Indra Chuunin Update

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Ace Trainer
Posts: 16282
Joined: Sun Nov 23, 2008 7:00 pm

Indra Chuunin Update

Post by Ace Trainer » Sun Jan 07, 2024 10:33 pm

Application: Gekko, Indra
Change:
Alrighty, Indra has ranked up to chuunin!
He redeems 15 ryo out of his inheritance.

Cosmetic changes...
  • Updated height/weight/appearance
  • Updated personality
  • Updated rank & power-rank
  • Updated history
  • Increased his counters for Org Equip/Jutsu
Now then..

He gains 2 perks, so giving him [Accountant - Scaled] and [Heirloom]

Alright, then, I trained 5 jutsu...
Trained JutsuShow
[Weapons Crafting - Reforged: Swiftening]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Speed] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.

[Weapons Crafting - Alternative Weapons]
D-Rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various types of alternative weapons such as axes, shields, polearms, flails and the like, reducing the production cost by half.

Holy Release: Imbue
D-rank Ninjutsu
The user does a series of hand seals, forming a small tennis ball sized ball of chakra made of Holy chakra in their hands. The user can push the ball of chakra in any direction at [Control] speed. The ball will merge into the first object it touches and imbue it with Holy Energy for the next 5 posts. This allows the object to become a conduit for Holy Energy.

Holy Release: Return
D-rank Ninjutsu
The user will do a series of hand seals, targeting anything Blessed with Holy energy. This will cause the object to move to the user’s hand at [Control] speed.

Holy Release: Explode
D-rank Ninjutsu
The user will do a series of hand seals, targeting anything Blessed with Holy Energy. This will cause the object to explode with [Control] strength.
Then I'm buying a coffin
Quote:
[Puppet Coffin]
Used to store his puppets, the Puppet Coffin is exactly 5 feet in height and has a lengthened hexagonal shape with the lower portion of the hexagon taking up 4ft of it's length. It is 1ft wide at it's thinnest points at the bottom, and is 2ft wide at it's widest point. The coffin has hinges on 4 sides, which can be quick released by attaching a puppet string to them, or each can be manually flipped open. The coffin has [30 Strength], making it somewhat durable. The coffin is designed to be able to store up to 2 human shaped puppets, and Indra stores within his [The Priest] and [The Temple Monk].
Price should be
Tower Shield 5 ryo
Based 10 strength, +20 strength would be 10 ryo
I have both alternative weaponry and increase strength so cost would be /2 for both. So 8 ryo total.

Then buying a scroll
Storage Scroll:
A large storage scroll, the scroll is roughly 2'3" in width, and is carried on a strap that attaches to Indra's lower back at his belt line. The storage scroll currently has a single fuuinjutsu on it, allowing it to store Indra's [Puppet Coffin].
1 ryo for the scroll
16 ryo for the D-rank storage fuuin
17 ryo.

Then! Using my heirloom so..
SpoilerShow
Heirloom Puppet
[Temple Monk]
A human-shaped puppet, the Temple Monk stands at roughly 6’ in height, with a rounded body cavity, legs, and arms slightly longer than normal. It’s head, an oblong shape, as a single puppet eye in the center of its face, with a long divot that splits under the eye to break away into the jaw. On each side of the divot is an indent the size of a talisman. The puppet has a jaw with visible teeth within it, but the oblong shape of the head makes it clearly inhuman. The puppet has no hair, ears, nose, or other features. The puppet wears a black robe with a hood, with a golden stripe that runs from the center of the hood down the back, but otherwise has no features. The Temple Monk has 50 strength and 50 speed. It is equipped with a number of unique features:
  • Talisman Cartridge: A column inside the Temple Monk’s neck that stores a total of 30 Blank Talismans. When the column is activated, the Temple Monk’s mouth will open and produce a single Talisman. If, for whatever reason the Temple Monk’s mouth cannot open, a single Talisman can be ejected out a slot on the back of the neck where they are filled through.
  • Brass Knuckles: Each of the Temple Monk’s hands are wrapped in a metal covering that have spikes over where the knuckles are, allowing punches from the Temple Monk to have cutting and stabbing properties as well.
Pricing:
Puppet - 15 ryo / 2 = 8 ryo
40 strength = 20 ryo /2 = 10 ryo
40 speed = 20 ryo / 2 = 10 ryo
Talisman Cartridge = 5 ryo
Talisman = 1 ryo / 5 x 6 = 6 ryo / 2 = 3 ryo
Brass Knuckles = 5 ryo x 2 = 10 /2 = 5 ryo
Total: 41, but 20 of that comes from the Heirloom

