of pain the surgery causes, and their vitals will go insane while they are awake, markedly hard to control. Depending on the surgery and the patient's reaction, the stress could cause death. Note that this jutsu requires steady focus and proper supplementation of chakra to perform. Unwilling patients require greater or equal Control than the user's Control to fight off the sedation.

*Organ Implantation
S-Ranked Iijutsu
Prerequisite: All Other Organ Transplant Archive Jutsu
After all of the preparations have been made on a given patient, The user of this technique is able to actually perform the operation, culminating all of their learned jutsu into one final event through which the patient in question will gain a chance to become much stronger than they were before. By combining all of the techniques they have thus far learned with their own medical skill, the user is actually able to implant organs inside of willing patients, giving them organ-based Kekke Genkai such as that of the Kaguya, or the Chikai.

*Cell Implantation
S-Ranked Iijutsu
Prerequisite: All Other Organ Transplant Archive Jutsu
The most precise form of implantation, the user is able to implant cells with a particular chakra element into a patient, giving that patient the elemental chakra in question. Implanting the cells of a Yugeton user, for instance, would grant a patient use of the Steam Element. Naturally, the patient would have to practice with this skill in order to use it's respective techniques, and their elements need to correspond to the element implanted. A patient who receives Steam Element, for instance, would require Water and Fire element, or one of the elements in question without a second element at all, before the Combination element may be implanted. If the latter is the case, if the patient attempts to acquire a third element, it must be the other part of the combination (Beginning with Suiton, having Yugeton implanted, and then obtaining Katon as their third element, for instance.)

*Self-Implantation
S-Ranked Iijutsu
Prerequisite: All Other Organ Transplant Archive Jutsu
Culminating all of their knowledge of the human body and medical expertise into one point, the user will be able to perform transplants on themselves, potentially giving themselves a Kekkei Genkai. The user of this technique performs everything themselves or else with limited help, including pre-operational work such as reducing the body's inhibitor levels, maintaining the sedation on themselves during the procedure, monitoring their vitals, and of course, the act of implantation itself, connecting tissue to tissue and organ to body. The time this procedure takes is dependent entirely on what is being implanted, but because the doctor is impeded by being the patient, it generally takes longer than the procedure normally would when the doctor was not also the patient.[/spoiler]

[hr]
[center][b][big]History[/center][/b][/big]
[spoiler=History]Nyūsen, Natsumi was born to a hard-working pair of parents within Iwagakure no Sato. Her mother was a jounin of the village’s military forces while her father managed and oversaw a steel factory within the industrial sector of the village. Her early life was similar to most kids in Iwa; her parents worked, she went to the academy while receiving some extra training from her mother, and she played. Often throughout her childhood Natsumi would nod off in the living room of her family’s home before being picked up and carried to bed by her father who smelled strongly of whiskey and cigar smoke. The steel factory overseer would softly sing her lullabies before she fell completely asleep. 

Her life as a genin was uneventful. She was paired with a jounin as her overseer before diving into missions as quickly as possible. Natsumi was able to easily grind through the mundane and tedious mission schedule of a genin before signing up for her chuunin promotion. The young teen was able to bulldoze her way through the exam and successfully earned her promotion. She stayed as a chuunin for several years before finally reaching a promotion to a special jounin. 

Natsumi’s missions became increasingly difficult after her promotion to special jounin. Now she was teaming up with other special jounin and jounin on missions of higher difficulty in a bid to reach the level of her mother. While her head was in the clouds about reaching her mother, her mother had been wounded and crippled on a mission. The woman had been struck by a Raiton jutsu to her spine, cutting off her ability to walk. The injury devastated her household and swallowed it in grief. After mourning the loss of her mother’s legs and career, Natsumi returned to her own duties albeit more quiet than she had been prior to the ordeal. It now fell on her to provide a steady income for her family while her father had now been forced to take care of his disabled wife. 

Her father tried his best for several years before one night drinking himself into a stupor and dying. The man had laid down on his back before vomiting in his sleep. The position of his body had caused her father to choke to death on his own vomit. Natsumi awoke to the scene before flying into a fit of hysterical panic, trying her best to resuscitate the man while sending word for paramedics. By the time the paramedics had arrived, it was far too late.

