Brings an old friend back

Reactivating an old guy.

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Zao
Posts: 4092
Joined: Sun Aug 17, 2014 8:00 pm

Brings an old friend back

Post by Zao » Sun Jan 28, 2024 7:21 pm

Application: Aburame Hisato
Change:

- Reactivating him

- Changing his name from Hisato to Kemuri

- Updating stats. From Onu he gets 163 for primary six stats and keeps his 50 sync stats, then adding all the stat trainings up to this point (see spoiler below.

- Replaced ability now as the Soul Beetle ability and a specific ability to have a swarm/sync stat.

- Aged him up and added some history.

- Updated current jutsu for new system, adding recently trained jutsu. (New jutsu in second spoiler below for checking)

Claiming his newest swarm, Lighting Bugs.


Payment:

Stats
5 Speed + 5 Control - This post
5 Chakra pool - This thread
5 WIllpower - Here
5 Strength - Here
29 Control - Post 1 and Post 2

Jutsu Trained
Here and Here

Lonely thread for companion claim Here
Stats UpdateShow
163/50
Chakra Pool: 45
Control: 10
Endurance: 43
Strength: 15
Speed: 45
Willpower: 5
Sync: 50

Stats Trained

5 Speed
5 Chakra pool
5 WIllpower
5 Strength
34 Control


Stat Trainings Visual

Chakra Pool: 45+5
Control: 10+34
Endurance: 43
Strength: 15+5
Speed: 45+5
Willpower: 5+5
Sync: 50


Final Stats

Chakra Pool: 50
Control: 44
Endurance: 43
Strength: 20
Speed: 50
Willpower: 10
Sync: 50

217/250 stats

63/75 Stat trainings
New Jutsu TrainedShow


Taijutsu

[Bug Body]
A-rank Discipline
The user has developed an expert level of control over their new body, the soul beetle, allowing for them to move about with the same speed and strength that they would have done so with their normal human body, even while inside it's host body. Also, he is able to utilize the wings of the beetle to fly and move about as naturally as if Kemuri was born with them on his back.


[Vision of the Master]
S-Rank Taijutsu Discipline
Prerequisite: [Perception]
Taking one's situational awareness to the next level, Kemuri has become constantly aware of his surroundings to such a degree that his eyes seem to automatically track any movements made within his range of vision. While this allows for him to be able to track the movements with an indefinite amount of precision, as long as the speed of the movement doesn't exceed his own level of [Speed]. This does not allow for him to simply automatically dodge or block attacks. The man must still have the physical capabilities to keep up with his mind's processing power but allows for him to see movement that might escape the eyes of others.



Swarm Taijutsu


[Swarm Punch]
D-Rank Taijutsu Maneuver
Req: At least one swarm.
The user will strike at a target using a punch and as the strike nears its target one sync worth each swarm the user possesses will blast from the sleeve of the arm punching creating a multi-strike punch. Afterwards the insects quickly return back into the user's body/clothing.

[Surpirse Swarm]
D-Rank Taijutsu Discipline
Req: At least one swarm
The user always keeps a portion of their swarms at the ready, just in case. Kemuri keeps one sync worth of each of his swarms in his body and clothing at all times, ready to be employed at a moment's notice.


Three Serpents Attack Formation
C-Ranked Maneuver
Upon the command 'Three Serpents' three portions of the swarm(s), five synch each, will fly forward tracking a single target and continuously assault the target from the front with one portion and the other two will perform pincer style attacks from the side and/or above attempting to overwhelm and crush the target with their numerous attacks and angles of attacks.

Three Dogs Defense Formation
C-Ranked Maneuver
Upon the command 'Three Dogs' three portions of the swarm(s), five synch each, will fly forward circling around the host. These three portions of the user's swarm are completely focused on defending the host from the attacks of others that enter within a thirty qmeter radius of the host.

Pheromone Tag
C-Ranked Maneuver
Upon the command 'Tag Ally' a portion of the swarm(s), will fly forward tracking one or more nearby ally pointed out by the host and tag them each with the natural pheromone of the beetle. This allows for three beetles to differentiate between friend and foe in battle. This phenomenon tag last for up to one thread.

[Step on a Bug]
C-Rank Swarm Maneuver
Upon the command "Step" the insects either on the user's person or close by will immediately move to the base of the user's feet in order to create a literal floating step that the user is able to push off of allowing for them to change direction even wild in midair. Creates up to [Sync/5] steps per use. After the host uses a step, it dissipates and returns to the host or its respective swarm.

Reconnoiter
C-Ranked Maneuver
Upon the command 'Recon' and the direction a portion of the swarm(s), will fly forward searching through the area specified by the host looking for possible enemy or traps that might lay in wait for them ahead. After completing their recon patrol the bugs will converg with their host and pass any information they discovered to them at that time.

[Bug Swap Surprise]
C-Ranked Swarm NinTai
After completing the necessary hand seals, the user is able to quickly substitute his/her body with their nearby insects from an active swarm that is at least 2/3rds his/her size, but no bigger than their body within a thirty-meter radius of the user. This substitution allows the insects to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. Upon impact with the false bug body, the insects will explode outward to [Sync/5] meters in all directions piercing mandible first through everything nearby at [Sync] speed and strength. This technique may only be used a total of one time in a single thread, give or take how many times Shunshin no Jutsu has already been used.

[Hard to Touch]
C-Rank Swarm Nin-Tai
The user channels his doton based chakra into the bodies of his insects within thirty meters, empowered by this doton chakra it allows for them move through the earth at [Sync] speed and strength without disturbing the earth around or above ground as they move through it. This effect lasts for up to four posts.




Five Lions Attack Formation
B-Ranked Maneuver
Upon the command 'Five Lions' five portions of the swarm(s), five synch each, will fly forward tracking one or more targets and will continuously assault the target(s) from the front with one portion and the others will perform pincer style attacks from the side and/or above and behind attempting to overwhelm and crush the target with their numerous attacks and angles of attacks.




[Bug Bullet Explosion]
A-Rank Swarn Maneuver
The user calls upon their swarm using the words "Explosion", which triggers up to forty sync of an active swarm to rapidly swirl around the host before exploding outwards in every direction out to [Sync x4] meter. Sending the swarm into a frenzy as the put out their sharp mandibles before flying at and penetrating through whatever target is in their path at a speed and strength of [Sync].

[Nimbus]
A-Rank Swarm Maneuver
The swarm of the user will form into a flying platform of bugs that is capable of holding the weight of their host and/or companions of the host. This insect cloud is able to fly at a speed and strength of [Sync] under the host's control.

[Heartless Arrow]
A-Rank Swarm Maneuver
Upon the command, "Heartless" the user will gather a palm sized group of his active swarm and direct them towards a single target causing them to fly towards the target in the form of a thin arrow like formation, able to create up to [Sync/10] arrows at a time. Flying at a speed and strength of [Sync] the arrow will home in and seek out their individual target until they lose track of the target, makes contacts with the target, or are commanded to return by the host. Upon making contact, mandibles first, the arrow/insects will burrow its way directly into the target's body, once inside the insects will immediately begin to directly attack and attempt to devour the heart of the target, ultimately killing them in the process. This technique is especially effective with the Bikōchū swarm that is able to lock onto a target's chakra signature.