Next increasing the strength of [The Priest] (the offensive puppet frame) to 30, which is 15 ryo/2 due to crafting so 8 ryo.
Finally giving Indra...
+5 Chakra Pool, +5 Speed, +5 Willpower for 60 ryo

Payment:
Chuunin Exam (+15 ryo)
Jutsu Training
Puppet Coffin - 8 ryo
Storage Scroll - 17 ryo
Temple Monk - 21 ryo
The Priest - 8 ryo
58 + 60 = 118 ryo
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Ace Trainer
Posts: 16282
Joined: Sun Nov 23, 2008 7:00 pm

Indra Chuunin Update

Post by Ace Trainer » Sun Jan 07, 2024 10:34 pm

Code: Select all

[center][big][big][b]Gekko, Indra[/b][/big][/big]
[Well, it can’t be helped..]
[img]https://i.pinimg.com/564x/8c/2b/6e/8c2b6e2b1a87fb9a81fb5859da2623fe.jpg[/img][/center]

[hr]
[center][b][big]General Information[/big][/b][/center]
[b]Age:[/b] 15
[b]Gender:[/b] Male
[b]Height:[/b] 5’8”
[b]Weight:[/b] 114lbs
[b]Physical Features:[/b] Indra has many dark features, with olive toned skin and long raven black hair. Young, he is still clean shaven, and his most prominent feature is his long hair which hangs past his butt. Somewhat tall for a boy his age, Indra is notably skinny, not to an extreme, but he comes off as more lanky than anything. His eyes betray his status at the Soul Genma host, as his iris are white and his sclera completely black. Indra also has red coloration on the tip of his fingers as an effect of the genma. 
[b]Clothing/Accessories:[/b] Indra is often dressed in appropriate clothing for the desert, loose and baggy. Most often, he has wide, white pants on that balloon out around the leg then tighten around the ankle to prevent any sand from getting in them. He usually has a scarf or shawl wrapped around his waist operating as a belt, which also hides the weaponry pouch that hangs over his rear. He usually only wears a sleeveless vest with no shirt under it. He is most often adorned in a large amount of jewelry, bracelets, rings, anklets and necklaces. The bright gold shines against his skin, and he enjoys a variety of different pieces. 
[b]Personality:[/b] Young, handsome, overconfident and rash, Indra often brings a boisterous and excitable energy into the room. Prior to being sealed, he had a tendency towards trouble, but since beginning his battle with the beast within him, Indra has become more committed towards following the light and acting in devout faith. He still can be playful and press people’s buttons, but his interests appears to lay more in pleasing the Sun and doing well by Her Light. Indra has much of the scripture of Yuumagure memorized, and as a prism for the temple, is often found in the temple doing daily tasks and chores to keep it clean and orderly. Indra is described by his parents as a ‘good child’ who is always willing to listen and gives everything his best, even when what he’s giving his best to is being a nuisance.[hr]
[center][b][big]Battle Information[/big][/b][/center]
[b]Village:[/b] Sunagakure no Sato
[b]Rank:[/b] Chuunin

[list][*][b]Chakra Pool:[/b] 25 (22 + 3)
[*][b]Endurance:[/b] 10
[*][b]Control:[/b] 25
[*][b]Strength:[/b] 10
[*][b]Speed:[/b] 25
[*][b]Willpower:[/b] 15
[*][b]Mastery:[/b] 10
[*][b]Power Rank:[/b] C[/list]
[b]Equipment:[/b]
5 kunai, 10 shuriken, 5 exploding tags, 1 smoke bomb, 1 flash bang all in his weaponry pouch on his waist.

