Maho Stats and Aesthetics

User avatar
Kabu
Posts: 8011
Joined: Thu May 09, 2013 8:00 pm

Maho Stats and Aesthetics

Post by Kabu » Sat Feb 24, 2024 2:40 pm

Application: Maho
Change: +20 Ryo, Adding 16 stats and making some updates to appearance and personality as well as upping her power rank to C as a result of hitting 80 stats

Chakra Pool+3: 12->15
Willpower+3: 7->10
Mastery+10: 10->20
New AppShow
Fukusha, Maho



[Knowledge is power]

General Information Age: 11
Gender: Female
Height: 5'1"
Weight: 100 lbs

Physical Features:
  • Face/head: Maho has soft rounded facial features accompanied by deeply dark brown eyes and long black hair kept loose aside from a small portion tied up in the back.
  • Body: Maho is relatively pale skinned and short in stature, also not really possessing curves or muscle.
  • Notable Features:----
Clothing/Accessories: Maho's wardrobe consists largely of frilly dresses, blouses and skirts, and kimonos. Her preferred outfit these days is a long sleeved jacket and ascot worn over a blouse and ruffled knee length skirt, her legs and feet covered by stockings and a pair of knee high boots. Often worn as accompaniment is a pair of gloves and a black peaked cap

Personality:
  • General: Maho is a very curious child, wanting to know everything she can about the world around her. She's exceptionally polite, friendly and welcoming of others while having a rather intense sweet tooth and a love of cute frilly clothes. While she normally wears her heart on her sleeve she can at times come across as aloof or unemotional, this typically occurring during moments of extreme focus or when exceptionally distressed, having a tendency to bury her emotions when upset or angered. While she is very much still a child she possesses an air of maturity for her age, acting as a big sister to those younger than herself and having a willingness to take charge when deemed necessary. This is all tied together by an outward display of confidence and a feeling of pride in both herself and those around her. With that said while both feelings are true she can at times be quite insecure, particularly when around those older or more skilled than herself though it can manifest at other times as well.
  • Hopes/Dreams: Her dream at the moment is to solve the mysteries of the world, to learn all she possibly can.
  • Fears: Her main fear is to disappoint her parents, to fall prey to her own weaknesses and tarnish her family name.
  • Combat Mentality: Maho in battle is adaptive, watching her opponents and changing strategies to suit her needs, her usual default strategy being to employ various forms of Ninjutsu to attack from a distance. As of late she's even added archery to her arsenal, allowing for a greater number of options for fighting at a range.

Battle Information Village: Iwagakure no Sato
Rank: Genin
Power Rank: C
  • Chakra Pool: 15
  • Endurance: 10
  • Control: 17
  • Strength: 15
  • Speed: 14
  • Willpower: 10
  • Mastery: 20
Equipment: On her hip is a specialized pouch given to her by the academy containing: 5 kunai, 10 shuriken, 10m of wire, 5 exploding tags, 1 smoke bomb, and 1 flash bang.

Strapped to her back is a longbow, 4 feet in total length accompanied by a quiver holding a total of 20 arrows

Companions: (0/1)
Affinity/Specialization: Katon
Abilities and Concentrations
Abilities
First AbilityShōgō-zumi
Shōgō-zumi StagesShow
First Stage


Second Stage


Third Stage


Tsuyoi Shōgō-zumi
This final level is unique to each individual person.

Shōgō-zumi Mastery Shōgō-zumi Doujutsu's abilities scale based off a mastery stat. This mastery stat determines the forms and stages of the Shōgō-zumi. As the stages grow so does the buff and enhancements the Shōgō-zumi gives. With the Shōgō-zumi based off the mastery stat so is its duration. The Shōgō-zumi can be used for [Mastery]/4 posts, and has a cool down equal to its usage length.
Mastery 1:No StageNo Buffs
Mastery 4:First StageAble to copy D-rank Jutsu; +2 Speed
Mastery 10:Second StageAble to copy C-rank Jutsu; +3 Speed, +2 Strength
Mastery 20:Third StageAble to copy B-Rank Jutsu; +4 Speed, +3 Strength, +3 Willpower
Mastery 30:Third Stage (Elevated)Able to copy A-rank Jutsu; +5 Speed, +5 Strength, +5 Willpower
Mastery 50:Tsuyoi Shōgō-zumiAble to copy S-rank Jutsu; +5 Chakra Pool, +5 Speed, +5 Strength, +5 Willpower, +5 Control
Second Ability
Third Ability
Concentrations
Ninjutsu
Doton:
Doton Affinity
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive enduring effect.
Passive (Enduring)Show
Doton has a passive effect of Endurance, which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.
Kouton Affinity:
A character with this concentration is able to utilize Kouton, and advanced form of Doton, and can make and use any custom or archived jutsu that require the Kouton affinity. Kouton has an resisting effect.
Passive (Resisting)Show
Kouton has a resisting effect. This means that Kouton jutsu ignore the effects of other affinities, regardless of their nature. If a Kouton spear was thrown through a water shield, the spear would not be caught by the shield, nor would it be destroyed by Sankaton, or cut by Fuuton. This resisting effect does not apply to active effects by jutsu. This means a fuuton jutsu that cuts with 30 strength would still cut through a 20 strength kouton shield, but it would not be affected by the secondary cutting by Fuuton. This makes Kouton very effective for breaking through and penetrating defenses that opponents expect to protect them. It's hardy nature makes Kouton very popular amoung Doton users.
Sensory:
Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.
Ninjutsu: Advanced Channeling:
This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.
Taijutsu
Perception:
The fundamental skill of [Perception] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.
Projectile Weapons:
The fundamental skill of [Projectile Weapons] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.
Genjutsu[Place them here]

Jutsu
DotonShow
D-Ranked

*Doton • Earthen Ninja Tools
D-Rank Ninjutsu
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.