[Bloody Death]
S-Rank Swarm Maneuver
Upon the command, 'Bloody Death' the user will direct an active portion of one of their swarms to enter a rage state, mercilessly attacking a single opponent during which they will attempt to make contact with the opponent, clinging with a strength equal to the Swarm's [Sync] and begin tunneling directly into the opponent's arteries and veins. Doing so will cause the insects to slice up the opponent's blood stream causing multiple instances of internal bleeding resulting in the opponent bleeding out without immediate medical assistance. The rate the opponent bleeds out is dependent on their stamina stat as detailed in this table.
  • 1-15 Endurance: Death within the 1st post
  • 16-20 Endurance: Death within the 2nd post
  • 21-25 Endurance: Death within the 3rd post
  • 26-35 Endurance: Death within the 4th post
  • 36+ Endurance: Death within the 5th post
[Brutal Death]
S-Rank Swarm Maneuver
Upon the command, 'Brutal Death' the user will direct an active portion of one of their swarms to enter a rage state, mercilessly attacking a number of opponents up to [Sync/10] during which they will attempt to make contact with the opponent(s), clinging with a strength equal to the Swarm's [Sync]. Upon making contact with the target, they begin to rapidly eat away at their body. The mushi will eat away at a progress of posts:
  • 1st Post: The mushi will eat away at the top layers of skin which will cause deep lacerations and profuse bleeding. Bandaging the wounds will not completely stop the bleeding and Iijutsu will be needed to heal the wounds.
  • 2nd Post: The mushi will begin to eat at the muscles underneath the skin, aiming to sever the opponent's ability to use their limbs. They will also focus on attacking the opponent's veins which causes even more intense bleeding. Iijutsu is the only way to heal the wounds at this point.
  • 3rd Post: The mushi begins to finish the muscle system off and then switch to the bones of the opponent as they continue eating away. This can result in loss of limbs, as well as the rupturing of internal organs as the mushi moves throughout the body. For those with a stamina stat of less than 35, it means almost certain death. Only the best Iijutsu users can stave death off at this rate.
  • 4th Post: The fourth post the mushi will have eaten everything to the bone resulting in utter death for the opponent.

New appShow

Username: Zao
Points: 0/10
Prestige Perks: 0/1 - [Unused]
Stat Trainings: (63/75)
Aburame Kemuri
[Konoha's Black Mist]

[Only live life for yourself, you'll live longer that way...]

General Information Age: 38
Gender: Male
Height: 6'2"
Weight: 200 lbs
Physical Features:
  • Face/head: Thick black hair between three to four inches in length that has a natural messy spiked look to it. A set of bright blue eyes are rarely seen from behind a pair of simple circle framed sunglasses with midnight black tinted shades and hunter green frames. His face in a bit skinny with a tall forehead and rather plan features with nothing truly unique about is appearance aside from a few old small scars and a short jet black haired beard covering his lower face. The most noticeable scars are a v-shaped one just above his left eye, one that begins at the hair line above his right eye and traverses diagonally across the forehead down to the inner side of the eye brow leaving a scar through the edge of the eye brow. A short one the runs diagonally across the left cheek bone under they eye and a horizontal one on the right side of the face that stretched from the jawline across the face and leaving a scar down the right side of the upper lip.
  • Body: The shinobi sports an athletic body of a runner with slender but toned arms and legs, with only a slightly muscled chest along with visible but not defined abdominal muscles. A number of small scars can be found on his across the upper torso, the most noticeable though are a series of two stab wounds on his right side on the abdomen, scarring due to a burn injury that run down the entire length of the right arm on the outside from the shoulder to the wrist. Lastly, other smaller scars are scattered across the upper back and upper left chest region of the torso.
  • Notable Features: His brilliant bright blue eyes, though very rarely are they not hidden behind his sunglasses, and a number of small scars on his face.

Clothing/Accessories: Kemuri's Clothing consists of a pair of standard black shinobi style toe less boots that stop just below the middle of the shin, the man's feet wrapped in white bandaging that stretches up to just below the knee. The baggy legs of a pair of black cloth pants reach to a few inches above the boot with a couple inches of each pant leg wrapped under the bandaging, with the waist of the pants secured with a brown leather belt. Worn upon the upper body is a grey long sleeved cloth shirt with a high collar that comes up to the man's chin the with very baggy sleeves that slip down to his fingertips. Over this layer is a mid thigh length zip up jacket with a matching high collar look when zipped completely up. The shoulders and sleeves of the coast are black while the front and back of the coat are dark green hue. The coat also has a black hood, as well.


Picture:
Personality:
  • General: If one were to use a single word to describe Kemuri it might be Machiavellism, one who is cunning and calculative. Decently intelligent and very aware of his surrounding and situations being one who likes to be the one in control of every situation that he can be, even if he doesn't allow the other party to know that he's in control over them. Primarily concerned with himself and his own advancements to the point the he will willingly cooperate with anyone who will further his own ends. A seeker of fortune and fame with little concern for the people they trample along the way. Placing value in strength and ability alone.

    In terms of defining his alignment he could almost be considered a lawful evil type of man whom methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts as he no longer has to worry about what his village thinks or its laws. He cares about traditions, loyalty, and order but not so much about the freedom of others, dignity, or life. He plays by his own set rules molded from the ethics which he developed within confinement with his own personal spin on things, without mercy or compassion and often blurring the line of shinobi and serial killer. He is fairly comfortable in a hierarchy and would like to rule, but is willing to serve someone as long as they have demonstrated their superiority to himself and have proved this to him personally either against him or in front of his own eyes. He is a man who openly condemns others, not solely according to their actions but more so according to their race, religion, homeland, and/or social rank. If you aren't strong then in the man's eyes you are just trash that is in his way.

    The shinobi considers order as the means by which each group on this vast land is properly placed in the cosmos, from the lowest to the highest, strongest first, weakest last. To him "good" being seen as an excuse to promote the mediocrity of the whole and suppress the better and more capable, while allowing each group to structure itself and fix its place as compared to others, serving the stronger, but being served by the weaker. This is a person who is driven to attain his goals through the means of force, power, and intimidation. Yet, the man stands apart from the norm, with his own, personal, code of ethics. One such being that he expects loyalty from those around him along with his subordinates and his minions, punishing disloyalty and treachery that may arise with a swift merciless death, if needed. If given by him, the man will almost always will keep his word if he gives it and will never lie, although he may mislead or withhold information to benefit himself or his purpose/mission.

    He will attack and kill an unarmed foe and will harm an innocent to accomplish the task or mission. He will use torture to extract information without hesitation, but this is not something done for pleasure but it of necessity. Life other than his own or those that he serves with are considered valueless to the man; those too weak to defend their possessions, positions, or their very own life don't deserve to have them in the first place. Kemuri is not the type of person who would willingly throw his life away for another, the number of people that he would do this for could be counted on a single hand and if you aren't one of those people then you should learn to protect yourself first and foremost or watch as the former shinobi steps over your dying corpse without blinking an eye. Primarily concerned with himyself and his own advancements to the point the he will willingly cooperate with anyone who will further his own ends. A seeker of fortune and fame with little concern for the people they trample along the way. Placing value in strength and ability alone.
  • Hopes/Dreams: To breed a number powerful insects and new swarms, having a genuine love for it, and to increase his strength in order to establish his own rule over one of the minor countries. If possible he would love to make Konoha suffer some of the pain the he suffered, as well.
  • Fears: Being completely out of control of a situation, remembering his time of imprisonment with no freedoms and for him he would rather die than go back to such a life.
  • Combat Mentality: Kemuri knows that from a physical stand point that he is not the strongest or the fastest and is heavily reliant on his swarms to do most of the heavy lifting. Attacking from the shadows and refraining from entering into the front line of battle. The man has no mercy for the weak, injured, or unarmed foes and will dispatch them without a moment to hesitation, even killing for the pleasure. A captured foe in the missing nin's hand can only expect terrible torture in their future as he extracts any information that they may or may not have.

