Change:
Add +5 Strength
Add new jutsu spoiler + jutsu:
Prerequisite: [Acrobatics], [Close Quarters Combat], [Chorded Weapons], [Perception]
[Sidekick Disarm]
D-Rank Discipline Taijutsu
Used in conjunction with [Yoink], when Ishi is within close-quarters range, Ishi will spin around and deliver a sidekick into the weapon at a strike point opposite of the point his silk is anchored too. This causes the weapon to deal with being pulled by the silk at one end while also being kicked the opposite direction, often resulting in the weapon bending depending on it’s durability and the strength he pulls with.
[Jambalaya]
C-Rank Discipline Taijutsu
Ishi is extremely well trained at weaving a variety of seemingly unrelated attack styles together. Whether aerial tackles, spinning kicks, straight punches, or even shooting silk shots between his strikes, Ishi is adept to a point of second nature of executing his strikes without any penalties to his flow of movement.
[Swinging Drop-Kick]
C-Rank Maneuver Taijutsu
From an airbourne position Ishi will use his silk to make a pendulum motion towards his opponent, whilst moving his body into a full drop kick. The added momentum and his full weight behind the move gives it an effective de-buff of -3 strength against those trying to resist his kick who don't have adequate technique with bracing for impact via [Rigid Body Structure]. If the target has less strength than the total force of Ishi's kick they will be knocked backwards towards the ground and dazed for a brief moment.
[Macaco Em Pe]
C-Rank Maneuver Taijutsu
Whilst evading an attack Ishi will drop onto one of his palms backwards and rotate his body in a cartwheel like motion to avoid the strike, while simultaneously kicking his legs with intense speed and power. The increased centrifugal force of this motion causes it to occur at a blinding speed that when mixed with the erratic nature of his movement causes those who don't possess adequate technique in judging [Acrobatics] to suffer an effective -3 speed de-buff at reacting to his counter-attack.
[Martelo de Chao]
C-Rank Maneuver Taijutsu
If on lower ground than an opponent. Ishi will rock his body onto one hand while extending a leg out, only to move to his hand opposite his extended leg while lifting his hip and kicking up at the opponent's chest and chin. The force of this movement can send a standing opponent off their feet and into the air 3m for every point of strength difference in Ishi’s favor and dazing them for several seconds.
[Tornado Punch]
B-Rank Maneuver Taijutsu
Ishi will spin on his back heel building an extreme amount of centrifugal force. When coming out of the spin he will uppercut the opponent aiming for their gut, chest, or chin. This launches the opponent off their feet if they are weaker than Ishi. Opponents have an effective -4 de-buff against the strength of his hit if they do not posses any like-rank [Rigid Structure] techniques to help the deal with bracing against such a hit. Opponents successfully launched fly 3m into the air for every point of strength difference in Ishi’s favor.
[Ishi Bomb]
B-Rank Maneuver Taijutsu
Ishi will fire silk at an opponent using it as a pendulum to “slide” under their legs while also limiting their ability mobility to counter. So long as he is fast enough, he will flip up from behind them and can either tug on his silk or landing on their shoulders, sitting on them and silk-zip backwards to the ground performing a suplex like move in a singular, fluid motion. If Ishi is 5 or greater strength then the opponent this will cause them to be stunned for a post.
[Eight Limbs]
B-Rank Discipline Taijutsu
In addition to Ishi’s ability to subconsciously control his silk tenketsu threads, he has learned to use the threads with his “Four Arms” puppet to control them as if they are an extension of his body; his own limbs. Be it using his arms to hold him up and fling him so he can drop-kick without a web, using them to weave silk tenketsu threads together, or using them to fall back onto or grab onto an incoming object.
[Primary Lotus]
A-Rank Maneuver Taijutsu
After an opponent is airborne, Ishi will shoot webs to restrain them and spin them, and while doing so, spin himself behind them. He will then grab hold of the webbed target and pile-drive them into the ground head first while rotating at a ferocious speed. Due to the opponents inability to adjust, move, or position their body to break a fall along with the rotation force, they face an effective -5 strength de-buff in defending against the attack unless they have adequate skills and a like-ranked technique in [Acrobatics] to appropriately distribute their bodyweight during the pile-driver.
[True Spider Sense]
A-Rank Stance Taijutsu
Closing his eyes and focusing solely on the extra-sensory he gets from the spider-like hairs that cover his body, Ishi will center himself on the minutest difference of air pressure, temperature, or environmental changes around him to a point where he can imagine a 365 degree image of the world around him through his sense of feeling alone- no sight needed, up to 120m out. This uncanny ability almost gives him a sort of pre-cognition by sensing the minute changes early enough to react, and effectively de-buffs incoming attacks against him by -5 speed whilst he is in this stance, making it that much harder to hit him. At times, Ishi’s body can almost move on his own while in this state, even if he is as the edge of consciousness as his body enters a flow state reacting instinctively to the sensory input, like a spider.
Payment:
Training for jutsu: viewtopic.php?f=57&t=8346252#p4203330
stats: viewtopic.php?f=57&t=8346182 (first 5 stats trained are strength)