*Doton • Binding Formation
D-Rank Ninjutsu
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

*Doton • Dirt Cloud
D-Rank Ninjutsu
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.

*Doton • Wall
D-Rank Ninjutsu
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

*Doton • Trip Fault
D-Rank Ninjutsu
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at [Control] speed somewhere within 5 meters.

C-Ranked

*Doton • Landmine
C-Rank Ninjutsu
After performing the correct hand seals the user will tap their foot on the ground charging a 25 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone other than the user steps on the area it will explode with at a [Control] Strength explosion.

*Doton • Harden Earth
C-Rank Ninjutsu
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*Doton • Manica
C-Rank Ninjutsu
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.

*Doton • Tremors
C-Rank Ninjutsu
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.

*Doton • Spike Shot
C-Rank Ninjutsu
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.
KoutonShow
D-Ranked

*Kouton • Pellet Storm
D-Ranked Ninjutsu
After performing the required hand seals, the user will expel a cloud of metallic pebbles in a cone reaching 10m from themselves and expanding to 5m wide at [Control] speed. The pellets strike with [Control] strength and have spiked edges for maximum damage.

*Kouton • Projectile Creation
D-Ranked Ninjutsu
After performing the necessary hand seals, the user can create up to two projectiles out of metal with [Control] Strength at [Control] Speed. This includes kunai, senbon, shuriken, chakrams and other similar sized throwing weapons.

*Kouton • Shrapnel Bomb
D-Ranked Ninjutsu
After performing the required hand seals, the user will create a hollow ball of steel about the size of a soccer ball. They will then fire this ball at [Control] speed in a single direction for up to 10 meters. Upon contact or reaching its maximum range, the ball will detonate with [Control] Strength, showering the effected area in metal shards.

*Kouton • Hidden Needle
D-Ranked Ninjutsu
After performing the correct hand seals, the user will channel chakra into a metal weapon they are holding. Upon throwing or swinging that weapon, they are then able to cause a 15cm long needle to be launched from within that weapon at [Control] speed in a single direction at any point along its trajectory. This needle will strike with [Control] strength.

Kouton • Conversion
D-Ranked Ninjutsu
After performing the necessary handseals or channeling Maho places her hands on the ground and releases a pulse of chakra, converting a 15x15 meter patch of earth into hardened metal at a speed of [Control] with a strength of the same for the next five posts.

C-Ranked

*Kouton • Wall
C-Ranked Ninjutsu
After performing the correct hand seals the user causes a wall of steel with half-meter spikes on its front to emerge from the ground up to 4 meters in height at [Control] speed. This wall can block attacks up to [Control] strength, and crumbles to useless pieces after 3 posts. If the user so chooses within those 3 posts, or if the structure is not destroyed, they may from the spikes off at [Control] Speed and Strength.

*Kouton • Spray
C-Ranked Ninjutsu
After performing the correct hand seals, the user will cause a source of metal larger than a person to start spraying a cloud of needles in a single direction at [Control] Speed and Strength. This cloud goes 20 meters from the point of origin, while also being 10 meters in width.

*Kouton • Steel Reel
C-Ranked Ninjutsu
After performing the required hand seals, the user will touch two fingers on each hand together. From those spots, the user is able to create up to 25m of wire, and cause it to approach and wrap around something at [Control] Speed and Strength. The wire must be completely created in the first post, but acts as normal wire afterwards.

*Kouton • Crumple Zones
C-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra to an existing source of metal. The next time that metal is touched, the steel will bend inwards, covering and holding the thing that touched it with [Control] strength. This technique lasts for 3 posts.

Kouton • Volley
C-Ranked Ninjutsu
After performing the necessary handseals or channeling Maho imbues her arrows with chakra. At any point during the next five posts the user can fire a single shot, duplicates covering an area of thirty meters while forming at a speed of Control, following the path of the original and striking with a strength equal to that which the original was fired with.
SensoryShow
C-Ranked

[Sensory Style • Beyond Senses]
C-Rank Ninjutsu
Prerequisite: 10 Control

This sensor technique is used by shinobi to feel chakra sources within a radius of 60 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of a 30m radius. This only gives the user an idea of how many chakra sources are present in their general area and a rough gauge on the size of each chakra source.

[Sensory Style • Evaluation]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate a this supplementary technique in addition to a sensory jutsu. By doing so, the user will be able to compare the relative strength of each source of chakra they are able to sense. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Endurance stats. The user can determine who has more relative strength than others, allowing them to pick out possible risks.

