Hoke v1.2
Posted: Sat Apr 05, 2025 11:49 pm
Application: Hoka
Change:
Payment: 172 (stats) + 66 (Reapers Reach) + 38 (Mini-Kunia Launcher) + 17.25 (Assault Pack Update) + 16 (Runes) + 2 (Fuuin) + 23 Ryo (Weapon Crafting) = 324.25 = 324
Current Ryo: 324/504 = 0/504
New Stats
Stats: 133/250
Chakra Pool: 25
Endurance: 15
Control: 20
Strength: 33
Speed: 35
Willpower: 5
Power Rank: B
Fuuinjutsu
4x A rank = 40 -8 (Connections) = 32 Ryo
2x S-rank = 24 -4 (Connections) = 20 Ryo
52/ 50 (stylist) = 2 Ryo
*[Barrier Fuuinjutsu • Santen Kesshun]
A-Ranked Ninjutsu
The user will draw a fuuinjutsu on a surface but wait to activate it until someone is standing on the fuuinjutsu. Upon activation, an almond shaped barrier will form around whoever is standing on the barrier. Unlike standard barriers, this barrier moves with whoever was standing on the fuuinjutsu upon activation. The barrier has [Control] strength, and the person protected by the barrier is able to fire jutsu or throw projectiles out of the barrier without breaking it, allowing them to have a mobile defense.
*[Augment Fuuinjutsu • Paralysis]
A-Ranked Ninjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target’s ability to move their body and limbs disrupting their nervous system. This does not affect jutsu casting or ability to think.
*[Augment Fuuinjutsu • Chakra Forbid ]/color]
A-Rank Ninjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.
*[Dimensional Fuuinjutsu • Perfect Redirection
A-Ranked Ninjutsu
The user must draw two copies of this fuuinjutsu, most often one they carry on themselves as a tag and one they place at a location outside of combat. The user will throw the tag at a projectile or jutsu and perform [Chakra Kai] activating the fuuinjutsu. Upon activation, the fuuinjutsu will activate, and whatever it contacts next will move into the dimensional space, and then be immediately ejected at the opposite seal. This can be used to avoid opponent attacks, but also to redirect them back at the opponent.
*[Dimensional Fuuinjutsu • Sudden Escape]
S-Ranked Ninjutsu
The user must draw two copies of this fuuinjutsu, most often one they carry on themselves and one they place at a location outside of combat. Upon performing [kai] on one of the seals, it will open and the user is able to vanish into it. When they do, the opposite seal will automatically activate and force the user out of it, allowing them to instantly teleport to the location. Anyone the user is touching upon activation will move with them as well, if they do not resist. The seals must be within [Control]m of each other in order for this technique to work, otherwise it fails.
*[Barrier Fuuinjutsu • Draining Barrier]
S-Ranked Ninjutsu
After performing the necessary hand seals, the user will touch the ground creating a sprawling seal on the floor beneath them up to 200m in size. This barrier has a strength equal to the user’s [Control], it also drains anyone who enters this barrier’s [Chakra Pool] by -8 per post dissipating it into the air outside of the barrier. This barrier lasts for 5 posts.
Runes
3x C = 18 -6 (Connections) = 12
1x B = 8 -2 (Connections) = 4
1x A = 10 -2 (Connections) = 8
Total = 24
*[Ancient Rune: Apprentice]
C-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Novice]
The next step to utilize Runes, the 'Apprentice' is able to embed up to C-rank Ninpou and Basic Elemental effects with up to [35] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Apprentice must know the technique being embedded, or currently have it stored in another Rune.
*[Ancient Rune: Katon Storage]
C-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Katon Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune and store the chakra for a later enchantment. This can only store enough for a single Katon enchantment and must be done multiple times for more.
[Ancient Rune: Fuuton Storage]
C-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Fuuton Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune and store the chakra for a later enchantment. This can only store enough for a single Fuuton enchantment and must be done multiple times for more.
*[Ancient Rune: Journeyman]
B-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
The next step to utilize Runes, the 'Journeyman' is able to embed up to B-rank Ninpou, Basic Elemental, and Genjutsu effects with up to [45] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Journeyman must know the technique being embedded, or currently have it stored in another Rune.