Struck with another tragedy, Natsumi withdrew even more into her self before applying for a promotion to jounin. She needed the raise and increased work load or else there was no way she could care for her ailing mother. Natsumi now works the majority of her time while the rest can be spent sleeping and drinking, a habit she picked up from her father. For Natsumi, a nice whiskey and a cigar reminds her of the times when her father would sing her to sleep which, at the end of the day, makes everything feel like it’s okay for the young woman.[/spoiler]
Niddhog

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[center][big][big][b]Niddhog[/b][/big][/big]
[img]https://cdn.discordapp.com/attachments/941869419578146896/952009196348522566/a6f118f4302a26b8be80e12232dfd89f.png[/img]
[spoiler=Shadow Summon][img]https://i.pinimg.com/564x/df/79/42/df7942e74c427d73af79af9abfa36628.jpg[/img][/spoiler]
[b][big]General Information[/big][/b][/center]
[b]Type:[/b] Summon
[b]Gender:[/b] Male
[b]Age:[/b] 456
[b]Appearance:[/b] Larger than normal dragons at 40mLx40mTx30mW, Niddhog supports himself with four powerful limbs each equipped with claws similar to swords. Two large wings, each double his own length, sprout from his back and allow him to fly freely through the skies with his tail, the same length as he, is used to help balance and steer himself. Dark purple scales, some black in the right lighting, cover him from snout to tail as well. 
[b]Personality:[/b] Feeling himself old, Niddhog is very much a grumpy soul. He sees others as too young to deal with but for those who do manage to squeeze their way into his storm filled heart, he'll find an exception. Although he looks big and scary, Niddhog is not the strongest or toughest. He takes pride in his speed and strength of his Breath, making strafing runs with it as needed to assist his summoner, Natsumi, when called upon.

[center][b][big]Battle Information[/big][/b][/center]
[b]Rank:[/b] S-rank Summon
[b]Stats[/b] 195/200
[list][*][b]Endurance:[/b] 20
[*][b]Chakra Pool:[/b] 45
[*][b]Control:[/b] 45
[*][b]Strength:[/b] 20
[*][b]Speed:[/b] 45
[*][b]Willpower:[/b] 20
[/list]
[b]Equipment:[/b][list]
[*]Claws - At the end of each 'finger' is a sharpened claw.
[*]Teeth - Each tooth as sharp as the blade of a spear, Niddhog's entire mouth is full of them. 
[*]Horns - Each horn starts at the temple and juts backwards 5m. 
[*]Tail - As dexterous as any other limb, Niddhog's tail mimics his own length and doubles it along with having a sharp, pointed tip.
[*]Scales - Niddhog's scales function as natural armor covering the entirety of his body. They have an [Endurance] equal to his own and provide an immunity to naturally occurring fire while yielding no protection to chakra-produced flames.
[*]Wings - Capable of flight, the total length of Niddhog's wing span is nearly quadruple the size of his body.[/list]
[b]Elemental Affinities:[/b] [b][color=#00B7C6]Ranton[/b][/color]
[hr]
[center][b][big]Abilities and Concentrations[/big][/b][/center]
[table=2, Abilities][b][color=#00B7C6]Storm Dragon[/b][/color]
Niddhog is a gigantic Storm dragon, born in the high, storm-plagued mountains of the Dragon Realm and capable of using [color=#00B7C6][b][Storm Release][/b][/color]. There he was born and grew, consuming other dragons who entered the territory he inherited from his parents. The consumption of other dragons enabled him to grow to sizes unreachable by most.

