Jikiton Style

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NSRP
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Jikiton Style

Post by NSRP » Tue Dec 15, 2015 3:14 am

Jikiton
Magnetism Release

Quote:
Jikiton Affinity
A character with this concentration is able to utilize Jikiton, an advanced form of Raiton, and can make and use any archived jutsu that require the Jikiton affinity. Jikiton has a magnetizing effect.
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[quote=Jikiton Affinity][color=#f154ff][b]Jikiton Affinity[/b][/color]
A character with this concentration is able to utilize Jikiton, an advanced form of Raiton, and can make and use any archived jutsu that require the Jikiton affinity. Jikiton has a [b]magnetizing[/b] effect.
[spoiler=Passive (Magnetizing)]Jikiton makes use of electrical current to magnetize anything they target with their techniques, allowing them to cause things to be at the whim of their jutsu. Jikiton is extremely proficient at disabling and disarming, taking control of the battlefield and the opponent.[/spoiler][/quote]
Jikiton is an elemental extension of Raiton, considered a "Super Release". Jikiton makes use of electrical current to magnetize anything they target with their techniques, allowing them to cause things to be at the whim of their jutsu. Jikiton is extremely proficient at disabling and disarming, taking control of the battlefield and the opponent. Jikiton is a super release that requires the user to be an Elemental Specialist to make custom techniques, though anyone with Raiton can pick up the concentration to learn the archived Jikiton jutsu.

You must have the Raiton Concentration and be a current or former Kumogakure Ninja to learn these jutsu.

Below is a list of jutsu of varying rank to explore the different uses of Jikiton techniques.
D-rank:
D-rank

*[b][color=#f154ff]Jikiton • Magnetic North[/color][/b]
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will imbue an object with Jikiton chakra. This object will then swing one end of itself to face north and act as a compass for 5 posts.

*[b][color=#f154ff]Jikiton • Discharge[/color][/b]
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will de-magnetize everything within a 20m distance of themselves. This cancels rather than applies the passive effect.

*[b][color=#f154ff]Jikiton • Stasis Sling[/color][/b]
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will place their hands on a kunai, shuriken, senbon or some other metallic object of a similar size. After coating it in Jikiton chakra, the projectile will be able to hover in place for up to 3 posts. During this time the projectile is magnetized, and able to be fired in a single direction for 20m at up to 5 speed and 5 strength at the user's will. If it has not been used at the end of the 3rd post, it will fall to the ground.

*[b][color=#f154ff]Jikiton • Draw[/color][/b]
D-Ranked Jikiton Jutsu
After performing the required hand seals, the user will reach toward a metallic or magnetized object within 25 metres of the user. The target will be drawn to the user at 7 speed, but can be held in place with 3 strength.

*[b][color=#f154ff]Jikiton • Polar Contact[/color][/b]
D-Ranked Jikiton Nintaijutsu
The user will perform the necessary hand seals before coating their hand or weapon in Jikiton chakra. For 3 posts, strikes with the fist or weapon will leave behind magnetized patches upon things they strike, equal to the size of the contact.
[hr]
C-rank:
C-rank

*[b][color=#f154ff]Jikiton • Hover Grip[/color][/b]
C-Ranked Jikiton Jutsu
The user will first perform the necessary hand seals, before coating a metallic weapon in Jikiton chakra. This allows the user to manoeuvre the weapon through the air at their will at a speed of 10 and a strength of 10 so long as it remains within 5 metres of their person. This technique lasts for 3 posts.

*[b][color=#f154ff]Jikiton • Coin Shot[/color][/b]
C-Ranked Jikiton Jutsu
After the required hand seal have been performed, the user will send a pulse of magnetic energy from their body. This will cause metallic and magnetized objects to be thrown in the direct opposite direction of the user's body with a strength of 10. This only works on objects within 25 metres.

*[b][color=#f154ff]Jikiton • Iron Hold[/color][/b]
C-Ranked Jikiton Jutsu
After the required hand seals have been performed, the user will emit a cone of visible bright purple waves of electricity in a single direction. This cone will extend 20 metres from the user, while having a 10 metre radius at the furthest point. Anything caught within the cone that is metallic or magnetized will be held completely still as if with 10 strength for 3 posts. Things may be held in the air this way. Things caught in the cone that are neither metallic nor magnetized have the jikiton passive applied to them, but are not held by the other effects of the jutsu.

*[b][color=#f154ff]Jikiton • Magnetizing Bullets[/color][/b]
C-Ranked Jikiton Jutsu
After performing the correct hand seals, the user will channel chakra into one of their fingers. They will then be able to fire up to 5 golf ball sized balls of Jikiton chakra from their finger at 10 speed. These bullets will be visible a balls of purple lightning, and magnetize things they touch as if with the Jikiton passive. The bullets must all be fired by the end of the user's 3rd post.

