Sueatsu Hotfix

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Ace Trainer
Posts: 16282
Joined: Sun Nov 23, 2008 7:00 pm

Sueatsu Hotfix

Post by Ace Trainer » Thu Feb 08, 2024 12:04 am

Application: Sueatsu
Change: Just making some small touch ups to make him actually usable for his village that he's listed as an NPC for.

Reduced stats down to..
  • Chakra Pool: 25
  • Endurance: 42
  • Control: 20
  • Strength: 44
  • Speed: 44
  • Willpower: 25
  • Power Rank: S
Updated his existing weapon to match the current rules format:
Set's SpikeShow
Set's Spike is a powerful dagger in the possession of Sueatsu. The weapon itself is about 14 inches from tip to pommel, with the blade measuring 10 inches and the handle measuring 4. The top 5 inches of the blade is straight edge, while the bottom 5 inches is serrated, and the entire blade shines with a light blue sheen in the sunlight. Separating the blade and the handle is a cross guard in the shape of a lightning bolt. The handle of the weapon is jet black, with a small circular gem in the pommel. Upon close inspection of the gem, one can see lightning streak along the inside of the gem, giving the weapon it's name.

By channeling chakra into it, the user may activate its special properties. Should the blade of this weapon make contact with the flesh of a living creature, the weapon will release a discharge of lightning into the target's body with [25 Strength], delivering the raiton passive effect to that area
Given being reduced to 200 stats, his build had to change slightly to be more cohesive. With that in mind, I'm removing the [Fuuton] concentration and adding the [Crafting] concentration. I hope that is okay!

Adding in Crafting Jutsu...!
Weapon's CraftingShow
Battle Crafter:
Battle Crafter
Sueatsu is known for many talents, but perhaps his most well known talent is his ability to forge and craft weapons in the heat of battle to suit his needs. His various taijutsu styles are complemented by a wide array of weaponry, and rather than carry his armory with him, Sueatsu turns this very world around him into an armory of his choosing. Able to draw out complex and incredible effects from even the most mundane things around him in the world.
D-rankShow
*[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Maneuver
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.

*[Weapons Crafting • Sword Weapons]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various type of normal sword type weapons including daggers, short swords, and katana, reducing the production cost for them by half.

*[Weapons Crafting • Hafted Weapon]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various types of Hafted weapons such as axes, blunt weapons, flails and the like, reducing the production cost by half.

*[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the Endurance of the equipment by -1.

*[Weapons Crafting - Reforged: Strengthening]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] and [Endurance] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.

*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all equipment made by this crafter is tempered and does not require a static strength.
C-rankShow
*[Weapons Crafting • Projectile Launchers]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and researching various types of launching devices over the continent, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as long bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to craft this various type of weapons through diligent practice, reducing the production cost for them by half.

*[Weapons Crafting • Evaluation]
C-rank Weapons Crafting Discipline
A skilled crafter, this user is able to look at any weapons or armor and immediately recognize if it is tempered or not, and if not, the static strength of that piece of equipment. This can serve as an enormous advantage in battle as the user is able to abuse weakened weapons and more easily damage them.

[Weapons Crafting • Jagged Surface]
C-rank Weapon’s Crafting Discipline
A skilled crafter, this user is able to craft any weapon that would typically have a smooth surface to instead have a rough and jagged surface capable of tearing and breaking skin upon contact. This allows weapons that cause blunt damage to also cause high levels of bleeding upon striking with their [Strength]. This crafter can craft this as half price.

[Weapons Crafting • Repair]
C-ranked Weapons Crafting Maneuver
A skilled crafter, in the heat of battle this crafter is able to repair their damaged or weakened weapons by +6 strength per post to a maximum of the weapon’s original strength.

*[Weapons Crafting • Enhanced Integrity]
C-rank Weapon Crafting Discipline
Masters of their craft are able to recognize their own limitations and weak points. Knowing this the smith has learned to protect the weak points of their weapon(s) and equipment. When wielding weapons, they’ve personally crafted, this crafter’s weapons are able to remain intact even when they receive two strikes that would exceed the normal structural integrity and break them but will break if they continue to be used. For example, if they have a sword with 30 strength that blocks two 40 strength strikes, it will not shatter, and would suffer growing structural damage to the weapon but if they used it to block another (third) strike it would immediately shatter. This allows the crafter to avoid losing weapons.

*[Weapons Crafting • Large Weapons]
C-rank Weapon Crafting Maneuver
Not normally a common weapon among shinobi and civilian fighters, but those with the strength to wield giant weapons can devastate a number of enemies in a single swing, making them a valuable piece of equipment to some. This smith has specifically learned how to large or giant-sized versions of normal weapons reducing the production cost for them by half.

*[Weapons Crafting • Armor Forging]
C-rank Weapon Crafting Maneuver
Through the tutelage of a forging master, the user has learned the method of producing each different piece involved in creating a complete suit of armor. This smith has specifically learned how to craft various type and pieces of armors through diligent practice, reducing the production cost for them by half. Armor and shields have a base starting strength of 15 at initial creation.

[Weapons Crafting • Destabilizing Arrow]
C-rank Weapon Crafting Maneuver
While crafters who apply their talents in combat often rely on melee weapons to pick apart faults and weaknesses in opponent's armor and weapons, this crafter has learned to create projectiles that can carry such effects. Projectiles made with this effect can be used to apply any technique that targets faults or weaknesses in equipment, even if those techniques are intended for melee weapons. This technique reduces the cost of the effect by half.
B-rankShow
[Weapons Crafting • Natural Projectiles]
B-rank Weapon Crafting Maneuver
Sueatsu is incredibly attuned to the necessary properties to craft weapons, and can utilize virtually anything in his environment to make weapons. Through this technique, Sueatsu is able to recognize ground, rocks, and other naturally hard materials that are well suited to be used as a projectile for a weapon. In the heat of battle, Sueatsu is able to grab rocks, grass, and even sand from the ground and condense it with enough raw strength to turn it into a functional projectiles. At default (assuming he can collect enough material) Sueatsu can create 5 projectiles per post with 10 strength each. However, he can reduce the number of projectiles to increase their strength (i.e, making 2, one with 30 and one with 20 strength instead of 5). As he is crafting these projectiles he can apply any number of appropriate crafting techniques to them.

[Weapons Crafting • Natural Shields]
B-rank Weapon Crafting Maneuver
Sueatsu is incredibly attuned to the necessary properties to craft weapons, and can utilize virtually anything in his environment to make weapons. Through this technique, Sueatsu is able to rip rock from the ground that is appropriately dense and thick enough to act as a shield, very literally tearing the ground up from under himself to operate as a shield. Shields produced with this technique have user [Strength], can be adapted with crafting techniques meant to be used on shields, but will naturally fall apart after 3 posts.