[quote=Ranton][color=#00B7C6][b]Ranton [Storm Release][/b][/color] is a unique elemental affinity created by mixing [color=#fe0][b]Raiton [Lightning Release][/b][/color] and [color=#1E90FF][b]Suiton [Water Release][/b][/color] into a liquid-like plasma.
[spoiler=Passive (Splashing)]Ranton has a [b]splashing[/b] nature, which causes it to break into ribbons on impact, and distribute over an area. Ranton splashes on impact, and breaks into X number of ribbons with X strength, where X is equal to 1/2 the strength of the jutsu(rounded up) and distributes over an area of Y meters, where Y is equal to 1/4th the speed of the jutsu (rounded up). These ribbons retain the effect of their original jutsu, so a Ranton jutsu used to pierce would create ribbons that stab and pierce anything they strike, while a Ranton jutsu that is wrap would create ribbons that wrap. Like Raiton, Ranton jutsu are electrical, and cause nerve damage on contact base on the ninjutsu requirement for the jutsu, seen below]: [list][*]1-14 Control: Tingling, acute numbness. [*]15-24 Control: Tingling, acute numbness & spasms.[*]25-34 Control: Tingling, acute numbness, spasms & loss of sensation.[*]35 Control: Tingling, acute numbness, spasms, loss of sensation & localized Paralysis.[/list][/spoiler][/quote][c][/table]
[table=2, Concentrations][b]Ninjutsu[/b][c][quote=Dragonfire][color=#E0115F][b][Dragonfire][/b][/color]
Capable of being learned by all dragons, Dragonfire differs from other flames in that its fuel source is chakra and chakra-possessing material, both inorganic and organic. This causes it to burn even when water is thrown on it or sand is used to smother it. Dragonfire will latch onto and burn chakra sources, even jutsu, whose [Strength] is equal or lesser than the [Strength] of the Dragonfire jutsu. Besides this, Dragonfire burns like Katon but spreads at half its rate. (1/6th the casted Speed rather than 1/3rd)

[list][*]1-14 Strength Requirement: -1 Post Duration.[*]15-24 Strength Requirement: -2 Post Duration[*]25-34 Strength Requirement: -3 Post Duration[*]35+ Strength Requirement: -4 Post Duration[/list][/quote][quote=Ninjutsu - Advanced Channeling]
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.[/quote][quote=Raiton][color=yellow][b]Raiton[/b][/color]
A character with this concentration is able to utilize Raiton, and can make and use any custom or archived jutsu that require the Raiton affinity. Raiton has a [b]shocking[/b] effect.
[spoiler=Passive (Shocking)]Raiton has the effect of [b]shocking[/b], which means causes it's effect to be diffuse upon impact. In organic material, this causes nervous stimulation which results in numbness, tingling, loss of sensation, and sometimes paralysis. In inorganic material, this means that the strength of the jutsu diffuses across an area 2x the size of the attack. In a jutsu that creates a lightning ball 2m in diameter, if it struck a wall the size of the attack would cover a 4m area.

Additionally, the strength of the nervous effect on organic material from raiton jutsu is determined by the Strength stat range they fall into.[list][*]1-14 Strength Requirement: Tingling, acute numbness.[*]15-24 Strength Requirement: Loss of Sensation[*]25-34 Strength Requirement: Localized Paralysis[*]35+ Strength Requirement: Diffuse Paralysis[/list][/spoiler][/quote][quote=Suiton][color=dodgerblue][b]Suiton Affinity[/b][/color]
A character with this concentration is able to utilize Suiton, and can make and use any custom or archived jutsu that require the Suiton affinity. Suiton has a passive [color=dodgerblue][i]enveloping[/i][/color] effect.
[spoiler=Passive (Enveloping)]Suiton's effect is enveloping, meaning that suiton passively surrounds anything that it makes contact with. Suiton techniques that do not last over periods of times (i.e, exploding techniques) drench their opponents, but long term techniques will envelop anything they come in contact with and maintain a hold on it with the 3/4th strength of the technique, rounded down. This means that if a suiton wave is shot forward with 17 strength, it will envelope and move anything with it that does not have more than 12 strength to resist it. This allows Suiton to fill a very powerful role in eliminating tools from opponent's access and capturing targets.[/spoiler][/quote][c]
[b]Taijutsu[/b][c][quote=Dragon Actions][color=#48C9B0][b][Dragon Actions][/b][/color]
Niddhog is proficient in using his natural armor and weapons in combat. This facilitates his use of related Taijutsu.[/quote][quote=Perception]The fundamental skill of [b][Perception][/b] describes the user’s practiced methods of more keenly focusing their senses for a short time. This facilitates their use of related Taijutsu.[/quote][quote=Stealth]The fundamental skill of [b][Stealth][/b] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.[/quote][c]
[b]Genjutsu[/b][c][-][/table]
[hr]
[center][b][big]Jutsu[/big][/b][/center]
[spoiler=Ninjutsu][spoiler=Dragonfire][quote=Dragonfire][color=#E0115F][b][Dragonfire][/b][/color]
Capable of being learned by all dragons, Dragonfire differs from other flames in that its fuel source is chakra and chakra-possessing material, both inorganic and organic. This causes it to burn even when water is thrown on it or sand is used to smother it. Dragonfire will latch onto and burn chakra sources, even jutsu, whose [Strength] is equal or lesser than the [Strength] of the Dragonfire jutsu. Besides this, Dragonfire burns like Katon but spreads at half its rate. (1/6th the casted Speed rather than 1/3rd)