*[Ancient Rune: Master]
A-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Journeyman]
Nearing the pinnacle of Runes, the 'Master' is able to embed up to A-rank Ninpou, Basic Elemental, Extension Elemental, and Genjutsu effects with up to [50] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal but are negated when the object is detempered. This technique cannot be performed in combat. The Master must know the technique being embedded, or currently have it stored in another Rune.
Weapon Crafting Techniques
2x A-rank = 20 - 4 (Connections) =16 -2 (Affinity Mastery) = 14
1x S-rank = 12 - 2 (Connections) = 10 -1 (Affinity Matery) = 9
Total = 23 Ryo
*[Weapons Crafting • Advanced Poison Making]
A-rank Weapon Crafting Discipline
Prerequisite: [Art of Medicine] concentration
A crafting skill on the opposite end of the normal spectrum of weapon crafting, pulling from the natural weapons that exist within nature the user is able to use their medical knowledge and combine it with their skill in crafting to concoct poisons up to A-rank. This crafter can produce poisons at 1/2 the standard price for it, needing only to buy the materials to craft it.
[Weapons Crafting • Enhanced Range Projectile Launchers]
A-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and researching various types of launching devices over the continent, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as long bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to increase the strength of these various type of weapons through diligent practice, allowing them to create up to A-rank range enhancing effects similar to equal rank taijutsu techniques. Pushing the range of there created launchers to the limit.
[Weapons Crafting • Master Crafted Projectile Launchers]
S-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and researching various types of launching devices over the continent, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as long bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to increase the strength of these various type of weapons to a pinnacle level of engineering and craftsmanship, through there diligent practice and researcher capabilities. Allowing for them to replicate up to S-rank taijutsu style effects (with the exception to Heavenly Tai) similar to equal rank taijutsu techniques/maneuvers. This comes with a drawback of damaging the [Endurance] of the weapon, allowing a created weapon with this level of effect to only be used [Weapon's Strength /10] times before the weapon completely breaks becoming useless in combat and needs to be repaired.
Weapons
Name: Mini-Kunai Launcher
Type: Offensive Projectile Launcher
Description: A shoulder fired; single barreled, repeating mini-kunai launcher crafted from a light weight, black metal material. The launcher is capable of firing a smaller version of the regular kuna, being only three inches in length by half an inch wide, shaped similar to a kunai tip without the finger ring on the back. The unique mechanisms inside the launcher allow for it to fire these small but dangerous projectiles out at [Weapon Strength] Strength and Speed, at a rate of up to [Weapon Speed] per post. Launching them out to a range of weapon [Strength] x4 meters. These sharp projectiles are housed in an elongated box magazine holding up to [60] of these projectiles.
Strength: 50
Speed: 20
Effect 1: A fuuin jutsu has been placed upon the barrel of the kunai launcher, that when triggered it causes for the next kunai released from the launcher to multiply in a two meter by two-meter wall of kunai traveling at the same strength and speed as the original kunai. These kunai last up to three posts before disappearing into chakra smoke. [C-rank Multiplication Technique]
Launcher = 10 /2 (Crafting) = 5
10 Base Strength for weapons.
+40 Strength = 40/2 = 20 /2 (Crafting) = 10
+20 Speed = 20 x1 = 20 /2 (Crafting) = 10
Total = 20
1 Ryo per 5 small kunai projectiles
60 projectiles = 12 Ryo /2 (Crafting Discount) = 6 Ryo
Weapon Price = 20 + 6 = 26 Ryo
Effect Pricing
C-rank = 6x4 = 24 /2 (Crafting) = 12
Total Price = 26 +12 = 38
Name: [Reaper's Reach]
Item Type: Offensive Long-Range Launcher
Description: A rather blocky looking launcher with a two meter long, two-inch thick, round barrel crafted from black steel that flares out at the end of the muzzle. The barrel is engineered into a metal breach where the Rounds from the detachable magazine are able to be loaded into the launcher. The break and barrel seated into a blocky, rectangular stock that adds nearly another meter worth of length ended in a curved butt stock and trigger mechanism designed specifically for the Bounty Hunter measurements. Near the end of the wooden lower receiver of the weapon is a specially designed tripod system to allow the weapon to be fired from an extremely stable position while laying down in the prone position. It's size and slow rate of fire making it rather impractical for close range combat situations.
