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Sand Style

Posted: Tue Jan 12, 2016 12:07 am
by NSRP
Sand Style

Grinding Release



[img=80,80]https://narutosaigen.com/forums/images/smilies/Sand.png[/img]

Quote:
Sand Style
A character with this concentration is able to utilize Sand, an extension composed of Fuuton and Doton, and can make and use any custom or archived jutsu that require Sand. Sand style has a grinding effect. You must be a current or former Sunagakure shinobi, and have both Fuuton and Doton to utilize this concentration.
Passive (Grinding)Show
Sand, however, is rough, and grinds in it's movement, eroding and tearing at anything it comes in contact with. This makes Sand an aggressive element that adds to it's strength when coming in contact with solid matter by breaking it down and adding it to it's mass. When Sand breaks through anything it is strong against, it adds 1/5th of the strength of that thing to it's own strength. A 30 strength Sand Wave breaking through a 10 strength Doton wall would add 2 strength to itself, having 32 strength. Against organic matter, Sand grinds against skin and wounds, catching microtears that can become irritating and worsen existing wounds with [Strength].
No-CodeShow
[quote=Sand Style][color=#FFA54F][b]Sand Style[/b][/color]
A character with this concentration is able to utilize Sand, an extension composed of Fuuton and Doton, and can make and use any custom or archived jutsu that require Sand. Sand style has a [b]grinding[/b] effect. You must be a current or former Sunagakure shinobi, and have both Fuuton and Doton to utilize this concentration.
[spoiler=Passive (Grinding)]Sand, however, is rough, and [b]grinds[/b] in it's movement, eroding and tearing at anything it comes in contact with. This makes Sand an aggressive element that adds to it's strength when coming in contact with solid matter by breaking it down and adding it to it's mass. When Sand breaks through anything it is strong against, it adds 1/5th of the strength of that thing to it's own strength. A 30 strength Sand Wave breaking through a 10 strength Doton wall would add 2 strength to itself, having 32 strength. Against organic matter, Sand grinds against skin and wounds, catching microtears that can become irritating and worsen existing wounds with [Strength].[/spoiler][/quote]
Sand Style is an elemental extension that combines Fuuton and Doton to make a particulate style. Sand jutsu use a large quantity of mixed minerals ground up into tiny parts, that move and flow easily. Sand, however, is rough, and grinds in it's movement, eroding and tearing at anything it comes in contact with. This makes Sand an aggressive element that adds to it's strength when coming in contact with solid matter by breaking it down and adding it to it's mass. When Sand breaks through anything it is strong against, it adds 1/5th of the strength of that thing to it's own strength. A 30 strength Sand Wave breaking through a 10 strength Doton wall would add 2 strength to itself, having 32 strength. Against organic matter, Sand grinds against skin and wounds, catching microtears that can become irritating and worsen existing wounds with [Strength].

Below is a list of jutsu of varying rank to explore the different uses of Sand techniques.
[b][color=#FFA54F]*[Sand Projectiles][/color][/b]
D-Ranked Ninjutsu
With the proper handseals performed, the user will gather a large amount of sand in their hands before throwing it outward as though it was a throwing weapon. The sand will launch forward with [Control] Speed and Strength, forming into a projectile as it flies up to 10m.

[b][color=#FFA54F]*[Sand Cloud][/color][/b]
D-Ranked Ninjutsu
After forming the necessary handseals, the user will take a deep breath before expelling a strong breath full of sand. The sand will then move over an area 10 meters around the user, creating a cloud of sand that floats for 3 posts before settling. Standing within the cloud causes skin irritation and can make it hard to see.

[b][color=#FFA54F]*[Sand Fist][/color][/b]
D-Ranked Ninjutsu
After forming the correct handseals, the user will gather sand around their hand requiring [Control] Strength to destroy. Anything they touch for the next 3 posts will have Sand's grinding effect applied to it, causing skin irritation and rashes to anyone they strike or grab.

[b][color=#FFA54F]*[Sand Pillar][/color][/b]
D Rank Ninjutsu
After forming the necessary seals, the user will channel their chakra into a 1 meter diameter area of sand underneath a target's feet, within 10 meters of the user. From this area, a 5 meter tall, 1 meter diameter pillar of sand will suddenly burst from the ground at [Control] Speed, striking and launching the target into the air with [Control] Strength. Regardless of whether the target is launched or not, they will suffer minor cuts and scrapes with sand in them, causing further irritation and pain, along with bruising from the impact of the pillar.