Battle Information Village: Konoha - Cresent Coalition
Rank: S-Rank

Stats: (217/250)
  • Chakra Pool: 50
  • Control: 44
  • Endurance: 43
  • Strength: 20
  • Speed: 50
  • Willpower: 10
  • Sync: 50
Equipment:
  • Swarm Containers (2) - A pair of large metallic looking gourd shaped containers that are narrower on the ends and thicker in the middle being around six inches in diameter at the top and bottom while being about ten inches across in the middle and two feet in total length. One being jet black in color with a matte finish and a beetle with large pincers inscribed upon it while the other is an earthen tone with a hornet inscribed upon it. Fastened with a three-inch brown leather harness that is worn upon the body, normally strapped simply to the back but can also be simply carried or thrown over the shoulder. The containers have been chakra tempered and allows for the man to carry an additional swarm of insects within, capable of carrying up to fifty synch worth due to the seals placed within its interior.
  • Right Thigh Holster - Five kunai with smoke bombs attached.
  • Left Thigh Holster- Five kunai with explosive tags attached.
  • Left Hip Pouch - Contains five kunai with Light bombs attached, four glass vials for collecting bugs or liquid, four syringes, three medical scalpels, and five meters of first aid bandaging.
  • One Pack of cigarettes, a single Zippo lighter, small box of regular matches. Kept in one of his jacket pockets.

Companions: (4/5)

Affinity: Swarms
Abilities and Concentrations
Abilities
First Ability
Soul Beetle:

A legendary beetle that Has mysterious origins in Juu no Kuni, once its newly born larva is placed within a human body, the beetle will feed on the host's chakra forming a soul binding pack, allowing for the user to transfer their being directly into the beetle's body as it matures into adult hood, essentially possessing the soul beetle with their own soul. Thus, allowing for the shinobi to take over the body of the soul beetle, making the body of the beetle their actual body. The beetle is about the size of a normal man's hand after it fully matures and is a mixture of blue and gold hues with features much like a horned beetle with wings. While it is normally found near the host body's heart, it is able to freely move around the chest cavity.

With the shinobi's body now being that of the beetle itself, this in turn renders the physical body of the user a mere shell, allowing for the host body to be discarded if needed allowing for them to escape danger or potential death in the form of the soul beetle (has the same stats as the user's). Which afterwards the user (as the soul beetle) can attach itself to a new host by burrowing into a new body, transferring the current stats of the shinobi are transferred to whatever body the soul beetle takes over when forced to discard their current host body. While outside of the host body the Soul Beetle has the same stats as the user and is able to move the body just like it was their original human body.

This allows for the user to continue their life cycle as the chakra circulatory system of the soul beetle intertwines with the new host body allowing for the shinobi to gain full control of the body in order to accomplish this the host body must have less control that the user to allow for the takeover to occur in the new body (RPC). As long as the soul beetle's body isn't destroyed the user has a temporary form of immortality being able to swap bodies. If a body the host is using is injured to the point it dies, the user is able manipulate the dead body as though their chakra as if it was a type of puppet, being able to move the body (depending on its injuries) at a [Speed] and [Strength] equal to their own but no greater than the [Control] of the user.

Being a (Harem) king amongst insects, the large beetle body is able to connect with up to [Companion Slots] different types of insect queens, placing them under his rule turning them into servants along with the swarms they command. Being one with the soul beetle, the user is specifically in tune with his insect companions/swarms, allowing for Kemuri to mentally communicate and converse back and forth with them as though they were speaking perfect English with one another. This also allows him to have access to the ability of each of the swarm queens that are connected to him, the rank of the ability is determined by his own power rank and the stats associated with those abilities become based on the user's and use his chakra, not the swarm's.
Second Ability
Swarm User:

The user is adept in the understand and use of swarms, opening up the [Sync] stat for the user.
Third Ability Empty

[/quote]

Concentrations
Ninjutsu - (2)
  • Grand Coordination
  • Advanced Channeling

Taijutsu - (5)
  • Stealth
  • Perception
  • Swarm Coordination/Commander's Intent
  • Mounting
  • Acrobatics

Genjutsu - (2)
  • Sight Initiator
  • Sound Initiator

Jutsu
NinjutsuShow
Aburame NinjutsuShow
Quote:
Grand Coordination
Grand Coordination is an umbrella ninpou style developed by the Aburame family for use with their swarms. It techniques grant greater utility and the ability to manipulate swarms at a more advanced level.
~Mushi Sight
D-Rank Ninjutsu
After the appropriate hand seals, the Aburame shuts one eye, transferring it's sight to one of their mushi. The view from this mushi allows for the discerning size, shape, distance, and minor details, lacking the ability to examine intricate details, such as text in a book. The mushi can travel up to a mile away before the link between the Aburame is broken and the technique lasts as long as the Aburame keeps their eye closed for a maximum of six posts

~Remote Detonators
D-Rank Ninjutsu
After the appropriate hand seals, the Aburame forms a 1 inch diameter ball of mushi, which they can then toss at an opponent, the ball sticking to them at a strength of [Control]. Anytime within the next three posts, kai can be used to cause the bugs to spread out at a force equal to [Control] with a range of 10 meters. This explosion does not kill the mushi as the main danger comes from the force of the mushi's mandibles. This jutsu can help the user spread out the mushi and attach them to a target quickly as well.

~Pheromone Tracker
D-Ranked Ninjutsu
The Aburame will command a female mushi to attach itself to a designated target and hide itself using its small form and silent movement. After attaching itself, the mushi will then release an abnormal number of pheromones. The male mushi of that breed can then trace the pheromone trail, allowing the Aburame to effectively track the marked target. The males can only track the female within a three-mile radius, and after five posts, the female mushi does not have the chakra to produce excess pheromones and tracking is reduced to 1/2 mile. to 1/2 mile.



~Breeder
C-Rank Ninjutsu
By channeling their chakra into their swarm and holding the final seal, the Aburame raises the pheromones of one of their swarms to unnatural levels, causing them to rapidly breed, creating larvae by the end of the post. If the Aburame continues to channel chakra into their swarm for another post, the larvae will rapidly hatch and grow into adult mushi, replenishing the ranks of the swarm.

~Mushi Clone
C-Rank Ninjutsu
After the appropriate hand seals, the Aburame member's mushi are gathered into one place and pattern themselves after the user or anyone else they choose. The technique is elaborate enough to be mistaken for the original, and therefore may be used as a decoy or as part of a diversionary tactic. The clone replicates the stats of the user, and lasts for [Control]/5 posts. When the clone is destroyed or dissipates, the clone falls apart into Mushi that fly back into the swarm.

TaijutsuShow
Personal StyleShow
Way of the Shadow:
A style of fighting developed by Aburame Kemuri through his time within confinement in prison and his life on the run traversing through the wilderness of numerous different countries.

Requires: [Stealth] and [Perception] Concentrations

[Lurking in the Shadows]
D-Ranked Taijutsu Discipline
This pseudo-camouflage technique doesn’t grant any form of true invisibility, simply it dictates user's ability to approach and stalk targets unseen. Much like the animals of the forest the user can seem to disappear simply by stepping into the foliage, knowing exactly how to navigate any natural or artificial cover that may present itself without exposing himself to visual identification save for the most perceptive of targets.