[Sensory Style • Target Lock]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate a sensory technique and focus on one source of chakra. In doing so, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding that target within range of their mind’s eye. If they, or the chakra source, moves out of range, the user will lose track of them. Once cast, this technique provides a sensory overlay to the user’s normal vision for up to [Control/5] posts.

[Sensory Style • Gauge: Speed]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Target Lock]

After activating Target Lock, the user will prepare this supplementary technique. In doing so, the user will be able to determine the speed of their target to the nearest 5 stat points.

[Sensory Style • Spark]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate this supplementary technique in addition to a sensory jutsu. For the next [control/10] posts, any time anyone within the range of their sensory beings to prepare a jutsu, the user will see their chakra “flare” momentarily. While this does not tell the sensor anything about the technique in question, it can give them a better view and understanding of the battlefield.

[Sensory Style • Polarising Sight]
C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses]

The sensor will activate a this supplementary technique in addition to a sensory jutsu. By doing so, the user will be able to attune their sensory to mentally focus on or filter out particular chakra signatures in areas of dense chakra usage. This allows the user to isolate and identify different sources of chakra even if they are concealed within or behind an area of dense chakra, such as through chakra barriers or within a cloud of chakra-filled mist, so long as the dense chakra does not originate from the sensor’s target.
Flawless AimShow
Flawless Aim:
This style of combat is favored by shinobi preferring to use projectiles, often serving as a staple for ranged taijutsu users. Focusing on the synergy between their hands and senses, they strive to make their lethal skills reach as far as possible with absolute precision.
Requires: [Projectile Weapons] Concentration
D-Ranked

*[Flawless Aim Style • Arcing Shot]
D-Rank Taijutsu Maneuver
The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

*[Flawless Aim Style • Bouncing Shot]
D-Rank Taijutsu Maneuver
The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.

*[Flawless Aim Style • Rapid Reload]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[Flawless Aim Style • Tracking]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

*[Flawless Aim Style • Dead Angle Targeting]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

C-Ranked

*[Flawless Aim Style • Hidden Shot]
C-Rank Taijutsu Maneuver
By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

*[Flawless Aim Style • Twisting Path]
C-Rank Taijutsu Maneuver
Preparing a projectile, the practitioner launches the weapon with a slight tailspin, causing the flight path of the weapon to warp as it travels. The practitioner uses this slight change in the projectile's trajectory to hit a variety of targets that could not be targeted by normal means. This can be used to hit a target that is hiding behind another person or object, particularly useful against opponents behind human shields.

*[Flawless Aim Style • Sweeping Shot]
C-Rank Taijutsu Maneuver
Momentarily crouching, the practitioner launches one or more projectiles in a low arc, the weapon(s) flying close to the ground before arcing up in a single direction when approaching the target. If the practitioner launches more than one projectile, their trajectories can cross over each other, making it difficult for the opponent to ascertain which projectile will rise up to strike them first.

*[Flawless Aim Style • Evasive Maneuvers]
C-Rank Taijutsu Discipline
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

*[Flawless Aim Style • Improvised Ammo]
C-Rank Taijutsu Discipline
The practitioner knows their own reliance on ammunition can be exploited by the enemy and prepare themselves to acclimate to less than favorable circumstances. This Discipline represents the practitioner's ability to effectively launch any item, so long as it possesses at least the mass of a standard kunai, as if it were meant to be a projectile weapon without sacrificing accuracy. Attacks using improvised weaponry suffer a decrease in Strength, all such attacks being treated as having -3 Strength.

History
Historical AccountsShow
Maho was born on an unusually warm summer day within Iwagakure to Fukusha Nezumi and Fukusha Daichi, the young couple vowing to raise their child differently from how they had been.

Having been born some years after the Fukusha had been brought into Iwa, the young girl grew up only hearing stories of their clan's nomadic origins. Perhaps as a result of a different upbringing and lifestyle, she grew up to be a far cry from the typical Fukusha, being very friendly and openly wearing her emotions, though she still had moments where the stoic nature shared throughout the clan shone through.

All said, she rather easily made friends and soon it came time for her to enter the academy, her natural curiosity and a good deal of intelligence leading to her performing fairly well in academics and was even fairly adept in the chakra arts. However, she struggled physically. She had been frail and sickly as a child and while she had for the most part gotten much better, she still fell short against her peers. Nonetheless she pushed as hard as she could and eventually graduated.

Soon after the graduation ceremony took place and her parents couldn't have been any happier at the knowledge she had pushed through her weaknesses and became a Genin as they watched the clan elders present her with her new headband.

And as her father tied the headband she knew... as a shinobi she would do all she could to protect her home and family, and she was determined to do all she could to get stronger and do just that.