Weapon Strength: 50
Effect #1: The primary function of the weapon allows for it to be charged via its cocking handle, loading the long-range launcher with a single round. Allowing the weapon to launch a single, long-distance projectile attack. This attack can strike its target without losing Strength, Speed, or Accuracy up to [Weapon Strength] x 100 meters, rounded down. [Flawless Aim Style • Sniper’s Mark]. Rate of fire up to two long range projectiles per post.
Effect #2: The wielder charges the weapon via the charging handle on the right side of the long-range launcher, cocking the weapon, doing this up to twice to increase the firing range of the weapon. When triggered by the user, the weapon launches a single, violently rotating projectile at a speed and strength equal to the [Weapon's Strength], traveling high into the sky up to a number of miles equal to [Weapon's Strength/10], rounded down, aiming for a target within a number of miles equal to the weapon's [Strength/10], rounded down to a minimum of one mile.
This projectile travels in a wide arc, retaining its Strength and Speed throughout its flight path. At the end of the next post, the projectile generates a sufficient amount of air friction to encapsulate the projectile in a volatile ball of flame. The projectile impacts its target at full Strength immediately before detonating, explosive force and flames engulfing up to a number of meters in radius around the point of impact equal to the [Weapon's Strength] in meters, striking at 3/4 the [Weapon's Strength], rounded down.
Ammo Quantity: 10
Ammo Description: A pointed slab of metal nearly one foot in length, one inch in thickness, made of black iron material. These feed into the launcher from the bottom through a removable magazine but may be loaded through the breach of the weapon on the right side of the receiver.
Launcher = 10 Ryo /2 (crafting) = 5 Ryo
Base Strength = 10
+40 Strength /2 = 20 Ryo /2 (crafting) = 10 ryo
Effect 1 = A-rank Effect = 10 x4 = 40 /2 (crafting) = 20
Effect 2 = S-rank effect = 12x5 = 60 /2 (crafting) = 30
10 projectiles = 2 ryo /2 (crafting) = 1 ryo
Total: 66 ryo
Name: Assault Pack
Type: Support Item
Description: A brown and green background Pack with a number of storage pouches sewn onto the exterior for quick access. The packs main access point is the fold over lid at the top as the interior is divided into two equal sections by a thick fabric divider. On each shoulder strap is a kunai holster allowing for them wearer to easily access a kunai with either arm. On the inside of Pack, the interior fabric is covered in the [Tool Storage] fuuin, allowing the user to store and take out his larger weapons from with the pack. The storage seal is currently able to hold 5m³ worth of equipment inside.
Weapon Strength: 10
Exterior Pouches
- Top Exterior Pouch - 10 Meters of wire.
- Lower Left Side Pouch - 1x Smoke Bomb Grenade
- Lower Right-Side Pouch - 1x Light Bomb Grenade
- Center Back Pouch - 2x Explosive Tags
Stored Inside Storage Fuuin
- Mini Kunai Launcher
- Reaper's Reach
-
-
Fuuin Seal D Rank
4x4 = 16
5x5x5 meters of space = 5 Strength = 2.5 / 2 (Crafting) = 1.25
Total = 17.25

The Myriad Umbrella is an engineering feat of [Name], taking the user's weapon master skill and combining them into a single functioning weapon capable of performing the task of different weapons and even transforming. The weapon in its normal state measures one and a half meters in length with the white and red Umbrella portion taking up a full meter of the upper weapon. The Umbrella is made up of ten equal sized pieces with what appears to be decorative connectors at the end of each of the ten pieces that extend four inches past the edge of the Umbrella.
Total Price: 31.75 + 10 + 30 + 10 = 81.75 = 82 - 56 (Already Paid) = 26 - 30 (New ryo from updated Heirloom ) = 76/80 [Heirloom]
Strength: 50
Speed: 50
The tip of this "umbrella" is an Extendable Spear Tip concealed within the upper portion of its support staff. At the lower handle is a twist-able switch than when activated it allows the user to extend or retract the handle of the
spear along with the hidden Spear tip to causing it snap out and into place at [Speed] and [Strength] of the weapon. The handle of the weapon able to extend by up to two additional meters from its original one-meter length. The Spear Tip is needle like in appearance and measured one foot in length when fully extended.
