Tomoe Mod. #2

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Valkier
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Tomoe Mod. #2

Post by Valkier » Mon Jan 29, 2024 6:21 am

Application: [Org NPC] Fushinkou Tomoe

Changes:
  • Adding stats: +3CP, +10Strength, +1Speed, +3Endurance
  • Buying the following techs:
    New jutsuShow
    Disbelief of Vibration
    C-Rank Ninjutsu
    By preparing this technique the user will flood their tenketsu with disbelief, denying the existence of vibrations from their own form and rendering themselves perfectly silent for the following 6 posts.

    *Ochiba • Oaken Defense
    D-Ranked Taijutsu Maneuver
    A technique that specializes in fighting Samurai and equalizing the battle field. The user will wait for their target to attack, and will quickly counter this by sliding the blade of their kunai onto the opponent's blade. The user will quickly move in towards their opponent while also sliding their kunai closer and closer to the opponent's hilt. This will force the angle of their blade to be raised and leaves the opponent wide open for attack.

    *Ochiba • Teething Twigs
    B-Ranked Taijutsu Maneuver
    As the Ochiba style favours an inverted stance the blade points towards the floor. If a strike misses, the user will perform a secondary strike either swinging back aiming for the temple or swing upwards with the pommel and shattering the opponents jaw. This will often catch an opponent off guard, if the opponent lacks a perception technique of an equal level, they often won’t see this second strike.


    *[Flawless Aim Style • Rapid Reload]
    D-Rank Taijutsu Discipline
    After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

    *[Flawless Aim Style • Evasive Maneuvers]
    C-Rank Taijutsu Discipline
    The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

    *[Flawless Aim Style • Forcible Redirection]
    C-Rank Taijutsu Maneuver
    The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The second projectile is treated as an attack with a -5 Strength penalty.

    *[Flawless Aim Style • Blind Sight]
    B-Rank Taijutsu Discipline
    After much training and study, the practitioner no longer needs to rely on their sense of sight, instead using their other senses to locate and attack targets. This Discipline represents the practitioner's ability to launch attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy without having a line of sight on their opponents. This Discipline does not allow the practitioner to ignore terrain or obstructions, merely allowing them to account for those factors when aiming and launching projectiles.

    *[Flawless Aim Style • Intercepting Shot]
    B-Rank Taijutsu Maneuver
    The practitioner is able to launch a projectile in the direct path of an oncoming solid mass attack (i.e. Doton). If the Strength of this projectile meets or exceeds the Strength of the attack it is clashing against, the attack is deflected away from the practitioner. If the projectile is only slightly weaker than the attack (-5 Strength or less), the attack is still partially deflected, though the practitioner must supplement their defense with other techniques or movements to fully avoid the attack. The practitioner must still be able to detect and track the attack in order to defend against it.
  • Buying 10 more kunai
Payment:
  • -34ryo for 17 stats @ Org NPC reduced rates
  • 2D 3C 3B = 4+12+18=34ryo for jutsu
  • -2ryo for 10x kunai
Total: -70 ryo from HHD

Please edit the HHD page to increase the Ryo value of Tomoe (beside her name under the 'Command Structure' spoiler) from 130 to 200 total.

Code:

Code: Select all

[center][url=https://www.narutosaigen.com/forums/viewtopic.php?f=84&t=5946430][img]https://i.imgur.com/sqIFyU0.png[/img][/url][/center][hr]
[float=left][img]https://i.imgur.com/fdH80Lf.jpg[/img]
[hr]
[img=24,13]https://i.imgur.com/uirIYbI.png[/img][b] Village:[/b] [color=#9BC4E2]Kirigakure no Sato[/color]
[img=24,13]https://i.imgur.com/uirIYbI.png[/img][b] Village Rank:[/b] [color=#28C4D8]Chuunin[/color]
[img=24,13]https://i.imgur.com/uirIYbI.png[/img][b] Power Rank:[/b] [color=#F9B2B7]B[/color]
[indent][img=12,7]https://i.imgur.com/uirIYbI.png[/img][b] Chakra Pool:[/b] 13
[indent][img=12,7]https://i.imgur.com/uirIYbI.png[/img][b] Control:[/b] 10
[indent][img=12,7]https://i.imgur.com/uirIYbI.png[/img][b] Endurance:[/b] 13
[indent][img=12,7]https://i.imgur.com/uirIYbI.png[/img][b] Strength:[/b] 25
[indent][img=12,7]https://i.imgur.com/uirIYbI.png[/img][b] Speed:[/b] 21
[indent][img=12,7]https://i.imgur.com/uirIYbI.png[/img][b] Willpower:[/b] 15[/float][center][b][big][i][color=#9762be]General Information[/color][/i][/big][/b][/center]
[img=24,13]https://i.imgur.com/uirIYbI.png[/img][b] Type:[/b] Henchwoman
[img=24,13]https://i.imgur.com/uirIYbI.png[/img][b] Gender:[/b] Female
[img=24,13]https://i.imgur.com/uirIYbI.png[/img][b]  Age:[/b] 16
[img=24,13]https://i.imgur.com/uirIYbI.png[/img][b] Appearance:[/b]
[justify]Tomoe is a short and slight woman, standing at 154cm [5' 1''] and weighing just 45kg [100lbs]. She has sleek blue-black hair and expressive dark eyes, but is otherwise relatively nondescript. Her skin, as a Fushinkou, is unusually faded, the colour of ash or dust. Paired with a penchant for dark clothing, Tomoe is wont to blend into the background in nearly any scenario. She tends to wear a close-fitting black samue with a split black hakama for ease and silence of movement, with a rice sun hat to shadow her face and avoid notice, but will typically change clothes to best suit an assignment. Her two ninjato are usually shealthed on her hips, but are small and thin enough that one or both can also be concealed beneath bulkier clothes should a situation or mission demand it.[/justify]
[align=right][color=transparent]-[/color][/align]
[img=24,13]https://i.imgur.com/uirIYbI.png[/img][b] Personality:[/b] 
[justify]Tomoe is quiet and calculating, are keeps her emotions closely guarded at all times. She is terse but formal during her rare moments of speech, and tries to avoid undue attention whenever possible. Above all she is loyal, and will lay down her life without question to achieve her mission or to serve those she deems worth of her respect. Her ideal modus operandi is to move in the shadows, achieving her goals by finding those who share them, and allowing such people to be the face of her actions. Those who encounter Tomoe may believe her to be cold and merciless, though the truth is that she simply rarely trusts others enough to reveal or indulge in any sympathies. Despite this outward indifference to the world around her, she has a quick and dry humour, though only her closest allies can read the faint quirk of her smile.[/justify]
[align=right][color=transparent]-[/color][/align]
[center][b][big][i][color=#9762be]Combat Information[/color][/i][/big][/b][/center]
[img=24,13]https://i.imgur.com/uirIYbI.png[/img][b] Combat Mentality:[/b] 
[justify]Tomoe is a silent killer, prioritising stealth, speed, and precision to achieve her goals. She has learned to blend insidious genjutsu into her taijutsu, fighting with a mix of illusions, evasion, and ruthless precision.[/justify]
[align=right][color=transparent]-[/color][/align]
[center][img=633,128]https://i.imgur.com/yfcqLxL.png[/img][/center]
[img=24,13]https://i.imgur.com/uirIYbI.png[/img][b] Equipment:[/b] 
[img=12,7]https://i.imgur.com/uirIYbI.png[/img] Ninjato x2. Tomoe carries a pair of short ninjato, one worn on each hip, with each comprising a straight, single-edged blade measuring 48 centimetres in length and with wrapped black leather hilts and silvered pommels. The tempered steel blades are tinted a deep gloss black and polished to a malicious gleam. One of the ninjato features wide jagged serrations down its length, able to bite and tear into targets and armour. The other is sleek and smooth, able to cut quickly and cleanly. 
[img=12,7]https://i.imgur.com/uirIYbI.png[/img] Kaguya Bone Ghost Senbon x5, kept in a small bracelet on her left forearm. A set of 5 specialized Senbon imbued with special chakra. giving the set two different effects. When thrown it will cause for the thrower to become invisible to the naked eye for the next four posts as long as the thrower does not exceed 1/3 of their [Speed]. The needles themselves are able to alter their course of flight to home in on their intended target for the next two posts but are unable to make radical changes in their course of flight. Able to swerve left and right up to forty-five degrees in flight to respond changes from the target and to bypass objects that come between the target and the weapon.
[img=12,7]https://i.imgur.com/uirIYbI.png[/img] Kunai x15, holstered in a pouch on her right thigh.
[img=12,7]https://i.imgur.com/uirIYbI.png[/img] Shuriken x10, stored in various pockets.
[img=12,7]https://i.imgur.com/uirIYbI.png[/img] Fine steel wire x 10m, wrapped around her waist beneath a fold of fabric. 
[img=12,7]https://i.imgur.com/uirIYbI.png[/img] Exploding tags x5, wrapped safely in her pockets.
[img=12,7]https://i.imgur.com/uirIYbI.png[/img] Smoke bomb x1, kept in a concealed sleeve pouch.
[img=12,7]https://i.imgur.com/uirIYbI.png[/img] Flash bang x1, kept in a concealed sleeve pouch.
[align=right][color=transparent]-[/color][/align]
[img=24,13]https://i.imgur.com/uirIYbI.png[/img][b] Specialization:[/b]  [Sword Weapons] 
[align=right][color=transparent]-[/color][/align]
[hr]
[center][img]https://i.imgur.com/QErJFhK.png[/img][/center]
[table=2, Abilities][b]First Ability[/b][c][b][Naikai Prodigy][/b]
Tomoe bears extraordinary talent with the Fushinkou Naikai release, and has naturally inernalised its use. This ability grants Tomoe two additional concentration slots occupied with the [Naikai] and [Advanced Channeling] concentrations.[/table]
[table=2, Concentrations][b]Ninjutsu[/b][c] [Naikai] - [Advanced Channeling][c]
[b]Taijutsu[/b][c][Stealth] - [Perception] - [Sword Weapons] - [Projectile Weapons] - [Deft Hands][c]
[b]Genjutsu[/b][c][Sight Initiation] - [Sound Initiation] - [Warp][/table]
[hr]
[center][img]https://i.imgur.com/O7kHdWI.png[/img][/center]
[spoiler=Ninjutsu]
[spoiler=Naikai][quote][big][b]Naikai[/b][/big]
The Kekkei Genkai of the Fushinkou clan, Naikai is an anomaly even among clans. The Fushinkou have an internal control of their tenketsu location in Space and Time, and have the ability to target parts of themselves, and even thoughts, and temporarily isolate and alter the location in space or time by utilizing their immense inner control over their tenketsu. This process is called "Disbelief" and grants the clan member the ability to temporary reject a reality. This includes, but is not limited to temporarily removing emotions, genjusu, injuries, and even death from themselves.[/quote][hr]

[b]~Disbelief of Disbelief[/b]
[i]E-Rank Ninjutsu[/i]
This is casually done to end the effects of any of the Fushinkou's own disbelief jutsu. This requires no handseals to use.