[Weapons Crafting • Self Destruct]
B-rank Weapon Crafting Maneuver
Sueatsu is incredibly attuned to the weapons he uses, and recognizes when they are depleting in strength or integrity. At any point when using improvised weapons or weapons crafted in battle, Sueatsu can block an attack with the weapon in such a way that the weapon will naturally dismantle. However, in sacrificing the weapon it will act as a [Defense], and should it have greater strength than the attack it’s being used to defend against, will completely nullify the attack unless outside forces support it.
A-rankShow
*[Weapons Crafting • Hot-Swap]
A-rank Weapon Crafting Discipline
Highly skilled in modifying weapons in combat, this crafter is able to take any number of modifications on a piece of equipment and rapidly adapt them to go on another piece of equipment within the heat of battle, so long as the modification can work with its new weapon (i.e you could not add a hilt to a senbon launcher that does not use a hilt). The user can adapt up to 3 enhancements or modifications per post.

*[Weapons Crafting • Deep Faults]
A-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. Incredibly adept at recognizing faults, Sueatsu can recognize faults and weak points in weapons from as far as 100m away even within the heat of battle. He can strike at weapons in a way that enhance these faults causing a -9 in the Endurance of the weapon or equipment upon impact.
S-rankShow
*[Weapons Crafting • Detemper]
S-rank Weapon Crafting Maneuver
Prerequisite: 30 Control, *[Weapons Crafting • Tempering]
An incredibly complex skill to use, chakra tempering is often thought to be a permanent process. But a master smith is able to recognize any weapons that are chakra tempered and during the heat of battle, use their own chakra to undo that tempering. By channeling chakra into their own weapons or equipment, when they meet with a chakra tempered weapon they release the chakra they’ve channeled into a burst against the weapon. The opponent will feel this surge of chakra and, in the moment, be able to resist it. Should the user’s Control be less than or equal to the target’s Control, they’ll be able to prevent this effect. Otherwise, the tempering of their weapon will come undone. If a weapon’s chakra tempering is undone, it retains any built in properties (reinforcement, design benefits, etc), but will no longer be able to use any chakra based effects (enchantments, used as a medium for jutsu, etc) until the tempering is returned. Undoing tempering this way is permanent until redon, but does not remove enchanted effects rather only disables them.

Payment:

5 D-rank Crafting jutsu - 10 ryo
8 C-rank Crafting jutsu - 32 ryo
3 B-rank Crafting jutsu - 18 ryo
2 A-rank Crafting jutsu - 16 ryo
1 S-rank Crafting jutsu - 10 ryo

All coming out of Scribe of Sand's coffers as a sub-org of Suna
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
HolyCowMrSmith
GlobalModOnu
AdminOnu
CboxModOnu
SlaptasitcOnu

User avatar
Ace Trainer
Posts: 16282
Joined: Sun Nov 23, 2008 7:00 pm

Sueatsu Hotfix

Post by Ace Trainer » Thu Feb 08, 2024 12:14 am

Code: Select all

[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=2043633/]FluffyGinja[/url]
[b]Ryo:[/b] 0/136
[b]Prestige Perks:[/b] 0/1 [Unused]
[b]Stat Trainings:[/b] 0/75
[hr]
[center][size=150][b][color=#F96B07]Shirahama, Sueatsu[/color][/b][/size]

[size=150][color=#f96b07]"Monk of the Goddess"[/color][/size]

[[color=#f96b07]"As fast as the Wind, as quiet as the Forest, as fierce as Fire, and immovable as the Mountain. This is how one should conduct battle."[/color]][/center]
[hr]
[center][b][size=150]General Information[/size][/b][/center]
[b]Age:[/b] 48
[b]Gender:[/b] Male
[b]Height:[/b] 173 cm (5'8")
[b]Weight:[/b] 79 kg (175 lbs)
[b]Physical Features:[/b]
[list]
[*][i]Face/head:[/i] Sueatsu has a confident smile that coats his face quite often. The years have been kind to him so far and his chiseled jaw is quite the example of that. His shimmering, gorgeous amber eyes show a great deal of intelligence, as well as some playful nature about him that hasn't left him since his youth. He seems to be quick with a smile that is meant to calm others at any time. His black hair used to be cut short due to the heat, but over time, he has let it grown out and tied it back, seeing as he has grown accustomed to it and prefers it this way. After all, he feels he does look better this way.

[*][i]Body:[/i] Sueatsu is what you could consider of an athletic build. His broad shoulders go down into an equally broad frame, which compliments his stockier frame that he possesses. His skin is a tone darker than most thanks to spending a great deal of his time out in the sun but he makes sure to wear the proper clothing constantly to avoid further damage to his skin. Sueatsu, in short, is what one could consider to be a typical shinobi and his entire body shows this quite well. 

[*][i]Notable Features:[/i]Sueatsu has one highly noticeable feature. He has one prominent scar that runs the length of his spine, paralell to it. He got this scar on one of his later missions and even though he had told the Council how he had received it, he'd rather not it go to public records and thus, doesn't talk to it too much otherwise.
[/list]
[b]Clothing/Accessories:[/b] Sueatsu wears a very different garb from what most might wear. A loose black and light blue outfit adornes his body with a great deal of gold filigree covering it. This outfit was something he had fashioned after he had come back to the village from his trip outside of it to learn more about mastering his body's unique properties. This outfit provides him with all of the comfort that any standard Sunagakure shinobi outfit would provide against the heats of the sun thanks to how light and airy it is. It also consists of a small piece of jewelry which he wears around his neck, a small golden scarab beetle that he keeps with him for good luck. 

He as well has a medium sized pouch on his left side hip where he keeps only a small assortment of items, which he has lowered throughout the years.
[spoiler][img]https://i.imgur.com/Usg4Dp7.jpg[/img][/spoiler]
[b]Personality:[/b]
[list]
[*][i]General:[/i] Sueatsu is what you could call a very happy-go-lucky person. He is usually seen with a smile on his face as he walks around. He is usually the first to volunteer for anything that the village needs, regardless of if he is overqualified. He desires to assist the village in any way shape or form. With this type of attitude, grim situations rarely leave him without a smile. To him, even in the darkest of times, one simple smile could help fix everything. He has kept this motto of his around for quite a while and he wishes to do his best for his village, even if it is just making one person happy at a time.

[*][i]Hopes/Dreams:[/i] Sueatsu wasn't sure what he desired for the longest time. To him, simply assisting his village as a Shinobi was his dream. However, a recent shift has occurred in him due to a vacancy and now he sees an opportunity to lead his village down a path he desires. With his new goal of being Kazekage in mind, he seeks to impress the Council enough to be chosen.

[*][i]Fears:[/i] When he was younger, Sueatsu used to have a fear of the dark and of insects. However, a massive paradigm shift during a mission has changed how he sees things and now, he has no need to fear them. To him, these are all factors of the glory of the Sun and as such, he embraces them openly. That being said, he has a minor fear of spiders, thanks to his new found love of insects.