Spear = 5 Ryo /2 (crafting) = 2.5
+50 Speed = 25 /2 = 12.5/2 (Crafting) = 6.25
+40 Strength = 40 /2 (Crafting) = 20
2-meter extension = 3 Ryo (Used grappling hook pricing)
Total = 31.75
Strength: 50
The Umbrella portion is crafted from over lapping sheets of white metal that are one meter long from the center point when collapsed. Part way up the hand of the Umbrella is a palm sized slider that when pushed forward by the user snaps open the Umbrella creating a two-meter diameter round shield. The switch may be twisted and pulled back down to rapidly collapse the shield. This shield is imbued with the Doton passive.
Round shield = 5 /2 = 2.5
+ 40 Strength = 40/2 = 20 /2 (crafting) = 10 Ryo
Total = 7.5 Ryo
Strength: 50
Speed: 50
Each of the decorative lines that appear to connectors of the Umbrella portion of the weapon are actually blades one-meter-long blades attached to the outside of the umbrella shield to the center point like spokes on a wheel. A hidden button on the handle of the Umbrella is able to activate a rotary mechanism that causes the blades to shape out and begin to rapidly spin like a helicopter blades.
These Sword-like blades are able to rotate at [Speed] and [Strength], creating a suction like force that draws in targets at [Strength] extending [Strength] meters out from the weapon. This weapon can also be held overhead temporarily allowing the user to fly upwards to [Strength] meters into the air. This mechanism lasts for up to three posts before running out of power.
5 Blades = 15 /2 (crafting) = 7.5
+50 speed = 50/2 = 25 /2 (Crafting) = 12.5
+40 strength = 40/2 (crafting) = 20
Total = 30

Strength: 50
Concealed within the lower half of the Umbrella's handle hides a 30-inch katana blade, constructed of black steel blade with a six-inch hilt. By twisting the end of the Umbrella's handle, it unlocks the sword allowing it to be pulled from the Umbrella like it would from a sheath.
Sword = 3 Ryo
+40 Strength = 40/2 = 20 /2 (Crafting) = 10 Ryo

Similar to a traditional shinobi flak vest, [Hoka] has a black pull over vest that has wire and metal plates woven into the canvas like fabric giving additional protection to the upper torso from the waist up to around their neck were a yoke style collar covers the entirety of their neck. Numerous pouches can be found sewn onto the exterior of the vest to accommodate magazines, explosives, and other combat equipment.
Weapon Strength: 50
Effect 1: A runic seal placed upon the chest of the flak just above where the heart would normally be, [Barrier Fuuinjutsu • Santen Kesshun], when activated an almond shaped barrier will appear around the wearer of the flak with [50] strength]. This barrier moves along with the user and still allows for them to launch attacks out from inside the barrier.
Chest Plate = 20 Ryo /2 (Crafting) 10 Ryo
Base Strength = 10
+40 strength = 40 /2 = 20 /2 (Crafting) = 10
Total Price = 20 Ryo
A Rank Barrier Fuuin
10x4 = 40 /2 (Crafting) = 20
50 Strength = 50/2 = 25 /2 (Crafting) = 12.5
Fuuin Total = 32.5
Total = 20 + 32.5 = 52.5
Change:
- 43 stats - 13 strength, 20 speed, 10 chakra pool = 172 Ryo
- Ranking up to B-rank MC with 133 stats now. Increasing each Heirloom perk to 80 (30 Ryo increase). Claiming bounty hunter perk and stylist lump sum.