*[b][color=#f154ff]Jikiton • Magnetic Field[/color][/b]
C-Ranked Jikiton Jutsu
After performing the correct hand seals, the user will erect a sphere of chakra around themselves which is noticeable as the occasional sparking of purple lightning runs along its otherwise transparent surface. Things that pass through the 10 metre radius sphere will become magnetized, while those inside are not magnetized until touching it. The sphere lasts for 4 posts, and since it is maintained from the user's body it follows them with the user in the centre for this duration. During this time, the user cannot cast any other Jikiton techniques, otherwise it will immediately end this one.
[hr]
B-rank:
B-rank *[b][color=#f154ff]Jikiton • Steel Push[/color][/b]
B-Ranked Jikiton Jutsu
After performing the required hand seals the user channels chakra all over their body. After selecting a metallic or magnetized object within 35m, the user is able to launch themselves in the opposite direction at a speed of 20. Alternatively, they can instead force the object to be thrust in the opposite direction as if with 20 strength. The user may only select one effect.

*[b][color=#f154ff]Jikiton • Magnetic Guidance[/color][/b]
B-Ranked Jikiton Jutsu
After performing the correct hand seals, the user will cover a projectile in a coat of Jikiton chakra. The projectile will then be thrust out with 20 strength and speed, forced to pursue a magnetized or metallic target of the user's choice for 3 posts. If this projectile touches anything that is not already magnetized, it becomes so.

*[b][color=#f154ff]Jikiton • Force of Will[/color][/b]
B-Ranked Jikiton Nintaijutsu
The user will first perform hand seals before surrounding themselves in an invisible magnetic field. Metallic and magnetized objects will be pushed away from the user with 20 strength should they come within 2 inches of the user's body. This technique is extremely useful for unarmed shinobi to fight those with weapons.
[hr]
A-rank:
A-rank

*[b][color=#f154ff]Jikiton • Shining Halo of Venus[/color][/b]
A-Ranked Jikiton Jutsu
After performing the required hand seals, the user will surround themselves in a magnetic field. Metallic and magnetized objects within 40m will be drawn to the user at a strength of 25, and then held in a revolving ring around them that has a radius of 2.5m. This ring remains for 5 posts. During this time the user is able to fire any objects in their ring at a speed and strength of 25 in a single direction.

*[b][color=#f154ff]Jikiton • Knight's Tragedy[/color][/b]
A-Ranked Jikiton Jutsu
The user performs the correct hand seals and sends their Jikiton chakra toward a single metallic object within 40 meters. That metallic object will then be crushed inwards with 25 strength. This is particularly effective on pieces of armour, which will crush and cut into the man within.


*[b][color=#f154ff]Jikiton • Rise of Jupiter[/color][/b]
A-Ranked Jikiton Jutsu
After performing the required hand seals, the user will create a specific magnetic field. This magnetic field will force everything metallic or magnetized within 50m of the user into the air with 25 strength, before pulling it back down toward the ground with the same force.
[hr]
S-rank:
S-rank

*[b][color=#f154ff]Jikiton • Magnetic Metallurgy[/color][/b]
S-Ranked Jikiton Jutsu
After performing the correct hand seals, the user will surround themselves with a comprehensive magnetic field which expands around them for 50m in each direction. The magnetic field allows the user to remotely move, change, shape and warp any metal within this area. The speed and strength with which this metal moves is equal to 35. This magnetic field also magnetizes everything within the range. Within this field, Raiton techniques lose one rank of strength. The user cannot cast any other technique while using this one, and lasts for 6 posts unless ended by the user.

*[b][color=#f154ff]Jikiton • Nine Celestial Pillars of Binding[/color][/b]
S-Ranked Jikiton Jutsu
Prerequisite: 40 Ninjutsu, 8 metallic objects.
After performing the correct hand seals and placing 8 metallic objects equally spaced around an area, the user will raise their arm and begin this technique. Purple coloured lightning will spread from the user to each of the 8 'pillars' and from there shoot up into the sky, as well as from the user's outstretched arm. Everything within the designated area will become both magnetized and held in place with 40 strength, including the user. This technique is able to sustain itself for a huge amount of time, equal to half the user's stamina score in posts. During this time, the user cannot cast any other jutsu.


*[b][color=#f154ff]Jikiton • Heart Crushing Viral Pulse[/color][/b]
S-Ranked Jikiton Jutsu
Prerequisite: 45 Ninjutsu, 45 Control
After performing the correct hand seals, the user will attempt to make physical contact with their opponent's chest. Assuming contact is made, a magnetic anomaly will be created around and within the target's heart. Over the following 2 posts, the anomaly will capture the iron in the opponent's blood within the heart and not let it leave. This effectively traps all of the haemoglobins, and thus oxygen, from being circulated throughout the body. At the end of the thirst post after contact is made, the target will die. During this time, the technique can be ended as per the user's will, or with the user's death. No other jutsu may be cast by the user while this technique remains active.

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