[Stone Face]
D-Rank Taijutsu Discipline
Through his time in prison, the young man developed himself to control even his subconscious movements under the peering eye of others in order to eliminate any 'tells' that would allow for one to determine that he was lying. This can be seen through by others with an instinct equal to or higher than his own.

[Under Pressure]
D-Rank Taijutsu Discipline
Through a number of intense and life threating encounters the user has developed the ability to continue to think level headedly, even while being tortured up to the extent that he can handle, always searching for the best manner to either attack or escape within the situation at hand.

[Follow My Lead]
D-Rank Taijutsu Discipline
An trait that the user developed that allows for him to project himself using just his voice, words, and body language to be someone that a stranger can put their trust within. This can be seen through by others with an instinct equal to or higher than his own.

[Sighting]
D-Rank Taijutsu Discipline
After many hours of training and actual real life combat scenarios, the user is much better able to estimate distances and track moving targets in hectic situations. Such assessments become completely instinctive, allowing the user to change targets seamlessly without losing time between attacks.



[Silent Footsteps]
C-Rank Taijutsu Discipline
A fundamental skill in a hunter’s repertoire, the user has learned to move at a walking pace without his steps making any discernable sounds. Even in thick foliage he can identify and navigate around fragile twigs and dry leaves and step on vegetation in a way as to not make a sound.

[Following the Path]
C-Rank Taijutsu Discipline
Having spent great effort in the art of learning how to track animals and man alike in a variety of environments. The user can easily pick up on most trails, observing and analyzing footprints, scuff marks, broken branches and the like. Unless heavily marred by environmental factors, the user can follow the physical sign of a trail even if it is several days or weeks old. In some rare instances where tracks have been preserved remarkably well this timeline can even extend to months.

[Flowing Movement]
C-Rank Taijutsu Discipline
Utilizing the tactics of free-running, the user is able to utilize their speed to the utmost efficiency. They can run at full speed, seeming to flow over, around, and through practically any obstacles without losing any speed or momentum. This type of movement is incredibly useful, not only when pursuing a target, but also when fleeing. Most commonly this technique is used in natural or forested areas, giving them a distinct advantage over other shinobi, though they can adapt this technique to suit other terrain such as urban environments as well.

[Like a Dog]
C-Ranked Taijutsu Discipline
The user's sharp senses allow them to pick up on slight sounds within a 15 meter radius of themselves. This can range from the sound of a weapon being drawn, a projectile in flight or subtle footsteps and sounds of moderately heavy breathing. In terms of eavesdropping they can discern a conversation at such a range as if the user were standing next to the person whom is speaking.

[Observing For Patterns]
C-Rank Taijutsu Discipline
During combat with a target, the user carefully observes their movements looking for aspects that are repeated in their style, attempting to determine attack or defense patterns of the target in order to develop counter measures for the opponent.


C-Rank Taijutsu Discipline
The user has grown accustomed to taking into account the small details about a person, be it out of combat in which the user is able to glance over the shinobi's attire and exposed weapons to determine their possible styles of fighting. Or in combat were the user's takes note of small movements made by the body, the small utterances of eye movement, and the ambient sounds of the body. This allows for the user to accomplish other techniques based on the analysis made with this technique.




[Canine Smell]
B-Ranked Taijutsu Discipline
The user has developed a nose keen enough to rival that of an Inuzuka. They are able to pick up on faint scents that average shinobi wouldn’t even notice to the point where the user can distinguish individual body scents of people as well as determine specific species of animals even by just a strand of hair. The passive range of this ability is about 30 meters though if the user has picked up on a trail they can continue to follow it to its source assuming there are still scent particles in the air or physical remnants of a trail.

[Situational Awareness]
B-ranked Taijutsu Discipline
During his time in prison and on the run, Kemuri found out rapidly that it is imperative to be able to distinguish between the sounds of nature and those that are unnatural for the sake of one's own safety. To that end the user has gained enough experience to be able to tell the difference between natural sounds and those of a battle. Additionally, he may tune out sounds to focus on specific sounds and noises making him much harder to fool.

[Way of the Bug]
B-Rank Taijutsu Discipline
Through intensive training, the user has taken another step further in becoming a true stealth user now able to remain completely silently when moving at a walking or running pace, but those with higher ranked hearing techniques may still hear the user's approaching movements.

[Scan]
B-Ranked Taijutsu Discipline
A discipline that allows the user to quickly memorize his surroundings and the environment to the minute detail, granting them the ability to move seamlessly without having to look where they going within that area. This is a constant effect as the user always takes in every detail of every environment they are within and has a perfect picture in their mind at all times of what's around them.



[True Shadow]
A-Rank Taijutsu Discipline
Taking the art of hunting into the realm of combat, the user is able to stalk a target with the skill rivaling any professional, moving up to their full speed while shadowing the movements of their prey and moving with the utmost silence. So long as their (Taijutsu+Instinct)/2 is higher than the target's Instinct then they will be able to approach them undetected by traditional means. Often this means the target isn’t even aware of the user's presence until the attack has already begun.

[Sounds of Nature]
A-Rank Taijutsu Discipline
By closing one's eyes and focusing (half a post) the user is able to greatly enhance their sense of hearing. Even subtle sounds such as breathing and heartbeats can be detected within a 30-meter radius. It can also be used to determine the intent and state of fatigue of individuals based off of these audible cues. For every post that the user remains focused with their eyes closed the range of this hearing can be increased by ten meters to a maximum range of a hundred meters.

[Observing Eye]
A-Rank Taijutsu Discipline
By understanding the micromovements of the muscles, the small utterances of eye movement, and the ambient sounds of the body, the user can effectively predict what kind of macro movements (punches, kicks, directions) the individual fighting against is going to make after having observed movements of the target for more then two posts. This does not allow for a means of automatic dodging, but does give heed to what sort of movements will be or is most likely to be occurring next.

[Bug Body]
A-rank Discipline
The user has developed an expert level of control over their new body, the soul beetle, allowing for them to move about with the same speed and strength that they would have done so with their normal human body, even while inside it's host body. Also, he is able to utilize the wings of the beetle to fly and move about as naturally as if Kemuri was born with them on his back.



[Vision of the Master]
S-Rank Taijutsu Discipline
Prerequisite: [Perception]
Taking one's situational awareness to the next level, Kemuri has become constantly aware of his surroundings to such a degree that his eyes seem to automatically track any movements made within his range of vision. While this allows for him to be able to track the movements with an indefinite amount of precision, as long as the speed of the movement doesn't exceed his own level of [Speed]. This does not allow for him to simply automatically dodge or block attacks. The man must still have the physical capabilities to keep up with his mind's processing power but allows for him to see movement that might escape the eyes of others.


GenjutsuShow

[Genjutsu • Insect Paranoid]
D-Ranked Illusion Genjutsu
The Aburame will do a series of hand seals, then have his beetles swarm in the direction of the target. Should the target see the swarm's motion, they'll be captured in this genjutsu. For the following 4 posts, the target will see a secondary swarm approaching them in the corner of their eyes, constantly shifting out of view when they attempt to look at it.