- Updates to Myriad Umbrella = 82 - 56 (Already Paid) = 26 - 30 (New Ryo from updated Heirloom) = 76/80 [Heirloom #1] used
- New Weapon - Reaper's Reach - 66 Ryo
- New Weapon - Mini Kunai Launcher - 38 Ryo
- Updating his current assault pack - 17.25 Ryo
- Flak Vest - 52.5 = 53 - 80 (second heirloom perk) = + 27 Ryo remaining on second heirloom perk. = 53/80 [Heirloom #2] used
- Fuuin = 52 -50 from stylist perk = 2 Ryo
- Runes = 16
- Weapon Crafting jutsu = 23 Ryo
Payment: 172 (stats) + 66 (Reapers Reach) + 38 (Mini-Kunia Launcher) + 17.25 (Assault Pack Update) + 16 (Runes) + 2 (Fuuin) + 23 Ryo (Weapon Crafting) = 324.25 = 324
Current Ryo: 324/504 = 0/504
New Stats
Stats: 133/250
Chakra Pool: 25
Endurance: 15
Control: 20
Strength: 33
Speed: 35
Willpower: 5
Power Rank: B
Fuuinjutsu
4x A rank = 40 -8 (Connections) = 32 Ryo
2x S-rank = 24 -4 (Connections) = 20 Ryo
52/ 50 (stylist) = 2 Ryo
FuuinShow
*[Barrier Fuuinjutsu • Santen Kesshun]
A-Ranked Ninjutsu
The user will draw a fuuinjutsu on a surface but wait to activate it until someone is standing on the fuuinjutsu. Upon activation, an almond shaped barrier will form around whoever is standing on the barrier. Unlike standard barriers, this barrier moves with whoever was standing on the fuuinjutsu upon activation. The barrier has [Control] strength, and the person protected by the barrier is able to fire jutsu or throw projectiles out of the barrier without breaking it, allowing them to have a mobile defense.
*[Augment Fuuinjutsu • Paralysis]
A-Ranked Ninjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target’s ability to move their body and limbs disrupting their nervous system. This does not affect jutsu casting or ability to think.
*[Augment Fuuinjutsu • Chakra Forbid ]/color]
A-Rank Ninjutsu
After forming the necessary hand seals, the user will have their hand glow with five seals on each of their fingers before they make contact with their target transferring the seals. This seals off the target's tenketsu, disturbing their chakra flow and blocking it, essentially making the target incapable of utilizing their chakra for jutsu as long as the seal is on them.
*[Dimensional Fuuinjutsu • Perfect Redirection
A-Ranked Ninjutsu
The user must draw two copies of this fuuinjutsu, most often one they carry on themselves as a tag and one they place at a location outside of combat. The user will throw the tag at a projectile or jutsu and perform [Chakra Kai] activating the fuuinjutsu. Upon activation, the fuuinjutsu will activate, and whatever it contacts next will move into the dimensional space, and then be immediately ejected at the opposite seal. This can be used to avoid opponent attacks, but also to redirect them back at the opponent.
*[Dimensional Fuuinjutsu • Sudden Escape]
S-Ranked Ninjutsu
The user must draw two copies of this fuuinjutsu, most often one they carry on themselves and one they place at a location outside of combat. Upon performing [kai] on one of the seals, it will open and the user is able to vanish into it. When they do, the opposite seal will automatically activate and force the user out of it, allowing them to instantly teleport to the location. Anyone the user is touching upon activation will move with them as well, if they do not resist. The seals must be within [Control]m of each other in order for this technique to work, otherwise it fails.
*[Barrier Fuuinjutsu • Draining Barrier]
S-Ranked Ninjutsu
After performing the necessary hand seals, the user will touch the ground creating a sprawling seal on the floor beneath them up to 200m in size. This barrier has a strength equal to the user’s [Control], it also drains anyone who enters this barrier’s [Chakra Pool] by -8 per post dissipating it into the air outside of the barrier. This barrier lasts for 5 posts.
3x C = 18 -6 (Connections) = 12
1x B = 8 -2 (Connections) = 4
1x A = 10 -2 (Connections) = 8
Total = 24
Ancient RunesShow
*[Ancient Rune: Apprentice]
C-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Novice]
The next step to utilize Runes, the 'Apprentice' is able to embed up to C-rank Ninpou and Basic Elemental effects with up to [35] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Apprentice must know the technique being embedded, or currently have it stored in another Rune.
*[Ancient Rune: Katon Storage]
C-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Katon Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune and store the chakra for a later enchantment. This can only store enough for a single Katon enchantment and must be done multiple times for more.
[Ancient Rune: Fuuton Storage]
C-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
Having learned how to utilize ancient runes, this user has also learned how to store and manipulate pre-existing chakra shapes. By generating the rune, the user can bring the Rune in contact with a Fuuton Technique with less [Control] than the Rune was drawn with. This will absorb in the technique into the Rune and store the chakra for a later enchantment. This can only store enough for a single Fuuton enchantment and must be done multiple times for more.
*[Ancient Rune: Journeyman]
B-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Apprentice]
The next step to utilize Runes, the 'Journeyman' is able to embed up to B-rank Ninpou, Basic Elemental, and Genjutsu effects with up to [45] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal, but are negated when the object is detempered. This technique cannot be performed in combat. The Journeyman must know the technique being embedded, or currently have it stored in another Rune.