[quote]
[Storage Scroll]
A large storage scroll, the scroll is roughly 2'3" in width, and is carried on a strap that attaches to Indra's lower back at his belt line. The storage scroll currently has a single fuuinjutsu on it, allowing it to store Indra's [Puppet Coffin].[spoiler]
[quote]
[Puppet Coffin]
Used to store his puppets, the Puppet Coffin is exactly 5 feet in height and has a lengthened hexagonal shape with the lower portion of the hexagon taking up 4ft of it's length. It is 1ft wide at it's thinnest points at the bottom, and is 2ft wide at it's widest point. The coffin has hinges on 4 sides, which can be quick released by attaching a puppet string to them, or each can be manually flipped open. The coffin has [30 Strength], making it somewhat durable. The coffin is designed to be able to store up to 2 human shaped puppets, and Indra stores within his [The Priest] and [The Temple Monk].
[spoiler=The Priest][quote=Offensive Puppet Frame]
A puppet frame made available to puppeteers or those interested in it in Sunagakure, this frame is designed for offensive operations. Roughly human shaped, the wooden frame is smaller than standard frames and has shorter limbs but includes more bearings in its joints allowing for increased mobility. The frames are often customized as far as hair, facial features, etc. The frame has 30 strength and 30 speed, making it more durable than most standard frames available. Additionally, the left arm has a 30m chain coiled in it, which can be ejected with 20 speed and strength, allowing the puppeteer to wrap up targets engaging with the puppet.

Interestingly, Indra’s puppet frame is very clearly a puppet, with no-adornments on it to make it appear deceivingly human. Its face, which has a single eye in the center of its face and a jaw connected by two bolts on either side of the head, is somewhat small. It has white hair on top that gives little impression of realism. The puppet wears a deep purple robe with a white stripe on the hood, and white cuffs at the end of each sleeve. The puppet, like many puppets, is wrapped in white bandages and carried on Indra’s back, typically via a strap that crosses his body.[/quote][/spoiler]
[spoiler=Temple Monk]
[Temple Monk]
[small]Heirloom 41/41[/small]
A human-shaped puppet, the Temple Monk stands at roughly 6’ in height, with a rounded body cavity, legs, and arms slightly longer than normal. It’s head, an oblong shape, as a single puppet eye in the center of its face, with a long divot that splits under the eye to break away into the jaw. On each side of the divot is an indent the size of a talisman. The puppet has a jaw with visible teeth within it, but the oblong shape of the head makes it clearly inhuman. The puppet has no hair, ears, nose, or other features. The puppet wears a black robe with a hood, with a golden stripe that runs from the center of the hood down the back, but otherwise has no features. The Temple Monk has 50 strength and 50 speed. It is equipped with a number of unique features:
[list][*][b]Talisman Cartridge[/b]: A column inside the Temple Monk’s neck that stores a total of 30 Blank Talismans. When the column is activated, the Temple Monk’s mouth will open and produce a single Talisman. If, for whatever reason the Temple Monk’s mouth cannot open, a single Talisman can be ejected out a slot on the back of the neck where they are filled through.
[*][b]Brass Knuckles[/b]: Each of the Temple Monk’s hands are wrapped in a metal covering that have spikes over where the knuckles are, allowing punches from the Temple Monk to have cutting and stabbing properties as well. [/list]
[/quote][/spoiler][/quote]

[quote]
HHM-001 Susanoo
Left in a locker at Sunagakure’s academy by a long gone shinobi, the HHM-001 Susanoo is a pre-production puppet shaped like a 2-meter diameter star-shaped chakram. Extending from the chakram blade is 6 points, 3 on each side. Each point can be “ejected” and controlled independently as .5 meter long triangular blades, 8 inches wide at their base. The inside of the frame has a “blade-less” fan mechanism that while active creates thrust that allows the user to hover and glide up to 2 meters above the ground with no changes to the users movement speed. Each blade and piece of the puppet has 10 strength.

Of particular interest though is the prototype thread-splitter technology that allows the puppet to be controlled with a single thread.