[b][color=#FFA54F]*[Sneak Attack][/color][/b]
D Rank Ninjutsu
The user will channel for a brief moment, then throw their hand forward. From their hand a small burst of sand will form, swarming around anything directly in front of their hand. This is often used to blind and surprise opponents to make a quick escape.
[b][color=#FFA54F]*[Desert Giant Spear][/color][/b]
C-Ranked Ninjutsu
With the correct seals done, the user will hold their hand , forming sand into a sort of spear shaped projectile that is 3 meters long from their palm. This spear hovers beside the user before they form an extra handseal to launch it at their enemy, flying at [Control] Speed and Strength. It can cause deep slashes and pierce deep into an enemy, leaving sand in the wounds to cause further irritation and pain. This can travel up to 25 meters and lasts for three posts, or until it is used.

[b][color=#FFA54F]*[Sand Clone][/color][/b]
C-Ranked Ninjutsu
After performing the necessary hand seals, the user will create a clone out of Sand. This clone will have the users stats. It lasts for [Control/5] posts.

[b][color=#FFA54F]*[Desert’s Spire][/color][/b]
C-Rank Ninjutsu
After forming the necessary handseals, the user will channel chakra into the sand in a 2 meter area beneath an opponent’s feet within 25 meters of them. After a moment, the sand in this area will violently burst from the ground and form an 8 meter tall spike of sand at [Control] Speed. This spike is capable of piercing an opponent’s body with [Control] Strength and leaving sand in the wounds it creates, causing irritation and pain of the wound. After the spire is formed it remain for 3 posts before turning back into sand.

[b][color=#FFA54F]*[Sand Wave][/color][/b]
C-Ranked Ninjutsu
With the correct hand seals formed, the user will thrust their hands up, causing a wave of sand to form in front of them. The wave shoots up and travels forward at [Control] speed, enveloping anything in its path with [Control] strength, and traveling up to 25m before collapsing. The wave is only 2x2m in size, working mostly as an impromptu defense to capture projectile attacks.

[b][color=#FFA54F]*[Desert Tree][/color][/b]
C-Ranked Ninjutsu
Prerequisite: [b][color=#FFA54F]*[Desert’s Spire][/color][/b]
After performing this technique’s prerequisite, the user can perform an additional set of hand seals and channel more chakra into the large spike of sand. In doing so, a plethora of smaller spikes will extend up to 10 meters in all directions at [Control] Speed and Strength. These spikes are just as sharp as the Desert’s Spire, capable of piercing an opponent and causing great irritation and pain to the wound by leaving sand in the wound. These spikes will last as long as the Desert Spire does, falling to normal sand along with the spire.
[b][color=#FFA54F]*[Sand Battle Clone][/color][/b]
B-Ranked Ninjutsu
After forming handseals, the user creates a clone made of sand up to five feet away from their current position. When a ninja goes to attack the Sand Clone, they'll find that the malleability of the sand allows the blow to sink into the sand, which can then wrap itself around the limb to constrain the attacker, requiring a strength higher than the clones to break free from the clone. While it is holding an opponent with it's trapping ability, the clone ceases to function as a clone and instead becomes a trapping jutsu. This means it cannot do anything a clone could do (move, attack, etc) and the hold itself only lasts for 3 posts before the clone is destroyed. This clone will have the users stats. It lasts for [Control/5] posts.

[b][color=#FFA54F]*[Desert Coffin][/color][/b]
B-Ranked Ninjutsu
After forming the needed handseals, the user will cause a small wave of sand to rise from the ground at their feet and roll towards the intended target with [Control] Speed up a total of 40 meters away. If the target doesn't avoid this jutsu they will be ensnared by sand that starts to wrap around their legs. The sand will then rise up to fully encase the target, holding the target in place for up to 3 posts unless they can break the sand with [Control] Strength or more. The entire time they're captured, the sand is grinding the target, causing extensive damage.