[list][*]1-14 Strength Requirement: -1 Post Duration.[*]15-24 Strength Requirement: -2 Post Duration[*]25-34 Strength Requirement: -3 Post Duration[*]35+ Strength Requirement: -4 Post Duration[/list][/quote]

[color=#E0115F][b][Blast Breath][/b][/color]
D-Rank Ninjutsu
Niddhog inhales deeply and channels his chakra. Upon exhaling, a gout of Dragonfire will shoot forth from his maw at [Control] Strength and Speed for up to 2 posts.[/spoiler]

[spoiler=Ranton][quote=Ranton][color=#00B7C6][b]Ranton [Storm Release][/b][/color] is a unique elemental affinity created by mixing [color=#fe0][b]Raiton [Lightning Release][/b][/color] and [color=#1E90FF][b]Suiton [Water Release][/b][/color] into a liquid-like plasma. Ranton has a [b]splashing[/b] nature, which causes it to break into ribbons on impact, and distribute over an area. Ranton splashes on impact, and breaks into X number of ribbons with X strength, where X is equal to 1/2 the strength of the jutsu(rounded up) and distributes over an area of Y meters, where Y is equal to 1/4th the speed of the jutsu (rounded up). These ribbons retain the effect of their original jutsu, so a Ranton jutsu used to pierce would create ribbons that stab and pierce anything they strike, while a Ranton jutsu that is wrap would create ribbons that wrap. Like Raiton, Ranton jutsu are electrical, and cause nerve damage on contact base on the ninjutsu requirement for the jutsu, seen below]: [list][*]1-14 Control: Tingling, acute numbness. [*]15-24 Control: Tingling, acute numbness & spasms.[*]25-34 Control: Tingling, acute numbness, spasms & loss of sensation.[*]35 Control: Tingling, acute numbness, spasms, loss of sensation & localized Paralysis.[/list][/quote]

[color=#00B7C6][b][Breath of the Storm Dragon][/b][/color]
D-Rank Ninjutsu
Niddhog inhales deeply and channels his chakra. Upon exhaling, a gout of plasma will shoot forth from his maw at [Control] Strength and Speed for up to 2 posts.

[color=#00B7C6][b][Storm Cover][/b][/color]
D-rank Ninjutsu
Niddhog channels his chakra and causes spirals of plasma to cover his body from snout to tail tip with [Control] Strength. Anyone who makes contact with this will have ribbons burst from the spiral and chase them down with a speed and strength equal to [Control]/2. This will last 2 posts.

[color=#00B7C6][b][Storm Claw][/b][/color]
D-rank Nintaijutsu
Niddhog channels his chakra and causes spirals of plasma to cover a claw of his wishes with [Control] Strength. He will then swipe at a foe with it, causing ribbons to burst from the spiral and chase down his foe with [Control]/2 Strength and Speed. 

[color=#00B7C6][b][Storm Tail][/b][/color]
D-rank Nintaijutsu
Niddhog channels his chakra and causes spirals of plasma to cover his tail with [Control] Strength. He will then swipe at a foe with it, causing ribbons to burst from the spiral and chase down his foe with [Control]/2 Strength and Speed. 