[b]~Disbelief of Emotion: Fear[/b]
[i]D-Rank Ninjutsu[/i]
Channeling chakra, the user will isolate fear in their minds and stop it in time. This completely removes the concept of fear from them for up to 10 posts.

[b]Disbelief of Pain[/b]
[i]D-Rank Ninjutsu[/i]
By preparing this technique the user will isolate their nervous system and flood it with Naikai. For the next 10 posts the user will be unable to experience pain. 

[b]Disbelief of Respiration[/b]
[i]D-Rank Ninjutsu[/i]
By preparing this technique the user will isolate their lungs and stop them in time, disbelieving the need to breathe. For the next 10 posts the user will not need to breathe, and their lungs cannot be targeted by external techniques. 

[b]~Disbelief of Emotion: Anger[/b]
[i]D-Rank Ninjutsu[/i]
Channeling chakra, the user will isolate anger in their minds and stop it in time. This completely removes the concept of anger from them for up to 10 posts.

[b]~Disbelief of Emotion: Sorrow[/b]
[i]D-Rank Ninjutsu[/i]
Channeling chakra, the user will isolate sorrow in their minds and stop it in time. This completely removes the concept of sorrow from them for up to 10 posts.

[b]~Disbelief of Sense: Hearing[/b]
[i]C-Rank Ninjutsu[/i]
By channeling chakra into their ears, the user is able to isolate their ears in space and remove them. The users ears will physically disappear and they'll be deaf for up to 10 posts.

[b]~Disbelief of Sense: Scent[/b]
[i]C-Rank Ninjutsu[/i]
By channeling chakra into their nose, the user is able to isolate their nose in space and remove them. The users nose will physically disappear and they'll be unable to smell anything or breath through their nose for up to 10 posts.

[b]Disbelief of Sense: Touch[/b]
[i]C-Rank Ninjutsu[/i]
By channeling chakra into their nose, the user is able to isolate their epidermis in space and disbelieve their sense of touch. For the next 10 posts they will be unable to feel any physical sensations or vibrations in contact with their skin.

[b]Disbelief of Impairment[/b]
[i]C-Rank Ninjutsu[/i]
By preparing this technique the user will flood their bodies with Naikai and disbelieve any changes to their physical status. For the next 10 posts, the user will not suffer the effects of any debuffs to their stats. 

[b]Disbelief of Gravity[/b]
[i]C-Rank Ninjutsu[/i]
By preparing this technique the user will flood their tenketsu with disbelief, denying the existence of gravity. For the next 10 posts, the user will float and move through the air as if weightless. This does not construe true flight, however, as the technique provides no method of propulsion or manoeuvring in itself. 

[b]Disbelief of Vibration[/b]
[i]C-Rank Ninjutsu[/i]
By preparing this technique the user will flood their tenketsu with disbelief, denying the existence of vibrations from their own form and rendering themselves perfectly silent for the following 6 posts.

[b]Disbelief of Character[/b]
[i]B-Rank Ninjutsu[/i]
By preparing this technique the user will flood their bodies with Disbelief, removing any physical or sensory evidence that they are anything more than a mundane and forgettable civilian for the next 10 posts. While under the effects of this technique, the user will appear so bland and unworthy of attention that observers without an equal or higher rank perception technique will be unable to focus upon the user or able to percieve her as being notable in any way, much less a threat. Despite how they may act as normal, nothing about the user's body will reveal their ability or intent, and even their chakra signature will appear bland and unnoteworthy if sensed. Observers will very likely forget the user entirely after a post out of direct contact with the user. This technique lasts up to 15 posts. 

[b]Disbelief of Progression[/b]
[i]B-Rank Ninjutsu[/i]
By preparing this technique the user will flood their bodies with disbelief, isolating a subset of their tenketsu from the surrounding flow of time. This allows the user to effectively freeze the flow of time around a wound upon their own body, up to the size of a limb, for up to six posts. During this time, the wound will not bleed, worsen, or trouble the user.

[b]~Disbelief of Genjutsu: Illusion[/b]
[i]B-Rank Ninjutsu[/i]
By channeling chakra into their core, the user can actually isolate their own chakra system in time, freezing it. This stops any B-rank and below Illusion techniques for up to 5 posts. When this techniques ends, the genjutsu will resume as it was. During this period the user cannot utilize any jutsu. A genjutsu is only subject to disbelief once.

[b]Disbelief of Light[/b]
[i]A-Rank Ninjutsu[/i]
By preparing this technique the user will flood their tenketsu with disbelief, denying the existence of reflections from their own form and rendering themselves invisible for the following 10 posts. 