[*][i]Combat Mentality:[/i] Sueatsu has very little when it comes to long range and is ultimately a hand to hand combat specialist. What little ninjutsu he knows is meant to be there to simply aid him in his hand to hand. This way, his goal is very simple when it comes to combat. He wishes to end things swiftly and decisively before his opponent has a chance to make his move.

[/list]
[hr]
[center][b][size=150]Battle Information[/size][/b][/center]
[b]Village:[/b] [color=lightgreen]Sunagakure No Sato[/color]

[b]Stats:[/b] (200/200)
[list]
[*][b]Chakra Pool:[/b] 25
[*][b]Endurance:[/b] 40
[*][b]Control:[/b] 20
[*][b]Strength:[/b] 45
[*][b]Speed:[/b] 45
[*][b]Willpower: [/b]25
[*][b]Power Rank: [/b] S
[/list]
[b]Equipment:[/b]
30 Kunai [Left Pouch]
15m of Ninja Wire [Left Pouch]

[spoiler=Set's Spike]Set's Spike is a powerful dagger in the possession of Sueatsu. The weapon itself is about 14 inches from tip to pommel, with the blade measuring 10 inches and the handle measuring 4. The top 5 inches of the blade is straight edge, while the bottom 5 inches is serrated, and the entire blade shines with a light blue sheen in the sunlight. Separating the blade and the handle is a cross guard in the shape of a lightning bolt. The handle of the weapon is jet black, with a small circular gem in the pommel. Upon close inspection of the gem, one can see lightning streak along the inside of the gem, giving the weapon it's name.

By channeling chakra into it, the user may activate its special properties. Should the blade of this weapon make contact with the flesh of a living creature, the weapon will release a discharge of lightning into the target's body with [25 Strength], delivering the raiton passive effect to that area[/spoiler]

[b]Companions:[/b] (0/1)
[b]Affinity:[/b] [color=lightgreen]Fuuton[/color]
[hr]
[center][b][size=150]Abilities and Concentrations[/size][/b][/center]
[table][tr][th]Abilities[/th]
[/tr]
[tr][td][b]First Ability[/b][/td]
[td]Since a young age, Sueatsu had an almost supernatural ability to sense those around him and their intent. With no idea on what caused it, Sueatsu simply chalked it up to intuition. Not until later, when he had been training with the monks of the Temple of the Sun's Blade did he realize what exactly he had when he spoke with the HeadMaster. He learned that he had the ability to sense objects and people around him within a sphere of [En]x[En]x[En] meters. He can deduce the speed and trajectory of objects around him, along with the direction it came from, allowing him the ability to fight while disoriented in his senses.
[/td]
[/tr]
[tr][td][b]Second Ability[/b][/td]
[td]-------------
[/td]
[/tr]
[tr][td][b]Third Ability[/b][/td]
[td]-------------[/td]
[/tr]
[/table]
[table][tr][th]Concentrations[/th]
[/tr]
[tr][td][b]Ninjutsu[/b][/td]
[td][quote="Fuuton Affinity"][color=lightgreen][b]Fuuton Affinity[/b][/color]
A character with this concentration is able to utilize Fuuton, and can make and use any custom or archived jutsu that require the Fuuton affinity. Fuuton has an [b]cutting[/b] effect.
[spoiler]Fuuton has a natural [b]cutting[/b] property to it, that exists in all jutsu unless otherwise stated. This gives fuuton a unique opportunity to strike with additional power, and to act as a offensive defense. Regardless of their purpose fuuton jutsu passively cut with no distinct pattern at 1/3rd the strength of the technique rounded down unless otherwise stated. This means if someone punched a 19 strength fuuton wall, they would get cuts on their hand applied with 6 strength. This also means that fuuton jutsu specifically designated to cut things can create devastating wound by essentially striking twice.[/spoiler][/quote]
[/td]
[/tr]
[tr][td]
[b]Taijutsu[/b][/td]
[td][spoiler=Taijutsu Concentrations][quote=Close Quarters Combat]The fundamental skill of [b][Close Quarters Combat][/b] indicates the user's proficiently to efficiently utilize martial arts and advanced combat moves involving the body for example but not limited to, adv kicks, grapples, adv punches, etc.[/quote]
[quote="Acrobatics"]The fundamental skill of [Acrobatics] includes the user’s ability to contort their body into unfamiliar positions in order to avoid attacks, as well as the user’s ability to fall safely and perform Ukemi and other feats of gymnastics. This facilitates their use of related Taijutsu.[/quote]
[quote="Rigid Structure"]The fundamental skill of [Rigid Structure] describes the user’s ability to adeptly position and lock in their skeletal structure to efficiently absorb blows with minimal damage to their person. This facilitates their use of related Taijutsu.[/quote]
[quote=Stealth]The fundamental skill of [b][Stealth][/b] describes the user’s proficiency in remaining silent, unseen and unnoticed as they go about tasks. This facilitates their use of related Taijutsu.[/quote]
[quote="Perception"]The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.[/quote]
[quote=Sword Weapons] The fundamental skill of [b][Sword Weapons][/b] indicates the user’s proficiency with swords and sword-like weapons such as knives, daggers, sword-breakers and the like. This facilitates their use of related Taijutsu.[/quote]
[quote="Deft Hands"]The fundamental skill of [b][Deft Hands][/b] indicates the user’s proficiency with using their hands in very specific and complex movements, like sleight of hand and targeting very small and specific points on an opponent’s body. This facilitates their use of related Taijutsu in various ways.[/quote]
[quote="Medicine"]The fundamental skill of [b][Medicine][/b] describes the user’s mental and physical ability to perform traditional and mainstream medicinal practices. This facilitates their use of related Taijutsu.[/quote]
[quote=Heavenly Body Control]The fundamental skills of [b][Heavenly Body Control][/b] cannot be mastered by those with less than 35 Strength or Speed. These skills include those required to create almost ninjutsu-equivalent effects simply from the movement of one’s body such as animal shaped blasts of compressed air from especially positioned hands and other similar feats which are beyond reality. This facilitates their use of related Taijutsu, however taking this concentration means the user cannot take Overlay, Kinesis of Space/Time concentration][/quote][/spoiler][/td]
[/tr]
[tr][td]
[b]Genjutsu[/b][/td]
[td][Place them here][/td]
[/tr]
[/table]
[hr]
[center][b][size=150]Jutsu[/size][/b][/center]
[spoiler=Basic Ninjutsu]
[spoiler=D-Rank][b]*[color=#80A0FF][Ninjutsu • Chakra Burst][/color][/b]
D-Ranked Ninjutsu
After channeling chakra into one of their fists, the user will then attempt to strike their target and if successful, they will release additional concussive force in the form of an outward explosion at [Control] force from their fist. If the user does not strike a target within 3 posts the jutsu dissipates.