[color=#00B7C6][b][Storm Shot][/b][/color]
D-rank Ninjutsu
Niddhog inhales deeply and channels his chakra. Upon exhaling, a ball of plasma will shoot forth from his maw at [Control] Strength and Speed.

[/spoiler][/spoiler]
[spoiler=Taijutsu][spoiler=Dragon Actions][quote=Dragon Actions][color=#48C9B0][b][Dragon Actions][/b][/color]
Niddhog is proficient in using his natural armor and weapons in combat. This facilitates his use of related Taijutsu.[/quote]
[spoiler=Maneuvers]
[color=#48C9B0][b][Dragon Claw][/b][/color]
D-Rank Taijutsu Maneuver
Niddhog swipes at his foes with his large claws with the intent to slash them to pieces.

[color=#48C9B0][b][Dragon Tail][/b][/color]
D-rank Taijutsu Maneuver
Niddhog swipes at foes with his large tail with the intent to crush them or push them.[/spoiler]

[spoiler=Disciplines][color=#48C9B0][b][Dragonrider][/b][/color]
C-Rank Taijutsu Discipline
Niddhog is accustomed to having his summoner and other humans ride atop his back. He is able to fight to his full capabilities even while having passengers without detriment.[/spoiler]

[spoiler=Stances][/spoiler][/spoiler][/spoiler]
[spoiler=Genjutsu]-[/spoiler]

[hr]

[center][b][big]History[/big][/b][/center]
Niddhog was sired by another Storm Dragon who previously ruled the mountainous region of the Dragon Realm he calls home. He spent decades being protected by his mother until finally he grew and she died of old age. Per her last wish, Niddhog consumed her remains and grew strong from them, enough so to protect the mountains he now ruled. Over the centuries, other dragons attempted to lay claim to his mountains as their nest but were unable to best him. In his victory, he would consume their limbs or, if they died in combat, entire selves to grow larger and stronger. 

Niddhog's life continued on as such until he was confronted by a human woman from the realm of Man in his nest. The woman, Natsumi, proclaimed to need his help and to sign a summoning contract with her. Insulted by the offer of being tamed by someone, he rose up in protest against her before being swiftly overpowered in combat. With his respect earned in combat, Niddhog signed the contract with Natsumi.
[hr]
[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=941306]Niro[/url]
[b]Owner:[/b] [url=https://www.narutosaigen.com/forums/viewtopic.php?f=83&t=8000953#p4167129]Natsumi[/url] 
[b]Stat Trainings:[/b] (0/25)
Starling Swarm

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[center][big]Starlings[/big][/center]
[b]Description:[/b] A swarm of starling birds. Each of them are small, brown birds with muted yellow beaks. 
[b]Personality:[/b] A swarm of starlings raised by Natsumi since they were chicks. They follow her and her commands as if she was their mother.
[b]Picture:[/b] 
[center][img]https://i.pinimg.com/564x/d8/38/ce/d838ceafa8465f947fc3887d19f111be.jpg[/img][/center]
[b]Rank:[/b] S-Rank
[b]Stats:[/b]
[list][*][b]Chakra Pool:[/b] [Sync]
[*][b]Endurance:[/b] [Sync]
[*][b]Control:[/b] [Sync]
[*][b]Strength:[/b] [Sync]
[*][b]Speed:[/b] [Sync]
[*][b]Willpower:[/b] [Sync][/list]
[b]Ability:[/b] [list]
[*][b]E:[/b] Like all birds, the sparrows are able to visually detect the planet's magnetic field. 
[*][b]D:[/b] The sparrows are able to visually detect not only the planet's magnetic field but those of other beings through the use of jutsu.
[*][b]C:[/b] The sparrows are able to remember individual electromagnetic fields they see through the use of jutsu. 
[*][b]B:[/b] The sparrows are able to 'read' the individual electromagnetic fields they see and interpret specific knowledge from the data through the use of jutsu.
[*][b]A:[/b] The sparrows have evolved and gained access to the [Raiton] concentration.
[*][b]S:[/b] The sparrows have evolved and gained access to the [Jikiton] concentration.[/list][hr][center][big]Jutsu[/center][/big]
[spoiler=Taijutsu][b][Peck][/b]
D-Rank Taijutsu Maneuver
The swarm will dive bomb opponents and peck and scratch at their eyes for 3 posts. 