[b]Disbelief of Spatiality[/b]
[i]S-Rank Ninjutsu[/i]
By preparing this technique the user will disbelieve their physical location by isolating their tenketsu from their position in space. This technique allows the user to move freely for up to 12 posts. At the end of the disbelief, the user will instantly revert back to the original location and position from which this technique was used.[/spoiler][/spoiler]
[spoiler=Taijutsu][spoiler=Standard Operator Techniques][b][Hunter’s Cryptolect][/b]
[i]D-Rank Taijutsu Discipline[/i]
A Head Hunter can convey a hundred meanings without ever opening their mouth. This discipline represents the user’s mastery of the Hunter’s Cryptolect, a secretive and complicated means of communication taught exclusively to members of Kirigakure’s Head Hunter Division. More than just a spoken or written language, the Cryptolect incorporates vocal, somatic, tonal and metered elements which can be used individually or together to convey detailed private messages. This grants practitioners the ability to communicate silently such as through hand signs and body language, cryptically through a scrambled written or spoken cipher, or even by hiding meanings and messages in plain sight by concealing elements of the Cryptolect into seemingly plain, everyday sentences, for example by using tones, accents, or hidden patterns in the meter of a phrase. This communication is innately cryptic and unintuitive, often interspersed with rogue elements to throw off a potential eavesdropper, making it nigh impossible to be realised—let alone properly interpreted—by anyone not trained in its particular use at the Head Hunter Division headquarters.[/spoiler]
[spoiler=Silent Hunter Style][quote][b][Silent Hunter][/b]
The [i]Silent Hunter[/i] style originated as a series of silent fighting techniques developed by Commander Karagata Shiv of Kirigakure's Head Hunter Division, further applied by Overseer Kaikyo Kohon of the Seven Swordsmen of the Mist, and finally revised and reimagined by Aisu Naohiro to become an expansive doctrine of techniques essential to any eager Head Hunter to aid in infiltration, tracking, and assassination.
[b]Requires:[/b] [Stealth] & [Perception][/quote]

[b][Vigilance][/b]
[i]D-Rank Taijutsu Discipline[/i]
The user maintains a constant state of vigilance with respect to their immediate surroundings and all persons in their vicinity. This allows the user to effortlessly identify and recall the environment, obstructions, and structures around them to passively recognise entry and escape routes, vantage points, probable sources of cover, and so forth. Additionally, the user can quickly recognise and differentiate civilians from trained (D-rank or higher) persons, such as by analysing gait, body structure, reactions, deftness, and the target's awareness.

[b][Anaerobics][/b]
[i]D-Rank Taijutsu Discipline[/i]
Following dedicated training, the user is capable of moving and fighting for extended periods without breathing to minimise noise or avoid inhalation. The user can hold their breath for twice the usual amount of time without hindering their own abilities or actions.

[b][Breathe and Listen][/b]
[i]D-Rank Taijutsu Discipline[/i]
The user takes a deep breath and focuses their hearing on all the sounds in their vicinity, and is able to pick up on the sounds of movement within 15 metres of their position. They can accurately identify noises and the source, such as footsteps, the rustle of clothing, breathing, or the drawing of weapons. Areas with loud noises or crowds, or targets with specialised techniques to mask their sounds, can throw off the accuracy of this technique. 

[b][Just Listen][/b]
[i]C-Rank Taijutsu Discipline[/i]
Any time the user is moving, they have trained themselves to be attuned to the sound of people moving. This passive technique allows the user to accurately pinpoint targets within 30 metres of their location, and can differentiate the sounds of multiple people to separate targets and determine how many people are in a given area even if they can’t see them.

[b][Featherstep][/b]
[i]C-Rank Taijutsu Stance[/i]
The user has learned to move in a particular way to lighten the tread of their feet and with carefully placed steps. This allows the user to move without leaving any visible trail to all but the most experienced of trackers, eliminating obvious environmental disturbances and signs such as footprints, scuffs, displaced dirt, and so on. The lightfooted nature of this stance imparts a +6 to Speed at the cost of -6 to Strength as the user primes their muscles for swift and gentle movement rather than power.

[b][Projectile Whistles][/b]
[i]C-Rank Taijutsu Discipline[/i]
The user has attuned their hearing to the sound of things moving through the air within 30 metres of their person. This allows them to hear projectiles flying at them from a general location, even if they can’t see the source.

[b][Target Read][/b]
[i]C-Rank Taijutsu Discipline[/i]
The user has learned to accurately gauge their own speed and strength compared to that of a target, allowing them to determine a fairly accurate estimate as to how fast a target is moving or could potentially move, or how strong a target may be. This can help the user read their opponent's potential and better predict the flow of combat.

[b][Analyse][/b]
[i]B-Rank Taijutsu Discipline[/i]
The user has learned to attune their hearing to target desired, specific sources of sound, and effectively block out all other distractions. This allows them to focus on individual targets or sounds, for example being able to pick out one conversation within a busy room, or identify one set of footsteps from among many. When focusing on a particular sound, the user can effortlessly interpret its characteristics to learn details about the source. For example, analysing the sound of footsteps can reveal the weight, size, or speed of a target, while hearing the rustle of movement could reveal the presence of armour, weapons, or other worn materials, and hearing the sound of weapons or projectiles can inform the user about the type, size, speed or strength of the weapons in use.

[b][Argus][/b]
[i]B-Rank Taijutsu Discipline[/i]
The user has trained their vision to accurately pick up on and interpret details even through darkness or dense visual obstructions. This technique allows the user to see clearly through shadows, darkness, or semi-transparent media such as water, ice, smoke, mist, dust, heat shimmers, and other airbourne particulate or visual disturbances out to a distance of 60 metres. 

[b][Target Speed][/b]
[i]B-Rank Taijutsu Manoeuvre[/i]
The user strikes with pinpoint accuracy at the correct pressure points or muscle groups on an opponent's body that can effectively debilitate their speed. When struck, the opponent suffers a shock throughout their body and a sudden loss of mobility, manifesting as a -6 to Speed for the next five posts. This technique can be applied using a thrown weapon, however doing so from range lowers the potency of the strike and only imparts a -3 penalty to Speed instead. 