Swarm FormationsShow
Quote:
Commander's Intent
Commander's Intent is a style swarm training developed by the missing-nin for use with his swarms through utilization of mental and verbal commands to illicit predetermined actions such as forming a specific formation and other practiced actions. Through this training method the user is granted greater control over the swarm and the ability to manipulate the swarm(s) at a more advanced level without the need to waste additional charka. Each rank of technique requires the user to have a synch stat equal to the technique. IE: 5 Synch for D-rank, 10 Synch for C-rank, ect.

[Defend]
D-Ranked Swarm Maneuver
Upon the command 'defend' all or a predetermined amount of the swarm(s) will begin to tighten their distance around the controller, not actively seeking to attack nearby enemies unless they make a move to approach or attack their host. Instead focusing primarily on intercepting and counter attacks attacks against the host.

[Frontal Attack]
D-Ranked Swarm Maneuver
Upon the command 'frontal attack' all or a portion of the swarm(s) will begin will rush forward at their top speed and strength to meet a threat or target head on. This also allows the user to set up a variety of follow on actions on his part or with the remaining portions of their swarm.

[Dispersion]
D-Ranked Swarm Maneuver
A SwarmUpon the command 'dispersion' the swarm(s) will begin to spread out from their normal grouped up appearance in the swarm allowing the user better vantage of the battlefield and increase the coverage of the field with the insects by decreasing the height covered by the swarm and increasing the ground area covered. This also allows the user to set up a variety of follow on actions.

[Flank Attack]
D-Ranked Swarm Maneuver
Upon the command 'flank attack' a portion of the swarm(s) will begin will sweep out to the side of the target at their top speed and strength in order to strike the target from the side.

[Underground Basic Ambush]
D-Ranked Swarm Maneuver
Upon the command 'Dig' a portion of the swarm(s) will begin to burrow themselves into the earth in a designated sport if told where to 'dig' if just the command is given then the insects will then disperse themselves immediately around the host and dig in. Useful for hiding the full size of the swarm or sneak attacks and ambushes.

[Swarm Punch]
D-Rank Swarm Taijutsu Maneuver
Req: At least one swarm.
The user will strike at a target using a punch and as the strike nears its target one sync worth each swarm the user possesses will blast from the sleeve of the arm punching creating a multi-strike punch. Afterwards the insects quickly return back into the user's body/clothing.

[Surpirse Swarm]
D-Rank Swarm Taijutsu Discipline
Req: At least one swarm
The user always keeps a portion of their swarms at the ready, just in case. Kemuri keeps one sync worth of each of his swarms in his body and clothing at all times, ready to be employed at a moment's notice.



[Dead Body Ambush]
C-Ranked Swarm Maneuver
Upon the command 'Dead Body' a portion of the swarm(s) will begin to burrow themselves into one or more of the corpses in the immediate area, hiding themselves from sight within the bodies. Useful for hiding the full size of the swarm or sneak attacks and ambushes.

[Underground Ambush]
C-Ranked Swarm Maneuver
Upon the command 'Hidden Ambush' a portion of the swarm(s) will begin to burrow themselves into the earth in a designated area forming a outer circle with no beetles in the middle of the circle. When a target enters the engagement area the portion of the swarm will immediately ambush the target from all sides attempting to completely encircle the target leaving no escape route. Size of the encampment is directly proportionate to the portion of the swarm used.

[Devour]
C-Ranked Swarm Maneuver
Upon the command 'Devour' all or a portion of the swarm(s) will either devour a target within their grasp or fiercely assault the target of the host's discretion in which is they make contact the insects will burrow into the target's body and begin to devour them from the inside out.

[Crush]
[C-Ranked Swarm Maneuver
Upon the command 'Crush' all or a portion of the swarm(s) that have a target trapped within their grasp or a target that they are assaulting the insects will crush inwards with a strength and speed equal to their host's synch stat on the target unless being told to hold back. With resulting damage depending on the strength of the swarm attacking the target.

[Three Serpents Attack Formation]
C-Ranked Swarm Maneuver
Upon the command 'Three Serpents' three portions of the swarm(s), five synch each, will fly forward tracking a single target and continuously assault the target from the front with one portion and the other two will perform pincer style attacks from the side and/or above attempting to overwhelm and crush the target with their numerous attacks and angles of attacks.

[Three Dogs Defense Formation]
C-Ranked Swarm Maneuver
Upon the command 'Three Dogs' three portions of the swarm(s), five synch each, will fly forward circling around the host. These three portions of the user's swarm are completely focused on defending the host from the attacks of others that enter within a thirty qmeter radius of the host.

[Pheromone Tag]
C-Ranked Swarm Maneuver
Upon the command 'Tag Ally' a portion of the swarm(s), will fly forward tracking one or more nearby ally pointed out by the host and tag them each with the natural pheromone of the beetle. This allows for three beetles to differentiate between friend and foe in battle. This phenomenon tag last for up to one thread.

[Step on a Bug]
C-Rank Swarm Maneuver
Upon the command "Step" the insects either on the user's person or close by will immediately move to the base of the user's feet in order to create a literal floating step that the user is able to push off of allowing for them to change direction even wild in midair. Creates up to [Sync/5] steps per use. After the host uses a step, it dissipates and returns to the host or its respective swarm.

[Reconnoiter]
C-Ranked Swarm Maneuver
Upon the command 'Recon' and the direction a portion of the swarm(s), will fly forward searching through the area specified by the host looking for possible enemy or traps that might lay in wait for them ahead. After completing their recon patrol the bugs will converg with their host and pass any information they discovered to them at that time.

[Bug Swap Surprise]
C-Ranked Swarm NinTai
After completing the necessary hand seals, the user is able to quickly substitute his/her body with their nearby insects from an active swarm that is at least 2/3rds his/her size, but no bigger than their body within a thirty-meter radius of the user. This substitution allows the insects to take the force of the attack that was meant for the user, additionally allowing the user to create distance between him/her and the opponent. Upon impact with the false bug body, the insects will explode outward to [Sync/5] meters in all directions piercing mandible first through everything nearby at [Sync] speed and strength. This technique may only be used a total of one time in a single thread, give or take how many times Shunshin no Jutsu has already been used.

[Hard to Touch]
C-Rank Swarm Nin-Tai
The user channels his doton based chakra into the bodies of his insects within thirty meters, empowered by this doton chakra it allows for them move through the earth at [Sync] speed and strength without disturbing the earth around or above ground as they move through it. This effect lasts for up to four posts.




[Grinding]
B-Ranked Swarn Maneuver
Upon the command 'Grind' all or a portion of the swarm(s) will begin to swirl around a determined target or group of targets as the go into a frenzy and use their sharp mandibles before continuously assaulting the target(s) repeatedly attempting to cut, slice, and penetrating through whatever the target is in their center.

[Tunneling Ambush]
B-Ranked Swarn Maneuver
Upon the command 'Tunnel' all or a portion of the swarm controlled by the host will begin begins to tunnel underground at a speed of their synch making their way to their target. These tunnels are roughly three-to-six inches in diameter and when the swarm is at a location the Aburame wants them to burst forth from they will be giving the command 'Emerge' at which time they will burst forth from the ground at a strength of their synch slicing and penetrating with their mandibles at the target's lower body attempting to ultimately completely envelop the target(s).

[Rain]
B-Ranked Swarn Maneuver
Upon the command 'Rain' all or a portion of the swarm controlled by the host will move into the air like a ominous dark cloud moving above the target or target area before 'raining' down upon the target or target area with a strength and speed equal to their synch stat with the size of the area dependent upon the amount of the swarm used for this technique.