[b]*[color=#80A0FF][Ninjutsu • Tracking Device][/color][/b]
D-Ranked Ninjutsu
After performing the correct hand seals the user will coat one of their hairs in chakra. Once this has been done, they will place it on their target. The user can track the exact location of the strand of hair for up to 7 meters. For up to twenty meters out, the user can track a rough location. From then out to 100 meters, the user just gets a general idea of where the opponent is. The chakra in the hair will dissipate at the end of 6 posts.

[color=#80a0ff][b]Improved Surface Walking[/b][/color]
D-Rank Ninjutsu
Prerequisite: 10 Control
After the necessary hand seals, Sueatsu amasses chakra into the soles of his feet. This causes him to hover a foot in the air over whatever object he is on top of, and can even be used to scale obstacles like it's predecessors. It lasts for a number of posts equal to the users Chakra Pool stat.

[color=#80a0ff][b]Shadow Clone Windmill Shuriken[/b][/color]
D-Rank Ninjutsu
Holding a windmill shuriken in one hand, Sueatsu will perform hand seals with the other hand. Upon opening the hand that was sealing, a duplicate windmill shuriken will form in it. This windmill shuriken is just as real as the original and after impact, it simply disappears.
[/spoiler][spoiler=C-Rank][b]*[color=#80A0FF][Ninjutsu • Multiple Chakra Kai][/color][/b]
C-Ranked Ninjutsu
Despite requiring both hands and more time than *[color=#80A0FF][Basic Jutsu • Chakra Kai][/color], Multiple Chakra Kai allows the user to activate up to five objects simultaneously, up to 20 + (Control/2) meters away.

[b]*[color=#80A0FF][Ninjutsu • Advanced Transformation Technique][/color][/b]
C-Ranked Ninjutsu
An advanced form of the Transformation Technique, after performing the correct hand seals and holding the final one temporarily, the user will coat and mold chakra around their body into the shape and form of something or someone which is no more than twice their size at a speed of 4. This technique's true advantage is that the disguise is given physical substance. This means, for example, if they transform into something with claws, they will have claws that can physically be used. For the disguises 5 post duration, if it is damaged by a hit of [Control] or more strength, the disguise "poofs" from existence. This includes collateral damage caused by striking an opponent that may occur to the disguise.

[color=#80a0ff][b]Windmill Shuriken Barrage[/b][/color]
C-Rank Ninjutsu
Holding a windmill shuriken in one hand, Sueatsu will perform hand seals with the other hand. Upon throwing the windmill shuriken it will duplicate twice causing three total windmill shuriken to travel in a tight spread. Each shuriken has a small amount of explosive energy within it and upon being kai'd can release enough energy to turn it up to 45 degrees once. The cloned shuriken poof after impact.
[/spoiler][spoiler=B-Rank][b]*[color=#80A0FF][Ninjutsu • Shadow Clone Technique][/color][/b]
B-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the users stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect.

[color=#80a0ff][b]Just a Tap[/b][/color]
B-Rank Ninjutsu
After the necessary hand seals, Sueatsu will imbue his index and middle finger with chakra. Once this has been done, he will attempt to touch his opponent within three posts. If successful, his chakra will flood into the target and cause them to feel more sluggish, giving the target a -6 to their [Speed].
[/spoiler][spoiler=A-Rank][b]*[color=#80A0FF][Ninjutsu • Advanced Shadow Clone Technique][/color][/b]
A-Ranked Ninjutsu
After performing the correct hand seals the user proceeds to create a number of clones of themselves (maximum is equal to 1/3rd the user's stamina). Unlike the Clone Technique, these clones are actual copies of the user in both appearance and substance. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but they will usually disperse after one or two solid blows. The clones will be created in roughly the same condition as the original and any experience the clones gain during their existence is transferred to the user once they are dispersed. Given that the clones are an exact replica of the user, they share the same stats except for stamina, which is determined by the number of clones presently in effect. The advantage of this form of the technique is that once dispersed, the chakra distributed to the clones returns to the user, allowing any un-used chakra to be regained, slowing the draining usage of this technique. The chakra returns to the user at a different rate depending on the user's control.
1-15 Control: 1/5
16-25: 2/5
26-35: 3/5
36+: 4/5[/spoiler][/spoiler]
[spoiler=Taijutsu][spoiler=Basic Taijutsu][spoiler=D-Rank]Ambidexterity
D-Rank Taijutsu Discipline
Prerequisites: Close Quarters Combat
After extensive practice and training the practitioner has gained equal strength and skill between their two hands. This allows them to perform any action with either hand at exactly the same skill level and strength.

Ukemi Mastery
D-Rank Taijutsu Discipline
Prerequisites: Acrobatics
The user has perfected their ability to perform Ukemi. They can seamlessly move into a roll from any position and are able to evenly distribute their weight when the user is thrown, knocked down or falling.

Seamless Skill
D-Rank Taijutsu Discipline
A skill utilized by those on the path to mastery of their weapon, users of Seamless Skill are actively able to transition between offensive and defensive usage of the aforementioned weapon. By transitioning so smoothly, the user is able to save a marginal amount of energy while attacking.

Spin
D-Ranked Taijutsu Discipline 
Utilized when the user is vulnerable on the ground, this technique allows him/her to get up easily while expelling nearby weapons and people. To perform Spin, the user swings their legs around above them, causing them to spin around. This subsequently knocks away the objects and people in their proximity at a strength equal to the user's while allowing the user to get to get up.

Skillful Wield
D-Rank Taijutsu Discipline
With a solid foundation of knowledge on their choice of weaponry, those with the Skillful Wield technique are able to utilize their weapon more fully. By knowing the weapon's weakest points, the user is able to avoid presenting these areas to damage during combat, thus making their weapon less likely to break by means of recklessness.
[/spoiler][spoiler=C-Rank]Projectile Whistles
C-rank Taijutsu Discipline
Prerequisite: Preception
The user has attuned their hearing to the sound of things moving through the air. This allows them to hear projectiles flying at them from a general location, even if they can’t see them. This technique does not work in enclosed areas where sounds bounce off walls/doors/windows/etc.
[/spoiler][spoiler=B-Rank]Close Quarters
B-rank Taijutsu Discipline
Prerequisites: Close Quarters Combat, Rigid Structure
When in enclosed areas, many fighters have may find themselves with limited space and find it difficult to get the full force out of their attack. No matter the angle, the user who practiced this discipline will be able to get full strength from their blows even if they can't extend them fully.

Tolerance
B-Rank Taijutsu Discipline
Through years of the training, the user has learned to surpress a great deal of pain. While the body will still be harmed, the user may choose to ignore all but the most dire of injuries. This allows the user to simply push through and continue the fight with no effort.

Warrior's Awareness
B-Rank Taijutsu Discipline
Prerequisite: Preception
The user has become so adept at fighting that they are able to notice things about their opponent that most might not. The longer the user fights someone, the more the user becomes accustomed to the way their opponent moves, the very minuscule details like the movement of the muscle just before a strike is to come. Those with more Taijutsu than the user will simply not be affected by this technique.
[/spoiler][spoiler=A-Rank]Situational Awareness
A-Rank Taijutsu Discipline
Prerequisite: Preception
Having taken years of training to perfect this, the user has atoned their hearing with levels that are beyond human. They are able to hear the faintest of whispers, the quietest of noises, and some of the most silent shinobi around. Those that have somehow become one with the shadows themselves will be able to override this technique though.