[b][Target Strength][/b]
[i]B-Rank Taijutsu Manoeuvre[/i]
The user strikes with pinpoint accuracy at the correct pressure points or muscle groups on an opponent's body that can effectively debilitate their strength. When struck, the opponent suffers a shock throughout their body and a sudden loss of vigour, manifesting as a -6 to Strength for the next five posts. This technique can be applied using a thrown weapon, however doing so from range lowers the potency of the strike and only imparts a -3 penalty to Strength instead.

[b][Heartbeat][/b]
[i]A-Tank Taijutsu Discipline[/i]
The user has attuned their hearing to the sound of heartbeats. This allows them to accurately locate and track anything with a heartbeat within 50 metres of their person, and filter the sound of heartbeats out from other surrounding noises and distractions regardless of environment. 

[b][Precision Aim][/b]
[i]A-Rank Taijutsu Discipline[/i]
The user has studied anatomy to the extent that they can passively apply that knowledge to their strikes and aim in the heat of combat. This allows the user to identify and exploit opportunities for pinpoint attacks to cause severe internal damage to a target, such as breaking bones, rupturing organs, slicing muscles and tendons, and so forth. This technique aids the user in spotting weak points in the armour or guard of a target and deliving precision attacks in those areas to bypass physical defences and strike the body beneath.

[b][Ghoststep][/b]
[i]A-Rank Taijutsu Discipline
Prerequisite: [Featherstep] or *[color=lightgreen][b]Fuuton • Wind Skating[/b][/color][/i]
The user has learned to move with exceptional care and finesse, lightening the tread of their feet and stepping with extreme care or by marginally levitating their feet with a subconscious application of [i]fuuton[/i] chakra. This allows the user to move without detriment while eliminating all traces of their passing, leaving no physical sign. Additionally, the user can move as normal without triggering physical traps such as pressure plates or tripwires. If moving via [i]fuuton[/i], the swirling chakra additionally scours away any scent left behind by the user. If moving via careful physical steps, the user leaves no residue of chakra use. The lightfooted nature of this stance can impart a boost to speed of up to +12, at the cost of a corresponding debuff to Strength as the user primes their muscles for swift and gentle movement rather than power.

[b][Instant Strike][/b]
[i]A-Rank Nintaijutsu Manoeuvre[/i]
The user prepares an attack or action before priming their muscles and surging forward in an instantaneous, chakra-assisted movement towards or away from a target within 50 metres, which consumes one of the user's two available teleport movements per thread. This allows the user to jump forward and deliver a lightning-fast series of strikes to a target without any perceivable precursor motion, or to attack a target already in range and then instaneously move away to a safe location by identifying an object within range that is at least 1/5th the user's size while preparing the technique. An object used in this manner must be solid and must not already be imbued with foreign chakra. The user can perform up to [Base Speed/10] strikes as part of this technique, performed at up to +12 Speed, but the focus on rapid motion leaves the user unprepared to guard and thus a corresponding Endurance debuff for the duration of the strike.

[b][Coverage][/b]
[i]A-Rank Taijutsu Discipline[/i]
The user has learned how to make the most effective use of their environment to avoid being seen and detected. This allows the user to effectively conceal themselves and blend into an environment with minimal effort, increasing their effectiveness at hiding in mist, water, ice, foliage, behind terrain, and so forth. 

[b][Venator][/b]
[i]S-Rank Taijutsu Discipline[/i]
Keen eyes and a wealth of tracking experience allows the user to easily identify and track all manner of targets over extreme distances, regardless of terrain type or method of travel. The practitioner can subconsciouly pick up on signs such as disturbed foliage, footprints, and environmental disturbances, and can accurately determine their age, source, and direction of travel by their condition. The user can accurately pick out individuals from many different traces and determine the number of companions or accomplaces with the target.

[b][Quiescence][/b]
[i]S-Rank Taijutsu Discipline[/i]
The user has learned to move in total silence, and does not produce any sound when moving through any means. They cannot be heard unless a person listening for them has a specialized hearing technique of equal or higher rank.

[b][Reaper][/b]
[i]S-Rank Taijutsu Discipline[/i]
The user has trained themselves to become perfectly attuned to all manner of sounds in a wide vicinity of their person, and can focus their hearing to up to 150 metres to identify and track targets. This passive technique allows the practitioner to accurately identify and differentiate people, animals, and all sources of noise within 50 metres of their person, even in the face of loud complicated distractions, noise, or interference. Over 50 metres, the accuracy of the technique suffers slightly and hearing at such an extent requires fewer distractions. Over 100 metres, the user requires silence in their immediate vicinity and can only gauge an approximate direction, distance, and quantity of noise sources, but can still identify the type of creature. The maximum range of this technique is 150 metres. Additionally, the user has learned to interpret vibrations through the ground as a rudimentary tremorsense, and is able to accurately track sources of movement through vibrations within 50 metres of their location. 

[b][Chemosensory][/b]
[i]S-Rank Taijutsu Discipline[/i]
The user has achieved exceptional proficiency in identifying and interpreting different tastes and scents, and can recall previously encountered tastes and scents with remarkable accuracy from a mental catalogue of sources. This allows the user to detect trace amounts of scent even from minute sources, such as from a blade of grass that touched the leg of a fleeing target, from old footprints, or traces of scent on the wind over great distances. Additionally, the user's knowledge of scents and tastes allows them to accurately determine the origin and age of a source, and with multiple sources can effectively determine a direction and speed of travel.