[Five Lions Attack Formation]
B-Ranked Swarn Maneuver
Upon the command 'Five Lions' five portions of the swarm(s), five synch each, will fly forward tracking one or more targets and will continuously assault the target(s) from the front with one portion and the others will perform pincer style attacks from the side and/or above and behind attempting to overwhelm and crush the target with their numerous attacks and angles of attacks.



[Bug Bullet Explosion]
A-Rank Swarn Maneuver
The user calls upon their swarm using the words "Explosion", which triggers up to forty sync of an active swarm to rapidly swirl around the host before exploding outwards in every direction out to [Sync x4] meter. Sending the swarm into a frenzy as the put out their sharp mandibles before flying at and penetrating through whatever target is in their path at a speed and strength of [Sync].

[Nimbus]
A-Rank Swarm Maneuver
The swarm of the user will form into a flying platform of bugs that is capable of holding the weight of their host and/or companions of the host. This insect cloud is able to fly at a speed and strength of [Sync] under the host's control.

[Heartless Arrow]
A-Rank Swarm Maneuver
Upon the command, "Heartless" the user will gather a palm sized group of his active swarm and direct them towards a single target causing them to fly towards the target in the form of a thin arrow like formation, able to create up to [Sync/10] arrows at a time. Flying at a speed and strength of [Sync] the arrow will home in and seek out their individual target until they lose track of the target, makes contacts with the target, or are commanded to return by the host. Upon making contact, mandibles first, the arrow/insects will burrow its way directly into the target's body, once inside the insects will immediately begin to directly attack and attempt to devour the heart of the target, ultimately killing them in the process. This technique is especially effective with the Bikōchū swarm that is able to lock onto a target's chakra signature.



[Bloody Death]
S-Rank Swarm Maneuver
Upon the command, 'Bloody Death' the user will direct an active portion of one of their swarms to enter a rage state, mercilessly attacking a single opponent during which they will attempt to make contact with the opponent, clinging with a strength equal to the Swarm's [Sync] and begin tunneling directly into the opponent's arteries and veins. Doing so will cause the insects to slice up the opponent's blood stream causing multiple instances of internal bleeding resulting in the opponent bleeding out without immediate medical assistance. The rate the opponent bleeds out is dependent on their stamina stat as detailed in this table.
  • 1-15 Endurance: Death within the 1st post
  • 16-20 Endurance: Death within the 2nd post
  • 21-25 Endurance: Death within the 3rd post
  • 26-35 Endurance: Death within the 4th post
  • 36+ Endurance: Death within the 5th post
[Brutal Death]
S-Rank Swarm Maneuver
Upon the command, 'Brutal Death' the user will direct an active portion of one of their swarms to enter a rage state, mercilessly attacking a number of opponents up to [Sync/10] during which they will attempt to make contact with the opponent(s), clinging with a strength equal to the Swarm's [Sync]. Upon making contact with the target, they begin to rapidly eat away at their body. The mushi will eat away at a progress of posts:
  • 1st Post: The mushi will eat away at the top layers of skin which will cause deep lacerations and profuse bleeding. Bandaging the wounds will not completely stop the bleeding and Iijutsu will be needed to heal the wounds.
  • 2nd Post: The mushi will begin to eat at the muscles underneath the skin, aiming to sever the opponent's ability to use their limbs. They will also focus on attacking the opponent's veins which causes even more intense bleeding. Iijutsu is the only way to heal the wounds at this point.
  • 3rd Post: The mushi begins to finish the muscle system off and then switch to the bones of the opponent as they continue eating away. This can result in loss of limbs, as well as the rupturing of internal organs as the mushi moves throughout the body. For those with a stamina stat of less than 35, it means almost certain death. Only the best Iijutsu users can stave death off at this rate.
  • 4th Post: The fourth post the mushi will have eaten everything to the bone resulting in utter death for the opponent.

History
Historical AccountsShow
The start of Kemuri's life was very basic, normal and uneventful, which is mostly the normal for any ordinary person. As an only child, he was a little spoiled, by what only child isn't spoiled at least some? Yet, he was still kind in his heart and as he neared the age of entrance to the shinobi academy both parents, Isha and Saito, talked to him about the Will of Fire and how he should engrave this idea into his heart. It would become something that would be there as a inner connection with every person within the village of the Hidden Leaf, something that would him give him not only strength but even peace of mind at times of need.

Many clans normally have some type of event for their children just before they enter into the shinobi academy and the Aburame Clan is no different in that aspect. But how many people can say that their little ceremony involves attaching a parasitic beetle lava to their kid that would one day grow into a incredible swarm that inhabits their entire body? At the age of ten that time had come for Saito's as the Beetles Spring was upon them and the new generation of beetles would be born within a few days. Even though this was something that his parents and elders had been speaking about with Kemuri, it was still something that worried him greatly.

Who wouldn't worry about having something so strange and unknown taking over within their own body. Even with these fears their was no choice in the matter for the young Aburame child as it was something everyone of the clan did, to not do so would mean that you did not wish to be a part of the clan. A week after his tenth birthday the child along with about half a dozen other young children were escorted out into part of the wilderness surrounding the Leaf village to a specific part owned by the Aburame clan which was strictly guarded to prohibit trespassers from entering. These guards then led the ground down underground through a tunnel system that didn't look like it had been dug by human hands. Pushing deeper and deeper as the temperature began to slightly drop while the soil and rocks became damp from the moisture trapped beneath the surface here.

This was one of a handful of the beetle colonies nurtured by the Aburame Clan since the time back when they had first become a part of the village in its early years. It was here that hand selected members of the clan took great care in preserving the purity of the clan's three well known breeds of beetles. In the case of any mutations that might occur those are seen as a threat to the other breeds and are removed immediately. At least for the hive itself. The colony here housed all three current species and today one of them would be chosen by the boy to inherit their new generation of beetles which were still in their larva form.

Kemuri moved closer and examined the new larva, this single organism would be the root of an entirely new colony of mushi with his body. He had been well educated upon the three species of battle but truthfully was unsure of which would be best suited for himself. As he remained crouched down in though a single larvae inched it's way forward onto his hand and slowly ascended the exposed skin of the boys are white arm causing for Kemuri suddenly standing up. it was almost as if this small creature had chosen him instead of the other way around. As it crawled onto his forearm there was an unexplainable burning sensation where the bug currently was as the tiny larva burrowed into the Aburame's skin.

This sudden pain caused for the boy to shriek in pain and grasped his left forearm with his right hand before stumbling backwards and falling into his backside. He could feel the organism inside his arm moving up his arm, the boy couldn't explain. the feeling with his words as his eyes remained wide with shock and unsureness. A single hand fell upping his shoulder, it was an old man appearing to be in his forties and one of the mushi keepers for the Aburame named Kisho. With a simple nod from the stranger, he began to slowly calm down and soon the Bikōchū breed would settle within its host and begin to spawn other Bikōchū larva which would populate the boy's body.

Soon after the joining was completed the families that had entered then soon left and would rejoice in the ongoing Beetle Spring festival. But soon enough the spring festival would be over, and it would be time for Kemuri's life to truly begin now that he had been paired with his mushi and enrolled in the ninja academy. He looked forward to the future and what it would be like to become a shinobi. It was also this time when the youth of the Aburame Clan who were about to enter into the academy would choose a member of the clan took aid them in the training of their growing Kikaichu. Normally it would be a close family member, but Kemuri instead chose Kisho as he knew much about all the species and the curious boy was interested in what other knowledge the man had about the Kikaichu.