When not in use the chakram can be folded in half, and worn like a shield on the back.[/quote]

[b]Companions:[/b] (1/1)
[b]Affinity/Specialization:[/b] Ninpou
[hr]
[center][b][big]Abilities and Concentrations[/big][/b][/center]
[table=2, Abilities][b]First Ability[/b][c][spoiler=Shishire No Shigenma][center][big][b]Shishire no Shigenma[/big][/b][/center]
[center][img]https://i.imgur.com/plOcd7e.jpg[/img]
The Shigenma, commonly referred to as the Soul Genma, is a Genma sealed away and controlled by [[color=#FF8000]Sunagakure no Sato[/color]]. The Shigenma is named as such due to its ability to manipulate the souls of others. The Shigenma has Four Forms and with the mastery of each comes access to new soul based abilities. The wide breadth of the Shigenma’s powers means a single host rarely touches on everything, and while some may focus on the resurrecting of lost souls, others will focus on the manipulation of souls currently on this plane.[/center]

[b]Influences:[/b] Shishire’s deathly appearance is apt for its skills, and the beast shares these features with its host. While it will often vary, the hosts of the soul genma usually look to be somewhere between the plane of the living and the dead, with features that would indicate poor health...or worse. 

[b]Personality:[/b] The Shigenma is a very snooty, self-important being. It views itself as much better than everything else, and is quite hypercritical of the host and anybody with whom it interacts. The Shigenma has a tendency to be rather shallow, placing great importance on things such as appearances and reputations. When it finds something that it truly dislikes, it will go to great lengths to hurt it in any way possible, just out of spite; Shigenma holds grudges for quite a long time. Also, when the Shigenma comes across something that it is confident it is superior to, it will be playfully sadistic and sinister for the sake of its own amusement.

[b]Transformations:[/b] Like most of the genma, Shishire does not always turn his hosts into replicas of himself, and how they go through the transformations varies from host to host. However, each stage has the same boosts:
[list][*]Base Stage: [b]0 Mastery[/b] +3 Chakra Pool always active (this counts against your max stat total)
[*]Stage 1: [b]4 Mastery[/b] +2 Chakra Pool
[*]Stage 2: [b]14 Mastery[/b] +4 Chakra Pool, +3 Speed
[*]Stage 2 Ascended: [b]28 Mastey[/b] +7 Chakra Pool, +5 Speed, +2 Strength. Additionally the host may now use skills from Form 1, and 2 while in Base Stage. 
[*] Stage 3:[b]30 Mastery[/b] +7 Chakra Pool, +5 Speed, +3 Strength. 
[*]Stage 4: [b]40 Mastery[/b] +9 Chakra Pool, +7 Speed, +4 Strength
[*]Stage 4 Ascended: [b]50 Mastery[/b] +9 Chakra Pool, +7 Speed, +4 Strength, +5 Control. Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Base Stage.[/list]

[b]Copyright:[/b] Soul Manipulation - Shijutsu[/spoiler]
[spoiler=Stage Unlocks][quote=Base Stage (0 Mastery)][list][*][b]Appearance:[/b]  The host’s sclera turn entirely black, which makes them quite easy to identify. They will also develop a red coloration to the fingers and spreading just beyond the knuckle that is reminiscent of being dipped in blood.
[*][b]Skill(s):[/b] In the base stage, the host is able to sense souls around him, which is often perceived as if they can be heard. For living souls, they seem like voiceless whispers or loud breathing, while dead souls tend to be more distinct and will often be repeating things they said during significant moments of their life. This is a passive process with very little range beyond a few feet, but can be refined and centered through jutsu. [/list][/quote]

[quote=Stage 1 (4 Mastery)][list][*][b]Appearance:[/b]  Upon entering this stage, the host begins to exude a translucent sort of fog from their body, that spreads more dramatically based on their movements. The red coloration on their fingers will begin to extend to their wrist. Their iris will also begin to darken, making it harder to distinguish from their sclera which is already black.
[*][b]Skill(s):[/b]  In stage 1, the host is able to directly interact with living souls via physical contact, causing harm to people through attacking the soul. Attacks to the soul manifest in two forms: “Psychosis” and “Affliction”. 
[list][*][b]Psychosis[/b] are mental effects that work like Status Genjutsu, causing bizarre behaviors. Psychosis follows rules for genjutsu, however they are the targets Willpower or Control (whichever is higher) vs the user’s Control. The target does not suffer any debuff if they break the Psychosis early as with genjutsu.
[*][b]Affliction[/b] manifests as forms of neurological damage (phantom sensations, muscle pain, numbing, and paralysis). Souls damaged this way repair themselves over time and techniques will state how long they last.[/list][/list][/quote]