*[Ancient Rune: Master]
A-rank Ancient Rune Fuuinjutsu
Prerequisite: *[Ancient Rune: Journeyman]
Nearing the pinnacle of Runes, the 'Master' is able to embed up to A-rank Ninpou, Basic Elemental, Extension Elemental, and Genjutsu effects with up to [50] Control and any other subsequent stats into a Rune. A semi-permanent version of fuuinjutsu, previously shaped chakra can be placed into a rune and then embedded into an object, allowing for the effect to be retained by the weapon indefinitely. Unlike standard charge fuuin, Runes cannot be removed via fuuinjutsu removal but are negated when the object is detempered. This technique cannot be performed in combat. The Master must know the technique being embedded, or currently have it stored in another Rune.
Weapon Crafting Techniques
2x A-rank = 20 - 4 (Connections) =16 -2 (Affinity Mastery) = 14
1x S-rank = 12 - 2 (Connections) = 10 -1 (Affinity Matery) = 9
Total = 23 Ryo
CraftingShow
*[Weapons Crafting • Advanced Poison Making]
A-rank Weapon Crafting Discipline
Prerequisite: [Art of Medicine] concentration
A crafting skill on the opposite end of the normal spectrum of weapon crafting, pulling from the natural weapons that exist within nature the user is able to use their medical knowledge and combine it with their skill in crafting to concoct poisons up to A-rank. This crafter can produce poisons at 1/2 the standard price for it, needing only to buy the materials to craft it.
[Weapons Crafting • Enhanced Range Projectile Launchers]
A-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and researching various types of launching devices over the continent, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as long bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to increase the strength of these various type of weapons through diligent practice, allowing them to create up to A-rank range enhancing effects similar to equal rank taijutsu techniques. Pushing the range of there created launchers to the limit.
[Weapons Crafting • Master Crafted Projectile Launchers]
S-rank Weapon Crafting Maneuver
Though the tutelage of a forging master and researching various types of launching devices over the continent, the user has learned the method of producing different types of Projectile Launcher weapons from simple ones like as long bows, to crossbows, and even the complex launchers that can be found hidden within puppets. This smith has specifically learned how to increase the strength of these various type of weapons to a pinnacle level of engineering and craftsmanship, through there diligent practice and researcher capabilities. Allowing for them to replicate up to S-rank taijutsu style effects (with the exception to Heavenly Tai) similar to equal rank taijutsu techniques/maneuvers. This comes with a drawback of damaging the [Endurance] of the weapon, allowing a created weapon with this level of effect to only be used [Weapon's Strength /10] times before the weapon completely breaks becoming useless in combat and needs to be repaired.
Weapons
Mini-Kunai LauncherShow

Name: Mini-Kunai Launcher
Type: Offensive Projectile Launcher
Description: A shoulder fired; single barreled, repeating mini-kunai launcher crafted from a light weight, black metal material. The launcher is capable of firing a smaller version of the regular kuna, being only three inches in length by half an inch wide, shaped similar to a kunai tip without the finger ring on the back. The unique mechanisms inside the launcher allow for it to fire these small but dangerous projectiles out at [Weapon Strength] Strength and Speed, at a rate of up to [Weapon Speed] per post. Launching them out to a range of weapon [Strength] x4 meters. These sharp projectiles are housed in an elongated box magazine holding up to [60] of these projectiles.
Strength: 50
Speed: 20
Effect 1: A fuuin jutsu has been placed upon the barrel of the kunai launcher, that when triggered it causes for the next kunai released from the launcher to multiply in a two meter by two-meter wall of kunai traveling at the same strength and speed as the original kunai. These kunai last up to three posts before disappearing into chakra smoke. [C-rank Multiplication Technique]