The boy sent three years at the academy during which time almost every evening was spend learning about the Kikaichu and how to properly control them. Though this left little time for training his physical attributes and left them a little below average, but the child's intelligence still allows for him to graduate in the top twenty percent of the class. The test involving physical strength and speed pull him down from the top ten percent. Yet, during this time the boy didn't seem to make any friends as most people found his clan intimidating or even scary because of their body being a host for insects. Many would avoid them all together when they discovered this about him, but kids were like that. But even at this time during his life the Will of Fire was still not completely there for him.

Yet, after the graduation was finished, he transferred to his genin team that he was placed on as well at the age of thirteen, only growing to see them as companions but never truly as friends while they trained and went on missions of various difficulty and types. During this time, he was also learning the basics of Iijutsu preparing to possible embark on that course in order to be of help to others. At the age of fifteen Kemuri managed to pass the chuunin exams on his second attempt and after which he was assigned by his clan to Kisho with the Kikaichu colonies and the security. It was soon after this that the teenager brought up the question to his new mentor in private that had been on his mind for some time about the man's strange actions toward secretly removing any type of mutated species of beetles that appeared but not immediately destroying it.

The young Aburame had been completely unaware of what the older man had been doing or noticed the fact that he had been manipulating and shaping the boy to help him in this man by gaining his trust through the last few years. Kisho gave the fresh chuunin a story about how he was secretly trying to create a stronger breed of Kikaichu in order to bring the clan's strength to an entirely new level. But was that the truth at all? In reality it wasn't but Kemuri believed every word and spoke in whispers to the elder clansman who told him about the couple of insect breeding burrows that he had created for the purpose of experimenting with cross breeding mushi.

Yet, as they were moving through the outskirts of Konoha's forest a group moved in the shadows following the older man. A team from the clan had been watching Kisho for some time and since Kemuri was the man's apprentice for most of the time he was implicated in various crimes and whatever his master had been planning. As the pair entered into to a well-hidden burrow, they found themselves almost instantly surrounded by six baggy clothed figures, though the sunglasses and heavy layers of baggy clothing instantly showed their identity as members of their Aburame clan. They told Kisho to stand down, that he was being charged with a number of things to include killing at least two fellow clansmen along with other crimes against the clan and the village. But he was not about to go down that easy as he called forth his swarm of mutated beetles that then clashed against the swarms that flew out from within the other clansman's baggy clothing.

It ended in his death ultimately, but only after killing three of the man and injuring each of the remaining three shinobi...arrogance and overconfidence being the major contributing factors to the man's death in the end. During this fight the chuunin was quickly subdued and knocked unconscious by the group while they dealt with the more dangerous target, Kisho. But Kemuri couldn't comprehend what was happening or why and would awake in a holding cell as his body felt different...he was being charged with aiding Kisho even though he pleaded about being unaware of the man’s plans to kill the clan's leader or the other things that he had done. But he was still punished and sentenced to five years during which the clan used a secret technique to remove his Kikaichu.

It was five very, very long years for the teenager, losing contact with everyone he knew and truly felt what it was like there was nothing within his control while imprisoned. Here was where the Aburame's mentality and personality began to shift and twist. He began to see how the strong suppressed the weak and how one had to be cunning and manipulative. Others were simply put there to be used like pieces on a game board for one's own advancements. It was here that the man's view about the world and himself were made...he would never be under someone's control or completely out of control of his life again like this. to view things purely in terms of value exchange “what does this person bring to the table?” and care little, if at all, for anything else.

The Aburame was released at the age of twenty-one, after being escorted out of the gates a single Aburame whom he didn't know but had been sent there to retrieve him and then return him to the clan. As the man saw him, the young man put on a weak appearance even though he had actually improved himself physically aside from mentally sharpening his mind. As they began to travel the man purposely fell further and further behind, appearing exhausted. Without his swarm he needed to lure the man in close. As the time slowly pasted the ninja grew more and more frustrated at how weak prison had made the young man to the point that he turned around and leaped down before him.

In a single soft motion as the chuunin went to lend a helping hand to Kemuri, the former inmate made his move. Using one arm to lock the man in position while the other am snatched a kunai from the ninja's thigh holster. In a single thrust the man was stabbed through the side of the throat before thrown to the ground, but he hardly has the time to grasp at the wound before Kemuri was on top of him repeatedly stabbing the man as blood spurted in every direction it seemed as he had bathed himself in the man's blood before he finally stopped as the chuunin lay motionless. A sinister smile eased is way into the man's face now worked to remove the man's clothing and such.

It would have been much more complicated if they had sent a jounin to retrieve him, but so far everything was turning out as he had planned for it to give the situation that had been presented to him. Removing the bloody clothing he moved to a nearby river and washed the blood and left the battered body for the animals to finish off and dispose of. He would then utilize the ninja's clothing and head band of his fallen clansmen to move near the Leaf village and into its exterior forest area where one of the testing burrows had been hidden. Moving while impersonating a fellow clansman had made things easier and he could only hope that at least one of the test beetles from those years ago had managed to survive.

Sadly, the first one he had come to where one of the strongest breeds that they had cultivated had been discovered and destroyed causing Kemuri to sign inwardly at all the work that had been put into them. But there were others to search as he moved on, the second test site was much like the first but finally he struck pay dirt with the third and last area. The mutated breed there wasn't as strong as the other pair but would make due to help him start his future plans. Locating one of the new generation of larvae he picked it up and slowly nurtured it with his chakra which bound the slightly larger than average larvae to himself as it ended up burrowing deep beneath his skin in the process and would soon begin utilizing the young man's body as a base in order to build a powerful colony, taking over the role as queen. This breed was known as the Hogoshachū, or the Guardian insect.

After the man had allowed for the swarm enough time to build to its strength to the point which would allow for him to safely exit the area, he then used it and his disguised self to infiltrate and destroy a handful of the Aburame breeding grounds as a release for some of the pent-up hatred that resided within his very soul, looking for mutated mushi and extracting a little revenge along the way. Killing ten more of his own clansmen before being forced into a retreat and cutting his losses after that point. Soon after the man moved to the north where he would allow for his new companion beetles to build up the colony to full strength as he also spent time readjusting his body and mind to the swarm growing within him. As soon as he felt that he has reached a level of strength suitable for the plans within his mind he didn't hesitate to start putting his plans into actions in order to begin taking over one of the various minor countries. Now the only thing left was to find one suitable for him and his insects.

Like chess pieces in his own little personal game...utilizing others as simple pawns. It was during his wandering around of the deep wilderness near the area of the country of Juu that Kemuri made a discovery of a once thought extinct breed of worms known as the Akkiwa-mu who are a direct relative of the Kessenchu blood worms. Collecting the queen he then allowed for himself to become her host as the parasitic worms took root within his body changing his body, though they couldn't fix any of the previous damage it had sustained before their introduction they would not ensure that he was much more difficult to kill...what a fortunate encounter for the young man at his time of need. After this he knew that in the future, he needed to scourer the mysterious countryside of Juu in search of other legendary insect breeds or even knew ones created by the strange chakra fluxes within the country.