[quote=Stage 2 (14 Mastery)][list][*][b]Appearance:[/b]  The hosts iris will darken even more turning fully black, and the hosts eyes will begin to drip black tears that will quickly dry leaving streaks on their face (even after coming out of form). The fog forming from their body will become thicker and more visible, though won’t have an effect on visibility. The hosts nails will become elongated and sharpened as well.[*][b]Skill(s):[/b] In stage 2, the host is able to siphon off parts of their own soul and insert them in objects and jutsu. The host's consciousness acts independently in this piece of their soul, allowing them to telepathically communicate with anyone touching the object or jutsu they possess. Additionally, jutsu that are “fire and forget” can be controlled by this piece of the user’s soul, allowing that piece of the soul to independently control the jutsu. If the jutsu was not created by the user, the user must have greater control than the caster in order to possess it.[/list][/quote]

[quote=Stage 2 Ascended (28 Mastery)][list][*][b]Appearance:[/b]  This stage is indistinguishable from its predecessor.
[*][b]Skill(s):[/b]  The host may move directly into this Stage from the Base Stage without having to move through the previous Stages first.  Additionally the host may now use skills from Form 1, and 2 while in Base Stage.[/list][/quote]

[quote=Stage 3 (30 Mastery)][list][*][b]Appearance:[/b] In this form, the host begins to produce black tears from their eyes more heavily, constantly crying in this state. The red coloration on their hands will begin to extend up the fore-arm, and they will leave red markings on anything they touch that will fade after a few moments. They continue to produce a fog from their body, and their teeth will also begin to sharpened. Most notably, their fingers, arms and legs will all appear if they're getting longer though only by a small amount. [*][b]Skill(s):[/b]  In Stage 3, the Host may not possess other people with parts of their soul. When another person is possession this way, the host is able to communicate with them telepathically, and also activate [Psychosis] type Shijutsu at a range. The use of an iijutsu technique the same rank as the possession technique will nullify the possession except in specific circumstances outlined in jutsu.[/list][/quote]

[quote=Stage 4 (40 Mastery)][list][*][b]Appearance:[/b]  In this form, the host retains all previous changes, and they are also hot to the touch. Though not enough the burn, they will seem as if they have a high fever. Anything they touched will be soaked with a intangible red fluid that fades after a few moments. Additionally, all the hosts joints will dislocate, the host will be immobile unless they have the [Contortionist] Taijutsu concentration. 
[*][b]Skill(s):[/b]  In Stage 4, when the host possesses another person with their soul, they may not target the possessed person with [Affliction] type Shijutsu at a range. This can be prevented as it can in Form 3. [/list][/quote]

[quote=Stage 4 Ascended (50 Mastery)][list][*][b]Appearance:[/b] This stage is indistinguishable from it's predecessor.
[*][b]Skill(s):[/b]  The host may move directly into this Stage from the Base Stage without having to move through the previous Stages first.  Additionally the host may now use skills from Form 1, 2, 3 and 4 while in Base Stage.
[*][b]Unlocked:[/b] Not Yet Unlocked.[/list][/quote][/spoiler]
[c][b]Second Ability[/b][c]
[c][b]Third Ability:[/b][c][/table]
[table=2, Concentrations][b]Ninjutsu[/b][c][Kugutsu][Fuuton][Kuuton]
[quote] Incantation Channeling
This concentration allows the user to channel ninjutsu through the use of incantations. As users of this concentration become more adept, they can channel without the use of incantations. This concentration allows the user to do anything they could do via [Advanced Channeling] concentration, and follows all the same restrictions. However, some styles may require verbal incantations regardless of skill level.[/quote]
[quote] Holy Release
A custom ninpou extension utilized by Indra gifted to him by The Sun. Holy Release allows the user to imbue Holy Energy, referred to as ‘Light’, into objects. By embedding an object with Light, the user can treat it as if it was created by them, and cast jutsu to manipulate it. Holy Energy has a [Blessing] passive, which causes it to Bless anything it comes in contact with, embedding that object with Holy Energy too. To Bless objects that are tempered or have chakra in them, the jutsu must have [Control] greater than the highest stat on the object, or the strength of the wielder if tempered. A Blessing lasts for a number of posts equal to the [Control] of the Holy technique divided by 10, but is reset each time the technique touches the object. Holy Release techniques and anything Blessed by them have a soft golden glow to them to indicate they’ve been Blessed. [/quote]