[b][Blurred Movement][/b]
[i]S-Rank Taijutsu Discipline[/i]
Having undertaken intensive training sessions to drill the body into extreme high speed movement, the user has mastered a method of moving and fighting which makes their motions highly confusing to an opponent. This causes the user's movements and attacks to become extremely blurred and impossible to see or follow for anyone without a visual perception technique of equal or higher rank. Even those with such a technique will find it harder to determine the user's attack patterns or where they are aiming to strike.[/spoiler]
[spoiler=Flawless Aim]
[quote][big][b][color=blueviolet]Flawless Aim[/color][/b][/big]
This style of combat is favored by shinobi preferring to use projectiles, often serving as a staple for ranged taijutsu users. Focusing on the synergy between their hands and senses, they strive to make their lethal skills reach as far as possible with absolute precision.
Requires: [i][Projectile Weapons][/i][/quote][hr]

*[b][color=blueviolet][Flawless Aim Style • Tracking][/color][/b]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

*[b][color=blueviolet][Flawless Aim Style • Dead Angle Targeting][/color][/b]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

*[b][color=blueviolet][Flawless Aim Style • Rapid Reload][/color][/b]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[b][color=blueviolet][Flawless Aim Style • Hidden Shot][/color][/b]
C-Rank Taijutsu Maneuver
By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

*[b][color=blueviolet][Flawless Aim Style • Evasive Maneuvers][/color][/b]
C-Rank Taijutsu Discipline
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

*[b][color=blueviolet][Flawless Aim Style • Forcible Redirection][/color][/b]
C-Rank Taijutsu Maneuver
The practitioner first launches a projectile at -1 Strength. Then, they launch a second projectile at full Strength, targeting the first projectile. The second projectile ricochets off of the first projectile, capable of changing direction within 360 degrees of the location of the first projectile upon impact. The second projectile is treated as an attack with a -5 Strength penalty.

*[b][color=blueviolet][Flawless Aim Style • Uncanny Shot][/color][/b]
B-Rank Taijutsu Discipline
After much training and study, the practitioner is able to launch projectiles from previously impossible positions. This Discipline represents the practitioner's ability to launch projectile attacks without any detriment to their aim regardless of the position of their body. This includes while contorting their body or making rapid adjustments such as dodging attacks or performing acrobatic maneuvers.

*[b][color=blueviolet][Flawless Aim Style • Blind Sight][/color][/b]
B-Rank Taijutsu Discipline
After much training and study, the practitioner no longer needs to rely on their sense of sight, instead using their other senses to locate and attack targets. This Discipline represents the practitioner's ability to launch attacks at targets that may be behind, above, to their sides, or even behind terrain without sacrificing any accuracy without having a line of sight on their opponents. This Discipline does not allow the practitioner to ignore terrain or obstructions, merely allowing them to account for those factors when aiming and launching projectiles.

*[b][color=blueviolet][Flawless Aim Style • Intercepting Shot][/color][/b]
B-Rank Taijutsu Maneuver
The practitioner is able to launch a projectile in the direct path of an oncoming solid mass attack (i.e. Doton). If the Strength of this projectile meets or exceeds the Strength of the attack it is clashing against, the attack is deflected away from the practitioner. If the projectile is only slightly weaker than the attack (-5 Strength or less), the attack is still partially deflected, though the practitioner must supplement their defense with other techniques or movements to fully avoid the attack. The practitioner must still be able to detect and track the attack in order to defend against it.
[/spoiler]
[spoiler=Ochiba]
[quote][big][b][color=#60C659]Ochiba[/color][/b][/big]
Ochiba is a weapon style originating from the fire country, one of the few weapon styles developed by Shinobi and not Samurai. Ochiba translate as “Dead Leaf” As it is a weapon style that focuses on the use of a Kunai which are similar in appearance to a leaf. The kunai is held in a reversed manner, the handle comes up by the thumb and the blade comes down by the bottom of the hand. This allows for short, yet quick strikes and parries. Though this style is developed to use a kunai it can be transposed to other short weapons such as ninjato & tanto, though not all techniques will be available.
Requires: [i][Deft Hands][/i], [i][Projectile Weapons][/i] and/or [i][Sword Weapons][/i][/quote][hr]

*[b][color=#60C659]Ochiba • Single Finger Seal[/color][/b]
D-Ranked Taijutsu Discipline
Having extensive experience with Deft Hands the user is able to manipulate a kunai within their hands and perform hand seals at full speed, without having to put down the kunai at any point.

*[b][color=#60C659]Ochiba • Dance Detour[/color][/b]
D-Ranked Taijutsu Maneuver
Prerequisite: 10 Speed
A technique that relies highly on speed, the user will attempt to slap away any incoming melee strikes or projectiles with their kunai. The average of the user's speed and strength needs to be higher than the strength the projectile was thrown at, using the momentum of their own speed to deflect the strike.

*[b][color=#60C659]Ochiba • Leafing Lumber[/color][/b]
D-Ranked Taijutsu Maneuver
A simple technique, the user lowers themselves down and performs a sweeping kick attempting to knock their opponent to the floor, whilst bring their blade into the opponent’s chest all in one fluid motion.

*[b][color=#60C659]Ochiba • Oaken Defense[/color][/b]
D-Ranked Taijutsu Maneuver
A technique that specializes in fighting Samurai and equalizing the battle field. The user will wait for their target to attack, and will quickly counter this by sliding the blade of their kunai onto the opponent's blade. The user will quickly move in towards their opponent while also sliding their kunai closer and closer to the opponent's hilt. This will force the angle of their blade to be raised and leaves the opponent wide open for attack.