[b][color=#FFA54F]*[Quicksand Waterfall Flow][/color][/b]
B-Ranked Ninjutsu
After forming the needed handseals, the user will expel a large amount of sand from their mouth. This will then expand towards a target area in the form of a wave, covering and crushing them in an ocean of sand. This travels with [Control] Speed, traveling a grand total of 40 meters. This wave is 15 meters tall, 20 meters wide, and 10 meters thick, and impacts with [Control] Strength, washing over it’s enemies and crushing them beneath the sand.

[color=#FFA54F][b]*[Desert Mortar][/b][/color]
B-Ranked Ninjutsu
Forming the necessary handseals, the user channels a large amount of chakra into the ground beneath their feet, then slams their hands on the ground in front of them. In doing so, the user creates a 20 meter diameter sphere of sand that rockets into the air at a speed of 20, hovering 40 meters in the sky above for the rest of the post. Upon casting this jutsu, the user must select a specific target area for the sphere to land on, and this area cannot be changed. At the beginning of the sand user's next post, this sphere will descend on that target area at [Control], crashing into the ground with [Control] Strength, crushing anything in the immediate area before spreading out in a giant wave of sand in all directions. The wave impacts with [Control] strength, and spans 10 meters in all directions, starting from the edge of the initial impact area.
[b][color=#FFA54F]*[Armor of Sand][/color][/b]
A-Ranked Ninjutsu
After forming the necessary handseal, the user will cover themselves in a thin but heavily compacted layer of sand. This sand looks like the user and is indistinguishable from their skin in most ways normally, but when they are hit it will crack and chip off, with sand jumping out and enveloping whatever it touches, grinding at anything it touches. The armor can absorb impacts of up to [Control] strength. The sand armor will remain for up to 5 posts, and does not interfere with things such as creating hand seals due to how thin the shell is.

[b][color=#FFA54F]*[Desert Spike Barrage][/color][/b]
A-Ranked Ninjutsu
After performing the necessary hand seals the user will thrust their hand forward, causing sand to jump up from the ground in front of them in the direction they're pointing, and blasting forward like a wave up to 65 meters. The wave is 20x20m and its front turns into a mass of 3m long spikes intend on crushing and grinding whatever comes in its wave to bits.

[b][color=#FFA54F]*[Desert Funeral][/color][/b]
A-Ranked Ninjutsu
Prerequisite: [b][color=#FFA54F]*[Desert Coffin][/color][/b]
After ensnaring their target within the Desert Coffin, the user will perform an additional set of hand seals, holding the final hand seal and constantly funneling chakra into it as it takes place. Upon completion the coffin will begin to crush the opponent during the first post and then the user may elect to cause spikes to pierce inwardly with [Control] Strength and Speed during the 2nd or later posts.
[b][color=#FFA54F]*[Desert Execution][/color][/b]
S-Ranked Ninjutsu
After performing the necessary handseals, the user will channel chakra into the sands around them, and this sand will start to gather up into the air in the shape of a sphere easily 30 meters in diameter. This giant sphere will then spread itself into a thin oval shape above the area, covering a total area of 80 meters before separating itself into a large number of 1-meter blades made of sand. All at once these blades will fall back to the ground at [Control] Speed and Strength, ravaging anyone that isn’t within the 3 meter safe zone around the user and cutting their bodies to ribbons.

[b][color=#FFA54F]*[Desert Prison][/color][/b]
S-Ranked Ninjutsu
A powerful capture method, the user will perform the needed hand seals and release their chakra into the ground, turning all the ground within an 40m radius of their body into loose sand at [Control] speed as they do so. The sand will begin grinding and churning, sucking in the terrain, and turning the ground into a sand pit. Anyone in the area with less than [Control] strength will be unable to resist being pulled into the ground, where the ground will begin to grind and tear into them. Any defenses that formed from the ground will be sucked into the sand pit as well, only adding to it's strength.

[b][color=#FFA54F]*[Haboob][/color][/b]
S-Ranked Ninjutsu
The user will do a series of hand seals, thrusting their hands into the air and then throwing them down. An intense wind will kick in, with it, in an 80m radius of the user a massive amount of sand will form in the air, swirling and twisting in the air up to 80m in the air. The sand will swirl with [Control] Speed for 5 posts, grinding down defenses, tearing into flesh, and destroying the environment with [Control] Strength. At the end of the 5 posts, the sand will die down, and the terrain will be completely devastated, devoid of anything that could have been destroyed. The user must remain perfectly still for the duration of this technique or they'll be sucked into the haboob themselves.