[b][Sand Attack][/b]
D-Rank Taijutsu Maneuver
The swarm will all flap their wings in unison over a patch of loose dirt or sand to kick it up into a make shift smokescreen. The particles hang in the air for 3 posts before falling back to the ground.

[b][Screech][/b]
D-Rank Taijutsu Maneuver
The swarm will all let out a piercing cry drowning out other noises in the area and deafening those caught in the middle of the swarm for 3 posts. 

[b][Wing Attack][/b]
D-Rank Taijutsu Maneuver
The swarm will fly through and repeatedly around targets for 3 posts with their wings outstretched rigidly with [Sync] [Strength].

[b][Signature Acquisition][/b]
D-Rank Taijutsu Discipline
The swarms is able to sense the electromagnetic fields of other living beings and track them down within 10m of their position.

[b][Signature Lock][/b]
[b]Prerequisite:[/b] [b][Signature Acquisition][/b]
C-Rank Taijutsu Discipline
The swarm is able to remember and store specific electromagnetic fields it senses through the use of [b][Signature Acquisition][/b].

[/spoiler]
[spoiler=Jikiton][color=#f154ff][b][Positive Charge][/b][/color]
D-Rank Ninjutsu
The user will channel the needed chakra and touch an item or person. Whatever was touched will be imbued with a Positive Charge for 3 posts. During this time, they will repel others imbued with a Positive Charge at [Control] Speed and Strength and attract those with a Negative Charge at [Control] Speed and Strength. Those with greater [Control] can dispel the Charge through the use of Chakra Kai.

[color=#f154ff][b][Negative Charge][/b][/color]
D-Rank Ninjutsu
The user will channel the needed chakra and touch an item or person. Whatever was touched will be imbued with a Negative Charge for 3 posts. During this time, they will repel others imbued with a Negative Charge at [Control] Speed and Strength and attract those with a Positive Charge at [Control] Speed and Strength. Those with greater [Control] can dispel the Charge through the use of Chakra Kai.

[color=#f154ff][b][Railgun Feathers][/b][/color]
D-Rank Ninjutsu
Prerequisite: [color=#f154ff][b][Positive Charge][/b][/color], [color=#f154ff][b][Negative Charge][/b][/color]
The user will channel the needed chakra and imbue it within their feathers before they are then launched at [Control] Speed and Strength.

[b][color=#f154ff][Discharge][/color][/b]
D-Ranked Jikiton Jutsu
After channeling the needed chakra, the user will de-magnetize everything within a 10m distance of themselves. This cancels rather than applies the passive effect.

[b][color=#f154ff][Magnetic North][/color][/b]
D-Ranked Jikiton Jutsu
After channeling the needed chakra, the user will imbue an object with Jikiton chakra. This object will then swing one end of itself to face north and act as a compass for 5 posts.

[color=#f154ff][b][Positive Charge Field][/b][/color]
C-Rank Ninjutsu
Prerequisite: [color=#f154ff][b][Positive Charge][/b][/color]
The user will channel the needed chakra before they spread it out indiscriminately in a sphere around them. People and items caught in the field will be charged with a Positive Charge for 3 posts. During this time, they will repel others imbued with a Positive Charge at [Control] Speed and Strength and attract those with a Negative Charge at [Control] Speed and Strength. Those with greater [Control] can dispel the Charge through the use of Chakra Kai.

[color=#f154ff][b][Negative Charge Field][/b][/color]
C-Rank Ninjutsu
Prerequisite: [color=#f154ff][b][Negative Charge][/b][/color]
The user will channel the needed chakra before they spread it out indiscriminately in a sphere around them. People and items caught in the field will be charged with a Negative Charge for 3 posts. During this time, they will repel others imbued with a Negative Charge at [Control] Speed and Strength and attract those with a Positive Charge at [Control] Speed and Strength. Those with greater [Control] can dispel the Charge through the use of Chakra Kai.