Advancing Guard
A-Rank Taijutsu Discipline
Prerequisite: Perception
Through years of study with the most powerful of warriors, the user has developed their ability in combat awareness to an inhuman level. The user is able to notice details that are imperceptible to most eyes. With this, the user is able to penetrate the defenses of their opponent to strike in close quarters while keeping themselves safe. Those with more Taijutsu than the user will make this far more difficult to deal with.
[/spoiler][spoiler=S-Rank]Protective Embrace of the Goddess
S-Rank Tentaijutsu Maneuver
Prerequisite: 45 Taijutsu, 40 Strength
A technique that Sueatsu has developed himself, he has learned a way to turn the very air he breathes into a means of defense. Drawing in a deep breath, he will begin to exhale outwards a visible air. What he breathes out will begin to coalesce and circle around him in a transparent set of amrour. The design is very simple except for what appears to be two arms embracing him over his shoulders, but the function of the armour is truly what makes it marvelous. This armour can withstand hits up to the user's [Strength] before it breaks and it allows free range of motion. This allows Sueatsu to have an emergency set of armour, just in case the opponent he is up against is too much for whatever material he decides to bring originally.[/spoiler][/spoiler]
[spoiler=Jujutsu][spoiler=D-Rank][quote="Jujutsu"]Prior to the rise of Shinobi, the feudal armies consisted almost entirely of samurai. Amongst the samurai, there was a great need to be able to defeat an armed and armored opponent with no weapon, or only a short weapon. Because striking against an armored opponent proved ineffective, samurai learned that the most efficient methods for neutralizing an enemy took the form of pins, joint locks, and throws. With this knowledge, the samurai developed a series of techniques around the principle of using an attacker's energy against them, rather than directly opposing it- the series of techniques ultimately becoming known as [b][color=#894FBF]Jujutsu[/color][/b].
Requires: [Close Quarters Combat], [Deft Hands], [Rigid Structure][/quote]

[b][color=#894FBF]Basic Parry[/color][/b]
D-Rank Taijutsu Maneuver
A essential technique, the user starts with their feet squared apart and their arms up in a guarding position. When the opponent strikes, whether high or low, the user will use the same side arm as the opponents incoming limb to parry the attack mid-limb. Then, by twisting off the ball of their foot in a counter-clockwise motion, the user can create considerable force and knock back the opponents limb, creating a window for the user to execute a strike or flip.

[b][color=#894FBF]Breakgrip[/color][/b]
D-Rank Taijutsu Discipline 
A spatial awareness and body sense that is extremely important to practitioners of jujutsu, the user has practiced breaking an opponents grip on them. This technique is possible when the user still has free limbs. Using their free limbs they will strike at the opponent's weakpoints, like the back of the neck, skull, funnybone, etc. If successful, they will then use the window of opportunity to throw the opponent off balance, creating an opening to flip their suppressor.

[b][color=#894FBF]Weapon Parry[/color][/b]
D-Rank Taijutsu Discipline
A simple augment for the Basic Parry, this allows the user the ability to parry weapons just as well as they can parry unarmed blows.
[/spoiler][spoiler=C-Rank][b][color=#894FBF]Leg Lock[/color][/b]
C-Rank Taijutsu Maneuver
Utilizing principles of the Basic Parry, when the opponent attempts an overhead strike, the user will block the initial strike and duck down, the user aiming a strike of their own at the opponents's hip. By applying extra pressure and bringing their other hand down they will attempt to grab the opponent's right ankle, pulling it out from under them. If the target falls they will then place a firm leg on the inside thigh of the left leg and wrap their arm around the right, effectively locking the opponent in place. The same stance can be mirrored with the other leg opening if desired.

[b][color=#894FBF]Arm Lock[/color][/b]
C-Rank Taijutsu Maneuver
Utilizing principles of the Basic Parry, when the opponent throws a punch towards the user's stomach, the user will block the strike with a left-handed downward block. They will then grab the opponents wrist with their right hand, twisting clockwise on their ball of the left foot to be parallel to their opponent. The user will then plant their right foot and aim a left elbow jab to the attackers head, really aiming to move their left hand around the opponents right arm. When done, the user will twist their wrist clockwise and push their wrist down to the floor to apply the lock. The same stance can be mirrored with the other hand opening if desired.

[b][color=#894FBF]Body Drop[/color][/b]
C-Rank Taijutsu Maneuver
In order to preform a Body Drop, the opponent needs to be off balance in some manner. This time, when the block is made, the user brings their left foot to the left foot of their opponent. Twisting counter-clockwise on the ball of their left foot, the user takes their right arm behind their opponent simultaneously holding the opponents right bicep with their left hand. By bringing their right foot to the opponents and then taking their left foot forward, their knee bending, the user then twists their upper body counter-clockwise, the heel of their right foot sweeping the opponents right leg simultaneously as the users whips the opponent over their right side and onto the ground. The period of shock after this is the perfect opportunity for follow-up pins or attacks.

[b][color=#894FBF]Shoulder Toss[/color][/b]
C-Rank Taijutsu Maneuver
In order to perform a Shoulder Toss, the opponent will need to be set off balance in some manner. The user will reach towards the opponent's arm and grasp it before turning around, their back towards the opponent now. Using torque and the force of their spin, they will pull on their opponent's arm in an attempt to throw them over their shoulder where they can then follow up with whatever attacks they desire.
[/spoiler][spoiler=B-Rank][b][color=#894FBF]Adept Parry[/color][/b]
B-Rank Taijutsu Discipline
Prerequisite: Basic Parry
Having practice with the Basic Parry for years, the user has been able to grow increased mastery over the technique and has begun to be able to apply it to highly unorthodox attacks. No matter the direction that the attacks comes in from, the user is able to bring up their arm and block the blow mid strike while maintaining a rigid stance as to not be moved by the force of the blow. Twisting on the ball of their feet, they can then create considerable force and knock back the opponents limb, opening the opponent up for a throw or a strike.

[b][color=#894FBF]Secondary Slam[/color][/b]
B-Rank Taijutsu Maneuver
Normally used against an opponent on the ground, the user will reach towards the opponent and grasp them on their shoulder or preferably, whatever clothing they may have on them. The user will lift the opponent up while beginning to pivot, using their other hand on the opponent's side to throw their opponent back down onto the ground with serious force.
[/spoiler][spoiler=A-Rank][b][color=#894FBF]Deadly Twist[/color][/b]
A-Rank Taijutsu Maneuver
Prerequisite: Taijutsu 30, Strength 35
A very simple technique in execution, it is the force that applied that makes this move so deadly. Once the user has an opening, they will reach forward and grasp the wrist of the opponent. The user will give a firm twist with a great deal of might. This force comes so quickly that it almost seems as if it travels up their arm before the move is executed. Unless the opponent has more Taijutsu than the user, the opponent's arm will shatter on the spot from the immense torque that is applied to them.