Username: Kabu
Ryo: 0/269
Prestige Perks: 0/0
Stat Trainings: (0/75)

Code: Select all

[center][big][big][b][url=https://www.narutosaigen.com/forums/viewtopic.php?f=83&t=8340255]Fukusha[/url], Maho[/b][/big][/big]

[img=325,497]https://i.imgur.com/XtSxTyJ.jpg[/img]

[Knowledge is power][/center]
[hr]

[center][b][big]General Information[/big][/b][/center]

[b]Age:[/b] 11
[b]Gender:[/b] Female
[b]Height:[/b] 5'1"
[b]Weight:[/b] 100 lbs

[b]Physical Features:[/b]
[list][*][i]Face/head:[/i] Maho has soft rounded facial features accompanied by deeply dark brown eyes and long black hair kept loose aside from a small portion tied up in the back.
[*][i]Body:[/i] Maho is relatively pale skinned and short in stature, also not really possessing curves or muscle.
[*][i]Notable Features:[/i]----[/list]

[b]Clothing/Accessories:[/b] Maho's wardrobe consists largely of frilly dresses, blouses and skirts, and kimonos. Her preferred outfit these days is a long sleeved jacket and ascot worn over a blouse and ruffled knee length skirt, her legs and feet covered by stockings and a pair of knee high boots. Often worn as accompaniment is a pair of gloves and a black peaked cap 

[b]Personality:[/b]
[list][*][i]General:[/i] Maho is a very curious child, wanting to know everything she can about the world around her. She's exceptionally polite, friendly and welcoming of others while having a rather intense sweet tooth and a love of cute frilly clothes. While she normally wears her heart on her sleeve she can at times come across as aloof or unemotional, this typically occurring during moments of extreme focus or when exceptionally distressed, having a tendency to bury her emotions when upset or angered. While she is very much still a child she possesses an air of maturity for her age, acting as a big sister to those younger than herself and having a willingness to take charge when deemed necessary. This is all tied together by an outward display of confidence and a feeling of pride in both herself and those around her. With that said while both feelings are true she can at times be quite insecure, particularly when around those older or more skilled than herself though it can manifest at other times as well.
[*][i]Hopes/Dreams:[/i] Her dream at the moment is to solve the mysteries of the world, to learn all she possibly can.
[*][i]Fears:[/i] Her main fear is to disappoint her parents, to fall prey to her own weaknesses and tarnish her family name.
[*][i]Combat Mentality:[/i] Maho in battle is adaptive, watching her opponents and changing strategies to suit her needs, her usual default strategy being to employ various forms of Ninjutsu to attack from a distance. As of late she's even added archery to her arsenal, allowing for a greater number of options for fighting at a range.[/list]
[hr]

[center][b][big]Battle Information[/big][/b][/center]

[b]Village:[/b] [color=saddlebrown]Iwagakure no Sato[/color]
[b]Rank:[/b] Genin
[b]Power Rank:[/b] C

[list][*][b]Chakra Pool:[/b] 15
[*][b]Endurance:[/b] 10
[*][b]Control:[/b] 17
[*][b]Strength:[/b] 15
[*][b]Speed:[/b] 14
[*][b]Willpower:[/b] 10
[*][b]Mastery:[/b] 20
[/list]

[b]Equipment:[/b] On her hip is a specialized pouch given to her by the academy containing: 5 kunai, 10 shuriken, 10m of wire, 5 exploding tags, 1 smoke bomb, and 1 flash bang.

Strapped to her back is a longbow, 4 feet in total length accompanied by a quiver holding a total of 20 arrows

[b]Companions:[/b] (0/1)
[b]Affinity/Specialization:[/b] [color=orangered]Katon[/color]
[hr]

[center][b][big]Abilities and Concentrations[/big][/b][/center]

[table=2, Abilities][b]First Ability[/b][c][center][big][b][color=red]Shōgō-zumi[/color][/b][/big][/center]
[spoiler=Shōgō-zumi Stages][center]First Stage
[img=150,150]https://i.imgur.com/BUyOu7U.png[/img]

Second Stage
[img=100,100]https://i.imgur.com/Ucwq666.png[/img]

Third Stage
[img=100,100]https://i.imgur.com/FaQE5lV.png[/img]

Tsuyoi Shōgō-zumi
[i]This final level is unique to each individual person.[/i][/spoiler][/center]

[center][u][b]Shōgō-zumi Mastery[/b][/u][/center]

Shōgō-zumi Doujutsu's abilities scale based off a mastery stat. This mastery stat determines the forms and stages of the Shōgō-zumi. As the stages grow so does the buff and enhancements the Shōgō-zumi gives. With the Shōgō-zumi based off the mastery stat so is its duration. The Shōgō-zumi can be used for [Mastery]/4 posts, and has a cool down equal to its usage length.
[table=3]Mastery 1:[c]No Stage[c]No Buffs[c]Mastery 4:[c]First Stage[c]Able to copy D-rank Jutsu; +2 Speed[c]Mastery 10:[c]Second Stage[c]Able to copy C-rank Jutsu; +3 Speed, +2 Strength[c]Mastery 20:[c]Third Stage[c]Able to copy B-Rank Jutsu; +4 Speed, +3 Strength, +3 Willpower[c]Mastery 30:[c]Third Stage (Elevated)[c]Able to copy A-rank Jutsu; +5 Speed, +5 Strength, +5 Willpower[c]Mastery 50:[c]Tsuyoi Shōgō-zumi[c]Able to copy S-rank Jutsu; +5 Chakra Pool, +5 Speed, +5 Strength, +5 Willpower, +5 Control[/table]
[c][b]Second Ability[/b][c]
[c][b]Third Ability[/b][c][/table]