PricingShow
Launcher = 10 /2 (Crafting) = 5
10 Base Strength for weapons.
+40 Strength = 40/2 = 20 /2 (Crafting) = 10
+20 Speed = 20 x1 = 20 /2 (Crafting) = 10
Total = 20
1 Ryo per 5 small kunai projectiles
60 projectiles = 12 Ryo /2 (Crafting Discount) = 6 Ryo
Weapon Price = 20 + 6 = 26 Ryo
Effect Pricing
C-rank = 6x4 = 24 /2 (Crafting) = 12
Total Price = 26 +12 = 38
Reaper's ReachShow

Item Type: Offensive Long-Range Launcher
Description: A rather blocky looking launcher with a two meter long, two-inch thick, round barrel crafted from black steel that flares out at the end of the muzzle. The barrel is engineered into a metal breach where the Rounds from the detachable magazine are able to be loaded into the launcher. The break and barrel seated into a blocky, rectangular stock that adds nearly another meter worth of length ended in a curved butt stock and trigger mechanism designed specifically for the Bounty Hunter measurements. Near the end of the wooden lower receiver of the weapon is a specially designed tripod system to allow the weapon to be fired from an extremely stable position while laying down in the prone position. It's size and slow rate of fire making it rather impractical for close range combat situations.
Weapon Strength: 50
Effect #1: The primary function of the weapon allows for it to be charged via its cocking handle, loading the long-range launcher with a single round. Allowing the weapon to launch a single, long-distance projectile attack. This attack can strike its target without losing Strength, Speed, or Accuracy up to [Weapon Strength] x 100 meters, rounded down. [Flawless Aim Style • Sniper’s Mark]. Rate of fire up to two long range projectiles per post.
Effect #2: The wielder charges the weapon via the charging handle on the right side of the long-range launcher, cocking the weapon, doing this up to twice to increase the firing range of the weapon. When triggered by the user, the weapon launches a single, violently rotating projectile at a speed and strength equal to the [Weapon's Strength], traveling high into the sky up to a number of miles equal to [Weapon's Strength/10], rounded down, aiming for a target within a number of miles equal to the weapon's [Strength/10], rounded down to a minimum of one mile.
This projectile travels in a wide arc, retaining its Strength and Speed throughout its flight path. At the end of the next post, the projectile generates a sufficient amount of air friction to encapsulate the projectile in a volatile ball of flame. The projectile impacts its target at full Strength immediately before detonating, explosive force and flames engulfing up to a number of meters in radius around the point of impact equal to the [Weapon's Strength] in meters, striking at 3/4 the [Weapon's Strength], rounded down.
Ammo Quantity: 10
Ammo Description: A pointed slab of metal nearly one foot in length, one inch in thickness, made of black iron material. These feed into the launcher from the bottom through a removable magazine but may be loaded through the breach of the weapon on the right side of the receiver.
PricingShow
Launcher = 10 Ryo /2 (crafting) = 5 Ryo
Base Strength = 10
+40 Strength /2 = 20 Ryo /2 (crafting) = 10 ryo
Effect 1 = A-rank Effect = 10 x4 = 40 /2 (crafting) = 20
Effect 2 = S-rank effect = 12x5 = 60 /2 (crafting) = 30
10 projectiles = 2 ryo /2 (crafting) = 1 ryo
Total: 66 ryo
Assault PackShow
Name: Assault Pack
Type: Support Item
Description: A brown and green background Pack with a number of storage pouches sewn onto the exterior for quick access. The packs main access point is the fold over lid at the top as the interior is divided into two equal sections by a thick fabric divider. On each shoulder strap is a kunai holster allowing for them wearer to easily access a kunai with either arm. On the inside of Pack, the interior fabric is covered in the [Tool Storage] fuuin, allowing the user to store and take out his larger weapons from with the pack. The storage seal is currently able to hold 5m³ worth of equipment inside.
Weapon Strength: 10
Exterior Pouches
- Top Exterior Pouch - 10 Meters of wire.
- Lower Left Side Pouch - 1x Smoke Bomb Grenade
- Lower Right-Side Pouch - 1x Light Bomb Grenade
- Center Back Pouch - 2x Explosive Tags
Stored Inside Storage Fuuin
- Mini Kunai Launcher
- Reaper's Reach
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-
PricingShow
Fuuin Seal D Rank
4x4 = 16
5x5x5 meters of space = 5 Strength = 2.5 / 2 (Crafting) = 1.25
Total = 17.25
Myriad UmbrellaShow

The Myriad Umbrella is an engineering feat of [Name], taking the user's weapon master skill and combining them into a single functioning weapon capable of performing the task of different weapons and even transforming. The weapon in its normal state measures one and a half meters in length with the white and red Umbrella portion taking up a full meter of the upper weapon. The Umbrella is made up of ten equal sized pieces with what appears to be decorative connectors at the end of each of the ten pieces that extend four inches past the edge of the Umbrella.