[b][color=#894FBF]Joint Breaker[/color][/b]
A-Rank Taijutsu Maneuver
Prerequisite: Taijutsu 30, [b]*[color=#008b5e][Medicinal Style • Anatomy][/color][/b]
One of the few combination techniques for this style, this is not for every user and is seen as overly cruel, but often results in death. The user will begin by putting the opponent off balance in some way before they begin. The user will reach for the opponent's arms and attempt to break them at the ball and socket join. Regardless if they break, the user will quickly transition to the opponent's legs and attempt to break them with swift palm strikes to the side before dancing behind the opponent and grasping at their head, attempting to break the swivel joint in the opponent's neck with a vicious rending of their head.
[/spoiler][spoiler=S-Rank][b][color=#894FBF]Master Parry[/color][/b]
S-Rank Tentaijutsu Discipline
Prerequisite: Adept Parry, Heavenly Body Control
Sueatsu has taken the art of parrying an opponent's strikes that he is able to do it without so much as a single thought. Sueatsu has taken the Basic Parry technique to the pinnacle of what he knows. At this stage, he is able to be in any sort of stance he desires and be able to react within time should circumstances allow. This type of practice has also allowed him to parry away certain blows that would otherwise not be allowed, such as those that require Heavenly Body Control. There is a limit though and strikes that cover a wide field, don't directly target him, or are far too quick for him to perceive will not be affected.

[b][color=#894FBF]Unyielding Stance of the Goddess[/color][/b]
S-Rank Tentaijutsu Maneuver
Prerequisite: Master Parry
This technique, Sueatsu has spent years developing. In the midst of battle, Sueatsu will simply stop and throw up his arms. The gesture can be taken in a variety of manners, but essentially, Sueatsu leaves himself completely open. This is exactly what he wants because if the opponent strikes him while he is doing this, he will attempt to react to them. If all goes as intended, Sueatsu will reach forward and grip the opponent's face before bringing them up by their head. During this, he will turn around and slamming them down onto the ground in an attempt to break their neck with the sheer force of the throw. Even if the opponent survives this technique, they are likely to be in severe pain from the blow and prone to follow up techniques.[/spoiler][/spoiler]
[spoiler=Muay Thai][quote="Muay Thai"]Long before the rise of Shinobi, ancient armies consisted almost entirely of lightly armored warriors. When conventional weapons broke, which was common, it became a normal practice for warriors to learn to use their entire body in combat. From this style, quite a few martial arts can trace their roots to it. Called the Art of Eight Limbs, [color=Firebrick][b]Muay Thai[/b][/color] is seen as less brutal direct descendant, but this is hardly the case. Practioners of this style use their arms, legs, elbows and knees to deliver crushing blows and cause as much damage as possible.
Requires: [Close Quarters Combat], [Rigid Structure], [Acrobatics][/quote]


[spoiler=D-Rank]
[b][color=Firebrick]Foot Jab[/color][/b]
D-Rank Taijutsu Maneuver
The user will lunge a foot forward to strike at the opponent. This simple technique has a variety of uses to it but typically, it is used to strike at an opponent's stomach to keep them at max distance.

[b][color=Firebrick]Clinch[/color][/b]
D-rank Taijutsu Maneuver
When caught in a close quarters situation, the user will cup the opponents head and hold them in place, allowing them to deliver elbows and knees at full power while hindering the opponent's movement. The user may also choose to throw the person as well.

[b][color=Firebrick]Roundhouse[/color][/b]
D-Rank Taijutsu Maneuver
As the name suggests, this is a simple roundhouse kick that the user can perform at their leisure, but allows for many ways to follow up and even allows to the user to keep the opponent at a different distance the the foot jab would, making this great for just throwing out.[/spoiler]
[spoiler=C-Rank][b][color=Firebrick]Punishing Knee[/color][/b]
C-Rank Taijutsu Maneuver
Prerequisite: Clinch
During a clinch, the user with grasp at the back of the target's head firmly and drag them downwards. At the same time, the user will attempt to strike upwards with their knee and drive their knee right into the opponent's face.

[b][color=Firebrick]Snap Kick[/color][/b]
C-Rank Taijutsu Maneuver
The user will lunge forward and deliver a brutal kick to the knee of the opponent. Should the kick connect the opponent will receive a -3 to their speed. If the user has more than 5 strength than the opponent, this kick can result in a completely shattered knee.

[b][color=Firebrick]Reverse Elbow[/color][/b]
C-Rank Taijutsu Maneuver
A counter technique, the user will wait till the opponent strikes at them. As the opponent strikes, the user will attempt to spin around to the outside of the strike and at the same time, try to strike at the opponent's head with their elbow.

[b][color=Firebrick]Drop Elbow[/color][/b]
C-Rank Taijutsu Maneuver
The user will raise their arm up before swiftly dropping their elbow on top of the opponents head. Normally, this is done during a clinch but can be down by simply jumping into the air a small amount to slam their elbow downwards.
[/spoiler][spoiler=B-Rank][b][color=Firebrick]Collar Breaker[/color][/b]
B-Rank Taijutsu Maneuver
This brutal combo starts out with a punch towards the opponent's head, attempting to get them off balance and make them block towards a side. The user will then follow up by performing a knee aimed for the stomach accompanied with an elbow strike aimed at the head on the opposite side of where the first punch occurred. The user will then follow up with a double elbow strike right towards the opponent's collar bone in attempt to shatter it and drop the opponent.

[b][color=Firebrick]Tiger's Destruction[/color][/b]
B-Rank Taijutsu Maneuver
The user will begin by launching themselves forward into the air, towards their opponent with their knee outstretched to catch them with it. If the knee is to land, it is likely to put the opponent in a stunned state at the sheer force of the impact. The user will then follow up right afterwards with an uppercut that sends the opponent flying into the air before chasing after them to land another uppercut into the opponent to send them soaring away and landing onto the dirt.
[/spoiler][spoiler=A-Rank][b][color=Firebrick]Tornado Uppercut[/color][/b]
A-Rank Taijutsu
Prerequisite: Heavenly Body Control, 35 Strength
A highly vicious technique, the user has become capable of harnassing their strength for a feat that is truly marvelous. Ducking down quickly, the user with perform an uppercut. This uppercut is performed at such a level of strength that the air around it will begin to swirl before flying forward. It will travel about 40 meters before it will disperse. Whatever it comes in contact will be shredded by the razor sharp winds up to the user's [Strength].
[/spoiler][spoiler=S-Rank][b][color=Firebrick]Wrath of the Goddess[/color][/b]
S-Rank Tentaijutsu
Prerequisite: Heavenly Body Control, 40 Strength, 40 Taijutsu
Taking the principals of Tornado Upper, Sueatsu has developed it in a different manner. Placing his palms together horizontally, he will begin to focus before he releases them and whirls his arms around once in front of him before they rigidly stop forearm to forearm. This motion will bring forth the true strength of this technique, sending a mass of heated whirling air forward in a cone away from him. Anyone within 35 meters of this mass of air will be pulled towards it up to the user's [Strength]. Those that are struck by this technique are hit with 3rd degree burns on contact and sent spiraling away up to [Strength] meters away. This cone of air is 50 meters in length and 35 meters wide.[/spoiler][/spoiler]
[spoiler=Art of Medicine][quote="Arts of Medicine"][b]Arts of Medicine[/b]
While many medics have the luxury of chakra to treat their wounds, some lack that gift, and many others prefer to supplement themselves with more traditional means. The Medicinal Arts are a series of disciplines and maneuvers that display a mastery of traditional healing techniques and treatments. While anyone can learn them, true mastery of the Arts of Medicine demands a thorough knowledge of both these, Iijutsu, and surgical techniques.