For a couple years the rogue shinobi roamed the mainland with his partner, Yato, the pair seeking to carve their own names in both history and riches along the way as he assisted the young man in their own set of goals. But both were ambushed by ANBU at the border of Iwa where both were badly wounded, only escaping by going their separate ways to split the enemy forces where at least he managed to escape. After that event there was no word about his former partner in crime, not even from the ANBU side or information that he could uncover on the black market. It was not long after that which he was recruited into the mercenary organization known as Setsuzoku during his recovery period, a small group that really had little fame or renown to its name, at least at the time.

It was here that he worked in the shadows of the great war, working for the highest bidder at the time as the Aburame continued to slowly rebuild his strength back to its peak. It was also during this time that he partnered mainly with a missing-nin by the name of Chikara, a shinobi who also previously hailed from his home village of Konoha. The duo was amongst a few of the pillars of the group who helped bring what is now called the Cresent Coalition into being, as it has firmly established itself as a power within the region as it brought together three countries under its flag.

Code: Select all


Will add at 1/2

Last edited by Zao on Thu Feb 08, 2024 2:37 pm, edited 18 times in total.
CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

Arashiyama, Toushi - Kumo Bannin / Dead

Hitachiai - Iwa Jounin / Inactive

Ji Ning - Iwa Genin / Inactive

Naegi, Chin - A-rank MN / Inactive







User avatar
Kanade
Posts: 1555
Joined: Sat Apr 23, 2022 2:44 pm
Location: Inside your house
User flair: Of a thousand jutsu

Brings an old friend back

Post by Kanade » Tue Jan 30, 2024 7:37 am

A core being able to move without a technique to do so is not something that is allowed unfortunately. All iterations of a core are stationary (without the use of ninjutsu or taijutsu) in the elemental and puppet body sections. There have been several attempts to have cores move independently and they have been told no in the past.
~~My characters~~
Iwagakure Jounin: Kanade Enkouten
Thread Tracker for Kanade (previously Chiaki): viewtopic.php?f=105&t=8345273&p=4197389#p4197389
Kirigakure Genin: Achiyo
Heart Samurai: Kyudo-ite, Kasuri
Sunagakure Genin: Kouseki, Kagayaki
Sunagakure Jounin: Naegi, Aihachi

User avatar
Zao
Posts: 4092
Joined: Sun Aug 17, 2014 8:00 pm

Brings an old friend back

Post by Zao » Tue Jan 30, 2024 8:53 pm

It's more of the user's soul possessing the soul beetle than it being a traditional core seen with ebody and puppet body styles, as the soul beetle itself becomes the true body of the user and it itself is a living organism capable of moving
Last edited by Zao on Wed Jan 31, 2024 1:19 pm, edited 1 time in total.
CharactersShow
Active
Tsukino Hisato - Kiri Chuunin - Seven Swordsman Dagger

Saisuko Zao - Suna Bannin - Spirit Weapon Saint

Kyōhō Ken - The White Snake Sage - S Rank Assassin/Bounty Hunter

Aburame Hisato S-rank Mn / Inactive

Old CharactersShow
Inactive/Dead

Arashiyama Ning - Kumo Chuunin - Weilder of the Ghost Spear

Yami Kasai - Mizukage - The Black Reaper - DEAD

Genso - Elemental Crafting Shaman - A Rank Monk - Inactive

Aburame Akiro - Konoha Jounin - ANBU Member - Inactive

Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

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Post by Niro » Thu Feb 01, 2024 1:40 pm

It'd require taijutsu designed to move the core to do so even if the flavor of the ability is as such
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Post by Zao » Fri Feb 02, 2024 8:27 am

Taijutsu to control his bug body?
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Post by Niro » Fri Feb 02, 2024 8:38 am

To move the core, whether it be standard design or a soul infused bug, would require a C rank taijutsu Maneuver
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Post by Zao » Fri Feb 02, 2024 8:42 am

Eh, doesn't make much sense but if that's it let's roll with it.
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Sato - A Rank, "The Cleaving Swordsman " / Inactive

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Post by Kanade » Fri Feb 02, 2024 8:44 am

Your taijutsu has instinct listed, this is no longer a stat.
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Post by Zao » Fri Feb 02, 2024 1:11 pm

Planning to do all his jutsu in another mod, as mentioned in the first post.
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Post by Kabu » Fri Feb 02, 2024 2:07 pm

Soul Beetle <- To the best of my knowledge you can't use a living creature as a core like this

Also having a synch stat these days requires an ability slot as with all other nth stats
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Post by Zao » Fri Feb 02, 2024 6:16 pm

Can I get a staff decision on him possessing the beetle for this ability?

I'll tie the sync stat into the soul beetle ability when I get a chance to work on it tonight

Edit: I've edited the ability into an expanded ability slot that offers the specialty stat (sync) and encompasses what I want the soul beetle to be as a new body for the ninja.
Last edited by Zao on Fri Feb 02, 2024 6:56 pm, edited 2 times in total.
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Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

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Post by Niro » Mon Feb 05, 2024 5:17 pm

I'm tentatively ok with the ability besides the swarm add on as that's an ability in of itself as is the companion master it seems to be doing too. They should both be their own abilities. I'm ok with it moving around the chest cavity alone with no additional taijutsu but moving it from there should still have something imo
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Post by Zao » Mon Feb 05, 2024 10:45 pm

Sounds good. Reworded the Soul Beetle ability and added a second ability just for Swarms.
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Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

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Post by Niro » Tue Feb 06, 2024 8:00 pm

1/2
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Post by Zao » Wed Feb 07, 2024 4:50 pm

Looks like I have to throw on all the trainings to this mod because of the war. Sorry!!
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Hyōryū -- Suna S-Rank / Dead / Used as Inheritance.

Xi - Iwa Jounin / Inactive

Sato - A Rank, "The Cleaving Swordsman " / Inactive

Akujin - Konoha Genin, Art Ninjutsu Guy / Inactive

Toukai Touma - Kiri Genin / Inactive

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Post by Ace Trainer » Wed Feb 07, 2024 11:25 pm

Quote:
[Nimbus]
A-Rank Swarm Maneuver
The swarm of the user will form into a flying platform of bugs that is capable of holding the weight of their host and/or companions of the host. This insect cloud is able to fly at a speed and strength of [Sync] under the host's control.
Just as a note - this will require the [Mounting] concentration to be done as written, otherwise when using it you'll still be capped at Kemuri's [Speed].

But otherwise fine 1/2
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Post by Zao » Thu Feb 08, 2024 2:29 pm

I've got to read over all the new stuff still, look like. Making that edit now and I'm tweaking my 1st ability some.
Last edited by Zao on Thu Feb 08, 2024 5:33 pm, edited 2 times in total.
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Xi - Iwa Jounin / Inactive

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Post by Kabu » Fri Feb 09, 2024 11:08 pm

Soul Beetle <- I don't think you should be able to puppet a body once dead, I'll defer to others on if it's even possible but I do think it should have a limited duration at bare minimum. Also if you're hijacking swarms from other users that should require actual methods of resistance, like a stat check or maintaining some kind of extended contact or something.
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Post by Zao » Sat Feb 10, 2024 9:00 pm

It is basically just doing what a core would do for a puppet body, use chakra to move it around at [Control] but no faster or stronger than the user's stats. If I need to write out a technique for it later after the war, I can.

The ability is allowing for him to access one of his swarm's abilities, not hijacking the swarms of others.
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Xi - Iwa Jounin / Inactive

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Post by Ace Trainer » Sun Feb 11, 2024 12:28 pm

Just annotating my 1/2 still standing on this then.
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Post by Niro » Sun Feb 11, 2024 3:42 pm

2/2
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