[table=2, Concentrations][b]Ninjutsu[/b][c][quote=Doton][color=saddlebrown][b]Doton Affinity[/b][/color]
A character with this concentration is able to utilize Doton, and can make and use any custom or archived jutsu that require the doton affinity. Doton has a passive [color=saddlebrown][i]enduring[/i][/color] effect.
[spoiler=Passive (Enduring)]Doton has a passive effect of [b]Endurance[/b], which means that it's power is retained throughout the entirety of the jutsu. All of a single doton jutsu retains the strength of the jutsu, even after the jutsu has been destroyed, and unlike other jutsu, doton does not fade when destroyed. This means that if a doton barrier with 25 strength is cut in half and falls to the ground, a part of that barrier could be picked up and carried as a hand held shield which would still have 25 strength, despite being a fractured part of a jutsu. This creates incredibly potent defenses, making doton a popular affinity among defensive fighters.[/spoiler][/quote]
[quote=Kouton Affinity]A character with this concentration is able to utilize Kouton, and advanced form of Doton, and can make and use any custom or archived jutsu that require the Kouton affinity. Kouton has an [b]resisting[/b] effect.
[spoiler=Passive (Resisting)]Kouton has a [b]resisting[/b] effect. This means that Kouton jutsu ignore the effects of other affinities, regardless of their nature. If a Kouton spear was thrown through a water shield, the spear would not be caught by the shield, nor would it be destroyed by Sankaton, or cut by Fuuton. This resisting effect [b]does not[/b] apply to active effects by jutsu. This means a fuuton jutsu that cuts with 30 strength would still cut through a 20 strength kouton shield, but it would not be affected by the secondary cutting by Fuuton. This makes Kouton very effective for breaking through and penetrating defenses that opponents expect to protect them. It's hardy nature makes Kouton very popular amoung Doton users.[/spoiler][/quote]
[quote=Sensory]Sensors are shinobi who are able to activate a sixth sense which can locate and read chakra sources. Sensory is advantageous as it allows shinobi to perceive without using any of their conventional senses, which can easily be deceived. Sensors are able to collect a lot of information through the interpretation of this sixth sense.[/quote]
[quote=Ninjutsu: Advanced Channeling]This user has superb chakra control, and has learned to perform jutsu by channeling, without the use of hand seals. The user can channel any Ninjutsu that is designed to be channeled, and there are no specified parameters in which a jutsu must fall to be channeled by this method.[/quote][c]
[b]Taijutsu[/b][c][quote=Perception]The fundamental skill of [b][Perception][/b] describes the user’s practiced methods of more keenly focussing their senses for a short time. This facilitates their use of related Taijutsu.[/quote]
[quote=Projectile Weapons]The fundamental skill of [b][Projectile Weapons][/b] indicates the user’s proficiency with weapons designed to attack from afar, such as bows, shuriken, senbon, launchers and the like. This facilitates their use of related Taijutsu.[/quote][c]
[b]Genjutsu[/b][c][Place them here][/table]
[hr]

[center][b][big]Jutsu[/big][/b][/center]

[spoiler=Doton]
D-Ranked

*[color=saddlebrown][b]Doton • Earthen Ninja Tools[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a set of up to 10 basic projectiles, such as kunai, shuriken, or senbon, in their hand. These tools have [Control] strength.

*[color=saddlebrown][b]Doton • Binding Formation[/b][/color]
[i]D-Rank Ninjutsu[/i]
After channeling doton chakra into their foot the user will slam the ground within 5 meters of a target's feet with their heel, causing a formation of rock to shoot upwards at [Control] speed binding the target's feet at [Control] strength

*[color=saddlebrown][b]Doton • Dirt Cloud[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a 1 meter diameter ball of loose dirt in front of them, launching it off up to 10 meters away at [Control] strength and speed. Upon impact the ball of loose dirt breaks apart forming a vision-impairing cloud of dirt with a 5 meter radius.

*[color=saddlebrown][b]Doton • Wall[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a solid stone wall up to 5 meters away from them at [Control] speed. The wall has [Control] strength and is 3x3x1 meters large.

*[color=saddlebrown][b]Doton • Trip Fault[/b][/color]
[i]D-Rank Ninjutsu[/i]
After performing the correct hand seals, the user will cause a 1/2 meter pot hole to appear at [Control] speed somewhere within 5 meters.

C-Ranked

*[color=saddlebrown][b]Doton • Landmine[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user will tap their foot on the ground charging a 25 meter radius around their foot with explosive chakra. This is armed at [Control] speed. For the next three posts if anyone other than the user steps on the area it will explode with at a [Control] Strength explosion.

*[color=saddlebrown][b]Doton • Harden Earth[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user places their palm on the ground, channelling chakra into it and increasing the density of the earth beneath them in a 25 meter radius around them. This earth is extra resilient to digging and takes strength stat equal to [Control] in order to even dent. Falling on this section of ground without a proper landing could also potentially increase damage.