[b]Requires: [Medicine] and [Deft Hands] Concentrations[/b]

[b]*[color=#008b5e][Medicinal Style • Anatomy][/color][/b]
A-rank Taijutsu Discipline
One who has mastered this discipline has an near unparalleled comprehension of anatomy and physiology. They are able to locate even the smallest of veins in any person, regardless of variances in shape or size. This knowledge extends to chakra systems, nervous systems, and anything else. Much of this knowledge extends into the biology of non-human species as well, though with less precision. This discipline, combined with enough accuracy, can turn even the simplest of attacks into a fatal blow.[/spoiler][/spoiler]

[spoiler=Weapon's Crafting]
[quote="Battle Crafter"][b]Battle Crafter[/b]
Sueatsu is known for many talents, but perhaps his most well known talent is his ability to forge and craft weapons in the heat of battle to suit his needs. His various taijutsu styles are complemented by a wide array of weaponry, and rather than carry his armory with him, Sueatsu turns this very world around him into an armory of his choosing. Able to draw out complex and incredible effects from even the most mundane things around him in the world.
[/quote]

[spoiler=D-rank]*[Weapons Crafting • Shinobi Tool Set]
D-rank Weapon Crafting Maneuver
The most common secondary weapons used by shinobi are shuriken, kunai, senbon, and arrows. Having spent so much time producing these specific weapons, this smith is able to produce said weapons at half the price, allowing them to buy 10 of the weapons for the price of 5.

*[Weapons Crafting • Sword Weapons]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various type of normal sword type weapons including daggers, short swords, and katana, reducing the production cost for them by half.

*[Weapons Crafting • Hafted Weapon]
D-rank Weapon Crafting Maneuver
This smith has specifically learned how to craft various types of Hafted weapons such as axes, blunt weapons, flails and the like, reducing the production cost by half.

*[Weapons Crafting • Faults]
D-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. A skilled smith is able to recognize and strike against weak points in other weapons during battle. At this level, striking against these weak points reduces the Endurance of the equipment by -1.

*[Weapons Crafting - Reforged: Strengthening]
D-Rank Weapon Crafting Maneuver
The user uses their refined knowledge of special blacksmithing methods, their chakra, and other materials to enhance the capability of a weapon or item by increasing its [Strength] and [Endurance] stat by 5 points each time the technique is used on the item. Due to the crafter's level of proficiency, they are able to perform this crafting enhancement at half the normal cost.

*[Weapons Crafting • Tempering]
D-rank Weapon Crafting Discipline
Prerequisite: 5 Control
While often thought to be an enchanting process, the process of creating chakra tempered weapons is known to most any smith who has basic chakra control. The skill represents the smith’s ability to recognize minerals and ores that are good for accepting the tempering process, and know how to temper weapons with chakra. This ensures all equipment made by this crafter is tempered and does not require a static strength.[/spoiler]
[spoiler=C-rank]
*[Weapons Crafting • Projectile Launchers]
C-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and researching various types of launching devices over the continent, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as long bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to craft this various type of weapons through diligent practice, reducing the production cost for them by half.

*[Weapons Crafting • Evaluation]
C-rank Weapons Crafting Discipline
A skilled crafter, this user is able to look at any weapons or armor and immediately recognize if it is tempered or not, and if not, the static strength of that piece of equipment. This can serve as an enormous advantage in battle as the user is able to abuse weakened weapons and more easily damage them.

[Weapons Crafting • Jagged Surface]
C-rank Weapon’s Crafting Discipline
A skilled crafter, this user is able to craft any weapon that would typically have a smooth surface to instead have a rough and jagged surface capable of tearing and breaking skin upon contact. This allows weapons that cause blunt damage to also cause high levels of bleeding upon striking with their [Strength]. This crafter can craft this as half price. 

[Weapons Crafting • Repair]
C-ranked Weapons Crafting Maneuver
A skilled crafter, in the heat of battle this crafter is able to repair their damaged or weakened weapons by +6 strength per post to a maximum of the weapon’s original strength.

*[Weapons Crafting • Enhanced Integrity]
C-rank Weapon Crafting Discipline
Masters of their craft are able to recognize their own limitations and weak points. Knowing this the smith has learned to protect the weak points of their weapon(s) and equipment. When wielding weapons, they’ve personally crafted, this crafter’s weapons are able to remain intact even when they receive two strikes that would exceed the normal structural integrity and break them but will break if they continue to be used. For example, if they have a sword with 30 strength that blocks two 40 strength strikes, it will not shatter, and would suffer growing structural damage to the weapon but if they used it to block another (third) strike it would immediately shatter. This allows the crafter to avoid losing weapons.

*[Weapons Crafting • Large Weapons]
C-rank Weapon Crafting Maneuver
Not normally a common weapon among shinobi and civilian fighters, but those with the strength to wield giant weapons can devastate a number of enemies in a single swing, making them a valuable piece of equipment to some. This smith has specifically learned how to large or giant-sized versions of normal weapons reducing the production cost for them by half.

*[Weapons Crafting • Armor Forging]
C-rank Weapon Crafting Maneuver
Through the tutelage of a forging master, the user has learned the method of producing each different piece involved in creating a complete suit of armor. This smith has specifically learned how to craft various type and pieces of armors through diligent practice, reducing the production cost for them by half. Armor and shields have a base starting strength of 15 at initial creation.