[quote] Talisman of Light
A unique concentration by Indra, this concentration grants the user the ability to empower and protect themselves from harm. A once lost art, Talisman techniques require a physical talisman that can come in contact with dangerous things, or people under detrimental effects. First, the user captures the effect in a talisman, then by using incantations, the user can make themselves (or in some cases other targets) immune to the captured effect. For example a fireball could be captured in a talisman, and then when called upon the user would become immune to burns by fire. Alternatively, if the target was under the effect of a debuff the talisman could be placed on them and while the incantation was done the debuff would be negated. The user is able to create talismans for their own concentrations without the need to first capture the effect, but the requirement to capture will still be listed in the jutsu. Talisman of Light techniques require the [Incantation Channeling] concentration, and must be verbally incanted. The user must continue to verbally incant to maintain the immunity effect, however once the initially channeling period is over the user can perform other techniques while continuing to incant. When the technique ends, if the Talisman is not destroyed it will return to its default state and must capture a technique again to be used.[/quote]
[c]
[b]Taijutsu[/b][c][Close Quarters Combat][Weapons Crafting][c]
[b]Genjutsu[/b][c].[/table]
[hr]
[center][b][big]Jutsu[/big][/b][/center]
[spoiler=Ninjutsu]
[b]Pulse Blast[/b]
D-rank Ninjutsu
The user does a series of hand seals then thrust both hands forward with the thumbs and index fingers touching, causing a pulse of chakra roughly a meter in diameter to launch forward at [Control] Speed and Strength.

[b]Burst[/b]
D-rank Ninjutsu
The user does a series of hand seals, causing a burst of chakra to erupt from both feet with [Control] speed and strength. This can be used offensively, or to act as a second jump while mid-air. 

[b]Block[/b]
D-rank Ninjutsu
The user does a series of hand seals then points at any location within [Control]m of the user. At that location, a 3m tall, 3m wide, 1inch thick barrier of chakra will form facing any direction the user chooses with [Control] speed and strength. The barrier remains for 4 posts before vanishing.

[b]Rapid Fire[/b]
C-rank Ninjutsu
[b]Prerequisite:[/b] [Pulse Blast]
The user does a series of hand seals, then punches the air in front of them. So long as the user does not move from their current position, for the next 4 posts, for up to 4 times a post, they can punch the air causing a burst of chakra 1m in diameter to fly forward with [Control] speed and strength. Should they perform any other jutsu, this jutsu ends. 
[/spoiler]

[spoiler=Kuuton]*[color=#7FFF00][b]Kuuton • Returning from Service[/b][/color]
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will imbue a projectile they are holding with chakra. Once they have thrown that projectile, they are able to cause it to return to them at equal speed as it is currently moving at within the next 2 posts. However, this projectile is only able to travel in a direct straight line from its position to the user, and it must be within 10 metres. Any projectiles which are stationary when called to return move with [Control] speed.

*[color=#7FFF00][b]Kuuton • Fire the Reserve[/b][/color]
D-Ranked Kuuton Jutsu
After performing the necessary hand seals, the user will raise up to 3 projectiles which will hover approximately 1.5m off of the ground in mid-air, and set them facing in a single direction. They are then able to cause them to be launched in that direction with [Control] speed and strength at any time over the next 3 posts, even immediately. If they are not fired during this time, the projectiles will simply drop to the ground.
[/spoiler]

[spoiler=Kugutsu]
[b]*[Puppetry Style • String Toggle Technique][/b]
D-Rank Ninjutsu
By releasing less chakra into his chakra strings, the user is effectively able to 'turn off' some of his chakra strings, giving them no ability to pull or retract anything. In order to accommodate this, the strings will lengthen and shorten so they don't react to anything that they are attached to. The strings can be reactivated by putting a bit of chakra into them, letting the user use them again. This can also be used to attach wires to someone, and then deactivate the wires so they aren't able to feel the wires at all until they are needed. The strings can still be removed as if they were on, though.