*[color=saddlebrown][b]Doton • Manica[/b][/color]
[i]C-Rank Ninjutsu[/i]
By channeling doton chakra into their arm, the user will form rock from their shoulder downward, encasing their forearm and hand in rough and simplistic layered plates of stone. The stone passes over the hand on the back-side but leaves the palm-side uncovered allowing full dexterity of the hand for seals. This essentially resembles a manica, which is a segmented armor that spans the length of the arm. The armor has [Control] strength and speed.

*[color=saddlebrown][b]Doton • Tremors[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals and holding the last one, the user will stomp their foot on the ground, releasing their chakra in it and causing it to tremor violently for one post. The tremors radiate out from the user in a 25 meter radius, knocking down anyone standing on the ground without a stability taijutsu technique of a rank equal to [Control]. Lasts as long as the last seal is held, for up to 3 posts.

*[color=saddlebrown][b]Doton • Spike Shot[/b][/color]
[i]C-Rank Ninjutsu[/i]
After performing the correct hand seals the user will form a stone spike directly in front of them roughly 1.5 meter long and 1/2 meter in diameter at it's thickest point before launching the spike forward up to 25 meters away at [Control] strength and speed.[/spoiler]

[spoiler=Kouton]
D-Ranked

*[color=slategray][b]Kouton • Pellet Storm[/b][/color]
D-Ranked Ninjutsu
After performing the required hand seals, the user will expel a cloud of metallic pebbles in a cone reaching 10m from themselves and expanding to 5m wide at [Control] speed. The pellets strike with [Control] strength and have spiked edges for maximum damage.

*[color=slategray][b]Kouton • Projectile Creation[/b][/color]
D-Ranked Ninjutsu
After performing the necessary hand seals, the user can create up to two projectiles out of metal with [Control] Strength at [Control] Speed. This includes kunai, senbon, shuriken, chakrams and other similar sized throwing weapons.

*[color=slategray][b]Kouton • Shrapnel Bomb[/b][/color]
D-Ranked Ninjutsu
After performing the required hand seals, the user will create a hollow ball of steel about the size of a soccer ball. They will then fire this ball at [Control] speed in a single direction for up to 10 meters. Upon contact or reaching its maximum range, the ball will detonate with [Control] Strength, showering the effected area in metal shards.

*[color=slategray][b]Kouton • Hidden Needle[/b][/color]
D-Ranked Ninjutsu
After performing the correct hand seals, the user will channel chakra into a metal weapon they are holding. Upon throwing or swinging that weapon, they are then able to cause a 15cm long needle to be launched from within that weapon at [Control] speed in a single direction at any point along its trajectory. This needle will strike with [Control] strength.

[color=slategray][b]Kouton • Conversion[/b][/color]
D-Ranked Ninjutsu
After performing the necessary handseals or channeling Maho places her hands on the ground and releases a pulse of chakra, converting a 15x15 meter patch of earth into hardened metal at a speed of [Control] with a strength of the same for the next five posts.

C-Ranked

*[color=slategray][b]Kouton • Wall[/b][/color]
C-Ranked Ninjutsu
After performing the correct hand seals the user causes a wall of steel with half-meter spikes on its front to emerge from the ground up to 4 meters in height at [Control] speed. This wall can block attacks up to [Control] strength, and crumbles to useless pieces after 3 posts. If the user so chooses within those 3 posts, or if the structure is not destroyed, they may from the spikes off at [Control] Speed and Strength.

*[color=slategray][b]Kouton • Spray[/b][/color]
C-Ranked Ninjutsu
After performing the correct hand seals, the user will cause a source of metal larger than a person to start spraying a cloud of needles in a single direction at [Control] Speed and Strength. This cloud goes 20 meters from the point of origin, while also being 10 meters in width.

*[color=slategray][b]Kouton • Steel Reel[/b][/color]
C-Ranked Ninjutsu
After performing the required hand seals, the user will touch two fingers on each hand together. From those spots, the user is able to create up to 25m of wire, and cause it to approach and wrap around something at [Control] Speed and Strength. The wire must be completely created in the first post, but acts as normal wire afterwards.

*[color=slategray][b]Kouton • Crumple Zones[/b][/color]
C-Ranked Ninjutsu
After performing the required hand seals, the user will channel chakra to an existing source of metal. The next time that metal is touched, the steel will bend inwards, covering and holding the thing that touched it with [Control] strength. This technique lasts for 3 posts.

[color=slategray][b]Kouton • Volley[/b][/color]
C-Ranked Ninjutsu
After performing the necessary handseals or channeling Maho imbues her arrows with chakra. At any point during the next five posts the user can fire a single shot, duplicates covering an area of thirty meters while forming at a speed of Control, following the path of the original and striking with a strength equal to that which the original was fired with.[/spoiler]

[spoiler=Sensory]
C-Ranked

[b][Sensory Style • Beyond Senses][/b]
[i]C-Rank Ninjutsu
Prerequisite: 10 Control[/i]
This sensor technique is used by shinobi to feel chakra sources within a radius of 60 meters. While this jutsu is fairly helpful in sensing chakra, it is unable to actually pinpoint specific chakras outside of a 30m radius. This only gives the user an idea of how many chakra sources are present in their general area and a rough gauge on the size of each chakra source.