[color=#f154ff][b][Twisting Charge][/b][/color]
C-Rank Ninjutsu
Prerequisite: [color=#f154ff][b][Positive Charge][/b][/color], [color=#f154ff][b][Negative Charge][/b][/color]
The user will channel the needed chakra and touch an item or person. They will imbue it with a Positive Charge at one end and a Negative Charge at the other, causing it to spin uncontrollably end over end with [Control] Speed and Strength for 5 posts.  

[color=#f154ff][b][Twisting Charge Field][/b][/color]
C-Rank Ninjutsu
Prerequisite: [color=#f154ff][b][Positive Charge][/b][/color], [color=#f154ff][b][Negative Charge][/b][/color]
The user will channel the needed chakra before they spread it out indiscriminately in a sphere around them. People and items caught in the field will be imbued with a Positive Charge at one end and a Negative Charge at the other, causing them to spin uncontrollably end over end with [Control] Speed and Strength for 3 posts.  

[color=#f154ff][b][Permanent Positive Charge][/b][/color]
B-Rank Ninjutsu
Prerequisite: [color=#f154ff][b][Positive Charge][/b][/color]
The user will channel the needed chakra and touch an item or person. Whatever was touched will be imbued with a Positive Charge unless dispelled. During this time, they will attract others imbued with a Positive Charge at [Control] Speed and Strength and repel those with a Negative Charge at [Control] Speed and Strength. Those with greater [Control] can dispel the Charge through the use of Chakra Kai.

[color=#f154ff][b][Permanent Negative Charge][/b][/color]
B-Rank Ninjutsu
Prerequisite: [color=#f154ff][b][Negative Charge][/b][/color]
The user will channel the needed chakra and touch an item or person. Whatever was touched will be imbued with a Negative Charge unless dispelled. During this time, they will attract others imbued with a Negative Charge at [Control] Speed and Strength and repel those with a Positive Charge at [Control] Speed and Strength. Those with greater [Control] can dispel the Charge through the use of Chakra Kai.[/spoiler]
[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=941306]Niro[/url]
[b]Owner:[/b] [url=https://www.narutosaigen.com/forums/viewtopic.php?f=83&t=8000953#p4167129]Natsumi[/url]
Last edited by Niro on Sun Nov 27, 2022 1:05 pm, edited 7 times in total.
#MakeIwaGreatAgain
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Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

User avatar
Sia
Posts: 5305
Joined: Wed Oct 05, 2011 8:00 pm
User flair: Hwut?

Natsumi 1.14 | Starlings 1.1 | Niddhog 1.1

Post by Sia » Mon Nov 21, 2022 3:58 pm

Jutsu are pretty basic. The only concern I had has already been fixed. Everything else is just Stat dump purchase basically.


Ez 1/2 I think
A Compilation of Things to Keep in Mind on NSRPShow
Onu:
And then he tried to bang me and I asked if we could just cuddle so he knows I’m still upset about it
Kao:
Do you have one of him looking at daddy angrily
Kao:
boo fucking hoo
Onu:
validusrex#1137 — Today at 12:28 AM
25% American is still 100% FREE BABY LETS FUCKING GO
This Delightful Exchange:
Sinpoder: Where can I find a mentor?
Sinpoder: or is that Sia?
Nick: Sia is more of a palpatine than a mentor
Valkier:
Sia's the opposite, they know the system better than any of us but then ignores it to try do/allow whatever regardless 😛
Hayate:
Your intention doesn't matter if your action creates pain
Validusrex, Size of 15 Ryo Puppet Boat:
Half a kayak, large enough to fit one person bent-over or crossed-legged.
Siatupid:
There is peace in being trash.
Wright:
calling people pussies, bitches or whatever and threatening to hurt people makes you very much less than a man and much like a young boy
Onu:
You intentionally handicapping yourself is not a reason to change the system.
Onu:
It is not the mods job to build ideas for you, its our job to make them systematically acceptable. If there is a core concept to it that isn't acceptable, there is nothing any mod can say that will magically make it work.
Onu:
"Over half of the questions asked in the box can be answered by reading the rules."
Sia:
"Everything is banned until balanced."
Kabuto:
"Tourneys bring out the worst in people."
Tydie:
And part of why I scooped him is cus I wanted to make him a Toukai and people told me they thought it was a bad idea :/
so now Ryoga is a constant reminder to always do what I WANT to do, not what others think I should do
Tydie:
saigen is like the dysfunctional family you choose to be part of
Methtastic:
Crazy how elaborate the system is for a group of people who only finish a fight a tenth of the time after 2 months of arguing over 3 seconds of combat
Varian:
If you want to speed up the process you can just talk to one of the other staff members about it.
Most of them have been around longer than Director and can actually read.
The Best Fucking Chuunin Exam Ever:

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Ace Trainer
Posts: 16242
Joined: Sun Nov 23, 2008 7:00 pm

Natsumi 1.14 | Starlings 1.1 | Niddhog 1.1

Post by Ace Trainer » Sat Nov 26, 2022 9:09 pm

Staff didn't really think about swarms when we added the perks to companions. Did a vote on it and was universal no given swarms are 500~ ryo cheaper to rank up.
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
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[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
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Niro
Tsuchikage
Tsuchikage
Posts: 9844
Joined: Fri Dec 11, 2009 7:00 pm

Natsumi 1.14 | Starlings 1.1 | Niddhog 1.1

Post by Niro » Sat Nov 26, 2022 9:27 pm

Ok, everything purchased as needed.
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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Sia
Posts: 5305
Joined: Wed Oct 05, 2011 8:00 pm
User flair: Hwut?

Natsumi 1.14 | Starlings 1.1 | Niddhog 1.1

Post by Sia » Sat Nov 26, 2022 10:15 pm

re 1/2
A Compilation of Things to Keep in Mind on NSRPShow
Onu:
And then he tried to bang me and I asked if we could just cuddle so he knows I’m still upset about it
Kao:
Do you have one of him looking at daddy angrily
Kao:
boo fucking hoo
Onu:
validusrex#1137 — Today at 12:28 AM
25% American is still 100% FREE BABY LETS FUCKING GO
This Delightful Exchange:
Sinpoder: Where can I find a mentor?
Sinpoder: or is that Sia?
Nick: Sia is more of a palpatine than a mentor
Valkier:
Sia's the opposite, they know the system better than any of us but then ignores it to try do/allow whatever regardless 😛
Hayate:
Your intention doesn't matter if your action creates pain
Validusrex, Size of 15 Ryo Puppet Boat:
Half a kayak, large enough to fit one person bent-over or crossed-legged.
Siatupid:
There is peace in being trash.
Wright:
calling people pussies, bitches or whatever and threatening to hurt people makes you very much less than a man and much like a young boy
Onu:
You intentionally handicapping yourself is not a reason to change the system.
Onu:
It is not the mods job to build ideas for you, its our job to make them systematically acceptable. If there is a core concept to it that isn't acceptable, there is nothing any mod can say that will magically make it work.
Onu:
"Over half of the questions asked in the box can be answered by reading the rules."
Sia:
"Everything is banned until balanced."
Kabuto:
"Tourneys bring out the worst in people."
Tydie:
And part of why I scooped him is cus I wanted to make him a Toukai and people told me they thought it was a bad idea :/
so now Ryoga is a constant reminder to always do what I WANT to do, not what others think I should do
Tydie:
saigen is like the dysfunctional family you choose to be part of
Methtastic:
Crazy how elaborate the system is for a group of people who only finish a fight a tenth of the time after 2 months of arguing over 3 seconds of combat
Varian:
If you want to speed up the process you can just talk to one of the other staff members about it.
Most of them have been around longer than Director and can actually read.
The Best Fucking Chuunin Exam Ever:

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Valkier
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Location: U.K.

Natsumi 1.14 | Starlings 1.1 | Niddhog 1.1

Post by Valkier » Sun Nov 27, 2022 1:16 pm

Discussed on discord and 2/2
CharactersShow
Aisu NaohiroJouninKirigakure no Sato[Unit 12] [HHD] [#BAE0E2] [#70CEE2]
Hachiya KotoriGeninIwagakure no Sato[Ukiyogenma Jinchuuriki] [H.N.K.][Gold] [#BF8040][Thread Tracker]

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