[Weapons Crafting • Destabilizing Arrow]
C-rank Weapon Crafting Maneuver
While crafters who apply their talents in combat often rely on melee weapons to pick apart faults and weaknesses in opponent's armor and weapons, this crafter has learned to create projectiles that can carry such effects. Projectiles made with this effect can be used to apply any technique that targets faults or weaknesses in equipment, even if those techniques are intended for melee weapons. This technique reduces the cost of the effect by half. 
[/spoiler]
[spoiler=B-rank]
[Weapons Crafting • Natural Projectiles]
B-rank Weapon Crafting Maneuver
Sueatsu is incredibly attuned to the necessary properties to craft weapons, and can utilize virtually anything in his environment to make weapons. Through this technique, Sueatsu is able to recognize ground, rocks, and other naturally hard materials that are well suited to be used as a projectile for a weapon. In the heat of battle, Sueatsu is able to grab rocks, grass, and even sand from the ground and condense it with enough raw strength to turn it into a functional projectiles. At default (assuming he can collect enough material) Sueatsu can create 5 projectiles per post with 10 strength each. However, he can reduce the number of projectiles to increase their strength (i.e, making 2, one with 30 and one with 20 strength instead of 5). As he is crafting these projectiles he can apply any number of appropriate crafting techniques to them.

[Weapons Crafting • Natural Shields]
B-rank Weapon Crafting Maneuver
Sueatsu is incredibly attuned to the necessary properties to craft weapons, and can utilize virtually anything in his environment to make weapons. Through this technique, Sueatsu is able to rip rock from the ground that is appropriately dense and thick enough to act as a shield, very literally tearing the ground up from under himself to operate as a shield. Shields produced with this technique have user [Strength], can be adapted with crafting techniques meant to be used on shields, but will naturally fall apart after 3 posts.

[Weapons Crafting • Self Destruct]
B-rank Weapon Crafting Maneuver
Sueatsu is incredibly attuned to the weapons he uses, and recognizes when they are depleting in strength or integrity. At any point when using improvised weapons or weapons crafted in battle, Sueatsu can block an attack with the weapon in such a way that the weapon will naturally dismantle. However, in sacrificing the weapon it will act as a [Defense], and should it have greater strength than the attack it’s being used to defend against, will completely nullify the attack unless outside forces support it.
 [/spoiler]
[spoiler=A-rank]
*[Weapons Crafting • Hot-Swap]
A-rank Weapon Crafting Discipline
Highly skilled in modifying weapons in combat, this crafter is able to take any number of modifications on a piece of equipment and rapidly adapt them to go on another piece of equipment within the heat of battle, so long as the modification can work with its new weapon (i.e you could not add a hilt to a senbon launcher that does not use a hilt). The user can adapt up to 3 enhancements or modifications per post.

*[Weapons Crafting • Deep Faults]
A-rank Weapon Crafting Discipline
Perfectly crafted weapons are rare, few and far between. Incredibly adept at recognizing faults, Sueatsu can recognize faults and weak points in weapons from as far as 100m away even within the heat of battle. He can strike at weapons in a way that enhance these faults causing a -9 in the Endurance of the weapon or equipment upon impact.
[/spoiler]
[spoiler=S-rank]
*[Weapons Crafting • Detemper]
S-rank Weapon Crafting Maneuver
Prerequisite: 30 Control, *[Weapons Crafting • Tempering]
An incredibly complex skill to use, chakra tempering is often thought to be a permanent process. But a master smith is able to recognize any weapons that are chakra tempered and during the heat of battle, use their own chakra to undo that tempering. By channeling chakra into their own weapons or equipment, when they meet with a chakra tempered weapon they release the chakra they’ve channeled into a burst against the weapon. The opponent will feel this surge of chakra and, in the moment, be able to resist it. Should the user’s Control be less than or equal to the target’s Control, they’ll be able to prevent this effect. Otherwise, the tempering of their weapon will come undone. If a weapon’s chakra tempering is undone, it retains any built in properties (reinforcement, design benefits, etc), but will no longer be able to use any chakra based effects (enchantments, used as a medium for jutsu, etc) until the tempering is returned. Undoing tempering this way is permanent until redon, but does not remove enchanted effects rather only disables them.[/spoiler][/spoiler]

Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
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The Tungsten Princess
Sunagakure No Sato
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[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
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[Aisu Koiji :: Kirigakure No Sato – Jounin]
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Kanade
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User flair: Of a thousand jutsu

Sueatsu Hotfix

Post by Kanade » Thu Feb 08, 2024 12:20 am

fun crafting jutsu, wish I had thought of them, 1/2
~~My characters~~
Iwagakure Jounin: Kanade Enkouten
Thread Tracker for Kanade (previously Chiaki): viewtopic.php?f=105&t=8345273&p=4197389#p4197389
Kirigakure Genin: Achiyo
Heart Samurai: Kyudo-ite, Kasuri
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Valkier
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Sueatsu Hotfix

Post by Valkier » Thu Feb 08, 2024 8:19 am

He doesn't meet the control requirements for *[Weapons Crafting • Detemper] unfortunately
Rest looks ok, I can't see any other issues
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Aisu NaohiroJouninKirigakure no Sato[Unit 12] [HHD] [#BAE0E2] [#70CEE2]
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Ace Trainer
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Sueatsu Hotfix

Post by Ace Trainer » Thu Feb 08, 2024 8:38 am

I was under the impression that because of stat boosting we could take techniques we don’t meet stat requirements for, they just couldn’t be used unless you met the requirement in-thread?
Mistaki ShioShiimu KozanGekko IndraShoshiki HeiyaHizashi Ikinari
Kirigakure No Sato
Kemurigakure no Sato

Taishou of Iron Country
Kirigakure No Sato
Genin
Experiment 81 v2
Sunagakure No Sato
Genin
The Soul Host
Iwagakure No Sato
Special Jounin
The Tungsten Princess
Sunagakure No Sato
Jounin
The Revolutionary
Past CharactersShow
[Kenketi Tenteki :: Kumogakure No Sato – Special Jounin]
[Setsuya Inka :: Sunagakure No Sato – The Soul Host – Special Jounin]
[Kaikyo Kohon :: Kirigakure No Sato – Jounin]
[Shinwa Basuta no Suihouheki Yasahii :: Kirigakure No Sato – Mizukage :: Spirit of Capricorn, Topenga]
[Futokutei Hitoare :: Konohagakure No Sato – Pestilence (Four Horsemen) – Jounin]
[Aisu Koiji :: Kirigakure No Sato – Jounin]
[Shitagane Sakki :: Kumogakure No Sato – Genin]
[Batsu Betsuni :: Iwagakure No SatoJounin A Rank Missing Ninja]
[Futokutei Yasunari :: Konohagakure No Sato – Genin]
ChatangoShow
HonchkrOnu
ArticOnu
RichardUnknown
RichardGreen
RichardRed
RichardBlack
RichardGold
AlienHostRichardGold
ValidusWrecks
ValidusWreckingBall
NotOnu
ReallyisOnu
NotCdf
SunaOOCOnu
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GlobalModOnu
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Niro
Tsuchikage
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Sueatsu Hotfix

Post by Niro » Thu Feb 08, 2024 4:21 pm

You can stat boost to use jutsu, yes
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NameVillageRankTeam
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Niro
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Sueatsu Hotfix

Post by Niro » Thu Feb 08, 2024 4:22 pm

2/2
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NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

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