*[b][color=#60C659]Ochiba • Spine of the Maple Tree[/color][/b]
C-Ranked Taijutsu Maneuver
Often used as a counterattack, by stepping under an incoming strike and resting on their front leg, they will quickly pivot slashing behind them, upwards across their opponent’s spine. This will likely cut the nerves connected to the users legs, making it difficult for them to move, giving a reduction of -5 speed, they will need to seek medical attention.

*[b][color=#60C659]Ochiba • Leaf Duster[/color][/b]
[i]C-Rank Taijutsu Stance[/i]
The user will place their middle finger through the pommel of the kunai, gripping it so the blade hangs out of the side of the palm, using the weapon as a knuckleduster. This will give the user +6 in strength, but will receive – 6 Speed, due to having to move more carefully as to not cut themselves with the blade being in such an awkward position.

*[b][color=#60C659]Ochiba • Felling Axe[/color][/b]
[i]B-Rank Taijutsu Maneuver[/i]
A technique used if the user is disarmed, though often used in conjunction with projectile techniques, such as the [Flawless Aim Style] when a kunai is deflected or airborne, the user will perform a ‘Webster Axe Kick’ essentially a forward flip, and they will kick the pommel of the kunai, projecting it in the direction of an opponent. Due to the momentum and the heightened trajectory this will move with +6 speed.

*[b][color=#60C659]Ochiba • As the Autumn Leaf Falls[/color][/b]
[i]A-Rank Taijutsu Maneuver[/i]
A strike made from a heightened position, usually from a tree though anything with elevated height will be sufficient. The user will drop down on an unsuspecting opponent, grasping them, plummeting them onto the floor and placing the kunai either in the back of their neck or up through the jugular, in one fluid motion, almost always killing them instantly. Unless the target has a perception technique of an equal level, this will be very difficult to detect.

*[b][color=#60C659]Ochiba • Teething Twigs[/color][/b]
B-Ranked Taijutsu Maneuver
As the Ochiba style favours an inverted stance the blade points towards the floor. If a strike misses, the user will perform a secondary strike either swinging back aiming for the temple or swing upwards with the pommel and shattering the opponents jaw. This will often catch an opponent off guard, if the opponent lacks a perception technique of an equal level, they often won’t see this second strike.[/spoiler]
[spoiler=Zantou]*[color=#6F6E73][b][Zantou • Winter Solstice][/b][/color]
[i]D-Rank Taijutsu Stance[/i]
The basic Stance of Zantou, the practitioner holds one blade forward, parallel to the ground, and holds the other high over the head, pointing toward the opponent. The low blade grants the practitioner the ability to quickly defend against an opponent's attack while the blade raised overhead allows the practitioner to either quickly attack or counterattack with a powerful downward swing or thrust. This pairing of defense and offense serves as one of the cores of Zantou's swordsmanship. Drawing in a deep breath, the practitioner also gathers up their energy and releases a [i]kiai[/i]. This Stance allows the practitioner to ignore non-critical distractions and minor environmental factors, such as small amounts of excess heat, small amounts of excess cold, small amounts of fatigue, and even small amounts of pain, allowing them to focus entirely on their opponents' movements and the tasks at hand. While in this Stance, the practitioner is conferred with a +2 increase to Strength and +1 increase to Will Power but suffers a -2 penalty to Chakra Pool and -1 penalty to Control. The practitioner may end this Stance whenever they so wish.

*[color=#6F6E73][b][Zantou • Winter River Flows][/b][/color]
[i]D-Rank Taijutsu Discipline[/i]
The physical training and mental focus encouraged by Zantou allows for the practitioner to adapt quickly and take advantage of opportunities to attack when they present themselves in combat. This Discipline represents the practitioner's ability to alter the direction of their blade mid-cut. This can be used to work around a block, or simply to act as a powerful feint and strike all in the same motion without stopping. This Discipline can make a Zantou practitioner’s movements difficult to predict in a fight.

*[color=#6F6E73][b][Zantou • Frigid Gust][/b][/color]
[i]D-Rank Taijutsu Maneuver[/i]
Zantou harnesses the inner strength of its warrior to cause the opponent to falter. Intentionally clashing with the opponent's weapon at a weak point, the practitioner immediately torques the muscles in their arm to violently push and twist the weapon in a single direction. An opponent affected by this technique must have a Strength higher than the practitioner's Strength to avoid losing their grip on their weapon or being disarmed entirely. The practitioner can immediately follow up on this opening with a slash with the other weapon if they so wish.[/spoiler][/spoiler]
[spoiler=Genjutsu]
[b][color=#CDC1C5][Flanking Shadows][/color][/b]
[i]D-Rank Illusion Genjutsu[/i]
The user will prepare this technique before focusing on a target and saying the word "watch". Should the target hear the word they will become captured within this genjutsu. For the following four posts the victim will see shadows and humanoid shapes moving and flickering on the fringes of their vision, roughly resembling the user moving towards or around them. The shadows constantly shift out of view when the target attempts to look at them. 

[b][color=#CDC1C5][Mirrored Assault][/color][/b]
[i]D-Rank Illusion Genjutsu[/i]
The user prepares this technique and then begins running towards the target. If the target sees the user running they become trapped in this illusion. The user will appear to split into two mirrored clones, each running 2m to the left or right of the user's real position. The user themselves will not be visible during this technique, but their illusory doubles will imitate their every action and movement. This technique lasts only 2 posts.