[b]*[Puppetry Style • Puppet Transformation Technique][/b]
D-Rank Ninjutsu
Much like the original Transformation Jutsu, the puppeteer does the needed handseals and causes their puppet to take on the appearance of their own body and their own body into the appearance of their puppet. By consistently emitting chakra throughout their body, the user is able to keep their appearance adjusted at the cost of their Chakra Pool draining over time. As this technique is quite strenuous to uphold, experienced shinobi may see more clearly through this delusive disguise. This technique lasts for a number of posts equal to that of the user's Chakra Pool.

[b]*[Puppetry Style • Puppet Change of Body Stance Technique][/b]
D-Rank Ninjutsu
After completing the necessary handseals, the user is able to quickly substitute his/her body with one of their puppets. This substitution allows the object to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. This technique may only be used a total of two (2) times in a single thread, counting towards the (2) teleportation limit.

[b]*[Puppetry Style • String Trap Technique][/b]
D-Rank Ninjutsu
After using chakra strings, the puppeteer is able to attach them to objects, then solidify pieces of the string as someone is passing by, causing them to trip if they don’t notice the invisible wires.

[b]*[Puppetry Style • Puppet Ventriloquism Technique][/b]
D-Rank Ninjutsu
A fairly simple jutsu, this one uses the strings of chakra to carry the puppeteer's voice to the puppet, so it will sound as if the puppet is talking when in reality it is the puppeteer's words. If it is equipped with a sound vibrating device, the voice can also be changed to whatever the user wishes it to be.

[b]*[Puppetry Style • Manipulate Advancing Blades][/b]
C-Rank Ninjutsu
[b]Prerequisite:[/b] [b]*[Initiate Puppetry Technique][/b]
By attaching multiple chakra strings to their kunai, the puppeteer is able to hover multiple kunai around them before throwing them all forward. The puppeteer is able to hold an amount of kunai equal to their [Control].

[b]*[Puppetry Style • Puppet Invisibility Technique][/b]
C-Rank Ninjutsu
By channeling chakra to a puppet, the puppeteer is able to form a chakra coating over the puppet. This coating causes the puppet to become completely invisible as long as every piece of the puppet is completely still. Once the puppet moves, it becomes fully visible.

[b]*[Puppetry Style • Puppet Senses][/b]
C-Rank Ninjutsu
[b]Required: *[Puppetry Style • Initiate Puppetry Technique][/b]
By connecting a chakra string from a part of a puppet or person, the puppeteer is able to transfer their senses from their body to whichever part the strings are connected to on the puppet or human. This allows the puppeteer from ‘see’ and ‘hear’ from the perspective of what is connected to the string.

[b]*[Puppetry Style • Initiate Puppetry Technique][/b]
C-Rank Ninjutsu
The Puppetry Technique is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 25 meters. This jutsu allows the puppeteer to attach their chakra strings to inanimate, chakra-less objects at [Control] Speed. While an inanimate object is being controlled, it’s treated as if it has a speed equal to the puppeteer’s control.

[b]*[Puppetry Style • Advanced Puppetry Technique][/b]
B-Rank Ninjutsu
[b]Prerequisite:[/b] [b]*[Puppetry Style • Initiate Puppetry Technique][/b]
Master Puppetry is a Ninjutsu technique used by puppeteers. By releasing chakra from their tenketsu, the puppeteer is able to release chakra strings from their finger. These strings are able to move 40 meters away. This jutsu allows the puppeteer to attach their chakra strings to humans or animals arms and legs at [Control] Speed, using every part of the puppet to its max potential. In order to break out from this technique, the target must be willing to break out and at least [Control] strength to resist the strings. While being controlled, the target is unable to move on their own and the puppeteer can move their arms and legs in any natural way.[/spoiler]
[spoiler=Holy Jutsu]
Holy Release: Imbue
D-rank Ninjutsu
The user does a series of hand seals, forming a small tennis ball sized ball of chakra made of Holy chakra in their hands. The user can push the ball of chakra in any direction at [Control] speed. The ball will merge into the first object it touches and imbue it with Holy Energy for the next 5 posts. This allows the object to become a conduit for Holy Energy. 

Holy Release: Return
D-rank Ninjutsu
The user will do a series of hand seals, targeting anything Blessed with Holy energy. This will cause the object to move to the user’s hand at [Control] speed. 