[b][Sensory Style • Evaluation][/b]
[i]C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses][/i]
The sensor will activate a this supplementary technique in addition to a sensory jutsu. By doing so, the user will be able to compare the relative strength of each source of chakra they are able to sense. The “strength” of the individual is determined by the average of each person’s Chakra Pool, Control and Endurance stats. The user can determine who has more relative strength than others, allowing them to pick out possible risks. 

[b][Sensory Style • Target Lock][/b]
[i]C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses][/i]
The sensor will activate a sensory technique and focus on one source of chakra. In doing so, the user will be able to continue to sense that source of chakra, even if they are moving around, so long as they are holding that target within range of their mind’s eye. If they, or the chakra source, moves out of range, the user will lose track of them. Once cast, this technique provides a sensory overlay to the user’s normal vision for up to [Control/5] posts. 

[b][Sensory Style • Gauge: Speed][/b]
[i]C-Rank Ninjutsu
Prerequisite: [Sensory Style • Target Lock][/i]
After activating Target Lock, the user will prepare this supplementary technique. In doing so, the user will be able to determine the speed of their target to the nearest 5 stat points. 

[b][Sensory Style • Spark][/b]
[i]C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses][/i]
The sensor will activate this supplementary technique in addition to a sensory jutsu. For the next [control/10] posts, any time anyone within the range of their sensory beings to prepare a jutsu, the user will see their chakra “flare” momentarily. While this does not tell the sensor anything about the technique in question, it can give them a better view and understanding of the battlefield. 

[b][Sensory Style • Polarising Sight][/b]
[i]C-Rank Ninjutsu
Prerequisite: [Sensory Style • Beyond Senses][/i]
The sensor will activate a this supplementary technique in addition to a sensory jutsu. By doing so, the user will be able to attune their sensory to mentally focus on or filter out particular chakra signatures in areas of dense chakra usage. This allows the user to isolate and identify different sources of chakra even if they are concealed within or behind an area of dense chakra, such as through chakra barriers or within a cloud of chakra-filled mist, so long as the dense chakra does not originate from the sensor’s target.[/spoiler]

[spoiler=Flawless Aim]
[quote=Flawless Aim]This style of combat is favored by shinobi preferring to use projectiles, often serving as a staple for ranged taijutsu users. Focusing on the synergy between their hands and senses, they strive to make their lethal skills reach as far as possible with absolute precision.
[b]Requires:[/b] [i][Projectile Weapons] Concentration[/i][/quote]
D-Ranked

*[b][color=blueviolet][Flawless Aim Style • Arcing Shot][/color][/b]
D-Rank Taijutsu Maneuver
The practitioner can launch projectiles in arcs up and over most obstacles, being able to accurately hit a target that is behind obstructions as if they were in the open. The practitioner must still be able to locate their target by some other means to ensure the projectile will hit its target.

*[b][color=blueviolet][Flawless Aim Style • Bouncing Shot][/color][/b]
D-Rank Taijutsu Maneuver
The practitioner launches a projectile at a shallow angle, targeting the ground or a hard surface. The shallow angle of the shot causes the projectile to bounce off of the surface, moving at -1 Speed and striking with -1 Strength after the bounce. This technique can be used to launch an attack from an unexpected angle or to shoot around, over, or under obstacles.

*[b][color=blueviolet][Flawless Aim Style • Rapid Reload][/color][/b]
D-Rank Taijutsu Discipline
After years of training, the practitioner has learned how to quickly and accurately access their ranged weapon stores at all times in combat. This cuts the effective "reload" time by half, up to a maximum speed equal to the practitioner's Speed score. This also applies to returning unused projectiles to their storage containers or switching between types of projectile weaponry.

*[b][color=blueviolet][Flawless Aim Style • Tracking][/color][/b]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to read an opponent's movements and adjust their aim accordingly to compensate without penalty. This Discipline allows the practitioner to accurately hit moving targets, though sudden changes in the opponent's movements will still affect accuracy.

*[b][color=blueviolet][Flawless Aim Style • Dead Angle Targeting][/color][/b]
D-Rank Taijutsu Discipline
After much training and study, the practitioner has learned how to use projectiles at close range, even point-blank range, with the same Strength as attacks against more distant targets. This Discipline allows the practitioner to use Flawless Aim techniques against melee-range targets without excessive exposure to counterattack and without losing Speed, Strength, or accuracy.

C-Ranked

*[b][color=blueviolet][Flawless Aim Style • Hidden Shot][/color][/b]
C-Rank Taijutsu Maneuver
By launching two projectiles, one immediately after the other, the practitioner attempts to create a decoy for the second. The first projectile is often larger or of equal size, and the second projectile is slightly behind and below it, the second projectile hiding in the first projectile's shadow. This masks the second projectile and makes it more difficult for the opponent to completely avoid. Opponents with a Perception technique equal or higher in rank may be able to see both projectiles clearly within a reasonable distance, though they'll still have to properly defend against it.

*[b][color=blueviolet][Flawless Aim Style • Twisting Path][/color][/b]
C-Rank Taijutsu Maneuver
Preparing a projectile, the practitioner launches the weapon with a slight tailspin, causing the flight path of the weapon to warp as it travels. The practitioner uses this slight change in the projectile's trajectory to hit a variety of targets that could not be targeted by normal means. This can be used to hit a target that is hiding behind another person or object, particularly useful against opponents behind human shields.