[b][color=#CDC1C5][Fog][/color][/b]
[i]D-Rank Illusion Genjutsu[/i]
The user will prepare this technique before raising their arms high, causing any who see their arms rise to become caught in this illusion. For the next 5 posts victims will see a fog around them, limiting vision to 5m. Because the fog is not real, it will not disappear if the target tries to disperse it.

[b][color=#CDC1C5][Focus][/color][/b]
[i]C-Rank Warp Genjutsu[/i]
The user will prepare this technique and then speak aloud mentioning an object in their speech. The target will feel an intense draw towards whatever the focus of the desire is. This draw will also cause a sort of tunnel vision in the target’s sight, causing a blurring of their peripherals and making it hard to focus on anything but the target.This lasts for up to 5 posts.[/spoiler]

[hr]

[center][img]https://i.imgur.com/V1nyfAd.png[/img][/center]
[justify]Tomoe is the youngest child in a large family of talented Fushinkou, and a natural Naikai user of unprecedented talent. Always quiet and reserved, she was often overlooked as a child when in the company of her older, more boisterous and boastful siblings; but this suited her just fine. Despite this, she was one of the youngest ever clan members to master use of the clan's kekkai-genkai, and by the age of four was using the techniques of disbelief without even understanding what it was she was doing, to avoid notice and make herself forgettable. This directly led to her living a relatively peaceful and easy childhood in contrast to her peers. But, quiet as she was, she saw everything going on around her. She watched, and learned, all the lessons of Kirigakure. 

Her innate talent was unearthed once she was enrolled in Kirigakure's first academy, where even a prodigy child's talents were no longer sufficient to avoid notice. Her tutors in the academy caught on quickly, and much to her chagrin, began regularly testing her against her peers. Her classmates however were less certain and, whether by arrogance or ignorance, would see her as an easy victim. She very quickly learned to surprise them, developing quick feet and quicker fingers to make them rue ever underestimating her. But she never gloated or relished her victories, and—once she'd surpassed most of them in ability—often challenged herself to win in the most unapparent or marginal ways possible so as not to further stand out. 

Regardless, she easily succeeded in completing the academy and earned a placement on a rival squad, though her attitude as a youth had earned her few if any friends. She devoted herself to the arts of stealth and subversion, spending long days as a genin refining her taijutsu and learning basic genjutsu. When it came her time to test for chuunin, she eagerly leapt into combat with her rival. Not because she had any reason to dislike the boy—he'd been a loyal and useful ally, and they'd completed a number of tricky missions together—but simply because she knew him and how he fought, and knew how to take advantage of that to win. He was, ultimately, simply a means to an end. They had worked together and grown together, but she owed him nothing now that it came to outshine him. And she did not hold back. Applying her unique mastery of Naikai and genjutsu, Tomoe unnerved her opponent by simply refusing to be hit or to suffer wounds as she closed in and ended the fight in a quick flurry of brutal slashes and stabs from her twin ninjato.

During the great war, Tomoe's skills as a scout and spy earned her an appointment to the village's infamous [i]Head Hunter Division[/i], where she began to refine her stealth into the precise art of assassination. She took to the new calling with cool efficiency. She began her tenure in the Division working for Aisu Naohiro, a man of whom she'd heard no small number of impressive stories, but never met despite their shared tie to a great house. She expected him to be true to his reputation—an exacting man of high standards and talent, but ruthless in pursuit of his goals—but instead found in him somewhat of a relateable spirit. 

Under Naohiro's tutelege Tomoe grew more and more capable. She returned from the great war promoted to special jounin, but unlike others of her rank, she all but disappeared from public view. Instead she immersed herself into the Division, becoming Naohiro's right-hand-woman during his day to day operations. She happily took both grunt work and challenges alike, eager for the opportunity to learn from him and the other Hunters, and soon built herself a stellar reputation as one of them herself.[/justify]
[center][img]https://i.imgur.com/Bzbu7bm.png[/img][/center]

[hr]
[b]Owner:[/b] [url=https://www.narutosaigen.com/forums/viewtopic.php?f=84&t=8113982][color=dodgerblue]Head Hunter Division[/color][/url]
[b]Stat Trainings:[/b] (0/25)
Last edited by Valkier on Tue Jan 30, 2024 2:16 am, edited 2 times in total.
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Aisu NaohiroJouninKirigakure no Sato[Unit 12] [HHD] [#BAE0E2] [#70CEE2]
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Kabu
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Tomoe Mod. #2

Post by Kabu » Mon Jan 29, 2024 8:22 pm

Disbelief of Vibration <- I think that 10 posts for a technique like this is a bit too long. Looking at the archive most of the Fushinkou techniques that do last for that long seem to have some downside which this doesn't seem to.
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Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
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Valkier
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Tomoe Mod. #2

Post by Valkier » Tue Jan 30, 2024 2:16 am

Oh, yeah, agreed. I'd just copied existing techs and tweaked the desciption, but you're right. I've cut it down to 6 posts, how's that? Thanks
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Aisu NaohiroJouninKirigakure no Sato[Unit 12] [HHD] [#BAE0E2] [#70CEE2]
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Niro
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Tomoe Mod. #2

Post by Niro » Tue Jan 30, 2024 4:48 pm

1/2
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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Kabu
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Tomoe Mod. #2

Post by Kabu » Tue Jan 30, 2024 4:55 pm

Accepted
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Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

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