Holy Release: Explode
D-rank Ninjutsu
The user will do a series of hand seals, targeting anything Blessed with Holy Energy. This will cause the object to explode with [Control] strength.[/spoiler]

[spoiler=Shijutsu]
[Distinguish]
C-rank Shijutsu Technique
Indra is able to passively memorize the way any soul feels to him, allowing him to distinguish people regardless of their physical appearance or disguises, or if he knows they are there otherwise. If someone is actively trying to hide their identity, it requires physical contact for him to recognize their true identity, otherwise he can determine it off of sense alone.

[Forewarn]
C-rank Shijutsu Technique
Indra likens sensing souls to ‘hearing them’, and noticed that when channeling chakra people’s souls often get louder for a moment. For 5 posts after activating this technique, when an individual is channeling chakra within [Control]m of him, Indra’s sense can pick up on that change in how the soul feels, allowing him to discern when someone is about to cast a technique.

[Hostile]
C-rank Shijutsu Technique
Being able to sense souls means Indra can often ascertain how someone is feeling. By performing a series of hand seals and attuning his senses to feeling of hostility, Indra can sense if any souls within [Control]m of him are hostile or if they begin to feel hostility. This technique lasts for 5 posts.

[Wandering Souls]
B-rank Shijutsu Technique
After a series of hand seals, the Indra can attune his soul to the souls around him, allowing him to better sense souls. As Indra equates the sensing of souls to ‘hearing’ them, this technique makes the souls of living people within [Control]m ‘sound’ louder, allowing Indra to sense the exact number of people and their precise location with [Control]m of himself.

[Track]
B-rank Shijutsu Technique
By performing a series of hand seals, closing his eyes and focusing, Indra is able to search up to 60m away for a specific soul. For each post he remains still and focusing, the radius increases by 60m. Once the soul has been located, Indra can hold a single seal, allowing him to track their location down to a 5m radius so long as they remain within the range Indra established when focusing and maintains the seal.[/spoiler]
[spoiler=Crafting]
*[Weapons Crafting - Reforged: Strengthening]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] and [Endurance] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.

*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all equipment made by this crafter is tempered and does not require a static strength.

*[Weapons Crafting • Puppet Frame]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and the combination of his in-depth knowledge in the intricacies of the puppet creation process, the user has learned the method of producing different types of puppet frames. This smith has specifically learned how to craft this various type of frames through diligent practice, reducing the production cost for them by half. Puppet frames have a base starting strength of 15 at initial creation.[/spoiler]

[hr]
[center][b][big]History[/big][/b][/center][spoiler=Historical Accounts]Born to a Suna Diplomat and her shinobi husband, Indra has lived a comfortable life. His father trained him early in the art of ninjutsu, and his mother taught him about the great world around them. Through watching them both, Indra developed a taste for adventure, and would often beg his mother to accompany her on visits outside the village on her various responsibilities. On the occasions he went, Indra would gawk and awe at the world and how incredible it was. 

When he became old enough to enter the academy, he was quick to apply and be accepted. Learning more about ninjutsu and the world of shinobi, Indra became a bit of a class clown and trouble maker. Charming, he would often spend his time talking to his girl classmates and causing trouble, and he was sent home early on more than one occasion. But his quick wit and natural affinity towards ninpou made it hard to deny his talent, and Indra would graduate near the top of his class. Now a genin, Indra is excited to get out into the world and make his mark.[/spoiler][hr]
[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=337583]Onu[/url]
[b]Ryo:[/b] 8/371
[b]Prestige Perks:[/b] 2/2 [Accountant - Scaled] [Heirloom]
[b]Stat Trainings:[/b] (0/75)
[b]Org Jutsu:[/b] (45/100)
[b]Org Equipment:[/b] (44/100)
[hr]
Last edited by Ace Trainer on Sun Jan 07, 2024 10:36 pm, edited 1 time in total.
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Kabu
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Indra Chuunin Update

Post by Kabu » Mon Jan 08, 2024 1:05 pm

1/2
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Niro
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Indra Chuunin Update

Post by Niro » Thu Jan 11, 2024 6:21 pm

2/2
#MakeIwaGreatAgain
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Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
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