*[b][color=blueviolet][Flawless Aim Style • Sweeping Shot][/color][/b]
C-Rank Taijutsu Maneuver
Momentarily crouching, the practitioner launches one or more projectiles in a low arc, the weapon(s) flying close to the ground before arcing up in a single direction when approaching the target. If the practitioner launches more than one projectile, their trajectories can cross over each other, making it difficult for the opponent to ascertain which projectile will rise up to strike them first.

*[b][color=blueviolet][Flawless Aim Style • Evasive Maneuvers][/color][/b]
C-Rank Taijutsu Discipline
The practitioner has learned how to accurately launch projectiles while moving through the flow of combat. This Discipline represents the practitioner's ability to accurately launch projectiles while moving at full Speed, while jumping, rolling, sliding off the ground, or while performing other basic combat movements.

*[b][color=blueviolet][Flawless Aim Style • Improvised Ammo][/color][/b]
C-Rank Taijutsu Discipline
The practitioner knows their own reliance on ammunition can be exploited by the enemy and prepare themselves to acclimate to less than favorable circumstances. This Discipline represents the practitioner's ability to effectively launch any item, so long as it possesses at least the mass of a standard kunai, as if it were meant to be a projectile weapon without sacrificing accuracy. Attacks using improvised weaponry suffer a decrease in Strength, all such attacks being treated as having -3 Strength.[/spoiler]
[hr]

[center][b][big]History[/big][/b][/center][spoiler=Historical Accounts]Maho was born on an unusually warm summer day within Iwagakure to Fukusha Nezumi and Fukusha Daichi, the young couple vowing to raise their child differently from how they had been. 

Having been born some years after the Fukusha had been brought into Iwa, the young girl grew up only hearing stories of their clan's nomadic origins. Perhaps as a result of a different upbringing and lifestyle, she grew up to be a far cry from the typical Fukusha, being very friendly and openly wearing her emotions, though she still had moments where the stoic nature shared throughout the clan shone through.

All said, she rather easily made friends and soon it came time for her to enter the academy, her natural curiosity and a good deal of intelligence leading to her performing fairly well in academics and was even fairly adept in the chakra arts. However, she struggled physically. She had been frail and sickly as a child and while she had for the most part gotten much better, she still fell short against her peers. Nonetheless she pushed as hard as she could and eventually graduated.

Soon after the graduation ceremony took place and her parents couldn't have been any happier at the knowledge she had pushed through her weaknesses and became a Genin as they watched the clan elders present her with her new headband.

And as her father tied the headband she knew... as a shinobi she would do all she could to protect her home and family, and she was determined to do all she could to get stronger and do just that.[/spoiler]
[hr]

[b]Username:[/b] [url=https://www.narutosaigen.com/forums/memberlist.php?mode=viewprofile&u=1872224]Kabu[/url]
[b]Ryo:[/b] 0/269
[b]Prestige Perks:[/b] 0/0
[b]Stat Trainings:[/b] (0/75)
Payment: viewtopic.php?f=107&t=8345585 and 64 Ryo
Last edited by Kabu on Sat Feb 24, 2024 3:03 pm, edited 3 times in total.
NPCsShow
Shinsen Kyoko - #99840A
Kyomu Nozomi - #5960A8
Ibakuro Rin - #9E4FA5
Nakiya Hotaru - #9E540A
Nakano Kiyomi - #8E47AD], Nakano Ayaka - #0C1C8C
Fukusha Nezumi - #E00747
Karagata yamada - #CE1126, Makura Ayame - #7251BC
Kabu's Test Thread

User avatar
Kanade
Posts: 1556
Joined: Sat Apr 23, 2022 2:44 pm
Location: Inside your house
User flair: Of a thousand jutsu

Maho Stats and Aesthetics

Post by Kanade » Sat Feb 24, 2024 9:11 pm

1/2
~~My characters~~
Iwagakure Jounin: Kanade Enkouten
Thread Tracker for Kanade (previously Chiaki): viewtopic.php?f=105&t=8345273&p=4197389#p4197389
Kirigakure Genin: Achiyo
Heart Samurai: Kyudo-ite, Kasuri
Sunagakure Genin: Kouseki, Kagayaki
Sunagakure Jounin: Naegi, Aihachi

User avatar
Niro
Tsuchikage
Tsuchikage
Posts: 9872
Joined: Fri Dec 11, 2009 7:00 pm

Maho Stats and Aesthetics

Post by Niro » Mon Feb 26, 2024 8:45 am

2/2
#MakeIwaGreatAgain
NameVillageRankTeam
Tatsuo [color=#940839][b]IwaTsuchikageTeam 18 Jousai
Kinomichi [color=limegreen][b]IwaBanninJousai
Kotetsu [color=slategray][b]IwaGeninTeam 7
Ashura [color=coral][b]SunaGenin
Sai [color=#FF14A1][b]Kiri - MND-Rank
Yamato [color=#C71585][b]KiriA-Rank

REPLY

Return to “Completed”

×