Total Price: 31.75 + 10 + 30 + 10 = 81.75 = 82 - 56 (Already Paid) = 26 - 30 (New ryo from updated Heirloom ) = 76/80 [Heirloom]
Extenda SpearShow
Strength: 50
Speed: 50
The tip of this "umbrella" is an Extendable Spear Tip concealed within the upper portion of its support staff. At the lower handle is a twist-able switch than when activated it allows the user to extend or retract the handle of the
spear along with the hidden Spear tip to causing it snap out and into place at [Speed] and [Strength] of the weapon. The handle of the weapon able to extend by up to two additional meters from its original one-meter length. The Spear Tip is needle like in appearance and measured one foot in length when fully extended.
PricingShow
Spear = 5 Ryo /2 (crafting) = 2.5
+50 Speed = 25 /2 = 12.5/2 (Crafting) = 6.25
+40 Strength = 40 /2 (Crafting) = 20
2-meter extension = 3 Ryo (Used grappling hook pricing)
Total = 31.75
Umbrella ShieldShow
Strength: 50
The Umbrella portion is crafted from over lapping sheets of white metal that are one meter long from the center point when collapsed. Part way up the hand of the Umbrella is a palm sized slider that when pushed forward by the user snaps open the Umbrella creating a two-meter diameter round shield. The switch may be twisted and pulled back down to rapidly collapse the shield. This shield is imbued with the Doton passive.
pricingShow
Round shield = 5 /2 = 2.5
+ 40 Strength = 40/2 = 20 /2 (crafting) = 10 Ryo
Total = 7.5 Ryo
Rotary BladesShow
Strength: 50
Speed: 50
Each of the decorative lines that appear to connectors of the Umbrella portion of the weapon are actually blades one-meter-long blades attached to the outside of the umbrella shield to the center point like spokes on a wheel. A hidden button on the handle of the Umbrella is able to activate a rotary mechanism that causes the blades to shape out and begin to rapidly spin like a helicopter blades.
These Sword-like blades are able to rotate at [Speed] and [Strength], creating a suction like force that draws in targets at [Strength] extending [Strength] meters out from the weapon. This weapon can also be held overhead temporarily allowing the user to fly upwards to [Strength] meters into the air. This mechanism lasts for up to three posts before running out of power.
PricingShow
5 Blades = 15 /2 (crafting) = 7.5
+50 speed = 50/2 = 25 /2 (Crafting) = 12.5
+40 strength = 40/2 (crafting) = 20
Total = 30
SwordShow

Strength: 50
Concealed within the lower half of the Umbrella's handle hides a 30-inch katana blade, constructed of black steel blade with a six-inch hilt. By twisting the end of the Umbrella's handle, it unlocks the sword allowing it to be pulled from the Umbrella like it would from a sheath.
pricingShow
Sword = 3 Ryo
+40 Strength = 40/2 = 20 /2 (Crafting) = 10 Ryo
Flak JacketShow

Similar to a traditional shinobi flak vest, [Hoka] has a black pull over vest that has wire and metal plates woven into the canvas like fabric giving additional protection to the upper torso from the waist up to around their neck were a yoke style collar covers the entirety of their neck. Numerous pouches can be found sewn onto the exterior of the vest to accommodate magazines, explosives, and other combat equipment.
Weapon Strength: 50
Effect 1: A runic seal placed upon the chest of the flak just above where the heart would normally be, [Barrier Fuuinjutsu • Santen Kesshun], when activated an almond shaped barrier will appear around the wearer of the flak with [50] strength]. This barrier moves along with the user and still allows for them to launch attacks out from inside the barrier.
pricingShow
Chest Plate = 20 Ryo /2 (Crafting) 10 Ryo
Base Strength = 10
+40 strength = 40 /2 = 20 /2 (Crafting) = 10
Total Price = 20 Ryo
A Rank Barrier Fuuin
10x4 = 40 /2 (Crafting) = 20
50 Strength = 50/2 = 25 /2 (Crafting) = 12.5
Fuuin Total = 32.5
Total = 20 + 32.5 = 52.5